Achievement cleanup
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@@ -5,8 +5,8 @@ public enum SAchievement{
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kill100kEnemies(SStat.unitsDestroyed, 100_000),
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launch100kItems(SStat.itemsLaunched, 100_000),
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produce1kMin(SStat.maxProduction, 1000),
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produce20kMin(SStat.maxProduction, 20_000),
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produce5kMin(SStat.maxProduction, 5000),
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produce50kMin(SStat.maxProduction, 50_000),
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win10Attack(SStat.attacksWon, 10),
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win10PvP(SStat.pvpsWon, 10),
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defeatAttack5Waves,
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@@ -25,7 +25,7 @@ public enum SAchievement{
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publishMap(SStat.mapsPublished, 1),
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defeatBoss(SStat.bossesDefeated, 1),
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captureAllSectors,
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control10Sectors,
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control10Sectors(SStat.sectorsControlled, 10),
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drop10kitems,
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powerupImpactReactor,
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obtainThorium,
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