Updated bundles with proper spacing

This commit is contained in:
Anuken
2020-01-08 10:59:29 -05:00
parent 6e5d506a35
commit 5ad09d6d80
26 changed files with 1521 additions and 78 deletions
+217 -20
View File
@@ -3,19 +3,55 @@ credits = Tekijät
contributors = Kääntäjät ja avustajat
discord = Liity Mindustryn Discordiin!
link.discord.description = Mindustryn virallinen Discord-keskusteluhuone
link.reddit.description = The Mindustry subreddit
link.github.description = Pelin lähdekoodi
link.changelog.description = Lista päivityksien muutoksista
link.dev-builds.description = Epävakaat kehitysversiot
link.trello.description = Virallinen Trello-taulu suunnitelluille ominaisuuksille.
link.itch.io.description = itch.io -sivu tietokoneversion latausten kanssa
link.google-play.description = Google Play Kauppa -sivu
link.f-droid.description = F-Droid catalogue listing
link.wiki.description = Virallinen Mindustry wiki
link.feathub.description = Suggest new features
linkfail = Linkin avaaminen epäonnistui!\nOsoite on kopioitu leikepöydällesi.
screenshot = Kuvankaappaus tallennettu sijaintiin {0}
screenshot.invalid = Kartta liian laaja, kuvankaappaukselle ei mahdollisesti ole tarpeeksi tilaa.
gameover = Peli ohi
gameover.pvp = [accent] {0}[] joukkue voittaa!
highscore = [accent]Uusi ennätys!
copied = Copied.
load.sound = Sounds
load.map = Maps
load.image = Images
load.content = Content
load.system = System
load.mod = Mods
load.scripts = Scripts
be.update = A new Bleeding Edge build is available:
be.update.confirm = Download it and restart now?
be.updating = Updating...
be.ignore = Ignore
be.noupdates = No updates found.
be.check = Check for updates
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.replace = A schematic by that name already exists. Replace it?
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Aaltoja voitettu:[accent] {0}
stat.enemiesDestroyed = Vihollisia tuhottu:[accent] {0}
@@ -25,10 +61,8 @@ stat.deconstructed = Rakennuksia purettu:[accent] {0}
stat.delivered = Resursseja laukaistu:
stat.rank = Lopullinen arvo: [accent]{0}
placeline = Olet valinnut palikan.\nVoit[accent] asettaa linjassa[][accent] pitämällä sormeasi pohjassa muutaman sekunnin ajan[] ja vetämällä johonkin suuntaan.\n\n[scarlet]TEE SE.
removearea = Olet valinut poistotilan.\nVoit[accent] poistaa palikoita suorakulmiossa[][accent] pitämällä sormeasi pohjassa muutaman sekunnin ajan[] ja vetämällä.\n\n[scarlet]TEE SE.
launcheditems = [accent]Laukaistut tavarat
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Oletko varma että haluat poistaa kartan "[accent]{0}[]"?
level.highscore = Ennätys: [accent]{0}
level.select = Tason valinta
@@ -40,17 +74,59 @@ database = Ytimen tietokanta
savegame = Tallenna peli
loadgame = Lataa peli
joingame = Liity peliin
addplayers = Lisää/Poista pelaajia
customgame = Mukautettu peli
newgame = Uusi peli
none = <ei mitään>
minimap = Pienoiskartta
position = Position
close = Sulje
website = Verkkosivu
quit = Poistu
save.quit = Save & Quit
maps = Kartat
maps.browse = Browse Maps
continue = Jatka
maps.none = [lightgray]Karttoja ei löytynyt!
invalid = Invalid
pickcolor = Pick Color
preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
feature.unsupported = Your device does not support this feature.
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mods.openfolder = Open Mod Folder
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.delete.error = Unable to delete mod. File may be in use.
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
mod.missingdependencies = [scarlet]Missing dependencies: {0}
mod.erroredcontent = [scarlet]Content Errors
mod.errors = Errors have occurred loading content.
