Updated bundles with proper spacing
This commit is contained in:
@@ -12,6 +12,7 @@ link.itch.io.description = Itch.io pagina met de PC downloads en online versie
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link.google-play.description = Mindustry op Google Play
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link.f-droid.description = F-Droid catalogus
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link.wiki.description = Officiële Mindustry-wiki
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link.feathub.description = Suggest new features
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linkfail = Openen van link mislukt!\nDe link is gekopiëerd naar je klembord.
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screenshot = Locatie screenshot: {0}
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screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een screenshot te kunnen maken.
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@@ -19,12 +20,22 @@ gameover = Game Over
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gameover.pvp = Het[accent] {0}[] team heeft gewonnen!
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highscore = [accent]Nieuw record!
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copied = Gekopieerd.
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load.sound = Geluiden
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load.map = Kaarten
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load.image = Afbeeldingen
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load.content = Inhoud
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load.system = Systeem
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load.mod = Mods
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load.scripts = Scripts
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be.update = A new Bleeding Edge build is available:
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be.update.confirm = Download it and restart now?
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be.updating = Updating...
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be.ignore = Ignore
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be.noupdates = No updates found.
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be.check = Check for updates
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schematic = Blauwdruk
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schematic.add = Blauwdruk Opslaan...
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schematics = Blauwdrukken
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@@ -41,6 +52,7 @@ schematic.saved = Blauwdruk opgeslagen.
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schematic.delete.confirm = This schematic will be utterly eradicated.
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schematic.rename = Blauwdruk Hernoemen
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schematic.info = {0}x{1}, {2} blokken
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stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[].
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stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0}
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stat.built = Gebouwen gebouwd:[accent] {0}
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@@ -48,6 +60,7 @@ stat.destroyed = Gebouwen vernietigd:[accent] {0}
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stat.deconstructed = Gebouwen afgebroken:[accent] {0}
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stat.delivered = Gronstoffen meegenomen:
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stat.rank = Eindresultaat: [accent]{0}
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launcheditems = [accent]Meegenomen grondstoffen
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launchinfo = [unlaunched][[LAUNCH] je kern om de met blauw aangeduide voorwerpen te verkrijgen.
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map.delete = Ben je zeker dat je de kaart "[accent]{0}[]" wilt verwijderen?
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@@ -75,6 +88,7 @@ maps.browse = Bekijk Kaarten
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continue = Ga verder
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maps.none = [LIGHT_GRAY]Geen kaarten gevonden!
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invalid = Ongeldig
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pickcolor = Pick Color
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preparingconfig = Configuratie Voorbereiden
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preparingcontent = Inhoud Voorbereiden
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uploadingcontent = Inhoud Uploaden
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@@ -82,6 +96,7 @@ uploadingpreviewfile = Voorbeeldbestand Uploaden
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committingchanges = Veranderingen Toepassen
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done = Klaar
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feature.unsupported = Uw apparaat ondersteunt deze functie niet.
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mods.alphainfo = Mods zijn nog in alfa en [scarlet] kunnen zeer onstabiel zijn[].\nMeld problemen die je ondervindt op de Mindustry Github of Discord.
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mods.alpha = [accent](Alfa)
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mods = Mods
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@@ -93,18 +108,25 @@ mod.enabled = [lightgray]Ingeschakeld
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mod.disabled = [scarlet]Uitgeschakeld
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mod.disable = Schakel uit
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mod.delete.error = Kan mod niet verwijderen. Bestand is mogelijk in gebruik.
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mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
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mod.missingdependencies = [scarlet]Missing dependencies: {0}
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mod.erroredcontent = [scarlet]Content Errors
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mod.errors = Errors have occurred loading content.
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mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
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mod.nowdisabled = [scarlet]De volgende vereisten ontbreken voor mod '{0}':[accent] {1}\n[lightgray]Deze mods moeten eerst gedownload worden.\nDeze mod wordt automatisch uitgeschakeld.
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mod.enable = Schakel in
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mod.requiresrestart = The game will now close to apply the mod changes.
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mod.reloadrequired = [scarlet]Herladen Vereist
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mod.import = Importeer Mod
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mod.import.github = Importeer GitHub Mod
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mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
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mod.remove.confirm = Deze mod zal worden verwijderd.
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mod.author = [LIGHT_GRAY]Auteur:[] {0}
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mod.missing = Dit opslagbestand bevat mods die zijn geupdate of recentelijk zijn verwijderd. Uw opslagbestand kan beschadigd geraken. Bent u zeker dat u wil verdergaan?\n[lightgray]Mods:\n{0}
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mod.preview.missing = Voordat je de mod publiceert moet je een afbeelding voor de voorvertoning toevoegen.\nPlaats een afbeelding met de naam[accent] preview.png[] in de modfolder.
