Automatic bundle update

This commit is contained in:
Github Actions
2023-09-27 21:18:48 +00:00
parent 8c777e79fa
commit 68a5ab14be
34 changed files with 68 additions and 0 deletions
+2
View File
@@ -646,6 +646,7 @@ marker.shapetext.name = Форма Тэксту
marker.minimap.name = Міні-Мапа
marker.shape.name = Форма
marker.text.name = Тэкст
marker.line.name = Line
marker.background = Задні Фон
marker.outline = Контур
objective.research = [accent]Даследаваць:\n[]{0}[lightgray]{1}
@@ -2250,6 +2251,7 @@ lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
+2
View File
@@ -652,6 +652,7 @@ marker.shapetext.name = Shape Text
marker.minimap.name = Minimap
marker.shape.name = Shape
marker.text.name = Text
marker.line.name = Line
marker.background = Background
marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -2265,6 +2266,7 @@ lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
logic.nounitbuild = [red]Действия за строене на единици не са позволени тук.
+2
View File
@@ -655,6 +655,7 @@ marker.shapetext.name = Forma del text
marker.minimap.name = Minimapa
marker.shape.name = Forma
marker.text.name = Text
marker.line.name = Line
marker.background = Fons
marker.outline = Contorn
@@ -2275,6 +2276,7 @@ lst.getflag = Obtén un senyal global.
lst.setprop = Estableix una propietat duna unitat o estructura.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
logic.nounitbuild = [red]Aquí no es permet construir blocs de tipus lògic.
+2
View File
@@ -653,6 +653,7 @@ marker.shapetext.name = Shape Text
marker.minimap.name = Minimapa
marker.shape.name = Tvar
marker.text.name = Text
marker.line.name = Line
marker.background = Pozadí
marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -2269,6 +2270,7 @@ lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
logic.nounitbuild = [red]Stavba budov pomoci jednotek kontrolované procesorem neni povolené.
+2
View File
@@ -647,6 +647,7 @@ marker.shapetext.name = Shape Text
marker.minimap.name = Minimap
marker.shape.name = Shape
marker.text.name = Text
marker.line.name = Line
marker.background = Background
marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -2250,6 +2251,7 @@ lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
+2
View File
@@ -660,6 +660,7 @@ marker.shapetext.name = Geformter Text
marker.minimap.name = Minimap
marker.shape.name = Form
marker.text.name = Text
marker.line.name = Line
marker.background = Hintergrund
marker.outline = Umriss
@@ -2300,6 +2301,7 @@ lst.getflag = Überprüfe, ob eine Flag gesetzt ist.
lst.setprop = Setzt eine Eigenschaft einer Einheit oder eines Blockes.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt.
+2
View File
@@ -657,6 +657,7 @@ marker.shapetext.name = Forma del texto
marker.minimap.name = Minimapa
marker.shape.name = Forma
marker.text.name = Texto
marker.line.name = Line
marker.background = Fondo
marker.outline = Bordes
@@ -2293,6 +2294,7 @@ lst.getflag = Comprueba si se ha establecido una etiqueta global.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
logic.nounitbuild = [red]No se permite construir bloques de categoría lógica.
+2
View File
@@ -647,6 +647,7 @@ marker.shapetext.name = Shape Text
marker.minimap.name = Minimap
marker.shape.name = Shape
marker.text.name = Text
marker.line.name = Line
marker.background = Background
marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -2252,6 +2253,7 @@ lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
+2
View File
@@ -649,6 +649,7 @@ marker.shapetext.name = Shape Text
marker.minimap.name = Minimap
marker.shape.name = Shape
marker.text.name = Text
marker.line.name = Line
marker.background = Background
marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -2254,6 +2255,7 @@ lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
+2
View File
@@ -647,6 +647,7 @@ marker.shapetext.name = Shape Text
marker.minimap.name = Pikkukartta
marker.shape.name = Shape
marker.text.name = Teksti
marker.line.name = Line
marker.background = Background
marker.outline = Outline
objective.research = [accent]Tutki:\n[]{0}[lightgray]{1}
@@ -2255,6 +2256,7 @@ lst.getflag = Tarkista, onko globaali tunniste asetettu.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
logic.nounitbuild = [red]Logiikan käyttö ei täällä ole sallittu yksikköjen tuottamisessa.
lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono.
lenum.shoot = Ammu tiettyä sijaintia.
