Automatic bundle update

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Github Actions
2022-05-07 00:35:16 +00:00
parent 5e6158feff
commit 88821befe6
33 changed files with 8826 additions and 709 deletions

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@@ -24,7 +24,6 @@ gameover.waiting = [accent]Waiting for next map...
highscore = [accent]Новы рэкорд!
copied = Скапіявана.
indev.notready = Гэта частка гульні яшчэ не зроблена.
indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates.
load.sound = Звукі
load.map = Карты
@@ -138,7 +137,7 @@ mod.disable = Выкл.
mod.content = Змест:
mod.delete.error = Немагчыма выдаліць мадыфікацыю. Магчыма, файл выкарыстоўваецца.
mod.requiresversion = [scarlet]Мінімальная патрабаваная версія гульні: [accent]{0}
mod.outdated = [scarlet]Не сумяшчальна з в6 (няма minGameVersion: 105)
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
mod.missingdependencies = [scarlet]Не знойдзены бацькоўскія мадыфікацыі: {0}
mod.erroredcontent = [scarlet]Памылкі змесціва
mod.errors = Памылкі былі выкліканыя загружаным змесцівам.
@@ -170,7 +169,9 @@ available = New research available!
unlock.incampaign = < Unlock in campaign for details >
completed = [accent]Завершаны
techtree = Дрэва\n тэхналогій
research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
techtree.select = Tech Tree Selection
techtree.serpulo = Serpulo
techtree.erekir = Erekir
research.load = Load
research.discard = Discard
research.list = [lightgray]Дасьледуйце:
@@ -305,6 +306,7 @@ openlink = адкрыць спасылку
copylink = скапіяваць спасылку
back = Назад
max = Max
objective = Map Objective
crash.export = Export Crash Logs
crash.none = No crash logs found.
crash.exported = Crash logs exported.
@@ -354,12 +356,16 @@ map.publish.confirm = Вы ўпэўненыя, што жадаеце апубл
workshop.menu = Выберыце, што вы хочаце зрабіць з гэтым прадметам.
workshop.info = Інфармацыя аб прадмеце
changelog = Спіс змен (неабавязкова):
updatedesc = Overwrite Title & Description
eula = Ліцэнзійнае пагадненне Steam з канчатковым карыстальнікам
missing = Гэты прадмет быў выдалены або перамешчаны.\n[lightgray]Публікацыя ў майстэрні была аўтаматычна выдаленая.
publishing = [accent]Адпраўка...
publish.confirm = Вы ўпэўненыя, што хочаце апублікаваць гэты прадмет?\n\n[lightgray]Пераканайцеся, што вы згодныя з EULA Майстэрні, інакш вашыя прадметы не будуць адлюстроўвацца!
publish.error = Памылка адпраўкі прадмета: {0}
steam.error = Немагчыма ініцыялізаваць паслугі Steam.\nПамылка: {0}
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Пэндаль
@@ -374,6 +380,7 @@ editor.waves = Хвалі:
editor.rules = Правілы:
editor.generation = Генерацыя:
editor.ingame = Рэдагаваць ў гульні
editor.playtest = Playtest
editor.publish.workshop = Апублікаваць у майстэрні
editor.newmap = Новая карта
editor.center = Center
@@ -389,9 +396,14 @@ waves.title = Хвалі
waves.remove = Выдаліць
waves.every = кожны
waves.waves = хваля (ы)
waves.health = health: {0}%
waves.perspawn = за з’яўленне
waves.shields = адзінак шчыта/хвалю
waves.to = да
waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.max = max units
waves.guardian = Вартаўнік
waves.preview = Папярэдні прагляд
@@ -432,6 +444,7 @@ editor.update = Абнавіць
editor.randomize = Выпадкова
editor.apply = Ужыць
editor.generate = Згене- \nраваць
editor.sectorgenerate = Sector Generate
editor.resize = Змяніць \nразмер
editor.loadmap = Загрузіць \nкарту
editor.savemap = Захаваць \nкарту
@@ -475,6 +488,8 @@ toolmode.fillteams = Змяніць каманду блокаў
toolmode.fillteams.description = Змяняе прыналежнасць \nблокаў да каманды.
toolmode.drawteams = Змяніць каманду блока
toolmode.drawteams.description = Змяняе прыналежнасць \nблокаў да каманды.
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.
filters.empty = [lightgray]Няма фільтраў! Дадайце адзін пры дапамозе кнопкі ніжэй.
filter.distort = Скажэнне
@@ -501,6 +516,7 @@ filter.option.circle-scale = Маштаб круга
filter.option.octaves = Цыклічнасць прымянення
filter.option.falloff = Спад цыклічнасці
filter.option.angle = Кут
filter.option.tilt = Tilt
filter.option.rotate = Rotate
filter.option.amount = Amount
filter.option.block = Блок
@@ -543,17 +559,36 @@ requirement.core = Знішчыце варожае ядро ​​ў зоне {0
requirement.research = Research {0}
requirement.produce = Produce {0}
requirement.capture = Capture {0}
requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0}
launch.text = Launch
research.multiplayer = Only the host can research items.
map.multiplayer = Only the host can view sectors.
uncover = Раскрыць
configure = Канфігурацыя выгрузкі
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Loadout
resources = Resources
resources.max = Max
bannedblocks = Забароненыя блокі
objectives = Objectives
bannedunits = Banned Units
addall = Дадаць всё
launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destination: {0}
configure.invalid = Колькасць павінна быць лікам паміж 0 і {0}.
add = Дадаць...
@@ -595,8 +630,11 @@ sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured
sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources
@@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack!
sector.lost = Sector [accent]{0}[white] lost!
sector.captured = Sector [accent]{0}[white]captured!
sector.changeicon = Change Icon
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
threat.low = Low
threat.medium = Medium
threat.high = High
@@ -612,6 +653,7 @@ threat.eradication = Eradication
planets = Planets
planet.serpulo.name = Serpulo
planet.erekir.name = Erekir
planet.sun.name = Sun
sector.impact0078.name = Impact 0078
@@ -649,6 +691,9 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.onset.name = The Onset
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
status.burning.name = Burning
status.freezing.name = Freezing
status.wet.name = Wet
@@ -700,6 +745,7 @@ stat.description = Purpose
stat.input = Уваход
stat.output = Выхад
stat.maxefficiency = Max Efficiency
stat.booster = Паскаральнік
stat.tiles = Неабходныя пліткі
stat.affinities = Павелічэнне эфектыўнасці
@@ -761,7 +807,6 @@ stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
stat.canboost = Can Boost
stat.flying = Flying
@@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier
stat.reloadmultiplier = Reload Multiplier
stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts
stat.immunities = Immunities
stat.healing = Healing
ability.forcefield = Force Field
@@ -781,10 +827,13 @@ ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Патрабуецца свідар лепей
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.corefloor = Core Zone Tile Required
bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = Хуткасць бурэння: {0}/с
bar.pumpspeed = Хуткасць выкачванне: {0}/с
bar.efficiency = Эфектыўнасць: {0}%
@@ -799,8 +848,12 @@ bar.capacity = Умяшчальнасць: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Вадкасці
bar.heat = Нагрэў
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = Энергія
bar.progress = Прагрэс будаўніцтва
bar.loadprogress = Progress
bar.launchcooldown = Launch Cooldown
bar.input = Уваход
bar.output = Выхад
bar.strength = [stat]{0}[lightgray]x strength
@@ -811,6 +864,7 @@ bullet.damage = [stat] {0} [lightgray]страты
bullet.splashdamage = [stat] {0} [lightgray]страты ў радыусе ~ [stat] {1} [lightgray] блокаў
bullet.incendiary = [stat] запальны
bullet.homing = [stat] саманаводных
bullet.armorpierce = [stat]armor piercing
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
@@ -818,8 +872,10 @@ bullet.knockback = [stat] {0} [lightgray]аддачы
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.healpercent = [stat]{0}[lightgray]% healing
bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x множнік боепрыпасаў
bullet.reload = [stat]{0}[lightgray]x хуткасць стрэльбы
bullet.range = [stat]{0}[lightgray] tiles range
unit.blocks = блокі
unit.blockssquared = blocks²
@@ -829,6 +885,7 @@ unit.liquidsecond = вадкасных адзінак/секунду
unit.itemssecond = прадметаў/секунду
unit.liquidunits = вадкасных адзінак
unit.powerunits = энерг. адзінак
unit.heatunits = heat units
unit.degrees = град.
unit.seconds = сек.
unit.minutes = mins
@@ -881,6 +938,8 @@ setting.difficulty.hard = Складаная
setting.difficulty.insane = Вар’яцкая
setting.difficulty.name = Складанасць:
setting.screenshake.name = Трасяніна экрана
setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur
setting.effects.name = Эфекты
setting.destroyedblocks.name = Адлюстроўваць знішчаныя блокі
setting.blockstatus.name = Display Block Status
@@ -900,6 +959,7 @@ setting.pixelate.name = Пікселізацыя
setting.minimap.name = Адлюстроўваць міні-карту
setting.coreitems.name = Display Core Items (WIP)
setting.position.name = Адлюстроўваць каардынаты гульца
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Гучнасць музыкі
setting.atmosphere.name = Show Planet Atmosphere
setting.ambientvol.name = Гучнасць акружэння
@@ -915,6 +975,7 @@ setting.lasersopacity.name = Непразрыстасць лазераў эне
setting.bridgeopacity.name = Непразрыстасць мастоў
setting.playerchat.name = Адлюстроўваць аблокі чата над гульцамі
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
public.confirm = Вы хочаце, каб Ваша гульня стала публічнай? \n[accent] Любы гулец зможа далучыцца да Вашым гульняў. \n[lightgray] Пазней, гэта можна будзе змяніць у Налады-> Игра-> Агульная даступнасць гульні.
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
public.beta = Майце на ўвазе, што бэта-версія гульні не можа рабіць гульні публічнымі.
@@ -927,10 +988,6 @@ category.general.name = Асноўнае
category.view.name = Прагляд
category.multiplayer.name = Сеткавая гульня
category.blocks.name = Block Select
command.attack = Атакаваць
command.rally = Кропка збору
command.retreat = Адступіць
command.idle = Idle
placement.blockselectkeys = \n[lightgray]Клавіша: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
@@ -945,6 +1002,7 @@ keybind.move_y.name = Рух па восі Y
keybind.mouse_move.name = наследуе курсорам
keybind.pan.name = Pan View
keybind.boost.name = Boost
keybind.command_mode.name = Command Mode
keybind.schematic_select.name = Абраць вобласць
keybind.schematic_menu.name = Меню схем
keybind.schematic_flip_x.name = Адлюстраваць схему па восі X
@@ -973,7 +1031,6 @@ keybind.break_block.name = Разбурыць блок
keybind.deselect.name = Зняць вылучэнне
keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo
keybind.command.name = Command
keybind.shoot.name = Стрэл
keybind.zoom.name = Маштабаванне
keybind.menu.name = Меню
@@ -1008,17 +1065,21 @@ mode.attack.description = Знішчыце варожую базу. \n[gray]Дл
mode.custom = Карыстальніцкія правілы
rules.infiniteresources = Бясконцыя рэсурсы (Гулец)
rules.onlydepositcore = Only Allow Core Depositing
rules.reactorexplosions = Выбухі рэактараў
rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed
rules.wavetimer = Інтэрвал хваляў
rules.waves = Хвалі
rules.attack = Рэжым атакі
rules.buildai = AI Building
rules.aitier = AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsminattackweight = Min Attack Weight
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check
rules.enemyCheat = Бясконцыя рэсурсы ІІ (чырвоная каманда)
rules.blockhealthmultiplier = Множнік здароўя блокаў
rules.blockdamagemultiplier = Block Damage Multiplier
@@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Множнік здароўя баёў. адз.
rules.unitdamagemultiplier = Множнік страт баёў. адз.
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Радыус абароны варожае. ядраў: [lightgray] (блок.)
rules.wavespacing = Інтэрвал хваль: [lightgray](сек)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Множнік выдаткаў на будаўніцтва
rules.buildspeedmultiplier = Множнік хуткасці будаўніцтва
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
@@ -1044,9 +1107,11 @@ rules.title.unit = Баёў. адз.
rules.title.experimental = эксперыментальнай
rules.title.environment = Environment
rules.title.teams = Teams
rules.title.planet = Planet
rules.lighting = Асвятленне
rules.enemyLights = Enemy Lights
rules.fog = Fog of War
rules.fire = Fire
rules.anyenv = <Any>
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Навакольны свет
rules.weather = Надвор'е
@@ -1060,6 +1125,8 @@ content.unit.name = Баявыя адзінкі
content.block.name = Блокі
content.status.name = Status Effects
content.sector.name = Sectors
content.team.name = Factions
wallore = (Wall)
item.copper.name = Медзь
item.lead.name = Свінец
@@ -1077,10 +1144,23 @@ item.blast-compound.name = Выбуховая сумесь
item.pyratite.name = Піратыт
item.metaglass.name = Металшкло
item.scrap.name = Металалом
item.fissile-matter.name = Fissile Matter
item.beryllium.name = Beryllium
item.tungsten.name = Tungsten
item.oxide.name = Oxide
item.carbide.name = Carbide
item.dormant-cyst.name = Dormant Cyst
liquid.water.name = Вада
liquid.slag.name = Шлак
liquid.oil.name = Нафта
liquid.cryofluid.name = Крыягенная вадкасць
liquid.neoplasm.name = Neoplasm
liquid.arkycite.name = Arkycite
liquid.gallium.name = Gallium
liquid.ozone.name = Ozone
liquid.hydrogen.name = Hydrogen
liquid.nitrogen.name = Nitrogen
liquid.cyanogen.name = Cyanogen
unit.dagger.name = Кінжал
unit.mace.name = Булава
@@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow
block.container.name = Кантэйнер
block.launch-pad.name = Пускавая пляцоўка
block.segment.name = Segment
block.command-center.name = Каммандны цэнтр
block.ground-factory.name = Завод наземных адзінак
block.air-factory.name = Завод паветраных адзінак
block.naval-factory.name = Завод марскіх адзінак
@@ -1354,13 +1433,13 @@ block.logic-display.name = Экран
block.large-logic-display.name = Вялікі экран
block.memory-cell.name = Ячэйка памяці
block.memory-bank.name = Банк памяці
team.blue.name = Сіняя
team.malis.name = Malis
team.crux.name = Чырвоная
team.sharded.name = Аскепакавая
team.derelict.name = Пакінутая
team.green.name = Зелёная
team.purple.name = Фіялетавая
team.blue.name = Сіняя
hint.skip = Skip
hint.desktopMove = Use [accent][[WASD][] to move.
hint.zoom = [accent]Scroll[] to zoom in or out.
@@ -1389,8 +1468,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
hint.payloadDrop = Press [accent]][] to drop a payload.
@@ -1536,6 +1613,7 @@ block.vault.description = Захоўвае вялікая колькасць п
block.container.description = Захоўвае невялікая колькасць прадметаў кожнага тыпу. Блок разгрузчика можа быць выкарыстаны для здабывання элементаў з кантэйнера.
block.unloader.description = Выгружае прадметы з любога нетранспортного блока. Тып прадмета, які неабходна выгрузіць, можна змяніць націскам.
block.launch-pad.description = Запускае партыі прадметаў без неабходнасці запуску ядра.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.duo.description = Маленькая, танная турэль. Карысная супраць наземных юнітаў.
block.scatter.description = Асноўная супрацьпаветраная турэль. Распыляе кавалкі свінцу або металалому на варожыя падраздзялення.
block.scorch.description = Спальваеце любых наземных ворагаў побач з ім. Высокаэфектыўны на блізкай адлегласці.
@@ -1560,7 +1638,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
block.payload-conveyor.description = Moves large payloads, such as units from factories.
block.payload-router.description = Splits input payloads into 3 output directions.
block.command-center.description = Controls unit behavior with several different commands.
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
@@ -1637,6 +1714,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
lst.unitcontrol = Control the currently bound unit.
lst.unitradar = Locate units around the currently bound unit.
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.setrule = Set a game rule.
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -1647,10 +1730,11 @@ laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
lacess.speed = Top speed of a unit, in tiles/sec.
graphicstype.clear = Fill the display with a color.
graphicstype.color = Set color for next drawing operations.
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
graphicstype.stroke = Set line width.
graphicstype.line = Draw line segment.
graphicstype.rect = Fill a rectangle.
@@ -1706,7 +1790,6 @@ lenum.storage = Storage building, e.g. Vault.
lenum.generator = Buildings that generate power.
lenum.factory = Buildings that transform resources.
lenum.repair = Repair points.
lenum.rally = Command center.
lenum.battery = Any battery.
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
lenum.reactor = Impact/Thorium reactor.
@@ -1734,6 +1817,7 @@ unitlocate.outy = Output Y coordinate.
unitlocate.group = Building group to look for.
lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building.
lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
@@ -1750,3 +1834,165 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite
block.regolith.name = Regolith
block.yellow-stone.name = Yellow Stone
block.carbon-stone.name = Carbon Stone
block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Crystal Floor
block.yellow-stone-plates.name = Yellow Stone Plates
block.red-stone.name = Red Stone
block.dense-red-stone.name = Dense Red Stone
block.red-ice.name = Red Ice
block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall
block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Red Ice Wall
block.red-stone-wall.name = Red Stone Wall
block.red-diamond-wall.name = Red Diamond Wall
block.redweed.name = Redweed
block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral
block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder
block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Crystal Blocks
block.crystal-orbs.name = Crystal Orbs
block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Electric Heater
block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector
block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Heat Reactor
block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Tungsten Wall
block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall
block.carbide-wall-large.name = Large Carbide Wall
block.radar.name = Radar
block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector
block.shield-projector.name = Shield Projector
block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct
block.duct-unloader.name = Duct Unloader
block.surge-conveyor.name = Surge Conveyor
block.surge-router.name = Surge Router
block.unit-cargo-loader.name = Unit Cargo Loader
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
block.reinforced-pump.name = Reinforced Pump
block.reinforced-conduit.name = Reinforced Conduit
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
block.reinforced-liquid-router.name = Reinforced Liquid Router
block.reinforced-liquid-container.name = Reinforced Liquid Container
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
block.beam-node.name = Beam Node
block.beam-tower.name = Beam Tower
block.beam-link.name = Beam Link
block.turbine-condenser.name = Turbine Condenser
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher
block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill
block.eruption-drill.name = Eruption Drill
block.core-bastion.name = Core Bastion
block.core-citadel.name = Core Citadel
block.core-acropolis.name = Core Acropolis
block.reinforced-container.name = Reinforced Container
block.reinforced-vault.name = Reinforced Vault
block.breach.name = Breach
block.sublimate.name = Sublimate
block.titan.name = Titan
block.disperse.name = Disperse
block.fabricator.name = Fabricator
block.tank-reconstructor.name = Tank Reconstructor
block.mech-reconstructor.name = Mech Reconstructor
block.ship-reconstructor.name = Ship Reconstructor
block.tank-assembler.name = Tank Assembler
block.ship-assembler.name = Ship Assembler
block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator
block.refabricator.name = Refabricator
block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module
unit.stell.name = Stell
unit.locus.name = Locus
unit.vanquish.name = Vanquish
unit.conquer.name = Conquer
unit.cleroi.name = Cleroi
unit.tecta.name = Tecta
unit.collaris.name = Collaris
unit.avert.name = Avert
unit.quell.name = Quell
unit.disrupt.name = Disrupt
unit.evoke.name = Evoke
unit.incite.name = Incite
unit.emanate.name = Emanate
unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone
unit.effect-drone.name = Effect Drone
unit.precept.name = Precept
unit.merui.name = Merui
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
sector.two.name = Two
sector.three.name = Three
sector.four.name = Four
sector.five.name = Five

View File

@@ -24,7 +24,6 @@ gameover.waiting = [accent]Изчакване за следваща карта..
highscore = [accent]Нов рекорд!
copied = Копирано.
indev.notready = Тази част от играта все още е в разработка
indev.campaign = [accent]Поздравления! Вие завършихте режим кампания![]\n\nВ момента това е цялото съдържание на играта. В бъдеще ще можете да пътувате до други планети.\nЗа сега се насладете на мрежовата игра.
load.sound = Звук
load.map = Карти
@@ -140,7 +139,7 @@ mod.disable = Деактивирай
mod.content = Съдържание:
mod.delete.error = Неуспешно изтриване на мод. Вероятно файловете се използват.
mod.requiresversion = [scarlet]Изисква минимална версия на играта: [accent]{0}
mod.outdated = [scarlet]Несъвместим с версия 6 (no minGameVersion: 105)
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
mod.missingdependencies = [scarlet]Липсваст зависимости: {0}
mod.erroredcontent = [scarlet]Грешки в Съдържанието
mod.errors = Възникнаха грешки при зареждане на съдържанието.
@@ -172,7 +171,9 @@ available = Можете да проучите нови технологии!
unlock.incampaign = < Unlock in campaign for details >
completed = [accent]Завършено
techtree = Tech Tree
research.legacy = Налична е имформация за проучвания от версия [accent]5.0[].\nЖелаете ли [accent] да заредите тези проучвания[] или [accent] да се откажете от тях[] и да започнете на чисто в новата кампания (препоръчано)?
techtree.select = Tech Tree Selection
techtree.serpulo = Serpulo
techtree.erekir = Erekir
research.load = Зареди
research.discard = Захвърли
research.list = [lightgray]Проучване:
@@ -308,6 +309,7 @@ openlink = Отвори Линк
copylink = Копирай Линк
back = Назад
max = Максимално
objective = Map Objective
crash.export = Изнеси информация за срив
crash.none = Няма намерена информация за срив.
crash.exported = Инесена информация за срив.
@@ -357,12 +359,16 @@ map.publish.confirm = Сигурни ли сте, че искате да пуб
workshop.menu = Изберете какво искате да сторите с този елемент.
workshop.info = Информация за елемент
changelog = История на промените (по избор):
updatedesc = Overwrite Title & Description
eula = Steam EULA (Условия за използване на Steam)
missing = Този елемент е бил изтрит или преместен.\n[lightgray]Препратката към Работилницата беше автоматично изтрита.
publishing = [accent]Публикуване...
publish.confirm = Сигурни ли сте, че искате да публикувате това?\n\n[lightgray]Уверете се че сте приели EULA(Условия за използване) на Работилницата, иначе вашият елемент няма да се показва там!
publish.error = Грешка при публикуване на елемент: {0}
steam.error = Грешка при зареждане на Steam услуги.\nГрешка: {0}
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Четка
@@ -377,6 +383,7 @@ editor.waves = Вълни:
editor.rules = Правила:
editor.generation = Генериране:
editor.ingame = Редактирай в игра
editor.playtest = Playtest
editor.publish.workshop = Публикувай в Работилницата
editor.newmap = Нова Карта
editor.center = Център
@@ -392,9 +399,14 @@ waves.title = Вълни от нападатели
waves.remove = Премахни
waves.every = повтаряй през
waves.waves = вълна(и)
waves.health = health: {0}%
waves.perspawn = на вълна
waves.shields = броня на вълна
waves.to = до
waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.max = max units
waves.guardian = Пазител
waves.preview = Преглед
@@ -436,6 +448,7 @@ editor.update = Обнови
editor.randomize = Случайно
editor.apply = Приложи
editor.generate = Генерирай
editor.sectorgenerate = Sector Generate
editor.resize = Смени размера
editor.loadmap = Зареди Карта
editor.savemap = Запиши Карта
@@ -479,6 +492,8 @@ toolmode.fillteams = Запълване в отбори
toolmode.fillteams.description = Променя отбора, не типа на обектите, чрез запълване
toolmode.drawteams = Рисуване в отбори
toolmode.drawteams.description = Променя отбора, не типа на обектите, чрез рисуване
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.
filters.empty = [lightgray]Няма избран филтър! Изберете чрез бутона отдоло.
filter.distort = Изкривяване
@@ -505,6 +520,7 @@ filter.option.circle-scale = Кръгово мащабиране
filter.option.octaves = Октави
filter.option.falloff = Разпадане
filter.option.angle = Ъгъл
filter.option.tilt = Tilt
filter.option.rotate = Rotate
filter.option.amount = Количество
filter.option.block = Блок
@@ -547,18 +563,37 @@ requirement.core = Унищожете враженското ядро в {0}
requirement.research = Проучете {0}
requirement.produce = Произведете {0}
requirement.capture = Превземете {0}
requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0}
launch.text = Изстреляй
research.multiplayer = Само хостващият играч може да провежда изследвания.
map.multiplayer = Само хостващият играч може да преглежда секторите.
uncover = Разкрий
configure = Избор на екипировка
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Екипировка
resources = Ресурси
resources.max = Max
bannedblocks = Забранени блокове
objectives = Objectives
bannedunits = Banned Units
addall = Добави Всички
launch.from = Изстреляй от: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Цел: {0}
configure.invalid = Количеството трябва да е между 0 и {0}.
add = Добави...
@@ -600,8 +635,11 @@ sectors.rename = Преименувай Зоната
sectors.enemybase = [scarlet]Вражеска база
sectors.vulnerable = [scarlet]Уязвима
sectors.underattack = [scarlet]Под атака! [accent]{0}% повредена
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Оцелява {0} вълни
sectors.go = Посети
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Зоната превзета
sector.curlost = Зоната загубена
sector.missingresources = [scarlet]Недостатъчни ресурси в ядрото
@@ -610,6 +648,9 @@ sector.lost = Зона [accent]{0}[white] беше загубена!
#note: the missing space in the line below is intentional
sector.captured = Зона [accent]{0}[white]беше превзета!
sector.changeicon = Change Icon
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
threat.low = Ниска
threat.medium = Средна
@@ -620,6 +661,7 @@ threat.eradication = Унищожителна
planets = Планети
planet.serpulo.name = Серпуло
planet.erekir.name = Erekir
planet.sun.name = Слънце
sector.impact0078.name = Сблъсък 0078
@@ -657,6 +699,9 @@ sector.windsweptIslands.description = По - нататък край брего
sector.extractionOutpost.description = Отдалечен аванпост, където врагът е разследвал технологии за пренасяне на ресурси на далечни растояния.\n\nТехнологии за транспорт на материали между зони е ключова за бъдещи действия. Унищожете вражеската база и проучете вражеските Изстрелващи площадки.
sector.impact0078.description = Тук лежат останките от първия междузвезден транспортер, влязъл в тази система.\n\nСпасете колкото е възможно повече от останките. Проучете всяка непокътната технология.
sector.planetaryTerminal.description = Крайна цел.\n\nТази крайбрежна база съдържа структура, създадена с цел междупланетарен транспорт на ядра, макар и само в рамките на локалната звездна система. Тази локация има изключително висока защита.\n\nИзползвайте военноморски единици. Елиминирайте врага възможно най - бързо. Проучете изстрелващата структура
sector.onset.name = The Onset
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
status.burning.name = Горящ
status.freezing.name = Замръзяващ
@@ -709,6 +754,7 @@ stat.showinmap = <load map to show>
stat.description = Предназначение
stat.input = Вход
stat.output = Изход
stat.maxefficiency = Max Efficiency
stat.booster = Двигатели
stat.tiles = Необходим терен
stat.affinities = Афинитети
@@ -770,7 +816,6 @@ stat.buildspeed = Скорост на изграждане
stat.minespeed = Скорост на добив
stat.minetier = Ниво на добив
stat.payloadcapacity = Товарен Капацитет
stat.commandlimit = Команден Лимит
stat.abilities = Способности
stat.canboost = Може да ускорява
stat.flying = Летящ
@@ -781,6 +826,7 @@ stat.speedmultiplier = Множител на Скорост
stat.reloadmultiplier = Множител на Презареждане
stat.buildspeedmultiplier = Множител на скорост за изграждане
stat.reactive = Реагира
stat.immunities = Immunities
stat.healing = Healing
ability.forcefield = Енергийно Поле
@@ -790,10 +836,13 @@ ability.unitspawn = {0} Factory
ability.shieldregenfield = Възстановяващо броня Поле
ability.movelightning = Подвижна светкавица
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Необходимо е по-добро Свредло
bar.noresources = Недостатъчни Ресурси
bar.corereq = Необходимо е Ядро за основа
bar.corefloor = Core Zone Tile Required
bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = Скорост на свредлото: {0}/сек
bar.pumpspeed = Скорост на помпата: {0}/сек
bar.efficiency = Ефективност: {0}%
@@ -808,8 +857,12 @@ bar.capacity = Капацитет: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Течност
bar.heat = Топлина
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = Електроенергия
bar.progress = Напредък в производството
bar.loadprogress = Progress
bar.launchcooldown = Launch Cooldown
bar.input = Вход
bar.output = Изход
bar.strength = [stat]{0}[lightgray]x strength
@@ -820,6 +873,7 @@ bullet.damage = [stat]{0}[lightgray] щети
bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[lightgray] полета
bullet.incendiary = [stat]Подпалване
bullet.homing = [stat]Самонасочване
bullet.armorpierce = [stat]armor piercing
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети
bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради
@@ -827,8 +881,10 @@ bullet.knockback = [stat]{0}[lightgray] отблъскване
bullet.pierce = [stat]{0}[lightgray]x пробождане
bullet.infinitepierce = [stat]пробождане
bullet.healpercent = [stat]{0}[lightgray]% възстановяване
bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x множител на боеприпаси
bullet.reload = [stat]{0}[lightgray]x скорост на стрелба
bullet.range = [stat]{0}[lightgray] tiles range
unit.blocks = блока
unit.blockssquared = блока²
@@ -838,6 +894,7 @@ unit.liquidsecond = течност/секунда
unit.itemssecond = предмети/секунда
unit.liquidunits = течност
unit.powerunits = електричество
unit.heatunits = heat units
unit.degrees = градуси
unit.seconds = секунди
unit.minutes = минути
@@ -890,6 +947,8 @@ setting.difficulty.hard = Трудно
setting.difficulty.insane = Безумно
setting.difficulty.name = Трудност:
setting.screenshake.name = Клатене на Екрата
setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur
setting.effects.name = Показвай Ефекти
setting.destroyedblocks.name = Показвай Унищожени Блокове
setting.blockstatus.name = Показвай Статус на Блоковете
@@ -909,6 +968,7 @@ setting.pixelate.name = Пикселизирай
setting.minimap.name = Показвай Мини-Карта
setting.coreitems.name = Показвай Ресурсите в Ядрото
setting.position.name = Показвай Позиция на Играч
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Сила на Звука
setting.atmosphere.name = Показвай Атмосферата на Планетата
setting.ambientvol.name = Сила на Звука на Околната Среда
@@ -924,6 +984,7 @@ setting.lasersopacity.name = Плътност на Енергийните Лаз
setting.bridgeopacity.name = Плътност на Мостовете
setting.playerchat.name = Показвай Мехурчета с Чат
setting.showweather.name = Показвай Графики за Климата
setting.hidedisplays.name = Hide Logic Displays
public.confirm = Искате ли да направите вашата игра публична?\n[accent]Всеки ще може да се присъедини към вашата игра.\n[lightgray]Това може да бъде променено по-късно в Настройки->Игри->Видимост на Публичните Игри.
public.confirm.really = Ако искате да играете с приятел, използвате [green]Покани Приятел[] вместо [scarlet]Публикувай Сървър[]!\nСигурни ли сте, че искате да направите вашата игра [scarlet]публична[]?
public.beta = Имайте в предвид, че бета версии на играта не могат да стартират публични игри.
@@ -936,10 +997,6 @@ category.general.name = Основни настройки
category.view.name = Изглед
category.multiplayer.name = Мрежова игра
category.blocks.name = Избор на блок
command.attack = Атака
command.rally = Събрание
command.retreat = Отстъпление
command.idle = Бездействие
placement.blockselectkeys = \n[lightgray]Клавиш: [{0},
keybind.respawn.name = Връщане при Ядрото
keybind.control.name = Управляване на единица
@@ -954,6 +1011,7 @@ keybind.move_y.name = Движение по Y
keybind.mouse_move.name = Следвай Мишката
keybind.pan.name = Панорамен Изглед
keybind.boost.name = Ускорение
keybind.command_mode.name = Command Mode
keybind.schematic_select.name = Избери Регион
keybind.schematic_menu.name = Меню със Схеми
keybind.schematic_flip_x.name = Завърти Схема по X
@@ -982,7 +1040,6 @@ keybind.break_block.name = Унищожи Блок
keybind.deselect.name = Премахни избора
keybind.pickupCargo.name = Вземи Товар
keybind.dropCargo.name = Остави Товар
keybind.command.name = Командвай
keybind.shoot.name = Стреляй
keybind.zoom.name = Увеличи
keybind.menu.name = Меню
@@ -1017,17 +1074,21 @@ mode.attack.description = Унищожете вражеската база. \n[g
mode.custom = Персонализирани Правила
rules.infiniteresources = Безкрайни Ресурси
rules.onlydepositcore = Only Allow Core Depositing
rules.reactorexplosions = Експлозиращи Реактори
rules.coreincinerates = Унищожаване на Ресурси при Преливане
rules.disableworldprocessors = Disable World Processors
rules.schematic = Позволена Употребата на Схеми
rules.wavetimer = Таймер за Вълни
rules.waves = Вълни
rules.attack = Режим Атака
rules.buildai = Ботът Може да Строи
rules.aitier = AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsminattackweight = Min Attack Weight
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check
rules.enemyCheat = Безкрайни Ресурси за Ботът (Червеният Отбор)
rules.blockhealthmultiplier = Множител на Точките Живот на Блокове
rules.blockdamagemultiplier = Множител на Щетите на Блокове
@@ -1036,8 +1097,10 @@ rules.unithealthmultiplier = Множител на Точките Живот н
rules.unitdamagemultiplier = Множител на Щетите на Единици
rules.unitcapvariable = Ядрата Увеличават Максималния Брой Единици
rules.unitcap = Максимален Брой Единици
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Радиус на Защитена от Строене Зона Около Ядрата:[lightgray] (полета)
rules.wavespacing = Време Между Вълните:[lightgray] (секунди)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Множител на Необходимите Ресурси за Строене
rules.buildspeedmultiplier = Множител на Скоростта за Строене
rules.deconstructrefundmultiplier = Множител на Възстановени Ресурси при Деконструкция
@@ -1053,9 +1116,11 @@ rules.title.unit = Единици
rules.title.experimental = Експериментално
rules.title.environment = Околна Среда
rules.title.teams = Teams
rules.title.planet = Planet
rules.lighting = Светкавици
rules.enemyLights = Вражески Светлини
rules.fog = Fog of War
rules.fire = Огън
rules.anyenv = <Any>
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Светлина от Околната Среда
rules.weather = Климат
@@ -1069,6 +1134,8 @@ content.unit.name = Единици
content.block.name = Блокчета
content.status.name = Статус-Ефекти
content.sector.name = Сектори
content.team.name = Factions
wallore = (Wall)
item.copper.name = Мед
item.lead.name = Олово
@@ -1086,10 +1153,23 @@ item.blast-compound.name = Взривно съединение
item.pyratite.name = Пиратит
item.metaglass.name = Метастъкло
item.scrap.name = Скрап
item.fissile-matter.name = Fissile Matter
item.beryllium.name = Beryllium
item.tungsten.name = Tungsten
item.oxide.name = Oxide
item.carbide.name = Carbide
item.dormant-cyst.name = Dormant Cyst
liquid.water.name = Вода
liquid.slag.name = Шлака
liquid.oil.name = Нефт
liquid.cryofluid.name = Криофлуид
liquid.neoplasm.name = Neoplasm
liquid.arkycite.name = Arkycite
liquid.gallium.name = Gallium
liquid.ozone.name = Ozone
liquid.hydrogen.name = Hydrogen
liquid.nitrogen.name = Nitrogen
liquid.cyanogen.name = Cyanogen
unit.dagger.name = Кинжал
unit.mace.name = Боздуган
@@ -1324,7 +1404,6 @@ block.foreshadow.name = Предвестител
block.container.name = Контейнер
block.launch-pad.name = Изстрелваща Площадка
block.segment.name = Сегмент
block.command-center.name = Команден Център
block.ground-factory.name = Наземна Фабрика
block.air-factory.name = Въздушна Фабрика
block.naval-factory.name = Морска Фабрика
@@ -1363,13 +1442,13 @@ block.logic-display.name = Логически Дисплей
block.large-logic-display.name = Голям Логически Дисплей
block.memory-cell.name = Клетка Памет
block.memory-bank.name = Банка Бамет
team.blue.name = син
team.malis.name = Malis
team.crux.name = червен
team.sharded.name = оранжев
team.derelict.name = изоставен
team.green.name = зелен
team.purple.name = пурпурен
team.blue.name = син
hint.skip = Прескочи
hint.desktopMove = Използвайте [accent][[WASD][] за да се придвижвате.
@@ -1399,8 +1478,6 @@ hint.schematicSelect = Задръжте [accent][[F][] и плъзнете за
hint.conveyorPathfind = Задръжте [accent][[L-Ctrl][] докато поставяте пътека от конвейери за да генерирате пътека автоматично.
hint.conveyorPathfind.mobile = Позволете \ue844 [accent]Диагонално Поставяне[] за автоматично намиране на пътека при поставяне на конвейери.
hint.boost = Задръжте [accent][[L-Shift][] за да прелетите над препятствия с тази единица.\n\nСамо някои наземни единици имат двигатели за летене.
hint.command = Натиснете [accent][[G][] за да управлявате няколко близки единици от [accent]подобен тип[] във формация.\n\nЗа да управлявате наземни единици трябва първо да използвате наземна единица.
hint.command.mobile = [accent][[Докоснете два пъти][] вашата единица за да контролирате няколко близки единици във формация.
hint.payloadPickup = Натиснете [accent][[[] за да вдигнете малки блокчета ил единици.
hint.payloadPickup.mobile = [accent]Докоснете и задръжте[] върху малко блокче или единица за да го вдигнете.
hint.payloadDrop = Натиснете [accent]][] за да оставите вашия товар.
@@ -1546,6 +1623,7 @@ block.vault.description = Съхранява голямо количество
block.container.description = Съхранява малко количество материали от всеки тип. Съдържанието може да бъде достъпено чрез разтоварач.
block.unloader.description = Разтоварва избран материал от близки блокове.
block.launch-pad.description = Изстрелва патриди от елементи в избраните сектори.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.duo.description = Изстрелва редуващи се куршуми по враговете.
block.scatter.description = Изстрелва топки олово, скрап или метастъкло на съчми срещу вражески въздушни единици.
block.scorch.description = Изгаря всички наземни врагове в близост. Висока ефективност от близко разстояние.
@@ -1570,7 +1648,6 @@ block.disassembler.description = Бавно извлича редки минер
block.overdrive-dome.description = Повишава скоростта на близки сгради. Нуждае се от фазова тъкан и силикон за да оперира.
block.payload-conveyor.description = Пренася големи товари, като единици от фабрика.
block.payload-router.description = Разпределя натоварените единици в 3 различни посоки.
block.command-center.description = Контролира поведението на единиците с няколко основни команди.
block.ground-factory.description = Произвежда наземни единици. Произведените единици могат да бъдат използвани директно или пренесени във Реконструктори за да бъдат подобрени.
block.air-factory.description = Произвежда въздушни единици. Произведените единици могат да бъдат използвани директно или пренесени във Реконструктори за да бъдат подобрени.
block.naval-factory.description = Произвежда морски единици. Произведените единици могат да бъдат използвани директно или пренесени във Реконструктори за да бъдат подобрени.
@@ -1649,6 +1726,12 @@ lst.unitbind = Поема контрол над следващата едини
lst.unitcontrol = Управлява контролираната в момента единица.
lst.unitradar = Засича единици около контролираната единица.
lst.unitlocate = Намира конкретен тип постройка/позиция на картата.\nНеобходимо е да контролирате единица за да го използвате.
lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.setrule = Set a game rule.
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
logic.nounitbuild = [red]Действия за строене на единици не са позволени тук.
@@ -1662,11 +1745,12 @@ laccess.color = Цвят на осветителя.
laccess.controller = Връща кой контролира единицата.\nАко е управляване от процесор, връща процесора.\nАко е във формация, връща лидера.\nИначе, връща самата единица.
laccess.dead = Дали дадена единица/сграда е била унищожена или вече е невалидна.
laccess.controlled = Връща:\n[accent]@ctrlProcessor[] ако единицата е контролирана от процесор\n[accent]@ctrlPlayer[] ако единицата/сградата е контролирана от играч\n[accent]@ctrlFormation[] ако единицата участва във формация\nИначе, връща 0.
laccess.commanded = [red]Отхвърлена опция. Скоро ще бъде премахната![]\nИзползвайте [accent]controlled[] вместо това.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
lacess.speed = Top speed of a unit, in tiles/sec.
graphicstype.clear = Запълва с цвятr.
graphicstype.color = Задава цвят за следващи операции.
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
graphicstype.stroke = Задава дебелина на линията.
graphicstype.line = Рисува линия.
graphicstype.rect = Запълва правоъгълник.
@@ -1728,7 +1812,6 @@ lenum.storage = Хранилище, например склад.
lenum.generator = Електрогенератор.
lenum.factory = Сграда която обработва ресурси, фабрика.
lenum.repair = Точка за ремонт.
lenum.rally = Команден център.
lenum.battery = Батерия.
lenum.resupply = Точка за снабдяване.\nИма смисъл само ако [accent]"Единиците се Нуждаят от Боеприпаси"[] е активирано.
lenum.reactor = Ударен или Ториев реактор.
@@ -1762,6 +1845,7 @@ unitlocate.group = Група постройки за които да търси
lenum.idle = Не се движи, но продължи да строиш/добиваш ресурси.\nСтандартното поведение.
lenum.stop = Спри да се движиш/добиваш ресурси/строиш.
lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Премести се на конкретна позиция.
lenum.approach = Доближи се до позиция на определено разстояние.
lenum.pathfind = Намери пътека до вражеската начална точка.
@@ -1778,3 +1862,165 @@ lenum.build = Построй структура.
lenum.getblock = Преверете типът на постройката на дадени координати.\nПозицията трябва да е в обхвата на единицата.\nСолидни не-сгради ще имат типа [accent]@solid[].
lenum.within = Проверете дали дадена позиция е в обхват на единицата.
lenum.boost = Започни/Спри ускорението.
block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite
block.regolith.name = Regolith
block.yellow-stone.name = Yellow Stone
block.carbon-stone.name = Carbon Stone
block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Crystal Floor
block.yellow-stone-plates.name = Yellow Stone Plates
block.red-stone.name = Red Stone
block.dense-red-stone.name = Dense Red Stone
block.red-ice.name = Red Ice
block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall
block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Red Ice Wall
block.red-stone-wall.name = Red Stone Wall
block.red-diamond-wall.name = Red Diamond Wall
block.redweed.name = Redweed
block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral
block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder
block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Crystal Blocks
block.crystal-orbs.name = Crystal Orbs
block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Electric Heater
block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector
block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Heat Reactor
block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Tungsten Wall
block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall
block.carbide-wall-large.name = Large Carbide Wall
block.radar.name = Radar
block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector
block.shield-projector.name = Shield Projector
block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct
block.duct-unloader.name = Duct Unloader
block.surge-conveyor.name = Surge Conveyor
block.surge-router.name = Surge Router
block.unit-cargo-loader.name = Unit Cargo Loader
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
block.reinforced-pump.name = Reinforced Pump
block.reinforced-conduit.name = Reinforced Conduit
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
block.reinforced-liquid-router.name = Reinforced Liquid Router
block.reinforced-liquid-container.name = Reinforced Liquid Container
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
block.beam-node.name = Beam Node
block.beam-tower.name = Beam Tower
block.beam-link.name = Beam Link
block.turbine-condenser.name = Turbine Condenser
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher
block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill
block.eruption-drill.name = Eruption Drill
block.core-bastion.name = Core Bastion
block.core-citadel.name = Core Citadel
block.core-acropolis.name = Core Acropolis
block.reinforced-container.name = Reinforced Container
block.reinforced-vault.name = Reinforced Vault
block.breach.name = Breach
block.sublimate.name = Sublimate
block.titan.name = Titan
block.disperse.name = Disperse
block.fabricator.name = Fabricator
block.tank-reconstructor.name = Tank Reconstructor
block.mech-reconstructor.name = Mech Reconstructor
block.ship-reconstructor.name = Ship Reconstructor
block.tank-assembler.name = Tank Assembler
block.ship-assembler.name = Ship Assembler
block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator
block.refabricator.name = Refabricator
block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module
unit.stell.name = Stell
unit.locus.name = Locus
unit.vanquish.name = Vanquish
unit.conquer.name = Conquer
unit.cleroi.name = Cleroi
unit.tecta.name = Tecta
unit.collaris.name = Collaris
unit.avert.name = Avert
unit.quell.name = Quell
unit.disrupt.name = Disrupt
unit.evoke.name = Evoke
unit.incite.name = Incite
unit.emanate.name = Emanate
unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone
unit.effect-drone.name = Effect Drone
unit.precept.name = Precept
unit.merui.name = Merui
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
sector.two.name = Two
sector.three.name = Three
sector.four.name = Four
sector.five.name = Five

View File

@@ -24,7 +24,6 @@ gameover.waiting = [accent]Čekám na novou mapu...
highscore = [accent]Nový rekord!
copied = Zkopírováno.
indev.notready = Tato část hry ještě není připravena
indev.campaign = [accent]Blahopřejeme! Završil jsi kampaň![]\n\nTohle je vše, co Ti hra může po obsahové stránce nabídnout. Meziplanetární lety budou přidány až v budoucích aktualizacích.
load.sound = Zvuky
load.map = Mapy
@@ -140,7 +139,7 @@ mod.disable = Zakázat
mod.content = Obsah:
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán.
mod.requiresversion = [scarlet]Minimální požadovaná verze hry: [accent]{0}[]
mod.outdated = [scarlet]Nekompatibilní s V6 (chybí minGameVersion: 105)
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
mod.missingdependencies = [scarlet]Chybějící závislosti: {0}[]
mod.erroredcontent = [scarlet]V obsahu jsou chyby[]
mod.errors = Při načítání obsahu hry se vyskytly problémy.
@@ -172,7 +171,9 @@ available = Je zpřístupněn nový výzkum!
unlock.incampaign = < Odemkni v kampani pro více detailů >
completed = [accent]Dokončeno[]
techtree = Technologie
research.legacy = Nalezena výzkumná data z verze [accent]5.0[].\nChceš [accent]tato data načíst[], nebo [accent]je zahodit[] a začít výzkum v nové kampani (což doporučujeme)?
techtree.select = Tech Tree Selection
techtree.serpulo = Serpulo
techtree.erekir = Erekir
research.load = Načíst
research.discard = Zahodit
research.list = [lightgray]Výzkum:[]
@@ -308,6 +309,7 @@ openlink = Otevřít odkaz
copylink = Zkopírovat odkaz
back = Zpět
max = Max
objective = Map Objective
crash.export = Exportovat záznamy o zhroucení hry
crash.none = Záznamy o zhroucení hry nebyly nalezeny.
crash.exported = Záznamy o zhroucení hry byly exportovány.
@@ -357,12 +359,16 @@ map.publish.confirm = Jsi si jistý, že chceš publikovat tuto mapu?\n\n[lightg
workshop.menu = Vyber si, co bys chtěl dělat s touto položkou.
workshop.info = Informace o položce
changelog = Seznam změn (volitelně):
updatedesc = Overwrite Title & Description
eula = Smluvní podmínky platformy Steam
missing = Tato položka byla smazána nebo přesunuta.\n[lightgray]Položka bude automaticky odebrána ze seznamu Workshopu na Steamu.
publishing = [accent]Publikuji...
publish.confirm = Opravdu chceš toto publikovat?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami Workshopu na Steamu (EULA), jinak se Tvoje položky nezobrazí.[]
publish.error = Chyba při publikování položky: {0}
steam.error = Nepodařilo se inicializovat služby platformy Steam. Chyba: {0}
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Zdi Na Útesy
editor.brush = Štětec
@@ -377,6 +383,7 @@ editor.waves = Vln:
editor.rules = Pravidla:
editor.generation = Generace:
editor.ingame = Upravit ve hře
editor.playtest = Playtest
editor.publish.workshop = Publikovat do Workshopu na Steamu
editor.newmap = Nová mapa
editor.center = Vycentrovat
@@ -392,9 +399,14 @@ waves.title = Vlny
waves.remove = Odebrat
waves.every = každých
waves.waves = vln(y)
waves.health = health: {0}%
waves.perspawn = za zrození
waves.shields = štítů/vlnu
waves.to = do
waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.max = max jednotek
waves.guardian = Strážce
waves.preview = Náhled
@@ -436,6 +448,7 @@ editor.update = Aktualizovat
editor.randomize = Náhodně vygenerovat
editor.apply = Aplikovat
editor.generate = Generovat
editor.sectorgenerate = Sector Generate
editor.resize = Změnit velikost
editor.loadmap = Načíst mapu
editor.savemap = Uložit mapu
@@ -479,6 +492,8 @@ toolmode.fillteams = Doplnit týmy
toolmode.fillteams.description = Doplní týmy místo bloků.
toolmode.drawteams = Kreslit týmy
toolmode.drawteams.description = Kreslí týmy místo bloků.
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.
filters.empty = [lightgray]Nejsou zadány žádné filtry, přidej filtr tlačítkem níže.[]
@@ -507,6 +522,7 @@ filter.option.circle-scale = Poloměr kružnice
filter.option.octaves = Octávy
filter.option.falloff = Pokles
filter.option.angle = Úhel
filter.option.tilt = Tilt
filter.option.rotate = Otočit
filter.option.amount = Amount
filter.option.block = Blok
@@ -549,18 +565,37 @@ requirement.core = Znič nepřátelské jádro na mapě {0}
requirement.research = Vynalezni {0}
requirement.produce = Vyrob {0}
requirement.capture = Polap {0}
requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0}
launch.text = Vyslat
research.multiplayer = Jen hostitel hry může vynalézat nové technologie.
map.multiplayer = Jen hostitel může prohlížet sektory.
uncover = Odkrýt mapu
configure = Přizpůsobit vybavení
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Načtení
resources = Zdroje
resources.max = Max
bannedblocks = Zakázané bloky
objectives = Objectives
bannedunits = Zakázané jednotky
addall = Přidat vše
launch.from = Vysláno z: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Cíl: {0}
configure.invalid = Hodnota musí být číslo mezi 0 a {0}.
add = Přidat...
@@ -602,8 +637,11 @@ sectors.rename = Přejmenovat sektor
sectors.enemybase = [scarlet]Nepřátelská základna
sectors.vulnerable = [scarlet]Zranitelný
sectors.underattack = [scarlet]Pod palbou! [accent]{0}% poškozeno
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Přežívá již {0} vln
sectors.go = Jdi
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sektor polapen
sector.curlost = Sektor ztracen
sector.missingresources = [scarlet]Nedostatečné zdroje v jádře
@@ -612,6 +650,9 @@ sector.lost = Sektor [accent]{0}[white] ztracen! :(
#note: chybějící mezera v řádce níže je záměrná :)
sector.captured = Sektor [accent]{0}[white]polapen! :)
sector.changeicon = Změnit Ikonu
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
threat.low = Nízké
threat.medium = Střední
@@ -622,6 +663,7 @@ threat.eradication = Vyhlazující
planets = Planets
planet.serpulo.name = Serpulo
planet.erekir.name = Erekir
planet.sun.name = Sol
sector.impact0078.name = Dopad 0078
@@ -659,6 +701,9 @@ sector.windsweptIslands.description = Vzdálen od pevniny je tento řetízek ost
sector.extractionOutpost.description = Vzdálená pevnost, postavená nepřítelem za účelem vysílání zdrojů do okolních sektorů.\n\nDoprava položek napříč sektory je nezbytná pro lapení dalších sektorů. Znič základnu. Vyzkoumej jejich Vysílací plošiny.
sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila d otohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii.
sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci.
sector.onset.name = The Onset
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
status.burning.name = Hořící
status.freezing.name = Mrazící
@@ -711,6 +756,7 @@ stat.showinmap = <načti mapu pro zobrazení>
stat.description = Účel
stat.input = Vstup
stat.output = Výstup
stat.maxefficiency = Max Efficiency
stat.booster = Posilovač
stat.tiles = Vyžadované dlaždice
stat.affinities = Synergie
@@ -772,7 +818,6 @@ stat.buildspeed = Rychlost stavění
stat.minespeed = Rychlost těžení
stat.minetier = Těžící úroveň
stat.payloadcapacity = Kapacita pro náklad
stat.commandlimit = Limit ovládání
stat.abilities = Schopnosti
stat.canboost = Umí posilovat
stat.flying = Létající
@@ -783,6 +828,7 @@ stat.speedmultiplier = Násobič Rychlostí
stat.reloadmultiplier = Násobič Přebití
stat.buildspeedmultiplier = Nasobič Rychlostí Stavby
stat.reactive = Reaguje
stat.immunities = Immunities
stat.healing = Léčí se
ability.forcefield = Silové pole
@@ -792,10 +838,13 @@ ability.unitspawn = {0} továrna
ability.shieldregenfield = Silově opravné pole
ability.movelightning = Pohybující se blesk
ability.energyfield = Energetické pole: [accent]{0}[] poškození ~ [accent]{1}[] dlaždic / [accent]{2}[] cílu
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Je vyžadován lepší vrt
bar.noresources = Chybějí zdroje
bar.corereq = Je vyžadováno základní jádro
bar.corefloor = Core Zone Tile Required
bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = Rychlost vrtu: {0}/s
bar.pumpspeed = Rychlost pumpy: {0}/s
bar.efficiency = Účinnost: {0}%
@@ -810,8 +859,12 @@ bar.capacity = Kapacita: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Chlazení
bar.heat = Teplo
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = Energie
bar.progress = Konstrukce v průběhu
bar.loadprogress = Progress
bar.launchcooldown = Launch Cooldown
bar.input = Vstup
bar.output = Výstup
bar.strength = [stat]{0}[lightgray]x síla
@@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray] poškození[]
bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[lightgray] dlaždic
bullet.incendiary = [stat]zápalný
bullet.homing = [stat]samonaváděcí
bullet.armorpierce = [stat]armor piercing
bullet.frags = [stat]{0}[lightgray]x frag střel:
bullet.lightning = [stat]{0}[lightgray]x jiskření ~ [stat]{1}[lightgray] poškození
bullet.buildingdamage = [stat]{0}%[lightgray] poškození budov
@@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray] odhození[]
bullet.pierce = [stat]{0}[lightgray]x průrazné[]
bullet.infinitepierce = [stat]průrazné[]
bullet.healpercent = [stat]{0}[lightgray]% opravující
bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x více střel[]
bullet.reload = [stat]{0}[lightgray]x rychlost střelby[]
bullet.range = [stat]{0}[lightgray] tiles range
unit.blocks = bloky
unit.blockssquared = bloky²
@@ -840,6 +896,7 @@ unit.liquidsecond = kapalin/sekundu
unit.itemssecond = předmětů/sekundu
unit.liquidunits = jednotek kapalin
unit.powerunits = jednotek energie
unit.heatunits = heat units
unit.degrees = úhly
unit.seconds = sekundy
unit.minutes = minuty
@@ -892,6 +949,8 @@ setting.difficulty.hard = Těžká
setting.difficulty.insane = Šílená
setting.difficulty.name = Obtížnost:
setting.screenshake.name = Chvění obrazovky
setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur
setting.effects.name = Zobrazit efekty
setting.destroyedblocks.name = Zobrazit zničené bloky
setting.blockstatus.name = Display Block Status
@@ -911,6 +970,7 @@ setting.pixelate.name = Rozpixlovat
setting.minimap.name = Ukázat mapičku
setting.coreitems.name = Ukázat položky jádra
setting.position.name = Ukázat pozici hráče
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Hlasitost hudby
setting.atmosphere.name = Ukázat atmosféru planety
setting.ambientvol.name = Hlasitost prostředí
@@ -926,6 +986,7 @@ setting.lasersopacity.name = Průsvitnost energetického laseru
setting.bridgeopacity.name = Průsvitnost přemostění
setting.playerchat.name = Zobrazit bublinu se zprávami hráče
setting.showweather.name = Zobrazit Grafiku Počasí
setting.hidedisplays.name = Hide Logic Displays
public.confirm = Chceš Tvoji hru zpřístupnit veřejnosti?\n[accent]Kdokoli se bude moci připojit ke tvé hře.[]\n[lightgray]Toto se dá později změnit v nabídce Volby->Hra->Veřejná viditelnost hry.
public.confirm.really = Pokud chceš hrát s přáteli, použij [green]Pozvat Přítele[] místo [scarlet]Zvěřejnit server[]!\nJseš si jist, že chceš udělat svou hru [scarlet]veřejnou[]?
public.beta = Poznámka: nevydané verze her nemůžou být veřejné.
@@ -938,10 +999,6 @@ category.general.name = Všeobecné
category.view.name = Pohled
category.multiplayer.name = Hra více hráčů
category.blocks.name = Výběr bloků
command.attack = Útok
command.rally = Shromáždění
command.retreat = Ústup
command.idle = Nečinný
placement.blockselectkeys = \n[lightgray]Klávesa:[] [{0},
keybind.respawn.name = Znovuzrození
keybind.control.name = Ovládací jednotka
@@ -956,6 +1013,7 @@ keybind.move_y.name = Pohyb svisle
keybind.mouse_move.name = Následovat myš
keybind.pan.name = Následovat kameru
keybind.boost.name = Posílení
keybind.command_mode.name = Command Mode
keybind.schematic_select.name = Vybrat oblast
keybind.schematic_menu.name = Nabídka šablon
keybind.schematic_flip_x.name = Překlopit šablona podle svislé osy
@@ -984,7 +1042,6 @@ keybind.break_block.name = Rozbít blok
keybind.deselect.name = Odznačit
keybind.pickupCargo.name = Vyzvednout náklad
keybind.dropCargo.name = Položit náklad
keybind.command.name = Velet
keybind.shoot.name = Střílet
keybind.zoom.name = Přiblížení
keybind.menu.name = Hlavní nabídka
@@ -1019,17 +1076,21 @@ mode.attack.description = Znič nepřátelskou základnu.\n[gray]Vyžaduje pří
mode.custom = Vlastní pravidla
rules.infiniteresources = Neomezeně surovin
rules.onlydepositcore = Only Allow Core Depositing
rules.reactorexplosions = Výbuch reaktoru
rules.coreincinerates = Jádro Spaluje Nadbytečné Suroviny
rules.disableworldprocessors = Disable World Processors
rules.schematic = Šablony povoleny
rules.wavetimer = Časovač vln
rules.waves = Vlny
rules.attack = Režim útoku
rules.buildai = Umělá inteligence staví
rules.aitier = AI Stupeň
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsminattackweight = Min Attack Weight
rules.cleanupdeadteams = Vyčistit Budovy Poražených Týmů (PvP)
rules.corecapture = Dobýt Jádro Po Jeho Zničení
rules.polygoncoreprotection = Polygonální Ochrana Jádra
rules.placerangecheck = Placement Range Check
rules.enemyCheat = Neomezeně surovin pro umělou inteligenci
rules.blockhealthmultiplier = Násobek zdraví bloků
rules.blockdamagemultiplier = Násobek poškození bloků
@@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = Násobek zdraví jednotek
rules.unitdamagemultiplier = Násobek poškození jednotkami
rules.unitcapvariable = Jádra Zvýšujou Maximum Počtu Jednotek
rules.unitcap = Základní Maximum Počtu Jednotek
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Poloměr, ve kterém se okolo nepřátelského jádra nesmí stavět: [lightgray](dlaždic)[]
rules.wavespacing = Čas rozestupu mezi vlnami: [lightgray](vteřin)[]
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Násobek ceny stavění
rules.buildspeedmultiplier = Násobek rychlosti stavění
rules.deconstructrefundmultiplier = Násobek vratky při rozebrání
@@ -1055,9 +1118,11 @@ rules.title.unit = Jednotky
rules.title.experimental = Experimentální
rules.title.environment = Environmentální
rules.title.teams = Týmy
rules.title.planet = Planet
rules.lighting = Osvětlení
rules.enemyLights = Světla nepřátel
rules.fog = Fog of War
rules.fire = Výstřel
rules.anyenv = <Any>
rules.explosions = Výbušné poškození bloku/jednotky
rules.ambientlight = Světlo prostředí
rules.weather = Počasí
@@ -1071,6 +1136,8 @@ content.unit.name = Jednotky
content.block.name = Bloky
content.status.name = Stavové Efekty
content.sector.name = Sektory
content.team.name = Factions
wallore = (Wall)
item.copper.name = Měď
item.lead.name = Olovo
@@ -1088,11 +1155,24 @@ item.blast-compound.name = Výbušnina
item.pyratite.name = Pyratit
item.metaglass.name = Metasklo
item.scrap.name = Šrot
item.fissile-matter.name = Fissile Matter
item.beryllium.name = Beryllium
item.tungsten.name = Tungsten
item.oxide.name = Oxide
item.carbide.name = Carbide
item.dormant-cyst.name = Dormant Cyst
liquid.water.name = Voda
liquid.slag.name = Struska
liquid.oil.name = Nafta
liquid.cryofluid.name = Chladící kapalina
liquid.neoplasm.name = Neoplasm
liquid.arkycite.name = Arkycite
liquid.gallium.name = Gallium
liquid.ozone.name = Ozone
liquid.hydrogen.name = Hydrogen
liquid.nitrogen.name = Nitrogen
liquid.cyanogen.name = Cyanogen
unit.dagger.name = Dýka
unit.mace.name = Palcát
@@ -1328,7 +1408,6 @@ block.foreshadow.name = Znamení osudu
block.container.name = Kontejnér
block.launch-pad.name = Vysílací plošina
block.segment.name = Úsek
block.command-center.name = Velín
block.ground-factory.name = Pozemní továrna
block.air-factory.name = Letecká továrna
block.naval-factory.name = Námořní továrna
@@ -1367,13 +1446,13 @@ block.logic-display.name = Zobrazovač logiky
block.large-logic-display.name = Velký zobrazovač logiky
block.memory-cell.name = Paměťová buňka
block.memory-bank.name = Paměťová banka
team.blue.name = modrý
team.malis.name = Malis
team.crux.name = červený
team.sharded.name = oranžový
team.derelict.name = opuštěný
team.green.name = zelený
team.purple.name = fialový
team.blue.name = modrý
hint.skip = Přeskočit
hint.desktopMove = Použij [accent][[WASD][] k pohybu.
@@ -1403,8 +1482,6 @@ hint.schematicSelect = Podrž [accent][[F][] a potáhni pro výběr bloků, kter
hint.conveyorPathfind = Podrž [accent][[levý Ctrl][], když táhneš dopravníky, pro automatické vygenerování cesty.
hint.conveyorPathfind.mobile = Povol \ue844 [accent]úhlopříčný režim[] a potáhni dopravníky pro automatické generování cesty.
hint.boost = Podrž [accent][[levý Shift][], abys přeletěl přes překážky se svou současnou jednotkou.\n\nPouze některé jednotky však mají takový posilovač.
hint.command = Zmáčkni [accent][[G][] pro vytvoření formace z blízkých jednotek [accent]podobného typu[].\n\nAbys mohl velet pozemní jednotce, musíš nejprve ovládat jinou pozemní jednotku.
hint.command.mobile = [accent][[Dvojťupni][] na Tvoji jednotku pro vytvoření formace z blízkých jednotek.
hint.payloadPickup = Zmáčkni [accent][[[] pro sebrání malých bloků nebo jednotek.
hint.payloadPickup.mobile = [accent]Ťupni a podrž[] na malém bloku nebo jednotce pro sebrání.
hint.payloadDrop = Zmáčkni [accent]][] pro položení nákladu.
@@ -1551,6 +1628,7 @@ block.vault.description = Ukládá velké množství předmětů od každého ty
block.container.description = Ukládá menší množství předmětů od každého typu. K vyskladnění věcí z kontejneru je možné použít odbavovač.
block.unloader.description = Vyskladňuje vybrané položky z okolních bloků.
block.launch-pad.description = Vysílá dávky předmětů do přilehlých sektorů.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.duo.description = Střílí střídavé dávky kulek na nepřátele.
block.scatter.description = Střílí kusy olova, pláty šrotu nebo střepy metaskla na nepřátelské letectvo.
block.scorch.description = Sežehne pozemní jednotky blízkosti. Velmi efektivní na malé vzdálenosti.
@@ -1575,7 +1653,6 @@ block.disassembler.description = Odděluje ze strusky stopové množství exotic
block.overdrive-dome.description = Zvyšuje rychlost okolních konstrukcí. Vyžaduje ke svému fungování fázovou tkaninu a křemík.
block.payload-conveyor.description = Přesouvá velké náklady, jako jednotky z továren.
block.payload-router.description = Rozděluje vstuní náklad na 3 výstupní směry.
block.command-center.description = Ovládá chování jednotky několika příkazy.
block.ground-factory.description = Vyrábí pozemní jednotky. Výstupní jednotky mohou být použity přímo, nebo přesunuty do přestavovačů na vylepšení.
block.air-factory.description = Vyrábí letecké jednotky. Výstupní jednotky mohou být použity přímo, nebo přesunuty do přestavovačů na vylepšení.
block.naval-factory.description = Vyrání námořní jednotky. Výstupní jednotky mohou být použity přímo, nebo přesunuty do přestavovačů na vylepšení.
@@ -1654,6 +1731,12 @@ lst.unitbind = Nastaví další jednotku daného typu a uloží jí do [accent]@
lst.unitcontrol = Kontroluje nastavenou jednotku.
lst.unitradar = Lokalizuje jednotky kolem nastavené jednotky.
lst.unitlocate = Lokalizuje daný typ pozice/budovy kdekoliv na mapě.\nVyžaduje nastavenou jednotku.
lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.setrule = Set a game rule.
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
logic.nounitbuild = [red]Stavba budov pomoci jednotek kontrolované procesorem neni povolené.
@@ -1667,11 +1750,12 @@ laccess.color = Barva osvětlovače.
laccess.controller = Kontroler jednotky. Pokud procesor je kontrolován, vrátí procesor\nPokud je ve formaci, vrací vůdce.\nJinak vrací jednotku.
laccess.dead = Zda jednotka/budova je mrtvá/zničená nebo již neplatná.
laccess.controlled = Vrací:\n[accent]@ctrlProcessor[] pokud kontroler jednotky je procesor\n[accent]@ctrlPlayer[] pokud kontroloer jednotky/budovy je hráč\n[accent]@ctrlFormation[] pokud jednotka je ve formaci\nJiank, 0.
laccess.commanded = [red]Zastaralé. Bude smazáno![]\nMísto toho použij [accent]controlled[].
laccess.progress = Průběh akce, 0 do 1.\nVrací průběh výroby, přebití věže nebo stavby.
lacess.speed = Top speed of a unit, in tiles/sec.
graphicstype.clear = Vyplní zobrazovač danou barvou.
graphicstype.color = Vybere barvu pro další vykreslovací operace.
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
graphicstype.stroke = Nastaví šířku čáry.
graphicstype.line = Nakreslí čáru
graphicstype.rect = Vyplní obdélník.
@@ -1736,7 +1820,6 @@ lenum.storage = Uskladňovací budova, např. Trezor.
lenum.generator = Budova generující energii.
lenum.factory = Budovy přenášející suroviny.
lenum.repair = Opravovací body.
lenum.rally = Velín.
lenum.battery = Jakákoliv baterka.
lenum.resupply = Zásobovací body.\nRelevantní pouze v případě, že možnost [accent]"Jednotky vyžadují munici"[] je povolená.
lenum.reactor = Rázový/Thoriový reaktor.
@@ -1770,6 +1853,7 @@ unitlocate.group = Vyhledat skupinu budov.
lenum.idle = Nehýbat se, ale pokračovat ve stavění/těžení.\nVýchozí stav.
lenum.stop = Přestat pohybovat se/těžit/stavět.
lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Pohnout se na určité místo.
lenum.approach = Přiblížit se k určité pozici s určitou vzdálenosti.
lenum.pathfind = Nalézt cestu k nepřátelskému spawnu/bodu zrození
@@ -1786,3 +1870,165 @@ lenum.build = Postavit strukturu.
lenum.getblock = Získat budovu a typ na dané pozici.\nJednotka musí být v dosahu dané pozice.\nSolidní non-budovy budou mít typ [accent]@solid[].
lenum.within = Zkontrolovat, jestli jednotka je blízko dané pozice.
lenum.boost = Začít/Přestat posilovat.
block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite
block.regolith.name = Regolith
block.yellow-stone.name = Yellow Stone
block.carbon-stone.name = Carbon Stone
block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Crystal Floor
block.yellow-stone-plates.name = Yellow Stone Plates
block.red-stone.name = Red Stone
block.dense-red-stone.name = Dense Red Stone
block.red-ice.name = Red Ice
block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall
block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Red Ice Wall
block.red-stone-wall.name = Red Stone Wall
block.red-diamond-wall.name = Red Diamond Wall
block.redweed.name = Redweed
block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral
block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder
block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Crystal Blocks
block.crystal-orbs.name = Crystal Orbs
block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Electric Heater
block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector
block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Heat Reactor
block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Tungsten Wall
block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall
block.carbide-wall-large.name = Large Carbide Wall
block.radar.name = Radar
block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector
block.shield-projector.name = Shield Projector
block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct
block.duct-unloader.name = Duct Unloader
block.surge-conveyor.name = Surge Conveyor
block.surge-router.name = Surge Router
block.unit-cargo-loader.name = Unit Cargo Loader
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
block.reinforced-pump.name = Reinforced Pump
block.reinforced-conduit.name = Reinforced Conduit
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
block.reinforced-liquid-router.name = Reinforced Liquid Router
block.reinforced-liquid-container.name = Reinforced Liquid Container
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
block.beam-node.name = Beam Node
block.beam-tower.name = Beam Tower
block.beam-link.name = Beam Link
block.turbine-condenser.name = Turbine Condenser
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher
block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill
block.eruption-drill.name = Eruption Drill
block.core-bastion.name = Core Bastion
block.core-citadel.name = Core Citadel
block.core-acropolis.name = Core Acropolis
block.reinforced-container.name = Reinforced Container
block.reinforced-vault.name = Reinforced Vault
block.breach.name = Breach
block.sublimate.name = Sublimate
block.titan.name = Titan
block.disperse.name = Disperse
block.fabricator.name = Fabricator
block.tank-reconstructor.name = Tank Reconstructor
block.mech-reconstructor.name = Mech Reconstructor
block.ship-reconstructor.name = Ship Reconstructor
block.tank-assembler.name = Tank Assembler
block.ship-assembler.name = Ship Assembler
block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator
block.refabricator.name = Refabricator
block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module
unit.stell.name = Stell
unit.locus.name = Locus
unit.vanquish.name = Vanquish
unit.conquer.name = Conquer
unit.cleroi.name = Cleroi
unit.tecta.name = Tecta
unit.collaris.name = Collaris
unit.avert.name = Avert
unit.quell.name = Quell
unit.disrupt.name = Disrupt
unit.evoke.name = Evoke
unit.incite.name = Incite
unit.emanate.name = Emanate
unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone
unit.effect-drone.name = Effect Drone
unit.precept.name = Precept
unit.merui.name = Merui
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
sector.two.name = Two
sector.three.name = Three
sector.four.name = Four
sector.five.name = Five

View File

@@ -24,7 +24,6 @@ gameover.waiting = [accent]Waiting for next map...
highscore = [accent]Ny highscore!
copied = Kopieret.
indev.notready = Denne del af spillet er ikke klar endnu.
indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates.
load.sound = Lyd
load.map = Bane
@@ -138,7 +137,7 @@ mod.disable = Deaktiver
mod.content = Indhold:
mod.delete.error = Kan ikke slette mod - tilhørende filer er muligvis i brug.
mod.requiresversion = [scarlet]Kræver mindst følgende version: [accent]{0}
mod.outdated = [scarlet]Ikke kompatibel med V6 (no minGameVersion: 105)
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
mod.missingdependencies = [scarlet]Mangler afhængigheder: {0}
mod.erroredcontent = [scarlet]Indholds fejl
mod.errors = Fejl ved afhentning af indhold.
@@ -170,7 +169,9 @@ available = New research available!
unlock.incampaign = < Unlock in campaign for details >
completed = [accent]Færdiggjort
techtree = Teknologi træ
research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
techtree.select = Tech Tree Selection
techtree.serpulo = Serpulo
techtree.erekir = Erekir
research.load = Load
research.discard = Discard
research.list = [lightgray]Forskning:
@@ -305,6 +306,7 @@ openlink = Åben Link
copylink = Kopier Link
back = Tilbage
max = Max
objective = Map Objective
crash.export = Export Crash Logs
crash.none = No crash logs found.
crash.exported = Crash logs exported.
@@ -354,12 +356,16 @@ map.publish.confirm = Er du sikker på, at du vil offentliggøre denne bane?\n\n
workshop.menu = Vælg hvad du vil gøre med denne genstand.
workshop.info = Genstands-Info
changelog = Changelog (ikke påkrævet):
updatedesc = Overwrite Title & Description
eula = Steam-EULA
missing = Denne genstand er blevet slettet eller rykket.\n[lightgray]Workshop-indlægget er blevet automatisk frakoblet.
publishing = [accent]Offentliggør...
publish.confirm = Er du sikker på, at du vil offentliggøre dette?\n\n[lightgray]Vær sikker på, at du overholder Workshop-EULA'en først, for at dit indlæg kan blive godkendt!
publish.error = Der skete en fejl ved offentliggørelsen: {0}
steam.error = Kunne ikke etablere Steam-forbindelse.\nFejl: {0}
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Pensel
@@ -374,6 +380,7 @@ editor.waves = Bølge:
editor.rules = Regler:
editor.generation = Generering:
editor.ingame = Ændr i spil
editor.playtest = Playtest
editor.publish.workshop = Publicer på Workshop
editor.newmap = Ny bane
editor.center = Center
@@ -389,9 +396,14 @@ waves.title = Bølger
waves.remove = Fjern
waves.every = hver
waves.waves = bølge(r)
waves.health = health: {0}%
waves.perspawn = per opstandelsessted
waves.shields = skjold/bølge
waves.to = til
waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.max = max units
waves.guardian = Vogter
waves.preview = Forhåndsvisning
@@ -432,6 +444,7 @@ editor.update = Opdater
editor.randomize = Tilfældiggør
editor.apply = Anvend
editor.generate = Generer
editor.sectorgenerate = Sector Generate
editor.resize = Omskaler
editor.loadmap = Indlæs bane
editor.savemap = Gem bane
@@ -475,6 +488,8 @@ toolmode.fillteams = Udfyld hold
toolmode.fillteams.description = Udfylder hold i stedet for blokke.
toolmode.drawteams = Tegn hold
toolmode.drawteams.description = Tegner hold i stedet for blokke.
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.
filters.empty = [lightgray]Ingen filtre! Tilføj filter nedenfor.
filter.distort = Forvræng
@@ -501,6 +516,7 @@ filter.option.circle-scale = Cirkel-skaler
filter.option.octaves = Oktaver
filter.option.falloff = Frafald
filter.option.angle = Vinkel
filter.option.tilt = Tilt
filter.option.rotate = Rotate
filter.option.amount = Mængde
filter.option.block = Blok
@@ -543,17 +559,36 @@ requirement.core = Destruer fjendens kerne i {0}
requirement.research = Research {0}
requirement.produce = Produce {0}
requirement.capture = Overtag {0}
requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0}
launch.text = Affyr
research.multiplayer = Kun værten kan researche genstande.
map.multiplayer = Only the host can view sectors.
uncover = Afdæk
configure = Konfigurer udrustning
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Udrustning
resources = Resurser
resources.max = Max
bannedblocks = Banlyste blokke
objectives = Objectives
bannedunits = Banned Units
addall = Tilføj alle
launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destination: {0}
configure.invalid = Mængde skal være mellem 0 og {0}.
add = Tilføj...
@@ -595,8 +630,11 @@ sectors.rename = Omdøb sektor
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured
sector.curlost = Sector Lost
sector.missingresources = [scarlet]Ikke nok resurser i kernen.
@@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack!
sector.lost = Sector [accent]{0}[white] lost!
sector.captured = Sector [accent]{0}[white]captured!
sector.changeicon = Change Icon
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
threat.low = Low
threat.medium = Medium
threat.high = High
@@ -612,6 +653,7 @@ threat.eradication = Eradication
planets = Planets
planet.serpulo.name = Serpulo
planet.erekir.name = Erekir
planet.sun.name = Solen
sector.impact0078.name = Impact 0078
@@ -649,6 +691,9 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.onset.name = The Onset
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
status.burning.name = Burning
status.freezing.name = Freezing
status.wet.name = Wet
@@ -700,6 +745,7 @@ stat.description = Purpose
stat.input = Input
stat.output = Output
stat.maxefficiency = Max Efficiency
stat.booster = Booster
stat.tiles = Påkrævet felt
stat.affinities = Affinities
@@ -761,7 +807,6 @@ stat.buildspeed = Bygge-hastighed
stat.minespeed = Mine-hastighed
stat.minetier = Mine-niveau
stat.payloadcapacity = Last-kapacitet
stat.commandlimit = Kommando-grænse
stat.abilities = Evner
stat.canboost = Can Boost
stat.flying = Flying
@@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier
stat.reloadmultiplier = Reload Multiplier
stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts
stat.immunities = Immunities
stat.healing = Healing
ability.forcefield = Kraftfelt
@@ -781,10 +827,13 @@ ability.unitspawn = {0} Fabrik
ability.shieldregenfield = Skjold-regenereringsfelt
ability.movelightning = Movement Lightning
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Kræver bedre bor
bar.noresources = Mangler resurser
bar.corereq = Kerne påkrævet
bar.corefloor = Core Zone Tile Required
bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = Borehastighed: {0}/s
bar.pumpspeed = Pumpehastighed: {0}/s
bar.efficiency = Effektivitet: {0}%
@@ -799,8 +848,12 @@ bar.capacity = Kapacitet: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Væske
bar.heat = Varme
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = Strøm
bar.progress = Byggeproces
bar.loadprogress = Progress
bar.launchcooldown = Launch Cooldown
bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength
@@ -811,6 +864,7 @@ bullet.damage = [stat]{0}[lightgray] skade
bullet.splashdamage = [stat]{0}[lightgray] områdeskade ~[stat] {1}[lightgray] felter
bullet.incendiary = [stat]brændfarlig
bullet.homing = [stat]målsøgende
bullet.armorpierce = [stat]armor piercing
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
@@ -818,8 +872,10 @@ bullet.knockback = [stat]{0}[lightgray] tilbageslag
bullet.pierce = [stat]{0}[lightgray]x gennemboring
bullet.infinitepierce = [stat]gennemboring
bullet.healpercent = [stat]{0}[lightgray]% healing
bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x ammunitionsfaktor
bullet.reload = [stat]{0}[lightgray]x skydehastighed
bullet.range = [stat]{0}[lightgray] tiles range
unit.blocks = blokke
unit.blockssquared = blokke²
@@ -829,6 +885,7 @@ unit.liquidsecond = væskeenheder/sekund
unit.itemssecond = genstande/sekund
unit.liquidunits = væskeenheder
unit.powerunits = strømenheder
unit.heatunits = heat units
unit.degrees = grader
unit.seconds = sekunder
unit.minutes = minutter
@@ -881,6 +938,8 @@ setting.difficulty.hard = Svær
setting.difficulty.insane = Sindssyg
setting.difficulty.name = Sværhedsgrad:
setting.screenshake.name = Skærm-ryst
setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur
setting.effects.name = Vis effekter
setting.destroyedblocks.name = Vis destruerede blokke
setting.blockstatus.name = Vis blokstatus
@@ -900,6 +959,7 @@ setting.pixelate.name = Pixeler
setting.minimap.name = Vis minikort
setting.coreitems.name = Vis kerne-genstande
setting.position.name = Vis spillerposition
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Musik-volumen
setting.atmosphere.name = Vis planet-atmosfære
setting.ambientvol.name = Stemningslyde-volumen
@@ -915,6 +975,7 @@ setting.lasersopacity.name = Strøm-laser-gennemsigtighed
setting.bridgeopacity.name = Bro-gennemsigtighed
setting.playerchat.name = Vis spillers bobbel-chat
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
public.confirm = Vil du gøre dit spil offentligt?\n[accent]Alle og enhver vil kunne tilslutte.\n[lightgray]Dette kan ændres senere i Indstillinger->Spil->Synlighed af offentlige spil.
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
public.beta = Bemærk at beta-versioner af spillet ikke kan tilslutte sig offentlige spil.
@@ -927,10 +988,6 @@ category.general.name = Generel
category.view.name = Billede
category.multiplayer.name = Spil med andre
category.blocks.name = Blokvalg
command.attack = Angrib
command.rally = Følg
command.retreat = Retrete
command.idle = Lediggang
placement.blockselectkeys = \n[lightgray]Tast: [{0},
keybind.respawn.name = Genopstå
keybind.control.name = Kontroller enhed
@@ -945,6 +1002,7 @@ keybind.move_y.name = Bevæg Y
keybind.mouse_move.name = Følg musen
keybind.pan.name = Panorer billede
keybind.boost.name = Forstærk
keybind.command_mode.name = Command Mode
keybind.schematic_select.name = Vælg region
keybind.schematic_menu.name = Skabelon-visning
keybind.schematic_flip_x.name = Flip skabelon X
@@ -973,7 +1031,6 @@ keybind.break_block.name = Ødelæg blok
keybind.deselect.name = Fravælg
keybind.pickupCargo.name = Saml last op
keybind.dropCargo.name = Smid last
keybind.command.name = Kommando
keybind.shoot.name = Skyd
keybind.zoom.name = Zoom
keybind.menu.name = Menu
@@ -1008,17 +1065,21 @@ mode.attack.description = Destruer fjendens base. \n[gray]Kræver en rød kerne
mode.custom = Brugerdefinerede regler
rules.infiniteresources = Uendelig resurser
rules.onlydepositcore = Only Allow Core Depositing
rules.reactorexplosions = Reaktor-eksplosioner
rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors
rules.schematic = Skabeloner tilladt
rules.wavetimer = Bølge-æggeur
rules.waves = Bølger
rules.attack = Angrebsmode
rules.buildai = AI-bygning
rules.aitier = AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsminattackweight = Min Attack Weight
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check
rules.enemyCheat = Uendelig AI (rødt hold) resurser.
rules.blockhealthmultiplier = Blok-helbreds-forstærker.
rules.blockdamagemultiplier = Blok-skade-forstærker.
@@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Enheds-helbreds-forstærker
rules.unitdamagemultiplier = Enheds-skade-forstærker
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Radius af fjendtlig kernes ubebyggelig zone:[lightgray] (felter)
rules.wavespacing = Bølge spredning:[lightgray] (sek)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Byggepris-forstærker
rules.buildspeedmultiplier = Byggehastigheds-forstærker
rules.deconstructrefundmultiplier = Dekonstruerings-tilbagebetalings-forstærker
@@ -1044,9 +1107,11 @@ rules.title.unit = Enheder
rules.title.experimental = Eksperimentel
rules.title.environment = Miljø
rules.title.teams = Teams
rules.title.planet = Planet
rules.lighting = Lys
rules.enemyLights = Fjende-lys
rules.fog = Fog of War
rules.fire = Ild
rules.anyenv = <Any>
rules.explosions = Blok/Enheds-eksplosionsskade
rules.ambientlight = Stemningslys
rules.weather = Vejr
@@ -1060,6 +1125,8 @@ content.unit.name = Enheder
content.block.name = Blokke
content.status.name = Status Effects
content.sector.name = Sectors
content.team.name = Factions
wallore = (Wall)
item.copper.name = Kobber
item.lead.name = Bly
@@ -1077,10 +1144,23 @@ item.blast-compound.name = Sprængstof
item.pyratite.name = Pyratit
item.metaglass.name = Blyglas
item.scrap.name = Skrot
item.fissile-matter.name = Fissile Matter
item.beryllium.name = Beryllium
item.tungsten.name = Tungsten
item.oxide.name = Oxide
item.carbide.name = Carbide
item.dormant-cyst.name = Dormant Cyst
liquid.water.name = Vand
liquid.slag.name = Ildgrød
liquid.oil.name = Olie
liquid.cryofluid.name = Frysesaft
liquid.neoplasm.name = Neoplasm
liquid.arkycite.name = Arkycite
liquid.gallium.name = Gallium
liquid.ozone.name = Ozone
liquid.hydrogen.name = Hydrogen
liquid.nitrogen.name = Nitrogen
liquid.cyanogen.name = Cyanogen
unit.dagger.name = Daggert
unit.mace.name = Kølle
@@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow
block.container.name = Beholder
block.launch-pad.name = Affyringsrampe
block.segment.name = Segment
block.command-center.name = Kommandocenter
block.ground-factory.name = Fodgænger-fabrik
block.air-factory.name = Flyver-fabrik
block.naval-factory.name = Værft
@@ -1354,13 +1433,13 @@ block.logic-display.name = Dataskærm
block.large-logic-display.name = Større Dataskærm
block.memory-cell.name = Hukommelsescelle
block.memory-bank.name = Hukommelsesbank
team.blue.name = blå
team.malis.name = Malis
team.crux.name = rød
team.sharded.name = orange
team.derelict.name = forladt
team.green.name = grøn
team.purple.name = lilla
team.blue.name = blå
hint.skip = Skip
hint.desktopMove = Use [accent][[WASD][] to move.
hint.zoom = [accent]Scroll[] to zoom in or out.
@@ -1389,8 +1468,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
hint.payloadDrop = Press [accent]][] to drop a payload.
@@ -1534,6 +1611,7 @@ block.vault.description = Opbevarer en masse genstande. En aflæsser-blok kan br
block.container.description = Opbevarer en lille mængde genstande. En aflæsser-blok kan bruges til at hive ting ud af en container.
block.unloader.description = Aflæsser genstande fra sidestående blokke. Typen af blok, der skal aflæsses kan justeres.
block.launch-pad.description = Affyrer samlinger af genstande løbende. Kræver ikke affyring af kernen.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.duo.description = En bette, billig kanon. Effektiv mod fodgængere.
block.scatter.description = Et vigtigt luftangreb. Skyder klumper af skud mod flyvere.
block.scorch.description = Brænder alle forbipasserende fodgængere. Meget god til hvad den gør.
@@ -1558,7 +1636,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
block.payload-conveyor.description = Moves large payloads, such as units from factories.
block.payload-router.description = Splits input payloads into 3 output directions.
block.command-center.description = Controls unit behavior with several different commands.
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
@@ -1635,6 +1712,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
lst.unitcontrol = Control the currently bound unit.
lst.unitradar = Locate units around the currently bound unit.
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.setrule = Set a game rule.
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -1645,10 +1728,11 @@ laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
lacess.speed = Top speed of a unit, in tiles/sec.
graphicstype.clear = Fill the display with a color.
graphicstype.color = Set color for next drawing operations.
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
graphicstype.stroke = Set line width.
graphicstype.line = Draw line segment.
graphicstype.rect = Fill a rectangle.
@@ -1704,7 +1788,6 @@ lenum.storage = Storage building, e.g. Vault.
lenum.generator = Buildings that generate power.
lenum.factory = Buildings that transform resources.
lenum.repair = Repair points.
lenum.rally = Command center.
lenum.battery = Any battery.
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
lenum.reactor = Impact/Thorium reactor.
@@ -1732,6 +1815,7 @@ unitlocate.outy = Output Y coordinate.
unitlocate.group = Building group to look for.
lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building.
lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
@@ -1748,3 +1832,165 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite
block.regolith.name = Regolith
block.yellow-stone.name = Yellow Stone
block.carbon-stone.name = Carbon Stone
block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Crystal Floor
block.yellow-stone-plates.name = Yellow Stone Plates
block.red-stone.name = Red Stone
block.dense-red-stone.name = Dense Red Stone
block.red-ice.name = Red Ice
block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall
block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Red Ice Wall
block.red-stone-wall.name = Red Stone Wall
block.red-diamond-wall.name = Red Diamond Wall
block.redweed.name = Redweed
block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral
block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder
block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Crystal Blocks
block.crystal-orbs.name = Crystal Orbs
block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Electric Heater
block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector
block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Heat Reactor
block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Tungsten Wall
block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall
block.carbide-wall-large.name = Large Carbide Wall
block.radar.name = Radar
block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector
block.shield-projector.name = Shield Projector
block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct
block.duct-unloader.name = Duct Unloader
block.surge-conveyor.name = Surge Conveyor
block.surge-router.name = Surge Router
block.unit-cargo-loader.name = Unit Cargo Loader
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
block.reinforced-pump.name = Reinforced Pump
block.reinforced-conduit.name = Reinforced Conduit
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
block.reinforced-liquid-router.name = Reinforced Liquid Router
block.reinforced-liquid-container.name = Reinforced Liquid Container
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
block.beam-node.name = Beam Node
block.beam-tower.name = Beam Tower
block.beam-link.name = Beam Link
block.turbine-condenser.name = Turbine Condenser
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher
block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill
block.eruption-drill.name = Eruption Drill
block.core-bastion.name = Core Bastion
block.core-citadel.name = Core Citadel
block.core-acropolis.name = Core Acropolis
block.reinforced-container.name = Reinforced Container
block.reinforced-vault.name = Reinforced Vault
block.breach.name = Breach
block.sublimate.name = Sublimate
block.titan.name = Titan
block.disperse.name = Disperse
block.fabricator.name = Fabricator
block.tank-reconstructor.name = Tank Reconstructor
block.mech-reconstructor.name = Mech Reconstructor
block.ship-reconstructor.name = Ship Reconstructor
block.tank-assembler.name = Tank Assembler
block.ship-assembler.name = Ship Assembler
block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator
block.refabricator.name = Refabricator
block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module
unit.stell.name = Stell
unit.locus.name = Locus
unit.vanquish.name = Vanquish
unit.conquer.name = Conquer
unit.cleroi.name = Cleroi
unit.tecta.name = Tecta
unit.collaris.name = Collaris
unit.avert.name = Avert
unit.quell.name = Quell
unit.disrupt.name = Disrupt
unit.evoke.name = Evoke
unit.incite.name = Incite
unit.emanate.name = Emanate
unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone
unit.effect-drone.name = Effect Drone
unit.precept.name = Precept
unit.merui.name = Merui
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
sector.two.name = Two
sector.three.name = Three
sector.four.name = Four
sector.five.name = Five

