Automatic bundle update

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2026-02-10 17:07:04 +00:00
parent 121afa0c95
commit 58fe731e70
34 changed files with 442 additions and 34 deletions

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@@ -1016,7 +1016,6 @@ stat.targetsair = Паветраныя мэты
stat.targetsground = Наземныя мэты stat.targetsground = Наземныя мэты
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Хуткасць перамяшчэння stat.itemsmoved = Хуткасць перамяшчэння
stat.launchtime = Інтэрвал запускаў stat.launchtime = Інтэрвал запускаў
stat.shootrange = Радыус дзеяння stat.shootrange = Радыус дзеяння
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Умяшчальнасць прадметаў
stat.memorycapacity = Ёмістасць Памяці stat.memorycapacity = Ёмістасць Памяці
stat.basepowergeneration = Базавая генерацыя энергіі stat.basepowergeneration = Базавая генерацыя энергіі
stat.productiontime = Час вытворчасці stat.productiontime = Час вытворчасці
stat.warmuptime = Warmup Time
stat.repairtime = Час поўнай рэгенерацыі stat.repairtime = Час поўнай рэгенерацыі
stat.repairspeed = Хуткасць Рамонту stat.repairspeed = Хуткасць Рамонту
stat.weapons = Зброя stat.weapons = Зброя
@@ -1075,6 +1075,7 @@ stat.minetier = Моц Здабычы
stat.payloadcapacity = Ёмістасць Нагрузкі stat.payloadcapacity = Ёмістасць Нагрузкі
stat.abilities = Здольнасйі stat.abilities = Здольнасйі
stat.canboost = Можа Узлятаць stat.canboost = Можа Узлятаць
stat.boostingspeed = Boosting Speed
stat.flying = Паветраны stat.flying = Паветраны
stat.ammouse = Выкарыстанне Боезапасу stat.ammouse = Выкарыстанне Боезапасу
stat.ammocapacity = Ammo Capacity stat.ammocapacity = Ammo Capacity
@@ -1173,6 +1174,8 @@ bar.activated = Activated
units.processorcontrol = [lightgray]Кантралюецца Працэссарам units.processorcontrol = [lightgray]Кантралюецца Працэссарам
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat] {0} [lightgray]страты bullet.damage = [stat] {0} [lightgray]страты
bullet.splashdamage = [stat] {0} [lightgray]страты ў радыусе ~ [stat] {1} [lightgray] блокаў bullet.splashdamage = [stat] {0} [lightgray]страты ў радыусе ~ [stat] {1} [lightgray] блокаў
bullet.incendiary = [stat] запальны bullet.incendiary = [stat] запальны
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat] {0} [lightgray]аддачы bullet.knockback = [stat] {0} [lightgray]аддачы
bullet.pierce = [stat]{0}[lightgray]x pierce bullet.pierce = [stat]{0}[lightgray]x pierce
@@ -1207,6 +1217,7 @@ unit.liquidsecond = вадкасных адзінак/секунду
unit.itemssecond = прадметаў/секунду unit.itemssecond = прадметаў/секунду
unit.liquidunits = вадкасных адзінак unit.liquidunits = вадкасных адзінак
unit.powerunits = энерг. адзінак unit.powerunits = энерг. адзінак
unit.powerequilibrium = power equilibrium
unit.heatunits = адзінкі энергіі unit.heatunits = адзінкі энергіі
unit.degrees = град. unit.degrees = град.
unit.seconds = сек. unit.seconds = сек.
@@ -1224,6 +1235,7 @@ unit.billions = Б.
unit.shots = shots unit.shots = shots
unit.pershot = /стрэл unit.pershot = /стрэл
unit.perleg = per leg unit.perleg = per leg
unit.perside = per side
category.purpose = Апісанне category.purpose = Апісанне
category.general = Асноўныя category.general = Асноўныя
category.power = Энергія category.power = Энергія

View File

@@ -1016,7 +1016,6 @@ stat.targetsair = Напада по въздух
stat.targetsground = Напада по земя stat.targetsground = Напада по земя
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Скорост на движение stat.itemsmoved = Скорост на движение
stat.launchtime = Време между изстрелванията stat.launchtime = Време между изстрелванията
stat.shootrange = Обхват stat.shootrange = Обхват
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Ресурсен капацитет
stat.memorycapacity = Капацитет на паметта stat.memorycapacity = Капацитет на паметта
stat.basepowergeneration = Основно производство на енергия stat.basepowergeneration = Основно производство на енергия
stat.productiontime = Време за производство stat.productiontime = Време за производство
stat.warmuptime = Warmup Time
stat.repairtime = Време за пълна поправка на блок stat.repairtime = Време за пълна поправка на блок
stat.repairspeed = Скорост на поправяне stat.repairspeed = Скорост на поправяне
stat.weapons = Оръжия stat.weapons = Оръжия
@@ -1075,6 +1075,7 @@ stat.minetier = Ниво на добив
stat.payloadcapacity = Товарен капацитет stat.payloadcapacity = Товарен капацитет
stat.abilities = Способности stat.abilities = Способности
stat.canboost = Може да ускорява stat.canboost = Може да ускорява
stat.boostingspeed = Boosting Speed
stat.flying = Летящ stat.flying = Летящ
stat.ammouse = Употреба на боеприпаси stat.ammouse = Употреба на боеприпаси
stat.ammocapacity = Муниции stat.ammocapacity = Муниции
@@ -1173,6 +1174,8 @@ bar.activated = Activated
units.processorcontrol = [lightgray]Контролиран от процесор units.processorcontrol = [lightgray]Контролиран от процесор
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] щети bullet.damage = [stat]{0}[lightgray] щети
bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[lightgray] полета bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[lightgray] полета
bullet.incendiary = [stat]Подпалване bullet.incendiary = [stat]Подпалване
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] ограничена щета bullet.maxdamagefraction = [stat]{0}%[lightgray] ограничена щета
bullet.suppression = [stat]{0} сек[lightgray] възпиране на поправки ~ [stat]{1}[lightgray] плочки bullet.suppression = [stat]{0} сек[lightgray] възпиране на поправки ~ [stat]{1}[lightgray] плочки
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/сек[lightgray] куршуми в интервал: bullet.interval = [stat]{0}/сек[lightgray] куршуми в интервал:
bullet.frags = [stat]{0}[lightgray]x фрагменти: bullet.frags = [stat]{0}[lightgray]x фрагменти:
bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] отблъскване bullet.knockback = [stat]{0}[lightgray] отблъскване
bullet.pierce = [stat]{0}[lightgray]x пробождане bullet.pierce = [stat]{0}[lightgray]x пробождане
@@ -1207,6 +1217,7 @@ unit.liquidsecond = течност/секунда
unit.itemssecond = предмети/секунда unit.itemssecond = предмети/секунда
unit.liquidunits = течност unit.liquidunits = течност
unit.powerunits = електричество unit.powerunits = електричество
unit.powerequilibrium = power equilibrium
unit.heatunits = единици горещина unit.heatunits = единици горещина
unit.degrees = градуси unit.degrees = градуси
unit.seconds = секунди unit.seconds = секунди
@@ -1224,6 +1235,7 @@ unit.billions = млр
unit.shots = shots unit.shots = shots
unit.pershot = /изстрел unit.pershot = /изстрел
unit.perleg = per leg unit.perleg = per leg
unit.perside = per side
category.purpose = Предназначение category.purpose = Предназначение
category.general = Обща информация category.general = Обща информация
category.power = Електричество category.power = Електричество

View File

@@ -1016,7 +1016,6 @@ stat.targetsair = Dispara objectius aeris
stat.targetsground = Dispara objectius terrestres stat.targetsground = Dispara objectius terrestres
stat.crushdamage = Dany per aixafament stat.crushdamage = Dany per aixafament
stat.legsplashdamage = Dany per aixafament stat.legsplashdamage = Dany per aixafament
stat.legsplashrange = Abast de laixafament
stat.itemsmoved = Velocitat de moviment stat.itemsmoved = Velocitat de moviment
stat.launchtime = Temps entre llançaments stat.launchtime = Temps entre llançaments
stat.shootrange = Abast stat.shootrange = Abast
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Capacitat delements
stat.memorycapacity = Capacitat de memòria stat.memorycapacity = Capacitat de memòria
stat.basepowergeneration = Generació base denergia stat.basepowergeneration = Generació base denergia
stat.productiontime = Temps de producció stat.productiontime = Temps de producció
stat.warmuptime = Warmup Time
stat.repairtime = Temps de reparació completa de blocs stat.repairtime = Temps de reparació completa de blocs
stat.repairspeed = Velocitat de reparació stat.repairspeed = Velocitat de reparació
stat.weapons = Armes stat.weapons = Armes
@@ -1075,6 +1075,7 @@ stat.minetier = Nivell de perforació
stat.payloadcapacity = Capacitat de les cintes de blocs stat.payloadcapacity = Capacitat de les cintes de blocs
stat.abilities = Habilitats stat.abilities = Habilitats
stat.canboost = Pot sobrevolar. stat.canboost = Pot sobrevolar.
stat.boostingspeed = Boosting Speed
stat.flying = Està volant. stat.flying = Està volant.
stat.ammouse = Ús de munició stat.ammouse = Ús de munició
stat.ammocapacity = Capacitat de munició stat.ammocapacity = Capacitat de munició
@@ -1173,6 +1174,8 @@ bar.activated = Activated
units.processorcontrol = [lightgray]Controlat pel processador units.processorcontrol = [lightgray]Controlat pel processador
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] de dany bullet.damage = [stat]{0}[lightgray] de dany
bullet.splashdamage = [stat]{0}[lightgray] de dany a làrea ~[stat] {1}[lightgray] caselles bullet.splashdamage = [stat]{0}[lightgray] de dany a làrea ~[stat] {1}[lightgray] caselles
bullet.incendiary = [stat]incendiari bullet.incendiary = [stat]incendiari
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] de dany límit bullet.maxdamagefraction = [stat]{0}%[lightgray] de dany límit
bullet.suppression = [stat]Supressió de reparacions cada {0} s[lightgray] ~ [stat]{1}[lightgray] caselles bullet.suppression = [stat]Supressió de reparacions cada {0} s[lightgray] ~ [stat]{1}[lightgray] caselles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]Interval de bales de {0}/s[lightgray]: bullet.interval = [stat]Interval de bales de {0}/s[lightgray]:
bullet.frags = [stat]{0}[lightgray]× de bales de fragmentació: bullet.frags = [stat]{0}[lightgray]× de bales de fragmentació:
bullet.lightning = [stat]{0}[lightgray]× llampec ~ [stat]{1}[lightgray] de dany bullet.lightning = [stat]{0}[lightgray]× llampec ~ [stat]{1}[lightgray] de dany
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0} %[lightgray] de dany a les estructures bullet.buildingdamage = [stat]{0} %[lightgray] de dany a les estructures
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0} %[lightgray] de dany descut bullet.shielddamage = [stat]{0} %[lightgray] de dany descut
bullet.knockback = [stat]{0}[lightgray] de bloqueig bullet.knockback = [stat]{0}[lightgray] de bloqueig
bullet.pierce = [stat]{0}[lightgray]× de perforació bullet.pierce = [stat]{0}[lightgray]× de perforació
@@ -1207,6 +1217,7 @@ unit.liquidsecond = unitats de líquid/s
unit.itemssecond = elements/s unit.itemssecond = elements/s
unit.liquidunits = unitats de líquid unit.liquidunits = unitats de líquid
unit.powerunits = unitats denergia unit.powerunits = unitats denergia
unit.powerequilibrium = power equilibrium
unit.heatunits = unitats de calor unit.heatunits = unitats de calor
unit.degrees = ° unit.degrees = °
unit.seconds = s unit.seconds = s
@@ -1224,6 +1235,7 @@ unit.billions = kM
unit.shots = dispars unit.shots = dispars
unit.pershot = /dispar unit.pershot = /dispar
unit.perleg = per pota unit.perleg = per pota
unit.perside = per side
category.purpose = Funció category.purpose = Funció
category.general = General category.general = General
category.power = Energia category.power = Energia

View File

@@ -1016,7 +1016,6 @@ stat.targetsair = Zaměřuje vzdušné jednotky
stat.targetsground = Zaměřuje pozemní jednotky stat.targetsground = Zaměřuje pozemní jednotky
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Rychlost pohybu stat.itemsmoved = Rychlost pohybu
stat.launchtime = Čas mezi vysláním stat.launchtime = Čas mezi vysláním
stat.shootrange = Dostřel stat.shootrange = Dostřel
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Kapacita předmětů
stat.memorycapacity = Kapacita paměti stat.memorycapacity = Kapacita paměti
stat.basepowergeneration = Základní generování energie stat.basepowergeneration = Základní generování energie
stat.productiontime = Čas produkce stat.productiontime = Čas produkce
stat.warmuptime = Warmup Time
stat.repairtime = Čas do úplné opravy stat.repairtime = Čas do úplné opravy
stat.repairspeed = Rychlost Opravy stat.repairspeed = Rychlost Opravy
stat.weapons = Zbraně stat.weapons = Zbraně
@@ -1075,6 +1075,7 @@ stat.minetier = Těžící úroveň
stat.payloadcapacity = Kapacita pro náklad stat.payloadcapacity = Kapacita pro náklad
stat.abilities = Schopnosti stat.abilities = Schopnosti
stat.canboost = Umí posilovat stat.canboost = Umí posilovat
stat.boostingspeed = Boosting Speed
stat.flying = Létající stat.flying = Létající
stat.ammouse = Spotřeba Munice stat.ammouse = Spotřeba Munice
stat.ammocapacity = Kapacita nábojů stat.ammocapacity = Kapacita nábojů
@@ -1173,6 +1174,8 @@ bar.activated = Activated
units.processorcontrol = [lightgray]Procesor je ovládán[] units.processorcontrol = [lightgray]Procesor je ovládán[]
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] poškození[] bullet.damage = [stat]{0}[lightgray] poškození[]
bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[lightgray] dlaždic bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[lightgray] dlaždic
bullet.incendiary = [stat]zápalný bullet.incendiary = [stat]zápalný
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] limit poškození bullet.maxdamagefraction = [stat]{0}%[lightgray] limit poškození
bullet.suppression = [stat]{0} sek[lightgray] potlačení opravy ~ [stat]{1}[lightgray] kostek bullet.suppression = [stat]{0} sek[lightgray] potlačení opravy ~ [stat]{1}[lightgray] kostek
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sek[lightgray] interval kulek: bullet.interval = [stat]{0}/sek[lightgray] interval kulek:
bullet.frags = [stat]{0}[lightgray]x střepinových střel: bullet.frags = [stat]{0}[lightgray]x střepinových střel:
bullet.lightning = [stat]{0}[lightgray]x jiskření ~ [stat]{1}[lightgray] poškození bullet.lightning = [stat]{0}[lightgray]x jiskření ~ [stat]{1}[lightgray] poškození
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] poškození budov bullet.buildingdamage = [stat]{0}%[lightgray] poškození budov
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] poškození štítu bullet.shielddamage = [stat]{0}%[lightgray] poškození štítu
bullet.knockback = [stat]{0}[lightgray] odhození[] bullet.knockback = [stat]{0}[lightgray] odhození[]
bullet.pierce = [stat]{0}[lightgray]x průrazné[] bullet.pierce = [stat]{0}[lightgray]x průrazné[]
@@ -1207,6 +1217,7 @@ unit.liquidsecond = kapalin/sekunda
unit.itemssecond = předmětů/sekunda unit.itemssecond = předmětů/sekunda
unit.liquidunits = jednotek kapalin unit.liquidunits = jednotek kapalin
unit.powerunits = jednotek energie unit.powerunits = jednotek energie
unit.powerequilibrium = power equilibrium
unit.heatunits = jednotek tepla unit.heatunits = jednotek tepla
unit.degrees = úhly unit.degrees = úhly
unit.seconds = sekundy unit.seconds = sekundy
@@ -1224,6 +1235,7 @@ unit.billions = mld.
unit.shots = střely unit.shots = střely
unit.pershot = /střela unit.pershot = /střela
unit.perleg = per leg unit.perleg = per leg
unit.perside = per side
category.purpose = Účel category.purpose = Účel
category.general = Všeobecné category.general = Všeobecné
category.power = Energie category.power = Energie