@@ -647,6 +647,7 @@ marker.shapetext.name = Shape Text
marker.minimap.name = Minimap
marker.shape.name = Shape
marker.text.name = Text
marker.line.name = Line
marker.background = Background
marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -2251,6 +2252,7 @@ lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
+2
View File
@@ -663,6 +663,7 @@ marker.shapetext.name = Forme de Texte
marker.minimap.name = Minicarte
marker.shape.name = Forme
marker.text.name = Texte
marker.line.name = Line
marker.background = Fond
marker.outline = Contour
@@ -2300,6 +2301,7 @@ lst.getflag = Vérifie si un drapeau global est présent.
lst.setprop = Change une propriété d'une unité ou d'un bâtiment.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
logic.nounitbuild = [red]Les unités contrôlées par des processeurs ne peuvent pas construire ici.
+2
View File
@@ -651,6 +651,7 @@ marker.shapetext.name = Shape Text
marker.minimap.name = Minimap
marker.shape.name = Shape
marker.text.name = Text
marker.line.name = Line
marker.background = Background
marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -2263,6 +2264,7 @@ lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -657,6 +657,7 @@ marker.shapetext.name = Teks Berbentuk
marker.minimap.name = Peta Kecil
marker.shape.name = Bentuk
marker.text.name = Teks
marker.line.name = Line
marker.background = Latar Belakang
marker.outline = Garis Luar
@@ -2291,6 +2292,7 @@ lst.getflag = Periksa apakah ada global flag yang ditentukan.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
logic.nounitbuild = [red]Logika unit membangun tidak diperbolehkan di sini.
+2
View File
@@ -650,6 +650,7 @@ marker.shapetext.name = Shape Text
marker.minimap.name = Minimappa
marker.shape.name = Forma
marker.text.name = Testo
marker.line.name = Line
marker.background = Sfondo
marker.outline = Outline
objective.research = [accent]Ricerca:\n[]{0}[lightgray]{1}
@@ -2265,6 +2266,7 @@ lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
+2
View File
@@ -654,6 +654,7 @@ marker.shapetext.name = テキストの形
marker.minimap.name = ミニマップ
marker.shape.name = 図形
marker.text.name = 文章
marker.line.name = Line
marker.background = 背景
marker.outline = 輪郭
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -2269,6 +2270,7 @@ lst.getflag = グローバルフラグが設定されているかどうかを確
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
logic.nounitbuild = [red]ここではユニット構築ロジックは使用できません。
lenum.type = ユニットや建物の種類を取得します。\n例:任意のルーターに対して、 [accent]@router[] を返します。\n文字列ではありません。
lenum.shoot = 指定した座標に向かって撃ちます。
+2
View File
@@ -654,6 +654,7 @@ marker.shapetext.name = 도형과 문자
marker.minimap.name = 미니맵
marker.shape.name = 도형
marker.text.name = 문자
marker.line.name = Line
marker.background = 배경
marker.outline = 외곽선
@@ -2268,6 +2269,7 @@ lst.getflag = 전역 플래그가 설정되어 있는지 확인
lst.setprop = 기체 혹은 건물의 속성을 설정합니다.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
logic.nounitbuild = [red]기체의 건설 로직은 여기서 허용되지 않습니다.
