More branch merging

This commit is contained in:
Anuken
2021-10-14 20:58:03 -04:00
parent ad1c75d050
commit 6b59c1cd83
108 changed files with 1018 additions and 380 deletions

View File

@@ -10,27 +10,29 @@ public class IndexedRenderer implements Disposable{
private static final int vsize = 5;
private final Shader program = new Shader(
"attribute vec4 a_position;\n" +
"attribute vec4 a_color;\n" +
"attribute vec2 a_texCoord0;\n" +
"uniform mat4 u_projTrans;\n" +
"varying vec4 v_color;\n" +
"varying vec2 v_texCoords;\n" +
"""
attribute vec4 a_position;
attribute vec4 a_color;
attribute vec2 a_texCoord0;
uniform mat4 u_projTrans;
varying vec4 v_color;
varying vec2 v_texCoords;
void main(){
v_color = a_color;
v_color.a = v_color.a * (255.0/254.0);
v_texCoords = a_texCoord0;
gl_Position = u_projTrans * a_position;
}
""",
"void main(){\n" +
" v_color = a_color;\n" +
" v_color.a = v_color.a * (255.0/254.0);\n" +
" v_texCoords = a_texCoord0;\n" +
" gl_Position = u_projTrans * a_position;\n" +
"}",
"varying lowp vec4 v_color;\n" +
"varying vec2 v_texCoords;\n" +
"uniform sampler2D u_texture;\n" +
"void main(){\n" +
" gl_FragColor = v_color * texture2D(u_texture, v_texCoords);\n" +
"}"
"""
varying lowp vec4 v_color;
varying vec2 v_texCoords;
uniform sampler2D u_texture;
void main(){
gl_FragColor = v_color * texture2D(u_texture, v_texCoords);
}
"""
);
private Mesh mesh;
private float[] tmpVerts = new float[vsize * 6];

View File

@@ -191,7 +191,10 @@ public class LightRenderer{
Draw.color();
buffer.begin(Color.clear);
Draw.sort(false);
Gl.blendEquationSeparate(Gl.funcAdd, Gl.max);
//apparently necessary
Blending.normal.apply();
for(Runnable run : lights){
run.run();
@@ -202,6 +205,7 @@ public class LightRenderer{
Draw.rect(circleRegion, cir.x, cir.y, cir.radius * 2, cir.radius * 2);
}
Draw.reset();
Draw.sort(true);
buffer.end();
Gl.blendEquationSeparate(Gl.funcAdd, Gl.funcAdd);

View File

@@ -23,6 +23,7 @@ public class Shaders{
public static LightShader light;
public static SurfaceShader water, mud, tar, slag, cryofluid, space, caustics;
public static PlanetShader planet;
public static CloudShader clouds;
public static PlanetGridShader planetGrid;
public static AtmosphereShader atmosphere;
public static MeshShader mesh;
@@ -56,6 +57,7 @@ public class Shaders{
// }
//};
planet = new PlanetShader();
clouds = new CloudShader();
planetGrid = new PlanetGridShader();
atmosphere = new AtmosphereShader();
unlit = new LoadShader("planet", "unlit");
@@ -94,6 +96,7 @@ public class Shaders{
public Vec3 lightDir = new Vec3(1, 1, 1).nor();
public Color ambientColor = Color.white.cpy();
public Vec3 camDir = new Vec3();
public Planet planet;
public PlanetShader(){
super("planet", "planet");
@@ -101,7 +104,7 @@ public class Shaders{
@Override
public void apply(){
camDir.set(renderer.planets.cam.direction).rotate(Vec3.Y, renderer.planets.planet.getRotation());
camDir.set(renderer.planets.cam.direction).rotate(Vec3.Y, planet.getRotation());
setUniformf("u_lightdir", lightDir);
setUniformf("u_ambientColor", ambientColor.r, ambientColor.g, ambientColor.b);
@@ -109,6 +112,27 @@ public class Shaders{
}
}
public static class CloudShader extends LoadShader{
public Vec3 lightDir = new Vec3(1, 1, 1).nor();
public Color ambientColor = Color.white.cpy();
public Vec3 camDir = new Vec3();
public float alpha = 1f;
public Planet planet;
public CloudShader(){
super("planet", "clouds");
}
@Override
public void apply(){
camDir.set(renderer.planets.cam.direction).rotate(Vec3.Y, planet.getRotation());
setUniformf("u_alpha", alpha);
setUniformf("u_lightdir", lightDir);
setUniformf("u_ambientColor", ambientColor.r, ambientColor.g, ambientColor.b);
}
}
public static class MeshShader extends LoadShader{
public MeshShader(){
@@ -176,6 +200,7 @@ public class Shaders{
public static class BlockBuildShader extends LoadShader{
public float progress;
public TextureRegion region = new TextureRegion();
public float time;
public BlockBuildShader(){
super("blockbuild", "default");
@@ -186,7 +211,7 @@ public class Shaders{
setUniformf("u_progress", progress);
setUniformf("u_uv", region.u, region.v);
setUniformf("u_uv2", region.u2, region.v2);
setUniformf("u_time", Time.time);
setUniformf("u_time", time);
setUniformf("u_texsize", region.texture.width, region.texture.height);
}
}

