Merge branch 'master' into port-field

This commit is contained in:
Summet
2020-09-24 21:03:06 +03:00
committed by GitHub
359 changed files with 26250 additions and 18402 deletions

View File

@@ -60,6 +60,8 @@ public class Vars implements Loadable{
public static final String serverJsonURL = "https://raw.githubusercontent.com/Anuken/Mindustry/master/servers.json";
/** URL to the JSON file containing all the BE servers. Only queried in BE. */
public static final String serverJsonBeURL = "https://raw.githubusercontent.com/Anuken/Mindustry/master/servers_be.json";
/** URL to the JSON file containing all the BE servers. Only queried in the V6 alpha (will be removed once it's out). */
public static final String serverJsonV6URL = "https://raw.githubusercontent.com/Anuken/Mindustry/master/servers_v6.json";
/** URL of the github issue report template.*/
public static final String reportIssueURL = "https://github.com/Anuken/Mindustry/issues/new?template=bug_report.md";
/** list of built-in servers.*/
@@ -70,6 +72,8 @@ public class Vars implements Loadable{
public static final int maxTextLength = 150;
/** max player name length in bytes */
public static final int maxNameLength = 40;
/** shadow color for turrets */
public static final float turretShadowColor = Color.toFloatBits(0, 0, 0, 0.22f);
/** displayed item size when ingame. */
public static final float itemSize = 5f;
/** units outside of this bound will die instantly */
@@ -85,15 +89,17 @@ public class Vars implements Loadable{
/** turns needed to destroy a sector completely */
public static final float sectorDestructionTurns = 3f;
/** min armor fraction damage; e.g. 0.05 = at least 5% damage */
public static final float minArmorDamage = 0.05f;
public static final float minArmorDamage = 0.1f;
/** launch animation duration */
public static final float launchDuration = 140f;
/** size of tiles in units */
public static final int tilesize = 8;
/** size of one tile payload (^2) */
public static final float tilePayload = tilesize * tilesize;
/** tile used in certain situations, instead of null */
public static Tile emptyTile;
/** for map generator dialog */
public static boolean updateEditorOnChange = false;
/** size of tiles in units */
public static final int tilesize = 8;
/** all choosable player colors in join/host dialog */
public static final Color[] playerColors = {
Color.valueOf("82759a"),

View File

@@ -1,6 +1,7 @@
package mindustry.ai;
import arc.*;
import arc.math.*;
import arc.struct.*;
import arc.util.ArcAnnotate.*;
import arc.util.*;
@@ -68,7 +69,7 @@ public class BaseRegistry{
}
schem.tiles.removeAll(s -> s.block.buildVisibility == BuildVisibility.sandboxOnly);
part.tier = schem.tiles.sumf(s -> s.block.buildCost / s.block.buildCostMultiplier);
part.tier = schem.tiles.sumf(s -> Mathf.pow(s.block.buildCost / s.block.buildCostMultiplier, 1.2f));
if(part.core != null){
cores.add(part);

View File

@@ -6,6 +6,7 @@ import arc.math.*;
import arc.math.geom.*;
import arc.struct.EnumSet;
import arc.struct.*;
import arc.util.ArcAnnotate.*;
import mindustry.content.*;
import mindustry.game.EventType.*;
import mindustry.game.*;
@@ -33,7 +34,7 @@ public class BlockIndexer{
/** Maps each team ID to a quarant. A quadrant is a grid of bits, where each bit is set if and only if there is a block of that team in that quadrant. */
private GridBits[] structQuadrants;
/** Stores all damaged tile entities by team. */
private BuildingArray[] damagedTiles = new BuildingArray[Team.all.length];
private ObjectSet<Building>[] damagedTiles = new ObjectSet[Team.all.length];
/** All ores available on this map. */
private ObjectSet<Item> allOres = new ObjectSet<>();
/** Stores teams that are present here as tiles. */
@@ -70,7 +71,7 @@ public class BlockIndexer{
Events.on(WorldLoadEvent.class, event -> {
scanOres.clear();
scanOres.addAll(Item.getAllOres());
damagedTiles = new BuildingArray[Team.all.length];
damagedTiles = new ObjectSet[Team.all.length];
flagMap = new TileArray[Team.all.length][BlockFlag.all.length];
unitCaps = new int[Team.all.length];
activeTeams = new Seq<>(Team.class);
@@ -139,14 +140,14 @@ public class BlockIndexer{
}
/** Returns all damaged tiles by team. */
public BuildingArray getDamaged(Team team){
returnArray.clear();
public ObjectSet<Building> getDamaged(Team team){
breturnArray.clear();
if(damagedTiles[team.id] == null){
damagedTiles[team.id] = new BuildingArray();
damagedTiles[team.id] = new ObjectSet<>();
}
BuildingArray set = damagedTiles[team.id];
ObjectSet<Building> set = damagedTiles[team.id];
for(Building build : set){
if((!build.isValid() || build.team != team || !build.damaged()) || build.block instanceof ConstructBlock){
breturnArray.add(build);
@@ -165,6 +166,11 @@ public class BlockIndexer{
return flagMap[team.id][type.ordinal()];
}
@Nullable
public Tile findClosestFlag(float x, float y, Team team, BlockFlag flag){
return Geometry.findClosest(x, y, getAllied(team, flag));
}
public boolean eachBlock(Teamc team, float range, Boolf<Building> pred, Cons<Building> cons){
return eachBlock(team.team(), team.getX(), team.getY(), range, pred, cons);
}
@@ -214,7 +220,7 @@ public class BlockIndexer{
public void notifyTileDamaged(Building entity){
if(damagedTiles[entity.team.id] == null){
damagedTiles[entity.team.id] = new BuildingArray();
damagedTiles[entity.team.id] = new ObjectSet<Building>();
}
damagedTiles[entity.team.id].add(entity);
@@ -476,35 +482,4 @@ public class BlockIndexer{
return tiles.iterator();
}
}
//TODO copy-pasted code, generics would be nice here
public static class BuildingArray implements Iterable<Building>{
private Seq<Building> tiles = new Seq<>(false, 16);
private IntSet contained = new IntSet();
public void add(Building tile){
if(contained.add(tile.pos())){
tiles.add(tile);
}
}
public void remove(Building tile){
if(contained.remove(tile.pos())){
tiles.remove(tile);
}
}
public int size(){
return tiles.size;
}
public Building first(){
return tiles.first();
}
@Override
public Iterator<Building> iterator(){
return tiles.iterator();
}
}
}

View File

@@ -43,7 +43,8 @@ public class Pathfinder implements Runnable{
PathTile.health(tile) * 5 +
(PathTile.nearSolid(tile) ? 2 : 0) +
(PathTile.nearLiquid(tile) ? 6 : 0) +
(PathTile.deep(tile) ? 70 : 0),
(PathTile.deep(tile) ? 70 : 0) +
(PathTile.damages(tile) ? 30 : 0),
//legs
(team, tile) -> PathTile.legSolid(tile) ? impassable : 1 +
@@ -52,14 +53,15 @@ public class Pathfinder implements Runnable{
//water
(team, tile) -> PathTile.solid(tile) || !PathTile.liquid(tile) ? 200 : 2 + //TODO cannot go through blocks - pathfinding isn't great
(PathTile.nearGround(tile) || PathTile.nearSolid(tile) ? 14 : 0) +
(PathTile.deep(tile) ? -1 : 0)
(PathTile.deep(tile) ? -1 : 0) +
(PathTile.damages(tile) ? 35 : 0)
);
//maps team, cost, type to flow field
Flowfield[][][] cache;
/** tile data, see PathTileStruct */
int[][] tiles;
int[][] tiles = new int[0][0];
/** unordered array of path data for iteration only. DO NOT iterate or access this in the main thread. */
Seq<Flowfield> threadList = new Seq<>(), mainList = new Seq<>();
/** handles task scheduling on the update thread. */
@@ -122,7 +124,8 @@ public class Pathfinder implements Runnable{
nearLiquid,
nearGround,
nearSolid,
tile.floor().isDeep()
tile.floor().isDeep(),
tile.floor().damageTaken > 0.00001f
);
}
@@ -514,5 +517,7 @@ public class Pathfinder implements Runnable{
boolean nearSolid;
//whether this block is deep / drownable
boolean deep;
//whether the floor damages
boolean damages;
}
}

View File

@@ -5,20 +5,14 @@ import arc.math.geom.*;
import mindustry.ai.formations.*;
public class CircleFormation extends FormationPattern{
/** The radius of one member. This is needed to determine how close we can pack a given number of members around circle. */
public float memberRadius;
/** Angle offset. */
public float angleOffset = 0;
public CircleFormation(float memberRadius){
this.memberRadius = memberRadius;
}
@Override
public Vec3 calculateSlotLocation(Vec3 outLocation, int slotNumber){
if(slots > 1){
float angle = (360f * slotNumber) / slots;
float radius = memberRadius / (float)Math.sin(180f / slots * Mathf.degRad);
float radius = spacing / (float)Math.sin(180f / slots * Mathf.degRad);
outLocation.set(Angles.trnsx(angle, radius), Angles.trnsy(angle, radius), angle);
}else{
outLocation.set(0, 0, 360f * slotNumber);

View File

@@ -12,7 +12,7 @@ import mindustry.world.blocks.ConstructBlock.*;
import static mindustry.Vars.*;
public class BuilderAI extends AIController{
float buildRadius = 700;
float buildRadius = 1500;
boolean found = false;
@Nullable Builderc following;
@@ -87,7 +87,7 @@ public class BuilderAI extends AIController{
}
//find new request
if(!unit.team().data().blocks.isEmpty() && following == null){
if(!unit.team().data().blocks.isEmpty() && following == null && timer.get(timerTarget3, 60 * 2f)){
Queue<BlockPlan> blocks = unit.team().data().blocks;
BlockPlan block = blocks.first();

View File

@@ -1,7 +1,6 @@
package mindustry.ai.types;
import arc.math.*;
import arc.util.*;
import mindustry.entities.units.*;
import mindustry.gen.*;
import mindustry.world.meta.*;
@@ -12,14 +11,6 @@ public class FlyingAI extends AIController{
@Override
public void updateMovement(){
if(unit.moving()){
unit.lookAt(unit.vel.angle());
}
if(unit.isFlying()){
unit.wobble();
}
if(target != null && unit.hasWeapons() && command() == UnitCommand.attack){
if(unit.type().weapons.first().rotate){
moveTo(target, unit.range() * 0.8f);
@@ -34,8 +25,7 @@ public class FlyingAI extends AIController{
}
if(command() == UnitCommand.rally){
target = targetFlag(unit.x, unit.y, BlockFlag.rally, false);
moveTo(target, 60f);
moveTo(targetFlag(unit.x, unit.y, BlockFlag.rally, false), 60f);
}
}
@@ -67,7 +57,7 @@ public class FlyingAI extends AIController{
vec.setAngle(Mathf.slerpDelta(unit.vel().angle(), vec.angle(), 0.6f));
}
vec.setLength(unit.type().speed * Time.delta);
vec.setLength(unit.type().speed);
unit.moveAt(vec);
}

View File

@@ -1,11 +1,12 @@
package mindustry.ai.types;
import arc.math.*;
import arc.math.geom.*;
import arc.util.ArcAnnotate.*;
import mindustry.*;
import mindustry.ai.formations.*;
import mindustry.entities.units.*;
import mindustry.gen.*;
import mindustry.type.*;
public class FormationAI extends AIController implements FormationMember{
public Unit leader;
@@ -25,39 +26,44 @@ public class FormationAI extends AIController implements FormationMember{
@Override
public void updateUnit(){
UnitType type = unit.type();
if(leader.dead){
unit.resetController();
return;
}
unit.controlWeapons(leader.isRotate(), leader.isShooting);
if(unit.type().canBoost && unit.canPassOn()){
unit.elevation = Mathf.approachDelta(unit.elevation, 0f, 0.08f);
}
unit.controlWeapons(true, leader.isShooting);
// unit.moveAt(Tmp.v1.set(deltaX, deltaY).limit(unit.type().speed));
if(leader.isShooting){
unit.aimLook(leader.aimX(), leader.aimY());
}else{
if(!leader.moving() || !unit.type().rotateShooting){
if(unit.moving()){
unit.lookAt(unit.vel.angle());
}
}else{
unit.lookAt(leader.rotation);
}
unit.aim(leader.aimX(), leader.aimY());
if(unit.type().rotateShooting){
unit.lookAt(leader.aimX(), leader.aimY());
}else if(unit.moving()){
unit.lookAt(unit.vel.angle());
}
Vec2 realtarget = vec.set(target);
if(unit.isGrounded() && Vars.world.raycast(unit.tileX(), unit.tileY(), leader.tileX(), leader.tileY(), Vars.world::solid)){
//TODO pathfind
//realtarget.set(Vars.pathfinder.getTargetTile(unit.tileOn(), unit.team, leader));
}
float margin = 3f;
unit.moveAt(realtarget.sub(unit).limit(unit.type().speed));
if(unit.dst(realtarget) <= margin){
unit.vel.approachDelta(Vec2.ZERO, type.speed * type.accel / 2f);
}else{
unit.moveAt(realtarget.sub(unit).limit(type.speed));
}
}
@Override
public void removed(Unit unit){
if(formation != null){
formation.removeMember(this);
unit.resetController();
}
}
@@ -67,7 +73,7 @@ public class FormationAI extends AIController implements FormationMember{
//TODO return formation size
//eturn ((Commanderc)unit).formation().
}
return unit.hitSize * 1.7f;
return unit.hitSize * 1f;
}
@Override

View File

@@ -45,14 +45,14 @@ public class GroundAI extends AIController{
}
}
if(unit.type().canBoost && !unit.onSolid()){
if(unit.type().canBoost && unit.canPassOn()){
unit.elevation = Mathf.approachDelta(unit.elevation, 0f, 0.08f);
}
if(!Units.invalidateTarget(target, unit, unit.range())){
if(!Units.invalidateTarget(target, unit, unit.range()) && unit.type().rotateShooting){
if(unit.type().hasWeapons()){
//TODO certain units should not look at the target, e.g. ships
unit.aimLook(Predict.intercept(unit, target, unit.type().weapons.first().bullet.speed));
unit.lookAt(Predict.intercept(unit, target, unit.type().weapons.first().bullet.speed));
}
}else if(unit.moving()){
unit.lookAt(unit.vel().angle());
@@ -74,15 +74,12 @@ public class GroundAI extends AIController{
}*/
}
protected void moveTo(int pathType){
int costType =
unit instanceof Legsc ? Pathfinder.costLegs :
unit instanceof WaterMovec ? Pathfinder.costWater :
Pathfinder.costGround;
protected void moveTo(int pathTarget){
int costType = unit.pathType();
Tile tile = unit.tileOn();
if(tile == null) return;
Tile targetTile = pathfinder.getTargetTile(tile, pathfinder.getField(unit.team, costType, pathType));
Tile targetTile = pathfinder.getTargetTile(tile, pathfinder.getField(unit.team, costType, pathTarget));
if(tile == targetTile || (costType == Pathfinder.costWater && !targetTile.floor().isLiquid)) return;

View File

@@ -15,14 +15,6 @@ public class MinerAI extends AIController{
@Override
protected void updateMovement(){
if(unit.moving()){
unit.lookAt(unit.vel.angle());
}
if(unit.isFlying()){
unit.wobble();
}
Building core = unit.closestCore();
if(!(unit instanceof Minerc) || core == null) return;
@@ -52,7 +44,7 @@ public class MinerAI extends AIController{
}
if(ore != null){
moveTo(ore, unit.type().range / 1.5f);
moveTo(ore, unit.type().range / 2f);
if(unit.within(ore, unit.type().range)){
miner.mineTile(ore);

View File

@@ -0,0 +1,34 @@
package mindustry.ai.types;
import mindustry.entities.*;
import mindustry.entities.units.*;
import mindustry.world.blocks.ConstructBlock.*;
//note that repair AI doesn't attack anything even if it theoretically can
public class RepairAI extends AIController{
@Override
protected void updateMovement(){
boolean shoot = false;
if(target != null){
if(!target.within(unit, unit.type().range * 0.8f)){
moveTo(target, unit.type().range * 0.8f);
}
if(target.within(unit, unit.type().range)){
unit.aim(target);
shoot = true;
}
}
unit.controlWeapons(shoot);
}
@Override
protected void updateTargeting(){
target = Units.findDamagedTile(unit.team, unit.x, unit.y);
if(target instanceof ConstructBuild) target = null;
}
}

View File

@@ -24,7 +24,7 @@ public class SuicideAI extends GroundAI{
Building core = unit.closestEnemyCore();
boolean rotate = false, shoot = false;
boolean rotate = false, shoot = false, moveToTarget = false;
if(!Units.invalidateTarget(target, unit, unit.range())){
rotate = true;
@@ -55,11 +55,14 @@ public class SuicideAI extends GroundAI{
}
if(!blocked){
moveToTarget = true;
//move towards target directly
unit.moveAt(vec.set(target).sub(unit).limit(unit.type().speed));
}
}else{
}
if(!moveToTarget){
if(command() == UnitCommand.rally){
Teamc target = targetFlag(unit.x, unit.y, BlockFlag.rally, false);

View File

@@ -35,6 +35,7 @@ public class PhysicsProcess implements AsyncProcess{
refs.removeAll(ref -> {
if(!ref.entity.isAdded()){
physics.destroyBody(ref.body);
ref.entity.physref(null);
return true;
}
return false;
@@ -43,7 +44,7 @@ public class PhysicsProcess implements AsyncProcess{
//find entities without bodies and assign them
for(Physicsc entity : group){
boolean grounded = entity.isGrounded();
int bits = grounded ? flying.maskBits : ground.maskBits;
int bits = grounded ? ground.maskBits : flying.maskBits;
if(entity.physref() == null){
//add bodies to entities that have none

View File

@@ -5,6 +5,7 @@ import mindustry.*;
import mindustry.game.*;
import mindustry.gen.*;
import mindustry.type.*;
import mindustry.world.blocks.payloads.*;
import java.util.*;
@@ -13,7 +14,6 @@ public class TeamIndexProcess implements AsyncProcess{
private QuadTree<Unit>[] trees = new QuadTree[Team.all.length];
private int[] counts = new int[Team.all.length];
private int[][] typeCounts = new int[Team.all.length][0];
private int[][] activeCounts = new int[Team.all.length][0];
public QuadTree<Unit> tree(Team team){
if(trees[team.id] == null) trees[team.id] = new QuadTree<>(Vars.world.getQuadBounds(new Rect()));
@@ -29,10 +29,6 @@ public class TeamIndexProcess implements AsyncProcess{
return typeCounts[team.id].length <= type.id ? 0 : typeCounts[team.id][type.id];
}
public int countActive(Team team, UnitType type){
return activeCounts[team.id].length <= type.id ? 0 : activeCounts[team.id][type.id];
}
public void updateCount(Team team, UnitType type, int amount){
counts[team.id] += amount;
if(typeCounts[team.id].length <= type.id){
@@ -41,11 +37,16 @@ public class TeamIndexProcess implements AsyncProcess{
typeCounts[team.id][type.id] += amount;
}
public void updateActiveCount(Team team, UnitType type, int amount){
if(activeCounts[team.id].length <= type.id){
activeCounts[team.id] = new int[Vars.content.units().size];
private void count(Unit unit){
updateCount(unit.team, unit.type(), 1);
if(unit instanceof Payloadc){
((Payloadc)unit).payloads().each(p -> {
if(p instanceof UnitPayload){
count(((UnitPayload)p).unit);
}
});
}
activeCounts[team.id][type.id] += amount;
}
@Override
@@ -63,7 +64,6 @@ public class TeamIndexProcess implements AsyncProcess{
}
Arrays.fill(typeCounts[team.id], 0);
Arrays.fill(activeCounts[team.id], 0);
}
Arrays.fill(counts, 0);
@@ -71,8 +71,7 @@ public class TeamIndexProcess implements AsyncProcess{
for(Unit unit : Groups.unit){
tree(unit.team).insert(unit);
updateCount(unit.team, unit.type(), 1);
if(!unit.deactivated) updateActiveCount(unit.team, unit.type(), 1);
count(unit);
}
}

