Fixed compilation

This commit is contained in:
Anuken
2020-03-10 19:51:31 -04:00
parent f63d1874c2
commit 8550995c4e
11 changed files with 2 additions and 5 deletions
@@ -0,0 +1,17 @@
#ifdef GL_ES
#define LOWP lowp
#define MED mediump
precision lowp float;
#else
#define LOWP
#define MED
#endif
uniform sampler2D u_texture0;
uniform vec2 threshold;
varying MED vec2 v_texCoords;
void main()
{
vec4 tex = texture2D(u_texture0, v_texCoords);
vec3 colors = (tex.rgb - threshold.r) * threshold.g * tex.a;
gl_FragColor = vec4(colors, tex.a);
}