View File

@@ -396,7 +396,7 @@ public class Voronoi{
private void clipLine(Edge e){
float pxmin, pxmax, pymin, pymax;
Site s1, s2;
float x1 = 0, x2 = 0, y1 = 0, y2 = 0;
float x1, x2, y1, y2;
x1 = e.reg[0].coord.x;
x2 = e.reg[1].coord.x;

View File

@@ -0,0 +1,7 @@
package mindustry.graphics.g3d;
import arc.math.geom.*;
public interface GenericMesh{
void render(PlanetParams params, Mat3D projection, Mat3D transform);
}

View File

@@ -15,8 +15,12 @@ public class HexMesh extends PlanetMesh{
super(planet, MeshBuilder.buildHex(mesher, divisions, false, planet.radius, 0.2f), shader);
}
public HexMesh(){
}
@Override
public void preRender(){
public void preRender(PlanetParams params){
Shaders.planet.planet = planet;
Shaders.planet.lightDir.set(planet.solarSystem.position).sub(planet.position).rotate(Vec3.Y, planet.getRotation()).nor();
Shaders.planet.ambientColor.set(planet.solarSystem.lightColor);
}

View File

@@ -0,0 +1,60 @@
package mindustry.graphics.g3d;
import arc.graphics.*;
import arc.math.geom.*;
import arc.util.*;
import arc.util.noise.*;
import mindustry.graphics.*;
import mindustry.type.*;
public class HexSkyMesh extends PlanetMesh{
static Mat3D mat = new Mat3D();
public float speed = 0f;
public HexSkyMesh(Planet planet, int seed, float speed, float radius, int divisions, Color color, int octaves, float persistence, float scl, float thresh){
super(planet, MeshBuilder.buildHex(new HexMesher(){
@Override
public float getHeight(Vec3 position){
return 1f;
}
@Override
public Color getColor(Vec3 position){
return color;
}
@Override
public boolean skip(Vec3 position){
return Simplex.noise3d(planet.id + seed, octaves, persistence, scl, position.x, position.y * 3f, position.z) >= thresh;
}
}, divisions, false, planet.radius, radius), Shaders.clouds);
this.speed = speed;
}
public HexSkyMesh(){
}
public float relRot(){
return Time.globalTime * speed / 40f;
}
@Override
public void render(PlanetParams params, Mat3D projection, Mat3D transform){
preRender(params);
shader.bind();
shader.setUniformMatrix4("u_proj", projection.val);
shader.setUniformMatrix4("u_trans", mat.setToTranslation(planet.position).rotate(Vec3.Y, planet.getRotation() + relRot()).val);
shader.apply();
mesh.render(shader, Gl.triangles);
}
@Override
public void preRender(PlanetParams params){
Shaders.clouds.planet = planet;
Shaders.clouds.lightDir.set(planet.solarSystem.position).sub(planet.position).rotate(Vec3.Y, planet.getRotation() + relRot()).nor();
Shaders.clouds.ambientColor.set(planet.solarSystem.lightColor);
Shaders.clouds.alpha = 1f - params.uiAlpha;
}
}

