Spectre improvements
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@@ -119,7 +119,6 @@ public class AmmoTypes implements ContentList{
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bulletDenseBig = new AmmoType(Items.densealloy, StandardBullets.denseBig, 1){{
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bulletDenseBig = new AmmoType(Items.densealloy, StandardBullets.denseBig, 1){{
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shootEffect = ShootFx.shootBig;
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shootEffect = ShootFx.shootBig;
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smokeEffect = ShootFx.shootBigSmoke;
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smokeEffect = ShootFx.shootBigSmoke;
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reloadMultiplier = 0.6f;
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}};
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}};
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bulletThoriumBig = new AmmoType(Items.thorium, StandardBullets.thoriumBig, 1){{
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bulletThoriumBig = new AmmoType(Items.thorium, StandardBullets.thoriumBig, 1){{
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@@ -197,6 +197,8 @@ public class TurretBlocks extends BlockList implements ContentList{
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rotatespeed = 10f;
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rotatespeed = 10f;
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inaccuracy = 13f;
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inaccuracy = 13f;
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shootCone = 30f;
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shootCone = 30f;
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health = 145 * size * size;
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}};
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}};
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fuse = new ItemTurret("fuse"){{
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fuse = new ItemTurret("fuse"){{
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@@ -208,20 +210,25 @@ public class TurretBlocks extends BlockList implements ContentList{
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recoil = 5f;
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recoil = 5f;
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restitution = 0.1f;
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restitution = 0.1f;
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size = 3;
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size = 3;
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health = 155 * size * size;
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}};
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}};
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spectre = new DoubleTurret("spectre"){{
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spectre = new DoubleTurret("spectre"){{
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ammoTypes = new AmmoType[]{AmmoTypes.bulletDenseBig, AmmoTypes.bulletPyratiteBig, AmmoTypes.bulletThoriumBig};
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ammoTypes = new AmmoType[]{AmmoTypes.bulletDenseBig, AmmoTypes.bulletPyratiteBig, AmmoTypes.bulletThoriumBig};
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reload = 3f;
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reload = 4f;
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restitution = 0.03f;
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restitution = 0.03f;
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ammoUseEffect = ShootFx.shellEjectMedium;
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ammoUseEffect = ShootFx.shellEjectMedium;
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range = 200f;
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range = 200f;
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recoil = 2f;
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recoil = 3f;
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xRand = 3f;
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xRand = 3f;
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shotWidth = 4f;
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shotWidth = 4f;
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shootShake = 1.5f;
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shootShake = 2f;
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shots = 2;
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shots = 2;
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size = 4;
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size = 4;
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shootCone = 24f;
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health = 155 * size * size;
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}};
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}};
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meltdown = new PowerTurret("meltdown"){{
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meltdown = new PowerTurret("meltdown"){{
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@@ -77,30 +77,30 @@ public class StandardBullets extends BulletList implements ContentList{
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}
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}
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};
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};
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denseBig = new BasicBulletType(10f, 36, "bullet"){
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denseBig = new BasicBulletType(7f, 42, "bullet"){
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{
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{
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bulletWidth = 16f;
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bulletWidth = 15f;
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bulletHeight = 21f;
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bulletHeight = 21f;
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armorPierce = 0.2f;
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armorPierce = 0.2f;
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}
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}
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};
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};
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thoriumBig = new BasicBulletType(11f, 58, "bullet"){
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thoriumBig = new BasicBulletType(8f, 65, "bullet"){
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{
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{
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bulletWidth = 17f;
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bulletWidth = 16f;
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bulletHeight = 23f;
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bulletHeight = 23f;
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armorPierce = 0.5f;
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armorPierce = 0.5f;
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}
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}
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};
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};
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tracerBig = new BasicBulletType(9f, 22, "bullet"){
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tracerBig = new BasicBulletType(7f, 38, "bullet"){
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{
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{
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bulletWidth = 17f;
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bulletWidth = 16f;
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bulletHeight = 21f;
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bulletHeight = 21f;
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frontColor = Palette.lightishOrange;
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frontColor = Palette.lightishOrange;
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backColor = Palette.lightOrange;
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backColor = Palette.lightOrange;
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incendSpread = 3f;
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incendSpread = 3f;
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incendAmount = 1;
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incendAmount = 2;
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incendChance = 0.3f;
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incendChance = 0.3f;
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}
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}
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};
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};
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