chargeShootEffect / Effect startDelay
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@@ -120,7 +120,7 @@ public interface Platform{
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}else{
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ui.loadAnd(() -> {
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try{
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Fi result = Core.files.local(name+ "." + extension);
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Fi result = Core.files.local(name + "." + extension);
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writer.write(result);
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platform.shareFile(result);
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}catch(Throwable e){
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@@ -30,6 +30,8 @@ public class Effect{
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public float lifetime = 50f;
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/** Clip size. */
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public float clip;
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/** Time delay before the effect starts */
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public float startDelay;
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/** Amount added to rotation */
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public float baseRotation;
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/** If true, parent unit is data are followed. */
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@@ -58,6 +60,11 @@ public class Effect{
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all.add(this);
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}
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public Effect startDelay(float d){
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startDelay = d;
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return this;
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}
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public void init(){}
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public Effect followParent(boolean follow){
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@@ -168,21 +175,29 @@ public class Effect{
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effect.init();
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}
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EffectState entity = EffectState.create();
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entity.effect = effect;
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entity.rotation = effect.baseRotation + rotation;
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entity.data = data;
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entity.lifetime = effect.lifetime;
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entity.set(x, y);
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entity.color.set(color);
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if(effect.followParent && data instanceof Posc p){
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entity.parent = p;
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entity.rotWithParent = effect.rotWithParent;
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if(effect.startDelay <= 0f){
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inst(effect, x, y, rotation, color, data);
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}else{
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Time.runTask(effect.startDelay, () -> inst(effect, x, y, rotation, color, data));
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}
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entity.add();
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}
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}
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private static void inst(Effect effect, float x, float y, float rotation, Color color, Object data){
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EffectState entity = EffectState.create();
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entity.effect = effect;
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entity.rotation = effect.baseRotation + rotation;
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entity.data = data;
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entity.lifetime = effect.lifetime;
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entity.set(x, y);
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entity.color.set(color);
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if(effect.followParent && data instanceof Posc p){
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entity.parent = p;
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entity.rotWithParent = effect.rotWithParent;
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}
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entity.add();
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}
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public static void decal(TextureRegion region, float x, float y, float rotation){
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decal(region, x, y, rotation, 3600f, Pal.rubble);
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}
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@@ -49,6 +49,8 @@ public class BulletType extends Content implements Cloneable{
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public Effect despawnEffect = Fx.hitBulletSmall;
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/** Effect created when shooting. */
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public Effect shootEffect = Fx.shootSmall;
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/** Effect created when charging completes; only usable in single-shot weapons with a firstShotDelay / shotDelay. */
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public Effect chargeShootEffect = Fx.none;
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/** Extra smoke effect created when shooting. */
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public Effect smokeEffect = Fx.shootSmallSmoke;
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/** Sound made when hitting something or getting removed.*/
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@@ -76,7 +76,7 @@ public abstract class PlanetGenerator extends BasicGenerator implements HexMeshe
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//sort counts in descending order
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Seq<Entry<Block>> entries = floorc.entries().toArray();
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entries.sort(e -> -e.value);
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//remove all blocks occuring < 30 times - unimportant
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//remove all blocks occurring < 30 times - unimportant
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entries.removeAll(e -> e.value < 30);
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Block[] floors = new Block[entries.size];
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@@ -84,7 +84,7 @@ public abstract class PlanetGenerator extends BasicGenerator implements HexMeshe
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floors[i] = entries.get(i).key;
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}
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//TODO bad code
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//bad contains() code, but will likely never be fixed
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boolean hasSnow = floors.length > 0 && (floors[0].name.contains("ice") || floors[0].name.contains("snow"));
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boolean hasRain = floors.length > 0 && !hasSnow && content.contains(Liquids.water) && !floors[0].name.contains("sand");
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boolean hasDesert = floors.length > 0 && !hasSnow && !hasRain && floors[0] == Blocks.sand;
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@@ -350,6 +350,7 @@ public class Weapon implements Cloneable{
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if(!continuous){
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shootSound.at(shootX, shootY, Mathf.random(soundPitchMin, soundPitchMax));
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}
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ammo.chargeShootEffect.at(shootX + unit.x - baseX, shootY + unit.y - baseY, rotation, parentize ? unit : null);
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});
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}else{
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unit.vel.add(Tmp.v1.trns(rotation + 180f, ammo.recoil));
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