Fixed unnecessary Color rgba methods

This commit is contained in:
Anuken
2020-03-19 20:00:04 -04:00
parent c7bc05f560
commit 6cbc42d9de
12 changed files with 27 additions and 44 deletions

View File

@@ -105,7 +105,7 @@ public class OverlayRenderer{
Lines.stroke(2f);
Draw.color(Color.gray, Color.lightGray, Mathf.absin(Time.time(), 8f, 1f));
for(Tile tile : spawner.getGroundSpawns()){
for(Tile tile : spawner.getSpawns()){
if(tile.withinDst(player.x(), player.y(), state.rules.dropZoneRadius + spawnerMargin)){
Draw.alpha(Mathf.clamp(1f - (player.dst(tile) - state.rules.dropZoneRadius) / spawnerMargin));
Lines.dashCircle(tile.worldx(), tile.worldy(), state.rules.dropZoneRadius);