Merge branch 'freetype' of https://github.com/Anuken/Mindustry
This commit is contained in:
@@ -37,6 +37,12 @@ dependencies {
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natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-arm64-v8a"
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natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86"
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natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86_64"
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implementation "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
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natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-armeabi"
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natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-armeabi-v7a"
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natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-arm64-v8a"
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natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-x86"
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natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-x86_64"
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implementation "com.badlogicgames.gdx:gdx-controllers-android:$gdxVersion"
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}
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@@ -25,7 +25,7 @@ allprojects {
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appName = 'Mindustry'
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gdxVersion = '1.9.8'
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roboVMVersion = '2.3.0'
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uCoreVersion = '1042ca8a3959a1354f5249acc89e396035a3f266'
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uCoreVersion = 'eb1503dfb786f5f727bdb4b6a302718490444335'
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getVersionString = {
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String buildVersion = getBuildVersion()
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@@ -95,6 +95,7 @@ project(":desktop") {
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compile "com.badlogicgames.gdx:gdx-backend-lwjgl3:$gdxVersion"
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compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
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compile "com.badlogicgames.gdx:gdx-controllers-lwjgl3:$gdxVersion"
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compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
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compile 'com.github.MinnDevelopment:java-discord-rpc:v2.0.0'
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}
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}
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@@ -129,6 +130,7 @@ project(":ios") {
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compile "com.mobidevelop.robovm:robovm-cocoatouch:$roboVMVersion"
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compile "com.badlogicgames.gdx:gdx-backend-robovm:$gdxVersion"
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compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-ios"
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compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-ios"
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}
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}
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@@ -157,6 +159,7 @@ project(":core") {
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compile "com.badlogicgames.gdx:gdx:$gdxVersion"
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compile "com.badlogicgames.gdx:gdx-controllers:$gdxVersion"
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compile "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
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compileOnly project(":annotations")
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annotationProcessor project(":annotations")
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BIN
core/assets-raw/fonts/chinese/wqy-microhei.ttc
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BIN
core/assets-raw/fonts/chinese/wqy-microhei.ttc
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BIN
core/assets-raw/fonts/cyrillic/Exo2-Regular.ttf
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BIN
core/assets-raw/fonts/cyrillic/Exo2-Regular.ttf
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core/assets-raw/fonts/korean/Sunflower-Medium.ttf
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BIN
core/assets-raw/fonts/korean/Sunflower-Medium.ttf
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core/assets-raw/fonts/pixel_UNEDITED.ttf
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core/assets-raw/fonts/pixel_UNEDITED.ttf
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@@ -189,7 +189,7 @@ text.changelog.current = [yellow][[Current version]
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text.changelog.latest = [orange][[Latest version]
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text.loading = [accent]Loading...
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text.saving = [accent]Saving...
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text.wave = [orange]Wave {0}
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text.wave = [accent]Wave {0}
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text.wave.waiting = [LIGHT_GRAY]Wave in {0}
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text.waiting = [LIGHT_GRAY]Waiting...
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text.waiting.players = Waiting for players...
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@@ -285,7 +285,7 @@ text.settings.clearall = 모두 초기화
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text.paused = 일시 정지
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text.yes = 예
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text.no = 아니오
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text.info.title = [accent]정보
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text.info.title = 정보
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text.error.title = [crimson]오류가 발생했습니다.
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text.error.crashtitle = 오류가 발생했습니다.
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text.blocks.blockinfo = 블록 정보
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@@ -189,8 +189,8 @@ text.changelog.current = [yellow][[Текущая версия]
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text.changelog.latest = [orange][[Последняя версия]
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text.loading = [accent] Загрузка...
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text.saving = [accent]Сохранение..
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text.wave = [orange]Волна {0}
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text.wave.waiting = Волна через {0}
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text.wave = [accent]Волна {0}
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text.wave.waiting = [LIGHT_GRAY]Волна через {0}
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text.waiting = Ожидание...
