Unused bullet volume code cleanup
This commit is contained in:
@@ -15,7 +15,7 @@ import static mindustry.Vars.*;
|
|||||||
|
|
||||||
public class StatusFieldAbility extends Ability{
|
public class StatusFieldAbility extends Ability{
|
||||||
public StatusEffect effect;
|
public StatusEffect effect;
|
||||||
public float duration = 60, reload = 100, range = 20; //
|
public float duration = 60, reload = 100, range = 20;
|
||||||
public boolean onShoot = false;
|
public boolean onShoot = false;
|
||||||
public Effect applyEffect = Fx.none;
|
public Effect applyEffect = Fx.none;
|
||||||
public Effect activeEffect = Fx.overdriveWave;
|
public Effect activeEffect = Fx.overdriveWave;
|
||||||
|
|||||||
@@ -25,9 +25,6 @@ public class BasicBulletType extends BulletType{
|
|||||||
public BasicBulletType(float speed, float damage, String bulletSprite){
|
public BasicBulletType(float speed, float damage, String bulletSprite){
|
||||||
super(speed, damage);
|
super(speed, damage);
|
||||||
this.sprite = bulletSprite;
|
this.sprite = bulletSprite;
|
||||||
|
|
||||||
hitSoundPitchRange = 0.2f;
|
|
||||||
hitSoundVolume = 0.4f;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public BasicBulletType(float speed, float damage){
|
public BasicBulletType(float speed, float damage){
|
||||||
|
|||||||
Reference in New Issue
Block a user