View File

@@ -1016,7 +1016,6 @@ stat.targetsair = Skyder flyvere
stat.targetsground = Skyder fodgængere stat.targetsground = Skyder fodgængere
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Bevægelseshastighed stat.itemsmoved = Bevægelseshastighed
stat.launchtime = Tid mellem affyringer stat.launchtime = Tid mellem affyringer
stat.shootrange = Rækkevidde stat.shootrange = Rækkevidde
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Beholdningskapacitet
stat.memorycapacity = Hukommelseskapacitet stat.memorycapacity = Hukommelseskapacitet
stat.basepowergeneration = Grundlæggende strøm-output stat.basepowergeneration = Grundlæggende strøm-output
stat.productiontime = Produktionstid stat.productiontime = Produktionstid
stat.warmuptime = Warmup Time
stat.repairtime = Block Full Repair Time stat.repairtime = Block Full Repair Time
stat.repairspeed = Repair Speed stat.repairspeed = Repair Speed
stat.weapons = Weapons stat.weapons = Weapons
@@ -1075,6 +1075,7 @@ stat.minetier = Mine-niveau
stat.payloadcapacity = Last-kapacitet stat.payloadcapacity = Last-kapacitet
stat.abilities = Evner stat.abilities = Evner
stat.canboost = Can Boost stat.canboost = Can Boost
stat.boostingspeed = Boosting Speed
stat.flying = Flying stat.flying = Flying
stat.ammouse = Ammo Use stat.ammouse = Ammo Use
stat.ammocapacity = Ammo Capacity stat.ammocapacity = Ammo Capacity
@@ -1173,6 +1174,8 @@ bar.activated = Activated
units.processorcontrol = [lightgray]Processor kontrolleret units.processorcontrol = [lightgray]Processor kontrolleret
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] skade bullet.damage = [stat]{0}[lightgray] skade
bullet.splashdamage = [stat]{0}[lightgray] områdeskade ~[stat] {1}[lightgray] felter bullet.splashdamage = [stat]{0}[lightgray] områdeskade ~[stat] {1}[lightgray] felter
bullet.incendiary = [stat]brændfarlig bullet.incendiary = [stat]brændfarlig
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] tilbageslag bullet.knockback = [stat]{0}[lightgray] tilbageslag
bullet.pierce = [stat]{0}[lightgray]x gennemboring bullet.pierce = [stat]{0}[lightgray]x gennemboring
@@ -1207,6 +1217,7 @@ unit.liquidsecond = væskeenheder/sekund
unit.itemssecond = genstande/sekund unit.itemssecond = genstande/sekund
unit.liquidunits = væskeenheder unit.liquidunits = væskeenheder
unit.powerunits = strømenheder unit.powerunits = strømenheder
unit.powerequilibrium = power equilibrium
unit.heatunits = heat units unit.heatunits = heat units
unit.degrees = grader unit.degrees = grader
unit.seconds = sekunder unit.seconds = sekunder
@@ -1224,6 +1235,7 @@ unit.billions = mia
unit.shots = shots unit.shots = shots
unit.pershot = /shot unit.pershot = /shot
unit.perleg = per leg unit.perleg = per leg
unit.perside = per side
category.purpose = Purpose category.purpose = Purpose
category.general = Generel category.general = Generel
category.power = Strøm category.power = Strøm

View File

@@ -1016,7 +1016,6 @@ stat.targetsair = Visiert Lufteinheiten an
stat.targetsground = Visiert Bodeneinheiten an stat.targetsground = Visiert Bodeneinheiten an
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Bewegungsgeschwindigkeit stat.itemsmoved = Bewegungsgeschwindigkeit
stat.launchtime = Zeit zwischen Starts stat.launchtime = Zeit zwischen Starts
stat.shootrange = Reichweite stat.shootrange = Reichweite
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Materialkapazität
stat.memorycapacity = Speicherkapazität stat.memorycapacity = Speicherkapazität
stat.basepowergeneration = Basis-Stromerzeugung stat.basepowergeneration = Basis-Stromerzeugung
stat.productiontime = Produktionszeit stat.productiontime = Produktionszeit
stat.warmuptime = Warmup Time
stat.repairtime = Zeit zur vollständigen Reparatur stat.repairtime = Zeit zur vollständigen Reparatur
stat.repairspeed = Heilungsgeschwindigkeit stat.repairspeed = Heilungsgeschwindigkeit
stat.weapons = Waffen stat.weapons = Waffen
@@ -1075,6 +1075,7 @@ stat.minetier = Abbau-Kraft
stat.payloadcapacity = Einheitenkapazität stat.payloadcapacity = Einheitenkapazität
stat.abilities = Fähigkeiten stat.abilities = Fähigkeiten
stat.canboost = Kann boosten stat.canboost = Kann boosten
stat.boostingspeed = Boosting Speed
stat.flying = Flug stat.flying = Flug
stat.ammouse = Muntionsverbrauch stat.ammouse = Muntionsverbrauch
stat.ammocapacity = Munitionskapazität stat.ammocapacity = Munitionskapazität
@@ -1173,6 +1174,8 @@ bar.activated = Activated
units.processorcontrol = [lightgray]Prozessorgesteuert units.processorcontrol = [lightgray]Prozessorgesteuert
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] Schaden bullet.damage = [stat]{0}[lightgray] Schaden
bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln
bullet.incendiary = [stat]entzündend bullet.incendiary = [stat]entzündend
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] Heilungsunterdrückung ~ [stat]{1}[lightgray] Kacheln bullet.suppression = [stat]{0} sec[lightgray] Heilungsunterdrückung ~ [stat]{1}[lightgray] Kacheln
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] Intervallgeschosse: bullet.interval = [stat]{0}/sec[lightgray] Intervallgeschosse:
bullet.frags = [stat]{0}[lightgray]x Splittergeschosse: bullet.frags = [stat]{0}[lightgray]x Splittergeschosse:
bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] zurückstoßend bullet.knockback = [stat]{0}[lightgray] zurückstoßend
bullet.pierce = [stat]{0}[lightgray]x Durchstechkraft bullet.pierce = [stat]{0}[lightgray]x Durchstechkraft
@@ -1207,6 +1217,7 @@ unit.liquidsecond = Flüssigkeitseinheiten/Sekunde
unit.itemssecond = Materialeinheiten/Sekunde unit.itemssecond = Materialeinheiten/Sekunde
unit.liquidunits = Flüssigkeitseinheiten unit.liquidunits = Flüssigkeitseinheiten
unit.powerunits = Stromeinheiten unit.powerunits = Stromeinheiten
unit.powerequilibrium = power equilibrium
unit.heatunits = Hitzeeinheiten unit.heatunits = Hitzeeinheiten
unit.degrees = Grad unit.degrees = Grad
unit.seconds = Sekunden unit.seconds = Sekunden
@@ -1224,6 +1235,7 @@ unit.billions = Mrd
unit.shots = Schuss unit.shots = Schuss
unit.pershot = /Schuss unit.pershot = /Schuss
unit.perleg = per leg unit.perleg = per leg
unit.perside = per side
category.purpose = Beschreibung category.purpose = Beschreibung
category.general = Allgemeines category.general = Allgemeines
category.power = Strom category.power = Strom

View File

@@ -1016,7 +1016,6 @@ stat.targetsair = Apunta al aire
stat.targetsground = Apunta a tierra stat.targetsground = Apunta a tierra
stat.crushdamage = Daño de aplastamiento stat.crushdamage = Daño de aplastamiento
stat.legsplashdamage = Daño de area por pisotón stat.legsplashdamage = Daño de area por pisotón
stat.legsplashrange = Rango de pisotón
stat.itemsmoved = Velocidad de movimiento stat.itemsmoved = Velocidad de movimiento
stat.launchtime = Tiempo entre lanzamientos stat.launchtime = Tiempo entre lanzamientos
stat.shootrange = Alcance stat.shootrange = Alcance
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Capacidad de objetos
stat.memorycapacity = Capacidad de memoria stat.memorycapacity = Capacidad de memoria
stat.basepowergeneration = Generación de energía stat.basepowergeneration = Generación de energía
stat.productiontime = Tiempo de producción stat.productiontime = Tiempo de producción
stat.warmuptime = Warmup Time
stat.repairtime = Tiempo de reparación completa de bloques stat.repairtime = Tiempo de reparación completa de bloques
stat.repairspeed = Velocidad de reparación stat.repairspeed = Velocidad de reparación
stat.weapons = Armas stat.weapons = Armas
@@ -1075,6 +1075,7 @@ stat.minetier = Nivel de taladro
stat.payloadcapacity = Capacidad de transporte stat.payloadcapacity = Capacidad de transporte
stat.abilities = Habilidades stat.abilities = Habilidades
stat.canboost = Puede volar stat.canboost = Puede volar
stat.boostingspeed = Boosting Speed
stat.flying = Aéreo stat.flying = Aéreo
stat.ammouse = Uso de munición stat.ammouse = Uso de munición
stat.ammocapacity = Capacidad de munición stat.ammocapacity = Capacidad de munición
@@ -1173,6 +1174,8 @@ bar.activated = Activado
units.processorcontrol = [lightgray]Controlado desde el procesador units.processorcontrol = [lightgray]Controlado desde el procesador
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] daño bullet.damage = [stat]{0}[lightgray] daño
bullet.splashdamage = [stat]{0}[lightgray] daño en área ~[stat] {1}[lightgray] bloques bullet.splashdamage = [stat]{0}[lightgray] daño en área ~[stat] {1}[lightgray] bloques
bullet.incendiary = [stat]incendiaria bullet.incendiary = [stat]incendiaria
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] perforación de armadura
bullet.antiarmor = [stat]{0}x[lightgray] anti-armadura bullet.antiarmor = [stat]{0}x[lightgray] anti-armadura
bullet.maxdamagefraction = [stat]{0}%[lightgray] daño límite bullet.maxdamagefraction = [stat]{0}%[lightgray] daño límite
bullet.suppression = [stat]{0} seg[lightgray] supresión de reparación ~ [stat]{1}[lightgray] casillas bullet.suppression = [stat]{0} seg[lightgray] supresión de reparación ~ [stat]{1}[lightgray] casillas
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/seg[lightgray] balas por intervalo: bullet.interval = [stat]{0}/seg[lightgray] balas por intervalo:
bullet.frags = [stat]{0}[lightgray]x proyectiles fragmentados: bullet.frags = [stat]{0}[lightgray]x proyectiles fragmentados:
bullet.lightning = [stat]{0}[lightgray]x rayos ~ [stat]{1}[lightgray] daño bullet.lightning = [stat]{0}[lightgray]x rayos ~ [stat]{1}[lightgray] daño
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] daño a estructuras bullet.buildingdamage = [stat]{0}%[lightgray] daño a estructuras
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] daño a escudo bullet.shielddamage = [stat]{0}%[lightgray] daño a escudo
bullet.knockback = [stat]{0}[lightgray] empuje bullet.knockback = [stat]{0}[lightgray] empuje
bullet.pierce = [stat]{0}[lightgray]x perforación bullet.pierce = [stat]{0}[lightgray]x perforación
@@ -1207,6 +1217,7 @@ unit.liquidsecond = unidades de líquido/segundo
unit.itemssecond = objetos/segundo unit.itemssecond = objetos/segundo
unit.liquidunits = unidades de líquido unit.liquidunits = unidades de líquido
unit.powerunits = unidades de energía unit.powerunits = unidades de energía
unit.powerequilibrium = power equilibrium
unit.heatunits = unidades de calor unit.heatunits = unidades de calor
unit.degrees = grados unit.degrees = grados
unit.seconds = segundos unit.seconds = segundos
@@ -1224,6 +1235,7 @@ unit.billions = B
unit.shots = shots unit.shots = shots
unit.pershot = /disparo unit.pershot = /disparo
unit.perleg = por pata unit.perleg = por pata
unit.perside = per side
category.purpose = Objetivo category.purpose = Objetivo
category.general = General category.general = General
category.power = Energía category.power = Energía

View File

@@ -1016,7 +1016,6 @@ stat.targetsair = Sihib õhku
stat.targetsground = Sihib maapinnale stat.targetsground = Sihib maapinnale
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Transportimise kiirus stat.itemsmoved = Transportimise kiirus
stat.launchtime = Aeg lendutõusude vahel stat.launchtime = Aeg lendutõusude vahel
stat.shootrange = Ulatus stat.shootrange = Ulatus
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Ressursside mahutavus
stat.memorycapacity = Memory Capacity stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Energiatootlus stat.basepowergeneration = Energiatootlus
stat.productiontime = Tootmisaeg stat.productiontime = Tootmisaeg
stat.warmuptime = Warmup Time
stat.repairtime = Täieliku parandamise aeg stat.repairtime = Täieliku parandamise aeg
stat.repairspeed = Repair Speed stat.repairspeed = Repair Speed
stat.weapons = Weapons stat.weapons = Weapons
@@ -1075,6 +1075,7 @@ stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity stat.payloadcapacity = Payload Capacity
stat.abilities = Abilities stat.abilities = Abilities
stat.canboost = Can Boost stat.canboost = Can Boost
stat.boostingspeed = Boosting Speed
stat.flying = Flying stat.flying = Flying
stat.ammouse = Ammo Use stat.ammouse = Ammo Use
stat.ammocapacity = Ammo Capacity stat.ammocapacity = Ammo Capacity
@@ -1173,6 +1174,8 @@ bar.activated = Activated
units.processorcontrol = [lightgray]Processor Controlled units.processorcontrol = [lightgray]Processor Controlled
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] hävituspunkti bullet.damage = [stat]{0}[lightgray] hävituspunkti
bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray] blokki bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray] blokki
bullet.incendiary = [stat]süttiv bullet.incendiary = [stat]süttiv
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray]x tagasilöögi kordaja bullet.knockback = [stat]{0}[lightgray]x tagasilöögi kordaja
bullet.pierce = [stat]{0}[lightgray]x pierce bullet.pierce = [stat]{0}[lightgray]x pierce
@@ -1207,6 +1217,7 @@ unit.liquidsecond = vedelikuühikut/s
unit.itemssecond = ressursiühikut/s unit.itemssecond = ressursiühikut/s
unit.liquidunits = vedelikuühikut unit.liquidunits = vedelikuühikut
unit.powerunits = energiaühikut unit.powerunits = energiaühikut
unit.powerequilibrium = power equilibrium
unit.heatunits = heat units unit.heatunits = heat units
unit.degrees = kraadi unit.degrees = kraadi
unit.seconds = s unit.seconds = s
@@ -1224,6 +1235,7 @@ unit.billions = b
unit.shots = shots unit.shots = shots
unit.pershot = /shot unit.pershot = /shot
unit.perleg = per leg unit.perleg = per leg
unit.perside = per side
category.purpose = Purpose category.purpose = Purpose
category.general = Üldinfo category.general = Üldinfo
category.power = Energia category.power = Energia