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mod.folder.missing = Mods kunnen enkel gepubliceerd worden in foldervorm.\nOm een mod in foldervorm te zetten exporteer je het modbestand uit de zipfile en verwijder je de oude zipfile. Herlaad vervolgens je mods of herstart het spel.
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mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
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about.button = Over
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name = Naam:
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noname = Kies eerst[accent] een naam[].
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@@ -133,6 +155,7 @@ server.kicked.nameEmpty = Je gekozen naam is ongeldig.
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server.kicked.idInUse = Je bent al verbonden met de server! Verbinden met 2 clients tegelijk is verboden.
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server.kicked.customClient = Deze server ondersteunt geen aangepaste versies (mods). Download een officiële versie.
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server.kicked.gameover = Game over!
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server.kicked.serverRestarting = The server is restarting.
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server.versions = Jouw versie:[accent] {0}[]\nServerversie:[accent] {1}[]
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host.info = Ook de [accent]host[] knop hosts een server op poort [scarlet]6567[]. \nIedereen die verbonden is met dezelfde [LIGHT_GRAY]wifi of lokaal netwerk[] zou je server moeten zien in zijn server lijst.\n\nAls je wil dat personen kunnen verbinden met je server van ergens anders via IP. Dan is [accent]port forwarding[] is nodig.\n\n[LIGHT_GRAY]Nota: Als iemand problemen heeft met het verbinden tot je LAN spel, zorg dan dat mindustry toestemming heeft tot je lokale netwerk in de Firewall instellingen.
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join.info = Hier kan je een [accent]server IP[] invullen waarmee je wil verbinden. Je kan hier ook verbinden met servers op je [accent]lokale netwerk[]. LAN en WAN multiplayer wordt ondersteund.\n\n[LIGHT_GRAY]Belangrijk: er is geen automatische globale server lijst; als je met iemand wil verbinden via een IP adres moet je zijn/haar IP adres vragen.
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@@ -272,6 +295,7 @@ publishing = [accent]Publishing...
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publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
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publish.error = Error publishing item: {0}
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steam.error = Failed to initialize Steam services.\nError: {0}
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editor.brush = Brush
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editor.openin = Open In Editor
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editor.oregen = Ore Generation
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@@ -348,6 +372,7 @@ editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
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editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
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editor.exists = A map with this name already exists.
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editor.selectmap = Select a map to load:
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toolmode.replace = Replace
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toolmode.replace.description = Draws only on solid blocks.
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toolmode.replaceall = Replace All
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@@ -362,6 +387,7 @@ toolmode.fillteams = Fill Teams
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toolmode.fillteams.description = Fill teams instead of blocks.
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toolmode.drawteams = Draw Teams
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toolmode.drawteams.description = Draw teams instead of blocks.
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filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
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filter.distort = Distort
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filter.noise = Noise
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@@ -393,6 +419,7 @@ filter.option.floor2 = Secondary Floor
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filter.option.threshold2 = Secondary Threshold
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filter.option.radius = Radius
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filter.option.percentile = Percentile
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width = Width:
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height = Height:
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menu = Menu
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@@ -408,6 +435,7 @@ tutorial = Tutorial
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tutorial.retake = Re-Take Tutorial
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editor = Editor
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mapeditor = Map Editor
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abandon = Abandon
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abandon.text = This zone and all its resources will be lost to the enemy.
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locked = Locked
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@@ -438,6 +466,7 @@ zone.objective.survival = Survive
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zone.objective.attack = Destroy Enemy Core
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add = Add...
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boss.health = Boss Health
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connectfail = [crimson]Failed to connect to server:\n\n[accent]{0}
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error.unreachable = Server unreachable.\nIs the address spelled correctly?
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error.invalidaddress = Invalid address.
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@@ -448,6 +477,7 @@ error.mapnotfound = Map file not found!
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error.io = Network I/O error.
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error.any = Unknown network error.
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error.bloom = Failed to initialize bloom.\nYour device may not support it.