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.github = Import GitHub Mod
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
about.button = Tietoa
name = Nimi:
noname = Valitse ensin[accent] pelaajanimi[].
@@ -65,25 +141,32 @@ players = {0} pelaajaa paikalla
players.single = {0} pelaaja paikalla
server.closing = [accent]Suljetaan palvelinta...
server.kicked.kick = Sinut on potkittu palvelimelta!
server.kicked.whitelist = You are not whitelisted here.
server.kicked.serverClose = Palvelin suljettu.
server.kicked.vote = You have been vote-kicked. Goodbye.
server.kicked.clientOutdated = Pelisi on vanhentunut! Päivitä se!
server.kicked.serverOutdated = Outdated server! Ask the host to update!
server.kicked.banned = Sinulla on portikielto tälle palvelimelle.
server.kicked.typeMismatch = This server is not compatible with your build type.
server.kicked.playerLimit = This server is full. Wait for an empty slot.
server.kicked.recentKick = Sinut on potkittu äskettäin.\nOdota ennen kuin yhdistät uudestaan.
server.kicked.nameInUse = Joku tuon niminen\non jo tällä palvelimella.
server.kicked.nameEmpty = Valitsemasi nimi on virheellinen.
server.kicked.idInUse = Olet jo tällä palvelimella! Kahdella käyttäjällä yhdistäminen ei ole sallittua.
server.kicked.customClient = Tämä palvelin ei tue muokattuja versioita. Lataa virallinen versio.
server.kicked.gameover = Peli ohi!
server.kicked.serverRestarting = The server is restarting.
server.versions = Versiosi:[accent] {0}[]\nPalvelimen versio:[accent] {1}[]
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
hostserver = Host Multiplayer Game
invitefriends = Invite Friends
hostserver.mobile = Host\nGame
host = Host
hosting = [accent]Avataan palvelinta...
hosts.refresh = Päivitä
hosts.discovering = Discovering LAN games
hosts.discovering.any = Discovering games
server.refreshing = Päivitetään palvelimen tietoja
hosts.none = [lightgray]No local games found!
host.invalid = [scarlet]Can't connect to host.
@@ -107,20 +190,24 @@ server.version = [gray]v{0} {1}
server.custombuild = [yellow]Custom Build
confirmban = Are you sure you want to ban this player?
confirmkick = Are you sure you want to kick this player?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = Are you sure you want to unban this player?
confirmadmin = Are you sure you want to make this player an admin?
confirmunadmin = Are you sure you want to remove admin status from this player?
joingame.title = Liity peliin
joingame.ip = Osoite:
disconnect = Disconnected.
disconnect.error = Connection error.
disconnect.closed = Connection closed.
disconnect.timeout = Timed out.
disconnect.data = Failed to load world data!
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Connecting...
connecting.data = [accent]Loading world data...
server.port = Portti:
server.addressinuse = Address already in use!
server.invalidport = Invalid port number!
server.error = [crimson]Error hosting server: [accent]{0}
save.old = This save is for an older version of the game, and can no longer be used.\n\n[lightgray]Save backwards compatibility will be implemented in the full 4.0 release.
save.new = New Save
save.overwrite = Are you sure you want to overwrite\nthis save slot?
overwrite = Overwrite
@@ -139,6 +226,7 @@ save.rename = Nimeä uudelleen
save.rename.text = Uusi nimi:
selectslot = Valitse tallennus.
slot = [accent]Paikka {0}
editmessage = Edit Message
save.corrupted = [accent]Tallennustiedosto korruptoitunut tai viallinen!\nJos olet päivittänyt juuri pelisi, tämä on todennäköisesti muutos tallennusmuodossa [scarlet]eikä[] virhe.
empty = <tyhjä>
on = Päällä
@@ -146,12 +234,14 @@ off = Pois
save.autosave = Automaattitallennus: {0}
save.map = Kartta: {0}
save.wave = Aalto {0}
save.difficulty = Vaikeustaso: {0}
save.mode = Gamemode: {0}
save.date = Viimeksi tallennettu: {0}
save.playtime = Peliaika: {0}
warning = Varoitus.