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text.waiting.players = Ожидание игроков ...
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text.wave.enemies = [LIGHT_GRAY]{0} противник. остался
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BIN
core/assets/fonts/pixel.ttf
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core/assets/fonts/pixel.ttf
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Before Width: | Height: | Size: 215 KiB |
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Before Width: | Height: | Size: 373 KiB |
@@ -1,31 +1,4 @@
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{
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Font: {
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default-font: {
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file: square.fnt,
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markup: true,
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scale: 0.5
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},
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default-font-chat: {
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file: square.fnt,
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markup: false,
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scale: 0.5
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},
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trad-chinese: {
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file: trad_chinese.fnt,
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markup: true,
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scale: 0.5
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},
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simp-chinese: {
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file: simp_chinese.fnt,
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markup: true,
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scale: 0.5
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},
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title: {
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file: title.fnt,
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markup: true,
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scale: 2
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}
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},
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Color: {
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black: {a: 1, b: 0, g: 0, r: 0 },
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white: {a: 1, b: 1, g: 1, r: 1 },
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@@ -88,7 +61,6 @@ SliderStyle: {
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},
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LabelStyle: {
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default: {font: default-font, fontColor: white },
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title: {font: title, fontColor: white },
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small: {font: default-font, fontColor: white }
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},
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TextFieldStyle: {
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@@ -174,7 +174,7 @@ public class Vars{
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customMapDirectory = dataDirectory.child("maps/");
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saveDirectory = dataDirectory.child("saves/");
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fontScale = Math.max(Unit.dp.scl(1f) / 2f, 0.5f);
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fontScale = Math.max(Unit.dp.scl(1f), 0.5f);
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baseCameraScale = Math.round(Unit.dp.scl(4));
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}
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}
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@@ -2,8 +2,11 @@ package io.anuke.mindustry.core;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Input.Keys;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.Colors;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator;
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import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.FreeTypeFontParameter;
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import com.badlogic.gdx.math.Interpolation;
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import com.badlogic.gdx.utils.Align;
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import io.anuke.mindustry.Vars;
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@@ -31,6 +34,8 @@ import static io.anuke.mindustry.Vars.*;
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import static io.anuke.ucore.scene.actions.Actions.*;
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public class UI extends SceneModule{
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private FreeTypeFontGenerator generator;
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public final MenuFragment menufrag = new MenuFragment();
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public final HudFragment hudfrag = new HudFragment();
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public final ChatFragment chatfrag = new ChatFragment();
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@@ -89,13 +94,29 @@ public class UI extends SceneModule{
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Colors.put("accent", Palette.accent);
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}
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void generateFonts(){
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generator = new FreeTypeFontGenerator(Gdx.files.internal("fonts/pixel.ttf"));
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FreeTypeFontParameter param = new FreeTypeFontParameter();
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param.size = 14*2;
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param.shadowColor = Color.DARK_GRAY;
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param.shadowOffsetY = 2;
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param.incremental = true;
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skin.add("default-font", generator.generateFont(param));
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skin.add("default-font-chat", generator.generateFont(param));
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skin.getFont("default-font").getData().markupEnabled = true;
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skin.getFont("default-font").setOwnsTexture(false);
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}
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@Override
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protected void loadSkin(){
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skin = new Skin(Gdx.files.internal("ui/uiskin.json"), Core.atlas);
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skin = new Skin(Core.atlas);
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generateFonts();
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skin.load(Gdx.files.internal("ui/uiskin.json"));
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for(BitmapFont font : skin.getAll(BitmapFont.class).values()){
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font.setUseIntegerPositions(false);
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font.setUseIntegerPositions(true);
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font.getData().setScale(Vars.fontScale);
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}
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}
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@@ -167,6 +188,12 @@ public class UI extends SceneModule{
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Events.fire(new ResizeEvent());
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}
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@Override
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public void dispose(){
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super.dispose();
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generator.dispose();
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}
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public void loadGraphics(Runnable call){
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loadGraphics("$text.loading", call);
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}
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@@ -48,11 +48,11 @@ public class WaveMission extends Mission{
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@Override
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public String displayString(){
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return state.wave > target ?