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zone.groundZero.name = Ground Zero
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zone.desertWastes.name = Desert Wastes
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zone.craters.name = The Craters
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@@ -462,6 +492,7 @@ zone.saltFlats.name = Salt Flats
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zone.impact0078.name = Impact 0078
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zone.crags.name = Crags
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zone.fungalPass.name = Fungal Pass
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zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
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zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
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zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
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@@ -476,10 +507,12 @@ zone.nuclearComplex.description = A former facility for the production and proce
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zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
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zone.impact0078.description = <insert description here>
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zone.crags.description = <insert description here>
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settings.language = Language
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settings.data = Game Data
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settings.reset = Reset to Defaults
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settings.rebind = Rebind
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settings.resetKey = Reset
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settings.controls = Controls
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settings.game = Game
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settings.sound = Sound
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@@ -530,6 +563,7 @@ blocks.inaccuracy = Inaccuracy
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blocks.shots = Shots
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blocks.reload = Shots/Second
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blocks.ammo = Ammo
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bar.drilltierreq = Better Drill Required
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bar.drillspeed = Drill Speed: {0}/s
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bar.pumpspeed = Pump Speed: {0}/s
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@@ -545,6 +579,9 @@ bar.heat = Heat
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bar.power = Power
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bar.progress = Build Progress
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bar.spawned = Units: {0}/{1}
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bar.input = Input
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bar.output = Output
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bullet.damage = [stat]{0}[lightgray] damage
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bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
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bullet.incendiary = [stat]incendiary
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@@ -556,6 +593,7 @@ bullet.freezing = [stat]freezing
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bullet.tarred = [stat]tarred
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bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
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bullet.reload = [stat]{0}[lightgray]x fire rate
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unit.blocks = blocks
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unit.powersecond = power units/second
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unit.liquidsecond = liquid units/second
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@@ -568,6 +606,8 @@ unit.persecond = /sec
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unit.timesspeed = x speed
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unit.percent = %
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unit.items = items
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unit.thousands = k
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unit.millions = mil
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category.general = General
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category.power = Power
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category.liquids = Liquids
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@@ -580,6 +620,7 @@ setting.shadows.name = Shadows
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setting.blockreplace.name = Automatic Block Suggestions
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setting.linear.name = Linear Filtering
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setting.hints.name = Hints
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setting.buildautopause.name = Auto-Pause Building
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setting.animatedwater.name = Animated Water
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setting.animatedshields.name = Animated Shields
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setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
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@@ -602,12 +643,16 @@ setting.screenshake.name = Screen Shake
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setting.effects.name = Display Effects
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setting.destroyedblocks.name = Display Destroyed Blocks
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setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
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setting.coreselect.name = Allow Schematic Cores
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setting.sensitivity.name = Controller Sensitivity
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setting.saveinterval.name = Autosave Interval
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setting.seconds = {0} Seconds
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setting.blockselecttimeout.name = Block Select Timeout
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setting.milliseconds = {0} milliseconds
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setting.fullscreen.name = Fullscreen
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setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
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setting.fps.name = Show FPS
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setting.blockselectkeys.name = Show Block Select Keys
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setting.vsync.name = VSync
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setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance, disables animations)
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setting.minimap.name = Show Minimap
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@@ -636,16 +681,36 @@ category.multiplayer.name = Multiplayer
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command.attack = Attack
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command.rally = Rally
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command.retreat = Retreat
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placement.blockselectkeys = \n[lightgray]Key: [{0},
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keybind.clear_building.name = Clear Building
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keybind.press = Press a key...
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keybind.press.axis = Press an axis or key...
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keybind.screenshot.name = Map Screenshot
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keybind.toggle_power_lines.name = Toggle Power Lasers
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keybind.move_x.name = Move x
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keybind.move_y.name = Move y
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keybind.mouse_move.name = Follow Mouse
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keybind.dash.name = Dash
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keybind.schematic_select.name = Select Region
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keybind.schematic_menu.name = Schematic Menu
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keybind.schematic_flip_x.name = Flip Schematic X
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keybind.schematic_flip_y.name = Flip Schematic Y
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keybind.category_prev.name = Previous Category
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keybind.category_next.name = Next Category
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keybind.block_select_left.name = Block Select Left
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keybind.block_select_right.name = Block Select Right
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keybind.block_select_up.name = Block Select Up
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keybind.block_select_down.name = Block Select Down
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keybind.block_select_01.name = Category/Block Select 1
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keybind.block_select_02.name = Category/Block Select 2
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keybind.block_select_03.name = Category/Block Select 3
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keybind.block_select_04.name = Category/Block Select 4
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keybind.block_select_05.name = Category/Block Select 5
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keybind.block_select_06.name = Category/Block Select 6
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keybind.block_select_07.name = Category/Block Select 7
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keybind.block_select_08.name = Category/Block Select 8
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keybind.block_select_09.name = Category/Block Select 9
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keybind.block_select_10.name = Category/Block Select 10
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keybind.fullscreen.name = Toggle Fullscreen
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keybind.select.name = Select/Shoot
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keybind.diagonal_placement.name = Diagonal Placement
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@@ -658,7 +723,6 @@ keybind.menu.name = Menu
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keybind.pause.name = Pause
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keybind.pause_building.name = Pause/Resume Building
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keybind.minimap.name = Minimap
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keybind.dash.name = Dash
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keybind.chat.name = Chat
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keybind.player_list.name = Player list
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keybind.console.name = Console
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@@ -681,7 +745,9 @@ mode.pvp.description = Fight against other players locally.