View File

@@ -34,8 +34,8 @@ public class Blocks implements ContentList{
public static Block
//environment
air, spawn, cliff, deepwater, water, taintedWater, tar, slag, stone, craters, charr, sand, darksand, dirt, ice, snow, darksandTaintedWater,
dacite, stoneWall, dirtWall, sporeWall, iceWall, daciteWall, cliffs, sporePine, snowPine, pine, shrubs, whiteTree, whiteTreeDead, sporeCluster,
air, spawn, cliff, deepwater, water, taintedWater, tar, slag, stone, craters, charr, sand, darksand, dirt, mud, ice, snow, darksandTaintedWater,
dacite, stoneWall, dirtWall, sporeWall, iceWall, daciteWall, sporePine, snowPine, pine, shrubs, whiteTree, whiteTreeDead, sporeCluster,
iceSnow, sandWater, darksandWater, duneWall, sandWall, moss, sporeMoss, shale, shaleWall, shaleBoulder, sandBoulder, daciteBoulder, grass, salt,
metalFloor, metalFloorDamaged, metalFloor2, metalFloor3, metalFloor5, basalt, magmarock, hotrock, snowWall, boulder, snowBoulder, saltWall,
darkPanel1, darkPanel2, darkPanel3, darkPanel4, darkPanel5, darkPanel6, darkMetal,
@@ -83,7 +83,7 @@ public class Blocks implements ContentList{
repairPoint, resupplyPoint,
//logic
message, switchBlock, microProcessor, logicProcessor, hyperProcessor, logicDisplay, memoryCell,
message, switchBlock, microProcessor, logicProcessor, hyperProcessor, largeLogicDisplay, logicDisplay, memoryCell, memoryBank,
//campaign
launchPad, launchPadLarge,
@@ -260,6 +260,16 @@ public class Blocks implements ContentList{
dirt = new Floor("dirt");
mud = new Floor("mud"){{
speedMultiplier = 0.6f;
variants = 3;
status = StatusEffects.muddy;
statusDuration = 30f;
attributes.set(Attribute.water, 1f);
cacheLayer = CacheLayer.mud;
albedo = 0.35f;
}};
((ShallowLiquid)darksandTaintedWater).set(Blocks.taintedWater, Blocks.darksand);
((ShallowLiquid)sandWater).set(Blocks.water, Blocks.sand);
((ShallowLiquid)darksandWater).set(Blocks.water, Blocks.darksand);
@@ -292,11 +302,6 @@ public class Blocks implements ContentList{
attributes.set(Attribute.water, 0.3f);
}};
cliffs = new StaticWall("cliffs"){{
variants = 1;
fillsTile = false;
}};
stoneWall = new StaticWall("stone-wall"){{
variants = 2;
}};
@@ -311,6 +316,7 @@ public class Blocks implements ContentList{
snowBoulder = new Boulder("snow-boulder"){{
variants = 2;
snow.asFloor().decoration = ice.asFloor().decoration = iceSnow.asFloor().decoration = this;
}};
dirtWall = new StaticWall("dirt-wall"){{
@@ -332,11 +338,12 @@ public class Blocks implements ContentList{
duneWall = new StaticWall("dune-wall"){{
variants = 2;
basalt.asFloor().wall = this;
basalt.asFloor().wall = darksandWater.asFloor().wall = darksandTaintedWater.asFloor().wall = this;
}};
sandWall = new StaticWall("sand-wall"){{
variants = 2;
sandWater.asFloor().wall = this;
}};
saltWall = new StaticWall("salt-wall");
@@ -796,7 +803,7 @@ public class Blocks implements ContentList{
}};
door = new Door("door"){{
requirements(Category.defense, with(Items.graphite, 6, Items.silicon, 4));
requirements(Category.defense, with(Items.titanium, 6, Items.silicon, 4));
health = 100 * wallHealthMultiplier;
}};
@@ -1016,7 +1023,7 @@ public class Blocks implements ContentList{
mechanicalPump = new Pump("mechanical-pump"){{
requirements(Category.liquid, with(Items.copper, 15, Items.metaglass, 10));
pumpAmount = 0.1f;
pumpAmount = 0.11f;
}};
rotaryPump = new Pump("rotary-pump"){{
@@ -1141,7 +1148,7 @@ public class Blocks implements ContentList{
requirements(Category.power, with(Items.copper, 35, Items.graphite, 25, Items.lead, 40, Items.silicon, 30));
powerProduction = 5.5f;
itemDuration = 90f;
consumes.liquid(Liquids.water, 0.05f);
consumes.liquid(Liquids.water, 0.09f);
hasLiquids = true;
size = 2;
}};
@@ -1261,7 +1268,7 @@ public class Blocks implements ContentList{
rotateSpeed = 1.4f;
attribute = Attribute.water;
consumes.power(1f);
consumes.power(1.25f);
}};
cultivator = new Cultivator("cultivator"){{
@@ -1274,7 +1281,7 @@ public class Blocks implements ContentList{
hasItems = true;
consumes.power(0.80f);
consumes.liquid(Liquids.water, 0.18f);
consumes.liquid(Liquids.water, 0.2f);
}};
oilExtractor = new Fracker("oil-extractor"){{
@@ -1314,7 +1321,7 @@ public class Blocks implements ContentList{
requirements(Category.effect, with(Items.copper, 3000, Items.lead, 3000, Items.silicon, 2000));
unitType = UnitTypes.beta;
health = 2000;
health = 3500;
itemCapacity = 9000;
size = 4;
@@ -1325,7 +1332,7 @@ public class Blocks implements ContentList{
requirements(Category.effect, with(Items.copper, 8000, Items.lead, 8000, Items.silicon, 5000, Items.thorium, 4000));
unitType = UnitTypes.gamma;
health = 4000;
health = 6000;
itemCapacity = 13000;
size = 5;
@@ -1371,7 +1378,7 @@ public class Blocks implements ContentList{
ammoUseEffect = Fx.shellEjectSmall;
health = 250;
inaccuracy = 2f;
rotatespeed = 10f;
rotateSpeed = 10f;
}};
scatter = new ItemTurret("scatter"){{
@@ -1389,7 +1396,7 @@ public class Blocks implements ContentList{
targetGround = false;
recoilAmount = 2f;
rotatespeed = 15f;
rotateSpeed = 15f;
inaccuracy = 17f;
shootCone = 35f;
@@ -1486,14 +1493,14 @@ public class Blocks implements ContentList{
arc = new PowerTurret("arc"){{
requirements(Category.turret, with(Items.copper, 35, Items.lead, 50));
shootType = new LightningBulletType(){{
damage = 21;
damage = 20;
lightningLength = 25;
collidesAir = false;
}};
reloadTime = 35f;
shootCone = 40f;
rotatespeed = 8f;
powerUse = 4f;
rotateSpeed = 8f;
powerUse = 3f;
targetAir = false;
range = 90f;
shootEffect = Fx.lightningShoot;
@@ -1565,14 +1572,14 @@ public class Blocks implements ContentList{
segment = new PointDefenseTurret("segment"){{
requirements(Category.turret, with(Items.silicon, 130, Items.thorium, 80, Items.phasefabric, 40));
health = 250 * size * size;
range = 140f;
hasPower = true;
consumes.power(3f);
consumes.power(8f);
size = 2;
shootLength = 5f;
bulletDamage = 25f;
reloadTime = 10f;
health = 190 * size * size;
}};
fuse = new ItemTurret("fuse"){{
@@ -1591,8 +1598,10 @@ public class Blocks implements ContentList{
health = 220 * size * size;
shootSound = Sounds.shotgun;
float brange = range + 10f;
ammo(Items.thorium, new ShrapnelBulletType(){{
length = range + 10f;
length = brange;
damage = 105f;
ammoMultiplier = 6f;
}});
@@ -1641,7 +1650,7 @@ public class Blocks implements ContentList{
range = 200f;
size = 3;
recoilAmount = 3f;
rotatespeed = 10f;
rotateSpeed = 10f;
inaccuracy = 10f;
shootCone = 30f;
shootSound = Sounds.shootSnap;
@@ -1650,7 +1659,7 @@ public class Blocks implements ContentList{
}};
spectre = new ItemTurret("spectre"){{
requirements(Category.turret, with(Items.copper, 350, Items.graphite, 300, Items.surgealloy, 250, Items.plastanium, 175, Items.thorium, 250));
requirements(Category.turret, with(Items.copper, 900, Items.graphite, 300, Items.surgealloy, 250, Items.plastanium, 175, Items.thorium, 250));
ammo(
Items.graphite, Bullets.standardDenseBig,
Items.pyratite, Bullets.standardIncendiaryBig,
@@ -1676,7 +1685,7 @@ public class Blocks implements ContentList{
}};
meltdown = new LaserTurret("meltdown"){{
requirements(Category.turret, with(Items.copper, 250, Items.lead, 350, Items.graphite, 300, Items.surgealloy, 325, Items.silicon, 325));
requirements(Category.turret, with(Items.copper, 1200, Items.lead, 350, Items.graphite, 300, Items.surgealloy, 325, Items.silicon, 325));
shootEffect = Fx.shootBigSmoke2;
shootCone = 40f;
recoilAmount = 4f;
@@ -1686,7 +1695,7 @@ public class Blocks implements ContentList{
reloadTime = 90f;
firingMoveFract = 0.5f;
shootDuration = 220f;
powerUse = 14f;
powerUse = 17f;
shootSound = Sounds.laserbig;
activeSound = Sounds.beam;
activeSoundVolume = 2f;
@@ -1741,7 +1750,6 @@ public class Blocks implements ContentList{
new UnitPlan(UnitTypes.risso, 60f * 45f, with(Items.silicon, 20, Items.metaglass, 35)),
};
size = 3;
requiresWater = true;
consumes.power(1.2f);
}};
@@ -1798,6 +1806,9 @@ public class Blocks implements ContentList{
{UnitTypes.zenith, UnitTypes.antumbra},
{UnitTypes.spiroct, UnitTypes.arkyid},
{UnitTypes.fortress, UnitTypes.scepter},
{UnitTypes.bryde, UnitTypes.sei},
{UnitTypes.mega, UnitTypes.quad},
{UnitTypes.quasar, UnitTypes.vela},
};
}};
@@ -1816,6 +1827,9 @@ public class Blocks implements ContentList{
{UnitTypes.antumbra, UnitTypes.eclipse},
{UnitTypes.arkyid, UnitTypes.toxopid},
{UnitTypes.scepter, UnitTypes.reign},
{UnitTypes.sei, UnitTypes.omura},
{UnitTypes.quad, UnitTypes.oct},
{UnitTypes.vela, UnitTypes.corvus}
};
}};
@@ -1831,6 +1845,8 @@ public class Blocks implements ContentList{
size = 2;
range = 80f;
itemCapacity = 20;
ammoAmount = 5;
consumes.item(Items.copper, 1);
}};
@@ -1946,18 +1962,33 @@ public class Blocks implements ContentList{
size = 3;
}};
memoryCell = new MemoryBlock("memory-cell"){{
requirements(Category.logic, with(Items.graphite, 30, Items.silicon, 30));
memoryCapacity = 64;
}};
memoryBank = new MemoryBlock("memory-bank"){{
requirements(Category.logic, with(Items.graphite, 80, Items.silicon, 80, Items.phasefabric, 30));
memoryCapacity = 512;
size = 2;
}};
logicDisplay = new LogicDisplay("logic-display"){{
requirements(Category.logic, with(Items.copper, 200, Items.lead, 120, Items.silicon, 100, Items.metaglass, 50));
requirements(Category.logic, with(Items.lead, 100, Items.silicon, 50, Items.metaglass, 50));
displaySize = 80;
size = 3;
}};
memoryCell = new MemoryBlock("memory-cell"){{
requirements(Category.logic, with(Items.graphite, 40, Items.silicon, 40));
largeLogicDisplay = new LogicDisplay("large-logic-display"){{
requirements(Category.logic, with(Items.lead, 200, Items.silicon, 150, Items.metaglass, 100, Items.phasefabric, 75));
memoryCapacity = 64;
displaySize = 176;
size = 6;
}};
//endregion

View File

@@ -42,7 +42,7 @@ public class Bullets implements ContentList{
@Override
public void load(){
artilleryDense = new ArtilleryBulletType(3f, 12, "shell"){{
artilleryDense = new ArtilleryBulletType(3f, 20, "shell"){{
hitEffect = Fx.flakExplosion;
knockback = 0.8f;
lifetime = 80f;
@@ -63,7 +63,7 @@ public class Bullets implements ContentList{
collidesAir = false;
}};
artilleryPlastic = new ArtilleryBulletType(3.4f, 12, "shell"){{
artilleryPlastic = new ArtilleryBulletType(3.4f, 20, "shell"){{
hitEffect = Fx.plasticExplosion;
knockback = 1f;
lifetime = 80f;
@@ -77,7 +77,7 @@ public class Bullets implements ContentList{
frontColor = Pal.plastaniumFront;
}};
artilleryHoming = new ArtilleryBulletType(3f, 12, "shell"){{
artilleryHoming = new ArtilleryBulletType(3f, 20, "shell"){{
hitEffect = Fx.flakExplosion;
knockback = 0.8f;
lifetime = 80f;
@@ -91,7 +91,7 @@ public class Bullets implements ContentList{
homingRange = 50f;
}};
artilleryIncendiary = new ArtilleryBulletType(3f, 12, "shell"){{
artilleryIncendiary = new ArtilleryBulletType(3f, 20, "shell"){{
hitEffect = Fx.blastExplosion;
knockback = 0.8f;
lifetime = 80f;
@@ -105,7 +105,7 @@ public class Bullets implements ContentList{
trailEffect = Fx.incendTrail;
}};
artilleryExplosive = new ArtilleryBulletType(2f, 12, "shell"){{
artilleryExplosive = new ArtilleryBulletType(2f, 20, "shell"){{
hitEffect = Fx.blastExplosion;
knockback = 0.8f;
lifetime = 80f;
@@ -269,13 +269,13 @@ public class Bullets implements ContentList{
status = StatusEffects.burning;
}};
missileSurge = new MissileBulletType(3.7f, 20){{
missileSurge = new MissileBulletType(3.7f, 18){{
width = 8f;
height = 8f;
shrinkY = 0f;
drag = -0.01f;
splashDamageRadius = 28f;
splashDamage = 35f;
splashDamageRadius = 25f;
splashDamage = 25f;
hitEffect = Fx.blastExplosion;
despawnEffect = Fx.blastExplosion;
lightning = 2;
@@ -433,6 +433,7 @@ public class Bullets implements ContentList{
hitSize = 7f;
lifetime = 18f;
pierce = true;
collidesAir = false;
statusDuration = 60f * 4;
shootEffect = Fx.shootSmallFlame;
hitEffect = Fx.hitFlameSmall;
@@ -447,6 +448,7 @@ public class Bullets implements ContentList{
hitSize = 7f;
lifetime = 18f;
pierce = true;
collidesAir = false;
statusDuration = 60f * 6;
shootEffect = Fx.shootPyraFlame;
hitEffect = Fx.hitFlameSmall;

View File

@@ -36,7 +36,7 @@ public class Fx{
TextureRegion region = unit.icon(Cicon.full);
rect(region, e.x, e.y,
region.getWidth() * Draw.scl * scl, region.getHeight() * Draw.scl * scl, 180f);
region.width * Draw.scl * scl, region.height * Draw.scl * scl, 180f);
}),
@@ -145,7 +145,7 @@ public class Fx{
int i = 0;
for(Vec2 p : lines){
Fill.square(p.x, p.y, (5f - (float)i++ / lines.size * 2f) * e.fout(), 45);
Fill.circle(p.x, p.y, Lines.getStroke() / 2f);
}
}),
@@ -290,6 +290,50 @@ public class Fx{
Lines.spikes(e.x, e.y, 1f + e.fin() * 6f, e.fout() * 4f, 6);
}),
greenBomb = new Effect(40f, 100f, e -> {
color(Pal.heal);
stroke(e.fout() * 2f);
Lines.circle(e.x, e.y, 4f + e.finpow() * 65f);
color(Pal.heal);
for(int i = 0; i < 4; i++){
Drawf.tri(e.x, e.y, 6f, 100f * e.fout(), i*90);
}
color();
for(int i = 0; i < 4; i++){
Drawf.tri(e.x, e.y, 3f, 35f * e.fout(), i*90);
}
}),
greenLaserCharge = new Effect(80f, 100f, e -> {
color(Pal.heal);
stroke(e.fin() * 2f);
Lines.circle(e.x, e.y, 4f + e.fout() * 100f);
Fill.circle(e.x, e.y, e.fin() * 20);
randLenVectors(e.id, 20, 40f * e.fout(), (x, y) -> {
Fill.circle(e.x + x, e.y + y, e.fin() * 5f);
});
color();
Fill.circle(e.x, e.y, e.fin() * 10);
}),
greenLaserChargeSmall = new Effect(40f, 100f, e -> {
color(Pal.heal);
stroke(e.fin() * 2f);
Lines.circle(e.x, e.y, e.fout() * 50f);
}),
healWaveDynamic = new Effect(22, e -> {
color(Pal.heal);
stroke(e.fout() * 2f);
Lines.circle(e.x, e.y, 4f + e.finpow() * e.rotation);
}),
healWave = new Effect(22, e -> {
color(Pal.heal);
stroke(e.fout() * 2f);
@@ -400,6 +444,17 @@ public class Fx{
}),
hitMeltHeal = new Effect(12, e -> {
color(Pal.heal);
stroke(e.fout() * 2f);
randLenVectors(e.id, 6, e.finpow() * 18f, e.rotation, 360f, (x, y) -> {
float ang = Mathf.angle(x, y);
lineAngle(e.x + x, e.y + y, ang, e.fout() * 4 + 1f);
});
}),
hitLaser = new Effect(8, e -> {
color(Color.white, Pal.heal, e.fin());
stroke(0.5f + e.fout());
@@ -686,6 +741,13 @@ public class Fx{
Fill.circle(e.x, e.y, e.fout() * 1f);
}),
muddy = new Effect(80f, e -> {
color(Color.valueOf("432722"));
alpha(Mathf.clamp(e.fin() * 2f));
Fill.circle(e.x, e.y, e.fout() * 1f);
}),
sapped = new Effect(40f, e -> {
color(Pal.sap);
@@ -989,6 +1051,53 @@ public class Fx{
}).ground(400f),
railShoot = new Effect(24f, e -> {
e.scaled(10f, b -> {
color(Color.white, Color.lightGray, b.fin());
stroke(b.fout() * 3f + 0.2f);
Lines.circle(b.x, b.y, b.fin() * 50f);
});
color(Pal.orangeSpark);
for(int i : Mathf.signs){
Drawf.tri(e.x, e.y, 13f * e.fout(), 85f, e.rotation + 90f * i);
}
}),
railTrail = new Effect(16f, e -> {
color(Pal.orangeSpark);
for(int i : Mathf.signs){
Drawf.tri(e.x, e.y, 10f * e.fout(), 24f, e.rotation + 90 + 90f * i);
}
}),
railHit = new Effect(18f, 200f, e -> {
if(true){
color(Pal.orangeSpark);
for(int i : Mathf.signs){
Drawf.tri(e.x, e.y, 10f * e.fout(), 60f, e.rotation + 140f * i);
}
}else{
e.scaled(7f, b -> {
color(Color.white, Color.lightGray, b.fin());
stroke(b.fout() * 2f + 0.2f);
Lines.circle(b.x, b.y, b.fin() * 28f);
});
color(Pal.orangeSpark);
float rot = e.rotation + Mathf.randomSeedRange(e.id, 20f);
float w = 9f * e.fout();
Drawf.tri(e.x, e.y, w, 100f, rot);
Drawf.tri(e.x, e.y, w, 10f, rot + 180f);
}
}),
lancerLaserShoot = new Effect(21f, e -> {
color(Pal.lancerLaser);
@@ -1000,7 +1109,7 @@ public class Fx{
lancerLaserShootSmoke = new Effect(26f, e -> {
color(Color.white);
float length = e.data == null ? 70f : (Float)e.data;
float length = e.data == null || !(e.data instanceof Float) ? 70f : (Float)e.data;
randLenVectors(e.id, 7, length, e.rotation, 0f, (x, y) -> {
lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), e.fout() * 9f);
@@ -1070,6 +1179,15 @@ public class Fx{
});
}),
cloudsmoke = new Effect(70, e -> {
randLenVectors(e.id, 12, 15f + e.fin() * 45f, (x, y) -> {
float size = e.fslope() * 2f;
color(Color.gray);
alpha(e.fslope());
Fill.circle(e.x + x, e.y + y, size);
});
}),
nuclearcloud = new Effect(90, 200f, e -> {
randLenVectors(e.id, 10, e.finpow() * 90f, (x, y) -> {
float size = e.fout() * 14f;
@@ -1166,6 +1284,14 @@ public class Fx{
Fill.square(e.x + x, e.y + y, 1f + e.fout() * 3f, 45);
});
}),
smokeCloud = new Effect(70, e -> {
randLenVectors(e.id, e.fin(), 30, 30f, (x, y, fin, fout) -> {
color(Color.gray);
alpha((0.5f - Math.abs(fin - 0.5f)) * 2f);
Fill.circle(e.x + x, e.y + y, 0.5f + fout * 4f);
});
}),
smeltsmoke = new Effect(15, e -> {
randLenVectors(e.id, 6, 4f + e.fin() * 5f, (x, y) -> {
@@ -1295,10 +1421,11 @@ public class Fx{
}),
//TODO fix false in constructor
ripple = new Effect(30, e -> {
e.lifetime = 30f*e.rotation;
color(Tmp.c1.set(e.color).mul(1.5f));
stroke(e.fout() + 0.4f);
stroke(e.fout() * 1.4f);
Lines.circle(e.x, e.y, (2f + e.fin() * 4f) * e.rotation);
}).ground(),

View File

@@ -9,7 +9,7 @@ import mindustry.type.StatusEffect;
import static mindustry.Vars.*;
public class StatusEffects implements ContentList{
public static StatusEffect none, burning, freezing, wet, melting, sapped, tarred, overdrive, overclock, shielded, shocked, blasted, corroded, boss, sporeSlowed;
public static StatusEffect none, burning, freezing, unmoving, slow, wet, muddy, melting, sapped, tarred, overdrive, overclock, shielded, shocked, blasted, corroded, boss, sporeSlowed;
@Override
public void load(){
@@ -45,6 +45,14 @@ public class StatusEffects implements ContentList{
});
}};
unmoving = new StatusEffect("unmoving"){{
speedMultiplier = 0.001f;
}};
slow = new StatusEffect("slow"){{
speedMultiplier = 0.4f;
}};
wet = new StatusEffect("wet"){{
color = Color.royal;
speedMultiplier = 0.94f;
@@ -53,7 +61,7 @@ public class StatusEffects implements ContentList{
init(() -> {
trans(shocked, ((unit, time, newTime, result) -> {
unit.damagePierce(20f);
unit.damagePierce(14f);
if(unit.team() == state.rules.waveTeam){
Events.fire(Trigger.shock);
}
@@ -62,6 +70,13 @@ public class StatusEffects implements ContentList{
opposite(burning);
});
}};
muddy = new StatusEffect("muddy"){{
color = Color.valueOf("46382a");
speedMultiplier = 0.94f;
effect = Fx.muddy;
effectChance = 0.09f;
}};
melting = new StatusEffect("melting"){{
speedMultiplier = 0.8f;

View File

@@ -1,18 +1,15 @@
package mindustry.content;
import arc.*;
import arc.math.*;
import arc.struct.*;
import arc.util.ArcAnnotate.*;
import mindustry.core.*;
import mindustry.ctype.*;
import mindustry.game.Objectives.*;
import mindustry.type.*;
import mindustry.world.*;
import static mindustry.content.Blocks.*;
import static mindustry.content.SectorPresets.*;
import static mindustry.content.SectorPresets.craters;
import static mindustry.content.SectorPresets.*;
import static mindustry.content.UnitTypes.*;
import static mindustry.type.ItemStack.*;
@@ -208,11 +205,15 @@ public class TechTree implements ContentList{
node(switchBlock, () -> {
node(message, () -> {
node(logicDisplay, () -> {
node(largeLogicDisplay, () -> {
});
});
node(memoryCell, () -> {
node(memoryBank, () -> {
});
});
});
@@ -264,7 +265,7 @@ public class TechTree implements ContentList{
node(steamGenerator, () -> {
node(thermalGenerator, () -> {
node(differentialGenerator, () -> {
node(thoriumReactor, () -> {
node(thoriumReactor, Seq.with(new Research(Liquids.cryofluid)), () -> {
node(impactReactor, () -> {
});
@@ -377,7 +378,11 @@ public class TechTree implements ContentList{
node(nova, () -> {
node(pulsar, () -> {
node(quasar, () -> {
node(vela, () -> {
node(corvus, () -> {
});
});
});
});
});
@@ -410,7 +415,11 @@ public class TechTree implements ContentList{
node(mono, () -> {
node(poly, () -> {
node(mega, () -> {
node(quad, () -> {
node(oct, () -> {
});
});
});
});
});
@@ -420,7 +429,11 @@ public class TechTree implements ContentList{
node(risso, () -> {
node(minke, () -> {
node(bryde, () -> {
node(sei, () -> {
node(omura, () -> {
});
});
});
});
});
@@ -520,42 +533,27 @@ public class TechTree implements ContentList{
});
}
private static void setup(){
public static void setup(){
TechNode.context = null;
map = new ObjectMap<>();
all = new Seq<>();
}
private static TechNode node(UnlockableContent content, Runnable children){
ItemStack[] requirements;
if(content instanceof Block){
Block block = (Block)content;
requirements = new ItemStack[block.requirements.length];
for(int i = 0; i < requirements.length; i++){
int quantity = 40 + Mathf.round(Mathf.pow(block.requirements[i].amount, 1.25f) * 20, 10);
requirements[i] = new ItemStack(block.requirements[i].item, UI.roundAmount(quantity));
}
}else{
requirements = ItemStack.empty;
}
return node(content, requirements, children);
public static TechNode node(UnlockableContent content, Runnable children){
return node(content, content.researchRequirements(), children);
}
private static TechNode node(UnlockableContent content, ItemStack[] requirements, Runnable children){
public static TechNode node(UnlockableContent content, ItemStack[] requirements, Runnable children){
return new TechNode(content, requirements, children);
}
private static TechNode node(UnlockableContent content, Seq<Objective> objectives, Runnable children){
TechNode node = new TechNode(content, empty, children);
public static TechNode node(UnlockableContent content, Seq<Objective> objectives, Runnable children){
TechNode node = new TechNode(content, content.researchRequirements(), children);
node.objectives = objectives;
return node;
}
private static TechNode node(UnlockableContent block){
public static TechNode node(UnlockableContent block){
return node(block, () -> {});
}

