Automatic bundle update
This commit is contained in:
@@ -1016,7 +1016,6 @@ stat.targetsair = Паветраныя мэты
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stat.targetsground = Наземныя мэты
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stat.targetsground = Наземныя мэты
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stat.crushdamage = Crush Damage
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stat.crushdamage = Crush Damage
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stat.legsplashdamage = Leg Splash Damage
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stat.legsplashdamage = Leg Splash Damage
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stat.legsplashrange = Leg Splash Range
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stat.itemsmoved = Хуткасць перамяшчэння
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stat.itemsmoved = Хуткасць перамяшчэння
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stat.launchtime = Інтэрвал запускаў
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stat.launchtime = Інтэрвал запускаў
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stat.shootrange = Радыус дзеяння
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stat.shootrange = Радыус дзеяння
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@@ -1033,6 +1032,7 @@ stat.itemcapacity = Умяшчальнасць прадметаў
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stat.memorycapacity = Ёмістасць Памяці
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stat.memorycapacity = Ёмістасць Памяці
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stat.basepowergeneration = Базавая генерацыя энергіі
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stat.basepowergeneration = Базавая генерацыя энергіі
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stat.productiontime = Час вытворчасці
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stat.productiontime = Час вытворчасці
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stat.warmuptime = Warmup Time
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stat.repairtime = Час поўнай рэгенерацыі
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stat.repairtime = Час поўнай рэгенерацыі
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stat.repairspeed = Хуткасць Рамонту
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stat.repairspeed = Хуткасць Рамонту
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stat.weapons = Зброя
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stat.weapons = Зброя
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@@ -1075,6 +1075,7 @@ stat.minetier = Моц Здабычы
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stat.payloadcapacity = Ёмістасць Нагрузкі
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stat.payloadcapacity = Ёмістасць Нагрузкі
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stat.abilities = Здольнасйі
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stat.abilities = Здольнасйі
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stat.canboost = Можа Узлятаць
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stat.canboost = Можа Узлятаць
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stat.boostingspeed = Boosting Speed
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stat.flying = Паветраны
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stat.flying = Паветраны
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stat.ammouse = Выкарыстанне Боезапасу
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stat.ammouse = Выкарыстанне Боезапасу
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stat.ammocapacity = Ammo Capacity
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stat.ammocapacity = Ammo Capacity
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@@ -1173,6 +1174,8 @@ bar.activated = Activated
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units.processorcontrol = [lightgray]Кантралюецца Працэссарам
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units.processorcontrol = [lightgray]Кантралюецца Працэссарам
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weapon.pointdefense = [stat]Point Defense
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bullet.damage = [stat] {0} [lightgray]страты
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bullet.damage = [stat] {0} [lightgray]страты
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bullet.splashdamage = [stat] {0} [lightgray]страты ў радыусе ~ [stat] {1} [lightgray] блокаў
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bullet.splashdamage = [stat] {0} [lightgray]страты ў радыусе ~ [stat] {1} [lightgray] блокаў
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bullet.incendiary = [stat] запальны
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bullet.incendiary = [stat] запальны
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@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
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bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
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bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
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bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
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bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
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bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
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bullet.empdamage = [stat]{0}%[lightgray] power damage
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bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
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bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
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bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
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bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
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bullet.frags = [stat]{0}[lightgray]x frag bullets:
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bullet.frags = [stat]{0}[lightgray]x frag bullets:
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bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
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bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
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bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
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bullet.buildingdamage = [stat]{0}%[lightgray] building damage
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bullet.buildingdamage = [stat]{0}%[lightgray] building damage
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bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
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bullet.shielddamage = [stat]{0}%[lightgray] shield damage
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bullet.shielddamage = [stat]{0}%[lightgray] shield damage
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bullet.knockback = [stat] {0} [lightgray]аддачы
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bullet.knockback = [stat] {0} [lightgray]аддачы
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bullet.pierce = [stat]{0}[lightgray]x pierce
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bullet.pierce = [stat]{0}[lightgray]x pierce
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@@ -1207,6 +1217,7 @@ unit.liquidsecond = вадкасных адзінак/секунду
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unit.itemssecond = прадметаў/секунду
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unit.itemssecond = прадметаў/секунду
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unit.liquidunits = вадкасных адзінак
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unit.liquidunits = вадкасных адзінак
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unit.powerunits = энерг. адзінак
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unit.powerunits = энерг. адзінак
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unit.powerequilibrium = power equilibrium
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unit.heatunits = адзінкі энергіі
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unit.heatunits = адзінкі энергіі
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unit.degrees = град.
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unit.degrees = град.
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unit.seconds = сек.
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unit.seconds = сек.
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@@ -1224,6 +1235,7 @@ unit.billions = Б.
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unit.shots = shots
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unit.shots = shots
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unit.pershot = /стрэл
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unit.pershot = /стрэл
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unit.perleg = per leg
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unit.perleg = per leg
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unit.perside = per side
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category.purpose = Апісанне
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category.purpose = Апісанне
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category.general = Асноўныя
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category.general = Асноўныя
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category.power = Энергія
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category.power = Энергія
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@@ -1016,7 +1016,6 @@ stat.targetsair = Напада по въздух
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stat.targetsground = Напада по земя
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stat.targetsground = Напада по земя
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stat.crushdamage = Crush Damage
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stat.crushdamage = Crush Damage
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stat.legsplashdamage = Leg Splash Damage
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stat.legsplashdamage = Leg Splash Damage
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stat.legsplashrange = Leg Splash Range
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stat.itemsmoved = Скорост на движение
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stat.itemsmoved = Скорост на движение
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stat.launchtime = Време между изстрелванията
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stat.launchtime = Време между изстрелванията
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stat.shootrange = Обхват
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stat.shootrange = Обхват
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@@ -1033,6 +1032,7 @@ stat.itemcapacity = Ресурсен капацитет
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stat.memorycapacity = Капацитет на паметта
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stat.memorycapacity = Капацитет на паметта
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stat.basepowergeneration = Основно производство на енергия
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stat.basepowergeneration = Основно производство на енергия
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stat.productiontime = Време за производство
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stat.productiontime = Време за производство
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stat.warmuptime = Warmup Time
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stat.repairtime = Време за пълна поправка на блок
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stat.repairtime = Време за пълна поправка на блок
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stat.repairspeed = Скорост на поправяне
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stat.repairspeed = Скорост на поправяне
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stat.weapons = Оръжия
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stat.weapons = Оръжия
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@@ -1075,6 +1075,7 @@ stat.minetier = Ниво на добив
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stat.payloadcapacity = Товарен капацитет
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stat.payloadcapacity = Товарен капацитет
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stat.abilities = Способности
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stat.abilities = Способности
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stat.canboost = Може да ускорява
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stat.canboost = Може да ускорява
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stat.boostingspeed = Boosting Speed
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stat.flying = Летящ
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stat.flying = Летящ
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stat.ammouse = Употреба на боеприпаси
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stat.ammouse = Употреба на боеприпаси
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stat.ammocapacity = Муниции
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stat.ammocapacity = Муниции
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@@ -1173,6 +1174,8 @@ bar.activated = Activated
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units.processorcontrol = [lightgray]Контролиран от процесор
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units.processorcontrol = [lightgray]Контролиран от процесор
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weapon.pointdefense = [stat]Point Defense
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bullet.damage = [stat]{0}[lightgray] щети
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bullet.damage = [stat]{0}[lightgray] щети
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bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[lightgray] полета
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bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[lightgray] полета
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bullet.incendiary = [stat]Подпалване
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bullet.incendiary = [stat]Подпалване
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@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.maxdamagefraction = [stat]{0}%[lightgray] ограничена щета
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bullet.maxdamagefraction = [stat]{0}%[lightgray] ограничена щета
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bullet.suppression = [stat]{0} сек[lightgray] възпиране на поправки ~ [stat]{1}[lightgray] плочки
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bullet.suppression = [stat]{0} сек[lightgray] възпиране на поправки ~ [stat]{1}[lightgray] плочки
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bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
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bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
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bullet.empdamage = [stat]{0}%[lightgray] power damage
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bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
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bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
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bullet.interval = [stat]{0}/сек[lightgray] куршуми в интервал:
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bullet.interval = [stat]{0}/сек[lightgray] куршуми в интервал:
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bullet.frags = [stat]{0}[lightgray]x фрагменти:
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bullet.frags = [stat]{0}[lightgray]x фрагменти:
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bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети
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bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети
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bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
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bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради
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bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради
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bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
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bullet.shielddamage = [stat]{0}%[lightgray] shield damage
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bullet.shielddamage = [stat]{0}%[lightgray] shield damage
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bullet.knockback = [stat]{0}[lightgray] отблъскване
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bullet.knockback = [stat]{0}[lightgray] отблъскване
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bullet.pierce = [stat]{0}[lightgray]x пробождане
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bullet.pierce = [stat]{0}[lightgray]x пробождане
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@@ -1207,6 +1217,7 @@ unit.liquidsecond = течност/секунда
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unit.itemssecond = предмети/секунда
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unit.itemssecond = предмети/секунда
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unit.liquidunits = течност
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unit.liquidunits = течност
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unit.powerunits = електричество
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unit.powerunits = електричество
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unit.powerequilibrium = power equilibrium
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unit.heatunits = единици горещина
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unit.heatunits = единици горещина
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unit.degrees = градуси
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unit.degrees = градуси
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unit.seconds = секунди
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unit.seconds = секунди
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@@ -1224,6 +1235,7 @@ unit.billions = млр
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unit.shots = shots
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unit.shots = shots
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unit.pershot = /изстрел
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unit.pershot = /изстрел
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unit.perleg = per leg
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unit.perleg = per leg
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unit.perside = per side
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category.purpose = Предназначение
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category.purpose = Предназначение
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category.general = Обща информация
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category.general = Обща информация
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category.power = Електричество
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category.power = Електричество
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@@ -1016,7 +1016,6 @@ stat.targetsair = Dispara objectius aeris
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stat.targetsground = Dispara objectius terrestres
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stat.targetsground = Dispara objectius terrestres
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stat.crushdamage = Dany per aixafament
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stat.crushdamage = Dany per aixafament
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stat.legsplashdamage = Dany per aixafament
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stat.legsplashdamage = Dany per aixafament
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stat.legsplashrange = Abast de l’aixafament
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stat.itemsmoved = Velocitat de moviment
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stat.itemsmoved = Velocitat de moviment
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stat.launchtime = Temps entre llançaments
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stat.launchtime = Temps entre llançaments
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stat.shootrange = Abast
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stat.shootrange = Abast
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@@ -1033,6 +1032,7 @@ stat.itemcapacity = Capacitat d’elements
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stat.memorycapacity = Capacitat de memòria
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stat.memorycapacity = Capacitat de memòria
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stat.basepowergeneration = Generació base d’energia
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stat.basepowergeneration = Generació base d’energia
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stat.productiontime = Temps de producció
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stat.productiontime = Temps de producció
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stat.warmuptime = Warmup Time
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stat.repairtime = Temps de reparació completa de blocs
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stat.repairtime = Temps de reparació completa de blocs
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stat.repairspeed = Velocitat de reparació
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stat.repairspeed = Velocitat de reparació
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stat.weapons = Armes
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stat.weapons = Armes
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@@ -1075,6 +1075,7 @@ stat.minetier = Nivell de perforació
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stat.payloadcapacity = Capacitat de les cintes de blocs
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stat.payloadcapacity = Capacitat de les cintes de blocs
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stat.abilities = Habilitats
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stat.abilities = Habilitats
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stat.canboost = Pot sobrevolar.
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stat.canboost = Pot sobrevolar.
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stat.boostingspeed = Boosting Speed
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stat.flying = Està volant.
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stat.flying = Està volant.
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stat.ammouse = Ús de munició
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stat.ammouse = Ús de munició
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stat.ammocapacity = Capacitat de munició
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stat.ammocapacity = Capacitat de munició
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@@ -1173,6 +1174,8 @@ bar.activated = Activated
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units.processorcontrol = [lightgray]Controlat pel processador
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units.processorcontrol = [lightgray]Controlat pel processador
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weapon.pointdefense = [stat]Point Defense
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bullet.damage = [stat]{0}[lightgray] de dany
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bullet.damage = [stat]{0}[lightgray] de dany
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bullet.splashdamage = [stat]{0}[lightgray] de dany a l’àrea ~[stat] {1}[lightgray] caselles
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bullet.splashdamage = [stat]{0}[lightgray] de dany a l’àrea ~[stat] {1}[lightgray] caselles
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bullet.incendiary = [stat]incendiari
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bullet.incendiary = [stat]incendiari
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@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
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bullet.maxdamagefraction = [stat]{0}%[lightgray] de dany límit
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bullet.maxdamagefraction = [stat]{0}%[lightgray] de dany límit
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bullet.suppression = [stat]Supressió de reparacions cada {0} s[lightgray] ~ [stat]{1}[lightgray] caselles
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bullet.suppression = [stat]Supressió de reparacions cada {0} s[lightgray] ~ [stat]{1}[lightgray] caselles
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bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
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bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
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bullet.empdamage = [stat]{0}%[lightgray] power damage
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bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
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bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
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bullet.interval = [stat]Interval de bales de {0}/s[lightgray]:
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bullet.interval = [stat]Interval de bales de {0}/s[lightgray]:
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bullet.frags = [stat]{0}[lightgray]× de bales de fragmentació:
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bullet.frags = [stat]{0}[lightgray]× de bales de fragmentació:
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bullet.lightning = [stat]{0}[lightgray]× llampec ~ [stat]{1}[lightgray] de dany
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bullet.lightning = [stat]{0}[lightgray]× llampec ~ [stat]{1}[lightgray] de dany
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bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
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bullet.buildingdamage = [stat]{0} %[lightgray] de dany a les estructures
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bullet.buildingdamage = [stat]{0} %[lightgray] de dany a les estructures
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bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
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bullet.shielddamage = [stat]{0} %[lightgray] de dany d’escut
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bullet.shielddamage = [stat]{0} %[lightgray] de dany d’escut
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bullet.knockback = [stat]{0}[lightgray] de bloqueig
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bullet.knockback = [stat]{0}[lightgray] de bloqueig
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bullet.pierce = [stat]{0}[lightgray]× de perforació
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bullet.pierce = [stat]{0}[lightgray]× de perforació
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@@ -1207,6 +1217,7 @@ unit.liquidsecond = unitats de líquid/s
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unit.itemssecond = elements/s
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unit.itemssecond = elements/s
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unit.liquidunits = unitats de líquid
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unit.liquidunits = unitats de líquid
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unit.powerunits = unitats d’energia
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unit.powerunits = unitats d’energia
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unit.powerequilibrium = power equilibrium
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unit.heatunits = unitats de calor
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unit.heatunits = unitats de calor
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unit.degrees = °
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unit.degrees = °
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unit.seconds = s
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unit.seconds = s
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@@ -1224,6 +1235,7 @@ unit.billions = kM
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unit.shots = dispars
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unit.shots = dispars
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unit.pershot = /dispar
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unit.pershot = /dispar
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unit.perleg = per pota
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unit.perleg = per pota
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unit.perside = per side
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category.purpose = Funció
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category.purpose = Funció
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category.general = General
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category.general = General
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category.power = Energia
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category.power = Energia
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@@ -1016,7 +1016,6 @@ stat.targetsair = Zaměřuje vzdušné jednotky
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|||||||
stat.targetsground = Zaměřuje pozemní jednotky
|
stat.targetsground = Zaměřuje pozemní jednotky
|
||||||
stat.crushdamage = Crush Damage
|
stat.crushdamage = Crush Damage
|
||||||
stat.legsplashdamage = Leg Splash Damage
|
stat.legsplashdamage = Leg Splash Damage
|
||||||
stat.legsplashrange = Leg Splash Range
|
|
||||||
stat.itemsmoved = Rychlost pohybu
|
stat.itemsmoved = Rychlost pohybu
|
||||||
stat.launchtime = Čas mezi vysláním
|
stat.launchtime = Čas mezi vysláním
|
||||||
stat.shootrange = Dostřel
|
stat.shootrange = Dostřel
|
||||||
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Kapacita předmětů
|
|||||||
stat.memorycapacity = Kapacita paměti
|
stat.memorycapacity = Kapacita paměti
|
||||||
stat.basepowergeneration = Základní generování energie
|
stat.basepowergeneration = Základní generování energie
|
||||||
stat.productiontime = Čas produkce
|
stat.productiontime = Čas produkce
|
||||||
|
stat.warmuptime = Warmup Time
|
||||||
stat.repairtime = Čas do úplné opravy
|
stat.repairtime = Čas do úplné opravy
|
||||||
stat.repairspeed = Rychlost Opravy
|
stat.repairspeed = Rychlost Opravy
|
||||||
stat.weapons = Zbraně
|
stat.weapons = Zbraně
|
||||||
@@ -1075,6 +1075,7 @@ stat.minetier = Těžící úroveň
|
|||||||
stat.payloadcapacity = Kapacita pro náklad
|
stat.payloadcapacity = Kapacita pro náklad
|
||||||
stat.abilities = Schopnosti
|
stat.abilities = Schopnosti
|
||||||
stat.canboost = Umí posilovat
|
stat.canboost = Umí posilovat
|
||||||
|
stat.boostingspeed = Boosting Speed
|
||||||
stat.flying = Létající
|
stat.flying = Létající
|
||||||
stat.ammouse = Spotřeba Munice
|
stat.ammouse = Spotřeba Munice
|
||||||
stat.ammocapacity = Kapacita nábojů
|
stat.ammocapacity = Kapacita nábojů
|
||||||
@@ -1173,6 +1174,8 @@ bar.activated = Activated
|
|||||||
|
|
||||||
units.processorcontrol = [lightgray]Procesor je ovládán[]
|
units.processorcontrol = [lightgray]Procesor je ovládán[]
|
||||||
|
|
||||||
|
weapon.pointdefense = [stat]Point Defense
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] poškození[]
|
bullet.damage = [stat]{0}[lightgray] poškození[]
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[lightgray] dlaždic
|
bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[lightgray] dlaždic
|
||||||
bullet.incendiary = [stat]zápalný
|
bullet.incendiary = [stat]zápalný
|
||||||
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
|||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] limit poškození
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] limit poškození
|
||||||
bullet.suppression = [stat]{0} sek[lightgray] potlačení opravy ~ [stat]{1}[lightgray] kostek
|
bullet.suppression = [stat]{0} sek[lightgray] potlačení opravy ~ [stat]{1}[lightgray] kostek
|
||||||
|
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||||
|
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||||
|
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||||
bullet.interval = [stat]{0}/sek[lightgray] interval kulek:
|
bullet.interval = [stat]{0}/sek[lightgray] interval kulek:
|
||||||
bullet.frags = [stat]{0}[lightgray]x střepinových střel:
|
bullet.frags = [stat]{0}[lightgray]x střepinových střel:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x jiskření ~ [stat]{1}[lightgray] poškození
|
bullet.lightning = [stat]{0}[lightgray]x jiskření ~ [stat]{1}[lightgray] poškození
|
||||||
|
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] poškození budov
|
bullet.buildingdamage = [stat]{0}%[lightgray] poškození budov
|
||||||
|
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||||
bullet.shielddamage = [stat]{0}%[lightgray] poškození štítu
|
bullet.shielddamage = [stat]{0}%[lightgray] poškození štítu
|
||||||
bullet.knockback = [stat]{0}[lightgray] odhození[]
|
bullet.knockback = [stat]{0}[lightgray] odhození[]
|
||||||
bullet.pierce = [stat]{0}[lightgray]x průrazné[]
|
bullet.pierce = [stat]{0}[lightgray]x průrazné[]
|
||||||
@@ -1207,6 +1217,7 @@ unit.liquidsecond = kapalin/sekunda
|
|||||||
unit.itemssecond = předmětů/sekunda
|
unit.itemssecond = předmětů/sekunda
|
||||||
unit.liquidunits = jednotek kapalin
|
unit.liquidunits = jednotek kapalin
|
||||||
unit.powerunits = jednotek energie
|
unit.powerunits = jednotek energie
|
||||||
|
unit.powerequilibrium = power equilibrium
|
||||||
unit.heatunits = jednotek tepla
|
unit.heatunits = jednotek tepla
|
||||||
unit.degrees = úhly
|
unit.degrees = úhly
|
||||||
unit.seconds = sekundy
|
unit.seconds = sekundy
|
||||||
@@ -1224,6 +1235,7 @@ unit.billions = mld.
