Force projector visual cleanup
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@@ -724,9 +724,9 @@ public class Fx{
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Lines.circle(e.x, e.y, 5f * e.fout());
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Lines.circle(e.x, e.y, 5f * e.fout());
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}),
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}),
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forceShrink = new Effect(30, e -> {
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forceShrink = new Effect(20, e -> {
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color(e.color, e.fout());
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color(e.color, e.fout());
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if(Core.settings.getBool("animatedshields")){
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if(renderer.animateShields){
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Fill.poly(e.x, e.y, 6, e.rotation * e.fout());
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Fill.poly(e.x, e.y, 6, e.rotation * e.fout());
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}else{
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}else{
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stroke(1.5f);
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stroke(1.5f);
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@@ -182,7 +182,7 @@ public class UnitTypes implements ContentList{
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lightningLength = 6;
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lightningLength = 6;
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lightningColor = Pal.surge;
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lightningColor = Pal.surge;
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//standard bullet damage is far too much for lightning
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//standard bullet damage is far too much for lightning
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lightningDamage = 20;
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lightningDamage = 19;
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}};
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}};
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}},
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}},
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