View File

@@ -24,7 +24,6 @@ gameover.waiting = [accent]Warte auf neue Karte...
highscore = [accent]Neuer Highscore!
copied = Kopiert.
indev.notready = Dieser Teil vom Spiel ist noch nicht fertig.
indev.campaign = [accent]Glückwunsch! Du hast das Ende der Kampagne erreicht![]\n\nMehr gibt es noch nicht. In einem zukünftigen Update wird interplanetarisches Reisen möglich werden.
load.sound = Audio
load.map = Karten
@@ -139,7 +138,7 @@ mod.disable = Deaktivieren
mod.content = Inhalt:
mod.delete.error = Mod konnte nicht gelöscht werden. Datei könnte in Benutzung sein.
mod.requiresversion = [scarlet]Benötigt mindestens Version:[accent] {0}
mod.outdated = [scarlet]Nicht mit V6 kompatibel (no minGameVersion: 105)
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
mod.missingdependencies = [scarlet]Fehlende Abhängigkeiten: {0}
mod.erroredcontent = [scarlet]Inhalt-Fehler
mod.errors = Beim Laden von Inhalt sind Fehler aufgetreten.
@@ -171,7 +170,9 @@ available = Neue Forschung möglich
unlock.incampaign = < Für Details in Kampagne freischalten >
completed = [accent]Abgeschlossen
techtree = Forschung
research.legacy = [accent]5.0[] Forschungsdaten gefunden.\nMöchtest du [accent]diese Daten behalten[] oder [accent]sie löschen[] und neu anfangen (empfohlen)?
techtree.select = Tech Tree Selection
techtree.serpulo = Serpulo
techtree.erekir = Erekir
research.load = Behalten
research.discard = Löschen
research.list = [lightgray]Forschung:
@@ -307,6 +308,7 @@ openlink = Link öffnen
copylink = Link kopieren
back = Zurück
max = Max
objective = Map Objective
crash.export = Crash-Logs exportieren
crash.none = Keine Crash-Logs gefunden.
crash.exported = Crash-Logs wurden erfolgreich exportiert.
@@ -356,12 +358,16 @@ map.publish.confirm = Willst du diese Karte wirklich veröffentlichen?\n\n[light
workshop.menu = Wähle aus, was du mit diesem Objekt tun willst.
workshop.info = Objekt-Info
changelog = Änderungen (optional):
updatedesc = Overwrite Title & Description
eula = Steam-EULA
missing = Dieses Objekt wurde gelöscht oder verschoben.\n[lightgray]Die Workshop-Auflistung ist nun automatisch getrennt worden.
publishing = [accent]Veröffentlichen...
publish.confirm = Willst du das wirklich veröffentlichen?\n\n[lightgray]Vergewissere dich, dass du der Workshop-EULA zugestimmt hast, sonst tauchen deine Objekte nicht auf!
publish.error = Fehler beim Veröffentlichen des Objekts: {0}
steam.error = Fehler beim Laden der Steam-Dienste.\nError: {0}
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Wände zu Klippen
editor.brush = Pinsel
@@ -376,6 +382,7 @@ editor.waves = Wellen:
editor.rules = Regeln:
editor.generation = Generator:
editor.ingame = Im Spiel bearbeiten
editor.playtest = Playtest
editor.publish.workshop = Im Workshop veröffentlichen
editor.newmap = Neue Karte
editor.center = Zur Mitte
@@ -391,9 +398,14 @@ waves.title = Wellen
waves.remove = Entfernen
waves.every = alle
waves.waves = Welle(n)
waves.health = health: {0}%
waves.perspawn = pro Spawn
waves.shields = Schilder pro Welle
waves.to = bis
waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.max = maximale Einheiten
waves.guardian = Boss
waves.preview = Vorschau
@@ -435,6 +447,7 @@ editor.update = Aktualisieren
editor.randomize = Zufällig anordnen
editor.apply = Anwenden
editor.generate = Generieren
editor.sectorgenerate = Sector Generate
editor.resize = Größe\nanpassen
editor.loadmap = Karte\nladen
editor.savemap = Karte\nspeichern
@@ -478,6 +491,8 @@ toolmode.fillteams = Teams ausfüllen
toolmode.fillteams.description = Füllt Teams aus statt Blöcke.
toolmode.drawteams = Teams zeichnen
toolmode.drawteams.description = Zeichnet Teams statt Blöcke.
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.
filters.empty = [lightgray]Keine Filter! Füge einen mit dem unteren Knopf hinzu.
@@ -506,6 +521,7 @@ filter.option.circle-scale = Kreisskalierung
filter.option.octaves = Oktaven
filter.option.falloff = Rückgang
filter.option.angle = Winkel
filter.option.tilt = Tilt
filter.option.rotate = Drehung
filter.option.amount = Menge
filter.option.block = Block
@@ -548,18 +564,37 @@ requirement.core = Zerstöre den feindlichen Kern in {0}
requirement.research = Erforsche {0}
requirement.produce = Produziere {0}
requirement.capture = Erobere {0}
requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0}
launch.text = Start
research.multiplayer = Nur der Host kann forschen.
map.multiplayer = Nur der Host kann Sektoren ansehen.
uncover = Freischalten
configure = Anfangsressourcen festlegen
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Anfangsressourcen
resources = Ressourcen
resources.max = Max
bannedblocks = Gesperrte Blöcke
objectives = Objectives
bannedunits = Gesperrte Einheiten
addall = Alle hinzufügen
launch.from = Items werden von [accent]{0} []gestartet
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Ziel: {0}
configure.invalid = Anzahl muss eine Zahl zwischen 0 und {0} sein.
add = Hinzufügen...
@@ -601,8 +636,11 @@ sectors.rename = Sektor umbenennen
sectors.enemybase = [scarlet]Gegnerische Basis
sectors.vulnerable = [scarlet]Angriffsgefährdet
sectors.underattack = [scarlet]Wird angegriffen! [accent]{0}% geschädigt
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Kann {0} Wellen überleben
sectors.go = Hingehen
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sektor erfolgreich erobert
sector.curlost = Sektor verloren
sector.missingresources = [scarlet]Fehlende Kernressourcen
@@ -611,6 +649,9 @@ sector.lost = Sektor [accent]{0}[white] verloren!
#note: the missing space in the line below is intentional
sector.captured = Sektor [accent]{0}[white]erobert!
sector.changeicon = Bild ändern
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
threat.low = Niedrig
threat.medium = Mittel
@@ -621,6 +662,7 @@ threat.eradication = Zerstörung
planets = Planeten
planet.serpulo.name = Serpulo
planet.erekir.name = Erekir
planet.sun.name = Sonne
sector.impact0078.name = Impact 0078
@@ -658,6 +700,9 @@ sector.windsweptIslands.description = Diese Inseln befinden sich in der Nähe vo
sector.extractionOutpost.description = Ein Außenposten, der vom Gegner erstellt wurde, um Ressourcen in andere Sektoren zu transportieren.\n\nTrans-Sektorischer Transport ist nötig, um weiter voranzuschreiten. Zerstöre den Posten. Erforsche deren Launchpads.
sector.impact0078.description = Hier liegen Reste der interplanetarischen Transporteinheit, die dieses Sonnensystem zuerst betreten hat.\n\nRette so viel wie möglich von den Ruinen. Erforsche jede intakte Technologie.
sector.planetaryTerminal.description = Das Endziel.\n\nDiese Uferbasis besitzt ein Gerät, mit dem es möglich ist, Kerne auf andere Planeten zu schicken. Es ist [accent]sehr[] gut beschützt.\n\nStelle Wassereinheiten her. Eliminiere den Gegner so schnell wie möglich. Erforsche das Launchgerät.
sector.onset.name = The Onset
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
status.burning.name = Brennend
status.freezing.name = Frierend
@@ -710,6 +755,7 @@ stat.showinmap = <öffne Spiel um zu zeigen>
stat.description = Beschreibung
stat.input = Eingang
stat.output = Ausgang
stat.maxefficiency = Max Efficiency
stat.booster = Verstärkung
stat.tiles = Erforderte Untergründe
stat.affinities = Affinitäten
@@ -771,7 +817,6 @@ stat.buildspeed = Baugeschwindigkeit
stat.minespeed = Abbaugeschwindigkeit
stat.minetier = Abbau-Kraft
stat.payloadcapacity = Einheitenkapazität
stat.commandlimit = Kommandier-Limit
stat.abilities = Fähigkeiten
stat.canboost = Kann boosten
stat.flying = Flug
@@ -782,6 +827,7 @@ stat.speedmultiplier = Geschwindigkeit-Multiplikator
stat.reloadmultiplier = Nachlade-Multiplikator
stat.buildspeedmultiplier = Baugeschwindigkeit-Multiplikator
stat.reactive = Reagiert mit
stat.immunities = Immunities
stat.healing = Heilung
ability.forcefield = Kraftfeld
@@ -791,10 +837,13 @@ ability.unitspawn = {0} Fabrik
ability.shieldregenfield = Schild-regenerations-Feld
ability.movelightning = Bewegungsblitze
ability.energyfield = Energiefeld: [accent]{0}[] Schaden ~ [accent]{1}[] Blöcke / [accent]{2}[] Ziele
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Besserer Bohrer benötigt
bar.noresources = Fehlende Ressourcen
bar.corereq = Kern-Basis erforderlich
bar.corefloor = Core Zone Tile Required
bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = Bohrgeschwindigkeit: {0}/s
bar.pumpspeed = Pumpengeschwindigkeit: {0}/s
bar.efficiency = Effizienz: {0}%
@@ -809,8 +858,12 @@ bar.capacity = Kapazität: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Flüssigkeit
bar.heat = Hitze
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = Strom
bar.progress = Baufortschritt
bar.loadprogress = Progress
bar.launchcooldown = Launch Cooldown
bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x Stärke
@@ -821,6 +874,7 @@ bullet.damage = [stat]{0}[lightgray] Schaden
bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln
bullet.incendiary = [stat]entzündend
bullet.homing = [stat]zielsuchend
bullet.armorpierce = [stat]armor piercing
bullet.frags = [stat]{0}[lightgray]x Splittergeschosse:
bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden
bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden
@@ -828,8 +882,10 @@ bullet.knockback = [stat]{0}[lightgray] zurückstoßend
bullet.pierce = [stat]{0}[lightgray]x Durchstechkraft
bullet.infinitepierce = [stat]Durchstechkraft
bullet.healpercent = [stat]{0}[lightgray]% Heilung
bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x Munition Multiplikator
bullet.reload = [stat]{0}[lightgray]x Feuerrate
bullet.range = [stat]{0}[lightgray] tiles range
unit.blocks = Blöcke
unit.blockssquared = Blöcke²
@@ -839,6 +895,7 @@ unit.liquidsecond = Flüssigkeitseinheiten/Sekunde
unit.itemssecond = Materialeinheiten/Sekunde
unit.liquidunits = Flüssigkeitseinheiten
unit.powerunits = Stromeinheiten
unit.heatunits = heat units
unit.degrees = Grad
unit.seconds = Sekunden
unit.minutes = mins
@@ -891,6 +948,8 @@ setting.difficulty.hard = Schwer
setting.difficulty.insane = Verrückt
setting.difficulty.name = Schwierigkeit:
setting.screenshake.name = Wackeleffekt
setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur
setting.effects.name = Effekte anzeigen
setting.destroyedblocks.name = Zerstörte Blöcke anzeigen
setting.blockstatus.name = Block-Status anzeigen
@@ -910,6 +969,7 @@ setting.pixelate.name = Verpixeln [lightgray](Könnte die Leistung beeinträchti
setting.minimap.name = Zeige die Minimap
setting.coreitems.name = Kern-Items anzeigen
setting.position.name = Spieler-Position anzeigen
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Musiklautstärke
setting.atmosphere.name = Planetatmosphäre zeigen
setting.ambientvol.name = Ambient-Lautstärke
@@ -925,6 +985,7 @@ setting.lasersopacity.name = Power-Laser-Deckkraft
setting.bridgeopacity.name = Brücken-Deckkraft
setting.playerchat.name = Chat im Spiel anzeigen
setting.showweather.name = Wetter anzeigen
setting.hidedisplays.name = Hide Logic Displays
public.confirm = Willst du dein Spiel öffentlich zugänglich machen?\n[accent]Jeder kann deinem Spiel beitreten.\n[lightgray]Dies kann später in den Einstellungen->Spiel->Öffentliches Spiel geändert werden.
public.confirm.really = Wenn du mit Freunden spielen willst, drücke [green]Freunde einladen[] statt einen [scarlet]öffentlichen Server[] zu erstellen!\nBist du dir sicher, dass du dein Spiel [scarlet]öffentlich[] machen möchtest?
public.beta = Bemerke: Beta-Versionen des Spiels können keine öffentlichen Spiele machen.
@@ -937,10 +998,6 @@ category.general.name = Allgemein
category.view.name = Ansicht
category.multiplayer.name = Mehrspieler
category.blocks.name = Blockauswahl
command.attack = Angreifen
command.rally = Patrouillieren
command.retreat = Rückzug
command.idle = Stehen bleiben
placement.blockselectkeys = \n[lightgray]Taste: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Einheit steuern
@@ -955,6 +1012,7 @@ keybind.move_y.name = Y-Achse
keybind.mouse_move.name = Der Maus folgen
keybind.pan.name = Kamera alleine bewegen
keybind.boost.name = Boost
keybind.command_mode.name = Command Mode
keybind.schematic_select.name = Bereich auswählen
keybind.schematic_menu.name = Entwurfsmenü
keybind.schematic_flip_x.name = Entwurf umdrehen X
@@ -983,7 +1041,6 @@ keybind.break_block.name = Block zerstören
keybind.deselect.name = Auswahl aufheben
keybind.pickupCargo.name = Block aufheben
keybind.dropCargo.name = Block fallen lassen
keybind.command.name = Einheiten kommandieren
keybind.shoot.name = Schießen
keybind.zoom.name = Zoomen
keybind.menu.name = Menü
@@ -1018,17 +1075,21 @@ mode.attack.description = Keine Wellen, das Ziel ist es, die gegnerische Basis z
mode.custom = Angepasste Regeln
rules.infiniteresources = Unbegrenzte Ressourcen
rules.onlydepositcore = Only Allow Core Depositing
rules.reactorexplosions = Reaktor-Explosionen
rules.coreincinerates = Kern verbrennt überflüssige Materialien
rules.disableworldprocessors = Disable World Processors
rules.schematic = Entwürfe erlaubt
rules.wavetimer = Wellen-Timer
rules.waves = Wellen
rules.attack = Angriff-Modus
rules.buildai = KI kann bauen
rules.aitier = KI Stärke
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsminattackweight = Min Attack Weight
rules.cleanupdeadteams = Blöcke von erorberten Teams zerstören (PvP)
rules.corecapture = Kern nach Zerstörung einnehmen
rules.polygoncoreprotection = Polygonaler Kernschutz
rules.placerangecheck = Placement Range Check
rules.enemyCheat = Unbegrenzte Ressourcen für die KI (Rotes Team)
rules.blockhealthmultiplier = Block-Lebenspunkte-Multiplikator
rules.blockdamagemultiplier = Block-Schaden-Multiplikator
@@ -1037,8 +1098,10 @@ rules.unithealthmultiplier = Lebenspunkte-Einheit Multiplikator
rules.unitdamagemultiplier = Schaden-Einheit Multiplikator
rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu
rules.unitcap = Einheiten-Limit
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Bauverbot-Radius durch feindlichen Kern:[lightgray] (Kacheln)
rules.wavespacing = Wellen-Abstand:[lightgray] (Sek)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Bau-Kosten Multiplikator
rules.buildspeedmultiplier = Bau-Schnelligkeit Multiplikator
rules.deconstructrefundmultiplier = Abbau Ressourcen-Rückerstattung
@@ -1054,9 +1117,11 @@ rules.title.unit = Einheiten
rules.title.experimental = Experimentell
rules.title.environment = Umgebung
rules.title.teams = Teams
rules.title.planet = Planet
rules.lighting = Blitze
rules.enemyLights = Gegnerisches Licht
rules.fog = Fog of War
rules.fire = Feuer
rules.anyenv = <Any>
rules.explosions = Explosionsschaden
rules.ambientlight = Umgebungslicht
rules.weather = Wetter
@@ -1070,6 +1135,8 @@ content.unit.name = Einheiten
content.block.name = Blöcke
content.status.name = Effekte
content.sector.name = Sektoren
content.team.name = Factions
wallore = (Wall)
item.copper.name = Kupfer
item.lead.name = Blei
@@ -1087,11 +1154,24 @@ item.blast-compound.name = Explosive Mischung
item.pyratite.name = Pyratit
item.metaglass.name = Metaglas
item.scrap.name = Schrott
item.fissile-matter.name = Fissile Matter
item.beryllium.name = Beryllium
item.tungsten.name = Tungsten
item.oxide.name = Oxide
item.carbide.name = Carbide
item.dormant-cyst.name = Dormant Cyst
liquid.water.name = Wasser
liquid.slag.name = Schlacke
liquid.oil.name = Öl
liquid.cryofluid.name = Kryoflüssigkeit
liquid.neoplasm.name = Neoplasm
liquid.arkycite.name = Arkycite
liquid.gallium.name = Gallium
liquid.ozone.name = Ozone
liquid.hydrogen.name = Hydrogen
liquid.nitrogen.name = Nitrogen
liquid.cyanogen.name = Cyanogen
unit.dagger.name = Dagger
unit.mace.name = Mace
@@ -1327,7 +1407,6 @@ block.foreshadow.name = Foreshadow
block.container.name = Behälter
block.launch-pad.name = Launchpad
block.segment.name = Segment
block.command-center.name = Kommandozentrale
block.ground-factory.name = Bodenfabrik
block.air-factory.name = Luftfabrik
block.naval-factory.name = Wasserfabrik
@@ -1366,13 +1445,13 @@ block.logic-display.name = Logik-Bildschirm
block.large-logic-display.name = Großer Logik-Bildschirm
block.memory-cell.name = Speicherzelle
block.memory-bank.name = Große Speicherzelle
team.blue.name = blau
team.malis.name = Malis
team.crux.name = rot
team.sharded.name = gelb
team.derelict.name = derelikt
team.green.name = grün
team.purple.name = lila
team.blue.name = blau
hint.skip = Überspringen
hint.desktopMove = Drücke [accent][[WASD][], um dich zu bewegen.
@@ -1402,8 +1481,6 @@ hint.schematicSelect = Halte [accent][[F][] gedrückt und bewege deine Maus, um
hint.conveyorPathfind = Halte [accent][[L-STRG][] während du Förderbänder baust, um automatisch einen Weg zu finden.
hint.conveyorPathfind.mobile = Aktiviere den \ue844 [accent]Diagonal-Modus[] unten rechts und platziere Förderbänder, um automatisch einen Weg zu generieren.
hint.boost = Halte [accent][[L-Shift][] gedrückt, um über Hindernisse zu boosten.\n\nNur manche Bodeneinheiten können das.
hint.command = Drücke [accent][[G][], um [accent]ähnliche[] Einheiten in Formation zu steuern.\n\nUm Bodeneinheiten zu steuern, musst du zuerst eine Bodeneinheit werden.
hint.command.mobile = [accent][[Doppelklicke][] deine Einheit, um [accent]ähnliche[] Einheiten in Formation zu steuern.
hint.payloadPickup = Du kannst [accent][[[] drücken, um kleine Einheiten oder Blöcke hochzuheben.
hint.payloadPickup.mobile = [accent]Halte deinen Finger[] auf eine kleine Einheit oder einen kleinen Block, um ihn aufzuheben.
hint.payloadDrop = Drücke [accent]][], um etwas fallen zu lassen.
@@ -1550,6 +1627,7 @@ block.vault.description = Speichert eine große Menge an Materialien pro Typ. Ei
block.container.description = Speichert eine kleine Menge an Materialien pro Typ. Ein[lightgray] Entlader[] kann verwendet werden, um Materialien auszuladen.
block.unloader.description = Entlädt Materialien aus einem Block.
block.launch-pad.description = Startet Materialien in andere Sektoren.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.duo.description = Schießt auf Gegner.
block.scatter.description = Ein mittelgroßer Anti-Luft-Turm. Sprüht Blei- oder Schrottklumpen auf feindliche Lufteinheiten.
block.scorch.description = Verbrennt alle Bodenfeinde in der Nähe. Hochwirksam im Nahbereich.
@@ -1574,7 +1652,6 @@ block.disassembler.description = Trennt Schlacke in winzige Mengen exotischer Mi
block.overdrive-dome.description = Erhöht die Geschwindigkeit von nahegelegenen Blöcken. \nBenötigt Phasengewebe und Silizium.
block.payload-conveyor.description = Bewegt größere Objekte, zum Beispiel Einheiten.
block.payload-router.description = Verteilt Einheiten auf bis zu drei Richtungen.
block.command-center.description = Steuert Einheiten mit verschiedenen Befehlen.
block.ground-factory.description = Stellt Bodeneinheiten her. Einheiten können einfach so verwendet oder in einem Rekonstrukteur verbessert werden.
block.air-factory.description = Stellt Lufteinheiten her. Einheiten können einfach so verwendet oder in einem Rekonstrukteur verbessert werden.
block.naval-factory.description = Stellt Wassereinheiten her. Einheiten können einfach so verwendet oder in einem Rekonstrukteur verbessert werden.
@@ -1653,6 +1730,12 @@ lst.unitbind = Speichert eine Einheit einer Sorte als [accent]@unit[].
lst.unitcontrol = Steuert [accent]@unit[].
lst.unitradar = Findet Einheiten in der Nähe von [accent]@unit[].
lst.unitlocate = Findet mit [accent]@unit[] bestimmte Positionen / Blöcke auf der ganzen Karte.
lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.setrule = Set a game rule.
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt.
@@ -1666,10 +1749,11 @@ laccess.color = Illuminiererfarbe.
laccess.controller = Einheitensteurer. Gibt "processor" zurück, wenn die Einheit prozessorgesteuert ist,.\nGibt den Steuerer zurück, wenn die Einheit Teil einer Formation ist.\nSonst wird einfach die Einheit zurückgegeben.
laccess.dead = Ob ein Block / eine Einheit tot oder nicht mehr gültig ist.
laccess.controlled = Gibt zurück:\n[accent]@ctrlProcessor[] wenn die Einheit prozessorgesteuert ist\n[accent]@ctrlPlayer[] wenn die Einheit / der Block von einem Spieler gesteuert wird\n[accent]@ctrlFormation[] wenn die Einheit Teil einer Formation ist\nSonst 0.
laccess.commanded = [red]Veraltet. Wird bald entfernt![]\nBenutze stattdessen [accent]controlled[].
laccess.progress = Fortschritt, von 0 bis 1.\nGibt Produktion, Nachladestatus or Baufortschritt zurück.
lacess.speed = Top speed of a unit, in tiles/sec.
graphicstype.clear = Füllt den Bildschirm mit einer Farbe.
graphicstype.color = Wählt eine Farbe aus.
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
graphicstype.stroke = Setzt die Linienbreite fest.
graphicstype.line = Zeichnet eine Linie.
@@ -1735,7 +1819,6 @@ lenum.storage = Speicherblock, z.B. ein Tresor.
lenum.generator = Blöcke, die Strom generieren.
lenum.factory = Blöcke, die Ressourcen verarbeiten.
lenum.repair = Reperaturpunkt.
lenum.rally = Kommandozentrale
lenum.battery = Irgendeine Batterie.
lenum.resupply = Munitionsvorrat.\nNur wichtig, wenn [accent]"Einheiten benötigen Munition"[] an ist.
lenum.reactor = Schlag- / Thoriumreaktor.
@@ -1769,6 +1852,7 @@ unitlocate.group = Gesuchter Blocktyp.
lenum.idle = Bewegt sich nicht, baut aber weiter ab.\nDer normale Zustand.
lenum.stop = Bewegung / Abbau / Bau abbrechen.
lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Geht zu diese Position.
lenum.approach = Geht auf einen Punkt mit einem bestimmten Radius zu.
lenum.pathfind = Geht zum gegnerischen Spawnpunkt.
@@ -1785,3 +1869,165 @@ lenum.build = Einen Block bauen.
lenum.getblock = Gibt den Blocktyp an den Koordinaten zurück.\nEinheiten müssen nah genug dran sein.\nFeste nicht-Blöcke sind [accent]@solid[].
lenum.within = Prüft, ob eine Einheit in einem Radius um einen Punkt ist.
lenum.boost = Aktiviert / deaktiviert den Boost.
block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite
block.regolith.name = Regolith
block.yellow-stone.name = Yellow Stone
block.carbon-stone.name = Carbon Stone
block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Crystal Floor
block.yellow-stone-plates.name = Yellow Stone Plates
block.red-stone.name = Red Stone
block.dense-red-stone.name = Dense Red Stone
block.red-ice.name = Red Ice
block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall
block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Red Ice Wall
block.red-stone-wall.name = Red Stone Wall
block.red-diamond-wall.name = Red Diamond Wall
block.redweed.name = Redweed
block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral
block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder
block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Crystal Blocks
block.crystal-orbs.name = Crystal Orbs
block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Electric Heater
block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector
block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Heat Reactor
block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Tungsten Wall
block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall
block.carbide-wall-large.name = Large Carbide Wall
block.radar.name = Radar
block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector
block.shield-projector.name = Shield Projector
block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct
block.duct-unloader.name = Duct Unloader
block.surge-conveyor.name = Surge Conveyor
block.surge-router.name = Surge Router
block.unit-cargo-loader.name = Unit Cargo Loader
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
block.reinforced-pump.name = Reinforced Pump
block.reinforced-conduit.name = Reinforced Conduit
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
block.reinforced-liquid-router.name = Reinforced Liquid Router
block.reinforced-liquid-container.name = Reinforced Liquid Container
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
block.beam-node.name = Beam Node
block.beam-tower.name = Beam Tower
block.beam-link.name = Beam Link
block.turbine-condenser.name = Turbine Condenser
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher
block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill
block.eruption-drill.name = Eruption Drill
block.core-bastion.name = Core Bastion
block.core-citadel.name = Core Citadel
block.core-acropolis.name = Core Acropolis
block.reinforced-container.name = Reinforced Container
block.reinforced-vault.name = Reinforced Vault
block.breach.name = Breach
block.sublimate.name = Sublimate
block.titan.name = Titan
block.disperse.name = Disperse
block.fabricator.name = Fabricator
block.tank-reconstructor.name = Tank Reconstructor
block.mech-reconstructor.name = Mech Reconstructor
block.ship-reconstructor.name = Ship Reconstructor
block.tank-assembler.name = Tank Assembler
block.ship-assembler.name = Ship Assembler
block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator
block.refabricator.name = Refabricator
block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module
unit.stell.name = Stell
unit.locus.name = Locus
unit.vanquish.name = Vanquish
unit.conquer.name = Conquer
unit.cleroi.name = Cleroi
unit.tecta.name = Tecta
unit.collaris.name = Collaris
unit.avert.name = Avert
unit.quell.name = Quell
unit.disrupt.name = Disrupt
unit.evoke.name = Evoke
unit.incite.name = Incite
unit.emanate.name = Emanate
unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone
unit.effect-drone.name = Effect Drone
unit.precept.name = Precept
unit.merui.name = Merui
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
sector.two.name = Two
sector.three.name = Three
sector.four.name = Four
sector.five.name = Five

View File

@@ -24,7 +24,6 @@ gameover.waiting = [accent]Esperando el próximo mapa...
highscore = [accent]¡Nuevo récord de puntuación!
copied = Copiado
indev.notready = Esta parte del juego no esta lista aún.
indev.campaign = [accent]¡Has llegado al final de la campaña![]\n\nEsto es lo más lejos que puedes llegar por ahora.\nLos viajes interplanetarios se añadirán en futuras actualizaciones.
load.sound = Sonidos
load.map = Mapas
@@ -140,7 +139,7 @@ mod.disable = Desactivar
mod.content = Contenido:
mod.delete.error = No se pudo elminar el mod. Tal vez esté en uso por el juego.
mod.requiresversion = [scarlet]Requiere como mínimo la versión del juego: [accent]{0}
mod.outdated = [scarlet]No es compatible con la V6 (no minGameVersion: 105)
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
mod.missingdependencies = [scarlet]Dependencias faltantes: {0}
mod.erroredcontent = [scarlet]Contenido erróneo
mod.errors = Ha ocurrido un fallo al cargar el contenido.
@@ -172,7 +171,9 @@ available = ¡Nueva investigación disponible!
unlock.incampaign = < Desbloquealo en campaña para más detalles >
completed = [accent]Completado
techtree = Árbol de Tecnologías
research.legacy = Se han encontrado datos guardados de investigaciones tecnológicas realizadas en la versión [accent]5.0[].\n¿Quieres [accent]cargar estos datos[], o [accent]descartarlos[] para reiniciar los descubrimientos tecnológicos del nuevo modo Campaña? (Recomendado)
techtree.select = Tech Tree Selection
techtree.serpulo = Serpulo
techtree.erekir = Erekir
research.load = Cargar
research.discard = Descartar
research.list = [lightgray]Investigaciones:
@@ -308,6 +309,7 @@ openlink = Abrir Enlace
copylink = Copiar Enlace
back = Atrás
max = Máximo
objective = Map Objective
crash.export = Exportar Registros de errores
crash.none = No se encontraron Registros de errores.
crash.exported = Registros de errores exportados.
@@ -357,12 +359,16 @@ map.publish.confirm = ¿Deseas publicar este mapa?\n\n[lightgray]¡Asegúrate de
workshop.menu = Selecciona lo que quieres hacer con este artículo.
workshop.info = Información del artículo
changelog = Lista de cambios (optional):
updatedesc = Overwrite Title & Description
eula = EULA de Steam
missing = Este artículo ha sido movido o eliminado.\n[lightgray]La lista del Workshop se ha desvinculado automáticamente.
publishing = [accent]Publicando...
publish.confirm = ¿Estás seguro de que quieres publicar esto?\n\n[lightgray]¡Asegúrate de aceptar primero el EULA del Steam Workshop, o tus artículos no aparecerán!
publish.error = Error publicando el artículo: {0}
steam.error = Error al inicializar los servicios de Steam.\nError: {0}
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Paredes a Colinas
editor.brush = Pincel
@@ -377,6 +383,7 @@ editor.waves = Oleadas:
editor.rules = Normas:
editor.generation = Generación:
editor.ingame = Editar dentro del juego
editor.playtest = Playtest
editor.publish.workshop = Publicar en el Steam Workshop
editor.newmap = Nuevo Mapa
editor.center = Centrar
@@ -392,9 +399,14 @@ waves.title = Oleadas
waves.remove = Borrar
waves.every = cada
waves.waves = oleada(s)
waves.health = health: {0}%
waves.perspawn = por lugar de aparición
waves.shields = escudo/oleadas
waves.to = hasta
waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.max = Oleadas máximas
waves.guardian = Guardián
waves.preview = Vista previa
@@ -436,6 +448,7 @@ editor.update = Actualizar
editor.randomize = Aleatorio
editor.apply = Aplicar
editor.generate = Generar
editor.sectorgenerate = Sector Generate
editor.resize = Cambiar Tamaño
editor.loadmap = Cargar Mapa
editor.savemap = Guardar Mapa
@@ -479,6 +492,8 @@ toolmode.fillteams = Rellenar Equipos
toolmode.fillteams.description = Rellena equipos en lugar de bloques.
toolmode.drawteams = Dibujar Equipos
toolmode.drawteams.description = Dibuja equipos en lugar de bloques.
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.
filters.empty = [lightgray]¡No hay filtros! Añade uno con el botón de abajo.
@@ -507,6 +522,7 @@ filter.option.circle-scale = Escala del círculo
filter.option.octaves = Continuidad
filter.option.falloff = Caída
filter.option.angle = Ángulo
filter.option.tilt = Tilt
filter.option.rotate = Rotación
filter.option.amount = Cantidad
filter.option.block = Bloque
@@ -549,18 +565,37 @@ requirement.core = Destruir el núcleo enemigo en {0}
requirement.research = Investigar {0}
requirement.produce = Produce {0}
requirement.capture = Capturar {0}
requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0}
launch.text = Lanzar
research.multiplayer = Solo el anfitrión de la partida puede \nrealizar investigaciones tecnologías.
map.multiplayer = Solo el anfitrión de la partida puede ver los sectores del mapa.
uncover = Descubrir
configure = Configurar carga inicial
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Carga Inicial
resources = Recursos
resources.max = Max
bannedblocks = Bloques prohibidos
objectives = Objectives
bannedunits = Unidades prohibidas
addall = Añadir todo
launch.from = Lanzando desde: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destino: {0}
configure.invalid = La cantidad debe estar entre 0 y {0}.
add = Añadir...
@@ -602,8 +637,11 @@ sectors.rename = Renombrar sector
sectors.enemybase = [scarlet]Base enemiga
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]¡Bajo ataque! [accent]{0}% dañado
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Sobrevive {0} oleadas
sectors.go = Ir
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Capturado
sector.curlost = Sector Perdido
sector.missingresources = [scarlet]Recursos Insuficientes
@@ -612,6 +650,9 @@ sector.lost = ¡Sector [accent]{0}[white] perdido[]!
#nota: el espacio en blanco en la línea siguiente es intencionado
sector.captured = ¡Sector [accent]{0}[white] capturado!
sector.changeicon = Cambiar Icono
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
threat.low = Baja
threat.medium = Media
@@ -622,6 +663,7 @@ threat.eradication = Erradicación
planets = Planetas
planet.serpulo.name = Serpulo
planet.erekir.name = Erekir
planet.sun.name = Sol
sector.impact0078.name = Impacto 0078
@@ -659,6 +701,9 @@ sector.windsweptIslands.description = Tras la costa, se encuentra esta remota ca
sector.extractionOutpost.description = Una base remota, construida por el enemigo con el objetivo de lanzar recursos a otros sectores.\n\nLa tecnología de transporte de recursos entre sectores es esencial para conquistar a gran escala. Destruye la base. Investiga sus Plataformas de Lanzamiento.
sector.impact0078.description = Aquí yacen las ruinas de la primera estación de transporte interestelar en estar operativa del sistema.\n\nRecupera todo lo posible de los escombros. Investiga cualquier tecnología intacta.
sector.planetaryTerminal.description = El objetivo final.\n\nÉsta base costera alberga una estructura capaz de lanzar Núcleos a planeteas locales. Está extremadamente bien protegida.\n\nProduce unidades navales. Acaba con el enemigo lo antes posible. Analiza la estructura de lanzamiento.
sector.onset.name = The Onset
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
status.burning.name = En llamas
status.freezing.name = Congelado
@@ -711,6 +756,7 @@ stat.showinmap = <mapa para mostrar>
stat.description = Objetivo
stat.input = Entrada
stat.output = Salida
stat.maxefficiency = Max Efficiency
stat.booster = Potenciador
stat.tiles = Terreno requerido
stat.affinities = Afinidades
@@ -772,7 +818,6 @@ stat.buildspeed = Velocidad de construcción
stat.minespeed = Velocidad de extracción
stat.minetier = Nivel de taladro
stat.payloadcapacity = Capacidad de Almacenamiento
stat.commandlimit = Límite de escuadrón
stat.abilities = Habilidades
stat.canboost = Puede Volar
stat.flying = Aéreo
@@ -783,6 +828,7 @@ stat.speedmultiplier = Multiplicador de Velocidad
stat.reloadmultiplier = Multiplicador de Recarga
stat.buildspeedmultiplier = Multiplicador de Velocidad de Construcción
stat.reactive = Reacciona
stat.immunities = Immunities
stat.healing = Sanador
ability.forcefield = Campo de Fuerza
@@ -792,10 +838,13 @@ ability.unitspawn = Fábrica de {0}
ability.shieldregenfield = Regeneración de Armaduras
ability.movelightning = Movimiento Relámpago
ability.energyfield = Campo de Energía: [accent]{0}[] daño ~ [accent]{1}[] bloques / [accent]{2}[] objetivos
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Requiere un taladro mejor
bar.noresources = Recursos insuficientes
bar.corereq = Necesitas un núcleo base
bar.corefloor = Core Zone Tile Required
bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = Velocidad del Taladro: {0}/s
bar.pumpspeed = Velocidad de bombeado: {0}/s
bar.efficiency = Eficiencia: {0}%
@@ -810,8 +859,12 @@ bar.capacity = Capacidad: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Líquido
bar.heat = Calor
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = Energía
bar.progress = Progreso de construcción
bar.loadprogress = Progress
bar.launchcooldown = Launch Cooldown
bar.input = Entrada
bar.output = Salida
bar.strength = [stat]{0}[lightgray]x fuerza
@@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray] Daño
bullet.splashdamage = [stat]{0}[lightgray] área daño ~[stat] {1}[lightgray] bloques
bullet.incendiary = [stat]Incendiaria
bullet.homing = [stat]Rastreadora
bullet.armorpierce = [stat]armor piercing
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x rayo ~ [stat]{1}[lightgray] daño
bullet.buildingdamage = [stat]{0}%[lightgray] daño a estructuras
@@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray] empuje
bullet.pierce = [stat]{0}[lightgray]x perforación
bullet.infinitepierce = [stat]Perforante
bullet.healpercent = [stat]{0}[lightgray]% reparación
bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munición
bullet.reload = [stat]{0}[lightgray]x cadencia de fuego
bullet.range = [stat]{0}[lightgray] tiles range
unit.blocks = bloques
unit.blockssquared = bloques²
@@ -840,6 +896,7 @@ unit.liquidsecond = unidades de líquido/segundo
unit.itemssecond = objetos/segundo
unit.liquidunits = unidades de líquido
unit.powerunits = unidades de energía
unit.heatunits = heat units
unit.degrees = grados
unit.seconds = segundos
unit.minutes = mins
@@ -892,6 +949,8 @@ setting.difficulty.hard = Difícil
setting.difficulty.insane = Demencial
setting.difficulty.name = Dificultad:
setting.screenshake.name = Vibración de pantalla
setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur
setting.effects.name = Mostrar efectos
setting.destroyedblocks.name = Mostrar bloques destruidos
setting.blockstatus.name = Mostrar estado de los bloques
@@ -911,6 +970,7 @@ setting.pixelate.name = Pixelar
setting.minimap.name = Mostrar Minimapa
setting.coreitems.name = Mostrar Objetos en el nucleo
setting.position.name = Mostrar indicadores de posición de jugadores
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Volumen de la Música
setting.atmosphere.name = Mostrar Atmósfera del planeta
setting.ambientvol.name = Volumen del Ambiente
@@ -926,6 +986,7 @@ setting.lasersopacity.name = Opacidad del Laser de Nodos de Energía
setting.bridgeopacity.name = Opacidad de Puentes Transportadores
setting.playerchat.name = Mostrar el chat de burbuja
setting.showweather.name = Efectos visuales climáticos
setting.hidedisplays.name = Hide Logic Displays
public.confirm = ¿Quieres hacer pública tu partida?\n[lightgray]Esto se puede cambiar más tarde en "Configuración->Juego->Visibilidad pública de la partida".
public.confirm.really = ¡Si quieres jugar con amigos, usa [green]Invitar a Amigos[] en lugar de un [scarlet]Servidor Público[]!\n¿De verdad quieres hacer [scarlet]pública[] tu partida?
public.beta = Recuerda que no puedes crear partidas públicas en las versiones beta del juego.
@@ -938,10 +999,6 @@ category.general.name = General
category.view.name = Visión
category.multiplayer.name = Multijugador
category.blocks.name = Seleccionar bloques
command.attack = Atacar
command.rally = Reunirse
command.retreat = Retirarse
command.idle = Esperar
placement.blockselectkeys = \n[lightgray]Códigos: [{0},
keybind.respawn.name = Reaparecer
keybind.control.name = Controlar unidad
@@ -956,6 +1013,7 @@ keybind.move_y.name = Mover y
keybind.mouse_move.name = Seguir al Cursor del Ratón
keybind.pan.name = Desplazar la cámara
keybind.boost.name = Acelerar
keybind.command_mode.name = Command Mode
keybind.schematic_select.name = Seleccionar región
keybind.schematic_menu.name = Menu de Plantillas
keybind.schematic_flip_x.name = Invertir Plantilla desde X
@@ -984,7 +1042,6 @@ keybind.break_block.name = Destruir Bloque
keybind.deselect.name = Deseleccionar
keybind.pickupCargo.name = Recoger carga
keybind.dropCargo.name = Soltar carga
keybind.command.name = Formar Escuadrón
keybind.shoot.name = Disparar
keybind.zoom.name = Zoom
keybind.menu.name = Menú
@@ -1019,17 +1076,21 @@ mode.attack.description = No hay oleadas, el objetivo es destruir la base enemig
mode.custom = Normas personalizadas
rules.infiniteresources = Recursos infinitos
rules.onlydepositcore = Only Allow Core Depositing
rules.reactorexplosions = Los reactores pueden explotar
rules.coreincinerates = Núcleos inceran exceso de recursos
rules.disableworldprocessors = Disable World Processors
rules.schematic = Permitir Plantillas
rules.wavetimer = Temporizador de Oleadas
rules.waves = Oleadas
rules.attack = Asalto
rules.buildai = Contrucción de IA
rules.aitier = Nivel de IA
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsminattackweight = Min Attack Weight
rules.cleanupdeadteams = Limpiar las construcciones de enemigos derrotados (PvP)
rules.corecapture = Capturar Núcleo al Destruirlo
rules.polygoncoreprotection = Protección de Núcleo Poligonal
rules.placerangecheck = Placement Range Check
rules.enemyCheat = La IA (Equipo Rojo) tiene recursos infinitos
rules.blockhealthmultiplier = Multiplicador de Salud de Bloque
rules.blockdamagemultiplier = Multiplicador de Daño de Bloque
@@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = Multiplicador de Vida de Unidades
rules.unitdamagemultiplier = Multiplicador de Daño de Unidades
rules.unitcapvariable = Núcleos alteran el Límite de Unidades
rules.unitcap = Límite Base de Unidades
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Radio de No-Construcción del Núcleo Enemigo:[lightgray] (bloques)
rules.wavespacing = Tiempo entre oleadas:[lightgray] (seg)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Multiplicador de coste de construcción
rules.buildspeedmultiplier = Multiplicador de velocidad de construcción
rules.deconstructrefundmultiplier = Multiplicador de devolución de desconstrucción
@@ -1055,9 +1118,11 @@ rules.title.unit = Unidades
rules.title.experimental = Experimental
rules.title.environment = Entorno
rules.title.teams = Equipos
rules.title.planet = Planet
rules.lighting = Iluminación
rules.enemyLights = Luces enemigas
rules.fog = Fog of War
rules.fire = Fuego
rules.anyenv = <Any>
rules.explosions = Daño de explosiones de Bloques/Unidades
rules.ambientlight = Iluminación ambiental
rules.weather = Clima
@@ -1071,6 +1136,8 @@ content.unit.name = Unidades
content.block.name = Bloques
content.status.name = Alteraciones de Estado
content.sector.name = Sectores
content.team.name = Factions
wallore = (Wall)
item.copper.name = Cobre
item.lead.name = Plomo
@@ -1088,11 +1155,24 @@ item.blast-compound.name = Compuesto Explosivo
item.pyratite.name = Pirotita
item.metaglass.name = Metacristal
item.scrap.name = Chatarra
item.fissile-matter.name = Fissile Matter
item.beryllium.name = Beryllium
item.tungsten.name = Tungsten
item.oxide.name = Oxide
item.carbide.name = Carbide
item.dormant-cyst.name = Dormant Cyst
liquid.water.name = Agua
liquid.slag.name = Magma
liquid.oil.name = Petróleo
liquid.cryofluid.name = Líquido criogénico
liquid.neoplasm.name = Neoplasm
liquid.arkycite.name = Arkycite
liquid.gallium.name = Gallium
liquid.ozone.name = Ozone
liquid.hydrogen.name = Hydrogen
liquid.nitrogen.name = Nitrogen
liquid.cyanogen.name = Cyanogen
#Names of Units and Turrets looks better untranslated, since they are propper/own names
unit.dagger.name = Dagger
unit.mace.name = Mace
@@ -1328,7 +1408,6 @@ block.foreshadow.name = Foreshadow
block.container.name = Contenedor
block.launch-pad.name = Plataforma de Lanzamiento
block.segment.name = Segment
block.command-center.name = Centro de Comando
block.ground-factory.name = Fábrica Terrestre
block.air-factory.name = Fábrica Aérea
block.naval-factory.name = Fábrica naval
@@ -1367,13 +1446,13 @@ block.logic-display.name = Pantalla lógica
block.large-logic-display.name = Pantalla lógica grande
block.memory-cell.name = Unidad de memoria
block.memory-bank.name = Servidor de memoria
team.blue.name = azul
team.malis.name = Malis
team.crux.name = crux
team.sharded.name = sharded
team.derelict.name = abandonado
team.green.name = verde
team.purple.name = morado
team.blue.name = azul
hint.skip = Omitir
hint.desktopMove = Usa [accent][[WASD][] para moverte.
@@ -1403,8 +1482,6 @@ hint.schematicSelect = Mantén [accent][[F][] y arrastra para crear una selecci
hint.conveyorPathfind = Mantener [accent][[L-Ctrl][] mientras arrastras cintas transportadoras generará automáticamente una ruta.
hint.conveyorPathfind.mobile = Activa el\ue844 [accent]modo diagonal[] y arrastra cintas transportadoras para generar una ruta inteligente.
hint.boost = Mantén [accent][[L-Shift][] para sobrevolar obstáculos con tu unidad actual.\n\nSólo algunas unidades terrestres disponen de estos propulsores.
hint.command = Pulsa [accent][[G][] para comandar unidades aliadas cercanas.
hint.command.mobile = [accent][[Toca dos veces][] tu unidad para comandar unidades aliadas cercanas.
hint.payloadPickup = Pulsa [accent][[[] para recoger bloques o unidades.
hint.payloadPickup.mobile = [accent]Mantén[] sobre un bloque o unidad para recogerlo.
hint.payloadDrop = Pulsa [accent]][] para soltar la carga.
@@ -1551,6 +1628,7 @@ block.vault.description = Almacena una gran cantidad de objetos de cada tipo. Su
block.container.description = Almacena una pequeña cantidad de objetos de cada tipo. Su contenido se puede recuperar con un descargador.
block.unloader.description = Descarga el objeto seleccionado de bloques cercanos.
block.launch-pad.description = Lanza lotes de recursos a los sectores seleccionados.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.duo.description = Dispara balas sencillas a los enemigos.
block.scatter.description = Dispara proyectiles de plomo, chatarra o metacristal a las unidades aéreas enemigas.
block.scorch.description = Quema a cualquier enemigo terrestre cercano a él. Altamente efectivo a corto alcance.
@@ -1575,7 +1653,6 @@ block.disassembler.description = Separa magma en cantidades moderadas de compone
block.overdrive-dome.description = Incrementa la velocidad de estructuras cercanas. Requiere tejido de fase y silicio para operar.
block.payload-conveyor.description = Mueve grandes cargas, como estructuras o unidades recién ensambladas de sus fábricas.
block.payload-router.description = Divide las cargas entrantes en 3 direcciones de salida.
block.command-center.description = Controla el comportamiento de las unidades con diferentes órdenes.
block.ground-factory.description = Produce unidades terrestres. Las unidades resultantes se pueden usar directamente, o se pueden transportar a reconstructores para mejorarlas.
block.air-factory.description = Produce unidades aéreas. Las unidades resultantes se pueden usar directamente, o se pueden tranportar a reconstructores para mejorarlas.
block.naval-factory.description = Produce unidades navales. Las unidades resultantes se pueden usar directamente, o se pueden transportar a reconstructores para mejorarlas.
@@ -1654,6 +1731,12 @@ lst.unitbind = Se enlaza a la siguiente unidad de un tipo, y la almacena en [acc
lst.unitcontrol = Controla la unidad actualmente enlazada.
lst.unitradar = Localiza unidades alrededor de la unidad actualmente enlazada.
lst.unitlocate = Localiza un tipo específico de posición/bloque en cualquier lugar del mapa.\nRequiere una unidad enlazada.
lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.setrule = Set a game rule.
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
logic.nounitbuild = [red]No se permite la construcción de bloques de categoría lógica.
@@ -1667,11 +1750,12 @@ laccess.color = Color del iluminador.
laccess.controller = Controlador de unidad. Si se controla mediante un procesador, devuelve dicho procesador.\nSi está en formación, devuelve su líder.\nDe otra forma, devuelve la misma unidad.
laccess.dead = Si una unidad/bloque es destruída o inválida.
laccess.controlled = Devuelve:\n[accent]@ctrlProcessor[] si el control de la unidad lo tiene un procesador\n[accent]@ctrlPlayer[] si el control de la unidad/bloque lo tiene un jugador\n[accent]@ctrlFormation[] si la unidad está en formación\nDe otra forma, devuelve 0.
laccess.commanded = [red]En desuso. ¡Será eliminado![]\nUsa [accent]controlado[] en su lugar.
laccess.progress = Progreso de una acción, 0 a 1.\nDevuelve de una producción, recarga de una torreta o progreso de una construcción.
lacess.speed = Top speed of a unit, in tiles/sec.
graphicstype.clear = Llena el monitor con un color.
graphicstype.color = Establece el color para próximas operaciones de gráficos.
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
graphicstype.stroke = Establece el ancho de la línea.
graphicstype.line = Segmento de la línea del gráfico.
graphicstype.rect = Rellena un rectángulo.
@@ -1736,7 +1820,6 @@ lenum.storage = Bloque de almacenamiento, ejemplo: Contenedor.
lenum.generator = Bloques que generan energía.
lenum.factory = Bloques que transforman recursos.
lenum.repair = Puntos de reparación.
lenum.rally = Centro de comando.
lenum.battery = Cualquier batería.
lenum.resupply = Puntos de reabastecimiento.\nSólo es relevante cuando [accent]"Unidades necesitan munición"[] está activada.
lenum.reactor = Reactor de Impacto/Torio.
@@ -1770,6 +1853,7 @@ unitlocate.group = Grupo de bloque a buscar.
lenum.idle = No se mueve, pero seguirá construyendo/extrayendo minerales.\nEs el estado por defecto.
lenum.stop = Deja de moverse/extraer minerales/contruir.
lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Moverse a una posición exacta.
lenum.approach = Aproximarse a una posición con un radio.
lenum.pathfind = Establece una ruta hasta el punto de aterrizaje enemigo.
@@ -1786,3 +1870,165 @@ lenum.build = Construye una estructura.
lenum.getblock = Obtiene la construcción y su categoría en unas coordenadas específicas.\nLa unidad debe estar en el rango de su posición.\nLos bloques no-construcciones tendrán el tipo [accent]@solid[].
lenum.within = Comprueba si una unidad se encuentra cerca de una posición.
lenum.boost = Iniciar/Detener potenciación.
block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite
block.regolith.name = Regolith
block.yellow-stone.name = Yellow Stone
block.carbon-stone.name = Carbon Stone
block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Crystal Floor
block.yellow-stone-plates.name = Yellow Stone Plates
block.red-stone.name = Red Stone
block.dense-red-stone.name = Dense Red Stone
block.red-ice.name = Red Ice
block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall
block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Red Ice Wall
block.red-stone-wall.name = Red Stone Wall
block.red-diamond-wall.name = Red Diamond Wall
block.redweed.name = Redweed
block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral
block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder
block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Crystal Blocks
block.crystal-orbs.name = Crystal Orbs
block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Electric Heater
block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector
block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Heat Reactor
block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Tungsten Wall
block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall
block.carbide-wall-large.name = Large Carbide Wall
block.radar.name = Radar
block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector
block.shield-projector.name = Shield Projector
block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct
block.duct-unloader.name = Duct Unloader
block.surge-conveyor.name = Surge Conveyor
block.surge-router.name = Surge Router
block.unit-cargo-loader.name = Unit Cargo Loader
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
block.reinforced-pump.name = Reinforced Pump
block.reinforced-conduit.name = Reinforced Conduit
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
block.reinforced-liquid-router.name = Reinforced Liquid Router
block.reinforced-liquid-container.name = Reinforced Liquid Container
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
block.beam-node.name = Beam Node
block.beam-tower.name = Beam Tower
block.beam-link.name = Beam Link
block.turbine-condenser.name = Turbine Condenser
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher
block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill
block.eruption-drill.name = Eruption Drill
block.core-bastion.name = Core Bastion
block.core-citadel.name = Core Citadel
block.core-acropolis.name = Core Acropolis
block.reinforced-container.name = Reinforced Container
block.reinforced-vault.name = Reinforced Vault
block.breach.name = Breach
block.sublimate.name = Sublimate
block.titan.name = Titan
block.disperse.name = Disperse
block.fabricator.name = Fabricator
block.tank-reconstructor.name = Tank Reconstructor
block.mech-reconstructor.name = Mech Reconstructor
block.ship-reconstructor.name = Ship Reconstructor
block.tank-assembler.name = Tank Assembler
block.ship-assembler.name = Ship Assembler
block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator
block.refabricator.name = Refabricator
block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module
unit.stell.name = Stell
unit.locus.name = Locus
unit.vanquish.name = Vanquish
unit.conquer.name = Conquer
unit.cleroi.name = Cleroi
unit.tecta.name = Tecta
unit.collaris.name = Collaris
unit.avert.name = Avert
unit.quell.name = Quell
unit.disrupt.name = Disrupt
unit.evoke.name = Evoke
unit.incite.name = Incite
unit.emanate.name = Emanate
unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone
unit.effect-drone.name = Effect Drone
unit.precept.name = Precept
unit.merui.name = Merui
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
sector.two.name = Two
sector.three.name = Three
sector.four.name = Four
sector.five.name = Five

View File

@@ -24,7 +24,6 @@ gameover.waiting = [accent]Waiting for next map...
highscore = [accent]Uus rekord!
copied = Copied.
indev.notready = This part of the game isn't ready yet
indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates.
load.sound = Helid
load.map = Maailmad
@@ -138,7 +137,7 @@ mod.disable = Disable
mod.content = Content:
mod.delete.error = Unable to delete mod. File may be in use.
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
mod.missingdependencies = [scarlet]Missing dependencies: {0}
mod.erroredcontent = [scarlet]Content Errors
mod.errors = Errors have occurred loading content.
@@ -170,7 +169,9 @@ available = New research available!
unlock.incampaign = < Unlock in campaign for details >
completed = [accent]Olemas
techtree = Uurimispuu
research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
techtree.select = Tech Tree Selection
techtree.serpulo = Serpulo
techtree.erekir = Erekir
research.load = Load
research.discard = Discard
research.list = [lightgray]Vajalikud uuringud:
@@ -305,6 +306,7 @@ openlink = Ava link
copylink = Kopeeri link
back = Tagasi
max = Max
objective = Map Objective
crash.export = Export Crash Logs
crash.none = No crash logs found.
crash.exported = Crash logs exported.
@@ -354,12 +356,16 @@ map.publish.confirm = Oled kindel, et soovid selle maailma üles laadida?\n\n[li
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
updatedesc = Overwrite Title & Description
eula = Steam'i kasutustingimused
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0}
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Pintsel
@@ -374,6 +380,7 @@ editor.waves = Lahingulained:
editor.rules = Reeglid:
editor.generation = Genereerimine:
editor.ingame = Redigeeri mängus
editor.playtest = Playtest
editor.publish.workshop = Avalda Workshop'is
editor.newmap = Uus maailm
editor.center = Center
@@ -389,9 +396,14 @@ waves.title = Lahingulained
waves.remove = Eemalda
waves.every = iga
waves.waves = laine järel
waves.health = health: {0}%
waves.perspawn = laine kohta
waves.shields = shields/wave
waves.to = kuni
waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.max = max units
waves.guardian = Guardian
waves.preview = Eelvaade
@@ -432,6 +444,7 @@ editor.update = Uuenda
editor.randomize = Juhuslikusta
editor.apply = Kinnita
editor.generate = Genereeri
editor.sectorgenerate = Sector Generate
editor.resize = Suurus
editor.loadmap = Lae maailm
editor.savemap = Salvesta
@@ -475,6 +488,8 @@ toolmode.fillteams = Täida võistkondi
toolmode.fillteams.description = Täida blokkide asemel võistkondi.
toolmode.drawteams = Joonista võistkondi
toolmode.drawteams.description = Joonista blokkide asemel võistkondi.
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.
filters.empty = [lightgray]Filtrid puuduvad! Lisa filtreid alloleva nupuga.
filter.distort = Moonutamine
@@ -501,6 +516,7 @@ filter.option.circle-scale = Ringjoone ulatus
filter.option.octaves = Oktaav
filter.option.falloff = Filter
filter.option.angle = Nurk
filter.option.tilt = Tilt
filter.option.rotate = Rotate
filter.option.amount = Amount
filter.option.block = Blokk
@@ -543,17 +559,36 @@ requirement.core = Destroy Enemy Core in {0}
requirement.research = Research {0}
requirement.produce = Produce {0}
requirement.capture = Capture {0}
requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0}
launch.text = Launch
research.multiplayer = Only the host can research items.
map.multiplayer = Only the host can view sectors.
uncover = Ava
configure = Muuda varustust
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Loadout
resources = Resources
resources.max = Max
bannedblocks = Banned Blocks
objectives = Objectives
bannedunits = Banned Units
addall = Add All
launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destination: {0}
configure.invalid = Arv peab olema 0 ja {0} vahel.
add = Lisa...
@@ -595,8 +630,11 @@ sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured
sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources
@@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack!
sector.lost = Sector [accent]{0}[white] lost!
sector.captured = Sector [accent]{0}[white]captured!
sector.changeicon = Change Icon
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
threat.low = Low
threat.medium = Medium
threat.high = High
@@ -612,6 +653,7 @@ threat.eradication = Eradication
planets = Planets
planet.serpulo.name = Serpulo
planet.erekir.name = Erekir
planet.sun.name = Sun
sector.impact0078.name = Impact 0078
@@ -649,6 +691,9 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.onset.name = The Onset
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
status.burning.name = Burning
status.freezing.name = Freezing
status.wet.name = Wet
@@ -700,6 +745,7 @@ stat.description = Purpose
stat.input = Sisend
stat.output = Väljund
stat.maxefficiency = Max Efficiency
stat.booster = Kiirendaja
stat.tiles = Required Tiles
stat.affinities = Affinities
@@ -761,7 +807,6 @@ stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
stat.canboost = Can Boost
stat.flying = Flying
@@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier
stat.reloadmultiplier = Reload Multiplier
stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts
stat.immunities = Immunities
stat.healing = Healing
ability.forcefield = Force Field
@@ -781,10 +827,13 @@ ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Nõuab paremat puuri
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.corefloor = Core Zone Tile Required
bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = Puurimise kiirus: {0}/s
bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Kasutegur: {0}%
@@ -799,8 +848,12 @@ bar.capacity = Mahutavus: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Vedelik
bar.heat = Kuumus
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = Energia
bar.progress = Edenemine
bar.loadprogress = Progress
bar.launchcooldown = Launch Cooldown
bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength
@@ -811,6 +864,7 @@ bullet.damage = [stat]{0}[lightgray] hävituspunkti
bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray] blokki
bullet.incendiary = [stat]süttiv
bullet.homing = [stat]isesihtiv
bullet.armorpierce = [stat]armor piercing
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
@@ -818,8 +872,10 @@ bullet.knockback = [stat]{0}[lightgray]x tagasilöögi kordaja
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.healpercent = [stat]{0}[lightgray]% healing
bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x laskemoona kordaja
bullet.reload = [stat]{0}[lightgray]x tulistamise kiirus
bullet.range = [stat]{0}[lightgray] tiles range
unit.blocks = blokki
unit.blockssquared = blocks²
@@ -829,6 +885,7 @@ unit.liquidsecond = vedelikuühikut/s
unit.itemssecond = ressursiühikut/s
unit.liquidunits = vedelikuühikut
unit.powerunits = energiaühikut
unit.heatunits = heat units
unit.degrees = kraadi
unit.seconds = s
unit.minutes = mins
@@ -881,6 +938,8 @@ setting.difficulty.hard = Raske
setting.difficulty.insane = Hullumeelne
setting.difficulty.name = Raskusaste:
setting.screenshake.name = Ekraani värisemine
setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur
setting.effects.name = Näita visuaalefekte
setting.destroyedblocks.name = Display Destroyed Blocks
setting.blockstatus.name = Display Block Status
@@ -900,6 +959,7 @@ setting.pixelate.name = Piksel-efekt[lightgray] (lülitab animatsioonid välja)
setting.minimap.name = Näita kaarti
setting.coreitems.name = Display Core Items (WIP)
setting.position.name = Show Player Position
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Muusika helitugevus
setting.atmosphere.name = Show Planet Atmosphere
setting.ambientvol.name = Taustahelide tugevus
@@ -915,6 +975,7 @@ setting.lasersopacity.name = Power Laser Opacity
setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Näita mängusisest vestlusakent
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
public.beta = Note that beta versions of the game cannot make public lobbies.
@@ -927,10 +988,6 @@ category.general.name = Mäng
category.view.name = Kaamera ja kasutajaliides
category.multiplayer.name = Mitmikmäng
category.blocks.name = Block Select
command.attack = Ründa
command.rally = Patrulli
command.retreat = Põgene
command.idle = Idle
placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
@@ -945,6 +1002,7 @@ keybind.move_y.name = Liigu Y-teljel
keybind.mouse_move.name = Follow Mouse
keybind.pan.name = Pan View
keybind.boost.name = Boost
keybind.command_mode.name = Command Mode
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
@@ -973,7 +1031,6 @@ keybind.break_block.name = Hävita blokk
keybind.deselect.name = Tühista valik
keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo
keybind.command.name = Command
keybind.shoot.name = Tulista
keybind.zoom.name = Muuda suumi
keybind.menu.name = Menüü
@@ -1008,17 +1065,21 @@ mode.attack.description = Hävita vaenlaste baas. Lahingulaineid ei ole.
mode.custom = Reeglid
rules.infiniteresources = Lõputult ressursse
rules.onlydepositcore = Only Allow Core Depositing
rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed
rules.wavetimer = Kasuta taimerit
rules.waves = Kasuta lahingulaineid
rules.attack = Mänguviis "Rünnak"
rules.buildai = AI Building
rules.aitier = AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsminattackweight = Min Attack Weight
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check
rules.enemyCheat = [scarlet]Vaenlastel[] on lõputult ressursse
rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier
@@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Väeüksuste elude kordaja
rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Vaenlaste tuumiku ehitistevaba ala raadius:[lightgray] (ühik)
rules.wavespacing = Aeg lainete vahel:[lightgray] (sekund)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Ehitamise maksumuse kordaja
rules.buildspeedmultiplier = Ehitamise kiiruse kordaja
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
@@ -1044,9 +1107,11 @@ rules.title.unit = Väeüksused
rules.title.experimental = Experimental
rules.title.environment = Environment
rules.title.teams = Teams
rules.title.planet = Planet
rules.lighting = Lighting
rules.enemyLights = Enemy Lights
rules.fog = Fog of War
rules.fire = Fire
rules.anyenv = <Any>
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light
rules.weather = Weather
@@ -1060,6 +1125,8 @@ content.unit.name = Väeüksused
content.block.name = Konstruktsioonid
content.status.name = Status Effects
content.sector.name = Sectors
content.team.name = Factions
wallore = (Wall)
item.copper.name = Vask
item.lead.name = Plii
@@ -1077,10 +1144,23 @@ item.blast-compound.name = Lõhkeaine
item.pyratite.name = Püratiit
item.metaglass.name = Metaklaas
item.scrap.name = Vanametall
item.fissile-matter.name = Fissile Matter
item.beryllium.name = Beryllium
item.tungsten.name = Tungsten
item.oxide.name = Oxide
item.carbide.name = Carbide
item.dormant-cyst.name = Dormant Cyst
liquid.water.name = Vesi
liquid.slag.name = Räbu
liquid.oil.name = Nafta
liquid.cryofluid.name = Krüovedelik
liquid.neoplasm.name = Neoplasm
liquid.arkycite.name = Arkycite
liquid.gallium.name = Gallium
liquid.ozone.name = Ozone
liquid.hydrogen.name = Hydrogen
liquid.nitrogen.name = Nitrogen
liquid.cyanogen.name = Cyanogen
unit.dagger.name = Soldat
unit.mace.name = Mace
@@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow
block.container.name = Hoidla
block.launch-pad.name = Stardiplatvorm
block.segment.name = Segment
block.command-center.name = Command Center
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
@@ -1354,13 +1433,13 @@ block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = sinine
team.malis.name = Malis
team.crux.name = punane
team.sharded.name = killustunud
team.derelict.name = unustatud
team.green.name = roheline
team.purple.name = lilla
team.blue.name = sinine
hint.skip = Skip
hint.desktopMove = Use [accent][[WASD][] to move.
hint.zoom = [accent]Scroll[] to zoom in or out.
@@ -1389,8 +1468,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
hint.payloadDrop = Press [accent]][] to drop a payload.
@@ -1536,6 +1613,7 @@ block.vault.description = Hoiustab suurt hulka igat tüüpi ressursse. Hoidlast
block.container.description = Hoiustab väikest hulka igat tüüpi ressursse. Hoidlast ressursside kättesaamiseks kasutatakse mahalaadijat.
block.unloader.description = Transpordib ressursse tuumikust ja hoidlatest konveieritele või külgnevatesse ehitistesse. Mahalaetava ressursi tüüpi saab valida mahalaadijale vajutades.
block.launch-pad.description = Saadab ressursse tagasi emalaeva, ilma et oleks vaja tuumikuga lendu tõusta.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.duo.description = Väike ja odav kahur, mis on kasulik maapealsete väeüksuste tõrjumiseks.
block.scatter.description = Õhutõrjekahur, mis tulistab pliid või vanametalli lendavate väeüksuste pihta.
block.scorch.description = Heidab tuld maapealsetele väeüksustele. Eriti efektiivne lähedal asuvate väeüksuste tõrjumiseks.
@@ -1560,7 +1638,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
block.payload-conveyor.description = Moves large payloads, such as units from factories.
block.payload-router.description = Splits input payloads into 3 output directions.
block.command-center.description = Controls unit behavior with several different commands.
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
@@ -1637,6 +1714,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
lst.unitcontrol = Control the currently bound unit.
lst.unitradar = Locate units around the currently bound unit.
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.setrule = Set a game rule.
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -1647,10 +1730,11 @@ laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
lacess.speed = Top speed of a unit, in tiles/sec.
graphicstype.clear = Fill the display with a color.
graphicstype.color = Set color for next drawing operations.
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
graphicstype.stroke = Set line width.
graphicstype.line = Draw line segment.
graphicstype.rect = Fill a rectangle.
@@ -1706,7 +1790,6 @@ lenum.storage = Storage building, e.g. Vault.
lenum.generator = Buildings that generate power.
lenum.factory = Buildings that transform resources.
lenum.repair = Repair points.
lenum.rally = Command center.
lenum.battery = Any battery.
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
lenum.reactor = Impact/Thorium reactor.
@@ -1734,6 +1817,7 @@ unitlocate.outy = Output Y coordinate.
unitlocate.group = Building group to look for.
lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building.
lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
@@ -1750,3 +1834,165 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite
block.regolith.name = Regolith
block.yellow-stone.name = Yellow Stone
block.carbon-stone.name = Carbon Stone
block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Crystal Floor
block.yellow-stone-plates.name = Yellow Stone Plates
block.red-stone.name = Red Stone
block.dense-red-stone.name = Dense Red Stone
block.red-ice.name = Red Ice
block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall
block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Red Ice Wall
block.red-stone-wall.name = Red Stone Wall
block.red-diamond-wall.name = Red Diamond Wall
block.redweed.name = Redweed
block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral
block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder
block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Crystal Blocks
block.crystal-orbs.name = Crystal Orbs
block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Electric Heater
block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector
block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Heat Reactor
block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Tungsten Wall
block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall
block.carbide-wall-large.name = Large Carbide Wall
block.radar.name = Radar
block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector
block.shield-projector.name = Shield Projector
block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct
block.duct-unloader.name = Duct Unloader
block.surge-conveyor.name = Surge Conveyor
block.surge-router.name = Surge Router
block.unit-cargo-loader.name = Unit Cargo Loader
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
block.reinforced-pump.name = Reinforced Pump
block.reinforced-conduit.name = Reinforced Conduit
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
block.reinforced-liquid-router.name = Reinforced Liquid Router
block.reinforced-liquid-container.name = Reinforced Liquid Container
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
block.beam-node.name = Beam Node
block.beam-tower.name = Beam Tower
block.beam-link.name = Beam Link
block.turbine-condenser.name = Turbine Condenser
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher
block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill
block.eruption-drill.name = Eruption Drill
block.core-bastion.name = Core Bastion
block.core-citadel.name = Core Citadel
block.core-acropolis.name = Core Acropolis
block.reinforced-container.name = Reinforced Container
block.reinforced-vault.name = Reinforced Vault
block.breach.name = Breach
block.sublimate.name = Sublimate
block.titan.name = Titan
block.disperse.name = Disperse
block.fabricator.name = Fabricator
block.tank-reconstructor.name = Tank Reconstructor
block.mech-reconstructor.name = Mech Reconstructor
block.ship-reconstructor.name = Ship Reconstructor
block.tank-assembler.name = Tank Assembler
block.ship-assembler.name = Ship Assembler
block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator
block.refabricator.name = Refabricator
block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module
unit.stell.name = Stell
unit.locus.name = Locus
unit.vanquish.name = Vanquish
unit.conquer.name = Conquer
unit.cleroi.name = Cleroi
unit.tecta.name = Tecta
unit.collaris.name = Collaris
unit.avert.name = Avert
unit.quell.name = Quell
unit.disrupt.name = Disrupt
unit.evoke.name = Evoke
unit.incite.name = Incite
unit.emanate.name = Emanate
unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone
unit.effect-drone.name = Effect Drone
unit.precept.name = Precept
unit.merui.name = Merui
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
sector.two.name = Two
sector.three.name = Three
sector.four.name = Four
sector.five.name = Five

View File

@@ -24,7 +24,6 @@ gameover.waiting = [accent]Waiting for next map...
highscore = [accent]Marka berria!
copied = Kopiatuta.
indev.notready = This part of the game isn't ready yet
indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates.
load.sound = Soinuak
load.map = Mapak
@@ -138,7 +137,7 @@ mod.disable = Desgaitu
mod.content = Content:
mod.delete.error = Ezin izan da mod-a ezabatu. Agian fitxategia erabilia izaten ari da.
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
mod.missingdependencies = [scarlet]Falta diren menpekotasunak: {0}
mod.erroredcontent = [scarlet]Content Errors
mod.errors = Errors have occurred loading content.
@@ -170,7 +169,9 @@ available = New research available!
unlock.incampaign = < Unlock in campaign for details >
completed = [accent]Ikertua
techtree = Teknologia zuhaitza
research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
techtree.select = Tech Tree Selection
techtree.serpulo = Serpulo
techtree.erekir = Erekir
research.load = Load
research.discard = Discard
research.list = [lightgray]Ikertu:
@@ -305,6 +306,7 @@ openlink = Ireki esteka
copylink = Kopiatu esteka
back = Atzera
max = Max
objective = Map Objective
crash.export = Export Crash Logs
crash.none = No crash logs found.
crash.exported = Crash logs exported.
@@ -354,12 +356,16 @@ map.publish.confirm = Ziur mapa hau argitaratu nahi duzula?\n\n[lightgray]Ziurta
workshop.menu = Erabaki elementu honekin zer egin nahi duzun.
workshop.info = Elementuaren informazioa
changelog = Aldaketa egunkatia (aukerakoa):
updatedesc = Overwrite Title & Description
eula = Steam EULA
missing = Elementu hau ezabatu edo lekuz aldatu da.\n[lightgray]Tailerreko zerrendatik kendu da automatikoki.
publishing = [accent]Argitaratzen...
publish.confirm = Ziur hau argitaratu nahi duzula?\n\n[lightgray]Egiaztatu tailerreko EULA lizentziarekin ados zaudela aurretik, bestela zure elementuak ez dira agertuko!
publish.error = Errorea elementua argitaratzean: {0}
steam.error = Huts egin du Steam zerbitzuak hasieratzean.\nErrorea: {0}
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Brotxa
@@ -374,6 +380,7 @@ editor.waves = Boladak:
editor.rules = Arauak:
editor.generation = Sorrarazi:
editor.ingame = Editatu jolasean
editor.playtest = Playtest
editor.publish.workshop = Argitaratu lantegian
editor.newmap = Mapa berria
editor.center = Center
@@ -389,9 +396,14 @@ waves.title = Boladak
waves.remove = Kendu
waves.every = maiztasuna
waves.waves = bolada
waves.health = health: {0}%
waves.perspawn = sorrerako
waves.shields = shields/wave
waves.to = -
waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.max = max units
waves.guardian = Guardian
waves.preview = Aurrebista
@@ -432,6 +444,7 @@ editor.update = Eguneratu
editor.randomize = Ausazkoa
editor.apply = Aplikatu
editor.generate = Sorrarazi
editor.sectorgenerate = Sector Generate
editor.resize = Aldatu neurria
editor.loadmap = Kargatu mapa
editor.savemap = Gorde mapa
@@ -475,6 +488,8 @@ toolmode.fillteams = Bete taldeak
toolmode.fillteams.description = Bete taldeak blokeen ordez.
toolmode.drawteams = Marraztu taldeak
toolmode.drawteams.description = Marraztu taldeak blokeen ordez.
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.
filters.empty = [lightgray]Iragazkirik ez! Gehitu bat beheko botoiarekin.
filter.distort = Distortsioa
@@ -501,6 +516,7 @@ filter.option.circle-scale = Eskala zirkularra
filter.option.octaves = Oktabak
filter.option.falloff = Bakandu
filter.option.angle = Angelua
filter.option.tilt = Tilt
filter.option.rotate = Rotate
filter.option.amount = Amount
filter.option.block = Blokea
@@ -543,17 +559,36 @@ requirement.core = Suntsitu etsaiaren muina {0}
requirement.research = Research {0}
requirement.produce = Produce {0}
requirement.capture = Capture {0}
requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0}
launch.text = Launch
research.multiplayer = Only the host can research items.
map.multiplayer = Only the host can view sectors.
uncover = Estalgabetu
configure = Konfiguratu zuzkidura
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Loadout
resources = Resources
resources.max = Max
bannedblocks = Debekatutako blokeak
objectives = Objectives
bannedunits = Banned Units
addall = Gehitu denak
launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destination: {0}
configure.invalid = Kopurua 0 eta {0} bitarteko zenbaki bat izan behar da.
add = Gehitu
@@ -595,8 +630,11 @@ sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured
sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources
@@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack!
sector.lost = Sector [accent]{0}[white] lost!
sector.captured = Sector [accent]{0}[white]captured!
sector.changeicon = Change Icon
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
threat.low = Low
threat.medium = Medium
threat.high = High
@@ -612,6 +653,7 @@ threat.eradication = Eradication
planets = Planets
planet.serpulo.name = Serpulo
planet.erekir.name = Erekir
planet.sun.name = Sun
sector.impact0078.name = Impact 0078
@@ -649,6 +691,9 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.onset.name = The Onset
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
status.burning.name = Burning
status.freezing.name = Freezing
status.wet.name = Wet
@@ -700,6 +745,7 @@ stat.description = Purpose
stat.input = Sarrera
stat.output = Irteera
stat.maxefficiency = Max Efficiency
stat.booster = Indargarria
stat.tiles = Required Tiles
stat.affinities = Affinities
@@ -761,7 +807,6 @@ stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
stat.canboost = Can Boost
stat.flying = Flying
@@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier
stat.reloadmultiplier = Reload Multiplier
stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts
stat.immunities = Immunities
stat.healing = Healing
ability.forcefield = Force Field
@@ -781,10 +827,13 @@ ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Zulagailu hobea behar da
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.corefloor = Core Zone Tile Required
bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = Ustiatze-abiadura: {0}/s
bar.pumpspeed = Ponpatze abiadura: {0}/s
bar.efficiency = Eraginkortasuna: {0}%
@@ -799,8 +848,12 @@ bar.capacity = Edukiera: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Likidoa
bar.heat = Beroa
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = Energia
bar.progress = Eraikitze egoera
bar.loadprogress = Progress
bar.launchcooldown = Launch Cooldown
bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength
@@ -811,6 +864,7 @@ bullet.damage = [stat]{0}[lightgray] kalte
bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray] lauza
bullet.incendiary = [stat]su-eragilea
bullet.homing = [stat]gidatua
bullet.armorpierce = [stat]armor piercing
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
@@ -818,8 +872,10 @@ bullet.knockback = [stat]{0}[lightgray] kontusioa
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.healpercent = [stat]{0}[lightgray]% healing
bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x munizio-biderkatzailea
bullet.reload = [stat]{0}[lightgray]x tiro tasa
bullet.range = [stat]{0}[lightgray] tiles range
unit.blocks = bloke
unit.blockssquared = blocks²
@@ -829,6 +885,7 @@ unit.liquidsecond = likido unitate/segundoko
unit.itemssecond = elementu/segundoko
unit.liquidunits = likido unitate
unit.powerunits = energia unitate
unit.heatunits = heat units
unit.degrees = grado
unit.seconds = segundo
unit.minutes = mins
@@ -881,6 +938,8 @@ setting.difficulty.hard = Zaila
setting.difficulty.insane = Zoramena
setting.difficulty.name = Zailtasuna:
setting.screenshake.name = Pantailaren astindua
setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur
setting.effects.name = Bistaratze-efektuak
setting.destroyedblocks.name = Erakutsi suntsitutako blokeak
setting.blockstatus.name = Display Block Status
@@ -900,6 +959,7 @@ setting.pixelate.name = Pixelatu[lightgray] (animazioak desgaitzen ditu)
setting.minimap.name = Erakutsi mapatxoa
setting.coreitems.name = Display Core Items (WIP)
setting.position.name = Erakutsi jokalariaren kokalekua
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Musikaren bolumena
setting.atmosphere.name = Show Planet Atmosphere
setting.ambientvol.name = Giroaren bolumena
@@ -915,6 +975,7 @@ setting.lasersopacity.name = Energia laserraren opakutasuna
setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Erakutsi jolas barneko txata
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
public.confirm = Zure jolasa publikoa egin nahi duzu?\n[accent]Edonor elkartu ahal izango da zure partidetara.\n[lightgray]Hau gero ere aldatu dauteke, Ezarpenak->Partida->Partida publikoaren ikusgaitasuna.
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
public.beta = Kontuan izan jolasaren beta bertsioek ezin dituztela jokalarien gela publokoak sortu.
@@ -927,10 +988,6 @@ category.general.name = Orokorra
category.view.name = Bistaratzea
category.multiplayer.name = Hainbat jokalari
category.blocks.name = Block Select
command.attack = Eraso
command.rally = Batu
command.retreat = Erretreta
command.idle = Idle
placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
@@ -945,6 +1002,7 @@ keybind.move_y.name = Mugitu y
keybind.mouse_move.name = Follow Mouse
keybind.pan.name = Pan View
keybind.boost.name = Boost
keybind.command_mode.name = Command Mode
keybind.schematic_select.name = Hautatu eskualdea
keybind.schematic_menu.name = Eskema menua
keybind.schematic_flip_x.name = Itzulbiratu X
@@ -973,7 +1031,6 @@ keybind.break_block.name = Apurtu blokea
keybind.deselect.name = Deshautatu
keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo
keybind.command.name = Command
keybind.shoot.name = Tirokatu
keybind.zoom.name = Zoom
keybind.menu.name = Menua
@@ -1008,17 +1065,21 @@ mode.attack.description = Suntsitu etsaiaren basea. Boladarik ez.\n[gray]Kono go
mode.custom = Arau pertsonalizatuak
rules.infiniteresources = Baliabide amaigabeak
rules.onlydepositcore = Only Allow Core Depositing
rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed
rules.wavetimer = Boladen denboragailua
rules.waves = Boladak
rules.attack = Eraso modua
rules.buildai = AI Building
rules.aitier = AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsminattackweight = Min Attack Weight
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check
rules.enemyCheat = IA-k (talde gorriak) baliabide amaigabeak ditu
rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier
@@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Unitateen osasun-biderkatzailea
rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Etsaien muinaren ez-eraikitze erradioa:[lightgray] (lauzak)
rules.wavespacing = Boladen tartea:[lightgray] (seg)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Eraikitze kostu-biderkatzailea
rules.buildspeedmultiplier = Eraikitze abiadura-biderkatzailea
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
@@ -1044,9 +1107,11 @@ rules.title.unit = Unitateak
rules.title.experimental = Experimental
rules.title.environment = Environment
rules.title.teams = Teams
rules.title.planet = Planet
rules.lighting = Lighting
rules.enemyLights = Enemy Lights
rules.fog = Fog of War
rules.fire = Fire
rules.anyenv = <Any>
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light
rules.weather = Weather
@@ -1060,6 +1125,8 @@ content.unit.name = Unitateak
content.block.name = Blokeak
content.status.name = Status Effects
content.sector.name = Sectors
content.team.name = Factions
wallore = (Wall)
item.copper.name = Kobrea
item.lead.name = Beruna
@@ -1077,10 +1144,23 @@ item.blast-compound.name = Lehergai konposatua
item.pyratite.name = Piratita
item.metaglass.name = Metabeira
item.scrap.name = Txatarra
item.fissile-matter.name = Fissile Matter
item.beryllium.name = Beryllium
item.tungsten.name = Tungsten
item.oxide.name = Oxide
item.carbide.name = Carbide
item.dormant-cyst.name = Dormant Cyst
liquid.water.name = Ura
liquid.slag.name = Zepa
liquid.oil.name = Olioa
liquid.cryofluid.name = Krio-isurkaria
liquid.neoplasm.name = Neoplasm
liquid.arkycite.name = Arkycite
liquid.gallium.name = Gallium
liquid.ozone.name = Ozone
liquid.hydrogen.name = Hydrogen
liquid.nitrogen.name = Nitrogen
liquid.cyanogen.name = Cyanogen
unit.dagger.name = Daga
unit.mace.name = Mace
@@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow
block.container.name = Edukiontzia
block.launch-pad.name = Egozketa-plataforma
block.segment.name = Segment
block.command-center.name = Command Center
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
@@ -1354,13 +1433,13 @@ block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = urdina
team.malis.name = Malis
team.crux.name = gorria
team.sharded.name = laranja
team.derelict.name = abandonatua
team.green.name = berdea
team.purple.name = morea
team.blue.name = urdina
hint.skip = Skip
hint.desktopMove = Use [accent][[WASD][] to move.
hint.zoom = [accent]Scroll[] to zoom in or out.
@@ -1389,8 +1468,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
hint.payloadDrop = Press [accent]][] to drop a payload.
@@ -1536,6 +1613,7 @@ block.vault.description = Mota bakoitzeko elementuen kopuru handiak biltegiratze
block.container.description = Mota bakoitzeko elementuen kopuru txiki bat gordetzen du. Bloke deskargagailu bat erabili daiteke elementuak edukiontzitik ateratzeko.
block.unloader.description = Edukiontzi, kripta edo muin batetik elementuak deskargatzen ditu garraiagailu batera edo zuzenean ondoan dagoen bloke batera. Deskargatu beharreko elementu mota sakatuz aldatu daiteke.
block.launch-pad.description = Baliabide multzoak egotzi ditzake muina egotzi gabe.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.duo.description = Dorre txiki eta merke bat. Lurreko unitateen aurka erabilgarria.
block.scatter.description = Aire defentsarako ezinbesteko dorrea. Berun edo txatarrezko koskorrekin ihinztatzen ditu unitate etsaiak.
block.scorch.description = Inguruko lurreko etsaiak kiskaltzen ditu. Oso eraginkorra distantzia hurbilera.
@@ -1560,7 +1638,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
block.payload-conveyor.description = Moves large payloads, such as units from factories.
block.payload-router.description = Splits input payloads into 3 output directions.
block.command-center.description = Controls unit behavior with several different commands.
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
@@ -1637,6 +1714,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
lst.unitcontrol = Control the currently bound unit.
lst.unitradar = Locate units around the currently bound unit.
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.setrule = Set a game rule.
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -1647,10 +1730,11 @@ laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
lacess.speed = Top speed of a unit, in tiles/sec.
graphicstype.clear = Fill the display with a color.
graphicstype.color = Set color for next drawing operations.
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
graphicstype.stroke = Set line width.
graphicstype.line = Draw line segment.
graphicstype.rect = Fill a rectangle.
@@ -1706,7 +1790,6 @@ lenum.storage = Storage building, e.g. Vault.
lenum.generator = Buildings that generate power.
lenum.factory = Buildings that transform resources.
lenum.repair = Repair points.
lenum.rally = Command center.
lenum.battery = Any battery.
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
lenum.reactor = Impact/Thorium reactor.
@@ -1734,6 +1817,7 @@ unitlocate.outy = Output Y coordinate.
unitlocate.group = Building group to look for.
lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building.
lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
@@ -1750,3 +1834,165 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite
block.regolith.name = Regolith
block.yellow-stone.name = Yellow Stone
block.carbon-stone.name = Carbon Stone
block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Crystal Floor
block.yellow-stone-plates.name = Yellow Stone Plates
block.red-stone.name = Red Stone
block.dense-red-stone.name = Dense Red Stone
block.red-ice.name = Red Ice
block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall
block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Red Ice Wall
block.red-stone-wall.name = Red Stone Wall
block.red-diamond-wall.name = Red Diamond Wall
block.redweed.name = Redweed
block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral
block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder
block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Crystal Blocks
block.crystal-orbs.name = Crystal Orbs
block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Electric Heater
block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector
block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Heat Reactor
block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Tungsten Wall
block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall
block.carbide-wall-large.name = Large Carbide Wall
block.radar.name = Radar
block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector
block.shield-projector.name = Shield Projector
block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct
block.duct-unloader.name = Duct Unloader
block.surge-conveyor.name = Surge Conveyor
block.surge-router.name = Surge Router
block.unit-cargo-loader.name = Unit Cargo Loader
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
block.reinforced-pump.name = Reinforced Pump
block.reinforced-conduit.name = Reinforced Conduit
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
block.reinforced-liquid-router.name = Reinforced Liquid Router
block.reinforced-liquid-container.name = Reinforced Liquid Container
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
block.beam-node.name = Beam Node
block.beam-tower.name = Beam Tower
block.beam-link.name = Beam Link
block.turbine-condenser.name = Turbine Condenser
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher
block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill
block.eruption-drill.name = Eruption Drill
block.core-bastion.name = Core Bastion
block.core-citadel.name = Core Citadel
block.core-acropolis.name = Core Acropolis
block.reinforced-container.name = Reinforced Container
block.reinforced-vault.name = Reinforced Vault
block.breach.name = Breach
block.sublimate.name = Sublimate
block.titan.name = Titan
block.disperse.name = Disperse
block.fabricator.name = Fabricator
block.tank-reconstructor.name = Tank Reconstructor
block.mech-reconstructor.name = Mech Reconstructor
block.ship-reconstructor.name = Ship Reconstructor
block.tank-assembler.name = Tank Assembler
block.ship-assembler.name = Ship Assembler
block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator
block.refabricator.name = Refabricator
block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module
unit.stell.name = Stell
unit.locus.name = Locus
unit.vanquish.name = Vanquish
unit.conquer.name = Conquer
unit.cleroi.name = Cleroi
unit.tecta.name = Tecta
unit.collaris.name = Collaris
unit.avert.name = Avert
unit.quell.name = Quell
unit.disrupt.name = Disrupt
unit.evoke.name = Evoke
unit.incite.name = Incite
unit.emanate.name = Emanate
unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone
unit.effect-drone.name = Effect Drone
unit.precept.name = Precept
unit.merui.name = Merui
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
sector.two.name = Two
sector.three.name = Three
sector.four.name = Four
sector.five.name = Five