View File

@@ -0,0 +1,22 @@
package mindustry.graphics.g3d;
import arc.math.geom.*;
//TODO maybe this is a bad idea
/** A GenericMesh that wraps and applies an additional transform to a generic mesh. */
public class MatMesh implements GenericMesh{
private static final Mat3D tmp = new Mat3D();
GenericMesh mesh;
Mat3D mat;
public MatMesh(GenericMesh mesh, Mat3D mat){
this.mesh = mesh;
this.mat = mat;
}
@Override
public void render(PlanetParams params, Mat3D projection, Mat3D transform){
mesh.render(params, projection, tmp.set(transform).mul(mat));
}
}

View File

@@ -0,0 +1,18 @@
package mindustry.graphics.g3d;
import arc.math.geom.*;
public class MultiMesh implements GenericMesh{
GenericMesh[] meshes;
public MultiMesh(GenericMesh... meshes){
this.meshes = meshes;
}
@Override
public void render(PlanetParams params, Mat3D projection, Mat3D transform){
for(var v : meshes){
v.render(params, projection, transform);
}
}
}

View File

@@ -0,0 +1,43 @@
package mindustry.graphics.g3d;
import arc.graphics.*;
import arc.math.geom.*;
import arc.util.noise.*;
import mindustry.graphics.*;
import mindustry.type.*;
public class NoiseMesh extends HexMesh{
public NoiseMesh(Planet planet, int seed, int divisions, Color color, float radius, int octaves, float persistence, float scale, float mag){
this.planet = planet;
this.shader = Shaders.planet;
this.mesh = MeshBuilder.buildHex(new HexMesher(){
@Override
public float getHeight(Vec3 position){
return Simplex.noise3d(planet.id + seed, octaves, persistence, scale, 5f + position.x, 5f + position.y, 5f + position.z) * mag;
}
@Override
public Color getColor(Vec3 position){
return color;
}
}, divisions, false, radius, 0.2f);
}
/** Two-color variant. */
public NoiseMesh(Planet planet, int seed, int divisions, float radius, int octaves, float persistence, float scale, float mag, Color color1, Color color2, int coct, float cper, float cscl, float cthresh){
this.planet = planet;
this.shader = Shaders.planet;
this.mesh = MeshBuilder.buildHex(new HexMesher(){
@Override
public float getHeight(Vec3 position){
return Simplex.noise3d(planet.id + seed, octaves, persistence, scale, 5f + position.x, 5f + position.y, 5f + position.z) * mag;
}
@Override
public Color getColor(Vec3 position){
return Simplex.noise3d(planet.id + seed + 1, coct, cper, cscl, 5f + position.x, 5f + position.y, 5f + position.z) > cthresh ? color2 : color1;
}
}, divisions, false, radius, 0.2f);
}
}

View File

@@ -221,6 +221,8 @@ public class PlanetGrid{
}
public static class Ptile{
public static final Ptile empty = new Ptile(0, 0);
public int id;
public int edgeCount;

