Implemented basic client/server connection and title font

This commit is contained in:
Anuken
2017-12-30 18:40:02 -05:00
parent c14e233723
commit 79e18f7f4d
21 changed files with 462 additions and 409 deletions

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@@ -10,8 +10,13 @@ text.level.select=Level Select
text.level.mode=Gamemode:
text.savegame=Save Game
text.loadgame=Load Game
text.joingame=Join Game
text.quit=Quit
text.hostserver=Host Server
text.joingame.title=Join Game
text.joingame.ip=IP:
text.connecting=[accent]Connecting...
text.connectfail=[crimson]Failed to connect to server: [orange]{0}
text.server.port=Port:
text.server.invalidport=Invalid port number!
text.server.error=[crimson]Error hosting server: [orange]{0}

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core/assets/ui/title.fnt Normal file
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@@ -0,0 +1,57 @@
info face="Title" size=16 bold=0 italic=0 charset="" unicode=0 stretchH=100 smooth=1 aa=1 padding=0,0,0,0 spacing=0,0
common lineHeight=14 base=0 scaleW=512 scaleH=512 pages=1 packed=0
page id=0 file="title.png"
chars count=53
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@@ -4,6 +4,11 @@ com.badlogic.gdx.graphics.g2d.BitmapFont: {
file: square.fnt,
markupEnabled: true,
scale: 0.5
},
title: {
file: title.fnt,
markupEnabled: true,
scale: 2
}
},
com.badlogic.gdx.graphics.Color: {
@@ -75,6 +80,7 @@ io.anuke.ucore.scene.ui.Slider$SliderStyle: {
},
io.anuke.ucore.scene.ui.Label$LabelStyle: {
default: {font: default-font, fontColor: white },
title: {font: title, fontColor: white },
link-label: {fontColor: link-label, font: default-font },
small: {font: default-font, fontColor: white },
menuitem-shortcut: {font: default-font, fontColor: menuitem }

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@@ -15,6 +15,14 @@ public class Network extends Module{
}
public void update(){
if(GameState.is(State.playing) && Net.active()){
if(Net.server()){
}else{
}
}
if(isHosting && GameState.is(State.menu)){
Net.closeServer();
isHosting = false;