View File

@@ -11,15 +11,23 @@ import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.type.*;
import static mindustry.Vars.*;
public class UnitTypes implements ContentList{
//region definitions
//ground
//mech
public static @EntityDef({Unitc.class, Mechc.class}) UnitType mace, dagger, crawler, fortress, scepter, reign;
//ground + builder + miner + commander
//mech + builder + miner + commander
public static @EntityDef({Unitc.class, Mechc.class, Builderc.class, Minerc.class, Commanderc.class}) UnitType nova, pulsar, quasar;
//mech + commander
public static @EntityDef({Unitc.class, Mechc.class, Commanderc.class}) UnitType vela;
//legs + commander
public static @EntityDef({Unitc.class, Legsc.class, Commanderc.class}) UnitType corvus;
//legs
public static @EntityDef({Unitc.class, Legsc.class}) UnitType atrax;
@@ -38,11 +46,17 @@ public class UnitTypes implements ContentList{
//air + building + mining + payload
public static @EntityDef({Unitc.class, Builderc.class, Minerc.class, Payloadc.class}) UnitType mega;
//air + building + payload
public static @EntityDef({Unitc.class, Builderc.class, Payloadc.class}) UnitType quad;
//air + building + payload + command
public static @EntityDef({Unitc.class, Builderc.class, Payloadc.class, Commanderc.class}) UnitType oct;
//air + building + mining
public static @EntityDef({Unitc.class, Builderc.class, Minerc.class}) UnitType alpha, beta, gamma;
//water
public static @EntityDef({Unitc.class, WaterMovec.class, Commanderc.class}) UnitType risso, minke, bryde;
//water + commander
public static @EntityDef({Unitc.class, WaterMovec.class, Commanderc.class}) UnitType risso, minke, bryde, sei, omura;
//special block unit type
public static @EntityDef({Unitc.class, BlockUnitc.class}) UnitType block;
@@ -55,12 +69,13 @@ public class UnitTypes implements ContentList{
dagger = new UnitType("dagger"){{
speed = 0.5f;
hitsize = 8f;
hitSize = 8f;
health = 140;
weapons.add(new Weapon("large-weapon"){{
reload = 14f;
x = 4f;
y = 2f;
top = false;
ejectEffect = Fx.shellEjectSmall;
bullet = Bullets.standardCopper;
}});
@@ -68,13 +83,14 @@ public class UnitTypes implements ContentList{
mace = new UnitType("mace"){{
speed = 0.4f;
hitsize = 9f;
hitSize = 9f;
health = 500;
armor = 4f;
immunities.add(StatusEffects.burning);
weapons.add(new Weapon("flamethrower"){{
top = false;
shootSound = Sounds.flame;
shootY = 2f;
reload = 14f;
@@ -98,13 +114,15 @@ public class UnitTypes implements ContentList{
fortress = new UnitType("fortress"){{
speed = 0.38f;
hitsize = 13f;
hitSize = 13f;
rotateSpeed = 3f;
targetAir = false;
health = 790;
armor = 9f;
mechFrontSway = 0.55f;
weapons.add(new Weapon("artillery"){{
top = false;
y = 1f;
x = 9f;
reload = 60f;
@@ -129,16 +147,19 @@ public class UnitTypes implements ContentList{
scepter = new UnitType("scepter"){{
speed = 0.35f;
hitsize = 20f;
hitSize = 20f;
rotateSpeed = 2.1f;
targetAir = false;
health = 9000;
armor = 11f;
mechLegMoveScl = 1.3f;
canDrown = false;
mechFrontSway = 1f;
mechStepParticles = true;
mechStepShake = 0.15f;
weapons.add(
new Weapon("scepter-weapon"){{
top = false;
y = 1f;
x = 16f;
shootY = 8f;
@@ -186,22 +207,25 @@ public class UnitTypes implements ContentList{
reign = new UnitType("reign"){{
speed = 0.35f;
hitsize = 26f;
hitSize = 26f;
rotateSpeed = 1.65f;
targetAir = false;
health = 24000;
armor = 14f;
mechLegMoveScl = 1.75f;
mechStepParticles = true;
mechStepShake = 0.75f;
canDrown = false;
mechFrontSway = 1.9f;
mechSideSway = 0.6f;
weapons.add(
new Weapon("reign-weapon"){{
top = false;
y = 1f;
x = 21.5f;
shootY = 11f;
reload = 9f;
recoil = 5f;
shake = 4f;
shake = 2f;
ejectEffect = Fx.shellEjectBig;
shootSound = Sounds.artillery;
@@ -244,16 +268,18 @@ public class UnitTypes implements ContentList{
itemCapacity = 60;
canBoost = true;
boostMultiplier = 1.5f;
speed = 0.52f;
hitsize = 8f;
speed = 0.55f;
hitSize = 8f;
health = 110f;
buildSpeed = 0.8f;
armor = 1f;
commandLimit = 8;
abilities.add(new HealFieldAbility(10f, 60f * 4, 60f));
ammoType = AmmoTypes.power;
weapons.add(new Weapon("heal-weapon"){{
top = false;
shootY = 2f;
reload = 24f;
x = 4.5f;
@@ -269,8 +295,8 @@ public class UnitTypes implements ContentList{
itemCapacity = 60;
canBoost = true;
boostMultiplier = 1.5f;
speed = 0.48f;
hitsize = 10f;
speed = 0.65f;
hitSize = 10f;
health = 320f;
buildSpeed = 0.9f;
armor = 4f;
@@ -280,8 +306,10 @@ public class UnitTypes implements ContentList{
commandLimit = 15;
abilities.add(new ShieldFieldAbility(20f, 40f, 60f * 5, 60f));
ammoType = AmmoTypes.power;
weapons.add(new Weapon("heal-shotgun-weapon"){{
top = false;
x = 5f;
shake = 2.2f;
y = 0.5f;
@@ -309,7 +337,7 @@ public class UnitTypes implements ContentList{
quasar = new UnitType("quasar"){{
mineTier = 1;
hitsize = 12f;
hitSize = 12f;
boostMultiplier = 2f;
itemCapacity = 80;
health = 650f;
@@ -318,10 +346,12 @@ public class UnitTypes implements ContentList{
armor = 9f;
landShake = 2f;
commandLimit = 24;
commandLimit = 18;
mechFrontSway = 0.55f;
ammoType = AmmoTypes.power;
speed = 0.4f;
hitsize = 10f;
hitSize = 10f;
mineTier = 2;
mineSpeed = 7f;
@@ -330,6 +360,7 @@ public class UnitTypes implements ContentList{
abilities.add(new ForceFieldAbility(60f, 0.3f, 400f, 60f * 6));
weapons.add(new Weapon("beam-weapon"){{
top = false;
shake = 2f;
shootY = 4f;
x = 6.5f;
@@ -348,6 +379,138 @@ public class UnitTypes implements ContentList{
}});
}};
vela = new UnitType("vela"){{
hitSize = 23f;
rotateSpeed = 1.6f;
canDrown = false;
mechFrontSway = 1f;
mechStepParticles = true;
mechStepShake = 0.15f;
ammoType = AmmoTypes.powerHigh;
speed = 0.35f;
boostMultiplier = 2.1f;
engineOffset = 12f;
engineSize = 6f;
lowAltitude = true;
health = 6500f;
armor = 7f;
canBoost = true;
landShake = 4f;
commandLimit = 20;
weapons.add(new Weapon("vela-weapon"){{
mirror = false;
top = false;
shake = 4f;
shootY = 13f;
x = y = 0f;
firstShotDelay = Fx.greenLaserChargeSmall.lifetime - 1f;
reload = 320f;
recoil = 0f;
shootSound = Sounds.laser;
continuous = true;
cooldownTime = 200f;
bullet = new ContinuousLaserBulletType(17){{
length = 150f;
hitEffect = Fx.hitMeltHeal;
drawSize = 420f;
lifetime = 160f;
shake = 1f;
despawnEffect = Fx.smokeCloud;
smokeEffect = Fx.none;
shootEffect = Fx.greenLaserChargeSmall;
incendChance = 0.02f;
incendSpread = 5f;
incendAmount = 1;
colors = new Color[]{Pal.heal.cpy().a(.2f), Pal.heal.cpy().a(.5f), Pal.heal.cpy().mul(1.2f), Color.white};
}};
shootStatus = StatusEffects.slow;
shootStatusDuration = bullet.lifetime + firstShotDelay;
}});
}};
corvus = new UnitType("corvus"){{
mineTier = 1;
hitSize = 29f;
itemCapacity = 80;
health = 19000f;
buildSpeed = 1.7f;
armor = 9f;
landShake = 1.5f;
rotateSpeed = 1.5f;
commandLimit = 20;
legCount = 4;
legLength = 14f;
legBaseOffset = 11f;
legMoveSpace = 1.5f;
legTrns = 0.58f;
hovering = true;
visualElevation = 0.2f;
allowLegStep = true;
ammoType = AmmoTypes.powerHigh;
speed = 0.3f;
mineTier = 2;
mineSpeed = 7f;
drawShields = false;
weapons.add(new Weapon("corvus-weapon"){{
top = false;
mirror = false;
shake = 14f;
shootY = 5f;
x = y = 0;
reload = 350f;
recoil = 0f;
shootSound = Sounds.laser;
cooldownTime = 350f;
shootStatusDuration = 60f * 2f;
shootStatus = StatusEffects.unmoving;
firstShotDelay = Fx.greenLaserCharge.lifetime;
bullet = new LaserBulletType(){{
length = 500f;
damage = 520f;
width = 75f;
lifetime = 65f;
lightningSpacing = 35f;
lightningLength = 5;
lightningDelay = 1.1f;
lightningLengthRand = 15;
lightningDamage = 50;
lightningAngleRand = 40f;
largeHit = true;
lightColor = lightningColor = Pal.heal;
shootEffect = Fx.greenLaserCharge;
sideAngle = 15f;
sideWidth = 0f;
sideLength = 0f;
colors = new Color[]{Pal.heal.cpy().a(0.4f), Pal.heal, Color.white};
}};
}});
}};
//endregion
//region ground legs
@@ -355,9 +518,9 @@ public class UnitTypes implements ContentList{
defaultController = SuicideAI::new;
speed = 0.85f;
hitsize = 8f;
health = 170;
sway = 0.25f;
hitSize = 8f;
health = 180;
mechSideSway = 0.25f;
range = 40f;
weapons.add(new Weapon(){{
@@ -371,7 +534,7 @@ public class UnitTypes implements ContentList{
speed = 1f;
splashDamageRadius = 55f;
instantDisappear = true;
splashDamage = 45f;
splashDamage = 55f;
killShooter = true;
hittable = false;
collidesAir = true;
@@ -383,11 +546,12 @@ public class UnitTypes implements ContentList{
itemCapacity = 80;
speed = 0.5f;
drag = 0.4f;
hitsize = 10f;
hitSize = 10f;
rotateSpeed = 3f;
targetAir = false;
health = 600;
immunities = ObjectSet.with(StatusEffects.burning, StatusEffects.melting);
legCount = 4;
legLength = 9f;
legTrns = 0.6f;
@@ -400,6 +564,7 @@ public class UnitTypes implements ContentList{
groundLayer = Layer.legUnit - 1f;
weapons.add(new Weapon("eruption"){{
top = false;
shootY = 3f;
reload = 10f;
ejectEffect = Fx.none;
@@ -421,7 +586,7 @@ public class UnitTypes implements ContentList{
spiroct = new UnitType("spiroct"){{
speed = 0.4f;
drag = 0.4f;
hitsize = 12f;
hitSize = 12f;
rotateSpeed = 3f;
health = 760;
immunities = ObjectSet.with(StatusEffects.burning, StatusEffects.melting);
@@ -432,6 +597,7 @@ public class UnitTypes implements ContentList{
legBaseOffset = 2f;
hovering = true;
armor = 5f;
ammoType = AmmoTypes.power;
buildSpeed = 0.75f;
@@ -486,7 +652,7 @@ public class UnitTypes implements ContentList{
arkyid = new UnitType("arkyid"){{
drag = 0.1f;
speed = 0.5f;
hitsize = 21f;
hitSize = 21f;
health = 8000;
armor = 6f;
@@ -503,6 +669,7 @@ public class UnitTypes implements ContentList{
legLengthScl = 0.96f;
rippleScale = 2f;
legSpeed = 0.2f;
ammoType = AmmoTypes.power;
legSplashDamage = 32;
legSplashRange = 30;
@@ -584,9 +751,9 @@ public class UnitTypes implements ContentList{
toxopid = new UnitType("toxopid"){{
drag = 0.1f;
speed = 0.5f;
hitsize = 21f;
health = 23000;
armor = 14f;
hitSize = 21f;
health = 22000;
armor = 13f;
rotateSpeed = 1.9f;
@@ -601,6 +768,7 @@ public class UnitTypes implements ContentList{
legLengthScl = 0.93f;
rippleScale = 3f;
legSpeed = 0.19f;
ammoType = AmmoTypes.powerHigh;
legSplashDamage = 80;
legSplashRange = 60;
@@ -662,8 +830,8 @@ public class UnitTypes implements ContentList{
width = height = 25f;
collidesTiles = collides = true;
ammoMultiplier = 4f;
splashDamageRadius = 95f;
splashDamage = 90f;
splashDamageRadius = 90f;
splashDamage = 75f;
backColor = Pal.sapBulletBack;
frontColor = lightningColor = Pal.sapBullet;
lightning = 5;
@@ -684,7 +852,7 @@ public class UnitTypes implements ContentList{
width = height = 20f;
collidesTiles = false;
splashDamageRadius = 80f;
splashDamage = 45f;
splashDamage = 40f;
backColor = Pal.sapBulletBack;
frontColor = lightningColor = Pal.sapBullet;
lightning = 2;
@@ -711,7 +879,6 @@ public class UnitTypes implements ContentList{
faceTarget = false;
engineOffset = 5.5f;
range = 140f;
crashDamageMultiplier = 4f;
weapons.add(new Weapon(){{
y = 0f;
@@ -729,6 +896,7 @@ public class UnitTypes implements ContentList{
accel = 0.08f;
drag = 0.016f;
flying = true;
hitSize = 9f;
targetAir = false;
engineOffset = 7.8f;
range = 140f;
@@ -765,7 +933,7 @@ public class UnitTypes implements ContentList{
drag = 0.016f;
flying = true;
range = 140f;
hitsize = 18f;
hitSize = 18f;
lowAltitude = true;
armor = 5f;
@@ -813,7 +981,7 @@ public class UnitTypes implements ContentList{
armor = 9f;
engineOffset = 21;
engineSize = 5.3f;
hitsize = 56f;
hitSize = 56f;
BulletType missiles = new MissileBulletType(2.7f, 10){{
width = 8f;
@@ -885,7 +1053,7 @@ public class UnitTypes implements ContentList{
health = 20000;
engineOffset = 38;
engineSize = 7.3f;
hitsize = 58f;
hitSize = 58f;
destructibleWreck = false;
armor = 13f;
@@ -968,6 +1136,8 @@ public class UnitTypes implements ContentList{
range = 50f;
isCounted = false;
ammoType = AmmoTypes.powerLow;
mineTier = 1;
mineSpeed = 2.5f;
}};
@@ -985,16 +1155,19 @@ public class UnitTypes implements ContentList{
health = 400;
buildSpeed = 0.5f;
engineOffset = 6.5f;
hitsize = 8f;
hitSize = 8f;
lowAltitude = true;
isCounted = false;
ammoType = AmmoTypes.power;
mineTier = 2;
mineSpeed = 3.5f;
abilities.add(new HealFieldAbility(5f, 60f * 5, 50f));
weapons.add(new Weapon("heal-weapon-mount"){{
top = false;
y = -2.5f;
x = 3.5f;
reload = 30f;
@@ -1023,8 +1196,12 @@ public class UnitTypes implements ContentList{
}};
mega = new UnitType("mega"){{
defaultController = RepairAI::new;
mineTier = 2;
health = 500;
armor = 2f;
armor = 5f;
speed = 1.8f;
accel = 0.06f;
drag = 0.017f;
@@ -1032,11 +1209,13 @@ public class UnitTypes implements ContentList{
flying = true;
engineOffset = 10.5f;
rotateShooting = false;
hitsize = 15f;
hitSize = 15f;
engineSize = 3f;
payloadCapacity = 4 * (8 * 8);
payloadCapacity = (2 * 2) * tilePayload;
buildSpeed = 2.5f;
ammoType = AmmoTypes.power;
weapons.add(
new Weapon("heal-weapon-mount"){{
reload = 25f;
@@ -1054,17 +1233,99 @@ public class UnitTypes implements ContentList{
}});
}};
quad = new UnitType("quad"){{
armor = 4f;
health = 6000;
speed = 1.2f;
rotateSpeed = 2f;
accel = 0.05f;
drag = 0.017f;
lowAltitude = false;
flying = true;
engineOffset = 12f;
engineSize = 6f;
rotateShooting = false;
hitSize = 32f;
payloadCapacity = (3 * 3) * tilePayload;
buildSpeed = 2.5f;
range = 140f;
targetAir = false;
ammoType = AmmoTypes.powerHigh;
weapons.add(
new Weapon(){{
x = y = 0f;
mirror = false;
reload = 60f;
minShootVelocity = 0.01f;
bullet = new BasicBulletType(){{
sprite = "large-bomb";
width = height = 120/4f;
range = 30f;
ignoreRotation = true;
backColor = Pal.heal;
frontColor = Color.white;
mixColorTo = Color.white;
shootCone = 180f;
ejectEffect = Fx.none;
shootSound = Sounds.none;
despawnShake = 4f;
collidesAir = false;
lifetime = 70f;
despawnEffect = Fx.greenBomb;
hitEffect = Fx.massiveExplosion;
keepVelocity = false;
spin = 2f;
shrinkX = shrinkY = 0.7f;
speed = 0.001f;
collides = false;
splashDamage = 240f;
splashDamageRadius = 115f;
}};
}});
}};
oct = new UnitType("oct"){{
armor = 16f;
health = 24000;
speed = 0.6f;
rotateSpeed = 1f;
accel = 0.04f;
drag = 0.018f;
flying = true;
engineOffset = 46f;
engineSize = 7.8f;
rotateShooting = false;
hitSize = 60f;
payloadCapacity = (5.3f * 5.3f) * tilePayload;
buildSpeed = 4f;
drawShields = false;
commandLimit = 25;
abilities.add(new ForceFieldAbility(140f, 4f, 7000f, 60f * 8), new HealFieldAbility(130f, 60f * 2, 140f));
}};
//endregion
//region naval attack
risso = new UnitType("risso"){{
speed = 1.1f;
drag = 0.13f;
hitsize = 9f;
hitSize = 9f;
health = 280;
accel = 0.4f;
rotateSpeed = 3.3f;
immunities = ObjectSet.with(StatusEffects.wet);
trailLength = 20;
rotateShooting = false;
@@ -1112,17 +1373,16 @@ public class UnitTypes implements ContentList{
health = 600;
speed = 0.9f;
drag = 0.15f;
hitsize = 11f;
hitSize = 11f;
armor = 4f;
accel = 0.3f;
rotateSpeed = 2.6f;
immunities = ObjectSet.with(StatusEffects.wet);
rotateShooting = false;
trailLength = 20;
trailX = 5.5f;
trailY = -4f;
trailScl = 1.9f;
rotateShooting = false;
abilities.add(new StatusFieldAbility(StatusEffects.overclock, 60f * 6, 60f * 6f, 60f));
@@ -1156,9 +1416,8 @@ public class UnitTypes implements ContentList{
accel = 0.2f;
rotateSpeed = 1.8f;
drag = 0.17f;
hitsize = 14f;
armor = 6f;
immunities = ObjectSet.with(StatusEffects.wet);
hitSize = 16f;
armor = 7f;
rotateShooting = false;
trailLength = 22;
@@ -1166,7 +1425,7 @@ public class UnitTypes implements ContentList{
trailY = -9f;
trailScl = 1.5f;
abilities.add(new HealFieldAbility(22f, 60f * 4, 70f), new ShieldFieldAbility(20f, 40f, 60f * 4, 60f));
abilities.add(new ShieldFieldAbility(20f, 40f, 60f * 4, 60f));
weapons.add(new Weapon("large-artillery"){{
reload = 65f;
@@ -1178,7 +1437,7 @@ public class UnitTypes implements ContentList{
shootY = 7f;
shake = 5f;
recoil = 4f;
occlusion = 17f;
occlusion = 12f;
shots = 1;
inaccuracy = 3f;
@@ -1244,6 +1503,140 @@ public class UnitTypes implements ContentList{
}});
}};
sei = new UnitType("sei"){{
health = 10000;
armor = 12f;
speed = 0.73f;
drag = 0.17f;
hitSize = 39f;
accel = 0.2f;
rotateSpeed = 1.3f;
rotateShooting = false;
trailLength = 50;
trailX = 18f;
trailY = -21f;
trailScl = 3f;
weapons.add(new Weapon("sei-launcher"){{
x = 0f;
y = 0f;
rotate = true;
rotateSpeed = 4f;
mirror = false;
occlusion = 20f;
shootY = 2f;
recoil = 4f;
reload = 45f;
shots = 6;
spacing = 10f;
velocityRnd = 0.4f;
inaccuracy = 7f;
ejectEffect = Fx.none;
shake = 3f;
shootSound = Sounds.shootBig;
xRand = 8f;
shotDelay = 1f;
bullet = new MissileBulletType(4.2f, 25){{
homingPower = 0.12f;
width = 8f;
height = 8f;
shrinkX = shrinkY = 0f;
drag = -0.003f;
homingRange = 80f;
keepVelocity = false;
splashDamageRadius = 25f;
splashDamage = 25f;
lifetime = 56f;
trailColor = Pal.bulletYellowBack;
backColor = Pal.bulletYellowBack;
frontColor = Pal.bulletYellow;
hitEffect = Fx.blastExplosion;
despawnEffect = Fx.blastExplosion;
weaveScale = 8f;
weaveMag = 2f;
}};
}});
weapons.add(new Weapon("large-bullet-mount"){{
reload = 80f;
cooldownTime = 90f;
x = 70f/4f;
y = -66f/4f;
rotateSpeed = 4f;
rotate = true;
shootY = 7f;
shake = 2f;
recoil = 3f;
occlusion = 12f;
ejectEffect = Fx.shellEjectBig;
shots = 3;
shotDelay = 4f;
inaccuracy = 1f;
bullet = new BasicBulletType(7f, 50){{
width = 13f;
height = 19f;
shootEffect = Fx.shootBig;
lifetime = 30f;
}};
}});
}};
omura = new UnitType("omura"){{
health = 22000;
speed = 0.62f;
drag = 0.18f;
hitSize = 50f;
armor = 16f;
accel = 0.19f;
rotateSpeed = 0.9f;
rotateShooting = false;
float spawnTime = 60f * 15f;
abilities.add(new UnitSpawnAbility(flare, spawnTime, 19.25f, -31.75f), new UnitSpawnAbility(flare, spawnTime, -19.25f, -31.75f));
trailLength = 70;
trailX = 23f;
trailY = -32f;
trailScl = 3.5f;
weapons.add(new Weapon("omura-cannon"){{
reload = 110f;
cooldownTime = 90f;
mirror = false;
x = 0f;
y = -3.5f;
rotateSpeed = 1.4f;
rotate = true;
shootY = 23f;
shake = 6f;
recoil = 10.5f;
occlusion = 50f;
shots = 1;
ejectEffect = Fx.none;
bullet = new RailBulletType(){{
shootEffect = Fx.railShoot;
speed = 67f;
lifetime = 8f;
pierceEffect = Fx.railHit;
updateEffect = Fx.railTrail;
hitEffect = Fx.massiveExplosion;
smokeEffect = Fx.shootBig2;
damage = 1250;
pierceDamageFactor = 0.5f;
}};
}});
}};
//endregion
//region core
@@ -1256,18 +1649,19 @@ public class UnitTypes implements ContentList{
mineTier = 1;
buildSpeed = 0.5f;
drag = 0.05f;
speed = 2.6f;
speed = 2.8f;
rotateSpeed = 15f;
accel = 0.1f;
itemCapacity = 30;
health = 120f;
engineOffset = 6f;
hitsize = 8f;
hitSize = 8f;
weapons.add(new Weapon("small-basic-weapon"){{
reload = 17f;
x = 2.75f;
y = 1f;
top = false;
bullet = new BasicBulletType(2.5f, 9){{
width = 7f;
@@ -1289,17 +1683,18 @@ public class UnitTypes implements ContentList{
mineTier = 1;
buildSpeed = 0.75f;
drag = 0.05f;
speed = 2.9f;
speed = 3f;
rotateSpeed = 17f;
accel = 0.1f;
itemCapacity = 50;
health = 150f;
engineOffset = 6f;
hitsize = 9f;
hitSize = 9f;
rotateShooting = false;
lowAltitude = true;
weapons.add(new Weapon("small-mount-weapon"){{
top = false;
reload = 20f;
x = 3f;
y = 0.5f;
@@ -1328,15 +1723,16 @@ public class UnitTypes implements ContentList{
mineTier = 2;
buildSpeed = 1f;
drag = 0.05f;
speed = 3.4f;
speed = 3.5f;
rotateSpeed = 19f;
accel = 0.11f;
itemCapacity = 70;
health = 190f;
engineOffset = 6f;
hitsize = 10f;
hitSize = 10f;
weapons.add(new Weapon("small-mount-weapon"){{
top = false;
reload = 15f;
x = 1f;
y = 2f;
@@ -1363,7 +1759,7 @@ public class UnitTypes implements ContentList{
block = new UnitType("block"){
{
speed = 0f;
hitsize = 0f;
hitSize = 0f;
health = 1;
rotateSpeed = 360f;
itemCapacity = 0;

View File

@@ -5,7 +5,6 @@ import arc.graphics.*;
import arc.graphics.Texture.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.math.geom.*;
import arc.util.*;
import mindustry.ctype.*;
import mindustry.gen.*;
@@ -170,8 +169,8 @@ public class Weathers implements ContentList{
sandstorm = new Weather("sandstorm"){
TextureRegion region;
float yspeed = 0.3f, xspeed = 6f, size = 140f, padding = size, invDensity = 1500f;
Vec2 force = new Vec2(0.45f, 0.01f);
float size = 140f, padding = size, invDensity = 1500f, baseSpeed = 6.1f;
float force = 0.45f;
Color color = Color.valueOf("f7cba4");
Texture noise;
@@ -194,22 +193,26 @@ public class Weathers implements ContentList{
@Override
public void update(WeatherState state){
float speed = force * state.intensity;
float windx = state.windVector.x * speed, windy = state.windVector.y * speed;
for(Unit unit : Groups.unit){
unit.impulse(force.x * state.intensity(), force.y * state.intensity());
unit.impulse(windx, windy);
}
}
@Override
public void drawOver(WeatherState state){
Draw.tint(color);
float speed = baseSpeed * state.intensity;
float windx = state.windVector.x * speed, windy = state.windVector.y * speed;
float scale = 1f / 2000f;
float scroll = Time.time() * scale;
Tmp.tr1.setTexture(noise);
Tmp.tr1.texture = noise;
Core.camera.bounds(Tmp.r1);
Tmp.tr1.set(Tmp.r1.x*scale, Tmp.r1.y*scale, (Tmp.r1.x + Tmp.r1.width)*scale, (Tmp.r1.y + Tmp.r1.height)*scale);
Tmp.tr1.scroll(-xspeed * scroll, -yspeed * scroll);
Tmp.tr1.scroll(-windx * scroll, windy * scroll);
Draw.rect(Tmp.tr1, Core.camera.position.x, Core.camera.position.y, Core.camera.width, -Core.camera.height);
rand.setSeed(0);
@@ -224,8 +227,8 @@ public class Weathers implements ContentList{
float scl = rand.random(0.5f, 1f);
float scl2 = rand.random(0.5f, 1f);
float sscl = rand.random(0.5f, 1f);
float x = (rand.random(0f, world.unitWidth()) + Time.time() * xspeed * scl2);
float y = (rand.random(0f, world.unitHeight()) - Time.time() * yspeed * scl);
float x = (rand.random(0f, world.unitWidth()) + Time.time() * windx * scl2);
float y = (rand.random(0f, world.unitHeight()) + Time.time() * windy * scl);
float alpha = rand.random(0.2f);
x += Mathf.sin(y, rand.random(30f, 80f), rand.random(1f, 7f));
@@ -247,14 +250,13 @@ public class Weathers implements ContentList{
sporestorm = new Weather("sporestorm"){
TextureRegion region;
float yspeed = 1f, xspeed = 4f, size = 5f, padding = size, invDensity = 2000f;
float size = 5f, padding = size, invDensity = 2000f, baseSpeed = 4.3f, force = 0.28f;
Color color = Color.valueOf("7457ce");
Vec2 force = new Vec2(0.25f, 0.01f);
Texture noise;
{
attrs.set(Attribute.spores, 0.5f);
attrs.set(Attribute.light, -0.1f);
attrs.set(Attribute.spores, 1f);
attrs.set(Attribute.light, -0.15f);
status = StatusEffects.sporeSlowed;
statusGround = false;
}
@@ -269,9 +271,11 @@ public class Weathers implements ContentList{
@Override
public void update(WeatherState state){
float speed = force * state.intensity;
float windx = state.windVector.x * speed, windy = state.windVector.y * speed;
for(Unit unit : Groups.unit){
unit.impulse(force.x * state.intensity(), force.y * state.intensity());
unit.impulse(windx, windy);
}
}
@@ -285,12 +289,15 @@ public class Weathers implements ContentList{
Draw.alpha(state.opacity * 0.8f);
Draw.tint(color);
float speed = baseSpeed * state.intensity;
float windx = state.windVector.x * speed, windy = state.windVector.y * speed;
float scale = 1f / 2000f;
float scroll = Time.time() * scale;
Tmp.tr1.setTexture(noise);
Tmp.tr1.texture = noise;
Core.camera.bounds(Tmp.r1);
Tmp.tr1.set(Tmp.r1.x*scale, Tmp.r1.y*scale, (Tmp.r1.x + Tmp.r1.width)*scale, (Tmp.r1.y + Tmp.r1.height)*scale);
Tmp.tr1.scroll(-xspeed * scroll, -yspeed * scroll);
Tmp.tr1.scroll(-windx * scroll, windy * scroll);
Draw.rect(Tmp.tr1, Core.camera.position.x, Core.camera.position.y, Core.camera.width, -Core.camera.height);
rand.setSeed(0);
@@ -306,8 +313,8 @@ public class Weathers implements ContentList{
float scl = rand.random(0.5f, 1f);
float scl2 = rand.random(0.5f, 1f);
float sscl = rand.random(0.5f, 1f);
float x = (rand.random(0f, world.unitWidth()) + Time.time() * xspeed * scl2);
float y = (rand.random(0f, world.unitHeight()) - Time.time() * yspeed * scl);
float x = (rand.random(0f, world.unitWidth()) + Time.time() * windx * scl2);
float y = (rand.random(0f, world.unitHeight()) + Time.time() * windy * scl);
float alpha = rand.random(0.1f, 0.8f);
x += Mathf.sin(y, rand.random(30f, 80f), rand.random(1f, 7f));

