Quasar + minor Pulsar buff
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@@ -384,8 +384,8 @@ public class UnitTypes{
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bullet = new LightningBulletType(){{
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bullet = new LightningBulletType(){{
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lightningColor = hitColor = Pal.heal;
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lightningColor = hitColor = Pal.heal;
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damage = 14f;
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damage = 15f;
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lightningLength = 7;
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lightningLength = 8;
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lightningLengthRand = 7;
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lightningLengthRand = 7;
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shootEffect = Fx.shootHeal;
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shootEffect = Fx.shootHeal;
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//Does not actually do anything; Just here to make stats work
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//Does not actually do anything; Just here to make stats work
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@@ -418,13 +418,13 @@ public class UnitTypes{
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mechFrontSway = 0.55f;
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mechFrontSway = 0.55f;
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ammoType = new PowerAmmoType(1500);
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ammoType = new PowerAmmoType(1500);
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speed = 0.4f;
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speed = 0.5f;
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hitSize = 13f;
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hitSize = 13f;
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mineSpeed = 4f;
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mineSpeed = 4f;
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drawShields = false;
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drawShields = false;
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abilities.add(new ForceFieldAbility(60f, 0.3f, 400f, 60f * 6));
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abilities.add(new ForceFieldAbility(60f, 0.4f, 500f, 60f * 6));
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weapons.add(new Weapon("beam-weapon"){{
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weapons.add(new Weapon("beam-weapon"){{
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top = false;
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top = false;
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@@ -443,7 +443,7 @@ public class UnitTypes{
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sideLength = 70f;
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sideLength = 70f;
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healPercent = 10f;
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healPercent = 10f;
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collidesTeam = true;
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collidesTeam = true;
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length = 135f;
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length = 150f;
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colors = new Color[]{Pal.heal.cpy().a(0.4f), Pal.heal, Color.white};
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colors = new Color[]{Pal.heal.cpy().a(0.4f), Pal.heal, Color.white};
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}};
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}};
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}});
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}});
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