confirm = Vahvista
delete = Poista
view.workshop = View In Workshop
workshop.listing = Edit Workshop Listing
ok = OK
open = Avaa
customize = Muokkaa sääntöjä
@@ -159,12 +249,22 @@ cancel = Peruuta
openlink = Avaa linkki
copylink = Kopioi linkki
back = Takaisin
data.export = Export Data
data.import = Import Data
data.exported = Data exported.
data.invalid = This isn't valid game data.
data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
classic.export = Export Classic Data
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
quit.confirm = Are you sure you want to quit?
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
loading = [accent]Ladataan...
reloading = [accent]Reloading Mods...
saving = [accent]Tallennetaan...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Aalto {0}
wave.waiting = [lightgray]Wave in {0}
wave.waveInProgress = [lightgray]Wave in progress
@@ -183,6 +283,19 @@ map.nospawn = Tässä kartassa ei ole ytimiä joihin syntyä! Lisää[accent] or
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
map.invalid = Error loading map: corrupted or invalid map file.
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Steam EULA
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0}
editor.brush = Brush
editor.openin = Avaa editorissa
editor.oregen = Ore Generation
@@ -190,11 +303,14 @@ editor.oregen.info = Ore Generation:
editor.mapinfo = Kartan tiedot
editor.author = Author:
editor.description = Kuvaus:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Aallot:
editor.rules = Säännöt:
editor.generation = Generation:
editor.ingame = Edit In-Game
editor.publish.workshop = Publish On Workshop
editor.newmap = Uusi kartta
workshop = Workshop
waves.title = Aallot
waves.remove = Remove
waves.never = <ei koskaan>
@@ -211,6 +327,7 @@ waves.invalid = Invalid waves in clipboard.
waves.copied = Aallot kopioitu.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
editor.default = [lightgray]<Default>
details = Details...
edit = Muokkaa...
editor.name = Nimi:
editor.spawn = Spawn Unit
@@ -220,6 +337,7 @@ editor.errorload = Virhe ladattaessa tiedostoa:\n[accent]{0}
editor.errorsave = Virhe tallennettaessa tiedostoa:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errornot = This is not a map file.
editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Map has no name defined. Are you trying to load a save file?
editor.update = Päivitä
@@ -252,6 +370,7 @@ editor.resizemap = Resize Map
editor.mapname = Kartan nimi:
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
editor.exists = A map with this name already exists.
editor.selectmap = Select a map to load:
toolmode.replace = Replace
@@ -309,7 +428,6 @@ campaign = Campaign
load = Lataa
save = Tallenna
fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms
language.restart = Please restart your game for the language settings to take effect.
settings = Asetukset
@@ -317,13 +435,14 @@ tutorial = Perehdytys
tutorial.retake = Re-Take Tutorial
editor = Editor
mapeditor = Map Editor
donate = Lahjoita
abandon = Hylkää
abandon.text = This zone and all its resources will be lost to the enemy.
locked = Lukittu
complete = [lightgray]Reach:
zone.requirement = Wave {0} in zone {1}
requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Resume Zone:\n[lightgray]{0}
bestwave = [lightgray]Best Wave: {0}
launch = < LAUNCH >
@@ -334,10 +453,13 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Uncover
configure = Configure Loadout
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [lightgray]Unlock configuring loadout: Wave {0}.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [lightgray]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = [lightgray]Resources Detected:
zone.objective = [lightgray]Objective: [accent]{0}
zone.objective.survival = Survive
@@ -387,8 +509,10 @@ zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here>
settings.language = Language
settings.data = Game Data
settings.reset = Reset to Defaults
settings.rebind = Rebind
settings.resetKey = Reset
settings.controls = Controls
settings.game = Game
settings.sound = Sound
@@ -396,15 +520,14 @@ settings.graphics = Graphics
settings.cleardata = Clear Game Data...
