Automatic bundle update
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@@ -1016,7 +1016,6 @@ stat.targetsair = 攻擊空中目標
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stat.targetsground = 攻擊地面目標
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stat.crushdamage = Crush Damage
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stat.legsplashdamage = Leg Splash Damage
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stat.legsplashrange = Leg Splash Range
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stat.itemsmoved = 移動速度
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stat.launchtime = 發射間隔
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stat.shootrange = 範圍
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@@ -1033,6 +1032,7 @@ stat.itemcapacity = 物品容量
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stat.memorycapacity = 記憶體容量
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stat.basepowergeneration = 基礎能量生產
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stat.productiontime = 生產時間
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stat.warmuptime = Warmup Time
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stat.repairtime = 方塊完全修復時間
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stat.repairspeed = 修復速度
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stat.weapons = 武器
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@@ -1075,6 +1075,7 @@ stat.minetier = 挖掘等級
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stat.payloadcapacity = 負荷量
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stat.abilities = 能力
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stat.canboost = 推進器
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stat.boostingspeed = Boosting Speed
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stat.flying = 飛行單位
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stat.ammouse = 彈藥使用
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stat.ammocapacity = 彈藥容量
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@@ -1173,6 +1174,8 @@ bar.activated = Activated
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units.processorcontrol = [lightgray]由微處理器控制
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weapon.pointdefense = [stat]Point Defense
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bullet.damage = [stat]{0}[lightgray]傷害
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bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格
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bullet.incendiary = [stat]燃燒
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@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.maxdamagefraction = [stat]{0}%[lightgray]傷害上限
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bullet.suppression = [stat]{0}秒[lightgray]抑制修復 ~ [stat]{1}[lightgray]格
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bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
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bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
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bullet.empdamage = [stat]{0}%[lightgray] power damage
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bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
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bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
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bullet.interval = [stat]{0}/秒[lightgray]分裂子彈:
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bullet.frags = [stat]{0}[lightgray]x 集束子彈:
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bullet.lightning = [stat]{0}[lightgray]x 電弧 ~ [stat]{1}[lightgray] 傷害
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bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
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bullet.buildingdamage = [stat]{0}%[lightgray] 建築傷害
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bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
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bullet.shielddamage = [stat]{0}%[lightgray] shield damage
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bullet.knockback = [stat]{0}[lightgray]擊退
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bullet.pierce = [stat]{0}[lightgray]×穿刺
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@@ -1207,6 +1217,7 @@ unit.liquidsecond = 液體單位/秒
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unit.itemssecond = 物品/秒
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unit.liquidunits = 液體單位
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unit.powerunits = 能量單位
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unit.powerequilibrium = power equilibrium
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unit.heatunits = 熱量單位
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unit.degrees = 度
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unit.seconds = 秒
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@@ -1224,6 +1235,7 @@ unit.billions = B
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unit.shots = 發
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unit.pershot = /發
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unit.perleg = per leg
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unit.perside = per side
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category.purpose = 用途
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category.general = 一般
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category.power = 能量
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