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Bundles.format(
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Vars.unitGroups[Vars.waveTeam.ordinal()].size() > 1 ?
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"text.mission.wave.enemies" :
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"text.mission.wave.enemy", target, target, Vars.unitGroups[Vars.waveTeam.ordinal()].size()) :
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Bundles.format("text.mission.wave", state.wave, target, (int)(state.wavetime/60));
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Bundles.format(
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Vars.unitGroups[Vars.waveTeam.ordinal()].size() > 1 ?
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"text.mission.wave.enemies" :
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"text.mission.wave.enemy", target, target, Vars.unitGroups[Vars.waveTeam.ordinal()].size()) :
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Bundles.format("text.mission.wave", state.wave, target, (int)(state.wavetime/60));
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}
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@Override
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@@ -15,9 +15,9 @@ public class ItemImage extends Stack{
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public ItemImage(TextureRegion region, Supplier<CharSequence> text){
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Table t = new Table().left().bottom();
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t.label(text).color(Color.DARK_GRAY).padBottom(-Core.skin.font().getData().capHeight * 2 / Unit.dp.scl(1f)).get().setFontScale(Unit.dp.scl(0.5f));
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t.label(text).color(Color.DARK_GRAY).padBottom(-Core.skin.font().getData().capHeight * 2 / Unit.dp.scl(1f));
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t.row();
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t.label(text).get().setFontScale(Unit.dp.scl(0.5f));
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t.label(text);
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add(new Image(region));
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add(t);
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@@ -26,9 +26,9 @@ public class ItemImage extends Stack{
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public ItemImage(ItemStack stack){
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Table t = new Table().left().bottom();
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t.add(stack.amount + "").color(Color.DARK_GRAY).padBottom(-Core.skin.font().getData().capHeight * 2 / Unit.dp.scl(1f)).get().setFontScale(Unit.dp.scl(0.5f));
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t.add(stack.amount + "").color(Color.DARK_GRAY).padBottom(-Core.skin.font().getData().capHeight * 2 / Unit.dp.scl(1f));
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t.row();
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t.add(stack.amount + "").get().setFontScale(Unit.dp.scl(0.5f));
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t.add(stack.amount + "");
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add(new Image(stack.item.region));
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add(t);
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@@ -21,13 +21,17 @@ import java.time.format.DateTimeFormatter;
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public class CrashHandler{
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public static void handle(Throwable e){
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try{
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javax.swing.UIManager.setLookAndFeel(javax.swing.UIManager.getSystemLookAndFeelClassName());
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}catch(Throwable ignored){}
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e.printStackTrace();
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if(!OS.isMac){
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try{
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javax.swing.UIManager.setLookAndFeel(javax.swing.UIManager.getSystemLookAndFeelClassName());
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}catch(Throwable ignored){}
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}
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boolean badGPU = false;
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if(e.getMessage() != null && (e.getMessage().contains("Couldn't create window") || e.getMessage().contains("OpenGL 2.0 or higher"))){
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if(!OS.isMac && e.getMessage() != null && (e.getMessage().contains("Couldn't create window") || e.getMessage().contains("OpenGL 2.0 or higher"))){
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try{
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javax.swing.JOptionPane.showMessageDialog(null, "Your graphics card does not support OpenGL 2.0!\n" +
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"Try to update your graphics drivers.\n\n" +
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@@ -37,8 +41,6 @@ public class CrashHandler{
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}catch(Throwable ignored){}
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}
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e.printStackTrace();
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//don't create crash logs for me (anuke), as it's expected
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//also don't create logs for custom builds
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if(System.getProperty("user.name").equals("anuke") || Version.build == -1) return;
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Reference in New Issue
Block a user