Fixed #7874
This commit is contained in:
@@ -1803,7 +1803,7 @@ gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
||||
gz.defend = Enemy incoming, prepare to defend.
|
||||
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
||||
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||
gz.scatterammo = Supply the Scatter turret with \uf837 [accent]lead[], using conveyors.
|
||||
gz.supplyturret = [accent]Supply Turret
|
||||
gz.zone1 = This is the enemy drop zone.
|
||||
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||
|
||||
@@ -3956,6 +3956,7 @@ public class Blocks{
|
||||
coolantMultiplier = 6f;
|
||||
shootSound = Sounds.shootAlt;
|
||||
|
||||
targetUnderBlocks = false;
|
||||
shake = 1f;
|
||||
ammoPerShot = 2;
|
||||
drawer = new DrawTurret("reinforced-");
|
||||
@@ -4006,6 +4007,7 @@ public class Blocks{
|
||||
ammoPerShot = 3;
|
||||
maxAmmo = 30;
|
||||
consumeAmmoOnce = true;
|
||||
targetUnderBlocks = false;
|
||||
|
||||
shootSound = Sounds.shootAltLong;
|
||||
|
||||
@@ -4606,6 +4608,7 @@ public class Blocks{
|
||||
minWarmup = 0.94f;
|
||||
shootWarmupSpeed = 0.03f;
|
||||
targetAir = false;
|
||||
targetUnderBlocks = false;
|
||||
|
||||
shake = 6f;
|
||||
ammoPerShot = 20;
|
||||
|
||||
@@ -226,6 +226,14 @@ public class NetServer implements ApplicationListener{
|
||||
con.kick(KickReason.idInUse);
|
||||
return;
|
||||
}
|
||||
|
||||
for(var otherCon : net.getConnections()){
|
||||
if(otherCon != con && uuid.equals(otherCon.uuid)){
|
||||
con.uuid = packet.uuid;
|
||||
con.kick(KickReason.idInUse);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
packet.name = fixName(packet.name);
|
||||
|
||||
@@ -81,12 +81,14 @@ public class Turret extends ReloadTurret{
|
||||
public boolean playerControllable = true;
|
||||
/** If true, this block will display ammo multipliers in its stats (irrelevant for certain types of turrets). */
|
||||
public boolean displayAmmoMultiplier = true;
|
||||
/** If false, 'under' blocks like conveyors are not targeted. */
|
||||
public boolean targetUnderBlocks = true;
|
||||
/** Function for choosing which unit to target. */
|
||||
public Sortf unitSort = UnitSorts.closest;
|
||||
/** Filter for types of units to attack. */
|
||||
public Boolf<Unit> unitFilter = u -> true;
|
||||
/** Filter for types of buildings to attack. */
|
||||
public Boolf<Building> buildingFilter = b -> !b.block.underBullets;
|
||||
public Boolf<Building> buildingFilter = b -> targetUnderBlocks || !b.block.underBullets;
|
||||
|
||||
/** Color of heat region drawn on top (if found) */
|
||||
public Color heatColor = Pal.turretHeat;
|
||||
|
||||
Reference in New Issue
Block a user