Merge remote-tracking branch 'origin/master'
This commit is contained in:
@@ -767,6 +767,8 @@ sector.marsh.name = Marsh
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|||||||
sector.peaks.name = Peaks
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sector.peaks.name = Peaks
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sector.ravine.name = Ravine
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sector.ravine.name = Ravine
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sector.caldera-erekir.name = Caldera
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sector.caldera-erekir.name = Caldera
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sector.stronghold.name = Stronghold
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sector.crevice.name = Crevice
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sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
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sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
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sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
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sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
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@@ -777,6 +779,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe
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sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
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sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
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sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
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sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
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sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
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sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
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sector.stronghold.description = WiP Description.
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sector.crevice.description = WiP Description.
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status.burning.name = Burning
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status.burning.name = Burning
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||||||
status.freezing.name = Freezing
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status.freezing.name = Freezing
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||||||
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|||||||
@@ -749,6 +749,8 @@ sector.marsh.name = Marsh
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sector.peaks.name = Peaks
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sector.peaks.name = Peaks
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sector.ravine.name = Ravine
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sector.ravine.name = Ravine
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sector.caldera-erekir.name = Caldera
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sector.caldera-erekir.name = Caldera
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||||||
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sector.stronghold.name = Stronghold
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sector.crevice.name = Crevice
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sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
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sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
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sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
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sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
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sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
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sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
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@@ -758,6 +760,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe
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sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
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sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
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sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
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sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
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sector.caldera-erekir.description = Temporary description.
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sector.caldera-erekir.description = Temporary description.
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sector.stronghold.description = WiP Description.
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sector.crevice.description = WiP Description.
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status.burning.name = Burning
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status.burning.name = Burning
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status.freezing.name = Freezing
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status.freezing.name = Freezing
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status.wet.name = Wet
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status.wet.name = Wet
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@@ -758,6 +758,8 @@ sector.marsh.name = Marsh
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sector.peaks.name = Peaks
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sector.peaks.name = Peaks
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sector.ravine.name = Ravine
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sector.ravine.name = Ravine
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sector.caldera-erekir.name = Caldera
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sector.caldera-erekir.name = Caldera
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sector.stronghold.name = Stronghold
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sector.crevice.name = Crevice
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sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
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sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
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sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
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sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
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sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
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sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
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@@ -767,6 +769,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe
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sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
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sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
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sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
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sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
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sector.caldera-erekir.description = Temporary description.
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sector.caldera-erekir.description = Temporary description.
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sector.stronghold.description = WiP Description.
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sector.crevice.description = WiP Description.
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status.burning.name = Горящ
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status.burning.name = Горящ
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status.freezing.name = Замръзяващ
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status.freezing.name = Замръзяващ
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@@ -763,6 +763,8 @@ sector.marsh.name = El pantà
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sector.peaks.name = Cims
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sector.peaks.name = Cims
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sector.ravine.name = Els barrancs
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sector.ravine.name = Els barrancs
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sector.caldera-erekir.name = El cràter
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sector.caldera-erekir.name = El cràter
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sector.stronghold.name = Stronghold
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sector.crevice.name = Crevice
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sector.onset.description = El sector del tutorial. Encara no s’ha establert cap objectiu. Manteniu-vos a l’espera per a rebre més informació.
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sector.onset.description = El sector del tutorial. Encara no s’ha establert cap objectiu. Manteniu-vos a l’espera per a rebre més informació.
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sector.aegis.description = L’enemic està protegit per escuts. S’ha detectat un mòdul experimental antiescuts al sector.\nLocalitzeu-lo i abastiu-lo amb tungstè per a destruir la base enemiga.
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sector.aegis.description = L’enemic està protegit per escuts. S’ha detectat un mòdul experimental antiescuts al sector.\nLocalitzeu-lo i abastiu-lo amb tungstè per a destruir la base enemiga.
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sector.lake.description = El llac de residus d’aquest sector limita el nombre d’unitats viables. Les unitats aèries són l’única via possible.\nRecerqueu la tecnologia per a construir [accent]muntadores de naus[] i produïu una unitat [accent]Elude[] tan aviat com pugueu.
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sector.lake.description = El llac de residus d’aquest sector limita el nombre d’unitats viables. Les unitats aèries són l’única via possible.\nRecerqueu la tecnologia per a construir [accent]muntadores de naus[] i produïu una unitat [accent]Elude[] tan aviat com pugueu.
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@@ -772,6 +774,8 @@ sector.split.description = La presència enemiga mínima al sector el fa ideal p
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sector.basin.description = {Temporal}\n\nL’últim sector per ara. Considereu de moment que és un repte. S’afegiran més sectors en versions posteriors.
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sector.basin.description = {Temporal}\n\nL’últim sector per ara. Considereu de moment que és un repte. S’afegiran més sectors en versions posteriors.
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sector.ravine.description = No es detecten nuclis enemics al sector, tot i que és una ruta de transport enemiga important. Hi haurà una gran varietat de forces enemigues.\nProduïu [accent]aliatge electrificable[]. Construïu torretes [accent]Afflict[].
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sector.ravine.description = No es detecten nuclis enemics al sector, tot i que és una ruta de transport enemiga important. Hi haurà una gran varietat de forces enemigues.\nProduïu [accent]aliatge electrificable[]. Construïu torretes [accent]Afflict[].
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sector.caldera-erekir.description = Descripció temporal.
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sector.caldera-erekir.description = Descripció temporal.
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sector.stronghold.description = WiP Description.
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sector.crevice.description = WiP Description.
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status.burning.name = Cremant
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status.burning.name = Cremant
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status.freezing.name = Congelat
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status.freezing.name = Congelat
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@@ -760,6 +760,8 @@ sector.marsh.name = Marsh
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sector.peaks.name = Peaks
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sector.peaks.name = Peaks
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sector.ravine.name = Ravine
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sector.ravine.name = Ravine
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sector.caldera-erekir.name = Caldera
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sector.caldera-erekir.name = Caldera
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sector.stronghold.name = Stronghold
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sector.crevice.name = Crevice
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||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
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sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
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||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
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sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
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||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
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sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
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@@ -769,6 +771,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe
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sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
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sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
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||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
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sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
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||||||
sector.caldera-erekir.description = Temporary description.
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sector.caldera-erekir.description = Temporary description.
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||||||
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sector.stronghold.description = WiP Description.
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||||||
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sector.crevice.description = WiP Description.
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||||||
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status.burning.name = Hořící
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status.burning.name = Hořící
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status.freezing.name = Mrazící
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status.freezing.name = Mrazící
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@@ -749,6 +749,8 @@ sector.marsh.name = Marsh
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sector.peaks.name = Peaks
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sector.peaks.name = Peaks
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sector.ravine.name = Ravine
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sector.ravine.name = Ravine
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sector.caldera-erekir.name = Caldera
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sector.caldera-erekir.name = Caldera
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sector.stronghold.name = Stronghold
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sector.crevice.name = Crevice
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sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
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sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
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||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
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sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
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||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
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sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
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@@ -758,6 +760,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe
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sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
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sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
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||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
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sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = Temporary description.
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sector.caldera-erekir.description = Temporary description.
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||||||
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sector.stronghold.description = WiP Description.
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||||||
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sector.crevice.description = WiP Description.
|
||||||
status.burning.name = Burning
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status.burning.name = Burning
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||||||
status.freezing.name = Freezing
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status.freezing.name = Freezing
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||||||
status.wet.name = Wet
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status.wet.name = Wet
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||||||
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|||||||
@@ -763,6 +763,8 @@ sector.marsh.name = Marsh
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|||||||
sector.peaks.name = Peaks
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sector.peaks.name = Peaks
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||||||
sector.ravine.name = Ravine
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sector.ravine.name = Ravine
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||||||
sector.caldera-erekir.name = Caldera
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sector.caldera-erekir.name = Caldera
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||||||
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sector.stronghold.name = Stronghold
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||||||
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sector.crevice.name = Crevice
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sector.onset.description = Der Tutorial-Sektor. Dieser Sektor hat noch kein Ziel. Erwarte weitere Informationen.
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sector.onset.description = Der Tutorial-Sektor. Dieser Sektor hat noch kein Ziel. Erwarte weitere Informationen.
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||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
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sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
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sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -772,6 +774,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe
|
|||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
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sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = Temporary description.
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sector.caldera-erekir.description = Temporary description.
|
||||||
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sector.stronghold.description = WiP Description.
|
||||||
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sector.crevice.description = WiP Description.
|
||||||
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|
||||||
status.burning.name = Brennend
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status.burning.name = Brennend
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||||||
status.freezing.name = Frierend
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status.freezing.name = Frierend
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||||||
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|||||||
@@ -768,6 +768,8 @@ sector.marsh.name = Ciénaga
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sector.peaks.name = Cumbres
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sector.peaks.name = Cumbres
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||||||
sector.ravine.name = Precipicio
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sector.ravine.name = Precipicio
|
||||||
sector.caldera-erekir.name = Caldera
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sector.caldera-erekir.name = Caldera
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||||||
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sector.stronghold.name = Stronghold
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||||||
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sector.crevice.name = Crevice
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||||||
|
|
||||||
sector.onset.description = Este es el sector de tutorial. Aún no se ha definido un objetivo para esta zona. Mantente a la espera para recibir nueva información.
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sector.onset.description = Este es el sector de tutorial. Aún no se ha definido un objetivo para esta zona. Mantente a la espera para recibir nueva información.
|
||||||
sector.aegis.description = El enemigo usa escudos para protegerse. Se ha detectado un módulo destructor de escudos experimental en este sector.\nLocaliza esta estructura. Suminístrale munición de tungsteno y destruye la base enemiga.
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sector.aegis.description = El enemigo usa escudos para protegerse. Se ha detectado un módulo destructor de escudos experimental en este sector.\nLocaliza esta estructura. Suminístrale munición de tungsteno y destruye la base enemiga.
|
||||||
@@ -778,6 +780,8 @@ sector.split.description = La baja actividad enemiga de este sector lo hace idea
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|||||||
sector.basin.description = {Temporal}\n\nEl último sector por ahora. Considéralo un nivel de desafío - se añadirán más sectores en futuras versiones.
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sector.basin.description = {Temporal}\n\nEl último sector por ahora. Considéralo un nivel de desafío - se añadirán más sectores en futuras versiones.
|
||||||
sector.ravine.description = No se han detectado núcleos enemigos en este sector, a pesar de ser una de sus principales ruta de transporte. Prepárate para confrontar una gran variedad de fuerzas hostiles.\nProduce [accent]aleación eléctrica[]. Construye torretas "[accent]Afflict[]".