View File

@@ -24,7 +24,6 @@ gameover.waiting = [accent]Waiting for next map...
highscore = [accent]Uusi ennätys!
copied = Kopioitu.
indev.notready = Tämä osa peliä ei ole vielä valmis
indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates.
load.sound = Ääniä
load.map = Karttoja
@@ -138,7 +137,7 @@ mod.disable = Poista käytössä
mod.content = Sisältö:
mod.delete.error = Modia ei pystytty poistamaan. Tiedosto voi olla käytössä.
mod.requiresversion = [scarlet]Tarvitsee vähintään pelin version: [accent]{0}
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
mod.missingdependencies = [scarlet]Tarvitsee nämä modit: {0}
mod.erroredcontent = [scarlet]Sisältövirheet
mod.errors = Virheitä on tapahtunut pelin ladatessa.
@@ -170,7 +169,9 @@ available = New research available!
unlock.incampaign = < Unlock in campaign for details >
completed = [accent]Suoritettu
techtree = Edistyspuu
research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
techtree.select = Tech Tree Selection
techtree.serpulo = Serpulo
techtree.erekir = Erekir
research.load = Load
research.discard = Discard
research.list = [lightgray]Tutki:
@@ -305,6 +306,7 @@ openlink = Avaa linkki
copylink = Kopioi linkki
back = Takaisin
max = Max
objective = Map Objective
crash.export = Export Crash Logs
crash.none = No crash logs found.
crash.exported = Crash logs exported.
@@ -354,12 +356,16 @@ map.publish.confirm = Oletko varma että haluat julkaista tämän kartan?\n\n[li
workshop.menu = Mitä haluat tehdä tälle asialle?
workshop.info = Kohteen Tiedot
changelog = Loki (valinnainen):
updatedesc = Overwrite Title & Description
eula = Steam EULA
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Virhe julkaisussa: {0}
steam.error = Failed to initialize Steam services.\nError: {0}
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Sivellin
@@ -374,6 +380,7 @@ editor.waves = Tasot:
editor.rules = Säännöt:
editor.generation = Generaatio:
editor.ingame = Muokka pelin sisällä
editor.playtest = Playtest
editor.publish.workshop = Julkaise Workshoppiin
editor.newmap = Uusi kartta
editor.center = Center
@@ -389,9 +396,14 @@ waves.title = Tasot
waves.remove = Poista
waves.every = jokainen
waves.waves = tasot
waves.health = health: {0}%
waves.perspawn = per syntymispiste
waves.shields = shields/wave
waves.to = jotta
waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.max = max units
waves.guardian = Guardian
waves.preview = Esikatselu
@@ -432,6 +444,7 @@ editor.update = Päivitä
editor.randomize = Satunnaista
editor.apply = Käytä
editor.generate = Generoi
editor.sectorgenerate = Sector Generate
editor.resize = Säädä kokoa
editor.loadmap = Lataa kartta
editor.savemap = Tallenna kartta
@@ -475,6 +488,8 @@ toolmode.fillteams = Fill Teams
toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.drawteams = Draw Teams
toolmode.drawteams.description = Draw teams instead of blocks.
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.
filters.empty = [lightgray]No filters! Add one with the button below.
filter.distort = Vääristää
@@ -501,6 +516,7 @@ filter.option.circle-scale = Circle Scale
filter.option.octaves = Oktaavi
filter.option.falloff = Falloff
filter.option.angle = Kulma
filter.option.tilt = Tilt
filter.option.rotate = Rotate
filter.option.amount = Määrä
filter.option.block = Estää
@@ -543,17 +559,36 @@ requirement.core = Tuhoa vihollisen ydin kartassa {0}
requirement.research = Research {0}
requirement.produce = Produce {0}
requirement.capture = Capture {0}
requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0}
launch.text = Launch
research.multiplayer = Only the host can research items.
map.multiplayer = Only the host can view sectors.
uncover = Paljasta
configure = Configure Loadout
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Loadout
resources = Resurssit
resources.max = Max
bannedblocks = Kielletyt Palikat
objectives = Objectives
bannedunits = Banned Units
addall = Lisää kaikki
launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destination: {0}
configure.invalid = Amount must be a number between 0 and {0}.
add = Lisää...
@@ -595,8 +630,11 @@ sectors.rename = Nimeä sektori
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured
sector.curlost = Sector Lost
sector.missingresources = [scarlet]Sinulla ei ole tarpeeksi resursseja.
@@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack!
sector.lost = Sector [accent]{0}[white] lost!
sector.captured = Sector [accent]{0}[white]captured!
sector.changeicon = Change Icon
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
threat.low = Low
threat.medium = Medium
threat.high = High
@@ -612,6 +653,7 @@ threat.eradication = Eradication
planets = Planets
planet.serpulo.name = Serpulo
planet.erekir.name = Erekir
planet.sun.name = Aurinko
sector.impact0078.name = Impact 0078
@@ -649,6 +691,9 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.onset.name = The Onset
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
status.burning.name = Burning
status.freezing.name = Freezing
status.wet.name = Wet
@@ -700,6 +745,7 @@ stat.description = Purpose
stat.input = Sisääntulo
stat.output = Ulostulo
stat.maxefficiency = Max Efficiency
stat.booster = Tehostaja
stat.tiles = Required Tiles
stat.affinities = Affinities
@@ -761,7 +807,6 @@ stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Erikoisvoimat
stat.canboost = Can Boost
stat.flying = Flying
@@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier
stat.reloadmultiplier = Reload Multiplier
stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts
stat.immunities = Immunities
stat.healing = Healing
ability.forcefield = Force Field
@@ -781,10 +827,13 @@ ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Parempi pora vaadittu
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.corefloor = Core Zone Tile Required
bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = Poran nopeus: {0}/s
bar.pumpspeed = Pumpun nopeus: {0}/s
bar.efficiency = Tehokkuus: {0}%
@@ -799,8 +848,12 @@ bar.capacity = Kapasiteetti: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Neste
bar.heat = Lämpö
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = Energia
bar.progress = Rakennuksen edistys
bar.loadprogress = Progress
bar.launchcooldown = Launch Cooldown
bar.input = Sisääntulo
bar.output = Ulostulo
bar.strength = [stat]{0}[lightgray]x strength
@@ -811,6 +864,7 @@ bullet.damage = [stat]{0}[lightgray] Vahinko
bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] palikkaa
bullet.incendiary = [stat]sytyttävä
bullet.homing = [stat]itseohjautuva
bullet.armorpierce = [stat]armor piercing
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
@@ -818,8 +872,10 @@ bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.healpercent = [stat]{0}[lightgray]% healing
bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x ammusmäärän kerroin
bullet.reload = [stat]{0}[lightgray]x ampumisnopeus
bullet.range = [stat]{0}[lightgray] tiles range
unit.blocks = palikat
unit.blockssquared = palikat²
@@ -829,6 +885,7 @@ unit.liquidsecond = nesteyksikköä/sekunti
unit.itemssecond = esinettä/sekunti
unit.liquidunits = nesteyksikköä
unit.powerunits = energiayksikköä
unit.heatunits = heat units
unit.degrees = astetta
unit.seconds = sekunttia
unit.minutes = minuuttia
@@ -881,6 +938,8 @@ setting.difficulty.hard = Taidonnäyte
setting.difficulty.insane = Hullun Vaikea
setting.difficulty.name = Vaikeustaso:
setting.screenshake.name = Näytön keikkuminen
setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur
setting.effects.name = Naytön Efektit
setting.destroyedblocks.name = Näytä tuhoutuneet palikat
setting.blockstatus.name = Näytä Palikan Toimintakunto
@@ -900,6 +959,7 @@ setting.pixelate.name = Pixeloi[lightgray] (poistaa animaation käytöstä)
setting.minimap.name = Näytä pienoiskartta
setting.coreitems.name = Display Core Items (WIP)
setting.position.name = Näytä pelaajan sijainti
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Musiikin äänenvoimakkuus
setting.atmosphere.name = Show Planet Atmosphere
setting.ambientvol.name = Taustaäänet
@@ -915,6 +975,7 @@ setting.lasersopacity.name = Energia laserin läpinäkymättömyys
setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Näytä pelinsisäinen keskustelu
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
public.beta = Note that beta versions of the game cannot make public lobbies.
@@ -927,10 +988,6 @@ category.general.name = General
category.view.name = View
category.multiplayer.name = Moninpeli
category.blocks.name = Block Select
command.attack = Hyökkäys
command.rally = Kokoontuminen
command.retreat = Perääntyminen
command.idle = AFK
placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.respawn.name = Synny Uudelleen
keybind.control.name = Käytä Yksikköä
@@ -945,6 +1002,7 @@ keybind.move_y.name = Move y
keybind.mouse_move.name = Follow Mouse
keybind.pan.name = Pan View
keybind.boost.name = Boost
keybind.command_mode.name = Command Mode
keybind.schematic_select.name = Valitse alue
keybind.schematic_menu.name = Kaavio Valikko
keybind.schematic_flip_x.name = Flip Schematic X
@@ -973,7 +1031,6 @@ keybind.break_block.name = Break Block
keybind.deselect.name = Deselect
keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo
keybind.command.name = Command
keybind.shoot.name = Shoot
keybind.zoom.name = Zoom
keybind.menu.name = Menu
@@ -1008,17 +1065,21 @@ mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a
mode.custom = Custom Rules
rules.infiniteresources = Ikuiset resurssit
rules.onlydepositcore = Only Allow Core Depositing
rules.reactorexplosions = Reaktorien räjähtäminen
rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed
rules.wavetimer = Tasojen aikaraja
rules.waves = Tasot
rules.attack = Hyökkäystila
rules.buildai = AI Building
rules.aitier = AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsminattackweight = Min Attack Weight
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check
rules.enemyCheat = Infinite AI (Red Team) Resources
rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier
@@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Wave Spacing:[lightgray] (sec)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
@@ -1044,9 +1107,11 @@ rules.title.unit = Units
rules.title.experimental = Experimental
rules.title.environment = Environment
rules.title.teams = Teams
rules.title.planet = Planet
rules.lighting = Lighting
rules.enemyLights = Enemy Lights
rules.fog = Fog of War
rules.fire = Fire
rules.anyenv = <Any>
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light
rules.weather = Weather
@@ -1060,6 +1125,8 @@ content.unit.name = Yksiköt
content.block.name = Palikat
content.status.name = Status Effects
content.sector.name = Sectors
content.team.name = Factions
wallore = (Wall)
item.copper.name = Kupari
item.lead.name = Lyijy
@@ -1077,10 +1144,23 @@ item.blast-compound.name = Erikoisruuti
item.pyratite.name = Rikkikiisu
item.metaglass.name = Teräslasi
item.scrap.name = Romu
item.fissile-matter.name = Fissile Matter
item.beryllium.name = Beryllium
item.tungsten.name = Tungsten
item.oxide.name = Oxide
item.carbide.name = Carbide
item.dormant-cyst.name = Dormant Cyst
liquid.water.name = Vesi
liquid.slag.name = Kuona
liquid.oil.name = Öljy
liquid.cryofluid.name = Kryölitku
liquid.neoplasm.name = Neoplasm
liquid.arkycite.name = Arkycite
liquid.gallium.name = Gallium
liquid.ozone.name = Ozone
liquid.hydrogen.name = Hydrogen
liquid.nitrogen.name = Nitrogen
liquid.cyanogen.name = Cyanogen
unit.dagger.name = Tikari
unit.mace.name = Mace
@@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow
block.container.name = Container
block.launch-pad.name = Launch Pad
block.segment.name = Segment
block.command-center.name = Command Center
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
@@ -1354,13 +1433,13 @@ block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = sininen
team.malis.name = Malis
team.crux.name = punainen
team.sharded.name = orange
team.derelict.name = derelict
team.green.name = vihreä
team.purple.name = violetti
team.blue.name = sininen
hint.skip = Skip
hint.desktopMove = Use [accent][[WASD][] to move.
hint.zoom = [accent]Scroll[] to zoom in or out.
@@ -1389,8 +1468,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
hint.payloadDrop = Press [accent]][] to drop a payload.
@@ -1536,6 +1613,7 @@ block.vault.description = Stores a large amount of items of each type. An unload
block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping.
block.launch-pad.description = Launches batches of items without any need for a core launch.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.duo.description = A small, cheap turret. Useful against ground units.
block.scatter.description = An essential anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
@@ -1560,7 +1638,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
block.payload-conveyor.description = Moves large payloads, such as units from factories.
block.payload-router.description = Splits input payloads into 3 output directions.
block.command-center.description = Controls unit behavior with several different commands.
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
@@ -1637,6 +1714,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
lst.unitcontrol = Control the currently bound unit.
lst.unitradar = Locate units around the currently bound unit.
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.setrule = Set a game rule.
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -1647,10 +1730,11 @@ laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
lacess.speed = Top speed of a unit, in tiles/sec.
graphicstype.clear = Fill the display with a color.
graphicstype.color = Set color for next drawing operations.
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
graphicstype.stroke = Set line width.
graphicstype.line = Draw line segment.
graphicstype.rect = Fill a rectangle.
@@ -1706,7 +1790,6 @@ lenum.storage = Storage building, e.g. Vault.
lenum.generator = Buildings that generate power.
lenum.factory = Buildings that transform resources.
lenum.repair = Repair points.
lenum.rally = Command center.
lenum.battery = Any battery.
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
lenum.reactor = Impact/Thorium reactor.
@@ -1734,6 +1817,7 @@ unitlocate.outy = Output Y coordinate.
unitlocate.group = Building group to look for.
lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building.
lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
@@ -1750,3 +1834,165 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite
block.regolith.name = Regolith
block.yellow-stone.name = Yellow Stone
block.carbon-stone.name = Carbon Stone
block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Crystal Floor
block.yellow-stone-plates.name = Yellow Stone Plates
block.red-stone.name = Red Stone
block.dense-red-stone.name = Dense Red Stone
block.red-ice.name = Red Ice
block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall
block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Red Ice Wall
block.red-stone-wall.name = Red Stone Wall
block.red-diamond-wall.name = Red Diamond Wall
block.redweed.name = Redweed
block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral
block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder
block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Crystal Blocks
block.crystal-orbs.name = Crystal Orbs
block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Electric Heater
block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector
block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Heat Reactor
block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Tungsten Wall
block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall
block.carbide-wall-large.name = Large Carbide Wall
block.radar.name = Radar
block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector
block.shield-projector.name = Shield Projector
block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct
block.duct-unloader.name = Duct Unloader
block.surge-conveyor.name = Surge Conveyor
block.surge-router.name = Surge Router
block.unit-cargo-loader.name = Unit Cargo Loader
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
block.reinforced-pump.name = Reinforced Pump
block.reinforced-conduit.name = Reinforced Conduit
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
block.reinforced-liquid-router.name = Reinforced Liquid Router
block.reinforced-liquid-container.name = Reinforced Liquid Container
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
block.beam-node.name = Beam Node
block.beam-tower.name = Beam Tower
block.beam-link.name = Beam Link
block.turbine-condenser.name = Turbine Condenser
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher
block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill
block.eruption-drill.name = Eruption Drill
block.core-bastion.name = Core Bastion
block.core-citadel.name = Core Citadel
block.core-acropolis.name = Core Acropolis
block.reinforced-container.name = Reinforced Container
block.reinforced-vault.name = Reinforced Vault
block.breach.name = Breach
block.sublimate.name = Sublimate
block.titan.name = Titan
block.disperse.name = Disperse
block.fabricator.name = Fabricator
block.tank-reconstructor.name = Tank Reconstructor
block.mech-reconstructor.name = Mech Reconstructor
block.ship-reconstructor.name = Ship Reconstructor
block.tank-assembler.name = Tank Assembler
block.ship-assembler.name = Ship Assembler
block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator
block.refabricator.name = Refabricator
block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module
unit.stell.name = Stell
unit.locus.name = Locus
unit.vanquish.name = Vanquish
unit.conquer.name = Conquer
unit.cleroi.name = Cleroi
unit.tecta.name = Tecta
unit.collaris.name = Collaris
unit.avert.name = Avert
unit.quell.name = Quell
unit.disrupt.name = Disrupt
unit.evoke.name = Evoke
unit.incite.name = Incite
unit.emanate.name = Emanate
unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone
unit.effect-drone.name = Effect Drone
unit.precept.name = Precept
unit.merui.name = Merui
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
sector.two.name = Two
sector.three.name = Three
sector.four.name = Four
sector.five.name = Five

View File

@@ -24,7 +24,6 @@ gameover.waiting = [accent]Hintayin ang bagong map...
highscore = [accent]Panibagong mataas na Iskor!
copied = Kinopya.
indev.notready = Ang bahaging ito ng laro ay hindi pa handa
indev.campaign = [accent]Congratulations! Natapos Mo Na Ang Campaign![]\n\nHanggang dito na lang ang nilalaman ngayon. Interplanetary travel ay idadagdag sa hinaharap na mga updates.
load.sound = Mga Tunog
load.map = Mga Mapa
@@ -138,7 +137,7 @@ mod.disable = 'Wag Paganahin
mod.content = Nilalaman:
mod.delete.error = 'Di matanggal ang mod. Maaaring ginagamit pa 'to.
mod.requiresversion = [scarlet]Kinakailangan ang minimum bersyon ng laro: [accent]{0}
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
mod.missingdependencies = [scarlet]Nawawalang mga Dependency: {0}
mod.erroredcontent = [scarlet]Mga Error sa Nilalaman
mod.errors = May mga error na naitala habang ni-lo-load ang nilalaman.
@@ -170,7 +169,9 @@ available = Bagong research available!
unlock.incampaign = < I-unlock sa campaign para sa detalye >
completed = [accent]Completed
techtree = Tech Tree
research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
techtree.select = Tech Tree Selection
techtree.serpulo = Serpulo
techtree.erekir = Erekir
research.load = Load
research.discard = Discard
research.list = [lightgray]Research:
@@ -305,6 +306,7 @@ openlink = Open Link
copylink = Copy Link
back = Back
max = Max
objective = Map Objective
crash.export = I-Export Crash Logs
crash.none = Walang nahanap na crash logs.
crash.exported = Na-export ang mga crash log.
@@ -354,12 +356,16 @@ map.publish.confirm = Sigurado ka bang gusto mong i-publish ang mapang ito?\n\n[
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
updatedesc = Overwrite Title & Description
eula = Steam EULA
missing = Na-delete or na-remove and item na to.\n[lightgray]Awtomatikong na-unlink na ang listahan sa workshop.
publishing = [accent]Publishing...
publish.confirm = Sigurado ka bang gusto mong i-publish ang mapang ito?\n\n[lightgray]Tiyaking sumasang-ayon ka muna sa Workshop EULA, o hindi lalabas ang iyong mga items!
publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0}
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Brush
@@ -374,6 +380,7 @@ editor.waves = Waves:
editor.rules = Rules:
editor.generation = Generation:
editor.ingame = Edit In-Game
editor.playtest = Playtest
editor.publish.workshop = I-Publish Sa Workshop
editor.newmap = New Map
editor.center = Center
@@ -389,9 +396,14 @@ waves.title = Waves
waves.remove = Remove
waves.every = every
waves.waves = wave(s)
waves.health = health: {0}%
waves.perspawn = per spawn
waves.shields = shields/wave
waves.to = to
waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.max = max units
waves.guardian = Guardian
waves.preview = Preview
@@ -432,6 +444,7 @@ editor.update = Update
editor.randomize = Randomize
editor.apply = Apply
editor.generate = Generate
editor.sectorgenerate = Sector Generate
editor.resize = Resize
editor.loadmap = Load Map
editor.savemap = Save Map
@@ -475,6 +488,8 @@ toolmode.fillteams = Fill Teams
toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.drawteams = Draw Teams
toolmode.drawteams.description = Draw teams instead of blocks.
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.
filters.empty = [lightgray]Walang mga filter! Magdagdag ng isa gamit ang button sa ibaba.
filter.distort = Distort
@@ -501,6 +516,7 @@ filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves
filter.option.falloff = Falloff
filter.option.angle = Angle
filter.option.tilt = Tilt
filter.option.rotate = Rotate
filter.option.amount = Amount
filter.option.block = Block
@@ -543,17 +559,36 @@ requirement.core = Wasakin ang Enemy Core sa {0}
requirement.research = Research {0}
requirement.produce = Produce {0}
requirement.capture = Capture {0}
requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0}
launch.text = Launch
research.multiplayer = Ang host lang ang makakapagsaliksik ng mga item.
map.multiplayer = Ang host lang ang makakatingin sa mga sektor.
uncover = Uncover
configure = I-Configure ang Loadout
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Loadout
resources = Resources
resources.max = Max
bannedblocks = Mga Banned Blocks
objectives = Objectives
bannedunits = Mga Banned Units
addall = Add All
launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destination: {0}
configure.invalid = Ang halaga ay dapat na isang numero sa pagitan ng 0 at {0}.
add = Add...
@@ -595,8 +630,11 @@ sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured
sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources
@@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack!
sector.lost = Sector [accent]{0}[white] lost!
sector.captured = Sector [accent]{0}[white]captured!
sector.changeicon = Change Icon
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
threat.low = Low
threat.medium = Medium
threat.high = High
@@ -612,6 +653,7 @@ threat.eradication = Eradication
planets = Planets
planet.serpulo.name = Serpulo
planet.erekir.name = Erekir
planet.sun.name = Sun
sector.impact0078.name = Impact 0078
@@ -649,6 +691,9 @@ sector.windsweptIslands.description = Sa kabila ng baybayin ay ang malayong hana
sector.extractionOutpost.description = Isang malayong outpost, na itinayo ng kaaway para sa layunin ng paglulunsad ng mga mapagkukunan sa iba pang mga sektor.\n\nAng cross-sector transport technology ay mahalaga para sa karagdagang pananakop. Wasakin ang base. Magsaliksik sa kanilang mga Launch Pad.
sector.impact0078.description = Dito nakalatag ang mga labi ng interstellar transport vessel na unang pumasok sa sistemang ito.\n\nSalvage hangga't maaari mula sa pagkawasak. Magsaliksik ng anumang buo na teknolohiya.
sector.planetaryTerminal.description = Ang huling target.\n\nAng coastal base na ito ay naglalaman ng isang istraktura na may kakayahang maglunsad ng mga Core sa mga lokal na planeta. Ito ay napakahusay na binabantayan.\n\nGumawa ng mga yunit ng hukbong-dagat. Tanggalin ang kalaban sa lalong madaling panahon. Magsaliksik sa istraktura ng paglulunsad.
sector.onset.name = The Onset
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
status.burning.name = Burning
status.freezing.name = Freezing
status.wet.name = Wet
@@ -700,6 +745,7 @@ stat.description = Purpose
stat.input = Input
stat.output = Output
stat.maxefficiency = Max Efficiency
stat.booster = Booster
stat.tiles = Required Tiles
stat.affinities = Affinities
@@ -761,7 +807,6 @@ stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
stat.canboost = Can Boost
stat.flying = Flying
@@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier
stat.reloadmultiplier = Reload Multiplier
stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts
stat.immunities = Immunities
stat.healing = Healing
ability.forcefield = Force Field
@@ -781,10 +827,13 @@ ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.corefloor = Core Zone Tile Required
bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = Drill Speed: {0}/s
bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Efficiency: {0}%
@@ -799,8 +848,12 @@ bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Liquid
bar.heat = Heat
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = Power
bar.progress = Build Progress
bar.loadprogress = Progress
bar.launchcooldown = Launch Cooldown
bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength
@@ -811,6 +864,7 @@ bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing
bullet.armorpierce = [stat]armor piercing
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
@@ -818,8 +872,10 @@ bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.healpercent = [stat]{0}[lightgray]% healing
bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x fire rate
bullet.range = [stat]{0}[lightgray] tiles range
unit.blocks = blocks
unit.blockssquared = blocks²
@@ -829,6 +885,7 @@ unit.liquidsecond = mga yunit ng likido/segundo
unit.itemssecond = aytem/segundo
unit.liquidunits = liquid units
unit.powerunits = power units
unit.heatunits = heat units
unit.degrees = degrees
unit.seconds = seconds
unit.minutes = mins
@@ -881,6 +938,8 @@ setting.difficulty.hard = Hard
setting.difficulty.insane = Insane
setting.difficulty.name = Difficulty:
setting.screenshake.name = Screen Shake
setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur
setting.effects.name = I-Display Effects
setting.destroyedblocks.name = Ipakita ang mga Nawasak na Block
setting.blockstatus.name = I-Display Block Status
@@ -900,6 +959,7 @@ setting.pixelate.name = Pixelate
setting.minimap.name = Show Minimap
setting.coreitems.name = Display Core Items (WIP)
setting.position.name = Show Player Position
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Music Volume
setting.atmosphere.name = Ipakita Planet Atmosphere
setting.ambientvol.name = Ambient Volume
@@ -915,6 +975,7 @@ setting.lasersopacity.name = Power Laser Opacity
setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Ipakita Player Bubble Chat
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
public.beta = Tandaan na ang mga beta na bersyon ng laro ay hindi maaaring gumawa ng mga pampublikong lobby.
@@ -927,10 +988,6 @@ category.general.name = General
category.view.name = View
category.multiplayer.name = Multiplayer
category.blocks.name = Block Select
command.attack = Attack
command.rally = Rally
command.retreat = Retreat
command.idle = Idle
placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
@@ -945,6 +1002,7 @@ keybind.move_y.name = Move Y
keybind.mouse_move.name = Follow Mouse
keybind.pan.name = Pan View
keybind.boost.name = Boost
keybind.command_mode.name = Command Mode
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
@@ -973,7 +1031,6 @@ keybind.break_block.name = Break Block
keybind.deselect.name = Deselect
keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo
keybind.command.name = Command
keybind.shoot.name = Shoot
keybind.zoom.name = Zoom
keybind.menu.name = Menu
@@ -1008,17 +1065,21 @@ mode.attack.description = Wasakin ang base ng kalaban. \n[gray]Nangangailangan n
mode.custom = Custom Rules
rules.infiniteresources = Infinite Resources
rules.onlydepositcore = Only Allow Core Depositing
rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed
rules.wavetimer = Wave Timer
rules.waves = Waves
rules.attack = Attack Mode
rules.buildai = AI Building
rules.aitier = AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsminattackweight = Min Attack Weight
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check
rules.enemyCheat = Infinite AI (Red Team) Resources
rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier
@@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Wave Spacing:[lightgray] (sec)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
@@ -1044,9 +1107,11 @@ rules.title.unit = Units
rules.title.experimental = Experimental
rules.title.environment = Environment
rules.title.teams = Teams
rules.title.planet = Planet
rules.lighting = Lighting
rules.enemyLights = Enemy Lights
rules.fog = Fog of War
rules.fire = Fire
rules.anyenv = <Any>
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light
rules.weather = Weather
@@ -1060,6 +1125,8 @@ content.unit.name = Units
content.block.name = Blocks
content.status.name = Status Effects
content.sector.name = Sectors
content.team.name = Factions
wallore = (Wall)
item.copper.name = Copper
item.lead.name = Lead
@@ -1077,10 +1144,23 @@ item.blast-compound.name = Blast Compound
item.pyratite.name = Pyratite
item.metaglass.name = Metaglass
item.scrap.name = Scrap
item.fissile-matter.name = Fissile Matter
item.beryllium.name = Beryllium
item.tungsten.name = Tungsten
item.oxide.name = Oxide
item.carbide.name = Carbide
item.dormant-cyst.name = Dormant Cyst
liquid.water.name = Water
liquid.slag.name = Slag
liquid.oil.name = Oil
liquid.cryofluid.name = Cryofluid
liquid.neoplasm.name = Neoplasm
liquid.arkycite.name = Arkycite
liquid.gallium.name = Gallium
liquid.ozone.name = Ozone
liquid.hydrogen.name = Hydrogen
liquid.nitrogen.name = Nitrogen
liquid.cyanogen.name = Cyanogen
unit.dagger.name = Dagger
unit.mace.name = Mace
@@ -1295,9 +1375,9 @@ block.rotary-pump.name = Rotary Pump
block.thorium-reactor.name = Thorium Reactor
block.mass-driver.name = Mass Driver
block.blast-drill.name = Airblast Drill
block.thermal-pump.name = Thermal Pump
block.impulse-pump.name = Impulse Pump
block.thermal-generator.name = Thermal Generator
block.alloy-smelter.name = Alloy Smelter
block.surge-smelter.name = Surge Smelter
block.mender.name = Mender
block.mend-projector.name = Mend Projector
block.surge-wall.name = Surge Wall
@@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow
block.container.name = Container
block.launch-pad.name = Launch Pad
block.segment.name = Segment
block.command-center.name = Command Center
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
@@ -1354,13 +1433,13 @@ block.logic-display.name = Logic Display
block.large-logic-display.name = Malaking Logic Display
block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = blue
team.malis.name = Malis
team.crux.name = red
team.sharded.name = orange
team.derelict.name = derelict
team.green.name = green
team.purple.name = purple
team.blue.name = blue
hint.skip = Skip
hint.desktopMove = Gamitin ang [accent][[WASD][] para gumalaw.
hint.zoom = [accent]Scroll[] para mag-zoom in o out.
@@ -1389,8 +1468,6 @@ hint.schematicSelect = Pindutin ang [accent][[F][] at i-drag upang pumili ng mga
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Pindutin ang [accent][[L-Ctrl][] habang dina-drag ang mga conveyor para awtomatikong bumuo ng landas.
hint.boost = Pindutin ang [accent][[L-Shift][] para lumipad sa mga obstacle kasama ang iyong kasalukuyang unit.\n\nIlang ground unit lang ang may mga booster
hint.command = Pindutin ang [accent][[G][] para mag-utos ng mga kalapit na unit ng [accent]katulad na uri[] sa pagbuo.\n\nUpang mag-utos ng mga ground unit, kailangan mo munang kontrolin ang isa pang ground unit.
hint.command.mobile = [accent][[Double-tap][] ang iyong unit para mag-utos ng mga kalapit na unit sa pagbuo.
hint.payloadPickup = Pindutin ang [accent][[[] para kunin ang maliliit na block o unit.
hint.payloadPickup.mobile = [accent]I-tap nang matagal ang[] isang maliit na block o unit para kunin ito.
hint.payloadDrop = Pindutin ang [accent]][] para mag-drop ng payload.
@@ -1440,7 +1517,7 @@ block.silicon-smelter.description = Binabawasan ang buhangin na may purong karbo
block.kiln.description = Tinutunaw ang buhangin at humahantong sa compound na kilala bilang metaglass. Nangangailangan ng maliit na halaga ng kapangyarihan upang tumakbo.
block.plastanium-compressor.description = Gumagawa ng plastanium mula sa langis at titanium.
block.phase-weaver.description = Synthesizes phase fabric mula sa radioactive thorium at buhangin. Nangangailangan ng napakalaking dami ng kapangyarihan upang gumana.
block.alloy-smelter.description = Pinagsasama ang titanium, lead, silicon at tanso upang makagawa ng surge alloy.
block.surge-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy.
block.cryofluid-mixer.description = Hinahalo ang tubig at pinong titanium powder sa cryofluid. Mahalaga para sa paggamit ng thorium reactor.
block.blast-mixer.description = Dinudurog at hinahalo ang mga kumpol ng spores na may pyratite upang makagawa ng blast compound.
block.pyratite-mixer.description = Naghahalo ng coal, lead at sand sa sobrang nasusunog na pyratite.
@@ -1493,7 +1570,7 @@ block.underflow-gate.description = Ang kabaligtaran ng isang overflow gate. Mga
block.mass-driver.description = Ang pinakahuling block ng transportasyon ng item. Nangongolekta ng ilang mga item at pagkatapos ay kukunan ang mga ito sa isa pang mass driver sa mahabang hanay. Nangangailangan ng kuryente upang gumana.
block.mechanical-pump.description = Isang murang bomba na may mabagal na output, ngunit walang pagkonsumo ng kuryente.
block.rotary-pump.description = Isang advanced na bomba. Nagbomba ng mas maraming likido, ngunit nangangailangan ng kapangyarihan.
block.thermal-pump.description = Ang tunay na bomba.
block.impulse-pump.description = Pumps and outputs liquids.
block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits.
block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
@@ -1536,6 +1613,7 @@ block.vault.description = Stores a large amount of items of each type. An unload
block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
block.unloader.description = Unloads items from any nearby non-transportation block. The type of item to be unloaded can be changed by tapping.
block.launch-pad.description = Launches batches of items without any need for a core launch.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.duo.description = A small, cheap turret. Useful against ground units.
block.scatter.description = An essential anti-air turret. Sprays clumps of lead, scrap or metaglass flak at enemy units.
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
@@ -1560,7 +1638,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
block.payload-conveyor.description = Moves large payloads, such as units from factories.
block.payload-router.description = Splits input payloads into 3 output directions.
block.command-center.description = Controls unit behavior with several different commands.
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
@@ -1637,6 +1714,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
lst.unitcontrol = Control the currently bound unit.
lst.unitradar = Locate units around the currently bound unit.
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.setrule = Set a game rule.
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -1647,10 +1730,11 @@ laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
lacess.speed = Top speed of a unit, in tiles/sec.
graphicstype.clear = Fill the display with a color.
graphicstype.color = Set color for next drawing operations.
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
graphicstype.stroke = Set line width.
graphicstype.line = Draw line segment.
graphicstype.rect = Fill a rectangle.
@@ -1706,7 +1790,6 @@ lenum.storage = Storage building, e.g. Vault.
lenum.generator = Buildings that generate power.
lenum.factory = Buildings that transform resources.
lenum.repair = Repair points.
lenum.rally = Command center.
lenum.battery = Any battery.
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
lenum.reactor = Impact/Thorium reactor.
@@ -1734,6 +1817,7 @@ unitlocate.outy = Output Y coordinate.
unitlocate.group = Building group to look for.
lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building.
lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
@@ -1750,3 +1834,165 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite
block.regolith.name = Regolith
block.yellow-stone.name = Yellow Stone
block.carbon-stone.name = Carbon Stone
block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Crystal Floor
block.yellow-stone-plates.name = Yellow Stone Plates
block.red-stone.name = Red Stone
block.dense-red-stone.name = Dense Red Stone
block.red-ice.name = Red Ice
block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall
block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Red Ice Wall
block.red-stone-wall.name = Red Stone Wall
block.red-diamond-wall.name = Red Diamond Wall
block.redweed.name = Redweed
block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral
block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder
block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Crystal Blocks
block.crystal-orbs.name = Crystal Orbs
block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Electric Heater
block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector
block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Heat Reactor
block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Tungsten Wall
block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall
block.carbide-wall-large.name = Large Carbide Wall
block.radar.name = Radar
block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector
block.shield-projector.name = Shield Projector
block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct
block.duct-unloader.name = Duct Unloader
block.surge-conveyor.name = Surge Conveyor
block.surge-router.name = Surge Router
block.unit-cargo-loader.name = Unit Cargo Loader
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
block.reinforced-pump.name = Reinforced Pump
block.reinforced-conduit.name = Reinforced Conduit
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
block.reinforced-liquid-router.name = Reinforced Liquid Router
block.reinforced-liquid-container.name = Reinforced Liquid Container
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
block.beam-node.name = Beam Node
block.beam-tower.name = Beam Tower
block.beam-link.name = Beam Link
block.turbine-condenser.name = Turbine Condenser
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher
block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill
block.eruption-drill.name = Eruption Drill
block.core-bastion.name = Core Bastion
block.core-citadel.name = Core Citadel
block.core-acropolis.name = Core Acropolis
block.reinforced-container.name = Reinforced Container
block.reinforced-vault.name = Reinforced Vault
block.breach.name = Breach
block.sublimate.name = Sublimate
block.titan.name = Titan
block.disperse.name = Disperse
block.fabricator.name = Fabricator
block.tank-reconstructor.name = Tank Reconstructor
block.mech-reconstructor.name = Mech Reconstructor
block.ship-reconstructor.name = Ship Reconstructor
block.tank-assembler.name = Tank Assembler
block.ship-assembler.name = Ship Assembler
block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator
block.refabricator.name = Refabricator
block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module
unit.stell.name = Stell
unit.locus.name = Locus
unit.vanquish.name = Vanquish
unit.conquer.name = Conquer
unit.cleroi.name = Cleroi
unit.tecta.name = Tecta
unit.collaris.name = Collaris
unit.avert.name = Avert
unit.quell.name = Quell
unit.disrupt.name = Disrupt
unit.evoke.name = Evoke
unit.incite.name = Incite
unit.emanate.name = Emanate
unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone
unit.effect-drone.name = Effect Drone
unit.precept.name = Precept
unit.merui.name = Merui
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
sector.two.name = Two
sector.three.name = Three
sector.four.name = Four
sector.five.name = Five

View File

@@ -24,7 +24,6 @@ gameover.waiting = [accent]Attente de la nouvelle carte...
highscore = [accent]Nouveau meilleur score !
copied = Copié.
indev.notready = Cette partie du jeu n'est pas encore prête.
indev.campaign = [accent]Félicitations! Vous avez atteint la fin de la campagne ![]\n\nC'est ici que le contenu actuel s'arrête. Le voyage interplanétaire sera ajouté dans de futures mises à jour.
load.sound = Son
load.map = Cartes
@@ -140,7 +139,7 @@ mod.disable = Désactiver
mod.content = Contenu :
mod.delete.error = Impossible de supprimer le mod. Le fichier est probablement en cours d'utilisation.
mod.requiresversion = [scarlet]Version minimale du jeu requise : [accent]{0}
mod.outdated = [scarlet]Non compatible avec la V6 (no minGameVersion: 105)
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
mod.missingdependencies = [scarlet]Dépendances manquantes : {0}
mod.erroredcontent = [scarlet]Erreurs de contenu !
mod.errors = Des erreurs se sont produites lors du chargement du contenu.
@@ -172,7 +171,9 @@ available = Nouvelle recherche disponible !
unlock.incampaign = < Débloquer dans la campagne pour plus de détails >
completed = [accent]Complété
techtree = Arbre technologique
research.legacy = Des données de recherche de la [accent]5.0[] ont été trouvées.\nVoulez-vous [accent]charger ces données[] ou [accent]les ignorer[] et recommencer la recherche dans la nouvelle campagne ? (recommandé)
techtree.select = Tech Tree Selection
techtree.serpulo = Serpulo
techtree.erekir = Erekir
research.load = Charger
research.discard = Ignorer
research.list = [lightgray]Recherche :
@@ -308,6 +309,7 @@ openlink = Ouvrir le lien
copylink = Copier le lien
back = Retour
max = Max
objective = Map Objective
crash.export = Exporter les rapports de bugs
crash.none = Aucun rapport de bug trouvé.
crash.exported = Rapports de bugs exportés.
@@ -357,12 +359,16 @@ map.publish.confirm = Êtes-vous sûr de vouloir publier cette carte ?\n\n[light
workshop.menu = Sélectionnez ce que vous souhaitez faire avec cet élément.
workshop.info = Infos sur l'élément
changelog = Journal des changements (optionnel):
updatedesc = Overwrite Title & Description
eula = CGU de Steam
missing = Cet élément a été supprimé ou déplacé.\n[lightgray]La liste du Steam Workshop a maintenant été automatiquement dissociée.
publishing = [accent]Publication...
publish.confirm = Êtes-vous sûr de vouloir publier ceci ?\n\n[lightgray]Assurez-vous d'avoir accepté les CGU du workshop, sinon vos éléments n'apparaîtront pas !
publish.error = Erreur de publication de l'élément : {0}
steam.error = Échec d'initialisation des services Steam.\nErreur : {0}
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = De murs à falaises
editor.brush = Pinceau
@@ -377,6 +383,7 @@ editor.waves = Vagues :
editor.rules = Règles :
editor.generation = Génération :
editor.ingame = Éditer dans le jeu
editor.playtest = Playtest
editor.publish.workshop = Publier sur le Workshop
editor.newmap = Nouvelle carte
editor.center = Centrer
@@ -392,9 +399,14 @@ waves.title = Vagues
waves.remove = Supprimer
waves.every = tous les
waves.waves = vague(s)
waves.health = health: {0}%
waves.perspawn = par apparition
waves.shields = boucliers/vague
waves.to = à
waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.max = Unités maximum
waves.guardian = Gardien
waves.preview = Prévisualiser
@@ -436,6 +448,7 @@ editor.update = Mettre à jour
editor.randomize = Randomiser
editor.apply = Appliquer
editor.generate = Générer
editor.sectorgenerate = Sector Generate
editor.resize = Redimensionner
editor.loadmap = Charger la carte
editor.savemap = Sauvegarder la carte
@@ -479,6 +492,8 @@ toolmode.fillteams = Remplir les équipes
toolmode.fillteams.description = Remplit les équipes\nau lieu des blocs.
toolmode.drawteams = Dessiner les équipes
toolmode.drawteams.description = Change les équipes\nau lieu de blocs.
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.
filters.empty = [lightgray]Aucun filtre !\nAjoutez-en un avec les boutons ci-dessous.
@@ -507,6 +522,7 @@ filter.option.circle-scale = Échelle circulaire
filter.option.octaves = Octaves
filter.option.falloff = Détachement
filter.option.angle = Angle
filter.option.tilt = Tilt
filter.option.rotate = Rotation
filter.option.amount = Quantité
filter.option.block = Bloc
@@ -549,18 +565,37 @@ requirement.core = Détruire le Noyau ennemi dans {0}
requirement.research = Recherchez {0}
requirement.produce = Produisez {0}
requirement.capture = Capturez {0}
requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0}
launch.text = Décoller
research.multiplayer = Seul l'hôte peut rechercher des objets.
map.multiplayer = Seul l'hôte peut voir les secteurs.
uncover = Découvrir
configure = Modifier le chargement
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Chargement
resources = Ressources
resources.max = Max
bannedblocks = Blocs bannis
objectives = Objectives
bannedunits = Unités bannies
addall = Ajouter TOUT
launch.from = Décollage depuis : [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destination: {0}
configure.invalid = La quantité doit être un nombre compris entre 0 et {0}.
add = Ajouter
@@ -602,8 +637,11 @@ sectors.rename = Renommer le secteur
sectors.enemybase = [scarlet]Base ennemie
sectors.vulnerable = [scarlet]Vulnérable
sectors.underattack = [scarlet]Attaque en cours! [accent]{0}% endommagé
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survécu à {0} vagues
sectors.go = Aller
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Secteur capturé
sector.curlost = Secteur perdu
sector.missingresources = [scarlet]Ressources du Noyau insuffisantes !
@@ -612,6 +650,9 @@ sector.lost = Secteur [accent]{0}[white] perdu !
#note: the missing space in the line below is intentional
sector.captured = Sector [accent]{0}[white]capturé !
sector.changeicon = Changer l'icone
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
threat.low = Faible
threat.medium = Normale
@@ -622,6 +663,7 @@ threat.eradication = Éradication
planets = Planètes
planet.serpulo.name = Serpulo
planet.erekir.name = Erekir
planet.sun.name = Soleil
sector.impact0078.name = Impact 0078
@@ -660,6 +702,9 @@ sector.windsweptIslands.description = Au-delà du rivage se trouve cette chaîne
sector.extractionOutpost.description = Un avant-poste éloigné, construit par lennemi dans le but de transférer des ressources vers dautres secteurs.\n\nCette technologie de transport inter-secteur est essentielle pour de nouvelles conquêtes. Détruisez la base et recherchez leurs Rampes de lancement.
sector.impact0078.description = Ici reposent les vestiges d'un vaisseau de transport interstellaire, premier à être entré dans ce système.\n\nRécuperez et recherchez autant de technologies que possible dans cette épave.
sector.planetaryTerminal.description = La cible finale.\n\nCette base côtière contient une structure capable de lancer des Noyaux sur les planètes voisines. Elle est extrêmement bien gardée.\n\nProduisez des unités navales, éliminez lennemi le plus rapidement possible et recherchez la structure de lancement.
sector.onset.name = The Onset
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
status.burning.name = Brûlé
status.freezing.name = Gelé
@@ -712,6 +757,7 @@ stat.showinmap = <charger la carte à afficher>
stat.description = Description
stat.input = Ressource(s) requise(s)
stat.output = Ressource(s) produite(s)
stat.maxefficiency = Max Efficiency
stat.booster = Boosteur
stat.tiles = Sol requis
stat.affinities = Affinités
@@ -773,7 +819,6 @@ stat.buildspeed = Vitesse de construction
stat.minespeed = Vitesse de minage
stat.minetier = Niveau de minage
stat.payloadcapacity = Capacité de chargement
stat.commandlimit = Limite de contrôle
stat.abilities = Abilités
stat.canboost = Boost
stat.flying = Unité volante
@@ -784,6 +829,7 @@ stat.speedmultiplier = Multiplicateur de vitesse
stat.reloadmultiplier = Multiplicateur de rechargement
stat.buildspeedmultiplier = Multiplicateur de vitesse de construction
stat.reactive = Réactions
stat.immunities = Immunities
stat.healing = Guérison
ability.forcefield = Champ de Force
@@ -793,10 +839,13 @@ ability.unitspawn = Usine de {0}
ability.shieldregenfield = Champ de régénération de bouclier
ability.movelightning = Déplacement éclair
ability.energyfield = Champ d'énergie: [accent]{0}[] dégâts ~ [accent]{1}[] blocs / [accent]{2}[] cibles
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Meilleure Foreuse Requise
bar.noresources = Ressources manquantes
bar.corereq = Noyau de base requis
bar.corefloor = Core Zone Tile Required
bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = Vitesse de Forage: {0}/s
bar.pumpspeed = Vitesse de Pompage: {0}/s
bar.efficiency = Efficacité: {0}%
@@ -811,8 +860,12 @@ bar.capacity = Capacité: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Liquides
bar.heat = Chaleur
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = Énergie
bar.progress = Construction en cours
bar.loadprogress = Progress
bar.launchcooldown = Launch Cooldown
bar.input = Entrée
bar.output = Sortie
bar.strength = [stat]{0}[lightgray]x puissance
@@ -823,6 +876,7 @@ bullet.damage = [stat]{0}[lightgray] dégâts
bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgray] blocs
bullet.incendiary = [stat]incendiaire
bullet.homing = [stat]autoguidé
bullet.armorpierce = [stat]armor piercing
bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation :
bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts
bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments
@@ -830,8 +884,10 @@ bullet.knockback = [stat]{0}[lightgray] recul
bullet.pierce = [stat]{0}[lightgray]x perforant
bullet.infinitepierce = [stat]perforant
bullet.healpercent = [stat]{0}[lightgray]% soins
bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
bullet.reload = [stat]{0}[lightgray]x vitesse de tir
bullet.range = [stat]{0}[lightgray] tiles range
unit.blocks = blocs
unit.blockssquared = blocs²
@@ -841,6 +897,7 @@ unit.liquidsecond = unités de liquide/seconde
unit.itemssecond = objets/seconde
unit.liquidunits = unités de liquide
unit.powerunits = unités d'énergie
unit.heatunits = heat units
unit.degrees = degrés
unit.seconds = secondes
unit.minutes = minutes
@@ -895,6 +952,8 @@ setting.difficulty.hard = Difficile
setting.difficulty.insane = Extrême
setting.difficulty.name = Difficulté:
setting.screenshake.name = Tremblement de l'Écran
setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur
setting.effects.name = Afficher les Effets
setting.destroyedblocks.name = Afficher les Blocs détruits
setting.blockstatus.name = Afficher le Statut des Blocs
@@ -914,6 +973,7 @@ setting.pixelate.name = Pixeliser
setting.minimap.name = Afficher la Mini-carte
setting.coreitems.name = Afficher les objets du Noyau
setting.position.name = Afficher la position du joueur
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Volume de la Musique
setting.atmosphere.name = Montrer l'Atmosphère de la planète
setting.ambientvol.name = Volume Ambiant
@@ -929,6 +989,7 @@ setting.lasersopacity.name = Opacité des Connexions laser
setting.bridgeopacity.name = Opacité des ponts
setting.playerchat.name = Montrer les bulles de discussion des joueurs
setting.showweather.name = Montrer les Effets météo
setting.hidedisplays.name = Hide Logic Displays
public.confirm = Voulez-vous rendre votre partie publique ?\n[accent]N'importe qui pourra rejoindre vos parties.\n[lightgray]Ce paramètre peut être changé plus tard dans Paramètres->Jeu->Visibilité de la Partie Publique
public.confirm.really = Si vous voulez jouer avec des amis, utilisez [green]Inviter un Ami[] Au lieu [scarlet]d'un Serveur Public[] !\nÊtes-vous sûrs de vouloir rendre votre partie [scarlet]publique[] ?
@@ -946,11 +1007,6 @@ category.view.name = Voir
category.multiplayer.name = Multijoueur
category.blocks.name = Sélection des blocs
command.attack = Attaquer
command.rally = Rallier
command.retreat = Retraite
command.idle = Inactif
placement.blockselectkeys = \n[lightgray]Raccourci : [{0},
keybind.respawn.name = Réapparaître
keybind.control.name = Contrôler une Unité
@@ -965,6 +1021,7 @@ keybind.move_y.name = Mouvement axe Y
keybind.mouse_move.name = Suivre la souris
keybind.pan.name = Vue Panoramique
keybind.boost.name = Boost
keybind.command_mode.name = Command Mode
keybind.schematic_select.name = Sélectionner une Région
keybind.schematic_menu.name = Menu des schémas
keybind.schematic_flip_x.name = Retourner le schéma sur l'axe des X
@@ -993,7 +1050,6 @@ keybind.break_block.name = Supprimer un bloc
keybind.deselect.name = Désélectionner
keybind.pickupCargo.name = Prendre un Chargement
keybind.dropCargo.name = Lâcher un Chargement
keybind.command.name = Commander
keybind.shoot.name = Tirer
keybind.zoom.name = Zoom
keybind.menu.name = Menu
@@ -1029,17 +1085,21 @@ mode.attack.description = Pas forcément de vagues, le but étant de détruire l
mode.custom = Règles Personnalisées
rules.infiniteresources = Ressources Infinies
rules.onlydepositcore = Only Allow Core Depositing
rules.reactorexplosions = Explosion des Réacteurs
rules.coreincinerates = Incinération des surplus du Noyau
rules.disableworldprocessors = Disable World Processors
rules.schematic = Schémas autorisés
rules.wavetimer = Compte à rebours des vagues
rules.waves = Vagues
rules.attack = Mode « Attaque »
rules.buildai = Constructions de l'IA
rules.aitier = IA Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsminattackweight = Min Attack Weight
rules.cleanupdeadteams = Détruire les structures des équipes vaincues (JcJ)
rules.corecapture = Capture du Noyau lors de sa Destruction
rules.polygoncoreprotection = Protection du noyau polygonal
rules.placerangecheck = Placement Range Check
rules.enemyCheat = Ressources infinies pour l'IA (équipe rouge)
rules.blockhealthmultiplier = Multiplicateur de Santé des Blocs
rules.blockdamagemultiplier = Multiplicateur de Dégât des Blocs
@@ -1048,8 +1108,10 @@ rules.unithealthmultiplier = Multiplicateur de Santé des Unités
rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités
rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives
rules.unitcap = Limite d'Unités actives de Base
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Périmètre de Non-Construction autour du Noyau ennemi :[lightgray] (blocs)
rules.wavespacing = Temps entre les Vagues :[lightgray] (sec)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Multiplicateur du prix de construction
rules.buildspeedmultiplier = Multiplicateur du temps de construction
rules.deconstructrefundmultiplier = Multiplicateur du remboursement lors de la déconstruction
@@ -1065,9 +1127,11 @@ rules.title.unit = Unités
rules.title.experimental = Expérimental
rules.title.environment = Environnement
rules.title.teams = Équipes
rules.title.planet = Planet
rules.lighting = Éclairage
rules.enemyLights = Éclairage ennemi
rules.fog = Fog of War
rules.fire = Feu
rules.anyenv = <Any>
rules.explosions = Dégâts d'explosion des Blocs/Unités
rules.ambientlight = Éclairage Ambiant
rules.weather = Météo
@@ -1081,6 +1145,8 @@ content.unit.name = Unités
content.block.name = Blocs
content.status.name = Effet
content.sector.name = Secteurs
content.team.name = Factions
wallore = (Wall)
item.copper.name = Cuivre
item.lead.name = Plomb
@@ -1098,11 +1164,24 @@ item.blast-compound.name = Mélange Explosif
item.pyratite.name = Pyratite
item.metaglass.name = Verre Trempé
item.scrap.name = Ferraille
item.fissile-matter.name = Fissile Matter
item.beryllium.name = Beryllium
item.tungsten.name = Tungsten
item.oxide.name = Oxide
item.carbide.name = Carbide
item.dormant-cyst.name = Dormant Cyst
liquid.water.name = Eau
liquid.slag.name = Scories
liquid.oil.name = Pétrole
liquid.cryofluid.name = Liquide Cryogénique
liquid.neoplasm.name = Neoplasm
liquid.arkycite.name = Arkycite
liquid.gallium.name = Gallium
liquid.ozone.name = Ozone
liquid.hydrogen.name = Hydrogen
liquid.nitrogen.name = Nitrogen
liquid.cyanogen.name = Cyanogen
unit.dagger.name = Poignard
unit.mace.name = Titan
@@ -1338,7 +1417,6 @@ block.foreshadow.name = Présage
block.container.name = Conteneur
block.launch-pad.name = Rampe de lancement
block.segment.name = Diviseur
block.command-center.name = Centre de Commande
block.ground-factory.name = Usine d'Unités Terrestres
block.air-factory.name = Usine d'Unités Aériennes
block.naval-factory.name = Usine d'Unités Navales
@@ -1378,13 +1456,13 @@ block.logic-display.name = Écran
block.large-logic-display.name = Grand Écran
block.memory-cell.name = Cellule de mémoire
block.memory-bank.name = Banque de mémoire
team.blue.name = bleu
team.malis.name = Malis
team.crux.name = crux
team.sharded.name = sharded
team.derelict.name = Vestige
team.green.name = vert
team.purple.name = mauve
team.blue.name = bleu
hint.skip = Passer
hint.desktopMove = Utilisez [accent][[ZQSD][] pour bouger.
@@ -1414,8 +1492,6 @@ hint.schematicSelect = Retenez [accent][[F][] pour sélectionner des blocs dans
hint.conveyorPathfind = Retenez [accent][[Ctrl-gauche][] pendant que vous placez des convoyeurs, afin de générer un chemin automatiquement.
hint.conveyorPathfind.mobile = Activez le mode \ue844 [accent]Diagonale[] et déplacez des convoyeurs, afin de générer un chemin automatiquement.
hint.boost = Retenez [accent][[Maj-gauche][] pour voler au-dessus des obstacles avec votre unité actuelle.\n\nSeules quelques unités terrestres peuvent voler.
hint.command = Pressez [accent][[G][] pour commander les unités proches d'un [accent]type similaire[] et bouger en formation.\n\nSeules les unités terrestres peuvent contrôler d'autres unités terrestres.
hint.command.mobile = [accent][[Tapez][] 2 fois votre unité pour commander les unités proches d'un [accent]type similaire[] et bouger en formation.
hint.payloadPickup = Pressez [accent][[[] pour transporter des blocs ou des unités.
hint.payloadPickup.mobile = [accent]Tapez et retenez[] votre doigt pour transporter des blocs ou des unités.
hint.payloadDrop = Pressez [accent]][] pour larguer votre chargement.
@@ -1562,6 +1638,7 @@ block.vault.description = Stocke un grand nombre d'objets de chaque type. Utilis
block.container.description = Stocke un petit nombre d'objets de chaque type. Utilisez un déchargeur pour les récupérer.\nUtile pour réguler le flux d'objets quand la demande de matériaux est inconstante.
block.unloader.description = Permet de décharger l'objet choisi, depuis les blocs adjacents.
block.launch-pad.description = Permet de transférer des ressources vers les secteurs sélectionnés.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.duo.description = Une petite tourelle à faible coût. Fonctionne bien contre les ennemis terrestres.
block.scatter.description = Une tourelle anti-aérienne essentielle. Mitraille les ennemis de débris de plomb, de ferraille ou de verre trempé.
block.scorch.description = Brûle les ennemis terrestres près de lui. Très efficace à courte portée.
@@ -1586,7 +1663,6 @@ block.disassembler.description = Cette version avancée du séparateur peut prod
block.overdrive-dome.description = Accélère le fonctionnement des bâtiments autour de lui. Requiert du silicium et du tissu phasé pour fonctionner.
block.payload-conveyor.description = Ce grand convoyeur peut déplacer de gros chargements, comme des unités depuis leurs usines ou bien des conteneurs.
block.payload-router.description = Distribue les chargements qui entrent jusqu'à 3 directions différentes.
block.command-center.description = Contrôle le comportement des unités avec plusieurs commandes différentes.
block.ground-factory.description = Produit des unités terrestres. Elles peuvent être soit utilisées directement, soit envoyées vers des reconstructeurs pour être améliorées.
block.air-factory.description = Produit des unités aériennes. Elles peuvent être soit utilisées directement, soit envoyées vers des reconstructeurs pour être améliorées.
block.naval-factory.description = Produit des unités navales. Elles peuvent être soit utilisées directement, soit envoyées vers des reconstructeurs pour être améliorées.
@@ -1665,6 +1741,12 @@ lst.unitbind = Se lie à une unité du type donné et la stocke dans [accent]@un
lst.unitcontrol = Contrôle l'unité actuellement liée.
lst.unitradar = Localise des unités dans la portée de l'unité actuellement liée.
lst.unitlocate = Localise une position ou un type spécifique de bâtiment, n'importe où sur la carte.\nRequiert une unité reliée.
lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.setrule = Set a game rule.
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
logic.nounitbuild = [red]Les unités contrôlées par des processeurs ne peuvent pas construire ici.
@@ -1678,11 +1760,12 @@ laccess.color = La couleur d'un illuminateur.
laccess.controller = Le contrôleur de l'Unité.\nSi l'Unité est contrôlée par un processeur, cela retournera le processeur en question.\nSi l'Unité est en formation, cela retournera le leader de la formation.\nSinon, renvoie lunité elle-même.
laccess.dead = Retourne si l'Unité/Bâtiment est morte/détruit ou plus valide.
laccess.controlled = Retourne:\n[accent]@ctrlProcessor[] si le contrôleur de l'Unité est un processeur\n[accent]@ctrlPlayer[] si l'Unité/Bâtiment est contrôlé par un joueur\n[accent]@ctrlFormation[] si l'Unité est en formation\nSinon, retourne 0.
laccess.commanded = [red]Obsolète! Cette commande sera supprimée.[]\nUtilisez [accent]controlled[] à la place.
laccess.progress = Progression de l'action, 0 à 1.\nRenvoie la progression de la production, du rechargement de la tourelle ou de la construction.
lacess.speed = Top speed of a unit, in tiles/sec.
graphicstype.clear = Remplit lécran dune couleur.
graphicstype.color = Définit une couleur pour les prochaines opérations de dessin.
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
graphicstype.stroke = Définit la largeur d'une ligne.
graphicstype.line = Dessine un segment de droite.
graphicstype.rect = Dessine un rectangle.
@@ -1747,7 +1830,6 @@ lenum.storage = Bâtiments de stockage, un coffre-fort par exemple.
lenum.generator = Bâtiments générant de l'énergie.
lenum.factory = Bâtiments traitant des ressources.
lenum.repair = Points de réparation.
lenum.rally = Centres de commandes.
lenum.battery = N'importe quelle batterie.
lenum.resupply = Points de rechargement.\nUtile seulement lorsque [accent]"munitions"[] sont limitées.
lenum.reactor = Réacteur à Impact/Thorium.
@@ -1781,6 +1863,7 @@ unitlocate.group = Le groupe de bâtiments à rechercher.
lenum.idle = L'Unité ne bouge plus, mais elle continue de construire/miner.\nL'état par défaut.
lenum.stop = Empêche l'unité de bouger/miner/construire.
lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Bouge vers la position exacte.
lenum.approach = Approche une position avec un rayon.
lenum.pathfind = Détermine un itinéraire et bouge vers le point d'apparition ennemi.
@@ -1797,3 +1880,165 @@ lenum.build = Construit une structure.
lenum.getblock = Récupére des données sur un bâtiment et son type aux coordonnées données.\nL'unité doit se trouver dans la portée de la position.\nLes blocs solides qui ne sont pas des bâtiments auront le type [accent]@solid[].
lenum.within = Vérifie si l'unité est près de la position.
lenum.boost = Active/Désactive le boost.
block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite
block.regolith.name = Regolith
block.yellow-stone.name = Yellow Stone
block.carbon-stone.name = Carbon Stone
block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Crystal Floor
block.yellow-stone-plates.name = Yellow Stone Plates
block.red-stone.name = Red Stone
block.dense-red-stone.name = Dense Red Stone
block.red-ice.name = Red Ice
block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall
block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Red Ice Wall
block.red-stone-wall.name = Red Stone Wall
block.red-diamond-wall.name = Red Diamond Wall
block.redweed.name = Redweed
block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral
block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder
block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Crystal Blocks
block.crystal-orbs.name = Crystal Orbs
block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Electric Heater
block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector
block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Heat Reactor
block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Tungsten Wall
block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall
block.carbide-wall-large.name = Large Carbide Wall
block.radar.name = Radar
block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector
block.shield-projector.name = Shield Projector
block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct
block.duct-unloader.name = Duct Unloader
block.surge-conveyor.name = Surge Conveyor
block.surge-router.name = Surge Router
block.unit-cargo-loader.name = Unit Cargo Loader
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
block.reinforced-pump.name = Reinforced Pump
block.reinforced-conduit.name = Reinforced Conduit
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
block.reinforced-liquid-router.name = Reinforced Liquid Router
block.reinforced-liquid-container.name = Reinforced Liquid Container
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
block.beam-node.name = Beam Node
block.beam-tower.name = Beam Tower
block.beam-link.name = Beam Link
block.turbine-condenser.name = Turbine Condenser
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher
block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill
block.eruption-drill.name = Eruption Drill
block.core-bastion.name = Core Bastion
block.core-citadel.name = Core Citadel
block.core-acropolis.name = Core Acropolis
block.reinforced-container.name = Reinforced Container
block.reinforced-vault.name = Reinforced Vault
block.breach.name = Breach
block.sublimate.name = Sublimate
block.titan.name = Titan
block.disperse.name = Disperse
block.fabricator.name = Fabricator
block.tank-reconstructor.name = Tank Reconstructor
block.mech-reconstructor.name = Mech Reconstructor
block.ship-reconstructor.name = Ship Reconstructor
block.tank-assembler.name = Tank Assembler
block.ship-assembler.name = Ship Assembler
block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator
block.refabricator.name = Refabricator
block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module
unit.stell.name = Stell
unit.locus.name = Locus
unit.vanquish.name = Vanquish
unit.conquer.name = Conquer
unit.cleroi.name = Cleroi
unit.tecta.name = Tecta
unit.collaris.name = Collaris
unit.avert.name = Avert
unit.quell.name = Quell
unit.disrupt.name = Disrupt
unit.evoke.name = Evoke
unit.incite.name = Incite
unit.emanate.name = Emanate
unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone
unit.effect-drone.name = Effect Drone
unit.precept.name = Precept
unit.merui.name = Merui
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
sector.two.name = Two
sector.three.name = Three
sector.four.name = Four
sector.five.name = Five

View File

@@ -25,7 +25,6 @@ gameover.waiting = [accent]Várakozás a következő mapra...
highscore = [accent]Új rekord!
copied = Másolva.
indev.notready = A játéknak ez a része még nincsen kész
indev.campaign = [accent]Gratulálunk! Elérted a kampány végét! []\n\nA tartalom jelenleg csak eddig tart. A bolygóközi utazás a jövőbeli frissítésekben szerepel.
load.sound = Hangok
load.map = Mapok
@@ -139,7 +138,7 @@ mod.disable = Letiltás
mod.content = Tartalom:
mod.delete.error = Nem lehet törölni a Modot. Lehet, hogy egy másik folyamat használja.
mod.requiresversion = [scarlet]Minimális játék verzió: [accent]{0}
mod.outdated = [scarlet]Nem kompatibilis V6-tal (no minGameVersion: 105)
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
mod.missingdependencies = [scarlet]Hiányzó függőség: {0}
mod.erroredcontent = [scarlet]Tartalom hiba
mod.errors = Hiba történt a tartalom betöltése közben.
@@ -171,7 +170,9 @@ available = Új kutatás áll rendelkezésre!
unlock.incampaign = < Unlock in campaign for details >
completed = [accent]Kész
techtree = Tech Tree
research.legacy = [accent]5.0[] kutatási adatok találhatók.\nSzeretnéd [accent] betölteni ezeket az adatokat [], vagy [accent] eldobni [], és újraindítani a kutatást az új kampányban (ajánlott)?
techtree.select = Tech Tree Selection
techtree.serpulo = Serpulo
techtree.erekir = Erekir
research.load = Betöltés
research.discard = Eldobás
research.list = [lightgray]Fedezd fel:
@@ -307,6 +308,7 @@ openlink = Link megnyitása
copylink = Link másolása
back = Vissza
max = Max
objective = Map Objective
crash.export = Összeomlási napló exportálása
crash.none = Nem található összeomlási napló.
crash.exported = Összeomlási napló exportálva.
@@ -356,12 +358,16 @@ map.publish.confirm = Biztos, hogy közzéteszed ezt a mapot?\n\n[lightgray] Gy
workshop.menu = Válaszd ki, mit szeretnél csinálni ezzel az itemmel.
workshop.info = Item Infó
changelog = Változtatási napló (opcionális):
updatedesc = Overwrite Title & Description
eula = Steam EULA
missing = Ezt az elemet törölték vagy áthelyezték.\n[lightgray] A workshop adatait automatikusan leválasztották.
publishing = [accent]Publikálás...
publish.confirm = Biztosan közzéteszed?\n\n[lightgray] Győződj meg róla, hogy elfogadtad a Workshop EULA-t, különben az itemjeid nem jelennek meg!
publish.error = Hiba az item publikálásakor: {0}
steam.error = Nem sikerült inicializálni a Steam szolgáltatásokat.\nHiba: {0}
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Méret
@@ -376,6 +382,7 @@ editor.waves = Hullámok:
editor.rules = Szabályok:
editor.generation = generálás:
editor.ingame = Szerkesztés játékban
editor.playtest = Playtest
editor.publish.workshop = Közzététel workshopon
editor.newmap = Új Map
editor.center = Ugrás középre
@@ -391,9 +398,14 @@ waves.title = Hullámok
waves.remove = Eltávolítás
waves.every = every
waves.waves = hullámonként
waves.health = health: {0}%
waves.perspawn = per spawn
waves.shields = pajzs/hullám
waves.to = -
waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.max = max units
waves.guardian = őrző
waves.preview = Előnézet
@@ -435,6 +447,7 @@ editor.update = Frissítés
editor.randomize = Véletlenszerű
editor.apply = Alkalmazás
editor.generate = Haladó funkciók
editor.sectorgenerate = Sector Generate
editor.resize = Átméretezés
editor.loadmap = Map betöltése
editor.savemap = Mentés
@@ -478,6 +491,8 @@ toolmode.fillteams = Fill Teams
toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.drawteams = Draw Teams
toolmode.drawteams.description = Draw teams instead of blocks.
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.
filters.empty = [lightgray]Még nincs filter! Adj hozzá egyet a lenti gombra kattintva!
filter.distort = Distort
@@ -504,6 +519,7 @@ filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves
filter.option.falloff = Falloff
filter.option.angle = Angle
filter.option.tilt = Tilt
filter.option.rotate = Rotate
filter.option.amount = Mennyiség
filter.option.block = Block
@@ -546,18 +562,37 @@ requirement.core = Pusztítsd el az ellenséges magot {0} szektorban
requirement.research = Fedezd fel: {0}
requirement.produce = Gyártsd le: {0}
requirement.capture = Foglald el a(z) {0} szektort
requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0}
launch.text = Indítás
research.multiplayer = Csak a host fedezhet fel itemeket.
map.multiplayer = Csak a host tekintheti meg a szektorokat.
uncover = Felfedés
configure = Rakomány szerkesztése
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Rakomány
resources = Nyersanyagok
resources.max = Max
bannedblocks = Tiltott blokkok
objectives = Objectives
bannedunits = Banned Units
addall = Összes hozzáadása
launch.from = Indítás: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Irány: {0}
configure.invalid = A mennyiségnek 0 és {0} között kell lennie.
add = Hozzáadás...
@@ -599,8 +634,11 @@ sectors.rename = Szektor átnevezése
sectors.enemybase = [scarlet]Ellenséges bázis
sectors.vulnerable = [scarlet]Sebezhető
sectors.underattack = [scarlet]Támadás alatt! [accent]{0}% sérült
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Túlél {0} hullámot
sectors.go = Utazás
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Szektor megszerezve
sector.curlost = A szektor elveszett
sector.missingresources = [scarlet]Nincs elég nyersanyag
@@ -609,6 +647,9 @@ sector.lost = A(z) [accent]{0}[white] szektor elveszett!
#note: the missing space in the line below is intentional
sector.captured = A(z) [accent]{0}[white] szektor megvédve!
sector.changeicon = Change Icon
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
threat.low = Alacsony
threat.medium = Közepes
@@ -619,6 +660,7 @@ threat.eradication = Felszámolás
planets = Bolygók
planet.serpulo.name = Serpulo
planet.erekir.name = Erekir
planet.sun.name = Nap
sector.impact0078.name = Impact 0078
@@ -657,6 +699,9 @@ sector.windsweptIslands.description = Távolabb a partvonalon túl fekszik ez az
sector.extractionOutpost.description = Távoli ellenséges támaszpont, fő célja nyersanyagok továbbítása másik szektorokba.\n\n A szektorok közötti szállítás elengedhetetlen a további előrehaladáshoz. Pusztítsd el a bázist! Tanulmányozd a Launch Padot!
sector.impact0078.description = Itt fekszenek a roncsai az első csillagközi űrhajónak, amely a csillagrendszerbe érkezett.\n\nMents ki a romokból amit csak tudsz! Fedezd fel az épen maradt technológiákat.
sector.planetaryTerminal.description = A végső célpont.\n\nEzen a vízparti bázison található egy olyan építmény, amely képes magokat kilőni közeli bolygókra. Folyamatosan őrzik.\n\nKészíts vízi egységeket! Ártalmatlanítsd az ellenséget amilyen gyorsan tudod! Fedezd fel a kilövőszerkezetet!
sector.onset.name = The Onset
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
status.burning.name = Burning
status.freezing.name = Freezing
status.wet.name = Wet
@@ -708,6 +753,7 @@ stat.showinmap = <load map to show>
stat.description = Célja
stat.input = Bemenet
stat.output = Kimenet
stat.maxefficiency = Max Efficiency
stat.booster = Gyorsító
stat.tiles = Szükséges talaj
stat.affinities = Módosító körülmények
@@ -769,7 +815,6 @@ stat.buildspeed = Építési sebesség
stat.minespeed = Kitermelési sebesség
stat.minetier = Kitermelési szint
stat.payloadcapacity = Teher kapacitás
stat.commandlimit = Utasítás limit
stat.abilities = Képességek
stat.canboost = Can Boost
stat.flying = Repül
@@ -780,6 +825,7 @@ stat.speedmultiplier = Speed Multiplier
stat.reloadmultiplier = Reload Multiplier
stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts
stat.immunities = Immunities
stat.healing = Healing
ability.forcefield = Erőtér
@@ -789,10 +835,13 @@ ability.unitspawn = {0} Gyár
ability.shieldregenfield = Pajzsos regeneráló mező
ability.movelightning = Világítás
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Erősebb Drill szükséges
bar.noresources = Nincs elég nyersanyag
bar.corereq = Core Base Required
bar.corefloor = Core Zone Tile Required
bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = Kitermelés: {0}/s
bar.pumpspeed = Kitermelés: {0}/s
bar.efficiency = Hatékonyság: {0}%
@@ -807,8 +856,12 @@ bar.capacity = Tárhely: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Folyadék
bar.heat =
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = Áram
bar.progress = Építés állapota
bar.loadprogress = Progress
bar.launchcooldown = Launch Cooldown
bar.input = Bemenet
bar.output = Kimenet
bar.strength = [stat]{0}[lightgray]x strength
@@ -819,6 +872,7 @@ bullet.damage = [stat]{0}[lightgray] sebzés
bullet.splashdamage = [stat]{0}[lightgray] területi sebzés ~[stat] {1}[lightgray] mező
bullet.incendiary = [stat]gyújtó
bullet.homing = [stat]nyomkövető
bullet.armorpierce = [stat]armor piercing
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] épület sebzés
@@ -826,8 +880,10 @@ bullet.knockback = [stat]{0}[lightgray] hátralökés
bullet.pierce = [stat]{0}[lightgray]x átütő
bullet.infinitepierce = [stat]átütő
bullet.healpercent = [stat]{0}[lightgray]% gyógyító
bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x lövedék szorzó
bullet.reload = [stat]{0}[lightgray]x tüzelési sebesség
bullet.range = [stat]{0}[lightgray] tiles range
unit.blocks = blokk
unit.blockssquared = blokk²
@@ -837,6 +893,7 @@ unit.liquidsecond = egység/sec
unit.itemssecond = item/sec
unit.liquidunits = egység
unit.powerunits = egység
unit.heatunits = heat units
unit.degrees = fok
unit.seconds = másodperc
unit.minutes = perc
@@ -889,6 +946,8 @@ setting.difficulty.hard = Nehéz
setting.difficulty.insane = Őrült
setting.difficulty.name = Nehézség:
setting.screenshake.name = Képernyő rázkódása
setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur
setting.effects.name = Effektek
setting.destroyedblocks.name = Elpusztított épületek megjelenítése
setting.blockstatus.name = Blokk állapotának megjelenítése
@@ -908,6 +967,7 @@ setting.pixelate.name = Pixeles
setting.minimap.name = Minimap
setting.coreitems.name = Magban lévő nyersanyagok megjelenítése
setting.position.name = A játékos pozíciójának megjelenítése
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Zene hangerő
setting.atmosphere.name = Bolygó atmoszféra
setting.ambientvol.name = Környezeti hangerő
@@ -923,6 +983,7 @@ setting.lasersopacity.name = Villanyvezeték álátszatlansága
setting.bridgeopacity.name = Híd átlátszatlansága
setting.playerchat.name = Játékos szóbuborékok megjelenítése
setting.showweather.name = Időjárás grafika megjelenítése
setting.hidedisplays.name = Hide Logic Displays
public.confirm = Szeretnéd a játékot nyilvánossá tenni?\n[accent]Bárki beléphet a játékaidba.\n[lightgray]Ezt később megváltoztathatod a Beállítások->Játék->Nyilvános játék láthatósága menüpontban.
public.confirm.really = Ha a barátaiddal szeretnél játszani, használd a [green]Barátok meghívása[] funkciót [scarlet]Nyilvános szerver[] helyett!\nBiztosan szeretnéd, hogy a játékod [scarlet]nyilvános[] legyen?
public.beta = Ne feledd, hogy a játék béta verziójában nem tudsz nyilvános szobát nyitni.
@@ -935,10 +996,6 @@ category.general.name = Általános
category.view.name = Nézet
category.multiplayer.name = Többjátékos
category.blocks.name = Blokk választás
command.attack = Támadás
command.rally = Gyülekezés
command.retreat = Visszavonulás
command.idle = Semmi
placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.respawn.name = Újraéledés
keybind.control.name = Egység irányítása
@@ -953,6 +1010,7 @@ keybind.move_y.name = Mozgás függőlegesen
keybind.mouse_move.name = Egér követése
keybind.pan.name = Felderítés
keybind.boost.name = Boost
keybind.command_mode.name = Command Mode
keybind.schematic_select.name = Terület kijelölése
keybind.schematic_menu.name = Schematic menü
keybind.schematic_flip_x.name = Schematic tükrözése vízszintesen
@@ -981,7 +1039,6 @@ keybind.break_block.name = Blokk törlése
keybind.deselect.name = Blokk választás törlése
keybind.pickupCargo.name = Rakomány felvétele
keybind.dropCargo.name = Rakomány lerakása
keybind.command.name = Irányítás
keybind.shoot.name = Lövés
keybind.zoom.name = Zoom
keybind.menu.name = Menü
@@ -1016,17 +1073,21 @@ mode.attack.description = Pusztítsd el az ellenség bázisát. \n[gray]Szüksé
mode.custom = Egyéni szabályok
rules.infiniteresources = Végtelen erőforrás
rules.onlydepositcore = Only Allow Core Depositing
rules.reactorexplosions = Reaktor robbanás
rules.coreincinerates = Túlcsorduló itemek megsemmisítse a magban
rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematicok
rules.wavetimer = Hullám időzítő
rules.waves = Hullámok
rules.attack = Támadás mód
rules.buildai = AI Building
rules.aitier = AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsminattackweight = Min Attack Weight
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check
rules.enemyCheat = Végtelen AI (Piros csapat) Erőforrás
rules.blockhealthmultiplier = Épület életpont szorzó
rules.blockdamagemultiplier = Épület sebzés szorzó
@@ -1035,8 +1096,10 @@ rules.unithealthmultiplier = Egység életpont szorzó
rules.unitdamagemultiplier = Egység sebzés szorzó
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Ellenséges mag körüli tiltott zóna sugara:[lightgray] (mező)
rules.wavespacing = Hullám időzítés:[lightgray] (sec)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Építési költség szorzó
rules.buildspeedmultiplier = Építési sebesség szorzó
rules.deconstructrefundmultiplier = Bontási visszatérítés szorzó
@@ -1052,9 +1115,11 @@ rules.title.unit = Egységek
rules.title.experimental = Kísérleti
rules.title.environment = Környezet
rules.title.teams = Teams
rules.title.planet = Planet
rules.lighting = Világítás
rules.enemyLights = Ellenséges fények
rules.fog = Fog of War
rules.fire = Tűz
rules.anyenv = <Any>
rules.explosions = Épület/Egység robbanás sebzés
rules.ambientlight = Háttérvilágítás
rules.weather = Időjárás
@@ -1068,6 +1133,8 @@ content.unit.name = Egységek
content.block.name = Blokkok
content.status.name = Status Effects
content.sector.name = Szektor
content.team.name = Factions
wallore = (Wall)
item.copper.name = Réz
item.lead.name = Ólom
@@ -1085,10 +1152,23 @@ item.blast-compound.name = Robbanóelegy
item.pyratite.name = Piratit
item.metaglass.name = Ólomüveg
item.scrap.name = Hulladék
item.fissile-matter.name = Fissile Matter
item.beryllium.name = Beryllium
item.tungsten.name = Tungsten
item.oxide.name = Oxide
item.carbide.name = Carbide
item.dormant-cyst.name = Dormant Cyst
liquid.water.name = Víz
liquid.slag.name = Salak
liquid.oil.name = Olaj
liquid.cryofluid.name = Hűtőfolyadék
liquid.neoplasm.name = Neoplasm
liquid.arkycite.name = Arkycite
liquid.gallium.name = Gallium
liquid.ozone.name = Ozone
liquid.hydrogen.name = Hydrogen
liquid.nitrogen.name = Nitrogen
liquid.cyanogen.name = Cyanogen
unit.dagger.name = Dagger
unit.mace.name = Mace
@@ -1323,7 +1403,6 @@ block.foreshadow.name = Foreshadow
block.container.name = Container
block.launch-pad.name = Launch Pad
block.segment.name = Segment
block.command-center.name = Command Center
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
@@ -1362,13 +1441,13 @@ block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = kék
team.malis.name = Malis
team.crux.name = piros
team.sharded.name = narancssárga
team.derelict.name = elhagyatott
team.green.name = zöld
team.purple.name = lila
team.blue.name = kék
hint.skip = Átugrás
hint.desktopMove = Használd a [accent][[WASD][] gombokat a mozgáshoz.
@@ -1398,8 +1477,6 @@ hint.schematicSelect = Az [accent][[F][] nyomva tartásával kijelölhetsz és m
hint.conveyorPathfind = Tartsd nyomva a [accent][[L-Ctrl][] billentyűt futószalagok lerakása közben, hogy a játék útvnalat generáljon.
hint.conveyorPathfind.mobile = Enegdélyezd az \ue844 [accent]átlós mód[]ot és tagyél le egyszerre több futószalagot, hogy a játék útvonalat generáljon.
hint.boost = Tartsd nyomva a [accent][[L-Shift][] billentyűt, hogy átrepülj az akadályok felett.\n\nErre nem minden földi egység képes.
hint.command = A [accent][[G][] megnyomására a [accent]azonos típusú[] közeli egységek formációba rendeződnek.\n\nA földi egységek irányításához neked is földi egységet kell irányítanod.
hint.command.mobile = [accent][[Koppints kétszer][] a hajódra, hogy a közeli egységeid formációba rendeződjenek.
hint.payloadPickup = A [accent][[[] gombbal kis épületeket vagy egységeket emelhetsz fel.
hint.payloadPickup.mobile = [accent]Tartsd nyomva az ujjad[] egy kis épületen vagy egségen, hogy felemeld.
hint.payloadDrop = A [accent]][] megnyomásával lerakhatod a terhedet.
@@ -1545,6 +1622,7 @@ block.vault.description = Nagy mennyiséget tárol minden nyersanyagtípusból.
block.container.description = Kis mennyiséget tárol minden nyersanyagtípusból. A tartalma unloader segítségével nyerhető ki.
block.unloader.description = Kitölti a szomszédos épületekből a kiválasztott nyersanyagot.
block.launch-pad.description = Nyersanyagokat juttat el más szektorokba.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.duo.description = Változatos lövedékekkel lő az ellenségre.
block.scatter.description = Ólom, ólomüveg vagy hulladék darabokkal tüzel az ellenséges légierőre.
block.scorch.description = Megégeti az ellenség közeli földi egységeit. Kis távolságra nagyon hatékony.
@@ -1569,7 +1647,6 @@ block.disassembler.description = Ritka ásványi elemeket választ ki salakból.
block.overdrive-dome.description = Megnöveli a környező épületek sebességét. Phase fabricot és szilíciumot igényel.
block.payload-conveyor.description = Képes egységeket továbbítani.
block.payload-router.description = Háromfelé osztja szét a beérkező egységeket.
block.command-center.description = Néhány paranccsal képes az egységeket irányítani.
block.ground-factory.description = Földi egységeket gyárt. A kész egységek használhatók azonnal, vagy reconstructorokban fejleszthetők.
block.air-factory.description = Légi egységeket gyárt. A kész egységek használhatók azonnal, vagy reconstructorokban fejleszthetők.
block.naval-factory.description = Vízi egységeket gyárt. A kész egységek használhatók azonnal, vagy reconstructorokban fejleszthetők.
@@ -1647,6 +1724,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
lst.unitcontrol = Control the currently bound unit.
lst.unitradar = Locate units around the currently bound unit.
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.setrule = Set a game rule.
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -1657,10 +1740,11 @@ laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
lacess.speed = Top speed of a unit, in tiles/sec.
graphicstype.clear = Fill the display with a color.
graphicstype.color = Set color for next drawing operations.
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
graphicstype.stroke = Set line width.
graphicstype.line = Draw line segment.
graphicstype.rect = Fill a rectangle.
@@ -1716,7 +1800,6 @@ lenum.storage = Storage building, e.g. Vault.
lenum.generator = Buildings that generate power.
lenum.factory = Buildings that transform resources.
lenum.repair = Repair points.
lenum.rally = Command center.
lenum.battery = Any battery.
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
lenum.reactor = Impact/Thorium reactor.
@@ -1744,6 +1827,7 @@ unitlocate.outy = Output Y coordinate.
unitlocate.group = Building group to look for.
lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building.
lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
@@ -1760,3 +1844,165 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite
block.regolith.name = Regolith
block.yellow-stone.name = Yellow Stone
block.carbon-stone.name = Carbon Stone
block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Crystal Floor
block.yellow-stone-plates.name = Yellow Stone Plates
block.red-stone.name = Red Stone
block.dense-red-stone.name = Dense Red Stone
block.red-ice.name = Red Ice
block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall
block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Red Ice Wall
block.red-stone-wall.name = Red Stone Wall
block.red-diamond-wall.name = Red Diamond Wall
block.redweed.name = Redweed
block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral
block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder
block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Crystal Blocks
block.crystal-orbs.name = Crystal Orbs
block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Electric Heater
block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector
block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Heat Reactor
block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Tungsten Wall
block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall
block.carbide-wall-large.name = Large Carbide Wall
block.radar.name = Radar
block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector
block.shield-projector.name = Shield Projector
block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct
block.duct-unloader.name = Duct Unloader
block.surge-conveyor.name = Surge Conveyor
block.surge-router.name = Surge Router
block.unit-cargo-loader.name = Unit Cargo Loader
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
block.reinforced-pump.name = Reinforced Pump
block.reinforced-conduit.name = Reinforced Conduit
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
block.reinforced-liquid-router.name = Reinforced Liquid Router
block.reinforced-liquid-container.name = Reinforced Liquid Container
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
block.beam-node.name = Beam Node
block.beam-tower.name = Beam Tower
block.beam-link.name = Beam Link
block.turbine-condenser.name = Turbine Condenser
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher
block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill
block.eruption-drill.name = Eruption Drill
block.core-bastion.name = Core Bastion
block.core-citadel.name = Core Citadel
block.core-acropolis.name = Core Acropolis
block.reinforced-container.name = Reinforced Container
block.reinforced-vault.name = Reinforced Vault
block.breach.name = Breach
block.sublimate.name = Sublimate
block.titan.name = Titan
block.disperse.name = Disperse
block.fabricator.name = Fabricator
block.tank-reconstructor.name = Tank Reconstructor
block.mech-reconstructor.name = Mech Reconstructor
block.ship-reconstructor.name = Ship Reconstructor
block.tank-assembler.name = Tank Assembler
block.ship-assembler.name = Ship Assembler
block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator
block.refabricator.name = Refabricator
block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module
unit.stell.name = Stell
unit.locus.name = Locus
unit.vanquish.name = Vanquish
unit.conquer.name = Conquer
unit.cleroi.name = Cleroi
unit.tecta.name = Tecta
unit.collaris.name = Collaris
unit.avert.name = Avert
unit.quell.name = Quell
unit.disrupt.name = Disrupt
unit.evoke.name = Evoke
unit.incite.name = Incite
unit.emanate.name = Emanate
unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone
unit.effect-drone.name = Effect Drone
unit.precept.name = Precept
unit.merui.name = Merui
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
sector.two.name = Two
sector.three.name = Three
sector.four.name = Four
sector.five.name = Five

