Unused bullet volume code cleanup

This commit is contained in:
Anuken
2025-12-16 23:57:31 -05:00
parent d1e0307d39
commit 5b74ef6e65
2 changed files with 1 additions and 4 deletions

View File

@@ -15,7 +15,7 @@ import static mindustry.Vars.*;
public class StatusFieldAbility extends Ability{
public StatusEffect effect;
public float duration = 60, reload = 100, range = 20; //
public float duration = 60, reload = 100, range = 20;
public boolean onShoot = false;
public Effect applyEffect = Fx.none;
public Effect activeEffect = Fx.overdriveWave;

View File

@@ -25,9 +25,6 @@ public class BasicBulletType extends BulletType{
public BasicBulletType(float speed, float damage, String bulletSprite){
super(speed, damage);
this.sprite = bulletSprite;
hitSoundPitchRange = 0.2f;
hitSoundVolume = 0.4f;
}
public BasicBulletType(float speed, float damage){