|
|||||||
unit.shots = střely
|
unit.shots = střely
|
||||||
unit.pershot = /střela
|
unit.pershot = /střela
|
||||||
unit.perleg = per leg
|
unit.perleg = per leg
|
||||||
|
unit.perside = per side
|
||||||
category.purpose = Účel
|
category.purpose = Účel
|
||||||
category.general = Všeobecné
|
category.general = Všeobecné
|
||||||
category.power = Energie
|
category.power = Energie
|
||||||
|
|||||||
@@ -1016,7 +1016,6 @@ stat.targetsair = Skyder flyvere
|
|||||||
stat.targetsground = Skyder fodgængere
|
stat.targetsground = Skyder fodgængere
|
||||||
stat.crushdamage = Crush Damage
|
stat.crushdamage = Crush Damage
|
||||||
stat.legsplashdamage = Leg Splash Damage
|
stat.legsplashdamage = Leg Splash Damage
|
||||||
stat.legsplashrange = Leg Splash Range
|
|
||||||
stat.itemsmoved = Bevægelseshastighed
|
stat.itemsmoved = Bevægelseshastighed
|
||||||
stat.launchtime = Tid mellem affyringer
|
stat.launchtime = Tid mellem affyringer
|
||||||
stat.shootrange = Rækkevidde
|
stat.shootrange = Rækkevidde
|
||||||
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Beholdningskapacitet
|
|||||||
stat.memorycapacity = Hukommelseskapacitet
|
stat.memorycapacity = Hukommelseskapacitet
|
||||||
stat.basepowergeneration = Grundlæggende strøm-output
|
stat.basepowergeneration = Grundlæggende strøm-output
|
||||||
stat.productiontime = Produktionstid
|
stat.productiontime = Produktionstid
|
||||||
|
stat.warmuptime = Warmup Time
|
||||||
stat.repairtime = Block Full Repair Time
|
stat.repairtime = Block Full Repair Time
|
||||||
stat.repairspeed = Repair Speed
|
stat.repairspeed = Repair Speed
|
||||||
stat.weapons = Weapons
|
stat.weapons = Weapons
|
||||||
@@ -1075,6 +1075,7 @@ stat.minetier = Mine-niveau
|
|||||||
stat.payloadcapacity = Last-kapacitet
|
stat.payloadcapacity = Last-kapacitet
|
||||||
stat.abilities = Evner
|
stat.abilities = Evner
|
||||||
stat.canboost = Can Boost
|
stat.canboost = Can Boost
|
||||||
|
stat.boostingspeed = Boosting Speed
|
||||||
stat.flying = Flying
|
stat.flying = Flying
|
||||||
stat.ammouse = Ammo Use
|
stat.ammouse = Ammo Use
|
||||||
stat.ammocapacity = Ammo Capacity
|
stat.ammocapacity = Ammo Capacity
|
||||||
@@ -1173,6 +1174,8 @@ bar.activated = Activated
|
|||||||
|
|
||||||
units.processorcontrol = [lightgray]Processor kontrolleret
|
units.processorcontrol = [lightgray]Processor kontrolleret
|
||||||
|
|
||||||
|
weapon.pointdefense = [stat]Point Defense
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] skade
|
bullet.damage = [stat]{0}[lightgray] skade
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] områdeskade ~[stat] {1}[lightgray] felter
|
bullet.splashdamage = [stat]{0}[lightgray] områdeskade ~[stat] {1}[lightgray] felter
|
||||||
bullet.incendiary = [stat]brændfarlig
|
bullet.incendiary = [stat]brændfarlig
|
||||||
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
|||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||||
|
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||||
|
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
|
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
|
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] tilbageslag
|
bullet.knockback = [stat]{0}[lightgray] tilbageslag
|
||||||
bullet.pierce = [stat]{0}[lightgray]x gennemboring
|
bullet.pierce = [stat]{0}[lightgray]x gennemboring
|
||||||
@@ -1207,6 +1217,7 @@ unit.liquidsecond = væskeenheder/sekund
|
|||||||
unit.itemssecond = genstande/sekund
|
unit.itemssecond = genstande/sekund
|
||||||
unit.liquidunits = væskeenheder
|
unit.liquidunits = væskeenheder
|
||||||
unit.powerunits = strømenheder
|
unit.powerunits = strømenheder
|
||||||
|
unit.powerequilibrium = power equilibrium
|
||||||
unit.heatunits = heat units
|
unit.heatunits = heat units
|
||||||
unit.degrees = grader
|
unit.degrees = grader
|
||||||
unit.seconds = sekunder
|
unit.seconds = sekunder
|
||||||
@@ -1224,6 +1235,7 @@ unit.billions = mia
|
|||||||
unit.shots = shots
|
unit.shots = shots
|
||||||
unit.pershot = /shot
|
unit.pershot = /shot
|
||||||
unit.perleg = per leg
|
unit.perleg = per leg
|
||||||
|
unit.perside = per side
|
||||||
category.purpose = Purpose
|
category.purpose = Purpose
|
||||||
category.general = Generel
|
category.general = Generel
|
||||||
category.power = Strøm
|
category.power = Strøm
|
||||||
|
|||||||
@@ -1016,7 +1016,6 @@ stat.targetsair = Visiert Lufteinheiten an
|
|||||||
stat.targetsground = Visiert Bodeneinheiten an
|
stat.targetsground = Visiert Bodeneinheiten an
|
||||||
stat.crushdamage = Crush Damage
|
stat.crushdamage = Crush Damage
|
||||||
stat.legsplashdamage = Leg Splash Damage
|
stat.legsplashdamage = Leg Splash Damage
|
||||||
stat.legsplashrange = Leg Splash Range
|
|
||||||
stat.itemsmoved = Bewegungsgeschwindigkeit
|
stat.itemsmoved = Bewegungsgeschwindigkeit
|
||||||
stat.launchtime = Zeit zwischen Starts
|
stat.launchtime = Zeit zwischen Starts
|
||||||
stat.shootrange = Reichweite
|
stat.shootrange = Reichweite
|
||||||
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Materialkapazität
|
|||||||
stat.memorycapacity = Speicherkapazität
|
stat.memorycapacity = Speicherkapazität
|
||||||
stat.basepowergeneration = Basis-Stromerzeugung
|
stat.basepowergeneration = Basis-Stromerzeugung
|
||||||
stat.productiontime = Produktionszeit
|
stat.productiontime = Produktionszeit
|
||||||
|
stat.warmuptime = Warmup Time
|
||||||
stat.repairtime = Zeit zur vollständigen Reparatur
|
stat.repairtime = Zeit zur vollständigen Reparatur
|
||||||
stat.repairspeed = Heilungsgeschwindigkeit
|
stat.repairspeed = Heilungsgeschwindigkeit
|
||||||
stat.weapons = Waffen
|
stat.weapons = Waffen
|
||||||
@@ -1075,6 +1075,7 @@ stat.minetier = Abbau-Kraft
|
|||||||
stat.payloadcapacity = Einheitenkapazität
|
stat.payloadcapacity = Einheitenkapazität
|
||||||
stat.abilities = Fähigkeiten
|
stat.abilities = Fähigkeiten
|
||||||
stat.canboost = Kann boosten
|
stat.canboost = Kann boosten
|
||||||
|
stat.boostingspeed = Boosting Speed
|
||||||
stat.flying = Flug
|
stat.flying = Flug
|
||||||
stat.ammouse = Muntionsverbrauch
|
stat.ammouse = Muntionsverbrauch
|
||||||
stat.ammocapacity = Munitionskapazität
|
stat.ammocapacity = Munitionskapazität
|
||||||
@@ -1173,6 +1174,8 @@ bar.activated = Activated
|
|||||||
|
|
||||||
units.processorcontrol = [lightgray]Prozessorgesteuert
|
units.processorcontrol = [lightgray]Prozessorgesteuert
|
||||||
|
|
||||||
|
weapon.pointdefense = [stat]Point Defense
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] Schaden
|
bullet.damage = [stat]{0}[lightgray] Schaden
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln
|
bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln
|
||||||
bullet.incendiary = [stat]entzündend
|
bullet.incendiary = [stat]entzündend
|
||||||
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
|||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] Heilungsunterdrückung ~ [stat]{1}[lightgray] Kacheln
|
bullet.suppression = [stat]{0} sec[lightgray] Heilungsunterdrückung ~ [stat]{1}[lightgray] Kacheln
|
||||||
|
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||||
|
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||||
|
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] Intervallgeschosse:
|
bullet.interval = [stat]{0}/sec[lightgray] Intervallgeschosse:
|
||||||
bullet.frags = [stat]{0}[lightgray]x Splittergeschosse:
|
bullet.frags = [stat]{0}[lightgray]x Splittergeschosse:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden
|
bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden
|
||||||
|
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden
|
bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden
|
||||||
|
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] zurückstoßend
|
bullet.knockback = [stat]{0}[lightgray] zurückstoßend
|
||||||
bullet.pierce = [stat]{0}[lightgray]x Durchstechkraft
|
bullet.pierce = [stat]{0}[lightgray]x Durchstechkraft
|
||||||
@@ -1207,6 +1217,7 @@ unit.liquidsecond = Flüssigkeitseinheiten/Sekunde
|
|||||||
unit.itemssecond = Materialeinheiten/Sekunde
|
unit.itemssecond = Materialeinheiten/Sekunde
|
||||||
unit.liquidunits = Flüssigkeitseinheiten
|
unit.liquidunits = Flüssigkeitseinheiten
|
||||||
unit.powerunits = Stromeinheiten
|
unit.powerunits = Stromeinheiten
|
||||||
|
unit.powerequilibrium = power equilibrium
|
||||||
unit.heatunits = Hitzeeinheiten
|
unit.heatunits = Hitzeeinheiten
|
||||||
unit.degrees = Grad
|
unit.degrees = Grad
|
||||||
unit.seconds = Sekunden
|
unit.seconds = Sekunden
|
||||||
@@ -1224,6 +1235,7 @@ unit.billions = Mrd
|
|||||||
unit.shots = Schuss
|
unit.shots = Schuss
|
||||||
unit.pershot = /Schuss
|
unit.pershot = /Schuss
|
||||||
unit.perleg = per leg
|
unit.perleg = per leg
|
||||||
|
unit.perside = per side
|
||||||
category.purpose = Beschreibung
|
category.purpose = Beschreibung
|
||||||
category.general = Allgemeines
|
category.general = Allgemeines
|
||||||
category.power = Strom
|
category.power = Strom
|
||||||
|
|||||||
@@ -1016,7 +1016,6 @@ stat.targetsair = Apunta al aire
|
|||||||
stat.targetsground = Apunta a tierra
|
stat.targetsground = Apunta a tierra
|
||||||
stat.crushdamage = Daño de aplastamiento
|
stat.crushdamage = Daño de aplastamiento
|
||||||
stat.legsplashdamage = Daño de area por pisotón
|
stat.legsplashdamage = Daño de area por pisotón
|
||||||
stat.legsplashrange = Rango de pisotón
|
|
||||||
stat.itemsmoved = Velocidad de movimiento
|
stat.itemsmoved = Velocidad de movimiento
|
||||||
stat.launchtime = Tiempo entre lanzamientos
|
stat.launchtime = Tiempo entre lanzamientos
|
||||||
stat.shootrange = Alcance
|
stat.shootrange = Alcance
|
||||||
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Capacidad de objetos
|
|||||||
stat.memorycapacity = Capacidad de memoria
|
stat.memorycapacity = Capacidad de memoria
|
||||||
stat.basepowergeneration = Generación de energía
|
stat.basepowergeneration = Generación de energía
|
||||||
stat.productiontime = Tiempo de producción
|
stat.productiontime = Tiempo de producción
|
||||||
|
stat.warmuptime = Warmup Time
|
||||||
stat.repairtime = Tiempo de reparación completa de bloques
|
stat.repairtime = Tiempo de reparación completa de bloques
|
||||||
stat.repairspeed = Velocidad de reparación
|
stat.repairspeed = Velocidad de reparación
|
||||||
stat.weapons = Armas
|
stat.weapons = Armas
|
||||||
@@ -1075,6 +1075,7 @@ stat.minetier = Nivel de taladro
|
|||||||
stat.payloadcapacity = Capacidad de transporte
|
stat.payloadcapacity = Capacidad de transporte
|
||||||
stat.abilities = Habilidades
|
stat.abilities = Habilidades
|
||||||
stat.canboost = Puede volar
|
stat.canboost = Puede volar
|
||||||
|
stat.boostingspeed = Boosting Speed
|
||||||
stat.flying = Aéreo
|
stat.flying = Aéreo
|
||||||
stat.ammouse = Uso de munición
|
stat.ammouse = Uso de munición
|
||||||
stat.ammocapacity = Capacidad de munición
|
stat.ammocapacity = Capacidad de munición
|
||||||
@@ -1173,6 +1174,8 @@ bar.activated = Activado
|
|||||||
|
|
||||||
units.processorcontrol = [lightgray]Controlado desde el procesador
|
units.processorcontrol = [lightgray]Controlado desde el procesador
|
||||||
|
|
||||||
|
weapon.pointdefense = [stat]Point Defense
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] daño
|
bullet.damage = [stat]{0}[lightgray] daño
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] daño en área ~[stat] {1}[lightgray] bloques
|
bullet.splashdamage = [stat]{0}[lightgray] daño en área ~[stat] {1}[lightgray] bloques
|
||||||
bullet.incendiary = [stat]incendiaria
|
bullet.incendiary = [stat]incendiaria
|
||||||
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] perforación de armadura
|
|||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armadura
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armadura
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] daño límite
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] daño límite
|
||||||
bullet.suppression = [stat]{0} seg[lightgray] supresión de reparación ~ [stat]{1}[lightgray] casillas
|
bullet.suppression = [stat]{0} seg[lightgray] supresión de reparación ~ [stat]{1}[lightgray] casillas
|
||||||
|
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||||
|
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||||
|
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||||
bullet.interval = [stat]{0}/seg[lightgray] balas por intervalo:
|
bullet.interval = [stat]{0}/seg[lightgray] balas por intervalo:
|
||||||
bullet.frags = [stat]{0}[lightgray]x proyectiles fragmentados:
|
bullet.frags = [stat]{0}[lightgray]x proyectiles fragmentados:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x rayos ~ [stat]{1}[lightgray] daño
|
bullet.lightning = [stat]{0}[lightgray]x rayos ~ [stat]{1}[lightgray] daño
|
||||||
|
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] daño a estructuras
|
bullet.buildingdamage = [stat]{0}%[lightgray] daño a estructuras
|
||||||
|
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||||
bullet.shielddamage = [stat]{0}%[lightgray] daño a escudo
|
bullet.shielddamage = [stat]{0}%[lightgray] daño a escudo
|
||||||
bullet.knockback = [stat]{0}[lightgray] empuje
|
bullet.knockback = [stat]{0}[lightgray] empuje
|
||||||
bullet.pierce = [stat]{0}[lightgray]x perforación
|
bullet.pierce = [stat]{0}[lightgray]x perforación
|
||||||
@@ -1207,6 +1217,7 @@ unit.liquidsecond = unidades de líquido/segundo
|
|||||||
unit.itemssecond = objetos/segundo
|
unit.itemssecond = objetos/segundo
|
||||||
unit.liquidunits = unidades de líquido
|
unit.liquidunits = unidades de líquido
|
||||||
unit.powerunits = unidades de energía
|
unit.powerunits = unidades de energía
|
||||||
|
unit.powerequilibrium = power equilibrium
|
||||||
unit.heatunits = unidades de calor
|
unit.heatunits = unidades de calor
|
||||||
unit.degrees = grados
|
unit.degrees = grados
|
||||||
unit.seconds = segundos
|
unit.seconds = segundos
|
||||||
@@ -1224,6 +1235,7 @@ unit.billions = B
|
|||||||
unit.shots = shots
|
unit.shots = shots
|
||||||
unit.pershot = /disparo
|
unit.pershot = /disparo
|
||||||
unit.perleg = por pata
|
unit.perleg = por pata
|
||||||
|
unit.perside = per side
|
||||||
category.purpose = Objetivo
|
category.purpose = Objetivo
|
||||||
category.general = General
|
category.general = General
|
||||||
category.power = Energía
|
category.power = Energía
|
||||||
|
|||||||
@@ -1016,7 +1016,6 @@ stat.targetsair = Sihib õhku
|
|||||||
stat.targetsground = Sihib maapinnale
|
stat.targetsground = Sihib maapinnale
|
||||||
stat.crushdamage = Crush Damage
|
stat.crushdamage = Crush Damage
|
||||||
stat.legsplashdamage = Leg Splash Damage
|
stat.legsplashdamage = Leg Splash Damage
|
||||||
stat.legsplashrange = Leg Splash Range
|
|
||||||
stat.itemsmoved = Transportimise kiirus
|
stat.itemsmoved = Transportimise kiirus
|
||||||
stat.launchtime = Aeg lendutõusude vahel
|
stat.launchtime = Aeg lendutõusude vahel
|
||||||
stat.shootrange = Ulatus
|
stat.shootrange = Ulatus
|
||||||
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Ressursside mahutavus
|
|||||||
stat.memorycapacity = Memory Capacity
|
stat.memorycapacity = Memory Capacity
|
||||||
stat.basepowergeneration = Energiatootlus
|
stat.basepowergeneration = Energiatootlus
|
||||||
stat.productiontime = Tootmisaeg
|
stat.productiontime = Tootmisaeg
|
||||||
|
stat.warmuptime = Warmup Time
|
||||||
stat.repairtime = Täieliku parandamise aeg
|
stat.repairtime = Täieliku parandamise aeg
|
||||||
stat.repairspeed = Repair Speed
|
stat.repairspeed = Repair Speed
|
||||||
stat.weapons = Weapons
|
stat.weapons = Weapons
|
||||||
@@ -1075,6 +1075,7 @@ stat.minetier = Mine Tier
|
|||||||
stat.payloadcapacity = Payload Capacity
|
stat.payloadcapacity = Payload Capacity
|
||||||
stat.abilities = Abilities
|
stat.abilities = Abilities
|
||||||
stat.canboost = Can Boost
|
stat.canboost = Can Boost
|
||||||
|
stat.boostingspeed = Boosting Speed
|
||||||
stat.flying = Flying
|
stat.flying = Flying
|
||||||
stat.ammouse = Ammo Use
|
stat.ammouse = Ammo Use
|
||||||
stat.ammocapacity = Ammo Capacity
|
stat.ammocapacity = Ammo Capacity
|
||||||
@@ -1173,6 +1174,8 @@ bar.activated = Activated
|
|||||||
|
|
||||||
units.processorcontrol = [lightgray]Processor Controlled
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
|
weapon.pointdefense = [stat]Point Defense
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] hävituspunkti
|
bullet.damage = [stat]{0}[lightgray] hävituspunkti
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray] blokki
|
bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray] blokki
|
||||||
bullet.incendiary = [stat]süttiv
|
bullet.incendiary = [stat]süttiv
|
||||||
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
|||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||||
|
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||||
|
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
|
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
|
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray]x tagasilöögi kordaja
|
bullet.knockback = [stat]{0}[lightgray]x tagasilöögi kordaja
|
||||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
@@ -1207,6 +1217,7 @@ unit.liquidsecond = vedelikuühikut/s
|
|||||||
unit.itemssecond = ressursiühikut/s
|
unit.itemssecond = ressursiühikut/s
|
||||||
unit.liquidunits = vedelikuühikut
|
unit.liquidunits = vedelikuühikut
|
||||||
unit.powerunits = energiaühikut
|
unit.powerunits = energiaühikut
|
||||||
|
unit.powerequilibrium = power equilibrium
|
||||||
unit.heatunits = heat units
|
unit.heatunits = heat units
|
||||||
unit.degrees = kraadi
|
unit.degrees = kraadi
|
||||||
unit.seconds = s
|
unit.seconds = s
|
||||||
@@ -1224,6 +1235,7 @@ unit.billions = b
|
|||||||
unit.shots = shots
|
unit.shots = shots
|
||||||
unit.pershot = /shot
|
unit.pershot = /shot
|
||||||
unit.perleg = per leg
|
unit.perleg = per leg
|
||||||
|
unit.perside = per side
|
||||||
category.purpose = Purpose
|
category.purpose = Purpose
|
||||||
category.general = Üldinfo
|
category.general = Üldinfo
|
||||||
category.power = Energia
|
category.power = Energia
|
||||||
|
|||||||
@@ -1016,7 +1016,6 @@ stat.targetsair = Airera tirokatzen du
|
|||||||
stat.targetsground = Lurrera tirokatzen du
|
stat.targetsground = Lurrera tirokatzen du
|
||||||
stat.crushdamage = Zapalketak eragindako kaltea
|
stat.crushdamage = Zapalketak eragindako kaltea
|
||||||
stat.legsplashdamage = Hanketako zipriztinek eragindako kalteak.
|
stat.legsplashdamage = Hanketako zipriztinek eragindako kalteak.