View File

@@ -1016,7 +1016,6 @@ stat.targetsair = Airera tirokatzen du
stat.targetsground = Lurrera tirokatzen du stat.targetsground = Lurrera tirokatzen du
stat.crushdamage = Zapalketak eragindako kaltea stat.crushdamage = Zapalketak eragindako kaltea
stat.legsplashdamage = Hanketako zipriztinek eragindako kalteak. stat.legsplashdamage = Hanketako zipriztinek eragindako kalteak.
stat.legsplashrange = Zango-zipriztinen eremua
stat.itemsmoved = Garraio-abiadura stat.itemsmoved = Garraio-abiadura
stat.launchtime = Egozketen arteko denbora stat.launchtime = Egozketen arteko denbora
stat.shootrange = Irismena stat.shootrange = Irismena
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Elementu-edukiera
stat.memorycapacity = Memoria kapazitatea stat.memorycapacity = Memoria kapazitatea
stat.basepowergeneration = Oinarrizko energia sorrera stat.basepowergeneration = Oinarrizko energia sorrera
stat.productiontime = Eraikitze denbora stat.productiontime = Eraikitze denbora
stat.warmuptime = Warmup Time
stat.repairtime = Blokearen konpontze denbora osoa stat.repairtime = Blokearen konpontze denbora osoa
stat.repairspeed = Konponketa abiadura stat.repairspeed = Konponketa abiadura
stat.weapons = Armak stat.weapons = Armak
@@ -1075,6 +1075,7 @@ stat.minetier = Meategiko maila
stat.payloadcapacity = Karga gaitasun erabilgarria stat.payloadcapacity = Karga gaitasun erabilgarria
stat.abilities = Gaitasunak stat.abilities = Gaitasunak
stat.canboost = Bultzada eman dezake stat.canboost = Bultzada eman dezake
stat.boostingspeed = Boosting Speed
stat.flying = Hegan stat.flying = Hegan
stat.ammouse = Munizioaren erabilera stat.ammouse = Munizioaren erabilera
stat.ammocapacity = Munizio kapazitatea stat.ammocapacity = Munizio kapazitatea
@@ -1173,6 +1174,8 @@ bar.activated = Activated
units.processorcontrol = [lightgray]Prozesadorea kontrolatua units.processorcontrol = [lightgray]Prozesadorea kontrolatua
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] kalte bullet.damage = [stat]{0}[lightgray] kalte
bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray] lauza bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray] lauza
bullet.incendiary = [stat]su-eragilea bullet.incendiary = [stat]su-eragilea
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] kalteen muga bullet.maxdamagefraction = [stat]{0}%[lightgray] kalteen muga
bullet.suppression = [stat]{0} seg[lightgray] konponketa kentzea ~ [stat]{1}[lightgray] teilak bullet.suppression = [stat]{0} seg[lightgray] konponketa kentzea ~ [stat]{1}[lightgray] teilak
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/seg[lightgray] tarteko balak: bullet.interval = [stat]{0}/seg[lightgray] tarteko balak:
bullet.frags = [stat]{0}[lightgray]x zatiketa balak: bullet.frags = [stat]{0}[lightgray]x zatiketa balak:
bullet.lightning = [stat]{0}[lightgray]x tximista ~ [stat]{1}[lightgray] kaltea bullet.lightning = [stat]{0}[lightgray]x tximista ~ [stat]{1}[lightgray] kaltea
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] eraikuntza kalteak bullet.buildingdamage = [stat]{0}%[lightgray] eraikuntza kalteak
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] ezkutu kalteak bullet.shielddamage = [stat]{0}%[lightgray] ezkutu kalteak
bullet.knockback = [stat]{0}[lightgray] kontusioa bullet.knockback = [stat]{0}[lightgray] kontusioa
bullet.pierce = [stat]{0}[lightgray]x zulatu bullet.pierce = [stat]{0}[lightgray]x zulatu
@@ -1207,6 +1217,7 @@ unit.liquidsecond = likido unitate/segundoko
unit.itemssecond = elementu/segundoko unit.itemssecond = elementu/segundoko
unit.liquidunits = likido unitate unit.liquidunits = likido unitate
unit.powerunits = energia unitate unit.powerunits = energia unitate
unit.powerequilibrium = power equilibrium
unit.heatunits = berotze unitateak unit.heatunits = berotze unitateak
unit.degrees = grado unit.degrees = grado
unit.seconds = segundo unit.seconds = segundo
@@ -1224,6 +1235,7 @@ unit.billions = b
unit.shots = tiroak unit.shots = tiroak
unit.pershot = /tiroko unit.pershot = /tiroko
unit.perleg = hankako unit.perleg = hankako
unit.perside = per side
category.purpose = Helburua category.purpose = Helburua
category.general = Orokorra category.general = Orokorra
category.power = Energia category.power = Energia

View File

@@ -1016,7 +1016,6 @@ stat.targetsair = Hyökkää ilmaan
stat.targetsground = Hyökkää maahan stat.targetsground = Hyökkää maahan
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Liikkumisnopeus stat.itemsmoved = Liikkumisnopeus
stat.launchtime = Aika laukaisujen välillä stat.launchtime = Aika laukaisujen välillä
stat.shootrange = Kantama stat.shootrange = Kantama
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Tavarakapasiteetti
stat.memorycapacity = Muistikapasiteetti stat.memorycapacity = Muistikapasiteetti
stat.basepowergeneration = Perus energiantuotto stat.basepowergeneration = Perus energiantuotto
stat.productiontime = Tuotantoaika stat.productiontime = Tuotantoaika
stat.warmuptime = Warmup Time
stat.repairtime = Kokonaisen palikan korjausaika stat.repairtime = Kokonaisen palikan korjausaika
stat.repairspeed = Korjausnopeus stat.repairspeed = Korjausnopeus
stat.weapons = Aseet stat.weapons = Aseet
@@ -1075,6 +1075,7 @@ stat.minetier = Kaivuutaso
stat.payloadcapacity = Lastikapasiteetti stat.payloadcapacity = Lastikapasiteetti
stat.abilities = Erikoisvoimat stat.abilities = Erikoisvoimat
stat.canboost = Voi tehostaa stat.canboost = Voi tehostaa
stat.boostingspeed = Boosting Speed
stat.flying = Lentävä stat.flying = Lentävä
stat.ammouse = Ammusten käyttö stat.ammouse = Ammusten käyttö
stat.ammocapacity = Ammo Capacity stat.ammocapacity = Ammo Capacity
@@ -1173,6 +1174,8 @@ bar.activated = Activated
units.processorcontrol = [lightgray]Prosessorin hallitsema units.processorcontrol = [lightgray]Prosessorin hallitsema
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] Vahinko bullet.damage = [stat]{0}[lightgray] Vahinko
bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] palikkaa bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] palikkaa
bullet.incendiary = [stat]sytyttävä bullet.incendiary = [stat]sytyttävä
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x sirpaleammuksia: bullet.frags = [stat]{0}[lightgray]x sirpaleammuksia:
bullet.lightning = [stat]{0}[lightgray]x salama ~ [stat]{1}[lightgray] vahinkoa bullet.lightning = [stat]{0}[lightgray]x salama ~ [stat]{1}[lightgray] vahinkoa
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] vahinko rakennuksiin bullet.buildingdamage = [stat]{0}%[lightgray] vahinko rakennuksiin
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] tönäisy bullet.knockback = [stat]{0}[lightgray] tönäisy
bullet.pierce = [stat]{0}[lightgray]x lävistys bullet.pierce = [stat]{0}[lightgray]x lävistys
@@ -1207,6 +1217,7 @@ unit.liquidsecond = nesteyksikköä/sekunti
unit.itemssecond = esinettä/sekunti unit.itemssecond = esinettä/sekunti
unit.liquidunits = nesteyksikköä unit.liquidunits = nesteyksikköä
unit.powerunits = energiayksikköä unit.powerunits = energiayksikköä
unit.powerequilibrium = power equilibrium
unit.heatunits = lämpöyksikköä unit.heatunits = lämpöyksikköä
unit.degrees = astetta unit.degrees = astetta
unit.seconds = sekunttia unit.seconds = sekunttia
@@ -1224,6 +1235,7 @@ unit.billions = mrd
unit.shots = shots unit.shots = shots
unit.pershot = /laukaisu unit.pershot = /laukaisu
unit.perleg = per leg unit.perleg = per leg
unit.perside = per side
category.purpose = Tarkoitus category.purpose = Tarkoitus
category.general = Yleinen category.general = Yleinen
category.power = Energia category.power = Energia

View File

@@ -1016,7 +1016,6 @@ stat.targetsair = Tinatarget ng mga Air
stat.targetsground = Tinatarget ng mga Ground stat.targetsground = Tinatarget ng mga Ground
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Bilis ng Pag-galaw stat.itemsmoved = Bilis ng Pag-galaw
stat.launchtime = Oras sa pagitan ng mga launches stat.launchtime = Oras sa pagitan ng mga launches
stat.shootrange = Saklaw stat.shootrange = Saklaw
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Kapasidad ng mga Aytem
stat.memorycapacity = Kapasidad ng Memorya stat.memorycapacity = Kapasidad ng Memorya
stat.basepowergeneration = Pagbuo ng Kuryente stat.basepowergeneration = Pagbuo ng Kuryente
stat.productiontime = Oras ng Produksyon stat.productiontime = Oras ng Produksyon
stat.warmuptime = Warmup Time
stat.repairtime = Block Full Repair Time stat.repairtime = Block Full Repair Time
stat.repairspeed = Bilis ng pagkumpuni stat.repairspeed = Bilis ng pagkumpuni
stat.weapons = Armas stat.weapons = Armas
@@ -1075,6 +1075,7 @@ stat.minetier = Mine Tier
stat.payloadcapacity = Kapasidad ng Payload stat.payloadcapacity = Kapasidad ng Payload
stat.abilities = Mga Abilidad stat.abilities = Mga Abilidad
stat.canboost = Maaaring Magpalakas stat.canboost = Maaaring Magpalakas
stat.boostingspeed = Boosting Speed
stat.flying = Maaring Maglipad stat.flying = Maaring Maglipad
stat.ammouse = Paggamit ng Bala stat.ammouse = Paggamit ng Bala
stat.ammocapacity = Kapasidad ng Bala stat.ammocapacity = Kapasidad ng Bala
@@ -1173,6 +1174,8 @@ bar.activated = Activated
units.processorcontrol = [lightgray]Processor Controlled units.processorcontrol = [lightgray]Processor Controlled
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] damage bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary bullet.incendiary = [stat]incendiary
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] knockback bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce bullet.pierce = [stat]{0}[lightgray]x pierce
@@ -1207,6 +1217,7 @@ unit.liquidsecond = mga yunit ng likido/segundo
unit.itemssecond = aytem/segundo unit.itemssecond = aytem/segundo
unit.liquidunits = mga yunit ng likido unit.liquidunits = mga yunit ng likido
unit.powerunits = mga yunit ng kuryente unit.powerunits = mga yunit ng kuryente
unit.powerequilibrium = power equilibrium
unit.heatunits = mga yunit ng init unit.heatunits = mga yunit ng init
unit.degrees = digri unit.degrees = digri
unit.seconds = segundo unit.seconds = segundo
@@ -1224,6 +1235,7 @@ unit.billions = bil
unit.shots = shots unit.shots = shots
unit.pershot = /shot unit.pershot = /shot
unit.perleg = per leg unit.perleg = per leg
unit.perside = per side
category.purpose = Ang Purpose category.purpose = Ang Purpose
category.general = Pangkalahatan category.general = Pangkalahatan
category.power = Kuryente category.power = Kuryente

View File

@@ -1016,7 +1016,6 @@ stat.targetsair = Cibles Aériennes
stat.targetsground = Cibles Terrestres stat.targetsground = Cibles Terrestres
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Vitesse de Déplacement stat.itemsmoved = Vitesse de Déplacement
stat.launchtime = Temps entre chaque lancement stat.launchtime = Temps entre chaque lancement
stat.shootrange = Portée de tir stat.shootrange = Portée de tir
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Stockage
stat.memorycapacity = Mémoire stat.memorycapacity = Mémoire
stat.basepowergeneration = Production d'énergie de Base stat.basepowergeneration = Production d'énergie de Base
stat.productiontime = Durée de production stat.productiontime = Durée de production
stat.warmuptime = Warmup Time
stat.repairtime = Durée de réparation complète d'un Bloc stat.repairtime = Durée de réparation complète d'un Bloc
stat.repairspeed = Vitesse de réparation stat.repairspeed = Vitesse de réparation
stat.weapons = Armes stat.weapons = Armes
@@ -1075,6 +1075,7 @@ stat.minetier = Niveau de minage
stat.payloadcapacity = Capacité de chargement stat.payloadcapacity = Capacité de chargement
stat.abilities = Habilités stat.abilities = Habilités
stat.canboost = Boost stat.canboost = Boost
stat.boostingspeed = Boosting Speed
stat.flying = Unité volante stat.flying = Unité volante
stat.ammouse = Utilisation de munitions stat.ammouse = Utilisation de munitions
stat.ammocapacity = Ammo Capacity stat.ammocapacity = Ammo Capacity
@@ -1173,6 +1174,8 @@ bar.activated = Activated
units.processorcontrol = [lightgray]Contrôlé par un processeur. units.processorcontrol = [lightgray]Contrôlé par un processeur.
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] dégâts bullet.damage = [stat]{0}[lightgray] dégâts
bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgray] blocs bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgray] blocs
bullet.incendiary = [stat]incendiaire bullet.incendiary = [stat]incendiaire
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dégâts bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dégâts
bullet.suppression = [stat]{0} sec[lightgray] suppression de soins ~ [stat]{1}[lightgray] blocs bullet.suppression = [stat]{0} sec[lightgray] suppression de soins ~ [stat]{1}[lightgray] blocs
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] Balle secondaire: bullet.interval = [stat]{0}/sec[lightgray] Balle secondaire:
bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation: bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation:
bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] recul bullet.knockback = [stat]{0}[lightgray] recul
bullet.pierce = [stat]{0}[lightgray]x perçant bullet.pierce = [stat]{0}[lightgray]x perçant
@@ -1207,6 +1217,7 @@ unit.liquidsecond = unités de liquide/seconde
unit.itemssecond = objets/seconde unit.itemssecond = objets/seconde
unit.liquidunits = unités de liquide unit.liquidunits = unités de liquide
unit.powerunits = unités d'énergie unit.powerunits = unités d'énergie
unit.powerequilibrium = power equilibrium
unit.heatunits = unités de température unit.heatunits = unités de température
unit.degrees = degrés unit.degrees = degrés
unit.seconds = sec unit.seconds = sec
@@ -1224,6 +1235,7 @@ unit.billions = Md
unit.shots = tirs unit.shots = tirs
unit.pershot = /tirs unit.pershot = /tirs
unit.perleg = per leg unit.perleg = per leg
unit.perside = per side
category.purpose = Description category.purpose = Description
category.general = Caractéristiques category.general = Caractéristiques
category.power = Énergie category.power = Énergie

View File

@@ -1016,7 +1016,6 @@ stat.targetsair = Légi célpontok
stat.targetsground = Földi célpontok stat.targetsground = Földi célpontok
stat.crushdamage = Zúzó sebzés stat.crushdamage = Zúzó sebzés
stat.legsplashdamage = Lábbal okozott területsebzés stat.legsplashdamage = Lábbal okozott területsebzés
stat.legsplashrange = Lábbal okozott területsebzés hatótávolsága
stat.itemsmoved = Szállítási sebesség stat.itemsmoved = Szállítási sebesség
stat.launchtime = Kilövések közötti idő stat.launchtime = Kilövések közötti idő
stat.shootrange = Hatótávolság stat.shootrange = Hatótávolság
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Nyersanyag-kapacitás
stat.memorycapacity = Memóriakapacitás stat.memorycapacity = Memóriakapacitás
stat.basepowergeneration = Alap áramtermelés stat.basepowergeneration = Alap áramtermelés
stat.productiontime = Gyártási idő stat.productiontime = Gyártási idő
stat.warmuptime = Warmup Time
stat.repairtime = Teljes javítási idő stat.repairtime = Teljes javítási idő
stat.repairspeed = Javítási sebesség stat.repairspeed = Javítási sebesség
stat.weapons = Fegyverek stat.weapons = Fegyverek
@@ -1075,6 +1075,7 @@ stat.minetier = Termelési szint
stat.payloadcapacity = Raktérkapacitás stat.payloadcapacity = Raktérkapacitás
stat.abilities = Képességek stat.abilities = Képességek
stat.canboost = Erősíthető stat.canboost = Erősíthető
stat.boostingspeed = Boosting Speed
stat.flying = Repül stat.flying = Repül
stat.ammouse = Lőszerhasználat stat.ammouse = Lőszerhasználat
stat.ammocapacity = Lőszerkapacitás stat.ammocapacity = Lőszerkapacitás
@@ -1173,6 +1174,8 @@ bar.activated = Activated
units.processorcontrol = [lightgray]Processzorvezérelt units.processorcontrol = [lightgray]Processzorvezérelt
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] sebzés bullet.damage = [stat]{0}[lightgray] sebzés
bullet.splashdamage = [stat]{0}[lightgray] területi sebzés ~[stat] {1}[lightgray] mező bullet.splashdamage = [stat]{0}[lightgray] területi sebzés ~[stat] {1}[lightgray] mező
bullet.incendiary = [stat]gyújtó bullet.incendiary = [stat]gyújtó
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] sebzési határérték bullet.maxdamagefraction = [stat]{0}%[lightgray] sebzési határérték
bullet.suppression = [stat]{0} mp[lightgray] javításelnyomás ~[stat]{1}[lightgray] mező bullet.suppression = [stat]{0} mp[lightgray] javításelnyomás ~[stat]{1}[lightgray] mező
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/mp[lightgray] gyakoriságú lövedékek: bullet.interval = [stat]{0}/mp[lightgray] gyakoriságú lövedékek:
bullet.frags = [stat]{0}[lightgray]db repeszlövedék: bullet.frags = [stat]{0}[lightgray]db repeszlövedék:
bullet.lightning = [stat]{0}[lightgray]db villámcsapás ~[stat]{1}[lightgray] sebzés bullet.lightning = [stat]{0}[lightgray]db villámcsapás ~[stat]{1}[lightgray] sebzés
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] épületsebzés bullet.buildingdamage = [stat]{0}%[lightgray] épületsebzés
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] pajzssebzés bullet.shielddamage = [stat]{0}%[lightgray] pajzssebzés
bullet.knockback = [stat]{0}[lightgray] hátralökés bullet.knockback = [stat]{0}[lightgray] hátralökés
bullet.pierce = [stat]{0}[lightgray]x átütő erő bullet.pierce = [stat]{0}[lightgray]x átütő erő
@@ -1207,6 +1217,7 @@ unit.liquidsecond = folyadékegység/mp
unit.itemssecond = nyersanyag/mp unit.itemssecond = nyersanyag/mp
unit.liquidunits = folyadékegység unit.liquidunits = folyadékegység
unit.powerunits = áramegység unit.powerunits = áramegység
unit.powerequilibrium = power equilibrium
unit.heatunits = hőegység unit.heatunits = hőegység
unit.degrees = fok unit.degrees = fok
unit.seconds = másodperc unit.seconds = másodperc
@@ -1224,6 +1235,7 @@ unit.billions = Mrd
unit.shots = lövés unit.shots = lövés
unit.pershot = /lövés unit.pershot = /lövés
unit.perleg = /láb unit.perleg = /láb
unit.perside = per side
category.purpose = Rendeltetés category.purpose = Rendeltetés
category.general = Általános category.general = Általános
category.power = Áram category.power = Áram