View File

@@ -24,7 +24,6 @@ gameover.waiting = [accent]Menunggu peta selanjutnya...
highscore = [accent]Rekor baru!
copied = Tersalin.
indev.notready = Bagian tersebut saat ini belum siap
indev.campaign = [accent]Selamat! Kamu telah mencapai batas dari kampanye![]\n\nHanya sejauh ini yang kamu bisa. Perjalanan antarplanet akan ditambahkan di masa mendatang.
load.sound = Suara
load.map = Peta
@@ -140,7 +139,7 @@ mod.disable = Aktif
mod.content = Konten:
mod.delete.error = Tidak dapat menghapus mod. File mungkin sedang digunakan.
mod.requiresversion = [scarlet]Versi permainan minimal yang dibutuhkan: [accent]{0}
mod.outdated = [scarlet]Tidak cocok dengan V6 (minGameVersion: 105)
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
mod.missingdependencies = [scarlet]Ketergantungan hilang: {0}
mod.erroredcontent = [scarlet]Konten Mengalami Kesalahan
mod.errors = Kesalahan terjadi disaat memuat konten.
@@ -172,7 +171,9 @@ available = Penelitian baru tersedia!
unlock.incampaign = < Buka dalam kampanye untuk detail lebih lanjut >
completed = [accent]Terselesaikan
techtree = Cabang Teknologi
research.legacy = Data penelitian [accent]5.0[] ditemukan.\nApakah kamu ingin [accent]memuat data ini[], atau [accent]mengabaikannya[] dan memulai ulang penelitian di kampanye terbaru (disarankan)?
techtree.select = Tech Tree Selection
techtree.serpulo = Serpulo
techtree.erekir = Erekir
research.load = Muat
research.discard = Abaikan
research.list = [lightgray]Penelitian:
@@ -308,6 +309,7 @@ openlink = Buka Tautan
copylink = Salin Tautan
back = Kembali
max = Batas
objective = Map Objective
crash.export = Ekspor Crash Log
crash.none = Tidak ada crash log ditemukan.
crash.exported = Crash log diekspor.
@@ -357,12 +359,16 @@ map.publish.confirm = Apakah Anda yakin untuk menerbitkan peta ini?\n\n[lightgra
workshop.menu = Pilih apa yang Anda ingin lakukan dengan item ini.
workshop.info = Informasi item
changelog = Catatan Pembaruan (opsional):
updatedesc = Overwrite Title & Description
eula = EULA Steam
missing = Item ini telah dihapus atau dipindah.\n[lightgray]Daftar Workshop sekarang telah tidak terhubung secara otomatis.
publishing = [accent]Menerbitkan...
publish.confirm = Apakah Anda yakin untuk menerbitkan ini?\n\n[lightgray]Pastikan Anda setuju dengan EULA Workshop terlebih dahulu, atau item Anda tidak akan muncul!
publish.error = Terjadi kesalahan saat menerbitkan item: {0}
steam.error = Gagal untuk menjalankan layanan Steam.\nKesalahan: {0}
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Dinding Ke Jurang
editor.brush = Kuas
@@ -377,6 +383,7 @@ editor.waves = Gelombang:
editor.rules = Peraturan:
editor.generation = Generasi:
editor.ingame = Sunting dalam Permainan
editor.playtest = Playtest
editor.publish.workshop = Terbitkan di Workshop
editor.newmap = Peta Baru
editor.center = Pusat
@@ -392,9 +399,14 @@ waves.title = Gelombang
waves.remove = Hapus
waves.every = setiap
waves.waves = gelombang
waves.health = health: {0}%
waves.perspawn = per muncul
waves.shields = perisai/gelombang
waves.to = sampai
waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.max = unit maks
waves.guardian = Penjaga
waves.preview = Pratinjau
@@ -436,6 +448,7 @@ editor.update = Perbaruan
editor.randomize = Acak
editor.apply = Terapkan
editor.generate = Generasi
editor.sectorgenerate = Sector Generate
editor.resize = Ubah Ukuran
editor.loadmap = Memuat Peta
editor.savemap = Simpan Peta
@@ -479,6 +492,8 @@ toolmode.fillteams = Isi Tim
toolmode.fillteams.description = Mengisi tim bukannya blok.
toolmode.drawteams = Gambar Tim
toolmode.drawteams.description = Menggambar tim bukannya blok.
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.
filters.empty = [lightgray]Tidak ada filter! Tambahkan dengan tombol dibawah.
@@ -507,6 +522,7 @@ filter.option.circle-scale = Ukuran Lingkaran
filter.option.octaves = Oktaf
filter.option.falloff = Kemerosotan
filter.option.angle = Sudut
filter.option.tilt = Tilt
filter.option.rotate = Putar
filter.option.amount = Jumlah
filter.option.block = Blok
@@ -549,18 +565,37 @@ requirement.core = Hancurkan inti musuh dalam {0}
requirement.research = Kembangkan {0}
requirement.produce = Produksi {0}
requirement.capture = Kuasai {0}
requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0}
launch.text = Luncurkan
research.multiplayer = Hanya host yang dapat meneliti barang.
map.multiplayer = Hanya host yang dapat melihat sektor.
uncover = Buka
configure = Konfigurasi Muatan
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Muatan
resources = Sumber Daya
resources.max = Max
bannedblocks = Balok yang Dilarang
objectives = Objectives
bannedunits = Unit yang Dilarang
addall = Tambah Semua
launch.from = Meluncurkan Dari: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destinasi: {0}
configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}.
add = Tambahkan...
@@ -602,8 +637,11 @@ sectors.rename = Ganti Nama Sektor
sectors.enemybase = [scarlet]Markas Musuh
sectors.vulnerable = [scarlet]Rawan diserang
sectors.underattack = [scarlet]Dalam Serangan! [accent]Kerusakan sebesar {0}%
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Bertahan sebanyak {0} gelombang
sectors.go = Mulai
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sektor Dikuasai
sector.curlost = Sektor Gagal Bertahan
sector.missingresources = [scarlet]Sumber Daya Inti Tidak Cukup
@@ -612,6 +650,9 @@ sector.lost = Sektor [accent]{0}[white] telah dihancurkan!
#note: the missing space in the line below is intentional
sector.captured = Sektor [accent]{0}[white]ditaklukkan!
sector.changeicon = Ubah Ikon
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
threat.low = Rendah
threat.medium = Sedang
@@ -622,6 +663,7 @@ threat.eradication = Pemusnahan
planets = Planet
planet.serpulo.name = Serpulo
planet.erekir.name = Erekir
planet.sun.name = Matahari
sector.impact0078.name = Benturan 0078
@@ -659,6 +701,9 @@ sector.windsweptIslands.description = Jauh dari pantai terdapat sekumpulan pulau
sector.extractionOutpost.description = Sebuah pos jarak jauh, dibangun musuh untuk meluncurkan sumber daya ke sektor yang lain.\n\nTeknologi tarnsportasi antar sektor dapat memudahkan untuk menaklukan lebih banyak sektor. Hancurkan basis itu. Pelajari Alas Peluncur mereka.
sector.impact0078.description = Di sini terletak sisa-sisa pesawat antarbintang yang pertama kali memasuki sistem ini.\n\nSelamatkan apapun yang ada dari sisa-sisa pesawat. Pelajari teknologi apa pun yang utuh.
sector.planetaryTerminal.description = Target terakhir.\n\nBasis pantai ini memiliki struktur yang dapat meluncurkan inti ke planet disekitarnya. Memiliki pertahanan yang sangat bagus.\n\nProduksi unit laut. Hancurkan musuh secepat mungkin. Pelajari struktur peluncuran mereka.
sector.onset.name = The Onset
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
status.burning.name = Membakar
status.freezing.name = Membeku
@@ -711,6 +756,7 @@ stat.showinmap = <muat peta untuk lihat>
stat.description = Kegunaan
stat.input = Masukan
stat.output = Pengeluaran
stat.maxefficiency = Max Efficiency
stat.booster = Pendorong
stat.tiles = Kotak yang dibutuhkan
stat.affinities = Kecocokan
@@ -772,7 +818,6 @@ stat.buildspeed = Kecepatan Membangun
stat.minespeed = Kecepatan Menambang
stat.minetier = Tingkat Menambang
stat.payloadcapacity = Kapasitas Muatan
stat.commandlimit = Batas Perintah
stat.abilities = Kemampuan
stat.canboost = Dapat dipercepat
stat.flying = Terbang
@@ -783,6 +828,7 @@ stat.speedmultiplier = Penggandaan Kecepatan
stat.reloadmultiplier = Penggandaan Isi Ulang
stat.buildspeedmultiplier = Penggandaan Kecepatan Membangun
stat.reactive = Reaktif
stat.immunities = Immunities
stat.healing = Menyembuhkan
ability.forcefield = Bidang Kekuatan
@@ -792,10 +838,13 @@ ability.unitspawn = {0} Pabrik
ability.shieldregenfield = Bidang Regenerasi Perisai
ability.movelightning = Pergerakan Petir
ability.energyfield = Bidang Tenaga: [accent]{0}[] kerusakan ~ [accent]{1}[] blok / [accent]{2}[] target
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
bar.noresources = Sumber Daya Tidak Ditemukan
bar.corereq = Memerlukan Inti Dasar
bar.corefloor = Core Zone Tile Required
bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = Kecepatan Bor: {0}/s
bar.pumpspeed = Kecepatan Pompa: {0}/s
bar.efficiency = Daya Guna: {0}%
@@ -810,8 +859,12 @@ bar.capacity = Kapasitas: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Zat Cair
bar.heat = Panas
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = Tenaga
bar.progress = Perkembangan Pembangunan
bar.loadprogress = Progress
bar.launchcooldown = Launch Cooldown
bar.input = Masukan
bar.output = Keluaran
bar.strength = [stat]{0}[lightgray]x penguatan
@@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray] kekuatan (dmg)
bullet.splashdamage = [stat]{0}[lightgray] kekuatan percikan~[stat] {1}[lightgray] kotak
bullet.incendiary = [stat]membakar
bullet.homing = [stat]mengejar
bullet.armorpierce = [stat]armor piercing
bullet.frags = [stat]{0}[lightgray]x pecahan:
bullet.lightning = [stat]{0}[lightgray]x petir ~ [stat]{1}[lightgray] kerusakan
bullet.buildingdamage = [stat]{0}%[lightgray] kerusakan bangunan
@@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray] terdorong
bullet.pierce = [stat]{0}[lightgray]x tembus
bullet.infinitepierce = [stat]menembus
bullet.healpercent = [stat]{0}[lightgray]% menyembuhkan
bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x penggandaan amunisi
bullet.reload = [stat]{0}[lightgray]x laju tembakan
bullet.range = [stat]{0}[lightgray] tiles range
unit.blocks = blok
unit.blockssquared = blok²
@@ -840,6 +896,7 @@ unit.liquidsecond = unit zat cair/detik
unit.itemssecond = bahan/detik
unit.liquidunits = unit zat cair
unit.powerunits = unit tenaga
unit.heatunits = heat units
unit.degrees = derajat
unit.seconds = detik
unit.minutes = menit
@@ -892,6 +949,8 @@ setting.difficulty.hard = Susah
setting.difficulty.insane = Sangat sulit
setting.difficulty.name = Tingkat Kesulitan:
setting.screenshake.name = Layar Getar
setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur
setting.effects.name = Munculkan Efek
setting.destroyedblocks.name = Tunjukkan Blok yang Telah Hancur
setting.blockstatus.name = Tunjukan Status Blok
@@ -911,6 +970,7 @@ setting.pixelate.name = Mode Pixel
setting.minimap.name = Tunjukkan Peta Kecil
setting.coreitems.name = Tunjukkan Bahan Inti
setting.position.name = Tunjukkan Posisi Pemain
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Volume Musik
setting.atmosphere.name = Tunjukkan Atmosfer Planet
setting.ambientvol.name = Volume Sekeliling
@@ -926,6 +986,7 @@ setting.lasersopacity.name = Jelas-Beningnya Tenaga Laser
setting.bridgeopacity.name = Jelas-Beningnya Jembatan
setting.playerchat.name = Tunjukkan Pesan dalam Permainan
setting.showweather.name = Perlihatkan Cuaca
setting.hidedisplays.name = Hide Logic Displays
public.confirm = Apakah kamu ingin mempublikasi permainanmu?\n[accent]Siapa saja bisa masuk ke permainanmu.\n[lightgray]Ini bisa diganti di Peraturan->Permainan->Visibilitas Game Publik.
public.confirm.really = Jika kamu ingin bermain dengan temanmu, gunakan [green]Undang Teman[] daripada [scarlet]server publik[]!\nApakah kamu yakin ingin membuat permainanmu [scarlet]publik[]?
public.beta = Ingat bahwa game versi beta tidak dapat membuat lobi publik.
@@ -938,10 +999,6 @@ category.general.name = Umum
category.view.name = Melihat
category.multiplayer.name = Bermain Bersama
category.blocks.name = Pilih Blok
command.attack = Serang
command.rally = Berkumpul
command.retreat = Mundur
command.idle = Diam di Tempat
placement.blockselectkeys = \n[lightgray]Tombol: [{0},
keybind.respawn.name = Muncul Kembali
keybind.control.name = Kontrol Unit
@@ -956,6 +1013,7 @@ keybind.move_y.name = Pindah Y
keybind.mouse_move.name = Ikuti Mouse
keybind.pan.name = Tampilan Geser
keybind.boost.name = Dorongan
keybind.command_mode.name = Command Mode
keybind.schematic_select.name = Pilih Daerah
keybind.schematic_menu.name = Menu Skema
keybind.schematic_flip_x.name = Balik Skema X
@@ -984,7 +1042,6 @@ keybind.break_block.name = Menghancurkan Blok
keybind.deselect.name = Batal Memilih
keybind.pickupCargo.name = Angkat Muatan
keybind.dropCargo.name = Turunkan Muatan
keybind.command.name = Perintah
keybind.shoot.name = Menembak
keybind.zoom.name = Perbesar
keybind.menu.name = Menu
@@ -1019,17 +1076,21 @@ mode.attack.description = Hancurkan markas musuh. Membutuhkan inti merah di dala
mode.custom = Pengaturan Modifikasi
rules.infiniteresources = Sumber Daya Tak Terbatas
rules.onlydepositcore = Only Allow Core Depositing
rules.reactorexplosions = Ledakan Reaktor
rules.coreincinerates = Penghangusan Luapan Inti
rules.disableworldprocessors = Disable World Processors
rules.schematic = Bagan Diperbolehkan
rules.wavetimer = Pengaturan Waktu Gelombang
rules.waves = Gelombang
rules.attack = Mode Penyerangan
rules.buildai = Bangunan A.I.
rules.aitier = Tingkatan A.I.
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsminattackweight = Min Attack Weight
rules.cleanupdeadteams = Bersihkan Bangunan Tim yang Kalah (PvP)
rules.corecapture = Tangkap Inti Saat Kehancuran
rules.polygoncoreprotection = Poligon Pelindung Inti
rules.placerangecheck = Placement Range Check
rules.enemyCheat = Sumber Daya A.I. (Tim Merah) Tak Terbatas
rules.blockhealthmultiplier = Penggandaan Darah Blok
rules.blockdamagemultiplier = Penggandaan Kekuatan Blok
@@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = Penggandaan Darah Unit
rules.unitdamagemultiplier = Penggandaan Kekuatan Unit
rules.unitcapvariable = Inti Memengaruhi Batas Unit
rules.unitcap = Batas Unit Dasar
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Dilarang Membangun Radius Inti Musuh :[lightgray] (blok)
rules.wavespacing = Jarak Gelombang:[lightgray] (detik)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Penggandaan Harga Bangunan
rules.buildspeedmultiplier = Penggandaan Waktu Pembuatan Bangunan
rules.deconstructrefundmultiplier = Penggandaan Kembalinya Bahan Bangunan yang Dihancurkan
@@ -1055,9 +1118,11 @@ rules.title.unit = Unit
rules.title.experimental = Eksperimental
rules.title.environment = Lingkungan
rules.title.teams = Tim
rules.title.planet = Planet
rules.lighting = Penerangan
rules.enemyLights = Sinar dari Musuh
rules.fog = Fog of War
rules.fire = Api
rules.anyenv = <Any>
rules.explosions = Kekuatan Ledakan Blok/Unit
rules.ambientlight = Sinar Disekeliling
rules.weather = Cuaca
@@ -1071,6 +1136,8 @@ content.unit.name = Unit
content.block.name = Blok
content.status.name = Status Efek
content.sector.name = Sektor
content.team.name = Factions
wallore = (Wall)
item.copper.name = Tembaga
item.lead.name = Timah
@@ -1088,11 +1155,24 @@ item.blast-compound.name = Senyawa Peledak
item.pyratite.name = Pyratit
item.metaglass.name = Metaglass
item.scrap.name = Rongsokan
item.fissile-matter.name = Fissile Matter
item.beryllium.name = Beryllium
item.tungsten.name = Tungsten
item.oxide.name = Oxide
item.carbide.name = Carbide
item.dormant-cyst.name = Dormant Cyst
liquid.water.name = Air
liquid.slag.name = Lava
liquid.oil.name = Minyak
liquid.cryofluid.name = Cairan Dingin
liquid.neoplasm.name = Neoplasm
liquid.arkycite.name = Arkycite
liquid.gallium.name = Gallium
liquid.ozone.name = Ozone
liquid.hydrogen.name = Hydrogen
liquid.nitrogen.name = Nitrogen
liquid.cyanogen.name = Cyanogen
unit.dagger.name = Dagger
unit.mace.name = Mace
@@ -1328,7 +1408,6 @@ block.foreshadow.name = Foreshadow
block.container.name = Kontainer
block.launch-pad.name = Alas Peluncur
block.segment.name = Segment
block.command-center.name = Pusat Perintah
block.ground-factory.name = Pabrik Unit Darat
block.air-factory.name = Pabrik Unit Udara
block.naval-factory.name = Pabrik Unit Laut
@@ -1367,13 +1446,13 @@ block.logic-display.name = Tampilan Logika
block.large-logic-display.name = Tampilan Logika Besar
block.memory-cell.name = Sel Memori
block.memory-bank.name = Bank Memori
team.blue.name = biru
team.malis.name = Malis
team.crux.name = merah
team.sharded.name = kuning
team.derelict.name = abu-abu
team.green.name = hijau
team.purple.name = ungu
team.blue.name = biru
hint.skip = Lewati
hint.desktopMove = Tekan [accent][[WASD][] untuk bergerak.
@@ -1403,8 +1482,6 @@ hint.schematicSelect = Tahan [accent][[F][] dan tarik ke bangunan untuk menyalin
hint.conveyorPathfind = Tahan [accent][[L-Ctrl][] ketika menarik pengantar untuk membuat jalur secara otomatis.
hint.conveyorPathfind.mobile = Aktifkan \ue844 [accent]diagonal mode[] dan tarik pengantar untuk membuat jalur secara otomatis.
hint.boost = Tahan [accent][[L-Shift][] untuk terbang dengan unit sekarang.\n\nHanya beberapa unit darat yang memiliki pendorong.
hint.command = Tekan [accent][[G][] untuk memperintah unit sekitarmu kedalam formasi.
hint.command.mobile = [accent][[Tekan dua kali][] unitmu untuk memperintah unit sekitarmu kedalam formasi.
hint.payloadPickup = Tekan [accent][[[] untuk membawa blok kecil atau unit.
hint.payloadPickup.mobile = [accent]Tekan dan tahan[] untuk membawa blok kecil atau unit.
hint.payloadDrop = Tekan [accent]][] untuk menurunkan muatan.
@@ -1551,6 +1628,7 @@ block.vault.description = Menyimpan semua tipe bahan dalam jumlah besar. Bahan d
block.container.description = Menyimpan semua tipe bahan dalam jumlah kecil. Bahan dapat dikeluarkan dengan pembongkar muatan.
block.unloader.description = Mengeluarkan bahan yang ditentukan dari bangunan.
block.launch-pad.description = Meluncurkan beberapa bahan ke sektor yang dipilih.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.duo.description = Menembakkan peluru bergantian ke musuh.
block.scatter.description = Menembakkan gumpalan timah, rongsokan atau metaglass ke musuh udara.
block.scorch.description = Membakar musuh darat yang dekat dengannya. Sangat efektif dalam jarak dekat.
@@ -1575,7 +1653,6 @@ block.disassembler.description = Memisahkan lava menjadi mineral langka dalam ef
block.overdrive-dome.description = Menambahkan kecepatan pada bangunan disekitarnya. Membutuhkan kain phase dan silikon untuk bekerja.
block.payload-conveyor.description = Memindahkan muatan yang besar, seperti unit dari pabrik.
block.payload-router.description = Membagi muatan masukan menjadi 3 arah keluaran.
block.command-center.description = Mengontrol perilaku unit dengan beberapa perintah berbeda.
block.ground-factory.description = Memproduksi unit darat. Hasil unit dapat digunakan secara langsung, atau dipindah ke rekonstruktor untuk ditingkatkan.
block.air-factory.description = Memproduksi unit udara. Hasil unit dapat digunakan secara langsung, atau dipindah ke rekonstruktor untuk ditingkatkan.
block.naval-factory.description = Memproduksi unit laut. Hasil unit dapat digunakan secara langsung, atau dipindah ke rekonstruktor untuk ditingkatkan.
@@ -1654,6 +1731,12 @@ lst.unitbind = Menautkan ke unit jenis berikutnya, dan menyimpannya di [accent]@
lst.unitcontrol = Mengendalikan unit yang saat ini dihubungkan.
lst.unitradar = Mendeteksi unit lain di sekitar unit yang saat ini dihubungkan.
lst.unitlocate = Mendeteksi sebuah tipe tertentu dari posisi/bangunan di mana saja di peta.\nMemerlukan unit yang dihubungkan.
lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.setrule = Set a game rule.
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
logic.nounitbuild = [red]Logika unit membangun tidak diperbolehkan di sini.
@@ -1667,11 +1750,12 @@ laccess.color = Warna lampu.
laccess.controller = Pengendali unit. Jika dikendalikan prosesor, mengembalikan prosesor.\nJika unit dalam barisan, mengembalikan leader.\nSebaliknya, mengembalikan unit itu sendiri.
laccess.dead = Menentukan apakah unit/bangunan itu hancur atau tidak ada lagi.
laccess.controlled = Mengembalikan:\n[accent]@ctrlProcessor[] bila pengendali unit adalah prosesor\n[accent]@ctrlPlayer[] bila pengendali unit/bangunan adalah pemain\n[accent]@ctrlFormation[] bila unit dalam formasi\nSebaliknya, 0.
laccess.commanded = [red]Kadaluarsa. Akan segera dihapus![]\nLebih baik gunakan [accent]controlled[].
laccess.progress = Memeriksa hasil kemajuan, 0 sampai 1.\nMengembalikan hasil laju produksi, pengisian ulang menara atau pembangunan.
lacess.speed = Top speed of a unit, in tiles/sec.
graphicstype.clear = Mengisi tampilan dangan warna.
graphicstype.color = Menentukan warna untuk operasi mengambar selanjutnya.
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
graphicstype.stroke = Menentukan lebar garis.
graphicstype.line = Menggambar segmen garis.
graphicstype.rect = Mengisi sebuah persegi panjang.
@@ -1736,7 +1820,6 @@ lenum.storage = Bangunan penyimpanan, misalnya gudang.
lenum.generator = Bangunan yang menghasilkan tenaga.
lenum.factory = Bangunan yang mengubah sumber daya.
lenum.repair = Tempat perbaikan.
lenum.rally = Pusat perintah.
lenum.battery = Baterai apapun.
lenum.resupply = Titik pemasok ulang.\nHanya berguna ketika [accent]"Amunisi Unit"[] dihidupkan.
lenum.reactor = Reaktor Benturan/Thorium.
@@ -1770,6 +1853,7 @@ unitlocate.group = Kumpulan bangunan yang akan dicari.
lenum.idle = Tidak bergerak, namun tetap membangun/menambang.\nSifat awalan.
lenum.stop = Berhenti bergerak/menambang/membangun.
lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Bergerak ke posisi yang ditentukan.
lenum.approach = Mendekati posisi dalam radius.
lenum.pathfind = Mencari arah ke tempat munculnya musuh.
@@ -1786,3 +1870,165 @@ lenum.build = Membangun sebuah sttruktur.
lenum.getblock = Mengambil bangunan dan tipenya pada koordinat tertentu.\nUnit harus ada dalam jangkauan tersebut.\nBentuk padat yang bukan merupakan bangunan akan memiliki tipe [accent]@solid[].
lenum.within = Memeriksa apakah unit di dekat suatu posisi.
lenum.boost = Mulai/berhenti mempercepat.
block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite
block.regolith.name = Regolith
block.yellow-stone.name = Yellow Stone
block.carbon-stone.name = Carbon Stone
block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Crystal Floor
block.yellow-stone-plates.name = Yellow Stone Plates
block.red-stone.name = Red Stone
block.dense-red-stone.name = Dense Red Stone
block.red-ice.name = Red Ice
block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall
block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Red Ice Wall
block.red-stone-wall.name = Red Stone Wall
block.red-diamond-wall.name = Red Diamond Wall
block.redweed.name = Redweed
block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral
block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder
block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Crystal Blocks
block.crystal-orbs.name = Crystal Orbs
block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Electric Heater
block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector
block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Heat Reactor
block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Tungsten Wall
block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall
block.carbide-wall-large.name = Large Carbide Wall
block.radar.name = Radar
block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector
block.shield-projector.name = Shield Projector
block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct
block.duct-unloader.name = Duct Unloader
block.surge-conveyor.name = Surge Conveyor
block.surge-router.name = Surge Router
block.unit-cargo-loader.name = Unit Cargo Loader
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
block.reinforced-pump.name = Reinforced Pump
block.reinforced-conduit.name = Reinforced Conduit
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
block.reinforced-liquid-router.name = Reinforced Liquid Router
block.reinforced-liquid-container.name = Reinforced Liquid Container
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
block.beam-node.name = Beam Node
block.beam-tower.name = Beam Tower
block.beam-link.name = Beam Link
block.turbine-condenser.name = Turbine Condenser
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher
block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill
block.eruption-drill.name = Eruption Drill
block.core-bastion.name = Core Bastion
block.core-citadel.name = Core Citadel
block.core-acropolis.name = Core Acropolis
block.reinforced-container.name = Reinforced Container
block.reinforced-vault.name = Reinforced Vault
block.breach.name = Breach
block.sublimate.name = Sublimate
block.titan.name = Titan
block.disperse.name = Disperse
block.fabricator.name = Fabricator
block.tank-reconstructor.name = Tank Reconstructor
block.mech-reconstructor.name = Mech Reconstructor
block.ship-reconstructor.name = Ship Reconstructor
block.tank-assembler.name = Tank Assembler
block.ship-assembler.name = Ship Assembler
block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator
block.refabricator.name = Refabricator
block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module
unit.stell.name = Stell
unit.locus.name = Locus
unit.vanquish.name = Vanquish
unit.conquer.name = Conquer
unit.cleroi.name = Cleroi
unit.tecta.name = Tecta
unit.collaris.name = Collaris
unit.avert.name = Avert
unit.quell.name = Quell
unit.disrupt.name = Disrupt
unit.evoke.name = Evoke
unit.incite.name = Incite
unit.emanate.name = Emanate
unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone
unit.effect-drone.name = Effect Drone
unit.precept.name = Precept
unit.merui.name = Merui
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
sector.two.name = Two
sector.three.name = Three
sector.four.name = Four
sector.five.name = Five

View File

@@ -24,7 +24,6 @@ gameover.waiting = [accent]In attesa della prossima mappa...
highscore = [accent]Nuovo record!
copied = Copiato.
indev.notready = Questa parte del gioco non è ancora pronta
indev.campaign = [accent]Congratulazioni! Hai raggiunto la fine della modalità campagna![]\n\nI contenuti per ora si fermano qui. In qualche aggiornamento futuro scoprirai i viaggi interplanetari.
load.sound = Suoni
load.map = Mappe
@@ -138,7 +137,7 @@ mod.disable = Disabilita
mod.content = Contenuto:
mod.delete.error = Impossibile eliminare questa mod. Il file potrebbe essere in uso.
mod.requiresversion = [scarlet]Versione minima richiesta: [accent]{0}
mod.outdated = [scarlet]Non compatibile con V6 (Versione minima: 105)
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
mod.missingdependencies = [scarlet]Dipendenze mancanti: {0}
mod.erroredcontent = [scarlet]Errori di Contenuto
mod.errors = Si sono verificati degli errori durante il caricamento del contenuto.
@@ -170,7 +169,9 @@ available = Nuova scoperta disponibile!
unlock.incampaign = < Unlock in campaign for details >
completed = [accent]Completato
techtree = Albero Scoperte
research.legacy = Sono stati trovati dati dell'albero delle scoperte della [accent]v5.0[]\nVuoi [accent]caricare questi dati[], o [accent]scartarli[] e ricominciare le scoperte nella nuova campagna (consigliato)?
techtree.select = Tech Tree Selection
techtree.serpulo = Serpulo
techtree.erekir = Erekir
research.load = Carica
research.discard = Scarta
research.list = [lightgray]Ricerca:
@@ -306,6 +307,7 @@ openlink = Apri Link
copylink = Copia link
back = Indietro
max = Max
objective = Map Objective
crash.export = Esporta Logs del Crash
crash.none = Nessun Log trovato.
crash.exported = Crash logs esportati.
@@ -355,12 +357,16 @@ map.publish.confirm = Vuoi pubblicare questa mappa?\n\n[lightgray]Assicurati di
workshop.menu = Seleziona cosa vorresti fare con questo elemento.
workshop.info = Info Elemento
changelog = Changelog (opzionale):
updatedesc = Overwrite Title & Description
eula = Steam EULA
missing = Questo prodotto è stato eliminato o spostato.\n[lightgray]L'elemento è stato scollegato automaticamente dal Workshop.
publishing = [accent]Pubblicazione...
publish.confirm = Sei sicuro di volerlo pubblicare?\n\n[lightgray]Assicurati di accettare il contratto EULA del Workshop o i tuoi prodotti non verranno mostrati!
publish.error = Errore nella pubblicazione del prodotto: {0}
steam.error = Impossibile inizializzare i servizi di Steam.\nErrore: {0}
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Dimensioni Pennello
@@ -375,6 +381,7 @@ editor.waves = Ondate:
editor.rules = Regole:
editor.generation = Generazione:
editor.ingame = Modifica in Gioco
editor.playtest = Playtest
editor.publish.workshop = Pubblica nel Workshop
editor.newmap = Nuova Mappa
editor.center = Centro
@@ -390,9 +397,14 @@ waves.title = Ondate
waves.remove = Rimuovi
waves.every = sempre
waves.waves = ondata/e
waves.health = health: {0}%
waves.perspawn = per generazione
waves.shields = scudi/ondata
waves.to = a
waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.max = max units
waves.guardian = Guardiano
waves.preview = Anteprima
@@ -434,6 +446,7 @@ editor.update = Aggiorna
editor.randomize = Casualizza
editor.apply = Applica
editor.generate = Genera
editor.sectorgenerate = Sector Generate
editor.resize = Ridimensiona
editor.loadmap = Carica Mappa
editor.savemap = Salva Mappa
@@ -477,6 +490,8 @@ toolmode.fillteams = Riempi Squadre
toolmode.fillteams.description = Riempe squadre al posto di blocchi.
toolmode.drawteams = Disegna Squadre
toolmode.drawteams.description = Disegna squadre al posto di blocchi.
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.
filters.empty = [lightgray]Nessun filtro! Aggiungine uno cliccando il tasto sotto.
filter.distort = Modifica
@@ -503,6 +518,7 @@ filter.option.circle-scale = Modifica Diametro Cerchio
filter.option.octaves = Ottavi
filter.option.falloff = Cadere
filter.option.angle = Angolo
filter.option.tilt = Tilt
filter.option.rotate = Rotate
filter.option.amount = Quantità
filter.option.block = Blocco
@@ -545,18 +561,37 @@ requirement.core = Distruggi il Nucleo Nemico in {0}
requirement.research = Scopri {0}
requirement.produce = Produci {0}
requirement.capture = Cattura {0}
requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0}
launch.text = Lancia
research.multiplayer = Solo l'host può scoprire gli oggetti.
map.multiplayer = Solo l'host può vedere i settori.
uncover = Scopri
configure = Configura Equipaggiamento
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Equipaggiamento
resources = Risorse
resources.max = Max
bannedblocks = Blocchi Banditi
objectives = Objectives
bannedunits = Banned Units
addall = Aggiungi Tutti
launch.from = Partenza da: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destinazione: {0}
configure.invalid = Il valore deve essere un numero compresto tra 0 e {0}.
add = Aggiungi...
@@ -598,8 +633,11 @@ sectors.rename = Rinomina Settore
sectors.enemybase = [scarlet]Base Nemica
sectors.vulnerable = [scarlet]Vulnerabile
sectors.underattack = [scarlet]Sotto attacco! [accent]{0}% danneggiato
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Sopravvissuto a {0} ondate
sectors.go = Lancia
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Settore Catturato
sector.curlost = Settore Perso
sector.missingresources = [scarlet]Risorse del Nucleo Insufficienti
@@ -608,6 +646,9 @@ sector.lost = Settore [accent]{0}[white] perso!
#nota: lo spazio mancante nella linea sotto è intenzionale
sector.captured = Settore [accent]{0}[white]catturato!
sector.changeicon = Change Icon
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
threat.low = Bassa
threat.medium = Media
@@ -618,6 +659,7 @@ threat.eradication = Eradicazione
planets = Pianeti
planet.serpulo.name = Serpulo
planet.erekir.name = Erekir
planet.sun.name = Sole
sector.impact0078.name = Impatto 0078
@@ -655,6 +697,9 @@ sector.windsweptIslands.description = Oltre la fascia costiera si trova questo r
sector.extractionOutpost.description = Un avamposto remoto, costruito dai nemici con l'obiettivo di lanciare risorse in altri settori.\n\nLa tecnologia di trasposto a settori-incrociati è essenziale per un ulteriore conquista. Distruggi la base. scopri la loro Rampa di Lancio.
sector.impact0078.description = Qui giaciono i resti della nave da trasporto interstellare che fu la prima ad entrare in questo sistema.\n\nRecupera per quanto possibile dal relitto. Scopri qualsiasi tecnologia intatta.
sector.planetaryTerminal.description = Il bersaglio finale.\n\nQuesta base costiera contiene una struttura capace di lanciare Nuclei ai pianeti locali. È estremamente protetto.\n\nProduci unità navali. Elimina il nemico il più rapidamente possibile. Scopri la struttura di lancio.
sector.onset.name = The Onset
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
status.burning.name = Burning
status.freezing.name = Freezing
status.wet.name = Wet
@@ -706,6 +751,7 @@ stat.showinmap = <load map to show>
stat.description = Obiettivo
stat.input = Ingresso
stat.output = Uscita
stat.maxefficiency = Max Efficiency
stat.booster = Potenziamenti
stat.tiles = Blocchi Richiesti
stat.affinities = Affinità
@@ -767,7 +813,6 @@ stat.buildspeed = Velocità Costruzione
stat.minespeed = Velocità Estrazione
stat.minetier = Livello Estrazione
stat.payloadcapacity = Capacità di Carico
stat.commandlimit = Limite di Comando
stat.abilities = Abilità
stat.canboost = Capace di Potenziamento
stat.flying = Volo
@@ -778,6 +823,7 @@ stat.speedmultiplier = Speed Multiplier
stat.reloadmultiplier = Reload Multiplier
stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts
stat.immunities = Immunities
stat.healing = Healing
ability.forcefield = Campo di Forza
@@ -787,10 +833,13 @@ ability.unitspawn = {0} Fabbrica
ability.shieldregenfield = Campo di Rigenerazione Scudo
ability.movelightning = Movimento Fulminante
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Miglior Trivella Richiesta
bar.noresources = Risorse Mancanti
bar.corereq = Nucleo Richiesto
bar.corefloor = Core Zone Tile Required
bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = Velocità Scavo: {0}/s
bar.pumpspeed = Velocità di Pompaggio: {0}/s
bar.efficiency = Efficienza: {0}%
@@ -805,8 +854,12 @@ bar.capacity = Capacità: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Liquido
bar.heat = Calore
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = Energia
bar.progress = Progresso Costruzione
bar.loadprogress = Progress
bar.launchcooldown = Launch Cooldown
bar.input = Entrata
bar.output = Uscita
bar.strength = [stat]{0}[lightgray]x strength
@@ -817,6 +870,7 @@ bullet.damage = [stat]{0}[lightgray] danno
bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray] blocchi
bullet.incendiary = [stat]incendiario
bullet.homing = [stat]autoguidato
bullet.armorpierce = [stat]armor piercing
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
@@ -824,8 +878,10 @@ bullet.knockback = [stat]{0}[lightgray] contraccolpo
bullet.pierce = [stat]{0}[lightgray]x perforazione
bullet.infinitepierce = [stat]perforazione
bullet.healpercent = [stat]{0}[lightgray]% guarigione
bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x moltiplicatore munizioni
bullet.reload = [stat]{0}[lightgray]x ricarica
bullet.range = [stat]{0}[lightgray] tiles range
unit.blocks = blocchi
unit.blockssquared = blocchi²
@@ -835,6 +891,7 @@ unit.liquidsecond = unità liquide/s
unit.itemssecond = oggetti/s
unit.liquidunits = unità liquidi
unit.powerunits = unità energetica
unit.heatunits = heat units
unit.degrees = gradi
unit.seconds = secondi
unit.minutes = minuti
@@ -887,6 +944,8 @@ setting.difficulty.hard = Difficile
setting.difficulty.insane = Impossibile
setting.difficulty.name = Difficoltà:
setting.screenshake.name = Movimento dello Schermo
setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur
setting.effects.name = Visualizza Effetti
setting.destroyedblocks.name = Visualizza Blocchi Distrutti
setting.blockstatus.name = Visualizza Stato Blocchi
@@ -906,6 +965,7 @@ setting.pixelate.name = Pixellato
setting.minimap.name = Mostra Minimappa
setting.coreitems.name = Mostra Oggetti Nucleo (WIP)
setting.position.name = Mostra Posizione Giocatori
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Volume Musica
setting.atmosphere.name = Mostra Atmosfera Pianeta
setting.ambientvol.name = Volume Ambiente
@@ -921,6 +981,7 @@ setting.lasersopacity.name = Opacità Raggi Energetici
setting.bridgeopacity.name = Opacità Nastri e Condotti Sopraelevati
setting.playerchat.name = Mostra Chat
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
public.confirm = Vuoi rendere la tua partita pubblica?\n[accent]Chiunque sarà in grado di accedere alle tue partite.\n[lightgray]Questo può essere modificato più tardi in Impostazioni->Gioco->Partite Pubbliche.
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
public.beta = Nota che le versioni beta del gioco non possono creare lobby pubbliche.
@@ -933,10 +994,6 @@ category.general.name = Generale
category.view.name = Visualizzazione
category.multiplayer.name = Multigiocatore
category.blocks.name = Seleziona Blocco
command.attack = Attacca
command.rally = Guardia
command.retreat = Ritirata
command.idle = Inattivo
placement.blockselectkeys = \n[lightgray]Tasto: [{0},
keybind.respawn.name = Rinasci
keybind.control.name = Controlla Unità
@@ -951,6 +1008,7 @@ keybind.move_y.name = Muovi Verticalmente
keybind.mouse_move.name = Segui il Mouse
keybind.pan.name = Vista Panoramica
keybind.boost.name = Scatto
keybind.command_mode.name = Command Mode
keybind.schematic_select.name = Seleziona Regione
keybind.schematic_menu.name = Menu Schematica
keybind.schematic_flip_x.name = Ruota Schematica Orizzontalmente
@@ -979,7 +1037,6 @@ keybind.break_block.name = Rompi Blocco
keybind.deselect.name = Deseleziona
keybind.pickupCargo.name = Raccogli Carico
keybind.dropCargo.name = Rilascia Carico
keybind.command.name = Comanda
keybind.shoot.name = Spara
keybind.zoom.name = Zoom
keybind.menu.name = Menu
@@ -1014,17 +1071,21 @@ mode.attack.description = Distruggi la base nemica. \n[gray]Richiede un nucleo r
mode.custom = Regole Personalizzate
rules.infiniteresources = Risorse Infinite
rules.onlydepositcore = Only Allow Core Depositing
rules.reactorexplosions = Esplosioni Reattore
rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematiche Consentite
rules.wavetimer = Timer Ondate
rules.waves = Ondate
rules.attack = Modalità Attacco
rules.buildai = Costruzioni dell'AI
rules.aitier = AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsminattackweight = Min Attack Weight
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check
rules.enemyCheat = Risorse AI (Team Rosso) Infinite
rules.blockhealthmultiplier = Moltiplicatore Salute Blocco
rules.blockdamagemultiplier = Moltiplicatore Danno Blocco
@@ -1033,8 +1094,10 @@ rules.unithealthmultiplier = Moltiplicatore Vita Unità
rules.unitdamagemultiplier = Moltiplicatore Danno Unità
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Raggio di protezione del Nucleo Nemico dalle costruzioni:[lightgray] (blocchi)
rules.wavespacing = Tempo fra Ondate:[lightgray] (secondi)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Moltiplicatore Costo Costruzione
rules.buildspeedmultiplier = Moltiplicatore Velocità Costruzione
rules.deconstructrefundmultiplier = Moltiplicatore Rimborso di Smantellamento
@@ -1050,9 +1113,11 @@ rules.title.unit = Unità
rules.title.experimental = Sperimentale
rules.title.environment = Ambiente
rules.title.teams = Teams
rules.title.planet = Planet
rules.lighting = Illuminazione
rules.enemyLights = Illuminazione Nemica
rules.fog = Fog of War
rules.fire = Fuoco
rules.anyenv = <Any>
rules.explosions = Danno da Esplosione Blocchi/Unità
rules.ambientlight = Illuminazione\nAmbientale
rules.weather = Meteo
@@ -1066,6 +1131,8 @@ content.unit.name = Unità
content.block.name = Blocchi
content.status.name = Status Effects
content.sector.name = Settori
content.team.name = Factions
wallore = (Wall)
item.copper.name = Rame
item.lead.name = Piombo
@@ -1083,10 +1150,23 @@ item.blast-compound.name = Composto Esplosivo
item.pyratite.name = Pirite
item.metaglass.name = Vetro Metallico
item.scrap.name = Rottame
item.fissile-matter.name = Fissile Matter
item.beryllium.name = Beryllium
item.tungsten.name = Tungsten
item.oxide.name = Oxide
item.carbide.name = Carbide
item.dormant-cyst.name = Dormant Cyst
liquid.water.name = Acqua
liquid.slag.name = Scoria
liquid.oil.name = Petrolio
liquid.cryofluid.name = Criofluido
liquid.neoplasm.name = Neoplasm
liquid.arkycite.name = Arkycite
liquid.gallium.name = Gallium
liquid.ozone.name = Ozone
liquid.hydrogen.name = Hydrogen
liquid.nitrogen.name = Nitrogen
liquid.cyanogen.name = Cyanogen
unit.dagger.name = Pugnalatore
unit.mace.name = Randellatore
@@ -1321,7 +1401,6 @@ block.foreshadow.name = Tenebra
block.container.name = Contenitore
block.launch-pad.name = Ascensore Spaziale
block.segment.name = Segmentatore
block.command-center.name = Centro di Controllo
block.ground-factory.name = Fabbrica Terrestre
block.air-factory.name = Fabbrica Aerea
block.naval-factory.name = Fabbrica Navale
@@ -1360,13 +1439,13 @@ block.logic-display.name = Display Logico
block.large-logic-display.name = Grande Display Logico
block.memory-cell.name = Cella di Memoria
block.memory-bank.name = Banca di Memoria
team.blue.name = blu
team.malis.name = Malis
team.crux.name = rosso
team.sharded.name = arancione
team.derelict.name = abbandonato
team.green.name = verde
team.purple.name = viola
team.blue.name = blu
hint.skip = Salta
hint.desktopMove = Usa [accent][[WASD][] per muoverti.
@@ -1396,8 +1475,6 @@ hint.schematicSelect = Tieni premuto [accent][[F][] e trascina per selezionare b
hint.conveyorPathfind = Tieni premuto [accent][[L-Ctrl][] mentre trascini nastri per generare automaticamente un percorso.
hint.conveyorPathfind.mobile = Attiva la \ue844 [accent]modalità diagonale[] e trascina nastri per generare automaticamente un percorso.
hint.boost = Tieni premuto [accent][[L-Shift][] per volare sopra gli ostacoli con la tua unità attuale.\n\nSolo poche unità terrestri possono farlo.
hint.command = Premi [accent][[G][] per comandare le unità vicine di [accent]simile tipologia[] in formazione.\n\nPer comandare unità terrestri, devi prima controllare un'altra unità terrestre.
hint.command.mobile = [accent][[Double-tap][] per comandare le unità vicine in formazione.
hint.payloadPickup = Premi [accent][[[] per raccogliere piccoli blocchi o unità.
hint.payloadPickup.mobile = [accent]Clicca e trattieni[] piccoli blocchi o unità per raccglierla.
hint.payloadDrop = Premi [accent]][] per rilasciare un carico.
@@ -1543,6 +1620,7 @@ block.vault.description = Immagazzina grandi quantità di oggetti di ogni tipo.
block.container.description = Imagazzina piccole quantità di oggetti di ogni tipo. Può essere svuotato con uno scaricatore.
block.unloader.description = Scarica l'oggetto selezionato dai blocchi adiacenti.
block.launch-pad.description = Lancia lotti di oggetti ai settori selezionati.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.duo.description = Spara proiettili ai nemici.
block.scatter.description = Spara agglomerati di piombo, rottami o vetro metallico ai nemici aerei.
block.scorch.description = Incenerisce qualsiasi unità terrena nelle vicinanze. Altamente efficace a distanza ravvicinata.
@@ -1567,7 +1645,6 @@ block.disassembler.description = Separa le scorie in diversi minerali, tra cui i
block.overdrive-dome.description = Aumenta la velocità delle strutture vicine. Richiede tessuto di fase e silicio per funzionare.
block.payload-conveyor.description = Trasporta carichi pesanti come le unità prodotte nelle fabbriche.
block.payload-router.description = Divide equamente il carico dei trasportatori di massa in 3 direzioni.
block.command-center.description = Permette di controllare il comportamento delle unità con diversi comandi.
block.ground-factory.description = Produce le unità terrene. Le unità prodotte possono essere utilizzate direttamente o trasferite nei ricostruttori per essere potenziate.
block.air-factory.description = Produce le unità aeree. Le unità prodotte possono essere utilizzate direttamente o trasferite nei ricostruttori per essere potenziate.
block.naval-factory.description = Produce le unità navali. Le unità prodotte possono essere utilizzate direttamente o trasferite nei ricostruttori per essere potenziate.
@@ -1645,6 +1722,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
lst.unitcontrol = Control the currently bound unit.
lst.unitradar = Locate units around the currently bound unit.
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.setrule = Set a game rule.
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -1655,10 +1738,11 @@ laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
lacess.speed = Top speed of a unit, in tiles/sec.
graphicstype.clear = Fill the display with a color.
graphicstype.color = Set color for next drawing operations.
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
graphicstype.stroke = Set line width.
graphicstype.line = Draw line segment.
graphicstype.rect = Fill a rectangle.
@@ -1714,7 +1798,6 @@ lenum.storage = Storage building, e.g. Vault.
lenum.generator = Buildings that generate power.
lenum.factory = Buildings that transform resources.
lenum.repair = Repair points.
lenum.rally = Command center.
lenum.battery = Any battery.
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
lenum.reactor = Impact/Thorium reactor.
@@ -1742,6 +1825,7 @@ unitlocate.outy = Output Y coordinate.
unitlocate.group = Building group to look for.
lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building.
lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
@@ -1758,3 +1842,165 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite
block.regolith.name = Regolith
block.yellow-stone.name = Yellow Stone
block.carbon-stone.name = Carbon Stone
block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Crystal Floor
block.yellow-stone-plates.name = Yellow Stone Plates
block.red-stone.name = Red Stone
block.dense-red-stone.name = Dense Red Stone
block.red-ice.name = Red Ice
block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall
block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Red Ice Wall
block.red-stone-wall.name = Red Stone Wall
block.red-diamond-wall.name = Red Diamond Wall
block.redweed.name = Redweed
block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral
block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder
block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Crystal Blocks
block.crystal-orbs.name = Crystal Orbs
block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Electric Heater
block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector
block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Heat Reactor
block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Tungsten Wall
block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall
block.carbide-wall-large.name = Large Carbide Wall
block.radar.name = Radar
block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector
block.shield-projector.name = Shield Projector
block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct
block.duct-unloader.name = Duct Unloader
block.surge-conveyor.name = Surge Conveyor
block.surge-router.name = Surge Router
block.unit-cargo-loader.name = Unit Cargo Loader
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
block.reinforced-pump.name = Reinforced Pump
block.reinforced-conduit.name = Reinforced Conduit
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
block.reinforced-liquid-router.name = Reinforced Liquid Router
block.reinforced-liquid-container.name = Reinforced Liquid Container
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
block.beam-node.name = Beam Node
block.beam-tower.name = Beam Tower
block.beam-link.name = Beam Link
block.turbine-condenser.name = Turbine Condenser
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher
block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill
block.eruption-drill.name = Eruption Drill
block.core-bastion.name = Core Bastion
block.core-citadel.name = Core Citadel
block.core-acropolis.name = Core Acropolis
block.reinforced-container.name = Reinforced Container
block.reinforced-vault.name = Reinforced Vault
block.breach.name = Breach
block.sublimate.name = Sublimate
block.titan.name = Titan
block.disperse.name = Disperse
block.fabricator.name = Fabricator
block.tank-reconstructor.name = Tank Reconstructor
block.mech-reconstructor.name = Mech Reconstructor
block.ship-reconstructor.name = Ship Reconstructor
block.tank-assembler.name = Tank Assembler
block.ship-assembler.name = Ship Assembler
block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator
block.refabricator.name = Refabricator
block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module
unit.stell.name = Stell
unit.locus.name = Locus
unit.vanquish.name = Vanquish
unit.conquer.name = Conquer
unit.cleroi.name = Cleroi
unit.tecta.name = Tecta
unit.collaris.name = Collaris
unit.avert.name = Avert
unit.quell.name = Quell
unit.disrupt.name = Disrupt
unit.evoke.name = Evoke
unit.incite.name = Incite
unit.emanate.name = Emanate
unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone
unit.effect-drone.name = Effect Drone
unit.precept.name = Precept
unit.merui.name = Merui
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
sector.two.name = Two
sector.three.name = Three
sector.four.name = Four
sector.five.name = Five

View File

@@ -24,7 +24,6 @@ gameover.waiting = [accent]次のマップを待っています...
highscore = [accent]ハイスコアを更新!
copied = コピーしました。
indev.notready = ゲームのこの要素はまだ準備中です
indev.campaign = [accent]おめでとう! キャンペーンを達成しました![]\n\n現時点での内容はここまでです。 惑星間旅行は、今後のアップデートで追加される予定です。
load.sound = サウンド
load.map = マップ
@@ -140,7 +139,7 @@ mod.disable = 無効化
mod.content = コンテンツ:
mod.delete.error = Modを削除することができませんでした。
mod.requiresversion = [scarlet]Modが要求する最低バージョン: [accent]{0}
mod.outdated = [scarlet]V6 との互換性がありません (minGameVersion が 105 未満)
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
mod.missingdependencies = [scarlet]依存関係がありません。: {0}
mod.erroredcontent = [scarlet]コンテンツエラー
mod.errors = コンテンツの読み込み中にエラーが発生しました。
@@ -172,7 +171,9 @@ available = 新しい研究が利用可能です!
unlock.incampaign = < 詳細はキャンペーンでアンロックしてください >
completed = [accent]完了
techtree = テックツリー
research.legacy = [accent]5.0[] の研究データが見つかりました。\n[accent]このデータを読み込みますか?[] それとも、[accent]破棄して新しいキャンペーンで研究をやり直しますか?[](推奨)
techtree.select = Tech Tree Selection
techtree.serpulo = Serpulo
techtree.erekir = Erekir
research.load = ロード
research.discard = 破棄
research.list = [lightgray]研究:
@@ -308,6 +309,7 @@ openlink = リンクを開く
copylink = リンクをコピー
back = 戻る
max = Max
objective = Map Objective
crash.export = クラッシュログを出力
crash.none = クラッシュログが見つかりません。
crash.exported = クラッシュログを出力しました。
@@ -357,12 +359,16 @@ map.publish.confirm = 本当にこのマップを公開しますか?\n\n[lightgr
workshop.menu = このアイテムに対して行う操作を選択してください。
workshop.info = アイテムの詳細
changelog = 更新履歴 (オプション):
updatedesc = Overwrite Title & Description
eula = Steamの使用許諾契約
missing = このアイテムは削除または移動されています。\n[lightgray]ワークショップのリストは自動的にリンク解除されました。
publishing = [accent]公開中...
publish.confirm = 公開してもよろしいですか?\n\n[lightgray]最初に、ワークショップの使用許諾契約に同意するか確認してください。
publish.error = 公開中のエラー: {0}
steam.error = Steam サービスの初期化に失敗しました。\nエラー: {0}
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = 壁を崖にする
editor.brush = ブラシ
@@ -377,6 +383,7 @@ editor.waves = ウェーブ:
editor.rules = ルール:
editor.generation = 生成:
editor.ingame = ゲーム内で編集する
editor.playtest = Playtest
editor.publish.workshop = ワークショップで公開
editor.newmap = 新しいマップ
editor.center = 中心
@@ -392,9 +399,14 @@ waves.title = ウェーブ
waves.remove = 削除
waves.every = ウェーブ
waves.waves = ごとに出現
waves.health = health: {0}%
waves.perspawn = 体出現
waves.shields = シールド/ウェーブ
waves.to = から
waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.max = 最大ユニット数
waves.guardian = ガーディアン
waves.preview = プレビュー
@@ -436,6 +448,7 @@ editor.update = 更新
editor.randomize = ランダム
editor.apply = 適用
editor.generate = 生成
editor.sectorgenerate = Sector Generate
editor.resize = リサイズ
editor.loadmap = マップを読み込む
editor.savemap = マップを保存
@@ -479,6 +492,8 @@ toolmode.fillteams = チームを変更
toolmode.fillteams.description = ブロックの所属チームを上書きします。
toolmode.drawteams = チームを変更
toolmode.drawteams.description = ブロックの所属チームを上書きします。
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.
filters.empty = [lightgray]フィルターが設定されていません! 下のボタンからフィルターを追加してください。
@@ -507,6 +522,7 @@ filter.option.circle-scale = サークルスケール
filter.option.octaves = オクターブ
filter.option.falloff = 減衰
filter.option.angle = 角度
filter.option.tilt = Tilt
filter.option.rotate = 回転
filter.option.amount =
filter.option.block = ブロック
@@ -549,18 +565,37 @@ requirement.core = {0} の敵のコアを破壊
requirement.research = 研究: {0}
requirement.produce = 獲得: {0}
requirement.capture = 制圧: {0}
requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0}
launch.text = 発射
research.multiplayer = 研究できるのはホストのみです。
map.multiplayer = ホストのみがセクターを表示できます。
uncover = 開放
configure = 積み荷の設定
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = ロードアウト
resources = 資源
resources.max = Max
bannedblocks = 禁止ブロック
objectives = Objectives
bannedunits = 禁止ユニット
addall = すべて追加
launch.from = [accent]{0}[] からの発射
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = 目的地: {0}
configure.invalid = 値は 0 から {0} の間でなければなりません。
add = 追加...
@@ -602,8 +637,11 @@ sectors.rename = セクター名を変更
sectors.enemybase = [scarlet]敵基地
sectors.vulnerable = [scarlet]脆弱
sectors.underattack = [scarlet]攻撃を受けています! [accent]{0}% 破損
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]{0} ウェーブ生存
sectors.go = Go
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = 制圧したセクター
sector.curlost = 失われたセクター
sector.missingresources = [scarlet]資源が足りません
@@ -612,6 +650,9 @@ sector.lost = セクター [accent]{0}[white] 喪失!
#note: the missing space in the line below is intentional
sector.captured = セクター [accent]{0}[white]制圧!
sector.changeicon = アイコンを変更
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
threat.low =
threat.medium =
@@ -622,6 +663,7 @@ threat.eradication = 根絶
planets = 惑星
planet.serpulo.name = セルプロ
planet.erekir.name = Erekir
planet.sun.name = 太陽
sector.impact0078.name = 墜落地点 0078
@@ -659,6 +701,9 @@ sector.windsweptIslands.description = 海岸をさらに進むと、辺鄙な列
sector.extractionOutpost.description = 他のセクターへ資源を輸送するために建設された敵の遠隔地の前哨基地です。\n\nさらなる征伐のためには、セクター間を通ずる輸送技術が不可欠です。基地を破壊してください。彼らの発射台を研究しましょう。
sector.impact0078.description = ここには、最初にこの星系に入った星間輸送船の残骸があります。\n\n残骸を可能な限り回収し、解析可能な技術を研究しましょう。
sector.planetaryTerminal.description = 最終目標です。\n\nこの沿岸基地には、コアを他の惑星に打ち上げることが出来る建造物があります。しかし、極めて堅固に守られています。\n\n海軍ユニットを生産し、可及的速やかに敵を排除してください。\nそして、発射場を研究しましょう。
sector.onset.name = The Onset
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
status.burning.name = 燃焼
status.freezing.name = 凍結
@@ -711,6 +756,7 @@ stat.showinmap = <表示のマップを読み込む>
stat.description = 説明
stat.input = 搬入
stat.output = 搬出
stat.maxefficiency = Max Efficiency
stat.booster = ブースト
stat.tiles = 必要なタイル
stat.affinities = 親和性
@@ -772,7 +818,6 @@ stat.buildspeed = 建築速度
stat.minespeed = 採掘速度
stat.minetier = 採掘
stat.payloadcapacity = 積載容量
stat.commandlimit = 指揮上限
stat.abilities = 能力
stat.canboost = ブースト可能
stat.flying = 飛行
@@ -783,6 +828,7 @@ stat.speedmultiplier = スピード倍率
stat.reloadmultiplier = リロード倍率
stat.buildspeedmultiplier = 建築速度倍率
stat.reactive = 反応
stat.immunities = Immunities
stat.healing = 治癒
ability.forcefield = フォースフィールド
@@ -792,10 +838,13 @@ ability.unitspawn = {0} 生産
ability.shieldregenfield = シールドリペアフィールド
ability.movelightning = ムーブメントライトニング
ability.energyfield = エネルギー範囲: [accent]{0}[] ダメージ ~ [accent]{1}[] ブロック / [accent]{2}[] ターゲット
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = より高性能なドリルを使用してください
bar.noresources = 不足している資源
bar.corereq = コアベースが必要
bar.corefloor = Core Zone Tile Required
bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = 採掘速度: {0}/秒
bar.pumpspeed = ポンプの速度: {0}/s
bar.efficiency = 効率: {0}%
@@ -810,8 +859,12 @@ bar.capacity = 容量: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = 液体
bar.heat =
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = 電力
bar.progress = 建設状況
bar.loadprogress = Progress
bar.launchcooldown = Launch Cooldown
bar.input = 入力
bar.output = 出力
bar.strength = [stat]{0}[lightgray]x 強化
@@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray] ダメージ
bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル
bullet.incendiary = [stat]焼夷弾
bullet.homing = [stat]追尾弾
bullet.armorpierce = [stat]armor piercing
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x ライトニング ~ [stat]{1}[lightgray] ダメージ
bullet.buildingdamage = [stat]{0}%[lightgray] 対物ダメージ
@@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray] ノックバック
bullet.pierce = [stat]{0}[lightgray]x レーザー弾
bullet.infinitepierce = [stat]レーザー弾
bullet.healpercent = [stat]{0}[lightgray]% 回復
bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]弾薬 {0}[lightgray]倍
bullet.reload = [stat]リロード速度 {0}[lightgray]倍
bullet.range = [stat]{0}[lightgray] tiles range
unit.blocks = ブロック
unit.blockssquared = ブロック²
@@ -840,6 +896,7 @@ unit.liquidsecond = 液体/秒
unit.itemssecond = アイテム/秒
unit.liquidunits = 液体
unit.powerunits = 電力
unit.heatunits = heat units
unit.degrees =
unit.seconds =
unit.minutes =
@@ -892,6 +949,8 @@ setting.difficulty.hard = ハード
setting.difficulty.insane = クレイジー
setting.difficulty.name = 難易度:
setting.screenshake.name = 画面の揺れ
setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur
setting.effects.name = 画面効果
setting.destroyedblocks.name = 破壊されたブロックを表示
setting.blockstatus.name = ブロックの状態を表示
@@ -911,6 +970,7 @@ setting.pixelate.name = ピクセル化[lightgray] (アニメーションが無
setting.minimap.name = ミニマップを表示
setting.coreitems.name = コアの資源を表示
setting.position.name = プレイヤーの位置表示
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = 音楽 音量
setting.atmosphere.name = 惑星の大気を表示
setting.ambientvol.name = 環境音 音量
@@ -926,6 +986,7 @@ setting.lasersopacity.name = 電線の透明度
setting.bridgeopacity.name = ブリッジの透明度
setting.playerchat.name = ゲーム内にチャットを表示
setting.showweather.name = 天気のグラフィックを表示
setting.hidedisplays.name = Hide Logic Displays
public.confirm = ゲームを公開しますか?\n[accent]誰でもゲームに参加できるようになります。\n[lightgray]あとから設定で変更できます。
public.confirm.really = フレンドと遊びたい場合は、[scarlet]公開サーバー[] ではなく [green]フレンド招待[] を使おう!\nゲームを [scarlet]公開[]してもよろしいですか?
public.beta = ベータ版では使用できません。
@@ -938,10 +999,6 @@ category.general.name = 一般
category.view.name = 表示
category.multiplayer.name = マルチプレイ
category.blocks.name = ブロックセレクト
command.attack = 攻撃
command.rally = 結集
command.retreat = 後退
command.idle = 待機
placement.blockselectkeys = \n[lightgray]キー: [{0},
keybind.respawn.name = リスポーン
keybind.control.name = ユニットをコントロール
@@ -956,6 +1013,7 @@ keybind.move_y.name = 上下移動
keybind.mouse_move.name = マウスを追う
keybind.pan.name = 視点移動
keybind.boost.name = ブースト
keybind.command_mode.name = Command Mode
keybind.schematic_select.name = 範囲選択
keybind.schematic_menu.name = 設計図メニュー
keybind.schematic_flip_x.name = 設計図をX座標で反転
@@ -984,7 +1042,6 @@ keybind.break_block.name = ブロックの破壊
keybind.deselect.name = 選択解除
keybind.pickupCargo.name = 貨物を拾う
keybind.dropCargo.name = 貨物を降ろす
keybind.command.name = 指揮
keybind.shoot.name = ショット
keybind.zoom.name = ズーム
keybind.menu.name = メニュー
@@ -1019,17 +1076,21 @@ mode.attack.description = ウェーブがなく、敵の基地を破壊するこ
mode.custom = カスタムルール
rules.infiniteresources = 資源の無限化
rules.onlydepositcore = Only Allow Core Depositing
rules.reactorexplosions = リアクターの爆発
rules.coreincinerates = 余剰アイテムの焼却
rules.disableworldprocessors = Disable World Processors
rules.schematic = 設計図を許可
rules.wavetimer = ウェーブの自動進行
rules.waves = ウェーブ
rules.attack = アタックモード
rules.buildai = AI 建築
rules.aitier = AI 階級
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsminattackweight = Min Attack Weight
rules.cleanupdeadteams = 敗北したチームの建設物を片付ける (PvP)
rules.corecapture = 破壊時にコアを奪取
rules.polygoncoreprotection = 多角形の建設禁止区域の設定
rules.placerangecheck = Placement Range Check
rules.enemyCheat = 敵(赤チーム)の資源の無限化
rules.blockhealthmultiplier = ブロックの体力倍率
rules.blockdamagemultiplier = ブロックのダメージ倍率
@@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = ユニットの体力倍率
rules.unitdamagemultiplier = ユニットのダメージ倍率
rules.unitcapvariable = コア数によってユニット上限を変動
rules.unitcap = 基礎ユニット上限数
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = 敵コア周辺の建設禁止区域の半径:[lightgray] (タイル)
rules.wavespacing = ウェーブ間の待機時間:[lightgray] (秒)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = 建設コストの倍率
rules.buildspeedmultiplier = 建設速度の倍率
rules.deconstructrefundmultiplier = ブロック破壊時の還元倍率
@@ -1055,9 +1118,11 @@ rules.title.unit = ユニット
rules.title.experimental = 実験的なゲームプレイ
rules.title.environment = 環境
rules.title.teams = チーム
rules.title.planet = Planet
rules.lighting =
rules.enemyLights = 敵を発光させる
rules.fog = Fog of War
rules.fire = 火災
rules.anyenv = <Any>
rules.explosions = 爆発ダメージ
rules.ambientlight = 霧の色
rules.weather = 気象
@@ -1071,6 +1136,8 @@ content.unit.name = ユニット
content.block.name = ブロック
content.status.name = ステータス効果
content.sector.name = セクター
content.team.name = Factions
wallore = (Wall)
item.copper.name =
item.lead.name =
@@ -1088,11 +1155,24 @@ item.blast-compound.name = 爆発性化合物
item.pyratite.name = ピラタイト
item.metaglass.name = メタガラス
item.scrap.name = スクラップ
item.fissile-matter.name = Fissile Matter
item.beryllium.name = Beryllium
item.tungsten.name = Tungsten
item.oxide.name = Oxide
item.carbide.name = Carbide
item.dormant-cyst.name = Dormant Cyst
liquid.water.name =
liquid.slag.name = スラグ
liquid.oil.name = 石油
liquid.cryofluid.name = 冷却水
liquid.neoplasm.name = Neoplasm
liquid.arkycite.name = Arkycite
liquid.gallium.name = Gallium
liquid.ozone.name = Ozone
liquid.hydrogen.name = Hydrogen
liquid.nitrogen.name = Nitrogen
liquid.cyanogen.name = Cyanogen
unit.dagger.name = ダガー
unit.mace.name = メイス
@@ -1328,7 +1408,6 @@ block.foreshadow.name = フォーシャドウ
block.container.name = コンテナー
block.launch-pad.name = 発射台
block.segment.name = セグメント
block.command-center.name = 司令塔
block.ground-factory.name = 陸軍工場
block.air-factory.name = 空軍工場
block.naval-factory.name = 海軍工場
@@ -1367,13 +1446,13 @@ block.logic-display.name = ロジックディスプレイ
block.large-logic-display.name = 大型ロジックディスプレイ
block.memory-cell.name = メモリーセル
block.memory-bank.name = メモリーバンク
team.blue.name = ブルー
team.malis.name = Malis
team.crux.name = レッド
team.sharded.name = オレンジ
team.derelict.name = 廃墟
team.green.name = グリーン
team.purple.name = パープル
team.blue.name = ブルー
hint.skip = スキップ
hint.desktopMove = [accent][[WASD][]を使い移動します。
@@ -1403,8 +1482,6 @@ hint.schematicSelect = [accent][[F][]を押しながらドラッグして、コ
hint.conveyorPathfind = [accent][[左-Ctrl][]を押しながらコンベアーをドラッグすると、経路が自動生成されます。
hint.conveyorPathfind.mobile = \ue844 [accent]対角線モード[]を有効にし、コンベアーをドラッグすると経路が自動生成します。
hint.boost = [accent][[左シフト][]を押したままにすると、操作中のユニットは障害物を飛び越えます。\n\n少数の地上ユニットのみがこのブースターを搭載しています。
hint.command = [accent][[G][]を押して、近くの [accent]同様のタイプ[]のユニットと編隊を組みます。\n\n地上ユニットを指揮するには、まず別個の地上ユニットをコントロールする必要があります。
hint.command.mobile = [accent][[ダブルタップ][]すると、操作中のユニットは近くのユニットと編隊を組みます。
hint.payloadPickup = [accent][[[]を押して、小さなブロックまたはユニットを格納します。
hint.payloadPickup.mobile = [accent]タップ&ホールド[]により、小さなブロックまたはユニットを格納します。
hint.payloadDrop = [accent]][]を押すと、積載物を降ろします。
@@ -1551,6 +1628,7 @@ block.vault.description = 各種類のアイテムを大量に保管します。
block.container.description = 各種類のアイテムを少量ずつ保管します。隣接するコンテナーやボール卜、コアは一つのストレージユニットとして扱われます。 [lightgray]搬出機[]を使って、コンテナーからアイテムを搬出できます。
block.unloader.description = コンテナやボールト、コアからアイテムをコンベアーか隣接するブロックに搬出します。搬出機をタップして搬出するアイテムを変更することができます。
block.launch-pad.description = 離脱することなく、アイテムを回収することができます。
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.duo.description = 小さく安価なタレットです。
block.scatter.description = 中規模の対空型タレットです。敵に鉛やスクラップの塊、メタガラスを分散するように発射します。
block.scorch.description = 近くの地上の敵を燃やします。近距離だと非常に効果的です。
@@ -1575,7 +1653,6 @@ block.disassembler.description = スラグを低効率で貴重な鉱物成分
block.overdrive-dome.description = 近くの建造物の速度を上げます。電気の他に、フェーズファイバーとシリコンが必要です。
block.payload-conveyor.description = 工場で生産されたユニットなど、大きな物を輸送します。
block.payload-router.description = 搬入した物を3方向に均等に搬出します。
block.command-center.description = いくつかのコマンドでユニットの動作を制御します。
block.ground-factory.description = 陸軍ユニットを生産します。生産されたユニットは直接使用するだけでなく、アップグレードのために移動させることもできます。
block.air-factory.description = 空軍ユニットを生産します。生産されたユニットは直接使用するだけでなく、アップグレードのために移動させることもできます。
block.naval-factory.description = 海軍ユニットを生産します。生産されたユニットは直接使用するだけでなく、アップグレードのために移動させることもできます。
@@ -1653,6 +1730,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
lst.unitcontrol = Control the currently bound unit.
lst.unitradar = Locate units around the currently bound unit.
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.setrule = Set a game rule.
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -1663,10 +1746,11 @@ laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
lacess.speed = Top speed of a unit, in tiles/sec.
graphicstype.clear = Fill the display with a color.
graphicstype.color = Set color for next drawing operations.
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
graphicstype.stroke = Set line width.
graphicstype.line = Draw line segment.
graphicstype.rect = Fill a rectangle.
@@ -1722,7 +1806,6 @@ lenum.storage = Storage building, e.g. Vault.
lenum.generator = Buildings that generate power.
lenum.factory = Buildings that transform resources.
lenum.repair = Repair points.
lenum.rally = Command center.
lenum.battery = Any battery.
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
lenum.reactor = Impact/Thorium reactor.
@@ -1750,6 +1833,7 @@ unitlocate.outy = Output Y coordinate.
unitlocate.group = Building group to look for.
lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building.
lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
@@ -1766,3 +1850,165 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite
block.regolith.name = Regolith
block.yellow-stone.name = Yellow Stone
block.carbon-stone.name = Carbon Stone
block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Crystal Floor
block.yellow-stone-plates.name = Yellow Stone Plates
block.red-stone.name = Red Stone
block.dense-red-stone.name = Dense Red Stone
block.red-ice.name = Red Ice
block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall
block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Red Ice Wall
block.red-stone-wall.name = Red Stone Wall
block.red-diamond-wall.name = Red Diamond Wall
block.redweed.name = Redweed
block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral
block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder
block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Crystal Blocks
block.crystal-orbs.name = Crystal Orbs
block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Electric Heater
block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector
block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Heat Reactor
block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Tungsten Wall
block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall
block.carbide-wall-large.name = Large Carbide Wall
block.radar.name = Radar
block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector
block.shield-projector.name = Shield Projector
block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct
block.duct-unloader.name = Duct Unloader
block.surge-conveyor.name = Surge Conveyor
block.surge-router.name = Surge Router
block.unit-cargo-loader.name = Unit Cargo Loader
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
block.reinforced-pump.name = Reinforced Pump
block.reinforced-conduit.name = Reinforced Conduit
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
block.reinforced-liquid-router.name = Reinforced Liquid Router
block.reinforced-liquid-container.name = Reinforced Liquid Container
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
block.beam-node.name = Beam Node
block.beam-tower.name = Beam Tower
block.beam-link.name = Beam Link
block.turbine-condenser.name = Turbine Condenser
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher
block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill
block.eruption-drill.name = Eruption Drill
block.core-bastion.name = Core Bastion
block.core-citadel.name = Core Citadel
block.core-acropolis.name = Core Acropolis
block.reinforced-container.name = Reinforced Container
block.reinforced-vault.name = Reinforced Vault
block.breach.name = Breach
block.sublimate.name = Sublimate
block.titan.name = Titan
block.disperse.name = Disperse
block.fabricator.name = Fabricator
block.tank-reconstructor.name = Tank Reconstructor
block.mech-reconstructor.name = Mech Reconstructor
block.ship-reconstructor.name = Ship Reconstructor
block.tank-assembler.name = Tank Assembler
block.ship-assembler.name = Ship Assembler
block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator
block.refabricator.name = Refabricator
block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module
unit.stell.name = Stell
unit.locus.name = Locus
unit.vanquish.name = Vanquish
unit.conquer.name = Conquer
unit.cleroi.name = Cleroi
unit.tecta.name = Tecta
unit.collaris.name = Collaris
unit.avert.name = Avert
unit.quell.name = Quell
unit.disrupt.name = Disrupt
unit.evoke.name = Evoke
unit.incite.name = Incite
unit.emanate.name = Emanate
unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone
unit.effect-drone.name = Effect Drone
unit.precept.name = Precept
unit.merui.name = Merui
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
sector.two.name = Two
sector.three.name = Three
sector.four.name = Four
sector.five.name = Five