|
||||||
stat.legsplashrange = Zango-zipriztinen eremua
|
|
||||||
stat.itemsmoved = Garraio-abiadura
|
stat.itemsmoved = Garraio-abiadura
|
||||||
stat.launchtime = Egozketen arteko denbora
|
stat.launchtime = Egozketen arteko denbora
|
||||||
stat.shootrange = Irismena
|
stat.shootrange = Irismena
|
||||||
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Elementu-edukiera
|
|||||||
stat.memorycapacity = Memoria kapazitatea
|
stat.memorycapacity = Memoria kapazitatea
|
||||||
stat.basepowergeneration = Oinarrizko energia sorrera
|
stat.basepowergeneration = Oinarrizko energia sorrera
|
||||||
stat.productiontime = Eraikitze denbora
|
stat.productiontime = Eraikitze denbora
|
||||||
|
stat.warmuptime = Warmup Time
|
||||||
stat.repairtime = Blokearen konpontze denbora osoa
|
stat.repairtime = Blokearen konpontze denbora osoa
|
||||||
stat.repairspeed = Konponketa abiadura
|
stat.repairspeed = Konponketa abiadura
|
||||||
stat.weapons = Armak
|
stat.weapons = Armak
|
||||||
@@ -1075,6 +1075,7 @@ stat.minetier = Meategiko maila
|
|||||||
stat.payloadcapacity = Karga gaitasun erabilgarria
|
stat.payloadcapacity = Karga gaitasun erabilgarria
|
||||||
stat.abilities = Gaitasunak
|
stat.abilities = Gaitasunak
|
||||||
stat.canboost = Bultzada eman dezake
|
stat.canboost = Bultzada eman dezake
|
||||||
|
stat.boostingspeed = Boosting Speed
|
||||||
stat.flying = Hegan
|
stat.flying = Hegan
|
||||||
stat.ammouse = Munizioaren erabilera
|
stat.ammouse = Munizioaren erabilera
|
||||||
stat.ammocapacity = Munizio kapazitatea
|
stat.ammocapacity = Munizio kapazitatea
|
||||||
@@ -1173,6 +1174,8 @@ bar.activated = Activated
|
|||||||
|
|
||||||
units.processorcontrol = [lightgray]Prozesadorea kontrolatua
|
units.processorcontrol = [lightgray]Prozesadorea kontrolatua
|
||||||
|
|
||||||
|
weapon.pointdefense = [stat]Point Defense
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] kalte
|
bullet.damage = [stat]{0}[lightgray] kalte
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray] lauza
|
bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray] lauza
|
||||||
bullet.incendiary = [stat]su-eragilea
|
bullet.incendiary = [stat]su-eragilea
|
||||||
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
|||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] kalteen muga
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] kalteen muga
|
||||||
bullet.suppression = [stat]{0} seg[lightgray] konponketa kentzea ~ [stat]{1}[lightgray] teilak
|
bullet.suppression = [stat]{0} seg[lightgray] konponketa kentzea ~ [stat]{1}[lightgray] teilak
|
||||||
|
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||||
|
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||||
|
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||||
bullet.interval = [stat]{0}/seg[lightgray] tarteko balak:
|
bullet.interval = [stat]{0}/seg[lightgray] tarteko balak:
|
||||||
bullet.frags = [stat]{0}[lightgray]x zatiketa balak:
|
bullet.frags = [stat]{0}[lightgray]x zatiketa balak:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x tximista ~ [stat]{1}[lightgray] kaltea
|
bullet.lightning = [stat]{0}[lightgray]x tximista ~ [stat]{1}[lightgray] kaltea
|
||||||
|
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] eraikuntza kalteak
|
bullet.buildingdamage = [stat]{0}%[lightgray] eraikuntza kalteak
|
||||||
|
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||||
bullet.shielddamage = [stat]{0}%[lightgray] ezkutu kalteak
|
bullet.shielddamage = [stat]{0}%[lightgray] ezkutu kalteak
|
||||||
bullet.knockback = [stat]{0}[lightgray] kontusioa
|
bullet.knockback = [stat]{0}[lightgray] kontusioa
|
||||||
bullet.pierce = [stat]{0}[lightgray]x zulatu
|
bullet.pierce = [stat]{0}[lightgray]x zulatu
|
||||||
@@ -1207,6 +1217,7 @@ unit.liquidsecond = likido unitate/segundoko
|
|||||||
unit.itemssecond = elementu/segundoko
|
unit.itemssecond = elementu/segundoko
|
||||||
unit.liquidunits = likido unitate
|
unit.liquidunits = likido unitate
|
||||||
unit.powerunits = energia unitate
|
unit.powerunits = energia unitate
|
||||||
|
unit.powerequilibrium = power equilibrium
|
||||||
unit.heatunits = berotze unitateak
|
unit.heatunits = berotze unitateak
|
||||||
unit.degrees = grado
|
unit.degrees = grado
|
||||||
unit.seconds = segundo
|
unit.seconds = segundo
|
||||||
@@ -1224,6 +1235,7 @@ unit.billions = b
|
|||||||
unit.shots = tiroak
|
unit.shots = tiroak
|
||||||
unit.pershot = /tiroko
|
unit.pershot = /tiroko
|
||||||
unit.perleg = hankako
|
unit.perleg = hankako
|
||||||
|
unit.perside = per side
|
||||||
category.purpose = Helburua
|
category.purpose = Helburua
|
||||||
category.general = Orokorra
|
category.general = Orokorra
|
||||||
category.power = Energia
|
category.power = Energia
|
||||||
|
|||||||
@@ -1016,7 +1016,6 @@ stat.targetsair = Hyökkää ilmaan
|
|||||||
stat.targetsground = Hyökkää maahan
|
stat.targetsground = Hyökkää maahan
|
||||||
stat.crushdamage = Crush Damage
|
stat.crushdamage = Crush Damage
|
||||||
stat.legsplashdamage = Leg Splash Damage
|
stat.legsplashdamage = Leg Splash Damage
|
||||||
stat.legsplashrange = Leg Splash Range
|
|
||||||
stat.itemsmoved = Liikkumisnopeus
|
stat.itemsmoved = Liikkumisnopeus
|
||||||
stat.launchtime = Aika laukaisujen välillä
|
stat.launchtime = Aika laukaisujen välillä
|
||||||
stat.shootrange = Kantama
|
stat.shootrange = Kantama
|
||||||
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Tavarakapasiteetti
|
|||||||
stat.memorycapacity = Muistikapasiteetti
|
stat.memorycapacity = Muistikapasiteetti
|
||||||
stat.basepowergeneration = Perus energiantuotto
|
stat.basepowergeneration = Perus energiantuotto
|
||||||
stat.productiontime = Tuotantoaika
|
stat.productiontime = Tuotantoaika
|
||||||
|
stat.warmuptime = Warmup Time
|
||||||
stat.repairtime = Kokonaisen palikan korjausaika
|
stat.repairtime = Kokonaisen palikan korjausaika
|
||||||
stat.repairspeed = Korjausnopeus
|
stat.repairspeed = Korjausnopeus
|
||||||
stat.weapons = Aseet
|
stat.weapons = Aseet
|
||||||
@@ -1075,6 +1075,7 @@ stat.minetier = Kaivuutaso
|
|||||||
stat.payloadcapacity = Lastikapasiteetti
|
stat.payloadcapacity = Lastikapasiteetti
|
||||||
stat.abilities = Erikoisvoimat
|
stat.abilities = Erikoisvoimat
|
||||||
stat.canboost = Voi tehostaa
|
stat.canboost = Voi tehostaa
|
||||||
|
stat.boostingspeed = Boosting Speed
|
||||||
stat.flying = Lentävä
|
stat.flying = Lentävä
|
||||||
stat.ammouse = Ammusten käyttö
|
stat.ammouse = Ammusten käyttö
|
||||||
stat.ammocapacity = Ammo Capacity
|
stat.ammocapacity = Ammo Capacity
|
||||||
@@ -1173,6 +1174,8 @@ bar.activated = Activated
|
|||||||
|
|
||||||
units.processorcontrol = [lightgray]Prosessorin hallitsema
|
units.processorcontrol = [lightgray]Prosessorin hallitsema
|
||||||
|
|
||||||
|
weapon.pointdefense = [stat]Point Defense
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] Vahinko
|
bullet.damage = [stat]{0}[lightgray] Vahinko
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] palikkaa
|
bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] palikkaa
|
||||||
bullet.incendiary = [stat]sytyttävä
|
bullet.incendiary = [stat]sytyttävä
|
||||||
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
|||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||||
|
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||||
|
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x sirpaleammuksia:
|
bullet.frags = [stat]{0}[lightgray]x sirpaleammuksia:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x salama ~ [stat]{1}[lightgray] vahinkoa
|
bullet.lightning = [stat]{0}[lightgray]x salama ~ [stat]{1}[lightgray] vahinkoa
|
||||||
|
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] vahinko rakennuksiin
|
bullet.buildingdamage = [stat]{0}%[lightgray] vahinko rakennuksiin
|
||||||
|
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] tönäisy
|
bullet.knockback = [stat]{0}[lightgray] tönäisy
|
||||||
bullet.pierce = [stat]{0}[lightgray]x lävistys
|
bullet.pierce = [stat]{0}[lightgray]x lävistys
|
||||||
@@ -1207,6 +1217,7 @@ unit.liquidsecond = nesteyksikköä/sekunti
|
|||||||
unit.itemssecond = esinettä/sekunti
|
unit.itemssecond = esinettä/sekunti
|
||||||
unit.liquidunits = nesteyksikköä
|
unit.liquidunits = nesteyksikköä
|
||||||
unit.powerunits = energiayksikköä
|
unit.powerunits = energiayksikköä
|
||||||
|
unit.powerequilibrium = power equilibrium
|
||||||
unit.heatunits = lämpöyksikköä
|
unit.heatunits = lämpöyksikköä
|
||||||
unit.degrees = astetta
|
unit.degrees = astetta
|
||||||
unit.seconds = sekunttia
|
unit.seconds = sekunttia
|
||||||
@@ -1224,6 +1235,7 @@ unit.billions = mrd
|
|||||||
unit.shots = shots
|
unit.shots = shots
|
||||||
unit.pershot = /laukaisu
|
unit.pershot = /laukaisu
|
||||||
unit.perleg = per leg
|
unit.perleg = per leg
|
||||||
|
unit.perside = per side
|
||||||
category.purpose = Tarkoitus
|
category.purpose = Tarkoitus
|
||||||
category.general = Yleinen
|
category.general = Yleinen
|
||||||
category.power = Energia
|
category.power = Energia
|
||||||
|
|||||||
@@ -1016,7 +1016,6 @@ stat.targetsair = Tinatarget ng mga Air
|
|||||||
stat.targetsground = Tinatarget ng mga Ground
|
stat.targetsground = Tinatarget ng mga Ground
|
||||||
stat.crushdamage = Crush Damage
|
stat.crushdamage = Crush Damage
|
||||||
stat.legsplashdamage = Leg Splash Damage
|
stat.legsplashdamage = Leg Splash Damage
|
||||||
stat.legsplashrange = Leg Splash Range
|
|
||||||
stat.itemsmoved = Bilis ng Pag-galaw
|
stat.itemsmoved = Bilis ng Pag-galaw
|
||||||
stat.launchtime = Oras sa pagitan ng mga launches
|
stat.launchtime = Oras sa pagitan ng mga launches
|
||||||
stat.shootrange = Saklaw
|
stat.shootrange = Saklaw
|
||||||
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Kapasidad ng mga Aytem
|
|||||||
stat.memorycapacity = Kapasidad ng Memorya
|
stat.memorycapacity = Kapasidad ng Memorya
|
||||||
stat.basepowergeneration = Pagbuo ng Kuryente
|
stat.basepowergeneration = Pagbuo ng Kuryente
|
||||||
stat.productiontime = Oras ng Produksyon
|
stat.productiontime = Oras ng Produksyon
|
||||||
|
stat.warmuptime = Warmup Time
|
||||||
stat.repairtime = Block Full Repair Time
|
stat.repairtime = Block Full Repair Time
|
||||||
stat.repairspeed = Bilis ng pagkumpuni
|
stat.repairspeed = Bilis ng pagkumpuni
|
||||||
stat.weapons = Armas
|
stat.weapons = Armas
|
||||||
@@ -1075,6 +1075,7 @@ stat.minetier = Mine Tier
|
|||||||
stat.payloadcapacity = Kapasidad ng Payload
|
stat.payloadcapacity = Kapasidad ng Payload
|
||||||
stat.abilities = Mga Abilidad
|
stat.abilities = Mga Abilidad
|
||||||
stat.canboost = Maaaring Magpalakas
|
stat.canboost = Maaaring Magpalakas
|
||||||
|
stat.boostingspeed = Boosting Speed
|
||||||
stat.flying = Maaring Maglipad
|
stat.flying = Maaring Maglipad
|
||||||
stat.ammouse = Paggamit ng Bala
|
stat.ammouse = Paggamit ng Bala
|
||||||
stat.ammocapacity = Kapasidad ng Bala
|
stat.ammocapacity = Kapasidad ng Bala
|
||||||
@@ -1173,6 +1174,8 @@ bar.activated = Activated
|
|||||||
|
|
||||||
units.processorcontrol = [lightgray]Processor Controlled
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
|
weapon.pointdefense = [stat]Point Defense
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] damage
|
bullet.damage = [stat]{0}[lightgray] damage
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
|||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||||
|
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||||
|
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
|
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
|
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
@@ -1207,6 +1217,7 @@ unit.liquidsecond = mga yunit ng likido/segundo
|
|||||||
unit.itemssecond = aytem/segundo
|
unit.itemssecond = aytem/segundo
|
||||||
unit.liquidunits = mga yunit ng likido
|
unit.liquidunits = mga yunit ng likido
|
||||||
unit.powerunits = mga yunit ng kuryente
|
unit.powerunits = mga yunit ng kuryente
|
||||||
|
unit.powerequilibrium = power equilibrium
|
||||||
unit.heatunits = mga yunit ng init
|
unit.heatunits = mga yunit ng init
|
||||||
unit.degrees = digri
|
unit.degrees = digri
|
||||||
unit.seconds = segundo
|
unit.seconds = segundo
|
||||||
@@ -1224,6 +1235,7 @@ unit.billions = bil
|
|||||||
unit.shots = shots
|
unit.shots = shots
|
||||||
unit.pershot = /shot
|
unit.pershot = /shot
|
||||||
unit.perleg = per leg
|
unit.perleg = per leg
|
||||||
|
unit.perside = per side
|
||||||
category.purpose = Ang Purpose
|
category.purpose = Ang Purpose
|
||||||
category.general = Pangkalahatan
|
category.general = Pangkalahatan
|
||||||
category.power = Kuryente
|
category.power = Kuryente
|
||||||
|
|||||||
@@ -1016,7 +1016,6 @@ stat.targetsair = Cibles Aériennes
|
|||||||
stat.targetsground = Cibles Terrestres
|
stat.targetsground = Cibles Terrestres
|
||||||
stat.crushdamage = Crush Damage
|
stat.crushdamage = Crush Damage
|
||||||
stat.legsplashdamage = Leg Splash Damage
|
stat.legsplashdamage = Leg Splash Damage
|
||||||
stat.legsplashrange = Leg Splash Range
|
|
||||||
stat.itemsmoved = Vitesse de Déplacement
|
stat.itemsmoved = Vitesse de Déplacement
|
||||||
stat.launchtime = Temps entre chaque lancement
|
stat.launchtime = Temps entre chaque lancement
|
||||||
stat.shootrange = Portée de tir
|
stat.shootrange = Portée de tir
|
||||||
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Stockage
|
|||||||
stat.memorycapacity = Mémoire
|
stat.memorycapacity = Mémoire
|
||||||
stat.basepowergeneration = Production d'énergie de Base
|
stat.basepowergeneration = Production d'énergie de Base
|
||||||
stat.productiontime = Durée de production
|
stat.productiontime = Durée de production
|
||||||
|
stat.warmuptime = Warmup Time
|
||||||
stat.repairtime = Durée de réparation complète d'un Bloc
|
stat.repairtime = Durée de réparation complète d'un Bloc
|
||||||
stat.repairspeed = Vitesse de réparation
|
stat.repairspeed = Vitesse de réparation
|
||||||
stat.weapons = Armes
|
stat.weapons = Armes
|
||||||
@@ -1075,6 +1075,7 @@ stat.minetier = Niveau de minage
|
|||||||
stat.payloadcapacity = Capacité de chargement
|
stat.payloadcapacity = Capacité de chargement
|
||||||
stat.abilities = Habilités
|
stat.abilities = Habilités
|
||||||
stat.canboost = Boost
|
stat.canboost = Boost
|
||||||
|
stat.boostingspeed = Boosting Speed
|
||||||
stat.flying = Unité volante
|
stat.flying = Unité volante
|
||||||
stat.ammouse = Utilisation de munitions
|
stat.ammouse = Utilisation de munitions
|
||||||
stat.ammocapacity = Ammo Capacity
|
stat.ammocapacity = Ammo Capacity
|
||||||
@@ -1173,6 +1174,8 @@ bar.activated = Activated
|
|||||||
|
|
||||||
units.processorcontrol = [lightgray]Contrôlé par un processeur.
|
units.processorcontrol = [lightgray]Contrôlé par un processeur.
|
||||||
|
|
||||||
|
weapon.pointdefense = [stat]Point Defense
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] dégâts
|
bullet.damage = [stat]{0}[lightgray] dégâts
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgray] blocs
|
bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgray] blocs
|
||||||
bullet.incendiary = [stat]incendiaire
|
bullet.incendiary = [stat]incendiaire
|
||||||
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
|||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dégâts
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dégâts
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] suppression de soins ~ [stat]{1}[lightgray] blocs
|
bullet.suppression = [stat]{0} sec[lightgray] suppression de soins ~ [stat]{1}[lightgray] blocs
|
||||||
|
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||||
|
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||||
|
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] Balle secondaire:
|
bullet.interval = [stat]{0}/sec[lightgray] Balle secondaire:
|
||||||
bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation:
|
bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts
|
bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts
|
||||||
|
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments
|
bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments
|
||||||
|
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] recul
|
bullet.knockback = [stat]{0}[lightgray] recul
|
||||||
bullet.pierce = [stat]{0}[lightgray]x perçant
|
bullet.pierce = [stat]{0}[lightgray]x perçant
|
||||||
@@ -1207,6 +1217,7 @@ unit.liquidsecond = unités de liquide/seconde
|
|||||||
unit.itemssecond = objets/seconde
|
unit.itemssecond = objets/seconde
|
||||||
unit.liquidunits = unités de liquide
|
unit.liquidunits = unités de liquide
|
||||||
unit.powerunits = unités d'énergie
|
unit.powerunits = unités d'énergie
|
||||||
|
unit.powerequilibrium = power equilibrium
|
||||||
unit.heatunits = unités de température
|
unit.heatunits = unités de température
|
||||||
unit.degrees = degrés
|
unit.degrees = degrés
|
||||||
unit.seconds = sec
|
unit.seconds = sec
|
||||||
@@ -1224,6 +1235,7 @@ unit.billions = Md
|
|||||||
unit.shots = tirs
|
unit.shots = tirs
|
||||||
unit.pershot = /tirs
|
unit.pershot = /tirs
|
||||||
unit.perleg = per leg
|
unit.perleg = per leg
|
||||||
|
unit.perside = per side
|
||||||
category.purpose = Description
|
category.purpose = Description
|
||||||
category.general = Caractéristiques
|
category.general = Caractéristiques
|
||||||
category.power = Énergie
|
category.power = Énergie
|
||||||
|
|||||||
@@ -1016,7 +1016,6 @@ stat.targetsair = Légi célpontok
|
|||||||
stat.targetsground = Földi célpontok
|
stat.targetsground = Földi célpontok
|
||||||
stat.crushdamage = Zúzó sebzés
|
stat.crushdamage = Zúzó sebzés
|
||||||
stat.legsplashdamage = Lábbal okozott területsebzés
|
stat.legsplashdamage = Lábbal okozott területsebzés
|
||||||
stat.legsplashrange = Lábbal okozott területsebzés hatótávolsága
|
|
||||||
stat.itemsmoved = Szállítási sebesség
|
stat.itemsmoved = Szállítási sebesség
|
||||||
stat.launchtime = Kilövések közötti idő
|
stat.launchtime = Kilövések közötti idő
|
||||||
stat.shootrange = Hatótávolság
|
stat.shootrange = Hatótávolság
|
||||||
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Nyersanyag-kapacitás
|
|||||||
stat.memorycapacity = Memóriakapacitás
|
stat.memorycapacity = Memóriakapacitás
|
||||||
stat.basepowergeneration = Alap áramtermelés
|
stat.basepowergeneration = Alap áramtermelés
|
||||||
stat.productiontime = Gyártási idő
|
stat.productiontime = Gyártási idő
|
||||||
|
stat.warmuptime = Warmup Time
|
||||||
stat.repairtime = Teljes javítási idő
|
stat.repairtime = Teljes javítási idő
|
||||||
stat.repairspeed = Javítási sebesség
|
stat.repairspeed = Javítási sebesség
|
||||||
stat.weapons = Fegyverek
|
stat.weapons = Fegyverek
|
||||||
@@ -1075,6 +1075,7 @@ stat.minetier = Termelési szint
|
|||||||
stat.payloadcapacity = Raktérkapacitás
|
stat.payloadcapacity = Raktérkapacitás
|
||||||
stat.abilities = Képességek
|
stat.abilities = Képességek
|
||||||
stat.canboost = Erősíthető
