Suggest pressure conduit
BIN
core/assets-raw/sprites/blocks/liquid/pressure-conduit-top-0.png
Normal file
|
After Width: | Height: | Size: 4.0 KiB |
BIN
core/assets-raw/sprites/blocks/liquid/pressure-conduit-top-1.png
Normal file
|
After Width: | Height: | Size: 4.1 KiB |
BIN
core/assets-raw/sprites/blocks/liquid/pressure-conduit-top-2.png
Normal file
|
After Width: | Height: | Size: 3.9 KiB |
BIN
core/assets-raw/sprites/blocks/liquid/pressure-conduit-top-3.png
Normal file
|
After Width: | Height: | Size: 4.0 KiB |
BIN
core/assets-raw/sprites/blocks/liquid/pressure-conduit-top-4.png
Normal file
|
After Width: | Height: | Size: 3.9 KiB |
BIN
core/assets-raw/sprites/blocks/liquid/pressure-conduit-top-5.png
Normal file
|
After Width: | Height: | Size: 4.0 KiB |
BIN
core/assets-raw/sprites/blocks/liquid/pressure-conduit-top-6.png
Normal file
|
After Width: | Height: | Size: 4.0 KiB |
@@ -944,6 +944,7 @@ block.fortress-factory.name = Fortress Mech Factory
|
||||
block.revenant-factory.name = Revenant Fighter Factory
|
||||
block.repair-point.name = Repair Point
|
||||
block.pulse-conduit.name = Pulse Conduit
|
||||
block.pressure-conduit.name = Pressure Conduit
|
||||
block.phase-conduit.name = Phase Conduit
|
||||
block.liquid-router.name = Liquid Router
|
||||
block.liquid-tank.name = Liquid Tank
|
||||
@@ -1112,6 +1113,7 @@ block.rotary-pump.description = An advanced pump. Pumps more liquid, but require
|
||||
block.thermal-pump.description = The ultimate pump.
|
||||
block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits.
|
||||
block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||||
block.pressure-conduit.description = A pressurized liquid transport block. The pressure on its output side is slightly higher than its input one.
|
||||
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
||||
block.liquid-tank.description = Stores a large amount of liquids. Use for creating buffers in situations with non-constant demand of materials or as a safeguard for cooling vital blocks.
|
||||
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
||||
|
||||
|
Before Width: | Height: | Size: 737 B After Width: | Height: | Size: 740 B |
|
Before Width: | Height: | Size: 930 KiB After Width: | Height: | Size: 935 KiB |
|
Before Width: | Height: | Size: 1.0 MiB After Width: | Height: | Size: 1.0 MiB |
|
Before Width: | Height: | Size: 331 KiB After Width: | Height: | Size: 331 KiB |
@@ -59,7 +59,7 @@ public class Blocks implements ContentList{
|
||||
conveyor, titaniumConveyor, armoredConveyor, distributor, junction, itemBridge, phaseConveyor, sorter, invertedSorter, router, overflowGate, massDriver,
|
||||
|
||||
//liquids
|
||||
mechanicalPump, rotaryPump, thermalPump, conduit, pulseConduit, liquidRouter, liquidTank, liquidJunction, bridgeConduit, phaseConduit,
|
||||
mechanicalPump, rotaryPump, thermalPump, conduit, pulseConduit, pressureConduit, liquidRouter, liquidTank, liquidJunction, bridgeConduit, phaseConduit,
|
||||
|
||||
//power
|
||||
combustionGenerator, thermalGenerator, turbineGenerator, differentialGenerator, rtgGenerator, solarPanel, largeSolarPanel, thoriumReactor,
|
||||
@@ -1005,12 +1005,21 @@ public class Blocks implements ContentList{
|
||||
conduit = new Conduit("conduit"){{
|
||||
requirements(Category.liquid, ItemStack.with(Items.metaglass, 1));
|
||||
health = 45;
|
||||
bar = 1f;
|
||||
}};
|
||||
|
||||
pulseConduit = new Conduit("pulse-conduit"){{
|
||||
requirements(Category.liquid, ItemStack.with(Items.titanium, 2, Items.metaglass, 1));
|
||||
liquidCapacity = 16f;
|
||||
health = 90;
|
||||
bar = 1f;
|
||||
}};
|
||||
|
||||
pressureConduit = new Conduit("pressure-conduit"){{
|
||||
requirements(Category.liquid, ItemStack.with(Items.surgealloy, 2, Items.metaglass, 1));
|
||||
liquidCapacity = 20f;
|
||||
health = 70;
|
||||
bar = 1.025f;
|
||||
}};
|
||||
|
||||
liquidRouter = new LiquidRouter("liquid-router"){{
|
||||
|
||||
@@ -13,6 +13,7 @@ import io.anuke.mindustry.entities.type.Unit;
|
||||
import io.anuke.mindustry.ctype.UnlockableContent;
|
||||
import io.anuke.mindustry.type.Item;
|
||||
import io.anuke.mindustry.type.Liquid;
|
||||
import io.anuke.mindustry.world.blocks.distribution.Conduit;
|
||||
import io.anuke.mindustry.world.consumers.Consumers;
|
||||
import io.anuke.mindustry.world.meta.BlockBars;
|
||||
import io.anuke.mindustry.world.meta.BlockStats;
|
||||
@@ -143,7 +144,7 @@ public abstract class BlockStorage extends UnlockableContent{
|
||||
|
||||
if(next.block().acceptLiquid(next, tile, liquid, 0f)){
|
||||
float ofract = next.entity.liquids.get(liquid) / next.block().liquidCapacity;
|
||||
float fract = tile.entity.liquids.get(liquid) / liquidCapacity;
|
||||
float fract = tile.entity.liquids.get(liquid) / liquidCapacity * (tile.block() instanceof Conduit ? ((Conduit) tile.block()).bar : 1f);
|
||||
float flow = Math.min(Mathf.clamp((fract - ofract) * (1f)) * (liquidCapacity), tile.entity.liquids.get(liquid));
|
||||
flow = Math.min(flow, next.block().liquidCapacity - next.entity.liquids.get(liquid) - 0.001f);
|
||||
|
||||
|
||||
@@ -17,6 +17,8 @@ public class Conduit extends LiquidBlock implements Autotiler{
|
||||
protected TextureRegion[] topRegions = new TextureRegion[7];
|
||||
protected TextureRegion[] botRegions = new TextureRegion[7];
|
||||
|
||||
public float bar;
|
||||
|
||||
public Conduit(String name){
|
||||
super(name);
|
||||
rotate = true;
|
||||
|
||||