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sector.ravine.description = No se han detectado núcleos enemigos en este sector, a pesar de ser una de sus principales ruta de transporte. Prepárate para confrontar una gran variedad de fuerzas hostiles.\nProduce [accent]aleación eléctrica[]. Construye torretas "[accent]Afflict[]".
|
||||||
sector.caldera-erekir.description = Esto es una descripción :)
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sector.caldera-erekir.description = Esto es una descripción :)
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||||||
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sector.stronghold.description = WiP Description.
|
||||||
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sector.crevice.description = WiP Description.
|
||||||
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|
||||||
status.burning.name = En llamas
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status.burning.name = En llamas
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||||||
status.freezing.name = Congelado
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status.freezing.name = Congelado
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||||||
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|||||||
@@ -749,6 +749,8 @@ sector.marsh.name = Marsh
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|||||||
sector.peaks.name = Peaks
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sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
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sector.ravine.name = Ravine
|
||||||
sector.caldera-erekir.name = Caldera
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sector.caldera-erekir.name = Caldera
|
||||||
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sector.stronghold.name = Stronghold
|
||||||
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sector.crevice.name = Crevice
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -758,6 +760,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe
|
|||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
sector.stronghold.description = WiP Description.
|
||||||
|
sector.crevice.description = WiP Description.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
|
|||||||
@@ -749,6 +749,8 @@ sector.marsh.name = Marsh
|
|||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera-erekir.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -758,6 +760,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe
|
|||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
sector.stronghold.description = WiP Description.
|
||||||
|
sector.crevice.description = WiP Description.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
|
|||||||
@@ -749,6 +749,8 @@ sector.marsh.name = Marsh
|
|||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera-erekir.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
sector.onset.description = Tutoriaalisektori. Tätä tehtävää ei ole vielä luotu. Odota myöhempää tietoa.
|
sector.onset.description = Tutoriaalisektori. Tätä tehtävää ei ole vielä luotu. Odota myöhempää tietoa.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -758,6 +760,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe
|
|||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
sector.stronghold.description = WiP Description.
|
||||||
|
sector.crevice.description = WiP Description.
|
||||||
status.burning.name = Palaminen
|
status.burning.name = Palaminen
|
||||||
status.freezing.name = Jäätyminen
|
status.freezing.name = Jäätyminen
|
||||||
status.wet.name = Märkä
|
status.wet.name = Märkä
|
||||||
|
|||||||
@@ -749,6 +749,8 @@ sector.marsh.name = Marsh
|
|||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera-erekir.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
sector.onset.description = Ang tutorial sector. Ang objective ay hindi pa nagawa. Maghintay para sa kinabukasang impormasyon.
|
sector.onset.description = Ang tutorial sector. Ang objective ay hindi pa nagawa. Maghintay para sa kinabukasang impormasyon.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -758,6 +760,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe
|
|||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
sector.stronghold.description = WiP Description.
|
||||||
|
sector.crevice.description = WiP Description.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
|
|||||||
@@ -767,6 +767,8 @@ sector.marsh.name = Marsh
|
|||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera-erekir.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
|
||||||
sector.onset.description = Le secteur de tutoriel. Cet objectif n'a pas encore été créé. Attendez pour des informations futures.
|
sector.onset.description = Le secteur de tutoriel. Cet objectif n'a pas encore été créé. Attendez pour des informations futures.
|
||||||
sector.aegis.description = L'ennemi est protégé par des boucliers. Un module expérimental de briseur de bouclier a été détecté dans ce secteur.\nLocalisez cette structure, approvisionnez-la avec des munitions de tungstène et détruisez la base ennemie.
|
sector.aegis.description = L'ennemi est protégé par des boucliers. Un module expérimental de briseur de bouclier a été détecté dans ce secteur.\nLocalisez cette structure, approvisionnez-la avec des munitions de tungstène et détruisez la base ennemie.
|
||||||
@@ -777,6 +779,8 @@ sector.split.description = La présence faible de l'ennemi dans ce secteur le re
|
|||||||
sector.basin.description = {Temporaire}\n\nLe dernier secteur pour le moment. Considérez celui-ci comme un défi - plus de secteurs seront ajoutés dans le futur.
|
sector.basin.description = {Temporaire}\n\nLe dernier secteur pour le moment. Considérez celui-ci comme un défi - plus de secteurs seront ajoutés dans le futur.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
sector.stronghold.description = WiP Description.
|
||||||
|
sector.crevice.description = WiP Description.
|
||||||
|
|
||||||
status.burning.name = Brûlé
|
status.burning.name = Brûlé
|
||||||
status.freezing.name = Gelé
|
status.freezing.name = Gelé
|
||||||
|
|||||||
@@ -758,6 +758,8 @@ sector.marsh.name = Marsh
|
|||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera-erekir.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -767,6 +769,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe
|
|||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
sector.stronghold.description = WiP Description.
|
||||||
|
sector.crevice.description = WiP Description.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
|
|||||||
@@ -767,6 +767,8 @@ sector.marsh.name = Marsh
|
|||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera-erekir.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
|
||||||
sector.onset.description = Sektor latihan. Tujuan ini belum dibuat. Tunggu informasi selanjutnya.
|
sector.onset.description = Sektor latihan. Tujuan ini belum dibuat. Tunggu informasi selanjutnya.
|
||||||
sector.aegis.description = Musuh dilindungi oleh perisai. Modul pemutus pelindung eksperimental telah terdeteksi di sektor ini.\nTemukan struktur ini. Pasok dengan amunisi tungsten dan hancurkan markas musuh.
|
sector.aegis.description = Musuh dilindungi oleh perisai. Modul pemutus pelindung eksperimental telah terdeteksi di sektor ini.\nTemukan struktur ini. Pasok dengan amunisi tungsten dan hancurkan markas musuh.
|
||||||
@@ -777,6 +779,8 @@ sector.split.description = Keberadaan musuh yang minim di sektor ini sangat bagu
|
|||||||
sector.basin.description = {Temporary}\n\nSektor terakhir untuk saat ini. Anggap ini sebagai level tantangan!
|
sector.basin.description = {Temporary}\n\nSektor terakhir untuk saat ini. Anggap ini sebagai level tantangan!
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
sector.stronghold.description = WiP Description.
|
||||||
|
sector.crevice.description = WiP Description.
|
||||||
|
|
||||||
status.burning.name = Terbakar
|
status.burning.name = Terbakar
|
||||||
status.freezing.name = Membeku
|
status.freezing.name = Membeku
|
||||||
|
|||||||
@@ -756,6 +756,8 @@ sector.marsh.name = Marsh
|
|||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera-erekir.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
sector.onset.description = Settore di prova. Questo obbiettivo non è ancora stato creato. Aspetta ulteriori informazioni.
|
sector.onset.description = Settore di prova. Questo obbiettivo non è ancora stato creato. Aspetta ulteriori informazioni.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -765,6 +767,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe
|
|||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
sector.stronghold.description = WiP Description.
|
||||||
|
sector.crevice.description = WiP Description.
|
||||||
status.burning.name = Bruciatura
|
status.burning.name = Bruciatura
|
||||||
status.freezing.name = Congelamento
|
status.freezing.name = Congelamento
|
||||||
status.wet.name = Bagnato
|
status.wet.name = Bagnato
|
||||||
|
|||||||
@@ -760,6 +760,8 @@ sector.marsh.name = Marsh
|
|||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera-erekir.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -769,6 +771,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe
|
|||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
sector.stronghold.description = WiP Description.
|
||||||
|
sector.crevice.description = WiP Description.
|
||||||
|
|
||||||
status.burning.name = 燃焼
|
status.burning.name = 燃焼
|
||||||
status.freezing.name = 凍結
|
status.freezing.name = 凍結
|
||||||
|
|||||||
@@ -761,6 +761,8 @@ sector.marsh.name = 습지
|
|||||||
sector.peaks.name = 산봉우리
|
sector.peaks.name = 산봉우리
|
||||||
sector.ravine.name = 협곡
|
sector.ravine.name = 협곡
|
||||||
sector.caldera-erekir.name = 칼데라
|
sector.caldera-erekir.name = 칼데라
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
sector.onset.description = 튜토리얼 지역. 아직 목표가 만들어지지 않았습니다. 정보를 더 기다리십시오.
|
sector.onset.description = 튜토리얼 지역. 아직 목표가 만들어지지 않았습니다. 정보를 더 기다리십시오.
|
||||||
sector.aegis.description = 적은 방어막으로 보호받고 있습니다. 이 구역에서 실험적인 방어막 차단기 모듈이 감지되었습니다.\n이 구조물을 찾으십시오. 텅스텐을 공급해 방어막 차단기를 가동하고 적의 기지를 파괴하십시오.
|
sector.aegis.description = 적은 방어막으로 보호받고 있습니다. 이 구역에서 실험적인 방어막 차단기 모듈이 감지되었습니다.\n이 구조물을 찾으십시오. 텅스텐을 공급해 방어막 차단기를 가동하고 적의 기지를 파괴하십시오.
|
||||||
sector.lake.description = 이 지역의 광재 호수는 기체의 활동범위를 크게 제한시킵니다. 호버 유닛이 유일한 선택지입니다.\n[accent]함선 재구성기[]를 연구하고 [accent]일루드[]를 가능한 한 빨리 생산하십시오.
|
sector.lake.description = 이 지역의 광재 호수는 기체의 활동범위를 크게 제한시킵니다. 호버 유닛이 유일한 선택지입니다.\n[accent]함선 재구성기[]를 연구하고 [accent]일루드[]를 가능한 한 빨리 생산하십시오.
|
||||||
@@ -770,6 +772,8 @@ sector.split.description = 이 지역에 최소한으로 존재하는 적 주둔
|
|||||||
sector.basin.description = {임시}\n\n현재의 마지막 지역. 이 지역은 도전 레벨입니다 - 이후 릴리즈에서 많은 지역이 더 추가될 예정입니다.
|
sector.basin.description = {임시}\n\n현재의 마지막 지역. 이 지역은 도전 레벨입니다 - 이후 릴리즈에서 많은 지역이 더 추가될 예정입니다.
|
||||||
sector.ravine.description = 적의 중요한 이동 경로이긴 하지만, 해당 구역에선 적의 코어가 감지되지 않았습니다. 다양한 적군을 맞닥뜨릴 것으로 예상됩니다.\n[accent]설금[]을 생산하십시오. 포탑 [accent]어플릭트[]를 건설하십시오.