View File

@@ -1016,7 +1016,6 @@ stat.targetsair = Target Udara
stat.targetsground = Target Darat stat.targetsground = Target Darat
stat.crushdamage = Damage Benturan stat.crushdamage = Damage Benturan
stat.legsplashdamage = Damage Percikan Kaki stat.legsplashdamage = Damage Percikan Kaki
stat.legsplashrange = Jarak Percikan Kaki
stat.itemsmoved = Kecepatan Barang stat.itemsmoved = Kecepatan Barang
stat.launchtime = Selang Waktu Peluncuran stat.launchtime = Selang Waktu Peluncuran
stat.shootrange = Jarak stat.shootrange = Jarak
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Kapasitas Item
stat.memorycapacity = Kapasitas Memori stat.memorycapacity = Kapasitas Memori
stat.basepowergeneration = Produksi Tenaga Dasar stat.basepowergeneration = Produksi Tenaga Dasar
stat.productiontime = Waktu Produksi stat.productiontime = Waktu Produksi
stat.warmuptime = Warmup Time
stat.repairtime = Waktu Penuh Perbaikan Blok stat.repairtime = Waktu Penuh Perbaikan Blok
stat.repairspeed = Kecepatan Perbaikan stat.repairspeed = Kecepatan Perbaikan
stat.weapons = Senjata stat.weapons = Senjata
@@ -1075,6 +1075,7 @@ stat.minetier = Tingkat Tambang
stat.payloadcapacity = Kapasitas Muatan stat.payloadcapacity = Kapasitas Muatan
stat.abilities = Kemampuan stat.abilities = Kemampuan
stat.canboost = Memiliki Pendorong stat.canboost = Memiliki Pendorong
stat.boostingspeed = Boosting Speed
stat.flying = Terbang stat.flying = Terbang
stat.ammouse = Penggunaan Amunisi stat.ammouse = Penggunaan Amunisi
stat.ammocapacity = Kapasitas Amunisi stat.ammocapacity = Kapasitas Amunisi
@@ -1173,6 +1174,8 @@ bar.activated = Aktif
units.processorcontrol = [lightgray]Dikendalikan Prosesor units.processorcontrol = [lightgray]Dikendalikan Prosesor
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] damage bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] damage percikan~[stat] {1}[lightgray] ubin bullet.splashdamage = [stat]{0}[lightgray] damage percikan~[stat] {1}[lightgray] ubin
bullet.incendiary = [stat]membakar bullet.incendiary = [stat]membakar
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] menembus pelindung
bullet.antiarmor = [stat]{0}x[lightgray] anti-pelindung bullet.antiarmor = [stat]{0}x[lightgray] anti-pelindung
bullet.maxdamagefraction = [stat]{0}%[lightgray] batas damage bullet.maxdamagefraction = [stat]{0}%[lightgray] batas damage
bullet.suppression = [stat]{0}[lightgray] detik penahan perbaikan ~ [stat]{1}[lightgray] ubin bullet.suppression = [stat]{0}[lightgray] detik penahan perbaikan ~ [stat]{1}[lightgray] ubin
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/detik[lightgray] jarak antar peluru: bullet.interval = [stat]{0}/detik[lightgray] jarak antar peluru:
bullet.frags = [stat]{0}[lightgray]x pecahan: bullet.frags = [stat]{0}[lightgray]x pecahan:
bullet.lightning = [stat]{0}[lightgray]x petir ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x petir ~ [stat]{1}[lightgray] damage
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] damage bangunan bullet.buildingdamage = [stat]{0}%[lightgray] damage bangunan
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] damage perisai bullet.shielddamage = [stat]{0}%[lightgray] damage perisai
bullet.knockback = [stat]{0}[lightgray] terdorong bullet.knockback = [stat]{0}[lightgray] terdorong
bullet.pierce = [stat]{0}[lightgray]x tembus bullet.pierce = [stat]{0}[lightgray]x tembus
@@ -1207,6 +1217,7 @@ unit.liquidsecond = unit zat cair/detik
unit.itemssecond = item/detik unit.itemssecond = item/detik
unit.liquidunits = unit zat cair unit.liquidunits = unit zat cair
unit.powerunits = unit tenaga unit.powerunits = unit tenaga
unit.powerequilibrium = power equilibrium
unit.heatunits = unit panas unit.heatunits = unit panas
unit.degrees = derajat unit.degrees = derajat
unit.seconds = detik unit.seconds = detik
@@ -1224,6 +1235,7 @@ unit.billions = m
unit.shots = tembakan unit.shots = tembakan
unit.pershot = /tembakan unit.pershot = /tembakan
unit.perleg = per kaki unit.perleg = per kaki
unit.perside = per side
category.purpose = Kegunaan category.purpose = Kegunaan
category.general = Umum category.general = Umum
category.power = Tenaga category.power = Tenaga

View File

@@ -1016,7 +1016,6 @@ stat.targetsair = Attacca Nemici Aerei
stat.targetsground = Attacca Nemici Terreni stat.targetsground = Attacca Nemici Terreni
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Velocità stat.itemsmoved = Velocità
stat.launchtime = Tempo tra Lanci stat.launchtime = Tempo tra Lanci
stat.shootrange = Raggio stat.shootrange = Raggio
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Capacità Oggetti
stat.memorycapacity = Capacità di Memoria stat.memorycapacity = Capacità di Memoria
stat.basepowergeneration = Generazione Minima di Energia stat.basepowergeneration = Generazione Minima di Energia
stat.productiontime = Tempo di Produzione stat.productiontime = Tempo di Produzione
stat.warmuptime = Warmup Time
stat.repairtime = Tempo di Riparazione Completa stat.repairtime = Tempo di Riparazione Completa
stat.repairspeed = Velocità di riparazione stat.repairspeed = Velocità di riparazione
stat.weapons = Armi stat.weapons = Armi
@@ -1075,6 +1075,7 @@ stat.minetier = Livello Estrazione
stat.payloadcapacity = Capacità di Carico stat.payloadcapacity = Capacità di Carico
stat.abilities = Abilità stat.abilities = Abilità
stat.canboost = Capace di Potenziamento stat.canboost = Capace di Potenziamento
stat.boostingspeed = Boosting Speed
stat.flying = Volo stat.flying = Volo
stat.ammouse = Consumo di munizioni stat.ammouse = Consumo di munizioni
stat.ammocapacity = Ammo Capacity stat.ammocapacity = Ammo Capacity
@@ -1173,6 +1174,8 @@ bar.activated = Attivato
units.processorcontrol = [lightgray]Controllato dal Processore units.processorcontrol = [lightgray]Controllato dal Processore
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] danno bullet.damage = [stat]{0}[lightgray] danno
bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray] blocchi bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray] blocchi
bullet.incendiary = [stat]incendiario bullet.incendiary = [stat]incendiario
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite danno bullet.maxdamagefraction = [stat]{0}%[lightgray] limite danno
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frammentazione: bullet.frags = [stat]{0}[lightgray]x frammentazione:
bullet.lightning = [stat]{0}[lightgray]x fulmine ~ [stat]{1}[lightgray] danno bullet.lightning = [stat]{0}[lightgray]x fulmine ~ [stat]{1}[lightgray] danno
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] danno alle costruzioni bullet.buildingdamage = [stat]{0}%[lightgray] danno alle costruzioni
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] contraccolpo bullet.knockback = [stat]{0}[lightgray] contraccolpo
bullet.pierce = [stat]{0}[lightgray]x perforazione bullet.pierce = [stat]{0}[lightgray]x perforazione
@@ -1207,6 +1217,7 @@ unit.liquidsecond = unità liquide/s
unit.itemssecond = oggetti/s unit.itemssecond = oggetti/s
unit.liquidunits = unità liquidi unit.liquidunits = unità liquidi
unit.powerunits = unità energetica unit.powerunits = unità energetica
unit.powerequilibrium = power equilibrium
unit.heatunits = unità termica unit.heatunits = unità termica
unit.degrees = gradi unit.degrees = gradi
unit.seconds = secondi unit.seconds = secondi
@@ -1224,6 +1235,7 @@ unit.billions = mld
unit.shots = shots unit.shots = shots
unit.pershot = /colpo unit.pershot = /colpo
unit.perleg = per leg unit.perleg = per leg
unit.perside = per side
category.purpose = Scopo category.purpose = Scopo
category.general = Generali category.general = Generali
category.power = Energia category.power = Energia

View File

@@ -1016,7 +1016,6 @@ stat.targetsair = 対空攻撃
stat.targetsground = 対地攻撃 stat.targetsground = 対地攻撃
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = 輸送速度 stat.itemsmoved = 輸送速度
stat.launchtime = 発射の待機時間 stat.launchtime = 発射の待機時間
stat.shootrange = 範囲 stat.shootrange = 範囲
@@ -1033,6 +1032,7 @@ stat.itemcapacity = アイテム容量
stat.memorycapacity = メモリー容量 stat.memorycapacity = メモリー容量
stat.basepowergeneration = 基本発電量 stat.basepowergeneration = 基本発電量
stat.productiontime = 製造速度 stat.productiontime = 製造速度
stat.warmuptime = Warmup Time
stat.repairtime = ブロックの完全修復速度 stat.repairtime = ブロックの完全修復速度
stat.repairspeed = 修復速度 stat.repairspeed = 修復速度
stat.weapons = 武器 stat.weapons = 武器
@@ -1075,6 +1075,7 @@ stat.minetier = 採掘
stat.payloadcapacity = 積載容量 stat.payloadcapacity = 積載容量
stat.abilities = 能力 stat.abilities = 能力
stat.canboost = ブースト可能 stat.canboost = ブースト可能
stat.boostingspeed = Boosting Speed
stat.flying = 飛行 stat.flying = 飛行
stat.ammouse = 使用弾薬 stat.ammouse = 使用弾薬
stat.ammocapacity = 弾丸容量 stat.ammocapacity = 弾丸容量
@@ -1173,6 +1174,8 @@ bar.activated = Activated
units.processorcontrol = [lightgray]プロセッサーの制御下 units.processorcontrol = [lightgray]プロセッサーの制御下
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] ダメージ bullet.damage = [stat]{0}[lightgray] ダメージ
bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル
bullet.incendiary = [stat]焼夷弾 bullet.incendiary = [stat]焼夷弾
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] ダメージ制限 bullet.maxdamagefraction = [stat]{0}%[lightgray] ダメージ制限
bullet.suppression = [stat]{0} 秒[lightgray] 修復妨害 ~ [stat]{1}[lightgray] タイル bullet.suppression = [stat]{0} 秒[lightgray] 修復妨害 ~ [stat]{1}[lightgray] タイル
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/秒[lightgray] 発砲間隔: bullet.interval = [stat]{0}/秒[lightgray] 発砲間隔:
bullet.frags = [stat]{0}[lightgray]x 破片数: bullet.frags = [stat]{0}[lightgray]x 破片数:
bullet.lightning = [stat]{0}[lightgray]x 電撃 ~ [stat]{1}[lightgray] ダメージ bullet.lightning = [stat]{0}[lightgray]x 電撃 ~ [stat]{1}[lightgray] ダメージ
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] 対物ダメージ bullet.buildingdamage = [stat]{0}%[lightgray] 対物ダメージ
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] シールドダメージ bullet.shielddamage = [stat]{0}%[lightgray] シールドダメージ
bullet.knockback = [stat]{0}[lightgray] ノックバック bullet.knockback = [stat]{0}[lightgray] ノックバック
bullet.pierce = [stat]{0}[lightgray]x 貫通弾 bullet.pierce = [stat]{0}[lightgray]x 貫通弾
@@ -1207,6 +1217,7 @@ unit.liquidsecond = 液体/秒
unit.itemssecond = アイテム/秒 unit.itemssecond = アイテム/秒
unit.liquidunits = 液体 unit.liquidunits = 液体
unit.powerunits = 電力 unit.powerunits = 電力
unit.powerequilibrium = power equilibrium
unit.heatunits = 熱量 unit.heatunits = 熱量
unit.degrees = unit.degrees =
unit.seconds = unit.seconds =
@@ -1224,6 +1235,7 @@ unit.billions = b
unit.shots = unit.shots =
unit.pershot = /発 unit.pershot = /発
unit.perleg = per leg unit.perleg = per leg
unit.perside = per side
category.purpose = 説明 category.purpose = 説明
category.general = 一般 category.general = 一般
category.power = 電力 category.power = 電力

View File

@@ -1016,7 +1016,6 @@ stat.targetsair = 공중 조준
stat.targetsground = 지상 조준 stat.targetsground = 지상 조준
stat.crushdamage = 파쇄 피해 stat.crushdamage = 파쇄 피해
stat.legsplashdamage = 다리 짓밟기 피해 stat.legsplashdamage = 다리 짓밟기 피해
stat.legsplashrange = 다리 짓밟기 피해 범위
stat.itemsmoved = 이동 속도 stat.itemsmoved = 이동 속도
stat.launchtime = 출격 간격 stat.launchtime = 출격 간격
stat.shootrange = 사거리 stat.shootrange = 사거리
@@ -1033,6 +1032,7 @@ stat.itemcapacity = 자원 용량
stat.memorycapacity = 변수 용량 stat.memorycapacity = 변수 용량
stat.basepowergeneration = 기본 전력 발전량 stat.basepowergeneration = 기본 전력 발전량
stat.productiontime = 소요 시간 stat.productiontime = 소요 시간
stat.warmuptime = Warmup Time
stat.repairtime = 건물 완전 수리 시간 stat.repairtime = 건물 완전 수리 시간
stat.repairspeed = 수리 속도 stat.repairspeed = 수리 속도
stat.weapons = 무기 stat.weapons = 무기
@@ -1075,6 +1075,7 @@ stat.minetier = 채굴 등급
stat.payloadcapacity = 화물 용량 stat.payloadcapacity = 화물 용량
stat.abilities = 능력 stat.abilities = 능력
stat.canboost = 이륙 가능 stat.canboost = 이륙 가능
stat.boostingspeed = Boosting Speed
stat.flying = 비행 stat.flying = 비행
stat.ammouse = 탄약 사용 stat.ammouse = 탄약 사용
stat.ammocapacity = 탄약 용량 stat.ammocapacity = 탄약 용량
@@ -1173,6 +1174,8 @@ bar.activated = 활성화됨
units.processorcontrol = [lightgray]프로세서 제어됨[] units.processorcontrol = [lightgray]프로세서 제어됨[]
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] 피해량[][] bullet.damage = [stat]{0}[lightgray] 피해량[][]
bullet.splashdamage = [stat]{0}[lightgray] 범위 피해량 ~ [stat]{1}[lightgray] 타일[][][][] bullet.splashdamage = [stat]{0}[lightgray] 범위 피해량 ~ [stat]{1}[lightgray] 타일[][][][]
bullet.incendiary = [stat]방화[] bullet.incendiary = [stat]방화[]
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] 방어력 관통
bullet.antiarmor = [stat]{0}x[lightgray] 방어력 반격 bullet.antiarmor = [stat]{0}x[lightgray] 방어력 반격
bullet.maxdamagefraction = [stat]{0}%[lightgray] 피해 한도 bullet.maxdamagefraction = [stat]{0}%[lightgray] 피해 한도
bullet.suppression = [stat]{0} 초[lightgray] 수리 억제 ~ [stat]{1}[lightgray] 타일 bullet.suppression = [stat]{0} 초[lightgray] 수리 억제 ~ [stat]{1}[lightgray] 타일
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/초[lightgray] 간격 탄환: bullet.interval = [stat]{0}/초[lightgray] 간격 탄환:
bullet.frags = [stat]{0}[lightgray]개 파편 탄환:[][] bullet.frags = [stat]{0}[lightgray]개 파편 탄환:[][]
bullet.lightning = [stat]{0}[lightgray]x 전격 ~ [stat]{1}[lightgray] 피해량[][][][] bullet.lightning = [stat]{0}[lightgray]x 전격 ~ [stat]{1}[lightgray] 피해량[][][][]
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] 건물 피해량[][] bullet.buildingdamage = [stat]{0}%[lightgray] 건물 피해량[][]
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] 보호막 피해량 bullet.shielddamage = [stat]{0}%[lightgray] 보호막 피해량
bullet.knockback = [stat]{0}[lightgray] 넉백[][] bullet.knockback = [stat]{0}[lightgray] 넉백[][]
bullet.pierce = [stat]{0}[lightgray]번 관통[][] bullet.pierce = [stat]{0}[lightgray]번 관통[][]
@@ -1207,6 +1217,7 @@ unit.liquidsecond = 액체/초
unit.itemssecond = 자원/초 unit.itemssecond = 자원/초
unit.liquidunits = 액체 unit.liquidunits = 액체
unit.powerunits = 전력 unit.powerunits = 전력
unit.powerequilibrium = power equilibrium
unit.heatunits = 열 단위 unit.heatunits = 열 단위
unit.degrees = unit.degrees =
unit.seconds = unit.seconds =
@@ -1224,6 +1235,7 @@ unit.billions = b
unit.shots = unit.shots =
unit.pershot = /발 unit.pershot = /발
unit.perleg = /다리 unit.perleg = /다리
unit.perside = per side
category.purpose = 목적 category.purpose = 목적
category.general = 일반 category.general = 일반
category.power = 전력 category.power = 전력