|
stat.canboost = Erősíthető
|
||||||
|
stat.boostingspeed = Boosting Speed
|
||||||
stat.flying = Repül
|
stat.flying = Repül
|
||||||
stat.ammouse = Lőszerhasználat
|
stat.ammouse = Lőszerhasználat
|
||||||
stat.ammocapacity = Lőszerkapacitás
|
stat.ammocapacity = Lőszerkapacitás
|
||||||
@@ -1173,6 +1174,8 @@ bar.activated = Activated
|
|||||||
|
|
||||||
units.processorcontrol = [lightgray]Processzorvezérelt
|
units.processorcontrol = [lightgray]Processzorvezérelt
|
||||||
|
|
||||||
|
weapon.pointdefense = [stat]Point Defense
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] sebzés
|
bullet.damage = [stat]{0}[lightgray] sebzés
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] területi sebzés ~[stat] {1}[lightgray] mező
|
bullet.splashdamage = [stat]{0}[lightgray] területi sebzés ~[stat] {1}[lightgray] mező
|
||||||
bullet.incendiary = [stat]gyújtó
|
bullet.incendiary = [stat]gyújtó
|
||||||
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
|||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] sebzési határérték
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] sebzési határérték
|
||||||
bullet.suppression = [stat]{0} mp[lightgray] javításelnyomás ~[stat]{1}[lightgray] mező
|
bullet.suppression = [stat]{0} mp[lightgray] javításelnyomás ~[stat]{1}[lightgray] mező
|
||||||
|
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||||
|
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||||
|
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||||
bullet.interval = [stat]{0}/mp[lightgray] gyakoriságú lövedékek:
|
bullet.interval = [stat]{0}/mp[lightgray] gyakoriságú lövedékek:
|
||||||
bullet.frags = [stat]{0}[lightgray]db repeszlövedék:
|
bullet.frags = [stat]{0}[lightgray]db repeszlövedék:
|
||||||
bullet.lightning = [stat]{0}[lightgray]db villámcsapás ~[stat]{1}[lightgray] sebzés
|
bullet.lightning = [stat]{0}[lightgray]db villámcsapás ~[stat]{1}[lightgray] sebzés
|
||||||
|
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] épületsebzés
|
bullet.buildingdamage = [stat]{0}%[lightgray] épületsebzés
|
||||||
|
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||||
bullet.shielddamage = [stat]{0}%[lightgray] pajzssebzés
|
bullet.shielddamage = [stat]{0}%[lightgray] pajzssebzés
|
||||||
bullet.knockback = [stat]{0}[lightgray] hátralökés
|
bullet.knockback = [stat]{0}[lightgray] hátralökés
|
||||||
bullet.pierce = [stat]{0}[lightgray]x átütő erő
|
bullet.pierce = [stat]{0}[lightgray]x átütő erő
|
||||||
@@ -1207,6 +1217,7 @@ unit.liquidsecond = folyadékegység/mp
|
|||||||
unit.itemssecond = nyersanyag/mp
|
unit.itemssecond = nyersanyag/mp
|
||||||
unit.liquidunits = folyadékegység
|
unit.liquidunits = folyadékegység
|
||||||
unit.powerunits = áramegység
|
unit.powerunits = áramegység
|
||||||
|
unit.powerequilibrium = power equilibrium
|
||||||
unit.heatunits = hőegység
|
unit.heatunits = hőegység
|
||||||
unit.degrees = fok
|
unit.degrees = fok
|
||||||
unit.seconds = másodperc
|
unit.seconds = másodperc
|
||||||
@@ -1224,6 +1235,7 @@ unit.billions = Mrd
|
|||||||
unit.shots = lövés
|
unit.shots = lövés
|
||||||
unit.pershot = /lövés
|
unit.pershot = /lövés
|
||||||
unit.perleg = /láb
|
unit.perleg = /láb
|
||||||
|
unit.perside = per side
|
||||||
category.purpose = Rendeltetés
|
category.purpose = Rendeltetés
|
||||||
category.general = Általános
|
category.general = Általános
|
||||||
category.power = Áram
|
category.power = Áram
|
||||||
|
|||||||
@@ -1016,7 +1016,6 @@ stat.targetsair = Target Udara
|
|||||||
stat.targetsground = Target Darat
|
stat.targetsground = Target Darat
|
||||||
stat.crushdamage = Damage Benturan
|
stat.crushdamage = Damage Benturan
|
||||||
stat.legsplashdamage = Damage Percikan Kaki
|
stat.legsplashdamage = Damage Percikan Kaki
|
||||||
stat.legsplashrange = Jarak Percikan Kaki
|
|
||||||
stat.itemsmoved = Kecepatan Barang
|
stat.itemsmoved = Kecepatan Barang
|
||||||
stat.launchtime = Selang Waktu Peluncuran
|
stat.launchtime = Selang Waktu Peluncuran
|
||||||
stat.shootrange = Jarak
|
stat.shootrange = Jarak
|
||||||
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Kapasitas Item
|
|||||||
stat.memorycapacity = Kapasitas Memori
|
stat.memorycapacity = Kapasitas Memori
|
||||||
stat.basepowergeneration = Produksi Tenaga Dasar
|
stat.basepowergeneration = Produksi Tenaga Dasar
|
||||||
stat.productiontime = Waktu Produksi
|
stat.productiontime = Waktu Produksi
|
||||||
|
stat.warmuptime = Warmup Time
|
||||||
stat.repairtime = Waktu Penuh Perbaikan Blok
|
stat.repairtime = Waktu Penuh Perbaikan Blok
|
||||||
stat.repairspeed = Kecepatan Perbaikan
|
stat.repairspeed = Kecepatan Perbaikan
|
||||||
stat.weapons = Senjata
|
stat.weapons = Senjata
|
||||||
@@ -1075,6 +1075,7 @@ stat.minetier = Tingkat Tambang
|
|||||||
stat.payloadcapacity = Kapasitas Muatan
|
stat.payloadcapacity = Kapasitas Muatan
|
||||||
stat.abilities = Kemampuan
|
stat.abilities = Kemampuan
|
||||||
stat.canboost = Memiliki Pendorong
|
stat.canboost = Memiliki Pendorong
|
||||||
|
stat.boostingspeed = Boosting Speed
|
||||||
stat.flying = Terbang
|
stat.flying = Terbang
|
||||||
stat.ammouse = Penggunaan Amunisi
|
stat.ammouse = Penggunaan Amunisi
|
||||||
stat.ammocapacity = Kapasitas Amunisi
|
stat.ammocapacity = Kapasitas Amunisi
|
||||||
@@ -1173,6 +1174,8 @@ bar.activated = Aktif
|
|||||||
|
|
||||||
units.processorcontrol = [lightgray]Dikendalikan Prosesor
|
units.processorcontrol = [lightgray]Dikendalikan Prosesor
|
||||||
|
|
||||||
|
weapon.pointdefense = [stat]Point Defense
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] damage
|
bullet.damage = [stat]{0}[lightgray] damage
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] damage percikan~[stat] {1}[lightgray] ubin
|
bullet.splashdamage = [stat]{0}[lightgray] damage percikan~[stat] {1}[lightgray] ubin
|
||||||
bullet.incendiary = [stat]membakar
|
bullet.incendiary = [stat]membakar
|
||||||
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] menembus pelindung
|
|||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-pelindung
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-pelindung
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] batas damage
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] batas damage
|
||||||
bullet.suppression = [stat]{0}[lightgray] detik penahan perbaikan ~ [stat]{1}[lightgray] ubin
|
bullet.suppression = [stat]{0}[lightgray] detik penahan perbaikan ~ [stat]{1}[lightgray] ubin
|
||||||
|
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||||
|
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||||
|
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||||
bullet.interval = [stat]{0}/detik[lightgray] jarak antar peluru:
|
bullet.interval = [stat]{0}/detik[lightgray] jarak antar peluru:
|
||||||
bullet.frags = [stat]{0}[lightgray]x pecahan:
|
bullet.frags = [stat]{0}[lightgray]x pecahan:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x petir ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x petir ~ [stat]{1}[lightgray] damage
|
||||||
|
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] damage bangunan
|
bullet.buildingdamage = [stat]{0}%[lightgray] damage bangunan
|
||||||
|
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||||
bullet.shielddamage = [stat]{0}%[lightgray] damage perisai
|
bullet.shielddamage = [stat]{0}%[lightgray] damage perisai
|
||||||
bullet.knockback = [stat]{0}[lightgray] terdorong
|
bullet.knockback = [stat]{0}[lightgray] terdorong
|
||||||
bullet.pierce = [stat]{0}[lightgray]x tembus
|
bullet.pierce = [stat]{0}[lightgray]x tembus
|
||||||
@@ -1207,6 +1217,7 @@ unit.liquidsecond = unit zat cair/detik
|
|||||||
unit.itemssecond = item/detik
|
unit.itemssecond = item/detik
|
||||||
unit.liquidunits = unit zat cair
|
unit.liquidunits = unit zat cair
|
||||||
unit.powerunits = unit tenaga
|
unit.powerunits = unit tenaga
|
||||||
|
unit.powerequilibrium = power equilibrium
|
||||||
unit.heatunits = unit panas
|
unit.heatunits = unit panas
|
||||||
unit.degrees = derajat
|
unit.degrees = derajat
|
||||||
unit.seconds = detik
|
unit.seconds = detik
|
||||||
@@ -1224,6 +1235,7 @@ unit.billions = m
|
|||||||
unit.shots = tembakan
|
unit.shots = tembakan
|
||||||
unit.pershot = /tembakan
|
unit.pershot = /tembakan
|
||||||
unit.perleg = per kaki
|
unit.perleg = per kaki
|
||||||
|
unit.perside = per side
|
||||||
category.purpose = Kegunaan
|
category.purpose = Kegunaan
|
||||||
category.general = Umum
|
category.general = Umum
|
||||||
category.power = Tenaga
|
category.power = Tenaga
|
||||||
|
|||||||
@@ -1016,7 +1016,6 @@ stat.targetsair = Attacca Nemici Aerei
|
|||||||
stat.targetsground = Attacca Nemici Terreni
|
stat.targetsground = Attacca Nemici Terreni
|
||||||
stat.crushdamage = Crush Damage
|
stat.crushdamage = Crush Damage
|
||||||
stat.legsplashdamage = Leg Splash Damage
|
stat.legsplashdamage = Leg Splash Damage
|
||||||
stat.legsplashrange = Leg Splash Range
|
|
||||||
stat.itemsmoved = Velocità
|
stat.itemsmoved = Velocità
|
||||||
stat.launchtime = Tempo tra Lanci
|
stat.launchtime = Tempo tra Lanci
|
||||||
stat.shootrange = Raggio
|
stat.shootrange = Raggio
|
||||||
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Capacità Oggetti
|
|||||||
stat.memorycapacity = Capacità di Memoria
|
stat.memorycapacity = Capacità di Memoria
|
||||||
stat.basepowergeneration = Generazione Minima di Energia
|
stat.basepowergeneration = Generazione Minima di Energia
|
||||||
stat.productiontime = Tempo di Produzione
|
stat.productiontime = Tempo di Produzione
|
||||||
|
stat.warmuptime = Warmup Time
|
||||||
stat.repairtime = Tempo di Riparazione Completa
|
stat.repairtime = Tempo di Riparazione Completa
|
||||||
stat.repairspeed = Velocità di riparazione
|
stat.repairspeed = Velocità di riparazione
|
||||||
stat.weapons = Armi
|
stat.weapons = Armi
|
||||||
@@ -1075,6 +1075,7 @@ stat.minetier = Livello Estrazione
|
|||||||
stat.payloadcapacity = Capacità di Carico
|
stat.payloadcapacity = Capacità di Carico
|
||||||
stat.abilities = Abilità
|
stat.abilities = Abilità
|
||||||
stat.canboost = Capace di Potenziamento
|
stat.canboost = Capace di Potenziamento
|
||||||
|
stat.boostingspeed = Boosting Speed
|
||||||
stat.flying = Volo
|
stat.flying = Volo
|
||||||
stat.ammouse = Consumo di munizioni
|
stat.ammouse = Consumo di munizioni
|
||||||
stat.ammocapacity = Ammo Capacity
|
stat.ammocapacity = Ammo Capacity
|
||||||
@@ -1173,6 +1174,8 @@ bar.activated = Attivato
|
|||||||
|
|
||||||
units.processorcontrol = [lightgray]Controllato dal Processore
|
units.processorcontrol = [lightgray]Controllato dal Processore
|
||||||
|
|
||||||
|
weapon.pointdefense = [stat]Point Defense
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] danno
|
bullet.damage = [stat]{0}[lightgray] danno
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray] blocchi
|
bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray] blocchi
|
||||||
bullet.incendiary = [stat]incendiario
|
bullet.incendiary = [stat]incendiario
|
||||||
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
|||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite danno
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite danno
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||||
|
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||||
|
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frammentazione:
|
bullet.frags = [stat]{0}[lightgray]x frammentazione:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x fulmine ~ [stat]{1}[lightgray] danno
|
bullet.lightning = [stat]{0}[lightgray]x fulmine ~ [stat]{1}[lightgray] danno
|
||||||
|
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] danno alle costruzioni
|
bullet.buildingdamage = [stat]{0}%[lightgray] danno alle costruzioni
|
||||||
|
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] contraccolpo
|
bullet.knockback = [stat]{0}[lightgray] contraccolpo
|
||||||
bullet.pierce = [stat]{0}[lightgray]x perforazione
|
bullet.pierce = [stat]{0}[lightgray]x perforazione
|
||||||
@@ -1207,6 +1217,7 @@ unit.liquidsecond = unità liquide/s
|
|||||||
unit.itemssecond = oggetti/s
|
unit.itemssecond = oggetti/s
|
||||||
unit.liquidunits = unità liquidi
|
unit.liquidunits = unità liquidi
|
||||||
unit.powerunits = unità energetica
|
unit.powerunits = unità energetica
|
||||||
|
unit.powerequilibrium = power equilibrium
|
||||||
unit.heatunits = unità termica
|
unit.heatunits = unità termica
|
||||||
unit.degrees = gradi
|
unit.degrees = gradi
|
||||||
unit.seconds = secondi
|
unit.seconds = secondi
|
||||||
@@ -1224,6 +1235,7 @@ unit.billions = mld
|
|||||||
unit.shots = shots
|
unit.shots = shots
|
||||||
unit.pershot = /colpo
|
unit.pershot = /colpo
|
||||||
unit.perleg = per leg
|
unit.perleg = per leg
|
||||||
|
unit.perside = per side
|
||||||
category.purpose = Scopo
|
category.purpose = Scopo
|
||||||
category.general = Generali
|
category.general = Generali
|
||||||
category.power = Energia
|
category.power = Energia
|
||||||
|
|||||||
@@ -1016,7 +1016,6 @@ stat.targetsair = 対空攻撃
|
|||||||
stat.targetsground = 対地攻撃
|
stat.targetsground = 対地攻撃
|
||||||
stat.crushdamage = Crush Damage
|
stat.crushdamage = Crush Damage
|
||||||
stat.legsplashdamage = Leg Splash Damage
|
stat.legsplashdamage = Leg Splash Damage
|
||||||
stat.legsplashrange = Leg Splash Range
|
|
||||||
stat.itemsmoved = 輸送速度
|
stat.itemsmoved = 輸送速度
|
||||||
stat.launchtime = 発射の待機時間
|
stat.launchtime = 発射の待機時間
|
||||||
stat.shootrange = 範囲
|
stat.shootrange = 範囲
|
||||||
@@ -1033,6 +1032,7 @@ stat.itemcapacity = アイテム容量
|
|||||||
stat.memorycapacity = メモリー容量
|
stat.memorycapacity = メモリー容量
|
||||||
stat.basepowergeneration = 基本発電量
|
stat.basepowergeneration = 基本発電量
|
||||||
stat.productiontime = 製造速度
|
stat.productiontime = 製造速度
|
||||||
|
stat.warmuptime = Warmup Time
|
||||||
stat.repairtime = ブロックの完全修復速度
|
stat.repairtime = ブロックの完全修復速度
|
||||||
stat.repairspeed = 修復速度
|
stat.repairspeed = 修復速度
|
||||||
stat.weapons = 武器
|
stat.weapons = 武器
|
||||||
@@ -1075,6 +1075,7 @@ stat.minetier = 採掘
|
|||||||
stat.payloadcapacity = 積載容量
|
stat.payloadcapacity = 積載容量
|
||||||
stat.abilities = 能力
|
stat.abilities = 能力
|
||||||
stat.canboost = ブースト可能
|
stat.canboost = ブースト可能
|
||||||
|
stat.boostingspeed = Boosting Speed
|
||||||
stat.flying = 飛行
|
stat.flying = 飛行
|
||||||
stat.ammouse = 使用弾薬
|
stat.ammouse = 使用弾薬
|
||||||
stat.ammocapacity = 弾丸容量
|
stat.ammocapacity = 弾丸容量
|
||||||
@@ -1173,6 +1174,8 @@ bar.activated = Activated
|
|||||||
|
|
||||||
units.processorcontrol = [lightgray]プロセッサーの制御下
|
units.processorcontrol = [lightgray]プロセッサーの制御下
|
||||||
|
|
||||||
|
weapon.pointdefense = [stat]Point Defense
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] ダメージ
|
bullet.damage = [stat]{0}[lightgray] ダメージ
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル
|
bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル
|
||||||
bullet.incendiary = [stat]焼夷弾
|
bullet.incendiary = [stat]焼夷弾
|
||||||
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
|||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] ダメージ制限
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] ダメージ制限
|
||||||
bullet.suppression = [stat]{0} 秒[lightgray] 修復妨害 ~ [stat]{1}[lightgray] タイル
|
bullet.suppression = [stat]{0} 秒[lightgray] 修復妨害 ~ [stat]{1}[lightgray] タイル
|
||||||
|
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||||
|
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||||
|
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||||
bullet.interval = [stat]{0}/秒[lightgray] 発砲間隔:
|
bullet.interval = [stat]{0}/秒[lightgray] 発砲間隔:
|
||||||
bullet.frags = [stat]{0}[lightgray]x 破片数:
|
bullet.frags = [stat]{0}[lightgray]x 破片数:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x 電撃 ~ [stat]{1}[lightgray] ダメージ
|
bullet.lightning = [stat]{0}[lightgray]x 電撃 ~ [stat]{1}[lightgray] ダメージ
|
||||||
|
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] 対物ダメージ
|
bullet.buildingdamage = [stat]{0}%[lightgray] 対物ダメージ
|
||||||
|
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||||
bullet.shielddamage = [stat]{0}%[lightgray] シールドダメージ
|
bullet.shielddamage = [stat]{0}%[lightgray] シールドダメージ
|
||||||
bullet.knockback = [stat]{0}[lightgray] ノックバック
|
bullet.knockback = [stat]{0}[lightgray] ノックバック
|
||||||
bullet.pierce = [stat]{0}[lightgray]x 貫通弾
|
bullet.pierce = [stat]{0}[lightgray]x 貫通弾
|
||||||
@@ -1207,6 +1217,7 @@ unit.liquidsecond = 液体/秒
|
|||||||
unit.itemssecond = アイテム/秒
|
unit.itemssecond = アイテム/秒
|
||||||
unit.liquidunits = 液体
|
unit.liquidunits = 液体
|
||||||
unit.powerunits = 電力
|
unit.powerunits = 電力
|
||||||
|
unit.powerequilibrium = power equilibrium
|
||||||
unit.heatunits = 熱量
|
unit.heatunits = 熱量
|
||||||
unit.degrees = 度
|
unit.degrees = 度
|
||||||
unit.seconds = 秒
|
unit.seconds = 秒
|
||||||
@@ -1224,6 +1235,7 @@ unit.billions = b
|
|||||||
unit.shots = 発
|
unit.shots = 発
|
||||||
unit.pershot = /発
|
unit.pershot = /発
|
||||||
unit.perleg = per leg
|
unit.perleg = per leg
|
||||||
|
unit.perside = per side
|
||||||
category.purpose = 説明
|
category.purpose = 説明
|
||||||
category.general = 一般
|
category.general = 一般
|
||||||
category.power = 電力
|
category.power = 電力
|
||||||
|
|||||||
@@ -1016,7 +1016,6 @@ stat.targetsair = 공중 조준
|
|||||||
stat.targetsground = 지상 조준
|
stat.targetsground = 지상 조준
|
||||||
stat.crushdamage = 파쇄 피해
|
stat.crushdamage = 파쇄 피해
|
||||||
stat.legsplashdamage = 다리 짓밟기 피해
|
stat.legsplashdamage = 다리 짓밟기 피해
|
||||||
stat.legsplashrange = 다리 짓밟기 피해 범위
|
|
||||||
stat.itemsmoved = 이동 속도
|
stat.itemsmoved = 이동 속도
|
||||||
stat.launchtime = 출격 간격
|
stat.launchtime = 출격 간격
|
||||||
stat.shootrange = 사거리
|
stat.shootrange = 사거리
|
||||||
@@ -1033,6 +1032,7 @@ stat.itemcapacity = 자원 용량
|
|||||||
stat.memorycapacity = 변수 용량
|
stat.memorycapacity = 변수 용량
|
||||||
stat.basepowergeneration = 기본 전력 발전량
|
stat.basepowergeneration = 기본 전력 발전량
|
||||||
stat.productiontime = 소요 시간
|
stat.productiontime = 소요 시간
|
||||||
|
stat.warmuptime = Warmup Time
|
||||||
stat.repairtime = 건물 완전 수리 시간
|
stat.repairtime = 건물 완전 수리 시간
|
||||||
stat.repairspeed = 수리 속도
|
stat.repairspeed = 수리 속도
|
||||||
stat.weapons = 무기
|
stat.weapons = 무기
|
||||||
@@ -1075,6 +1075,7 @@ stat.minetier = 채굴 등급
|
|||||||
stat.payloadcapacity = 화물 용량
|
stat.payloadcapacity = 화물 용량
|
||||||
stat.abilities = 능력
|
stat.abilities = 능력
|
||||||
stat.canboost = 이륙 가능
|
stat.canboost = 이륙 가능
|
||||||
|
stat.boostingspeed = Boosting Speed
|
||||||
stat.flying = 비행
|
stat.flying = 비행
|
||||||
stat.ammouse = 탄약 사용
|
stat.ammouse = 탄약 사용
|
||||||
stat.ammocapacity = 탄약 용량
|
stat.ammocapacity = 탄약 용량
|
||||||
@@ -1173,6 +1174,8 @@ bar.activated = 활성화됨
|
|||||||
|
|
||||||
units.processorcontrol = [lightgray]프로세서 제어됨[]
|
units.processorcontrol = [lightgray]프로세서 제어됨[]
|
||||||
|
|
||||||
|
weapon.pointdefense = [stat]Point Defense
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] 피해량[][]
|
bullet.damage = [stat]{0}[lightgray] 피해량[][]