|
sector.ravine.description = 적의 중요한 이동 경로이긴 하지만, 해당 구역에선 적의 코어가 감지되지 않았습니다. 다양한 적군을 맞닥뜨릴 것으로 예상됩니다.\n[accent]설금[]을 생산하십시오. 포탑 [accent]어플릭트[]를 건설하십시오.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
sector.stronghold.description = WiP Description.
|
||||||
|
sector.crevice.description = WiP Description.
|
||||||
|
|
||||||
status.burning.name = 발화
|
status.burning.name = 발화
|
||||||
status.freezing.name = 빙결
|
status.freezing.name = 빙결
|
||||||
|
|||||||
@@ -749,6 +749,8 @@ sector.marsh.name = Marsh
|
|||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera-erekir.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -758,6 +760,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe
|
|||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
sector.stronghold.description = WiP Description.
|
||||||
|
sector.crevice.description = WiP Description.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
|
|||||||
@@ -749,6 +749,8 @@ sector.marsh.name = Marsh
|
|||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera-erekir.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -758,6 +760,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe
|
|||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
sector.stronghold.description = WiP Description.
|
||||||
|
sector.crevice.description = WiP Description.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
|
|||||||
@@ -749,6 +749,8 @@ sector.marsh.name = Marsh
|
|||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera-erekir.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -758,6 +760,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe
|
|||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
sector.stronghold.description = WiP Description.
|
||||||
|
sector.crevice.description = WiP Description.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
|
|||||||
@@ -759,6 +759,8 @@ sector.marsh.name = Bagno
|
|||||||
sector.peaks.name = Szczyty
|
sector.peaks.name = Szczyty
|
||||||
sector.ravine.name = Wąwóz
|
sector.ravine.name = Wąwóz
|
||||||
sector.caldera-erekir.name = Kaldera
|
sector.caldera-erekir.name = Kaldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
sector.onset.description = Samouczkowy sektor. Cel nie został jeszcze ustalony. Oczekuj dalszych informacji.
|
sector.onset.description = Samouczkowy sektor. Cel nie został jeszcze ustalony. Oczekuj dalszych informacji.
|
||||||
sector.aegis.description = Wróg jest chroniony przez tarcze. Prototyp Niszczyciela tacz znajduje się na tym sektorze.\n Znajdź go. Wypełnij go wolframem i zniszcz tarcze wrogów.
|
sector.aegis.description = Wróg jest chroniony przez tarcze. Prototyp Niszczyciela tacz znajduje się na tym sektorze.\n Znajdź go. Wypełnij go wolframem i zniszcz tarcze wrogów.
|
||||||
sector.lake.description = Jezioro żużlu znajdujące się na tym sektorze znacznie ogranicza rodzaje jednostek, jakich można użyć. Statki są jedyną sensowną opcją. Odkryj [accent] Fabrykator Statków[] i wytwórz [accent] Wymykacze[] najszybciej jak się da.
|
sector.lake.description = Jezioro żużlu znajdujące się na tym sektorze znacznie ogranicza rodzaje jednostek, jakich można użyć. Statki są jedyną sensowną opcją. Odkryj [accent] Fabrykator Statków[] i wytwórz [accent] Wymykacze[] najszybciej jak się da.
|
||||||
@@ -768,6 +770,8 @@ sector.split.description = Minimalna obecność wroga w tym sektorze czyni go id
|
|||||||
sector.basin.description = {Tymczasowe}\n\nPóki co to ostatni sektor. Potraktuj to jako wyzwanie - więcej sektorów zostanie dodana w późniejszych wersjach.
|
sector.basin.description = {Tymczasowe}\n\nPóki co to ostatni sektor. Potraktuj to jako wyzwanie - więcej sektorów zostanie dodana w późniejszych wersjach.
|
||||||
sector.ravine.description = W tym sektorze nie wykryto rdzeni wroga, jednakże jest on ważnym szlakiem transportowym dla wroga. Spodziewaj się różnorodnych przeciwnikó.\nWyprodukuj [accent]elektrum[]. Zbuduj działka [accent]Cios.
|
sector.ravine.description = W tym sektorze nie wykryto rdzeni wroga, jednakże jest on ważnym szlakiem transportowym dla wroga. Spodziewaj się różnorodnych przeciwnikó.\nWyprodukuj [accent]elektrum[]. Zbuduj działka [accent]Cios.
|
||||||
sector.caldera-erekir.description = Tymczasowy opis.
|
sector.caldera-erekir.description = Tymczasowy opis.
|
||||||
|
sector.stronghold.description = WiP Description.
|
||||||
|
sector.crevice.description = WiP Description.
|
||||||
|
|
||||||
status.burning.name = Podpalenie
|
status.burning.name = Podpalenie
|
||||||
status.freezing.name = Zamrożenie
|
status.freezing.name = Zamrożenie
|
||||||
|
|||||||
@@ -767,6 +767,8 @@ sector.marsh.name = O Brejo
|
|||||||
sector.peaks.name = Picos
|
sector.peaks.name = Picos
|
||||||
sector.ravine.name = Ravina
|
sector.ravine.name = Ravina
|
||||||
sector.caldera-erekir.name = Caldeira
|
sector.caldera-erekir.name = Caldeira
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
|
||||||
sector.onset.description = O setor de tutorial. Este objetivo ainda não foi criado. Aguarde mais informações.
|
sector.onset.description = O setor de tutorial. Este objetivo ainda não foi criado. Aguarde mais informações.
|
||||||
#TODO - no shield breaker anymore.
|
#TODO - no shield breaker anymore.
|
||||||
@@ -778,6 +780,8 @@ sector.split.description = A presença mínima de inimigos neste setor o torna p
|
|||||||
sector.basin.description = {Temporary}\n\nO último setor por enquanto. Considere isso um nível de desafio - mais setores serão adicionados em novas atualizações.
|
sector.basin.description = {Temporary}\n\nO último setor por enquanto. Considere isso um nível de desafio - mais setores serão adicionados em novas atualizações.
|
||||||
sector.ravine.description = Nenhum núcleo inimigo detectado no setor, embora seja uma importante rota de transporte para o inimigo. Espere uma variedade de forças inimigas.\nProduza [accent]liga de surto[]. Construa torretas [accent]Afflict[].
|
sector.ravine.description = Nenhum núcleo inimigo detectado no setor, embora seja uma importante rota de transporte para o inimigo. Espere uma variedade de forças inimigas.\nProduza [accent]liga de surto[]. Construa torretas [accent]Afflict[].
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
sector.stronghold.description = WiP Description.
|
||||||
|
sector.crevice.description = WiP Description.
|
||||||
|
|
||||||
status.burning.name = Queimando
|
status.burning.name = Queimando
|
||||||
status.freezing.name = Congelando
|
status.freezing.name = Congelando
|
||||||
|
|||||||
@@ -749,6 +749,8 @@ sector.marsh.name = Marsh
|
|||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera-erekir.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -758,6 +760,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe
|
|||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
sector.stronghold.description = WiP Description.
|
||||||
|
sector.crevice.description = WiP Description.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
|
|||||||
@@ -760,6 +760,8 @@ sector.marsh.name = Marsh
|
|||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera-erekir.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -769,6 +771,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe
|
|||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
sector.stronghold.description = WiP Description.
|
||||||
|
sector.crevice.description = WiP Description.
|
||||||
|
|
||||||
status.burning.name = Arde
|
status.burning.name = Arde
|
||||||
status.freezing.name = Îngheață
|
status.freezing.name = Îngheață
|
||||||
|
|||||||
@@ -759,6 +759,8 @@ sector.marsh.name = Marsh
|
|||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera-erekir.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
sector.onset.description = Учебный сектор. Эта цель еще не создана. Ждите дальнейшей информации.
|
sector.onset.description = Учебный сектор. Эта цель еще не создана. Ждите дальнейшей информации.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -768,6 +770,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe
|
|||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
sector.stronghold.description = WiP Description.
|
||||||
|
sector.crevice.description = WiP Description.
|
||||||
|
|
||||||
status.burning.name = Горение
|
status.burning.name = Горение
|
||||||
status.freezing.name = Замерзание
|
status.freezing.name = Замерзание
|
||||||
|
|||||||
@@ -49,7 +49,7 @@ mods.browser.view-releases = Vidi Verzije
|
|||||||
mods.browser.noreleases = [scarlet]Nema pronađenih verzija!\n[accent]Ne može se naći verzija za ovaj mod. Proverite da li stranica moda ima objavljenu verziju.
|
mods.browser.noreleases = [scarlet]Nema pronađenih verzija!\n[accent]Ne može se naći verzija za ovaj mod. Proverite da li stranica moda ima objavljenu verziju.
|
||||||
mods.browser.latest = <najnovije>
|
mods.browser.latest = <najnovije>
|
||||||
mods.browser.releases = Verzije
|
mods.browser.releases = Verzije
|
||||||
mods.github.open = GitHub stranica
|
mods.github.open = GitHub Stranica
|
||||||
mods.github.open-release = Otvori Stranicu
|
mods.github.open-release = Otvori Stranicu
|
||||||
mods.browser.sortdate = Sortiraj od najnovijeg to najstarijeg
|
mods.browser.sortdate = Sortiraj od najnovijeg to najstarijeg
|
||||||
mods.browser.sortstars = Sortiraj po broju "zvezdica"
|
mods.browser.sortstars = Sortiraj po broju "zvezdica"
|
||||||
@@ -63,8 +63,8 @@ schematic.import = Uvezi šemu.
|
|||||||
schematic.exportfile = Izvezi dokument
|
schematic.exportfile = Izvezi dokument
|
||||||
schematic.importfile = Uvezi dokument
|
schematic.importfile = Uvezi dokument
|
||||||
schematic.browseworkshop = Pretraži radionicu
|
schematic.browseworkshop = Pretraži radionicu
|
||||||
schematic.copy = Iskopiraj u privremenu ostavu
|
schematic.copy = Iskopiraj u privremenu memoriju
|
||||||
schematic.copy.import = Uvezi is privremene ostave
|
schematic.copy.import = Uvezi is privremene memoriju
|
||||||
schematic.shareworkshop = Podeli na radionici
|
schematic.shareworkshop = Podeli na radionici
|
||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Prevrni šemu.