View File

@@ -1016,7 +1016,6 @@ stat.targetsair = Šaudo į oro taikinius
stat.targetsground = Šaudo į žemės taikinius stat.targetsground = Šaudo į žemės taikinius
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Judėjimo Greitis stat.itemsmoved = Judėjimo Greitis
stat.launchtime = Laikas Tarp Paleidimų stat.launchtime = Laikas Tarp Paleidimų
stat.shootrange = Atstumas stat.shootrange = Atstumas
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Daiktų Talpumas
stat.memorycapacity = Memory Capacity stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Bazinis Energijos Generavimas stat.basepowergeneration = Bazinis Energijos Generavimas
stat.productiontime = Gamybos Laikas stat.productiontime = Gamybos Laikas
stat.warmuptime = Warmup Time
stat.repairtime = Pilnas bloko sutaisymo laikas stat.repairtime = Pilnas bloko sutaisymo laikas
stat.repairspeed = Repair Speed stat.repairspeed = Repair Speed
stat.weapons = Weapons stat.weapons = Weapons
@@ -1075,6 +1075,7 @@ stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity stat.payloadcapacity = Payload Capacity
stat.abilities = Abilities stat.abilities = Abilities
stat.canboost = Can Boost stat.canboost = Can Boost
stat.boostingspeed = Boosting Speed
stat.flying = Flying stat.flying = Flying
stat.ammouse = Ammo Use stat.ammouse = Ammo Use
stat.ammocapacity = Ammo Capacity stat.ammocapacity = Ammo Capacity
@@ -1173,6 +1174,8 @@ bar.activated = Activated
units.processorcontrol = [lightgray]Processor Controlled units.processorcontrol = [lightgray]Processor Controlled
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] žalos bullet.damage = [stat]{0}[lightgray] žalos
bullet.splashdamage = [stat]{0}[lightgray] zonos žalos ~[stat] {1}[lightgray] blokai bullet.splashdamage = [stat]{0}[lightgray] zonos žalos ~[stat] {1}[lightgray] blokai
bullet.incendiary = [stat]uždegantis bullet.incendiary = [stat]uždegantis
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] numušimas bullet.knockback = [stat]{0}[lightgray] numušimas
bullet.pierce = [stat]{0}[lightgray]x pierce bullet.pierce = [stat]{0}[lightgray]x pierce
@@ -1207,6 +1217,7 @@ unit.liquidsecond = skysčio per sekundę
unit.itemssecond = daiktų per sekundę unit.itemssecond = daiktų per sekundę
unit.liquidunits = skysčio vienetai unit.liquidunits = skysčio vienetai
unit.powerunits = energijos vienetai unit.powerunits = energijos vienetai
unit.powerequilibrium = power equilibrium
unit.heatunits = heat units unit.heatunits = heat units
unit.degrees = laipsnių unit.degrees = laipsnių
unit.seconds = sekundės unit.seconds = sekundės
@@ -1224,6 +1235,7 @@ unit.billions = b
unit.shots = shots unit.shots = shots
unit.pershot = /shot unit.pershot = /shot
unit.perleg = per leg unit.perleg = per leg
unit.perside = per side
category.purpose = Purpose category.purpose = Purpose
category.general = Bendra category.general = Bendra
category.power = Energija category.power = Energija

View File

@@ -1016,7 +1016,6 @@ stat.targetsair = Luchtdoelwitten
stat.targetsground = Gronddoelwitten stat.targetsground = Gronddoelwitten
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Beweegingssnelheid stat.itemsmoved = Beweegingssnelheid
stat.launchtime = Tijd tussen lanceringen stat.launchtime = Tijd tussen lanceringen
stat.shootrange = Bereik stat.shootrange = Bereik
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Itemcapaciteit
stat.memorycapacity = Geheugencapaciteit stat.memorycapacity = Geheugencapaciteit
stat.basepowergeneration = Standaard Stroom Generatie stat.basepowergeneration = Standaard Stroom Generatie
stat.productiontime = Productie Tijd stat.productiontime = Productie Tijd
stat.warmuptime = Warmup Time
stat.repairtime = Volledige Blok Repareertijd stat.repairtime = Volledige Blok Repareertijd
stat.repairspeed = Repareersnelheid stat.repairspeed = Repareersnelheid
stat.weapons = Wapens stat.weapons = Wapens
@@ -1075,6 +1075,7 @@ stat.minetier = Delvingsniveau
stat.payloadcapacity = Ladingscapaciteit stat.payloadcapacity = Ladingscapaciteit
stat.abilities = Capaciteiten stat.abilities = Capaciteiten
stat.canboost = Kan Boosten stat.canboost = Kan Boosten
stat.boostingspeed = Boosting Speed
stat.flying = Vliegende stat.flying = Vliegende
stat.ammouse = Ammunitie gebruik stat.ammouse = Ammunitie gebruik
stat.ammocapacity = Ammo Capacity stat.ammocapacity = Ammo Capacity
@@ -1173,6 +1174,8 @@ bar.activated = Activated
units.processorcontrol = [lightgray]Processor Gestuurd units.processorcontrol = [lightgray]Processor Gestuurd
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] schade bullet.damage = [stat]{0}[lightgray] schade
bullet.splashdamage = [stat]{0}[lightgray] gebied scade ~[stat] {1}[lightgray] tegels bullet.splashdamage = [stat]{0}[lightgray] gebied scade ~[stat] {1}[lightgray] tegels
bullet.incendiary = [stat]brandstichtend bullet.incendiary = [stat]brandstichtend
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x fragment kogels: bullet.frags = [stat]{0}[lightgray]x fragment kogels:
bullet.lightning = [stat]{0}[lightgray]x bliksem ~ [stat]{1}[lightgray] schade bullet.lightning = [stat]{0}[lightgray]x bliksem ~ [stat]{1}[lightgray] schade
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] gebouwschade bullet.buildingdamage = [stat]{0}%[lightgray] gebouwschade
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] terugslag bullet.knockback = [stat]{0}[lightgray] terugslag
bullet.pierce = [stat]{0}[lightgray]x doorboor bullet.pierce = [stat]{0}[lightgray]x doorboor
@@ -1207,6 +1217,7 @@ unit.liquidsecond = vloeistof eenheden/seconde
unit.itemssecond = materialen/seconde unit.itemssecond = materialen/seconde
unit.liquidunits = vloeistof eenheden unit.liquidunits = vloeistof eenheden
unit.powerunits = stroom eenheden unit.powerunits = stroom eenheden
unit.powerequilibrium = power equilibrium
unit.heatunits = warmte eenheden unit.heatunits = warmte eenheden
unit.degrees = graden unit.degrees = graden
unit.seconds = seconden unit.seconds = seconden
@@ -1224,6 +1235,7 @@ unit.billions = mjd
unit.shots = shots unit.shots = shots
unit.pershot = /schot unit.pershot = /schot
unit.perleg = per leg unit.perleg = per leg
unit.perside = per side
category.purpose = Doel category.purpose = Doel
category.general = Algemeen category.general = Algemeen
category.power = Stroom category.power = Stroom

View File

@@ -1016,7 +1016,6 @@ stat.targetsair = Targets Air
stat.targetsground = Targets Ground stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Move Speed stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches stat.launchtime = Time Between Launches
stat.shootrange = Range stat.shootrange = Range
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Item Capacity
stat.memorycapacity = Memory Capacity stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Base Power Generation stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time stat.productiontime = Production Time
stat.warmuptime = Warmup Time
stat.repairtime = Block Full Repair Time stat.repairtime = Block Full Repair Time
stat.repairspeed = Repair Speed stat.repairspeed = Repair Speed
stat.weapons = Weapons stat.weapons = Weapons
@@ -1075,6 +1075,7 @@ stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity stat.payloadcapacity = Payload Capacity
stat.abilities = Abilities stat.abilities = Abilities
stat.canboost = Can Boost stat.canboost = Can Boost
stat.boostingspeed = Boosting Speed
stat.flying = Flying stat.flying = Flying
stat.ammouse = Ammo Use stat.ammouse = Ammo Use
stat.ammocapacity = Ammo Capacity stat.ammocapacity = Ammo Capacity
@@ -1173,6 +1174,8 @@ bar.activated = Activated
units.processorcontrol = [lightgray]Processor Controlled units.processorcontrol = [lightgray]Processor Controlled
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] damage bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary bullet.incendiary = [stat]incendiary
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] knockback bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce bullet.pierce = [stat]{0}[lightgray]x pierce
@@ -1207,6 +1217,7 @@ unit.liquidsecond = liquid units/second
unit.itemssecond = items/second unit.itemssecond = items/second
unit.liquidunits = liquid units unit.liquidunits = liquid units
unit.powerunits = power units unit.powerunits = power units
unit.powerequilibrium = power equilibrium
unit.heatunits = heat units unit.heatunits = heat units
unit.degrees = degrees unit.degrees = degrees
unit.seconds = seconds unit.seconds = seconds
@@ -1224,6 +1235,7 @@ unit.billions = b
unit.shots = shots unit.shots = shots
unit.pershot = /shot unit.pershot = /shot
unit.perleg = per leg unit.perleg = per leg
unit.perside = per side
category.purpose = Purpose category.purpose = Purpose
category.general = General category.general = General
category.power = Power category.power = Power

View File

@@ -1016,7 +1016,6 @@ stat.targetsair = Namierza wrogów powietrznych
stat.targetsground = Namierza wrogów lądowych stat.targetsground = Namierza wrogów lądowych
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Prędkość poruszania się stat.itemsmoved = Prędkość poruszania się
stat.launchtime = Czas pomiędzy wystrzeleniami stat.launchtime = Czas pomiędzy wystrzeleniami
stat.shootrange = Zasięg stat.shootrange = Zasięg
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Pojemność przedmiotów
stat.memorycapacity = Pojemność pamięci stat.memorycapacity = Pojemność pamięci
stat.basepowergeneration = Podstawowa generacja mocy stat.basepowergeneration = Podstawowa generacja mocy
stat.productiontime = Czas produkcji stat.productiontime = Czas produkcji
stat.warmuptime = Warmup Time
stat.repairtime = Czas pełnej naprawy bloku stat.repairtime = Czas pełnej naprawy bloku
stat.repairspeed = Prędkość napraw stat.repairspeed = Prędkość napraw
stat.weapons = Bronie stat.weapons = Bronie
@@ -1075,6 +1075,7 @@ stat.minetier = Stopień Wydobycia
stat.payloadcapacity = Ładowność stat.payloadcapacity = Ładowność
stat.abilities = Umiejętności stat.abilities = Umiejętności
stat.canboost = Może przyspieszyć stat.canboost = Może przyspieszyć
stat.boostingspeed = Boosting Speed
stat.flying = Może latać stat.flying = Może latać
stat.ammouse = Zużycie Amunicji stat.ammouse = Zużycie Amunicji
stat.ammocapacity = Pojemność Amunicji stat.ammocapacity = Pojemność Amunicji
@@ -1173,6 +1174,8 @@ bar.activated = Activated
units.processorcontrol = [lightgray]Kontrolowany przez procesor units.processorcontrol = [lightgray]Kontrolowany przez procesor
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] Obrażenia bullet.damage = [stat]{0}[lightgray] Obrażenia
bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[lightgray] kratki bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[lightgray] kratki
bullet.incendiary = [stat]zapalający bullet.incendiary = [stat]zapalający
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] maksymalne obrażenia bullet.maxdamagefraction = [stat]{0}%[lightgray] maksymalne obrażenia
bullet.suppression = [stat]{0} sec[lightgray] wyłączenie naprawy ~ [stat]{1}[lightgray] kratki bullet.suppression = [stat]{0} sec[lightgray] wyłączenie naprawy ~ [stat]{1}[lightgray] kratki
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] częstotliwość strzału: bullet.interval = [stat]{0}/sec[lightgray] częstotliwość strzału:
bullet.frags = [stat]{0}[lightgray]x pociski odłamkowe: bullet.frags = [stat]{0}[lightgray]x pociski odłamkowe:
bullet.lightning = [stat]{0}[lightgray]x błyskawice ~ [stat]{1}[lightgray] Obrażenia bullet.lightning = [stat]{0}[lightgray]x błyskawice ~ [stat]{1}[lightgray] Obrażenia
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] obrażeń budynkom bullet.buildingdamage = [stat]{0}%[lightgray] obrażeń budynkom
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] obrażenia tarczy bullet.shielddamage = [stat]{0}%[lightgray] obrażenia tarczy
bullet.knockback = [stat]{0}[lightgray] odrzut bullet.knockback = [stat]{0}[lightgray] odrzut
bullet.pierce = [stat]{0}[lightgray]x przebicia bullet.pierce = [stat]{0}[lightgray]x przebicia
@@ -1207,6 +1217,7 @@ unit.liquidsecond = jednostek płynu na sekundę
unit.itemssecond = przedmiotów na sekundę unit.itemssecond = przedmiotów na sekundę
unit.liquidunits = jednostek płynu unit.liquidunits = jednostek płynu
unit.powerunits = jednostek prądu unit.powerunits = jednostek prądu
unit.powerequilibrium = power equilibrium
unit.heatunits = jednostek ciepła unit.heatunits = jednostek ciepła
unit.degrees = stopnie unit.degrees = stopnie
unit.seconds = sekundy unit.seconds = sekundy
@@ -1224,6 +1235,7 @@ unit.billions = mld.
unit.shots = strzały unit.shots = strzały
unit.pershot = /strzał unit.pershot = /strzał
unit.perleg = per leg unit.perleg = per leg
unit.perside = per side
category.purpose = Opis category.purpose = Opis
category.general = Główne category.general = Główne
category.power = Prąd category.power = Prąd

