Fixed compilation

This commit is contained in:
Anuken
2020-03-10 19:51:31 -04:00
parent f63d1874c2
commit 8550995c4e
11 changed files with 2 additions and 5 deletions

View File

@@ -0,0 +1,23 @@
#ifdef GL_ES
#define LOWP lowp
#define MED mediump
precision lowp float;
#else
#define LOWP
#define MED
#endif
uniform sampler2D u_texture0;
uniform sampler2D u_texture1;
uniform float BloomIntensity;
uniform float OriginalIntensity;
varying MED vec2 v_texCoords;
void main()
{
vec3 original = texture2D(u_texture0, v_texCoords).rgb;
vec3 bloom = texture2D(u_texture1, v_texCoords).rgb * BloomIntensity;
original = OriginalIntensity * (original - original * bloom);
gl_FragColor.rgb = original + bloom;
}