View File

@@ -3,14 +3,13 @@ package mindustry.graphics.g3d;
import arc.graphics.*;
import arc.graphics.gl.*;
import arc.math.geom.*;
import arc.util.*;
import mindustry.type.*;
/** Defines a mesh that is rendered for a planet. Subclasses provide a mesh and a shader. */
public abstract class PlanetMesh implements Disposable{
protected final Mesh mesh;
protected final Planet planet;
protected final Shader shader;
public abstract class PlanetMesh implements GenericMesh{
protected Mesh mesh;
protected Planet planet;
protected Shader shader;
public PlanetMesh(Planet planet, Mesh mesh, Shader shader){
this.planet = planet;
@@ -18,20 +17,21 @@ public abstract class PlanetMesh implements Disposable{
this.shader = shader;
}
/** Should be overridden to set up any shader parameters such as planet position, normals, etc. */
public abstract void preRender();
public PlanetMesh(){}
public void render(Mat3D projection, Mat3D transform){
preRender();
/** Should be overridden to set up any shader parameters such as planet position, normals, etc.
* @param params*/
public void preRender(PlanetParams params){
}
@Override
public void render(PlanetParams params, Mat3D projection, Mat3D transform){
preRender(params);
shader.bind();
shader.setUniformMatrix4("u_proj", projection.val);
shader.setUniformMatrix4("u_trans", transform.val);
shader.apply();
mesh.render(shader, Gl.triangles);
}
@Override
public void dispose(){
mesh.dispose();
}
}

View File

@@ -0,0 +1,40 @@
package mindustry.graphics.g3d;
import arc.math.geom.*;
import arc.util.*;
import mindustry.content.*;
import mindustry.graphics.g3d.PlanetRenderer.*;
import mindustry.type.*;
/** Parameters for rendering a solar system. */
public class PlanetParams{
/** Camera direction relative to the planet. Length is determined by zoom. */
public Vec3 camPos = new Vec3(0f, 0f, 4f);
/** Camera up vector. */
public Vec3 camUp = new Vec3(0f, 1f, 0f);
/** the unit length direction vector of the camera **/
public Vec3 camDir = new Vec3(0, 0, -1);
/** The sun/main planet of the solar system from which everything is rendered. */
public Planet solarSystem = Planets.sun;
/** Planet being looked at. */
public Planet planet = Planets.serpulo;
/** Zoom relative to planet. */
public float zoom = 1f;
/** Alpha of orbit rings and other UI elements. */
public float uiAlpha = 1f;
/** If false, orbit and sector grid are not drawn. */
public boolean drawUi = false;
/** If true, a space skybox is drawn. */
public boolean drawSkybox = true;
/** Handles drawing details. */
public @Nullable transient PlanetInterfaceRenderer renderer;
/** Viewport size. <=0 to use screen size. Do not change in rules. */
public transient int viewW = -1, viewH = -1;
/** If true, atmosphere will be drawn regardless of player options. */
public transient boolean alwaysDrawAtmosphere = false;
//TODO:
//- blur
//- darken
}