View File

@@ -33,6 +33,7 @@ public class ContentLoader{
new StatusEffects(),
new Liquids(),
new Bullets(),
new AmmoTypes(),
new UnitTypes(),
new Blocks(),
new Loadouts(),

View File

@@ -191,9 +191,13 @@ public class Control implements ApplicationListener, Loadable{
}
void resetCamera(){
}
@Override
public void loadAsync(){
Draw.scl = 1f / Core.atlas.find("scale_marker").getWidth();
Draw.scl = 1f / Core.atlas.find("scale_marker").width;
Core.input.setCatch(KeyCode.back, true);
@@ -280,6 +284,7 @@ public class Control implements ApplicationListener, Loadable{
try{
net.reset();
slot.load();
slot.setAutosave(true);
state.rules.sector = sector;
//if there is no base, simulate a new game and place the right loadout at the spawn position
@@ -321,6 +326,7 @@ public class Control implements ApplicationListener, Loadable{
state.rules.sector = sector;
//assign origin when launching
state.secinfo.origin = origin;
state.secinfo.destination = origin;
logic.play();
control.saves.saveSector(sector);
Events.fire(Trigger.newGame);
@@ -329,6 +335,7 @@ public class Control implements ApplicationListener, Loadable{
}
public void playTutorial(){
ui.showInfo("@indev.notready");
//TODO implement
//ui.showInfo("death");
/*
@@ -428,7 +435,7 @@ public class Control implements ApplicationListener, Loadable{
//just a regular reminder
if(!OS.prop("user.name").equals("anuke") && !OS.hasEnv("iknowwhatimdoing")){
app.post(() -> app.post(() -> {
ui.showStartupInfo("@indevpopup");
ui.showStartupInfo("@indev.popup");
}));
}

View File

@@ -17,7 +17,7 @@ public class GameState{
/** Wave countdown in ticks. */
public float wavetime;
/** Whether the game is in game over state. */
public boolean gameOver = false, launched = false, serverPaused = false;
public boolean gameOver = false, launched = false, serverPaused = false, wasTimeout;
/** Map that is currently being played on. */
public @NonNull Map map = emptyMap;
/** The current game rules. */

View File

@@ -245,7 +245,8 @@ public class Logic implements ApplicationListener{
if(entry.cooldown < 0 && !entry.weather.isActive()){
float duration = Mathf.random(entry.minDuration, entry.maxDuration);
entry.cooldown = duration + Mathf.random(entry.minFrequency, entry.maxFrequency);
Call.createWeather(entry.weather, entry.intensity, duration);
Tmp.v1.setToRandomDirection();
Call.createWeather(entry.weather, entry.intensity, duration, Tmp.v1.x, Tmp.v1.y);
}
}
}
@@ -336,7 +337,14 @@ public class Logic implements ApplicationListener{
//force pausing when the player is out of sector time
if(state.isOutOfTime()){
state.set(State.paused);
if(!state.wasTimeout){
universe.displayTimeEnd();
state.wasTimeout = true;
}
//if no turn was run.
if(state.isOutOfTime()){
state.set(State.paused);
}
}
if(!state.isPaused()){

View File

@@ -440,7 +440,7 @@ public class NetClient implements ApplicationListener{
}
@Remote(variants = Variant.one, priority = PacketPriority.low, unreliable = true)
public static void stateSnapshot(float waveTime, int wave, int enemies, boolean paused, boolean gameOver, short coreDataLen, byte[] coreData){
public static void stateSnapshot(float waveTime, int wave, int enemies, boolean paused, boolean gameOver, int timeData, short coreDataLen, byte[] coreData){
try{
if(wave > state.wave){
state.wave = wave;
@@ -453,6 +453,8 @@ public class NetClient implements ApplicationListener{
state.enemies = enemies;
state.serverPaused = paused;
universe.updateNetSeconds(timeData);
netClient.byteStream.setBytes(net.decompressSnapshot(coreData, coreDataLen));
DataInputStream input = netClient.dataStream;
@@ -547,6 +549,10 @@ public class NetClient implements ApplicationListener{
quiet = true;
}
public void clearRemovedEntity(int id){
removed.remove(id);
}
public void addRemovedEntity(int id){
removed.add(id);
}

View File

@@ -131,7 +131,7 @@ public class NetServer implements ApplicationListener{
return;
}
if(Time.millis() < info.lastKicked){
if(Time.millis() < admins.getKickTime(uuid, con.address)){
con.kick(KickReason.recentKick);
return;
}
@@ -593,38 +593,38 @@ public class NetServer implements ApplicationListener{
if(player.isBuilder()){
player.builder().clearBuilding();
player.builder().updateBuilding(building);
if(requests != null){
for(BuildPlan req : requests){
if(req == null) continue;
Tile tile = world.tile(req.x, req.y);
if(tile == null || (!req.breaking && req.block == null)) continue;
//auto-skip done requests
if(req.breaking && tile.block() == Blocks.air){
continue;
}else if(!req.breaking && tile.block() == req.block && (!req.block.rotate || (tile.build != null && tile.build.rotation == req.rotation))){
continue;
}else if(con.rejectedRequests.contains(r -> r.breaking == req.breaking && r.x == req.x && r.y == req.y)){ //check if request was recently rejected, and skip it if so
continue;
}else if(!netServer.admins.allowAction(player, req.breaking ? ActionType.breakBlock : ActionType.placeBlock, tile, action -> { //make sure request is allowed by the server
action.block = req.block;
action.rotation = req.rotation;
action.config = req.config;
})){
//force the player to remove this request if that's not the case
Call.removeQueueBlock(player.con, req.x, req.y, req.breaking);
con.rejectedRequests.add(req);
continue;
}
player.builder().plans().addLast(req);
}
}
}
if(player.isMiner()){
player.miner().mineTile(mining);
}
if(requests != null){
for(BuildPlan req : requests){
if(req == null) continue;
Tile tile = world.tile(req.x, req.y);
if(tile == null || (!req.breaking && req.block == null)) continue;
//auto-skip done requests
if(req.breaking && tile.block() == Blocks.air){
continue;
}else if(!req.breaking && tile.block() == req.block && (!req.block.rotate || (tile.build != null && tile.build.rotation == req.rotation))){
continue;
}else if(con.rejectedRequests.contains(r -> r.breaking == req.breaking && r.x == req.x && r.y == req.y)){ //check if request was recently rejected, and skip it if so
continue;
}else if(!netServer.admins.allowAction(player, req.breaking ? ActionType.breakBlock : ActionType.placeBlock, tile, action -> { //make sure request is allowed by the server
action.block = req.block;
action.rotation = req.rotation;
action.config = req.config;
})){
//force the player to remove this request if that's not the case
Call.removeQueueBlock(player.con, req.x, req.y, req.breaking);
con.rejectedRequests.add(req);
continue;
}
player.builder().plans().addLast(req);
}
}
con.rejectedRequests.clear();
if(!player.dead()){
@@ -846,7 +846,7 @@ public class NetServer implements ApplicationListener{
byte[] stateBytes = syncStream.toByteArray();
//write basic state data.
Call.stateSnapshot(player.con, state.wavetime, state.wave, state.enemies, state.serverPaused, state.gameOver, (short)stateBytes.length, net.compressSnapshot(stateBytes));
Call.stateSnapshot(player.con, state.wavetime, state.wave, state.enemies, state.serverPaused, state.gameOver, universe.seconds(), (short)stateBytes.length, net.compressSnapshot(stateBytes));
viewport.setSize(player.con.viewWidth, player.con.viewHeight).setCenter(player.con.viewX, player.con.viewY);

View File

@@ -28,6 +28,8 @@ public class Renderer implements ApplicationListener{
public PlanetRenderer planets;
public FrameBuffer effectBuffer = new FrameBuffer();
public float laserOpacity = 1f;
private Bloom bloom;
private FxProcessor fx = new FxProcessor();
private Color clearColor = new Color(0f, 0f, 0f, 1f);
@@ -59,8 +61,10 @@ public class Renderer implements ApplicationListener{
@Override
public void update(){
Color.white.set(1f, 1f, 1f, 1f);
Gl.clear(Gl.stencilBufferBit);
camerascale = Mathf.lerpDelta(camerascale, targetscale, 0.1f);
laserOpacity = Core.settings.getInt("lasersopacity") / 100f;
if(landTime > 0){
landTime -= Time.delta;
@@ -273,7 +277,7 @@ public class Renderer implements ApplicationListener{
TextureRegion reg = entity.block.icon(Cicon.full);
float scl = Scl.scl(4f) / camerascale;
float s = reg.getWidth() * Draw.scl * scl * 4f * fract;
float s = reg.width * Draw.scl * scl * 4f * fract;
Draw.color(Pal.lightTrail);
Draw.rect("circle-shadow", entity.getX(), entity.getY(), s, s);
@@ -285,7 +289,7 @@ public class Renderer implements ApplicationListener{
Draw.color();
Draw.mixcol(Color.white, fract);
Draw.rect(reg, entity.getX(), entity.getY(), reg.getWidth() * Draw.scl * scl, reg.getHeight() * Draw.scl * scl, fract * 135f);
Draw.rect(reg, entity.getX(), entity.getY(), reg.width * Draw.scl * scl, reg.height * Draw.scl * scl, fract * 135f);
Draw.reset();
}

View File

@@ -491,7 +491,7 @@ public class UI implements ApplicationListener, Loadable{
Table t = new Table();
t.touchable = Touchable.disabled;
t.background(Styles.black3).margin(8f)
.add(text).style(Styles.outlineLabel);
.add(text).style(Styles.outlineLabel).labelAlign(Align.center);
t.update(() -> t.setPosition(Core.graphics.getWidth()/2f, Core.graphics.getHeight()/2f, Align.center));
t.actions(Actions.fadeOut(3, Interp.pow4In), Actions.remove());
Core.scene.add(t);

View File

@@ -45,4 +45,12 @@ public class Version{
build = Strings.canParseInt(map.get("build")) ? Integer.parseInt(map.get("build")) : -1;
}
}
/** get menu version without colors */
public static String combined(){
if(build == -1){
return "custom build";
}
return (type.equals("official") ? modifier : type) + " build " + build + (revision == 0 ? "" : "." + revision);
}
}

View File

@@ -5,11 +5,13 @@ import arc.func.*;
import arc.math.*;
import arc.math.geom.*;
import arc.struct.*;
import arc.struct.ObjectIntMap.*;
import arc.util.ArcAnnotate.*;
import arc.util.*;
import arc.util.noise.*;
import mindustry.content.*;
import mindustry.core.GameState.*;
import mindustry.ctype.*;
import mindustry.game.EventType.*;
import mindustry.game.*;
import mindustry.game.Teams.*;
@@ -19,7 +21,6 @@ import mindustry.maps.*;
import mindustry.maps.filters.*;
import mindustry.maps.filters.GenerateFilter.*;
import mindustry.type.*;
import mindustry.type.Sector.*;
import mindustry.type.Weather.*;
import mindustry.world.*;
import mindustry.world.blocks.environment.*;
@@ -33,11 +34,17 @@ public class World{
public @NonNull Tiles tiles = new Tiles(0, 0);
private boolean generating, invalidMap;
private ObjectMap<Map, Runnable> customMapLoaders = new ObjectMap<>();
public World(){
}
/** Adds a custom handler function for loading a custom map - usually a generated one. */
public void addMapLoader(Map map, Runnable loader){
customMapLoaders.put(map, loader);
}
public boolean isInvalidMap(){
return invalidMap;
}
@@ -255,9 +262,71 @@ public class World{
state.rules.weather.clear();
if(sector.is(SectorAttribute.rainy)) state.rules.weather.add(new WeatherEntry(Weathers.rain));
if(sector.is(SectorAttribute.snowy)) state.rules.weather.add(new WeatherEntry(Weathers.snow));
if(sector.is(SectorAttribute.desert)) state.rules.weather.add(new WeatherEntry(Weathers.sandstorm));
//apply weather based on terrain
ObjectIntMap<Block> floorc = new ObjectIntMap<>();
ObjectSet<UnlockableContent> content = new ObjectSet<>();
float waterFloors = 0, totalFloors = 0;
for(Tile tile : world.tiles){
if(world.getDarkness(tile.x, tile.y) >= 3){
continue;
}
Liquid liquid = tile.floor().liquidDrop;
if(tile.floor().itemDrop != null) content.add(tile.floor().itemDrop);
if(tile.overlay().itemDrop != null) content.add(tile.overlay().itemDrop);
if(liquid != null) content.add(liquid);
if(!tile.block().isStatic()){
totalFloors ++;
if(liquid == Liquids.water){
waterFloors += tile.floor().isDeep() ? 1f : 0.7f;
}
floorc.increment(tile.floor());
if(tile.overlay() != Blocks.air){
floorc.increment(tile.overlay());
}
}
}
//sort counts in descending order
Seq<Entry<Block>> entries = floorc.entries().toArray();
entries.sort(e -> -e.value);
//remove all blocks occuring < 30 times - unimportant
entries.removeAll(e -> e.value < 30);
Block[] floors = new Block[entries.size];
int[] floorCounts = new int[entries.size];
for(int i = 0; i < entries.size; i++){
floorCounts[i] = entries.get(i).value;
floors[i] = entries.get(i).key;
}
//TODO bad code
boolean hasSnow = floors[0].name.contains("ice") || floors[0].name.contains("snow");
boolean hasRain = !hasSnow && floors[0].name.contains("water");
boolean hasDesert = !hasSnow && !hasRain && floors[0].name.contains("sand");
boolean hasSpores = floors[0].name.contains("spore") || floors[0].name.contains("moss") || floors[0].name.contains("tainted");
if(hasSnow){
state.rules.weather.add(new WeatherEntry(Weathers.snow));
}
if(hasRain){
state.rules.weather.add(new WeatherEntry(Weathers.rain));
}
if(hasDesert){
state.rules.weather.add(new WeatherEntry(Weathers.sandstorm));
}
if(hasSpores){
state.rules.weather.add(new WeatherEntry(Weathers.sporestorm));
}
state.secinfo.resources = content.asArray();
state.secinfo.resources.sort(Structs.comps(Structs.comparing(Content::getContentType), Structs.comparingInt(c -> c.id)));
}
@@ -270,6 +339,12 @@ public class World{
}
public void loadMap(Map map, Rules checkRules){
//load using custom loader if possible
if(customMapLoaders.containsKey(map)){
customMapLoaders.get(map).run();
return;
}
try{
SaveIO.load(map.file, new FilterContext(map));
}catch(Throwable e){
@@ -444,7 +519,7 @@ public class World{
dark = Math.max((edgeBlend - edgeDst) * (4f / edgeBlend), dark);
}
if(state.hasSector()){
if(state.hasSector() && state.getSector().preset == null){
int circleBlend = 14;
//quantized angle
float offset = state.getSector().rect.rotation + 90;

View File

@@ -15,7 +15,8 @@ public enum ContentType{
loadout_UNUSED,
typeid_UNUSED,
error,
planet;
planet,
ammo;
public static final ContentType[] all = values();
}

View File

@@ -8,6 +8,7 @@ import arc.util.ArcAnnotate.*;
import mindustry.annotations.Annotations.*;
import mindustry.game.EventType.*;
import mindustry.graphics.*;
import mindustry.type.*;
import mindustry.ui.*;
import static mindustry.Vars.*;
@@ -30,7 +31,7 @@ public abstract class UnlockableContent extends MappableContent{
this.localizedName = Core.bundle.get(getContentType() + "." + this.name + ".name", this.name);
this.description = Core.bundle.getOrNull(getContentType() + "." + this.name + ".description");
this.unlocked = Core.settings != null && Core.settings.getBool(name + "-unlocked", false);
this.unlocked = Core.settings != null && Core.settings.getBool(this.name + "-unlocked", false);
}
public String displayDescription(){
@@ -43,6 +44,11 @@ public abstract class UnlockableContent extends MappableContent{
}
/** @return items needed to research this content */
public ItemStack[] researchRequirements(){
return ItemStack.empty;
}
public String emoji(){
return Fonts.getUnicodeStr(name);
}

View File

@@ -64,8 +64,12 @@ public class DrawOperation{
if(type == OpType.floor.ordinal()){
tile.setFloor((Floor)content.block(to));
}else if(type == OpType.block.ordinal()){
tile.getLinkedTiles(t -> editor.renderer.updatePoint(t.x, t.y));
Block block = content.block(to);
tile.setBlock(block, tile.team(), tile.build == null ? 0 : tile.build.rotation);
tile.getLinkedTiles(t -> editor.renderer.updatePoint(t.x, t.y));
}else if(type == OpType.rotation.ordinal()){
if(tile.build != null) tile.build.rotation = to;
}else if(type == OpType.team.ordinal()){
@@ -74,7 +78,7 @@ public class DrawOperation{
tile.setOverlayID(to);
}
});
editor.renderer().updatePoint(tile.x, tile.y);
editor.renderer.updatePoint(tile.x, tile.y);
}
@Struct

View File

@@ -20,7 +20,7 @@ public class EditorTile extends Tile{
@Override
public void setFloor(@NonNull Floor type){
if(state.isGame()){
if(skip()){
super.setFloor(type);
return;
}
@@ -41,20 +41,25 @@ public class EditorTile extends Tile{
@Override
public void setBlock(Block type, Team team, int rotation){
if(state.isGame()){
if(skip()){
super.setBlock(type, team, rotation);
return;
}
if(this.block == type && (build == null || build.rotation == rotation)){
update();
return;
}
op(OpType.block, block.id);
if(rotation != 0) op(OpType.rotation, (byte)rotation);
if(team() != Team.derelict) op(OpType.team, (byte)team().id);
if(team != Team.derelict) op(OpType.team, (byte)team.id);
super.setBlock(type, team, rotation);
}
@Override
public void setTeam(Team team){
if(state.isGame()){
if(skip()){
super.setTeam(team);
return;
}
@@ -66,7 +71,7 @@ public class EditorTile extends Tile{
@Override
public void setOverlay(Block overlay){
if(state.isGame()){
if(skip()){
super.setOverlay(overlay);
return;
}
@@ -79,23 +84,23 @@ public class EditorTile extends Tile{
@Override
protected void fireChanged(){
if(state.isGame()){
if(skip()){
super.fireChanged();
}else{
ui.editor.editor.renderer().updatePoint(x, y);
update();
}
}
@Override
public void recache(){
if(state.isGame()){
if(skip()){
super.recache();
}
}
@Override
protected void changeEntity(Team team, Prov<Building> entityprov, int rotation){
if(state.isGame()){
if(skip()){
super.changeEntity(team, entityprov, rotation);
return;
}
@@ -109,13 +114,21 @@ public class EditorTile extends Tile{
if(block.hasEntity()){
build = entityprov.get().init(this, team, false, rotation);
build.cons(new ConsumeModule(build));
build.cons = new ConsumeModule(build);
if(block.hasItems) build.items = new ItemModule();
if(block.hasLiquids) build.liquids(new LiquidModule());
if(block.hasPower) build.power(new PowerModule());
}
}
private void update(){
ui.editor.editor.renderer.updatePoint(x, y);
}
private boolean skip(){
return state.isGame() || ui.editor.editor.isLoading();
}
private void op(OpType type, short value){
ui.editor.editor.addTileOp(TileOp.get(x, y, (byte)type.ordinal(), value));
}

View File

@@ -17,7 +17,7 @@ public enum EditorTool{
if(!Structs.inBounds(x, y, editor.width(), editor.height())) return;
Tile tile = editor.tile(x, y);
editor.drawBlock = tile.block() == Blocks.air ? tile.overlay() == Blocks.air ? tile.floor() : tile.overlay() : tile.block();
editor.drawBlock = tile.block() == Blocks.air || !tile.block().inEditor ? tile.overlay() == Blocks.air ? tile.floor() : tile.overlay() : tile.block();
}
},
line(KeyCode.l, "replace", "orthogonal"){

View File

@@ -18,10 +18,10 @@ import static mindustry.Vars.*;
public class MapEditor{
public static final int[] brushSizes = {1, 2, 3, 4, 5, 9, 15, 20};
private final Context context = new Context();
private StringMap tags = new StringMap();
private MapRenderer renderer = new MapRenderer(this);
public StringMap tags = new StringMap();
public MapRenderer renderer = new MapRenderer(this);
private final Context context = new Context();
private OperationStack stack = new OperationStack();
private DrawOperation currentOp;
private boolean loading;
@@ -31,8 +31,8 @@ public class MapEditor{
public Block drawBlock = Blocks.stone;
public Team drawTeam = Team.sharded;
public StringMap getTags(){
return tags;
public boolean isLoading(){
return loading;
}
public void beginEdit(int width, int height){
@@ -52,7 +52,7 @@ public class MapEditor{
if(map.file.parent().parent().name().equals("1127400") && steam){
tags.put("steamid", map.file.parent().name());
}
MapIO.loadMap(map, context);
load(() -> MapIO.loadMap(map, context));
renderer.resize(width(), height());
loading = false;
}
@@ -210,10 +210,6 @@ public class MapEditor{
}
}
public MapRenderer renderer(){
return renderer;
}
public void resize(int width, int height){
clearOp();
@@ -227,8 +223,14 @@ public class MapEditor{
int px = offsetX + x, py = offsetY + y;
if(previous.in(px, py)){
tiles.set(x, y, previous.getn(px, py));
tiles.getn(x, y).x = (short)x;
tiles.getn(x, y).y = (short)y;
Tile tile = tiles.getn(x, y);
tile.x = (short)x;
tile.y = (short)y;
if(tile.build != null && tile.isCenter()){
tile.build.x = x * tilesize + tile.block().offset;
tile.build.y = y * tilesize + tile.block().offset;
}
}else{
tiles.set(x, y, new EditorTile(x, y, Blocks.stone.id, (short)0, (short)0));
}

View File

@@ -116,9 +116,9 @@ public class MapEditorDialog extends Dialog implements Disposable{
t.button("@editor.export", Icon.upload, () -> createDialog("@editor.export",
"@editor.exportfile", "@editor.exportfile.description", Icon.file,
(Runnable)() -> platform.export(editor.getTags().get("name", "unknown"), mapExtension, file -> MapIO.writeMap(file, editor.createMap(file))),
(Runnable)() -> platform.export(editor.tags.get("name", "unknown"), mapExtension, file -> MapIO.writeMap(file, editor.createMap(file))),
"@editor.exportimage", "@editor.exportimage.description", Icon.fileImage,
(Runnable)() -> platform.export(editor.getTags().get("name", "unknown"), "png", file -> {
(Runnable)() -> platform.export(editor.tags.get("name", "unknown"), "png", file -> {
Pixmap out = MapIO.writeImage(editor.tiles());
file.writePNG(out);
out.dispose();
@@ -129,16 +129,16 @@ public class MapEditorDialog extends Dialog implements Disposable{
if(steam){
menu.cont.button("@editor.publish.workshop", Icon.link, () -> {
Map builtin = maps.all().find(m -> m.name().equals(editor.getTags().get("name", "").trim()));
Map builtin = maps.all().find(m -> m.name().equals(editor.tags.get("name", "").trim()));
if(editor.getTags().containsKey("steamid") && builtin != null && !builtin.custom){
platform.viewListingID(editor.getTags().get("steamid"));
if(editor.tags.containsKey("steamid") && builtin != null && !builtin.custom){
platform.viewListingID(editor.tags.get("steamid"));
return;
}
Map map = save();
if(editor.getTags().containsKey("steamid") && map != null){
if(editor.tags.containsKey("steamid") && map != null){
platform.viewListing(map);
return;
}
@@ -156,7 +156,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
}
platform.publish(map);
}).padTop(-3).size(swidth * 2f + 10, 60f).update(b -> b.setText(editor.getTags().containsKey("steamid") ? editor.getTags().get("author").equals(player.name) ? "@workshop.listing" : "@view.workshop" : "@editor.publish.workshop"));
}).padTop(-3).size(swidth * 2f + 10, 60f).update(b -> b.setText(editor.tags.containsKey("steamid") ? editor.tags.get("author").equals(player.name) ? "@workshop.listing" : "@view.workshop" : "@editor.publish.workshop"));
menu.cont.row();
}
@@ -235,7 +235,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
state.rules = (lastSavedRules == null ? new Rules() : lastSavedRules);
lastSavedRules = null;
saved = false;
editor.renderer().updateAll();
editor.renderer.updateAll();
}
private void playtest(){
@@ -254,14 +254,9 @@ public class MapEditorDialog extends Dialog implements Disposable{
"height", editor.height()
));
world.endMapLoad();
//add entities so they update. is this really needed?
for(Tile tile : world.tiles){
if(tile.build != null){
tile.build.add();
}
}
player.set(world.width() * tilesize/2f, world.height() * tilesize/2f);
player.clearUnit();
Groups.unit.clear();
logic.play();
});
}
@@ -269,10 +264,10 @@ public class MapEditorDialog extends Dialog implements Disposable{
public @Nullable Map save(){
boolean isEditor = state.rules.editor;
state.rules.editor = false;
String name = editor.getTags().get("name", "").trim();
editor.getTags().put("rules", JsonIO.write(state.rules));
editor.getTags().remove("width");
editor.getTags().remove("height");
String name = editor.tags.get("name", "").trim();
editor.tags.put("rules", JsonIO.write(state.rules));
editor.tags.remove("width");
editor.tags.remove("height");
player.clearUnit();
@@ -286,7 +281,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
if(map != null && !map.custom){
handleSaveBuiltin(map);
}else{
returned = maps.saveMap(editor.getTags());
returned = maps.saveMap(editor.tags);
ui.showInfoFade("@editor.saved");
}
}
@@ -357,7 +352,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
@Override
public void dispose(){
editor.renderer().dispose();
editor.renderer.dispose();
}
public void beginEditMap(Fi file){
@@ -619,12 +614,12 @@ public class MapEditorDialog extends Dialog implements Disposable{
Tile tile = editor.tile(x, y);
if(tile.block().breakable && tile.block() instanceof Boulder){
tile.setBlock(Blocks.air);
editor.renderer().updatePoint(x, y);
editor.renderer.updatePoint(x, y);
}
if(tile.overlay() != Blocks.air && tile.overlay() != Blocks.spawn){
tile.setOverlay(Blocks.air);
editor.renderer().updatePoint(x, y);
editor.renderer.updatePoint(x, y);
}
}
}