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearunlocks = Clear Unlocks
settings.clearall = Clear All
paused = [accent]< Paused >
clear = Clear
banned = [scarlet]Banned
yes = Yes
no = No
info.title = Info
error.title = [crimson]An error has occured
error.crashtitle = An error has occured
attackpvponly = [scarlet]Only available in Attack/PvP modes
blocks.input = Input
blocks.output = Output
blocks.booster = Booster
@@ -420,6 +543,7 @@ blocks.shootrange = Range
blocks.size = Size
blocks.liquidcapacity = Liquid Capacity
blocks.powerrange = Power Range
blocks.powerconnections = Max Connections
blocks.poweruse = Power Use
blocks.powerdamage = Power/Damage
blocks.itemcapacity = Item Capacity
@@ -434,6 +558,7 @@ blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units
blocks.health = Health
blocks.buildtime = Build Time
blocks.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy
blocks.shots = Shots
blocks.reload = Shots/Second
@@ -441,16 +566,21 @@ blocks.ammo = Ammo
bar.drilltierreq = Better Drill Required
bar.drillspeed = Drill Speed: {0}/s
bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Efficiency: {0}%
bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0}
bar.items = Items: {0}
bar.capacity = Capacity: {0}
bar.liquid = Liquid
bar.heat = Heat
bar.power = Power
bar.progress = Build Progress
bar.spawned = Units: {0}/{1}
bar.input = Input
bar.output = Output
bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
@@ -476,6 +606,8 @@ unit.persecond = /sec
unit.timesspeed = x speed
unit.percent = %
unit.items = items
unit.thousands = k
unit.millions = mil
category.general = General
category.power = Power
category.liquids = Liquids
@@ -485,13 +617,17 @@ category.shooting = Shooting
category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows
setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.buildautopause.name = Auto-Pause Building
setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[lightgray] (requires restart)[]
setting.indicators.name = Enemy/Ally Indicators
setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS
setting.fpscap.none = None
setting.fpscap.text = {0} FPS
@@ -505,24 +641,35 @@ setting.difficulty.insane = Insane
setting.difficulty.name = Difficulty:
setting.screenshake.name = Screen Shake
setting.effects.name = Display Effects
setting.destroyedblocks.name = Display Destroyed Blocks
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.coreselect.name = Allow Schematic Cores
setting.sensitivity.name = Controller Sensitivity
setting.saveinterval.name = Save Interval
setting.seconds = {0} Seconds
setting.blockselecttimeout.name = Block Select Timeout
setting.milliseconds = {0} milliseconds
setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
setting.fps.name = Show FPS
setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync
setting.lasers.name = Show Power Lasers
setting.pixelate.name = Pixelate[lightgray] (disables animations)
setting.minimap.name = Show Minimap
setting.position.name = Show Player Position
setting.musicvol.name = Music Volume
setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume
setting.mutesound.name = Mute Sound
setting.crashreport.name = Send Anonymous Crash Reports
setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chat Opacity
setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = Display In-Game Chat
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
uiscale.cancel = Cancel & Exit
setting.bloom.name = Bloom
@@ -532,15 +679,39 @@ category.general.name = General
category.view.name = View
category.multiplayer.name = Multiplayer
command.attack = Attack
command.rally = Rally
command.retreat = Retreat
command.patrol = Patrol
keybind.gridMode.name = Block Select
keybind.gridModeShift.name = Category Select
placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.clear_building.name = Clear Building
keybind.press = Press a key...
keybind.press.axis = Press an axis or key...
