This commit is contained in:
Anuken
2023-06-08 10:01:48 -04:00
3 changed files with 6 additions and 5 deletions
+4 -4
View File
@@ -1045,7 +1045,7 @@ category.crafting = Erzeugung
category.function = Funktion
category.optional = Optionale Zusätze
setting.skipcoreanimation.name = Kern Start- und Lande-Animation überspringen
setting.landscape.name = Landschaft sperren
setting.landscape.name = Querformat sperren
setting.shadows.name = Schatten
setting.blockreplace.name = Automatische Blockvorschläge
setting.linear.name = Lineare Filterung
@@ -1056,7 +1056,7 @@ setting.buildautopause.name = Bauen automatisch pausieren
setting.doubletapmine.name = Doppeltippen zum Abbauen
setting.commandmodehold.name = Halten für Steuerungsmodus
setting.modcrashdisable.name = Mods bei Absturz deaktivieren
setting.animatedwater.name = Animiertes Wasser
setting.animatedwater.name = Animierte Oberflächen
setting.animatedshields.name = Animierte Schilde
setting.playerindicators.name = Spieler-Indikatoren
setting.indicators.name = Verbündeten-Indikatoren
@@ -1470,8 +1470,8 @@ block.plastanium-wall.name = Plastaniummauer
block.plastanium-wall-large.name = Große Plastaniummauer
block.phase-wall.name = Phasenmauer
block.phase-wall-large.name = Große Phasenmauer
block.thorium-wall.name = Thorium-Mauer
block.thorium-wall-large.name = Große Thorium-Mauer
block.thorium-wall.name = Thoriummauer
block.thorium-wall-large.name = Große Thoriummauer
block.door.name = Tor
block.door-large.name = Großes Tor
block.duo.name = Doppelgeschütz
+1
View File
@@ -276,6 +276,7 @@ public class UI implements ApplicationListener, Loadable{
this.numeric = numbers;
this.maxLength = textLength;
this.accepted = confirmed;
this.canceled = closed;
this.allowEmpty = false;
}});
}else{
@@ -456,7 +456,7 @@ public class LoadRenderer implements Disposable{
float skew = bsize/2f;
float v = w / 2 + cx * dir - width / 2f;
Fill.rects(v + dir*skew, h/2f - bsize/2f + bsize/2f, width, bsize/2f, -dir*skew);
Fill.rects(v + dir*skew, h/2f, width, bsize/2f, -dir*skew);
Fill.rects(v, h/2f - bsize/2f, width, bsize/2f, dir*skew);
}