View File

@@ -144,7 +144,7 @@ public class MapGenerateDialog extends BaseDialog{
}
//reset undo stack as generation... messes things up
editor.renderer().updateAll();
editor.renderer.updateAll();
editor.clearOp();
}
@@ -275,6 +275,8 @@ public class MapGenerateDialog extends BaseDialog{
}
}).grow().left().pad(6).top();
}).width(280f).pad(3).top().left().fillY();
if(++i % cols == 0){
filterTable.row();
}

View File

@@ -29,7 +29,7 @@ public class MapInfoDialog extends BaseDialog{
private void setup(){
cont.clear();
ObjectMap<String, String> tags = editor.getTags();
ObjectMap<String, String> tags = editor.tags;
cont.pane(t -> {
t.add("@editor.mapname").padRight(8).left();
@@ -73,8 +73,8 @@ public class MapInfoDialog extends BaseDialog{
t.row();
t.add("@editor.generation").padRight(8).left();
t.button("@edit", () -> {
generate.show(Vars.maps.readFilters(editor.getTags().get("genfilters", "")),
filters -> editor.getTags().put("genfilters", JsonIO.write(filters)));
generate.show(Vars.maps.readFilters(editor.tags.get("genfilters", "")),
filters -> editor.tags.put("genfilters", JsonIO.write(filters)));
hide();
}).left().width(200f);

View File

@@ -24,7 +24,7 @@ public class MapRenderer implements Disposable{
public MapRenderer(MapEditor editor){
this.editor = editor;
this.texture = Core.atlas.find("clear-editor").getTexture();
this.texture = Core.atlas.find("clear-editor").texture;
}
public void resize(int width, int height){
@@ -110,13 +110,13 @@ public class MapRenderer implements Disposable{
if(wall != Blocks.air && wall.synthetic()){
region = !Core.atlas.isFound(wall.editorIcon()) || !center ? Core.atlas.find("clear-editor") : wall.editorIcon();
float width = region.getWidth() * Draw.scl, height = region.getHeight() * Draw.scl;
float width = region.width * Draw.scl, height = region.height * Draw.scl;
mesh.draw(idxWall, region,
wx * tilesize + wall.offset + (tilesize - width) / 2f,
wy * tilesize + wall.offset + (tilesize - height) / 2f,
width, height,
tile.build == null || !wall.rotate ? 0 : tile.build.rotdeg() - 90);
tile.build == null || !wall.rotate ? 0 : tile.build.rotdeg());
}else{
region = floor.editorVariantRegions()[Mathf.randomSeed(idxWall, 0, floor.editorVariantRegions().length - 1)];
@@ -130,15 +130,15 @@ public class MapRenderer implements Disposable{
region = Core.atlas.find("block-border-editor");
}else if(!wall.synthetic() && wall != Blocks.air && center){
region = !Core.atlas.isFound(wall.editorIcon()) ? Core.atlas.find("clear-editor") : wall.editorIcon();
offsetX = tilesize / 2f - region.getWidth() / 2f * Draw.scl;
offsetY = tilesize / 2f - region.getHeight() / 2f * Draw.scl;
offsetX = tilesize / 2f - region.width / 2f * Draw.scl;
offsetY = tilesize / 2f - region.height / 2f * Draw.scl;
}else if(wall == Blocks.air && !tile.overlay().isAir()){
region = tile.overlay().editorVariantRegions()[Mathf.randomSeed(idxWall, 0, tile.overlay().editorVariantRegions().length - 1)];
}else{
region = Core.atlas.find("clear-editor");
}
float width = region.getWidth() * Draw.scl, height = region.getHeight() * Draw.scl;
float width = region.width * Draw.scl, height = region.height * Draw.scl;
if(!wall.synthetic() && wall != Blocks.air && !wall.isMultiblock()){
offsetX = 0;
offsetY = 0;

View File

@@ -248,14 +248,20 @@ public class MapView extends Element implements GestureListener{
Draw.color(Pal.remove);
Lines.stroke(2f);
Lines.rect(centerx - sclwidth / 2 - 1, centery - sclheight / 2 - 1, sclwidth + 2, sclheight + 2);
editor.renderer().draw(centerx - sclwidth / 2, centery - sclheight / 2, sclwidth, sclheight);
editor.renderer.draw(centerx - sclwidth / 2, centery - sclheight / 2, sclwidth, sclheight);
Draw.reset();
if(grid){
Draw.color(Color.gray);
image.setBounds(centerx - sclwidth / 2, centery - sclheight / 2, sclwidth, sclheight);
image.draw();
Draw.color();
Lines.stroke(3f);
Draw.color(Pal.accent);
Lines.line(centerx - sclwidth/2f, centery, centerx + sclwidth/2f, centery);
Lines.line(centerx, centery - sclheight/2f, centerx, centery + sclheight/2f);
Draw.reset();
}
int index = 0;

View File

@@ -32,7 +32,6 @@ public class WaveGraph extends Table{
rect((x, y, width, height) -> {
Lines.stroke(Scl.scl(3f));
Lines.precise(true);
GlyphLayout lay = Pools.obtain(GlyphLayout.class, GlyphLayout::new);
Font font = Fonts.outline;
@@ -122,7 +121,6 @@ public class WaveGraph extends Table{
Pools.free(lay);
Lines.precise(false);
Draw.reset();
}).pad(4).padBottom(10).grow();

View File

@@ -77,19 +77,24 @@ public class Damage{
}
}
/** Collides a bullet with blocks in a laser, taking into account absorption blocks. Resulting length is stored in the bullet's fdata. */
public static float collideLaser(Bullet b, float length){
public static float findLaserLength(Bullet b, float length){
Tmp.v1.trns(b.rotation(), length);
furthest = null;
world.raycast(b.tileX(), b.tileY(), world.toTile(b.x + Tmp.v1.x), world.toTile(b.y + Tmp.v1.y),
boolean found = world.raycast(b.tileX(), b.tileY(), world.toTile(b.x + Tmp.v1.x), world.toTile(b.y + Tmp.v1.y),
(x, y) -> (furthest = world.tile(x, y)) != null && furthest.team() != b.team && furthest.block().absorbLasers);
float resultLength = furthest != null ? Math.max(6f, b.dst(furthest.worldx(), furthest.worldy())) : length;
return found && furthest != null ? Math.max(6f, b.dst(furthest.worldx(), furthest.worldy())) : length;
}
Damage.collideLine(b, b.team, b.type.hitEffect, b.x, b.y, b.rotation(), resultLength);
b.fdata = furthest != null ? resultLength : length;
/** Collides a bullet with blocks in a laser, taking into account absorption blocks. Resulting length is stored in the bullet's fdata. */
public static float collideLaser(Bullet b, float length, boolean large){
float resultLength = findLaserLength(b, length);
collideLine(b, b.team, b.type.hitEffect, b.x, b.y, b.rotation(), resultLength, large);
b.fdata = resultLength;
return resultLength;
}
@@ -103,6 +108,8 @@ public class Damage{
* Only enemies of the specified team are damaged.
*/
public static void collideLine(Bullet hitter, Team team, Effect effect, float x, float y, float angle, float length, boolean large){
length = findLaserLength(hitter, length);
collidedBlocks.clear();
tr.trns(angle, length);
Intc2 collider = (cx, cy) -> {
@@ -150,13 +157,8 @@ public class Damage{
if(!e.checkTarget(hitter.type.collidesAir, hitter.type.collidesGround)) return;
e.hitbox(hitrect);
Rect other = hitrect;
other.y -= expand;
other.x -= expand;
other.width += expand * 2;
other.height += expand * 2;
Vec2 vec = Geometry.raycastRect(x, y, x2, y2, other);
Vec2 vec = Geometry.raycastRect(x, y, x2, y2, hitrect.grow(expand * 2));
if(vec != null){
effect.at(vec.x, vec.y);

View File

@@ -40,7 +40,7 @@ public class Effect{
}
public Effect(float life, Cons<EffectContainer> renderer){
this(life, 32f, renderer);
this(life,50f, renderer);
}
public Effect ground(){
@@ -86,12 +86,14 @@ public class Effect{
create(this, x, y, rotation, Color.white, data);
}
public void render(int id, Color color, float life, float rotation, float x, float y, Object data){
public float render(int id, Color color, float life, float lifetime, float rotation, float x, float y, Object data){
container.set(id, color, life, lifetime, rotation, x, y, data);
Draw.z(ground ? Layer.debris : Layer.effect);
Draw.reset();
renderer.get(container);
Draw.reset();
return container.lifetime;
}
public static @Nullable Effect get(int id){
@@ -125,13 +127,13 @@ public class Effect{
if(view.overlaps(pos)){
EffectState entity = EffectState.create();
entity.effect(effect);
entity.rotation(rotation);
entity.data(data);
entity.lifetime(effect.lifetime);
entity.effect = effect;
entity.rotation = rotation;
entity.data = (data);
entity.lifetime = (effect.lifetime);
entity.set(x, y);
entity.color().set(color);
if(data instanceof Posc) entity.parent((Posc)data);
entity.color.set(color);
if(data instanceof Posc) entity.parent = ((Posc)data);
entity.add();
}
}

View File

@@ -57,7 +57,7 @@ public class EntityGroup<T extends Entityc> implements Iterable<T>{
each(Entityc::update);
}
public void copy(Seq arr){
public void copy(Seq<T> arr){
arr.addAll(array);
}

View File

@@ -1,5 +1,6 @@
package mindustry.entities;
import arc.*;
import arc.func.*;
import arc.math.geom.*;
import mindustry.annotations.Annotations.*;
@@ -18,6 +19,15 @@ public class Units{
private static float cdist;
private static boolean boolResult;
@Remote(called = Loc.server)
public static void unitCapDeath(Unit unit){
if(unit != null){
unit.dead = true;
Fx.unitCapKill.at(unit);
Core.app.post(() -> Call.unitDestroy(unit.id));
}
}
@Remote(called = Loc.server)
public static void unitDeath(int uid){
Unit unit = Groups.unit.getByID(uid);
@@ -32,6 +42,21 @@ public class Units{
}
}
//destroys immediately
@Remote(called = Loc.server)
public static void unitDestroy(int uid){
Unit unit = Groups.unit.getByID(uid);
//if there's no unit don't add it later and get it stuck as a ghost
if(netClient != null){
netClient.addRemovedEntity(uid);
}
if(unit != null){
unit.destroy();
}
}
@Remote(called = Loc.server)
public static void unitDespawn(Unit unit){
Fx.unitDespawn.at(unit.x, unit.y, 0, unit);

View File

@@ -2,7 +2,16 @@ package mindustry.entities.abilities;
import mindustry.gen.*;
public interface Ability{
default void update(Unit unit){}
default void draw(Unit unit){}
public abstract class Ability implements Cloneable{
public void update(Unit unit){}
public void draw(Unit unit){}
public Ability copy(){
try{
return (Ability)clone();
}catch(CloneNotSupportedException e){
//I am disgusted
throw new RuntimeException("java sucks", e);
}
}
}

View File

@@ -11,7 +11,7 @@ import mindustry.content.*;
import mindustry.gen.*;
import mindustry.graphics.*;
public class ForceFieldAbility implements Ability{
public class ForceFieldAbility extends Ability{
/** Shield radius. */
public float radius = 60f;
/** Shield regen speed in damage/tick. */
@@ -21,22 +21,26 @@ public class ForceFieldAbility implements Ability{
/** Cooldown after the shield is broken, in ticks. */
public float cooldown = 60f * 5;
private float realRad;
private Unit paramUnit;
private final Cons<Shielderc> shieldConsumer = trait -> {
/** State. */
protected float radiusScale, alpha;
private static float realRad;
private static Unit paramUnit;
private static ForceFieldAbility paramField;
private static final Cons<Shielderc> shieldConsumer = trait -> {
if(trait.team() != paramUnit.team && Intersector.isInsideHexagon(paramUnit.x, paramUnit.y, realRad * 2f, trait.x(), trait.y()) && paramUnit.shield > 0){
trait.absorb();
Fx.absorb.at(trait);
//break shield
if(paramUnit.shield <= trait.damage()){
paramUnit.shield -= cooldown * regen;
paramUnit.shield -= paramField.cooldown * paramField.regen;
Fx.shieldBreak.at(paramUnit.x, paramUnit.y, radius, paramUnit.team.color);
Fx.shieldBreak.at(paramUnit.x, paramUnit.y, paramField.radius, paramUnit.team.color);
}
paramUnit.shield -= trait.damage();
paramUnit.shieldAlpha = 1f;
paramField.alpha = 1f;
}
};
@@ -55,14 +59,17 @@ public class ForceFieldAbility implements Ability{
unit.shield += Time.delta * regen;
}
alpha = Math.max(alpha - Time.delta/10f, 0f);
if(unit.shield > 0){
unit.timer2 = Mathf.lerpDelta(unit.timer2, 1f, 0.06f);
radiusScale = Mathf.lerpDelta(radiusScale, 1f, 0.06f);
paramUnit = unit;
paramField = this;
checkRadius(unit);
Groups.bullet.intersect(unit.x - realRad, unit.y - realRad, realRad * 2f, realRad * 2f, shieldConsumer);
}else{
unit.timer2 = 0f;
radiusScale = 0f;
}
}
@@ -73,7 +80,7 @@ public class ForceFieldAbility implements Ability{
if(unit.shield > 0){
Draw.z(Layer.shields);
Draw.color(unit.team.color, Color.white, Mathf.clamp(unit.shieldAlpha));
Draw.color(unit.team.color, Color.white, Mathf.clamp(alpha));
if(Core.settings.getBool("animatedshields")){
Fill.poly(unit.x, unit.y, 6, realRad);
@@ -89,6 +96,6 @@ public class ForceFieldAbility implements Ability{
private void checkRadius(Unit unit){
//timer2 is used to store radius scale as an effect
realRad = unit.timer2 * radius;
realRad = radiusScale * radius;
}
}

View File

@@ -5,12 +5,13 @@ import mindustry.content.*;
import mindustry.entities.*;
import mindustry.gen.*;
public class HealFieldAbility implements Ability{
public class HealFieldAbility extends Ability{
public float amount = 1, reload = 100, range = 60;
public Effect healEffect = Fx.heal;
public Effect activeEffect = Fx.healWave;
public Effect activeEffect = Fx.healWaveDynamic;
private boolean wasHealed = false;
protected float timer;
protected boolean wasHealed = false;
HealFieldAbility(){}
@@ -22,9 +23,9 @@ public class HealFieldAbility implements Ability{
@Override
public void update(Unit unit){
unit.timer1 += Time.delta;
timer += Time.delta;
if(unit.timer1 >= reload){
if(timer >= reload){
wasHealed = false;
Units.nearby(unit.team, unit.x, unit.y, range, other -> {
@@ -36,10 +37,10 @@ public class HealFieldAbility implements Ability{
});
if(wasHealed){
activeEffect.at(unit);
activeEffect.at(unit, range);
}
unit.timer1 = 0f;
timer = 0f;
}
}
}

View File

@@ -5,12 +5,13 @@ import mindustry.content.*;
import mindustry.entities.*;
import mindustry.gen.*;
public class ShieldFieldAbility implements Ability{
public class ShieldFieldAbility extends Ability{
public float amount = 1, max = 100f, reload = 100, range = 60;
public Effect applyEffect = Fx.shieldApply;
public Effect activeEffect = Fx.shieldWave;
private boolean applied = false;
protected float timer;
protected boolean applied = false;
ShieldFieldAbility(){}
@@ -23,9 +24,9 @@ public class ShieldFieldAbility implements Ability{
@Override
public void update(Unit unit){
unit.timer1 += Time.delta;
timer += Time.delta;
if(unit.timer1 >= reload){
if(timer >= reload){
applied = false;
Units.nearby(unit.team, unit.x, unit.y, range, other -> {
@@ -41,7 +42,7 @@ public class ShieldFieldAbility implements Ability{
activeEffect.at(unit);
}
unit.timer1 = 0f;
timer = 0f;
}
}
}

View File

@@ -7,12 +7,14 @@ import mindustry.entities.*;
import mindustry.gen.*;
import mindustry.type.*;
public class StatusFieldAbility implements Ability{
public class StatusFieldAbility extends Ability{
public @NonNull StatusEffect effect;
public float duration = 60, reload = 100, range = 20;
public Effect applyEffect = Fx.heal;
public Effect activeEffect = Fx.overdriveWave;
protected float timer;
StatusFieldAbility(){}
public StatusFieldAbility(@NonNull StatusEffect effect, float duration, float reload, float range){
@@ -24,9 +26,9 @@ public class StatusFieldAbility implements Ability{
@Override
public void update(Unit unit){
unit.timer2 += Time.delta;
timer += Time.delta;
if(unit.timer2 >= reload){
if(timer >= reload){
Units.nearby(unit.team, unit.x, unit.y, range, other -> {
other.apply(effect, duration);
@@ -34,7 +36,7 @@ public class StatusFieldAbility implements Ability{
activeEffect.at(unit);
unit.timer2 = 0f;
timer = 0f;
}
}
}

View File

@@ -0,0 +1,60 @@
package mindustry.entities.abilities;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.util.ArcAnnotate.*;
import arc.util.*;
import mindustry.*;
import mindustry.content.*;
import mindustry.entities.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.type.*;
import mindustry.ui.*;
public class UnitSpawnAbility extends Ability{
public @NonNull UnitType type;
public float spawnTime = 60f, spawnX, spawnY;
public Effect spawnEffect = Fx.spawn;
protected float timer;
public UnitSpawnAbility(@NonNull UnitType type, float spawnTime, float spawnX, float spawnY){
this.type = type;
this.spawnTime = spawnTime;
this.spawnX = spawnX;
this.spawnY = spawnY;
}
public UnitSpawnAbility(){
}
@Override
public void update(Unit unit){
timer += Time.delta;
if(timer >= spawnTime && Units.canCreate(unit.team, type)){
float x = unit.x + Angles.trnsx(unit.rotation, spawnY, spawnX), y = unit.y + Angles.trnsy(unit.rotation, spawnY, spawnX);
spawnEffect.at(x, y);
Unit u = type.create(unit.team);
u.set(x, y);
u.rotation = unit.rotation;
if(!Vars.net.client()){
u.add();
}
timer = 0f;
}
}
@Override
public void draw(Unit unit){
if(Units.canCreate(unit.team, type)){
Draw.draw(Draw.z(), () -> {
float x = unit.x + Angles.trnsx(unit.rotation, spawnY, spawnX), y = unit.y + Angles.trnsy(unit.rotation, spawnY, spawnX);
Drawf.construct(x, y, type.icon(Cicon.full), unit.rotation - 90, timer / spawnTime, 1f, timer);
});
}
}
}

View File

@@ -1,16 +1,17 @@
package mindustry.entities.bullet;
import arc.Core;
import arc.graphics.Color;
import arc.graphics.g2d.Draw;
import arc.graphics.g2d.TextureRegion;
import arc.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.util.*;
import mindustry.gen.*;
import mindustry.graphics.Pal;
import mindustry.graphics.*;
/** An extended BulletType for most ammo-based bullets shot from turrets and units. */
public class BasicBulletType extends BulletType{
public Color backColor = Pal.bulletYellowBack, frontColor = Pal.bulletYellow;
public Color mixColorFrom = new Color(1f, 1f, 1f, 0f), mixColorTo = new Color(1f, 1f, 1f, 0f);
public float width = 5f, height = 7f;
public float shrinkX = 0f, shrinkY = 0.5f;
public float spin = 0;
@@ -45,10 +46,15 @@ public class BasicBulletType extends BulletType{
float width = this.width * ((1f - shrinkX) + shrinkX * b.fout());
float offset = -90 + (spin != 0 ? Mathf.randomSeed(b.id, 360f) + b.time * spin : 0f);
Color mix = Tmp.c1.set(mixColorFrom).lerp(mixColorTo, b.fin());
Draw.mixcol(mix, mix.a);
Draw.color(backColor);
Draw.rect(backRegion, b.x, b.y, width, height, b.rotation() + offset);
Draw.color(frontColor);
Draw.rect(frontRegion, b.x, b.y, width, height, b.rotation() + offset);
Draw.color();
Draw.reset();
}
}

View File

@@ -24,7 +24,7 @@ public abstract class BulletType extends Content{
public float hitSize = 4;
public float drawSize = 40f;
public float drag = 0f;
public boolean pierce;
public boolean pierce, pierceBuilding;
public Effect hitEffect, despawnEffect;
/** Effect created when shooting. */
@@ -69,6 +69,10 @@ public abstract class BulletType extends Content{
public boolean scaleVelocity;
/** Whether this bullet can be hit by point defense. */
public boolean hittable = true;
/** Whether this bullet can be reflected. */
public boolean reflectable = true;
/** Bullet range override. */
public float range = -1f;
//additional effects
@@ -94,13 +98,13 @@ public abstract class BulletType extends Content{
public Color lightningColor = Pal.surge;
public int lightning;
public int lightningLength = 5;
public int lightningLength = 5, lightningLengthRand = 0;
/** Use a negative value to use default bullet damage. */
public float lightningDamage = -1;
public float weaveScale = 1f;
public float weaveMag = -1f;
public float hitShake = 0f;
public float hitShake = 0f, despawnShake = 0f;
public int puddles;
public float puddleRange;
@@ -124,17 +128,21 @@ public abstract class BulletType extends Content{
/** Returns maximum distance the bullet this bullet type has can travel. */
public float range(){
return speed * lifetime * (1f - drag);
return Math.max(speed * lifetime * (1f - drag), range);
}
public boolean collides(Bullet bullet, Building tile){
return true;
}
public void hitTile(Bullet b, Building tile){
public void hitTile(Bullet b, Building tile, float initialHealth){
hit(b);
}
public void hitEntity(Bullet b, Hitboxc other, float initialHealth){
}
public void hit(Bullet b){
hit(b, b.x, b.y);
}
@@ -173,7 +181,7 @@ public abstract class BulletType extends Content{
}
for(int i = 0; i < lightning; i++){
Lightning.create(b, lightningColor, lightningDamage < 0 ? damage : lightningDamage, b.x, b.y, Mathf.random(360f), lightningLength);
Lightning.create(b, lightningColor, lightningDamage < 0 ? damage : lightningDamage, b.x, b.y, Mathf.random(360f), lightningLength + Mathf.random(lightningLengthRand));
}
}
@@ -181,6 +189,8 @@ public abstract class BulletType extends Content{
despawnEffect.at(b.x, b.y, b.rotation(), hitColor);
hitSound.at(b);
Effect.shake(despawnShake, despawnShake, b);
if(fragBullet != null || splashDamageRadius > 0 || lightning > 0){
hit(b);
}
@@ -269,9 +279,8 @@ public abstract class BulletType extends Content{
bullet.damage = damage < 0 ? this.damage : damage;
bullet.add();
if(keepVelocity && owner instanceof Hitboxc) bullet.vel.add(((Hitboxc)owner).deltaX() / Time.delta, ((Hitboxc)owner).deltaY() / Time.delta);
if(keepVelocity && owner instanceof Velc) bullet.vel.add(((Velc)owner).vel().x, ((Velc)owner).vel().y);
return bullet;
}
public void createNet(Team team, float x, float y, float angle, float damage, float velocityScl, float lifetimeScl){