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@@ -22,6 +22,7 @@ import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.mapeditor.MapEditor;
import io.anuke.mindustry.mapeditor.MapEditorDialog;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.ui.*;
import io.anuke.mindustry.ui.fragments.*;
import io.anuke.mindustry.world.Tile;
@@ -43,24 +44,28 @@ import io.anuke.ucore.scene.builders.table;
import io.anuke.ucore.scene.event.Touchable;
import io.anuke.ucore.scene.ui.*;
import io.anuke.ucore.scene.ui.TextField.TextFieldFilter;
import io.anuke.ucore.scene.ui.TextField.TextFieldFilter.DigitsOnlyFilter;
import io.anuke.ucore.scene.ui.Window.WindowStyle;
import io.anuke.ucore.scene.ui.layout.Table;
import io.anuke.ucore.scene.ui.layout.Unit;
import io.anuke.ucore.util.Bundles;
import io.anuke.ucore.util.Strings;
import javax.tools.Tool;
import java.io.IOException;
public class UI extends SceneModule{
Table loadingtable, desctable, configtable;
Table loadingtable, configtable;
MindustrySettingsDialog prefs;
MindustryKeybindDialog keys;
MapEditorDialog editorDialog;
Dialog about, restart, levels, upgrades, load, settingserror, gameerror, discord;
Dialog about, restart, levels, upgrades, load, settingserror, gameerror, discord, join;
MenuDialog menu;
Tooltip tooltip;
Tile configTile;
Array<String> statlist = new Array<>();
MapEditor editor;
String lastip = "localhost";
int lastport = Vars.port;
boolean wasPaused = false;
private Fragment menufrag = new MenuFragment(),
@@ -68,9 +73,6 @@ public class UI extends SceneModule{
hudfrag = new HudFragment(),
placefrag = new PlacementFragment(),
weaponfrag = new WeaponFragment();
VisibilityProvider play = () -> !GameState.is(State.menu);
VisibilityProvider nplay = () -> GameState.is(State.menu);
public UI() {
Dialog.setShowAction(()-> sequence(
@@ -156,7 +158,7 @@ public class UI extends SceneModule{
public void update(){
if(Vars.debug && !Vars.showUI) return;
if(nplay.visible()){
if(GameState.is(State.menu)){
scene.getBatch().getProjectionMatrix().setToOrtho2D(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
scene.getBatch().begin();
@@ -187,13 +189,32 @@ public class UI extends SceneModule{
editor = new MapEditor();
editorDialog = new MapEditorDialog(editor);
}
join = new FloatingDialog("$text.joingame.title");
join.content().add("$text.joingame.ip").left();
join.content().addField("localhost", text -> lastip = text).size(180f, 54f);
join.content().row();
join.content().add("$text.server.port").left();
join.content().addField(Vars.port + "", new DigitsOnlyFilter(), text -> lastport = Strings.parseInt(text)).size(180f, 54f);
join.buttons().defaults().size(140f, 60f).pad(4f);
join.buttons().addButton("$text.cancel", join::hide);
join.buttons().addButton("$text.ok", () -> {
showLoading("$text.connecting");
Timers.runTask(2f, () -> {
try{
Net.connect(lastip, lastport);
}catch (IOException e) {
showError(Bundles.format("text.connectfail", Strings.parseException(e, false)));
hideLoading();
}
});
}).disabled(b -> lastip.isEmpty() || lastport == Integer.MIN_VALUE);
settingserror = new Dialog("Warning", "dialog");
settingserror.content().add("[crimson]Failed to access local storage.\nSettings will not be saved.");
settingserror.content().margin(10f);
settingserror.getButtonTable().addButton("OK", ()->{
settingserror.hide();
}).size(80f, 55f).pad(4);
settingserror.getButtonTable().addButton("OK", settingserror::hide).size(80f, 55f).pad(4);
gameerror = new Dialog("$text.error.crashtitle", "dialog");
gameerror.content().labelWrap("$text.error.crashmessage").width(600f).pad(10f);
@@ -326,14 +347,6 @@ public class UI extends SceneModule{
}
void invalidateAll(){
for(Element e : scene.getElements()){
if(e instanceof Table){
((Table)e).invalidateHierarchy();
}
}
}
public void showGameError(){
gameerror.show();
}
@@ -437,6 +450,10 @@ public class UI extends SceneModule{
public void showLoadGame(){
load.show();
}
public void showJoinGame(){
join.show();
}
public void showMenu(){
menu.show();

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@@ -19,13 +19,15 @@ public class Net{
/**Connect to an address.*/
public static void connect(String ip, int port) throws IOException{
clientProvider.connect(ip, port);
active = true;
server = false;
}
/**Host a server at an address*/
public static void host(int port) throws IOException{
serverProvider.host(port);
active = true;
server = true;
serverProvider.host(port);
}
/**Closes the server.*/
@@ -34,6 +36,12 @@ public class Net{
server = false;
active = false;
}
public static void disconnect(){
clientProvider.disconnect();
server = false;
active = false;
}
/**Send an object to all connected clients, or to the server if this is a client.*/
public static void send(Object object, SendMode mode){
@@ -108,6 +116,8 @@ public class Net{
public void updatePing();
/**Get ping in milliseconds. Will only be valid after a call to updatePing.*/
public int getPing();
/**Disconnect from the server.*/
public void disconnect();
/**Register classes to be sent.*/
public void register(Class<?>... types);
}