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Prevrni šemu.
|
||||||
schematic.saved = Šema snimljena.
|
schematic.saved = Šema snimljena.
|
||||||
@@ -99,11 +99,11 @@ coreattack = < Jezgro je napadnuto! >
|
|||||||
nearpoint = [[ [scarlet]NAPUSTI ZONU DOLASKA ODMAH[] ]\nauništenje je neizostavno
|
nearpoint = [[ [scarlet]NAPUSTI ZONU DOLASKA ODMAH[] ]\nauništenje je neizostavno
|
||||||
database = Baza Podataka
|
database = Baza Podataka
|
||||||
database.button = Baza Podataka
|
database.button = Baza Podataka
|
||||||
savegame = Snimi igru
|
savegame = Snimi Igru
|
||||||
loadgame = Učitaj igru
|
loadgame = Učitaj Igru
|
||||||
joingame = Priključi se na igru
|
joingame = Priključi se na Igru
|
||||||
customgame = Podesiva igra
|
customgame = Podesiva Igra
|
||||||
newgame = Nova igra
|
newgame = Nova Igra
|
||||||
none = <nema>
|
none = <nema>
|
||||||
none.found = [lightgray]<ništa nije pronađeno>
|
none.found = [lightgray]<ništa nije pronađeno>
|
||||||
none.inmap = [lightgray]<ne postoji na ovoj mapi>
|
none.inmap = [lightgray]<ne postoji na ovoj mapi>
|
||||||
@@ -176,10 +176,10 @@ filename = Ime datoteke:
|
|||||||
unlocked = Novi sadržaj otključan!
|
unlocked = Novi sadržaj otključan!
|
||||||
available = Nova tehnologija dostupna za izučavanje!
|
available = Nova tehnologija dostupna za izučavanje!
|
||||||
unlock.incampaign = < Otključajte u kampanji za više detalja >
|
unlock.incampaign = < Otključajte u kampanji za više detalja >
|
||||||
campaign.select = Select Starting Campaign
|
campaign.select = Izaberite Početnu Kampanju
|
||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Izaberite planetu gde bi ste počeli.\nOvo se može promeniti u svakom trenutku.
|
||||||
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = [accent]Preporučeno za novije igrače.[]\n\nNovije, poboljšane funkcije. Uglavnom linearni tok kampanje.\n\nKvalitetniji doživljaji i mape.
|
||||||
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = [scarlet]Nije preporučeno za novije igrače.[]\n\nStarije funkcije; renesansno iskustvo. Otvoreniji pristup.\n\nMoguće je da mape i tok kampanje nisu glatki i balansirani.
|
||||||
completed = [accent]Završeno.
|
completed = [accent]Završeno.
|
||||||
techtree = Drvo Tehnologija
|
techtree = Drvo Tehnologija
|
||||||
techtree.select = Izbor Drveća Tehnologija
|
techtree.select = Izbor Drveća Tehnologija
|
||||||
@@ -595,7 +595,7 @@ launch.text = Lansiraj
|
|||||||
research.multiplayer = Only the host can research items.
|
research.multiplayer = Only the host can research items.
|
||||||
map.multiplayer = Only the host can view sectors.
|
map.multiplayer = Only the host can view sectors.
|
||||||
uncover = Razotkrij
|
uncover = Razotkrij
|
||||||
configure = Configuriši Zalihe
|
configure = Konfiguriši Zalihe
|
||||||
objective.research.name = Izuči
|
objective.research.name = Izuči
|
||||||
objective.produce.name = Dobij
|
objective.produce.name = Dobij
|
||||||
objective.item.name = Preuzmi Materijal
|
objective.item.name = Preuzmi Materijal
|
||||||
@@ -624,9 +624,9 @@ objective.coreitem = [accent]Dostavi u jezgro:\n[][lightgray]{0}[]/{1}\n{2}[ligh
|
|||||||
objective.build = [accent]Sagradi: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.build = [accent]Sagradi: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.buildunit = [accent]Proizvedi Jedinica: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Proizvedi Jedinica: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Uništi: [][lightgray]{0}[]x Jedinica
|
objective.destroyunits = [accent]Uništi: [][lightgray]{0}[]x Jedinica
|
||||||
objective.enemiesapproaching = [accent]Neprijatelji Dolaze za: [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Neprijatelji dolaze za: [lightgray]{0}[]
|
||||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
objective.enemyescelating = [accent]Neprijateljska proizvodnja se umnožava za [lightgray]{0}[]
|
||||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
objective.enemyairunits = [accent]Neprijateljska vazdušna proizvodnja počinje za [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Uništi Neprijateljsko Jezgro:
|
objective.destroycore = [accent]Uništi Neprijateljsko Jezgro:
|
||||||
objective.command = [accent]Upravljaj Jedinicama
|
objective.command = [accent]Upravljaj Jedinicama
|
||||||
objective.nuclearlaunch = [accent]⚠ Nuklearno lansiranje u toku: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Nuklearno lansiranje u toku: [lightgray]{0}
|
||||||
@@ -638,9 +638,9 @@ resources.max = Maksimum
|
|||||||
bannedblocks = Nedozvoljeni Blokovi
|
bannedblocks = Nedozvoljeni Blokovi
|
||||||
objectives = Zadaci
|
objectives = Zadaci
|
||||||
bannedunits = Nedozvoljene Jedinice
|
bannedunits = Nedozvoljene Jedinice
|
||||||
rules.hidebannedblocks = Hide Banned Blocks
|
rules.hidebannedblocks = Sakrij Nedozvoljena Sredstva
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Nedozvoljene Jedinice Kao Bela Lista
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Nedozvoljeni Blokovi Kao Bela Lista
|
||||||
addall = Dodaj Sve
|
addall = Dodaj Sve
|
||||||
launch.from = Lansirati Od: [accent]{0}
|
launch.from = Lansirati Od: [accent]{0}
|
||||||
launch.capacity = Lansirni Kapacitet Materijala: [accent]{0}
|
launch.capacity = Lansirni Kapacitet Materijala: [accent]{0}
|
||||||
@@ -760,15 +760,19 @@ sector.marsh.name = Bara
|
|||||||
sector.peaks.name = Vrhovi
|
sector.peaks.name = Vrhovi
|
||||||
sector.ravine.name = Klisura
|
sector.ravine.name = Klisura
|
||||||
sector.caldera-erekir.name = Kaldera
|
sector.caldera-erekir.name = Kaldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
sector.onset.description = Tutorijalni sektor. Ovaj zadatak još nije izrađen. Sakečajte za dodatne informacije.
|
sector.onset.description = Tutorijalni sektor. Ovaj zadatak još nije izrađen. Sakečajte za dodatne informacije.
|
||||||
sector.aegis.description = Neprijatelj je zaštićen pomoću štita. Eksperimentalni razbijač štitova je uočen u sektoru.\nLocirajte ovu građevinu. Transportujte je sa volframskom municijom i uništite neprijateljsku bazu.
|
sector.aegis.description = Ovaj sektor sadrži rude Volframa.\nIzuči [accent]Udarnu Drobilicu[] da bi ste mogli iskopati ovu rudu, takođe uništite obližnju neprijateljsku bazu.
|
||||||
sector.lake.description = Istopljen metali u ovom sektoru smanjuje količinu korisnih jedinica. Lebdeća jedinica je jedina opcija.\nIzuči [accent]fabrikator brodova[] i proizvedi [accent]izvrda[] jedinicu što pre moguće.
|
sector.lake.description = Istopljen metali u ovom sektoru smanjuje količinu korisnih jedinica. Lebdeća jedinica je jedina opcija.\nIzuči [accent]fabrikator brodova[] i proizvedi [accent]izvrda[] jedinicu što pre moguće.
|
||||||
sector.intersect.description = Preliminarno skeniranje predlaže neprijateljske napade sa više strana odmah posle sletanja.\nPostavi odbranu i prikupi resurse što pre moguće\n[accent]Meka[] jedinice su neophodne za prelaz preko okolnog, grubog terena.
|
sector.intersect.description = Preliminarno skeniranje predlaže neprijateljske napade sa više strana odmah posle sletanja.\nPostavi odbranu i prikupi resurse što pre moguće\n[accent]Meka[] jedinice su neophodne za prelaz preko okolnog, grubog terena.
|
||||||
sector.atlas.description = Ovaj sektor sadrži razne vidove terena i zahteva razve vrste jedinica radi efikasnog sprovođena napada.\nUnapređene jedinice su takođe potrebne da bi se izašlo na kraj sa snažnijim bazama primećenim u sektoru.\nIzuči [accent]Elektrolizator[] i [accent]Refabrikator Tenkova[].
|
sector.atlas.description = Ovaj sektor sadrži razne vidove terena i zahteva razve vrste jedinica radi efikasnog sprovođena napada.\nUnapređene jedinice su takođe potrebne da bi se izašlo na kraj sa snažnijim bazama primećenim u sektoru.\nIzuči [accent]Elektrolizator[] i [accent]Refabrikator Tenkova[].
|
||||||
sector.split.description = Minimalno prisustvo neprijatelja čini ovaj sektor savršenim za testiranje novih tehnologija transporta.
|
sector.split.description = Minimalno prisustvo neprijatelja čini ovaj sektor savršenim za testiranje novih tehnologija transporta.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = Veliko prisustvo neprijatelja primećeno.\nBrzo proizvedi jedine i uništi neprijateljska jezgra da bi imao osnovu.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = Nema neprijateljskih jezgara u okolini; elem, ovo je bitna transportna ruta za neprijatelja. Očekuj raznovrsnost neprijateljskih jedinica.\nProizvedi [accent]impulsnu leguru[]. Sagradi [accent]Afflict[] platformu.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.caldera-erekir.description = Resursi primećeni u sektoru su razbačeni na nekoliko ostrva.\nIzuči i pusti u pogon transport zasnovan na dronovima.
|
||||||
|
sector.stronghold.description = WiP Description.
|
||||||
|
sector.crevice.description = WiP Description.