View File

@@ -24,7 +24,6 @@ gameover.waiting = [accent]다음 맵 기다리는 중...
highscore = [accent]새로운 최고 점수!
copied = 복사됨.
indev.notready = 이 부분은 아직 준비되지 않았습니다.
indev.campaign = [accent]당신은 캠페인의 끝에 도달했습니다![]\n\n이것으로 캠페인에 있는 대부분의 콘텐츠는 끝났으며, 행성 간 여행은 향후 업데이트에 추가될 예정입니다.
load.sound = 소리
load.map =
@@ -140,7 +139,7 @@ mod.disable = 비활성화
mod.content = 콘텐츠:
mod.delete.error = 모드를 삭제할 수 없습니다. 파일이 사용 중일 수 있습니다.
mod.requiresversion = [scarlet]필요한 최소 게임 버전: [accent]{0}
mod.outdated = [scarlet]6.0 버전과 호환되지 않음 (minGameVersion: 105 이상이 아님)
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
mod.missingdependencies = [scarlet]누락된 필요 모드: {0}
mod.erroredcontent = [scarlet]콘텐츠 오류
mod.errors = 콘텐츠를 불러오는 중에 오류가 발생함.
@@ -172,7 +171,9 @@ available = 새로운 콘텐츠 해금이 가능합니다!
unlock.incampaign = < 해금 후 상세정보 열람이 가능합니다 >
completed = [accent]완료됨
techtree = 연구 기록
research.legacy = [accent]5.0[] 연구 데이터를 찾았습니다.\n[accent]이 데이터를 불러오시겠습니까?[], 아니면 이 데이터를 무시하고 캠페인을 새로 시작하시겠습니까? [accent]무시한 데이터는 삭제됩니다.[] (권장됨)
techtree.select = Tech Tree Selection
techtree.serpulo = Serpulo
techtree.erekir = Erekir
research.load = 불러오기
research.discard = 무시하기
research.list = [lightgray]연구:
@@ -308,6 +309,7 @@ openlink = 링크 열기
copylink = 링크 복사
back = 뒤로가기
max = 최대
objective = Map Objective
crash.export = 오류 로그 내보내기
crash.none = 오류 로그가 발견되지 않았습니다.
crash.exported = 오류 로그가 추출되었습니다.
@@ -357,12 +359,16 @@ map.publish.confirm = 이 맵을 게시하시겠습니까?\n\n[lightgray]창작
workshop.menu = 이 아이템으로 수행 할 작업을 선택하세요.
workshop.info = 아이템 정보
changelog = 변경점 (선택 사항):
updatedesc = Overwrite Title & Description
eula = 스팀 EULA
missing = 이 아이템은 삭제되거나 이동되었습니다.\n[lightgray]창작마당 목록이 자동으로 연결 해제되었습니다.
publishing = [accent]게시 중...
publish.confirm = 이것을 게시하시겠습니까?[lightgray]창작마당 EULA에 동의해야 합니다. 그렇지 않으면 아이템이 표시되지 않습니다!
publish.error = 아이템 게시 오류: {0}
steam.error = 스팀 서비스를 초기화하지 못했습니다.\n오류: {0}
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = 언덕 전환
editor.brush = 브러쉬
@@ -377,6 +383,7 @@ editor.waves = 단계:
editor.rules = 규칙:
editor.generation = 지형 생성:
editor.ingame = 인 게임 편집
editor.playtest = Playtest
editor.publish.workshop = 창작마당 게시
editor.newmap = 신규 맵
editor.center = 중앙
@@ -392,9 +399,14 @@ waves.title = 단계
waves.remove = 삭제
waves.every =
waves.waves = 단계마다
waves.health = health: {0}%
waves.perspawn = 기씩
waves.shields = 방어막만큼 소환
waves.to = 부터
waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.max = 기까지
waves.guardian = 수호자
waves.preview = 미리보기
@@ -436,6 +448,7 @@ editor.update = 업데이트
editor.randomize = 무작위
editor.apply = 적용
editor.generate = 생성
editor.sectorgenerate = Sector Generate
editor.resize = 맵 크기조정
editor.loadmap = 맵 불러오기
editor.savemap = 맵 저장
@@ -479,6 +492,8 @@ toolmode.fillteams = 팀 채우기
toolmode.fillteams.description = 블록 대신 선택한 팀으로 블록 팀을 채웁니다.
toolmode.drawteams = 팀 그리기
toolmode.drawteams.description = 블록 대신 선택한 팀으로 블록 팀을 그립니다.
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.
filters.empty = [lightgray]필터가 없습니다! 아래 버튼을 눌러 하나를 추가하세요.
@@ -507,6 +522,7 @@ filter.option.circle-scale = 원 크기
filter.option.octaves = 옥타브
filter.option.falloff = 경사
filter.option.angle = 각도
filter.option.tilt = Tilt
filter.option.rotate = 방향
filter.option.amount = 개수
filter.option.block = 블록
@@ -549,18 +565,37 @@ requirement.core = {0} 지역에서 적 코어를 파괴
requirement.research = {0} 연구
requirement.produce = Produce {0}
requirement.capture = {0} 점령
requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0}
launch.text = 출격
research.multiplayer = 캠페인 멀티 플레이 시에는 해당 캠페인 서버의 호스트만 연구할 수 있습니다.
map.multiplayer = 캠페인 멀티 플레이 시에는 해당 캠페인 서버의 호스트만 다른 구역을 보고, 이동이 가능합니다.
uncover = 지역 개방
configure = 초기자원 설정
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = 출격
resources = 자원
resources.max = Max
bannedblocks = 금지된 블록
objectives = Objectives
bannedunits = 금지된 기체
addall = 모두 추가
launch.from = 출격 출발지: [accent]{0}[]
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = 목적지: {0}
configure.invalid = 해당 값은 0에서 {0} 사이의 숫자여야 합니다.
add = 추가...
@@ -602,8 +637,11 @@ sectors.rename = 지역 이름 변경하기
sectors.enemybase = [scarlet]적 기지[]
sectors.vulnerable = [scarlet]취약함[]
sectors.underattack = [scarlet]공격받고 있습니다! [accent]{0}% 손상됨[][]
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]{0} 단계 이상 버티세요.[]
sectors.go = 진입
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = 지역 점령됨
sector.curlost = 지역 잃음
sector.missingresources = [scarlet]자원 부족[]
@@ -612,6 +650,9 @@ sector.lost = [accent]{0}[white] 지역을 잃었습니다![]
#note: the missing space in the line below is intentional
sector.captured = [accent]{0}[white] 지역을 점령했습니다![]
sector.changeicon = 아이콘 바꾸기
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
threat.low = 낮음
threat.medium = 보통
@@ -622,6 +663,7 @@ threat.eradication = 극한
planets = 태양계
planet.serpulo.name = 세르플로
planet.erekir.name = Erekir
planet.sun.name = 태양
sector.impact0078.name = 폐허 : Impact 0078
@@ -659,6 +701,9 @@ sector.windsweptIslands.description = 육지에서 멀리 떨어진 이곳에는
sector.extractionOutpost.description = 적이 다른 지역에 자원을 보내기 위한 용도로 건설한 보급기지입니다.\n\n강력한 적들이 지키고 있는 지역을 공격하거나, 적에게 침공당한 지역을 효과적으로 수호하기 위해서는 우리도 이 수송 기술이 필요합니다. 적의 기지를 파괴하고, 그들의 수송 기술을 강탈하십시오.
sector.impact0078.description = 이곳에는 태양계에 처음 진입한 우주 수송선의 잔해가 존재합니다.\n\n우주선이 파괴된 잔해에서 최대한 많은 자원을 회수하고, 손상되지 않은 그들의 기술을 획득하십시오.
sector.planetaryTerminal.description = 이 행성에서의 마지막 전투를 준비하십시오.\n\n적이 필사의 각오로 지키고 있는 이 해안 기지엔 우주에 코어를 발사할 수 있는 시설이 있습니다.\n\n해군을 생산하여 적을 신속하게 제거하고, 그들의 행성간 이동 기술을 강탈하십시오.\n\n[royal] 건투를 빕니다.[]
sector.onset.name = The Onset
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
status.burning.name = 발화
status.freezing.name = 빙결
@@ -711,6 +756,7 @@ stat.showinmap = <맵을 먼저 불러와야 합니다>
stat.description = 특성
stat.input = 입력
stat.output = 출력
stat.maxefficiency = Max Efficiency
stat.booster = 가속
stat.tiles = 필요한 타일
stat.affinities = 작용 가능
@@ -772,7 +818,6 @@ stat.buildspeed = 건설 속도
stat.minespeed = 채굴 속도
stat.minetier = 채굴 티어
stat.payloadcapacity = 화물 용량
stat.commandlimit = 지휘 한계
stat.abilities = 능력
stat.canboost = 이륙 가능
stat.flying = 비행
@@ -783,6 +828,7 @@ stat.speedmultiplier = 이동속도 배수
stat.reloadmultiplier = 재장전 배수
stat.buildspeedmultiplier = 건설속도 배수
stat.reactive = 작용 받음
stat.immunities = Immunities
stat.healing = 회복량
ability.forcefield = 보호막 필드
@@ -792,10 +838,13 @@ ability.unitspawn = {0} 공장
ability.shieldregenfield = 방어막 복구 필드
ability.movelightning = 가속 전격
ability.energyfield = 에너지 필드: [accent]{1}[]타일 내 [accent]{2}[]개 목표물에게 [accent]{0}[]피해량
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = 더 좋은 드릴 필요
bar.noresources = 자원 부족
bar.corereq = 기본 코어 필요
bar.corefloor = Core Zone Tile Required
bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = 드릴 속도: {0}/s
bar.pumpspeed = 펌프 속도: {0}/s
bar.efficiency = 효율: {0}%
@@ -810,8 +859,12 @@ bar.capacity = 용량: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = 액체
bar.heat = 발열
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = 전력
bar.progress = 건설 진행도
bar.loadprogress = Progress
bar.launchcooldown = Launch Cooldown
bar.input = 입력
bar.output = 출력
bar.strength = [stat]{0}[lightgray]x 치료 속도[][]
@@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray] 피해량[][]
bullet.splashdamage = [stat]{0}[lightgray] 범위 피해량 ~ [stat]{1}[lightgray] 타일[][][][]
bullet.incendiary = [stat]방화[]
bullet.homing = [stat]유도[]
bullet.armorpierce = [stat]armor piercing
bullet.frags = [stat]{0}[lightgray]개 파편 탄환:[][]
bullet.lightning = [stat]{0}[lightgray]x 전격 ~ [stat]{1}[lightgray] 피해량[][][][]
bullet.buildingdamage = [stat]{0}%[lightgray] 건물 피해량[][]
@@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray] 넉백[][]
bullet.pierce = [stat]{0}[lightgray]번 관통[][]
bullet.infinitepierce = [stat]관통[]
bullet.healpercent = [stat]{0}[lightgray]% 회복[][]
bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]배 탄약 배수[][]
bullet.reload = [stat]{0}[lightgray]배 발사 속도[][]
bullet.range = [stat]{0}[lightgray] tiles range
unit.blocks = 블록
unit.blockssquared = 블록²
@@ -840,6 +896,7 @@ unit.liquidsecond = 액체/초
unit.itemssecond = 자원/초
unit.liquidunits = 액체
unit.powerunits = 전력
unit.heatunits = heat units
unit.degrees =
unit.seconds =
unit.minutes =
@@ -892,6 +949,8 @@ setting.difficulty.hard = 어려움
setting.difficulty.insane = 박멸
setting.difficulty.name = 난이도:
setting.screenshake.name = 화면 흔들림
setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur
setting.effects.name = 입자 효과 표시
setting.destroyedblocks.name = 파괴된 블록 표시
setting.blockstatus.name = 블록 상태 표시
@@ -911,6 +970,7 @@ setting.pixelate.name = 픽셀화
setting.minimap.name = 미니맵 표시
setting.coreitems.name = 코어에 있는 자원 표시
setting.position.name = 플레이어 위치 표시
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = 음악 크기
setting.atmosphere.name = 행성 배경화면 표시
setting.ambientvol.name = 배경음 크기
@@ -926,6 +986,7 @@ setting.lasersopacity.name = 전선 투명도
setting.bridgeopacity.name = 터널 투명도
setting.playerchat.name = 채팅 말풍선 표시
setting.showweather.name = 날씨 그래픽 표시
setting.hidedisplays.name = Hide Logic Displays
public.confirm = 게임을 모두에게 공개하시겠습니까?\n[accent]모든 플레이어가 게임에 참여할 수 있습니다.\n[lightgray]설정->게임->멀티플레이 공용 서버로 표시에서 나중에 변경할 수 있습니다.\n\n[sky]번역자 추가[]\n[accent]친구끼리 하려고 이 기능을 활성화 한 뒤에, 친구 외에 다른 플레이어가 들어왔을 때\n해당 플레이어를 차단하는 행위는 비매너를 넘어서는 얌체 행위 그 자체입니다.\n정말로 [scarlet]많은 다른 플레이어들이 오길 원한다[]면 확인하세요.
public.confirm.really = [red]친구하고 플레이 하고 싶으면 [scarlet]공용 서버[] 대신에 [green]친구 초대[] 를 사용하세요. 정말로 [scarlet]공용 서버[] 를 열겠습니까?[]
public.beta = 베타 버전의 게임은 공개 서버를 만들 수 없습니다.
@@ -938,10 +999,6 @@ category.general.name = 일반
category.view.name = 보기
category.multiplayer.name = 멀티플레이어
category.blocks.name = 블록 선택
command.attack = 공격
command.rally = 집결
command.retreat = 후퇴
command.idle = 대기
placement.blockselectkeys = \n[lightgray]단축키: [{0},
keybind.respawn.name = 리스폰
keybind.control.name = 기체 제어
@@ -956,6 +1013,7 @@ keybind.move_y.name = Y축 이동
keybind.mouse_move.name = 커서를 따라서 이동
keybind.pan.name = 펜 보기
keybind.boost.name = 이륙
keybind.command_mode.name = Command Mode
keybind.schematic_select.name = 영역 설정
keybind.schematic_menu.name = 설계도 메뉴
keybind.schematic_flip_x.name = 설계도 X축 뒤집기
@@ -984,7 +1042,6 @@ keybind.break_block.name = 블록 파괴
keybind.deselect.name = 선택해제
keybind.pickupCargo.name = 화물 집기
keybind.dropCargo.name = 화물 내려놓기
keybind.command.name = 명령
keybind.shoot.name = 사격
keybind.zoom.name = 확대/축소
keybind.menu.name = 메뉴
@@ -1019,17 +1076,21 @@ mode.attack.description = 적의 기지를 파괴하세요.\n[gray]플레이하
mode.custom = 사용자 정의 규칙
rules.infiniteresources = 무한 자원
rules.onlydepositcore = Only Allow Core Depositing
rules.reactorexplosions = 원자로 폭발 허용
rules.coreincinerates = 코어 방화 비허용
rules.disableworldprocessors = Disable World Processors
rules.schematic = 설계도 허용
rules.wavetimer = 시간 제한이 있는 단계
rules.waves = 단계
rules.attack = 공격 모드
rules.buildai = AI 건설
rules.aitier = AI 등급
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsminattackweight = Min Attack Weight
rules.cleanupdeadteams = 패배한 팀 건물 정리하기 (PvP)
rules.corecapture = 코어 파괴 시 점령
rules.polygoncoreprotection = 다각형 코어 건설 금지구역
rules.placerangecheck = Placement Range Check
rules.enemyCheat = 적Ai 무한자원
rules.blockhealthmultiplier = 블록 체력 배수
rules.blockdamagemultiplier = 블록 공격력 배수
@@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = 기체 체력 배수
rules.unitdamagemultiplier = 기체 공격력 배수
rules.unitcapvariable = 코어 기체수 제한 추가
rules.unitcap = 기본 기체 제한
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = 적 코어 건설금지구역 범위:[lightgray] (타일)
rules.wavespacing = 단계 간격:[lightgray] (초)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = 건설 비용 배수
rules.buildspeedmultiplier = 건설 속도 배수
rules.deconstructrefundmultiplier = 철거 환불 배수
@@ -1055,9 +1118,11 @@ rules.title.unit = 기체
rules.title.experimental = 실험적인 기능
rules.title.environment = 환경
rules.title.teams =
rules.title.planet = Planet
rules.lighting = 조명 표시
rules.enemyLights = 상대에게 조명 표시
rules.fog = Fog of War
rules.fire = 방화 허용
rules.anyenv = <Any>
rules.explosions = 블록/기체 폭발 데미지
rules.ambientlight = 자연 조명 표시
rules.weather = 날씨 추가
@@ -1071,6 +1136,8 @@ content.unit.name = Units
content.block.name = 블록
content.status.name = 상태 이상
content.sector.name = 지역
content.team.name = Factions
wallore = (Wall)
item.copper.name = 구리
item.lead.name =
@@ -1088,11 +1155,24 @@ item.blast-compound.name = 폭발물
item.pyratite.name = 파이라타이트
item.metaglass.name = 강화 유리
item.scrap.name = 고철
item.fissile-matter.name = Fissile Matter
item.beryllium.name = Beryllium
item.tungsten.name = Tungsten
item.oxide.name = Oxide
item.carbide.name = Carbide
item.dormant-cyst.name = Dormant Cyst
liquid.water.name =
liquid.slag.name = 광재
liquid.oil.name = 석유
liquid.cryofluid.name = 냉각수
liquid.neoplasm.name = Neoplasm
liquid.arkycite.name = Arkycite
liquid.gallium.name = Gallium
liquid.ozone.name = Ozone
liquid.hydrogen.name = Hydrogen
liquid.nitrogen.name = Nitrogen
liquid.cyanogen.name = Cyanogen
unit.dagger.name = 대거
unit.mace.name = 메이스
@@ -1308,9 +1388,9 @@ block.rotary-pump.name = 동력 펌프
block.thorium-reactor.name = 토륨 원자로
block.mass-driver.name = 매스 드라이버
block.blast-drill.name = 압축 공기분사 드릴
block.thermal-pump.name = 화력 펌프
block.impulse-pump.name = Impulse Pump
block.thermal-generator.name = 지열 발전기
block.alloy-smelter.name = 설금 제련소
block.surge-smelter.name = Surge Smelter
block.mender.name = 멘더
block.mend-projector.name = 수리 프로젝터
block.surge-wall.name = 설금 벽
@@ -1328,7 +1408,6 @@ block.foreshadow.name = 포어쉐도우
block.container.name = 컨테이너
block.launch-pad.name = 지역 자원 수송기
block.segment.name = 세그먼트
block.command-center.name = 기체 지휘소
block.ground-factory.name = 지상 공장
block.air-factory.name = 항공 공장
block.naval-factory.name = 해양 공장
@@ -1367,13 +1446,13 @@ block.logic-display.name = 로직 디스플레이
block.large-logic-display.name = 대형 로직 디스플레이
block.memory-cell.name = 메모리 셀
block.memory-bank.name = 메모리 보관소
team.blue.name = 파랑색 팀
team.malis.name = Malis
team.crux.name = 빨강색 팀
team.sharded.name = 주황색 팀
team.derelict.name = 버려진 팀
team.green.name = 초록색 팀
team.purple.name = 보라색 팀
team.blue.name = 파랑색 팀
hint.skip = 힌트 넘기기
hint.desktopMove = [accent][[WASD][] 키를 이용해 움직이십시오.
@@ -1403,8 +1482,6 @@ hint.schematicSelect = 블록을 복사하고 붙여넣으려면 [accent][[F][]
hint.conveyorPathfind = [accent][[왼쪽 Ctrl][]을 누른 채로 컨베이어를 대각선으로 끌면 길을 자동으로 만들어줍니다.
hint.conveyorPathfind.mobile = \ue844 [accent]대각 모드[]를 활성화하고 컨베이어를 대각선으로 끌면 길을 자동으로 찾아줍니다.
hint.boost = [accent][[L-Shift][]를 눌러 탑승한 기체로 장애물을 넘을 수 있습니다. \n\n 일부 지상 기체만 이륙할 수 있습니다.
hint.command = [accent][[G][]를 눌러 주변에 있는 비슷한 유형의 기체로 편대를 형성할 수 있습니다. \n\n 지상 기체를 지휘하기 위해서는 먼저 다른 지상 기체에 탑승해야 합니다.
hint.command.mobile = [accent]빠르게 두 번 눌러[] 주변 기체로 편대를 형성할 수 있습니다.
hint.payloadPickup = 작은 블록이나 기체를 집으려면 [accent][[[]를 누르십시오.
hint.payloadPickup.mobile = 작은 블록이나 기체를 집으려면 [accent]잠깐 누르십시오[].
hint.payloadDrop = 다시 내려놓으려면 [accent]][]를 누르십시오.
@@ -1455,7 +1532,7 @@ block.silicon-smelter.description = 석탄과 모래에서 실리콘을 정제
block.kiln.description = 모래와 납을 강화 유리로 제련합니다.
block.plastanium-compressor.description = 석유와 티타늄으로 플라스터늄을 생산합니다.
block.phase-weaver.description = 토륨과 모래로 메타를 합성합니다.
block.alloy-smelter.description = 티타늄, 납, 실리콘, 구리를 결합하여 설금을 생산합니다.
block.surge-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy.
block.cryofluid-mixer.description = 물과 미세 티타늄 분말을 냉각수로 혼합합니다.
block.blast-mixer.description = 파이라타이트와 포자로 폭발물을 생산합니다.
block.pyratite-mixer.description = 석탄, 납, 그리고 모래를 파이라타이트로 혼합합니다.
@@ -1508,7 +1585,7 @@ block.underflow-gate.description = 포화 필터의 반대. 왼쪽 및 오른쪽
block.mass-driver.description = 장거리 자원 운송 구조물. 자원을 모아서 연결된 매스 드라이버로 발사합니다. 작동하려면 전력이 필요합니다.
block.mechanical-pump.description = 액체를 퍼 올립니다. 전력이 필요하지 않습니다.
block.rotary-pump.description = 액체를 퍼 올립니다. 작동하려면 전력이 필요합니다.
block.thermal-pump.description = 액체를 퍼 올립니다.
block.impulse-pump.description = Pumps and outputs liquids.
block.conduit.description = 액체를 앞으로 움직입니다. 펌프 및 다른 파이프와 함께 사용합니다.
block.pulse-conduit.description = 액체를 앞으로 움직입니다. 파이프보다 더 빠르게 운반하고 더 많이 저장합니다.
block.plated-conduit.description = 액체를 앞으로 움직입니다. 측면에서 액체를 받아들이지 않습니다. 액체를 누설하지 않습니다.
@@ -1551,6 +1628,7 @@ block.vault.description = 각 종류별로 많은 양의 자원을 저장합니
block.container.description = 각 종류별로 적은 양의 자원을 저장합니다. 언로더를 사용하여 내용물을 빼낼 수 있습니다.
block.unloader.description = 근처의 블록에서 선택한 자원을 빼냅니다. 수송 블록 및 포탑에게는 작동하지 않습니다.
block.launch-pad.description = 선택한 구역으로 자원을 출격합니다.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.duo.description = 적을 향해 번갈아 탄환을 발사합니다.
block.scatter.description = 공중 목표물을 향해 납, 고철, 또는 강화유리 조각 덩어리를 발사합니다.
block.scorch.description = 주변의 모든 지상 적을 불태웁니다. 근거리에서 매우 효과적입니다.
@@ -1575,7 +1653,6 @@ block.disassembler.description = 광재를 낮은 효율로 미량의 희귀한
block.overdrive-dome.description = 주변 건물의 속도를 높입니다. 작동하려면 메타와 실리콘이 필요합니다.
block.payload-conveyor.description = 공장에서 생산된 기체같은 큰 화물을 운반합니다.
block.payload-router.description = 화물을 3가지 방향으로 번갈아 운반합니다.
block.command-center.description = 각각의 명령어로 기체의 행동을 제어합니다.
block.ground-factory.description = 지상 기체를 생산합니다. 생산된 기체는 바로 사용하거나 강화를 위해 재구성기로 이동할 수 있습니다.
block.air-factory.description = 공중 기체 생산합니다. 생산된 기체는 바로 사용하거나 강화를 위해 재구성기로 이동할 수 있습니다.
block.naval-factory.description = 해상 기체를 생산합니다. 생산된 기체는 바로 사용하거나 강화를 위해 재구성기로 이동할 수 있습니다.
@@ -1654,6 +1731,12 @@ lst.unitbind = type 옆에 있는 기체를 지정하고, [accent]@unit[]에 저
lst.unitcontrol = 현재 지정된 기체를 조종하기
lst.unitradar = 현재 지정된 기체 주변의 기체 검색하기
lst.unitlocate = 특정 유형의 위치/건물을 지도상에서 찾기\n지정된 기체가 필요합니다.
lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.setrule = Set a game rule.
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
logic.nounitbuild = [red]기체의 건설 로직은 여기서 허용되지 않습니다.
@@ -1667,11 +1750,12 @@ laccess.color = Illuminator color.
laccess.controller = 기체 제어자. 프로세서가 제어하면, 프로세서를 반환합니다.\n다른 기체에 의해 지휘되면(G키), 지휘하는 기체를 반환합니다.\n그 외에는 자신을 반환합니다.
laccess.dead = 기체 또는 건물 사망/무효 여부
laccess.controlled = 만약 기체 제어자가 프로세서라면 [accent]@ctrlProcessor[]를 반환합니다.\n만약 기체/건물 제어자가 플레이어라면 [accent]@ctrlPlayer[]를 반환합니다.\n만약 기체가 다른 기체에 의해 지휘되면(G키)[accent]@ctrlFormation[]를 반환합니다.\n그 외에는 0을 반환합니다.
laccess.commanded = [red]이제 사용되지 않으며, 곧 제거될 예정입니다![]\n대신 [accent]controlled[]를 사용하십시오.
laccess.progress = 작업 진행률, 0 에서 1 로 감.\n포탑 재장전이나 구조물 진행률을 반환합니다.
lacess.speed = Top speed of a unit, in tiles/sec.
graphicstype.clear = 이 색으로 화면을 채우기
graphicstype.color = 아래 그래픽 실행문들의 색 설정하기
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
graphicstype.stroke = 선 굵기 설정하기
graphicstype.line = 선분 그리기
graphicstype.rect = 직사각형 채우기
@@ -1736,7 +1820,6 @@ lenum.storage = 창고같은 저장 건물
lenum.generator = 전력을 생산하는 건물
lenum.factory = 자원을 변환하는 건물
lenum.repair = 수리 지점
lenum.rally = 지휘소
lenum.battery = 배터리
lenum.resupply = 보급 지점.\n[accent]"기체 탄약 필요"[]가 활성화되었을 때만 유의미합니다.
lenum.reactor = 핵융합로/토륨 원자로
@@ -1770,6 +1853,7 @@ unitlocate.group = 찾을 건물 집단
lenum.idle = 채광/건설 제외 이동만 중단\n기본 상태입니다.
lenum.stop = 이동/채광/건설 중단
lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = 특정 위치로 이동
lenum.approach = 특정 위치로 반지름만큼 접근
lenum.pathfind = 적 스폰 지점으로 길찾기
@@ -1786,6 +1870,168 @@ lenum.build = 구조물 건설
lenum.getblock = 특정 좌표의 빌딩과 블록을 반환합니다.\n위치는 기체의 인지 범위 내여야 합니다.\n자연 지형은 [accent]@solid[]의 타입을 가집니다.
lenum.within = 좌표 주변 기체 발견 여부
lenum.boost = 이륙 시작/중단
block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite
block.regolith.name = Regolith
block.yellow-stone.name = Yellow Stone
block.carbon-stone.name = Carbon Stone
block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Crystal Floor
block.yellow-stone-plates.name = Yellow Stone Plates
block.red-stone.name = Red Stone
block.dense-red-stone.name = Dense Red Stone
block.red-ice.name = Red Ice
block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall
block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Red Ice Wall
block.red-stone-wall.name = Red Stone Wall
block.red-diamond-wall.name = Red Diamond Wall
block.redweed.name = Redweed
block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral
block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder
block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Crystal Blocks
block.crystal-orbs.name = Crystal Orbs
block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Electric Heater
block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector
block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Heat Reactor
block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Tungsten Wall
block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall
block.carbide-wall-large.name = Large Carbide Wall
block.radar.name = Radar
block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector
block.shield-projector.name = Shield Projector
block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct
block.duct-unloader.name = Duct Unloader
block.surge-conveyor.name = Surge Conveyor
block.surge-router.name = Surge Router
block.unit-cargo-loader.name = Unit Cargo Loader
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
block.reinforced-pump.name = Reinforced Pump
block.reinforced-conduit.name = Reinforced Conduit
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
block.reinforced-liquid-router.name = Reinforced Liquid Router
block.reinforced-liquid-container.name = Reinforced Liquid Container
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
block.beam-node.name = Beam Node
block.beam-tower.name = Beam Tower
block.beam-link.name = Beam Link
block.turbine-condenser.name = Turbine Condenser
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher
block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill
block.eruption-drill.name = Eruption Drill
block.core-bastion.name = Core Bastion
block.core-citadel.name = Core Citadel
block.core-acropolis.name = Core Acropolis
block.reinforced-container.name = Reinforced Container
block.reinforced-vault.name = Reinforced Vault
block.breach.name = Breach
block.sublimate.name = Sublimate
block.titan.name = Titan
block.disperse.name = Disperse
block.fabricator.name = Fabricator
block.tank-reconstructor.name = Tank Reconstructor
block.mech-reconstructor.name = Mech Reconstructor
block.ship-reconstructor.name = Ship Reconstructor
block.tank-assembler.name = Tank Assembler
block.ship-assembler.name = Ship Assembler
block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator
block.refabricator.name = Refabricator
block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module
unit.stell.name = Stell
unit.locus.name = Locus
unit.vanquish.name = Vanquish
unit.conquer.name = Conquer
unit.cleroi.name = Cleroi
unit.tecta.name = Tecta
unit.collaris.name = Collaris
unit.avert.name = Avert
unit.quell.name = Quell
unit.disrupt.name = Disrupt
unit.evoke.name = Evoke
unit.incite.name = Incite
unit.emanate.name = Emanate
unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone
unit.effect-drone.name = Effect Drone
unit.precept.name = Precept
unit.merui.name = Merui
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
sector.two.name = Two
sector.three.name = Three
sector.four.name = Four
sector.five.name = Five
#1788 line matching

View File

@@ -24,7 +24,6 @@ gameover.waiting = [accent]Waiting for next map...
highscore = [accent]Naujas rekordas!
copied = Nukopijuota.
indev.notready = This part of the game isn't ready yet
indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates.
load.sound = Garsai
load.map = Žemėlapiai
@@ -138,7 +137,7 @@ mod.disable = Išjungti
mod.content = Tūrinys:
mod.delete.error = Negalima ištrinti modifikacijos. Failas gali būti naudojamas.
mod.requiresversion = [scarlet]Žemiausia privaloma žaidimo versija: [accent]{0}
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
mod.missingdependencies = [scarlet]Trūkstamos priklausomybės: {0}
mod.erroredcontent = [scarlet]Turinio klaidos.
mod.errors = Įvyko klaida kraunant turinį.
@@ -170,7 +169,9 @@ available = New research available!
unlock.incampaign = < Unlock in campaign for details >
completed = [accent]Išrasta
techtree = Technologijų Medis
research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
techtree.select = Tech Tree Selection
techtree.serpulo = Serpulo
techtree.erekir = Erekir
research.load = Load
research.discard = Discard
research.list = [lightgray]Išradimai:
@@ -305,6 +306,7 @@ openlink = Atidaryti Nuorodą
copylink = Kopijuoti Nuorodą
back = Sugrįžti
max = Max
objective = Map Objective
crash.export = Export Crash Logs
crash.none = No crash logs found.
crash.exported = Crash logs exported.
@@ -354,12 +356,16 @@ map.publish.confirm = Ar tikrai norite publikuoti šį žemėlapį?\n\n[lightgra
workshop.menu = Pasirinkite ką norite daryti su šiuo elementu.
workshop.info = Elemento informacija
changelog = Pasikeitimai (neprivaloma):
updatedesc = Overwrite Title & Description
eula = Steam EULA
missing = Šis elementas buvo ištrintas arba pakeistas.\n[lightgray]Workshop'o elementas buvo automatiškai atsietas.
publishing = [accent]Publikuojama...
publish.confirm = Ar tikrai norite publikuoti tai?\n\n[lightgray]Pirma įsitikinkite, jog sustinkate su Workshop'o EULA arba jūsų elementai nebus rodomi!
publish.error = Įvyko klaida publikuojant elementą: {0}
steam.error = Nepavyko inicijuoti Steam paslaugų.Klaida: {0}
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Teptukas
@@ -374,6 +380,7 @@ editor.waves = Bangos:
editor.rules = Taisyklės:
editor.generation = Generacija:
editor.ingame = Redaguoti žaidime
editor.playtest = Playtest
editor.publish.workshop = Publikuoti Dirbtuvėje
editor.newmap = Naujas žemėlapis
editor.center = Center
@@ -389,9 +396,14 @@ waves.title = Bangos
waves.remove = Panaikinti
waves.every = kiekvieną
waves.waves = banga(os)
waves.health = health: {0}%
waves.perspawn = per spawn
waves.shields = shields/wave
waves.to = iki
waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.max = max units
waves.guardian = Guardian
waves.preview = Apžiūra
@@ -432,6 +444,7 @@ editor.update = Atnaujinti
editor.randomize = Sumaišyti atsitiktinai
editor.apply = Taikyti
editor.generate = Generuoti
editor.sectorgenerate = Sector Generate
editor.resize = Pakeisti dydį
editor.loadmap = Užkrauti žemėlapį
editor.savemap = Išsaugoti žemėlapį
@@ -475,6 +488,8 @@ toolmode.fillteams = Užpildyti komandas
toolmode.fillteams.description = Užpildykite komandas, o ne blokus.
toolmode.drawteams = Piešti komandas
toolmode.drawteams.description = Pieškite komandas, o ne blokus.
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.
filters.empty = [lightgray]Nėra filtrų! Pridėkite su mygtuku easančiu žemiau.
filter.distort = Iškraipyti
@@ -501,6 +516,7 @@ filter.option.circle-scale = Apskritimo mastelis
filter.option.octaves = Oktavos
filter.option.falloff = Mažėjimas
filter.option.angle = Kampas
filter.option.tilt = Tilt
filter.option.rotate = Rotate
filter.option.amount = Kiekis
filter.option.block = Blokas
@@ -543,17 +559,36 @@ requirement.core = Sunaikinkite priešų branduolį zonoje {0}
requirement.research = Research {0}
requirement.produce = Produce {0}
requirement.capture = Capture {0}
requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0}
launch.text = Launch
research.multiplayer = Only the host can research items.
map.multiplayer = Only the host can view sectors.
uncover = Atidengti
configure = Keisti resursų kiekį
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Loadout
resources = Resources
resources.max = Max
bannedblocks = Uždrausti blokai
objectives = Objectives
bannedunits = Banned Units
addall = Pridėti visus
launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destination: {0}
configure.invalid = Kiekis turi būti numeris tarp 0 ir {0}.
add = Pridėti...
@@ -595,8 +630,11 @@ sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured
sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources
@@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack!
sector.lost = Sector [accent]{0}[white] lost!
sector.captured = Sector [accent]{0}[white]captured!
sector.changeicon = Change Icon
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
threat.low = Low
threat.medium = Medium
threat.high = High
@@ -612,6 +653,7 @@ threat.eradication = Eradication
planets = Planets
planet.serpulo.name = Serpulo
planet.erekir.name = Erekir
planet.sun.name = Sun
sector.impact0078.name = Impact 0078
@@ -649,6 +691,9 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.onset.name = The Onset
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
status.burning.name = Burning
status.freezing.name = Freezing
status.wet.name = Wet
@@ -700,6 +745,7 @@ stat.description = Purpose
stat.input = Įeiga
stat.output = Išeiga
stat.maxefficiency = Max Efficiency
stat.booster = Stiprintuvas
stat.tiles = Privalomi
stat.affinities = Affinities
@@ -761,7 +807,6 @@ stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
stat.canboost = Can Boost
stat.flying = Flying
@@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier
stat.reloadmultiplier = Reload Multiplier
stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts
stat.immunities = Immunities
stat.healing = Healing
ability.forcefield = Force Field
@@ -781,10 +827,13 @@ ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Privalomas Geresnis Grąžtas
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.corefloor = Core Zone Tile Required
bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = Grąžto Greitis: {0}/s
bar.pumpspeed = Pompos Greitis: {0}/s
bar.efficiency = Efektyvumas: {0}%
@@ -799,8 +848,12 @@ bar.capacity = Talpumas: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Skystis
bar.heat = Karščiai
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = Jėga
bar.progress = Statymo Progresas
bar.loadprogress = Progress
bar.launchcooldown = Launch Cooldown
bar.input = Įeiga
bar.output = Išeiga
bar.strength = [stat]{0}[lightgray]x strength
@@ -811,6 +864,7 @@ bullet.damage = [stat]{0}[lightgray] žalos
bullet.splashdamage = [stat]{0}[lightgray] zonos žalos ~[stat] {1}[lightgray] blokai
bullet.incendiary = [stat]uždegantis
bullet.homing = [stat]sekimas
bullet.armorpierce = [stat]armor piercing
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
@@ -818,8 +872,10 @@ bullet.knockback = [stat]{0}[lightgray] numušimas
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.healpercent = [stat]{0}[lightgray]% healing
bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x šovinių daugiklis
bullet.reload = [stat]{0}[lightgray]x šaudymo greitis
bullet.range = [stat]{0}[lightgray] tiles range
unit.blocks = blokai
unit.blockssquared = blocks²
@@ -829,6 +885,7 @@ unit.liquidsecond = skysčio per sekundę
unit.itemssecond = daiktų per sekundę
unit.liquidunits = skysčio vienetai
unit.powerunits = energijos vienetai
unit.heatunits = heat units
unit.degrees = laipsnių
unit.seconds = sekundės
unit.minutes = mins
@@ -881,6 +938,8 @@ setting.difficulty.hard = Sunkus
setting.difficulty.insane = Beprotiškas
setting.difficulty.name = Sunkumas:
setting.screenshake.name = Ekrano Drebėjimas
setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur
setting.effects.name = Rodyti Efektus
setting.destroyedblocks.name = Rodyti Sugriautus Blokus
setting.blockstatus.name = Rodyti Blokų Būseną
@@ -900,6 +959,7 @@ setting.pixelate.name = Pikseliavimas
setting.minimap.name = Rodyti Mini Žemėlapį
setting.coreitems.name = Display Core Items (WIP)
setting.position.name = Rodyti Žaidėjų Pozicijas
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Muzikos Garsumas
setting.atmosphere.name = Show Planet Atmosphere
setting.ambientvol.name = Aplinkos Garsas
@@ -915,6 +975,7 @@ setting.lasersopacity.name = Elektros Tinklo Nepermatomumas
setting.bridgeopacity.name = Tilto Nepermatomumas
setting.playerchat.name = Rodyti Pokalbių Teksto Burbulus Virš Žaidėjų
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
public.confirm = Ar norite savo žaidimą paversti viešu?\n[accent]Bet kas galės įeiti į jūsų žaidimą.\n[lightgray]Tai gali būti pakeista nuėjus į Nustatymai->Žaidimas->Viešojo Žaidimo Matomumas.
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
public.beta = Įsiminkite, jog beta versijoje negalima sukrti viešų kambarių.
@@ -927,10 +988,6 @@ category.general.name = Bendra
category.view.name = Vaizdas
category.multiplayer.name = Žaidimas Tinkle
category.blocks.name = Block Select
command.attack = Pulti
command.rally = Susitelkti
command.retreat = Atsitraukti
command.idle = Idle
placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
@@ -945,6 +1002,7 @@ keybind.move_y.name = Judėjimas Y ašimi
keybind.mouse_move.name = Sekti Pelę
keybind.pan.name = Pan View
keybind.boost.name = Boost
keybind.command_mode.name = Command Mode
keybind.schematic_select.name = Pasirinkite Regioną
keybind.schematic_menu.name = Schemų Meniu
keybind.schematic_flip_x.name = Apversti schemą per X ašį
@@ -973,7 +1031,6 @@ keybind.break_block.name = Išgriauti Bloką
keybind.deselect.name = Panaikinti Pasirinkimą
keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo
keybind.command.name = Command
keybind.shoot.name = Šauti
keybind.zoom.name = Keisti Vaizdo Mastelį
keybind.menu.name = Meniu
@@ -1008,17 +1065,21 @@ mode.attack.description = Sunaikinkite priešų branduolį. \n[gray]Norint žais
mode.custom = Pasirinktinės Taisyklės
rules.infiniteresources = Neriboti Resursai
rules.onlydepositcore = Only Allow Core Depositing
rules.reactorexplosions = Reaktorių Sprogimai
rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed
rules.wavetimer = Bangų Laikmatis
rules.waves = Bangos
rules.attack = Puolimo Režimas
rules.buildai = AI Building
rules.aitier = AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsminattackweight = Min Attack Weight
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check
rules.enemyCheat = Neriboti Kompiuterio (Raudonosios Komandos) Resursai
rules.blockhealthmultiplier = Blokų Gyvybių Daugiklis
rules.blockdamagemultiplier = Block Damage Multiplier
@@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Vienetų Gyvybių Daugiklis
rules.unitdamagemultiplier = Vienetų Žalos Daugiklis
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Nestatymo aplink priešų branduolį spindulys:[lightgray] (blokais)
rules.wavespacing = Tarpai Tarp Bangų:[lightgray] (sek.)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Statymo Kainų Daugiklis
rules.buildspeedmultiplier = Statymo Greičio Daugiklis
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
@@ -1044,9 +1107,11 @@ rules.title.unit = Vienetai
rules.title.experimental = Eksperimentinis
rules.title.environment = Environment
rules.title.teams = Teams
rules.title.planet = Planet
rules.lighting = Apšvietimas
rules.enemyLights = Enemy Lights
rules.fog = Fog of War
rules.fire = Fire
rules.anyenv = <Any>
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Aplinkos Šviesa
rules.weather = Weather
@@ -1060,6 +1125,8 @@ content.unit.name = Vienetai
content.block.name = Blokai
content.status.name = Status Effects
content.sector.name = Sectors
content.team.name = Factions
wallore = (Wall)
item.copper.name = Varis
item.lead.name = Švinas
@@ -1077,10 +1144,23 @@ item.blast-compound.name = Sprogusis Junginys
item.pyratite.name = Piratitas
item.metaglass.name = Meta Stiklas
item.scrap.name = Metalo Laužas
item.fissile-matter.name = Fissile Matter
item.beryllium.name = Beryllium
item.tungsten.name = Tungsten
item.oxide.name = Oxide
item.carbide.name = Carbide
item.dormant-cyst.name = Dormant Cyst
liquid.water.name = Vanduo
liquid.slag.name = Šlakas
liquid.oil.name = Nafta
liquid.cryofluid.name = Krio Skystis
liquid.neoplasm.name = Neoplasm
liquid.arkycite.name = Arkycite
liquid.gallium.name = Gallium
liquid.ozone.name = Ozone
liquid.hydrogen.name = Hydrogen
liquid.nitrogen.name = Nitrogen
liquid.cyanogen.name = Cyanogen
unit.dagger.name = Dagger
unit.mace.name = Mace
@@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow
block.container.name = Talpykla
block.launch-pad.name = Paleidimo Aikštelė
block.segment.name = Segment
block.command-center.name = Command Center
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
@@ -1354,13 +1433,13 @@ block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = mėlyna
team.malis.name = Malis
team.crux.name = raudona
team.sharded.name = oranžinė
team.derelict.name = apleista
team.green.name = žalia
team.purple.name = violetinė
team.blue.name = mėlyna
hint.skip = Skip
hint.desktopMove = Use [accent][[WASD][] to move.
hint.zoom = [accent]Scroll[] to zoom in or out.
@@ -1389,8 +1468,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
hint.payloadDrop = Press [accent]][] to drop a payload.
@@ -1536,6 +1613,7 @@ block.vault.description = Laiko didelį kiekį skirtingų rūšių medžiagų. G
block.container.description = Laiko nedidelį kiekį skirtingų rūšių medžiagų. Gali būti naudojamas iškroviklis daiktų paėmimui iš talpyklos.
block.unloader.description = Paima resursus iš gretimų ne gabenimui skirtų pastatų. Paimamos medžiagos rūšis gali būti pakeista paspaudus ant iškroviklio.
block.launch-pad.description = Paleidžia daiktų paketus be branduolio paleidimo.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.duo.description = Mažas ir pigus bokštas. Naudingas prieš antžeminius vienetus.
block.scatter.description = Pagrindinis bokštas skirtas kovai su oro pajėgomis. Šaudo švino arba metalo laužo gabalais į priešus.
block.scorch.description = Degina visus netoliese esančius priešus. Itin efektyvus artimame nuotolyje.
@@ -1560,7 +1638,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
block.payload-conveyor.description = Moves large payloads, such as units from factories.
block.payload-router.description = Splits input payloads into 3 output directions.
block.command-center.description = Controls unit behavior with several different commands.
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
@@ -1637,6 +1714,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
lst.unitcontrol = Control the currently bound unit.
lst.unitradar = Locate units around the currently bound unit.
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.setrule = Set a game rule.
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -1647,10 +1730,11 @@ laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
lacess.speed = Top speed of a unit, in tiles/sec.
graphicstype.clear = Fill the display with a color.
graphicstype.color = Set color for next drawing operations.
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
graphicstype.stroke = Set line width.
graphicstype.line = Draw line segment.
graphicstype.rect = Fill a rectangle.
@@ -1706,7 +1790,6 @@ lenum.storage = Storage building, e.g. Vault.
lenum.generator = Buildings that generate power.
lenum.factory = Buildings that transform resources.
lenum.repair = Repair points.
lenum.rally = Command center.
lenum.battery = Any battery.
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
lenum.reactor = Impact/Thorium reactor.
@@ -1734,6 +1817,7 @@ unitlocate.outy = Output Y coordinate.
unitlocate.group = Building group to look for.
lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building.
lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
@@ -1750,3 +1834,165 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite
block.regolith.name = Regolith
block.yellow-stone.name = Yellow Stone
block.carbon-stone.name = Carbon Stone
block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Crystal Floor
block.yellow-stone-plates.name = Yellow Stone Plates
block.red-stone.name = Red Stone
block.dense-red-stone.name = Dense Red Stone
block.red-ice.name = Red Ice
block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall
block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Red Ice Wall
block.red-stone-wall.name = Red Stone Wall
block.red-diamond-wall.name = Red Diamond Wall
block.redweed.name = Redweed
block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral
block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder
block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Crystal Blocks
block.crystal-orbs.name = Crystal Orbs
block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Electric Heater
block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector
block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Heat Reactor
block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Tungsten Wall
block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall
block.carbide-wall-large.name = Large Carbide Wall
block.radar.name = Radar
block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector
block.shield-projector.name = Shield Projector
block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct
block.duct-unloader.name = Duct Unloader
block.surge-conveyor.name = Surge Conveyor
block.surge-router.name = Surge Router
block.unit-cargo-loader.name = Unit Cargo Loader
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
block.reinforced-pump.name = Reinforced Pump
block.reinforced-conduit.name = Reinforced Conduit
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
block.reinforced-liquid-router.name = Reinforced Liquid Router
block.reinforced-liquid-container.name = Reinforced Liquid Container
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
block.beam-node.name = Beam Node
block.beam-tower.name = Beam Tower
block.beam-link.name = Beam Link
block.turbine-condenser.name = Turbine Condenser
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher
block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill
block.eruption-drill.name = Eruption Drill
block.core-bastion.name = Core Bastion
block.core-citadel.name = Core Citadel
block.core-acropolis.name = Core Acropolis
block.reinforced-container.name = Reinforced Container
block.reinforced-vault.name = Reinforced Vault
block.breach.name = Breach
block.sublimate.name = Sublimate
block.titan.name = Titan
block.disperse.name = Disperse
block.fabricator.name = Fabricator
block.tank-reconstructor.name = Tank Reconstructor
block.mech-reconstructor.name = Mech Reconstructor
block.ship-reconstructor.name = Ship Reconstructor
block.tank-assembler.name = Tank Assembler
block.ship-assembler.name = Ship Assembler
block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator
block.refabricator.name = Refabricator
block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module
unit.stell.name = Stell
unit.locus.name = Locus
unit.vanquish.name = Vanquish
unit.conquer.name = Conquer
unit.cleroi.name = Cleroi
unit.tecta.name = Tecta
unit.collaris.name = Collaris
unit.avert.name = Avert
unit.quell.name = Quell
unit.disrupt.name = Disrupt
unit.evoke.name = Evoke
unit.incite.name = Incite
unit.emanate.name = Emanate
unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone
unit.effect-drone.name = Effect Drone
unit.precept.name = Precept
unit.merui.name = Merui
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
sector.two.name = Two
sector.three.name = Three
sector.four.name = Four
sector.five.name = Five

View File

@@ -24,7 +24,6 @@ gameover.waiting = [accent]Waiting for next map...
highscore = [accent]Nieuw topscore!
copied = Gekopieerd.
indev.notready = This part of the game isn't ready yet
indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates.
load.sound = Geluid
load.map = Kaarten
@@ -138,7 +137,7 @@ mod.disable = Deactiveer
mod.content = Content:
mod.delete.error = Mod verwijderen mislukt. Bestand mogelijk in gebruik.
mod.requiresversion = [scarlet]Vereist minimaal mindustry versie: [accent]{0}
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
mod.missingdependencies = [scarlet]Missende benodigdheden: {0}
mod.erroredcontent = [scarlet]Inhoud Fouten
mod.errors = Er hebben zich fouten voordaan tijdens het laden van de inhoud.
@@ -170,7 +169,9 @@ available = New research available!
unlock.incampaign = < Unlock in campaign for details >
completed = [accent]Voltooid
techtree = Tech boom
research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
techtree.select = Tech Tree Selection
techtree.serpulo = Serpulo
techtree.erekir = Erekir
research.load = Load
research.discard = Discard
research.list = [lightgray]Onderzoek:
@@ -305,6 +306,7 @@ openlink = Open Link
copylink = Kopieer Link
back = Terug
max = Max
objective = Map Objective
crash.export = Export Crash Logs
crash.none = No crash logs found.
crash.exported = Crash logs exported.
@@ -354,12 +356,16 @@ map.publish.confirm = Weet je zeker dat je deze map wilt publiceren?\n\n[lightgr
workshop.menu = Selecteer wat je hiermee wilt doen.
workshop.info = Informatie
changelog = Update logboek (optioneel):
updatedesc = Overwrite Title & Description
eula = Steam EULA
missing = Dit object is verwijderd of verplaatst.\n[lightgray]De workshop vermelding is nu niet meer gelinkt.
publishing = [accent]Publiceren...
publish.confirm = Weet je zeker dat je dit wilt publiceren?\n\n[lightgray]Zorg ervoor dat je de EULA van de workshop leest, anders zal je map niet zichtbaar zijn!
publish.error = Fout met het publiceren: {0}
steam.error = Fout met het opstarten van steam diensten.\nError: {0}
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Kwast
@@ -374,6 +380,7 @@ editor.waves = Rondes:
editor.rules = Regels:
editor.generation = Generatie:
editor.ingame = Bewerk In-Game
editor.playtest = Playtest
editor.publish.workshop = Publiceer in Werkplaats
editor.newmap = Nieuwe Kaart
editor.center = Center
@@ -389,9 +396,14 @@ waves.title = Rondes
waves.remove = Verwijder
waves.every = elke
waves.waves = ronde(s)
waves.health = health: {0}%
waves.perspawn = per keer
waves.shields = shields/wave
waves.to = tot
waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.max = max units
waves.guardian = Guardian
waves.preview = Voorvertoning
@@ -432,6 +444,7 @@ editor.update = Bijwerken
editor.randomize = Willekeurig
editor.apply = Gebruiken
editor.generate = Genereer
editor.sectorgenerate = Sector Generate
editor.resize = Verander formaat
editor.loadmap = Laad Kaart
editor.savemap = Bewaar Kaart
@@ -475,6 +488,8 @@ toolmode.fillteams = Vervang Teams
toolmode.fillteams.description = Vervangt teams in plaats van blokken.
toolmode.drawteams = Teken Teams
toolmode.drawteams.description = Tekent teams in plaats van blokken.
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.
filters.empty = [lightgray]Geen filters! Voeg een toe met onderstaande knop.
filter.distort = Verdraai
@@ -501,6 +516,7 @@ filter.option.circle-scale = Formaat Rondje
filter.option.octaves = Octaven
filter.option.falloff = Afval
filter.option.angle = Hoek
filter.option.tilt = Tilt
filter.option.rotate = Rotate
filter.option.amount = Amount
filter.option.block = Blok
@@ -543,17 +559,36 @@ requirement.core = Vernietig vijandige core in {0}
requirement.research = Research {0}
requirement.produce = Produce {0}
requirement.capture = Capture {0}
requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0}
launch.text = Launch
research.multiplayer = Only the host can research items.
map.multiplayer = Only the host can view sectors.
uncover = Ontdek
configure = Configureer startinventaris
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Loadout
resources = Resources
resources.max = Max
bannedblocks = Verboden Blokken
objectives = Objectives
bannedunits = Banned Units
addall = Voeg Alles Toe
launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destination: {0}
configure.invalid = Hoeveelheid moet een getal zijn tussen 0 en {0}.
add = Voeg toe...
@@ -595,8 +630,11 @@ sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured
sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources
@@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack!
sector.lost = Sector [accent]{0}[white] lost!
sector.captured = Sector [accent]{0}[white]captured!
sector.changeicon = Change Icon
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
threat.low = Low
threat.medium = Medium
threat.high = High
@@ -612,6 +653,7 @@ threat.eradication = Eradication
planets = Planets
planet.serpulo.name = Serpulo
planet.erekir.name = Erekir
planet.sun.name = Sun
sector.impact0078.name = Impact 0078
@@ -649,6 +691,9 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.onset.name = The Onset
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
status.burning.name = Burning
status.freezing.name = Freezing
status.wet.name = Wet
@@ -700,6 +745,7 @@ stat.description = Purpose
stat.input = Input
stat.output = Output
stat.maxefficiency = Max Efficiency
stat.booster = Booster
stat.tiles = Required Tiles
stat.affinities = Affinities
@@ -761,7 +807,6 @@ stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
stat.canboost = Can Boost
stat.flying = Flying
@@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier
stat.reloadmultiplier = Reload Multiplier
stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts
stat.immunities = Immunities
stat.healing = Healing
ability.forcefield = Force Field
@@ -781,10 +827,13 @@ ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Betere miner nodig
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.corefloor = Core Zone Tile Required
bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = Mining Snelheid: {0}/s
bar.pumpspeed = Pompsnelheid: {0}/s
bar.efficiency = Rendement: {0}%
@@ -799,8 +848,12 @@ bar.capacity = Capaciteit: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Vloeistof
bar.heat = Warmte
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = Stroom
bar.progress = Bouw Voortgang
bar.loadprogress = Progress
bar.launchcooldown = Launch Cooldown
bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength
@@ -811,6 +864,7 @@ bullet.damage = [stat]{0}[lightgray] dmg
bullet.splashdamage = [stat]{0}[lightgray] gebied dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]brandstichtend
bullet.homing = [stat]doelzoekend
bullet.armorpierce = [stat]armor piercing
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
@@ -818,8 +872,10 @@ bullet.knockback = [stat]{0}[lightgray] terugslag
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.healpercent = [stat]{0}[lightgray]% healing
bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x ammunitieverdubbelaar
bullet.reload = [stat]{0}[lightgray]x herlaad
bullet.range = [stat]{0}[lightgray] tiles range
unit.blocks = blokken
unit.blockssquared = blocks²
@@ -829,6 +885,7 @@ unit.liquidsecond = vloeistofeenheid/seconde
unit.itemssecond = items/seconde
unit.liquidunits = vloeistofeenheid
unit.powerunits = stroomeenheid
unit.heatunits = heat units
unit.degrees = graden
unit.seconds = secondes
unit.minutes = mins
@@ -881,6 +938,8 @@ setting.difficulty.hard = moeilijk
setting.difficulty.insane = krankzinnig
setting.difficulty.name = Moeilijkheidsgraad:
setting.screenshake.name = Schuddend Scherm
setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur
setting.effects.name = Toon Effecten
setting.destroyedblocks.name = Toon Vernietigde Blokken
setting.blockstatus.name = Display Block Status
@@ -900,6 +959,7 @@ setting.pixelate.name = Pixelate [lightgray](mogelijk verminderde performance)
setting.minimap.name = Toon Minimap
setting.coreitems.name = Display Core Items (WIP)
setting.position.name = Toon Speler Posities
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Muziek Volume
setting.atmosphere.name = Show Planet Atmosphere
setting.ambientvol.name = Achtergronds Volume
@@ -915,6 +975,7 @@ setting.lasersopacity.name = Stroom Draad Transparantie
setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Toon chat
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
public.confirm = Wil je je game publiek maken?\n[accent]Iedereen kan dan je games joinen.\n[lightgray]Dit kan je later veranderen in Instellingen->Spel->Publieke Server Zichtbaarheid.
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
public.beta = Onthoud dat beta versies van het spel niet publiek kunnen lobbyen.
@@ -927,10 +988,6 @@ category.general.name = Algemeen
category.view.name = Toon
category.multiplayer.name = Multiplayer
category.blocks.name = Block Select
command.attack = Val aan
command.rally = Groepeer
command.retreat = Terugtrekken
command.idle = Idle
placement.blockselectkeys = \n[lightgray]Toets: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
@@ -945,6 +1002,7 @@ keybind.move_y.name = Beweeg y
keybind.mouse_move.name = Volg Muis
keybind.pan.name = Pan View
keybind.boost.name = Boost
keybind.command_mode.name = Command Mode
keybind.schematic_select.name = Selecteer gebied
keybind.schematic_menu.name = Ontwerp Menu
keybind.schematic_flip_x.name = Spiegel ontwerp X
@@ -973,7 +1031,6 @@ keybind.break_block.name = Breek Blok
keybind.deselect.name = Deselecteer
keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo
keybind.command.name = Command
keybind.shoot.name = Schiet
keybind.zoom.name = Zoom
keybind.menu.name = Menu
@@ -1008,17 +1065,21 @@ mode.attack.description = Geen rondes, maar met als doel de vijandlijke core(s)
mode.custom = Aangepaste regels
rules.infiniteresources = Oneindige Resources
rules.onlydepositcore = Only Allow Core Depositing
rules.reactorexplosions = Ontploffende Reactors
rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed
rules.wavetimer = Ronde timer
rules.waves = Rondes
rules.attack = Aanval modus
rules.buildai = AI Building
rules.aitier = AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsminattackweight = Min Attack Weight
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check
rules.enemyCheat = Oneindige AI grondstoffen
rules.blockhealthmultiplier = Blok Health Vermenigvulder
rules.blockdamagemultiplier = Block Damage Multiplier
@@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Unit Health Vermenigvulder
rules.unitdamagemultiplier = Unit Damage Vermenigvulder
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Niet-Bouw Bereik Vijandelijke Cores:[lightgray] (tegels)
rules.wavespacing = Tijd Tussen Rondes:[lightgray] (sec)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Bouw kosten Vermenigvulder
rules.buildspeedmultiplier = Bouw snelheid Vermenigvulder
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
@@ -1044,9 +1107,11 @@ rules.title.unit = Units
rules.title.experimental = Experimenteel
rules.title.environment = Environment
rules.title.teams = Teams
rules.title.planet = Planet
rules.lighting = Belichting
rules.enemyLights = Enemy Lights
rules.fog = Fog of War
rules.fire = Fire
rules.anyenv = <Any>
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Mist
rules.weather = Weather
@@ -1060,6 +1125,8 @@ content.unit.name = Eenheiden
content.block.name = Blokken
content.status.name = Status Effects
content.sector.name = Sectors
content.team.name = Factions
wallore = (Wall)
item.copper.name = Coper
item.lead.name = Lood
@@ -1077,10 +1144,23 @@ item.blast-compound.name = Blast Compound
item.pyratite.name = Pyratite
item.metaglass.name = Metaglas
item.scrap.name = Scrap
item.fissile-matter.name = Fissile Matter
item.beryllium.name = Beryllium
item.tungsten.name = Tungsten
item.oxide.name = Oxide
item.carbide.name = Carbide
item.dormant-cyst.name = Dormant Cyst
liquid.water.name = Water
liquid.slag.name = Slag
liquid.oil.name = Olie
liquid.cryofluid.name = Koelvloeistof
liquid.neoplasm.name = Neoplasm
liquid.arkycite.name = Arkycite
liquid.gallium.name = Gallium
liquid.ozone.name = Ozone
liquid.hydrogen.name = Hydrogen
liquid.nitrogen.name = Nitrogen
liquid.cyanogen.name = Cyanogen
unit.dagger.name = Dolk
unit.mace.name = Mace
@@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow
block.container.name = Doos
block.launch-pad.name = Lanceerplatform
block.segment.name = Segment
block.command-center.name = Command Center
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
@@ -1354,13 +1433,13 @@ block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = blauw
team.malis.name = Malis
team.crux.name = rood
team.sharded.name = oranje
team.derelict.name = wees
team.green.name = groen
team.purple.name = paars
team.blue.name = blauw
hint.skip = Skip
hint.desktopMove = Use [accent][[WASD][] to move.
hint.zoom = [accent]Scroll[] to zoom in or out.
@@ -1389,8 +1468,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
hint.payloadDrop = Press [accent]][] to drop a payload.
@@ -1536,6 +1613,7 @@ block.vault.description = Stores a large amount of items of each type. Adjacent
block.container.description = Stores a small amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[lightgray] unloader[] can be used to retrieve items from the container.
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.duo.description = A small, cheap turret.
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
@@ -1560,7 +1638,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
block.payload-conveyor.description = Moves large payloads, such as units from factories.
block.payload-router.description = Splits input payloads into 3 output directions.
block.command-center.description = Controls unit behavior with several different commands.
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
@@ -1637,6 +1714,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
lst.unitcontrol = Control the currently bound unit.
lst.unitradar = Locate units around the currently bound unit.
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.setrule = Set a game rule.
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -1647,10 +1730,11 @@ laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
lacess.speed = Top speed of a unit, in tiles/sec.
graphicstype.clear = Fill the display with a color.
graphicstype.color = Set color for next drawing operations.
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
graphicstype.stroke = Set line width.
graphicstype.line = Draw line segment.
graphicstype.rect = Fill a rectangle.
@@ -1706,7 +1790,6 @@ lenum.storage = Storage building, e.g. Vault.
lenum.generator = Buildings that generate power.
lenum.factory = Buildings that transform resources.
lenum.repair = Repair points.
lenum.rally = Command center.
lenum.battery = Any battery.
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
lenum.reactor = Impact/Thorium reactor.
@@ -1734,6 +1817,7 @@ unitlocate.outy = Output Y coordinate.
unitlocate.group = Building group to look for.
lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building.
lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
@@ -1750,3 +1834,165 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite
block.regolith.name = Regolith
block.yellow-stone.name = Yellow Stone
block.carbon-stone.name = Carbon Stone
block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Crystal Floor
block.yellow-stone-plates.name = Yellow Stone Plates
block.red-stone.name = Red Stone
block.dense-red-stone.name = Dense Red Stone
block.red-ice.name = Red Ice
block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall
block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Red Ice Wall
block.red-stone-wall.name = Red Stone Wall
block.red-diamond-wall.name = Red Diamond Wall
block.redweed.name = Redweed
block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral
block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder
block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Crystal Blocks
block.crystal-orbs.name = Crystal Orbs
block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Electric Heater
block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector
block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Heat Reactor
block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Tungsten Wall
block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall
block.carbide-wall-large.name = Large Carbide Wall
block.radar.name = Radar
block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector
block.shield-projector.name = Shield Projector
block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct
block.duct-unloader.name = Duct Unloader
block.surge-conveyor.name = Surge Conveyor
block.surge-router.name = Surge Router
block.unit-cargo-loader.name = Unit Cargo Loader
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
block.reinforced-pump.name = Reinforced Pump
block.reinforced-conduit.name = Reinforced Conduit
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
block.reinforced-liquid-router.name = Reinforced Liquid Router
block.reinforced-liquid-container.name = Reinforced Liquid Container
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
block.beam-node.name = Beam Node
block.beam-tower.name = Beam Tower
block.beam-link.name = Beam Link
block.turbine-condenser.name = Turbine Condenser
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher
block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill
block.eruption-drill.name = Eruption Drill
block.core-bastion.name = Core Bastion
block.core-citadel.name = Core Citadel
block.core-acropolis.name = Core Acropolis
block.reinforced-container.name = Reinforced Container
block.reinforced-vault.name = Reinforced Vault
block.breach.name = Breach
block.sublimate.name = Sublimate
block.titan.name = Titan
block.disperse.name = Disperse
block.fabricator.name = Fabricator
block.tank-reconstructor.name = Tank Reconstructor
block.mech-reconstructor.name = Mech Reconstructor
block.ship-reconstructor.name = Ship Reconstructor
block.tank-assembler.name = Tank Assembler
block.ship-assembler.name = Ship Assembler
block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator
block.refabricator.name = Refabricator
block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module
unit.stell.name = Stell
unit.locus.name = Locus
unit.vanquish.name = Vanquish
unit.conquer.name = Conquer
unit.cleroi.name = Cleroi
unit.tecta.name = Tecta
unit.collaris.name = Collaris
unit.avert.name = Avert
unit.quell.name = Quell
unit.disrupt.name = Disrupt
unit.evoke.name = Evoke
unit.incite.name = Incite
unit.emanate.name = Emanate
unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone
unit.effect-drone.name = Effect Drone
unit.precept.name = Precept
unit.merui.name = Merui
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
sector.two.name = Two
sector.three.name = Three
sector.four.name = Four
sector.five.name = Five

View File

@@ -24,7 +24,6 @@ gameover.waiting = [accent]Waiting for next map...
highscore = [accent]Nieuw record!
copied = Gekopieerd.
indev.notready = This part of the game isn't ready yet
indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates.
load.sound = Geluiden
load.map = Kaarten
@@ -138,7 +137,7 @@ mod.disable = Schakel uit
mod.content = Content:
mod.delete.error = Kan mod niet verwijderen. Bestand is mogelijk in gebruik.
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
mod.missingdependencies = [scarlet]Missing dependencies: {0}
mod.erroredcontent = [scarlet]Content Errors
mod.errors = Errors have occurred loading content.
@@ -170,7 +169,9 @@ available = New research available!
unlock.incampaign = < Unlock in campaign for details >
completed = [accent]Voltooid
techtree = Technische vooruitgang
research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
techtree.select = Tech Tree Selection
techtree.serpulo = Serpulo
techtree.erekir = Erekir
research.load = Load
research.discard = Discard
research.list = [lightgray]Onderzoek:
@@ -305,6 +306,7 @@ openlink = Open Link
copylink = Kopiëer Link
back = Terug
max = Max
objective = Map Objective
crash.export = Export Crash Logs
crash.none = No crash logs found.
crash.exported = Crash logs exported.
@@ -354,12 +356,16 @@ map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]M
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
updatedesc = Overwrite Title & Description
eula = Steam EULA
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0}
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Brush
@@ -374,6 +380,7 @@ editor.waves = Waves:
editor.rules = Rules:
editor.generation = Generation:
editor.ingame = Edit In-Game
editor.playtest = Playtest
editor.publish.workshop = Publish On Workshop
editor.newmap = New Map
editor.center = Center
@@ -389,9 +396,14 @@ waves.title = Waves
waves.remove = Remove
waves.every = every
waves.waves = wave(s)
waves.health = health: {0}%
waves.perspawn = per spawn
waves.shields = shields/wave
waves.to = to
waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.max = max units
waves.guardian = Guardian
waves.preview = Preview
@@ -432,6 +444,7 @@ editor.update = Update
editor.randomize = Randomize
editor.apply = Apply
editor.generate = Generate
editor.sectorgenerate = Sector Generate
editor.resize = Resize
editor.loadmap = Load Map
editor.savemap = Save Map
@@ -475,6 +488,8 @@ toolmode.fillteams = Fill Teams
toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.drawteams = Draw Teams
toolmode.drawteams.description = Draw teams instead of blocks.
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.
filters.empty = [lightgray]No filters! Add one with the button below.
filter.distort = Distort
@@ -501,6 +516,7 @@ filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves
filter.option.falloff = Falloff
filter.option.angle = Angle
filter.option.tilt = Tilt
filter.option.rotate = Rotate
filter.option.amount = Amount
filter.option.block = Block
@@ -543,17 +559,36 @@ requirement.core = Destroy Enemy Core in {0}
requirement.research = Research {0}
requirement.produce = Produce {0}
requirement.capture = Capture {0}
requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0}
launch.text = Launch
research.multiplayer = Only the host can research items.
map.multiplayer = Only the host can view sectors.
uncover = Uncover
configure = Configure Loadout
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Loadout
resources = Resources
resources.max = Max
bannedblocks = Banned Blocks
objectives = Objectives
bannedunits = Banned Units
addall = Add All
launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destination: {0}
configure.invalid = Amount must be a number between 0 and {0}.
add = Add...
@@ -595,8 +630,11 @@ sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured
sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources
@@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack!
sector.lost = Sector [accent]{0}[white] lost!
sector.captured = Sector [accent]{0}[white]captured!
sector.changeicon = Change Icon
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
threat.low = Low
threat.medium = Medium
threat.high = High
@@ -612,6 +653,7 @@ threat.eradication = Eradication
planets = Planets
planet.serpulo.name = Serpulo
planet.erekir.name = Erekir
planet.sun.name = Sun
sector.impact0078.name = Impact 0078
@@ -649,6 +691,9 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.onset.name = The Onset
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
status.burning.name = Burning
status.freezing.name = Freezing
status.wet.name = Wet
@@ -700,6 +745,7 @@ stat.description = Purpose
stat.input = Input
stat.output = Output
stat.maxefficiency = Max Efficiency
stat.booster = Booster
stat.tiles = Required Tiles
stat.affinities = Affinities
@@ -761,7 +807,6 @@ stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
stat.canboost = Can Boost
stat.flying = Flying
@@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier
stat.reloadmultiplier = Reload Multiplier
stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts
stat.immunities = Immunities
stat.healing = Healing
ability.forcefield = Force Field
@@ -781,10 +827,13 @@ ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.corefloor = Core Zone Tile Required
bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = Drill Speed: {0}/s
bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Efficiency: {0}%
@@ -799,8 +848,12 @@ bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Liquid
bar.heat = Heat
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = Power
bar.progress = Build Progress
bar.loadprogress = Progress
bar.launchcooldown = Launch Cooldown
bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength
@@ -811,6 +864,7 @@ bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing
bullet.armorpierce = [stat]armor piercing
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
@@ -818,8 +872,10 @@ bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.healpercent = [stat]{0}[lightgray]% healing
bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x fire rate
bullet.range = [stat]{0}[lightgray] tiles range
unit.blocks = blocks
unit.blockssquared = blocks²
@@ -829,6 +885,7 @@ unit.liquidsecond = liquid units/second
unit.itemssecond = items/second
unit.liquidunits = liquid units
unit.powerunits = power units
unit.heatunits = heat units
unit.degrees = degrees
unit.seconds = seconds
unit.minutes = mins
@@ -881,6 +938,8 @@ setting.difficulty.hard = hard
setting.difficulty.insane = insane
setting.difficulty.name = Difficulty:
setting.screenshake.name = Screen Shake
setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur
setting.effects.name = Display Effects
setting.destroyedblocks.name = Display Destroyed Blocks
setting.blockstatus.name = Display Block Status
@@ -900,6 +959,7 @@ setting.pixelate.name = Pixelate [lightgray](may decrease performance, disables
setting.minimap.name = Show Minimap
setting.coreitems.name = Display Core Items (WIP)
setting.position.name = Show Player Position
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Music Volume
setting.atmosphere.name = Show Planet Atmosphere
setting.ambientvol.name = Ambient Volume
@@ -915,6 +975,7 @@ setting.lasersopacity.name = Power Laser Opacity
setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Display In-Game Chat
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
public.beta = Note that beta versions of the game cannot make public lobbies.
@@ -927,10 +988,6 @@ category.general.name = General
category.view.name = View
category.multiplayer.name = Multiplayer
category.blocks.name = Block Select
command.attack = Attack
command.rally = Rally
command.retreat = Retreat
command.idle = Idle
placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
@@ -945,6 +1002,7 @@ keybind.move_y.name = Move y
keybind.mouse_move.name = Follow Mouse
keybind.pan.name = Pan View
keybind.boost.name = Boost
keybind.command_mode.name = Command Mode
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
@@ -973,7 +1031,6 @@ keybind.break_block.name = Break Block
keybind.deselect.name = Deselect
keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo
keybind.command.name = Command
keybind.shoot.name = Shoot
keybind.zoom.name = Zoom
keybind.menu.name = Menu
@@ -1008,17 +1065,21 @@ mode.attack.description = No waves, with the goal to destroy the enemy base.
mode.custom = Custom Rules
rules.infiniteresources = Infinite Resources
rules.onlydepositcore = Only Allow Core Depositing
rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed
rules.wavetimer = Wave Timer
rules.waves = Waves
rules.attack = Attack Mode
rules.buildai = AI Building
rules.aitier = AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsminattackweight = Min Attack Weight
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check
rules.enemyCheat = Infinite AI (Red Team) Resources
rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier
@@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Wave Spacing:[lightgray] (sec)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
@@ -1044,9 +1107,11 @@ rules.title.unit = Units
rules.title.experimental = Experimental
rules.title.environment = Environment
rules.title.teams = Teams
rules.title.planet = Planet
rules.lighting = Lighting
rules.enemyLights = Enemy Lights
rules.fog = Fog of War
rules.fire = Fire
rules.anyenv = <Any>
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light
rules.weather = Weather
@@ -1060,6 +1125,8 @@ content.unit.name = Units
content.block.name = Blocks
content.status.name = Status Effects
content.sector.name = Sectors
content.team.name = Factions
wallore = (Wall)
item.copper.name = Copper
item.lead.name = Lead
@@ -1077,10 +1144,23 @@ item.blast-compound.name = Blast Compound
item.pyratite.name = Pyratite
item.metaglass.name = Metaglass
item.scrap.name = Scrap
item.fissile-matter.name = Fissile Matter
item.beryllium.name = Beryllium
item.tungsten.name = Tungsten
item.oxide.name = Oxide
item.carbide.name = Carbide
item.dormant-cyst.name = Dormant Cyst
liquid.water.name = Water
liquid.slag.name = Slag
liquid.oil.name = Oil
liquid.cryofluid.name = Cryofluid
liquid.neoplasm.name = Neoplasm
liquid.arkycite.name = Arkycite
liquid.gallium.name = Gallium
liquid.ozone.name = Ozone
liquid.hydrogen.name = Hydrogen
liquid.nitrogen.name = Nitrogen
liquid.cyanogen.name = Cyanogen
unit.dagger.name = Dagger
unit.mace.name = Mace
@@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow
block.container.name = Container
block.launch-pad.name = Launch Pad
block.segment.name = Segment
block.command-center.name = Command Center
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
@@ -1354,13 +1433,13 @@ block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = blue
team.malis.name = Malis
team.crux.name = red
team.sharded.name = orange
team.derelict.name = derelict
team.green.name = green
team.purple.name = purple
team.blue.name = blue
hint.skip = Skip
hint.desktopMove = Use [accent][[WASD][] to move.
hint.zoom = [accent]Scroll[] to zoom in or out.
@@ -1389,8 +1468,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
hint.payloadDrop = Press [accent]][] to drop a payload.
@@ -1536,6 +1613,7 @@ block.vault.description = Stores a large amount of items of each type. An[lightg
block.container.description = Stores a small amount of items of each type. An[lightgray] unloader[] can be used to retrieve items from the container.
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.duo.description = A small, cheap turret. Useful against ground units.
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
@@ -1560,7 +1638,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
block.payload-conveyor.description = Moves large payloads, such as units from factories.
block.payload-router.description = Splits input payloads into 3 output directions.
block.command-center.description = Controls unit behavior with several different commands.
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
@@ -1637,6 +1714,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
lst.unitcontrol = Control the currently bound unit.
lst.unitradar = Locate units around the currently bound unit.
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.setrule = Set a game rule.
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -1647,10 +1730,11 @@ laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
lacess.speed = Top speed of a unit, in tiles/sec.
graphicstype.clear = Fill the display with a color.
graphicstype.color = Set color for next drawing operations.
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
graphicstype.stroke = Set line width.
graphicstype.line = Draw line segment.
graphicstype.rect = Fill a rectangle.
@@ -1706,7 +1790,6 @@ lenum.storage = Storage building, e.g. Vault.
lenum.generator = Buildings that generate power.
lenum.factory = Buildings that transform resources.
lenum.repair = Repair points.
lenum.rally = Command center.
lenum.battery = Any battery.
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
lenum.reactor = Impact/Thorium reactor.
@@ -1734,6 +1817,7 @@ unitlocate.outy = Output Y coordinate.
unitlocate.group = Building group to look for.
lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building.
lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
@@ -1750,3 +1834,165 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite
block.regolith.name = Regolith
block.yellow-stone.name = Yellow Stone
block.carbon-stone.name = Carbon Stone
block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Crystal Floor
block.yellow-stone-plates.name = Yellow Stone Plates
block.red-stone.name = Red Stone
block.dense-red-stone.name = Dense Red Stone
block.red-ice.name = Red Ice
block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall
block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Red Ice Wall
block.red-stone-wall.name = Red Stone Wall
block.red-diamond-wall.name = Red Diamond Wall
block.redweed.name = Redweed
block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral
block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder
block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Crystal Blocks
block.crystal-orbs.name = Crystal Orbs
block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Electric Heater
block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector
block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Heat Reactor
block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Tungsten Wall
block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall
block.carbide-wall-large.name = Large Carbide Wall
block.radar.name = Radar
block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector
block.shield-projector.name = Shield Projector
block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct
block.duct-unloader.name = Duct Unloader
block.surge-conveyor.name = Surge Conveyor
block.surge-router.name = Surge Router
block.unit-cargo-loader.name = Unit Cargo Loader
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
block.reinforced-pump.name = Reinforced Pump
block.reinforced-conduit.name = Reinforced Conduit
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
block.reinforced-liquid-router.name = Reinforced Liquid Router
block.reinforced-liquid-container.name = Reinforced Liquid Container
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
block.beam-node.name = Beam Node
block.beam-tower.name = Beam Tower
block.beam-link.name = Beam Link
block.turbine-condenser.name = Turbine Condenser
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher
block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill
block.eruption-drill.name = Eruption Drill
block.core-bastion.name = Core Bastion
block.core-citadel.name = Core Citadel
block.core-acropolis.name = Core Acropolis
block.reinforced-container.name = Reinforced Container
block.reinforced-vault.name = Reinforced Vault
block.breach.name = Breach
block.sublimate.name = Sublimate
block.titan.name = Titan
block.disperse.name = Disperse
block.fabricator.name = Fabricator
block.tank-reconstructor.name = Tank Reconstructor
block.mech-reconstructor.name = Mech Reconstructor
block.ship-reconstructor.name = Ship Reconstructor
block.tank-assembler.name = Tank Assembler
block.ship-assembler.name = Ship Assembler
block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator
block.refabricator.name = Refabricator
block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module
unit.stell.name = Stell
unit.locus.name = Locus
unit.vanquish.name = Vanquish
unit.conquer.name = Conquer
unit.cleroi.name = Cleroi
unit.tecta.name = Tecta
unit.collaris.name = Collaris
unit.avert.name = Avert
unit.quell.name = Quell
unit.disrupt.name = Disrupt
unit.evoke.name = Evoke
unit.incite.name = Incite
unit.emanate.name = Emanate
unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone
unit.effect-drone.name = Effect Drone
unit.precept.name = Precept
unit.merui.name = Merui
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
sector.two.name = Two
sector.three.name = Three
sector.four.name = Four
sector.five.name = Five

View File

@@ -24,7 +24,6 @@ gameover.waiting = [accent]Oczekiwanie na następną mapę...
highscore = [accent]Nowy rekord!
copied = Skopiowano.
indev.notready = Ta część gry nie jest jeszcze ukończona
indev.campaign = [accent]Udało ci się zakończyć kampanię![]\n\nZawartość kończy się na tym. Podróż międzyplanetarna zostanie dodana w przyszłych aktualizacjach.
load.sound = Dźwięki
load.map = Mapy
@@ -140,7 +139,7 @@ mod.disable = Wyłącz
mod.content = Zawartość:
mod.delete.error = Nie udało się usunąć moda. Plik może być w użyciu.
mod.requiresversion = [scarlet]Wymaga gry w wersji co najmniej: [accent]{0}
mod.outdated = [scarlet]Niekompatybilne z wersją v6 (no minGameVersion: 105)
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
mod.missingdependencies = [scarlet]Brakujące zależności: {0}
mod.erroredcontent = [scarlet]Błędy Zawartości
mod.errors = Wystąpił błąd podczas ładowania treści.
@@ -172,7 +171,9 @@ available = Nowe Odkrycie dostępne
unlock.incampaign = < Unlock in campaign for details >
completed = [accent]Ukończony
techtree = Drzewo Techno-\nlogiczne
research.legacy = Znaleziono badania z wersji [accent]5.0[].\nChcesz [accent]załadować je[], czy [accent]usunąć[] dane z drzewa technologicznego w nowej kampanii (zalecane)?
techtree.select = Tech Tree Selection
techtree.serpulo = Serpulo
techtree.erekir = Erekir
research.load = Załaduj
research.discard = Odrzuć
research.list = [lightgray]Badania:
@@ -308,6 +309,7 @@ openlink = Otwórz Link
copylink = Kopiuj Link
back = Wróć
max = Max
objective = Map Objective
crash.export = Eksportuj Logi Błędów
crash.none = Nie znaleziono logów błędów.
crash.exported = Logi zostały wyeksportowane.
@@ -357,12 +359,16 @@ map.publish.confirm = Czy jesteś pewien, że chcesz opublikować tę mapę?\n\n
workshop.menu = Wybierz co chcesz zrobić z tą pozycją.
workshop.info = Informacja o pozycji
changelog = Historia aktualizacji (opcjonalna):
updatedesc = Overwrite Title & Description
eula = Umowa Użytkownika Końcowego (EULA) Steam
missing = Ta pozycja została przeniesiona bądź usunięta.\n[lightgray]Pozycja na Warsztacie została automatycznie odłączona.
publishing = [accent]Publikowanie...
publish.confirm = Czy jesteś pewien, że chcesz to opublikować?\n\n[lightgray]Najpierw upewnij się, że zgadzasz się z umową EULA Warsztatu, w przeciwnym razie twoje pozycje nie będą widoczne!
publish.error = Błąd podczas publikowania pozycji: {0}
steam.error = Nie udało się zainicjować serwisów Steam.\nBłąd: {0}
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Pędzel
@@ -377,6 +383,7 @@ editor.waves = Fale:
editor.rules = Zasady:
editor.generation = Generacja:
editor.ingame = Edytuj w Grze
editor.playtest = Playtest
editor.publish.workshop = Opublikuj w Warsztacie
editor.newmap = Nowa Mapa
editor.center = Wyśrodkuj
@@ -392,9 +399,14 @@ waves.title = Fale
waves.remove = Usuń
waves.every = co
waves.waves = fal(e)
waves.health = health: {0}%
waves.perspawn = co pojawienie
waves.shields = tarcze/fala
waves.to = do
waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.max = max units
waves.guardian = Strażnik
waves.preview = Podgląd
@@ -436,6 +448,7 @@ editor.update = Aktualizuj
editor.randomize = Losuj
editor.apply = Zastosuj
editor.generate = Generuj
editor.sectorgenerate = Sector Generate
editor.resize = Zmień Rozmiar
editor.loadmap = Załaduj Mapę
editor.savemap = Zapisz Mapę
@@ -479,6 +492,8 @@ toolmode.fillteams = Wypełnij Drużyny
toolmode.fillteams.description = Wypełnia drużyny zamiast bloków.
toolmode.drawteams = Rysuj Drużyny
toolmode.drawteams.description = Rysuje drużyny zamiast bloków.
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.
filters.empty = [lightgray]Brak filtrów! Dodaj jeden za pomocą przycisku poniżej.
filter.distort = Zniekształcanie
@@ -505,6 +520,7 @@ filter.option.circle-scale = Skala Koła
filter.option.octaves = Oktawy
filter.option.falloff = Spadek
filter.option.angle = Kąt
filter.option.tilt = Tilt
filter.option.rotate = Obróć
filter.option.amount = Ilość
filter.option.block = Blok
@@ -547,18 +563,37 @@ requirement.core = Zniszcz rdzeń wroga w {0}
requirement.research = Zbadaj {0}
requirement.produce = Produkcja {0}
requirement.capture = Zdobądź {0}
requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0}
launch.text = Wystrzel
research.multiplayer = Tylko host może odkrywać przedmoty.
map.multiplayer = Tylko host może widzieć sektory
uncover = Odkryj
configure = Skonfiguruj Ładunek
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Ładunek
resources = Zasoby
resources.max = Max
bannedblocks = Zabronione bloki
objectives = Objectives
bannedunits = Zabronione jednostki
addall = Dodaj wszystkie
launch.from = Wystrzelony z: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Cel: {0}
configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}.
add = Dodaj...
@@ -600,8 +635,11 @@ sectors.rename = Zmień Nazwę Sektora
sectors.enemybase = [scarlet]Baza Wroga
sectors.vulnerable = [scarlet]Wrażliwy
sectors.underattack = [scarlet] Jest Atakowany! [accent]{0}% uszkodzono
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Przeżywa {0} fal
sectors.go = Idź
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sektor Podbity
sector.curlost = Sektor Stracony
sector.missingresources = [scarlet]Niewystarczające Zasoby Rdzenia
@@ -610,6 +648,9 @@ sector.lost = Sektor [accent]{0}[white] został stracony!
#note: the missing space in the line below is intentional
sector.captured = Sektor [accent]{0}[white]został podbity!
sector.changeicon = Zmień Ikonę
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
threat.low = Niski
threat.medium = Średni
@@ -620,6 +661,7 @@ threat.eradication = Czystka
planets = Planety
planet.serpulo.name = Serpulo
planet.erekir.name = Erekir
planet.sun.name = Słońce
sector.impact0078.name = Uderzenie 0078
@@ -657,6 +699,9 @@ sector.windsweptIslands.description = Dalej za linią brzegową znajduje się te
sector.extractionOutpost.description = Odległa placówka zbudowana przez wroga w celu wystrzeliwania zasobów do innych sektorów.\n\nDo dalszych podbojów niezbędna jest międzysektorowa technologia transportu. Zniszcz bazę. Zbadaj ich Wyrzutnie.
sector.impact0078.description = Tutaj leżą pozostałości międzygwiezdnego statku transportowego, który jako pierwszy wszedł do tego układu.\n\nWydobądź jak najwięcej z wraku. Zbadaj każdą nienaruszoną technologię.
sector.planetaryTerminal.description = Ostatni cel.\n\nTa baza przybrzeżna zawiera strukturę zdolną do wyrzucania rdzeni na lokalne planety. Jest wyjątkowo dobrze strzeżona.\n\nProdukuj jednostki morskie. Jak najszybciej wyeliminuj wroga. Zbadaj tą strukturę.
sector.onset.name = The Onset
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
status.burning.name = Podpalenie
status.freezing.name = Zamrożenie
@@ -709,6 +754,7 @@ stat.showinmap = <load map to show>
stat.description = Opis
stat.input = Wejście
stat.output = Wyjście
stat.maxefficiency = Max Efficiency
stat.booster = Wzmacniacz
stat.tiles = Wymagane Pola
stat.affinities = Uwydajnienia
@@ -770,7 +816,6 @@ stat.buildspeed = Prędkość Budowy
stat.minespeed = Prędkość Wydobycia
stat.minetier = Stopień Wydobycia
stat.payloadcapacity = Ładowność
stat.commandlimit = Limit Zarządanych Jednostek
stat.abilities = Umiejętności
stat.canboost = Może przyspieszyć
stat.flying = Może latać
@@ -781,6 +826,7 @@ stat.speedmultiplier = Mnożnik Prędkości
stat.reloadmultiplier = Mnożnik Prędkości Przeładowywania
stat.buildspeedmultiplier = Mnożnik Prędkości Budowania
stat.reactive = Reaguje
stat.immunities = Immunities
stat.healing = Leczy
ability.forcefield = Pole Siłowe
@@ -790,10 +836,13 @@ ability.unitspawn = Fabryka Jednostek {0}
ability.shieldregenfield = Strefa Tarczy Regenerującej
ability.movelightning = Pioruny Poruszania
ability.energyfield = Pole Energii: [accent]{0}[] obrażenia ~ [accent]{1}[] bloki / [accent]{2}[] cele
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Wymagane Lepsze Wiertło
bar.noresources = Brak Zasobów
bar.corereq = Wymagany Rdzeń
bar.corefloor = Core Zone Tile Required
bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = Prędkość wiertła: {0}/s
bar.pumpspeed = Prędkość pompy: {0}/s
bar.efficiency = Efektywność: {0}%
@@ -808,8 +857,12 @@ bar.capacity = Pojemność: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Płyn
bar.heat = Ciepło
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = Prąd
bar.progress = Postęp Budowy
bar.loadprogress = Progress
bar.launchcooldown = Launch Cooldown
bar.input = Wejście
bar.output = Wyjście
bar.strength = [stat]{0}[lightgray]x siły
@@ -820,6 +873,7 @@ bullet.damage = [stat]{0}[lightgray] Obrażenia
bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[lightgray] kratki
bullet.incendiary = [stat]zapalający
bullet.homing = [stat]naprowadzający
bullet.armorpierce = [stat]armor piercing
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x błyskawice ~ [stat]{1}[lightgray] Obrażenia
bullet.buildingdamage = [stat]{0}%[lightgray] obrażeń budynkom
@@ -827,8 +881,10 @@ bullet.knockback = [stat]{0}[lightgray] odrzut
bullet.pierce = [stat]{0}[lightgray]x przebicia
bullet.infinitepierce = [stat]przebijający
bullet.healpercent = [stat]{0}[lightgray]% leczenia
bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x mnożnik amunicji
bullet.reload = [stat]{0}[lightgray]x szybkość ataku
bullet.range = [stat]{0}[lightgray] tiles range
unit.blocks = bloki
unit.blockssquared = bloki²
@@ -838,6 +894,7 @@ unit.liquidsecond = jednostek płynu na sekundę
unit.itemssecond = przedmiotów na sekundę
unit.liquidunits = jednostek płynu
unit.powerunits = jednostek prądu
unit.heatunits = heat units
unit.degrees = stopnie
unit.seconds = sekundy
unit.minutes = mins
@@ -890,6 +947,8 @@ setting.difficulty.hard = Trudny
setting.difficulty.insane = Szalony
setting.difficulty.name = Poziom trudności
setting.screenshake.name = Siła wstrząsów ekranu
setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur
setting.effects.name = Wyświetlanie efektów
setting.destroyedblocks.name = Wyświetl zniszczone bloki
setting.blockstatus.name = Wyświetl status bloków
@@ -909,6 +968,7 @@ setting.pixelate.name = Pikselacja [lightgray](wyłącza animacje)
setting.minimap.name = Pokaż minimapę
setting.coreitems.name = Pokazuj przedmoty w rdzeniu
setting.position.name = Pokazuj położenie gracza
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Głośność muzyki
setting.atmosphere.name = Pokazuj atmosferę planety
setting.ambientvol.name = Głośność otoczenia
@@ -924,6 +984,7 @@ setting.lasersopacity.name = Przezroczystość laserów zasilających
setting.bridgeopacity.name = Przezroczystość mostów
setting.playerchat.name = Wyświetlaj dymek czatu w grze
setting.showweather.name = Pokaż pogodę
setting.hidedisplays.name = Hide Logic Displays
public.confirm = Czy chcesz ustawić swoją grę jako publiczną?\n[accent]Każdy będzie mógł dołączyć do Twojej gry.\n[lightgray]Można to później zmienić w Ustawienia->Gra->Widoczność Gry Publicznej.
public.confirm.really = Jeśli chcesz zagrać ze znajomymi, użyj opcji [green]Zaproś Znajomych[] zamiast [scarlet]Publiczny serwer[]!\nJesteś pewny że chcesz rozpocząć grę [scarlet]publiczną[]?
public.beta = Wersje beta gry nie mogą tworzyć publicznych pokoi.
@@ -936,10 +997,6 @@ category.general.name = Ogólne
category.view.name = Wyświetl
category.multiplayer.name = Wielu graczy
category.blocks.name = Wybierz Blok
command.attack = Atakuj
command.rally = Zbiórka
command.retreat = Wycofaj
command.idle = Nieaktywny
placement.blockselectkeys = \n[lightgray]Klawisz: [{0},
keybind.respawn.name = Odrodzenie
keybind.control.name = Kontroluj jednostkę
@@ -954,6 +1011,7 @@ keybind.move_y.name = Poruszanie w pionie
keybind.mouse_move.name = Podążaj Za Myszą
keybind.pan.name = Widok Panoramiczny
keybind.boost.name = Przyspiesz
keybind.command_mode.name = Command Mode
keybind.schematic_select.name = Wybierz region
keybind.schematic_menu.name = Menu schematów
keybind.schematic_flip_x.name = Obróć schemat horyzontalnie
@@ -982,7 +1040,6 @@ keybind.break_block.name = Zniszcz Blok
keybind.deselect.name = Odznacz
keybind.pickupCargo.name = Podnieś Ładunek
keybind.dropCargo.name = Opuść Ładunek
keybind.command.name = Rozkazuj
keybind.shoot.name = Strzelanie
keybind.zoom.name = Przybliżanie
keybind.menu.name = Menu
@@ -1017,17 +1074,21 @@ mode.attack.description = Brak fal. Celem jest zniszczenie bazy przeciwnika.\n[g
mode.custom = Własny Tryb
rules.infiniteresources = Nieskończone Zasoby
rules.onlydepositcore = Only Allow Core Depositing
rules.reactorexplosions = Eksplozje Reaktorów
rules.coreincinerates = Rdzeń Spala Nadmiarowe Przedmioty
rules.disableworldprocessors = Disable World Processors
rules.schematic = Zezwalaj na schematy
rules.wavetimer = Zegar Fal
rules.waves = Fale
rules.attack = Tryb Ataku
rules.buildai = SI Może Budować
rules.aitier = AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsminattackweight = Min Attack Weight
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check
rules.enemyCheat = Nieskończone Zasoby SI (czerwonego zespołu)
rules.blockhealthmultiplier = Mnożnik Życia Bloków
rules.blockdamagemultiplier = Mnożnik Uszkodzeń Bloków
@@ -1036,8 +1097,10 @@ rules.unithealthmultiplier = Mnożnik Życia Jednostek
rules.unitdamagemultiplier = Mnożnik Obrażeń jednostek
rules.unitcapvariable = Rdzenie mają wpływ na limit jednostek
rules.unitcap = Podstawowy limit jednostek
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Zasięg Blokady Budowy Przy Rdzeniu Wroga:[lightgray] (kratki)
rules.wavespacing = Odstępy Między Falami:[lightgray] (sek)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Mnożnik Kosztów Budowania
rules.buildspeedmultiplier = Mnożnik Prędkości Budowania
rules.deconstructrefundmultiplier = Mnożnik Zwrotu Dekonstrukcji
@@ -1053,9 +1116,11 @@ rules.title.unit = Jednostki
rules.title.experimental = Eksperymentalne
rules.title.environment = Otoczenie
rules.title.teams = Drużyny
rules.title.planet = Planet
rules.lighting = Oświetlenie
rules.enemyLights = Wrogowie Emitują Światło
rules.fog = Fog of War
rules.fire = Ogień
rules.anyenv = <Any>
rules.explosions = Uszkodzenia Wybuchu Bloku/Jednostki
rules.ambientlight = Otaczające\nŚwiatło
rules.weather = Pogoda
@@ -1069,6 +1134,8 @@ content.unit.name = Jednostki
content.block.name = Bloki
content.status.name = Efekty Statusu
content.sector.name = Sektory
content.team.name = Factions
wallore = (Wall)
item.copper.name = Miedź
item.lead.name = Ołów
@@ -1086,10 +1153,23 @@ item.blast-compound.name = Wybuchowy Związek
item.pyratite.name = Piratian
item.metaglass.name = Metaszkło
item.scrap.name = Złom
item.fissile-matter.name = Fissile Matter
item.beryllium.name = Beryllium
item.tungsten.name = Tungsten
item.oxide.name = Oxide
item.carbide.name = Carbide
item.dormant-cyst.name = Dormant Cyst
liquid.water.name = Woda
liquid.slag.name = Żużel
liquid.oil.name = Ropa
liquid.cryofluid.name = Lodociecz
liquid.neoplasm.name = Neoplasm
liquid.arkycite.name = Arkycite
liquid.gallium.name = Gallium
liquid.ozone.name = Ozone
liquid.hydrogen.name = Hydrogen
liquid.nitrogen.name = Nitrogen
liquid.cyanogen.name = Cyanogen
unit.dagger.name = Dagger
unit.mace.name = Mace
@@ -1324,7 +1404,6 @@ block.foreshadow.name = Foreshadow
block.container.name = Kontener
block.launch-pad.name = Wyrzutnia
block.segment.name = Segment
block.command-center.name = Centrum Dowodzenia
block.ground-factory.name = Fabryka Naziemna
block.air-factory.name = Fabryka Powietrzna
block.naval-factory.name = Fabryka Morska
@@ -1363,13 +1442,13 @@ block.logic-display.name = Wyświetlacz Logiczny
block.large-logic-display.name = Duży Wyświetlacz Logiczny
block.memory-cell.name = Komórka Pamięci
block.memory-bank.name = Bank Pamięci
team.blue.name = niebieski
team.malis.name = Malis
team.crux.name = czerwony
team.sharded.name = żółty
team.derelict.name = szary
team.green.name = zielony
team.purple.name = fioletowy
team.blue.name = niebieski
hint.skip = Pomiń
hint.desktopMove = Użyj [accent][[WASD][] by się poruszać.
@@ -1399,8 +1478,6 @@ hint.schematicSelect = Przytrzymaj [accent][[F][] by kopiować i wkleić bloki.\
hint.conveyorPathfind = Przeciągij i przytrzymaj [accent][[Lewy CTRL][] w trakcie budowania przenośników by wygenerować ścieżkę.
hint.conveyorPathfind.mobile = Włącz \ue844 [accent]tryb ukośny[] i przeciągnij w trakcie budowania przenośników by wygenerować ścieżkę.
hint.boost = Przytrzymaj [accent][[Lewy Shift][] by przelecieć ponad przeszkody.\n\nNie wszystkie jednostki tak mogą.
hint.command = Kliknij [accent][[G][] by ukształtować formacje z pobliskich jednostek.
hint.command.mobile = [accent][[Podwójne kliknięcie][] kształtuje formacje z pobliskich jednostek.
hint.payloadPickup = Kliknij [accent][[[] by podnieść małe bloki lub jednostki.
hint.payloadPickup.mobile = [accent]Kliknij i przytrzymaj[] mały blok by go podnieść.
hint.payloadDrop = Kliknij [accent]][] by opuścić podniesiony towar.
@@ -1546,6 +1623,7 @@ block.vault.description = Przechowuje duże ilości przedmiotów każdego rodzaj
block.container.description = Przechowuje małe ilości przedmiotów każdego rodzaju. Zawartość kontenera można wyciągnąć za pomocą ekstraktorów.
block.unloader.description = Wyciąga przedmioty z przyległych bloków. Typ przedmiotu jaki zostanie wyciągniety może zostać zmieniony poprzez kliknięcie.
block.launch-pad.description = Wysyła pakiety przedmiotów bez potrzeby wystrzeliwania rdżenia.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.duo.description = Mała, tania wieża. Przydatna przeciwko jednostkom naziemnym.
block.scatter.description = Średniej wielkości wieża przeciwlotnicza. Rozsiewa śruty z ołowiu, złomu lub metaszkła na jednostki wroga.
block.scorch.description = Spala wszystkich wrogów naziemnych w pobliżu. Bardzo skuteczny z bliskiej odległości.
@@ -1570,7 +1648,6 @@ block.disassembler.description = Oddziela egzotyczne materiały z mieszaniny jak
block.overdrive-dome.description = Zwiększa szybkość budynków w zasięgu. Wymaga włókna fazowego oraz krzemu by działać.
block.payload-conveyor.description = Przenosi duże ładunki, takie jak jednostki z fabryk.
block.payload-router.description = Dzieli wejście z przenośnika masowego w 3 różne strony.
block.command-center.description = Kontroluje zachowanie jednostek paroma różnymi komendami.
block.ground-factory.description = Produkuje jednostki naziemne. Jednostki mogą być do razu wykorzystane lub przeniesone do rekonstrukota by je ulepszyć.
block.air-factory.description = Produkuje jednostki powietrzne. Jednostki mogą być do razu wykorzystane lub przeniesone do rekonstrukota by je ulepszyć.
block.naval-factory.description = Produkuje jednostki morskie. Jednostki mogą być do razu wykorzystane lub przeniesone do rekonstrukota by je ulepszyć.
@@ -1649,6 +1726,12 @@ lst.unitbind = Powiązuje z następną jednostką danego typu i przechowuje ją
lst.unitcontrol = Kontroluje obecnie powiązaną jednostkę.
lst.unitradar = Lokalizuje jednostki wokół obecnie powiązanej jednostki.
lst.unitlocate = Lokalizuje specyficzny typ pozycji/budynku gdziekolwiek na mapie.\nWymaga powiązanej jednostki.
lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.setrule = Set a game rule.
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
logic.nounitbuild = [red]Logika budowania jednostek nie jest tu dozwolona.
@@ -1662,11 +1745,12 @@ laccess.color = Kolor iluminatora.
laccess.controller = Kontroler jednostki. Jeśli jest kontrolowana przez procesor, zwraca procesor.\nJeśli we formacji, zwracja przywódcę.\nW innym wypadku zwraca samą jednostkę.
laccess.dead = Sprawdza czy jednostka/budynek jest zniszczony lub już nie istnieje.
laccess.controlled = Zwraca:\n[accent]@ctrlProcessor[] jeśli kontrolerem jednostki jest procesor\n[accent]@ctrlPlayer[] jeśli kontrolerem jednostki/budynku jest gracz\n[accent]@ctrlFormation[] jeśli jednostka jest w formacji\nW innym wypadku 0.
laccess.commanded = [red]Przestarzałe. Zostanie usunięte![]\nZamiast tego użyj [accent]controlled[].
laccess.progress = Postęp akcji, od 0 do 1.\nZwraca produkcję, przeładowanie wieżyczki lub postęp konstrukcji.
lacess.speed = Top speed of a unit, in tiles/sec.
graphicstype.clear = Wypełnia wyświetlacz kolorem.
graphicstype.color = Ustawia kolor następnych operacji rysujących.
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
graphicstype.stroke = Ustawia grubość linii.
graphicstype.line = Rysuje segment linii.
graphicstype.rect = Wypełnia prostokąt.
@@ -1730,7 +1814,6 @@ lenum.storage = Budynek przechowujący, np. Magazyn.
lenum.generator = Budynki generujące prąd.
lenum.factory = Budynki przetwarzające surowce.
lenum.repair = Punkty naprawy.
lenum.rally = Centrum dowodzenia.
lenum.battery = Dowolna bateria.
lenum.resupply = Punkty uzupełniające.\nMa znaczenie tylko gdy [accent]"Unit Ammo"[] jest załączone.
lenum.reactor = Reaktor uderzeniowy/torowy.
@@ -1764,6 +1847,7 @@ unitlocate.group = Grupa szukanych budynków.
lenum.idle = Przestań się poruszać, jednak nadal buduj/wydobywaj.\nDomyślny stan.
lenum.stop = Przestań poruszać się/kopać/budować.
lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Przemieść się do określonej pozycji.
lenum.approach = Podejdź do pozycji w promieniu.
lenum.pathfind = Odnajdź ścieżkę do punktu zrzutu przeciwników.
@@ -1780,3 +1864,165 @@ lenum.build = Buduj strukturę.
lenum.getblock = Pobierz budynek i typ z koordynatów.\nJednostka musi być w zasięgu pozycji.\nSolidne niebudynki będą miały typ [accent]@solid[].
lenum.within = Sprawdź czy jednostka jest w pobliżu pozycji.
lenum.boost = Zacznij/zakończ przyspieszać.
block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite
block.regolith.name = Regolith
block.yellow-stone.name = Yellow Stone
block.carbon-stone.name = Carbon Stone
block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Crystal Floor
block.yellow-stone-plates.name = Yellow Stone Plates
block.red-stone.name = Red Stone
block.dense-red-stone.name = Dense Red Stone
block.red-ice.name = Red Ice
block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall
block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Red Ice Wall
block.red-stone-wall.name = Red Stone Wall
block.red-diamond-wall.name = Red Diamond Wall
block.redweed.name = Redweed
block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral
block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder
block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Crystal Blocks
block.crystal-orbs.name = Crystal Orbs
block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Electric Heater
block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector
block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Heat Reactor
block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Tungsten Wall
block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall
block.carbide-wall-large.name = Large Carbide Wall
block.radar.name = Radar
block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector
block.shield-projector.name = Shield Projector
block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct
block.duct-unloader.name = Duct Unloader
block.surge-conveyor.name = Surge Conveyor
block.surge-router.name = Surge Router
block.unit-cargo-loader.name = Unit Cargo Loader
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
block.reinforced-pump.name = Reinforced Pump
block.reinforced-conduit.name = Reinforced Conduit
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
block.reinforced-liquid-router.name = Reinforced Liquid Router
block.reinforced-liquid-container.name = Reinforced Liquid Container
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
block.beam-node.name = Beam Node
block.beam-tower.name = Beam Tower
block.beam-link.name = Beam Link
block.turbine-condenser.name = Turbine Condenser
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher
block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill
block.eruption-drill.name = Eruption Drill
block.core-bastion.name = Core Bastion
block.core-citadel.name = Core Citadel
block.core-acropolis.name = Core Acropolis
block.reinforced-container.name = Reinforced Container
block.reinforced-vault.name = Reinforced Vault
block.breach.name = Breach
block.sublimate.name = Sublimate
block.titan.name = Titan
block.disperse.name = Disperse
block.fabricator.name = Fabricator
block.tank-reconstructor.name = Tank Reconstructor
block.mech-reconstructor.name = Mech Reconstructor
block.ship-reconstructor.name = Ship Reconstructor
block.tank-assembler.name = Tank Assembler
block.ship-assembler.name = Ship Assembler
block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator
block.refabricator.name = Refabricator
block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module
unit.stell.name = Stell
unit.locus.name = Locus
unit.vanquish.name = Vanquish
unit.conquer.name = Conquer
unit.cleroi.name = Cleroi
unit.tecta.name = Tecta
unit.collaris.name = Collaris
unit.avert.name = Avert
unit.quell.name = Quell
unit.disrupt.name = Disrupt
unit.evoke.name = Evoke
unit.incite.name = Incite
unit.emanate.name = Emanate
unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone
unit.effect-drone.name = Effect Drone
unit.precept.name = Precept
unit.merui.name = Merui
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
sector.two.name = Two
sector.three.name = Three
sector.four.name = Four
sector.five.name = Five

