Salvo Buff (#11625)

This commit is contained in:
SomeonesShade
2026-02-07 07:38:58 +08:00
committed by GitHub
parent a5080a3faf
commit 7bbb81cd17

View File

@@ -3740,21 +3740,22 @@ public class Blocks{
salvo = new ItemTurret("salvo"){{
requirements(Category.turret, with(Items.copper, 100, Items.graphite, 80, Items.titanium, 50));
ammo(
Items.copper, new BasicBulletType(2.5f, 11){{
Items.copper, new BasicBulletType(2.5f, 15){{
width = 7f;
height = 9f;
lifetime = 60f;
ammoMultiplier = 2;
ammoMultiplier = 4;
hitEffect = despawnEffect = Fx.hitBulletColor;
hitColor = backColor = trailColor = Pal.copperAmmoBack;
frontColor = Pal.copperAmmoFront;
}},
Items.graphite, new BasicBulletType(3.5f, 20){{
Items.graphite, new BasicBulletType(3.5f, 31){{
width = 9f;
height = 12f;
ammoMultiplier = 4;
lifetime = 60f;
reloadMultiplier = 0.8f;
rangeChange = 4f * 8f;
@@ -3762,7 +3763,7 @@ public class Blocks{
hitColor = backColor = trailColor = Pal.graphiteAmmoBack;
frontColor = Pal.graphiteAmmoFront;
}},
Items.pyratite, new BasicBulletType(3.2f, 18){{
Items.pyratite, new BasicBulletType(3.2f, 25){{
width = 10f;
height = 12f;
frontColor = hitColor = Pal.lightishOrange;
@@ -3772,13 +3773,13 @@ public class Blocks{
ammoMultiplier = 5;
splashDamage = 12f;
splashDamage = 15f;
splashDamageRadius = 22f;
makeFire = true;
lifetime = 60f;
}},
Items.silicon, new BasicBulletType(3f, 15, "bullet"){{
Items.silicon, new BasicBulletType(3f, 23, "bullet"){{
width = 8f;
height = 10f;
homingPower = 0.2f;
@@ -3792,13 +3793,14 @@ public class Blocks{
hitColor = backColor = trailColor = Pal.siliconAmmoBack;
frontColor = Pal.siliconAmmoFront;
}},
Items.thorium, new BasicBulletType(4f, 29, "bullet"){{
Items.thorium, new BasicBulletType(4f, 28, "bullet"){{
width = 8f;
height = 13f;
shootEffect = Fx.shootBig;
smokeEffect = Fx.shootBigSmoke;
ammoMultiplier = 4;
lifetime = 60f;
armorMultiplier = 0.8f;
hitEffect = despawnEffect = Fx.hitBulletColor;
backColor = hitColor = trailColor = Pal.thoriumAmmoBack;
@@ -3822,7 +3824,7 @@ public class Blocks{
size = 2;
range = 190f;
reload = 31f;
reload = 29f;
consumeAmmoOnce = false;
ammoEjectBack = 3f;
recoil = 0f;