Quasar + minor Pulsar buff

This commit is contained in:
Anuken
2025-10-02 10:59:22 +09:00
parent aac086066e
commit 66124b68b0

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@@ -384,8 +384,8 @@ public class UnitTypes{
bullet = new LightningBulletType(){{ bullet = new LightningBulletType(){{
lightningColor = hitColor = Pal.heal; lightningColor = hitColor = Pal.heal;
damage = 14f; damage = 15f;
lightningLength = 7; lightningLength = 8;
lightningLengthRand = 7; lightningLengthRand = 7;
shootEffect = Fx.shootHeal; shootEffect = Fx.shootHeal;
//Does not actually do anything; Just here to make stats work //Does not actually do anything; Just here to make stats work
@@ -418,13 +418,13 @@ public class UnitTypes{
mechFrontSway = 0.55f; mechFrontSway = 0.55f;
ammoType = new PowerAmmoType(1500); ammoType = new PowerAmmoType(1500);
speed = 0.4f; speed = 0.5f;
hitSize = 13f; hitSize = 13f;
mineSpeed = 4f; mineSpeed = 4f;
drawShields = false; drawShields = false;
abilities.add(new ForceFieldAbility(60f, 0.3f, 400f, 60f * 6)); abilities.add(new ForceFieldAbility(60f, 0.4f, 500f, 60f * 6));
weapons.add(new Weapon("beam-weapon"){{ weapons.add(new Weapon("beam-weapon"){{
top = false; top = false;
@@ -443,7 +443,7 @@ public class UnitTypes{
sideLength = 70f; sideLength = 70f;
healPercent = 10f; healPercent = 10f;
collidesTeam = true; collidesTeam = true;
length = 135f; length = 150f;
colors = new Color[]{Pal.heal.cpy().a(0.4f), Pal.heal, Color.white}; colors = new Color[]{Pal.heal.cpy().a(0.4f), Pal.heal, Color.white};
}}; }};
}}); }});