+2
View File
@@ -647,6 +647,7 @@ marker.shapetext.name = Shape Text
marker.minimap.name = Minimap
marker.shape.name = Shape
marker.text.name = Text
marker.line.name = Line
marker.background = Background
marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -2252,6 +2253,7 @@ lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
+2
View File
@@ -658,6 +658,7 @@ marker.shapetext.name = Vorm Tekst
marker.minimap.name = Minimap
marker.shape.name = Vorm
marker.text.name = Tekst
marker.line.name = Line
marker.background = Achtergrond
marker.outline = Omtrek
objective.research = [accent]Onderzoek:\n[]{0}[lightgray]{1}
@@ -2265,6 +2266,7 @@ lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -647,6 +647,7 @@ marker.shapetext.name = Shape Text
marker.minimap.name = Minimap
marker.shape.name = Shape
marker.text.name = Text
marker.line.name = Line
marker.background = Background
marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -2252,6 +2253,7 @@ lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
+2
View File
@@ -652,6 +652,7 @@ marker.shapetext.name = Dostosuj Tekst
marker.minimap.name = Minimapa
marker.shape.name = Figura
marker.text.name = Tekst
marker.line.name = Line
marker.background = Tło
marker.outline = Kontur
objective.research = [accent]Zbadaj:\n[]{0}[lightgray]{1}
@@ -2287,6 +2288,7 @@ lst.getflag = Sprawdź, czy ustawiona jest flaga globalna.
lst.setprop = Ustawia właściwość jednostki lub budynku
lst.effect = Stwórz efekt cząsteczki
lst.sync = Synchronizuje zmienną poprzez sieć.\nTlko wywoływane najwięcej 10-krotnie na sekundę.
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
logic.nounitbuild = [red]Logika budowania jednostek nie jest tu dozwolona.
@@ -657,6 +657,7 @@ marker.shapetext.name = Shape Text
marker.minimap.name = Minimapa
marker.shape.name = Shape
marker.text.name = Texto
marker.line.name = Line
marker.background = Fundo
marker.outline = Contorno
@@ -2286,6 +2287,7 @@ lst.getflag = Verifique se um sinalizador global está definido.
lst.setprop = Define uma propriedade de uma unidade ou edifício.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
logic.nounitbuild = [red]Lógica de construção de unidades não é permitida aqui.
@@ -647,6 +647,7 @@ marker.shapetext.name = Shape Text
marker.minimap.name = Minimap
marker.shape.name = Shape
marker.text.name = Text
marker.line.name = Line
marker.background = Background
marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -2252,6 +2253,7 @@ lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
+2
View File
@@ -654,6 +654,7 @@ marker.shapetext.name = Shape Text
marker.minimap.name = Minimap
marker.shape.name = Shape
marker.text.name = Text
marker.line.name = Line
marker.background = Background
marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -2270,6 +2271,7 @@ lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
logic.nounitbuild = [red]Nu ai voie să construiești cu unitățile folosind procesoare.
+2
View File
@@ -654,6 +654,7 @@ marker.shapetext.name = Фигура с текстом
marker.minimap.name = Миникарта
marker.shape.name = Фигура
marker.text.name = Текст
marker.line.name = Line
marker.background = Фон
marker.outline = Контур
objective.research = [accent]Исследуйте:\n[]{0}[lightgray]{1}
@@ -2272,6 +2273,7 @@ lst.getflag = Проверяет, установлен ли глобальный
lst.setprop = Устанавливает свойство единицы или постройки.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
logic.nounitbuild = [red]Строительство с помощью процессоров здесь запрещено.
+2
View File
@@ -654,6 +654,7 @@ marker.shapetext.name = Tekst i Oblik
marker.minimap.name = Minimapa
marker.shape.name = Oblik
marker.text.name = Tekst
marker.line.name = Line
marker.background = Pozadina
marker.outline = Outline
objective.research = [accent]Izuči:\n[]{0}[lightgray]{1}
@@ -2273,6 +2274,7 @@ lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
logic.nounitbuild = [red]Unit building logic is not allowed here.