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mode.attack.name = Attack
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mode.attack.description = No waves, with the goal to destroy the enemy base.
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mode.custom = Custom Rules
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rules.infiniteresources = Infinite Resources
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rules.reactorexplosions = Reactor Explosions
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rules.wavetimer = Wave Timer
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rules.waves = Waves
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rules.attack = Attack Mode
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@@ -689,6 +755,7 @@ rules.enemyCheat = Infinite AI (Red Team) Resources
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rules.unitdrops = Unit Drops
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rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
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rules.unithealthmultiplier = Unit Health Multiplier
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rules.blockhealthmultiplier = Block Health Multiplier
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rules.playerhealthmultiplier = Player Health Multiplier
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rules.playerdamagemultiplier = Player Damage Multiplier
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rules.unitdamagemultiplier = Unit Damage Multiplier
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@@ -707,6 +774,10 @@ rules.title.resourcesbuilding = Resources & Building
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rules.title.player = Players
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rules.title.enemy = Enemies
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rules.title.unit = Units
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rules.title.experimental = Experimental
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rules.lighting = Lighting
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rules.ambientlight = Ambient Light
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content.item.name = Items
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content.liquid.name = Liquids
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content.unit.name = Units
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@@ -753,6 +824,7 @@ mech.trident-ship.name = Trident
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mech.trident-ship.weapon = Bomb Bay
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mech.glaive-ship.name = Glaive
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mech.glaive-ship.weapon = Flame Repeater
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item.corestorable = [lightgray]Storable in Core: {0}
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item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}%
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item.flammability = [LIGHT_GRAY]Flammability: {0}%
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item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}%
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@@ -768,6 +840,7 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
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liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
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liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
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liquid.temperature = [LIGHT_GRAY]Temperature: {0}
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block.sand-boulder.name = Sand Boulder
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block.grass.name = Grass
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block.salt.name = Salt
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@@ -866,6 +939,8 @@ block.distributor.name = Distributor
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block.sorter.name = Sorter
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block.inverted-sorter.name = Inverted Sorter
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block.message.name = Message
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block.illuminator.name = Illuminator
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block.illuminator.description = A small, compact, configurable light source. Requires power to function.
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block.overflow-gate.name = Overflow Gate
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block.silicon-smelter.name = Silicon Smelter
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block.phase-weaver.name = Phase Weaver
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@@ -879,6 +954,7 @@ block.coal-centrifuge.name = Coal Centrifuge
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block.power-node.name = Power Node
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block.power-node-large.name = Large Power Node
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block.surge-tower.name = Surge Tower
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block.diode.name = Battery Diode
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block.battery.name = Battery
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block.battery-large.name = Large Battery
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block.combustion-generator.name = Combustion Generator
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@@ -931,6 +1007,7 @@ block.fortress-factory.name = Fortress Mech Factory
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block.revenant-factory.name = Revenant Fighter Factory
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block.repair-point.name = Repair Point
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block.pulse-conduit.name = Pulse Conduit
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block.plated-conduit.name = Plated Conduit
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block.phase-conduit.name = Phase Conduit
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block.liquid-router.name = Liquid Router
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block.liquid-tank.name = Liquid Tank
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@@ -1002,6 +1079,7 @@ tutorial.deposit = Deposit items into blocks by dragging from your ship to the d
|
||||
tutorial.waves = De [LIGHT_GRAY] vijand[] nadert.\n\nVerdedig jouw kern voor 2 golven. Bouw meer geschutstorens.
|
||||
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
||||
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
||||
|
||||
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
||||
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||
@@ -1098,6 +1176,7 @@ block.rotary-pump.description = An advanced pump which doubles up speed by using
|
||||
block.thermal-pump.description = The ultimate pump.
|
||||
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
||||
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||||
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
|
||||
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
||||
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
||||
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
||||
@@ -1106,6 +1185,7 @@ block.phase-conduit.description = Advanced liquid transport block. Uses power to
|
||||
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
||||
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
||||
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
|
||||
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
||||
block.battery-large.description = Stores much more power than a regular battery.
|
||||
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
||||
|
||||
Reference in New Issue
Block a user