View File

@@ -24,7 +24,6 @@ gameover.waiting = [accent]Esperando pelo próximo mapa...
highscore = [accent]Novo recorde!
copied = Copiado
indev.notready = Essa parte do jogo ainda não esta pronta
indev.campaign = [accent]Parabéns! Você chegou ao fim da campanha![]\n\nEsse é todo o conteudo do jogo até o momento. Viagem interplanetária será adicionada em futuras atualizações.
load.sound = Sons
load.map = Mapas
@@ -140,7 +139,7 @@ mod.disable = Desati-\nvar
mod.content = Conteúdo:
mod.delete.error = Incapaz de deletar o mod. O arquivo talvez esteja em uso.
mod.requiresversion = [scarlet]Requer no mínimo versão [accent]{0} [scarlet]do jogo.
mod.outdated = [scarlet]Não compatível com a V6 (sem minGameVersion: 105)
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
mod.missingdependencies = [scarlet]Dependências ausentes: {0}
mod.erroredcontent = [scarlet]Erros no conteúdo
mod.errors = Ocorreram erros ao carregar o conteúdo.
@@ -172,7 +171,9 @@ available = Nova pesquisa disponível!
unlock.incampaign = < Desbloqueie na campanha para mais detalhes >
completed = [accent]Completado
techtree = Árvore Tecnológica
research.legacy = dados de pesquisa da versão [accent]5.0[] encontrados.\nVocê quer [accent]carregar esses dados[], ou [accent]descartar eles[] e recomeçar as pesquisas da nova campanha (recomendado)?
techtree.select = Tech Tree Selection
techtree.serpulo = Serpulo
techtree.erekir = Erekir
research.load = Carregar
research.discard = Descartar
research.list = [lightgray]Pesquise:
@@ -308,6 +309,7 @@ openlink = Abrir Link
copylink = Copiar link
back = Voltar
max = Máximo
objective = Map Objective
crash.export = Exportar Históricos de Crashes.
crash.none = Nenhum Histórico de Crashes Encontrado.
crash.exported = Históricos de Crashes Exportado.
@@ -357,12 +359,16 @@ map.publish.confirm = Você tem certeza de que quer publicar este mapa?\n\n[ligh
workshop.menu = Selecione oquê você gostaria de fazer com esse item.
workshop.info = Informação do item
changelog = Mudanças (opcional):
updatedesc = Overwrite Title & Description
eula = EULA da Steam
missing = Este item foi deletado ou movido.\n[lightgray]O listamento da oficina foi automaticamente desligado.
publishing = [accent]Publicando...
publish.confirm = Você tem certeza de que quer publicar isso?\n\n[lightgray]Primeiramente tenha certeza de que você concorda com o EULA da oficina, ou seus itens não irão aparecer!
publish.error = Erro publicando o item: {0}
steam.error = Falha em iniciar os serviços da Steam.\nErro: {0}
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Paredes para Penhascos
editor.brush = Pincel
@@ -377,6 +383,7 @@ editor.waves = Hordas:
editor.rules = Regras:
editor.generation = Geração:
editor.ingame = Editar em jogo
editor.playtest = Playtest
editor.publish.workshop = Publicar na oficina
editor.newmap = Novo mapa
editor.center = Centro
@@ -392,9 +399,14 @@ waves.title = Hordas
waves.remove = Remover
waves.every = a cada
waves.waves = Horda(s)
waves.health = health: {0}%
waves.perspawn = por spawn
waves.shields = Escudo/Horda
waves.to = para
waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.max = quantidade máxima
waves.guardian = Guardião
waves.preview = Pré-visualizar
@@ -436,6 +448,7 @@ editor.update = Atualizar
editor.randomize = Aleatorizar
editor.apply = Aplicar
editor.generate = Gerar
editor.sectorgenerate = Sector Generate
editor.resize = Redimen-\nsionar
editor.loadmap = Carregar\nmapa
editor.savemap = Salvar\nmapa
@@ -479,6 +492,8 @@ toolmode.fillteams = Preencher times
toolmode.fillteams.description = Muda o time do qual todos os blocos pertencem.
toolmode.drawteams = Desenhar times
toolmode.drawteams.description = Muda o time do qual o bloco pertence.
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.
filters.empty = [lightgray]Sem filtro! Adicione um usando o botão abaixo.
filter.distort = Distorcedor
@@ -505,6 +520,7 @@ filter.option.circle-scale = Escala de círculo
filter.option.octaves = Oitavas
filter.option.falloff = Caída
filter.option.angle = Ângulo
filter.option.tilt = Tilt
filter.option.rotate = Rotate
filter.option.amount = Amount
filter.option.block = Bloco
@@ -547,17 +563,36 @@ requirement.core = Destruir o núcleo inimigo em {0}
requirement.research = Pesquise {0}
requirement.produce = Produce {0}
requirement.capture = Capture {0}
requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0}
launch.text = Lançar
research.multiplayer = Apenas o host pode pesquisar itens.
map.multiplayer = Only the host can view sectors.
uncover = Descobrir
configure = Configurar carregamento
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Carregamento
resources = Recursos
resources.max = Max
bannedblocks = Blocos Banidos
objectives = Objectives
bannedunits = Banned Units
addall = Adicionar Todos
launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destino: {0}
configure.invalid = A quantidade deve ser um número entre 0 e {0}.
add = Adicionar...
@@ -599,8 +634,11 @@ sectors.rename = Renomear Setor
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured
sector.curlost = Sector Lost
sector.missingresources = [scarlet]Recursos Insuficientes no Núcleo
@@ -608,6 +646,9 @@ sector.attacked = Sector [accent]{0}[white] under attack!
sector.lost = Sector [accent]{0}[white] lost!
sector.captured = Sector [accent]{0}[white]captured!
sector.changeicon = Change Icon
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
threat.low = Low
threat.medium = Medium
threat.high = High
@@ -616,6 +657,7 @@ threat.eradication = Eradication
planets = Planets
planet.serpulo.name = Serpulo
planet.erekir.name = Erekir
planet.sun.name = Sol
sector.impact0078.name = Impacto 0078
@@ -653,6 +695,9 @@ sector.windsweptIslands.description = Um pouco depois do literal tem essa remota
sector.extractionOutpost.description = Um posto avançado remoto, construído pelo inimigo com o objetivo de lançar recursos para outros setores.\n\nTecnologia de transporte entre setores é essencial para mais conquista de território. Destrua a base. Pesquise suas Plataformas de Lançamento.
sector.impact0078.description = Aqui repousas restos de um reservatório de transporte interestelar que entrou nesse sistema primeiro.\nSalve o quanto puder dos destroços. Pesquise qualquer tecnologia intacta.
sector.planetaryTerminal.description = O último alvo.\n\nEssa base costeira contém a estrutura capaz de lançar Núcleos para planetas locais. É extremamente bem guardado.\n\nProduza unidades navais. Elimine o inimigo o mais rápido o possível. pesquise a estrutura de lançamento.
sector.onset.name = The Onset
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
status.burning.name = Queimando
status.freezing.name = Congelado
@@ -705,6 +750,7 @@ stat.description = Purpose
stat.input = Entrada
stat.output = Saída
stat.maxefficiency = Max Efficiency
stat.booster = Apoio
stat.tiles = Required Tiles
stat.affinities = Afinidades
@@ -767,7 +813,6 @@ stat.buildspeed = Velocidade de Construção
stat.minespeed = Velocidade de Mineração
stat.minetier = Nível de Mineração
stat.payloadcapacity = Capacidade de Carga
stat.commandlimit = Limite de Comando
stat.abilities = Habilidades
stat.canboost = Pode impulsionar
stat.flying = Voador
@@ -778,6 +823,7 @@ stat.speedmultiplier = Multiplicador de Velocidade
stat.reloadmultiplier = Multiplicador de Recarregamento
stat.buildspeedmultiplier = Multiplicador de Velocidade de Construção
stat.reactive = Reage
stat.immunities = Immunities
stat.healing = Reparo
ability.forcefield = Campo de Força
@@ -787,10 +833,13 @@ ability.unitspawn = Fábrica de {0}
ability.shieldregenfield = Raio de Regeneração do Escudo
ability.movelightning = Raio de Movimento
ability.energyfield = Campo de Energia: dano [accent]{0}[] ~ blocos [accent]{1}[] / alvos [accent]{2}[]
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Broca melhor necessária.
bar.noresources = Recursos Insuficientes
bar.corereq = Base do Núcleo Necessária
bar.corefloor = Core Zone Tile Required
bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = Velocidade da Broca: {0}/s
bar.pumpspeed = Velocidade da Bomba: {0}/s
bar.efficiency = Eficiência: {0}%
@@ -805,8 +854,12 @@ bar.capacity = Capacidade: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Líquido
bar.heat = Aquecer
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = Poder
bar.progress = Progresso da construção
bar.loadprogress = Progress
bar.launchcooldown = Launch Cooldown
bar.input = Entrada
bar.output = Saída
bar.strength = [stat]{0}[lightgray]x força
@@ -817,6 +870,7 @@ bullet.damage = [stat]{0}[lightgray] de dano
bullet.splashdamage = [stat]{0}[lightgray] de dano em área ~[stat] {1}[lightgray] bloco(s)
bullet.incendiary = [stat]Incendiário
bullet.homing = [stat]Guiado
bullet.armorpierce = [stat]armor piercing
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x raio ~ [stat]{1}[lightgray] dano
bullet.buildingdamage = [stat]{0}%[lightgray] dano em construção
@@ -824,8 +878,10 @@ bullet.knockback = [stat]{0}[lightgray] Impulso
bullet.pierce = [stat]{0}[lightgray]x perfuração
bullet.infinitepierce = [stat]perfuração
bullet.healpercent = [stat]{0}[lightgray]% reparo
bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição
bullet.reload = [stat]{0}[lightgray]x cadência de tiro
bullet.range = [stat]{0}[lightgray] tiles range
unit.blocks = Blocos
unit.blockssquared = Blocos²
@@ -835,6 +891,7 @@ unit.liquidsecond = líquido segundo
unit.itemssecond = itens por segundo
unit.liquidunits = unidades de líquido
unit.powerunits = unidades de energia
unit.heatunits = heat units
unit.degrees = Graus
unit.seconds = segundos
unit.minutes = mins
@@ -887,6 +944,8 @@ setting.difficulty.hard = Difícil
setting.difficulty.insane = Insano
setting.difficulty.name = Dificuldade
setting.screenshake.name = Vibração da Tela
setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur
setting.effects.name = Efeitos
setting.destroyedblocks.name = Mostrar Blocos Destruídos
setting.blockstatus.name = Mostrar a Propriedade dos Blocos
@@ -906,6 +965,7 @@ setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace)
setting.minimap.name = Mostrar minimapa
setting.coreitems.name = Mostrar Itens no Núcleo (WIP)
setting.position.name = Mostrar a posição do Jogador
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Volume da Música
setting.atmosphere.name = Mostrar a atmosfera do planeta
setting.ambientvol.name = Volume do Ambiente
@@ -921,6 +981,7 @@ setting.lasersopacity.name = Opacidade do laser
setting.bridgeopacity.name = Opacidade da ponte
setting.playerchat.name = Mostrar chat em jogo
setting.showweather.name = Mostrar Gráficos do Clima
setting.hidedisplays.name = Hide Logic Displays
public.confirm = Você quer fazer sua partida pública?\n[accent]Qualquer um será capaz de entrar na sua partida.\n[lightgray]Isso pode ser mudado depois em Configurações->Jogo->Visibilidade da partida pública.
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
public.beta = Note que as versões beta do jogo não podem fazer salas públicas.
@@ -933,10 +994,6 @@ category.general.name = Geral
category.view.name = Ver
category.multiplayer.name = Multijogador
category.blocks.name = Selecionar bloco
command.attack = Atacar
command.rally = Reunir
command.retreat = Recuar
command.idle = Parado
placement.blockselectkeys = \n[lightgray]Tecla: [{0},
keybind.respawn.name = Reaparecer
keybind.control.name = Controlar unidade
@@ -951,6 +1008,7 @@ keybind.move_y.name = Mover no eixo Y
keybind.mouse_move.name = Seguir o Cursor
keybind.pan.name = Câmera livre
keybind.boost.name = Impulsionar
keybind.command_mode.name = Command Mode
keybind.schematic_select.name = Selecionar região
keybind.schematic_menu.name = Menu de Esquemas
keybind.schematic_flip_x.name = Girar o Esquema no eixo X
@@ -979,7 +1037,6 @@ keybind.break_block.name = Quebrar bloco
keybind.deselect.name = Desselecionar
keybind.pickupCargo.name = Pegar Carga
keybind.dropCargo.name = Soltar Carga
keybind.command.name = Comandar
keybind.shoot.name = Atirar
keybind.zoom.name = Ampliar
keybind.menu.name = Menu
@@ -1014,17 +1071,21 @@ mode.attack.description = Sem hordas, com o objetivo de destruir a base inimiga.
mode.custom = Regras personalizadas
rules.infiniteresources = Recursos infinitos
rules.onlydepositcore = Only Allow Core Depositing
rules.reactorexplosions = Reatores explodem
rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors
rules.schematic = Permitir Esquemas
rules.wavetimer = Tempo de horda
rules.waves = Hordas
rules.attack = Modo de ataque
rules.buildai = Habilitar construção da IA
rules.aitier = AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsminattackweight = Min Attack Weight
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check
rules.enemyCheat = Recursos de IA Infinitos
rules.blockhealthmultiplier = Multiplicador de vida do bloco
rules.blockdamagemultiplier = Multiplicador de dano do bloco
@@ -1033,8 +1094,10 @@ rules.unithealthmultiplier = Multiplicador de vida de unidade
rules.unitdamagemultiplier = Multiplicador de dano de Unidade
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Raio de "não-criação" de core inimigo:[lightgray] (blocos)
rules.wavespacing = Espaço de tempo entre hordas:[lightgray] (seg)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Multiplicador de custo de construção
rules.buildspeedmultiplier = Multiplicador de velocidade de construção
rules.deconstructrefundmultiplier = Multiplicador de reembolso de desconstrução
@@ -1050,9 +1113,11 @@ rules.title.unit = Unidades
rules.title.experimental = Experimental
rules.title.environment = Ambiente
rules.title.teams = Teams
rules.title.planet = Planet
rules.lighting = Iluminação
rules.enemyLights = Iluminação Inimiga
rules.fog = Fog of War
rules.fire = Fogo
rules.anyenv = <Any>
rules.explosions = Dano de explosão de unidades/blocos
rules.ambientlight = Luz ambiente
rules.weather = Clima
@@ -1066,6 +1131,8 @@ content.unit.name = Unidades
content.block.name = Blocos
content.status.name = Status Effects
content.sector.name = Sectors
content.team.name = Factions
wallore = (Wall)
item.copper.name = Cobre
item.lead.name = Chumbo
@@ -1083,10 +1150,23 @@ item.blast-compound.name = Composto Explosivo
item.pyratite.name = Piratita
item.metaglass.name = Metavidro
item.scrap.name = Sucata
item.fissile-matter.name = Fissile Matter
item.beryllium.name = Beryllium
item.tungsten.name = Tungsten
item.oxide.name = Oxide
item.carbide.name = Carbide
item.dormant-cyst.name = Dormant Cyst
liquid.water.name = Água
liquid.slag.name = Escória
liquid.oil.name = Petróleo
liquid.cryofluid.name = Crio-fluido
liquid.neoplasm.name = Neoplasm
liquid.arkycite.name = Arkycite
liquid.gallium.name = Gallium
liquid.ozone.name = Ozone
liquid.hydrogen.name = Hydrogen
liquid.nitrogen.name = Nitrogen
liquid.cyanogen.name = Cyanogen
unit.dagger.name = Dagger
unit.mace.name = Mace
@@ -1321,7 +1401,6 @@ block.foreshadow.name = Foreshadow
block.container.name = Contêiner
block.launch-pad.name = Plataforma de lançamento
block.segment.name = Segmento
block.command-center.name = Centro de Comando
block.ground-factory.name = Fábrica de unidades terrestres
block.air-factory.name = Fábrica de unidades aéreas
block.naval-factory.name = Fábrica de unidades navais
@@ -1360,13 +1439,13 @@ block.logic-display.name = Monitor Lógico
block.large-logic-display.name = Monitor lógico grande
block.memory-cell.name = Célula de Memória
block.memory-bank.name = Banco de Memória
team.blue.name = Azul
team.malis.name = Malis
team.crux.name = Vermelho
team.sharded.name = Fragmentado
team.derelict.name = Abandonado
team.green.name = Verde
team.purple.name = Roxa
team.blue.name = Azul
hint.skip = Skip
hint.desktopMove = Use [accent][[WASD][] to move.
hint.zoom = [accent]Scroll[] to zoom in or out.
@@ -1395,8 +1474,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
hint.payloadDrop = Press [accent]][] to drop a payload.
@@ -1542,6 +1619,7 @@ block.vault.description = Carrega uma alta quantidade de itens. Usado para criar
block.container.description = Guarda uma pequena quantidade de itens. Usado para criar fontes quando não há uma entrada constante de materiais. Um[lightgray] descarregador[] pode ser usado para recuperar esses itens do container.
block.unloader.description = Descarrega itens de um container, Descarrega em uma esteira ou diretamente em um bloco adjacente. O tipo de item que pode ser descarregado pode ser mudado clicando no descarregador.
block.launch-pad.description = Lança montes de itens sem qualquer necessidade de um lançamento de núcleo.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.duo.description = Dispara balas alternadas em inimigos.
block.scatter.description = Dispara tiros aglomerados de chumbo, sucata ou metavidro em unidades aéreas.
block.scorch.description = Queima qualquer unidade que estiver próxima. Altamente efetivo se for de perto.
@@ -1566,7 +1644,6 @@ block.disassembler.description = Separa escória em traços de minerais componen
block.overdrive-dome.description = Aumenta a velocidade de construções vizinhas. Requer tecido de fase e silício para operar.
block.payload-conveyor.description = Move cargas grandes, como unidades de fábricas.
block.payload-router.description = Separa cargas recebidas em 3 direções de saída.
block.command-center.description = Controla o comportamento de unidades com vários comandos diferentes.
block.ground-factory.description = Produz unidades terrestres. Unidades produzidas podem ser usadas diretamente, ou movido em reconstrutores para melhorar.
block.air-factory.description = Produz unidades aéreas. Unidades produzidas podem ser usadas diretamente, ou movido em reconstrutores para melhorar.
block.naval-factory.description = Produz unidades navais. Unidades produzidas podem ser usadas diretamente, ou movido em reconstrutores para melhorar.
@@ -1645,6 +1722,12 @@ lst.unitbind = Vincula a próxima unidade de um tipo, e armazena-a em [accent]@u
lst.unitcontrol = Controla a unidade atualmente vinculada.
lst.unitradar = Localiza unidades em volta da unidade vinculada.
lst.unitlocate = Localiza um tipo específico de posição/construção em qualquer lugar do mapa.\nRequer uma unidade vinculada.
lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.setrule = Set a game rule.
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -1655,10 +1738,11 @@ laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
lacess.speed = Top speed of a unit, in tiles/sec.
graphicstype.clear = Fill the display with a color.
graphicstype.color = Set color for next drawing operations.
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
graphicstype.stroke = Set line width.
graphicstype.line = Draw line segment.
graphicstype.rect = Fill a rectangle.
@@ -1714,7 +1798,6 @@ lenum.storage = Storage building, e.g. Vault.
lenum.generator = Buildings that generate power.
lenum.factory = Buildings that transform resources.
lenum.repair = Repair points.
lenum.rally = Command center.
lenum.battery = Any battery.
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
lenum.reactor = Impact/Thorium reactor.
@@ -1742,6 +1825,7 @@ unitlocate.outy = Output Y coordinate.
unitlocate.group = Building group to look for.
lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building.
lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
@@ -1758,3 +1842,165 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite
block.regolith.name = Regolith
block.yellow-stone.name = Yellow Stone
block.carbon-stone.name = Carbon Stone
block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Crystal Floor
block.yellow-stone-plates.name = Yellow Stone Plates
block.red-stone.name = Red Stone
block.dense-red-stone.name = Dense Red Stone
block.red-ice.name = Red Ice
block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall
block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Red Ice Wall
block.red-stone-wall.name = Red Stone Wall
block.red-diamond-wall.name = Red Diamond Wall
block.redweed.name = Redweed
block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral
block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder
block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Crystal Blocks
block.crystal-orbs.name = Crystal Orbs
block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Electric Heater
block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector
block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Heat Reactor
block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Tungsten Wall
block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall
block.carbide-wall-large.name = Large Carbide Wall
block.radar.name = Radar
block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector
block.shield-projector.name = Shield Projector
block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct
block.duct-unloader.name = Duct Unloader
block.surge-conveyor.name = Surge Conveyor
block.surge-router.name = Surge Router
block.unit-cargo-loader.name = Unit Cargo Loader
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
block.reinforced-pump.name = Reinforced Pump
block.reinforced-conduit.name = Reinforced Conduit
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
block.reinforced-liquid-router.name = Reinforced Liquid Router
block.reinforced-liquid-container.name = Reinforced Liquid Container
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
block.beam-node.name = Beam Node
block.beam-tower.name = Beam Tower
block.beam-link.name = Beam Link
block.turbine-condenser.name = Turbine Condenser
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher
block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill
block.eruption-drill.name = Eruption Drill
block.core-bastion.name = Core Bastion
block.core-citadel.name = Core Citadel
block.core-acropolis.name = Core Acropolis
block.reinforced-container.name = Reinforced Container
block.reinforced-vault.name = Reinforced Vault
block.breach.name = Breach
block.sublimate.name = Sublimate
block.titan.name = Titan
block.disperse.name = Disperse
block.fabricator.name = Fabricator
block.tank-reconstructor.name = Tank Reconstructor
block.mech-reconstructor.name = Mech Reconstructor
block.ship-reconstructor.name = Ship Reconstructor
block.tank-assembler.name = Tank Assembler
block.ship-assembler.name = Ship Assembler
block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator
block.refabricator.name = Refabricator
block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module
unit.stell.name = Stell
unit.locus.name = Locus
unit.vanquish.name = Vanquish
unit.conquer.name = Conquer
unit.cleroi.name = Cleroi
unit.tecta.name = Tecta
unit.collaris.name = Collaris
unit.avert.name = Avert
unit.quell.name = Quell
unit.disrupt.name = Disrupt
unit.evoke.name = Evoke
unit.incite.name = Incite
unit.emanate.name = Emanate
unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone
unit.effect-drone.name = Effect Drone
unit.precept.name = Precept
unit.merui.name = Merui
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
sector.two.name = Two
sector.three.name = Three
sector.four.name = Four
sector.five.name = Five

View File

@@ -24,7 +24,6 @@ gameover.waiting = [accent]Waiting for next map...
highscore = [accent]Novo recorde!
copied = Copiado.
indev.notready = This part of the game isn't ready yet
indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates.
load.sound = Sons
load.map = Mapas
@@ -138,7 +137,7 @@ mod.disable = Desativar
mod.content = Content:
mod.delete.error = Incapaz de apagar o mod. Ficheiro já em uso.
mod.requiresversion = [scarlet]Requer versão minima de jogo: [accent]{0}
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
mod.missingdependencies = [scarlet]Dependências ausentes: {0}
mod.erroredcontent = [scarlet]Erros de conteudo
mod.errors = Ocorreram erros ao carregar o conteúdo.
@@ -170,7 +169,9 @@ available = New research available!
unlock.incampaign = < Unlock in campaign for details >
completed = [accent]Completado
techtree = Árvore de tecnologia
research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
techtree.select = Tech Tree Selection
techtree.serpulo = Serpulo
techtree.erekir = Erekir
research.load = Load
research.discard = Discard
research.list = [lightgray]Pesquise:
@@ -305,6 +306,7 @@ openlink = Abrir Ligação
copylink = Copiar ligação
back = Voltar
max = Max
objective = Map Objective
crash.export = Export Crash Logs
crash.none = No crash logs found.
crash.exported = Crash logs exported.
@@ -354,12 +356,16 @@ map.publish.confirm = Você tem certeza de que quer publicar este mapa?\n\n[ligh
workshop.menu = Seleciona o que tu gostarias de fazer com este item.
workshop.info = Item Info
changelog = Changelog (optional):
updatedesc = Overwrite Title & Description
eula = EULA do Steam
missing = Este item foi apagodo ou movido.\n[lightgray]A listagem da oficina foi automaticamente desassociada.
publishing = [accent]A publicar...
publish.confirm = Tens a certeza que queres publicar isto?\n\n[lightgray]Certifique-se de concordar com o EULA do workshpop primeiro, ou seus itens não aparecerão!
publish.error = Erro ao publicao os items: {0}
steam.error = Falha ao iniciar os serviços da Steam.\nError: {0}
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Pincel
@@ -374,6 +380,7 @@ editor.waves = Hordas:
editor.rules = Regras:
editor.generation = Geração:
editor.ingame = Editar em jogo
editor.playtest = Playtest
editor.publish.workshop = Publicar na oficina
editor.newmap = Novo mapa
editor.center = Center
@@ -389,9 +396,14 @@ waves.title = Hordas
waves.remove = Remover
waves.every = a cada
waves.waves = Hordas(s)
waves.health = health: {0}%
waves.perspawn = por spawn
waves.shields = shields/wave
waves.to = para
waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.max = max units
waves.guardian = Guardian
waves.preview = Pré visualizar
@@ -432,6 +444,7 @@ editor.update = Atualizar
editor.randomize = Aleatorizar
editor.apply = Aplicar
editor.generate = Gerar
editor.sectorgenerate = Sector Generate
editor.resize = Redimen-\nsionar
editor.loadmap = Carregar\nmapa
editor.savemap = Gravar\nmapa
@@ -475,6 +488,8 @@ toolmode.fillteams = Encher times
toolmode.fillteams.description = Muda o time do qual todos os blocos pertencem.
toolmode.drawteams = Desenhar times
toolmode.drawteams.description = Muda o time do qual o bloco pertence.
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.
filters.empty = [lightgray]Sem filtro! Adicione um usando o botão abaixo.
filter.distort = Distorcedor
@@ -501,6 +516,7 @@ filter.option.circle-scale = Escala de círculo
filter.option.octaves = Oitavas
filter.option.falloff = Caída
filter.option.angle = Ângulo
filter.option.tilt = Tilt
filter.option.rotate = Rotate
filter.option.amount = Amount
filter.option.block = Bloco
@@ -543,17 +559,36 @@ requirement.core = Destruir Núcleo Inimigo em {0}
requirement.research = Research {0}
requirement.produce = Produce {0}
requirement.capture = Capture {0}
requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0}
launch.text = Launch
research.multiplayer = Only the host can research items.
map.multiplayer = Only the host can view sectors.
uncover = Descobrir
configure = Configurar carregamento
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Loadout
resources = Resources
resources.max = Max
bannedblocks = Blocos banidos
objectives = Objectives
bannedunits = Banned Units
addall = Adiciona tudo
launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destination: {0}
configure.invalid = A quantidade deve ser um número entre 0 e {0}.
add = Adicionar...
@@ -595,8 +630,11 @@ sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured
sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources
@@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack!
sector.lost = Sector [accent]{0}[white] lost!
sector.captured = Sector [accent]{0}[white]captured!
sector.changeicon = Change Icon
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
threat.low = Low
threat.medium = Medium
threat.high = High
@@ -612,6 +653,7 @@ threat.eradication = Eradication
planets = Planets
planet.serpulo.name = Serpulo
planet.erekir.name = Erekir
planet.sun.name = Sun
sector.impact0078.name = Impact 0078
@@ -649,6 +691,9 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.onset.name = The Onset
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
status.burning.name = Burning
status.freezing.name = Freezing
status.wet.name = Wet
@@ -700,6 +745,7 @@ stat.description = Purpose
stat.input = Entrada
stat.output = Saida
stat.maxefficiency = Max Efficiency
stat.booster = Booster
stat.tiles = Telhas Requeridas
stat.affinities = Afinidades
@@ -761,7 +807,6 @@ stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
stat.canboost = Can Boost
stat.flying = Flying
@@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier
stat.reloadmultiplier = Reload Multiplier
stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts
stat.immunities = Immunities
stat.healing = Healing
ability.forcefield = Force Field
@@ -781,10 +827,13 @@ ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Broca melhor necessária.
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.corefloor = Core Zone Tile Required
bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = Velocidade da broca: {0}/s
bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Eficiência: {0}%
@@ -799,8 +848,12 @@ bar.capacity = Capacidade: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Liquido
bar.heat = Aquecimento
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = Poder
bar.progress = Progresso da construção
bar.loadprogress = Progress
bar.launchcooldown = Launch Cooldown
bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength
@@ -811,6 +864,7 @@ bullet.damage = [stat]{0}[lightgray] dano
bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray] Blocos
bullet.incendiary = [stat]Incendiário
bullet.homing = [stat]Guiado
bullet.armorpierce = [stat]armor piercing
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
@@ -818,8 +872,10 @@ bullet.knockback = [stat]{0}[lightgray]Impulso
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.healpercent = [stat]{0}[lightgray]% healing
bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição
bullet.reload = [stat]{0}[lightgray]x cadência de tiro
bullet.range = [stat]{0}[lightgray] tiles range
unit.blocks = Blocos
unit.blockssquared = blocks²
@@ -829,6 +885,7 @@ unit.liquidsecond = Unidades de líquido/segundo
unit.itemssecond = itens/segundo
unit.liquidunits = Unidades de liquido
unit.powerunits = Unidades de energia
unit.heatunits = heat units
unit.degrees = Graus
unit.seconds = segundos
unit.minutes = mins
@@ -881,6 +938,8 @@ setting.difficulty.hard = Difícil
setting.difficulty.insane = Insano
setting.difficulty.name = Dificuldade
setting.screenshake.name = Balanço do Ecrã
setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur
setting.effects.name = Efeitos
setting.destroyedblocks.name = Mostrar Blocos Destruidos
setting.blockstatus.name = Display Block Status
@@ -900,6 +959,7 @@ setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace)
setting.minimap.name = Mostrar minimapa
setting.coreitems.name = Display Core Items (WIP)
setting.position.name = Show Player Position
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Volume da Música
setting.atmosphere.name = Show Planet Atmosphere
setting.ambientvol.name = Volume do ambiente
@@ -915,6 +975,7 @@ setting.lasersopacity.name = Opacidade do Power Laser
setting.bridgeopacity.name = Opacidade da Ponte
setting.playerchat.name = Mostrar chat em jogo
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
public.confirm = Queres que o teu jogo fique publico?\n[accent]Qualquer jogador vai conseguir juntar-se ao teu jogo.\n[lightgray]Isto pode ser alterado mais tarde in Settings->Game->Public Game Visibility.
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
public.beta = Observe que as versões beta do jogo não podem criar lobbies públicos.
@@ -927,10 +988,6 @@ category.general.name = Geral
category.view.name = Ver
category.multiplayer.name = Multijogador
category.blocks.name = Block Select
command.attack = Atacar
command.rally = Reunir
command.retreat = Recuar
command.idle = Idle
placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
@@ -945,6 +1002,7 @@ keybind.move_y.name = mover_y
keybind.mouse_move.name = Follow Mouse
keybind.pan.name = Pan View
keybind.boost.name = Boost
keybind.command_mode.name = Command Mode
keybind.schematic_select.name = Selecionar região
keybind.schematic_menu.name = Menu esquemático
keybind.schematic_flip_x.name = Rodar esquema X
@@ -973,7 +1031,6 @@ keybind.break_block.name = Quebrar bloco
keybind.deselect.name = Deselecionar
keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo
keybind.command.name = Command
keybind.shoot.name = Atirar
keybind.zoom.name = Zoom
keybind.menu.name = Menu
@@ -1008,17 +1065,21 @@ mode.attack.description = Sem hordas, com o objetivo de destruir a base inimiga.
mode.custom = Regras personalizadas
rules.infiniteresources = Recursos infinitos
rules.onlydepositcore = Only Allow Core Depositing
rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed
rules.wavetimer = Tempo de horda
rules.waves = Hordas
rules.attack = Modo de ataque
rules.buildai = AI Building
rules.aitier = AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsminattackweight = Min Attack Weight
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check
rules.enemyCheat = Recursos de IA Infinitos
rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier
@@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Multiplicador de vida de unidade
rules.unitdamagemultiplier = Multiplicador de dano de Unidade
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[lightgray] (blocos)
rules.wavespacing = Espaço entre hordas:[lightgray] (seg)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Multiplicador de custo de construção
rules.buildspeedmultiplier = Multiplicador de velocidade de construção
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
@@ -1044,9 +1107,11 @@ rules.title.unit = Unidades
rules.title.experimental = Experimental
rules.title.environment = Environment
rules.title.teams = Teams
rules.title.planet = Planet
rules.lighting = Lighting
rules.enemyLights = Enemy Lights
rules.fog = Fog of War
rules.fire = Fire
rules.anyenv = <Any>
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light
rules.weather = Weather
@@ -1060,6 +1125,8 @@ content.unit.name = Unidades
content.block.name = Blocos
content.status.name = Status Effects
content.sector.name = Sectors
content.team.name = Factions
wallore = (Wall)
item.copper.name = Cobre
item.lead.name = Chumbo
@@ -1077,10 +1144,23 @@ item.blast-compound.name = Composto de explosão
item.pyratite.name = Piratita
item.metaglass.name = Metavidro
item.scrap.name = Sucata
item.fissile-matter.name = Fissile Matter
item.beryllium.name = Beryllium
item.tungsten.name = Tungsten
item.oxide.name = Oxide
item.carbide.name = Carbide
item.dormant-cyst.name = Dormant Cyst
liquid.water.name = Água
liquid.slag.name = Escória
liquid.oil.name = Petróleo
liquid.cryofluid.name = Crio Fluido
liquid.neoplasm.name = Neoplasm
liquid.arkycite.name = Arkycite
liquid.gallium.name = Gallium
liquid.ozone.name = Ozone
liquid.hydrogen.name = Hydrogen
liquid.nitrogen.name = Nitrogen
liquid.cyanogen.name = Cyanogen
unit.dagger.name = Dagger
unit.mace.name = Mace
@@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow
block.container.name = Contâiner
block.launch-pad.name = Plataforma de lançamento
block.segment.name = Segment
block.command-center.name = Command Center
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
@@ -1354,13 +1433,13 @@ block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = Azul
team.malis.name = Malis
team.crux.name = Vermelho
team.sharded.name = orange
team.derelict.name = derelict
team.green.name = Verde
team.purple.name = Roxo
team.blue.name = Azul
hint.skip = Skip
hint.desktopMove = Use [accent][[WASD][] to move.
hint.zoom = [accent]Scroll[] to zoom in or out.
@@ -1389,8 +1468,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
hint.payloadDrop = Press [accent]][] to drop a payload.
@@ -1536,6 +1613,7 @@ block.vault.description = Carrega uma alta quantidade de itens. Usado para criar
block.container.description = Carrega uma baixa quantidade de itens. Usado para criar fontes Quando não tem uma necessidade constante de materiais. Um[lightgray] Descarregador[] pode ser usado para recuperar esses itens do container.
block.unloader.description = Descarrega itens de um container, Descarrega em uma esteira ou diretamente em um bloco adjacente. O tipo de item que pode ser descarregado pode ser mudado clicando no descarregador.
block.launch-pad.description = Lança montes de itens sem qualquer necessidade de um lançamento de núcleo.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.duo.description = Uma torre pequena e barata.
block.scatter.description = Uma torre anti aerea media. Joga montes de cobre ou sucata aos inimigos.
block.scorch.description = Queima qualquer inimigo terrestre próximo. Altamente efetivo a curta distncia.
@@ -1560,7 +1638,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
block.payload-conveyor.description = Moves large payloads, such as units from factories.
block.payload-router.description = Splits input payloads into 3 output directions.
block.command-center.description = Controls unit behavior with several different commands.
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
@@ -1637,6 +1714,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
lst.unitcontrol = Control the currently bound unit.
lst.unitradar = Locate units around the currently bound unit.
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.setrule = Set a game rule.
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -1647,10 +1730,11 @@ laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
lacess.speed = Top speed of a unit, in tiles/sec.
graphicstype.clear = Fill the display with a color.
graphicstype.color = Set color for next drawing operations.
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
graphicstype.stroke = Set line width.
graphicstype.line = Draw line segment.
graphicstype.rect = Fill a rectangle.
@@ -1706,7 +1790,6 @@ lenum.storage = Storage building, e.g. Vault.
lenum.generator = Buildings that generate power.
lenum.factory = Buildings that transform resources.
lenum.repair = Repair points.
lenum.rally = Command center.
lenum.battery = Any battery.
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
lenum.reactor = Impact/Thorium reactor.
@@ -1734,6 +1817,7 @@ unitlocate.outy = Output Y coordinate.
unitlocate.group = Building group to look for.
lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building.
lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
@@ -1750,3 +1834,165 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite
block.regolith.name = Regolith
block.yellow-stone.name = Yellow Stone
block.carbon-stone.name = Carbon Stone
block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Crystal Floor
block.yellow-stone-plates.name = Yellow Stone Plates
block.red-stone.name = Red Stone
block.dense-red-stone.name = Dense Red Stone
block.red-ice.name = Red Ice
block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall
block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Red Ice Wall
block.red-stone-wall.name = Red Stone Wall
block.red-diamond-wall.name = Red Diamond Wall
block.redweed.name = Redweed
block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral
block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder
block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Crystal Blocks
block.crystal-orbs.name = Crystal Orbs
block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Electric Heater
block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector
block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Heat Reactor
block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Tungsten Wall
block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall
block.carbide-wall-large.name = Large Carbide Wall
block.radar.name = Radar
block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector
block.shield-projector.name = Shield Projector
block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct
block.duct-unloader.name = Duct Unloader
block.surge-conveyor.name = Surge Conveyor
block.surge-router.name = Surge Router
block.unit-cargo-loader.name = Unit Cargo Loader
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
block.reinforced-pump.name = Reinforced Pump
block.reinforced-conduit.name = Reinforced Conduit
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
block.reinforced-liquid-router.name = Reinforced Liquid Router
block.reinforced-liquid-container.name = Reinforced Liquid Container
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
block.beam-node.name = Beam Node
block.beam-tower.name = Beam Tower
block.beam-link.name = Beam Link
block.turbine-condenser.name = Turbine Condenser
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher
block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill
block.eruption-drill.name = Eruption Drill
block.core-bastion.name = Core Bastion
block.core-citadel.name = Core Citadel
block.core-acropolis.name = Core Acropolis
block.reinforced-container.name = Reinforced Container
block.reinforced-vault.name = Reinforced Vault
block.breach.name = Breach
block.sublimate.name = Sublimate
block.titan.name = Titan
block.disperse.name = Disperse
block.fabricator.name = Fabricator
block.tank-reconstructor.name = Tank Reconstructor
block.mech-reconstructor.name = Mech Reconstructor
block.ship-reconstructor.name = Ship Reconstructor
block.tank-assembler.name = Tank Assembler
block.ship-assembler.name = Ship Assembler
block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator
block.refabricator.name = Refabricator
block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module
unit.stell.name = Stell
unit.locus.name = Locus
unit.vanquish.name = Vanquish
unit.conquer.name = Conquer
unit.cleroi.name = Cleroi
unit.tecta.name = Tecta
unit.collaris.name = Collaris
unit.avert.name = Avert
unit.quell.name = Quell
unit.disrupt.name = Disrupt
unit.evoke.name = Evoke
unit.incite.name = Incite
unit.emanate.name = Emanate
unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone
unit.effect-drone.name = Effect Drone
unit.precept.name = Precept
unit.merui.name = Merui
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
sector.two.name = Two
sector.three.name = Three
sector.four.name = Four
sector.five.name = Five

View File

@@ -24,7 +24,6 @@ gameover.waiting = [accent]Se așteaptă următoarea hartă...
highscore = [accent]Scor maxim nou!
copied = Copiat.
indev.notready = Această secțiune a jocului nu este gata încă.
indev.campaign = [accent]Felicitări! Ai ajuns la finalul campaniei![]\n\nAi mers cât de departe se poate momentan. Călătoria interplanetară va fi adăugată într-un update viitor.
load.sound = Sunete
load.map = Hărți
@@ -140,7 +139,7 @@ mod.disable = Dezactivează
mod.content = Conținut:
mod.delete.error = Nu s-a putut șterge modul. Fișierul ar putea fi în uz.
mod.requiresversion = [scarlet]Ai nevoie de versiunea de joc minimă: [accent]{0}
mod.outdated = [scarlet]Nu este compatibil cu V6 (no minGameVersion: 105)
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
mod.missingdependencies = [scarlet]Dependențe Lipsă: {0}
mod.erroredcontent = [scarlet]Erori de Conținut
mod.errors = Au apărut erori la încărcarea conținutului.
@@ -172,7 +171,9 @@ available = Poți cerceta noi tehnologii!
unlock.incampaign = < Deblochează în campanie pt detalii >
completed = [accent]Finalizat
techtree = Cercetează
research.legacy = Au fost găsite date de cercetare din versiunea [accent]5.0[].\n Dorești să [accent]păstrezi aceste date[], sau [accent]să renunți la ele[] și să reîncepi cercetarea în noua campanie (recomandat)?
techtree.select = Tech Tree Selection
techtree.serpulo = Serpulo
techtree.erekir = Erekir
research.load = Păstrează Datele
research.discard = Renunță
research.list = [lightgray]Cercetare:
@@ -308,6 +309,7 @@ openlink = Deschide Linkul
copylink = Copiază Linkul
back = Înapoi
max = Maximum
objective = Map Objective
crash.export = Exportă Crash Logs
crash.none = Nu s-au găsit crash logs.
crash.exported = Crash logs exportate.
@@ -357,12 +359,16 @@ map.publish.confirm = Sigur vrei să publici această hartă?\n\n[lightgray] Asi
workshop.menu = Selectează ce ai vrea să faci cu acest item.
workshop.info = Informații despre Item
changelog = Schimbări (opțional):
updatedesc = Overwrite Title & Description
eula = Steam EULA (Termeni și Condiții)
missing = Acest item a fost șters sau mutat.\n[lightgray]Listarea de pe Workshop a fost automat dezlegată.
publishing = [accent]Se Publică...
publish.confirm = Sigur vrei să publici asta?\n\n[lightgray]Asigură-te că ai verificat Termenii și Condițiile Workshop mai întâi, sau itemurile tale nu vor apărea!
publish.error = Eroare la publicarea itemului: {0}
steam.error = Inițializarea serviciilor Steam a eșuat.\nEroare: {0}
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Pereți >> Dealuri
editor.brush = Pensulă
@@ -377,6 +383,7 @@ editor.waves = Valuri:
editor.rules = Reguli:
editor.generation = Generare:
editor.ingame = Editează în Joc
editor.playtest = Playtest
editor.publish.workshop = Publică pe Workshop
editor.newmap = Hartă Nouă
editor.center = Centrează
@@ -392,9 +399,14 @@ waves.title = Valuri
waves.remove = Elimină
waves.every = la fiecare
waves.waves = val(uri)
waves.health = health: {0}%
waves.perspawn = per apariție
waves.shields = scuturi/val
waves.to = până la
waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.max = unități maxime
waves.guardian = Gardian
waves.preview = Previzualizare
@@ -436,6 +448,7 @@ editor.update = Update
editor.randomize = Aleatoriu
editor.apply = Aplică
editor.generate = Generează
editor.sectorgenerate = Sector Generate
editor.resize = Schimbă Dimensiune
editor.loadmap = Încarcă Harta
editor.savemap = Salvează Harta
@@ -479,6 +492,8 @@ toolmode.fillteams = Umplere Echipe
toolmode.fillteams.description = Umple harta cu echipe în loc de blocuri.
toolmode.drawteams = Desenează Echipe
toolmode.drawteams.description = Desenează echipe în loc de blocuri.
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.
filters.empty = [lightgray]Fără filtre! Adaugă unul folosind butonul de mai jos.
@@ -507,6 +522,7 @@ filter.option.circle-scale = Scară circulară
filter.option.octaves = Octave
filter.option.falloff = Cădere
filter.option.angle = Unghi
filter.option.tilt = Tilt
filter.option.rotate = Rotește
filter.option.amount = Cantitate
filter.option.block = Bloc
@@ -549,18 +565,37 @@ requirement.core = Distruge Nucleul Inamic din {0}
requirement.research = Cercetează {0}
requirement.produce = Produ {0}
requirement.capture = Capturează {0}
requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0}
launch.text = Lansează
research.multiplayer = Doar gazda poate cerceta noi tehnologii.
map.multiplayer = Doar gazda poate vedea harta sectoarelor.
uncover = Descoperă
configure = Configurează Încărcarea
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Încărcare
resources = Resurse
resources.max = Max
bannedblocks = Blocuri Interzise
objectives = Objectives
bannedunits = Unități Interzise
addall = Adaugă-le pe toate
launch.from = Lansează Din: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destinație: {0}
configure.invalid = Cantitatea trebuie să fie un număr între 0 și {0}.
add = Adaugă...
@@ -602,8 +637,11 @@ sectors.rename = Redenumește Sectorul
sectors.enemybase = [scarlet]Bază Inamică
sectors.vulnerable = [scarlet]Vulnerabil
sectors.underattack = [scarlet]Sectorul e atacat! [accent]{0}% deteriorat
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Supraviețuiește {0} valuri
sectors.go = Start
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Capturat
sector.curlost = Sector Pierdut
sector.missingresources = [scarlet]Resurse din Nucleu Insuficiente
@@ -612,6 +650,9 @@ sector.lost = Ai pierdut sectorul [accent]{0}[white]!
#spațiul lipsă de mai jos e intenționat
sector.captured = Ai capturat sectorul [accent]{0}[white]!
sector.changeicon = Schimbă Iconița
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
threat.low = Scăzută
threat.medium = Medie
@@ -622,6 +663,7 @@ threat.eradication = Eradicare
planets = Planete
planet.serpulo.name = Serpulo
planet.erekir.name = Erekir
planet.sun.name = Soare
sector.impact0078.name = Impact 0078
@@ -659,6 +701,9 @@ sector.windsweptIslands.description = Acest arhipelag izolat se află mai depart
sector.extractionOutpost.description = Un avanpost izolat, construit de inamic cu scopul de a lansa resurse către alte sectoare.\n\nTehnologia de transport intersectorial este esențială pt cuceririle ce urmează. Distruge baza. Cercetează platformele lor de lansare.
sector.impact0078.description = Aici se află rămășițele primei nave de transport interstelar care a intrat în acest sistem stelar.\n\nSalvează cât de mult posibil din epavă. Cercetează orice tehnologie intactă.
sector.planetaryTerminal.description = Ținta finală.\n\nAceastă bază de coastă conține o structură capabilă să lanseze nuclee către alte planete locale. Este extrem de bine păzită.\n\nProdu unități navale. Elimină inamicul cât de rapid se poate. Cercetează structura de lansare.
sector.onset.name = The Onset
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
status.burning.name = Arde
status.freezing.name = Îngheață
@@ -711,6 +756,7 @@ stat.showinmap = <vezi pe hartă>
stat.description = Utilizare
stat.input = Necesită
stat.output = Produce
stat.maxefficiency = Max Efficiency
stat.booster = Îmbunătățiri
stat.tiles = Teren Necesar
stat.affinities = Afinități
@@ -772,7 +818,6 @@ stat.buildspeed = Viteză Construcție
stat.minespeed = Viteză Minare
stat.minetier = Minabile
stat.payloadcapacity = Capacitate Încărcătură
stat.commandlimit = Nr Unități Comandate
stat.abilities = Abilități
stat.canboost = Are Propulsor
stat.flying = Zboară
@@ -783,6 +828,7 @@ stat.speedmultiplier = Multiplicator Viteză
stat.reloadmultiplier = Multiplicator Lovituri/sec
stat.buildspeedmultiplier = Multiplicator Viteză Construcție
stat.reactive = Reacționează la
stat.immunities = Immunities
stat.healing = Reparare
ability.forcefield = Câmp de Forță
@@ -792,10 +838,13 @@ ability.unitspawn = Fabrică de {0}
ability.shieldregenfield = Câmp Regenerare Scut
ability.movelightning = Mișcare Fulger
ability.energyfield = Câmp de Energie: [accent]{0}[] forță pe ~ [accent]{1}[] blocuri / [accent]{2}[] ținte
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Burghiu Mai Bun Necesar
bar.noresources = Resurse lipsă
bar.corereq = Plasare pe Nucleu Necesară
bar.corefloor = Core Zone Tile Required
bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = Viteză Minare: {0}/s
bar.pumpspeed = Viteză Pompare: {0}/s
bar.efficiency = Eficiență: {0}%
@@ -810,8 +859,12 @@ bar.capacity = Capacitate: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Lichid
bar.heat = Căldură
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = Electricitate
bar.progress = Progres
bar.loadprogress = Progress
bar.launchcooldown = Launch Cooldown
bar.input = Necesită
bar.output = Produce
bar.strength = [stat]{0}[lightgray]x putere
@@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray] forță
bullet.splashdamage = [stat]{0}[lightgray] forță pe raza ~[stat] {1}[lightgray] pătrate
bullet.incendiary = [stat]incendiar
bullet.homing = [stat]cu radar
bullet.armorpierce = [stat]armor piercing
bullet.frags = [stat]{0}[lightgray]x fragmente:
bullet.lightning = [stat]{0}[lightgray]x fulgere ~ [stat]{1}[lightgray] forță
bullet.buildingdamage = [stat]{0}%[lightgray] forță/clădire
@@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray] împingere
bullet.pierce = [stat]{0}[lightgray]x penetrează
bullet.infinitepierce = [stat]penetrează
bullet.healpercent = [stat]{0}[lightgray]% reparare
bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x multiplicator muniție
bullet.reload = [stat]{0}[lightgray]x lovituri
bullet.range = [stat]{0}[lightgray] tiles range
unit.blocks = blocuri
unit.blockssquared = blocuri²
@@ -840,6 +896,7 @@ unit.liquidsecond = unități lichid/secundă
unit.itemssecond = materiale/secundă
unit.liquidunits = unități lichid
unit.powerunits = electricitate
unit.heatunits = heat units
unit.degrees = grade
unit.seconds = secunde
unit.minutes = min
@@ -892,6 +949,8 @@ setting.difficulty.hard = Greu
setting.difficulty.insane = Nebunesc
setting.difficulty.name = Dificultate:
setting.screenshake.name = Agitare Ecran
setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur
setting.effects.name = Vezi Efectele
setting.destroyedblocks.name = Vezi Blocurile Distruse
setting.blockstatus.name = Vezi Starea Blocului
@@ -911,6 +970,7 @@ setting.pixelate.name = Pixelează
setting.minimap.name = Vezi Miniharta
setting.coreitems.name = Vezi Materialele din Nucleu
setting.position.name = Vezi Poziția Jucătorului
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Volumul Muzicii
setting.atmosphere.name = Vezi Atmosfera Planetelor
setting.ambientvol.name = Volum Ambiental
@@ -926,6 +986,7 @@ setting.lasersopacity.name = Opacitate Laser Electric
setting.bridgeopacity.name = Opacitate Poduri
setting.playerchat.name = Vezi Chat Temporar
setting.showweather.name = Vezi Vremea
setting.hidedisplays.name = Hide Logic Displays
public.confirm = Vrei să îți faci jocul public?\n[accent]Oricine va putea intra în jocurile tale.\n[lightgray]Poți schimba asta mai târziu din Setări->Joc->Vizibilitatea Jocurilor Publice.
public.confirm.really = Dacă vrei să joci cu prietenii, folosește butonul [green]Invită Prieteni[] în loc de un [scarlet]Server Public[]!\nSigur vrei să-ți faci jocul [scarlet]public[]?
public.beta = De reținut că versiunile beta ale jocului nu poate face servere publice.
@@ -938,10 +999,6 @@ category.general.name = General
category.view.name = Privire
category.multiplayer.name = Multiplayer
category.blocks.name = Selectare Bloc
command.attack = Atac
command.rally = Adunare
command.retreat = Retragere
command.idle = Inactiv
placement.blockselectkeys = \n[lightgray]Taste: [{0},
keybind.respawn.name = Regenerare
keybind.control.name = Controlează Unități
@@ -956,6 +1013,7 @@ keybind.move_y.name = Mergi pe Y
keybind.mouse_move.name = Urmărește Mouseul
keybind.pan.name = Mișcă Harta
keybind.boost.name = Boost
keybind.command_mode.name = Command Mode
keybind.schematic_select.name = Selectează Regiunea
keybind.schematic_menu.name = Meniu Scheme
keybind.schematic_flip_x.name = Întoarce Schema X
@@ -984,7 +1042,6 @@ keybind.break_block.name = Distruge Bloc
keybind.deselect.name = Deselectează
keybind.pickupCargo.name = Ridică Încărcătura
keybind.dropCargo.name = Aruncă Încărcătura
keybind.command.name = Comandă Unitățile
keybind.shoot.name = Trage
keybind.zoom.name = Zoom
keybind.menu.name = Meniu
@@ -1019,17 +1076,21 @@ mode.attack.description = Distruge baza inamicului. \n[gray]E nevoie de un nucle
mode.custom = Reguli Personalizate
rules.infiniteresources = Resurse Infinite
rules.onlydepositcore = Only Allow Core Depositing
rules.reactorexplosions = Reactoarele Explodează
rules.coreincinerates = Nucleul Incinerează Resursele în Plus
rules.disableworldprocessors = Disable World Processors
rules.schematic = Se Pot Folosi Scheme
rules.wavetimer = Valuri pe Timp
rules.waves = Valuri
rules.attack = Modul Atac
rules.buildai = AI-ul Construiește
rules.aitier = Nivel AI
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsminattackweight = Min Attack Weight
rules.cleanupdeadteams = Îndepărtează Clădirile Echipelor Învinse (PvP)
rules.corecapture = Capturează Nucleele Distruse
rules.polygoncoreprotection = Protecție Poligonală a Nucleului
rules.placerangecheck = Placement Range Check
rules.enemyCheat = Resurse infinite pt AI (echipa roșie)
rules.blockhealthmultiplier = Multiplicatorul Vieții Blocurilor
rules.blockdamagemultiplier = Multiplicatorul Deteriorării Blocurilor
@@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = Multiplicatorul Vieții Unităților
rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților
rules.unitcapvariable = Nucleele Contribuie la Limita Unităților
rules.unitcap = Limita de Bază a Unităților
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Interzisă Construirea în Jurul Nucleului Inamic:[lightgray] (pătrate)
rules.wavespacing = Spațiul Dintre Valuri:[lightgray] (sec)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Multiplicatorul Costului Construcției
rules.buildspeedmultiplier = Multiplicatorul Vitezei de Construcție
rules.deconstructrefundmultiplier = Multiplicatorul Recompensei la Deconstrucție
@@ -1055,9 +1118,11 @@ rules.title.unit = Unități
rules.title.experimental = Experimental
rules.title.environment = Mediu
rules.title.teams = Echipe
rules.title.planet = Planet
rules.lighting = Luminozitate Ambientală
rules.enemyLights = Inamicii Luminează
rules.fog = Fog of War
rules.fire = Foc
rules.anyenv = <Any>
rules.explosions = Explozia Deteriorează Blocul/Unitatea
rules.ambientlight = Ambient
rules.weather = Vreme
@@ -1071,6 +1136,8 @@ content.unit.name = Unități
content.block.name = Blocuri
content.status.name = Efecte de Stare
content.sector.name = Sectoare
content.team.name = Factions
wallore = (Wall)
item.copper.name = Cupru
item.lead.name = Plumb
@@ -1088,11 +1155,24 @@ item.blast-compound.name = Compus Explozibil
item.pyratite.name = Piratită
item.metaglass.name = Metasticlă
item.scrap.name = Fier Vechi
item.fissile-matter.name = Fissile Matter
item.beryllium.name = Beryllium
item.tungsten.name = Tungsten
item.oxide.name = Oxide
item.carbide.name = Carbide
item.dormant-cyst.name = Dormant Cyst
liquid.water.name = Apă
liquid.slag.name = Zgură
liquid.oil.name = Petrol
liquid.cryofluid.name = Criofluid
liquid.neoplasm.name = Neoplasm
liquid.arkycite.name = Arkycite
liquid.gallium.name = Gallium
liquid.ozone.name = Ozone
liquid.hydrogen.name = Hydrogen
liquid.nitrogen.name = Nitrogen
liquid.cyanogen.name = Cyanogen
unit.dagger.name = Dagger
unit.mace.name = Mace
@@ -1328,7 +1408,6 @@ block.foreshadow.name = Foreshadow
block.container.name = Container
block.launch-pad.name = Platformă de Lansare
block.segment.name = Segment
block.command-center.name = Centru de Comandă
block.ground-factory.name = Fabrică Unități Artilerie
block.air-factory.name = Fabrică Unități Aeriene
block.naval-factory.name = Fabrică Unități Navale
@@ -1367,13 +1446,13 @@ block.logic-display.name = Monitor Logic
block.large-logic-display.name = Monitor Logic Mare
block.memory-cell.name = Celulă de Memorie
block.memory-bank.name = Bancă de Memorie
team.blue.name = Albastru
team.malis.name = Malis
team.crux.name = Agresor
team.sharded.name = Portocaliu
team.derelict.name = Ruină
team.green.name = Verde
team.purple.name = Mov
team.blue.name = Albastru
hint.skip = Treci peste
hint.desktopMove = Folosește [accent][[WASD][] ca să te miști.
@@ -1403,8 +1482,6 @@ hint.schematicSelect = Ține apăsat [accent][[F][] și trage pt a selecta blocu
hint.conveyorPathfind = Ține apăsat [accent][[Ctrl][] în timp ce plasezi benzi pt a genera automat o cale între 2 puncte.
hint.conveyorPathfind.mobile = Activează \ue844 [accent]modul diagonal[] și plasează benzi pt a genera automat o cale între 2 puncte.
hint.boost = Ține apăsat [accent][[Shift][] pt a zbura peste obstacole cu unitatea ta.\n\nDoar câteva unități de artilerie au propulsoare.
hint.command = Apasă [accent][[G][] pt a comanda unitățile [accent]similare[] din apropiere în formație.\n\nPt a comanda unități de artilerie, trebuie întâi să controlezi o unitate de artilerie.
hint.command.mobile = [accent][[Dublu-click][] pe unitatea ta pt a comanda unitățile [accent]similare[] din apropiere în formație.
hint.payloadPickup = Apasă [accent][[[] pt a ridica blocuri mici sau unități.
hint.payloadPickup.mobile = [accent]Ține apăsat[] pe un bloc mic/o unitate pt a o ridica.
hint.payloadDrop = Apasă [accent]][] pt a descărca încărcătura.
@@ -1551,6 +1628,7 @@ block.vault.description = Stochează o mare cantitate de materiale de orice tip.
block.container.description = Stochează o mică cantitate de materiale de orice tip. Conținutul poate fi recuperat folosind un descărcător.
block.unloader.description = Descarcă materialele din orice bloc din apropiere, mai puțin cele de transport.
block.launch-pad.description = Lansează grămezi de materiale către sectoarele selectate.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.duo.description = Trage cu gloanțe alternante către inamici.
block.scatter.description = Trage cu bucățele de plumb, fier vechi sau metasticlă către aeronavele inamice.
block.scorch.description = Arde orice artilerie inamică din apropiere. Foarte eficient la distanță mică.
@@ -1575,7 +1653,6 @@ block.disassembler.description = Separă zgura în componentele sale minerale ex
block.overdrive-dome.description = Grăbește blocurile din apropiere. Necesită fibră-fază și silicon pt a opera.
block.payload-conveyor.description = Mișcă încărcături mari, cum ar fi unitățile militare din fabrici.
block.payload-router.description = Distribuie încărcătura primită în 3 direcții diferite.
block.command-center.description = Controlează comportamentul unităților militare folosind diverse comenzi.
block.ground-factory.description = Produce unități de artilerie. Unitățile produse pot fi folosite direct sau mutate în reconstructoare pt îmbunătățiri.
block.air-factory.description = Produce unități aeriene. Unitățile produse pot fi folosite direct sau mutate în reconstructoare pt îmbunătățiri.
block.naval-factory.description = Produce unități navale. Unitățile produse pot fi folosite direct sau mutate în reconstructoare pt îmbunătățiri.
@@ -1654,6 +1731,12 @@ lst.unitbind = Controlează următoarea unitate de tipul selectat și reține-o
lst.unitcontrol = Controlează unitatea controlată de procesor.
lst.unitradar = Localizează unitățile din jurul unității controlate de procesor.
lst.unitlocate = Localizează o poziție/clădire specifică oriunde pe hartă.\nNecesită o unitate controlată de procesor.
lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.setrule = Set a game rule.
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
logic.nounitbuild = [red]Nu ai voie să construiești cu unitățile folosind procesoare.
@@ -1667,11 +1750,12 @@ laccess.color = Culoarea iluminatorului.
laccess.controller = Controlorul unității. Dacă e controlată de procesor, returnează procesorul.\nDacă e într-o formație, returnează liderul.\nAltfel, returnează unitatea însăși.
laccess.dead = Specifică dacă o unitate sau clădire a murit/nu mai e validă.
laccess.controlled = Returnează:\n[accent]@ctrlProcessor[] dacă controlorul unității e procesor\n[accent]@ctrlPlayer[] dacă controlorul unității/clădirii e jucător\n[accent]@ctrlFormation[] dacă unitatea e într-o formație\nAltfel dă 0.
laccess.commanded = [red]Învechit. Se va șterge![]\nFolosește [accent]controlled[].
laccess.progress = Progresul acțiunii, de la 0 la 1.\nReturnează progresul producției, al construcției sau reîncărcarea armelor.
lacess.speed = Top speed of a unit, in tiles/sec.
graphicstype.clear = Umple monitorul cu o culoare.
graphicstype.color = Setează culoarea pt următoarele instrucțiuni Draw.
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
graphicstype.stroke = Setează grosimea liniei.
graphicstype.line = Desenează un segment de linie.
graphicstype.rect = Desenează un dreptunghi.
@@ -1736,7 +1820,6 @@ lenum.storage = Clădire de stocare, de ex. Containerul.
lenum.generator = Clădiri care generează electricitate.
lenum.factory = Clădiri care transformă resurse.
lenum.repair = Puncte de Reparare.
lenum.rally = Centre de Comandă.
lenum.battery = Orice baterie.
lenum.resupply = Puncte de Realimentare.\nRelevant doar când [accent]"Unitățile Necesită Muniție"[] este activată.
lenum.reactor = Reactor de Toriu/Impact.
@@ -1770,6 +1853,7 @@ unitlocate.group = Grupul clădirilor de detectat.
lenum.idle = Nu mișca, dar continuă să construiești/minezi.\nModul prestabilit.
lenum.stop = Oprește acțiunea curentă. Nu mișca/mina/construi.
lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Mergi la această poziție.
lenum.approach = Apropie-te la o anumită distanță de poziție.
lenum.pathfind = Găsește ruta către punctul de lansare inamic. Poate fi un nucleu.
@@ -1786,3 +1870,165 @@ lenum.build = Construiește o structură.
lenum.getblock = Obține clădirea și tipul clădirii aflate la coordonatele specificate.\nUnitatea trebuie să se afle în raza poziției.\nBlocurile solide care nu sunt clădiri vor avea tipul [accent]@solid[].
lenum.within = Verifică dacă unitatea se află în apropierea poziției.
lenum.boost = Pornește/oprește propulsorul.
block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite
block.regolith.name = Regolith
block.yellow-stone.name = Yellow Stone
block.carbon-stone.name = Carbon Stone
block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Crystal Floor
block.yellow-stone-plates.name = Yellow Stone Plates
block.red-stone.name = Red Stone
block.dense-red-stone.name = Dense Red Stone
block.red-ice.name = Red Ice
block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall
block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Red Ice Wall
block.red-stone-wall.name = Red Stone Wall
block.red-diamond-wall.name = Red Diamond Wall
block.redweed.name = Redweed
block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral
block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder
block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Crystal Blocks
block.crystal-orbs.name = Crystal Orbs
block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Electric Heater
block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector
block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Heat Reactor
block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Tungsten Wall
block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall
block.carbide-wall-large.name = Large Carbide Wall
block.radar.name = Radar
block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector
block.shield-projector.name = Shield Projector
block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct
block.duct-unloader.name = Duct Unloader
block.surge-conveyor.name = Surge Conveyor
block.surge-router.name = Surge Router
block.unit-cargo-loader.name = Unit Cargo Loader
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
block.reinforced-pump.name = Reinforced Pump
block.reinforced-conduit.name = Reinforced Conduit
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
block.reinforced-liquid-router.name = Reinforced Liquid Router
block.reinforced-liquid-container.name = Reinforced Liquid Container
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
block.beam-node.name = Beam Node
block.beam-tower.name = Beam Tower
block.beam-link.name = Beam Link
block.turbine-condenser.name = Turbine Condenser
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher
block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill
block.eruption-drill.name = Eruption Drill
block.core-bastion.name = Core Bastion
block.core-citadel.name = Core Citadel
block.core-acropolis.name = Core Acropolis
block.reinforced-container.name = Reinforced Container
block.reinforced-vault.name = Reinforced Vault
block.breach.name = Breach
block.sublimate.name = Sublimate
block.titan.name = Titan
block.disperse.name = Disperse
block.fabricator.name = Fabricator
block.tank-reconstructor.name = Tank Reconstructor
block.mech-reconstructor.name = Mech Reconstructor
block.ship-reconstructor.name = Ship Reconstructor
block.tank-assembler.name = Tank Assembler
block.ship-assembler.name = Ship Assembler
block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator
block.refabricator.name = Refabricator
block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module
unit.stell.name = Stell
unit.locus.name = Locus
unit.vanquish.name = Vanquish
unit.conquer.name = Conquer
unit.cleroi.name = Cleroi
unit.tecta.name = Tecta
unit.collaris.name = Collaris
unit.avert.name = Avert
unit.quell.name = Quell
unit.disrupt.name = Disrupt
unit.evoke.name = Evoke
unit.incite.name = Incite
unit.emanate.name = Emanate
unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone
unit.effect-drone.name = Effect Drone
unit.precept.name = Precept
unit.merui.name = Merui
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
sector.two.name = Two
sector.three.name = Three
sector.four.name = Four
sector.five.name = Five