View File

@@ -12,10 +12,13 @@ import mindustry.graphics.*;
public class ContinuousLaserBulletType extends BulletType{
public float length = 220f;
public float shake = 1f;
public float fadeTime = 16f;
public Color[] colors = {Color.valueOf("ec745855"), Color.valueOf("ec7458aa"), Color.valueOf("ff9c5a"), Color.white};
public float[] tscales = {1f, 0.7f, 0.5f, 0.2f};
public float[] strokes = {2f, 1.5f, 1f, 0.3f};
public float[] lenscales = {1f, 1.12f, 1.15f, 1.17f};
public float width = 9f, oscScl = 0.8f, oscMag = 1.5f;
public boolean largeHit = true;
public ContinuousLaserBulletType(float damage){
super(0.001f, damage);
@@ -25,6 +28,7 @@ public class ContinuousLaserBulletType extends BulletType{
hitSize = 4;
drawSize = 420f;
lifetime = 16f;
keepVelocity = false;
pierce = true;
hittable = false;
hitColor = colors[2];
@@ -32,6 +36,7 @@ public class ContinuousLaserBulletType extends BulletType{
incendAmount = 1;
incendSpread = 5;
incendChance = 0.4f;
lightColor = Color.orange;
}
protected ContinuousLaserBulletType(){
@@ -43,13 +48,20 @@ public class ContinuousLaserBulletType extends BulletType{
return length;
}
@Override
public void init(){
super.init();
drawSize = Math.max(drawSize, length*2f);
}
@Override
public void update(Bullet b){
//TODO possible laser absorption from blocks
//damage every 5 ticks
if(b.timer(1, 5f)){
Damage.collideLine(b, b.team, hitEffect, b.x, b.y, b.rotation(), length, true);
Damage.collideLine(b, b.team, hitEffect, b.x, b.y, b.rotation(), length, largeHit);
}
if(shake > 0){
@@ -59,21 +71,23 @@ public class ContinuousLaserBulletType extends BulletType{
@Override
public void draw(Bullet b){
float baseLen = length * b.fout();
float realLength = Damage.findLaserLength(b, length);
float fout = Mathf.clamp(b.time > b.lifetime - fadeTime ? 1f - (b.time - (lifetime - fadeTime)) / fadeTime : 1f);
float baseLen = realLength * fout;
Lines.lineAngle(b.x, b.y, b.rotation(), baseLen);
for(int s = 0; s < colors.length; s++){
Draw.color(Tmp.c1.set(colors[s]).mul(1f + Mathf.absin(Time.time(), 1f, 0.1f)));
for(int i = 0; i < tscales.length; i++){
Tmp.v1.trns(b.rotation() + 180f, (lenscales[i] - 1f) * 35f);
Lines.stroke((9f + Mathf.absin(Time.time(), 0.8f, 1.5f)) * b.fout() * strokes[s] * tscales[i]);
Lines.stroke((width + Mathf.absin(Time.time(), oscScl, oscMag)) * fout * strokes[s] * tscales[i]);
Lines.lineAngle(b.x + Tmp.v1.x, b.y + Tmp.v1.y, b.rotation(), baseLen * lenscales[i], false);
}
}
Tmp.v1.trns(b.rotation(), baseLen * 1.1f);
Drawf.light(b.team, b.x, b.y, b.x + Tmp.v1.x, b.y + Tmp.v1.y, 40, Color.orange, 0.7f);
Drawf.light(b.team, b.x, b.y, b.x + Tmp.v1.x, b.y + Tmp.v1.y, 40, lightColor, 0.7f);
Draw.reset();
}

View File

@@ -43,7 +43,7 @@ public class HealBulletType extends BulletType{
}
@Override
public void hitTile(Bullet b, Building tile){
public void hitTile(Bullet b, Building tile, float initialHealth){
super.hit(b);
if(tile.team == b.team && !(tile.block instanceof ConstructBlock)){

View File

@@ -8,18 +8,17 @@ import mindustry.content.*;
import mindustry.entities.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.world.*;
public class LaserBulletType extends BulletType{
protected static Tile furthest;
protected Color[] colors = {Pal.lancerLaser.cpy().mul(1f, 1f, 1f, 0.4f), Pal.lancerLaser, Color.white};
protected Effect laserEffect = Fx.lancerLaserShootSmoke;
protected float length = 160f;
protected float width = 15f;
protected float lengthFalloff = 0.5f;
protected float sideLength = 29f, sideWidth = 0.7f;
protected float sideAngle = 90f;
public Color[] colors = {Pal.lancerLaser.cpy().mul(1f, 1f, 1f, 0.4f), Pal.lancerLaser, Color.white};
public Effect laserEffect = Fx.lancerLaserShootSmoke;
public float length = 160f;
public float width = 15f;
public float lengthFalloff = 0.5f;
public float sideLength = 29f, sideWidth = 0.7f;
public float sideAngle = 90f;
public float lightningSpacing = -1, lightningDelay = 0.1f, lightningAngleRand;
public boolean largeHit = false;
public LaserBulletType(float damage){
super(0.01f, damage);
@@ -40,6 +39,13 @@ public class LaserBulletType extends BulletType{
this(1f);
}
@Override
public void init(){
super.init();
drawSize = Math.max(drawSize, length*2f);
}
@Override
public float range(){
return length;
@@ -47,8 +53,30 @@ public class LaserBulletType extends BulletType{
@Override
public void init(Bullet b){
float resultLength = Damage.collideLaser(b, length);
laserEffect.at(b.x, b.y, b.rotation(), resultLength * 0.75f);
float resultLength = Damage.collideLaser(b, length, largeHit), rot = b.rotation();
laserEffect.at(b.x, b.y, rot, resultLength * 0.75f);
if(lightningSpacing > 0){
int idx = 0;
for(float i = 0; i <= resultLength; i += lightningSpacing){
float cx = b.x + Angles.trnsx(rot, i),
cy = b.y + Angles.trnsy(rot, i);
int f = idx++;
for(int s : Mathf.signs){
Time.run(f * lightningDelay, () -> {
if(b.isAdded() && b.type == this){
Lightning.create(b, lightningColor,
lightningDamage < 0 ? damage : lightningDamage,
cx, cy, rot + 90*s + Mathf.range(lightningAngleRand),
lightningLength + Mathf.random(lightningLengthRand));
}
});
}
}
}
}
@Override
@@ -61,7 +89,6 @@ public class LaserBulletType extends BulletType{
float compound = 1f;
Lines.lineAngle(b.x, b.y, b.rotation(), baseLen);
Lines.precise(true);
for(Color color : colors){
Draw.color(color);
Lines.stroke((cwidth *= lengthFalloff) * b.fout());
@@ -76,7 +103,6 @@ public class LaserBulletType extends BulletType{
compound *= lengthFalloff;
}
Lines.precise(false);
Draw.reset();
Tmp.v1.trns(b.rotation(), baseLen * 1.1f);

View File

@@ -0,0 +1,60 @@
package mindustry.entities.bullet;
import mindustry.content.*;
import mindustry.entities.*;
import mindustry.gen.*;
//TODO this class is bad for multiple reasons, remove/replace it.
//- effects unreliable
//- not really hitscan but works like it
//- buggy trails
//- looks bad
//- generally unreliable
public class RailBulletType extends BulletType{
public Effect pierceEffect = Fx.hitBulletSmall, updateEffect = Fx.none;
/** Multiplier of damage decreased per health pierced. */
public float pierceDamageFactor = 1f;
public RailBulletType(){
pierceBuilding = true;
pierce = true;
reflectable = false;
hitEffect = Fx.none;
despawnEffect = Fx.none;
}
void handle(Bullet b, Posc pos, float initialHealth){
float sub = initialHealth*pierceDamageFactor;
if(sub >= b.damage){
//cause a despawn
b.remove();
}
//subtract health from each consecutive pierce
b.damage -= Math.min(b.damage, sub);
if(b.damage > 0){
pierceEffect.at(pos.getX(), pos.getY(), b.rotation());
}
hitEffect.at(pos.getX(), pos.getY());
}
@Override
public void update(Bullet b){
if(b.timer(1, 0.9f)){
updateEffect.at(b.x, b.y, b.rotation());
}
}
@Override
public void hitEntity(Bullet b, Hitboxc entity, float initialHealth){
handle(b, entity, initialHealth);
}
@Override
public void hitTile(Bullet b, Building tile, float initialHealth){
handle(b, tile, initialHealth);
}
}

View File

@@ -39,10 +39,15 @@ public class SapBulletType extends BulletType{
Draw.reset();
Drawf.light(b.team, b.x, b.y, b.x + Tmp.v1.x, b.y + Tmp.v1.y, 15f * b.fout(), lightColor, 0.6f);
Drawf.light(b.team, b.x, b.y, Tmp.v1.x, Tmp.v1.y, 15f * b.fout(), lightColor, 0.6f);
}
}
@Override
public void drawLight(Bullet b){
}
@Override
public float range(){
return length;

View File

@@ -13,6 +13,7 @@ public class ShrapnelBulletType extends BulletType{
public float length = 100f;
public float width = 20f;
public Color fromColor = Color.white, toColor = Pal.lancerLaser;
public boolean hitLarge = false;
public int serrations = 7;
public float serrationLenScl = 10f, serrationWidth = 4f, serrationSpacing = 8f, serrationSpaceOffset = 80f, serrationFadeOffset = 0.5f;
@@ -25,11 +26,19 @@ public class ShrapnelBulletType extends BulletType{
despawnEffect = Fx.none;
pierce = true;
keepVelocity = false;
hittable = false;
}
@Override
public void init(Bullet b){
Damage.collideLaser(b, length);
Damage.collideLaser(b, length, hitLarge);
}
@Override
public void init(){
super.init();
drawSize = Math.max(drawSize, length*2f);
}
@Override

View File

@@ -71,7 +71,7 @@ abstract class BuilderComp implements Unitc{
Tile tile = world.tile(current.x, current.y);
if(within(tile, finalPlaceDst)){
rotation = Mathf.slerpDelta(rotation, angleTo(tile), 0.4f);
lookAt(angleTo(tile));
}
if(!(tile.block() instanceof ConstructBlock)){
@@ -108,9 +108,9 @@ abstract class BuilderComp implements Unitc{
ConstructBuild entity = tile.bc();
if(current.breaking){
entity.deconstruct(base(), core, 1f / entity.buildCost * Time.delta * type().buildSpeed * state.rules.buildSpeedMultiplier);
entity.deconstruct(self(), core, 1f / entity.buildCost * Time.delta * type().buildSpeed * state.rules.buildSpeedMultiplier);
}else{
entity.construct(base(), core, 1f / entity.buildCost * Time.delta * type().buildSpeed * state.rules.buildSpeedMultiplier, current.config);
entity.construct(self(), core, 1f / entity.buildCost * Time.delta * type().buildSpeed * state.rules.buildSpeedMultiplier, current.config);
}
current.stuck = Mathf.equal(current.progress, entity.progress);

View File

@@ -80,7 +80,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
if(block.hasPower){
//reinit power graph
power.graph = new PowerGraph();
power.graph.add(base());
power.graph.add(self());
}
}
this.rotation = rotation;
@@ -94,7 +94,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
created();
return base();
return self();
}
/** Sets up all the necessary variables, but does not add this entity anywhere. */
@@ -111,17 +111,17 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
maxHealth(block.health);
timer(new Interval(block.timers));
cons = new ConsumeModule(base());
cons = new ConsumeModule(self());
if(block.hasItems) items = new ItemModule();
if(block.hasLiquids) liquids = new LiquidModule();
if(block.hasPower){
power = new PowerModule();
power.graph.add(base());
power.graph.add(self());
}
initialized = true;
return base();
return self();
}
@Override
@@ -195,17 +195,17 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
public void configure(Object value){
//save last used config
block.lastConfig = value;
Call.tileConfig(player, base(), value);
Call.tileConfig(player, self(), value);
}
/** Configure from a server. */
public void configureAny(Object value){
Call.tileConfig(null, base(), value);
Call.tileConfig(null, self(), value);
}
/** Deselect this tile from configuration. */
public void deselect(){
if(!headless && control.input.frag.config.getSelectedTile() == base()){
if(!headless && control.input.frag.config.getSelectedTile() == self()){
control.input.frag.config.hideConfig();
}
}
@@ -372,7 +372,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
/** Returns the amount of items this block can accept. */
public int acceptStack(Item item, int amount, Teamc source){
if(acceptItem(base(), item) && block.hasItems && (source == null || source.team() == team)){
if(acceptItem(self(), item) && block.hasItems && (source == null || source.team() == team)){
return Math.min(getMaximumAccepted(item) - items.get(item), amount);
}else{
return 0;
@@ -425,8 +425,8 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
int trns = block.size/2 + 1;
Tile next = tile.getNearby(Geometry.d4(rotation).x * trns, Geometry.d4(rotation).y * trns);
if(next != null && next.build != null && next.build.team == team && next.build.acceptPayload(base(), todump)){
next.build.handlePayload(base(), todump);
if(next != null && next.build != null && next.build.team == team && next.build.acceptPayload(self(), todump)){
next.build.handlePayload(self(), todump);
return true;
}
@@ -446,8 +446,8 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
for(int i = 0; i < proximity.size; i++){
Building other = proximity.get((i + dump) % proximity.size);
if(other.team == team && other.acceptPayload(base(), todump)){
other.handlePayload(base(), todump);
if(other.team == team && other.acceptPayload(self(), todump)){
other.handlePayload(self(), todump);
incrementDump(proximity.size);
return true;
}
@@ -480,7 +480,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
for(int i = 0; i < proximity.size; i++){
incrementDump(proximity.size);
Building other = proximity.get((i + dump) % proximity.size);
other = other.getLiquidDestination(base(), liquid);
other = other.getLiquidDestination(self(), liquid);
if(other != null && other.team == team && other.block.hasLiquids && canDumpLiquid(other, liquid) && other.liquids != null){
float ofract = other.liquids.get(liquid) / other.block.liquidCapacity;
@@ -499,8 +499,8 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
public void transferLiquid(Building next, float amount, Liquid liquid){
float flow = Math.min(next.block.liquidCapacity - next.liquids.get(liquid) - 0.001f, amount);
if(next.acceptLiquid(base(), liquid, flow)){
next.handleLiquid(base(), liquid, flow);
if(next.acceptLiquid(self(), liquid, flow)){
next.handleLiquid(self(), liquid, flow);
liquids.remove(liquid, flow);
}
}
@@ -523,7 +523,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
public float moveLiquid(Building next, Liquid liquid){
if(next == null) return 0;
next = next.getLiquidDestination(base(), liquid);
next = next.getLiquidDestination(self(), liquid);
if(next.team == team && next.block.hasLiquids && liquids.get(liquid) > 0f){
float ofract = next.liquids.get(liquid) / next.block.liquidCapacity;
@@ -531,8 +531,8 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
float flow = Math.min(Mathf.clamp((fract - ofract) * (1f)) * (block.liquidCapacity), liquids.get(liquid));
flow = Math.min(flow, next.block.liquidCapacity - next.liquids.get(liquid) - 0.001f);
if(flow > 0f && ofract <= fract && next.acceptLiquid(base(), liquid, flow)){
next.handleLiquid(base(), liquid, flow);
if(flow > 0f && ofract <= fract && next.acceptLiquid(self(), liquid, flow)){
next.handleLiquid(self(), liquid, flow);
liquids.remove(liquid, flow);
return flow;
}else if(next.liquids.currentAmount() / next.block.liquidCapacity > 0.1f && fract > 0.1f){
@@ -558,7 +558,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
}
public Building getLiquidDestination(Building from, Liquid liquid){
return base();
return self();
}
public @Nullable Payload getPayload(){
@@ -580,13 +580,13 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
for(int i = 0; i < proximity.size; i++){
incrementDump(proximity.size);
Building other = proximity.get((i + dump) % proximity.size);
if(other.team == team && other.acceptItem(base(), item) && canDump(other, item)){
other.handleItem(base(), item);
if(other.team == team && other.acceptItem(self(), item) && canDump(other, item)){
other.handleItem(self(), item);
return;
}
}
handleItem(base(), item);
handleItem(self(), item);
}
/**
@@ -598,8 +598,8 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
for(int i = 0; i < proximity.size; i++){
incrementDump(proximity.size);
Building other = proximity.get((i + dump) % proximity.size);
if(other.team == team && other.acceptItem(base(), item) && canDump(other, item)){
other.handleItem(base(), item);
if(other.team == team && other.acceptItem(self(), item) && canDump(other, item)){
other.handleItem(self(), item);
return true;
}
}
@@ -631,16 +631,16 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
for(int ii = 0; ii < content.items().size; ii++){
Item item = content.item(ii);
if(other.team == team && items.has(item) && other.acceptItem(base(), item) && canDump(other, item)){
other.handleItem(base(), item);
if(other.team == team && items.has(item) && other.acceptItem(self(), item) && canDump(other, item)){
other.handleItem(self(), item);
items.remove(item, 1);
incrementDump(proximity.size);
return true;
}
}
}else{
if(other.team == team && other.acceptItem(base(), todump) && canDump(other, todump)){
other.handleItem(base(), todump);
if(other.team == team && other.acceptItem(self(), todump) && canDump(other, todump)){
other.handleItem(self(), todump);
items.remove(todump, 1);
incrementDump(proximity.size);
return true;
@@ -665,8 +665,8 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
/** Try offloading an item to a nearby container in its facing direction. Returns true if success. */
public boolean moveForward(Item item){
Building other = front();
if(other != null && other.team == team && other.acceptItem(base(), item)){
other.handleItem(base(), item);
if(other != null && other.team == team && other.acceptItem(self(), item)){
other.handleItem(self(), item);
return true;
}
return false;
@@ -696,7 +696,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
return;
}
power.graph.remove(base());
power.graph.remove(self());
for(int i = 0; i < power.links.size; i++){
Tile other = world.tile(power.links.get(i));
if(other != null && other.build != null && other.build.power != null){
@@ -833,8 +833,8 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
tempTiles.clear();
Geometry.circle(tileX(), tileY(), range, (x, y) -> {
Building other = world.build(x, y);
if(other != null && other.block instanceof PowerNode && ((PowerNode)other.block).linkValid(other, base()) && !PowerNode.insulated(other, base())
&& !other.proximity().contains(this.<Building>base()) &&
if(other != null && other.block instanceof PowerNode && ((PowerNode)other.block).linkValid(other, self()) && !PowerNode.insulated(other, self())
&& !other.proximity().contains(this.<Building>self()) &&
!(block.outputsPower && proximity.contains(p -> p.power != null && p.power.graph == other.power.graph))){
tempTiles.add(other.tile);
}
@@ -1037,13 +1037,13 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
table.left();
for(Consume cons : block.consumes.all()){
if(cons.isOptional() && cons.isBoost()) continue;
cons.build(base(), table);
cons.build(self(), table);
}
}
public void displayBars(Table table){
for(Func<Building, Bar> bar : block.bars.list()){
table.add(bar.get(base())).growX();
table.add(bar.get(self())).growX();
table.row();
}
}
@@ -1069,7 +1069,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
* @return whether or not this block should be deselected.
*/
public boolean onConfigureTileTapped(Building other){
return base() != other;
return self() != other;
}
/** Returns whether this config menu should show when the specified player taps it. */
@@ -1128,7 +1128,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
}
for(Building other : tmpTiles){
other.proximity.remove(base(), true);
other.proximity.remove(self(), true);
other.onProximityUpdate();
}
}
@@ -1144,8 +1144,8 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
if(other == null || !(other.tile.interactable(team))) continue;
//add this tile to proximity of nearby tiles
if(!other.proximity.contains(base(), true)){
other.proximity.add(base());
if(!other.proximity.contains(self(), true)){
other.proximity.add(self());
}
tmpTiles.add(other);
@@ -1184,13 +1184,13 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
@Replace
@Override
public boolean isValid(){
return tile.build == base() && !dead();
return tile.build == self() && !dead();
}
@Replace
@Override
public void kill(){
Call.tileDestroyed(base());
Call.tileDestroyed(self());
}
@Replace
@@ -1204,10 +1204,10 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
damage /= state.rules.blockHealthMultiplier;
}
Call.tileDamage(base(), health - handleDamage(damage));
Call.tileDamage(self(), health - handleDamage(damage));
if(health <= 0){
Call.tileDestroyed(base());
Call.tileDestroyed(self());
}
}
@@ -1292,7 +1292,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
}
if(block.idleSound != Sounds.none && shouldIdleSound()){
loops.play(block.idleSound, base(), block.idleSoundVolume);
loops.play(block.idleSound, self(), block.idleSoundVolume);
}
if(enabled || !block.noUpdateDisabled){

View File

@@ -44,17 +44,17 @@ abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Draw
@Override
public void drawBullets(){
type.draw(base());
type.draw(self());
}
@Override
public void add(){
type.init(base());
type.init(self());
}
@Override
public void remove(){
type.despawned(base());
type.despawned(self());
collided.clear();
}
@@ -92,10 +92,12 @@ abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Draw
@MethodPriority(100)
@Override
public void collision(Hitboxc other, float x, float y){
type.hit(base(), x, y);
type.hit(self(), x, y);
float health = 0f;
if(other instanceof Healthc){
Healthc h = (Healthc)other;
health = h.health();
h.damage(damage);
}
@@ -111,30 +113,40 @@ abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Draw
}else{
collided.add(other.id());
}
type.hitEntity(self(), other, health);
}
@Override
public void update(){
type.update(base());
type.update(self());
if(type.collidesTiles && type.collides && type.collidesGround){
world.raycastEach(world.toTile(lastX()), world.toTile(lastY()), tileX(), tileY(), (x, y) -> {
Building tile = world.build(x, y);
if(tile == null) return false;
if(tile == null || !isAdded()) return false;
if(tile.collide(base()) && type.collides(base(), tile) && !tile.dead() && (type.collidesTeam || tile.team != team)){
if(tile.collide(self()) && type.collides(self(), tile) && !tile.dead() && (type.collidesTeam || tile.team != team) && !(type.pierceBuilding && collided.contains(tile.id))){
boolean remove = false;
float health = tile.health;
if(tile.team != team){
remove = tile.collision(base());
remove = tile.collision(self());
}
if(remove || type.collidesTeam){
type.hitTile(base(), tile);
remove();
if(!type.pierceBuilding){
remove();
}else{
collided.add(tile.id);
}
}
return true;
type.hitTile(self(), tile, health);
return !type.pierceBuilding;
}
return false;
@@ -146,8 +158,8 @@ abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Draw
public void draw(){
Draw.z(Layer.bullet);
type.draw(base());
type.drawLight(base());
type.draw(self());
type.drawLight(self());
}
/** Sets the bullet's rotation in degrees. */

View File

@@ -27,7 +27,7 @@ abstract class CommanderComp implements Unitc{
@Override
public void update(){
if(formation != null){
formation.anchor.set(x, y, rotation);
formation.anchor.set(x, y, /*rotation*/ 0); //TODO rotation set to 0 because rotating is pointless
formation.updateSlots();
}
}
@@ -59,7 +59,7 @@ abstract class CommanderComp implements Unitc{
units.clear();
Units.nearby(team(), x, y, 200f, u -> {
if(u.isAI() && include.get(u) && u != base()){
if(u.isAI() && include.get(u) && u != self()){
units.add(u);
}
});
@@ -73,13 +73,13 @@ abstract class CommanderComp implements Unitc{
void command(Formation formation, Seq<Unit> units){
clearCommand();
float spacing = hitSize() * 1.7f;
float spacing = hitSize() * 1f;
minFormationSpeed = type().speed;
controlling.addAll(units);
for(Unit unit : units){
FormationAI ai;
unit.controller(ai = new FormationAI(base(), formation));
unit.controller(ai = new FormationAI(self(), formation));
spacing = Math.max(spacing, ai.formationSize());
minFormationSpeed = Math.min(minFormationSpeed, unit.type().speed);
}
@@ -104,7 +104,7 @@ abstract class CommanderComp implements Unitc{
void clearCommand(){
//reset controlled units
for(Unit unit : controlling){
if(unit.controller().isBeingControlled(base())){
if(unit.controller().isBeingControlled(self())){
unit.controller(unit.type().createController());
}
}

View File

@@ -27,7 +27,7 @@ abstract class DecalComp implements Drawc, Timedc, Rotc, Posc{
@Replace
public float clipSize(){
return region.getWidth()*2;
return region.width *2;
}
}

View File

@@ -8,13 +8,16 @@ import mindustry.gen.*;
@EntityDef(value = {EffectStatec.class, Childc.class}, pooled = true, serialize = false)
@Component(base = true)
abstract class EffectStateComp implements Posc, Drawc, Timedc, Rotc, Childc{
@Import float time, lifetime, rotation, x, y;
@Import int id;
Color color = new Color(Color.white);
Effect effect;
Object data;
@Override
public void draw(){
effect.render(id(), color, time(), rotation(), x(), y(), data);
lifetime = effect.render(id, color, time, lifetime, rotation, x, y, data);
}
@Replace

View File

@@ -1,23 +1,18 @@
package mindustry.entities.comp;
import mindustry.annotations.Annotations.*;
import mindustry.entities.*;
import mindustry.entities.EntityCollisions.*;
import mindustry.gen.*;
import static mindustry.Vars.*;
@Component
abstract class ElevationMoveComp implements Velc, Posc, Flyingc, Hitboxc{
@Import float x, y;
@Replace
@Override
public void move(float cx, float cy){
if(isFlying()){
x += cx;
y += cy;
}else{
collisions.move(this, cx, cy);
}
public SolidPred solidity(){
return isFlying() ? null : EntityCollisions::solid;
}
}

View File

@@ -40,7 +40,7 @@ abstract class EntityComp{
return false;
}
<T extends Entityc> T base(){
<T extends Entityc> T self(){
return (T)this;
}

View File

@@ -97,11 +97,11 @@ abstract class FireComp implements Timedc, Posc, Firec, Syncc{
@Override
public void afterRead(){
Fires.register(base());
Fires.register(self());
}
@Override
public void afterSync(){
Fires.register(base());
Fires.register(self());
}
}

View File

@@ -74,7 +74,7 @@ abstract class FlyingComp implements Posc, Velc, Healthc, Hitboxc{
}
if(!hovering && isGrounded() && floor.isLiquid){
if((splashTimer += Mathf.dst(deltaX(), deltaY())) >= 7f){
if((splashTimer += Mathf.dst(deltaX(), deltaY())) >= (7f + hitSize()/8f)){
floor.walkEffect.at(x, y, hitSize() / 8f, floor.mapColor);
splashTimer = 0f;
}