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@@ -1,5 +1,7 @@
package io.anuke.mindustry.ui;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Colors;
import com.badlogic.gdx.utils.Align;
import com.badlogic.gdx.utils.Scaling;
@@ -9,13 +11,9 @@ import io.anuke.ucore.scene.ui.Image;
public class MenuButton extends Button{
public MenuButton(String icon, PressGroup group, Listenable clicked){
public MenuButton(String text, PressGroup group, Listenable clicked){
super("menu");
Image image = new Image(icon);
image.setScaling(Scaling.fit);
image.setScale(4f);
image.setOrigin(Align.center);
add(image);
add(text, "title", 4);
clicked(clicked);
group.add(this);
}

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@@ -79,15 +79,10 @@ public class MenuDialog extends FloatingDialog{
content().row();
content().addButton("$text.quit", () -> {
new ConfirmDialog("$text.confirm", "$text.quit.confirm", () -> {
Vars.ui.showConfirm("$text.confirm", "$text.quit.confirm", () -> {
hide();
GameState.set(State.menu);
}){
{
for(Cell<?> cell : getButtonTable().getCells())
cell.pad(3).size(180, 44);
}
}.show();
});
});
}else{
@@ -111,13 +106,10 @@ public class MenuDialog extends FloatingDialog{
new imagebutton("icon-load", isize, () -> load.show()).text("$text.load").padTop(4f);
new imagebutton("icon-quit", isize, () -> {
new ConfirmDialog("$text.confirm", "$text.quit.confirm", () -> {
Vars.ui.showConfirm("$text.confirm", "$text.quit.confirm", () -> {
hide();
GameState.set(State.menu);
}){{
for(Cell<?> cell : getButtonTable().getCells())
cell.pad(3).size(180, 44);
}}.show();
});
}).text("Quit").padTop(4f);
for(Element e : content().getChildren()){

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@@ -25,25 +25,30 @@ public class MenuFragment implements Fragment{
float scale = 4f;
defaults().size(100*scale, 21*scale).pad(-10f);
add(new MenuButton("text-play", group, ui::showLevels));
add(new MenuButton("$text.play", group, ui::showLevels));
row();
add(new MenuButton("text-tutorial", group, ()-> control.playMap(world.maps().getMap("tutorial"))));
row();
if(!gwt){
add(new MenuButton("text-load", group, ui::showLoadGame));
row();
add(new MenuButton("text-editor", group, ui::showEditor));
add(new MenuButton("$text.joingame", group, ui::showJoinGame));
row();
}
add(new MenuButton("text-settings", group, ui::showPrefs));
add(new MenuButton("$text.tutorial", group, ()-> control.playMap(world.maps().getMap("tutorial"))));
row();
if(!gwt){
add(new MenuButton("text-exit", group, Gdx.app::exit));
add(new MenuButton("$text.loadgame", group, ui::showLoadGame));
row();
add(new MenuButton("$text.editor", group, ui::showEditor));
row();
}
add(new MenuButton("$text.settings", group, ui::showPrefs));
row();
if(!gwt){
add(new MenuButton("$text.quit", group, Gdx.app::exit));
}
get().margin(16);
}}.end();

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@@ -12,10 +12,7 @@ import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
import com.badlogic.gdx.utils.Array;
import com.esotericsoftware.kryonet.Client;
import com.esotericsoftware.kryonet.Connection;
import com.esotericsoftware.kryonet.Listener;
import com.esotericsoftware.kryonet.Server;
import com.esotericsoftware.kryonet.*;
import io.anuke.mindustry.Mindustry;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.net.Net.ClientProvider;
@@ -91,6 +88,7 @@ public class DesktopLauncher {
@Override
public void received (Connection connection, Object object) {
if(object instanceof FrameworkMessage) return;
Net.handleClientReceived(object);
}
});
@@ -101,6 +99,11 @@ public class DesktopLauncher {
client.connect(5000, ip, port, port);
}
@Override
public void disconnect() {
client.close();
}
@Override
public void send(Object object, SendMode mode) {
if(mode == SendMode.tcp){
@@ -155,6 +158,7 @@ public class DesktopLauncher {
@Override
public void received (Connection connection, Object object) {
if(object instanceof FrameworkMessage) return;
Net.handleServerReceived(object);
}
});