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] 범위 피해량 ~ [stat]{1}[lightgray] 타일[][][][]
|
bullet.splashdamage = [stat]{0}[lightgray] 범위 피해량 ~ [stat]{1}[lightgray] 타일[][][][]
|
||||||
bullet.incendiary = [stat]방화[]
|
bullet.incendiary = [stat]방화[]
|
||||||
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] 방어력 관통
|
|||||||
bullet.antiarmor = [stat]{0}x[lightgray] 방어력 반격
|
bullet.antiarmor = [stat]{0}x[lightgray] 방어력 반격
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] 피해 한도
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] 피해 한도
|
||||||
bullet.suppression = [stat]{0} 초[lightgray] 수리 억제 ~ [stat]{1}[lightgray] 타일
|
bullet.suppression = [stat]{0} 초[lightgray] 수리 억제 ~ [stat]{1}[lightgray] 타일
|
||||||
|
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||||
|
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||||
|
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||||
bullet.interval = [stat]{0}/초[lightgray] 간격 탄환:
|
bullet.interval = [stat]{0}/초[lightgray] 간격 탄환:
|
||||||
bullet.frags = [stat]{0}[lightgray]개 파편 탄환:[][]
|
bullet.frags = [stat]{0}[lightgray]개 파편 탄환:[][]
|
||||||
bullet.lightning = [stat]{0}[lightgray]x 전격 ~ [stat]{1}[lightgray] 피해량[][][][]
|
bullet.lightning = [stat]{0}[lightgray]x 전격 ~ [stat]{1}[lightgray] 피해량[][][][]
|
||||||
|
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] 건물 피해량[][]
|
bullet.buildingdamage = [stat]{0}%[lightgray] 건물 피해량[][]
|
||||||
|
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||||
bullet.shielddamage = [stat]{0}%[lightgray] 보호막 피해량
|
bullet.shielddamage = [stat]{0}%[lightgray] 보호막 피해량
|
||||||
bullet.knockback = [stat]{0}[lightgray] 넉백[][]
|
bullet.knockback = [stat]{0}[lightgray] 넉백[][]
|
||||||
bullet.pierce = [stat]{0}[lightgray]번 관통[][]
|
bullet.pierce = [stat]{0}[lightgray]번 관통[][]
|
||||||
@@ -1207,6 +1217,7 @@ unit.liquidsecond = 액체/초
|
|||||||
unit.itemssecond = 자원/초
|
unit.itemssecond = 자원/초
|
||||||
unit.liquidunits = 액체
|
unit.liquidunits = 액체
|
||||||
unit.powerunits = 전력
|
unit.powerunits = 전력
|
||||||
|
unit.powerequilibrium = power equilibrium
|
||||||
unit.heatunits = 열 단위
|
unit.heatunits = 열 단위
|
||||||
unit.degrees = 도
|
unit.degrees = 도
|
||||||
unit.seconds = 초
|
unit.seconds = 초
|
||||||
@@ -1224,6 +1235,7 @@ unit.billions = b
|
|||||||
unit.shots = 발
|
unit.shots = 발
|
||||||
unit.pershot = /발
|
unit.pershot = /발
|
||||||
unit.perleg = /다리
|
unit.perleg = /다리
|
||||||
|
unit.perside = per side
|
||||||
category.purpose = 목적
|
category.purpose = 목적
|
||||||
category.general = 일반
|
category.general = 일반
|
||||||
category.power = 전력
|
category.power = 전력
|
||||||
|
|||||||
@@ -1016,7 +1016,6 @@ stat.targetsair = Šaudo į oro taikinius
|
|||||||
stat.targetsground = Šaudo į žemės taikinius
|
stat.targetsground = Šaudo į žemės taikinius
|
||||||
stat.crushdamage = Crush Damage
|
stat.crushdamage = Crush Damage
|
||||||
stat.legsplashdamage = Leg Splash Damage
|
stat.legsplashdamage = Leg Splash Damage
|
||||||
stat.legsplashrange = Leg Splash Range
|
|
||||||
stat.itemsmoved = Judėjimo Greitis
|
stat.itemsmoved = Judėjimo Greitis
|
||||||
stat.launchtime = Laikas Tarp Paleidimų
|
stat.launchtime = Laikas Tarp Paleidimų
|
||||||
stat.shootrange = Atstumas
|
stat.shootrange = Atstumas
|
||||||
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Daiktų Talpumas
|
|||||||
stat.memorycapacity = Memory Capacity
|
stat.memorycapacity = Memory Capacity
|
||||||
stat.basepowergeneration = Bazinis Energijos Generavimas
|
stat.basepowergeneration = Bazinis Energijos Generavimas
|
||||||
stat.productiontime = Gamybos Laikas
|
stat.productiontime = Gamybos Laikas
|
||||||
|
stat.warmuptime = Warmup Time
|
||||||
stat.repairtime = Pilnas bloko sutaisymo laikas
|
stat.repairtime = Pilnas bloko sutaisymo laikas
|
||||||
stat.repairspeed = Repair Speed
|
stat.repairspeed = Repair Speed
|
||||||
stat.weapons = Weapons
|
stat.weapons = Weapons
|
||||||
@@ -1075,6 +1075,7 @@ stat.minetier = Mine Tier
|
|||||||
stat.payloadcapacity = Payload Capacity
|
stat.payloadcapacity = Payload Capacity
|
||||||
stat.abilities = Abilities
|
stat.abilities = Abilities
|
||||||
stat.canboost = Can Boost
|
stat.canboost = Can Boost
|
||||||
|
stat.boostingspeed = Boosting Speed
|
||||||
stat.flying = Flying
|
stat.flying = Flying
|
||||||
stat.ammouse = Ammo Use
|
stat.ammouse = Ammo Use
|
||||||
stat.ammocapacity = Ammo Capacity
|
stat.ammocapacity = Ammo Capacity
|
||||||
@@ -1173,6 +1174,8 @@ bar.activated = Activated
|
|||||||
|
|
||||||
units.processorcontrol = [lightgray]Processor Controlled
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
|
weapon.pointdefense = [stat]Point Defense
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] žalos
|
bullet.damage = [stat]{0}[lightgray] žalos
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] zonos žalos ~[stat] {1}[lightgray] blokai
|
bullet.splashdamage = [stat]{0}[lightgray] zonos žalos ~[stat] {1}[lightgray] blokai
|
||||||
bullet.incendiary = [stat]uždegantis
|
bullet.incendiary = [stat]uždegantis
|
||||||
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
|||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||||
|
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||||
|
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
|
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
|
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] numušimas
|
bullet.knockback = [stat]{0}[lightgray] numušimas
|
||||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
@@ -1207,6 +1217,7 @@ unit.liquidsecond = skysčio per sekundę
|
|||||||
unit.itemssecond = daiktų per sekundę
|
unit.itemssecond = daiktų per sekundę
|
||||||
unit.liquidunits = skysčio vienetai
|
unit.liquidunits = skysčio vienetai
|
||||||
unit.powerunits = energijos vienetai
|
unit.powerunits = energijos vienetai
|
||||||
|
unit.powerequilibrium = power equilibrium
|
||||||
unit.heatunits = heat units
|
unit.heatunits = heat units
|
||||||
unit.degrees = laipsnių
|
unit.degrees = laipsnių
|
||||||
unit.seconds = sekundės
|
unit.seconds = sekundės
|
||||||
@@ -1224,6 +1235,7 @@ unit.billions = b
|
|||||||
unit.shots = shots
|
unit.shots = shots
|
||||||
unit.pershot = /shot
|
unit.pershot = /shot
|
||||||
unit.perleg = per leg
|
unit.perleg = per leg
|
||||||
|
unit.perside = per side
|
||||||
category.purpose = Purpose
|
category.purpose = Purpose
|
||||||
category.general = Bendra
|
category.general = Bendra
|
||||||
category.power = Energija
|
category.power = Energija
|
||||||
|
|||||||
@@ -1016,7 +1016,6 @@ stat.targetsair = Luchtdoelwitten
|
|||||||
stat.targetsground = Gronddoelwitten
|
stat.targetsground = Gronddoelwitten
|
||||||
stat.crushdamage = Crush Damage
|
stat.crushdamage = Crush Damage
|
||||||
stat.legsplashdamage = Leg Splash Damage
|
stat.legsplashdamage = Leg Splash Damage
|
||||||
stat.legsplashrange = Leg Splash Range
|
|
||||||
stat.itemsmoved = Beweegingssnelheid
|
stat.itemsmoved = Beweegingssnelheid
|
||||||
stat.launchtime = Tijd tussen lanceringen
|
stat.launchtime = Tijd tussen lanceringen
|
||||||
stat.shootrange = Bereik
|
stat.shootrange = Bereik
|
||||||
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Itemcapaciteit
|
|||||||
stat.memorycapacity = Geheugencapaciteit
|
stat.memorycapacity = Geheugencapaciteit
|
||||||
stat.basepowergeneration = Standaard Stroom Generatie
|
stat.basepowergeneration = Standaard Stroom Generatie
|
||||||
stat.productiontime = Productie Tijd
|
stat.productiontime = Productie Tijd
|
||||||
|
stat.warmuptime = Warmup Time
|
||||||
stat.repairtime = Volledige Blok Repareertijd
|
stat.repairtime = Volledige Blok Repareertijd
|
||||||
stat.repairspeed = Repareersnelheid
|
stat.repairspeed = Repareersnelheid
|
||||||
stat.weapons = Wapens
|
stat.weapons = Wapens
|
||||||
@@ -1075,6 +1075,7 @@ stat.minetier = Delvingsniveau
|
|||||||
stat.payloadcapacity = Ladingscapaciteit
|
stat.payloadcapacity = Ladingscapaciteit
|
||||||
stat.abilities = Capaciteiten
|
stat.abilities = Capaciteiten
|
||||||
stat.canboost = Kan Boosten
|
stat.canboost = Kan Boosten
|
||||||
|
stat.boostingspeed = Boosting Speed
|
||||||
stat.flying = Vliegende
|
stat.flying = Vliegende
|
||||||
stat.ammouse = Ammunitie gebruik
|
stat.ammouse = Ammunitie gebruik
|
||||||
stat.ammocapacity = Ammo Capacity
|
stat.ammocapacity = Ammo Capacity
|
||||||
@@ -1173,6 +1174,8 @@ bar.activated = Activated
|
|||||||
|
|
||||||
units.processorcontrol = [lightgray]Processor Gestuurd
|
units.processorcontrol = [lightgray]Processor Gestuurd
|
||||||
|
|
||||||
|
weapon.pointdefense = [stat]Point Defense
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] schade
|
bullet.damage = [stat]{0}[lightgray] schade
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] gebied scade ~[stat] {1}[lightgray] tegels
|
bullet.splashdamage = [stat]{0}[lightgray] gebied scade ~[stat] {1}[lightgray] tegels
|
||||||
bullet.incendiary = [stat]brandstichtend
|
bullet.incendiary = [stat]brandstichtend
|
||||||
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
|||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||||
|
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||||
|
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x fragment kogels:
|
bullet.frags = [stat]{0}[lightgray]x fragment kogels:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x bliksem ~ [stat]{1}[lightgray] schade
|
bullet.lightning = [stat]{0}[lightgray]x bliksem ~ [stat]{1}[lightgray] schade
|
||||||
|
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] gebouwschade
|
bullet.buildingdamage = [stat]{0}%[lightgray] gebouwschade
|
||||||
|
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] terugslag
|
bullet.knockback = [stat]{0}[lightgray] terugslag
|
||||||
bullet.pierce = [stat]{0}[lightgray]x doorboor
|
bullet.pierce = [stat]{0}[lightgray]x doorboor
|
||||||
@@ -1207,6 +1217,7 @@ unit.liquidsecond = vloeistof eenheden/seconde
|
|||||||
unit.itemssecond = materialen/seconde
|
unit.itemssecond = materialen/seconde
|
||||||
unit.liquidunits = vloeistof eenheden
|
unit.liquidunits = vloeistof eenheden
|
||||||
unit.powerunits = stroom eenheden
|
unit.powerunits = stroom eenheden
|
||||||
|
unit.powerequilibrium = power equilibrium
|
||||||
unit.heatunits = warmte eenheden
|
unit.heatunits = warmte eenheden
|
||||||
unit.degrees = graden
|
unit.degrees = graden
|
||||||
unit.seconds = seconden
|
unit.seconds = seconden
|
||||||
@@ -1224,6 +1235,7 @@ unit.billions = mjd
|
|||||||
unit.shots = shots
|
unit.shots = shots
|
||||||
unit.pershot = /schot
|
unit.pershot = /schot
|
||||||
unit.perleg = per leg
|
unit.perleg = per leg
|
||||||
|
unit.perside = per side
|
||||||
category.purpose = Doel
|
category.purpose = Doel
|
||||||
category.general = Algemeen
|
category.general = Algemeen
|
||||||
category.power = Stroom
|
category.power = Stroom
|
||||||
|
|||||||
@@ -1016,7 +1016,6 @@ stat.targetsair = Targets Air
|
|||||||
stat.targetsground = Targets Ground
|
stat.targetsground = Targets Ground
|
||||||
stat.crushdamage = Crush Damage
|
stat.crushdamage = Crush Damage
|
||||||
stat.legsplashdamage = Leg Splash Damage
|
stat.legsplashdamage = Leg Splash Damage
|
||||||
stat.legsplashrange = Leg Splash Range
|
|
||||||
stat.itemsmoved = Move Speed
|
stat.itemsmoved = Move Speed
|
||||||
stat.launchtime = Time Between Launches
|
stat.launchtime = Time Between Launches
|
||||||
stat.shootrange = Range
|
stat.shootrange = Range
|
||||||
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Item Capacity
|
|||||||
stat.memorycapacity = Memory Capacity
|
stat.memorycapacity = Memory Capacity
|
||||||
stat.basepowergeneration = Base Power Generation
|
stat.basepowergeneration = Base Power Generation
|
||||||
stat.productiontime = Production Time
|
stat.productiontime = Production Time
|
||||||
|
stat.warmuptime = Warmup Time
|
||||||
stat.repairtime = Block Full Repair Time
|
stat.repairtime = Block Full Repair Time
|
||||||
stat.repairspeed = Repair Speed
|
stat.repairspeed = Repair Speed
|
||||||
stat.weapons = Weapons
|
stat.weapons = Weapons
|
||||||
@@ -1075,6 +1075,7 @@ stat.minetier = Mine Tier
|
|||||||
stat.payloadcapacity = Payload Capacity
|
stat.payloadcapacity = Payload Capacity
|
||||||
stat.abilities = Abilities
|
stat.abilities = Abilities
|
||||||
stat.canboost = Can Boost
|
stat.canboost = Can Boost
|
||||||
|
stat.boostingspeed = Boosting Speed
|
||||||
stat.flying = Flying
|
stat.flying = Flying
|
||||||
stat.ammouse = Ammo Use
|
stat.ammouse = Ammo Use
|
||||||
stat.ammocapacity = Ammo Capacity
|
stat.ammocapacity = Ammo Capacity
|
||||||
@@ -1173,6 +1174,8 @@ bar.activated = Activated
|
|||||||
|
|
||||||
units.processorcontrol = [lightgray]Processor Controlled
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
|
weapon.pointdefense = [stat]Point Defense
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] damage
|
bullet.damage = [stat]{0}[lightgray] damage
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
|||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||||
|
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||||
|
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
|
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
|
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
@@ -1207,6 +1217,7 @@ unit.liquidsecond = liquid units/second
|
|||||||
unit.itemssecond = items/second
|
unit.itemssecond = items/second
|
||||||
unit.liquidunits = liquid units
|
unit.liquidunits = liquid units
|
||||||
unit.powerunits = power units
|
unit.powerunits = power units
|
||||||
|
unit.powerequilibrium = power equilibrium
|
||||||
unit.heatunits = heat units
|
unit.heatunits = heat units
|
||||||
unit.degrees = degrees
|
unit.degrees = degrees
|
||||||
unit.seconds = seconds
|
unit.seconds = seconds
|
||||||
@@ -1224,6 +1235,7 @@ unit.billions = b
|
|||||||
unit.shots = shots
|
unit.shots = shots
|
||||||
unit.pershot = /shot
|
unit.pershot = /shot
|
||||||
unit.perleg = per leg
|
unit.perleg = per leg
|
||||||
|
unit.perside = per side
|
||||||
category.purpose = Purpose
|
category.purpose = Purpose
|
||||||
category.general = General
|
category.general = General
|
||||||
category.power = Power
|
category.power = Power
|
||||||
|
|||||||
@@ -1016,7 +1016,6 @@ stat.targetsair = Namierza wrogów powietrznych
|
|||||||
stat.targetsground = Namierza wrogów lądowych
|
stat.targetsground = Namierza wrogów lądowych
|
||||||
stat.crushdamage = Crush Damage
|
stat.crushdamage = Crush Damage
|
||||||
stat.legsplashdamage = Leg Splash Damage
|
stat.legsplashdamage = Leg Splash Damage
|
||||||
stat.legsplashrange = Leg Splash Range
|
|
||||||
stat.itemsmoved = Prędkość poruszania się
|
stat.itemsmoved = Prędkość poruszania się
|
||||||
stat.launchtime = Czas pomiędzy wystrzeleniami
|
stat.launchtime = Czas pomiędzy wystrzeleniami
|
||||||
stat.shootrange = Zasięg
|
stat.shootrange = Zasięg
|
||||||
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Pojemność przedmiotów
|
|||||||
stat.memorycapacity = Pojemność pamięci
|
stat.memorycapacity = Pojemność pamięci
|
||||||
stat.basepowergeneration = Podstawowa generacja mocy
|
stat.basepowergeneration = Podstawowa generacja mocy
|
||||||
stat.productiontime = Czas produkcji
|
stat.productiontime = Czas produkcji
|
||||||
|
stat.warmuptime = Warmup Time
|
||||||
stat.repairtime = Czas pełnej naprawy bloku
|
stat.repairtime = Czas pełnej naprawy bloku
|
||||||
stat.repairspeed = Prędkość napraw
|
stat.repairspeed = Prędkość napraw
|
||||||
stat.weapons = Bronie
|
stat.weapons = Bronie
|
||||||
@@ -1075,6 +1075,7 @@ stat.minetier = Stopień Wydobycia
|
|||||||
stat.payloadcapacity = Ładowność
|
stat.payloadcapacity = Ładowność
|
||||||
stat.abilities = Umiejętności
|
stat.abilities = Umiejętności
|
||||||
stat.canboost = Może przyspieszyć
|
stat.canboost = Może przyspieszyć
|
||||||
|
stat.boostingspeed = Boosting Speed
|
||||||
stat.flying = Może latać
|
stat.flying = Może latać
|
||||||
stat.ammouse = Zużycie Amunicji
|
stat.ammouse = Zużycie Amunicji
|
||||||
stat.ammocapacity = Pojemność Amunicji
|
stat.ammocapacity = Pojemność Amunicji
|
||||||
@@ -1173,6 +1174,8 @@ bar.activated = Activated
|
|||||||
|
|
||||||
units.processorcontrol = [lightgray]Kontrolowany przez procesor
|
units.processorcontrol = [lightgray]Kontrolowany przez procesor
|
||||||
|
|
||||||
|
weapon.pointdefense = [stat]Point Defense
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] Obrażenia
|
bullet.damage = [stat]{0}[lightgray] Obrażenia
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[lightgray] kratki
|
bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[lightgray] kratki
|
||||||
bullet.incendiary = [stat]zapalający
|
bullet.incendiary = [stat]zapalający
|
||||||
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
|||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] maksymalne obrażenia
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] maksymalne obrażenia
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] wyłączenie naprawy ~ [stat]{1}[lightgray] kratki
|
bullet.suppression = [stat]{0} sec[lightgray] wyłączenie naprawy ~ [stat]{1}[lightgray] kratki
|
||||||
|
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||||
|
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||||
|
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] częstotliwość strzału:
|
bullet.interval = [stat]{0}/sec[lightgray] częstotliwość strzału:
|
||||||
bullet.frags = [stat]{0}[lightgray]x pociski odłamkowe:
|
bullet.frags = [stat]{0}[lightgray]x pociski odłamkowe:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x błyskawice ~ [stat]{1}[lightgray] Obrażenia
|
bullet.lightning = [stat]{0}[lightgray]x błyskawice ~ [stat]{1}[lightgray] Obrażenia
|
||||||
|
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] obrażeń budynkom
|
bullet.buildingdamage = [stat]{0}%[lightgray] obrażeń budynkom
|
||||||
|
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||||
bullet.shielddamage = [stat]{0}%[lightgray] obrażenia tarczy
|
bullet.shielddamage = [stat]{0}%[lightgray] obrażenia tarczy
|
||||||
bullet.knockback = [stat]{0}[lightgray] odrzut
|
bullet.knockback = [stat]{0}[lightgray] odrzut
|
||||||
bullet.pierce = [stat]{0}[lightgray]x przebicia
|
bullet.pierce = [stat]{0}[lightgray]x przebicia
|
||||||
@@ -1207,6 +1217,7 @@ unit.liquidsecond = jednostek płynu na sekundę
|
|||||||
unit.itemssecond = przedmiotów na sekundę
|
unit.itemssecond = przedmiotów na sekundę
|
||||||
unit.liquidunits = jednostek płynu
|
unit.liquidunits = jednostek płynu
|
||||||
unit.powerunits = jednostek prądu
|
unit.powerunits = jednostek prądu
|
||||||
|
unit.powerequilibrium = power equilibrium
|
||||||
unit.heatunits = jednostek ciepła
|
unit.heatunits = jednostek ciepła
|
||||||
unit.degrees = stopnie
|
unit.degrees = stopnie
|
||||||
unit.seconds = sekundy
|
unit.seconds = sekundy
|
||||||
@@ -1224,6 +1235,7 @@ unit.billions = mld.
