Implemented basic client/server connection and title font

This commit is contained in:
Anuken
2017-12-30 18:40:02 -05:00
parent c14e233723
commit 79e18f7f4d
21 changed files with 462 additions and 409 deletions

View File

@@ -1,5 +1,7 @@
package io.anuke.mindustry.ui;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Colors;
import com.badlogic.gdx.utils.Align;
import com.badlogic.gdx.utils.Scaling;
@@ -9,13 +11,9 @@ import io.anuke.ucore.scene.ui.Image;
public class MenuButton extends Button{
public MenuButton(String icon, PressGroup group, Listenable clicked){
public MenuButton(String text, PressGroup group, Listenable clicked){
super("menu");
Image image = new Image(icon);
image.setScaling(Scaling.fit);
image.setScale(4f);
image.setOrigin(Align.center);
add(image);
add(text, "title", 4);
clicked(clicked);
group.add(this);
}

View File

@@ -79,15 +79,10 @@ public class MenuDialog extends FloatingDialog{
content().row();
content().addButton("$text.quit", () -> {
new ConfirmDialog("$text.confirm", "$text.quit.confirm", () -> {
Vars.ui.showConfirm("$text.confirm", "$text.quit.confirm", () -> {
hide();
GameState.set(State.menu);
}){
{
for(Cell<?> cell : getButtonTable().getCells())
cell.pad(3).size(180, 44);
}
}.show();
});
});
}else{
@@ -111,13 +106,10 @@ public class MenuDialog extends FloatingDialog{
new imagebutton("icon-load", isize, () -> load.show()).text("$text.load").padTop(4f);
new imagebutton("icon-quit", isize, () -> {
new ConfirmDialog("$text.confirm", "$text.quit.confirm", () -> {
Vars.ui.showConfirm("$text.confirm", "$text.quit.confirm", () -> {
hide();
GameState.set(State.menu);
}){{
for(Cell<?> cell : getButtonTable().getCells())
cell.pad(3).size(180, 44);
}}.show();
});
}).text("Quit").padTop(4f);
for(Element e : content().getChildren()){

View File

@@ -25,25 +25,30 @@ public class MenuFragment implements Fragment{
float scale = 4f;
defaults().size(100*scale, 21*scale).pad(-10f);
add(new MenuButton("text-play", group, ui::showLevels));
add(new MenuButton("$text.play", group, ui::showLevels));
row();
add(new MenuButton("text-tutorial", group, ()-> control.playMap(world.maps().getMap("tutorial"))));
row();
if(!gwt){
add(new MenuButton("text-load", group, ui::showLoadGame));
row();
add(new MenuButton("text-editor", group, ui::showEditor));
add(new MenuButton("$text.joingame", group, ui::showJoinGame));
row();
}
add(new MenuButton("text-settings", group, ui::showPrefs));
add(new MenuButton("$text.tutorial", group, ()-> control.playMap(world.maps().getMap("tutorial"))));
row();
if(!gwt){
add(new MenuButton("text-exit", group, Gdx.app::exit));
add(new MenuButton("$text.loadgame", group, ui::showLoadGame));
row();
add(new MenuButton("$text.editor", group, ui::showEditor));
row();
}
add(new MenuButton("$text.settings", group, ui::showPrefs));
row();
if(!gwt){
add(new MenuButton("$text.quit", group, Gdx.app::exit));
}
get().margin(16);
}}.end();