+2
View File
@@ -647,6 +647,7 @@ marker.shapetext.name = Shape Text
marker.minimap.name = Minimap
marker.shape.name = Shape
marker.text.name = Text
marker.line.name = Line
marker.background = Background
marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -2252,6 +2253,7 @@ lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
+2
View File
@@ -654,6 +654,7 @@ marker.shapetext.name = ข้อความในรูปทรง
marker.minimap.name = มินิแมพ
marker.shape.name = รูปทรง
marker.text.name = ข้อความ
marker.line.name = Line
marker.background = พื้นหลัง
marker.outline = โครงร่าง
objective.research = [accent]วิจัย:\n[]{0}[lightgray]{1}
@@ -2290,6 +2291,7 @@ lst.getflag = เช็กว่าธงทั่วโลกนั้นได
lst.setprop = ตั้งค่าคุณสมบัติของยูนิตและสิ่งก่อสร้าง
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
logic.nounitbuild = [red]ไม่อนุญาตให้ใช้ลอจิกควบคุมให้ยูนิตสร้างที่นี่
+2
View File
@@ -647,6 +647,7 @@ marker.shapetext.name = Shape Text
marker.minimap.name = Minimap
marker.shape.name = Shape
marker.text.name = Text
marker.line.name = Line
marker.background = Background
marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -2252,6 +2253,7 @@ lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
+2
View File
@@ -654,6 +654,7 @@ marker.shapetext.name = Şekilli Yazı
marker.minimap.name = Harita
marker.shape.name = Şekil
marker.text.name = Yazı
marker.line.name = Line
marker.background = Arkaplan
marker.outline = Anahat
objective.research = [accent]Araştır:\n[]{0}[lightgray]{1}
@@ -2270,6 +2271,7 @@ lst.getflag = Evrensel İşaretli Numara Oku.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
logic.nounitbuild = [red]Birim İnşası Yasak!
@@ -659,6 +659,7 @@ marker.shapetext.name = Форма тексту
marker.minimap.name = Мінімапа
marker.shape.name = Форма
marker.text.name = Текст
marker.line.name = Line
marker.background = Фон
marker.outline = Контур
@@ -2297,6 +2298,7 @@ lst.getflag = Перевіряє, чи встановлено глобальни
lst.setprop = Установлює властивість одиниці чи будівлі.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
logic.nounitbuild = [red]Будування за допомогою процесорів заборено.
+2
View File
@@ -655,6 +655,7 @@ marker.shapetext.name = Hình dạng văn bản
marker.minimap.name = Bản đồ nhỏ
marker.shape.name = Hình dạng
marker.text.name = Văn bản
marker.line.name = Line
marker.background = Nền
marker.outline = Đường viền
objective.research = [accent]Nghiên cứu:\n[]{0}[lightgray]{1}
@@ -2271,6 +2272,7 @@ lst.getflag = Kiểm tra nếu cờ toàn cục được đặt.
lst.setprop = Đặt một thuộc tính của đơn vị hoặc công trình.
lst.effect = Tạo một phần hiệu ứng nhỏ.
lst.sync = Đồng bộ giá trị biến qua mạng.\nChỉ gọi tối đa 10 lần mỗi giây.
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
logic.nounitbuild = [red]Lô-gíc xây dựng đơn vị không được phép ở đây.
@@ -660,6 +660,7 @@ marker.shapetext.name = 带形状文本
marker.minimap.name = 小地图
marker.shape.name = 形状
marker.text.name = 文本
marker.line.name = Line
marker.background = 背景
marker.outline = 轮廓
@@ -2296,6 +2297,7 @@ lst.getflag = 检查是否设置了全局flag
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
logic.nounitbuild = [red]此处不允许处理器操控单位去建设
@@ -657,6 +657,7 @@ marker.shapetext.name = 稜框+文字標示
marker.minimap.name = 小地圖標示
marker.shape.name = 稜框標示
marker.text.name = 文字標示
marker.line.name = Line
marker.background = 反黑背景
marker.outline = 描邊
@@ -2282,6 +2283,7 @@ lst.getflag = 檢查某一全局flag是否存在
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
logic.nounitbuild = [red]單位建造邏輯已被禁止。