View File

@@ -61,7 +61,8 @@ abstract class HitboxComp implements Posc, QuadTreeObject{
}
public void hitboxTile(Rect rect){
float scale = 0.66f;
rect.setCentered(x, y, hitSize * scale, hitSize * scale);
//tile hitboxes are never bigger than a tile, otherwise units get stuck
float size = Math.min(hitSize * 0.66f, 7.9f);
rect.setCentered(x, y, size, size);
}
}

View File

@@ -44,7 +44,7 @@ abstract class LaunchCoreComp implements Drawc, Timedc{
Draw.z(Layer.weather - 1);
TextureRegion region = block.icon(Cicon.full);
float rw = region.getWidth() * Draw.scl * scale, rh = region.getHeight() * Draw.scl * scale;
float rw = region.width * Draw.scl * scale, rh = region.height * Draw.scl * scale;
Draw.alpha(alpha);
Draw.rect(region, cx, cy, rw, rh, rotation - 45);

View File

@@ -4,16 +4,16 @@ import arc.math.*;
import arc.math.geom.*;
import arc.util.*;
import mindustry.*;
import mindustry.ai.*;
import mindustry.annotations.Annotations.*;
import mindustry.content.*;
import mindustry.entities.*;
import mindustry.entities.EntityCollisions.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.type.*;
import mindustry.world.blocks.environment.*;
import static mindustry.Vars.*;
@Component
abstract class LegsComp implements Posc, Rotc, Hitboxc, Flyingc, Unitc{
@Import float x, y;
@@ -26,8 +26,14 @@ abstract class LegsComp implements Posc, Rotc, Hitboxc, Flyingc, Unitc{
@Replace
@Override
public void move(float cx, float cy){
collisions.moveCheck(this, cx, cy, !type.allowLegStep ? EntityCollisions::solid : EntityCollisions::legsSolid);
public SolidPred solidity(){
return !type.allowLegStep ? EntityCollisions::solid : EntityCollisions::legsSolid;
}
@Override
@Replace
public int pathType(){
return Pathfinder.costLegs;
}
@Override

View File

@@ -1,19 +1,86 @@
package mindustry.entities.comp;
import arc.graphics.*;
import arc.math.*;
import arc.math.geom.*;
import arc.util.*;
import mindustry.annotations.Annotations.*;
import mindustry.content.*;
import mindustry.entities.*;
import mindustry.gen.*;
import mindustry.type.*;
import mindustry.world.*;
import static mindustry.Vars.*;
@Component
abstract class MechComp implements Posc, Flyingc, Hitboxc, Unitc, Mechc, ElevationMovec{
@Import float x, y, hitSize;
@Import UnitType type;
@SyncField(false) @SyncLocal float baseRotation;
transient float walkTime;
transient float walkTime, walkExtension;
transient private boolean walked;
@Override
public void update(){
float len = deltaLen();
baseRotation = Angles.moveToward(baseRotation, deltaAngle(), type().baseRotateSpeed * Mathf.clamp(len / type().speed / Time.delta) * Time.delta);
walkTime += len;
//trigger animation only when walking manually
if(walked){
float len = deltaLen();
baseRotation = Angles.moveToward(baseRotation, deltaAngle(), type().baseRotateSpeed * Mathf.clamp(len / type().speed / Time.delta) * Time.delta);
walkTime += len;
walked = false;
}
//update mech effects
float extend = walkExtend(false);
float base = walkExtend(true);
float extendScl = base % 1f;
float lastExtend = walkExtension;
if(extendScl < lastExtend && base % 2f > 1f){
int side = -Mathf.sign(extend);
float width = hitSize / 2f * side, length = type.mechStride * 1.35f;
float cx = x + Angles.trnsx(baseRotation, length, width),
cy = y + Angles.trnsy(baseRotation, length, width);
if(type.mechStepShake > 0){
Effect.shake(type.mechStepShake, type.mechStepShake, cx, cy);
}
if(type.mechStepParticles){
Tile tile = world.tileWorld(cx, cy);
if(tile != null){
Color color = tile.floor().mapColor;
Fx.unitLand.at(cx, cy, hitSize/8f, color);
}
}
}
walkExtension = extendScl;
}
public float walkExtend(boolean scaled){
//now ranges from -maxExtension to maxExtension*3
float raw = walkTime % (type.mechStride * 4);
if(scaled) return raw / type.mechStride;
if(raw > type.mechStride*3) raw = raw - type.mechStride * 4;
else if(raw > type.mechStride*2) raw = type.mechStride * 2 - raw;
else if(raw > type.mechStride) raw = type.mechStride * 2 - raw;
return raw;
}
@Override
public void moveAt(Vec2 vector, float acceleration){
if(!vector.isZero()){
//mark walking state when moving in a controlled manner
walked = true;
}
}
}

View File

@@ -33,7 +33,7 @@ abstract class MinerComp implements Itemsc, Posc, Teamc, Rotc, Drawc, Unitc{
}
boolean mining(){
return mineTile != null;
return mineTile != null && !(((Object)this) instanceof Builderc && ((Builderc)(Object)this).activelyBuilding());
}
@Override
@@ -51,13 +51,12 @@ abstract class MinerComp implements Itemsc, Posc, Teamc, Rotc, Drawc, Unitc{
}
if(mineTile == null || core == null || mineTile.block() != Blocks.air || dst(mineTile.worldx(), mineTile.worldy()) > miningRange
|| (((Object)this) instanceof Builderc && ((Builderc)(Object)this).activelyBuilding())
|| mineTile.drop() == null || !canMine(mineTile.drop())){
mineTile = null;
mineTimer = 0f;
}else{
}else if(mining()){
Item item = mineTile.drop();
rotation(Mathf.slerpDelta(rotation(), angleTo(mineTile.worldx(), mineTile.worldy()), 0.4f));
lookAt(angleTo(mineTile.worldx(), mineTile.worldy()));
mineTimer += Time.delta *type.mineSpeed;
if(Mathf.chance(0.06 * Time.delta)){

View File

@@ -25,15 +25,15 @@ abstract class PayloadComp implements Posc, Rotc, Hitboxc, Unitc{
}
boolean canPickup(Unit unit){
return payloadUsed() + unit.hitSize * unit.hitSize <= type.payloadCapacity;
return payloadUsed() + unit.hitSize * unit.hitSize <= type.payloadCapacity + 0.001f;
}
boolean canPickup(Building build){
return payloadUsed() + build.block.size * build.block.size * Vars.tilesize * Vars.tilesize <= type.payloadCapacity;
return payloadUsed() + build.block.size * build.block.size * Vars.tilesize * Vars.tilesize <= type.payloadCapacity + 0.001f;
}
boolean canPickupPayload(Payload pay){
return payloadUsed() + pay.size()*pay.size() <= type.payloadCapacity;
return payloadUsed() + pay.size()*pay.size() <= type.payloadCapacity + 0.001f;
}
boolean hasPayload(){
@@ -48,6 +48,9 @@ abstract class PayloadComp implements Posc, Rotc, Hitboxc, Unitc{
unit.remove();
payloads.add(new UnitPayload(unit));
Fx.unitPickup.at(unit);
if(Vars.net.client()){
Vars.netClient.clearRemovedEntity(unit.id);
}
}
void pickup(Building tile){
@@ -71,6 +74,11 @@ abstract class PayloadComp implements Posc, Rotc, Hitboxc, Unitc{
boolean tryDropPayload(Payload payload){
Tile on = tileOn();
//clear removed state of unit so it can be synced
if(Vars.net.client() && payload instanceof UnitPayload){
Vars.netClient.clearRemovedEntity(((UnitPayload)payload).unit.id);
}
//drop off payload on an acceptor if possible
if(on != null && on.build != null && on.build.acceptPayload(on.build, payload)){
Fx.unitDrop.at(on.build);
@@ -90,7 +98,7 @@ abstract class PayloadComp implements Posc, Rotc, Hitboxc, Unitc{
Unit u = payload.unit;
//can't drop ground units
if(((tileOn() == null || tileOn().solid()) && u.elevation < 0.1f) || (!floorOn().isLiquid && u instanceof WaterMovec)){
if(!u.canPass(tileX(), tileY())){
return false;
}

View File

@@ -71,6 +71,10 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Dra
return unit.icon();
}
public boolean displayAmmo(){
return unit instanceof BlockUnitc || state.rules.unitAmmo;
}
public void reset(){
team = state.rules.defaultTeam;
admin = typing = false;
@@ -88,7 +92,7 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Dra
@Replace
public float clipSize(){
return unit.isNull() ? 20 : unit.type().hitsize * 2f;
return unit.isNull() ? 20 : unit.type().hitSize * 2f;
}
@Override
@@ -130,7 +134,7 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Dra
deathTimer += Time.delta;
if(deathTimer >= deathDelay){
//request spawn - this happens serverside only
core.requestSpawn(base());
core.requestSpawn(self());
deathTimer = 0;
}
}
@@ -187,7 +191,7 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Dra
}
}
Events.fire(new UnitChangeEvent(base(), unit));
Events.fire(new UnitChangeEvent(self(), unit));
}
boolean dead(){

View File

@@ -128,6 +128,6 @@ abstract class PuddleComp implements Posc, Puddlec, Drawc{
@Override
public void afterRead(){
Puddles.register(base());
Puddles.register(self());
}
}

View File

@@ -1,7 +1,6 @@
package mindustry.entities.comp;
import arc.graphics.*;
import arc.math.*;
import arc.struct.*;
import arc.util.*;
import arc.util.pooling.*;
@@ -24,11 +23,6 @@ abstract class StatusComp implements Posc, Flyingc{
@Import UnitType type;
/** @return damage taken based on status armor multipliers */
float getShieldDamage(float amount){
return amount * Mathf.clamp(1f - armorMultiplier / 100f);
}
/** Apply a status effect for 1 tick (for permanent effects) **/
void apply(StatusEffect effect){
apply(effect, 1);
@@ -48,7 +42,7 @@ abstract class StatusComp implements Posc, Flyingc{
return;
}else if(entry.effect.reactsWith(effect)){ //find opposite
StatusEntry.tmp.effect = entry.effect;
entry.effect.getTransition(base(), effect, entry.time, duration, StatusEntry.tmp);
entry.effect.getTransition(self(), effect, entry.time, duration, StatusEntry.tmp);
entry.time = StatusEntry.tmp.time;
if(StatusEntry.tmp.effect != entry.effect){
@@ -131,14 +125,14 @@ abstract class StatusComp implements Posc, Flyingc{
armorMultiplier *= entry.effect.armorMultiplier;
damageMultiplier *= entry.effect.damageMultiplier;
reloadMultiplier *= entry.effect.reloadMultiplier;
entry.effect.update(base(), entry.time);
entry.effect.update(self(), entry.time);
}
}
}
public void draw(){
for(StatusEntry e : statuses){
e.effect.draw(base());
e.effect.draw(self());
}
}

View File

@@ -5,12 +5,15 @@ import arc.graphics.g2d.*;
import arc.math.*;
import arc.math.geom.*;
import arc.scene.ui.layout.*;
import arc.struct.*;
import arc.util.ArcAnnotate.*;
import arc.util.*;
import mindustry.ai.*;
import mindustry.annotations.Annotations.*;
import mindustry.content.*;
import mindustry.ctype.*;
import mindustry.entities.*;
import mindustry.entities.abilities.*;
import mindustry.entities.units.*;
import mindustry.game.EventType.*;
import mindustry.game.*;
@@ -27,17 +30,17 @@ import static mindustry.Vars.*;
@Component(base = true)
abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, Itemsc, Rotc, Unitc, Weaponsc, Drawc, Boundedc, Syncc, Shieldc, Displayable, Senseable{
@Import boolean hovering;
@Import float x, y, rotation, elevation, maxHealth, drag, armor, hitSize, health;
@Import boolean dead;
@Import boolean hovering, dead;
@Import float x, y, rotation, elevation, maxHealth, drag, armor, hitSize, health, ammo;
@Import Team team;
@Import int id;
private UnitController controller;
private UnitType type;
boolean spawnedByCore, deactivated;
boolean spawnedByCore;
transient float timer1, timer2;
transient Seq<Ability> abilities = new Seq<>(0);
private transient float resupplyTime = Mathf.random(10f);
public void moveAt(Vec2 vector){
moveAt(vector, type.accel);
@@ -67,7 +70,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
@Replace
public float clipSize(){
return type.region.getWidth() * 2f;
return Math.max(type.region.width * 2f, type.clipSize);
}
@Override
@@ -101,7 +104,14 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
@Override
@Replace
public boolean canDrown(){
return isGrounded() && !hovering && type.canDrown && !(this instanceof WaterMovec);
return isGrounded() && !hovering && type.canDrown;
}
@Override
@Replace
public boolean canShoot(){
//cannot shoot while boosting
return !(type.canBoost && isFlying());
}
@Override
@@ -117,7 +127,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
@Override
public void controller(UnitController next){
this.controller = next;
if(controller.unit() != base()) controller.unit(base());
if(controller.unit() != self()) controller.unit(self());
}
@Override
@@ -147,8 +157,13 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
return type;
}
/** @return pathfinder path type for calculating costs */
public int pathType(){
return Pathfinder.costGround;
}
public void lookAt(float angle){
rotation = Angles.moveToward(rotation, angle, type.rotateSpeed * Time.delta);
rotation = Angles.moveToward(rotation, angle, type.rotateSpeed * Time.delta * speedMultiplier());
}
public void lookAt(Position pos){
@@ -171,23 +186,26 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
return Units.getCap(team);
}
private void setStats(UnitType type){
public void setStats(UnitType type){
this.type = type;
this.maxHealth = type.health;
this.drag = type.drag;
this.armor = type.armor;
this.hitSize = type.hitsize;
this.hitSize = type.hitSize;
this.hovering = type.hovering;
if(controller == null) controller(type.createController());
if(mounts().length != type.weapons.size) setupWeapons(type);
if(abilities.size != type.abilities.size){
abilities = type.abilities.map(Ability::copy);
}
}
@Override
public void afterSync(){
//set up type info after reading
setStats(this.type);
controller.unit(base());
controller.unit(self());
}
@Override
@@ -199,20 +217,18 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
@Override
public void add(){
teamIndex.updateCount(team, type, 1);
//check if over unit cap
if(count() > cap() && !spawnedByCore){
deactivated = true;
}else{
teamIndex.updateActiveCount(team, type, 1);
if(count() > cap() && !spawnedByCore && !dead){
Call.unitCapDeath(self());
teamIndex.updateCount(team, type, -1);
}
}
@Override
public void remove(){
teamIndex.updateCount(team, type, -1);
controller.removed(base());
controller.removed(self());
}
@Override
@@ -221,18 +237,29 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
Effect.shake(type.landShake, type.landShake, this);
}
type.landed(base());
type.landed(self());
}
@Override
public void update(){
//activate the unit when possible
if(!net.client() && deactivated && teamIndex.countActive(team, type) < Units.getCap(team)){
teamIndex.updateActiveCount(team, type, 1);
deactivated = false;
type.update(self());
if(state.rules.unitAmmo && ammo < type.ammoCapacity - 0.0001f){
resupplyTime += Time.delta;
//resupply only at a fixed interval to prevent lag
if(resupplyTime > 10f){
type.ammoType.resupply(self());
resupplyTime = 0f;
}
}
if(!deactivated) type.update(base());
if(abilities.size > 0){
for(Ability a : abilities){
a.update(self());
}
}
drag = type.drag * (isGrounded() ? (floorOn().dragMultiplier) : 1f);
@@ -282,25 +309,27 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
if(tile != null && isGrounded() && !type.hovering){
//unit block update
if(tile.build != null){
tile.build.unitOn(base());
tile.build.unitOn(self());
}
//apply damage
if(floor.damageTaken > 0f){
damageContinuous(floor.damageTaken);
}
}
if(tile.solid()){
if(type.canBoost){
elevation = 1f;
}else if(!net.client()){
kill();
}
//kill entities on tiles that are solid to them
if(tile != null && !canPassOn()){
//boost if possible
if(type.canBoost){
elevation = 1f;
}else if(!net.client()){
kill();
}
}
//AI only updates on the server
if(!net.client() && !dead && !deactivated){
if(!net.client() && !dead){
controller.updateUnit();
}
@@ -309,14 +338,9 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
resetController();
}
//do not control anything when deactivated
if(deactivated){
controlWeapons(false, false);
}
//remove units spawned by the core
if(spawnedByCore && !isPlayer()){
Call.unitDespawn(base());
Call.unitDespawn(self());
}
}
@@ -327,8 +351,8 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
/** Actually destroys the unit, removing it and creating explosions. **/
public void destroy(){
float explosiveness = 2f + item().explosiveness * stack().amount;
float flammability = item().flammability * stack().amount;
float explosiveness = 2f + item().explosiveness * stack().amount / 2f;
float flammability = item().flammability * stack().amount / 2f;
Damage.dynamicExplosion(x, y, flammability, explosiveness, 0f, bounds() / 2f, Pal.darkFlame, state.rules.damageExplosions);
float shake = hitSize / 3f;
@@ -338,7 +362,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
Effect.shake(shake, shake, this);
type.deathSound.at(this);
Events.fire(new UnitDestroyEvent(base()));
Events.fire(new UnitDestroyEvent(self()));
if(explosiveness > 7f && isLocal()){
Events.fire(Trigger.suicideBomb);
@@ -346,13 +370,13 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
//if this unit crash landed (was flying), damage stuff in a radius
if(type.flying){
Damage.damage(team,x, y, hitSize * 1.1f, hitSize * type.crashDamageMultiplier, true, false, true);
Damage.damage(team,x, y, Mathf.pow(hitSize, 0.94f) * 1.25f, Mathf.pow(hitSize, 0.75f) * type.crashDamageMultiplier * 5f, true, false, true);
}
if(!headless){
for(int i = 0; i < type.wreckRegions.length; i++){
if(type.wreckRegions[i].found()){
float range = type.hitsize/4f;
float range = type.hitSize /4f;
Tmp.v1.rnd(range);
Effect.decal(type.wreckRegions[i], x + Tmp.v1.x, y + Tmp.v1.y, rotation - 90);
}
@@ -364,7 +388,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
@Override
public void display(Table table){
type.display(base(), table);
type.display(self(), table);
}
@Override
@@ -374,7 +398,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
@Override
public void draw(){
type.draw(base());
type.draw(self());
}
@Override

View File

@@ -3,9 +3,13 @@ package mindustry.entities.comp;
import arc.math.*;
import arc.math.geom.*;
import arc.util.*;
import arc.util.ArcAnnotate.*;
import mindustry.annotations.Annotations.*;
import mindustry.entities.EntityCollisions.*;
import mindustry.gen.*;
import static mindustry.Vars.*;
@Component
abstract class VelComp implements Posc{
@Import float x, y;
@@ -22,12 +26,35 @@ abstract class VelComp implements Posc{
vel.scl(Mathf.clamp(1f - drag * Time.delta));
}
/** @return function to use for check solid state. if null, no checking is done. */
@Nullable
SolidPred solidity(){
return null;
}
/** @return whether this entity can move through a location*/
boolean canPass(int tileX, int tileY){
SolidPred s = solidity();
return s == null || !s.solid(tileX, tileY);
}
/** @return whether this entity can exist on its current location*/
boolean canPassOn(){
return canPass(tileX(), tileY());
}
boolean moving(){
return !vel.isZero(0.01f);
}
void move(float cx, float cy){
x += cx;
y += cy;
SolidPred check = solidity();
if(check != null){
collisions.move(self(), cx, cy, check);
}else{
x += cx;
y += cy;
}
}
}

View File

@@ -4,17 +4,17 @@ import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.util.*;
import mindustry.ai.*;
import mindustry.annotations.Annotations.*;
import mindustry.content.*;
import mindustry.entities.*;
import mindustry.entities.EntityCollisions.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.type.*;
import mindustry.world.*;
import mindustry.world.blocks.environment.*;
import static mindustry.Vars.*;
//just a proof of concept
@Component
abstract class WaterMoveComp implements Posc, Velc, Hitboxc, Flyingc, Unitc{
@@ -38,16 +38,8 @@ abstract class WaterMoveComp implements Posc, Velc, Hitboxc, Flyingc, Unitc{
@Override
@Replace
public void lookAt(float angle){
if(onLiquid()){
rotation = Angles.moveToward(rotation, angle, type.rotateSpeed * Time.delta);
}
}
@Override
@Replace
public boolean canShoot(){
return onLiquid();
public int pathType(){
return Pathfinder.costWater;
}
@Override
@@ -74,13 +66,8 @@ abstract class WaterMoveComp implements Posc, Velc, Hitboxc, Flyingc, Unitc{
@Replace
@Override
public void move(float cx, float cy){
if(isGrounded()){
collisions.moveCheck(this, cx, cy, EntityCollisions::waterSolid);
}else{
x += cx;
y += cy;
}
public SolidPred solidity(){
return isFlying() ? null : EntityCollisions::waterSolid;
}
@Replace

View File

@@ -13,9 +13,10 @@ import mindustry.type.*;
import static mindustry.Vars.*;
@Component
abstract class WeaponsComp implements Teamc, Posc, Rotc, Velc{
abstract class WeaponsComp implements Teamc, Posc, Rotc, Velc, Statusc{
@Import float x, y, rotation, reloadMultiplier;
@Import Vec2 vel;
@Import UnitType type;
/** minimum cursor distance from unit, fixes 'cross-eyed' shooting */
static final float minAimDst = 18f;
@@ -29,6 +30,10 @@ abstract class WeaponsComp implements Teamc, Posc, Rotc, Velc{
boolean isShooting;
float ammo;
float ammof(){
return ammo / type.ammoCapacity;
}
void setWeaponRotation(float rotation){
for(WeaponMount mount : mounts){
mount.rotation = rotation;
@@ -80,6 +85,16 @@ abstract class WeaponsComp implements Teamc, Posc, Rotc, Velc{
return true;
}
@Override
public void remove(){
for(WeaponMount mount : mounts){
if(mount.bullet != null){
mount.bullet.time = mount.bullet.lifetime - 10f;
mount.bullet = null;
}
}
}
/** Update shooting and rotation for this unit. */
@Override
public void update(){
@@ -89,6 +104,27 @@ abstract class WeaponsComp implements Teamc, Posc, Rotc, Velc{
Weapon weapon = mount.weapon;
mount.reload = Math.max(mount.reload - Time.delta * reloadMultiplier, 0);
float weaponRotation = this.rotation - 90 + (weapon.rotate ? mount.rotation : 0);
float mountX = this.x + Angles.trnsx(this.rotation - 90, weapon.x, weapon.y),
mountY = this.y + Angles.trnsy(this.rotation - 90, weapon.x, weapon.y);
float shootX = mountX + Angles.trnsx(weaponRotation, weapon.shootX, weapon.shootY),
shootY = mountY + Angles.trnsy(weaponRotation, weapon.shootX, weapon.shootY);
float shootAngle = weapon.rotate ? weaponRotation + 90 : Angles.angle(shootX, shootY, mount.aimX, mount.aimY) + (this.rotation - angleTo(mount.aimX, mount.aimY));
//update continuous state
if(weapon.continuous && mount.bullet != null){
if(!mount.bullet.isAdded() || mount.bullet.time >= mount.bullet.lifetime){
mount.bullet = null;
}else{
mount.bullet.rotation(weaponRotation + 90);
mount.bullet.set(shootX, shootY);
vel.add(Tmp.v1.trns(rotation + 180f, mount.bullet.type.recoil));
}
}else{
//heat decreases when not firing
mount.heat = Math.max(mount.heat - Time.delta * reloadMultiplier / mount.weapon.cooldownTime, 0);
}
//flip weapon shoot side for alternating weapons at half reload
if(weapon.otherSide != -1 && weapon.alternate && mount.side == weapon.flipSprite &&
mount.reload + Time.delta > weapon.reload/2f && mount.reload <= weapon.reload/2f){
@@ -98,10 +134,10 @@ abstract class WeaponsComp implements Teamc, Posc, Rotc, Velc{
//rotate if applicable
if(weapon.rotate && (mount.rotate || mount.shoot) && can){
float axisX = this.x + Angles.trnsx(rotation - 90, weapon.x, weapon.y),
axisY = this.y + Angles.trnsy(rotation - 90, weapon.x, weapon.y);
float axisX = this.x + Angles.trnsx(this.rotation - 90, weapon.x, weapon.y),
axisY = this.y + Angles.trnsy(this.rotation - 90, weapon.x, weapon.y);
mount.targetRotation = Angles.angle(axisX, axisY, mount.aimX, mount.aimY) - rotation;
mount.targetRotation = Angles.angle(axisX, axisY, mount.aimX, mount.aimY) - this.rotation;
mount.rotation = Angles.moveToward(mount.rotation, mount.targetRotation, weapon.rotateSpeed * Time.delta);
}else if(!weapon.rotate){
mount.rotation = 0;
@@ -118,19 +154,7 @@ abstract class WeaponsComp implements Teamc, Posc, Rotc, Velc{
mount.reload <= 0.0001f && //reload has to be 0
Angles.within(weapon.rotate ? mount.rotation : this.rotation, mount.targetRotation, mount.weapon.shootCone) //has to be within the cone
){
float rotation = this.rotation - 90;
float weaponRotation = rotation + (weapon.rotate ? mount.rotation : 0);
//m a t h
float mountX = this.x + Angles.trnsx(rotation, weapon.x, weapon.y),
mountY = this.y + Angles.trnsy(rotation, weapon.x, weapon.y);
float shootX = mountX + Angles.trnsx(weaponRotation, weapon.shootX, weapon.shootY),
shootY = mountY + Angles.trnsy(weaponRotation, weapon.shootX, weapon.shootY);
float shootAngle = weapon.rotate ? weaponRotation + 90 : Angles.angle(shootX, shootY, mount.aimX, mount.aimY) + (this.rotation - angleTo(mount.aimX, mount.aimY));
shoot(weapon, shootX, shootY, mount.aimX, mount.aimY, shootAngle, Mathf.sign(weapon.x));
shoot(mount, shootX, shootY, mount.aimX, mount.aimY, shootAngle, Mathf.sign(weapon.x));
mount.reload = weapon.reload;
@@ -140,7 +164,8 @@ abstract class WeaponsComp implements Teamc, Posc, Rotc, Velc{
}
}
private void shoot(Weapon weapon, float x, float y, float aimX, float aimY, float rotation, int side){
private void shoot(WeaponMount mount, float x, float y, float aimX, float aimY, float rotation, int side){
Weapon weapon = mount.weapon;
float baseX = this.x, baseY = this.y;
@@ -150,27 +175,46 @@ abstract class WeaponsComp implements Teamc, Posc, Rotc, Velc{
float lifeScl = ammo.scaleVelocity ? Mathf.clamp(Mathf.dst(x, y, aimX, aimY) / ammo.range()) : 1f;
sequenceNum = 0;
if(weapon.shotDelay > 0.01f){
if(weapon.shotDelay + weapon.firstShotDelay > 0.01f){
Angles.shotgun(weapon.shots, weapon.spacing, rotation, f -> {
Time.run(sequenceNum * weapon.shotDelay, () -> bullet(weapon, x + this.x - baseX, y + this.y - baseY, f + Mathf.range(weapon.inaccuracy), lifeScl));
Time.run(sequenceNum * weapon.shotDelay + weapon.firstShotDelay, () -> {
if(!isAdded()) return;
mount.bullet = bullet(weapon, x + this.x - baseX, y + this.y - baseY, f + Mathf.range(weapon.inaccuracy), lifeScl);
});
sequenceNum++;
});
}else{
Angles.shotgun(weapon.shots, weapon.spacing, rotation, f -> bullet(weapon, x, y, f + Mathf.range(weapon.inaccuracy), lifeScl));
Angles.shotgun(weapon.shots, weapon.spacing, rotation, f -> mount.bullet = bullet(weapon, x, y, f + Mathf.range(weapon.inaccuracy), lifeScl));
}
if(this instanceof Velc){
((Velc)this).vel().add(Tmp.v1.trns(rotation + 180f, ammo.recoil));
}
boolean parentize = ammo.keepVelocity;
Effect.shake(weapon.shake, weapon.shake, x, y);
if(weapon.firstShotDelay > 0){
Time.run(weapon.firstShotDelay, () -> {
if(!isAdded()) return;
vel.add(Tmp.v1.trns(rotation + 180f, ammo.recoil));
Effect.shake(weapon.shake, weapon.shake, x, y);
mount.heat = 1f;
});
}else{
vel.add(Tmp.v1.trns(rotation + 180f, ammo.recoil));
Effect.shake(weapon.shake, weapon.shake, x, y);
mount.heat = 1f;
}
weapon.ejectEffect.at(x, y, rotation * side);
ammo.shootEffect.at(x, y, rotation, parentize ? this : null);
ammo.smokeEffect.at(x, y, rotation, parentize ? this : null);
apply(weapon.shootStatus, weapon.shootStatusDuration);
}
private void bullet(Weapon weapon, float x, float y, float angle, float lifescl){
weapon.bullet.create(this, team(), x, y, angle, (1f - weapon.velocityRnd) + Mathf.random(weapon.velocityRnd), lifescl);
private Bullet bullet(Weapon weapon, float x, float y, float angle, float lifescl){
float xr = Mathf.range(weapon.xRand);
return weapon.bullet.create(this, team(),
x + Angles.trnsx(angle, 0, xr),
y + Angles.trnsy(angle, 0, xr),
angle, (1f - weapon.velocityRnd) + Mathf.random(weapon.velocityRnd), lifescl);
}
}