|
||||||
|
|
||||||
status.burning.name = Zapaljen
|
status.burning.name = Zapaljen
|
||||||
status.freezing.name = Zamrzavanje
|
status.freezing.name = Zamrzavanje
|
||||||
@@ -904,7 +908,7 @@ ability.statusfield = {0} Statusno polje
|
|||||||
ability.unitspawn = {0} Fabrika
|
ability.unitspawn = {0} Fabrika
|
||||||
ability.shieldregenfield = Brzina obnove štita
|
ability.shieldregenfield = Brzina obnove štita
|
||||||
ability.movelightning = Munje pri kretanju
|
ability.movelightning = Munje pri kretanju
|
||||||
ability.shieldarc = Lučni Štit
|
ability.shieldarc = Elektrolučni Štit
|
||||||
ability.energyfield = Energetsko Polje: [accent]{0}[] štete ~ [accent]{1}[] polja / [accent]{2}[] maksimalnih meta
|
ability.energyfield = Energetsko Polje: [accent]{0}[] štete ~ [accent]{1}[] polja / [accent]{2}[] maksimalnih meta
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
@@ -912,7 +916,7 @@ bar.drilltierreq = Bolja Bušilica Potrebna
|
|||||||
bar.noresources = Nedostaju Resursi
|
bar.noresources = Nedostaju Resursi
|
||||||
bar.corereq = Potrebno Jezgro kao Osnova
|
bar.corereq = Potrebno Jezgro kao Osnova
|
||||||
bar.corefloor = Zahteva Zonu Jezgra
|
bar.corefloor = Zahteva Zonu Jezgra
|
||||||
bar.cargounitcap = Dosegli Ste Maksimalni Broj Tovarnih Jedinica
|
bar.cargounitcap = Dostigli Ste Maksimalni Broj Tovarnih Jedinica
|
||||||
bar.drillspeed = Brzina Bušenja: {0}/s
|
bar.drillspeed = Brzina Bušenja: {0}/s
|
||||||
bar.pumpspeed = Brzina Pumpanja: {0}/s
|
bar.pumpspeed = Brzina Pumpanja: {0}/s
|
||||||
bar.efficiency = Efikasnost: {0}%
|
bar.efficiency = Efikasnost: {0}%
|
||||||
@@ -931,8 +935,8 @@ bar.instability = Nestabilnost
|
|||||||
bar.heatamount = Količina Toplote: {0}
|
bar.heatamount = Količina Toplote: {0}
|
||||||
bar.heatpercent = Količina Toplote: {0} ({1}%)
|
bar.heatpercent = Količina Toplote: {0} ({1}%)
|
||||||
bar.power = Energija
|
bar.power = Energija
|
||||||
bar.progress = Build Progress
|
bar.progress = Tok Gradnje
|
||||||
bar.loadprogress = Progress
|
bar.loadprogress = Tok Pretovara
|
||||||
bar.launchcooldown = Launch Cooldown
|
bar.launchcooldown = Launch Cooldown
|
||||||
bar.input = Ulaz
|
bar.input = Ulaz
|
||||||
bar.output = Izlaz
|
bar.output = Izlaz
|
||||||
@@ -1156,18 +1160,18 @@ rules.wavetimer = Wave Timer
|
|||||||
rules.wavesending = Slanje Talasa
|
rules.wavesending = Slanje Talasa
|
||||||
rules.waves = Talasi
|
rules.waves = Talasi
|
||||||
rules.attack = Mod Napada
|
rules.attack = Mod Napada
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI [red](Nedovršeno)
|
||||||
rules.rtsminsquadsize = Minimalna Veličina Odreda
|
rules.rtsminsquadsize = Minimalna Veličina Odreda
|
||||||
rules.rtsmaxsquadsize = Maksimalna Veličina Odreda
|
rules.rtsmaxsquadsize = Maksimalna Veličina Odreda
|
||||||
rules.rtsminattackweight = Minimalna Težina Napada
|
rules.rtsminattackweight = Minimalna Težina Napada
|
||||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
rules.cleanupdeadteams = Počisti Građevine Poraženog Tima (PvP)
|
||||||
rules.corecapture = Zauzmi Jezgro Po Uništenju
|
rules.corecapture = Zauzmi Jezgro Po Uništenju
|
||||||
rules.polygoncoreprotection = Polygonal Core Protection
|
rules.polygoncoreprotection = Poligonalna Zaštita Jezgra
|
||||||
rules.placerangecheck = Placement Range Check
|
rules.placerangecheck = Placement Range Check
|
||||||
rules.enemyCheat = Infinite AI (Red Team) Resources
|
rules.enemyCheat = Beskonačnost Neprijateljskih Resursa
|
||||||
rules.blockhealthmultiplier = Block Health Multiplier
|
rules.blockhealthmultiplier = Block Health Multiplier
|
||||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
rules.hideBannedBlocks = Hide Banned Blocks
|
rules.hideBannedBlocks = Sakrij Nedozvoljena Sredstva
|
||||||
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
||||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
@@ -1183,8 +1187,8 @@ rules.buildcostmultiplier = Build Cost Multiplier
|
|||||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||||
rules.waitForWaveToEnd = Talasi Čekaju Za Neprijatelje
|
rules.waitForWaveToEnd = Talasi Čekaju Za Neprijatelje
|
||||||
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
rules.dropzoneradius = Radijus Zone Prijema:[lightgray] (polja)
|
||||||
rules.unitammo = Jedinice Zahtevaju Municiju
|
rules.unitammo = Jedinice Zahtevaju Municiju [red](može biti uklonjena)
|
||||||
rules.enemyteam = Neprilateljski Tim
|
rules.enemyteam = Neprilateljski Tim
|
||||||
rules.playerteam = Tim Igrača
|
rules.playerteam = Tim Igrača
|
||||||
rules.title.waves = Talasi
|
rules.title.waves = Talasi
|
||||||
@@ -1524,12 +1528,12 @@ block.payload-source.name = Izvor Tovara
|
|||||||
block.disassembler.name = Rastavljač
|
block.disassembler.name = Rastavljač
|
||||||
block.silicon-crucible.name = Silikonska Topionica
|
block.silicon-crucible.name = Silikonska Topionica
|
||||||
block.overdrive-dome.name = Kupola Ubrzanja
|
block.overdrive-dome.name = Kupola Ubrzanja
|
||||||
block.interplanetary-accelerator.name = Interplanetarni akcelerator
|
block.interplanetary-accelerator.name = Interplanetarni Akcelerator
|
||||||
block.constructor.name = Zidar
|
block.constructor.name = Zidar
|
||||||
block.constructor.description = Proizvodi građevine do 2x2 veličine.
|
block.constructor.description = Proizvodi građevine do 2x2 veličine.
|
||||||
block.large-constructor.name = Vekiki Zidar
|
block.large-constructor.name = Vekiki Zidar
|
||||||
block.large-constructor.description = Proizvodi građevine do 4x4 veličine.
|
block.large-constructor.description = Proizvodi građevine do 4x4 veličine.
|
||||||
block.deconstructor.name = Deconstructor
|
block.deconstructor.name = Razlagač
|
||||||
block.deconstructor.description = Razgrađuje građevine i jedinice koje uđu unutra. Vraća se 100% cene gradnje.
|
block.deconstructor.description = Razgrađuje građevine i jedinice koje uđu unutra. Vraća se 100% cene gradnje.
|
||||||
block.payload-loader.name = Punilac Tovara
|
block.payload-loader.name = Punilac Tovara
|
||||||
block.payload-loader.description = Puni u blokove tečnosti i materijale.
|
block.payload-loader.description = Puni u blokove tečnosti i materijale.
|
||||||
@@ -1595,10 +1599,10 @@ block.electrolyzer.name = Elektrolizator
|
|||||||
block.atmospheric-concentrator.name = Atmosferni Koncentrator
|
block.atmospheric-concentrator.name = Atmosferni Koncentrator
|
||||||
block.oxidation-chamber.name = Oksidaciona Komora
|
block.oxidation-chamber.name = Oksidaciona Komora
|
||||||
block.electric-heater.name = Električna Grejalica
|
block.electric-heater.name = Električna Grejalica
|
||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Šljakna Grejalica
|
||||||
block.phase-heater.name = Fazna Grejalica
|
block.phase-heater.name = Fazna Grejalica
|
||||||
block.heat-redirector.name = Preusmerivač Toplote
|
block.heat-redirector.name = Preusmerivač Toplote
|
||||||
block.heat-router.name = Heat Router
|
block.heat-router.name = Grejni Ruter
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
block.slag-centrifuge.name = Slag Centrifuge
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
@@ -1613,8 +1617,8 @@ block.tungsten-wall-large.name = Veliki Volframski Zid
|
|||||||
block.blast-door.name = Blast Door
|
block.blast-door.name = Blast Door
|
||||||
block.carbide-wall.name = Karbidni Zid
|
block.carbide-wall.name = Karbidni Zid
|
||||||
block.carbide-wall-large.name = Veliki Karbidni Zid
|
block.carbide-wall-large.name = Veliki Karbidni Zid
|
||||||
block.reinforced-surge-wall.name = Reinforced Surge Wall
|
block.reinforced-surge-wall.name = Armirani Impulsni Zid
|
||||||
block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall
|
block.reinforced-surge-wall-large.name = Veliki Armirani Impulsni Zid
|
||||||
block.shielded-wall.name = Štitni Zid
|
block.shielded-wall.name = Štitni Zid
|
||||||
block.radar.name = Radar
|
block.radar.name = Radar
|
||||||
block.build-tower.name = Toranj Gradnje
|
block.build-tower.name = Toranj Gradnje
|
||||||
@@ -1629,7 +1633,7 @@ block.duct-unloader.name = Kanalni Praznilac
|
|||||||
block.surge-conveyor.name = Impulsna Traka
|
block.surge-conveyor.name = Impulsna Traka
|
||||||
block.surge-router.name = Impulsni Ruter
|
block.surge-router.name = Impulsni Ruter
|
||||||
block.unit-cargo-loader.name = Utovarivač Tovarnih Jedinica
|
block.unit-cargo-loader.name = Utovarivač Tovarnih Jedinica
|
||||||
block.unit-cargo-unload-point.name = Istovarno Mesto Tovarnih Jedinica
|
block.unit-cargo-unload-point.name = Tovarna Istovarna Tačka
|
||||||
block.reinforced-pump.name = Armirana Pumpa
|
block.reinforced-pump.name = Armirana Pumpa
|
||||||
block.reinforced-conduit.name = Armirana Cev
|
block.reinforced-conduit.name = Armirana Cev
|
||||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||||
@@ -1645,19 +1649,19 @@ block.chemical-combustion-chamber.name = Elektrana Hemijskog Sagorevanja
|
|||||||
block.pyrolysis-generator.name = Pirolizna Elektrana
|
block.pyrolysis-generator.name = Pirolizna Elektrana
|
||||||
block.vent-condenser.name = Gejzirni Kondezator
|
block.vent-condenser.name = Gejzirni Kondezator
|
||||||
block.cliff-crusher.name = Planinolom
|
block.cliff-crusher.name = Planinolom
|
||||||
block.plasma-bore.name = Plasma Bore
|
block.plasma-bore.name = Plazma Bušilica
|
||||||
block.large-plasma-bore.name = Large Plasma Bore
|
block.large-plasma-bore.name = Velika Plazma Bušilica
|
||||||
block.impact-drill.name = Udarna Drobilica
|
block.impact-drill.name = Udarna Drobilica
|
||||||
block.eruption-drill.name = Eruptivna Drobilica
|
block.eruption-drill.name = Eruptivna Drobilica
|
||||||
block.core-bastion.name = Jezgro: Bastilja
|
block.core-bastion.name = Jezgro: Bastilja
|
||||||
block.core-citadel.name = Core Citadel
|
block.core-citadel.name = Jezgro: Citadela
|
||||||
block.core-acropolis.name = Core Acropolis
|
block.core-acropolis.name = Jezgro: Veliki Grad
|
||||||
block.reinforced-container.name = Armirani Kontejner
|
block.reinforced-container.name = Armirani Kontejner
|
||||||
block.reinforced-vault.name = Armirani Trezor
|
block.reinforced-vault.name = Armirani Trezor
|
||||||
block.breach.name = Proboj
|
block.breach.name = Proboj
|
||||||
block.sublimate.name = Sublimate
|
block.sublimate.name = Sublimat
|
||||||
block.titan.name = Titan
|
block.titan.name = Titan
|
||||||
block.disperse.name = Disperse
|
block.disperse.name = Raspršivač
|
||||||
block.afflict.name = Afflict
|
block.afflict.name = Afflict
|
||||||
block.lustre.name = Lustre
|
block.lustre.name = Lustre
|
||||||
block.scathe.name = Scathe
|
block.scathe.name = Scathe
|
||||||
@@ -1954,17 +1958,17 @@ block.heat-redirector.description = Preusmerava sakupljenu toplotu u druge bloko
|
|||||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
block.electrolyzer.description = Deli vodu na gasove vodonik i ozon.
