Unlock tweaks
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@@ -88,6 +88,8 @@ public class Planet extends UnlockableContent{
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t.printStackTrace();
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}
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}
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sectors.random().unlocked = true;
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}else{
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sectors = new Array<>();
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}
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@@ -21,6 +21,7 @@ public class Sector{
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public final SectorData data;
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public @Nullable SaveSlot save;
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public boolean unlocked;
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//TODO implement a dynamic (?) launch period
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public int launchPeriod = 10;
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@@ -35,7 +36,7 @@ public class Sector{
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}
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public boolean locked(){
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return true;
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return !unlocked;
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}
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/** @return light dot product in the range [0, 1]. */
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@@ -213,7 +213,7 @@ public class PlanetDialog extends FloatingDialog{
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batch.proj().mul(planet.getTransform(mat));
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for(Sector sec : planet.sectors){
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if(sec.save == null){
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if(sec.locked()){
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draw(sec, shadowColor, -0.001f);
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}
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}
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@@ -92,8 +92,7 @@ public class SectorDataGenerator{
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//50% water -> naval attribute
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//TODO also select sectors with water spawns
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if((float)waterFloors / totalFloors >= 0.5f){
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Log.info("Floor percentage for sector {0} : {1}", sector.id, (int)((float)waterFloors / totalFloors * 100));
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if((float)waterFloors / totalFloors >= 0.6f){
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data.attributes |= (1 << SectorAttribute.naval.ordinal());
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}
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