View File

@@ -1016,7 +1016,6 @@ stat.targetsair = Mira no ar
stat.targetsground = Mira no chão stat.targetsground = Mira no chão
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Velocidade de movimento stat.itemsmoved = Velocidade de movimento
stat.launchtime = Tempo entre Disparos stat.launchtime = Tempo entre Disparos
stat.shootrange = Alcance stat.shootrange = Alcance
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Capacidade de Itens
stat.memorycapacity = Capacidade de Memória stat.memorycapacity = Capacidade de Memória
stat.basepowergeneration = Geração de poder base stat.basepowergeneration = Geração de poder base
stat.productiontime = Tempo de produção stat.productiontime = Tempo de produção
stat.warmuptime = Warmup Time
stat.repairtime = Tempo de reparo total do bloco stat.repairtime = Tempo de reparo total do bloco
stat.repairspeed = Taxa de Reparo stat.repairspeed = Taxa de Reparo
stat.weapons = Armas stat.weapons = Armas
@@ -1075,6 +1075,7 @@ stat.minetier = Nível de Mineração
stat.payloadcapacity = Capacidade de Carga stat.payloadcapacity = Capacidade de Carga
stat.abilities = Habilidades stat.abilities = Habilidades
stat.canboost = Pode impulsionar stat.canboost = Pode impulsionar
stat.boostingspeed = Boosting Speed
stat.flying = Voador stat.flying = Voador
stat.ammouse = Consumo de Munição stat.ammouse = Consumo de Munição
stat.ammocapacity = Ammo Capacity stat.ammocapacity = Ammo Capacity
@@ -1173,6 +1174,8 @@ bar.activated = Activated
units.processorcontrol = [lightgray]Controlado por Processador units.processorcontrol = [lightgray]Controlado por Processador
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] de dano bullet.damage = [stat]{0}[lightgray] de dano
bullet.splashdamage = [stat]{0}[lightgray] de dano em área ~[stat] {1}[lightgray] bloco(s) bullet.splashdamage = [stat]{0}[lightgray] de dano em área ~[stat] {1}[lightgray] bloco(s)
bullet.incendiary = [stat]Incendiário bullet.incendiary = [stat]Incendiário
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x balas de fragmentação: bullet.frags = [stat]{0}[lightgray]x balas de fragmentação:
bullet.lightning = [stat]{0}[lightgray]x raio ~ [stat]{1}[lightgray] dano bullet.lightning = [stat]{0}[lightgray]x raio ~ [stat]{1}[lightgray] dano
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] dano em construção bullet.buildingdamage = [stat]{0}%[lightgray] dano em construção
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] Impulso bullet.knockback = [stat]{0}[lightgray] Impulso
bullet.pierce = [stat]{0}[lightgray]x perfuração bullet.pierce = [stat]{0}[lightgray]x perfuração
@@ -1207,6 +1217,7 @@ unit.liquidsecond = líquido/seg
unit.itemssecond = itens/seg unit.itemssecond = itens/seg
unit.liquidunits = unidades de líquido unit.liquidunits = unidades de líquido
unit.powerunits = unidades de energia unit.powerunits = unidades de energia
unit.powerequilibrium = power equilibrium
unit.heatunits = unidades de calor unit.heatunits = unidades de calor
unit.degrees = Graus unit.degrees = Graus
unit.seconds = segundos unit.seconds = segundos
@@ -1224,6 +1235,7 @@ unit.billions = b
unit.shots = shots unit.shots = shots
unit.pershot = /disparo unit.pershot = /disparo
unit.perleg = per leg unit.perleg = per leg
unit.perside = per side
category.purpose = Propósito category.purpose = Propósito
category.general = Geral category.general = Geral
category.power = Energia category.power = Energia

View File

@@ -1016,7 +1016,6 @@ stat.targetsair = Mirar no Ar
stat.targetsground = Mirar no Chão stat.targetsground = Mirar no Chão
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Velocidade de movimento stat.itemsmoved = Velocidade de movimento
stat.launchtime = Tempo entre Tiros stat.launchtime = Tempo entre Tiros
stat.shootrange = Alcance de Tiro stat.shootrange = Alcance de Tiro
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Capacidade de Itens
stat.memorycapacity = Capacidade de Memória stat.memorycapacity = Capacidade de Memória
stat.basepowergeneration = Geração de Poder Base stat.basepowergeneration = Geração de Poder Base
stat.productiontime = Tempo de Produção stat.productiontime = Tempo de Produção
stat.warmuptime = Warmup Time
stat.repairtime = Tempo de Reparo Total do Bloco stat.repairtime = Tempo de Reparo Total do Bloco
stat.repairspeed = Velocidade de Reparação stat.repairspeed = Velocidade de Reparação
stat.weapons = Armas stat.weapons = Armas
@@ -1075,6 +1075,7 @@ stat.minetier = Nível de Mineração
stat.payloadcapacity = Capacidade da Carga stat.payloadcapacity = Capacidade da Carga
stat.abilities = Habilidades stat.abilities = Habilidades
stat.canboost = Pode Impulsionar stat.canboost = Pode Impulsionar
stat.boostingspeed = Boosting Speed
stat.flying = Voar stat.flying = Voar
stat.ammouse = Consumo de Munição stat.ammouse = Consumo de Munição
stat.ammocapacity = Capacidade de Munição stat.ammocapacity = Capacidade de Munição
@@ -1173,6 +1174,8 @@ bar.activated = Activated
units.processorcontrol = [lightgray]Controlado por Processador units.processorcontrol = [lightgray]Controlado por Processador
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] dano bullet.damage = [stat]{0}[lightgray] dano
bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray] Bloco(s) bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray] Bloco(s)
bullet.incendiary = [stat]incendiário bullet.incendiary = [stat]incendiário
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dano bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dano
bullet.suppression = [stat]{0} seg.[lightgray] supressão de reparação ~ [stat]{1}[lightgray] blocos bullet.suppression = [stat]{0} seg.[lightgray] supressão de reparação ~ [stat]{1}[lightgray] blocos
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/seg.[lightgray] balas de intervalo: bullet.interval = [stat]{0}/seg.[lightgray] balas de intervalo:
bullet.frags = [stat]{0}[lightgray]x fragmentos de balas: bullet.frags = [stat]{0}[lightgray]x fragmentos de balas:
bullet.lightning = [stat]{0}[lightgray]x raio ~ [stat]{1}[lightgray] dano bullet.lightning = [stat]{0}[lightgray]x raio ~ [stat]{1}[lightgray] dano
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] dano em construções bullet.buildingdamage = [stat]{0}%[lightgray] dano em construções
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] impulso bullet.knockback = [stat]{0}[lightgray] impulso
bullet.pierce = [stat]{0}[lightgray]x perfuração bullet.pierce = [stat]{0}[lightgray]x perfuração
@@ -1207,6 +1217,7 @@ unit.liquidsecond = Unidades de líquido/seg.
unit.itemssecond = Itens/seg. unit.itemssecond = Itens/seg.
unit.liquidunits = Unidades de líquido unit.liquidunits = Unidades de líquido
unit.powerunits = Unidades de energia unit.powerunits = Unidades de energia
unit.powerequilibrium = power equilibrium
unit.heatunits = Unidades de calor unit.heatunits = Unidades de calor
unit.degrees = Graus unit.degrees = Graus
unit.seconds = segundos unit.seconds = segundos
@@ -1224,6 +1235,7 @@ unit.billions = B
unit.shots = disparos unit.shots = disparos
unit.pershot = /dispasro unit.pershot = /dispasro
unit.perleg = per leg unit.perleg = per leg
unit.perside = per side
category.purpose = Propósito category.purpose = Propósito
category.general = Geral category.general = Geral
category.power = Poder category.power = Poder

View File

@@ -1016,7 +1016,6 @@ stat.targetsair = Lovește Aeronave
stat.targetsground = Lovește Artilerie stat.targetsground = Lovește Artilerie
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Viteză de Mișcare a Materialelor stat.itemsmoved = Viteză de Mișcare a Materialelor
stat.launchtime = Timp între Lansări stat.launchtime = Timp între Lansări
stat.shootrange = Rază stat.shootrange = Rază
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Capacitate Materiale
stat.memorycapacity = Capacitate Memorie stat.memorycapacity = Capacitate Memorie
stat.basepowergeneration = Generare Electricitate (Bază) stat.basepowergeneration = Generare Electricitate (Bază)
stat.productiontime = Timp Producție stat.productiontime = Timp Producție
stat.warmuptime = Warmup Time
stat.repairtime = Durată Reparare Bloc stat.repairtime = Durată Reparare Bloc
stat.repairspeed = Viteză Reparare stat.repairspeed = Viteză Reparare
stat.weapons = Arme stat.weapons = Arme
@@ -1075,6 +1075,7 @@ stat.minetier = Minabile
stat.payloadcapacity = Capacitate Încărcătură stat.payloadcapacity = Capacitate Încărcătură
stat.abilities = Abilități stat.abilities = Abilități
stat.canboost = Are Propulsor stat.canboost = Are Propulsor
stat.boostingspeed = Boosting Speed
stat.flying = Zboară stat.flying = Zboară
stat.ammouse = Consum muniție stat.ammouse = Consum muniție
stat.ammocapacity = Ammo Capacity stat.ammocapacity = Ammo Capacity
@@ -1173,6 +1174,8 @@ bar.activated = Activated
units.processorcontrol = [lightgray]Controlat de Procesor units.processorcontrol = [lightgray]Controlat de Procesor
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] forță bullet.damage = [stat]{0}[lightgray] forță
bullet.splashdamage = [stat]{0}[lightgray] forță pe raza ~[stat] {1}[lightgray] pătrate bullet.splashdamage = [stat]{0}[lightgray] forță pe raza ~[stat] {1}[lightgray] pătrate
bullet.incendiary = [stat]incendiar bullet.incendiary = [stat]incendiar
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x fragmente: bullet.frags = [stat]{0}[lightgray]x fragmente:
bullet.lightning = [stat]{0}[lightgray]x fulgere ~ [stat]{1}[lightgray] forță bullet.lightning = [stat]{0}[lightgray]x fulgere ~ [stat]{1}[lightgray] forță
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] forță/clădire bullet.buildingdamage = [stat]{0}%[lightgray] forță/clădire
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] împingere bullet.knockback = [stat]{0}[lightgray] împingere
bullet.pierce = [stat]{0}[lightgray]x penetrează bullet.pierce = [stat]{0}[lightgray]x penetrează
@@ -1207,6 +1217,7 @@ unit.liquidsecond = unități lichid/secundă
unit.itemssecond = materiale/secundă unit.itemssecond = materiale/secundă
unit.liquidunits = unități lichid unit.liquidunits = unități lichid
unit.powerunits = electricitate unit.powerunits = electricitate
unit.powerequilibrium = power equilibrium
unit.heatunits = heat units unit.heatunits = heat units
unit.degrees = grade unit.degrees = grade
unit.seconds = secunde unit.seconds = secunde
@@ -1224,6 +1235,7 @@ unit.billions = mld
unit.shots = shots unit.shots = shots
unit.pershot = /lovitură unit.pershot = /lovitură
unit.perleg = per leg unit.perleg = per leg
unit.perside = per side
category.purpose = Utilizare category.purpose = Utilizare
category.general = General category.general = General
category.power = Electricitate category.power = Electricitate

View File

@@ -1016,7 +1016,6 @@ stat.targetsair = Воздушные цели
stat.targetsground = Наземные цели stat.targetsground = Наземные цели
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Скорость перемещения stat.itemsmoved = Скорость перемещения
stat.launchtime = Интервал запусков stat.launchtime = Интервал запусков
stat.shootrange = Радиус действия stat.shootrange = Радиус действия
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Вместимость предметов
stat.memorycapacity = Размер памяти stat.memorycapacity = Размер памяти
stat.basepowergeneration = Базовая генерация энергии stat.basepowergeneration = Базовая генерация энергии
stat.productiontime = Время производства stat.productiontime = Время производства
stat.warmuptime = Warmup Time
stat.repairtime = Время полного ремонта stat.repairtime = Время полного ремонта
stat.repairspeed = Скорость ремонта stat.repairspeed = Скорость ремонта
stat.weapons = Орудия stat.weapons = Орудия
@@ -1075,6 +1075,7 @@ stat.minetier = Уровень добычи
stat.payloadcapacity = Грузоподъёмность stat.payloadcapacity = Грузоподъёмность
stat.abilities = Способности stat.abilities = Способности
stat.canboost = Может взлететь stat.canboost = Может взлететь
stat.boostingspeed = Boosting Speed
stat.flying = Летающий stat.flying = Летающий
stat.ammouse = Использование боеприпасов stat.ammouse = Использование боеприпасов
stat.ammocapacity = Вместимость боеприпасов stat.ammocapacity = Вместимость боеприпасов
@@ -1173,6 +1174,8 @@ bar.activated = Activated
units.processorcontrol = [lightgray]Управляется процессором units.processorcontrol = [lightgray]Управляется процессором
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] урона bullet.damage = [stat]{0}[lightgray] урона
bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat] {1}[lightgray] блоков bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat] {1}[lightgray] блоков
bullet.incendiary = [stat]зажигательный bullet.incendiary = [stat]зажигательный
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] предел урона bullet.maxdamagefraction = [stat]{0}%[lightgray] предел урона
bullet.suppression = [stat]{0} сек[lightgray] подавления регенерации в радиусе ~ [stat]{1}[lightgray] блоков bullet.suppression = [stat]{0} сек[lightgray] подавления регенерации в радиусе ~ [stat]{1}[lightgray] блоков
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/сек[lightgray] интервальный(ых) снаряд(ов): bullet.interval = [stat]{0}/сек[lightgray] интервальный(ых) снаряд(ов):
bullet.frags = [stat]{0}[lightgray]x осколочный(ых) снаряд(ов): bullet.frags = [stat]{0}[lightgray]x осколочный(ых) снаряд(ов):
bullet.lightning = [stat]{0}[lightgray]x молнии ~ [stat]{1}[lightgray] урона bullet.lightning = [stat]{0}[lightgray]x молнии ~ [stat]{1}[lightgray] урона
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] урона по постройкам bullet.buildingdamage = [stat]{0}%[lightgray] урона по постройкам
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] урона по щитам bullet.shielddamage = [stat]{0}%[lightgray] урона по щитам
bullet.knockback = [stat]{0}[lightgray] отбрасывания bullet.knockback = [stat]{0}[lightgray] отбрасывания
bullet.pierce = [stat]{0}[lightgray]x пробития bullet.pierce = [stat]{0}[lightgray]x пробития
@@ -1207,6 +1217,7 @@ unit.liquidsecond = жидкостных единиц/секунду
unit.itemssecond = предметов/секунду unit.itemssecond = предметов/секунду
unit.liquidunits = жидкостных единиц unit.liquidunits = жидкостных единиц
unit.powerunits = энерг. единиц unit.powerunits = энерг. единиц
unit.powerequilibrium = power equilibrium
unit.heatunits = единиц тепла unit.heatunits = единиц тепла
unit.degrees = ° unit.degrees = °
unit.seconds = сек unit.seconds = сек
@@ -1224,6 +1235,7 @@ unit.billions = В
unit.shots = выстрелы unit.shots = выстрелы
unit.pershot = /выстрел unit.pershot = /выстрел
unit.perleg = per leg unit.perleg = per leg
unit.perside = per side
category.purpose = Назначение category.purpose = Назначение
category.general = Основные category.general = Основные
category.power = Энергия category.power = Энергия

View File

@@ -1016,7 +1016,6 @@ stat.targetsair = Nišani vazduh
stat.targetsground = Nišani zemlju stat.targetsground = Nišani zemlju
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Brzina kretanja stat.itemsmoved = Brzina kretanja
stat.launchtime = Vreme između lansiranja stat.launchtime = Vreme između lansiranja
stat.shootrange = Domet stat.shootrange = Domet
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Skladište materijala
stat.memorycapacity = Kapacitet memorije stat.memorycapacity = Kapacitet memorije
stat.basepowergeneration = Osnovna generacija struje stat.basepowergeneration = Osnovna generacija struje
stat.productiontime = Vreme proizvodnje stat.productiontime = Vreme proizvodnje
stat.warmuptime = Warmup Time
stat.repairtime = Vreme popravke celog bloka stat.repairtime = Vreme popravke celog bloka
stat.repairspeed = Brzina popravke stat.repairspeed = Brzina popravke
stat.weapons = Oružja stat.weapons = Oružja
@@ -1075,6 +1075,7 @@ stat.minetier = Nivo kopanja
stat.payloadcapacity = Tovarni kapacitet stat.payloadcapacity = Tovarni kapacitet
stat.abilities = Spospbnosti stat.abilities = Spospbnosti
stat.canboost = Može lebdeti stat.canboost = Može lebdeti
stat.boostingspeed = Boosting Speed
stat.flying = Leteća jedinica stat.flying = Leteća jedinica
stat.ammouse = Upotreba municije stat.ammouse = Upotreba municije
stat.ammocapacity = Ammo Capacity stat.ammocapacity = Ammo Capacity
@@ -1173,6 +1174,8 @@ bar.activated = Activated
units.processorcontrol = [lightgray]Procesno Upravljan units.processorcontrol = [lightgray]Procesno Upravljan
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] šteta bullet.damage = [stat]{0}[lightgray] šteta
bullet.splashdamage = [stat]{0}[lightgray] oblasna šteta ~[stat] {1}[lightgray] polja bullet.splashdamage = [stat]{0}[lightgray] oblasna šteta ~[stat] {1}[lightgray] polja
bullet.incendiary = [stat]zapaljiv bullet.incendiary = [stat]zapaljiv
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x šrapnela: bullet.frags = [stat]{0}[lightgray]x šrapnela:
bullet.lightning = [stat]{0}[lightgray]x munja ~ [stat]{1}[lightgray] štete bullet.lightning = [stat]{0}[lightgray]x munja ~ [stat]{1}[lightgray] štete
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] šteta za strukture bullet.buildingdamage = [stat]{0}%[lightgray] šteta za strukture
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] odbacivanje bullet.knockback = [stat]{0}[lightgray] odbacivanje
bullet.pierce = [stat]{0}[lightgray]x probijanje bullet.pierce = [stat]{0}[lightgray]x probijanje
@@ -1207,6 +1217,7 @@ unit.liquidsecond = jedinica tečnosti/sekundi
unit.itemssecond = materijala/sekundi unit.itemssecond = materijala/sekundi
unit.liquidunits = jedinica tečnosti unit.liquidunits = jedinica tečnosti
unit.powerunits = jedinica energije unit.powerunits = jedinica energije
unit.powerequilibrium = power equilibrium
unit.heatunits = jedinica toplote unit.heatunits = jedinica toplote
unit.degrees = stepeni unit.degrees = stepeni
unit.seconds = sekunde unit.seconds = sekunde
@@ -1224,6 +1235,7 @@ unit.billions = milijarde
unit.shots = shots unit.shots = shots
unit.pershot = /pucnju unit.pershot = /pucnju
unit.perleg = per leg unit.perleg = per leg
unit.perside = per side
category.purpose = Namena category.purpose = Namena
category.general = Opšte category.general = Opšte
category.power = Energija category.power = Energija