|
|||||||
unit.shots = strzały
|
unit.shots = strzały
|
||||||
unit.pershot = /strzał
|
unit.pershot = /strzał
|
||||||
unit.perleg = per leg
|
unit.perleg = per leg
|
||||||
|
unit.perside = per side
|
||||||
category.purpose = Opis
|
category.purpose = Opis
|
||||||
category.general = Główne
|
category.general = Główne
|
||||||
category.power = Prąd
|
category.power = Prąd
|
||||||
|
|||||||
@@ -1016,7 +1016,6 @@ stat.targetsair = Mira no ar
|
|||||||
stat.targetsground = Mira no chão
|
stat.targetsground = Mira no chão
|
||||||
stat.crushdamage = Crush Damage
|
stat.crushdamage = Crush Damage
|
||||||
stat.legsplashdamage = Leg Splash Damage
|
stat.legsplashdamage = Leg Splash Damage
|
||||||
stat.legsplashrange = Leg Splash Range
|
|
||||||
stat.itemsmoved = Velocidade de movimento
|
stat.itemsmoved = Velocidade de movimento
|
||||||
stat.launchtime = Tempo entre Disparos
|
stat.launchtime = Tempo entre Disparos
|
||||||
stat.shootrange = Alcance
|
stat.shootrange = Alcance
|
||||||
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Capacidade de Itens
|
|||||||
stat.memorycapacity = Capacidade de Memória
|
stat.memorycapacity = Capacidade de Memória
|
||||||
stat.basepowergeneration = Geração de poder base
|
stat.basepowergeneration = Geração de poder base
|
||||||
stat.productiontime = Tempo de produção
|
stat.productiontime = Tempo de produção
|
||||||
|
stat.warmuptime = Warmup Time
|
||||||
stat.repairtime = Tempo de reparo total do bloco
|
stat.repairtime = Tempo de reparo total do bloco
|
||||||
stat.repairspeed = Taxa de Reparo
|
stat.repairspeed = Taxa de Reparo
|
||||||
stat.weapons = Armas
|
stat.weapons = Armas
|
||||||
@@ -1075,6 +1075,7 @@ stat.minetier = Nível de Mineração
|
|||||||
stat.payloadcapacity = Capacidade de Carga
|
stat.payloadcapacity = Capacidade de Carga
|
||||||
stat.abilities = Habilidades
|
stat.abilities = Habilidades
|
||||||
stat.canboost = Pode impulsionar
|
stat.canboost = Pode impulsionar
|
||||||
|
stat.boostingspeed = Boosting Speed
|
||||||
stat.flying = Voador
|
stat.flying = Voador
|
||||||
stat.ammouse = Consumo de Munição
|
stat.ammouse = Consumo de Munição
|
||||||
stat.ammocapacity = Ammo Capacity
|
stat.ammocapacity = Ammo Capacity
|
||||||
@@ -1173,6 +1174,8 @@ bar.activated = Activated
|
|||||||
|
|
||||||
units.processorcontrol = [lightgray]Controlado por Processador
|
units.processorcontrol = [lightgray]Controlado por Processador
|
||||||
|
|
||||||
|
weapon.pointdefense = [stat]Point Defense
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] de dano
|
bullet.damage = [stat]{0}[lightgray] de dano
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] de dano em área ~[stat] {1}[lightgray] bloco(s)
|
bullet.splashdamage = [stat]{0}[lightgray] de dano em área ~[stat] {1}[lightgray] bloco(s)
|
||||||
bullet.incendiary = [stat]Incendiário
|
bullet.incendiary = [stat]Incendiário
|
||||||
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
|||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||||
|
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||||
|
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x balas de fragmentação:
|
bullet.frags = [stat]{0}[lightgray]x balas de fragmentação:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x raio ~ [stat]{1}[lightgray] dano
|
bullet.lightning = [stat]{0}[lightgray]x raio ~ [stat]{1}[lightgray] dano
|
||||||
|
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] dano em construção
|
bullet.buildingdamage = [stat]{0}%[lightgray] dano em construção
|
||||||
|
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] Impulso
|
bullet.knockback = [stat]{0}[lightgray] Impulso
|
||||||
bullet.pierce = [stat]{0}[lightgray]x perfuração
|
bullet.pierce = [stat]{0}[lightgray]x perfuração
|
||||||
@@ -1207,6 +1217,7 @@ unit.liquidsecond = líquido/seg
|
|||||||
unit.itemssecond = itens/seg
|
unit.itemssecond = itens/seg
|
||||||
unit.liquidunits = unidades de líquido
|
unit.liquidunits = unidades de líquido
|
||||||
unit.powerunits = unidades de energia
|
unit.powerunits = unidades de energia
|
||||||
|
unit.powerequilibrium = power equilibrium
|
||||||
unit.heatunits = unidades de calor
|
unit.heatunits = unidades de calor
|
||||||
unit.degrees = Graus
|
unit.degrees = Graus
|
||||||
unit.seconds = segundos
|
unit.seconds = segundos
|
||||||
@@ -1224,6 +1235,7 @@ unit.billions = b
|
|||||||
unit.shots = shots
|
unit.shots = shots
|
||||||
unit.pershot = /disparo
|
unit.pershot = /disparo
|
||||||
unit.perleg = per leg
|
unit.perleg = per leg
|
||||||
|
unit.perside = per side
|
||||||
category.purpose = Propósito
|
category.purpose = Propósito
|
||||||
category.general = Geral
|
category.general = Geral
|
||||||
category.power = Energia
|
category.power = Energia
|
||||||
|
|||||||
@@ -1016,7 +1016,6 @@ stat.targetsair = Mirar no Ar
|
|||||||
stat.targetsground = Mirar no Chão
|
stat.targetsground = Mirar no Chão
|
||||||
stat.crushdamage = Crush Damage
|
stat.crushdamage = Crush Damage
|
||||||
stat.legsplashdamage = Leg Splash Damage
|
stat.legsplashdamage = Leg Splash Damage
|
||||||
stat.legsplashrange = Leg Splash Range
|
|
||||||
stat.itemsmoved = Velocidade de movimento
|
stat.itemsmoved = Velocidade de movimento
|
||||||
stat.launchtime = Tempo entre Tiros
|
stat.launchtime = Tempo entre Tiros
|
||||||
stat.shootrange = Alcance de Tiro
|
stat.shootrange = Alcance de Tiro
|
||||||
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Capacidade de Itens
|
|||||||
stat.memorycapacity = Capacidade de Memória
|
stat.memorycapacity = Capacidade de Memória
|
||||||
stat.basepowergeneration = Geração de Poder Base
|
stat.basepowergeneration = Geração de Poder Base
|
||||||
stat.productiontime = Tempo de Produção
|
stat.productiontime = Tempo de Produção
|
||||||
|
stat.warmuptime = Warmup Time
|
||||||
stat.repairtime = Tempo de Reparo Total do Bloco
|
stat.repairtime = Tempo de Reparo Total do Bloco
|
||||||
stat.repairspeed = Velocidade de Reparação
|
stat.repairspeed = Velocidade de Reparação
|
||||||
stat.weapons = Armas
|
stat.weapons = Armas
|
||||||
@@ -1075,6 +1075,7 @@ stat.minetier = Nível de Mineração
|
|||||||
stat.payloadcapacity = Capacidade da Carga
|
stat.payloadcapacity = Capacidade da Carga
|
||||||
stat.abilities = Habilidades
|
stat.abilities = Habilidades
|
||||||
stat.canboost = Pode Impulsionar
|
stat.canboost = Pode Impulsionar
|
||||||
|
stat.boostingspeed = Boosting Speed
|
||||||
stat.flying = Voar
|
stat.flying = Voar
|
||||||
stat.ammouse = Consumo de Munição
|
stat.ammouse = Consumo de Munição
|
||||||
stat.ammocapacity = Capacidade de Munição
|
stat.ammocapacity = Capacidade de Munição
|
||||||
@@ -1173,6 +1174,8 @@ bar.activated = Activated
|
|||||||
|
|
||||||
units.processorcontrol = [lightgray]Controlado por Processador
|
units.processorcontrol = [lightgray]Controlado por Processador
|
||||||
|
|
||||||
|
weapon.pointdefense = [stat]Point Defense
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] dano
|
bullet.damage = [stat]{0}[lightgray] dano
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray] Bloco(s)
|
bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray] Bloco(s)
|
||||||
bullet.incendiary = [stat]incendiário
|
bullet.incendiary = [stat]incendiário
|
||||||
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
|||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dano
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] limite de dano
|
||||||
bullet.suppression = [stat]{0} seg.[lightgray] supressão de reparação ~ [stat]{1}[lightgray] blocos
|
bullet.suppression = [stat]{0} seg.[lightgray] supressão de reparação ~ [stat]{1}[lightgray] blocos
|
||||||
|
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||||
|
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||||
|
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||||
bullet.interval = [stat]{0}/seg.[lightgray] balas de intervalo:
|
bullet.interval = [stat]{0}/seg.[lightgray] balas de intervalo:
|
||||||
bullet.frags = [stat]{0}[lightgray]x fragmentos de balas:
|
bullet.frags = [stat]{0}[lightgray]x fragmentos de balas:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x raio ~ [stat]{1}[lightgray] dano
|
bullet.lightning = [stat]{0}[lightgray]x raio ~ [stat]{1}[lightgray] dano
|
||||||
|
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] dano em construções
|
bullet.buildingdamage = [stat]{0}%[lightgray] dano em construções
|
||||||
|
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] impulso
|
bullet.knockback = [stat]{0}[lightgray] impulso
|
||||||
bullet.pierce = [stat]{0}[lightgray]x perfuração
|
bullet.pierce = [stat]{0}[lightgray]x perfuração
|
||||||
@@ -1207,6 +1217,7 @@ unit.liquidsecond = Unidades de líquido/seg.
|
|||||||
unit.itemssecond = Itens/seg.
|
unit.itemssecond = Itens/seg.
|
||||||
unit.liquidunits = Unidades de líquido
|
unit.liquidunits = Unidades de líquido
|
||||||
unit.powerunits = Unidades de energia
|
unit.powerunits = Unidades de energia
|
||||||
|
unit.powerequilibrium = power equilibrium
|
||||||
unit.heatunits = Unidades de calor
|
unit.heatunits = Unidades de calor
|
||||||
unit.degrees = Graus
|
unit.degrees = Graus
|
||||||
unit.seconds = segundos
|
unit.seconds = segundos
|
||||||
@@ -1224,6 +1235,7 @@ unit.billions = B
|
|||||||
unit.shots = disparos
|
unit.shots = disparos
|
||||||
unit.pershot = /dispasro
|
unit.pershot = /dispasro
|
||||||
unit.perleg = per leg
|
unit.perleg = per leg
|
||||||
|
unit.perside = per side
|
||||||
category.purpose = Propósito
|
category.purpose = Propósito
|
||||||
category.general = Geral
|
category.general = Geral
|
||||||
category.power = Poder
|
category.power = Poder
|
||||||
|
|||||||
@@ -1016,7 +1016,6 @@ stat.targetsair = Lovește Aeronave
|
|||||||
stat.targetsground = Lovește Artilerie
|
stat.targetsground = Lovește Artilerie
|
||||||
stat.crushdamage = Crush Damage
|
stat.crushdamage = Crush Damage
|
||||||
stat.legsplashdamage = Leg Splash Damage
|
stat.legsplashdamage = Leg Splash Damage
|
||||||
stat.legsplashrange = Leg Splash Range
|
|
||||||
stat.itemsmoved = Viteză de Mișcare a Materialelor
|
stat.itemsmoved = Viteză de Mișcare a Materialelor
|
||||||
stat.launchtime = Timp între Lansări
|
stat.launchtime = Timp între Lansări
|
||||||
stat.shootrange = Rază
|
stat.shootrange = Rază
|
||||||
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Capacitate Materiale
|
|||||||
stat.memorycapacity = Capacitate Memorie
|
stat.memorycapacity = Capacitate Memorie
|
||||||
stat.basepowergeneration = Generare Electricitate (Bază)
|
stat.basepowergeneration = Generare Electricitate (Bază)
|
||||||
stat.productiontime = Timp Producție
|
stat.productiontime = Timp Producție
|
||||||
|
stat.warmuptime = Warmup Time
|
||||||
stat.repairtime = Durată Reparare Bloc
|
stat.repairtime = Durată Reparare Bloc
|
||||||
stat.repairspeed = Viteză Reparare
|
stat.repairspeed = Viteză Reparare
|
||||||
stat.weapons = Arme
|
stat.weapons = Arme
|
||||||
@@ -1075,6 +1075,7 @@ stat.minetier = Minabile
|
|||||||
stat.payloadcapacity = Capacitate Încărcătură
|
stat.payloadcapacity = Capacitate Încărcătură
|
||||||
stat.abilities = Abilități
|
stat.abilities = Abilități
|
||||||
stat.canboost = Are Propulsor
|
stat.canboost = Are Propulsor
|
||||||
|
stat.boostingspeed = Boosting Speed
|
||||||
stat.flying = Zboară
|
stat.flying = Zboară
|
||||||
stat.ammouse = Consum muniție
|
stat.ammouse = Consum muniție
|
||||||
stat.ammocapacity = Ammo Capacity
|
stat.ammocapacity = Ammo Capacity
|
||||||
@@ -1173,6 +1174,8 @@ bar.activated = Activated
|
|||||||
|
|
||||||
units.processorcontrol = [lightgray]Controlat de Procesor
|
units.processorcontrol = [lightgray]Controlat de Procesor
|
||||||
|
|
||||||
|
weapon.pointdefense = [stat]Point Defense
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] forță
|
bullet.damage = [stat]{0}[lightgray] forță
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] forță pe raza ~[stat] {1}[lightgray] pătrate
|
bullet.splashdamage = [stat]{0}[lightgray] forță pe raza ~[stat] {1}[lightgray] pătrate
|
||||||
bullet.incendiary = [stat]incendiar
|
bullet.incendiary = [stat]incendiar
|
||||||
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
|||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||||
|
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||||
|
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x fragmente:
|
bullet.frags = [stat]{0}[lightgray]x fragmente:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x fulgere ~ [stat]{1}[lightgray] forță
|
bullet.lightning = [stat]{0}[lightgray]x fulgere ~ [stat]{1}[lightgray] forță
|
||||||
|
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] forță/clădire
|
bullet.buildingdamage = [stat]{0}%[lightgray] forță/clădire
|
||||||
|
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] împingere
|
bullet.knockback = [stat]{0}[lightgray] împingere
|
||||||
bullet.pierce = [stat]{0}[lightgray]x penetrează
|
bullet.pierce = [stat]{0}[lightgray]x penetrează
|
||||||
@@ -1207,6 +1217,7 @@ unit.liquidsecond = unități lichid/secundă
|
|||||||
unit.itemssecond = materiale/secundă
|
unit.itemssecond = materiale/secundă
|
||||||
unit.liquidunits = unități lichid
|
unit.liquidunits = unități lichid
|
||||||
unit.powerunits = electricitate
|
unit.powerunits = electricitate
|
||||||
|
unit.powerequilibrium = power equilibrium
|
||||||
unit.heatunits = heat units
|
unit.heatunits = heat units
|
||||||
unit.degrees = grade
|
unit.degrees = grade
|
||||||
unit.seconds = secunde
|
unit.seconds = secunde
|
||||||
@@ -1224,6 +1235,7 @@ unit.billions = mld
|
|||||||
unit.shots = shots
|
unit.shots = shots
|
||||||
unit.pershot = /lovitură
|
unit.pershot = /lovitură
|
||||||
unit.perleg = per leg
|
unit.perleg = per leg
|
||||||
|
unit.perside = per side
|
||||||
category.purpose = Utilizare
|
category.purpose = Utilizare
|
||||||
category.general = General
|
category.general = General
|
||||||
category.power = Electricitate
|
category.power = Electricitate
|
||||||
|
|||||||
@@ -1016,7 +1016,6 @@ stat.targetsair = Воздушные цели
|
|||||||
stat.targetsground = Наземные цели
|
stat.targetsground = Наземные цели
|
||||||
stat.crushdamage = Crush Damage
|
stat.crushdamage = Crush Damage
|
||||||
stat.legsplashdamage = Leg Splash Damage
|
stat.legsplashdamage = Leg Splash Damage
|
||||||
stat.legsplashrange = Leg Splash Range
|
|
||||||
stat.itemsmoved = Скорость перемещения
|
stat.itemsmoved = Скорость перемещения
|
||||||
stat.launchtime = Интервал запусков
|
stat.launchtime = Интервал запусков
|
||||||
stat.shootrange = Радиус действия
|
stat.shootrange = Радиус действия
|
||||||
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Вместимость предметов
|
|||||||
stat.memorycapacity = Размер памяти
|
stat.memorycapacity = Размер памяти
|
||||||
stat.basepowergeneration = Базовая генерация энергии
|
stat.basepowergeneration = Базовая генерация энергии
|
||||||
stat.productiontime = Время производства
|
stat.productiontime = Время производства
|
||||||
|
stat.warmuptime = Warmup Time
|
||||||
stat.repairtime = Время полного ремонта
|
stat.repairtime = Время полного ремонта
|
||||||
stat.repairspeed = Скорость ремонта
|
stat.repairspeed = Скорость ремонта
|
||||||
stat.weapons = Орудия
|
stat.weapons = Орудия
|
||||||
@@ -1075,6 +1075,7 @@ stat.minetier = Уровень добычи
|
|||||||
stat.payloadcapacity = Грузоподъёмность
|
stat.payloadcapacity = Грузоподъёмность
|
||||||
stat.abilities = Способности
|
stat.abilities = Способности
|
||||||
stat.canboost = Может взлететь
|
stat.canboost = Может взлететь
|
||||||
|
stat.boostingspeed = Boosting Speed
|
||||||
stat.flying = Летающий
|
stat.flying = Летающий
|
||||||
stat.ammouse = Использование боеприпасов
|
stat.ammouse = Использование боеприпасов
|
||||||
stat.ammocapacity = Вместимость боеприпасов
|
stat.ammocapacity = Вместимость боеприпасов
|
||||||
@@ -1173,6 +1174,8 @@ bar.activated = Activated
|
|||||||
|
|
||||||
units.processorcontrol = [lightgray]Управляется процессором
|
units.processorcontrol = [lightgray]Управляется процессором
|
||||||
|
|
||||||
|
weapon.pointdefense = [stat]Point Defense
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] урона
|
bullet.damage = [stat]{0}[lightgray] урона
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat] {1}[lightgray] блоков
|
bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat] {1}[lightgray] блоков
|
||||||
bullet.incendiary = [stat]зажигательный
|
bullet.incendiary = [stat]зажигательный
|
||||||
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
|||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] предел урона
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] предел урона
|
||||||
bullet.suppression = [stat]{0} сек[lightgray] подавления регенерации в радиусе ~ [stat]{1}[lightgray] блоков
|
bullet.suppression = [stat]{0} сек[lightgray] подавления регенерации в радиусе ~ [stat]{1}[lightgray] блоков
|
||||||
|
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||||
|
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||||
|
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||||
bullet.interval = [stat]{0}/сек[lightgray] интервальный(ых) снаряд(ов):
|
bullet.interval = [stat]{0}/сек[lightgray] интервальный(ых) снаряд(ов):
|
||||||
bullet.frags = [stat]{0}[lightgray]x осколочный(ых) снаряд(ов):
|
bullet.frags = [stat]{0}[lightgray]x осколочный(ых) снаряд(ов):
|
||||||
bullet.lightning = [stat]{0}[lightgray]x молнии ~ [stat]{1}[lightgray] урона
|
bullet.lightning = [stat]{0}[lightgray]x молнии ~ [stat]{1}[lightgray] урона
|
||||||
|
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] урона по постройкам
|
bullet.buildingdamage = [stat]{0}%[lightgray] урона по постройкам
|
||||||
|
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||||
bullet.shielddamage = [stat]{0}%[lightgray] урона по щитам
|
bullet.shielddamage = [stat]{0}%[lightgray] урона по щитам
|
||||||
bullet.knockback = [stat]{0}[lightgray] отбрасывания
|
bullet.knockback = [stat]{0}[lightgray] отбрасывания
|
||||||
bullet.pierce = [stat]{0}[lightgray]x пробития
|
bullet.pierce = [stat]{0}[lightgray]x пробития
|
||||||
@@ -1207,6 +1217,7 @@ unit.liquidsecond = жидкостных единиц/секунду
|
|||||||
unit.itemssecond = предметов/секунду
|
unit.itemssecond = предметов/секунду
|
||||||
unit.liquidunits = жидкостных единиц
|
unit.liquidunits = жидкостных единиц
|
||||||
unit.powerunits = энерг. единиц
|
unit.powerunits = энерг. единиц
|
||||||
|
unit.powerequilibrium = power equilibrium
|
||||||
unit.heatunits = единиц тепла
|
unit.heatunits = единиц тепла
|
||||||
unit.degrees = °
|
unit.degrees = °
|
||||||
unit.seconds = сек
|
unit.seconds = сек
|
||||||
@@ -1224,6 +1235,7 @@ unit.billions = В
|
|||||||
unit.shots = выстрелы
|
unit.shots = выстрелы
|
||||||
unit.pershot = /выстрел
|
unit.pershot = /выстрел
|
||||||
unit.perleg = per leg
|
unit.perleg = per leg
|
||||||
|
unit.perside = per side
|
||||||
category.purpose = Назначение
|
category.purpose = Назначение
|
||||||
category.general = Основные
|
category.general = Основные
|
||||||
category.power = Энергия
|
category.power = Энергия
|
||||||
|
|||||||
@@ -1016,7 +1016,6 @@ stat.targetsair = Nišani vazduh
|
|||||||
stat.targetsground = Nišani zemlju
|
stat.targetsground = Nišani zemlju
|
||||||
stat.crushdamage = Crush Damage
|
stat.crushdamage = Crush Damage
|
||||||
stat.legsplashdamage = Leg Splash Damage
|
stat.legsplashdamage = Leg Splash Damage
|
||||||
stat.legsplashrange = Leg Splash Range
|
|
||||||
stat.itemsmoved = Brzina kretanja
|
stat.itemsmoved = Brzina kretanja
|
||||||
stat.launchtime = Vreme između lansiranja
|
stat.launchtime = Vreme između lansiranja
|
||||||
stat.shootrange = Domet
|
stat.shootrange = Domet
|
||||||
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Skladište materijala
|
|||||||
stat.memorycapacity = Kapacitet memorije
|
stat.memorycapacity = Kapacitet memorije
|
||||||
stat.basepowergeneration = Osnovna generacija struje
|
stat.basepowergeneration = Osnovna generacija struje
|
||||||
stat.productiontime = Vreme proizvodnje
|
stat.productiontime = Vreme proizvodnje
|
||||||
|
stat.warmuptime = Warmup Time
|
||||||
stat.repairtime = Vreme popravke celog bloka
|
stat.repairtime = Vreme popravke celog bloka
|
||||||
stat.repairspeed = Brzina popravke
|
stat.repairspeed = Brzina popravke
|
||||||
stat.weapons = Oružja
|
stat.weapons = Oružja
|
||||||
@@ -1075,6 +1075,7 @@ stat.minetier = Nivo kopanja
|
|||||||
stat.payloadcapacity = Tovarni kapacitet
|
stat.payloadcapacity = Tovarni kapacitet
|
||||||
stat.abilities = Spospbnosti
|
stat.abilities = Spospbnosti
|
||||||
stat.canboost = Može lebdeti
|
stat.canboost = Može lebdeti
|
||||||
|
stat.boostingspeed = Boosting Speed
|
||||||
stat.flying = Leteća jedinica
|
stat.flying = Leteća jedinica
|
||||||
stat.ammouse = Upotreba municije
|
stat.ammouse = Upotreba municije
|
||||||
stat.ammocapacity = Ammo Capacity
|
stat.ammocapacity = Ammo Capacity
|
||||||
@@ -1173,6 +1174,8 @@ bar.activated = Activated
|
|||||||
|
|
||||||
units.processorcontrol = [lightgray]Procesno Upravljan
|
units.processorcontrol = [lightgray]Procesno Upravljan
|
||||||
|
|
||||||
|
weapon.pointdefense = [stat]Point Defense
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] šteta