|
block.electrolyzer.description = Deli vodu na gasove vodonik i ozon.
|
||||||
block.atmospheric-concentrator.description = Koncentriše azot iz atmosfere. Zahteva toplotu.
|
block.atmospheric-concentrator.description = Koncentriše azot iz atmosfere. Zahteva toplotu.
|
||||||
block.surge-crucible.description = Forms surge alloy from slag and silicon. Zahteva toplotu.
|
block.surge-crucible.description = Formira impulsnu rudu iz šljake i silicijuma. Zahteva toplotu.
|
||||||
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Zahteva toplotu.
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Zahteva toplotu.
|
||||||
block.carbide-crucible.description = Pretvara volfram i grafit u karbid. Zahteva toplotu.
|
block.carbide-crucible.description = Pretvara volfram i grafit u karbid. Zahteva toplotu.
|
||||||
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Zahteva toplotu.
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Zahteva toplotu.
|
||||||
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
||||||
block.vent-condenser.description = Kondezuje ventilacione gasove u vodu. Koristi energiju.
|
block.vent-condenser.description = Kondezuje ventilacione gasove u vodu. Koristi energiju.
|
||||||
block.plasma-bore.description = Kada je postavljeno u smeru zidne rude, beskonačno ispušta materijale. Zahteva malo energije.
|
block.plasma-bore.description = Kada je postavljeno u smeru zidne rude, beskonačno ispušta materijale. Zahteva malo energije.
|
||||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
block.large-plasma-bore.description = Velika plazma bušilica. Može iskopavati volfram i torium. Zahteva vodonik i energiju.
|
||||||
block.cliff-crusher.description = Beskonačno ispušta pesak lomeći stene. Zahteva energiju. Efikasnost zavisi od vrste zida.
|
block.cliff-crusher.description = Beskonačno ispušta pesak lomeći stene. Zahteva energiju. Efikasnost zavisi od vrste zida.
|
||||||
block.impact-drill.description = Kada je postavljeno na rudi, beskonačno ispušta materijale u bačvama. Zahteva energiju i vodu.
|
block.impact-drill.description = Kada je postavljeno na rudi, beskonačno ispušta materijale u bačvama. Zahteva energiju i vodu.
|
||||||
block.eruption-drill.description = Poboljšana udarna drobilica. Može iskopavati torijum. Zahteva vodonik
|
block.eruption-drill.description = Poboljšana udarna drobilica. Može iskopavati torijum. Zahteva vodonik.
|
||||||
block.reinforced-conduit.description = Usmerava tečnosti napred. Ne prihvata unos sa strane od blokova koje nisu cevi.
|
block.reinforced-conduit.description = Usmerava tečnosti napred. Ne prihvata unos sa strane od blokova koje nisu cevi.
|
||||||
block.reinforced-liquid-router.description = Jednako distribuiše tečnosti u svim pravcima.
|
block.reinforced-liquid-router.description = Jednako distribuiše tečnosti u svim pravcima.
|
||||||
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
@@ -1992,8 +1996,8 @@ block.underflow-duct.description = Suprostnost nadlivnog kanala. Otpušta materi
|
|||||||
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
||||||
block.surge-conveyor.description = Usmerava materijale u bačvama. Može se ubrzati sa energijom. Provodi energiju.
|
block.surge-conveyor.description = Usmerava materijale u bačvama. Može se ubrzati sa energijom. Provodi energiju.
|
||||||
block.surge-router.description = Distribuiše materijale iz impulsnih traka podjednako sa 3 strane. Može se ubrzati sa energijom. Provodi energiju.
|
block.surge-router.description = Distribuiše materijale iz impulsnih traka podjednako sa 3 strane. Može se ubrzati sa energijom. Provodi energiju.
|
||||||
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
block.unit-cargo-loader.description = Proizvodi tovarne dronove. Dronovi automatski prenose materijale do Tovarne Istovarne Tačke sa slažećim filterom.
|
||||||
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
block.unit-cargo-unload-point.description = Služi dronovima za mesto dostave materijala. Prima materijale koji su izabrane preko filtera.
|
||||||
block.beam-node.description = Prenosi energiju na druge blokove ortogonalno. Skladišti malu količinu energije.
|
block.beam-node.description = Prenosi energiju na druge blokove ortogonalno. Skladišti malu količinu energije.
|
||||||
block.beam-tower.description = Prenosi energiju na druge blokove ortogonalno. Skladišti veću količinu energije. Dugog dometa.
|
block.beam-tower.description = Prenosi energiju na druge blokove ortogonalno. Skladišti veću količinu energije. Dugog dometa.
|
||||||
block.turbine-condenser.description = Proizvodi energiju kada je na ventilu. Proizvodi malu količinu vode.
|
block.turbine-condenser.description = Proizvodi energiju kada je na ventilu. Proizvodi malu količinu vode.
|
||||||
@@ -2002,7 +2006,7 @@ block.pyrolysis-generator.description = Generates large amounts of power from ar
|
|||||||
block.flux-reactor.description = Proizvodi veliku količinu energije iz primljene toplote. Zahteva cianogen kao stabilizator. Dobijena energija i potreban cianogen su srazmerni sa količinom toplote.\nU slučaju nedovoljnog cianogena dolazi do ekplozije.
|
block.flux-reactor.description = Proizvodi veliku količinu energije iz primljene toplote. Zahteva cianogen kao stabilizator. Dobijena energija i potreban cianogen su srazmerni sa količinom toplote.\nU slučaju nedovoljnog cianogena dolazi do ekplozije.
|
||||||
block.neoplasia-reactor.description = Koristi lučar, faznu tkaninu i vodu da proizvede veliku količinu energije. Proizvodi toplotu i opasnu neoplazmu kao njusproizvod.\nDolazi do jake eksplozije ako neoplasma se ne ispusti iz reaktora pomoću cevi.
|
block.neoplasia-reactor.description = Koristi lučar, faznu tkaninu i vodu da proizvede veliku količinu energije. Proizvodi toplotu i opasnu neoplazmu kao njusproizvod.\nDolazi do jake eksplozije ako neoplasma se ne ispusti iz reaktora pomoću cevi.
|
||||||
block.build-tower.description = Automatski gradi uništene građevine i pomaže drugim jedinicama u izgradnji novih.
|
block.build-tower.description = Automatski gradi uništene građevine i pomaže drugim jedinicama u izgradnji novih.
|
||||||
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
block.regen-projector.description = Polako popravlja savezničke građevine u kockastom dometu. Zahteva vodonik.
|
||||||
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
||||||
block.tank-fabricator.description = Proizvodi Stell jedinice. Proizvod se može odmah koristiti, ili pomeren u refabrikatore za doradu.
|
block.tank-fabricator.description = Proizvodi Stell jedinice. Proizvod se može odmah koristiti, ili pomeren u refabrikatore za doradu.
|
||||||
@@ -2015,14 +2019,14 @@ block.tank-refabricator.description = Dorađuje ubačene tenkovske jedinice u dr
|
|||||||
block.ship-refabricator.description = Dorađuje ubačene brodne jedinice u drugi tier.
|
block.ship-refabricator.description = Dorađuje ubačene brodne jedinice u drugi tier.
|
||||||
block.mech-refabricator.description = Dorađuje ubačene mečanske jedinice u drugi tier.
|
block.mech-refabricator.description = Dorađuje ubačene mečanske jedinice u drugi tier.
|
||||||
block.prime-refabricator.description = Dorađuje ubačene jedinice u treći tier.
|
block.prime-refabricator.description = Dorađuje ubačene jedinice u treći tier.
|
||||||
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
block.basic-assembler-module.description = Povećava proizvodni tier kad je postavljen pored granice gradilišta. Zahteva energiju. Može da se koristi za prijem tovara.
|
||||||
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
block.small-deconstructor.description = Razgrađuje građevine i jedinice koje uđu unutra. Vraća se 100% cene gradnje.
|
||||||
block.reinforced-payload-conveyor.description = Usmeruje tovar ispred.
|
block.reinforced-payload-conveyor.description = Usmeruje tovar ispred.
|
||||||
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
block.reinforced-payload-router.description = Distribuiše tovar između obljižnjih građevina. Funkcioniše kao sorter ako je podešen filter.
|
||||||
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
block.payload-mass-driver.description = Visoko-dometna građevina za transport tovara. Ispaljuje primljeni tovar na povezane tovarne akceleratore.
|
||||||
block.unit-repair-tower.description = Popravlja sve jedinice u blizine. Zahteva ozon.
|
block.unit-repair-tower.description = Popravlja sve jedinice u blizine. Zahteva ozon.
|
||||||
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
block.radar.description = Postepeno otkriva teren i neprijateljske jedinice u visokom videokrugu. Zahteva energiju.
|
||||||
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
block.shockwave-tower.description = Oštećuje i uništava neprijateljske projektile u dometu. Zahteva cianogen.