View File

@@ -1016,7 +1016,6 @@ stat.targetsair = Targets Air
stat.targetsground = Targets Ground stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Move Speed stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches stat.launchtime = Time Between Launches
stat.shootrange = Range stat.shootrange = Range
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Item Capacity
stat.memorycapacity = Memory Capacity stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Base Power Generation stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time stat.productiontime = Production Time
stat.warmuptime = Warmup Time
stat.repairtime = Block Full Repair Time stat.repairtime = Block Full Repair Time
stat.repairspeed = Repair Speed stat.repairspeed = Repair Speed
stat.weapons = Weapons stat.weapons = Weapons
@@ -1075,6 +1075,7 @@ stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity stat.payloadcapacity = Payload Capacity
stat.abilities = Abilities stat.abilities = Abilities
stat.canboost = Can Boost stat.canboost = Can Boost
stat.boostingspeed = Boosting Speed
stat.flying = Flying stat.flying = Flying
stat.ammouse = Ammo Use stat.ammouse = Ammo Use
stat.ammocapacity = Ammo Capacity stat.ammocapacity = Ammo Capacity
@@ -1173,6 +1174,8 @@ bar.activated = Activated
units.processorcontrol = [lightgray]Processor Controlled units.processorcontrol = [lightgray]Processor Controlled
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] skada bullet.damage = [stat]{0}[lightgray] skada
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary bullet.incendiary = [stat]incendiary
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] knockback bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce bullet.pierce = [stat]{0}[lightgray]x pierce
@@ -1207,6 +1217,7 @@ unit.liquidsecond = liquid units/second
unit.itemssecond = items/second unit.itemssecond = items/second
unit.liquidunits = liquid units unit.liquidunits = liquid units
unit.powerunits = power units unit.powerunits = power units
unit.powerequilibrium = power equilibrium
unit.heatunits = heat units unit.heatunits = heat units
unit.degrees = grader unit.degrees = grader
unit.seconds = sekunder unit.seconds = sekunder
@@ -1224,6 +1235,7 @@ unit.billions = b
unit.shots = shots unit.shots = shots
unit.pershot = /shot unit.pershot = /shot
unit.perleg = per leg unit.perleg = per leg
unit.perside = per side
category.purpose = Purpose category.purpose = Purpose
category.general = Allmänt category.general = Allmänt
category.power = Energi category.power = Energi

View File

@@ -1016,7 +1016,6 @@ stat.targetsair = ยิงอากาศ
stat.targetsground = ยิงพื้นดิน stat.targetsground = ยิงพื้นดิน
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = ความเร็วการเคลื่อนย้าย stat.itemsmoved = ความเร็วการเคลื่อนย้าย
stat.launchtime = เวลาระหว่างการส่ง stat.launchtime = เวลาระหว่างการส่ง
stat.shootrange = ระยะยิง stat.shootrange = ระยะยิง
@@ -1033,6 +1032,7 @@ stat.itemcapacity = ความจุไอเท็ม
stat.memorycapacity = ความจุหน่วยความจำ stat.memorycapacity = ความจุหน่วยความจำ
stat.basepowergeneration = ผลิตพลังงานพื้นฐาน stat.basepowergeneration = ผลิตพลังงานพื้นฐาน
stat.productiontime = เวลาในการผลิต stat.productiontime = เวลาในการผลิต
stat.warmuptime = Warmup Time
stat.repairtime = เวลาในการซ่อมบล็อกให้เสร็จ stat.repairtime = เวลาในการซ่อมบล็อกให้เสร็จ
stat.repairspeed = ความเร็วการซ่อม stat.repairspeed = ความเร็วการซ่อม
stat.weapons = อาวุธ stat.weapons = อาวุธ
@@ -1075,6 +1075,7 @@ stat.minetier = แร่ที่ขุดได้
stat.payloadcapacity = ความจุสิ่งบรรทุก stat.payloadcapacity = ความจุสิ่งบรรทุก
stat.abilities = ทักษะ stat.abilities = ทักษะ
stat.canboost = บูสต์ได้ stat.canboost = บูสต์ได้
stat.boostingspeed = Boosting Speed
stat.flying = บินได้ stat.flying = บินได้
stat.ammouse = การใช้กระสุน stat.ammouse = การใช้กระสุน
stat.ammocapacity = ความจุกระสุน stat.ammocapacity = ความจุกระสุน
@@ -1173,6 +1174,8 @@ bar.activated = Activated
units.processorcontrol = [lightgray]ถูกตัวประมวลผลควบคุมอยู่ units.processorcontrol = [lightgray]ถูกตัวประมวลผลควบคุมอยู่
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] ดาเมจ bullet.damage = [stat]{0}[lightgray] ดาเมจ
bullet.splashdamage = [stat]{0}[lightgray] ดาเมจกระจาย ~[stat] {1}[lightgray] ช่อง bullet.splashdamage = [stat]{0}[lightgray] ดาเมจกระจาย ~[stat] {1}[lightgray] ช่อง
bullet.incendiary = [stat]ติดไฟ bullet.incendiary = [stat]ติดไฟ
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] ความเสียหายสูงสุด bullet.maxdamagefraction = [stat]{0}%[lightgray] ความเสียหายสูงสุด
bullet.suppression = [stat]{0} วิ[lightgray] ระงับการฟื้นฟู ~ [stat]{1}[lightgray] ช่อง bullet.suppression = [stat]{0} วิ[lightgray] ระงับการฟื้นฟู ~ [stat]{1}[lightgray] ช่อง
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/วิ[lightgray] กระสุนช่วงระยะ: bullet.interval = [stat]{0}/วิ[lightgray] กระสุนช่วงระยะ:
bullet.frags = [stat]{0}[lightgray]x กระสุนกระจาย: bullet.frags = [stat]{0}[lightgray]x กระสุนกระจาย:
bullet.lightning = [stat]{0}[lightgray]x สายฟ้า ~ [stat]{1}[lightgray] ดาเมจ bullet.lightning = [stat]{0}[lightgray]x สายฟ้า ~ [stat]{1}[lightgray] ดาเมจ
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [lightgray]ดาเมจต่อสิ่งก่อสร้าง [stat]{0}%[lightgray] bullet.buildingdamage = [lightgray]ดาเมจต่อสิ่งก่อสร้าง [stat]{0}%[lightgray]
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] ดันกลับ bullet.knockback = [stat]{0}[lightgray] ดันกลับ
bullet.pierce = [lightgray]เจาะทะลุ [stat]{0}[lightgray]x bullet.pierce = [lightgray]เจาะทะลุ [stat]{0}[lightgray]x
@@ -1207,6 +1217,7 @@ unit.liquidsecond = หน่วย/วินาที
unit.itemssecond = ไอเท็ม/วินาที unit.itemssecond = ไอเท็ม/วินาที
unit.liquidunits = หน่วยของเหลว unit.liquidunits = หน่วยของเหลว
unit.powerunits = หน่วยพลังงาน unit.powerunits = หน่วยพลังงาน
unit.powerequilibrium = power equilibrium
unit.heatunits = หน่วยความร้อน unit.heatunits = หน่วยความร้อน
unit.degrees = องศา unit.degrees = องศา
unit.seconds = วินาที unit.seconds = วินาที
@@ -1224,6 +1235,7 @@ unit.billions = b
unit.shots = นัด unit.shots = นัด
unit.pershot = /การยิง unit.pershot = /การยิง
unit.perleg = per leg unit.perleg = per leg
unit.perside = per side
category.purpose = วัตถุประสงค์ category.purpose = วัตถุประสงค์
category.general = ทั่วไป category.general = ทั่วไป
category.power = พลังงาน category.power = พลังงาน

View File

@@ -1016,7 +1016,6 @@ stat.targetsair = Havayi hedef alir mi?
stat.targetsground = Targets Ground stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Move Speed stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches stat.launchtime = Time Between Launches
stat.shootrange = Menzil stat.shootrange = Menzil
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Esya kapasitesi
stat.memorycapacity = Memory Capacity stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Base Power Generation stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time stat.productiontime = Production Time
stat.warmuptime = Warmup Time
stat.repairtime = Block Full Repair Time stat.repairtime = Block Full Repair Time
stat.repairspeed = Repair Speed stat.repairspeed = Repair Speed
stat.weapons = Weapons stat.weapons = Weapons
@@ -1075,6 +1075,7 @@ stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity stat.payloadcapacity = Payload Capacity
stat.abilities = Abilities stat.abilities = Abilities
stat.canboost = Can Boost stat.canboost = Can Boost
stat.boostingspeed = Boosting Speed
stat.flying = Flying stat.flying = Flying
stat.ammouse = Ammo Use stat.ammouse = Ammo Use
stat.ammocapacity = Ammo Capacity stat.ammocapacity = Ammo Capacity
@@ -1173,6 +1174,8 @@ bar.activated = Activated
units.processorcontrol = [lightgray]Processor Controlled units.processorcontrol = [lightgray]Processor Controlled
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] dmg bullet.damage = [stat]{0}[lightgray] dmg
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary bullet.incendiary = [stat]incendiary
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] knockback bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce bullet.pierce = [stat]{0}[lightgray]x pierce
@@ -1207,6 +1217,7 @@ unit.liquidsecond = Saniyede bir
unit.itemssecond = Saniyede bir unit.itemssecond = Saniyede bir
unit.liquidunits = Litre unit.liquidunits = Litre
unit.powerunits = Volt unit.powerunits = Volt
unit.powerequilibrium = power equilibrium
unit.heatunits = heat units unit.heatunits = heat units
unit.degrees = derece unit.degrees = derece
unit.seconds = saniye unit.seconds = saniye
@@ -1224,6 +1235,7 @@ unit.billions = b
unit.shots = shots unit.shots = shots
unit.pershot = /shot unit.pershot = /shot
unit.perleg = per leg unit.perleg = per leg
unit.perside = per side
category.purpose = Purpose category.purpose = Purpose
category.general = General category.general = General
category.power = Guc category.power = Guc

View File

@@ -1016,7 +1016,6 @@ stat.targetsair = Havayı Hedefler Mi
stat.targetsground = Yeri Hedefler Mi stat.targetsground = Yeri Hedefler Mi
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Hareket Hızı stat.itemsmoved = Hareket Hızı
stat.launchtime = Fırlatmalar Arasındaki Süre stat.launchtime = Fırlatmalar Arasındaki Süre
stat.shootrange = Menzil stat.shootrange = Menzil
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Eşya Kapasitesi
stat.memorycapacity = Bellek Kapasitesi stat.memorycapacity = Bellek Kapasitesi
stat.basepowergeneration = Temel Enerji Üretimi stat.basepowergeneration = Temel Enerji Üretimi
stat.productiontime = Üretim Süresi stat.productiontime = Üretim Süresi
stat.warmuptime = Warmup Time
stat.repairtime = Tamir Edilme Süresi stat.repairtime = Tamir Edilme Süresi
stat.repairspeed = Tamir Hızı stat.repairspeed = Tamir Hızı
stat.weapons = Silahlar stat.weapons = Silahlar
@@ -1075,6 +1075,7 @@ stat.minetier = Kazı Seviyesi
stat.payloadcapacity = Yük Kapasitesi stat.payloadcapacity = Yük Kapasitesi
stat.abilities = Kabiliyetler stat.abilities = Kabiliyetler
stat.canboost = Gazlayabilir stat.canboost = Gazlayabilir
stat.boostingspeed = Boosting Speed
stat.flying = Uçuyor stat.flying = Uçuyor
stat.ammouse = Mermi Kullanıyor stat.ammouse = Mermi Kullanıyor
stat.ammocapacity = Mermi Kapasitesi stat.ammocapacity = Mermi Kapasitesi
@@ -1173,6 +1174,8 @@ bar.activated = Activated
units.processorcontrol = [lightgray]İşlemci Kontrolünde units.processorcontrol = [lightgray]İşlemci Kontrolünde
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0} [lightgray]hasar bullet.damage = [stat]{0} [lightgray]hasar
bullet.splashdamage = [stat]{0} [lightgray]alan hasarı ~[stat] {1} [lightgray]kare bullet.splashdamage = [stat]{0} [lightgray]alan hasarı ~[stat] {1} [lightgray]kare
bullet.incendiary = [stat]yakıcı bullet.incendiary = [stat]yakıcı
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] hasar limiti bullet.maxdamagefraction = [stat]{0}%[lightgray] hasar limiti
bullet.suppression = [stat]{0} sn[lightgray] tamir bastırması ~ [stat]{1}[lightgray] karolar bullet.suppression = [stat]{0} sn[lightgray] tamir bastırması ~ [stat]{1}[lightgray] karolar
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sn[lightgray] ara mermiler: bullet.interval = [stat]{0}/sn[lightgray] ara mermiler:
bullet.frags = [stat]{0}[lightgray]x parçalı mermiler: bullet.frags = [stat]{0}[lightgray]x parçalı mermiler:
bullet.lightning = [stat]{0}[lightgray]x elektrik ~ [stat]{1}[lightgray] hasarı bullet.lightning = [stat]{0}[lightgray]x elektrik ~ [stat]{1}[lightgray] hasarı
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] inşa hasarı bullet.buildingdamage = [stat]{0}%[lightgray] inşa hasarı
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0} [lightgray]savurma bullet.knockback = [stat]{0} [lightgray]savurma
bullet.pierce = [stat]{0}[lightgray]x delme bullet.pierce = [stat]{0}[lightgray]x delme
@@ -1207,6 +1217,7 @@ unit.liquidsecond = sıvı birimi/saniye
unit.itemssecond = eşya/saniye unit.itemssecond = eşya/saniye
unit.liquidunits = sıvı birimi unit.liquidunits = sıvı birimi
unit.powerunits = enerji birimi unit.powerunits = enerji birimi
unit.powerequilibrium = power equilibrium
unit.heatunits = ısı birimi unit.heatunits = ısı birimi
unit.degrees = derece unit.degrees = derece
unit.seconds = saniye unit.seconds = saniye
@@ -1224,6 +1235,7 @@ unit.billions = b
unit.shots = atış unit.shots = atış
unit.pershot = /vuruş unit.pershot = /vuruş
unit.perleg = per leg unit.perleg = per leg
unit.perside = per side
category.purpose = ıklama category.purpose = ıklama
category.general = Genel category.general = Genel
category.power = Enerji category.power = Enerji

