Spectre WIP

This commit is contained in:
Anuken
2018-09-13 09:33:09 -04:00
parent 7b4e6128ce
commit 594c975c70
9 changed files with 898 additions and 844 deletions

Binary file not shown.

Before

Width:  |  Height:  |  Size: 267 B

After

Width:  |  Height:  |  Size: 378 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 217 B

After

Width:  |  Height:  |  Size: 443 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 408 B

After

Width:  |  Height:  |  Size: 564 B

File diff suppressed because it is too large Load Diff

Binary file not shown.

Before

Width:  |  Height:  |  Size: 96 KiB

After

Width:  |  Height:  |  Size: 96 KiB

View File

@@ -10,6 +10,7 @@ import io.anuke.mindustry.type.ContentType;
public class AmmoTypes implements ContentList{
public static AmmoType bulletCopper, bulletDense, bulletThorium, bulletSilicon, bulletPyratite,
bulletDenseBig, bulletPyratiteBig, bulletThoriumBig,
shock, bombExplosive, bombIncendiary, bombOil, shellCarbide, flamerThermite, weaponMissile, weaponMissileSwarm, bulletMech,
healBlaster, bulletGlaive,
flakExplosive, flakPlastic, flakSurge,
@@ -115,6 +116,23 @@ public class AmmoTypes implements ContentList{
inaccuracy = 3f;
}};
bulletDenseBig = new AmmoType(Items.densealloy, StandardBullets.denseBig, 1){{
shootEffect = ShootFx.shootBig;
smokeEffect = ShootFx.shootBigSmoke;
reloadMultiplier = 0.6f;
}};
bulletThoriumBig = new AmmoType(Items.thorium, StandardBullets.thoriumBig, 1){{
shootEffect = ShootFx.shootBig;
smokeEffect = ShootFx.shootBigSmoke;
}};
bulletPyratiteBig = new AmmoType(Items.pyratite, StandardBullets.tracerBig, 2){{
shootEffect = ShootFx.shootBig;
smokeEffect = ShootFx.shootBigSmoke;
inaccuracy = 3f;
}};
//flak
flakExplosive = new AmmoType(Items.blastCompound, FlakBullets.explosive, 5){{

View File

@@ -54,6 +54,8 @@ public class Recipes implements ContentList{
new Recipe(weapon, TurretBlocks.ripple, new ItemStack(Items.copper, 300), new ItemStack(Items.densealloy, 220), new ItemStack(Items.thorium, 120));
new Recipe(weapon, TurretBlocks.cyclone, new ItemStack(Items.copper, 400), new ItemStack(Items.densealloy, 400), new ItemStack(Items.surgealloy, 200), new ItemStack(Items.plastanium, 150));
new Recipe(weapon, TurretBlocks.fuse, new ItemStack(Items.copper, 450), new ItemStack(Items.densealloy, 450), new ItemStack(Items.surgealloy, 250));
new Recipe(weapon, TurretBlocks.spectre, new ItemStack(Items.copper, 450), new ItemStack(Items.densealloy, 450), new ItemStack(Items.surgealloy, 250));
new Recipe(weapon, TurretBlocks.meltdown, new ItemStack(Items.copper, 450), new ItemStack(Items.densealloy, 450), new ItemStack(Items.surgealloy, 250));
//DISTRIBUTION
new Recipe(distribution, DistributionBlocks.conveyor, new ItemStack(Items.copper, 1));

View File

@@ -210,11 +210,17 @@ public class TurretBlocks extends BlockList implements ContentList{
size = 3;
}};
spectre = new ItemTurret("spectre"){{
ammoTypes = new AmmoType[]{AmmoTypes.bulletCopper, AmmoTypes.bulletDense, AmmoTypes.bulletPyratite, AmmoTypes.bulletThorium, AmmoTypes.bulletSilicon};
reload = 25f;
spectre = new DoubleTurret("spectre"){{
ammoTypes = new AmmoType[]{AmmoTypes.bulletDenseBig, AmmoTypes.bulletPyratiteBig, AmmoTypes.bulletThoriumBig};
reload = 3f;
restitution = 0.03f;
ammoUseEffect = ShootFx.shellEjectSmall;
ammoUseEffect = ShootFx.shellEjectMedium;
range = 200f;
recoil = 2f;
xRand = 3f;
shotWidth = 4f;
shootShake = 1.5f;
shots = 2;
size = 4;
}};

View File

@@ -8,7 +8,7 @@ import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.game.ContentList;
public class StandardBullets extends BulletList implements ContentList{
public static BulletType copper, dense, thorium, homing, tracer, mechSmall, glaive;
public static BulletType copper, dense, thorium, homing, tracer, mechSmall, glaive, denseBig, thoriumBig, tracerBig;
@Override
public void load(){
@@ -76,5 +76,33 @@ public class StandardBullets extends BulletList implements ContentList{
despawneffect = BulletFx.hitBulletSmall;
}
};
denseBig = new BasicBulletType(10f, 36, "bullet"){
{
bulletWidth = 16f;
bulletHeight = 21f;
armorPierce = 0.2f;
}
};
thoriumBig = new BasicBulletType(11f, 58, "bullet"){
{
bulletWidth = 17f;
bulletHeight = 23f;
armorPierce = 0.5f;
}
};
tracerBig = new BasicBulletType(9f, 22, "bullet"){
{
bulletWidth = 17f;
bulletHeight = 21f;
frontColor = Palette.lightishOrange;
backColor = Palette.lightOrange;
incendSpread = 3f;
incendAmount = 1;
incendChance = 0.3f;
}
};
}
}