Spectre improvements

This commit is contained in:
Anuken
2018-09-13 14:43:52 -04:00
parent 594c975c70
commit 6d47b449b9
7 changed files with 535 additions and 529 deletions

View File

@@ -119,7 +119,6 @@ public class AmmoTypes implements ContentList{
bulletDenseBig = new AmmoType(Items.densealloy, StandardBullets.denseBig, 1){{
shootEffect = ShootFx.shootBig;
smokeEffect = ShootFx.shootBigSmoke;
reloadMultiplier = 0.6f;
}};
bulletThoriumBig = new AmmoType(Items.thorium, StandardBullets.thoriumBig, 1){{

View File

@@ -197,6 +197,8 @@ public class TurretBlocks extends BlockList implements ContentList{
rotatespeed = 10f;
inaccuracy = 13f;
shootCone = 30f;
health = 145 * size * size;
}};
fuse = new ItemTurret("fuse"){{
@@ -208,20 +210,25 @@ public class TurretBlocks extends BlockList implements ContentList{
recoil = 5f;
restitution = 0.1f;
size = 3;
health = 155 * size * size;
}};
spectre = new DoubleTurret("spectre"){{
ammoTypes = new AmmoType[]{AmmoTypes.bulletDenseBig, AmmoTypes.bulletPyratiteBig, AmmoTypes.bulletThoriumBig};
reload = 3f;
reload = 4f;
restitution = 0.03f;
ammoUseEffect = ShootFx.shellEjectMedium;
range = 200f;
recoil = 2f;
recoil = 3f;
xRand = 3f;
shotWidth = 4f;
shootShake = 1.5f;
shootShake = 2f;
shots = 2;
size = 4;
shootCone = 24f;
health = 155 * size * size;
}};
meltdown = new PowerTurret("meltdown"){{

View File

@@ -77,30 +77,30 @@ public class StandardBullets extends BulletList implements ContentList{
}
};
denseBig = new BasicBulletType(10f, 36, "bullet"){
denseBig = new BasicBulletType(7f, 42, "bullet"){
{
bulletWidth = 16f;
bulletWidth = 15f;
bulletHeight = 21f;
armorPierce = 0.2f;
}
};
thoriumBig = new BasicBulletType(11f, 58, "bullet"){
thoriumBig = new BasicBulletType(8f, 65, "bullet"){
{
bulletWidth = 17f;
bulletWidth = 16f;
bulletHeight = 23f;
armorPierce = 0.5f;
}
};
tracerBig = new BasicBulletType(9f, 22, "bullet"){
tracerBig = new BasicBulletType(7f, 38, "bullet"){
{
bulletWidth = 17f;
bulletWidth = 16f;
bulletHeight = 21f;
frontColor = Palette.lightishOrange;
backColor = Palette.lightOrange;
incendSpread = 3f;
incendAmount = 1;
incendAmount = 2;
incendChance = 0.3f;
}
};