|
bullet.damage = [stat]{0}[lightgray] šteta
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] oblasna šteta ~[stat] {1}[lightgray] polja
|
bullet.splashdamage = [stat]{0}[lightgray] oblasna šteta ~[stat] {1}[lightgray] polja
|
||||||
bullet.incendiary = [stat]zapaljiv
|
bullet.incendiary = [stat]zapaljiv
|
||||||
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
|||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||||
|
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||||
|
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x šrapnela:
|
bullet.frags = [stat]{0}[lightgray]x šrapnela:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x munja ~ [stat]{1}[lightgray] štete
|
bullet.lightning = [stat]{0}[lightgray]x munja ~ [stat]{1}[lightgray] štete
|
||||||
|
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] šteta za strukture
|
bullet.buildingdamage = [stat]{0}%[lightgray] šteta za strukture
|
||||||
|
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] odbacivanje
|
bullet.knockback = [stat]{0}[lightgray] odbacivanje
|
||||||
bullet.pierce = [stat]{0}[lightgray]x probijanje
|
bullet.pierce = [stat]{0}[lightgray]x probijanje
|
||||||
@@ -1207,6 +1217,7 @@ unit.liquidsecond = jedinica tečnosti/sekundi
|
|||||||
unit.itemssecond = materijala/sekundi
|
unit.itemssecond = materijala/sekundi
|
||||||
unit.liquidunits = jedinica tečnosti
|
unit.liquidunits = jedinica tečnosti
|
||||||
unit.powerunits = jedinica energije
|
unit.powerunits = jedinica energije
|
||||||
|
unit.powerequilibrium = power equilibrium
|
||||||
unit.heatunits = jedinica toplote
|
unit.heatunits = jedinica toplote
|
||||||
unit.degrees = stepeni
|
unit.degrees = stepeni
|
||||||
unit.seconds = sekunde
|
unit.seconds = sekunde
|
||||||
@@ -1224,6 +1235,7 @@ unit.billions = milijarde
|
|||||||
unit.shots = shots
|
unit.shots = shots
|
||||||
unit.pershot = /pucnju
|
unit.pershot = /pucnju
|
||||||
unit.perleg = per leg
|
unit.perleg = per leg
|
||||||
|
unit.perside = per side
|
||||||
category.purpose = Namena
|
category.purpose = Namena
|
||||||
category.general = Opšte
|
category.general = Opšte
|
||||||
category.power = Energija
|
category.power = Energija
|
||||||
|
|||||||
@@ -1016,7 +1016,6 @@ stat.targetsair = Targets Air
|
|||||||
stat.targetsground = Targets Ground
|
stat.targetsground = Targets Ground
|
||||||
stat.crushdamage = Crush Damage
|
stat.crushdamage = Crush Damage
|
||||||
stat.legsplashdamage = Leg Splash Damage
|
stat.legsplashdamage = Leg Splash Damage
|
||||||
stat.legsplashrange = Leg Splash Range
|
|
||||||
stat.itemsmoved = Move Speed
|
stat.itemsmoved = Move Speed
|
||||||
stat.launchtime = Time Between Launches
|
stat.launchtime = Time Between Launches
|
||||||
stat.shootrange = Range
|
stat.shootrange = Range
|
||||||
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Item Capacity
|
|||||||
stat.memorycapacity = Memory Capacity
|
stat.memorycapacity = Memory Capacity
|
||||||
stat.basepowergeneration = Base Power Generation
|
stat.basepowergeneration = Base Power Generation
|
||||||
stat.productiontime = Production Time
|
stat.productiontime = Production Time
|
||||||
|
stat.warmuptime = Warmup Time
|
||||||
stat.repairtime = Block Full Repair Time
|
stat.repairtime = Block Full Repair Time
|
||||||
stat.repairspeed = Repair Speed
|
stat.repairspeed = Repair Speed
|
||||||
stat.weapons = Weapons
|
stat.weapons = Weapons
|
||||||
@@ -1075,6 +1075,7 @@ stat.minetier = Mine Tier
|
|||||||
stat.payloadcapacity = Payload Capacity
|
stat.payloadcapacity = Payload Capacity
|
||||||
stat.abilities = Abilities
|
stat.abilities = Abilities
|
||||||
stat.canboost = Can Boost
|
stat.canboost = Can Boost
|
||||||
|
stat.boostingspeed = Boosting Speed
|
||||||
stat.flying = Flying
|
stat.flying = Flying
|
||||||
stat.ammouse = Ammo Use
|
stat.ammouse = Ammo Use
|
||||||
stat.ammocapacity = Ammo Capacity
|
stat.ammocapacity = Ammo Capacity
|
||||||
@@ -1173,6 +1174,8 @@ bar.activated = Activated
|
|||||||
|
|
||||||
units.processorcontrol = [lightgray]Processor Controlled
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
|
weapon.pointdefense = [stat]Point Defense
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] skada
|
bullet.damage = [stat]{0}[lightgray] skada
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
|||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||||
|
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||||
|
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
|
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
|
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
@@ -1207,6 +1217,7 @@ unit.liquidsecond = liquid units/second
|
|||||||
unit.itemssecond = items/second
|
unit.itemssecond = items/second
|
||||||
unit.liquidunits = liquid units
|
unit.liquidunits = liquid units
|
||||||
unit.powerunits = power units
|
unit.powerunits = power units
|
||||||
|
unit.powerequilibrium = power equilibrium
|
||||||
unit.heatunits = heat units
|
unit.heatunits = heat units
|
||||||
unit.degrees = grader
|
unit.degrees = grader
|
||||||
unit.seconds = sekunder
|
unit.seconds = sekunder
|
||||||
@@ -1224,6 +1235,7 @@ unit.billions = b
|
|||||||
unit.shots = shots
|
unit.shots = shots
|
||||||
unit.pershot = /shot
|
unit.pershot = /shot
|
||||||
unit.perleg = per leg
|
unit.perleg = per leg
|
||||||
|
unit.perside = per side
|
||||||
category.purpose = Purpose
|
category.purpose = Purpose
|
||||||
category.general = Allmänt
|
category.general = Allmänt
|
||||||
category.power = Energi
|
category.power = Energi
|
||||||
|
|||||||
@@ -1016,7 +1016,6 @@ stat.targetsair = ยิงอากาศ
|
|||||||
stat.targetsground = ยิงพื้นดิน
|
stat.targetsground = ยิงพื้นดิน
|
||||||
stat.crushdamage = Crush Damage
|
stat.crushdamage = Crush Damage
|
||||||
stat.legsplashdamage = Leg Splash Damage
|
stat.legsplashdamage = Leg Splash Damage
|
||||||
stat.legsplashrange = Leg Splash Range
|
|
||||||
stat.itemsmoved = ความเร็วการเคลื่อนย้าย
|
stat.itemsmoved = ความเร็วการเคลื่อนย้าย
|
||||||
stat.launchtime = เวลาระหว่างการส่ง
|
stat.launchtime = เวลาระหว่างการส่ง
|
||||||
stat.shootrange = ระยะยิง
|
stat.shootrange = ระยะยิง
|
||||||
@@ -1033,6 +1032,7 @@ stat.itemcapacity = ความจุไอเท็ม
|
|||||||
stat.memorycapacity = ความจุหน่วยความจำ
|
stat.memorycapacity = ความจุหน่วยความจำ
|
||||||
stat.basepowergeneration = ผลิตพลังงานพื้นฐาน
|
stat.basepowergeneration = ผลิตพลังงานพื้นฐาน
|
||||||
stat.productiontime = เวลาในการผลิต
|
stat.productiontime = เวลาในการผลิต
|
||||||
|
stat.warmuptime = Warmup Time
|
||||||
stat.repairtime = เวลาในการซ่อมบล็อกให้เสร็จ
|
stat.repairtime = เวลาในการซ่อมบล็อกให้เสร็จ
|
||||||
stat.repairspeed = ความเร็วการซ่อม
|
stat.repairspeed = ความเร็วการซ่อม
|
||||||
stat.weapons = อาวุธ
|
stat.weapons = อาวุธ
|
||||||
@@ -1075,6 +1075,7 @@ stat.minetier = แร่ที่ขุดได้
|
|||||||
stat.payloadcapacity = ความจุสิ่งบรรทุก
|
stat.payloadcapacity = ความจุสิ่งบรรทุก
|
||||||
stat.abilities = ทักษะ
|
stat.abilities = ทักษะ
|
||||||
stat.canboost = บูสต์ได้
|
stat.canboost = บูสต์ได้
|
||||||
|
stat.boostingspeed = Boosting Speed
|
||||||
stat.flying = บินได้
|
stat.flying = บินได้
|
||||||
stat.ammouse = การใช้กระสุน
|
stat.ammouse = การใช้กระสุน
|
||||||
stat.ammocapacity = ความจุกระสุน
|
stat.ammocapacity = ความจุกระสุน
|
||||||
@@ -1173,6 +1174,8 @@ bar.activated = Activated
|
|||||||
|
|
||||||
units.processorcontrol = [lightgray]ถูกตัวประมวลผลควบคุมอยู่
|
units.processorcontrol = [lightgray]ถูกตัวประมวลผลควบคุมอยู่
|
||||||
|
|
||||||
|
weapon.pointdefense = [stat]Point Defense
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] ดาเมจ
|
bullet.damage = [stat]{0}[lightgray] ดาเมจ
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] ดาเมจกระจาย ~[stat] {1}[lightgray] ช่อง
|
bullet.splashdamage = [stat]{0}[lightgray] ดาเมจกระจาย ~[stat] {1}[lightgray] ช่อง
|
||||||
bullet.incendiary = [stat]ติดไฟ
|
bullet.incendiary = [stat]ติดไฟ
|
||||||
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
|||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] ความเสียหายสูงสุด
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] ความเสียหายสูงสุด
|
||||||
bullet.suppression = [stat]{0} วิ[lightgray] ระงับการฟื้นฟู ~ [stat]{1}[lightgray] ช่อง
|
bullet.suppression = [stat]{0} วิ[lightgray] ระงับการฟื้นฟู ~ [stat]{1}[lightgray] ช่อง
|
||||||
|
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||||
|
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||||
|
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||||
bullet.interval = [stat]{0}/วิ[lightgray] กระสุนช่วงระยะ:
|
bullet.interval = [stat]{0}/วิ[lightgray] กระสุนช่วงระยะ:
|
||||||
bullet.frags = [stat]{0}[lightgray]x กระสุนกระจาย:
|
bullet.frags = [stat]{0}[lightgray]x กระสุนกระจาย:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x สายฟ้า ~ [stat]{1}[lightgray] ดาเมจ
|
bullet.lightning = [stat]{0}[lightgray]x สายฟ้า ~ [stat]{1}[lightgray] ดาเมจ
|
||||||
|
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||||
bullet.buildingdamage = [lightgray]ดาเมจต่อสิ่งก่อสร้าง [stat]{0}%[lightgray]
|
bullet.buildingdamage = [lightgray]ดาเมจต่อสิ่งก่อสร้าง [stat]{0}%[lightgray]
|
||||||
|
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] ดันกลับ
|
bullet.knockback = [stat]{0}[lightgray] ดันกลับ
|
||||||
bullet.pierce = [lightgray]เจาะทะลุ [stat]{0}[lightgray]x
|
bullet.pierce = [lightgray]เจาะทะลุ [stat]{0}[lightgray]x
|
||||||
@@ -1207,6 +1217,7 @@ unit.liquidsecond = หน่วย/วินาที
|
|||||||
unit.itemssecond = ไอเท็ม/วินาที
|
unit.itemssecond = ไอเท็ม/วินาที
|
||||||
unit.liquidunits = หน่วยของเหลว
|
unit.liquidunits = หน่วยของเหลว
|
||||||
unit.powerunits = หน่วยพลังงาน
|
unit.powerunits = หน่วยพลังงาน
|
||||||
|
unit.powerequilibrium = power equilibrium
|
||||||
unit.heatunits = หน่วยความร้อน
|
unit.heatunits = หน่วยความร้อน
|
||||||
unit.degrees = องศา
|
unit.degrees = องศา
|
||||||
unit.seconds = วินาที
|
unit.seconds = วินาที
|
||||||
@@ -1224,6 +1235,7 @@ unit.billions = b
|
|||||||
unit.shots = นัด
|
unit.shots = นัด
|
||||||
unit.pershot = /การยิง
|
unit.pershot = /การยิง
|
||||||
unit.perleg = per leg
|
unit.perleg = per leg
|
||||||
|
unit.perside = per side
|
||||||
category.purpose = วัตถุประสงค์
|
category.purpose = วัตถุประสงค์
|
||||||
category.general = ทั่วไป
|
category.general = ทั่วไป
|
||||||
category.power = พลังงาน
|
category.power = พลังงาน
|
||||||
|
|||||||
@@ -1016,7 +1016,6 @@ stat.targetsair = Havayi hedef alir mi?
|
|||||||
stat.targetsground = Targets Ground
|
stat.targetsground = Targets Ground
|
||||||
stat.crushdamage = Crush Damage
|
stat.crushdamage = Crush Damage
|
||||||
stat.legsplashdamage = Leg Splash Damage
|
stat.legsplashdamage = Leg Splash Damage
|
||||||
stat.legsplashrange = Leg Splash Range
|
|
||||||
stat.itemsmoved = Move Speed
|
stat.itemsmoved = Move Speed
|
||||||
stat.launchtime = Time Between Launches
|
stat.launchtime = Time Between Launches
|
||||||
stat.shootrange = Menzil
|
stat.shootrange = Menzil
|
||||||
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Esya kapasitesi
|
|||||||
stat.memorycapacity = Memory Capacity
|
stat.memorycapacity = Memory Capacity
|
||||||
stat.basepowergeneration = Base Power Generation
|
stat.basepowergeneration = Base Power Generation
|
||||||
stat.productiontime = Production Time
|
stat.productiontime = Production Time
|
||||||
|
stat.warmuptime = Warmup Time
|
||||||
stat.repairtime = Block Full Repair Time
|
stat.repairtime = Block Full Repair Time
|
||||||
stat.repairspeed = Repair Speed
|
stat.repairspeed = Repair Speed
|
||||||
stat.weapons = Weapons
|
stat.weapons = Weapons
|
||||||
@@ -1075,6 +1075,7 @@ stat.minetier = Mine Tier
|
|||||||
stat.payloadcapacity = Payload Capacity
|
stat.payloadcapacity = Payload Capacity
|
||||||
stat.abilities = Abilities
|
stat.abilities = Abilities
|
||||||
stat.canboost = Can Boost
|
stat.canboost = Can Boost
|
||||||
|
stat.boostingspeed = Boosting Speed
|
||||||
stat.flying = Flying
|
stat.flying = Flying
|
||||||
stat.ammouse = Ammo Use
|
stat.ammouse = Ammo Use
|
||||||
stat.ammocapacity = Ammo Capacity
|
stat.ammocapacity = Ammo Capacity
|
||||||
@@ -1173,6 +1174,8 @@ bar.activated = Activated
|
|||||||
|
|
||||||
units.processorcontrol = [lightgray]Processor Controlled
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
|
weapon.pointdefense = [stat]Point Defense
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] dmg
|
bullet.damage = [stat]{0}[lightgray] dmg
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
|||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
||||||
|
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||||
|
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||||
|
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
|
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
|
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
@@ -1207,6 +1217,7 @@ unit.liquidsecond = Saniyede bir
|
|||||||
unit.itemssecond = Saniyede bir
|
unit.itemssecond = Saniyede bir
|
||||||
unit.liquidunits = Litre
|
unit.liquidunits = Litre
|
||||||
unit.powerunits = Volt
|
unit.powerunits = Volt
|
||||||
|
unit.powerequilibrium = power equilibrium
|
||||||
unit.heatunits = heat units
|
unit.heatunits = heat units
|
||||||
unit.degrees = derece
|
unit.degrees = derece
|
||||||
unit.seconds = saniye
|
unit.seconds = saniye
|
||||||
@@ -1224,6 +1235,7 @@ unit.billions = b
|
|||||||
unit.shots = shots
|
unit.shots = shots
|
||||||
unit.pershot = /shot
|
unit.pershot = /shot
|
||||||
unit.perleg = per leg
|
unit.perleg = per leg
|
||||||
|
unit.perside = per side
|
||||||
category.purpose = Purpose
|
category.purpose = Purpose
|
||||||
category.general = General
|
category.general = General
|
||||||
category.power = Guc
|
category.power = Guc
|
||||||
|
|||||||
@@ -1016,7 +1016,6 @@ stat.targetsair = Havayı Hedefler Mi
|
|||||||
stat.targetsground = Yeri Hedefler Mi
|
stat.targetsground = Yeri Hedefler Mi
|
||||||
stat.crushdamage = Crush Damage
|
stat.crushdamage = Crush Damage
|
||||||
stat.legsplashdamage = Leg Splash Damage
|
stat.legsplashdamage = Leg Splash Damage
|
||||||
stat.legsplashrange = Leg Splash Range
|
|
||||||
stat.itemsmoved = Hareket Hızı
|
stat.itemsmoved = Hareket Hızı
|
||||||
stat.launchtime = Fırlatmalar Arasındaki Süre
|
stat.launchtime = Fırlatmalar Arasındaki Süre
|
||||||
stat.shootrange = Menzil
|
stat.shootrange = Menzil
|
||||||
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Eşya Kapasitesi
|
|||||||
stat.memorycapacity = Bellek Kapasitesi
|
stat.memorycapacity = Bellek Kapasitesi
|
||||||
stat.basepowergeneration = Temel Enerji Üretimi
|
stat.basepowergeneration = Temel Enerji Üretimi
|
||||||
stat.productiontime = Üretim Süresi
|
stat.productiontime = Üretim Süresi
|
||||||
|
stat.warmuptime = Warmup Time
|
||||||
stat.repairtime = Tamir Edilme Süresi
|
stat.repairtime = Tamir Edilme Süresi
|
||||||
stat.repairspeed = Tamir Hızı
|
stat.repairspeed = Tamir Hızı
|
||||||
stat.weapons = Silahlar
|
stat.weapons = Silahlar
|
||||||
@@ -1075,6 +1075,7 @@ stat.minetier = Kazı Seviyesi
|
|||||||
stat.payloadcapacity = Yük Kapasitesi
|
stat.payloadcapacity = Yük Kapasitesi
|
||||||
stat.abilities = Kabiliyetler
|
stat.abilities = Kabiliyetler
|
||||||
stat.canboost = Gazlayabilir
|
stat.canboost = Gazlayabilir
|
||||||
|
stat.boostingspeed = Boosting Speed
|
||||||
stat.flying = Uçuyor
|
stat.flying = Uçuyor
|
||||||
stat.ammouse = Mermi Kullanıyor
|
stat.ammouse = Mermi Kullanıyor
|
||||||
stat.ammocapacity = Mermi Kapasitesi
|
stat.ammocapacity = Mermi Kapasitesi
|
||||||
@@ -1173,6 +1174,8 @@ bar.activated = Activated
|
|||||||
|
|
||||||
units.processorcontrol = [lightgray]İşlemci Kontrolünde
|
units.processorcontrol = [lightgray]İşlemci Kontrolünde
|
||||||
|
|
||||||
|
weapon.pointdefense = [stat]Point Defense
|
||||||
|
|
||||||
bullet.damage = [stat]{0} [lightgray]hasar
|
bullet.damage = [stat]{0} [lightgray]hasar
|
||||||
bullet.splashdamage = [stat]{0} [lightgray]alan hasarı ~[stat] {1} [lightgray]kare
|
bullet.splashdamage = [stat]{0} [lightgray]alan hasarı ~[stat] {1} [lightgray]kare
|
||||||
bullet.incendiary = [stat]yakıcı
|
bullet.incendiary = [stat]yakıcı
|
||||||
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
|||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] hasar limiti
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] hasar limiti
|
||||||
bullet.suppression = [stat]{0} sn[lightgray] tamir bastırması ~ [stat]{1}[lightgray] karolar
|
bullet.suppression = [stat]{0} sn[lightgray] tamir bastırması ~ [stat]{1}[lightgray] karolar
|
||||||
|
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||||
|
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||||
|
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||||
bullet.interval = [stat]{0}/sn[lightgray] ara mermiler:
|
bullet.interval = [stat]{0}/sn[lightgray] ara mermiler:
|
||||||
bullet.frags = [stat]{0}[lightgray]x parçalı mermiler:
|
bullet.frags = [stat]{0}[lightgray]x parçalı mermiler:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x elektrik ~ [stat]{1}[lightgray] hasarı
|
bullet.lightning = [stat]{0}[lightgray]x elektrik ~ [stat]{1}[lightgray] hasarı
|
||||||
|
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] inşa hasarı
|
bullet.buildingdamage = [stat]{0}%[lightgray] inşa hasarı
|
||||||
|
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0} [lightgray]savurma
|
bullet.knockback = [stat]{0} [lightgray]savurma
|
||||||
bullet.pierce = [stat]{0}[lightgray]x delme
|
bullet.pierce = [stat]{0}[lightgray]x delme
|
||||||
@@ -1207,6 +1217,7 @@ unit.liquidsecond = sıvı birimi/saniye
|
|||||||
unit.itemssecond = eşya/saniye
|
unit.itemssecond = eşya/saniye
|
||||||
unit.liquidunits = sıvı birimi
|
unit.liquidunits = sıvı birimi
|
||||||
unit.powerunits = enerji birimi
|
unit.powerunits = enerji birimi
|
||||||
|
unit.powerequilibrium = power equilibrium
|
||||||
unit.heatunits = ısı birimi
|
unit.heatunits = ısı birimi
|
||||||
unit.degrees = derece
|
unit.degrees = derece
|
||||||
unit.seconds = saniye
|
unit.seconds = saniye
|
||||||
@@ -1224,6 +1235,7 @@ unit.billions = b
|
|||||||
unit.shots = atış
|
unit.shots = atış
|
||||||
unit.pershot = /vuruş
|
unit.pershot = /vuruş
|
||||||
unit.perleg = per leg
|
unit.perleg = per leg
|
||||||
|
unit.perside = per side
|
||||||
category.purpose = Açıklama
|
category.purpose = Açıklama
|
||||||
category.general = Genel
|
category.general = Genel
|
||||||
category.power = Enerji
|
category.power = Enerji
|
||||||
|
|||||||
@@ -1016,7 +1016,6 @@ stat.targetsair = Повітряні противники
|
|||||||
stat.targetsground = Наземні противники
|
stat.targetsground = Наземні противники
|
||||||
stat.crushdamage = Crush Damage
|
stat.crushdamage = Crush Damage
|
||||||
stat.legsplashdamage = Leg Splash Damage
|
stat.legsplashdamage = Leg Splash Damage
|
||||||
stat.legsplashrange = Leg Splash Range
|
|
||||||
stat.itemsmoved = Швидкість переміщення
|
stat.itemsmoved = Швидкість переміщення
|
||||||
stat.launchtime = Час між запусками
|
stat.launchtime = Час між запусками
|
||||||
stat.shootrange = Радіус дії
|
stat.shootrange = Радіус дії
|
||||||
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Місткість предметів
|
|||||||
stat.memorycapacity = Місткість пам’яті
|
stat.memorycapacity = Місткість пам’яті
|
||||||
stat.basepowergeneration = Базова генерація енергії
|
stat.basepowergeneration = Базова генерація енергії
|
||||||
stat.productiontime = Час виробництва
|
stat.productiontime = Час виробництва
|
||||||
|
stat.warmuptime = Warmup Time
|
||||||
stat.repairtime = Час повного відновлення блоку
|
stat.repairtime = Час повного відновлення блоку
|
||||||
stat.repairspeed = Швидкість відновлення
|
stat.repairspeed = Швидкість відновлення
|
||||||
stat.weapons = Зброя
|
stat.weapons = Зброя
|
||||||
@@ -1075,6 +1075,7 @@ stat.minetier = Рівень видобутку
|
|||||||
stat.payloadcapacity = Вантажність
|
stat.payloadcapacity = Вантажність
|
||||||
stat.abilities = Здібності
|
stat.abilities = Здібності
|
||||||
stat.canboost = Можна прискорити
|
stat.canboost = Можна прискорити
|
||||||
|
stat.boostingspeed = Boosting Speed
|
||||||
stat.flying = Літає
|
stat.flying = Літає
|
||||||
stat.ammouse = Патронів використовує
|
stat.ammouse = Патронів використовує
|
||||||
stat.ammocapacity = Ammo Capacity
|
stat.ammocapacity = Ammo Capacity
|
||||||
@@ -1173,6 +1174,8 @@ bar.activated = Activated
|
|||||||
|
|
||||||
units.processorcontrol = [lightgray]Керується процесором
|
units.processorcontrol = [lightgray]Керується процесором
|
||||||
|
|
||||||
|
weapon.pointdefense = [stat]Point Defense
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] шкода
|
bullet.damage = [stat]{0}[lightgray] шкода
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat] {1}[lightgray] плиток
|
bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat] {1}[lightgray] плиток
|
||||||
bullet.incendiary = [stat]запальний
|
bullet.incendiary = [stat]запальний
|
||||||
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
|||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] обмеження шкоди
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] обмеження шкоди
|
||||||
bullet.suppression = [stat]{0}[lightgray] сек. пригнічення відновлення ~ [stat]{1}[lightgray] плит.