View File

@@ -17,6 +17,7 @@ public class AIController implements UnitController{
protected static final Vec2 vec = new Vec2();
protected static final int timerTarget = 0;
protected static final int timerTarget2 = 1;
protected static final int timerTarget3 = 2;
protected Unit unit;
protected Interval timer = new Interval(4);
@@ -33,6 +34,7 @@ public class AIController implements UnitController{
@Override
public void updateUnit(){
updateVisuals();
updateTargeting();
updateMovement();
}
@@ -41,13 +43,23 @@ public class AIController implements UnitController{
return unit.team.data().command;
}
protected void updateVisuals(){
if(unit.isFlying()){
unit.wobble();
if(unit.moving()){
unit.lookAt(unit.vel.angle());
}
}
}
protected void updateMovement(){
}
protected void updateTargeting(){
if(unit.hasWeapons()){
updateWeapons();
}
}
@@ -140,7 +152,7 @@ public class AIController implements UnitController{
vec.rotate((circleLength - vec.len()) / circleLength * 180f);
}
vec.setLength(speed * Time.delta);
vec.setLength(speed);
unit.moveAt(vec);
}
@@ -152,7 +164,7 @@ public class AIController implements UnitController{
float length = circleLength <= 0.001f ? 1f : Mathf.clamp((unit.dst(target) - circleLength) / 100f, -1f, 1f);
vec.setLength(unit.type().speed * Time.delta * length);
vec.setLength(unit.type().speed * length);
if(length < -0.5f){
vec.rotate(180f);
}else if(length < 0){

View File

@@ -1,5 +1,7 @@
package mindustry.entities.units;
import arc.util.ArcAnnotate.*;
import mindustry.gen.*;
import mindustry.type.*;
public class WeaponMount{
@@ -11,6 +13,8 @@ public class WeaponMount{
public float rotation;
/** destination rotation; do not modify! */
public float targetRotation;
/** current heat, 0 to 1*/
public float heat;
/** aiming position in world coordinates */
public float aimX, aimY;
/** whether to shoot right now */
@@ -19,6 +23,8 @@ public class WeaponMount{
public boolean rotate = false;
/** extra state for alternating weapons */
public boolean side;
/** current bullet for continuous weapons */
public @Nullable Bullet bullet;
public WeaponMount(Weapon weapon){
this.weapon = weapon;

View File

@@ -38,6 +38,8 @@ public class Rules{
public boolean canGameOver = true;
/** Whether reactors can explode and damage other blocks. */
public boolean reactorExplosions = true;
/** Whether schematics are allowed */
public boolean schematicsAllowed = true;
/** Whether friendly explosions can occur and set fire/damage other blocks. */
public boolean damageExplosions = true;
/** Whether fire is enabled. */

View File

@@ -61,6 +61,9 @@ public class Saves{
//automatically assign sector save slots
for(SaveSlot slot : saves){
if(slot.getSector() != null){
if(slot.getSector().save != null){
Log.warn("Sector @ has two corresponding saves: @ and @", slot.getSector(), slot.getSector().save.file, slot.file);
}
slot.getSector().save = slot;
}
}
@@ -75,7 +78,6 @@ public class Saves{
}
public void update(){
SaveSlot current = this.current;
if(current != null && state.isGame()
&& !(state.isPaused() && Core.scene.hasDialog())){
@@ -90,14 +92,13 @@ public class Saves{
if(time > Core.settings.getInt("saveinterval") * 60){
saving = true;
Time.runTask(2f, () -> {
try{
current.save();
}catch(Throwable e){
e.printStackTrace();
}
saving = false;
});
try{
current.save();
}catch(Throwable e){
e.printStackTrace();
}
Time.runTask(3f, () -> saving = false);
time = 0;
}
@@ -128,6 +129,7 @@ public class Saves{
sector.save.setName(sector.save.file.nameWithoutExtension());
saves.add(sector.save);
}
sector.save.setAutosave(true);
sector.save.save();
lastSectorSave = sector.save;
Core.settings.put("last-sector-save", sector.save.getName());

View File

@@ -2,9 +2,7 @@ package mindustry.game;
import arc.files.*;
import arc.struct.*;
import arc.struct.IntIntMap.*;
import arc.util.ArcAnnotate.*;
import mindustry.*;
import mindustry.content.*;
import mindustry.mod.Mods.*;
import mindustry.type.*;
@@ -38,20 +36,16 @@ public class Schematic implements Publishable, Comparable<Schematic>{
return tiles.sumf(s -> s.block.consumes.has(ConsumeType.power) ? s.block.consumes.getPower().usage : 0f);
}
public Seq<ItemStack> requirements(){
IntIntMap amounts = new IntIntMap();
public ItemSeq requirements(){
ItemSeq requirements = new ItemSeq();
tiles.each(t -> {
for(ItemStack stack : t.block.requirements){
amounts.increment(stack.item.id, stack.amount);
requirements.add(stack.item, stack.amount);
}
});
Seq<ItemStack> stacks = new Seq<>();
for(Entry ent : amounts.entries()){
stacks.add(new ItemStack(Vars.content.item(ent.key), ent.value));
}
stacks.sort();
return stacks;
return requirements;
}
public boolean hasCore(){

View File

@@ -2,9 +2,10 @@ package mindustry.game;
import arc.math.*;
import arc.struct.*;
import arc.util.*;
import arc.util.ArcAnnotate.*;
import arc.util.*;
import mindustry.content.*;
import mindustry.ctype.*;
import mindustry.type.*;
import mindustry.world.*;
import mindustry.world.blocks.storage.CoreBlock.*;
@@ -32,6 +33,10 @@ public class SectorInfo{
public boolean hasCore = true;
/** Sector that was launched from. */
public @Nullable Sector origin;
/** Launch destination. */
public @Nullable Sector destination;
/** Resources known to occur at this sector. */
public Seq<UnlockableContent> resources = new Seq<>();
/** Time spent at this sector. Do not use unless you know what you're doing. */
public transient float internalTimeSpent;
@@ -40,6 +45,12 @@ public class SectorInfo{
/** Core item storage to prevent spoofing. */
private transient int[] lastCoreItems;
/** @return the real location items go when launched on this sector */
public Sector getRealDestination(){
//on multiplayer the destination is, by default, the first captured sector (basically random)
return !net.client() || destination != null ? destination : state.rules.sector.planet.sectors.find(Sector::hasBase);
}
/** Updates export statistics. */
public void handleItemExport(ItemStack stack){
handleItemExport(stack.item, stack.amount);
@@ -84,12 +95,10 @@ public class SectorInfo{
/** Update averages of various stats, updates some special sector logic.
* Called every frame. */
public void update(){
internalTimeSpent += Time.delta;
//updating in multiplayer as a client doesn't make sense
if(net.client()) return;
//time spent exceeds turn duration!
if(internalTimeSpent >= turnDuration && internalTimeSpent - Time.delta < turnDuration){
universe.displayTimeEnd();
}
internalTimeSpent += Time.delta;
//create last stored core items
if(lastCoreItems == null){

View File

@@ -39,7 +39,7 @@ public class Stats{
//weigh used fractions
float frac = 0f;
Seq<Item> obtainable = Seq.select(zone.data.resources, i -> i instanceof Item).as();
Seq<Item> obtainable = zone.save == null ? new Seq<>() : zone.save.meta.secinfo.resources.select(i -> i instanceof Item).as();
for(Item item : obtainable){
frac += Mathf.clamp((float)itemsDelivered.get(item, 0) / capacity) / (float)obtainable.size;
}

View File

@@ -14,12 +14,13 @@ import static mindustry.Vars.*;
/** Updates and handles state of the campaign universe. Has no relevance to other gamemodes. */
public class Universe{
private long seconds;
private int seconds;
private int netSeconds;
private float secondCounter;
private int turn;
private Schematic lastLoadout;
private Seq<ItemStack> lastLaunchResources = new Seq<>();
private ItemSeq lastLaunchResources = new ItemSeq();
public Universe(){
load();
@@ -55,23 +56,40 @@ public class Universe{
public void displayTimeEnd(){
if(!headless){
state.set(State.paused);
//check if any sectors are under attack to display this
Seq<Sector> attacked = state.getSector().planet.sectors.select(s -> s.hasWaves() && s.hasBase() && !s.isBeingPlayed() && s.getSecondsPassed() > 1);
ui.announce("Next turn incoming.");
if(attacked.any()){
state.set(State.paused);
//TODO localize
String text = attacked.size > 1 ? attacked.size + " sectors attacked." : "Sector " + attacked.first().id + " under attack.";
ui.hudfrag.sectorText = text;
ui.hudfrag.attackedSectors = attacked;
ui.announce(text);
}else{
//autorun next turn
universe.runTurn();
}
}
}
/** Update planet rotations, global time and relevant state. */
public void update(){
secondCounter += Time.delta / 60f;
if(secondCounter >= 1){
seconds += (int)secondCounter;
secondCounter %= 1f;
//only update time when not in multiplayer
if(!net.client()){
secondCounter += Time.delta / 60f;
//save every few seconds
if(seconds % 10 == 1){
save();
if(secondCounter >= 1){
seconds += (int)secondCounter;
secondCounter %= 1f;
//save every few seconds
if(seconds % 10 == 1){
save();
}
}
}
@@ -86,14 +104,14 @@ public class Universe{
}
}
public Seq<ItemStack> getLaunchResources(){
lastLaunchResources = Core.settings.getJson("launch-resources", Seq.class, ItemStack.class, Seq::new);
public ItemSeq getLaunchResources(){
lastLaunchResources = Core.settings.getJson("launch-resources-seq", ItemSeq.class, ItemSeq::new);
return lastLaunchResources;
}
public void updateLaunchResources(Seq<ItemStack> stacks){
public void updateLaunchResources(ItemSeq stacks){
this.lastLaunchResources = stacks;
Core.settings.putJson("launch-resources", ItemStack.class, lastLaunchResources);
Core.settings.putJson("launch-resources-seq", lastLaunchResources);
}
/** Updates selected loadout for future deployment. */
@@ -147,10 +165,23 @@ public class Universe{
//if so, just delete the save for now. it's lost.
//TODO don't delete it later maybe
sector.save.delete();
//clear recieved
sector.setExtraItems(new ItemSeq());
sector.save = null;
}
}
//export to another sector
if(sector.save != null && sector.save.meta != null && sector.save.meta.secinfo != null && sector.save.meta.secinfo.destination != null){
Sector to = sector.save.meta.secinfo.destination;
if(to.save != null){
ItemSeq items = to.getExtraItems();
//calculated exported items to this sector
sector.save.meta.secinfo.export.each((item, stat) -> items.add(item, (int)(stat.mean * newSecondsPassed)));
to.setExtraItems(items);
}
}
//reset time spent to 0
sector.setTimeSpent(0f);
}
@@ -178,25 +209,30 @@ public class Universe{
return count;
}
public float secondsMod(float mod, float scale){
return (seconds / scale) % mod;
public void updateNetSeconds(int value){
netSeconds = value;
}
public long seconds(){
return seconds;
public float secondsMod(float mod, float scale){
return (seconds() / scale) % mod;
}
public int seconds(){
//use networked seconds when playing as client
return net.client() ? netSeconds : seconds;
}
public float secondsf(){
return seconds + secondCounter;
return seconds() + secondCounter;
}
private void save(){
Core.settings.put("utime", seconds);
Core.settings.put("utimei", seconds);
Core.settings.put("turn", turn);
}
private void load(){
seconds = Core.settings.getLong("utime");
seconds = Core.settings.getInt("utimei");
turn = Core.settings.getInt("turn");
}

View File

@@ -18,6 +18,17 @@ public enum CacheLayer{
endShader(Shaders.water);
}
},
mud{
@Override
public void begin(){
beginShader();
}
@Override
public void end(){
endShader(Shaders.mud);
}
},
tar{
@Override
public void begin(){
@@ -41,7 +52,7 @@ public enum CacheLayer{
}
},
normal(5),
walls;
walls(3);
public static final CacheLayer[] all = values();
/** Capacity multiplier. */

View File

@@ -150,15 +150,14 @@ public class Drawf{
}
public static void laser(Team team, TextureRegion line, TextureRegion edge, float x, float y, float x2, float y2, float rotation, float scale){
Tmp.v1.trns(rotation, 8f * scale * Draw.scl);
float scl = 8f * scale * Draw.scl;
float vx = Mathf.cosDeg(rotation) * scl, vy = Mathf.sinDeg(rotation) * scl;
Draw.rect(edge, x, y, edge.getWidth() * scale * Draw.scl, edge.getHeight() * scale * Draw.scl, rotation + 180);
Draw.rect(edge, x2, y2, edge.getWidth() * scale * Draw.scl, edge.getHeight() * scale * Draw.scl, rotation);
Draw.rect(edge, x, y, edge.width * scale * Draw.scl, edge.height * scale * Draw.scl, rotation + 180);
Draw.rect(edge, x2, y2, edge.width * scale * Draw.scl, edge.height * scale * Draw.scl, rotation);
Lines.stroke(12f * scale);
Lines.precise(true);
Lines.line(line, x + Tmp.v1.x, y + Tmp.v1.y, x2 - Tmp.v1.x, y2 - Tmp.v1.y, false, 0f);
Lines.precise(false);
Lines.line(line, x + vx, y + vy, x2 - vx, y2 - vy, false);
Lines.stroke(1f);
light(team, x, y, x2, y2);
@@ -173,6 +172,20 @@ public class Drawf{
construct(t, content.icon(Cicon.full), rotation, progress, speed, time);
}
public static void construct(float x, float y, TextureRegion region, float rotation, float progress, float speed, float time){
Shaders.build.region = region;
Shaders.build.progress = progress;
Shaders.build.color.set(Pal.accent);
Shaders.build.color.a = speed;
Shaders.build.time = -time / 20f;
Draw.shader(Shaders.build);
Draw.rect(region, x, y, rotation);
Draw.shader();
Draw.reset();
}
public static void construct(Building t, TextureRegion region, float rotation, float progress, float speed, float time){
Shaders.build.region = region;
Shaders.build.progress = progress;

View File

@@ -210,8 +210,8 @@ public class FloorRenderer implements Disposable{
tile.block().drawBase(tile);
}else if(floor.cacheLayer == layer && (world.isAccessible(tile.x, tile.y) || tile.block().cacheLayer != CacheLayer.walls || !tile.block().fillsTile)){
floor.drawBase(tile);
}else if(floor.cacheLayer.ordinal() < layer.ordinal() && layer != CacheLayer.walls){
floor.drawNonLayer(tile);
}else if(floor.cacheLayer != layer && layer != CacheLayer.walls){
floor.drawNonLayer(tile, layer);
}
}
}
@@ -228,7 +228,7 @@ public class FloorRenderer implements Disposable{
int chunksx = Mathf.ceil((float)(world.width()) / chunksize),
chunksy = Mathf.ceil((float)(world.height()) / chunksize);
cache = new Chunk[chunksx][chunksy];
cbatch = new MultiCacheBatch(chunksize * chunksize * 6);
cbatch = new MultiCacheBatch(chunksize * chunksize * 8);
Time.mark();

View File

@@ -11,7 +11,7 @@ import arc.util.*;
public class IndexedRenderer implements Disposable{
private static final int vsize = 5;
private Shader program = new Shader(
private final Shader program = new Shader(
"attribute vec4 a_position;\n" +
"attribute vec4 a_color;\n" +
"attribute vec2 a_texCoord0;\n" +
@@ -68,10 +68,10 @@ public class IndexedRenderer implements Disposable{
public void draw(int index, TextureRegion region, float x, float y, float w, float h){
float fx2 = x + w;
float fy2 = y + h;
float u = region.getU();
float v = region.getV2();
float u2 = region.getU2();
float v2 = region.getV();
float u = region.u;
float v = region.v2;
float u2 = region.u2;
float v2 = region.v;
float[] vertices = tmpVerts;
float color = this.color;
@@ -96,32 +96,32 @@ public class IndexedRenderer implements Disposable{
vertices[idx++] = v2;
//tri2
vertices[idx++] = x;
vertices[idx++] = y;
vertices[idx++] = color;
vertices[idx++] = u;
vertices[idx++] = v;
vertices[idx++] = fx2;
vertices[idx++] = y;
vertices[idx++] = color;
vertices[idx++] = u2;
vertices[idx++] = v;
vertices[idx++] = fx2;
vertices[idx++] = fy2;
vertices[idx++] = color;
vertices[idx++] = u2;
vertices[idx++] = v2;
vertices[idx++] = fx2;
vertices[idx++] = y;
vertices[idx++] = color;
vertices[idx++] = u2;
vertices[idx++] = v;
vertices[idx++] = x;
vertices[idx++] = y;
vertices[idx++] = color;
vertices[idx++] = u;
vertices[idx++] = v;
mesh.updateVertices(index * vsize * 6, vertices);
}
public void draw(int index, TextureRegion region, float x, float y, float w, float h, float rotation){
float u = region.getU();
float v = region.getV2();
float u2 = region.getU2();
float v2 = region.getV();
float u = region.u;
float v = region.v2;
float u2 = region.u2;
float v2 = region.v;
float originX = w / 2, originY = h / 2;
@@ -155,6 +155,19 @@ public class IndexedRenderer implements Disposable{
vertices[idx++] = u;
vertices[idx++] = v;
vertices[idx++] = x2;
vertices[idx++] = y2;
vertices[idx++] = color;
vertices[idx++] = u;
vertices[idx++] = v2;
vertices[idx++] = x3;
vertices[idx++] = y3;
vertices[idx++] = color;
vertices[idx++] = u2;
vertices[idx++] = v2;
//tri2
vertices[idx++] = x3;
vertices[idx++] = y3;
vertices[idx++] = color;
@@ -164,28 +177,15 @@ public class IndexedRenderer implements Disposable{
vertices[idx++] = x4;
vertices[idx++] = y4;
vertices[idx++] = color;
vertices[idx++] = u;
vertices[idx++] = v2;
vertices[idx++] = u2;
vertices[idx++] = v;
//tri2
vertices[idx++] = x1;
vertices[idx++] = y1;
vertices[idx++] = color;
vertices[idx++] = u;
vertices[idx++] = v;
vertices[idx++] = x2;
vertices[idx++] = y2;
vertices[idx++] = color;
vertices[idx++] = u2;
vertices[idx++] = v;
vertices[idx++] = x3;
vertices[idx++] = y3;
vertices[idx++] = color;
vertices[idx++] = u2;
vertices[idx++] = v2;
mesh.updateVertices(index * vsize * 6, vertices);
}

View File

@@ -58,10 +58,10 @@ public class LightRenderer{
TextureRegion ledge = Core.atlas.find("circle-end"), lmid = Core.atlas.find("circle-mid");
float color = Draw.getColor().toFloatBits();
float u = lmid.getU();
float v = lmid.getV2();
float u2 = lmid.getU2();
float v2 = lmid.getV();
float u = lmid.u;
float v = lmid.v2;
float u2 = lmid.u2;
float v2 = lmid.v;
Vec2 v1 = Tmp.v1.trnsExact(rot + 90f, stroke);
@@ -98,15 +98,15 @@ public class LightRenderer{
vertices[22] = v;
vertices[23] = 0;
Draw.vert(ledge.getTexture(), vertices, 0, vertices.length);
Draw.vert(ledge.texture, vertices, 0, vertices.length);
Vec2 v3 = Tmp.v2.trnsExact(rot, stroke);
u = ledge.getU();
v = ledge.getV2();
u2 = ledge.getU2();
v2 = ledge.getV();
u = ledge.u;
v = ledge.v2;
u2 = ledge.u2;
v2 = ledge.v;
vertices[0] = lx4;
vertices[1] = ly4;
@@ -136,7 +136,7 @@ public class LightRenderer{
vertices[22] = v;
vertices[23] = 0;
Draw.vert(ledge.getTexture(), vertices, 0, vertices.length);
Draw.vert(ledge.texture, vertices, 0, vertices.length);
vertices[0] = lx2;
vertices[1] = ly2;
@@ -166,7 +166,7 @@ public class LightRenderer{
vertices[22] = v;
vertices[23] = 0;
Draw.vert(ledge.getTexture(), vertices, 0, vertices.length);
Draw.vert(ledge.texture, vertices, 0, vertices.length);
});
}

View File

@@ -98,7 +98,6 @@ public class LoadRenderer implements Disposable{
float w = Core.graphics.getWidth(), h = Core.graphics.getHeight(), s = Scl.scl();
//s = 2f;
Lines.precise(true);
Draw.proj().setOrtho(0, 0, Core.graphics.getWidth(), Core.graphics.getHeight());
@@ -467,7 +466,6 @@ public class LoadRenderer implements Disposable{
font.draw(red + "[[[[ " + key + " ]]\n"+orange+"<" + Version.modifier + " " + (Version.build == 0 ? " [init]" : Version.build == -1 ? " custom" : " " + Version.build) + ">", w/2f, h/2f + 110*s, Align.center);
}
Lines.precise(false);
Draw.flush();
fx.end();

View File

@@ -243,7 +243,7 @@ public class MenuRenderer implements Disposable{
TextureRegion icon = flyerType.icon(Cicon.full);
float size = Math.max(icon.getWidth(), icon.getHeight()) * Draw.scl * 1.6f;
float size = Math.max(icon.width, icon.height) * Draw.scl * 1.6f;
flyers((x, y) -> {
Draw.rect(flyerType.region, x - 12f, y - 13f, flyerRot - 90);

View File

@@ -123,7 +123,7 @@ public class MinimapRenderer implements Disposable{
dx = Mathf.clamp(dx, sz, world.width() - sz);
dy = Mathf.clamp(dy, sz, world.height() - sz);
float invTexWidth = 1f / texture.getWidth();
float invTexHeight = 1f / texture.getHeight();
float invTexHeight = 1f / texture.height;
float x = dx - sz, y = world.height() - dy - sz, width = sz * 2, height = sz * 2;
region.set(x * invTexWidth, y * invTexHeight, (x + width) * invTexWidth, (y + height) * invTexHeight);
return region;

Some files were not shown because too many files have changed in this diff Show More