keybind.screenshot.name = Map Screenshot
keybind.toggle_power_lines.name = Toggle Power Lasers
keybind.move_x.name = Move x
keybind.move_y.name = Move y
keybind.mouse_move.name = Follow Mouse
keybind.dash.name = Dash
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.category_prev.name = Previous Category
keybind.category_next.name = Next Category
keybind.block_select_left.name = Block Select Left
keybind.block_select_right.name = Block Select Right
keybind.block_select_up.name = Block Select Up
keybind.block_select_down.name = Block Select Down
keybind.block_select_01.name = Category/Block Select 1
keybind.block_select_02.name = Category/Block Select 2
keybind.block_select_03.name = Category/Block Select 3
keybind.block_select_04.name = Category/Block Select 4
keybind.block_select_05.name = Category/Block Select 5
keybind.block_select_06.name = Category/Block Select 6
keybind.block_select_07.name = Category/Block Select 7
keybind.block_select_08.name = Category/Block Select 8
keybind.block_select_09.name = Category/Block Select 9
keybind.block_select_10.name = Category/Block Select 10
keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block
@@ -550,12 +721,13 @@ keybind.shoot.name = Shoot
keybind.zoom.name = Zoom
keybind.menu.name = Menu
keybind.pause.name = Pause
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimap
keybind.dash.name = Dash
keybind.chat.name = Chat
keybind.player_list.name = Player list
keybind.console.name = Console
keybind.rotate.name = Rotate
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Toggle menus
keybind.chat_history_prev.name = Chat history prev
keybind.chat_history_next.name = Chat history next
@@ -567,6 +739,7 @@ mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
mode.sandbox.name = Sandbox
mode.sandbox.description = Infinite resources and no timer for waves.
mode.editor.name = Editor
mode.pvp.name = PvP
mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play.
mode.attack.name = Attack
@@ -574,6 +747,7 @@ mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a
mode.custom = Custom Rules
rules.infiniteresources = Infinite Resources
rules.reactorexplosions = Reactor Explosions
rules.wavetimer = Wave Timer
rules.waves = Waves
rules.attack = Attack Mode
@@ -581,6 +755,7 @@ rules.enemyCheat = Infinite AI (Red Team) Resources
rules.unitdrops = Unit Drops
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
rules.blockhealthmultiplier = Block Health Multiplier
rules.playerhealthmultiplier = Player Health Multiplier
rules.playerdamagemultiplier = Player Damage Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
@@ -599,6 +774,9 @@ rules.title.resourcesbuilding = Resources & Building
rules.title.player = Players
rules.title.enemy = Enemies
rules.title.unit = Units
rules.title.experimental = Experimental
rules.lighting = Lighting
rules.ambientlight = Ambient Light
content.item.name = Items
content.liquid.name = Liquids
@@ -646,6 +824,7 @@ mech.trident-ship.name = Trident
mech.trident-ship.weapon = Bomb Bay
mech.glaive-ship.name = Glaive
mech.glaive-ship.weapon = Flame Repeater
item.corestorable = [lightgray]Storable in Core: {0}
item.explosiveness = [lightgray]Explosiveness: {0}%
item.flammability = [lightgray]Flammability: {0}%
item.radioactivity = [lightgray]Radioactivity: {0}%
@@ -737,6 +916,8 @@ block.copper-wall.name = Copper Wall
block.copper-wall-large.name = Large Copper Wall
block.titanium-wall.name = Titanium Wall
block.titanium-wall-large.name = Large Titanium Wall
block.plastanium-wall.name = Plastanium Wall
block.plastanium-wall-large.name = Large Plastanium Wall
block.phase-wall.name = Phase Wall
block.phase-wall-large.name = Large Phase Wall
block.thorium-wall.name = Thorium Wall
@@ -750,10 +931,16 @@ block.hail.name = Hail
block.lancer.name = Lancer
block.conveyor.name = Conveyor
block.titanium-conveyor.name = Titanium Conveyor
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
block.junction.name = Junction
block.router.name = Router
block.distributor.name = Distributor
block.sorter.name = Sorter
block.inverted-sorter.name = Inverted Sorter
block.message.name = Message
block.illuminator.name = Illuminator
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
block.overflow-gate.name = Overflow Gate
block.silicon-smelter.name = Silicon Smelter
block.phase-weaver.name = Phase Weaver
@@ -767,6 +954,7 @@ block.coal-centrifuge.name = Coal Centrifuge
block.power-node.name = Power Node
block.power-node-large.name = Large Power Node
block.surge-tower.name = Surge Tower
block.diode.name = Battery Diode
block.battery.name = Battery
block.battery-large.name = Large Battery
block.combustion-generator.name = Combustion Generator
@@ -806,6 +994,7 @@ block.blast-mixer.name = Blast Mixer
