Unused bullet volume code cleanup
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@@ -15,7 +15,7 @@ import static mindustry.Vars.*;
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public class StatusFieldAbility extends Ability{
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public StatusEffect effect;
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public float duration = 60, reload = 100, range = 20; //
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public float duration = 60, reload = 100, range = 20;
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public boolean onShoot = false;
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public Effect applyEffect = Fx.none;
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public Effect activeEffect = Fx.overdriveWave;
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@@ -25,9 +25,6 @@ public class BasicBulletType extends BulletType{
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public BasicBulletType(float speed, float damage, String bulletSprite){
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super(speed, damage);
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this.sprite = bulletSprite;
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hitSoundPitchRange = 0.2f;
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hitSoundVolume = 0.4f;
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}
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public BasicBulletType(float speed, float damage){
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