|
bullet.suppression = [stat]{0}[lightgray] сек. пригнічення відновлення ~ [stat]{1}[lightgray] плит.
|
||||||
|
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||||
|
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||||
|
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||||
bullet.interval = [stat]{0} за сек. [lightgray] період між кулями:
|
bullet.interval = [stat]{0} за сек. [lightgray] період між кулями:
|
||||||
bullet.frags = [stat]{0}[lightgray]x шкода по ділянці від снарядів:
|
bullet.frags = [stat]{0}[lightgray]x шкода по ділянці від снарядів:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x блискавки ~ [stat]{1}[lightgray] шкоди
|
bullet.lightning = [stat]{0}[lightgray]x блискавки ~ [stat]{1}[lightgray] шкоди
|
||||||
|
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] шкода по будівлях
|
bullet.buildingdamage = [stat]{0}%[lightgray] шкода по будівлях
|
||||||
|
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] відкидання
|
bullet.knockback = [stat]{0}[lightgray] відкидання
|
||||||
bullet.pierce = [stat]{0}[lightgray]x пробиття
|
bullet.pierce = [stat]{0}[lightgray]x пробиття
|
||||||
@@ -1207,6 +1217,7 @@ unit.liquidsecond = одиниць рідини за сек.
|
|||||||
unit.itemssecond = предметів за сек.
|
unit.itemssecond = предметів за сек.
|
||||||
unit.liquidunits = одиниць рідини
|
unit.liquidunits = одиниць рідини
|
||||||
unit.powerunits = одиниць енергії
|
unit.powerunits = одиниць енергії
|
||||||
|
unit.powerequilibrium = power equilibrium
|
||||||
unit.heatunits = одиниць нагрівання
|
unit.heatunits = одиниць нагрівання
|
||||||
unit.degrees = град.
|
unit.degrees = град.
|
||||||
unit.seconds = сек.
|
unit.seconds = сек.
|
||||||
@@ -1224,6 +1235,7 @@ unit.billions = млрд
|
|||||||
unit.shots = shots
|
unit.shots = shots
|
||||||
unit.pershot = за постріл
|
unit.pershot = за постріл
|
||||||
unit.perleg = per leg
|
unit.perleg = per leg
|
||||||
|
unit.perside = per side
|
||||||
category.purpose = Призначення
|
category.purpose = Призначення
|
||||||
category.general = Загальне
|
category.general = Загальне
|
||||||
category.power = Енергія
|
category.power = Енергія
|
||||||
|
|||||||
@@ -1016,7 +1016,6 @@ stat.targetsair = Mục tiêu trên không
|
|||||||
stat.targetsground = Mục tiêu mặt đất
|
stat.targetsground = Mục tiêu mặt đất
|
||||||
stat.crushdamage = Sát thương nghiền nát
|
stat.crushdamage = Sát thương nghiền nát
|
||||||
stat.legsplashdamage = Sát Thương Lan Tỏa Từ Chân
|
stat.legsplashdamage = Sát Thương Lan Tỏa Từ Chân
|
||||||
stat.legsplashrange = Tầm Lan Tỏa Từ Chân
|
|
||||||
stat.itemsmoved = Tốc độ dịch chuyển
|
stat.itemsmoved = Tốc độ dịch chuyển
|
||||||
stat.launchtime = Thời gian giữa các lần phóng
|
stat.launchtime = Thời gian giữa các lần phóng
|
||||||
stat.shootrange = Phạm vi
|
stat.shootrange = Phạm vi
|
||||||
@@ -1033,6 +1032,7 @@ stat.itemcapacity = Sức chứa vật phẩm
|
|||||||
stat.memorycapacity = Dung lượng bộ nhớ
|
stat.memorycapacity = Dung lượng bộ nhớ
|
||||||
stat.basepowergeneration = Năng lượng tạo ra cơ bản
|
stat.basepowergeneration = Năng lượng tạo ra cơ bản
|
||||||
stat.productiontime = Thời gian sản xuất
|
stat.productiontime = Thời gian sản xuất
|
||||||
|
stat.warmuptime = Warmup Time
|
||||||
stat.repairtime = Thời gian hoàn thành sửa chữa
|
stat.repairtime = Thời gian hoàn thành sửa chữa
|
||||||
stat.repairspeed = Tốc độ sửa
|
stat.repairspeed = Tốc độ sửa
|
||||||
stat.weapons = Vũ khí
|
stat.weapons = Vũ khí
|
||||||
@@ -1075,6 +1075,7 @@ stat.minetier = Cấp độ đào
|
|||||||
stat.payloadcapacity = Tải trọng
|
stat.payloadcapacity = Tải trọng
|
||||||
stat.abilities = Khả năng
|
stat.abilities = Khả năng
|
||||||
stat.canboost = Có thể tăng cường
|
stat.canboost = Có thể tăng cường
|
||||||
|
stat.boostingspeed = Boosting Speed
|
||||||
stat.flying = Bay
|
stat.flying = Bay
|
||||||
stat.ammouse = Sử dụng đạn
|
stat.ammouse = Sử dụng đạn
|
||||||
stat.ammocapacity = Trữ lượng đạn
|
stat.ammocapacity = Trữ lượng đạn
|
||||||
@@ -1173,6 +1174,8 @@ bar.activated = Đã kích hoạt
|
|||||||
|
|
||||||
units.processorcontrol = [lightgray]Điều khiển bởi bộ xử lý
|
units.processorcontrol = [lightgray]Điều khiển bởi bộ xử lý
|
||||||
|
|
||||||
|
weapon.pointdefense = [stat]Point Defense
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] sát thương
|
bullet.damage = [stat]{0}[lightgray] sát thương
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] sát thương diện rộng ~[stat] {1}[lightgray] ô
|
bullet.splashdamage = [stat]{0}[lightgray] sát thương diện rộng ~[stat] {1}[lightgray] ô
|
||||||
bullet.incendiary = [stat]gây cháy
|
bullet.incendiary = [stat]gây cháy
|
||||||
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] xuyên giáp
|
|||||||
bullet.antiarmor = [stat]{0}x[lightgray] kháng giáp
|
bullet.antiarmor = [stat]{0}x[lightgray] kháng giáp
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] giới hạn sát thương
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] giới hạn sát thương
|
||||||
bullet.suppression = [stat]{0}[lightgray] giây ngăn sửa chữa ~ [stat]{1}[lightgray] ô
|
bullet.suppression = [stat]{0}[lightgray] giây ngăn sửa chữa ~ [stat]{1}[lightgray] ô
|
||||||
|
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||||
|
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||||
|
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||||
bullet.interval = [stat]{0}/giây[lightgray] đạn ngắt quãng:
|
bullet.interval = [stat]{0}/giây[lightgray] đạn ngắt quãng:
|
||||||
bullet.frags = [stat]{0}x[lightgray] đạn phá mảnh:
|
bullet.frags = [stat]{0}x[lightgray] đạn phá mảnh:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x phóng điện ~ [stat]{1}[lightgray] sát thương
|
bullet.lightning = [stat]{0}[lightgray]x phóng điện ~ [stat]{1}[lightgray] sát thương
|
||||||
|
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] sát thương công trình
|
bullet.buildingdamage = [stat]{0}%[lightgray] sát thương công trình
|
||||||
|
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||||
bullet.shielddamage = [stat]{0}%[lightgray] sát thương khiên chắn
|
bullet.shielddamage = [stat]{0}%[lightgray] sát thương khiên chắn
|
||||||
bullet.knockback = [stat]{0}[lightgray] đẩy lùi
|
bullet.knockback = [stat]{0}[lightgray] đẩy lùi
|
||||||
bullet.pierce = [stat]{0}[lightgray]x xuyên thấu
|
bullet.pierce = [stat]{0}[lightgray]x xuyên thấu
|
||||||
@@ -1207,6 +1217,7 @@ unit.liquidsecond = đơn vị chất lỏng/giây
|
|||||||
unit.itemssecond = vật phẩm/giây
|
unit.itemssecond = vật phẩm/giây
|
||||||
unit.liquidunits = đơn vị chất lỏng
|
unit.liquidunits = đơn vị chất lỏng
|
||||||
unit.powerunits = đơn vị năng lượng
|
unit.powerunits = đơn vị năng lượng
|
||||||
|
unit.powerequilibrium = power equilibrium
|
||||||
unit.heatunits = đơn vị nhiệt
|
unit.heatunits = đơn vị nhiệt
|
||||||
unit.degrees = độ
|
unit.degrees = độ
|
||||||
unit.seconds = giây
|
unit.seconds = giây
|
||||||
@@ -1224,6 +1235,7 @@ unit.billions = tỷ
|
|||||||
unit.shots = phát bắn
|
unit.shots = phát bắn
|
||||||
unit.pershot = /phát bắn
|
unit.pershot = /phát bắn
|
||||||
unit.perleg = mỗi chân
|
unit.perleg = mỗi chân
|
||||||
|
unit.perside = per side
|
||||||
category.purpose = Mục đích
|
category.purpose = Mục đích
|
||||||
category.general = Chung
|
category.general = Chung
|
||||||
category.power = Năng lượng
|
category.power = Năng lượng
|
||||||
|
|||||||
@@ -1016,7 +1016,6 @@ stat.targetsair = 攻击空中单位
|
|||||||
stat.targetsground = 攻击地面单位
|
stat.targetsground = 攻击地面单位
|
||||||
stat.crushdamage = 碾压伤害
|
stat.crushdamage = 碾压伤害
|
||||||
stat.legsplashdamage = 践踏伤害
|
stat.legsplashdamage = 践踏伤害
|
||||||
stat.legsplashrange = 践踏范围
|
|
||||||
stat.itemsmoved = 移动速度
|
stat.itemsmoved = 移动速度
|
||||||
stat.launchtime = 发射间隔
|
stat.launchtime = 发射间隔
|
||||||
stat.shootrange = 范围
|
stat.shootrange = 范围
|
||||||
@@ -1033,6 +1032,7 @@ stat.itemcapacity = 物品容量
|
|||||||
stat.memorycapacity = 内存容量
|
stat.memorycapacity = 内存容量
|
||||||
stat.basepowergeneration = 基础电力输出
|
stat.basepowergeneration = 基础电力输出
|
||||||
stat.productiontime = 生产时间
|
stat.productiontime = 生产时间
|
||||||
|
stat.warmuptime = Warmup Time
|
||||||
stat.repairtime = 建筑完全修复时间
|
stat.repairtime = 建筑完全修复时间
|
||||||
stat.repairspeed = 修理速度
|
stat.repairspeed = 修理速度
|
||||||
stat.weapons = 武器
|
stat.weapons = 武器
|
||||||
@@ -1075,6 +1075,7 @@ stat.minetier = 可采集矿物
|
|||||||
stat.payloadcapacity = 载荷容量
|
stat.payloadcapacity = 载荷容量
|
||||||
stat.abilities = 能力
|
stat.abilities = 能力
|
||||||
stat.canboost = 可助推
|
stat.canboost = 可助推
|
||||||
|
stat.boostingspeed = Boosting Speed
|
||||||
stat.flying = 空中单位
|
stat.flying = 空中单位
|
||||||
stat.ammouse = 弹药
|
stat.ammouse = 弹药
|
||||||
stat.ammocapacity = 弹药容量
|
stat.ammocapacity = 弹药容量
|
||||||
@@ -1173,6 +1174,8 @@ bar.activated = Activated
|
|||||||
|
|
||||||
units.processorcontrol = [lightgray]由处理器控制
|
units.processorcontrol = [lightgray]由处理器控制
|
||||||
|
|
||||||
|
weapon.pointdefense = [stat]Point Defense
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] 伤害
|
bullet.damage = [stat]{0}[lightgray] 伤害
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~ [stat]{1}[lightgray] 格
|
bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~ [stat]{1}[lightgray] 格
|
||||||
bullet.incendiary = [stat]燃烧
|
bullet.incendiary = [stat]燃烧
|
||||||
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
|||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] 伤害上限
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] 伤害上限
|
||||||
bullet.suppression = [stat]{0} 秒[lightgray] 修复压制 ~ [stat]{1}[lightgray] 格
|
bullet.suppression = [stat]{0} 秒[lightgray] 修复压制 ~ [stat]{1}[lightgray] 格
|
||||||
|
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||||
|
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||||
|
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||||
bullet.interval = [stat]{0}/秒[lightgray] 分裂子弹:
|
bullet.interval = [stat]{0}/秒[lightgray] 分裂子弹:
|
||||||
bullet.frags = [stat]{0}[lightgray]x 分裂子弹:
|
bullet.frags = [stat]{0}[lightgray]x 分裂子弹:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x 闪电 ~ [stat]{1} [lightgray]伤害
|
bullet.lightning = [stat]{0}[lightgray]x 闪电 ~ [stat]{1} [lightgray]伤害
|
||||||
|
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] 对建筑伤害
|
bullet.buildingdamage = [stat]{0}%[lightgray] 对建筑伤害
|
||||||
|
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||||
bullet.shielddamage = [stat]{0}%[lightgray] 护盾伤害
|
bullet.shielddamage = [stat]{0}%[lightgray] 护盾伤害
|
||||||
bullet.knockback = [stat]{0}[lightgray] 击退
|
bullet.knockback = [stat]{0}[lightgray] 击退
|
||||||
bullet.pierce = [stat]{0}[lightgray]x 穿透
|
bullet.pierce = [stat]{0}[lightgray]x 穿透
|
||||||
@@ -1207,6 +1217,7 @@ unit.liquidsecond = 液体/秒
|
|||||||
unit.itemssecond = 物品/秒
|
unit.itemssecond = 物品/秒
|
||||||
unit.liquidunits = 液体
|
unit.liquidunits = 液体
|
||||||
unit.powerunits = 电力
|
unit.powerunits = 电力
|
||||||
|
unit.powerequilibrium = power equilibrium
|
||||||
unit.heatunits = 单位热量
|
unit.heatunits = 单位热量
|
||||||
unit.degrees = 度
|
unit.degrees = 度
|
||||||
unit.seconds = 秒
|
unit.seconds = 秒
|
||||||
@@ -1224,6 +1235,7 @@ unit.billions = B
|
|||||||
unit.shots = 发
|
unit.shots = 发
|
||||||
unit.pershot = /发
|
unit.pershot = /发
|
||||||
unit.perleg = per leg
|
unit.perleg = per leg
|
||||||
|
unit.perside = per side
|
||||||
category.purpose = 用途
|
category.purpose = 用途
|
||||||
category.general = 基础
|
category.general = 基础
|
||||||
category.power = 电力
|
category.power = 电力
|
||||||
|
|||||||
@@ -1016,7 +1016,6 @@ stat.targetsair = 攻擊空中目標
|
|||||||
stat.targetsground = 攻擊地面目標
|
stat.targetsground = 攻擊地面目標
|
||||||
stat.crushdamage = Crush Damage
|
stat.crushdamage = Crush Damage
|
||||||
stat.legsplashdamage = Leg Splash Damage
|
stat.legsplashdamage = Leg Splash Damage
|
||||||
stat.legsplashrange = Leg Splash Range
|
|
||||||
stat.itemsmoved = 移動速度
|
stat.itemsmoved = 移動速度
|
||||||
stat.launchtime = 發射間隔
|
stat.launchtime = 發射間隔
|
||||||
stat.shootrange = 範圍
|
stat.shootrange = 範圍
|
||||||
@@ -1033,6 +1032,7 @@ stat.itemcapacity = 物品容量
|
|||||||
stat.memorycapacity = 記憶體容量
|
stat.memorycapacity = 記憶體容量
|
||||||
stat.basepowergeneration = 基礎能量生產
|
stat.basepowergeneration = 基礎能量生產
|
||||||
stat.productiontime = 生產時間
|
stat.productiontime = 生產時間
|
||||||
|
stat.warmuptime = Warmup Time
|
||||||
stat.repairtime = 方塊完全修復時間
|
stat.repairtime = 方塊完全修復時間
|
||||||
stat.repairspeed = 修復速度
|
stat.repairspeed = 修復速度
|
||||||
stat.weapons = 武器
|
stat.weapons = 武器
|
||||||
@@ -1075,6 +1075,7 @@ stat.minetier = 挖掘等級
|
|||||||
stat.payloadcapacity = 負荷量
|
stat.payloadcapacity = 負荷量
|
||||||
stat.abilities = 能力
|
stat.abilities = 能力
|
||||||
stat.canboost = 推進器
|
stat.canboost = 推進器
|
||||||
|
stat.boostingspeed = Boosting Speed
|
||||||
stat.flying = 飛行單位
|
stat.flying = 飛行單位
|
||||||
stat.ammouse = 彈藥使用
|
stat.ammouse = 彈藥使用
|
||||||
stat.ammocapacity = 彈藥容量
|
stat.ammocapacity = 彈藥容量
|
||||||
@@ -1173,6 +1174,8 @@ bar.activated = Activated
|
|||||||
|
|
||||||
units.processorcontrol = [lightgray]由微處理器控制
|
units.processorcontrol = [lightgray]由微處理器控制
|
||||||
|
|
||||||
|
weapon.pointdefense = [stat]Point Defense
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray]傷害
|
bullet.damage = [stat]{0}[lightgray]傷害
|
||||||
bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格
|
bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格
|
||||||
bullet.incendiary = [stat]燃燒
|
bullet.incendiary = [stat]燃燒
|
||||||
@@ -1183,10 +1186,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
|
|||||||
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray]傷害上限
|
bullet.maxdamagefraction = [stat]{0}%[lightgray]傷害上限
|
||||||
bullet.suppression = [stat]{0}秒[lightgray]抑制修復 ~ [stat]{1}[lightgray]格
|
bullet.suppression = [stat]{0}秒[lightgray]抑制修復 ~ [stat]{1}[lightgray]格
|
||||||
|
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
|
||||||
|
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empdamage = [stat]{0}%[lightgray] power damage
|
||||||
|
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
|
||||||
|
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
|
||||||
bullet.interval = [stat]{0}/秒[lightgray]分裂子彈:
|
bullet.interval = [stat]{0}/秒[lightgray]分裂子彈:
|
||||||
bullet.frags = [stat]{0}[lightgray]x 集束子彈:
|
bullet.frags = [stat]{0}[lightgray]x 集束子彈:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x 電弧 ~ [stat]{1}[lightgray] 傷害
|
bullet.lightning = [stat]{0}[lightgray]x 電弧 ~ [stat]{1}[lightgray] 傷害
|
||||||
|
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] 建築傷害
|
bullet.buildingdamage = [stat]{0}%[lightgray] 建築傷害
|
||||||
|
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
|
||||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray]擊退
|
bullet.knockback = [stat]{0}[lightgray]擊退
|
||||||
bullet.pierce = [stat]{0}[lightgray]×穿刺
|
bullet.pierce = [stat]{0}[lightgray]×穿刺
|
||||||
@@ -1207,6 +1217,7 @@ unit.liquidsecond = 液體單位/秒
|
|||||||
unit.itemssecond = 物品/秒
|
unit.itemssecond = 物品/秒
|
||||||
unit.liquidunits = 液體單位
|
unit.liquidunits = 液體單位
|
||||||
unit.powerunits = 能量單位
|
unit.powerunits = 能量單位
|
||||||
|
unit.powerequilibrium = power equilibrium
|
||||||
unit.heatunits = 熱量單位
|
unit.heatunits = 熱量單位
|
||||||
unit.degrees = 度
|
unit.degrees = 度
|
||||||
unit.seconds = 秒
|
unit.seconds = 秒
|
||||||
@@ -1224,6 +1235,7 @@ unit.billions = B
|
|||||||
unit.shots = 發
|
unit.shots = 發
|
||||||
unit.pershot = /發
|
unit.pershot = /發
|
||||||
unit.perleg = per leg
|
unit.perleg = per leg
|
||||||
|
unit.perside = per side
|
||||||
category.purpose = 用途
|
category.purpose = 用途
|
||||||
category.general = 一般
|
category.general = 一般
|
||||||
category.power = 能量
|
category.power = 能量
|
||||||
|
|||||||
Reference in New Issue
Block a user