View File

@@ -9,7 +9,6 @@ import arc.math.*;
import arc.math.geom.*;
import arc.struct.*;
import arc.util.*;
import mindustry.content.*;
import mindustry.game.EventType.*;
import mindustry.graphics.*;
import mindustry.graphics.g3d.PlanetGrid.*;
@@ -25,25 +24,15 @@ public class PlanetRenderer implements Disposable{
private static final Seq<Vec3> points = new Seq<>();
/** Camera direction relative to the planet. Length is determined by zoom. */
public final Vec3 camPos = new Vec3();
/** The sun/main planet of the solar system from which everything is rendered. */
public final Planet solarSystem = Planets.sun;
/** Planet being looked at. */
public Planet planet = Planets.serpulo;
/** Camera used for rendering. */
public Camera3D cam = new Camera3D();
public final Camera3D cam = new Camera3D();
/** Raw vertex batch. */
public final VertexBatch3D batch = new VertexBatch3D(20000, false, true, 0);
public float zoom = 1f;
public float orbitAlpha = 1f;
private final Mesh[] outlines = new Mesh[10];
public final PlaneBatch3D projector = new PlaneBatch3D();
public final Mat3D mat = new Mat3D();
public final FrameBuffer buffer = new FrameBuffer(2, 2, true);
public PlanetInterfaceRenderer irenderer;
public final Bloom bloom = new Bloom(Core.graphics.getWidth()/4, Core.graphics.getHeight()/4, true, false){{
setThreshold(0.8f);
@@ -55,16 +44,13 @@ public class PlanetRenderer implements Disposable{
public final CubemapMesh skybox = new CubemapMesh(new Cubemap("cubemaps/stars/"));
public PlanetRenderer(){
camPos.set(0, 0f, camLength);
projector.setScaling(1f / 150f);
cam.fov = 60f;
cam.far = 150f;
}
/** Render the entire planet scene to the screen. */
public void render(PlanetInterfaceRenderer irenderer){
this.irenderer = irenderer;
public void render(PlanetParams params){
Draw.flush();
Gl.clear(Gl.depthBufferBit);
Gl.enable(Gl.depthTest);
@@ -73,49 +59,63 @@ public class PlanetRenderer implements Disposable{
Gl.enable(Gl.cullFace);
Gl.cullFace(Gl.back);
int w = params.viewW <= 0 ? Core.graphics.getWidth() : params.viewW;
int h = params.viewH <= 0 ? Core.graphics.getHeight() : params.viewH;
bloom.blending = !params.drawSkybox;
//lock to up vector so it doesn't get confusing
cam.up.set(Vec3.Y);
cam.resize(Core.graphics.getWidth(), Core.graphics.getHeight());
camPos.setLength(planet.radius * camLength + (zoom-1f) * planet.radius * 2);
cam.position.set(planet.position).add(camPos);
cam.lookAt(planet.position);
cam.resize(w, h);
params.camPos.setLength((params.planet.radius + params.planet.camRadius) * camLength + (params.zoom-1f) * (params.planet.radius + params.planet.camRadius) * 2);
cam.position.set(params.planet.position).add(params.camPos);
//cam.up.set(params.camUp); //TODO broken
cam.lookAt(params.planet.position);
cam.update();
//write back once it changes.
params.camUp.set(cam.up);
params.camDir.set(cam.direction);
projector.proj(cam.combined);
batch.proj(cam.combined);
Events.fire(Trigger.universeDrawBegin);
beginBloom();
//begin bloom
bloom.resize(w, h);
bloom.capture();
//render skybox at 0,0,0
Vec3 lastPos = Tmp.v31.set(cam.position);
cam.position.setZero();
cam.update();
if(params.drawSkybox){
//render skybox at 0,0,0
Vec3 lastPos = Tmp.v31.set(cam.position);
cam.position.setZero();
cam.update();
Gl.depthMask(false);
Gl.depthMask(false);
skybox.render(cam.combined);
skybox.render(cam.combined);
Gl.depthMask(true);
Gl.depthMask(true);
cam.position.set(lastPos);
cam.update();
cam.position.set(lastPos);
cam.update();
}
Events.fire(Trigger.universeDraw);
renderPlanet(solarSystem);
renderPlanet(params.solarSystem, params);
renderTransparent(params.solarSystem, params);
renderTransparent(solarSystem);
endBloom();
bloom.render();
Events.fire(Trigger.universeDrawEnd);
Gl.enable(Gl.blend);
irenderer.renderProjections(planet);
if(params.renderer != null){
params.renderer.renderProjections(params.planet);
}
Gl.disable(Gl.cullFace);
Gl.disable(Gl.depthTest);
