Merge branch 'master' of https://github.com/Anuken/Mindustry
This commit is contained in:
@@ -1045,7 +1045,7 @@ category.crafting = Erzeugung
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category.function = Funktion
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category.optional = Optionale Zusätze
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setting.skipcoreanimation.name = Kern Start- und Lande-Animation überspringen
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setting.landscape.name = Landschaft sperren
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setting.landscape.name = Querformat sperren
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setting.shadows.name = Schatten
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setting.blockreplace.name = Automatische Blockvorschläge
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setting.linear.name = Lineare Filterung
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@@ -1056,7 +1056,7 @@ setting.buildautopause.name = Bauen automatisch pausieren
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setting.doubletapmine.name = Doppeltippen zum Abbauen
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setting.commandmodehold.name = Halten für Steuerungsmodus
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setting.modcrashdisable.name = Mods bei Absturz deaktivieren
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setting.animatedwater.name = Animiertes Wasser
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setting.animatedwater.name = Animierte Oberflächen
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setting.animatedshields.name = Animierte Schilde
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setting.playerindicators.name = Spieler-Indikatoren
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setting.indicators.name = Verbündeten-Indikatoren
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@@ -1470,8 +1470,8 @@ block.plastanium-wall.name = Plastaniummauer
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block.plastanium-wall-large.name = Große Plastaniummauer
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block.phase-wall.name = Phasenmauer
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block.phase-wall-large.name = Große Phasenmauer
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block.thorium-wall.name = Thorium-Mauer
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block.thorium-wall-large.name = Große Thorium-Mauer
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block.thorium-wall.name = Thoriummauer
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block.thorium-wall-large.name = Große Thoriummauer
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block.door.name = Tor
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block.door-large.name = Großes Tor
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block.duo.name = Doppelgeschütz
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@@ -276,6 +276,7 @@ public class UI implements ApplicationListener, Loadable{
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this.numeric = numbers;
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this.maxLength = textLength;
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this.accepted = confirmed;
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this.canceled = closed;
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this.allowEmpty = false;
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}});
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}else{
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@@ -456,7 +456,7 @@ public class LoadRenderer implements Disposable{
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float skew = bsize/2f;
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float v = w / 2 + cx * dir - width / 2f;
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Fill.rects(v + dir*skew, h/2f - bsize/2f + bsize/2f, width, bsize/2f, -dir*skew);
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Fill.rects(v + dir*skew, h/2f, width, bsize/2f, -dir*skew);
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Fill.rects(v, h/2f - bsize/2f, width, bsize/2f, dir*skew);
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}
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