|
||||||
|
|
||||||
unit.dagger.description = Ispaljuje standardne metke na sve neprijatelje u dometu.
|
unit.dagger.description = Ispaljuje standardne metke na sve neprijatelje u dometu.
|
||||||
unit.mace.description = Ispaljuje mlazeve plamena na sve neprijatelje u dometu.
|
unit.mace.description = Ispaljuje mlazeve plamena na sve neprijatelje u dometu.
|
||||||
@@ -2044,42 +2048,42 @@ unit.horizon.description = Drops clusters of bombs on ground targets.
|
|||||||
unit.zenith.description = Ispaljuje rafal raketa na sve obljižnje neprijatelje.
|
unit.zenith.description = Ispaljuje rafal raketa na sve obljižnje neprijatelje.
|
||||||
unit.antumbra.description = Ispaljuje baraž metaka na sve obljižnje neprijatelje.
|
unit.antumbra.description = Ispaljuje baraž metaka na sve obljižnje neprijatelje.
|
||||||
unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies.
|
unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies.
|
||||||
unit.mono.description = Automatically mines copper and lead, depositing it into the core.
|
unit.mono.description = Automatski iskopava bakar i olovo, ostavljajući ga u jezgro.
|
||||||
unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction.
|
unit.poly.description = Automatski ponovo gradi uništene građevine i pomaže ostalim jedinicama u izgradnji.
|
||||||
unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
|
unit.mega.description = Automatski popravlja oštećene građevine. Sposobno da prenosi blokove i male zemne jedinice.
|
||||||
unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
|
unit.quad.description = Baca velike bombe na zemne mete, popravljajući prijateljske građevine i nanošeći štetu neprijateljima.Sposobno da prenosi zemne jedinice srednje veličine.
|
||||||
unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
|
unit.oct.description = Štiti obljižnje saveznike sa regenerisajućim štitom. Sposobno da prenosi većinu zemnih jedinica.
|
||||||
unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies.
|
unit.risso.description = Ispaljuje baraž raketa i metaka na sve obljižnje neprijatelje.
|
||||||
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
|
unit.minke.description = ispaljuje granate i metke na obljižnje zemne mete.
|
||||||
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
|
unit.bryde.description = Ispaljuje dugo-dometne artiljerijske granate i rakete na neprijatelje.
|
||||||
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
|
unit.sei.description = Ispaljuje baraž raketa i oklopno-probojnih metaka na neprijatelje.
|
||||||
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
|
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Gradi balkja jedinice.
|
||||||
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
|
unit.alpha.description = Štiti Krhotina jezgro od neprijatelja. Gradi građevine.
|
||||||
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
|
unit.beta.description = Štiti Fondacija jezgro od neprijatelja. Gradi građevine.
|
||||||
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
|
unit.gamma.description = Štiti Nukleus jezgro od neprijatelja. Gradi građevine.
|
||||||
unit.retusa.description = Ispaljuje torpede na samonavođenje na obljižnje neprijatelje. Popravljuje savezničke jedinice.
|
unit.retusa.description = Ispaljuje torpede na samonavođenje na obljižnje neprijatelje. Popravljuje savezničke jedinice.
|
||||||
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
|
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
|
||||||
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
||||||
unit.aegires.description = Šokira sve neprijateljske jedinice i građevine koje mu uđu u energetsko polje. Popravljuje sve savezničke jedinice.
|
unit.aegires.description = Šokira sve neprijateljske jedinice i građevine koje mu uđu u energetsko polje. Popravljuje sve savezničke jedinice.
|
||||||
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
||||||
unit.stell.description = Fires standard bullets at enemy targets.
|
unit.stell.description = Ispaljuje standardne metke na neprijateljske mete.
|
||||||
unit.locus.description = Fires alternating bullets at enemy targets.
|
unit.locus.description = Ispaljuje naizmenične metke na neprijateljske mete.
|
||||||
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
unit.precept.description = Ispaljuje probojne fragmentacione metke na neprijateljske mete.
|
||||||
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
||||||
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
||||||
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
unit.merui.description = Ispaljuje dugo-dometnu artiljeriju na zemne mete. Može preći preko većine terena.
|
||||||
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Može preći preko većine terena.
|
||||||
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Može preći preko većine terena.
|
||||||
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
unit.tecta.description = Ispaljuje plazma rakete na neprijateljske mete. Štiti sebe sa usmerenim štitom. Može preći preko većine terena.
|
||||||
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
unit.collaris.description = Ispaljuje dugo-dometnu fragmentacionu artiljeriju na neprijateljske mete. Može preći preko većine terena.
|
||||||
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
unit.elude.description = Ispaljuje mekte na samonavođenje na neprijatelje. Može da pluta preko tečnih tela.
|
||||||
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
||||||
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
||||||
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
unit.quell.description = Ispaljuje dugo-dometne rakete na neprijateljske mete. Onemogućava neprijateljske popravne blokove.
|
||||||
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
unit.disrupt.description = Ispaljuje dugo-dometne ugušujuće rakete na neprijateljske mete. Onemogućava neprijateljske popravne blokove.
|
||||||
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
unit.evoke.description = Gradi građevine da odbrani Bastilja jezgro. Popravlja građevine sa laserom.
|
||||||
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
unit.incite.description = Gradi građevine da odbrani Citadela jezgro. Popravlja građevine sa laserom.
|
||||||
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
unit.emanate.description = Gradi građevine da odbrani Veliki Grad jezgro. Popravlja građevine sa laserom.
|
||||||
|
|
||||||
lst.read = Čita broj iz povezane memorijske ćelije.
|
lst.read = Čita broj iz povezane memorijske ćelije.
|
||||||
lst.write = Piše broj u povezanu memorijsku ćeliju.
|
lst.write = Piše broj u povezanu memorijsku ćeliju.
|
||||||
|
|||||||
@@ -749,6 +749,8 @@ sector.marsh.name = Marsh
|
|||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera-erekir.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -758,6 +760,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe
|
|||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
sector.stronghold.description = WiP Description.
|
||||||
|
sector.crevice.description = WiP Description.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
|
|||||||
@@ -760,6 +760,8 @@ sector.marsh.name = Marsh
|
|||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera-erekir.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = ศัตรูได้รับการปกป้องจากโล่ ตรวจพบส่วนประกอบของเครื่องทำลายโล่รุ่นทดลองในพื้นที่นี้\nตามหาสิ่งก่อสร้างนั้น นำทังสเตนใส่เข้าไปและทำลายฐานศัตรูทิ้งซะ
|
sector.aegis.description = ศัตรูได้รับการปกป้องจากโล่ ตรวจพบส่วนประกอบของเครื่องทำลายโล่รุ่นทดลองในพื้นที่นี้\nตามหาสิ่งก่อสร้างนั้น นำทังสเตนใส่เข้าไปและทำลายฐานศัตรูทิ้งซะ
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -769,6 +771,8 @@ sector.split.description = จำนวนศัตรูอันน้อย
|
|||||||
sector.basin.description = {ชั่วคราว}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {ชั่วคราว}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||||
|
sector.stronghold.description = WiP Description.
|
||||||
|
sector.crevice.description = WiP Description.
|
||||||
|
|
||||||
|
|
||||||
status.burning.name = เผาไหม้
|
status.burning.name = เผาไหม้
|
||||||
|
|||||||
@@ -749,6 +749,8 @@ sector.marsh.name = Marsh
|
|||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera-erekir.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -758,6 +760,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe
|
|||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
sector.stronghold.description = WiP Description.
|
||||||
|
sector.crevice.description = WiP Description.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
|
|||||||
@@ -760,6 +760,8 @@ sector.marsh.name = Marsh
|
|||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera-erekir.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
sector.onset.description = Öğretici Sektör. Bu Sektörün Görevleri daha belirlenmedi. Daha fazla bilgi için beklemede kal.
|
sector.onset.description = Öğretici Sektör. Bu Sektörün Görevleri daha belirlenmedi. Daha fazla bilgi için beklemede kal.
|
||||||
sector.aegis.description = Düşman Kalkanların arkasına Sığınmış Durumda! Bu Sektörde Deneysel bir Kalkan Kırıcı Bulunmakta.\nBu Yapıyı Bul, Tungsten ile çalıştır ve Düşman Base i Fethet!
|
sector.aegis.description = Düşman Kalkanların arkasına Sığınmış Durumda! Bu Sektörde Deneysel bir Kalkan Kırıcı Bulunmakta.\nBu Yapıyı Bul, Tungsten ile çalıştır ve Düşman Base i Fethet!
|
||||||
sector.lake.description = Bu Sektörün Cürüf Gölü, birimleri büyük oranda engelliyor. Bir Hovercraft tek seçeneğin.\n[accent]Gemi Fabrikatörünü[] araştır ve [accent]elude[] birimini olabildiğince kısa sürede üret!
|
sector.lake.description = Bu Sektörün Cürüf Gölü, birimleri büyük oranda engelliyor. Bir Hovercraft tek seçeneğin.\n[accent]Gemi Fabrikatörünü[] araştır ve [accent]elude[] birimini olabildiğince kısa sürede üret!
|
||||||
@@ -769,6 +771,8 @@ sector.split.description = Bu Sektördeki minimal düşman bulunması, bu Sektö
|
|||||||
sector.basin.description = {Geçici}\n\nŞimdilik Son Sektör. Bunu bir Meydan Okuma olarak kabul et - daha fazla Sektör, bir sonraki Sürümde eklenicek.
|
sector.basin.description = {Geçici}\n\nŞimdilik Son Sektör. Bunu bir Meydan Okuma olarak kabul et - daha fazla Sektör, bir sonraki Sürümde eklenicek.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
sector.stronghold.description = WiP Description.
|
||||||
|
sector.crevice.description = WiP Description.
|
||||||
|
|
||||||
status.burning.name = Yanıyor
|
status.burning.name = Yanıyor
|
||||||
status.freezing.name = Donuyor
|
status.freezing.name = Donuyor
|
||||||
|
|||||||
@@ -766,6 +766,8 @@ sector.marsh.name = Marsh
|
|||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera-erekir.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
sector.onset.description = Навчальний сектор. Це завдання ще не створено. Чекайте додаткової інформації.
|
sector.onset.description = Навчальний сектор. Це завдання ще не створено. Чекайте додаткової інформації.
|
||||||
sector.aegis.description = Ворог захищений щитами. У цьому секторі виявлено експериментальний модуль зламувача щитів.\nЗнайдіть цю будівлю. Забезпечте її вольфрамовими боєприпасами та знищіть ворожу базу.
