🗜 Pressure conduit (#949)

* Suggest pressure conduit

* Revert "Suggest pressure conduit"

This reverts commit 721dd9255e.

* Increase pulse conduit output pressure

* Remove `tile.block().`
This commit is contained in:
Patrick 'Quezler' Mounier
2019-11-14 21:21:29 +01:00
committed by Anuken
parent f81f7e1d2a
commit 836e72119c
2 changed files with 3 additions and 1 deletions

View File

@@ -1010,6 +1010,7 @@ public class Blocks implements ContentList{
pulseConduit = new Conduit("pulse-conduit"){{
requirements(Category.liquid, ItemStack.with(Items.titanium, 2, Items.metaglass, 1));
liquidCapacity = 16f;
liquidPressure = 1.025f;
health = 90;
}};

View File

@@ -28,6 +28,7 @@ public abstract class BlockStorage extends UnlockableContent{
public int itemCapacity = 10;
public float liquidCapacity = 10f;
public float liquidPressure = 1f;
public final BlockStats stats = new BlockStats();
public final BlockBars bars = new BlockBars();
@@ -150,7 +151,7 @@ public abstract class BlockStorage extends UnlockableContent{
if(next.block().acceptLiquid(next, tile, liquid, 0f)){
float ofract = next.entity.liquids.get(liquid) / next.block().liquidCapacity;
float fract = tile.entity.liquids.get(liquid) / liquidCapacity;
float fract = tile.entity.liquids.get(liquid) / liquidCapacity * liquidPressure;
float flow = Math.min(Mathf.clamp((fract - ofract) * (1f)) * (liquidCapacity), tile.entity.liquids.get(liquid));
flow = Math.min(flow, next.block().liquidCapacity - next.entity.liquids.get(liquid) - 0.001f);