View File

@@ -1016,7 +1016,6 @@ stat.targetsair = Повітряні противники
stat.targetsground = Наземні противники stat.targetsground = Наземні противники
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Швидкість переміщення stat.itemsmoved = Швидкість переміщення
stat.launchtime = Час між запусками stat.launchtime = Час між запусками
stat.shootrange = Радіус дії stat.shootrange = Радіус дії
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Місткість предметів
stat.memorycapacity = Місткість пам’яті stat.memorycapacity = Місткість пам’яті
stat.basepowergeneration = Базова генерація енергії stat.basepowergeneration = Базова генерація енергії
stat.productiontime = Час виробництва stat.productiontime = Час виробництва
stat.warmuptime = Warmup Time
stat.repairtime = Час повного відновлення блоку stat.repairtime = Час повного відновлення блоку
stat.repairspeed = Швидкість відновлення stat.repairspeed = Швидкість відновлення
stat.weapons = Зброя stat.weapons = Зброя
@@ -1075,6 +1075,7 @@ stat.minetier = Рівень видобутку
stat.payloadcapacity = Вантажність stat.payloadcapacity = Вантажність
stat.abilities = Здібності stat.abilities = Здібності
stat.canboost = Можна прискорити stat.canboost = Можна прискорити
stat.boostingspeed = Boosting Speed
stat.flying = Літає stat.flying = Літає
stat.ammouse = Патронів використовує stat.ammouse = Патронів використовує
stat.ammocapacity = Ammo Capacity stat.ammocapacity = Ammo Capacity
@@ -1173,6 +1174,8 @@ bar.activated = Activated
units.processorcontrol = [lightgray]Керується процесором units.processorcontrol = [lightgray]Керується процесором
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] шкода bullet.damage = [stat]{0}[lightgray] шкода
bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat] {1}[lightgray] плиток bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat] {1}[lightgray] плиток
bullet.incendiary = [stat]запальний bullet.incendiary = [stat]запальний
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] обмеження шкоди bullet.maxdamagefraction = [stat]{0}%[lightgray] обмеження шкоди
bullet.suppression = [stat]{0}[lightgray] сек. пригнічення відновлення ~ [stat]{1}[lightgray] плит. bullet.suppression = [stat]{0}[lightgray] сек. пригнічення відновлення ~ [stat]{1}[lightgray] плит.
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0} за сек. [lightgray] період між кулями: bullet.interval = [stat]{0} за сек. [lightgray] період між кулями:
bullet.frags = [stat]{0}[lightgray]x шкода по ділянці від снарядів: bullet.frags = [stat]{0}[lightgray]x шкода по ділянці від снарядів:
bullet.lightning = [stat]{0}[lightgray]x блискавки ~ [stat]{1}[lightgray] шкоди bullet.lightning = [stat]{0}[lightgray]x блискавки ~ [stat]{1}[lightgray] шкоди
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] шкода по будівлях bullet.buildingdamage = [stat]{0}%[lightgray] шкода по будівлях
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] відкидання bullet.knockback = [stat]{0}[lightgray] відкидання
bullet.pierce = [stat]{0}[lightgray]x пробиття bullet.pierce = [stat]{0}[lightgray]x пробиття
@@ -1207,6 +1217,7 @@ unit.liquidsecond = одиниць рідини за сек.
unit.itemssecond = предметів за сек. unit.itemssecond = предметів за сек.
unit.liquidunits = одиниць рідини unit.liquidunits = одиниць рідини
unit.powerunits = одиниць енергії unit.powerunits = одиниць енергії
unit.powerequilibrium = power equilibrium
unit.heatunits = одиниць нагрівання unit.heatunits = одиниць нагрівання
unit.degrees = град. unit.degrees = град.
unit.seconds = сек. unit.seconds = сек.
@@ -1224,6 +1235,7 @@ unit.billions = млрд
unit.shots = shots unit.shots = shots
unit.pershot = за постріл unit.pershot = за постріл
unit.perleg = per leg unit.perleg = per leg
unit.perside = per side
category.purpose = Призначення category.purpose = Призначення
category.general = Загальне category.general = Загальне
category.power = Енергія category.power = Енергія

View File

@@ -1016,7 +1016,6 @@ stat.targetsair = Mục tiêu trên không
stat.targetsground = Mục tiêu mặt đất stat.targetsground = Mục tiêu mặt đất
stat.crushdamage = Sát thương nghiền nát stat.crushdamage = Sát thương nghiền nát
stat.legsplashdamage = Sát Thương Lan Tỏa Từ Chân stat.legsplashdamage = Sát Thương Lan Tỏa Từ Chân
stat.legsplashrange = Tầm Lan Tỏa Từ Chân
stat.itemsmoved = Tốc độ dịch chuyển stat.itemsmoved = Tốc độ dịch chuyển
stat.launchtime = Thời gian giữa các lần phóng stat.launchtime = Thời gian giữa các lần phóng
stat.shootrange = Phạm vi stat.shootrange = Phạm vi
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Sức chứa vật phẩm
stat.memorycapacity = Dung lượng bộ nhớ stat.memorycapacity = Dung lượng bộ nhớ
stat.basepowergeneration = Năng lượng tạo ra cơ bản stat.basepowergeneration = Năng lượng tạo ra cơ bản
stat.productiontime = Thời gian sản xuất stat.productiontime = Thời gian sản xuất
stat.warmuptime = Warmup Time
stat.repairtime = Thời gian hoàn thành sửa chữa stat.repairtime = Thời gian hoàn thành sửa chữa
stat.repairspeed = Tốc độ sửa stat.repairspeed = Tốc độ sửa
stat.weapons = Vũ khí stat.weapons = Vũ khí
@@ -1075,6 +1075,7 @@ stat.minetier = Cấp độ đào
stat.payloadcapacity = Tải trọng stat.payloadcapacity = Tải trọng
stat.abilities = Khả năng stat.abilities = Khả năng
stat.canboost = Có thể tăng cường stat.canboost = Có thể tăng cường
stat.boostingspeed = Boosting Speed
stat.flying = Bay stat.flying = Bay
stat.ammouse = Sử dụng đạn stat.ammouse = Sử dụng đạn
stat.ammocapacity = Trữ lượng đạn stat.ammocapacity = Trữ lượng đạn
@@ -1173,6 +1174,8 @@ bar.activated = Đã kích hoạt
units.processorcontrol = [lightgray]Điều khiển bởi bộ xử lý units.processorcontrol = [lightgray]Điều khiển bởi bộ xử lý
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] sát thương bullet.damage = [stat]{0}[lightgray] sát thương
bullet.splashdamage = [stat]{0}[lightgray] sát thương diện rộng ~[stat] {1}[lightgray] ô bullet.splashdamage = [stat]{0}[lightgray] sát thương diện rộng ~[stat] {1}[lightgray] ô
bullet.incendiary = [stat]gây cháy bullet.incendiary = [stat]gây cháy
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] xuyên giáp
bullet.antiarmor = [stat]{0}x[lightgray] kháng giáp bullet.antiarmor = [stat]{0}x[lightgray] kháng giáp
bullet.maxdamagefraction = [stat]{0}%[lightgray] giới hạn sát thương bullet.maxdamagefraction = [stat]{0}%[lightgray] giới hạn sát thương
bullet.suppression = [stat]{0}[lightgray] giây ngăn sửa chữa ~ [stat]{1}[lightgray] ô bullet.suppression = [stat]{0}[lightgray] giây ngăn sửa chữa ~ [stat]{1}[lightgray] ô
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/giây[lightgray] đạn ngắt quãng: bullet.interval = [stat]{0}/giây[lightgray] đạn ngắt quãng:
bullet.frags = [stat]{0}x[lightgray] đạn phá mảnh: bullet.frags = [stat]{0}x[lightgray] đạn phá mảnh:
bullet.lightning = [stat]{0}[lightgray]x phóng điện ~ [stat]{1}[lightgray] sát thương bullet.lightning = [stat]{0}[lightgray]x phóng điện ~ [stat]{1}[lightgray] sát thương
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] sát thương công trình bullet.buildingdamage = [stat]{0}%[lightgray] sát thương công trình
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] sát thương khiên chắn bullet.shielddamage = [stat]{0}%[lightgray] sát thương khiên chắn
bullet.knockback = [stat]{0}[lightgray] đẩy lùi bullet.knockback = [stat]{0}[lightgray] đẩy lùi
bullet.pierce = [stat]{0}[lightgray]x xuyên thấu bullet.pierce = [stat]{0}[lightgray]x xuyên thấu
@@ -1207,6 +1217,7 @@ unit.liquidsecond = đơn vị chất lỏng/giây
unit.itemssecond = vật phẩm/giây unit.itemssecond = vật phẩm/giây
unit.liquidunits = đơn vị chất lỏng unit.liquidunits = đơn vị chất lỏng
unit.powerunits = đơn vị năng lượng unit.powerunits = đơn vị năng lượng
unit.powerequilibrium = power equilibrium
unit.heatunits = đơn vị nhiệt unit.heatunits = đơn vị nhiệt
unit.degrees = độ unit.degrees = độ
unit.seconds = giây unit.seconds = giây
@@ -1224,6 +1235,7 @@ unit.billions = tỷ
unit.shots = phát bắn unit.shots = phát bắn
unit.pershot = /phát bắn unit.pershot = /phát bắn
unit.perleg = mỗi chân unit.perleg = mỗi chân
unit.perside = per side
category.purpose = Mục đích category.purpose = Mục đích
category.general = Chung category.general = Chung
category.power = Năng lượng category.power = Năng lượng

View File

@@ -1016,7 +1016,6 @@ stat.targetsair = 攻击空中单位
stat.targetsground = 攻击地面单位 stat.targetsground = 攻击地面单位
stat.crushdamage = 碾压伤害 stat.crushdamage = 碾压伤害
stat.legsplashdamage = 践踏伤害 stat.legsplashdamage = 践踏伤害
stat.legsplashrange = 践踏范围
stat.itemsmoved = 移动速度 stat.itemsmoved = 移动速度
stat.launchtime = 发射间隔 stat.launchtime = 发射间隔
stat.shootrange = 范围 stat.shootrange = 范围
@@ -1033,6 +1032,7 @@ stat.itemcapacity = 物品容量
stat.memorycapacity = 内存容量 stat.memorycapacity = 内存容量
stat.basepowergeneration = 基础电力输出 stat.basepowergeneration = 基础电力输出
stat.productiontime = 生产时间 stat.productiontime = 生产时间
stat.warmuptime = Warmup Time
stat.repairtime = 建筑完全修复时间 stat.repairtime = 建筑完全修复时间
stat.repairspeed = 修理速度 stat.repairspeed = 修理速度
stat.weapons = 武器 stat.weapons = 武器
@@ -1075,6 +1075,7 @@ stat.minetier = 可采集矿物
stat.payloadcapacity = 载荷容量 stat.payloadcapacity = 载荷容量
stat.abilities = 能力 stat.abilities = 能力
stat.canboost = 可助推 stat.canboost = 可助推
stat.boostingspeed = Boosting Speed
stat.flying = 空中单位 stat.flying = 空中单位
stat.ammouse = 弹药 stat.ammouse = 弹药
stat.ammocapacity = 弹药容量 stat.ammocapacity = 弹药容量
@@ -1173,6 +1174,8 @@ bar.activated = Activated
units.processorcontrol = [lightgray]由处理器控制 units.processorcontrol = [lightgray]由处理器控制
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] 伤害 bullet.damage = [stat]{0}[lightgray] 伤害
bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~ [stat]{1}[lightgray] 格 bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~ [stat]{1}[lightgray] 格
bullet.incendiary = [stat]燃烧 bullet.incendiary = [stat]燃烧
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] 伤害上限 bullet.maxdamagefraction = [stat]{0}%[lightgray] 伤害上限
bullet.suppression = [stat]{0} 秒[lightgray] 修复压制 ~ [stat]{1}[lightgray] 格 bullet.suppression = [stat]{0} 秒[lightgray] 修复压制 ~ [stat]{1}[lightgray] 格
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/秒[lightgray] 分裂子弹: bullet.interval = [stat]{0}/秒[lightgray] 分裂子弹:
bullet.frags = [stat]{0}[lightgray]x 分裂子弹: bullet.frags = [stat]{0}[lightgray]x 分裂子弹:
bullet.lightning = [stat]{0}[lightgray]x 闪电 ~ [stat]{1} [lightgray]伤害 bullet.lightning = [stat]{0}[lightgray]x 闪电 ~ [stat]{1} [lightgray]伤害
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] 对建筑伤害 bullet.buildingdamage = [stat]{0}%[lightgray] 对建筑伤害
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] 护盾伤害 bullet.shielddamage = [stat]{0}%[lightgray] 护盾伤害
bullet.knockback = [stat]{0}[lightgray] 击退 bullet.knockback = [stat]{0}[lightgray] 击退
bullet.pierce = [stat]{0}[lightgray]x 穿透 bullet.pierce = [stat]{0}[lightgray]x 穿透
@@ -1207,6 +1217,7 @@ unit.liquidsecond = 液体/秒
unit.itemssecond = 物品/秒 unit.itemssecond = 物品/秒
unit.liquidunits = 液体 unit.liquidunits = 液体
unit.powerunits = 电力 unit.powerunits = 电力
unit.powerequilibrium = power equilibrium
unit.heatunits = 单位热量 unit.heatunits = 单位热量
unit.degrees = unit.degrees =
unit.seconds = unit.seconds =
@@ -1224,6 +1235,7 @@ unit.billions = B
unit.shots = unit.shots =
unit.pershot = /发 unit.pershot = /发
unit.perleg = per leg unit.perleg = per leg
unit.perside = per side
category.purpose = 用途 category.purpose = 用途
category.general = 基础 category.general = 基础
category.power = 电力 category.power = 电力

View File

@@ -1016,7 +1016,6 @@ stat.targetsair = 攻擊空中目標
stat.targetsground = 攻擊地面目標 stat.targetsground = 攻擊地面目標
stat.crushdamage = Crush Damage stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = 移動速度 stat.itemsmoved = 移動速度
stat.launchtime = 發射間隔 stat.launchtime = 發射間隔
stat.shootrange = 範圍 stat.shootrange = 範圍
@@ -1033,6 +1032,7 @@ stat.itemcapacity = 物品容量
stat.memorycapacity = 記憶體容量 stat.memorycapacity = 記憶體容量
stat.basepowergeneration = 基礎能量生產 stat.basepowergeneration = 基礎能量生產
stat.productiontime = 生產時間 stat.productiontime = 生產時間
stat.warmuptime = Warmup Time
stat.repairtime = 方塊完全修復時間 stat.repairtime = 方塊完全修復時間
stat.repairspeed = 修復速度 stat.repairspeed = 修復速度
stat.weapons = 武器 stat.weapons = 武器
@@ -1075,6 +1075,7 @@ stat.minetier = 挖掘等級
stat.payloadcapacity = 負荷量 stat.payloadcapacity = 負荷量
stat.abilities = 能力 stat.abilities = 能力
stat.canboost = 推進器 stat.canboost = 推進器
stat.boostingspeed = Boosting Speed
stat.flying = 飛行單位 stat.flying = 飛行單位
stat.ammouse = 彈藥使用 stat.ammouse = 彈藥使用
stat.ammocapacity = 彈藥容量 stat.ammocapacity = 彈藥容量
@@ -1173,6 +1174,8 @@ bar.activated = Activated
units.processorcontrol = [lightgray]由微處理器控制 units.processorcontrol = [lightgray]由微處理器控制
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray]傷害 bullet.damage = [stat]{0}[lightgray]傷害
bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格 bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格
bullet.incendiary = [stat]燃燒 bullet.incendiary = [stat]燃燒
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray]傷害上限 bullet.maxdamagefraction = [stat]{0}%[lightgray]傷害上限
bullet.suppression = [stat]{0}秒[lightgray]抑制修復 ~ [stat]{1}[lightgray]格 bullet.suppression = [stat]{0}秒[lightgray]抑制修復 ~ [stat]{1}[lightgray]格
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/秒[lightgray]分裂子彈: bullet.interval = [stat]{0}/秒[lightgray]分裂子彈:
bullet.frags = [stat]{0}[lightgray]x 集束子彈: bullet.frags = [stat]{0}[lightgray]x 集束子彈:
bullet.lightning = [stat]{0}[lightgray]x 電弧 ~ [stat]{1}[lightgray] 傷害 bullet.lightning = [stat]{0}[lightgray]x 電弧 ~ [stat]{1}[lightgray] 傷害
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] 建築傷害 bullet.buildingdamage = [stat]{0}%[lightgray] 建築傷害
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray]擊退 bullet.knockback = [stat]{0}[lightgray]擊退
bullet.pierce = [stat]{0}[lightgray]×穿刺 bullet.pierce = [stat]{0}[lightgray]×穿刺
@@ -1207,6 +1217,7 @@ unit.liquidsecond = 液體單位/秒
unit.itemssecond = 物品/秒 unit.itemssecond = 物品/秒
unit.liquidunits = 液體單位 unit.liquidunits = 液體單位
unit.powerunits = 能量單位 unit.powerunits = 能量單位
unit.powerequilibrium = power equilibrium
unit.heatunits = 熱量單位 unit.heatunits = 熱量單位
unit.degrees = unit.degrees =
unit.seconds = unit.seconds =
@@ -1224,6 +1235,7 @@ unit.billions = B
unit.shots = unit.shots =
unit.pershot = /發 unit.pershot = /發
unit.perleg = per leg unit.perleg = per leg
unit.perside = per side
category.purpose = 用途 category.purpose = 用途
category.general = 一般 category.general = 一般
category.power = 能量 category.power = 能量