View File

@@ -24,7 +24,6 @@ gameover.waiting = [accent]Ожидание следующей карты...
highscore = [accent]Новый рекорд!
copied = Скопировано.
indev.notready = Эта часть игры ещё не готова
indev.campaign = [accent]Поздравляем! Вы достигли конца кампании![]\n\nЭто всё, что предоставляет сейчас контент. Межпланетные путешествия будут добавлены в будущих обновлениях.
load.sound = Звуки
load.map = Карты
@@ -140,7 +139,7 @@ mod.disable = Выкл.
mod.content = Содержимое:
mod.delete.error = Невозможно удалить модификацию. Возможно, файл используется.
mod.requiresversion = [scarlet]Требуемая минимальная версия игры: [accent]{0}
mod.outdated = [scarlet]Не совместим с V6 (нет "minGameVersion: 105")
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
mod.missingdependencies = [scarlet]Не найдены родительские модификации: {0}
mod.erroredcontent = [scarlet]Ошибки содержимого
mod.errors = Ошибки были вызваны загружаемым содержимым.
@@ -172,7 +171,9 @@ available = Доступно новое исследование!
unlock.incampaign = < Разблокируйте в кампании для подробностей >
completed = [accent]Завершено
techtree = Дерево\n технологий
research.legacy = Найдены данные исследований из [accent]5.0[].\nХотите [accent]загрузить эти данные[], или [accent]отказаться от них[] и перезапустить исследования в новой кампании (рекомендуется)?
techtree.select = Tech Tree Selection
techtree.serpulo = Serpulo
techtree.erekir = Erekir
research.load = Загрузить
research.discard = Отказаться
research.list = [lightgray]Исследуйте:
@@ -307,6 +308,7 @@ openlink = Открыть ссылку
copylink = Скопировать ссылку
back = Назад
max = Заполнить полностью
objective = Map Objective
crash.export = Экспорт отчёта об ошибках
crash.none = Отчёты об ошибках не найдены.
crash.exported = Отчёты об ошибках экспортированы.
@@ -356,12 +358,16 @@ map.publish.confirm = Вы уверены, что хотите опублико
workshop.menu = Выберите, что вы хотите сделать с этим предметом.
workshop.info = Информация о предмете
changelog = Список изменений (необязательно):
updatedesc = Overwrite Title & Description
eula = Лицензионное соглашение Steam с конечным пользователем
missing = Этот предмет был удалён или перемещён.\n[lightgray]Публикация в Мастерской была автоматически удалена.
publishing = [accent]Отправка…
publish.confirm = Вы уверены, что хотите опубликовать этот предмет?\n\n[lightgray]Убедитесь, что вы согласны с EULA Мастерской, иначе ваши предметы не будут отображаться!
publish.error = Ошибка отправки предмета: {0}
steam.error = Не удалось инициализировать сервисы Steam.\nОшибка: {0}
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Создать скалы из стен
editor.brush = Кисть
@@ -376,6 +382,7 @@ editor.waves = Волны:
editor.rules = Правила:
editor.generation = Генерация:
editor.ingame = Редактировать в игре
editor.playtest = Playtest
editor.publish.workshop = Опубликовать в Мастерской
editor.newmap = Новая карта
editor.center = Центрировать
@@ -391,9 +398,14 @@ waves.title = Волны
waves.remove = Удалить
waves.every = каждый
waves.waves = волна(ы)
waves.health = health: {0}%
waves.perspawn = за появление
waves.shields = ед. щита/волну
waves.to = до
waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.max = максимум единиц
waves.guardian = Страж
waves.preview = Предварительный просмотр
@@ -435,6 +447,7 @@ editor.update = Обновить
editor.randomize = Случайно
editor.apply = Применить
editor.generate = Сгенери-\nровать
editor.sectorgenerate = Sector Generate
editor.resize = Изменить\nразмер
editor.loadmap = Загрузить\nкарту
editor.savemap = Сохранить\nкарту
@@ -478,6 +491,8 @@ toolmode.fillteams = Изменить команду блоков
toolmode.fillteams.description = Изменяет принадлежность\nблоков к команде.
toolmode.drawteams = Изменить команду блока
toolmode.drawteams.description = Изменяет принадлежность\nблока к команде.
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.
filters.empty = [lightgray]Нет фильтров! Добавьте один при помощи кнопки ниже.
@@ -506,6 +521,7 @@ filter.option.circle-scale = Масштаб круга
filter.option.octaves = Цикличность применения
filter.option.falloff = Спад цикличности
filter.option.angle = Угол
filter.option.tilt = Tilt
filter.option.rotate = Повернуть
filter.option.amount = Количество
filter.option.block = Блок
@@ -548,18 +564,37 @@ requirement.core = Уничтожьте вражеское ядро в зоне
requirement.research = Исследуйте {0}
requirement.produce = Произведите {0}
requirement.capture = Захватите {0}
requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0}
launch.text = Высадка
research.multiplayer = Только хост может исследовать предметы.
map.multiplayer = Только хост может просматривать секторы.
uncover = Раскрыть
configure = Конфигурация выгрузки
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Груз
resources = Ресурсы
resources.max = Max
bannedblocks = Запрещённые блоки
objectives = Objectives
bannedunits = Запрещённые единицы
addall = Добавить всё
launch.from = Запуск из: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Место назначения: {0}
configure.invalid = Количество должно быть числом между 0 и {0}.
add = Добавить...
@@ -601,8 +636,11 @@ sectors.rename = Переименовать сектор
sectors.enemybase = [scarlet]Вражеская база
sectors.vulnerable = [scarlet]Уязвим
sectors.underattack = [scarlet]Атакован! [accent]{0}% повреждений
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Продержится {0} волн(ы)
sectors.go = Перейти
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Сектор захвачен
sector.curlost = Сектор потерян
sector.missingresources = [scarlet]Недостаточно ресурсов для высадки
@@ -611,6 +649,9 @@ sector.lost = Сектор [accent]{0}[white] потерян!
#note: the missing space in the line below is intentional (недостающий пробел управляется кодом)
sector.captured = Сектор [accent]{0}[white]захвачен!
sector.changeicon = Изменить иконку
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
threat.low = Низкая
threat.medium = Средняя
@@ -621,6 +662,7 @@ threat.eradication = Истребляющая
planets = Планеты
planet.serpulo.name = Серпуло
planet.erekir.name = Erekir
planet.sun.name = Солнце
sector.impact0078.name = Крушение 0078
@@ -658,6 +700,9 @@ sector.windsweptIslands.description = Дальше за береговой ли
sector.extractionOutpost.description = Отдаленный аванпост, построенный противником с целью переброски ресурсов в другие секторы.\n\nМежсекторная транспортная технология необходима для дальнейшего завоевания. Уничтожьте базу. Изучите их пусковые площадки.
sector.impact0078.description = Здесь лежат остатки межзвездного транспортного судна, первым вошедшего в эту систему.\n\nИзвлеките как можно больше из обломков. Изучите любую уцелевшую технологию.
sector.planetaryTerminal.description = Конечная цель.\n\nЭта береговая база содержит сооружение, способное запускать ядра к окрестным планетам. Оно крайне хорошо охраняется.\n\nПроизведите морские единицы. Уничтожьте врага как можно скорее. Изучите пусковую конструкцию.
sector.onset.name = The Onset
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
status.burning.name = Горение
status.freezing.name = Замерзание
@@ -710,6 +755,7 @@ stat.showinmap = <загрузите карту для отображения>
stat.description = Назначение
stat.input = Вход
stat.output = Выход
stat.maxefficiency = Max Efficiency
stat.booster = Ускоритель
stat.tiles = Необходимые плитки
stat.affinities = Множитель эффективности
@@ -771,7 +817,6 @@ stat.buildspeed = Скорость строительства
stat.minespeed = Скорость добычи
stat.minetier = Уровень добычи
stat.payloadcapacity = Грузоподъёмность
stat.commandlimit = Лимит командования
stat.abilities = Способности
stat.canboost = Может взлететь
stat.flying = Летающий
@@ -782,6 +827,7 @@ stat.speedmultiplier = Множитель скорости
stat.reloadmultiplier = Множитель перезарядки
stat.buildspeedmultiplier = Множитель скорости строительства
stat.reactive = Реактивен
stat.immunities = Immunities
stat.healing = Ремонт
ability.forcefield = Силовое поле
@@ -791,10 +837,13 @@ ability.unitspawn = Завод единиц «{0}»
ability.shieldregenfield = Поле восстановления щита
ability.movelightning = Молнии при движении
ability.energyfield = Энергетическое поле: [accent]{0}[] урона ~ [accent]{1}[] блоков / [accent]{2}[] целей
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Требуется бур получше
bar.noresources = Недостаточно ресурсов
bar.corereq = Требуется основа ядра
bar.corefloor = Core Zone Tile Required
bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = Скорость бурения: {0}/с
bar.pumpspeed = Скорость выкачивания: {0}/с
bar.efficiency = Эффективность: {0}%
@@ -809,8 +858,12 @@ bar.capacity = Вместимость: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Жидкости
bar.heat = Нагрев
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = Энергия
bar.progress = Прогресс строительства
bar.loadprogress = Progress
bar.launchcooldown = Launch Cooldown
bar.input = Ввод
bar.output = Вывод
bar.strength = [stat]{0}[lightgray]x эффективность
@@ -821,6 +874,7 @@ bullet.damage = [stat]{0}[lightgray] урона
bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat] {1}[lightgray] блоков
bullet.incendiary = [stat]зажигательный
bullet.homing = [stat]самонаводящийся
bullet.armorpierce = [stat]armor piercing
bullet.frags = [stat]{0}[lightgray]x осколочный(ых) снаряд(ов):
bullet.lightning = [stat]{0}[lightgray]x молнии ~ [stat]{1}[lightgray] урона
bullet.buildingdamage = [stat]{0}%[lightgray] урона по постройкам
@@ -828,8 +882,10 @@ bullet.knockback = [stat]{0}[lightgray] отбрасывания
bullet.pierce = [stat]{0}[lightgray]x пробития
bullet.infinitepierce = [stat]бесконечное пробитие
bullet.healpercent = [stat]{0}[lightgray]% ремонта
bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x множитель боеприпасов
bullet.reload = [stat]{0}[lightgray]x скорость стрельбы
bullet.range = [stat]{0}[lightgray] tiles range
unit.blocks = блоков
unit.blockssquared = блоков²
@@ -839,6 +895,7 @@ unit.liquidsecond = жидкостных единиц/секунду
unit.itemssecond = предметов/секунду
unit.liquidunits = жидкостных единиц
unit.powerunits = энерг. единиц
unit.heatunits = heat units
unit.degrees = °
unit.seconds = сек
unit.minutes = мин
@@ -891,6 +948,8 @@ setting.difficulty.hard = Сложная
setting.difficulty.insane = Безумная
setting.difficulty.name = Сложность:
setting.screenshake.name = Тряска экрана
setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur
setting.effects.name = Эффекты
setting.destroyedblocks.name = Отображать уничтоженные блоки
setting.blockstatus.name = Показывать статус блока
@@ -910,6 +969,7 @@ setting.pixelate.name = Пикселизация
setting.minimap.name = Отображать мини-карту
setting.coreitems.name = Отображать предметы из ядра
setting.position.name = Отображать координаты игрока
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Громкость музыки
setting.atmosphere.name = Отображать атмосферу планеты
setting.ambientvol.name = Громкость окружения
@@ -925,6 +985,7 @@ setting.lasersopacity.name = Непрозрачность лазеров эне
setting.bridgeopacity.name = Непрозрачность мостов
setting.playerchat.name = Отображать облака чата над игроками
setting.showweather.name = Отображать погоду
setting.hidedisplays.name = Hide Logic Displays
public.confirm = Вы хотите, чтобы ваша игра стала публичной?\n[accent] Любой игрок сможет присоединиться к вашим играм.\n[lightgray]Позже, это можно будет изменить в Настройки->Игра->Общедоступность игры.
public.confirm.really = Если вы хотите поиграть с друзьями, то используйте кнопку «[green]Пригласить друзей[]» вместо создания [scarlet]публичного сервера[]!\nВы уверены, что хотите сделать свою игру [scarlet]публичной[]?
public.beta = Имейте в виду, что бета-версия игры не может делать игры публичными.
@@ -937,10 +998,6 @@ category.general.name = Основное
category.view.name = Просмотр
category.multiplayer.name = Сетевая игра
category.blocks.name = Выбор блока
command.attack = Атаковать
command.rally = Точка сбора
command.retreat = Отступить
command.idle = Ждать
placement.blockselectkeys = \n[lightgray]Клавиша: [{0},
keybind.respawn.name = Возрождение в ядре
keybind.control.name = Перехватить контроль над единицей
@@ -955,6 +1012,7 @@ keybind.move_y.name = Движение по оси Y
keybind.mouse_move.name = Следовать за курсором
keybind.pan.name = Панорамирование камеры
keybind.boost.name = Полёт/ускорение
keybind.command_mode.name = Command Mode
keybind.schematic_select.name = Выбрать область
keybind.schematic_menu.name = Меню схем
keybind.schematic_flip_x.name = Отразить схему по оси X
@@ -983,7 +1041,6 @@ keybind.break_block.name = Разрушить блок
keybind.deselect.name = Снять выделение
keybind.pickupCargo.name = Взять груз
keybind.dropCargo.name = Сбросить груз
keybind.command.name = Командовать группой
keybind.shoot.name = Выстрел
keybind.zoom.name = Масштабирование
keybind.menu.name = Меню
@@ -1017,18 +1074,22 @@ mode.attack.name = Атака
mode.attack.description = Уничтожьте вражескую базу.\n[gray]Для игры требуется красное ядро на карте.
mode.custom = Пользовательские правила
rules.infiniteresources = Бесконечные ресурсы (Игрок)
rules.onlydepositcore = Only Allow Core Depositing
rules.reactorexplosions = Взрывы реакторов
rules.coreincinerates = Ядро сжигает избыток ресурсов
rules.disableworldprocessors = Disable World Processors
rules.schematic = Схемы разрешены
rules.wavetimer = Интервал волн
rules.waves = Волны
rules.attack = Режим атаки
rules.buildai = Строительство ИИ
rules.aitier = Уровень ИИ
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsminattackweight = Min Attack Weight
rules.cleanupdeadteams = Очистка строений побежденных команд (PvP)
rules.corecapture = Захват ядра после уничтожения
rules.polygoncoreprotection = Полигональная защита ядер
rules.placerangecheck = Placement Range Check
rules.enemyCheat = Бесконечные ресурсы ИИ (красная команда)
rules.blockhealthmultiplier = Множитель прочности блоков
rules.blockdamagemultiplier = Множитель урона блоков
@@ -1037,8 +1098,10 @@ rules.unithealthmultiplier = Множитель прочности боев. е
rules.unitdamagemultiplier = Множитель урона боев. ед.
rules.unitcapvariable = Ядра увеличивают лимит единиц
rules.unitcap = Начальный лимит единиц
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Радиус защиты враж. ядер:[lightgray] (блок.)
rules.wavespacing = Интервал волн:[lightgray] (сек)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Множитель затрат на строительство
rules.buildspeedmultiplier = Множитель скорости строительства
rules.deconstructrefundmultiplier = Множитель возврата ресурсов при разборке
@@ -1054,9 +1117,11 @@ rules.title.unit = Боевые единицы
rules.title.experimental = Экспериментально
rules.title.environment = Окружение
rules.title.teams = Команды
rules.title.planet = Planet
rules.lighting = Освещение
rules.enemyLights = Вражеские огни
rules.fog = Fog of War
rules.fire = Огонь
rules.anyenv = <Any>
rules.explosions = Урон от взрывов блоков/единиц
rules.ambientlight = Окружающий свет
rules.weather = Погода
@@ -1070,6 +1135,8 @@ content.unit.name = Боевые единицы
content.block.name = Блоки
content.status.name = Эффекты статуса
content.sector.name = Секторы
content.team.name = Factions
wallore = (Wall)
item.copper.name = Медь
item.lead.name = Свинец
@@ -1087,11 +1154,24 @@ item.blast-compound.name = Взрывчатая смесь
item.pyratite.name = Пиротит
item.metaglass.name = Метастекло
item.scrap.name = Металлолом
item.fissile-matter.name = Fissile Matter
item.beryllium.name = Beryllium
item.tungsten.name = Tungsten
item.oxide.name = Oxide
item.carbide.name = Carbide
item.dormant-cyst.name = Dormant Cyst
liquid.water.name = Вода
liquid.slag.name = Шлак
liquid.oil.name = Нефть
liquid.cryofluid.name = Криогенная жидкость
liquid.neoplasm.name = Neoplasm
liquid.arkycite.name = Arkycite
liquid.gallium.name = Gallium
liquid.ozone.name = Ozone
liquid.hydrogen.name = Hydrogen
liquid.nitrogen.name = Nitrogen
liquid.cyanogen.name = Cyanogen
unit.dagger.name = Кинжал
unit.mace.name = Булава
@@ -1327,7 +1407,6 @@ block.foreshadow.name = Знамение
block.container.name = Контейнер
block.launch-pad.name = Пусковая площадка
block.segment.name = Сегмент
block.command-center.name = Командный центр
block.ground-factory.name = Наземная фабрика
block.air-factory.name = Воздушная фабрика
block.naval-factory.name = Морская фабрика
@@ -1366,13 +1445,13 @@ block.logic-display.name = Логический дисплей
block.large-logic-display.name = Большой логический дисплей
block.memory-cell.name = Ячейка памяти
block.memory-bank.name = Блок памяти
team.blue.name = Синяя
team.malis.name = Malis
team.crux.name = Агрессоры
team.sharded.name = Расколотые
team.derelict.name = Покинутая
team.green.name = Зелёная
team.purple.name = Фиолетовая
team.blue.name = Синяя
hint.skip = Пропустить
hint.desktopMove = Используйте [accent][[WASD][], чтобы двигаться.
@@ -1402,8 +1481,6 @@ hint.schematicSelect = Зажмите [accent][[F][] и переместите,
hint.conveyorPathfind = Удерживайте [accent][[Л-Ctrl][] при размещении конвейеров для автоматической прокладки пути.
hint.conveyorPathfind.mobile = Включите \ue844 [accent]диагональный режим[] и перетащите конвейеры для автоматической прокладки пути.
hint.boost = Удерживайте [accent][[Л-Shift][], чтобы пролететь над препятствиями при помощи вашей единицы.\n\nТолько некоторые наземные единицы могут взлетать.
hint.command = Нажмите [accent][[G][], чтобы объединить ближайшие единицы [accent]схожего типа[] в группу.\n\nЧтобы управлять наземными единицами, вы должны сначала взять под контроль другую наземную единицу.
hint.command.mobile = [accent][[Дважды нажмите][] на вашу единицу, чтобы объединить ближайшие единицы в группу.
hint.payloadPickup = Нажмите [accent][[[], чтобы подобрать маленькие блоки или единицы.
hint.payloadPickup.mobile = [accent]Нажмите и удерживайте[] палец на маленьком блоке или единице, чтобы подобрать их.
hint.payloadDrop = Нажмите [accent]][], чтобы сбросить груз.
@@ -1550,6 +1627,7 @@ block.vault.description = Хранит большое количество пр
block.container.description = Хранит небольшое количество предметов каждого типа. Предметы можно извлечь при помощи разгрузчика.
block.unloader.description = Выгружает выбранный предмет из соседних блоков.
block.launch-pad.description = Запускает партии предметов в выбранные секторы.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.duo.description = Стреляет по врагам чередующимися пулями.
block.scatter.description = Стреляет кусками свинца, металлолома или метастекла по вражеским воздушным единицам.
block.scorch.description = Сжигает любых наземных врагов рядом с ним. Высокоэффективен на близком расстоянии.
@@ -1574,7 +1652,6 @@ block.disassembler.description = Разделяет шлак на крупицы
block.overdrive-dome.description = Увеличивает скорость близлежащих зданий. Требует фазовую ткань и кремний для работы.
block.payload-conveyor.description = Передвигает большие грузы, такие как единицы из фабрик.
block.payload-router.description = Разделяет входящие грузы на 3 выходящих направления.
block.command-center.description = Управляет поведением единиц при помощи различных команд.
block.ground-factory.description = Производит наземные единицы. Вывод единиц может быть осуществлён напрямую, либо перенаправлен в реконструкторы для улучшения.
block.air-factory.description = Производит воздушные единицы. Вывод единиц может быть осуществлён напрямую, либо перенаправлен в реконструкторы для улучшения.
block.naval-factory.description = Производит морские единицы. Вывод единиц может быть осуществлён напрямую, либо перенаправлен в реконструкторы для улучшения.
@@ -1653,6 +1730,12 @@ lst.unitbind = Привязывается к единице определённ
lst.unitcontrol = Управляет привязанной в данный момент единицей.
lst.unitradar = Обнаруживает единицы вокруг привязанной в данный момент единицы.
lst.unitlocate = Обнаруживает позицию/постройку определённого типа где-либо на карте. Требует привязанную единицу.
lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.setrule = Set a game rule.
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
logic.nounitbuild = [red]Строительство с помощью процессоров здесь запрещено.
@@ -1666,11 +1749,12 @@ laccess.color = Цвет осветителя.
laccess.controller = Командующий единицей. Если единица управляется процессором, возвращает процессор. Если в строю, возвращает командующего.\nВ противном случае возвращает саму единицу.
laccess.dead = Является ли единица/постройка неработающей или несуществующей.
laccess.controlled = Возвращает:\n[accent]@ctrlProcessor[] если единица управляется процессором\n[accent]@ctrlPlayer[] если единица/постройка управляется игроком\n[accent]@ctrlFormation[] если единица в строю\nВ противном случае — 0.
laccess.commanded = [red]Устарело. Будет удалено![]\nВместо этого, используйте [accent]controlled[].
laccess.progress = Прогресс действия от 0 до 1. Возвращает прогресс производства, перезарядку турели или прогресс постройки.
lacess.speed = Top speed of a unit, in tiles/sec.
graphicstype.clear = Заливка дисплея цветом.
graphicstype.color = Установка цвета для следующих операций отрисовки.
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
graphicstype.stroke = Установка толщины линии.
graphicstype.line = Отрисовка отрезка.
graphicstype.rect = Отрисовка закрашенного прямоугольника.
@@ -1735,7 +1819,6 @@ lenum.storage = Здание хранения, например, хранили
lenum.generator = Постройки, вырабатывающие энергию.
lenum.factory = Постройки, перерабатывающие предметы.
lenum.repair = Ремонтные пункты.
lenum.rally = Командный центр.
lenum.battery = Любой аккумулятор.
lenum.resupply = Пункты снабжения.\nАктуально только при включённом [accent]"Боев. ед. требуют боеприпасы"[].
lenum.reactor = Импульсный/ториевый реактор.
@@ -1769,6 +1852,7 @@ unitlocate.group = Группа построек для поиска.
lenum.idle = Остановка движения, но продолжение строительства/копания.\nСостояние по умолчанию.
lenum.stop = Остановка передвижения/копания/строительства.
lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Перемещение в определённую позицию.
lenum.approach = Приближение к позиции с указанным радиусом.
lenum.pathfind = Перемещение к точке появления врагов.
@@ -1785,3 +1869,165 @@ lenum.build = Строительство структур.
lenum.getblock = Распознавание блока и его типа на координатах.\nЕдиница должна находиться в пределах досягаемости.\nТвёрдые не-постройки будут иметь тип [accent]@solid[].
lenum.within = Проверка на нахождение единицы рядом с позицией.
lenum.boost = Включение/выключение полёта.
block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite
block.regolith.name = Regolith
block.yellow-stone.name = Yellow Stone
block.carbon-stone.name = Carbon Stone
block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Crystal Floor
block.yellow-stone-plates.name = Yellow Stone Plates
block.red-stone.name = Red Stone
block.dense-red-stone.name = Dense Red Stone
block.red-ice.name = Red Ice
block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall
block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Red Ice Wall
block.red-stone-wall.name = Red Stone Wall
block.red-diamond-wall.name = Red Diamond Wall
block.redweed.name = Redweed
block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral
block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder
block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Crystal Blocks
block.crystal-orbs.name = Crystal Orbs
block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Electric Heater
block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector
block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Heat Reactor
block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Tungsten Wall
block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall
block.carbide-wall-large.name = Large Carbide Wall
block.radar.name = Radar
block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector
block.shield-projector.name = Shield Projector
block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct
block.duct-unloader.name = Duct Unloader
block.surge-conveyor.name = Surge Conveyor
block.surge-router.name = Surge Router
block.unit-cargo-loader.name = Unit Cargo Loader
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
block.reinforced-pump.name = Reinforced Pump
block.reinforced-conduit.name = Reinforced Conduit
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
block.reinforced-liquid-router.name = Reinforced Liquid Router
block.reinforced-liquid-container.name = Reinforced Liquid Container
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
block.beam-node.name = Beam Node
block.beam-tower.name = Beam Tower
block.beam-link.name = Beam Link
block.turbine-condenser.name = Turbine Condenser
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher
block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill
block.eruption-drill.name = Eruption Drill
block.core-bastion.name = Core Bastion
block.core-citadel.name = Core Citadel
block.core-acropolis.name = Core Acropolis
block.reinforced-container.name = Reinforced Container
block.reinforced-vault.name = Reinforced Vault
block.breach.name = Breach
block.sublimate.name = Sublimate
block.titan.name = Titan
block.disperse.name = Disperse
block.fabricator.name = Fabricator
block.tank-reconstructor.name = Tank Reconstructor
block.mech-reconstructor.name = Mech Reconstructor
block.ship-reconstructor.name = Ship Reconstructor
block.tank-assembler.name = Tank Assembler
block.ship-assembler.name = Ship Assembler
block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator
block.refabricator.name = Refabricator
block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module
unit.stell.name = Stell
unit.locus.name = Locus
unit.vanquish.name = Vanquish
unit.conquer.name = Conquer
unit.cleroi.name = Cleroi
unit.tecta.name = Tecta
unit.collaris.name = Collaris
unit.avert.name = Avert
unit.quell.name = Quell
unit.disrupt.name = Disrupt
unit.evoke.name = Evoke
unit.incite.name = Incite
unit.emanate.name = Emanate
unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone
unit.effect-drone.name = Effect Drone
unit.precept.name = Precept
unit.merui.name = Merui
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
sector.two.name = Two
sector.three.name = Three
sector.four.name = Four
sector.five.name = Five

View File

@@ -24,7 +24,6 @@ gameover.waiting = [accent]Čeka se na sledeću mapu...
highscore = [accent]Novi rekord!
copied = Iskopirano.
indev.notready = Ovaj deo igre još uvek nije spreman.
indev.campaign = [accent]Čestitamo! Došli ste to kraja kampanje![]\n\nOvo je najdalje dokle sadržaj igre ide za sad. Međuplanetarno putovanje će biti dotato u budućim verzijama..
load.sound = Zvukovi
load.map = Mape
@@ -140,7 +139,7 @@ mod.disable = Onemogući
mod.content = Sadržaj:
mod.delete.error = Nemoguće izbrisati mod, datoteka je možda u upotrebi.
mod.requiresversion = [scarletMinimalna verzija igre: [accent]{0}
mod.outdated = [scarlet]Nekompatibilan sa verzijom 6 (nema minGameVersion: 105)
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
mod.missingdependencies = [scarlet]Nedostaju zavisni modovi: {0}
mod.erroredcontent = [scarlet]Greška u sadržaju
mod.errors = Greške su nastale tokom učitavanja sadržaja.
@@ -172,7 +171,9 @@ available = Nova tehnologija dostupna za izučavanje!
unlock.incampaign = < Otključajte u kampanji za više detalja >
completed = [accent]Završeno.
techtree = Drvo tehnologija
research.legacy = Podaci iz verzije [accent]5.0[] su pronađeni.\nDa li želite da ih [accent]učitate[], ili [accent] odbacite ih[] i nastaviti kampanju (druga opcija je preporučena)?
techtree.select = Tech Tree Selection
techtree.serpulo = Serpulo
techtree.erekir = Erekir
research.load = Učitajte
research.discard = Odbacite
research.list = [lightgray]Tehnologija:
@@ -308,6 +309,7 @@ openlink = Open Link
copylink = Copy Link
back = Back
max = Max
objective = Map Objective
crash.export = Export Crash Logs
crash.none = No crash logs found.
crash.exported = Crash logs exported.
@@ -357,12 +359,16 @@ map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]M
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
updatedesc = Overwrite Title & Description
eula = Steam EULA
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0}
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Brush
@@ -377,6 +383,7 @@ editor.waves = Waves:
editor.rules = Rules:
editor.generation = Generation:
editor.ingame = Edit In-Game
editor.playtest = Playtest
editor.publish.workshop = Publish On Workshop
editor.newmap = New Map
editor.center = Center
@@ -392,9 +399,14 @@ waves.title = Waves
waves.remove = Remove
waves.every = every
waves.waves = wave(s)
waves.health = health: {0}%
waves.perspawn = per spawn
waves.shields = shields/wave
waves.to = to
waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.max = max units
waves.guardian = Čuvar
waves.preview = Prikaz
@@ -436,6 +448,7 @@ editor.update = Update
editor.randomize = Randomize
editor.apply = Apply
editor.generate = Generate
editor.sectorgenerate = Sector Generate
editor.resize = Resize
editor.loadmap = Load Map
editor.savemap = Save Map
@@ -479,6 +492,8 @@ toolmode.fillteams = Fill Teams
toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.drawteams = Draw Teams
toolmode.drawteams.description = Draw teams instead of blocks.
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.
filters.empty = [lightgray]No filters! Add one with the button below.
@@ -507,6 +522,7 @@ filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves
filter.option.falloff = Falloff
filter.option.angle = Angle
filter.option.tilt = Tilt
filter.option.rotate = Rotate
filter.option.amount = Amount
filter.option.block = Block
@@ -549,18 +565,37 @@ requirement.core = Destroy Enemy Core in {0}
requirement.research = Research {0}
requirement.produce = Produce {0}
requirement.capture = Capture {0}
requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0}
launch.text = Launch
research.multiplayer = Only the host can research items.
map.multiplayer = Only the host can view sectors.
uncover = Uncover
configure = Configure Loadout
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Loadout
resources = Resources
resources.max = Max
bannedblocks = Banned Blocks
objectives = Objectives
bannedunits = Banned Units
addall = Add All
launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destination: {0}
configure.invalid = Amount must be a number between 0 and {0}.
add = Add...
@@ -602,8 +637,11 @@ sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured
sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources
@@ -612,6 +650,9 @@ sector.lost = Sector [accent]{0}[white] lost!
#note: the missing space in the line below is intentional
sector.captured = Sector [accent]{0}[white]captured!
sector.changeicon = Change Icon
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
threat.low = Low
threat.medium = Medium
@@ -622,6 +663,7 @@ threat.eradication = Eradication
planets = Planets
planet.serpulo.name = Serpulo
planet.erekir.name = Erekir
planet.sun.name = Sunce
sector.impact0078.name = Udar 0078
@@ -659,6 +701,9 @@ sector.windsweptIslands.description = Dalje nakon obale leže zabačena ostrva.
sector.extractionOutpost.description = Zabačena utvrda, sagrađena od strane neprijatelja za lansiranje resursa u druge sektore..\n\nMeđusektorski transport je kljulčan za dalje osvajanje. Zauzmite bazu. Izučite njihove Lansirne Rampe.
sector.impact0078.description = Ovde padošei ostaci međuzvezdane transportne letelice koja je prva ušla u sistem..\n\nSakupite sve što je ostalo celo, nađite primenu za tu novu tehnologiju.
sector.planetaryTerminal.description = Krajnji cilj.\n\nOva obalska struktura ima objekat sposoban za lansiranje Jezgara na druge planete. Maksimalno je čuvan.\n\nProizvodite brodove. Elimiši neprijatelja što brže moguće. Sagradi Interplanetarni Akcelerator po osvanjanju sektora.
sector.onset.name = The Onset
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
status.burning.name = Burning
status.freezing.name = Freezing
@@ -711,6 +756,7 @@ stat.showinmap = <Učitajte mapu da se vidi>
stat.description = Namena
stat.input = Ulaz
stat.output = Izlaz
stat.maxefficiency = Max Efficiency
stat.booster = Pojačivač
stat.tiles = Potrebni blokovi
stat.affinities = Afiniteti
@@ -772,7 +818,6 @@ stat.buildspeed = Brzina gradnje
stat.minespeed = Brzina kopanja
stat.minetier = Nivo kopanja
stat.payloadcapacity = Tovarni kapacitet
stat.commandlimit = Ograničenje komandovanja
stat.abilities = Spospbnosti
stat.canboost = Može lebdeti
stat.flying = Leteća jedinica
@@ -783,6 +828,7 @@ stat.speedmultiplier = Umnožavač brzine
stat.reloadmultiplier = Umnožavač brzine paljbe
stat.buildspeedmultiplier = Umnožavač brzine gradnje
stat.reactive = Reaguje sa
stat.immunities = Immunities
stat.healing = Popravlja
ability.forcefield = Polje sile
@@ -792,10 +838,13 @@ ability.unitspawn = {0} Fabrika
ability.shieldregenfield = Brzina obnovke štita
ability.movelightning = Munje pri kretanju
ability.energyfield = Energetsko polje: [accent]{0}[] štete ~ [accent]{1}[] blokova / [accent]{2}[] maksimalnih meta
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Bolja bušilica potrebna
bar.noresources = Nedostaju resursi
bar.corereq = Potrebno Jezgro kao osnova
bar.corefloor = Core Zone Tile Required
bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = Brzina bušenja: {0}/s
bar.pumpspeed = Brzina pumpanja: {0}/s
bar.efficiency = Efikasnost: {0}%
@@ -810,8 +859,12 @@ bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Liquid
bar.heat = Heat
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = Power
bar.progress = Build Progress
bar.loadprogress = Progress
bar.launchcooldown = Launch Cooldown
bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength
@@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray] šteta
bullet.splashdamage = [stat]{0}[lightgray] oblasna šteta ~[stat] {1}[lightgray] blokova
bullet.incendiary = [stat]zapaljiv
bullet.homing = [stat]navođen
bullet.armorpierce = [stat]armor piercing
bullet.frags = [stat]{0}[lightgray]x šrapnela:
bullet.lightning = [stat]{0}[lightgray]x munja ~ [stat]{1}[lightgray] štete
bullet.buildingdamage = [stat]{0}%[lightgray] šteta za strukture
@@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray] odbacivanje
bullet.pierce = [stat]{0}[lightgray]x probijanje
bullet.infinitepierce = [stat]proboj
bullet.healpercent = [stat]{0}[lightgray]% popravljanje
bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x umnožavanje municije
bullet.reload = [stat]{0}[lightgray]x brzina paljbe
bullet.range = [stat]{0}[lightgray] tiles range
unit.blocks = blocks
unit.blockssquared = blocks²
@@ -840,6 +896,7 @@ unit.liquidsecond = liquid units/second
unit.itemssecond = items/second
unit.liquidunits = liquid units
unit.powerunits = power units
unit.heatunits = heat units
unit.degrees = degrees
unit.seconds = seconds
unit.minutes = mins
@@ -892,6 +949,8 @@ setting.difficulty.hard = Hard
setting.difficulty.insane = Insane
setting.difficulty.name = Difficulty:
setting.screenshake.name = Screen Shake
setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur
setting.effects.name = Display Effects
setting.destroyedblocks.name = Display Destroyed Blocks
setting.blockstatus.name = Display Block Status
@@ -911,6 +970,7 @@ setting.pixelate.name = Pixelate
setting.minimap.name = Show Minimap
setting.coreitems.name = Display Core Items
setting.position.name = Show Player Position
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Music Volume
setting.atmosphere.name = Show Planet Atmosphere
setting.ambientvol.name = Ambient Volume
@@ -926,6 +986,7 @@ setting.lasersopacity.name = Power Laser Opacity
setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Display Player Bubble Chat
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
public.beta = Note that beta versions of the game cannot make public lobbies.
@@ -938,10 +999,6 @@ category.general.name = General
category.view.name = View
category.multiplayer.name = Multiplayer
category.blocks.name = Block Select
command.attack = Attack
command.rally = Rally
command.retreat = Retreat
command.idle = Idle
placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
@@ -956,6 +1013,7 @@ keybind.move_y.name = Move Y
keybind.mouse_move.name = Follow Mouse
keybind.pan.name = Pan View
keybind.boost.name = Boost
keybind.command_mode.name = Command Mode
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
@@ -984,7 +1042,6 @@ keybind.break_block.name = Break Block
keybind.deselect.name = Deselect
keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo
keybind.command.name = Command
keybind.shoot.name = Shoot
keybind.zoom.name = Zoom
keybind.menu.name = Menu
@@ -1019,17 +1076,21 @@ mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core
mode.custom = Custom Rules
rules.infiniteresources = Infinite Resources
rules.onlydepositcore = Only Allow Core Depositing
rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed
rules.wavetimer = Wave Timer
rules.waves = Waves
rules.attack = Attack Mode
rules.buildai = AI Building
rules.aitier = AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsminattackweight = Min Attack Weight
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check
rules.enemyCheat = Infinite AI (Red Team) Resources
rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier
@@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Wave Spacing:[lightgray] (sec)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
@@ -1055,9 +1118,11 @@ rules.title.unit = Units
rules.title.experimental = Experimental
rules.title.environment = Environment
rules.title.teams = Teams
rules.title.planet = Planet
rules.lighting = Lighting
rules.enemyLights = Enemy Lights
rules.fog = Fog of War
rules.fire = Fire
rules.anyenv = <Any>
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light
rules.weather = Weather
@@ -1071,6 +1136,8 @@ content.unit.name = Units
content.block.name = Blocks
content.status.name = Status Effects
content.sector.name = Sectors
content.team.name = Factions
wallore = (Wall)
item.copper.name = Bakar
item.lead.name = Olovo
@@ -1088,11 +1155,24 @@ item.blast-compound.name = Eksploziv
item.pyratite.name = Piratit
item.metaglass.name = Olovno staklo
item.scrap.name = Opiljci
item.fissile-matter.name = Fissile Matter
item.beryllium.name = Beryllium
item.tungsten.name = Tungsten
item.oxide.name = Oxide
item.carbide.name = Carbide
item.dormant-cyst.name = Dormant Cyst
liquid.water.name = Voda
liquid.slag.name = Šljaka
liquid.oil.name = Nafta
liquid.cryofluid.name = Rashladna tečnost
liquid.neoplasm.name = Neoplasm
liquid.arkycite.name = Arkycite
liquid.gallium.name = Gallium
liquid.ozone.name = Ozone
liquid.hydrogen.name = Hydrogen
liquid.nitrogen.name = Nitrogen
liquid.cyanogen.name = Cyanogen
unit.dagger.name = Bodež
unit.mace.name = Topuz
@@ -1328,7 +1408,6 @@ block.foreshadow.name = Predznak
block.container.name = Kontejner
block.launch-pad.name = Launch Pad
block.segment.name = Segment
block.command-center.name = Komandni toranj
block.ground-factory.name = Zemna fabrika
block.air-factory.name = Vazdučna fabrika
block.naval-factory.name = Mornarička fabrika
@@ -1367,13 +1446,13 @@ block.logic-display.name = Logički displej
block.large-logic-display.name = Veliki logički displej
block.memory-cell.name = Memorijska ćelija
block.memory-bank.name = Memorijska banka
team.blue.name = plavi
team.malis.name = Malis
team.crux.name = kruks
team.sharded.name = skrhani
team.derelict.name = zaostali
team.green.name = zeleni
team.purple.name = ljubičasti
team.blue.name = plavi
hint.skip = Skip
hint.desktopMove = Use [accent][[WASD][] to move.
@@ -1403,8 +1482,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
hint.payloadDrop = Press [accent]][] to drop a payload.
@@ -1551,6 +1628,7 @@ block.vault.description = Stores a large amount of items of each type. Contents
block.container.description = Stores a small amount of items of each type. Contents can be retrieved with an unloader.
block.unloader.description = Unloads the selected item from nearby blocks.
block.launch-pad.description = Launches batches of items to selected sectors.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.duo.description = Fires alternating bullets at enemies.
block.scatter.description = Fires clumps of lead, scrap or metaglass flak at enemy aircraft.
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
@@ -1575,7 +1653,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
block.payload-conveyor.description = Moves large payloads, such as units from factories.
block.payload-router.description = Splits input payloads into 3 output directions.
block.command-center.description = Controls unit behavior with several different commands.
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
@@ -1654,6 +1731,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
lst.unitcontrol = Control the currently bound unit.
lst.unitradar = Locate units around the currently bound unit.
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.setrule = Set a game rule.
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
logic.nounitbuild = [red]Unit building logic is not allowed here.
@@ -1667,11 +1750,12 @@ laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
lacess.speed = Top speed of a unit, in tiles/sec.
graphicstype.clear = Fill the display with a color.
graphicstype.color = Set color for next drawing operations.
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
graphicstype.stroke = Set line width.
graphicstype.line = Draw line segment.
graphicstype.rect = Fill a rectangle.
@@ -1736,7 +1820,6 @@ lenum.storage = Storage building, e.g. Vault.
lenum.generator = Buildings that generate power.
lenum.factory = Buildings that transform resources.
lenum.repair = Repair points.
lenum.rally = Command center.
lenum.battery = Any battery.
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
lenum.reactor = Impact/Thorium reactor.
@@ -1770,6 +1853,7 @@ unitlocate.group = Building group to look for.
lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building.
lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
@@ -1786,3 +1870,165 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite
block.regolith.name = Regolith
block.yellow-stone.name = Yellow Stone
block.carbon-stone.name = Carbon Stone
block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Crystal Floor
block.yellow-stone-plates.name = Yellow Stone Plates
block.red-stone.name = Red Stone
block.dense-red-stone.name = Dense Red Stone
block.red-ice.name = Red Ice
block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall
block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Red Ice Wall
block.red-stone-wall.name = Red Stone Wall
block.red-diamond-wall.name = Red Diamond Wall
block.redweed.name = Redweed
block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral
block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder
block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Crystal Blocks
block.crystal-orbs.name = Crystal Orbs
block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Electric Heater
block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector
block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Heat Reactor
block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Tungsten Wall
block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall
block.carbide-wall-large.name = Large Carbide Wall
block.radar.name = Radar
block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector
block.shield-projector.name = Shield Projector
block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct
block.duct-unloader.name = Duct Unloader
block.surge-conveyor.name = Surge Conveyor
block.surge-router.name = Surge Router
block.unit-cargo-loader.name = Unit Cargo Loader
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
block.reinforced-pump.name = Reinforced Pump
block.reinforced-conduit.name = Reinforced Conduit
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
block.reinforced-liquid-router.name = Reinforced Liquid Router
block.reinforced-liquid-container.name = Reinforced Liquid Container
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
block.beam-node.name = Beam Node
block.beam-tower.name = Beam Tower
block.beam-link.name = Beam Link
block.turbine-condenser.name = Turbine Condenser
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher
block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill
block.eruption-drill.name = Eruption Drill
block.core-bastion.name = Core Bastion
block.core-citadel.name = Core Citadel
block.core-acropolis.name = Core Acropolis
block.reinforced-container.name = Reinforced Container
block.reinforced-vault.name = Reinforced Vault
block.breach.name = Breach
block.sublimate.name = Sublimate
block.titan.name = Titan
block.disperse.name = Disperse
block.fabricator.name = Fabricator
block.tank-reconstructor.name = Tank Reconstructor
block.mech-reconstructor.name = Mech Reconstructor
block.ship-reconstructor.name = Ship Reconstructor
block.tank-assembler.name = Tank Assembler
block.ship-assembler.name = Ship Assembler
block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator
block.refabricator.name = Refabricator
block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module
unit.stell.name = Stell
unit.locus.name = Locus
unit.vanquish.name = Vanquish
unit.conquer.name = Conquer
unit.cleroi.name = Cleroi
unit.tecta.name = Tecta
unit.collaris.name = Collaris
unit.avert.name = Avert
unit.quell.name = Quell
unit.disrupt.name = Disrupt
unit.evoke.name = Evoke
unit.incite.name = Incite
unit.emanate.name = Emanate
unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone
unit.effect-drone.name = Effect Drone
unit.precept.name = Precept
unit.merui.name = Merui
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
sector.two.name = Two
sector.three.name = Three
sector.four.name = Four
sector.five.name = Five

View File

@@ -24,7 +24,6 @@ gameover.waiting = [accent]Waiting for next map...
highscore = [accent]Nytt rekord!
copied = Kopierad.
indev.notready = Denna del av spelet är iunte färdig ännu
indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates.
load.sound = Ljud
load.map = Kartor
@@ -138,7 +137,7 @@ mod.disable = Inaktivera
mod.content = Content:
mod.delete.error = Kunde inte ta bort modden. Filen kanske används.
mod.requiresversion = [scarlet]Kräver som minst version: [accent]{0}
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
mod.missingdependencies = [scarlet]Missing dependencies: {0}
mod.erroredcontent = [scarlet]Content Errors
mod.errors = Errors have occurred loading content.
@@ -170,7 +169,9 @@ available = New research available!
unlock.incampaign = < Unlock in campaign for details >
completed = [accent]Avklarad
techtree = Teknologiträd
research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
techtree.select = Tech Tree Selection
techtree.serpulo = Serpulo
techtree.erekir = Erekir
research.load = Load
research.discard = Discard
research.list = [lightgray]Forskning:
@@ -305,6 +306,7 @@ openlink = Öppna Länk
copylink = Kopiera Länk
back = Tillbaka
max = Max
objective = Map Objective
crash.export = Export Crash Logs
crash.none = No crash logs found.
crash.exported = Crash logs exported.
@@ -354,12 +356,16 @@ map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]M
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
updatedesc = Overwrite Title & Description
eula = Steam EULA
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0}
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Pensel
@@ -374,6 +380,7 @@ editor.waves = Vågor:
editor.rules = Regler:
editor.generation = Generering:
editor.ingame = Edit In-Game
editor.playtest = Playtest
editor.publish.workshop = Publish On Workshop
editor.newmap = New Map
editor.center = Center
@@ -389,9 +396,14 @@ waves.title = Vågor
waves.remove = Ta bort
waves.every = var
waves.waves = våg(or)
waves.health = health: {0}%
waves.perspawn = per spawn
waves.shields = shields/wave
waves.to = till
waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.max = max units
waves.guardian = Guardian
waves.preview = Förhandsvisning
@@ -432,6 +444,7 @@ editor.update = Uppdatera
editor.randomize = Slumpa
editor.apply = Verkställ
editor.generate = Generera
editor.sectorgenerate = Sector Generate
editor.resize = Resize
editor.loadmap = Load Map
editor.savemap = Save Map
@@ -475,6 +488,8 @@ toolmode.fillteams = Fyll Lag
toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.drawteams = Rita Lag
toolmode.drawteams.description = Draw teams instead of blocks.
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.
filters.empty = [lightgray]No filters! Add one with the button below.
filter.distort = Distort
@@ -501,6 +516,7 @@ filter.option.circle-scale = Cirkelskala
filter.option.octaves = Oktaver
filter.option.falloff = Falloff
filter.option.angle = Vinkel
filter.option.tilt = Tilt
filter.option.rotate = Rotate
filter.option.amount = Amount
filter.option.block = Block
@@ -543,17 +559,36 @@ requirement.core = Destroy Enemy Core in {0}
requirement.research = Research {0}
requirement.produce = Produce {0}
requirement.capture = Capture {0}
requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0}
launch.text = Launch
research.multiplayer = Only the host can research items.
map.multiplayer = Only the host can view sectors.
uncover = Uncover
configure = Configure Loadout
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Loadout
resources = Resources
resources.max = Max
bannedblocks = Banned Blocks
objectives = Objectives
bannedunits = Banned Units
addall = Add All
launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destination: {0}
configure.invalid = Amount must be a number between 0 and {0}.
add = Lägg till...
@@ -595,8 +630,11 @@ sectors.rename = Byt namn på sektor
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured
sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources
@@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack!
sector.lost = Sector [accent]{0}[white] lost!
sector.captured = Sector [accent]{0}[white]captured!
sector.changeicon = Change Icon
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
threat.low = Low
threat.medium = Medium
threat.high = High
@@ -612,6 +653,7 @@ threat.eradication = Eradication
planets = Planets
planet.serpulo.name = Serpulo
planet.erekir.name = Erekir
planet.sun.name = Sun
sector.impact0078.name = Impact 0078
@@ -649,6 +691,9 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.onset.name = The Onset
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
status.burning.name = Burning
status.freezing.name = Freezing
status.wet.name = Wet
@@ -700,6 +745,7 @@ stat.description = Purpose
stat.input = Inmatning
stat.output = Utmatning
stat.maxefficiency = Max Efficiency
stat.booster = Booster
stat.tiles = Nödvändiga Tiles
stat.affinities = Affinities
@@ -761,7 +807,6 @@ stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
stat.canboost = Can Boost
stat.flying = Flying
@@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier
stat.reloadmultiplier = Reload Multiplier
stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts
stat.immunities = Immunities
stat.healing = Healing
ability.forcefield = Force Field
@@ -781,10 +827,13 @@ ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Bättre Borr Krävs
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.corefloor = Core Zone Tile Required
bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = Drill Speed: {0}/s
bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Effektivitet: {0}%
@@ -799,8 +848,12 @@ bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Vätska
bar.heat = Hetta
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = Power
bar.progress = Build Progress
bar.loadprogress = Progress
bar.launchcooldown = Launch Cooldown
bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength
@@ -811,6 +864,7 @@ bullet.damage = [stat]{0}[lightgray] skada
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing
bullet.armorpierce = [stat]armor piercing
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
@@ -818,8 +872,10 @@ bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.healpercent = [stat]{0}[lightgray]% healing
bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x fire rate
bullet.range = [stat]{0}[lightgray] tiles range
unit.blocks = block
unit.blockssquared = blocks²
@@ -829,6 +885,7 @@ unit.liquidsecond = liquid units/second
unit.itemssecond = items/second
unit.liquidunits = liquid units
unit.powerunits = power units
unit.heatunits = heat units
unit.degrees = grader
unit.seconds = sekunder
unit.minutes = mins
@@ -881,6 +938,8 @@ setting.difficulty.hard = Svårt
setting.difficulty.insane = Galet
setting.difficulty.name = Svårighetsgrad:
setting.screenshake.name = Skärmskak
setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur
setting.effects.name = Visa Effekter
setting.destroyedblocks.name = Display Destroyed Blocks
setting.blockstatus.name = Display Block Status
@@ -900,6 +959,7 @@ setting.pixelate.name = Pixellera[lightgray] (disables animations)
setting.minimap.name = Visa Minikarta
setting.coreitems.name = Display Core Items (WIP)
setting.position.name = Show Player Position
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Musikvolym
setting.atmosphere.name = Show Planet Atmosphere
setting.ambientvol.name = Ambient Volume
@@ -915,6 +975,7 @@ setting.lasersopacity.name = Power Laser Opacity
setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Visa
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
public.beta = Note that beta versions of the game cannot make public lobbies.
@@ -927,10 +988,6 @@ category.general.name = General
category.view.name = View
category.multiplayer.name = Multiplayer
category.blocks.name = Block Select
command.attack = Attack
command.rally = Rally
command.retreat = Retreat
command.idle = Idle
placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
@@ -945,6 +1002,7 @@ keybind.move_y.name = Move y
keybind.mouse_move.name = Follow Mouse
keybind.pan.name = Pan View
keybind.boost.name = Boost
keybind.command_mode.name = Command Mode
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
@@ -973,7 +1031,6 @@ keybind.break_block.name = Break Block
keybind.deselect.name = Deselect
keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo
keybind.command.name = Command
keybind.shoot.name = Shoot
keybind.zoom.name = Zoom
keybind.menu.name = Menu
@@ -1008,17 +1065,21 @@ mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a
mode.custom = Custom Rules
rules.infiniteresources = Infinite Resources
rules.onlydepositcore = Only Allow Core Depositing
rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed
rules.wavetimer = Vågtimer
rules.waves = Vågor
rules.attack = Attack Mode
rules.buildai = AI Building
rules.aitier = AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsminattackweight = Min Attack Weight
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check
rules.enemyCheat = Infinite AI (Red Team) Resources
rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier
@@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Wave Spacing:[lightgray] (sec)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
@@ -1044,9 +1107,11 @@ rules.title.unit = Units
rules.title.experimental = Experimental
rules.title.environment = Environment
rules.title.teams = Teams
rules.title.planet = Planet
rules.lighting = Lighting
rules.enemyLights = Enemy Lights
rules.fog = Fog of War
rules.fire = Fire
rules.anyenv = <Any>
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light
rules.weather = Weather
@@ -1060,6 +1125,8 @@ content.unit.name = Enheter
content.block.name = Block
content.status.name = Status Effects
content.sector.name = Sectors
content.team.name = Factions
wallore = (Wall)
item.copper.name = Koppar
item.lead.name = Bly
@@ -1077,10 +1144,23 @@ item.blast-compound.name = Sprängmedel
item.pyratite.name = Pyratit
item.metaglass.name = Metaglas
item.scrap.name = Scrap
item.fissile-matter.name = Fissile Matter
item.beryllium.name = Beryllium
item.tungsten.name = Tungsten
item.oxide.name = Oxide
item.carbide.name = Carbide
item.dormant-cyst.name = Dormant Cyst
liquid.water.name = Vatten
liquid.slag.name = Slag
liquid.oil.name = Olja
liquid.cryofluid.name = Cryofluid
liquid.neoplasm.name = Neoplasm
liquid.arkycite.name = Arkycite
liquid.gallium.name = Gallium
liquid.ozone.name = Ozone
liquid.hydrogen.name = Hydrogen
liquid.nitrogen.name = Nitrogen
liquid.cyanogen.name = Cyanogen
unit.dagger.name = Dagger
unit.mace.name = Mace
@@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow
block.container.name = Container
block.launch-pad.name = Launch Pad
block.segment.name = Segment
block.command-center.name = Command Center
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
@@ -1354,13 +1433,13 @@ block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = blåa
team.malis.name = Malis
team.crux.name = röda
team.sharded.name = orangea
team.derelict.name = derelicta
team.green.name = gröna
team.purple.name = lila
team.blue.name = blåa
hint.skip = Skip
hint.desktopMove = Use [accent][[WASD][] to move.
hint.zoom = [accent]Scroll[] to zoom in or out.
@@ -1389,8 +1468,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
hint.payloadDrop = Press [accent]][] to drop a payload.
@@ -1536,6 +1613,7 @@ block.vault.description = Stores a large amount of items of each type. An unload
block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping.
block.launch-pad.description = Launches batches of items without any need for a core launch.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.duo.description = A small, cheap turret. Useful against ground units.
block.scatter.description = An essential anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
@@ -1560,7 +1638,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
block.payload-conveyor.description = Moves large payloads, such as units from factories.
block.payload-router.description = Splits input payloads into 3 output directions.
block.command-center.description = Controls unit behavior with several different commands.
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
@@ -1637,6 +1714,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
lst.unitcontrol = Control the currently bound unit.
lst.unitradar = Locate units around the currently bound unit.
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.setrule = Set a game rule.
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -1647,10 +1730,11 @@ laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
lacess.speed = Top speed of a unit, in tiles/sec.
graphicstype.clear = Fill the display with a color.
graphicstype.color = Set color for next drawing operations.
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
graphicstype.stroke = Set line width.
graphicstype.line = Draw line segment.
graphicstype.rect = Fill a rectangle.
@@ -1706,7 +1790,6 @@ lenum.storage = Storage building, e.g. Vault.
lenum.generator = Buildings that generate power.
lenum.factory = Buildings that transform resources.
lenum.repair = Repair points.
lenum.rally = Command center.
lenum.battery = Any battery.
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
lenum.reactor = Impact/Thorium reactor.
@@ -1734,6 +1817,7 @@ unitlocate.outy = Output Y coordinate.
unitlocate.group = Building group to look for.
lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building.
lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
@@ -1750,3 +1834,165 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite
block.regolith.name = Regolith
block.yellow-stone.name = Yellow Stone
block.carbon-stone.name = Carbon Stone
block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Crystal Floor
block.yellow-stone-plates.name = Yellow Stone Plates
block.red-stone.name = Red Stone
block.dense-red-stone.name = Dense Red Stone
block.red-ice.name = Red Ice
block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall
block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Red Ice Wall
block.red-stone-wall.name = Red Stone Wall
block.red-diamond-wall.name = Red Diamond Wall
block.redweed.name = Redweed
block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral
block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder
block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Crystal Blocks
block.crystal-orbs.name = Crystal Orbs
block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Electric Heater
block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector
block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Heat Reactor
block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Tungsten Wall
block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall
block.carbide-wall-large.name = Large Carbide Wall
block.radar.name = Radar
block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector
block.shield-projector.name = Shield Projector
block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct
block.duct-unloader.name = Duct Unloader
block.surge-conveyor.name = Surge Conveyor
block.surge-router.name = Surge Router
block.unit-cargo-loader.name = Unit Cargo Loader
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
block.reinforced-pump.name = Reinforced Pump
block.reinforced-conduit.name = Reinforced Conduit
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
block.reinforced-liquid-router.name = Reinforced Liquid Router
block.reinforced-liquid-container.name = Reinforced Liquid Container
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
block.beam-node.name = Beam Node
block.beam-tower.name = Beam Tower
block.beam-link.name = Beam Link
block.turbine-condenser.name = Turbine Condenser
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher
block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill
block.eruption-drill.name = Eruption Drill
block.core-bastion.name = Core Bastion
block.core-citadel.name = Core Citadel
block.core-acropolis.name = Core Acropolis
block.reinforced-container.name = Reinforced Container
block.reinforced-vault.name = Reinforced Vault
block.breach.name = Breach
block.sublimate.name = Sublimate
block.titan.name = Titan
block.disperse.name = Disperse
block.fabricator.name = Fabricator
block.tank-reconstructor.name = Tank Reconstructor
block.mech-reconstructor.name = Mech Reconstructor
block.ship-reconstructor.name = Ship Reconstructor
block.tank-assembler.name = Tank Assembler
block.ship-assembler.name = Ship Assembler
block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator
block.refabricator.name = Refabricator
block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module
unit.stell.name = Stell
unit.locus.name = Locus
unit.vanquish.name = Vanquish
unit.conquer.name = Conquer
unit.cleroi.name = Cleroi
unit.tecta.name = Tecta
unit.collaris.name = Collaris
unit.avert.name = Avert
unit.quell.name = Quell
unit.disrupt.name = Disrupt
unit.evoke.name = Evoke
unit.incite.name = Incite
unit.emanate.name = Emanate
unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone
unit.effect-drone.name = Effect Drone
unit.precept.name = Precept
unit.merui.name = Merui
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
sector.two.name = Two
sector.three.name = Three
sector.four.name = Four
sector.five.name = Five

View File

@@ -24,7 +24,6 @@ gameover.waiting = [accent]กำลังรอแมพใหม่...
highscore = [accent]คะแนนสูงสุดใหม่!
copied = คัดลอกแล้ว
indev.notready = ส่วนนี้ของเกมยังไม่พร้อมให้ใช้งาน
indev.campaign = [accent]ยินดีด้วย! คุณได้มาถึงจุดจบของแคมเปญแล้ว![]\n\nนี่คือเท่าที่เนื้อเรื่องจะดำเนินต่อไปได้ ณ ตอนนี้ การเดินทางข้ามโลกจะเพิ่มมาในอนาคต
load.sound = เสียง
load.map = แมพ
@@ -140,7 +139,7 @@ mod.disable = ปิดใช้งาน
mod.content = เนื้อหา:
mod.delete.error = ไม่สามารถลบม็อดออกได้ ไฟล์อาจอยู่ในระหว่างการใช้งาน
mod.requiresversion = [scarlet]เวอร์ชั่นเกมขั้นต่ำที่ต้องการ: [accent]{0}
mod.outdated = [scarlet]ไม่สามารถใช้ได้ในเวอร์ชั่น V6 (ไม่มี minGameVersion: 105)
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
mod.missingdependencies = [scarlet]ม็อดพึ่งพาขาดหาย: {0}
mod.erroredcontent = [scarlet]เนื้อหาผิดพลาด
mod.errors = มีข้อผิดพลาดเกิดขึ้นระหว่างโหลดเนื้อหา
@@ -172,7 +171,9 @@ available = มีการวิจัยใหม่พร้อมปลด
unlock.incampaign = < ปลดล็อกในแคมเปญเพื่อดูรายละเอียด >
completed = [accent]วิจัยแล้ว
techtree = ต้นไม้แห่งเทคโนโลยี
research.legacy = พบข้อมูลการวิจัยของเวอร์ชั่น [accent]5.0[]\nคุณต้องการ[accent]โหลดข้อมูล[]หรือ[accent]ทิ้งข้อมูลไป[]และเริ่มต้นวิจัยในแคมเปญใหม่ (แนะนำ)
techtree.select = Tech Tree Selection
techtree.serpulo = Serpulo
techtree.erekir = Erekir
research.load = โหลด
research.discard = ทอดทิ้ง
research.list = [lightgray]การวิจัย:
@@ -308,6 +309,7 @@ openlink = เปิดลิ้งค์
copylink = คัดลอกลิ้งค์
back = กลับ
max = เต็ม
objective = Map Objective
crash.export = ส่งออกบันทึกข้อขัดข้อง
crash.none = ไม่เจอบันทึกข้อขัดข้อง
crash.exported = ส่งออกบันทึกข้อขัดข้องแล้ว
@@ -357,12 +359,16 @@ map.publish.confirm = คุณแน่ใจหรือว่าจะเผ
workshop.menu = เลือกว่าจะทำอะไรกับไอเท็มนี้
workshop.info = ข้อมูลไอเท็ม
changelog = สิ่งที่เปลี่ยนไป (ไม่จำเป็น):
updatedesc = Overwrite Title & Description
eula = Steam EULA
missing = ไอเท็มนี้ถูกลบหรือย้าย\n[lightgray]ยกเลิกการเชื่อมต่อของหน้ารายการเวิร์กช็อปแล้ว
publishing = [accent]กำลังเผยแพร่...
publish.confirm = คุณแน่ใจหรือว่าจะเผยแพร่สิ่งนี้?\n\n[lightgray]คุณต้องแน่ใจก่อนว่าคุณเห็นด้วยกับ Workshop EULA มิฉนั้นไอเท็มของคุณจะไม่ปรากฏ!
publish.error = เกิดข้อผิดพลาดการเผยแพร่ไอเท็มดังต่อไปนี้: {0}
steam.error = ไม่สามารถเริ่ม Steam service ได้\nข้อผิดพลาด: {0}
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = เปลี่ยนกำแพงเป็นหน้าผา
editor.brush = แปรง
@@ -377,6 +383,7 @@ editor.waves = คลื่น:
editor.rules = กฎ:
editor.generation = เจนเนอเรชั่น:
editor.ingame = แก้ไขในเกม
editor.playtest = Playtest
editor.publish.workshop = เผยแพร่บนเวิร์กช็อป
editor.newmap = แมพใหม่
editor.center = ศูนย์กลางแมพ
@@ -392,9 +399,14 @@ waves.title = คลื่น
waves.remove = ลบ
waves.every = ทุกๆ
waves.waves = คลื่น
waves.health = health: {0}%
waves.perspawn = ต่อการเกิด
waves.shields = เกราะ/คลื่น
waves.to = ถึง
waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.max = ยูนิตสูงสุด
waves.guardian = ผู้พิทักษ์
waves.preview = พรีวิว
@@ -436,6 +448,7 @@ editor.update = อัปเดต
editor.randomize = สุ่ม
editor.apply = ใช้
editor.generate = การกำเนิด
editor.sectorgenerate = Sector Generate
editor.resize = เปลี่ยนขนาด
editor.loadmap = โหลดแมพ
editor.savemap = เซฟแมพ
@@ -479,6 +492,8 @@ toolmode.fillteams = เติมทีม
toolmode.fillteams.description = เติมทีมแทนที่จะเป็นบล็อก
toolmode.drawteams = วาดทีม
toolmode.drawteams.description = วาดทีมแทนที่จะเป็นบล็อก
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.
filters.empty = [lightgray]ไม่มีฟิลเตอร์! เพิ่มด้วยปุ่มด้านล่างนี้
@@ -507,6 +522,7 @@ filter.option.circle-scale = อัตราวงกลม
filter.option.octaves = เลอะเลือน
filter.option.falloff = หลุดร่วง
filter.option.angle = มุม
filter.option.tilt = Tilt
filter.option.rotate = หมุน
filter.option.amount = จำนวน
filter.option.block = บล็อก
@@ -549,18 +565,37 @@ requirement.core = ทำลายแกนกลางของศัตรู
requirement.research = วิจัย {0}
requirement.produce = ผลิต {0}
requirement.capture = ยึดครอง {0}
requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0}
launch.text = ลุย!
research.multiplayer = โฮสต์เท่านั้นที่วิจัยได้
map.multiplayer = โฮสต์เท่านั้นที่สามารถดูเซ็กเตอร์ได้
uncover = เปิดเผย
configure = ตั้งค่าทรัพยากร
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = ทรัพยากรเริ่มต้น
resources = ทรัพยากร
resources.max = Max
bannedblocks = บล็อกต้องห้าม
objectives = Objectives
bannedunits = ยูนิตต้องห้าม
addall = เพิ่มทั้งหมด
launch.from = ลงจอดจากเซ็กเตอร์: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = จุดหมายปลายทาง: {0}
configure.invalid = จำนวนต้องอยู่ระหว่าง 0 ถึง {0}
add = เพิ่ม...
@@ -602,8 +637,11 @@ sectors.rename = เปลี่ยนชื่อเซ็กเตอร์
sectors.enemybase = [scarlet]ฐานทัพศัตรู
sectors.vulnerable = [scarlet]เสี่ยงภัย
sectors.underattack = [scarlet]เซ็กเตอร์ถูกโจมตี! เสียหาย [accent]{0}%
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]จะอยู่รอดได้ {0} คลื่น
sectors.go = ไป
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = ยึดครองแล้ว
sector.curlost = เราเสียเซ็กเตอร์!
sector.missingresources = [scarlet]ขาดทรัพยากรในการลงจอด
@@ -612,6 +650,9 @@ sector.lost = เราเสียเซ็กเตอร์ [accent]{0}[white
#note: the missing space in the line below is intentional
sector.captured = เรายึดครองเซ็กเตอร์[accent]{0}[white]ได้แล้ว!
sector.changeicon = เปลี่ยนไอคอน
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
threat.low = ต่ำ
threat.medium = กลาง
@@ -622,6 +663,7 @@ threat.eradication = ทำลายล้าง
planets = ดาวเคราะห์
planet.serpulo.name = เซอร์ปูโล่
planet.erekir.name = Erekir
planet.sun.name = ดวงอาทิตย์
sector.impact0078.name = อิมแพค 0078
@@ -659,6 +701,9 @@ sector.windsweptIslands.description = เลยแนวชายฝั่งไ
sector.extractionOutpost.description = ด่านที่อยู่ห่างไกล สร้างโดยศัตรูเพื่อใช้ในการส่งทรัพยากรไปยังฐานทัพอื่น\n\nเทคโนโลยีการส่งไอเท็มข้ามเซ็กเตอร์เป็นสิ่งจำเป็นสำหรับการพิชิตถัดๆ ไป ทำลายด่าน วิจัยฐานส่งของ
sector.impact0078.description = ณ ที่แห่งนี้คือเศษซากของเรือขนส่งระหว่างดวงดาวที่เคยเข้ามายังระบบนี้\nเศษเหล็กและหิมะปกคลุมทั่วทั้งพื้นที่\n\nกอบกู้ซากยานให้ได้มากที่สุด วิจัยเทคโนโลยีทั้งหมดที่ยังเหลือรอด\n\n\n[gray]อย่าประมาทกับฐานทัพศัตรูที่อยู่ใกล้ๆ โดยอันขาด\nศัตรูจะส่งกองกำลังมาโจมตีเรื่อยๆ จนกว่าคุณจะพ่ายแพ้[]
sector.planetaryTerminal.description = เป้าหมายสุดท้าย\n\nฐานทัพติดชายหาดนี้มีสิ่งประดิษฐ์ที่สามารถส่งแกนกลางไปยังดาวที่อยู่ใกล้ๆ ได้ ฐานทัพมีการป้องกันที่แน่นหนามาก\n\nผลิตยูนิตเรือ กวาดล้างศัตรูให้เร็วที่สุด วิจัยสิ่งประดิษฐ์นั่น
sector.onset.name = The Onset
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
status.burning.name = เผาไหม้
status.freezing.name = แช่แข็ง
@@ -711,6 +756,7 @@ stat.showinmap = <โหลดแมพเพื่อแสดง>
stat.description = วัตถุประสงค์
stat.input = ต้องการ
stat.output = ส่งออก
stat.maxefficiency = Max Efficiency
stat.booster = บูสเตอร์
stat.tiles = ช่องที่ต้องการ
stat.affinities = ความสัมพันธ์
@@ -772,7 +818,6 @@ stat.buildspeed = ความเร็วการสร้าง
stat.minespeed = ความเร็วการขุด
stat.minetier = แร่ที่ขุดได้
stat.payloadcapacity = ความจุสิ่งบรรทุก
stat.commandlimit = จำนวนยูนิตที่สั่งการได้สูงสุด
stat.abilities = ทักษะ
stat.canboost = สามารถบูสต์
stat.flying = บินได้
@@ -783,6 +828,7 @@ stat.speedmultiplier = พหุคูณความเร็ว
stat.reloadmultiplier = พหุคูณการรีโหลด
stat.buildspeedmultiplier = พหุคูณความเร็วการสร้าง
stat.reactive = ปฏิกิริยา
stat.immunities = Immunities
stat.healing = การรักษา
ability.forcefield = โล่พลังงาน
@@ -792,10 +838,13 @@ ability.unitspawn = โรงงาน{0}
ability.shieldregenfield = สนามรักษาโล่
ability.movelightning = ปล่อยสายฟ้าเมื่อเคลื่อนที่
ability.energyfield = สนามพลังงาน: [accent]{0}[] ดาเมจ ~ [accent]{1}[] บล็อก / [accent]{2}[] เป้าหมาย
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = ต้องมีเครื่องขุดที่ดีกว่านี้
bar.noresources = ขาดทรัพยากร
bar.corereq = ต้องวางบนแกนกลาง
bar.corefloor = Core Zone Tile Required
bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = ความเร็วการขุด: {0}/วิ
bar.pumpspeed = ความเร็วการปั้ม: {0}/วิ
bar.efficiency = ประสิทธิภาพ: {0}%
@@ -810,8 +859,12 @@ bar.capacity = ความจุ: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = ของเหลว
bar.heat = ความร้อน
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = พลังงาน
bar.progress = ความคืบหน้า
bar.loadprogress = Progress
bar.launchcooldown = Launch Cooldown
bar.input = ด้านเข้า
bar.output = ด้านออก
bar.strength = [lightgray]ความแรง [stat]{0}[lightgray]x
@@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray] ดาเมจ
bullet.splashdamage = [stat]{0}[lightgray] ดาเมจกระจาย ~[stat] {1}[lightgray] ช่อง
bullet.incendiary = [stat]ติดไฟ
bullet.homing = [stat]ติดตามตัว
bullet.armorpierce = [stat]armor piercing
bullet.frags = [stat]{0}[lightgray]x กระจาย กระสุน:
bullet.lightning = [stat]{0}[lightgray]x สายฟ้า ~ [stat]{1}[lightgray] ดาเมจ
bullet.buildingdamage = [lightgray]ดาเมจต่อสิ่งก่อสร้าง [stat]{0}%[lightgray]
@@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray] ดันกลับ
bullet.pierce = [lightgray]เจาะทะลุ [stat]{0}[lightgray]x
bullet.infinitepierce = [stat]เจาะทะลุ
bullet.healpercent = [lightgray]เปอร์เซ็นการรักษา: [stat]{0}[lightgray]%
bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [lightgray]จำนวนกระสุนต่อไอเท็ม [stat]{0}[lightgray]x
bullet.reload = [lightgray]ความเร็วการยิง: [stat]{0}[lightgray]x
bullet.range = [stat]{0}[lightgray] tiles range
unit.blocks = บล็อก
unit.blockssquared = บล็อก²
@@ -840,6 +896,7 @@ unit.liquidsecond = หน่วย/วินาที
unit.itemssecond = ไอเท็ม/วินาที
unit.liquidunits = หน่วยของเหลว
unit.powerunits = หน่วยพลังงาน
unit.heatunits = heat units
unit.degrees = องศา
unit.seconds = วินาที
unit.minutes = นาที
@@ -892,6 +949,8 @@ setting.difficulty.hard = ยาก
setting.difficulty.insane = โหดเหี้ยม
setting.difficulty.name = ระดับความยาก:
setting.screenshake.name = การสั่นของจอ
setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur
setting.effects.name = แสดงเอฟเฟกต์
setting.destroyedblocks.name = แสดงบล็อกที่ถูกทำลาย
setting.blockstatus.name = แสดงสถานะของบล็อก
@@ -911,6 +970,7 @@ setting.pixelate.name = ภาพพิกเซล[lightgray] (ปิดใช
setting.minimap.name = แสดงมินิแมพ
setting.coreitems.name = แสดงไอเท็มในแกนกลาง
setting.position.name = แสดงตำแหน่งของผู้เล่น
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = ระดับเสียงเพลง
setting.atmosphere.name = แสดงชั้นบรรยากาศของดาว
setting.ambientvol.name = ระดับเสียงล้อมรอบ
@@ -926,6 +986,7 @@ setting.lasersopacity.name = ความโปร่งแสงของเล
setting.bridgeopacity.name = ความโปร่งแสงของสะพาน
setting.playerchat.name = แสดงบับเบิ้ลแชทของผู้เล่น
setting.showweather.name = แสดงแกรฟฟิกสภาพอากาศ
setting.hidedisplays.name = Hide Logic Displays
public.confirm = คุณต้องการให้เกมของคุณเปิดเป็นสาธารณะหรือไม่?\n[accent]ทุกคนจะสามารถเข้าร่วมเกมของคุณได้\n[lightgray]คุณสามารถเปลี่ยนการตั้งค่านี้ได้ที่ ตั้งค่า->เกม->การมองเห็นเซิร์ฟเวอร์สาธารณะ
public.confirm.really = หากคุณอยากเล่นกับเล่นกับเพื่อน ใช้[green]ชวนเพื่อน[]ดีกว่า แทนที่จะใช้[scarlet]เซิร์ฟเวอร์สาธารณะ[]!\nคุณแน่ใจนะว่าจะเปลี่ยนเกมคุณเป็น[scarlet]สาธารณะ[]?
public.beta = เกมเวอร์ชั่นเบต้าไม่สามารถเปิดเซิร์ฟเวอร์สาธารณะได้
@@ -938,10 +999,6 @@ category.general.name = ทั่วไป
category.view.name = การมองเห็น
category.multiplayer.name = โหมดผู้เล่นหลายคน
category.blocks.name = เลือกบล็อก
command.attack = โจมตี
command.rally = รวมตัว
command.retreat = ถอยกลับ
command.idle = อยู่เฉยๆ
placement.blockselectkeys = \n[lightgray]ปุ่ม: [{0},
keybind.respawn.name = เกิดใหม่
keybind.control.name = ควบคุมยูนิต
@@ -956,6 +1013,7 @@ keybind.move_y.name = เคลี่อนที่ในแกน y
keybind.mouse_move.name = ตามเม้าส์
keybind.pan.name = แพนวิว
keybind.boost.name = บูสต์
keybind.command_mode.name = Command Mode
keybind.schematic_select.name = เลือกพื้นที่
keybind.schematic_menu.name = เมนูแผนผัง
keybind.schematic_flip_x.name = กลับด้านแผนผังแกน X
@@ -984,7 +1042,6 @@ keybind.break_block.name = ทุบบล็อก
keybind.deselect.name = ยกเลิกการเลือก
keybind.pickupCargo.name = ยกของขึ้น
keybind.dropCargo.name = วางของลง
keybind.command.name = สั่งการ
keybind.shoot.name = ยิง
keybind.zoom.name = ซูม
keybind.menu.name = เมนู
@@ -1019,17 +1076,21 @@ mode.attack.description = ทำลายฐานของศัตรู \n[gr
mode.custom = กฎแบบกำหนดเอง
rules.infiniteresources = ทรัพยากรไม่จำกัด
rules.onlydepositcore = Only Allow Core Depositing
rules.reactorexplosions = การระเบิดของเตาปฏิกร
rules.coreincinerates = แกนกลางเผาไอเท็มส่วนเกิน
rules.disableworldprocessors = Disable World Processors
rules.schematic = อนุญาตแผนผัง
rules.wavetimer = นับถอยหลังการปล่อยคลื่น
rules.waves = คลื่น
rules.attack = โหมดการโจมตี
rules.buildai = AI ก่อสร้าง
rules.aitier = ระดับของ AI
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsminattackweight = Min Attack Weight
rules.cleanupdeadteams = ลบล้างสิ่งก่อสร้างศัตรูที่พ่ายแพ้ (PvP)
rules.corecapture = ยืดแกนกลางเมื่อทำลาย
rules.polygoncoreprotection = รัศมีปกป้องแกนกลางแบบหลายเหลี่ยม
rules.placerangecheck = Placement Range Check
rules.enemyCheat = AI (ทีมสีแดง) มีทรัพยากรไม่จำกัด
rules.blockhealthmultiplier = พหุคูณพลังชีวิตของบล็อก
rules.blockdamagemultiplier = พหุคูณดาเมจของบล็อก
@@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = พหุคูณพลังชีวิตขอ
rules.unitdamagemultiplier = พหุคูณพลังโจมตีของยูนิต
rules.unitcapvariable = เพิ่มจำนวนยูนิตสูงสุดต่อแกนกลาง
rules.unitcap = ขีดกำจัดยูนิตสูงสุดพื้นฐาน
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = รัศมีห้ามสร้างบริเวณแกนกลางของศัตรู:[lightgray] (ช่อง)
rules.wavespacing = ระยะเวลาระหว่างคลื่น:[lightgray] (วินาที)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = พหุคูณจำนวนทรัพยากรที่ใช้ในการสร้าง
rules.buildspeedmultiplier = พหุคูณความเร็วการสร้าง
rules.deconstructrefundmultiplier = พหุคูณการคืนทรัพยากรเมื่อทำลาย
@@ -1055,9 +1118,11 @@ rules.title.unit = ยูนิต
rules.title.experimental = ทดลอง
rules.title.environment = สิ่งแวดล้อม
rules.title.teams = ทีม
rules.title.planet = Planet
rules.lighting = แสง
rules.enemyLights = ไฟศัตรู
rules.fog = Fog of War
rules.fire = ไฟ
rules.anyenv = <Any>
rules.explosions = ดาเมจการระเบิดของบล็อก/ยูนิต
rules.ambientlight = แสงจากแวดล้อม
rules.weather = สภาพอากาศ
@@ -1071,6 +1136,8 @@ content.unit.name = ยูนิต
content.block.name = บล็อก
content.status.name = เอฟเฟกต์สถานะ
content.sector.name = เซ็กเตอร์
content.team.name = Factions
wallore = (Wall)
item.copper.name = ทองแดง
item.lead.name = ตะกั่ว
@@ -1088,11 +1155,24 @@ item.blast-compound.name = สารระเบิด
item.pyratite.name = ไพราไทต์
item.metaglass.name = กระจกเมต้า
item.scrap.name = เศษเหล็ก
item.fissile-matter.name = Fissile Matter
item.beryllium.name = Beryllium
item.tungsten.name = Tungsten
item.oxide.name = Oxide
item.carbide.name = Carbide
item.dormant-cyst.name = Dormant Cyst
liquid.water.name = น้ำ
liquid.slag.name = แร่หลอม
liquid.oil.name = น้ำมัน
liquid.cryofluid.name = สารหล่อเย็น
liquid.neoplasm.name = Neoplasm
liquid.arkycite.name = Arkycite
liquid.gallium.name = Gallium
liquid.ozone.name = Ozone
liquid.hydrogen.name = Hydrogen
liquid.nitrogen.name = Nitrogen
liquid.cyanogen.name = Cyanogen
unit.dagger.name = แด็กเกอร์
unit.mace.name = เมส
@@ -1328,7 +1408,6 @@ block.foreshadow.name = ฟอร์ชาโดว์
block.container.name = ตู้เก็บของ
block.launch-pad.name = ฐานส่งของ
block.segment.name = เซ็กเมนต์
block.command-center.name = ศูนย์ควบคุม
block.ground-factory.name = โรงงานยูนิตพื้นดิน
block.air-factory.name = โรงงานยูนิตอากาศ
block.naval-factory.name = โรงงานยูนิตน้ำ
@@ -1367,13 +1446,13 @@ block.logic-display.name = หน้าจอลอจิก
block.large-logic-display.name = หน้าจอลอจิกขนาดใหญ่
block.memory-cell.name = เซลล์ความจำ
block.memory-bank.name = ธนาคารความจำ
team.blue.name = น้ำเงิน
team.malis.name = Malis
team.crux.name = ครักซ์
team.sharded.name = ชาร์ด
team.derelict.name = ทิ้งร้าง
team.green.name = เขียว
team.purple.name = ม่วง
team.blue.name = น้ำเงิน
hint.skip = ข้าม
hint.desktopMove = กด [accent][[WASD][] เพื่อขยับ
@@ -1403,8 +1482,6 @@ hint.schematicSelect = กด [accent][[F][] แล้วลากเพื่
hint.conveyorPathfind = กด [accent][[L-Ctrl][] ในขณะที่กำลังลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ
hint.conveyorPathfind.mobile = เปิดใช้งาน \ue844 [accent]โหมดแนวทแยง[] แล้วลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ
hint.boost = กด [accent][[L-Shift][] เพื่อบูสต์ข้ามสิ่งกีดขวางด้วยยูนิตของคุณ\n\nยูนิตพื้นดินบางประเภทเท่านั้นที่บินได้
hint.command = กด [accent][[G][] เพื่อสั่งการยูนิตข้างๆ ของตัว[accent]ชนิดคล้ายกัน[]จัดเป็นรูปแบบล้อมรอบคุณ\n\nถ้าจะสั่งการยูนิตพื้นดิน คุณต้องควบคุมยูนิตประเภทเดียวกันอยู่ก่อน
hint.command.mobile = [accent][[กดสองครั้ง][] ที่ตัวยูนิตของคุณเพื่อสั่งการยูนิตรอบข้างให้มารวมตัวกันเป็นวงล้อมรอบคุณ
hint.payloadPickup = กด [accent][[[] เพื่อหยิบบล็อกเล็กๆ หรือยูนิต
hint.payloadPickup.mobile = [accent]กดค้างไว้[]ที่บล็อกเล็กๆ หรือตัวยูนิตเพื่อหยิบขึ้นมา
hint.payloadDrop = กด [accent]][] เพื่อปล่อยสิ่งที่บรรทุกอยู่
@@ -1551,6 +1628,7 @@ block.vault.description = เก็บไอเท็มแต่ละชนิ
block.container.description = เก็บไอเท็มแต่ละชนิดได้นิดหน่อย สามารถใช้ตัวถ่ายไอเท็มในการดึงไอเท็มออกมาได้
block.unloader.description = ดึงไอเท็มที่เลือกไว้ออกมาจากบล็อกใกล้เคียง
block.launch-pad.description = ส่งไอเท็มเป็นชุดๆ ไปยังเซ็กเตอร์ที่เลือกไว้
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.duo.description = ป้อมปืนขนาดเล็ก ยิงกระสุนที่อยู่ในตัวมันใส่ศัตรู
block.scatter.description = ยิงก้อนตะกั่ว เศษเหล็กหรือกระจกเมต้าใส่ยานบินศัตรูที่อยู่ใกล้เคียง
block.scorch.description = เผาศัตรูพื้นดินที่อยู่ใกล้ๆ มีประสิทธิภาพสูงสุดเมื่อใช้ในระยะใกล้
@@ -1575,7 +1653,6 @@ block.disassembler.description = แยกแร่หลอมออกเป
block.overdrive-dome.description = เร่งประสิทธิภาพสิ่งก่อสร้างรอบข้างอย่างมหาศาล ต้องมีใยเฟสกับซิลิกอนเพื่อทำงาน
block.payload-conveyor.description = เคลื่อนย้ายสิ่งของบรรทุกหนัก อย่างเช่นยูนิต
block.payload-router.description = แยกสิ่งของบรรทุกออกเป็นสามทิศทาง
block.command-center.description = ควบคุมและสั่งการยูนิตด้วยคำสั่งที่มีมากมาย
block.ground-factory.description = ผลิตยูนิตทางบก ยูนิตที่ผลิตสามารถใช้ได้เลย หรือนำไปใส่ในเครื่องพัฒนาเพื่ออัปเกรด
block.air-factory.description = ผลิตยูนิตทางอากาศ ยูนิตที่ผลิตสามารถใช้ได้เลย หรือนำไปใส่ในเครื่องพัฒนาเพื่ออัปเกรด
block.naval-factory.description = ผลิตยูนิตเรือ ยูนิตที่ผลิตสามารถใช้ได้เลย หรือนำไปใส่ในเครื่องพัฒนาเพื่ออัปเกรด
@@ -1654,6 +1731,12 @@ lst.unitbind = เลือกยูนิตถัดไปเป็นชน
lst.unitcontrol = ควบคุมยูนิตที่เลือกไว้
lst.unitradar = ค้นหายูนิตรอบๆ ยูนิตที่เลือกไว้
lst.unitlocate = ค้นหาตำแหน่ง/สิ่งก่อสร้างเฉพาะอย่างที่ใดก็ได้บนแผนที่\nต้องมียูนิตที่เลือกไว้
lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.setrule = Set a game rule.
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
logic.nounitbuild = [red]ไม่อนุญาตให้ใช้ลอจิกบังคับให้ยูนิตสร้างที่นี่
@@ -1667,11 +1750,12 @@ laccess.color = สีของตัวเปล่งแสง
laccess.controller = ผู้ควบคุมยูนิต ถ้าผู้ควบคุมคือตัวประมวลผล จะส่งกลับว่า processor\nถ้าเป็นผู้สั่งการรูปแบบ จะส่งกลับว่า leader\nนอกนั้น จะส่งตัวยูนิตเอง
laccess.dead = ว่าสิ่งก่อสร้าง/ยูนิตตายแล้วหรือใช้ไม่ได้แล้ว
laccess.controlled = จะส่งกลับ:\n[accent]@ctrlProcessor[] ถ้าผู้ควบคุมคือตัวประมวลผลลอจิก\n[accent]@ctrlPlayer[] ถ้าสิ่งก่อสร้าง/ยูนิตถูกควบคุมโดยผู้เล่น\n[accent]@ctrlFormation[] ถ้ายูนิตถูกสั่งการให้อยู่เป็นรูปแบบอยู่\nนอกนั้น 0
laccess.commanded = [red]อันนี้เลิกใช้แล้ว จะถูกลบ![]\nให้ใช้ [accent]controlled[] แทน
laccess.progress = ความคืบหน้าการดำเนินการ 0 ถึง 1\nจะส่งกลับ production หรือ turret reload หรือ construction progress
lacess.speed = Top speed of a unit, in tiles/sec.
graphicstype.clear = เติมจอแสดงผลด้วยสี
graphicstype.color = ตั้งค่าสีสำหรับการวาดครั้งต่อไป
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
graphicstype.stroke = ตั้งค่าความกว้างของเส้น
graphicstype.line = วาดส่วนของเส้นตรง
graphicstype.rect = เติมรูปเหลี่ยม
@@ -1736,7 +1820,6 @@ lenum.storage = บล็อกเก็บของ เช่น ตู้น
lenum.generator = สิ่งก่อสร้างที่ผลิตพลังงาน
lenum.factory = สิ่งก่อสร้างที่เปลี่ยนสิ่งหนึ่งเป็นอีกสิ่งหนึ่ง
lenum.repair = จุดซ่อมแซมหรือป้อมซ่อมแซมยูนิต
lenum.rally = ศูนย์ควบคุม
lenum.battery = แบตเตอรี่อะไรก็ได้
lenum.resupply = จุดเติมของ\nจะใช้ได้เมื่อ [accent]"ยูนิตต้องใช้กระสุน"[] เปิดอยู่
lenum.reactor = เตาปฏิกรอิมแพค/ทอเรี่ยม
@@ -1770,6 +1853,7 @@ unitlocate.group = กลุ่มสิ่งก่อสร้างที่
lenum.idle = หยุดขยับ แต่ยังคงขุด/ก่อสร้าง\nสถานะเริ่มต้นของยูนิต
lenum.stop = หยุดขยับ/ขุด/ก่อสร้าง
lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = ขยับไปที่ตำแหน่งที่กำหนดไว้
lenum.approach = เข้าใกล้ตำแหน่งโดยกำหนดระยะห่าง
lenum.pathfind = ใช้ AI ปกติเดินทางไปหาแกนกลางศัตรู
@@ -1786,6 +1870,168 @@ lenum.build = สร้างสิ่งก่อสร้าง
lenum.getblock = ดึงข้อมูลสิ่งก่อสร้างและประเภทสิ่งก่อสร้างที่ตำแหน่งเป้าหมาย\nหน่วยต้องอยู่ในช่วงของตำแหน่ง\nของแข็งที่ไม่ใช่สิ่งก่อสร้างจะส่งกลับเป็น [accent]@solid[]
lenum.within = ตรวจสอบว่ายูนิตอยู่ในระยะหรือไม่
lenum.boost = เริ่ม/หยุดการบูสต์
block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite
block.regolith.name = Regolith
block.yellow-stone.name = Yellow Stone
block.carbon-stone.name = Carbon Stone
block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Crystal Floor
block.yellow-stone-plates.name = Yellow Stone Plates
block.red-stone.name = Red Stone
block.dense-red-stone.name = Dense Red Stone
block.red-ice.name = Red Ice
block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall
block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Red Ice Wall
block.red-stone-wall.name = Red Stone Wall
block.red-diamond-wall.name = Red Diamond Wall
block.redweed.name = Redweed
block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral
block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder
block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Crystal Blocks
block.crystal-orbs.name = Crystal Orbs
block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Electric Heater
block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector
block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Heat Reactor
block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Tungsten Wall
block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall
block.carbide-wall-large.name = Large Carbide Wall
block.radar.name = Radar
block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector
block.shield-projector.name = Shield Projector
block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct
block.duct-unloader.name = Duct Unloader
block.surge-conveyor.name = Surge Conveyor
block.surge-router.name = Surge Router
block.unit-cargo-loader.name = Unit Cargo Loader
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
block.reinforced-pump.name = Reinforced Pump
block.reinforced-conduit.name = Reinforced Conduit
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
block.reinforced-liquid-router.name = Reinforced Liquid Router
block.reinforced-liquid-container.name = Reinforced Liquid Container
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
block.beam-node.name = Beam Node
block.beam-tower.name = Beam Tower
block.beam-link.name = Beam Link
block.turbine-condenser.name = Turbine Condenser
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher
block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill
block.eruption-drill.name = Eruption Drill
block.core-bastion.name = Core Bastion
block.core-citadel.name = Core Citadel
block.core-acropolis.name = Core Acropolis
block.reinforced-container.name = Reinforced Container
block.reinforced-vault.name = Reinforced Vault
block.breach.name = Breach
block.sublimate.name = Sublimate
block.titan.name = Titan
block.disperse.name = Disperse
block.fabricator.name = Fabricator
block.tank-reconstructor.name = Tank Reconstructor
block.mech-reconstructor.name = Mech Reconstructor
block.ship-reconstructor.name = Ship Reconstructor
block.tank-assembler.name = Tank Assembler
block.ship-assembler.name = Ship Assembler
block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator
block.refabricator.name = Refabricator
block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module
unit.stell.name = Stell
unit.locus.name = Locus
unit.vanquish.name = Vanquish
unit.conquer.name = Conquer
unit.cleroi.name = Cleroi
unit.tecta.name = Tecta
unit.collaris.name = Collaris
unit.avert.name = Avert
unit.quell.name = Quell
unit.disrupt.name = Disrupt
unit.evoke.name = Evoke
unit.incite.name = Incite
unit.emanate.name = Emanate
unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone
unit.effect-drone.name = Effect Drone
unit.precept.name = Precept
unit.merui.name = Merui
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
sector.two.name = Two
sector.three.name = Three
sector.four.name = Four
sector.five.name = Five
item.metaglass.details = กระจกที่แข็งแรงและทนทานอย่างมากจากการเสริมเกราะ\nด้วยตะกั่ว
item.titanium.details = โลหะเบาซึ่งหายากตามธรรมชาติ เป็นโลหะที่แข็งแรงใช้ได้ จึงใช้กันอย่างแพร่หลายในการแปรรูปหรือสิ่งก่อสร้าง
item.thorium.details = แร่ธาตุที่หาได้ยากมากในธรรมชาติ เป็นแร่ธาตุที่ทั้งแข็งแกร่งและหนาแน่น จึงใช้กันอย่างแพร่หลายในสิ่งก่อสร้างคงทน มีคุณสมบัติพิเศษคือกัมมันตภาพรังสี ทำให้แร่ธาตุนี้อาจเป็นภัยหากใช้ในทางที่ผิด