block.solar-panel.name = Solar Panel
block.solar-panel-large.name = Large Solar Panel
block.oil-extractor.name = Oil Extractor
block.command-center.name = Command Center
block.draug-factory.name = Draug Miner Drone Factory
block.spirit-factory.name = Spirit Repair Drone Factory
block.phantom-factory.name = Phantom Builder Drone Factory
@@ -818,6 +1007,7 @@ block.fortress-factory.name = Fortress Mech Factory
block.revenant-factory.name = Revenant Fighter Factory
block.repair-point.name = Repair Point
block.pulse-conduit.name = Pulse Conduit
block.plated-conduit.name = Plated Conduit
block.phase-conduit.name = Phase Conduit
block.liquid-router.name = Liquid Router
block.liquid-tank.name = Liquid Tank
@@ -870,6 +1060,7 @@ unit.lich.name = Lich
unit.reaper.name = Reaper
tutorial.next = [lightgray]<Tap to continue>
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\n[accent]Right-click[] to stop building.
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
@@ -889,7 +1080,6 @@ tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 wav
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
item.copper.description = The most basic structural material. Used extensively in all types of blocks.
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
@@ -929,6 +1119,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators.
unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critical infrastructure.
unit.revenant.description = A heavy, hovering missile array.
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
@@ -954,6 +1145,8 @@ block.copper-wall.description = A cheap defensive block.\nUseful for protecting
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
block.thorium-wall.description = A strong defensive block.\nDecent protection from enemies.
block.thorium-wall-large.description = A strong defensive block.\nDecent protection from enemies.\nSpans multiple tiles.
block.phase-wall.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.
@@ -973,6 +1166,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[]
block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
block.overflow-gate.description = A combination splitter and router. Only outputs to the left and right if the front path is blocked.
@@ -982,6 +1176,7 @@ block.rotary-pump.description = An advanced pump. Pumps more liquid, but require
block.thermal-pump.description = The ultimate pump.
block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits.
block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
block.liquid-tank.description = Stores a large amount of liquids. Use for creating buffers in situations with non-constant demand of materials or as a safeguard for cooling vital blocks.
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
@@ -990,6 +1185,7 @@ block.phase-conduit.description = Advanced liquid transport block. Uses power to
block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
block.power-node-large.description = An advanced power node with greater range and more connections.
block.surge-tower.description = An extremely long-range power node with fewer available connections.
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
block.battery.description = Stores power as a buffer in times of surplus energy. Outputs power in times of deficit.
block.battery-large.description = Stores much more power than a regular battery.
block.combustion-generator.description = Generates power by burning flammable materials, such as coal.
@@ -1030,6 +1226,7 @@ block.ripple.description = An extremely powerful artillery turret. Shoots cluste
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to rally, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
block.draug-factory.description = Produces Draug mining drones.
block.spirit-factory.description = Produces Spirit structural repair drones.
block.phantom-factory.description = Produces advanced construction drones.
@@ -1047,4 +1244,4 @@ block.tau-mech-pad.description = Provides transformation into an advanced suppor
block.omega-mech-pad.description = Provides transformation into a heavily-armored missile mech.\nUse by tapping while standing on it.
block.javelin-ship-pad.description = Provides transformation into a quick, lightly-armored interceptor.\nUse by tapping while standing on it.
block.trident-ship-pad.description = Provides transformation into a heavy support bomber.\nUse by tapping while standing on it.
block.glaive-ship-pad.description = Provides transformation into a large, well-armored gunship.\nUse by tapping while standing on it.
block.glaive-ship-pad.description = Provides transformation into a large, well-armored gunship.\nUse by tapping while standing on it.