@@ -123,68 +123,64 @@ public class PlanetRenderer implements Disposable{
cam.update();
}
public void beginBloom(){
bloom.resize(Core.graphics.getWidth(), Core.graphics.getHeight());
bloom.capture();
}
public void endBloom(){
bloom.render();
}
public void renderPlanet(Planet planet){
public void renderPlanet(Planet planet, PlanetParams params){
if(!planet.visible()) return;
cam.update();
if(cam.frustum.containsSphere(planet.position, planet.clipRadius)){
//render planet at offsetted position in the world
planet.draw(cam.combined, planet.getTransform(mat));
planet.draw(params, cam.combined, planet.getTransform(mat));
}
renderOrbit(planet);
for(Planet child : planet.children){
renderPlanet(child);
renderPlanet(child, params);
}
}
public void renderTransparent(Planet planet){
public void renderTransparent(Planet planet, PlanetParams params){
if(!planet.visible()) return;
if(planet.hasGrid() && planet == this.planet){
renderSectors(planet);
planet.drawClouds(params, cam.combined, planet.getTransform(mat));
if(planet.hasGrid() && planet == params.planet && params.drawUi){
renderSectors(planet, params);
}
if(cam.frustum.containsSphere(planet.position, planet.clipRadius) && planet.parent != null && planet.hasAtmosphere && Core.settings.getBool("atmosphere")){
if(cam.frustum.containsSphere(planet.position, planet.clipRadius) && planet.parent != null && planet.hasAtmosphere && (params.alwaysDrawAtmosphere || Core.settings.getBool("atmosphere"))){
planet.drawAtmosphere(atmosphere, cam);
}
planet.drawClouds(cam.combined, planet.getTransform(mat));
for(Planet child : planet.children){
renderTransparent(child);
renderTransparent(child, params);
}
batch.proj(cam.combined);
if(params.drawUi){
renderOrbit(planet, params);
}
}
public void renderOrbit(Planet planet){
if(planet.parent == null || !planet.visible() || orbitAlpha <= 0.02f) return;
public void renderOrbit(Planet planet, PlanetParams params){
if(planet.parent == null || !planet.visible() || params.uiAlpha <= 0.02f || !planet.drawOrbit) return;
Vec3 center = planet.parent.position;
float radius = planet.orbitRadius;
int points = (int)(radius * 10);
Angles.circleVectors(points, radius, (cx, cy) -> batch.vertex(Tmp.v32.set(center).add(cx, 0, cy), Pal.gray.write(Tmp.c1).a(orbitAlpha)));
Angles.circleVectors(points, radius, (cx, cy) -> batch.vertex(Tmp.v32.set(center).add(cx, 0, cy), Pal.gray.write(Tmp.c1).a(params.uiAlpha)));
batch.flush(Gl.lineLoop);
}
public void renderSectors(Planet planet){
if(orbitAlpha <= 0.02f) return;
public void renderSectors(Planet planet, PlanetParams params){
if(params.uiAlpha <= 0.02f) return;
//apply transformed position
batch.proj().mul(planet.getTransform(mat));
irenderer.renderSectors(planet);
if(params.renderer != null){
params.renderer.renderSectors(planet);
}
//render sector grid
Mesh mesh = outline(planet.grid.size);
@@ -262,12 +258,12 @@ public class PlanetRenderer implements Disposable{
}
public void setPlane(Sector sector){
float rotation = -planet.getRotation();
float rotation = -sector.planet.getRotation();
float length = 0.01f;
projector.setPlane(
//origin on sector position
Tmp.v33.set(sector.tile.v).setLength(outlineRad + length).rotate(Vec3.Y, rotation).add(planet.position),
Tmp.v33.set(sector.tile.v).setLength(outlineRad + length).rotate(Vec3.Y, rotation).add(sector.planet.position),
//face up
sector.plane.project(Tmp.v32.set(sector.tile.v).add(Vec3.Y)).sub(sector.tile.v).rotate(Vec3.Y, rotation).nor(),
//right vector

View File

@@ -8,9 +8,4 @@ public class ShaderSphereMesh extends PlanetMesh{
public ShaderSphereMesh(Planet planet, Shader shader, int divisions){
super(planet, MeshBuilder.buildIcosphere(divisions, planet.radius), shader);
}
@Override
public void preRender(){
}
}

View File

@@ -25,9 +25,4 @@ public class SunMesh extends HexMesh{
}
}, divisions, Shaders.unlit);
}
@Override
public void preRender(){
//do absolutely nothing
}
}