|
sector.aegis.description = Ворог захищений щитами. У цьому секторі виявлено експериментальний модуль зламувача щитів.\nЗнайдіть цю будівлю. Забезпечте її вольфрамовими боєприпасами та знищіть ворожу базу.
|
||||||
sector.lake.description = Шлакове озеро в цьому секторі значно обмежує вибір одиниць. Єдиний варіант — одиниця, що може підтримувати себе над землею.\nДослідіть [accent]корабельний виробник[] і виготовте одиницю [accent]Ухиляч[] якомога швидше.
|
sector.lake.description = Шлакове озеро в цьому секторі значно обмежує вибір одиниць. Єдиний варіант — одиниця, що може підтримувати себе над землею.\nДослідіть [accent]корабельний виробник[] і виготовте одиницю [accent]Ухиляч[] якомога швидше.
|
||||||
@@ -775,6 +777,8 @@ sector.split.description = Мінімальна ворожа присутніс
|
|||||||
sector.basin.description = {Тимчасово}\n\nПоки що останній сектор. Вважайте це складним рівнем – у наступному релізі буде додано більше секторів.
|
sector.basin.description = {Тимчасово}\n\nПоки що останній сектор. Вважайте це складним рівнем – у наступному релізі буде додано більше секторів.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
||||||
|
sector.stronghold.description = WiP Description.
|
||||||
|
sector.crevice.description = WiP Description.
|
||||||
|
|
||||||
status.burning.name = Горіння
|
status.burning.name = Горіння
|
||||||
status.freezing.name = Замерзання
|
status.freezing.name = Замерзання
|
||||||
|
|||||||
@@ -760,6 +760,8 @@ sector.marsh.name = Marsh
|
|||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera-erekir.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -769,6 +771,8 @@ sector.split.description = The minimal enemy presence in this sector makes it pe
|
|||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
sector.stronghold.description = WiP Description.
|
||||||
|
sector.crevice.description = WiP Description.
|
||||||
|
|
||||||
status.burning.name = Cháy
|
status.burning.name = Cháy
|
||||||
status.freezing.name = Đóng băng
|
status.freezing.name = Đóng băng
|
||||||
|
|||||||
@@ -761,6 +761,8 @@ sector.marsh.name = 芳油湿地
|
|||||||
sector.peaks.name = 横堑峰峦
|
sector.peaks.name = 横堑峰峦
|
||||||
sector.ravine.name = 贫瘠峡谷
|
sector.ravine.name = 贫瘠峡谷
|
||||||
sector.caldera-erekir.name = 破碎火山
|
sector.caldera-erekir.name = 破碎火山
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
sector.onset.description = 教学区块。 区块目标未设立,等待进一步指示。
|
sector.onset.description = 教学区块。 区块目标未设立,等待进一步指示。
|
||||||
sector.aegis.description = 敌人被护盾保护着,不过这里也探测到一台实验性的护盾破坏器。\n找到它,并为它输送一些钨作为弹药,然后摧毁敌方基地。
|
sector.aegis.description = 敌人被护盾保护着,不过这里也探测到一台实验性的护盾破坏器。\n找到它,并为它输送一些钨作为弹药,然后摧毁敌方基地。
|
||||||
sector.lake.description = 这个区块的岩浆湖限制了大部分单位的移动,悬浮单位是唯一选择。\n尽快研究[accent]飞船制造厂[]并生产一个[accent]挣脱[]。
|
sector.lake.description = 这个区块的岩浆湖限制了大部分单位的移动,悬浮单位是唯一选择。\n尽快研究[accent]飞船制造厂[]并生产一个[accent]挣脱[]。
|
||||||
@@ -770,6 +772,8 @@ sector.split.description = 这个区块的敌人数量很少,非常适合测
|
|||||||
sector.basin.description = 这个区块探测到了大量敌人。\n快速生产单位并俘获敌人核心以在此地立足。
|
sector.basin.description = 这个区块探测到了大量敌人。\n快速生产单位并俘获敌人核心以在此地立足。
|
||||||
sector.ravine.description = 这个区块虽然是敌人的重要运输路线,但在该区域内未检测到敌方核心。 预计会有各种各样的敌军。\n尽快生产[accent]巨浪合金[]并建筑[accent]劫难[]炮塔。
|
sector.ravine.description = 这个区块虽然是敌人的重要运输路线,但在该区域内未检测到敌方核心。 预计会有各种各样的敌军。\n尽快生产[accent]巨浪合金[]并建筑[accent]劫难[]炮塔。
|
||||||
sector.caldera-erekir.description = 暂无描述。
|
sector.caldera-erekir.description = 暂无描述。
|
||||||
|
sector.stronghold.description = WiP Description.
|
||||||
|
sector.crevice.description = WiP Description.
|
||||||
|
|
||||||
status.burning.name = 燃烧
|
status.burning.name = 燃烧
|
||||||
status.freezing.name = 冻结
|
status.freezing.name = 冻结
|
||||||
|
|||||||
@@ -767,6 +767,8 @@ sector.marsh.name = Marsh
|
|||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera-erekir.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
|
sector.stronghold.name = Stronghold
|
||||||
|
sector.crevice.name = Crevice
|
||||||
|
|
||||||
sector.onset.description = 新手教學地區。尚無作戰目標,請等候後續指示。
|
sector.onset.description = 新手教學地區。尚無作戰目標,請等候後續指示。
|
||||||
sector.aegis.description = 敵人受護盾保護。一個在實驗階段的護盾破壞器坐落在此區域,找到並提供鎢原料啟用它。摧毀敵方基地。
|
sector.aegis.description = 敵人受護盾保護。一個在實驗階段的護盾破壞器坐落在此區域,找到並提供鎢原料啟用它。摧毀敵方基地。
|
||||||
@@ -777,6 +779,8 @@ sector.split.description = 較少敵軍活動適合本地區測試最新的運
|
|||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera-erekir.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
sector.stronghold.description = WiP Description.
|
||||||
|
sector.crevice.description = WiP Description.
|
||||||
|
|
||||||
status.burning.name = 燃燒
|
status.burning.name = 燃燒
|
||||||
status.freezing.name = 凍結
|
status.freezing.name = 凍結
|
||||||
|
|||||||
Binary file not shown.
@@ -147,8 +147,8 @@ public class ErekirTechTree{
|
|||||||
node(beamNode, () -> {
|
node(beamNode, () -> {
|
||||||
node(ventCondenser, Seq.with(new OnSector(aegis)), () -> {
|
node(ventCondenser, Seq.with(new OnSector(aegis)), () -> {
|
||||||
node(chemicalCombustionChamber, Seq.with(new OnSector(basin)), () -> {
|
node(chemicalCombustionChamber, Seq.with(new OnSector(basin)), () -> {
|
||||||
node(pyrolysisGenerator, Seq.with(tmpNever), () -> {
|
node(pyrolysisGenerator, Seq.with(new OnSector(crevice)), () -> {
|
||||||
node(fluxReactor, () -> {
|
node(fluxReactor, Seq.with(tmpNever), () -> {
|
||||||
node(neoplasiaReactor, () -> {
|
node(neoplasiaReactor, () -> {
|
||||||
|
|
||||||
});
|
});
|
||||||
@@ -213,8 +213,8 @@ public class ErekirTechTree{
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
node(carbideCrucible, Seq.with(tmpNever), () -> {
|
node(carbideCrucible, Seq.with(new OnSector(crevice)), () -> {
|
||||||
node(phaseSynthesizer, () -> {
|
node(phaseSynthesizer, Seq.with(tmpNever), () -> {
|
||||||
node(phaseHeater, () -> {
|
node(phaseHeater, () -> {
|
||||||
|
|
||||||
});
|
});
|
||||||
@@ -273,8 +273,8 @@ public class ErekirTechTree{
|
|||||||
node(sublimate, Seq.with(new OnSector(marsh)), () -> {
|
node(sublimate, Seq.with(new OnSector(marsh)), () -> {
|
||||||
node(afflict, Seq.with(new OnSector(ravine)), () -> {
|
node(afflict, Seq.with(new OnSector(ravine)), () -> {
|
||||||
node(titan, Seq.with(new OnSector(stronghold)), () -> {
|
node(titan, Seq.with(new OnSector(stronghold)), () -> {
|
||||||
node(lustre, Seq.with(tmpNever), () -> {
|
node(lustre, Seq.with(new OnSector(crevice)), () -> {
|
||||||
node(smite, () -> {
|
node(smite, Seq.with(tmpNever), () -> {
|
||||||
|
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
@@ -384,7 +384,9 @@ public class ErekirTechTree{
|
|||||||
node(ravine, Seq.with(new SectorComplete(marsh), new Research(Liquids.slag)), () ->{
|
node(ravine, Seq.with(new SectorComplete(marsh), new Research(Liquids.slag)), () ->{
|
||||||
node(caldera, Seq.with(new SectorComplete(peaks), new Research(heatRedirector)), () -> {
|
node(caldera, Seq.with(new SectorComplete(peaks), new Research(heatRedirector)), () -> {
|
||||||
node(stronghold, Seq.with(new SectorComplete(caldera), new Research(coreCitadel)), () -> {
|
node(stronghold, Seq.with(new SectorComplete(caldera), new Research(coreCitadel)), () -> {
|
||||||
|
node(crevice, Seq.with(new SectorComplete(stronghold)), () -> {
|
||||||
|
|
||||||
|
});
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ public class SectorPresets{
|
|||||||
impact0078, desolateRift, nuclearComplex, planetaryTerminal,
|
impact0078, desolateRift, nuclearComplex, planetaryTerminal,
|
||||||
coastline, navalFortress,
|
coastline, navalFortress,
|
||||||
|
|
||||||
onset, aegis, lake, intersect, basin, atlas, split, marsh, peaks, ravine, caldera,stronghold;
|
onset, aegis, lake, intersect, basin, atlas, split, marsh, peaks, ravine, caldera, stronghold, crevice;
|
||||||
|
|
||||||
public static void load(){
|
public static void load(){
|
||||||
//region serpulo
|
//region serpulo
|
||||||
@@ -160,6 +160,11 @@ public class SectorPresets{
|
|||||||
difficulty = 6;
|
difficulty = 6;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
|
crevice = new SectorPreset("crevice", erekir, 3){{
|
||||||
|
difficulty = 4;
|
||||||
|
captureWave = 45;
|
||||||
|
}};
|
||||||
|
|
||||||
//endregion
|
//endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user