Limit formation speed across collision layers

This commit is contained in:
Anuken
2023-09-24 09:03:44 -04:00
parent 235c0222bf
commit 65aecbed20
3 changed files with 16 additions and 2 deletions

View File

@@ -12,6 +12,7 @@ import mindustry.async.*;
import mindustry.content.*;
import mindustry.core.*;
import mindustry.gen.*;
import mindustry.world.blocks.environment.*;
public class UnitGroup{
public Seq<Unit> units = new Seq<>();
@@ -36,9 +37,14 @@ public class UnitGroup{
positions[i * 2] = unit.x - cx;
positions[i * 2 + 1] = unit.y - cy;
unit.command().groupIndex = i;
minSpeed = Math.min(unit.speed(), minSpeed);
//don't factor in the floor speed multiplier
Floor on = unit.isFlying() ? Blocks.air.asFloor() : unit.floorOn();
minSpeed = Math.min(unit.speed() / on.speedMultiplier, minSpeed);
}
if(Float.isInfinite(minSpeed) || Float.isNaN(minSpeed)) minSpeed = 999999f;
//run on new thread to prevent stutter
Vars.mainExecutor.submit(() -> {
//unused space between circles that needs to be reached for compression to end