View File

@@ -24,7 +24,6 @@ gameover.waiting = [accent]Waiting for next map...
highscore = [accent]Yeni Yuksek skor!
copied = Copied.
indev.notready = This part of the game isn't ready yet
indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates.
load.sound = Sounds
load.map = Maps
@@ -138,7 +137,7 @@ mod.disable = Disable
mod.content = Content:
mod.delete.error = Unable to delete mod. File may be in use.
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
mod.missingdependencies = [scarlet]Missing dependencies: {0}
mod.erroredcontent = [scarlet]Content Errors
mod.errors = Errors have occurred loading content.
@@ -170,7 +169,9 @@ available = New research available!
unlock.incampaign = < Unlock in campaign for details >
completed = [accent]Completed
techtree = Tech Tree
research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
techtree.select = Tech Tree Selection
techtree.serpulo = Serpulo
techtree.erekir = Erekir
research.load = Load
research.discard = Discard
research.list = [lightgray]Research:
@@ -305,6 +306,7 @@ openlink = Linki ac
copylink = Linki kopyala
back = Geri don
max = Max
objective = Map Objective
crash.export = Export Crash Logs
crash.none = No crash logs found.
crash.exported = Crash logs exported.
@@ -354,12 +356,16 @@ map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]M
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
updatedesc = Overwrite Title & Description
eula = Steam EULA
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0}
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Firca
@@ -374,6 +380,7 @@ editor.waves = Waves:
editor.rules = Rules:
editor.generation = Generation:
editor.ingame = Edit In-Game
editor.playtest = Playtest
editor.publish.workshop = Publish On Workshop
editor.newmap = New Map
editor.center = Center
@@ -389,9 +396,14 @@ waves.title = Waves
waves.remove = Remove
waves.every = every
waves.waves = wave(s)
waves.health = health: {0}%
waves.perspawn = per spawn
waves.shields = shields/wave
waves.to = to
waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.max = max units
waves.guardian = Guardian
waves.preview = Preview
@@ -432,6 +444,7 @@ editor.update = Update
editor.randomize = Randomize
editor.apply = Apply
editor.generate = Yarat
editor.sectorgenerate = Sector Generate
editor.resize = Boyutunu degistir
editor.loadmap = Harita yukle
editor.savemap = Haritayi kaydet
@@ -475,6 +488,8 @@ toolmode.fillteams = Fill Teams
toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.drawteams = Draw Teams
toolmode.drawteams.description = Draw teams instead of blocks.
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.
filters.empty = [lightgray]No filters! Add one with the button below.
filter.distort = Distort
@@ -501,6 +516,7 @@ filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves
filter.option.falloff = Falloff
filter.option.angle = Angle
filter.option.tilt = Tilt
filter.option.rotate = Rotate
filter.option.amount = Amount
filter.option.block = Block
@@ -543,17 +559,36 @@ requirement.core = Destroy Enemy Core in {0}
requirement.research = Research {0}
requirement.produce = Produce {0}
requirement.capture = Capture {0}
requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0}
launch.text = Launch
research.multiplayer = Only the host can research items.
map.multiplayer = Only the host can view sectors.
uncover = Uncover
configure = Configure Loadout
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Loadout
resources = Resources
resources.max = Max
bannedblocks = Banned Blocks
objectives = Objectives
bannedunits = Banned Units
addall = Add All
launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destination: {0}
configure.invalid = Amount must be a number between 0 and {0}.
add = Add...
@@ -595,8 +630,11 @@ sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured
sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources
@@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack!
sector.lost = Sector [accent]{0}[white] lost!
sector.captured = Sector [accent]{0}[white]captured!
sector.changeicon = Change Icon
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
threat.low = Low
threat.medium = Medium
threat.high = High
@@ -612,6 +653,7 @@ threat.eradication = Eradication
planets = Planets
planet.serpulo.name = Serpulo
planet.erekir.name = Erekir
planet.sun.name = Sun
sector.impact0078.name = Impact 0078
@@ -649,6 +691,9 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.onset.name = The Onset
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
status.burning.name = Burning
status.freezing.name = Freezing
status.wet.name = Wet
@@ -700,6 +745,7 @@ stat.description = Purpose
stat.input = Input
stat.output = Output
stat.maxefficiency = Max Efficiency
stat.booster = Booster
stat.tiles = Required Tiles
stat.affinities = Affinities
@@ -761,7 +807,6 @@ stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
stat.canboost = Can Boost
stat.flying = Flying
@@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier
stat.reloadmultiplier = Reload Multiplier
stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts
stat.immunities = Immunities
stat.healing = Healing
ability.forcefield = Force Field
@@ -781,10 +827,13 @@ ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.corefloor = Core Zone Tile Required
bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = Drill Speed: {0}/s
bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Efficiency: {0}%
@@ -799,8 +848,12 @@ bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Liquid
bar.heat = Heat
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = Power
bar.progress = Build Progress
bar.loadprogress = Progress
bar.launchcooldown = Launch Cooldown
bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength
@@ -811,6 +864,7 @@ bullet.damage = [stat]{0}[lightgray] dmg
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing
bullet.armorpierce = [stat]armor piercing
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
@@ -818,8 +872,10 @@ bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.healpercent = [stat]{0}[lightgray]% healing
bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x reload
bullet.range = [stat]{0}[lightgray] tiles range
unit.blocks = Yapilar
unit.blockssquared = blocks²
@@ -829,6 +885,7 @@ unit.liquidsecond = Saniyede bir
unit.itemssecond = Saniyede bir
unit.liquidunits = Litre
unit.powerunits = Volt
unit.heatunits = heat units
unit.degrees = derece
unit.seconds = saniye
unit.minutes = mins
@@ -881,6 +938,8 @@ setting.difficulty.hard = zor
setting.difficulty.insane = cok zor
setting.difficulty.name = Zorluk derecesi:
setting.screenshake.name = Ekran sallanmasi
setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur
setting.effects.name = Efekleri goster
setting.destroyedblocks.name = Display Destroyed Blocks
setting.blockstatus.name = Display Block Status
@@ -900,6 +959,7 @@ setting.pixelate.name = Pixelate [lightgray](may decrease performance)
setting.minimap.name = Haritayi goster
setting.coreitems.name = Display Core Items (WIP)
setting.position.name = Show Player Position
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Ses yuksekligi
setting.atmosphere.name = Show Planet Atmosphere
setting.ambientvol.name = Ambient Volume
@@ -915,6 +975,7 @@ setting.lasersopacity.name = Power Laser Opacity
setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Display In-Game Chat
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
public.beta = Note that beta versions of the game cannot make public lobbies.
@@ -927,10 +988,6 @@ category.general.name = General
category.view.name = Goster
category.multiplayer.name = Cok oyunculu
category.blocks.name = Block Select
command.attack = Attack
command.rally = Rally
command.retreat = Retreat
command.idle = Idle
placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
@@ -945,6 +1002,7 @@ keybind.move_y.name = Yukari/asagi hareket
keybind.mouse_move.name = Follow Mouse
keybind.pan.name = Pan View
keybind.boost.name = Boost
keybind.command_mode.name = Command Mode
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
@@ -973,7 +1031,6 @@ keybind.break_block.name = Break Block
keybind.deselect.name = Eldeki yapiyi birak
keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo
keybind.command.name = Command
keybind.shoot.name = Sik
keybind.zoom.name = Yaklas
keybind.menu.name = Menu
@@ -1008,17 +1065,21 @@ mode.attack.description = No waves, with the goal to destroy the enemy base.
mode.custom = Custom Rules
rules.infiniteresources = Infinite Resources
rules.onlydepositcore = Only Allow Core Depositing
rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed
rules.wavetimer = Wave Timer
rules.waves = Waves
rules.attack = Attack Mode
rules.buildai = AI Building
rules.aitier = AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsminattackweight = Min Attack Weight
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check
rules.enemyCheat = Infinite AI Resources
rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier
@@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Wave Spacing:[lightgray] (sec)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
@@ -1044,9 +1107,11 @@ rules.title.unit = Units
rules.title.experimental = Experimental
rules.title.environment = Environment
rules.title.teams = Teams
rules.title.planet = Planet
rules.lighting = Lighting
rules.enemyLights = Enemy Lights
rules.fog = Fog of War
rules.fire = Fire
rules.anyenv = <Any>
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light
rules.weather = Weather
@@ -1060,6 +1125,8 @@ content.unit.name = Units
content.block.name = Blocks
content.status.name = Status Effects
content.sector.name = Sectors
content.team.name = Factions
wallore = (Wall)
item.copper.name = Bakir
item.lead.name = Kursun
@@ -1077,10 +1144,23 @@ item.blast-compound.name = patlama birlesimi
item.pyratite.name = Pyratite
item.metaglass.name = Metaglass
item.scrap.name = Scrap
item.fissile-matter.name = Fissile Matter
item.beryllium.name = Beryllium
item.tungsten.name = Tungsten
item.oxide.name = Oxide
item.carbide.name = Carbide
item.dormant-cyst.name = Dormant Cyst
liquid.water.name = Su
liquid.slag.name = Slag
liquid.oil.name = Benzin
liquid.cryofluid.name = kriyo sivisi
liquid.neoplasm.name = Neoplasm
liquid.arkycite.name = Arkycite
liquid.gallium.name = Gallium
liquid.ozone.name = Ozone
liquid.hydrogen.name = Hydrogen
liquid.nitrogen.name = Nitrogen
liquid.cyanogen.name = Cyanogen
unit.dagger.name = Dagger
unit.mace.name = Mace
@@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow
block.container.name = Container
block.launch-pad.name = Launch Pad
block.segment.name = Segment
block.command-center.name = Command Center
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
@@ -1354,13 +1433,13 @@ block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = blue
team.malis.name = Malis
team.crux.name = red
team.sharded.name = orange
team.derelict.name = derelict
team.green.name = green
team.purple.name = purple
team.blue.name = blue
hint.skip = Skip
hint.desktopMove = Use [accent][[WASD][] to move.
hint.zoom = [accent]Scroll[] to zoom in or out.
@@ -1389,8 +1468,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
hint.payloadDrop = Press [accent]][] to drop a payload.
@@ -1536,6 +1613,7 @@ block.vault.description = Stores a large amount of items. Use it for creating bu
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[lightgray] unloader[] can be used to retrieve items from the container.
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.duo.description = A small, cheap turret.
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
@@ -1560,7 +1638,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
block.payload-conveyor.description = Moves large payloads, such as units from factories.
block.payload-router.description = Splits input payloads into 3 output directions.
block.command-center.description = Controls unit behavior with several different commands.
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
@@ -1637,6 +1714,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
lst.unitcontrol = Control the currently bound unit.
lst.unitradar = Locate units around the currently bound unit.
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.setrule = Set a game rule.
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -1647,10 +1730,11 @@ laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
lacess.speed = Top speed of a unit, in tiles/sec.
graphicstype.clear = Fill the display with a color.
graphicstype.color = Set color for next drawing operations.
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
graphicstype.stroke = Set line width.
graphicstype.line = Draw line segment.
graphicstype.rect = Fill a rectangle.
@@ -1706,7 +1790,6 @@ lenum.storage = Storage building, e.g. Vault.
lenum.generator = Buildings that generate power.
lenum.factory = Buildings that transform resources.
lenum.repair = Repair points.
lenum.rally = Command center.
lenum.battery = Any battery.
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
lenum.reactor = Impact/Thorium reactor.
@@ -1734,6 +1817,7 @@ unitlocate.outy = Output Y coordinate.
unitlocate.group = Building group to look for.
lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building.
lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
@@ -1750,3 +1834,165 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite
block.regolith.name = Regolith
block.yellow-stone.name = Yellow Stone
block.carbon-stone.name = Carbon Stone
block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Crystal Floor
block.yellow-stone-plates.name = Yellow Stone Plates
block.red-stone.name = Red Stone
block.dense-red-stone.name = Dense Red Stone
block.red-ice.name = Red Ice
block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall
block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Red Ice Wall
block.red-stone-wall.name = Red Stone Wall
block.red-diamond-wall.name = Red Diamond Wall
block.redweed.name = Redweed
block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral
block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder
block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Crystal Blocks
block.crystal-orbs.name = Crystal Orbs
block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Electric Heater
block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector
block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Heat Reactor
block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Tungsten Wall
block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall
block.carbide-wall-large.name = Large Carbide Wall
block.radar.name = Radar
block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector
block.shield-projector.name = Shield Projector
block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct
block.duct-unloader.name = Duct Unloader
block.surge-conveyor.name = Surge Conveyor
block.surge-router.name = Surge Router
block.unit-cargo-loader.name = Unit Cargo Loader
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
block.reinforced-pump.name = Reinforced Pump
block.reinforced-conduit.name = Reinforced Conduit
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
block.reinforced-liquid-router.name = Reinforced Liquid Router
block.reinforced-liquid-container.name = Reinforced Liquid Container
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
block.beam-node.name = Beam Node
block.beam-tower.name = Beam Tower
block.beam-link.name = Beam Link
block.turbine-condenser.name = Turbine Condenser
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher
block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill
block.eruption-drill.name = Eruption Drill
block.core-bastion.name = Core Bastion
block.core-citadel.name = Core Citadel
block.core-acropolis.name = Core Acropolis
block.reinforced-container.name = Reinforced Container
block.reinforced-vault.name = Reinforced Vault
block.breach.name = Breach
block.sublimate.name = Sublimate
block.titan.name = Titan
block.disperse.name = Disperse
block.fabricator.name = Fabricator
block.tank-reconstructor.name = Tank Reconstructor
block.mech-reconstructor.name = Mech Reconstructor
block.ship-reconstructor.name = Ship Reconstructor
block.tank-assembler.name = Tank Assembler
block.ship-assembler.name = Ship Assembler
block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator
block.refabricator.name = Refabricator
block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module
unit.stell.name = Stell
unit.locus.name = Locus
unit.vanquish.name = Vanquish
unit.conquer.name = Conquer
unit.cleroi.name = Cleroi
unit.tecta.name = Tecta
unit.collaris.name = Collaris
unit.avert.name = Avert
unit.quell.name = Quell
unit.disrupt.name = Disrupt
unit.evoke.name = Evoke
unit.incite.name = Incite
unit.emanate.name = Emanate
unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone
unit.effect-drone.name = Effect Drone
unit.precept.name = Precept
unit.merui.name = Merui
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
sector.two.name = Two
sector.three.name = Three
sector.four.name = Four
sector.five.name = Five

View File

@@ -24,7 +24,6 @@ gameover.waiting = [accent]Sonraki Harita Bekleniyor...
highscore = [accent]Yeni rekor!
copied = Panoya Kopyalandı.
indev.notready = Oyunun bu kısmı henüz hazır değil.
indev.campaign = [accent]Tebrikler! Mücadelenin sonuna ulaştın![]\n\nİçerikler bir sonraki sürüme kadar bu kadar.. Gezegenler arası ulaşım gelecek güncellemelerde eklenicek.
load.sound = Sesler
load.map = Haritalar
@@ -140,7 +139,7 @@ mod.disable = Devre Dışı Bırak
mod.content = İçerik:
mod.delete.error = Mod silinemiyor. Dosya kullanımda olabilir.
mod.requiresversion = [scarlet]Gereken en düşük oyun versiyonu: [accent]{0}
mod.outdated = [scarlet]V6 ile uyumlu değil (minGameVersion: 105 yok)
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
mod.missingdependencies = [scarlet]Bu modun çalışması için gereken modlar: {0}
mod.erroredcontent = [scarlet]İçerik hatası.
mod.errors = İçerik yüklenirken bir hata oluştu.
@@ -172,7 +171,9 @@ available = Yeni Araştırma Mümkün!
unlock.incampaign = < Detaylar için Mücadelede Araştır >
completed = [accent]Tamamlandı
techtree = Teknoloji Ağacı
research.legacy = [accent]5.0[] Araştırma Datası Bulnudu.\n[accent]Bu datayı Yüklemek ister misin?[], yoksa [accent]silip[] baştan mı başlamak istersin? (önerilir)?
techtree.select = Tech Tree Selection
techtree.serpulo = Serpulo
techtree.erekir = Erekir
research.load = Yükle
research.discard = Sil
research.list = [lightgray]Araştırmalar:
@@ -308,6 +309,7 @@ openlink = Bağlantıyı
copylink = Bağlantıyı Kopyala
back = Geri
max = Maks
objective = Map Objective
crash.export = Çökme Hatasını Günlüğünü Dışarı Aktar
crash.none = Çökme Hatası Günlüğü Bulunamadı.
crash.exported = Çökme Hatası Günlüğü Dışarı Aktarıldı.
@@ -357,12 +359,16 @@ map.publish.confirm = Bu haritayı yayınlamak istediğinize emin misiniz?\n[lig
workshop.menu = Bu eşya ile ne yapmak istediğinizi seçin.
workshop.info = Eşya açıklaması
changelog = Değişim Listesi (isteğe bağlı):
updatedesc = Overwrite Title & Description
eula = Steam Kullanıcı Sözleşmesi
missing = Bu eşya silinmiş veya taşınmış.\n[lightgray]Workshop listesinden kaldırıldı.
publishing = [accent]Yayınlanıyor...
publish.confirm = Bunu yayınlamak istediğinize emin misiniz?\n[lightgray]önce Atölye Sözleşmesine uyduğunuza emin olun, yoksa yapıtlarınız gözükmeyecektir!
publish.error = Nesneyi yayınlarken hata oluştu: {0}
steam.error = Steam hatası.\nHata kodu: {0}
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Duvardan Kayalığa
editor.brush = Fırça
@@ -377,6 +383,7 @@ editor.waves = Dalgalar:
editor.rules = Kurallar:
editor.generation = Oluşum:
editor.ingame = Oyun içinde düzenle
editor.playtest = Playtest
editor.publish.workshop = Atölyede Yayınla
editor.newmap = Yeni Harita
editor.center = Ortala
@@ -392,9 +399,14 @@ waves.title = Dalgalar
waves.remove = Kaldır
waves.every = her
waves.waves = dalga(lar)
waves.health = health: {0}%
waves.perspawn = doğma noktası başına
waves.shields = kalkan/dalga
waves.to = doğru
waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.max = maks birim
waves.guardian = Gardiyan
waves.preview = Önizleme
@@ -436,6 +448,7 @@ editor.update = Güncelle
editor.randomize = Rastgele Yap
editor.apply = Uygula
editor.generate = Oluştur
editor.sectorgenerate = Sector Generate
editor.resize = Yeniden Boyutlandır
editor.loadmap = Harita Yükle
editor.savemap = Harita Kaydet
@@ -479,6 +492,8 @@ toolmode.fillteams = Takımları Doldur
toolmode.fillteams.description = Bloklar yerine takımları doldurur.
toolmode.drawteams = Takım Çiz
toolmode.drawteams.description = Bloklar yerine takımları çizer..
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.
filters.empty = [lightgray]Hiç filtre yok! Aşağıdaki butonla bir adet ekleyin.
@@ -507,6 +522,7 @@ filter.option.circle-scale = Daire Ölçek
filter.option.octaves = Oktavlar
filter.option.falloff = Düşüş
filter.option.angle = ı
filter.option.tilt = Tilt
filter.option.rotate = Döndür
filter.option.amount = Miktar
filter.option.block = Blok
@@ -549,18 +565,37 @@ requirement.core = {0}`da Düşman Çekirdeği Yok Et
requirement.research = {0} araştır
requirement.produce = {0} üret
requirement.capture = {0} sektörünü ele geçir
requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0}
launch.text = Kalkış
research.multiplayer = Sadece kurucu araştırma yapabilir.
map.multiplayer = Sadece sunucu sahibi sektörleri görebilir.
uncover =
configure = Ekipmanı Yapılandır
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Yükleme
resources = Kaynaklar
resources.max = Max
bannedblocks = Yasaklı Bloklar
objectives = Objectives
bannedunits = Yasaklı Elemanlar
addall = Hepsini Ekle
launch.from = [accent]{0} dan fırlatılıyor.
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Varış Yeri: {0}
configure.invalid = Miktar 0 ve {0} arasında bir sayı olmalı.
add = Ekle...
@@ -602,8 +637,11 @@ sectors.rename = Sektörü Yeniden Adlandır
sectors.enemybase = [scarlet]Düşman Base
sectors.vulnerable = [scarlet]Dayanıksız
sectors.underattack = [scarlet]Saldırı Altında! [accent]{0}% hasarlı
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]{0} Dalgaya dayanabilir!
sectors.go = Git
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sektör Elegeçirildi
sector.curlost = Sektör Kaybedildi
sector.missingresources = [scarlet]Yetersiz Çekirdek Kaynakları
@@ -612,6 +650,9 @@ sector.lost = Sektör [accent]{0}[white] kaybedildi!
#note: the missing space in the line below is intentional
sector.captured = Sektör [accent]{0}[white]elegeçirildi!
sector.changeicon = İkon Değiştir
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
threat.low = Düşük
threat.medium = Orta
@@ -622,6 +663,7 @@ threat.eradication = İmkansız
planets = Gezegenler
planet.serpulo.name = Serpulo
planet.erekir.name = Erekir
planet.sun.name = Güneş
sector.impact0078.name = 0078 Darbesi
@@ -659,6 +701,9 @@ sector.windsweptIslands.description = Kıyının hemen yanında, bir adalar topl
sector.extractionOutpost.description = Uzak bir üs, düşman tarafından inşa edildiği düşünülüyor.\n\nSektörler arası aktarım, gelecek için çok önemli bir kademe. Üssü yok et, Fırlatış rampasını aç!
sector.impact0078.description = Burası, eskiden buraya düşmüş bir yıldızlar arası uzay gemisinin kalıntıları.\n\nOlabildiğince çok şeyi araştır. Teknolojiden yaralan.
sector.planetaryTerminal.description = Son aşama.\n\nBu üs, başka gezegenlere gitmeyi sağlayan teknolojiyi barıdırıyor. Aşırı iyi bir şekilde korunuyor.\n\nOlabildiğince hızlı bir şekilde gemi üret ve düşman üssü elegeçir. Gezegenler Arası Hızladırıcıyı aç!
sector.onset.name = The Onset
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
status.burning.name = Yanıyor
status.freezing.name = Donuyor
@@ -711,6 +756,7 @@ stat.showinmap = <görüntülenecek haritayı yükle>
stat.description = Amaç
stat.input = Giriş
stat.output = Çıkış
stat.maxefficiency = Max Efficiency
stat.booster = Güçlendirici
stat.tiles = Gereken Kare
stat.affinities = Yakınlıklar
@@ -772,7 +818,6 @@ stat.buildspeed = İnşa Hızı
stat.minespeed = Kazı Hızı
stat.minetier = Kazı Seviyesi
stat.payloadcapacity = Yük Kapasitesi
stat.commandlimit = Komut Limiti
stat.abilities = Kabiliyetler
stat.canboost = Can Boost
stat.flying = Uçuyor
@@ -783,6 +828,7 @@ stat.speedmultiplier = Hız Çarpanı
stat.reloadmultiplier = Yeniden Yükleme Çarpanı
stat.buildspeedmultiplier = İnşa Hızı Çarpanı
stat.reactive = Tepki Verir
stat.immunities = Immunities
stat.healing = Tamir Eder
ability.forcefield = Güç Kalkanı
@@ -792,10 +838,13 @@ ability.unitspawn = {0} Birliği Fabrikası
ability.shieldregenfield = Kalkan Yenileme Alanı
ability.movelightning = Hareket Enerjisi
ability.energyfield = Güç Kalkanı: [accent]{0}[] hasar ~ [accent]{1}[] blok / [accent]{2}[] hedef
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Daha Güçlü Matkap Gerekli
bar.noresources = Kaynak Yetersiz
bar.corereq = Çekirdek Tabanı Gerekli
bar.corefloor = Core Zone Tile Required
bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = Matkap Hızı: {0}/s
bar.pumpspeed = Pompa Hızı: {0}/s
bar.efficiency = Verim: {0}%
@@ -810,8 +859,12 @@ bar.capacity = Kapasite: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Sıvı
bar.heat = Isı
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = Enerji
bar.progress = İnşa İlerlemesi
bar.loadprogress = Progress
bar.launchcooldown = Launch Cooldown
bar.input = Girdi
bar.output = Çıktı
bar.strength = [stat]{0}[lightgray]x Güç
@@ -822,6 +875,7 @@ bullet.damage = [stat]{0} [lightgray]hasar
bullet.splashdamage = [stat]{0} [lightgray]alan hasarı ~[stat] {1} [lightgray]kare
bullet.incendiary = [stat]yakıcı
bullet.homing = [stat]güdümlü
bullet.armorpierce = [stat]armor piercing
bullet.frags = [stat]{0}[lightgray]x parçalı mermiler:
bullet.lightning = [stat]{0}[lightgray]x elektrik ~ [stat]{1}[lightgray] hasarı
bullet.buildingdamage = [stat]{0}%[lightgray] inşaa hasarı
@@ -829,8 +883,10 @@ bullet.knockback = [stat]{0} [lightgray]savurma
bullet.pierce = [stat]{0}[lightgray]x delme
bullet.infinitepierce = [stat]delme
bullet.healpercent = [stat]{0}[lightgray]% ototamir
bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x mermi çarpanı
bullet.reload = [stat]{0}[lightgray]x atış hızı
bullet.range = [stat]{0}[lightgray] tiles range
unit.blocks = blok
unit.blockssquared = blok²
@@ -840,6 +896,7 @@ unit.liquidsecond = sıvı birimi/saniye
unit.itemssecond = eşya/saniye
unit.liquidunits = sıvı birimi
unit.powerunits = enerji birimi
unit.heatunits = heat units
unit.degrees = derece
unit.seconds = saniye
unit.minutes = dakika
@@ -892,6 +949,8 @@ setting.difficulty.hard = Zor
setting.difficulty.insane = İmkansız
setting.difficulty.name = Zorluk:
setting.screenshake.name = Ekranı Sars
setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur
setting.effects.name = Efektleri Görüntüle
setting.destroyedblocks.name = Kırılmış Blokları Göster
setting.blockstatus.name = Blok Durumunu Göster
@@ -911,6 +970,7 @@ setting.pixelate.name = Pixelleştir [lightgray](animasyonları kapatır)
setting.minimap.name = Haritayı Göster
setting.coreitems.name = Çekirdekteki Eşyaları Göster [lightgray](üzerinde çalışılıyor)
setting.position.name = Oyuncu Noktasını Göster
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Müzik Sesi
setting.atmosphere.name = Gezegen Atmosferini Göster
setting.ambientvol.name = Çevresel Ses
@@ -926,6 +986,7 @@ setting.lasersopacity.name = Enerji Lazeri Opaklığı
setting.bridgeopacity.name = Köprü Opaklığı
setting.playerchat.name = Oyun-içi Konuşmayı Göster
setting.showweather.name = Hava Durmu Grafiklerini Göster
setting.hidedisplays.name = Hide Logic Displays
public.confirm = Oyununuzu halka açık yapmak ister misiniz?\n[accent]Oyunlarınıza herkes katılabilecektir.\n[lightgray]Bu seçenek daha sonra Ayarlar->Oyun->Halka Açık Oyunlar'dan değiştirilebilir.
public.confirm.really = Eğer Arkadaşlarınla oynamak istiyorsan [green]Arkadaş Davet Et[] e bas. [scarlet]Halka Açık Sunucuya Değil[]!\nOyununu Gerçekten Halka açık yapmak istediğine [scarlet]Emin Misin[]?
public.beta = Oyunun beta sürümlerinin halka açık lobiler yapamayacağını unutmayın.
@@ -938,10 +999,6 @@ category.general.name = Genel
category.view.name = Görünüm
category.multiplayer.name = Çok Oyunculu
category.blocks.name = Blok Seçimi
command.attack = Saldır
command.rally = Toplan
command.retreat = Geri Çekil
command.idle = Boşta
placement.blockselectkeys = \n[lightgray]Tuş: [{0},
keybind.respawn.name = Yeniden Doğ
keybind.control.name = Birliği Kontrol Et
@@ -956,6 +1013,7 @@ keybind.move_y.name = y Ekseninde Hareket
keybind.mouse_move.name = Fareyi Takip Et
keybind.pan.name = Yatay Kaydırma Görünümü
keybind.boost.name = Yükselt
keybind.command_mode.name = Command Mode
keybind.schematic_select.name = Bölge Seç
keybind.schematic_menu.name = Şema Menüsü
keybind.schematic_flip_x.name = Şemayı X ekseninde Döndür
@@ -984,7 +1042,6 @@ keybind.break_block.name = Blok Kır
keybind.deselect.name = Seçimleri Kaldır
keybind.pickupCargo.name = Kargoyu Al
keybind.dropCargo.name = Kargoyu Bırak
keybind.command.name = Komut
keybind.shoot.name = Ateş Et
keybind.zoom.name = Yakınlaştırma/Uzaklaştırma
keybind.menu.name = Menü
@@ -1019,17 +1076,21 @@ mode.attack.description = Düşman üssünü yok et. Dalga yok.\n[gray]Oynamak i
mode.custom = Özel Kurallar
rules.infiniteresources = Sınırsız Kaynaklar
rules.onlydepositcore = Only Allow Core Depositing
rules.reactorexplosions = Reaktör Patlamaları
rules.coreincinerates = Çekirdek Taşanları Eritir
rules.disableworldprocessors = Disable World Processors
rules.schematic = Şema Kullanılabilir
rules.wavetimer = Dalga Zamanlayıcısı
rules.waves = Dalgalar
rules.attack = Saldırı Modu
rules.buildai = Yapay Zeka İnşası
rules.aitier = Yapay Zeka Seviyesi
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsminattackweight = Min Attack Weight
rules.cleanupdeadteams = Kaybeden Takımın Bloklarını Temizle (PvP)
rules.corecapture = Yıkımca Çekirdeği Elegeçir
rules.polygoncoreprotection = Çokgenli Çekirdek Koruması
rules.placerangecheck = Placement Range Check
rules.enemyCheat = Sonsuz AI (Kırmızı Takım) Kaynakları
rules.blockhealthmultiplier = Blok Canı Çarpanı
rules.blockdamagemultiplier = Blok Hasarı Çarpanı
@@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = Birim Canı Çarpanı
rules.unitdamagemultiplier = Birim Hasarı Çapanı
rules.unitcapvariable = Çekirdekler Eleman Sınırını Etkiler
rules.unitcap = Sabit eleman Sınırı
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Düşman Çekirdeği İnşa Yasağı Yarıçapı: [lightgray](kare)
rules.wavespacing = Dalga Aralığı: [lightgray](sn)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = İnşa Ücreti Çarpanı
rules.buildspeedmultiplier = İnşa Hızı Çarpanı
rules.deconstructrefundmultiplier = Yıkım İade Çarpanı
@@ -1055,9 +1118,11 @@ rules.title.unit = Birlikler
rules.title.experimental = Deneysel
rules.title.environment = Çevre
rules.title.teams = Takımlar
rules.title.planet = Planet
rules.lighting = ıklandırma
rules.enemyLights = Enemy Lights
rules.fog = Fog of War
rules.fire = Ateş
rules.anyenv = <Any>
rules.explosions = Blok/Birlik Patlama Hasarı
rules.ambientlight = Ortam Işığı
rules.weather = Hava
@@ -1071,6 +1136,8 @@ content.unit.name = Birimler
content.block.name = Bloklar
content.status.name = Durum Etkileri
content.sector.name = Sektörler
content.team.name = Factions
wallore = (Wall)
item.copper.name = Bakır
item.lead.name = Kurşun
@@ -1088,11 +1155,24 @@ item.blast-compound.name = Patlayıcı Bileşik
item.pyratite.name = Pirratit
item.metaglass.name = Metacam
item.scrap.name = Hurda
item.fissile-matter.name = Fissile Matter
item.beryllium.name = Beryllium
item.tungsten.name = Tungsten
item.oxide.name = Oxide
item.carbide.name = Carbide
item.dormant-cyst.name = Dormant Cyst
liquid.water.name = Su
liquid.slag.name = Cüruf
liquid.oil.name = Petrol
liquid.cryofluid.name = Kriyosıvı
liquid.neoplasm.name = Neoplasm
liquid.arkycite.name = Arkycite
liquid.gallium.name = Gallium
liquid.ozone.name = Ozone
liquid.hydrogen.name = Hydrogen
liquid.nitrogen.name = Nitrogen
liquid.cyanogen.name = Cyanogen
unit.dagger.name = Dagger
unit.mace.name = Mace
@@ -1328,7 +1408,6 @@ block.foreshadow.name = Foreshadow
block.container.name = Konteyner
block.launch-pad.name = Fıralatış Rampası
block.segment.name = Segment
block.command-center.name = Komuta Merkezi
block.ground-factory.name = Yer Birimi Fabrikası
block.air-factory.name = Hava Birimi Fabrikası
block.naval-factory.name = Deniz Birimi Fabrikası
@@ -1368,13 +1447,13 @@ block.logic-display.name = Ekran
block.large-logic-display.name = Büyük Ekran
block.memory-cell.name = Bellek Hücresi
block.memory-bank.name = Bellek Bankası
team.blue.name = mavi
team.malis.name = Malis
team.crux.name = öz
team.sharded.name = parçalanmış
team.derelict.name = sahipsiz
team.green.name = yeşil
team.purple.name = mor
team.blue.name = mavi
hint.skip = Geç
hint.desktopMove = [accent][[WASD][] ile hareket et.
@@ -1404,8 +1483,6 @@ hint.schematicSelect = İstediğiniz blokları kopyalayıp yapıştırmak için
hint.conveyorPathfind = Konveyörler ile yol yaparken bir noktadan diğer noktaya otomatik yol oluşturmak için [accent][[Sol CTRL][] tuşunu basılı tutun.
hint.conveyorPathfind.mobile = Konveyörler ile yol yaparken bir noktadan diğer noktaya otomatik yol oluşturmak için \ue844 [accent]Çapraz Mod'u[] etkinleştirin.
hint.boost = Bazı yer birimleri duvarların, taretlerin, diğer birimlerin üstünden uçma özelliği vardır. [accent][[Sol Shift][] tuşunu basılı tutarak bazı yer üniteleri ile uçabilirsiniz.
hint.command = [accent]Benzer Türdeki[] birimleri kontrol etmek için [accent][[G][] tuşuna basın. \n\nYer birimlerini kontrol etmek için ilk önce bir yer birimini kontrol etmeniz gerekir.
hint.command.mobile = Ekrana [accent][[2 kere yıklayarak][] benzer türdeki birimleri kontrol edebilirsiniz. \n\nYer birimlerini kontrol etmek için ilk önce bir yer birimini kontrol etmeniz gerekir.
hint.payloadPickup = Bazı birimlerin binaları ve birimleri alma özelliği vardır. Bir binanın yada birimin üstündeyken [accent][[[] tuşuna basarak kendinizden küçük binaları ve birimleri alabilirsiniz.
hint.payloadPickup.mobile = Bazı birimlerin binaları ve birimleri alma özelliği vardır. Bir binaya yada birime [accent]Tıklayıp Basılı Tutarak[] kendinizden küçük binaları ve birimleri alabilirsiniz.
hint.payloadDrop = [accent]][] tuşuna basarak taşıınız yükü bırakabilirsiniz.
@@ -1552,6 +1629,7 @@ block.vault.description = Her materyalden az miktarda saklar. Materyalleri kasad
block.container.description = Her materyalden az miktarda saklar. Materyalleri konteynerden almak için bir boşaltıcı bloğu kullanılabilir.
block.unloader.description = Materyalleri bir konteyner, kasa, veya çekirdekten çıkarıp; bir konveyöre veya dibindeki bir bloğa koyar. Çıkardığı materyal türü dokunularak değiştirilebilir.
block.launch-pad.description = Başka Bir Sektöre item gönderir.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.duo.description = Küçük, ucuz bir taret. Yer birimlerine karşı etkilidir.
block.scatter.description = Önemli bir uçaksavar tareti. Düşman birimlerine hurda ya da kurşun uçaksavar mermileri atar.
block.scorch.description = Etrafındaki düşmanları ateşe verir. Yakın mesafede çok etkilidir.
@@ -1576,7 +1654,6 @@ block.disassembler.description = Cürüfü aşırı sıcak ortamda seritir. Tory
block.overdrive-dome.description = Yakındaki binaları hızlandırır. Çalışmak için silikon ve faz gerektirir.
block.payload-conveyor.description = Büyük yükleri hareket ettirir. Birimler gibi.
block.payload-router.description = Büyük Yükleri 3 Ayrı yöne aktarır.
block.command-center.description = Birimleri birkaç farklı şekilde yönlendirir.
block.ground-factory.description = Yer Birimi üretir. Bu birimler direk kullanılabilir veya geliştirilebilir.
block.air-factory.description = Hava Birimi üretir. Bu birimler direk kullanılabilir veya geliştirilebilir.
block.naval-factory.description = Su Birimi üretir. Bu birimler direk kullanılabilir veya geliştirilebilir.
@@ -1655,6 +1732,12 @@ lst.unitbind = Bir birimi bağla: [accent]@unit[].
lst.unitcontrol = Bağlı birimi kontrol et.
lst.unitradar = Bağlı birimin etrafındaki birimleri tara.
lst.unitlocate = Etraftaki blokları algılar.\nBağlı birim gerektirir.
lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.setrule = Set a game rule.
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
logic.nounitbuild = [red]Birim İnşası Yasak!
@@ -1668,11 +1751,12 @@ laccess.color = Aydınlatıcı Rengi.
laccess.controller = Birim Kontrol edici. Eğer işlemci kontrol ediyorsa işlemci döner. \nFormasyon durumundaysa, lider döner.\nDiğer şekilde, birimi kendi döner.
laccess.dead = Bir bina veya birim hala var mı?
laccess.controlled = Bir birim ne tarafından kontrol ediliyor?
laccess.commanded = [red]Bu komut sonradan silicek! Controlled kullan!
laccess.progress = Bir şeyin oluş aşaması, örnek: bir turetin yeniden doldurma süresindeki aşama.
lacess.speed = Top speed of a unit, in tiles/sec.
graphicstype.clear = Ekranı bir renkle kapla.
graphicstype.color = Bir sonraki çizim için Renk.
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
graphicstype.stroke = Çizgi Kalınlığını belirle.
graphicstype.line = Çizgiyi Belirle.
graphicstype.rect = Bir Dikdörtgeni doldur.
@@ -1737,7 +1821,6 @@ lenum.storage = Depolama Bloğu
lenum.generator = Enerji Üreten bir Blok
lenum.factory = Fabrika Bloğu
lenum.repair = Tamir Bloğu
lenum.rally = Komut Bloğu
lenum.battery = Pil
lenum.resupply = Mermi Aktarım Bloğu
lenum.reactor = Patlama/Toryum Reaktör
@@ -1771,6 +1854,7 @@ unitlocate.group = Aranan binanın türü.
lenum.idle = Hareket etmez ancak kazmaya ve inşa etmeye devam eder.
lenum.stop = Dur!
lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Tam konuma git.
lenum.approach = Bir Konuma yaklaş.
lenum.pathfind = Düşman Doğuş noktasına git.
@@ -1787,3 +1871,165 @@ lenum.build = Bina inşa et.
lenum.getblock = Bir bloğun verilerini al.
lenum.within = Bir birim menzil alanında mı?
lenum.boost = Boostlamaya başla/dur
block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite
block.regolith.name = Regolith
block.yellow-stone.name = Yellow Stone
block.carbon-stone.name = Carbon Stone
block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Crystal Floor
block.yellow-stone-plates.name = Yellow Stone Plates
block.red-stone.name = Red Stone
block.dense-red-stone.name = Dense Red Stone
block.red-ice.name = Red Ice
block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall
block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Red Ice Wall
block.red-stone-wall.name = Red Stone Wall
block.red-diamond-wall.name = Red Diamond Wall
block.redweed.name = Redweed
block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral
block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder
block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Crystal Blocks
block.crystal-orbs.name = Crystal Orbs
block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Electric Heater
block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector
block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Heat Reactor
block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Tungsten Wall
block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall
block.carbide-wall-large.name = Large Carbide Wall
block.radar.name = Radar
block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector
block.shield-projector.name = Shield Projector
block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct
block.duct-unloader.name = Duct Unloader
block.surge-conveyor.name = Surge Conveyor
block.surge-router.name = Surge Router
block.unit-cargo-loader.name = Unit Cargo Loader
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
block.reinforced-pump.name = Reinforced Pump
block.reinforced-conduit.name = Reinforced Conduit
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
block.reinforced-liquid-router.name = Reinforced Liquid Router
block.reinforced-liquid-container.name = Reinforced Liquid Container
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
block.beam-node.name = Beam Node
block.beam-tower.name = Beam Tower
block.beam-link.name = Beam Link
block.turbine-condenser.name = Turbine Condenser
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher
block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill
block.eruption-drill.name = Eruption Drill
block.core-bastion.name = Core Bastion
block.core-citadel.name = Core Citadel
block.core-acropolis.name = Core Acropolis
block.reinforced-container.name = Reinforced Container
block.reinforced-vault.name = Reinforced Vault
block.breach.name = Breach
block.sublimate.name = Sublimate
block.titan.name = Titan
block.disperse.name = Disperse
block.fabricator.name = Fabricator
block.tank-reconstructor.name = Tank Reconstructor
block.mech-reconstructor.name = Mech Reconstructor
block.ship-reconstructor.name = Ship Reconstructor
block.tank-assembler.name = Tank Assembler
block.ship-assembler.name = Ship Assembler
block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator
block.refabricator.name = Refabricator
block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module
unit.stell.name = Stell
unit.locus.name = Locus
unit.vanquish.name = Vanquish
unit.conquer.name = Conquer
unit.cleroi.name = Cleroi
unit.tecta.name = Tecta
unit.collaris.name = Collaris
unit.avert.name = Avert
unit.quell.name = Quell
unit.disrupt.name = Disrupt
unit.evoke.name = Evoke
unit.incite.name = Incite
unit.emanate.name = Emanate
unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone
unit.effect-drone.name = Effect Drone
unit.precept.name = Precept
unit.merui.name = Merui
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
sector.two.name = Two
sector.three.name = Three
sector.four.name = Four
sector.five.name = Five

View File

@@ -24,7 +24,6 @@ gameover.waiting = [accent]Очікуємо наступно мапу…
highscore = [accent]Новий рекорд!
copied = Скопійовано.
indev.notready = Ця частина гри ще не готова.
indev.campaign = [accent]Вітання! Ви досягли кінця кампанії![]\n\nНаразі це все, що може запропонувати вам гра. Міжпланетні подорожі зʼявляться в наступних оновленнях.
load.sound = Звуки
load.map = Мапи
load.image = Зображення
@@ -136,7 +135,7 @@ mod.disable = Вимкнути
mod.content = Зміст:
mod.delete.error = Неможливо видалити модифікацію. Файл, можливо, використовується.
mod.requiresversion = [scarlet]Необхідна мінімальна версія гри: [accent]{0}
mod.outdated = [scarlet]Не сумісна з V6
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
mod.missingdependencies = [scarlet]Відсутні залежності: {0}
mod.erroredcontent = [scarlet]Помилки під час завантаження
mod.errors = Виникли помилки під час завантаження змісту.
@@ -167,7 +166,9 @@ available = Нове дослідження доступно!
unlock.incampaign = < Розблокуйте в кампанії для отримання подробиць >
completed = [accent]Завершено
techtree = Дерево технологій
research.legacy = Були знайдені дослідження з [accent]5.0[].\nЧи бажаєте ви [accent]завантажити ці дані[] або [accent]ви хочете відмовитися від цього[] і почати досліджувати із самого початку в новій кампанії (рекомендовано)?
techtree.select = Tech Tree Selection
techtree.serpulo = Serpulo
techtree.erekir = Erekir
research.load = Завантажити
research.discard = Відмовитися
research.list = [lightgray]Дослідження:
@@ -301,6 +302,7 @@ openlink = Перейти за посиланням
copylink = Скопіювати посилання
back = Назад
max = Макс.
objective = Map Objective
crash.export = Експортувати аварійні звіти
crash.none = Аварійних звітів не знайдено
crash.exported = Аварійні звіти експортовано
@@ -350,12 +352,16 @@ map.publish.confirm = Ви дійсно хочете опублікувати ц
workshop.menu = Виберіть, що ви хочете зробити з цим предметом.
workshop.info = Інформація про предмет
changelog = Змінопис (за бажанням):
updatedesc = Overwrite Title & Description
eula = Ліцензійна угода Steam
missing = Цей предмет було видалено або переміщено.\n[lightgray]Список Майстерні тепер автоматично від’єднано.
publishing = [accent]Публікація…
publish.confirm = Ви дійсно хочете опублікувати це?\n\n[lightgray]Переконайтеся, що ви спочатку погоджуєтеся з EULA Майстерні, або ваші предмети не з’являться!
publish.error = Виникла помилка під час публікації предмета: {0}
steam.error = Не вдалося ініціалізувати сервіси Steam.\nПомилка: {0}
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Стіни в скелі
editor.brush = Пензлик
editor.openin = Відкрити в редакторі
@@ -369,6 +375,7 @@ editor.waves = Хвилі:
editor.rules = Правила:
editor.generation = Генерація:
editor.ingame = Редагувати в грі
editor.playtest = Playtest
editor.publish.workshop = Опублікувати в Майстерні Steam
editor.newmap = Нова мапа
editor.center = Центрувати
@@ -384,9 +391,14 @@ waves.title = Хвилі
waves.remove = Видалити
waves.every = кожен
waves.waves = хвиля(і)
waves.health = health: {0}%
waves.perspawn = за появу
waves.shields = щитів за хвилю
waves.to = до
waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.max = max units
waves.guardian = Вартовий
waves.preview = Попередній перегляд
@@ -425,6 +437,7 @@ editor.update = Оновити
editor.randomize = Випадково
editor.apply = Застосувати
editor.generate = Згенерувати
editor.sectorgenerate = Sector Generate
editor.resize = Змінити\nрозмір
editor.loadmap = Завантажити мапу
editor.savemap = Зберегти мапу
@@ -467,6 +480,8 @@ toolmode.fillteams = Змінити блок у команді
toolmode.fillteams.description = Змінює належність\nблоків до команди.
toolmode.drawteams = Змінити команду блока
toolmode.drawteams.description = Змінює належність\nблока до команди.
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.
filters.empty = [lightgray]Немає фільтрів! Додайте хоча б один за допомогою кнопки нижче.
filter.distort = Спотворення
filter.noise = Шум
@@ -492,6 +507,7 @@ filter.option.circle-scale = Масштаб круга
filter.option.octaves = Циклічність застосування
filter.option.falloff = Спад циклічності
filter.option.angle = Кут
filter.option.tilt = Tilt
filter.option.rotate = Повернути
filter.option.amount = Кількість
filter.option.block = Блок
@@ -532,17 +548,36 @@ requirement.core = Знищте вороже ядро в зоні «{0}»
requirement.research = Дослідіть {0}
requirement.produce = Виробіть {0}
requirement.capture = Захопіть {0}
requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0}
launch.text = Запуск
research.multiplayer = Лише власник сервера має змогу досліджувати предмети.
map.multiplayer = Лише власник може переглядати сектори.
uncover = Розкрити
configure = Налаштувати вивантаження
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Вивантаження
resources = Ресурси
resources.max = Max
bannedblocks = Заборонені блоки
objectives = Objectives
bannedunits = Заборонені одиниці
addall = Додати все
launch.from = Запуск з [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Пункт призначення: {0}
configure.invalid = Кількість має бути числом між 0 та {0}.
add = Додати…
@@ -581,8 +616,11 @@ sectors.rename = Перейменування сектору
sectors.enemybase = [scarlet]Ворожа база
sectors.vulnerable = [scarlet]Уразливий
sectors.underattack = [scarlet]Атаковано! [accent]{0}% пошкоджено
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Протримайтеся {0} хвиль
sectors.go = Перейти
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Сектор захоплено
sector.curlost = Сектор втрачено
sector.missingresources = [scarlet]Недостатньо ресурсів у ядрі
@@ -590,6 +628,9 @@ sector.attacked = Сектор [accent]{0}[white] під атакою!
sector.lost = Сектор [accent]{0}[white] втрачено!
sector.captured = Сектор [accent]{0}[white]захоплено!
sector.changeicon = Змінити значок
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
threat.low = низька
threat.medium = середня
threat.high = висока
@@ -597,6 +638,7 @@ threat.extreme = екстремальна
threat.eradication = викорінювальна
planets = Планети
planet.serpulo.name = Cерпуло
planet.erekir.name = Erekir
planet.sun.name = Сонце
sector.impact0078.name = Аварійне приземлення 0078
sector.groundZero.name = Відправний пункт
@@ -632,6 +674,9 @@ sector.windsweptIslands.description = Далі, за береговою ліні
sector.extractionOutpost.description = Віддалений форпост, побудований ворогом для запуску ресурсів в інші сектори. \n\nМіжсекторна транспортна технологія має важливе значення для подальшого завоювання. Знищте базу. Дослідіть їхні пускові майданчики.
sector.impact0078.description = Тут лежать залишки міжзоряного транспортного судна, яке вперше потрапило в цю систему. \n\nВилучіть якомога більше корисного з уламків. Дослідіть будь-яку вцілілу технологію.
sector.planetaryTerminal.description = Кінцева мета.\n\nЦя прибережна база містить структуру, здатну запускати ядра на навколишні планети. Надзвичайно добре охороняється.\n\nВиробляє військово-морські підрозділи. Усуньте ворога якомога швидше. Дослідіть структуру запуску.
sector.onset.name = The Onset
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
status.burning.name = Палає
status.freezing.name = Замерзає
@@ -683,6 +728,7 @@ stat.showinmap = <завантажте мапу для показу>
stat.description = Призначення
stat.input = Ввід
stat.output = Вивід
stat.maxefficiency = Max Efficiency
stat.booster = Прискорювач
stat.tiles = Необхідні плитки
stat.affinities = Збільшення ефективності
@@ -744,7 +790,6 @@ stat.buildspeed = Швидкість будування
stat.minespeed = Швидкість видобутку
stat.minetier = Рівень видобутку
stat.payloadcapacity = Вантажність
stat.commandlimit = Максимум у загоні
stat.abilities = Здібності
stat.canboost = Можна прискорити
stat.flying = Літає
@@ -755,6 +800,7 @@ stat.speedmultiplier = Множник швидкості
stat.reloadmultiplier = Множник перезарядки
stat.buildspeedmultiplier = Множник швидкості будування
stat.reactive = Реактивний
stat.immunities = Immunities
stat.healing = Healing
ability.forcefield = Щитове поле
@@ -764,9 +810,12 @@ ability.unitspawn = Завод одиниць «{0}»
ability.shieldregenfield = Поле, що відновлює щити
ability.movelightning = Блискавки під час руху
ability.energyfield = Енергетичне поле: [accent]{0}[] шкоди ~ [accent]{1}[] блоків / [accent]{2}[] цілей
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Потрібен ліпший бур
bar.noresources = Бракує ресурсів
bar.corereq = Необхідне основне ядро
bar.corefloor = Core Zone Tile Required
bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = Швидкість буріння: {0} за с.
bar.pumpspeed = Швидкість викачування: {0} за с.
bar.efficiency = Ефективність: {0}%
@@ -781,8 +830,12 @@ bar.capacity = Місткість: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Рідина
bar.heat = Нагрівання
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = Енергія
bar.progress = Хід будування
bar.loadprogress = Progress
bar.launchcooldown = Launch Cooldown
bar.input = Ввід
bar.output = Вивід
bar.strength = x[stat]{0}[lightgray] сила
@@ -791,6 +844,7 @@ bullet.damage = [stat]{0}[lightgray] шкода
bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat] {1}[lightgray] плиток
bullet.incendiary = [stat]запальний
bullet.homing = [stat]самонаведення
bullet.armorpierce = [stat]armor piercing
bullet.frags = [stat]{0}[lightgray]x шкода по ділянці від снарядів:
bullet.lightning = [stat]{0}[lightgray]x блискавки ~ [stat]{1}[lightgray] шкоди
bullet.buildingdamage = [stat]{0}%[lightgray] шкода по будівлям
@@ -798,8 +852,10 @@ bullet.knockback = [stat]{0}[lightgray] відкидання
bullet.pierce = [stat]{0}[lightgray]x пробиття
bullet.infinitepierce = [stat]пробиття
bullet.healpercent = [stat]{0}[lightgray]% лікування
bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x патронів
bullet.reload = [stat]{0}[lightgray]x швидкість перезаряджання
bullet.range = [stat]{0}[lightgray] tiles range
unit.blocks = блоки
unit.blockssquared = блоків²
unit.powersecond = одиниць енергії за секунду
@@ -808,6 +864,7 @@ unit.liquidsecond = одиниць рідини за секунду
unit.itemssecond = предметів за секунду
unit.liquidunits = одиниць рідини
unit.powerunits = одиниць енергії
unit.heatunits = heat units
unit.degrees = град.
unit.seconds = с
unit.minutes = хв
@@ -860,6 +917,8 @@ setting.difficulty.hard = Важка
setting.difficulty.insane = Неможлива
setting.difficulty.name = Складність:
setting.screenshake.name = Тряска екрану
setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur
setting.effects.name = Ефекти
setting.destroyedblocks.name = Показувати зруйновані блоки
setting.blockstatus.name = Показувати стан блоку
@@ -879,6 +938,7 @@ setting.pixelate.name = Пікселізація
setting.minimap.name = Показувати мінімапу
setting.coreitems.name = Показувати предмети в ядрі
setting.position.name = Показувати координати гравця
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Гучність музики
setting.atmosphere.name = Показувати планетарну атмосферу
setting.ambientvol.name = Звуки довкілля
@@ -894,6 +954,7 @@ setting.lasersopacity.name = Непрозорість лазерів енерг
setting.bridgeopacity.name = Непрозорість мостів
setting.playerchat.name = Показувати хмару чата над гравцями
setting.showweather.name = Показувати погоду
setting.hidedisplays.name = Hide Logic Displays
public.confirm = Ви хочете зробити цю гру загальнодоступною?\n[accent]Будь-хто може приєднатися до вашої гри.\n[lightgray]Це можна змінити в Налаштування->Гра->Загальнодоступність гри.
public.confirm.really = Якщо ви хочете грати з друзями, використовуйте [green]Запросити друзів[] замість [scarlet]Публічного серверу[]!\nВи справді хочете зробити свою гру [scarlet]публічною[]?
public.beta = Зауважте, що в бета-версії гри ви не можете робити публічні ігри.
@@ -906,10 +967,6 @@ category.general.name = Загальне
category.view.name = Перегляд
category.multiplayer.name = Мережева гра
category.blocks.name = Вибір блока
command.attack = Наступ
command.rally = Точка збору
command.retreat = Відступити
command.idle = Бездіяльність
placement.blockselectkeys = \n[lightgray]Клавіші: [{0},
keybind.respawn.name = Відродження
keybind.control.name = Контролювання одиниці
@@ -924,6 +981,7 @@ keybind.move_y.name = Рух за віссю Y
keybind.mouse_move.name = Рухатися за мишею
keybind.pan.name = Політ камери за мишею
keybind.boost.name = Прискорення
keybind.command_mode.name = Command Mode
keybind.schematic_select.name = Вибрати ділянку
keybind.schematic_menu.name = Меню схем
keybind.schematic_flip_x.name = Віддзеркалити за віссю X
@@ -952,7 +1010,6 @@ keybind.break_block.name = Зламати блок
keybind.deselect.name = Скасувати
keybind.pickupCargo.name = Взяти вантаж
keybind.dropCargo.name = Скинути вантаж
keybind.command.name = Взяти командування над одиницями
keybind.shoot.name = Постріл
keybind.zoom.name = Наблизити
keybind.menu.name = Меню
@@ -986,17 +1043,21 @@ mode.attack.name = Атака
mode.attack.description = Зруйнуйте ворожу базу. \n[gray]Потрібно червоне ядро на мапі для гри.
mode.custom = Користувацькі правила
rules.infiniteresources = Нескінченні ресурси
rules.onlydepositcore = Only Allow Core Depositing
rules.reactorexplosions = Вибухи реактора
rules.coreincinerates = Ядро спалює надлишкові предмети
rules.disableworldprocessors = Disable World Processors
rules.schematic = Використання схем дозволено
rules.wavetimer = Таймер для хвиль
rules.waves = Хвилі
rules.attack = Режим атаки
rules.buildai = Будування ШІ
rules.aitier = Рівень складності будівель ШІ [0;1]
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsminattackweight = Min Attack Weight
rules.cleanupdeadteams = Очистити будівлі переможеної команди (PvP)
rules.corecapture = Захоплення ядра після знищення
rules.polygoncoreprotection = Полігональний захист ядер
rules.placerangecheck = Placement Range Check
rules.enemyCheat = Нескінченні ресурси для червоної команди ШІ
rules.blockhealthmultiplier = Множник здоров’я блоків
rules.blockdamagemultiplier = Множник шкоди блоків
@@ -1005,9 +1066,11 @@ rules.unithealthmultiplier = Множник здоров’я бойових о
rules.unitdamagemultiplier = Множник шкоди бойових одиниць
rules.unitcapvariable = Ядра збільшують обмеження на кількість одиниць
rules.unitcap = Початкове обмеження одиниць
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Радіус оборони для ворожого ядра:[lightgray] (плитки)
rules.wavespacing = Інтервал хвиль:[lightgray] (секунди)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Множник затрат на будування
rules.buildspeedmultiplier = Множник швидкості будування
rules.deconstructrefundmultiplier = Множник відшкодування в разі демонтажу
@@ -1023,9 +1086,11 @@ rules.title.unit = Бойові одиниці
rules.title.experimental = Експериментальне
rules.title.environment = Середовище
rules.title.teams = Команди
rules.title.planet = Planet
rules.lighting = Світлотінь
rules.enemyLights = Ворожі вогні
rules.fog = Fog of War
rules.fire = Вогонь
rules.anyenv = <Any>
rules.explosions = Шкода від вибухів блоків і одиниць
rules.ambientlight = Навколишнє світло
rules.weather = Погода
@@ -1038,6 +1103,8 @@ content.unit.name = Бойові одиниці
content.block.name = Блоки
content.status.name = Ефекти стану
content.sector.name = Cектори
content.team.name = Factions
wallore = (Wall)
item.copper.name = Мідь
item.lead.name = Свинець
item.coal.name = Вугілля
@@ -1054,10 +1121,23 @@ item.blast-compound.name = Вибухова суміш
item.pyratite.name = Пиротит
item.metaglass.name = Метаскло
item.scrap.name = Брухт
item.fissile-matter.name = Fissile Matter
item.beryllium.name = Beryllium
item.tungsten.name = Tungsten
item.oxide.name = Oxide
item.carbide.name = Carbide
item.dormant-cyst.name = Dormant Cyst
liquid.water.name = Вода
liquid.slag.name = Шлак
liquid.oil.name = Нафта
liquid.cryofluid.name = Кріогенна рідина
liquid.neoplasm.name = Neoplasm
liquid.arkycite.name = Arkycite
liquid.gallium.name = Gallium
liquid.ozone.name = Ozone
liquid.hydrogen.name = Hydrogen
liquid.nitrogen.name = Nitrogen
liquid.cyanogen.name = Cyanogen
unit.dagger.name = Кинджал
unit.mace.name = Булава
unit.fortress.name = Фортеця
@@ -1291,7 +1371,6 @@ block.foreshadow.name = Передвісник
block.container.name = Сховище
block.launch-pad.name = Пусковий майданчик
block.segment.name = Сегмент
block.command-center.name = Командний центр
block.ground-factory.name = Наземний завод
block.air-factory.name = Повітряний завод
block.naval-factory.name = Морський завод
@@ -1330,12 +1409,12 @@ block.logic-display.name = Логічний дисплей
block.large-logic-display.name = Великий логічний дисплей
block.memory-cell.name = Комірка пам’яті
block.memory-bank.name = Блок пам’яті
team.blue.name = Сині
team.malis.name = Malis
team.crux.name = Загарбники
team.sharded.name = Розколоті
team.derelict.name = Переможені
team.green.name = Зелені
team.purple.name = Фіолетові
team.blue.name = Сині
hint.skip = Пропустити
hint.desktopMove = Використовуйте [accent][[WASD][], щоби рухатися.
hint.zoom = [accent]Прокручуйте коліщатком миші[], щоби збільшити чи зменшити масштаб мапи.
@@ -1364,8 +1443,6 @@ hint.schematicSelect = Утримуйте [accent][[F][] і тягніть, що
hint.conveyorPathfind = Утримуйте [accent][[лівий Ctrl][], коли тягнете конвеєри, щоб автоматично прокласти шлях.
hint.conveyorPathfind.mobile = Увімкніть \ue844 [accent]діагональний режим[] і тягніть конвеєри, щоб автоматично прокласти шлях.
hint.boost = Утримуйте [accent][[лівий Shift][], щоби літати над перешкодами поточною одиницею.\n\nЛише декілька наземних одиниць мають цю перевагу.
hint.command = Натисніть [accent][[G][], щоб узяти командування над найближчими одиницями [accent]схожого типу[] і сформувати загін.\n\nЩоб командувати наземними одиницями, ви мусите спершу взяти контроль над іншою наземною одиницею.
hint.command.mobile = [accent][[Торкніться двічі][] своєї одиниці, щоб узяти командування над найближчими союзними одиницями і сформувати загін.
hint.payloadPickup = Натисніть [accent][[[], щоби підібрати невеличкі блоки чи одиниці.
hint.payloadPickup.mobile = [accent]Торкніться й утримуйте[] невеличкий блок чи одиницю, щоби підібрати їх.
hint.payloadDrop = Натисніть [accent]][], щоби вивантажити вантаж.
@@ -1510,6 +1587,7 @@ block.vault.description = Зберігає велику кількість пр
block.container.description = Зберігає малу кількість предметів кожного типу. Блок розвантажувача може використовуватися для отримання предметів зі сховища.
block.unloader.description = Вивантажує предмети з найближчих блоків
block.launch-pad.description = Запускає партії предметів без необхідності запуску ядра.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.duo.description = Вистрілює чергами куль у ворогів.
block.scatter.description = Вистрілює скупченням свинцю, брухту чи метаскла в повітряних противників.
block.scorch.description = Підпалює будь-яких наземних противників поблизу. Високоефективна на близькій відстані.
@@ -1534,7 +1612,6 @@ block.disassembler.description = Поділяє шлак на незначні
block.overdrive-dome.description = Збільшує швидкість найближчих будівель. Потребує фазову тканину і кремній.
block.payload-conveyor.description = Переміщує великі вантажі, як-от одиниці з заводів.
block.payload-router.description = Розділяє вантажі, що надходять, у 3 різні сторони.
block.command-center.description = Контролює поведінку одиниць за допомогою декількох різних команд.
block.ground-factory.description = Виробляє наземних одиниць. Вивід одиниць можна здійснити безпосередньо на місцевість, або спрямувати до реконструкторів для поліпшення.
block.air-factory.description = Виробляє повітряних одиниць. Вивід одиниць можна здійснити безпосередньо на місцевість, або спрямувати до реконструкторів для поліпшення.
block.naval-factory.description = Виробляє одиниць. Вивід одиниць можна здійснити безпосередньо на місцевість, або спрямувати до реконструкторів для поліпшення.
@@ -1613,6 +1690,12 @@ lst.unitbind = Прив’язка до одиниці певного типу
lst.unitcontrol = Контролювати поточну прив’язану одиницю.
lst.unitradar = Знайти одиницю біля поточної прив’язаної одиниці.
lst.unitlocate = Виявляє позицію чи будівлю певного типу де завгодно на мапі.\nПотрібна прив’язана одиниця.
lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.setrule = Set a game rule.
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
logic.nounitbuild = [red]Будування за допомогою процесорів заборено.
@@ -1626,11 +1709,12 @@ laccess.color = Колір освітлювача.
laccess.controller = Керувач одиницями. Якщо процесор керує одиницею, повертає процесор.\nЯкщо у формуванні, повертається лідер.\nІнакше повертає саму одиницю.
laccess.dead = Чи є одиниця або будівля мертвою або недійсною.
laccess.controlled = Повертає \n[accent]@ctrlProcessor[] якщо одиниця контролюється процесором;\n[accent]@ctrlPlayer[] якщо одиниця чи будівля контролюєть гравцем\n[accent]@ctrlFormation[] якщо одиниця у загоні (формуванні)\nІнакше — 0.
laccess.commanded = [red]Застаріле. Буде видалено![]\nВикористовуйте натомість [accent]controlled[].
laccess.progress = Прогрес дії, від 0 до 1.\nПовертає виробництво, перезавантаження башти або хід будівництва.
lacess.speed = Top speed of a unit, in tiles/sec.
graphicstype.clear = Залити дисплей вказаним кольором.
graphicstype.color = Установити колір для подальшої операції малювання.
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
graphicstype.stroke = Установити ширину ліній.
graphicstype.line = Накреслити відрізок лінії.
graphicstype.rect = Залити кольором прямокутник.
@@ -1692,7 +1776,6 @@ lenum.storage = Складське приміщення, як-от Сховищ
lenum.generator = Будівлі, що виробляють енергію.
lenum.factory = Будівлі, що видозмінюють ресурси.
lenum.repair = Ремонтні пункти.
lenum.rally = Командний центр.
lenum.battery = Будь-який акумулятор.
lenum.resupply = Пункти постачання.\nДоречні лише коли кор. правило [accent]«Бойові одиниці потребують боєприпасів»[] увімкнено.
lenum.reactor = Імпульсний чи Торієвий реактор.
@@ -1726,6 +1809,7 @@ unitlocate.group = Група будівль для пошуку.
lenum.idle = Зупиняти рух, проте продовжути будувати чи видобувати.\nСтан за замовчуванням.
lenum.stop = Зупинити або рух, або видобуток, або будівництво.
lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Перемістити в точне положення.
lenum.approach = Наближення до позиції із зазначеним радіусом.
lenum.pathfind = Знайдення шляху до точки появи ворогів.
@@ -1742,3 +1826,165 @@ lenum.build = Побудувати будівлю.
lenum.getblock = Розпізнавання блока та його типа за координатами.\nОдиниця повинна знаходитися в межах досяжності.\nСуцільні не-будівлі матимуть тип [accent]@solid[].
lenum.within = Чи знаходиться одиниця біля позиції.
lenum.boost = Почати чи зупинити політ.
block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite
block.regolith.name = Regolith
block.yellow-stone.name = Yellow Stone
block.carbon-stone.name = Carbon Stone
block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Crystal Floor
block.yellow-stone-plates.name = Yellow Stone Plates
block.red-stone.name = Red Stone
block.dense-red-stone.name = Dense Red Stone
block.red-ice.name = Red Ice
block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall
block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Red Ice Wall
block.red-stone-wall.name = Red Stone Wall
block.red-diamond-wall.name = Red Diamond Wall
block.redweed.name = Redweed
block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral
block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder
block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Crystal Blocks
block.crystal-orbs.name = Crystal Orbs
block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Electric Heater
block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector
block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Heat Reactor
block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Tungsten Wall
block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall
block.carbide-wall-large.name = Large Carbide Wall
block.radar.name = Radar
block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector
block.shield-projector.name = Shield Projector
block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct
block.duct-unloader.name = Duct Unloader
block.surge-conveyor.name = Surge Conveyor
block.surge-router.name = Surge Router
block.unit-cargo-loader.name = Unit Cargo Loader
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
block.reinforced-pump.name = Reinforced Pump
block.reinforced-conduit.name = Reinforced Conduit
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
block.reinforced-liquid-router.name = Reinforced Liquid Router
block.reinforced-liquid-container.name = Reinforced Liquid Container
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
block.beam-node.name = Beam Node
block.beam-tower.name = Beam Tower
block.beam-link.name = Beam Link
block.turbine-condenser.name = Turbine Condenser
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher
block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill
block.eruption-drill.name = Eruption Drill
block.core-bastion.name = Core Bastion
block.core-citadel.name = Core Citadel
block.core-acropolis.name = Core Acropolis
block.reinforced-container.name = Reinforced Container
block.reinforced-vault.name = Reinforced Vault
block.breach.name = Breach
block.sublimate.name = Sublimate
block.titan.name = Titan
block.disperse.name = Disperse
block.fabricator.name = Fabricator
block.tank-reconstructor.name = Tank Reconstructor
block.mech-reconstructor.name = Mech Reconstructor
block.ship-reconstructor.name = Ship Reconstructor
block.tank-assembler.name = Tank Assembler
block.ship-assembler.name = Ship Assembler
block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator
block.refabricator.name = Refabricator
block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module
unit.stell.name = Stell
unit.locus.name = Locus
unit.vanquish.name = Vanquish
unit.conquer.name = Conquer
unit.cleroi.name = Cleroi
unit.tecta.name = Tecta
unit.collaris.name = Collaris
unit.avert.name = Avert
unit.quell.name = Quell
unit.disrupt.name = Disrupt
unit.evoke.name = Evoke
unit.incite.name = Incite
unit.emanate.name = Emanate
unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone
unit.effect-drone.name = Effect Drone
unit.precept.name = Precept
unit.merui.name = Merui
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
sector.two.name = Two
sector.three.name = Three
sector.four.name = Four
sector.five.name = Five

View File

@@ -24,7 +24,6 @@ gameover.waiting = [accent]Đang đợi bản đồ tiếp theo...
highscore = [accent]Điểm cao mới!
copied = Đã sao chép.
indev.notready = Phần này của trò chơi chưa sẵn sàng
indev.campaign = [accent]Bạn đã đến cuối chiến dịch![]\n\nDu hành liên hành tinh sẽ được bổ sung trong các bản cập nhật tương lai.
load.sound = Âm thanh
load.map = Bản đồ
@@ -140,7 +139,7 @@ mod.disable = Tắt
mod.content = Nội dung:
mod.delete.error = Không thể xóa mod. Tệp có thể đang được sử dụng.
mod.requiresversion = [scarlet]Cần phiên bản tối thiểu: [accent]{0}
mod.outdated = [scarlet]Không tương thích với V6 (no minGameVersion: 105)
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
mod.missingdependencies = [scarlet]Thiếu phụ thuộc: {0}
mod.erroredcontent = [scarlet]Lỗi nội dung
mod.errors = Đã xảy ra lỗi khi tải nội dung.
@@ -172,7 +171,9 @@ available = Đã có mục nghiên cứu mới!
unlock.incampaign = < Mở khóa trong chiến dịch để biết chi tiết >
completed = [accent]Hoàn tất
techtree = Tiến trình
research.legacy = Dữ liệu nghiên cứu từ phiên bản[accent]5.0[] được tìm thấy.\nBạn có muốn [accent]tải dữ liệu này[], hoặc [accent]bỏ qua[] và bắt đầu nghiên cứu lại trong chiến dịch mới (khuyến nghị)?
techtree.select = Tech Tree Selection
techtree.serpulo = Serpulo
techtree.erekir = Erekir
research.load = Tải
research.discard = Bỏ qua
research.list = [lightgray]Nghiên cứu:
@@ -308,6 +309,7 @@ openlink = Mở link
copylink = Sao chép link
back = Quay lại
max = Tối đa
objective = Map Objective
crash.export = Xuất Crash Logs
crash.none = Không có Crash Logs nào được tìm thấy.
crash.exported = Crash logs đã được xuất.
@@ -357,12 +359,16 @@ map.publish.confirm = Bạn có chắc chắn muốn xuất bản bản đồ n
workshop.menu = Chọn những gì bạn muốn làm với mục này.
workshop.info = Thông tin mục
changelog = Danh sách các thay đổi (không bắt buộc):
updatedesc = Overwrite Title & Description
eula = Steam EULA
missing = Mục này đã bị xóa hoặc di chuyển.\n[lightgray]Danh sách workshop hiện đã được tự động hủy liên kết.
publishing = [accent]Đang xuất bản...
publish.confirm = Bạn có chắc chắn muốn xuất bản không?\n\n[lightgray]Đảm bảo rằng bạn đồng ý với Workshop EULA trước, hoặc mục của bạn sẽ không hiển thị!
publish.error = Lỗi khi xuất bản: {0}
steam.error = Không thể khởi chạy dịch vụ Steam.\nLỗi: {0}
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Chuyển tường thành vách đá
editor.brush = Kích thước
@@ -377,6 +383,7 @@ editor.waves = Lượt:
editor.rules = Luật:
editor.generation = Cấu trúc:
editor.ingame = Chỉnh sửa trong trò chơi
editor.playtest = Playtest
editor.publish.workshop = Xuất bản lên Workshop
editor.newmap = Bản đồ mới
editor.center = Trung tâm
@@ -392,9 +399,14 @@ waves.title = Đợt
waves.remove = Xóa
waves.every = mỗi
waves.waves = đợt
waves.health = health: {0}%
waves.perspawn = mỗi lần xuất hiện
waves.shields = khiên/đợt
waves.to = đến
waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.max = Số lượng quân lính tối đa
waves.guardian = Boss
waves.preview = Xem trước
@@ -436,6 +448,7 @@ editor.update = Cập nhật
editor.randomize = Ngẫu nhiên
editor.apply = Áp dụng
editor.generate = Tạo ra
editor.sectorgenerate = Sector Generate
editor.resize = Thay đổi kích thước
editor.loadmap = Mở bản đồ
editor.savemap = Lưu bản đồ
@@ -479,6 +492,8 @@ toolmode.fillteams = Fill Teams
toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.drawteams = Draw Teams
toolmode.drawteams.description = Draw teams instead of blocks.
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.
filters.empty = [lightgray]Không có bộ lọc! Thêm một cái bằng nút bên dưới.
@@ -507,6 +522,7 @@ filter.option.circle-scale = Độ lớn vòng tròn
filter.option.octaves = Octaves
filter.option.falloff = Falloff
filter.option.angle = Góc
filter.option.tilt = Tilt
filter.option.rotate = Quay
filter.option.amount = Số lượng
filter.option.block = Khối
@@ -549,18 +565,37 @@ requirement.core = Phá hủy căn cứ địch ở {0}
requirement.research = Nghiên cứu {0}
requirement.produce = Sản lượng {0}
requirement.capture = Chiếm {0}
requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0}
launch.text = Phóng
research.multiplayer = Chỉ máy chủ mới có thể nghiên cứu các mục.
map.multiplayer = Chỉ máy chủ mới có thể xem các khu vực.
uncover = Khám phá
configure = Tùy chỉnh vật phẩm
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Vật phẩm
resources = Tài nguyên
resources.max = Max
bannedblocks = Khối bị cấm
objectives = Objectives
bannedunits = Quân lính bị cấm
addall = Thêm tất cả
launch.from = Đang phóng từ: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Đích đến: {0}
configure.invalid = Số lượng phải là số trong khoảng 0 đến {0}.
add = Thêm...
@@ -602,8 +637,11 @@ sectors.rename = Đổi tên khu vực
sectors.enemybase = [scarlet]Căn cứ địch
sectors.vulnerable = [scarlet]Dễ bị tổn thất
sectors.underattack = [scarlet]Đang bị tấn công! [accent]{0}% tổn thất
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Vượt qua {0} đợt
sectors.go = Đi
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Khu vực đã chiếm
sector.curlost = Khu vực đã mất
sector.missingresources = [scarlet]Không đủ tài nguyên căn cứ
@@ -612,6 +650,9 @@ sector.lost = Khu vực [accent]{0}[white] đã mất!
#note: the missing space in the line below is intentional
sector.captured = Khu vực [accent]{0}[white]đã chiếm!
sector.changeicon = Thay đổi icon
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
threat.low = Thấp
threat.medium = Trung bình
@@ -622,6 +663,7 @@ threat.eradication = Hủy diệt
planets = Hành tinh
planet.serpulo.name = Serpulo
planet.erekir.name = Erekir
planet.sun.name = Mặt trời
sector.impact0078.name = Impact 0078
@@ -659,6 +701,9 @@ sector.windsweptIslands.description = Xa hơn đường bờ biển là chuỗi
sector.extractionOutpost.description = Một tiền đồn xa, được kẻ thù xây dựng với mục đích phóng nguồn lực sang các khu vực khác.\n\nCông nghệ vận tải xuyên ngành là điều cần thiết để chinh phục hơn nữa. Phá hủy căn cứ. Nghiên cứu bệ phóng của họ.
sector.impact0078.description = Đây là tàn tích của tàu vận chuyển giữa các vì sao lần đầu tiên đi vào hệ thống này.\n\nLấy càng nhiều càng tốt từ đống đổ nát. Nghiên cứu bất kỳ công nghệ nguyên vẹn nào.
sector.planetaryTerminal.description = Mục tiêu cuối cùng.\n\nCăn cứ ven biển này chứa một cấu trúc có khả năng phóng căn cứ tới các hành tinh địa phương. Nó được bảo vệ cực kỳ cẩn thận.\n\nSản xuất quân lính hải quân. Loại bỏ kẻ thù càng nhanh càng tốt. Nghiên cứu cấu trúc phóng.
sector.onset.name = The Onset
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
status.burning.name = Cháy
status.freezing.name = Đóng băng
@@ -711,6 +756,7 @@ stat.showinmap = <Mở bản đồ để hiện thị>
stat.description = Mô tả
stat.input = Đầu vào
stat.output = Sản phẩm
stat.maxefficiency = Max Efficiency
stat.booster = Tăng cường
stat.tiles = Yêu cầu khu vực
stat.affinities = Phù hợp
@@ -772,7 +818,6 @@ stat.buildspeed = Tốc độ xây
stat.minespeed = Tốc độ đào
stat.minetier = Cấp độ đào
stat.payloadcapacity = Sức chứa khối hàng
stat.commandlimit = Giới hạn lệnh
stat.abilities = Khả năng
stat.canboost = Nâng cấp
stat.flying = Bay
@@ -783,6 +828,7 @@ stat.speedmultiplier = Hệ số tốc độ
stat.reloadmultiplier = Reload Multiplier
stat.buildspeedmultiplier = Hệ số tốc độ xây dựng
stat.reactive = Phản ứng.
stat.immunities = Immunities
stat.healing = Sửa chữa
ability.forcefield = Tạo khiên
@@ -792,10 +838,13 @@ ability.unitspawn = Sản xuất {0}
ability.shieldregenfield = Tạo khiên nhỏ
ability.movelightning = Movement Lightning
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Cần máy khoan tốt hơn
bar.noresources = Thiếu tài nguyên
bar.corereq = Yêu cầu căn cứ
bar.corefloor = Core Zone Tile Required
bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = Tốc độ khoan: {0}/giây
bar.pumpspeed = Tốc độ bơm: {0}/giây
bar.efficiency = Hiệu suất: {0}%
@@ -810,8 +859,12 @@ bar.capacity = Sức chứa: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Chất lỏng
bar.heat = Nhiệt độ
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = Năng lượng
bar.progress = Đang xây dựng
bar.loadprogress = Progress
bar.launchcooldown = Launch Cooldown
bar.input = Đầu vào
bar.output = Sản phẩm
bar.strength = [stat]{0}[lightgray]x strength
@@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray] sát thương
bullet.splashdamage = [stat]{0}[lightgray] sát thương diện rộng ~[stat] {1}[lightgray] ô
bullet.incendiary = [stat]cháy
bullet.homing = [stat]truy đuổi
bullet.armorpierce = [stat]armor piercing
bullet.frags = [stat]phá mảnh
bullet.lightning = [stat]{0}[lightgray]x tia chớp ~ [stat]{1}[lightgray] sát thương
bullet.buildingdamage = [stat]{0}%[lightgray] sát thương khối
@@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray] bật lùi
bullet.pierce = [stat]{0}[lightgray]x xuyên giáp
bullet.infinitepierce = [stat]xuyên thấu
bullet.healpercent = [stat]{0}[lightgray]% sửa chữa
bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x lượng đạn
bullet.reload = [stat]{0}[lightgray]x tốc độ bắn
bullet.range = [stat]{0}[lightgray] tiles range
unit.blocks = Khối
unit.blockssquared = Khối²
@@ -840,6 +896,7 @@ unit.liquidsecond = đơn vị chất lỏng/giây
unit.itemssecond = vật phẩm/giây
unit.liquidunits = đơn vị chất lỏng
unit.powerunits = đơn vị năng lượng
unit.heatunits = heat units
unit.degrees = độ
unit.seconds = giây
unit.minutes = phút
@@ -892,6 +949,8 @@ setting.difficulty.hard = Khó
setting.difficulty.insane = Rất khó
setting.difficulty.name = Độ khó:
setting.screenshake.name = Rung chuyển khung hình
setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur
setting.effects.name = Hiển thị hiệu ứng
setting.destroyedblocks.name = Hiển thị khối bị phá
setting.blockstatus.name = Hiển thị trạng thái khối
@@ -911,6 +970,7 @@ setting.pixelate.name = Đồ họa pixel
setting.minimap.name = Hiển thị bản đồ mini
setting.coreitems.name = Hiển thị vật phẩm trong căn cứ
setting.position.name = Hiển thị vị trí người chơi
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Âm lượng nhạc
setting.atmosphere.name = Hiển thị bầu khí quyển hành tinh
setting.ambientvol.name = Âm lượng tổng
@@ -926,6 +986,7 @@ setting.lasersopacity.name = Độ mờ kết nối năng lượng
setting.bridgeopacity.name = Độ mờ cầu
setting.playerchat.name = Hiển thị bong bóng trò chuyện của người chơi
setting.showweather.name = Hiển thị đồ họa thời tiết
setting.hidedisplays.name = Hide Logic Displays
public.confirm = Bạn có muốn công khai trò chơi của mình không?\n[accent]Bất kỳ ai cũng có thể tham gia trò chơi của bạn.\n[lightgray]Điều này có thể được thay đổi sau trong Cài đặt-> Trò chơi-> Hiển thị trò chơi công khai.
public.confirm.really = Nếu bạn muốn chơi với bạn bè, sử dụng [green]Invite Friend[] thay vì [scarlet]Public server[]!\nBạn có chắc chắn muốn làm trò chơi của mình [scarlet]công khai[]?
public.beta = Lưu ý rằng phiên bản beta của trò chơi không thể tạo sảnh công khai.
@@ -938,10 +999,6 @@ category.general.name = Chung
category.view.name = Xem
category.multiplayer.name = Nhiều người chơi
category.blocks.name = Chọn khối
command.attack = Tấn công
command.rally = Tập hợp
command.retreat = Rút lui
command.idle = Không hoạt động
placement.blockselectkeys = \n[lightgray]Phím: [{0},
keybind.respawn.name = Hồi sinh
keybind.control.name = Điều khiển quân lính
@@ -956,6 +1013,7 @@ keybind.move_y.name = Di chuyển Y
keybind.mouse_move.name = Theo chuột
keybind.pan.name = Di chuyển góc nhìn
keybind.boost.name = Tăng tốc
keybind.command_mode.name = Command Mode
keybind.schematic_select.name = Chọn khu vực
keybind.schematic_menu.name = Menu bản thiết kế
keybind.schematic_flip_x.name = Lật bản thiết kế X
@@ -984,7 +1042,6 @@ keybind.break_block.name = Phá khối
keybind.deselect.name = Bỏ chọn
keybind.pickupCargo.name = Nhặt hàng
keybind.dropCargo.name = Thả hàng
keybind.command.name = Lệnh
keybind.shoot.name = Bắn
keybind.zoom.name = Thu phóng
keybind.menu.name = Menu
@@ -1019,17 +1076,21 @@ mode.attack.description = Phá hủy căn cứ của kẻ địch. \n[gray]Cần
mode.custom = Tùy chỉnh luật
rules.infiniteresources = Tài nguyên vô hạn
rules.onlydepositcore = Only Allow Core Depositing
rules.reactorexplosions = Nổ lò phản ứng
rules.coreincinerates = Hủy vật phẩm khi căn cứ đầy
rules.disableworldprocessors = Disable World Processors
rules.schematic = Cho phép dùng bản thiết kế
rules.wavetimer = Đếm ngược đợt
rules.waves = Đợt
rules.attack = Chế độ tấn công
rules.buildai = AI Xây dựng
rules.aitier = Cấp độ AI
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsminattackweight = Min Attack Weight
rules.cleanupdeadteams = Xóa công trình của đội bị đánh bại (PvP)
rules.corecapture = Chiếm căn cứ khi phá hủy
rules.polygoncoreprotection = Bảo vệ lõi kiểu đa giác.
rules.placerangecheck = Placement Range Check
rules.enemyCheat = Tài nguyên vô hạn (kẻ địch)
rules.blockhealthmultiplier = Hệ số độ bền khối
rules.blockdamagemultiplier = Hệ số sát thương của khối
@@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = Hệ số máu của quân lính
rules.unitdamagemultiplier = Hệ số sát thương của quân lính
rules.unitcapvariable = Căn cứ tăng giới hạn quân lính
rules.unitcap = Giới hạn quân lính
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Bán kính không xây dựng trong căn cứ của kẻ địch:[lightgray] (ô)
rules.wavespacing = Thời gian giữa các đợt:[lightgray] (giây)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Hệ số chi phí xây dựng
rules.buildspeedmultiplier = Hệ số tốc độ xây dựng
rules.deconstructrefundmultiplier = Hệ số số vật phẩm hoàn lại khi phá công trình
@@ -1055,9 +1118,11 @@ rules.title.unit = Quân lính
rules.title.experimental = Thực nghiệm
rules.title.environment = Môi trường
rules.title.teams = Đội
rules.title.planet = Planet
rules.lighting = Ánh sáng
rules.enemyLights = Đèn địch
rules.fog = Fog of War
rules.fire = Lửa
rules.anyenv = <Any>
rules.explosions = Sát thương nổ của Khối/Quân lính
rules.ambientlight = Ánh sáng môi trường
rules.weather = Thời tiết
@@ -1071,6 +1136,8 @@ content.unit.name = Quân lính
content.block.name = Khối
content.status.name = Trạng thái hiệu ứng
content.sector.name = Khu vực
content.team.name = Factions
wallore = (Wall)
item.copper.name = Đồng
item.lead.name = Chì
@@ -1088,11 +1155,24 @@ item.blast-compound.name = Chất nổ
item.pyratite.name = Nhiệt thạch
item.metaglass.name = Thuỷ tinh
item.scrap.name = Phế liệu
item.fissile-matter.name = Fissile Matter
item.beryllium.name = Beryllium
item.tungsten.name = Tungsten
item.oxide.name = Oxide
item.carbide.name = Carbide
item.dormant-cyst.name = Dormant Cyst
liquid.water.name = Nước
liquid.slag.name = Xỉ nóng chảy
liquid.oil.name = Dầu
liquid.cryofluid.name = Chất làm lạnh
liquid.neoplasm.name = Neoplasm
liquid.arkycite.name = Arkycite
liquid.gallium.name = Gallium
liquid.ozone.name = Ozone
liquid.hydrogen.name = Hydrogen
liquid.nitrogen.name = Nitrogen
liquid.cyanogen.name = Cyanogen
unit.dagger.name = Dagger
unit.mace.name = Mace
@@ -1328,7 +1408,6 @@ block.foreshadow.name = Foreshadow
block.container.name = Container
block.launch-pad.name = Bệ phóng
block.segment.name = Segment
block.command-center.name = Trung tâm chỉ huy
block.ground-factory.name = Nhà máy bộ binh
block.air-factory.name = Nhà máy Không quân
block.naval-factory.name = Nhà máy Hải quân
@@ -1367,13 +1446,13 @@ block.logic-display.name = Màn hình
block.large-logic-display.name = Màn hình lớn
block.memory-cell.name = Bộ nhớ
block.memory-bank.name = Bộ nhớ lớn
team.blue.name = Xanh dương
team.malis.name = Malis
team.crux.name = Crux
team.sharded.name = Sharded
team.derelict.name = Không xác định
team.green.name = Xanh lá cây
team.purple.name = Tím
team.blue.name = Xanh dương
hint.skip = Bỏ qua
hint.desktopMove = Sử dụng [accent][[WASD][] để di chuyển.
@@ -1403,8 +1482,6 @@ hint.schematicSelect = Giữ [accent][[F][] và kéo để chọn các khối đ
hint.conveyorPathfind = Giữ [accent][[L-Ctrl][] trong khi kéo băng chuyền để tự động tạo đường dẫn.
hint.conveyorPathfind.mobile = Mở \ue844 [accent]chế độ đường chéo[] và kéo băng chuyền để tự động tạo đường dẫn.
hint.boost = Giữ [accent][[L-Shift][] bay qua các chướng ngại vật với quân lính hiện tại của bạn.\n\nChỉ một số quân lính mặt đất có thể bay được.
hint.command = Nhấn [accent][[G][] để chỉ huy quân lính lân cận hoặc [accent]loại tương tự[].\n\nĐể chỉ huy các quân lính mặt đất, trước tiên bạn phải điều khiển một quân lính mặt đất khác.
hint.command.mobile = [accent][[Nhấn đúp][] quân lính của bạn để chỉ huy các quân lính lân cận thành đội.
hint.payloadPickup = Nhấn [accent][[[] để nhặt một khối nhỏ hoặc một quân lính.
hint.payloadPickup.mobile = [accent]Nhấn và giữ[] một khối nhỏ hoặc một quân lính để nhặt nó.
hint.payloadDrop = Nhấn [accent]][] để thả một vật phẩm.
@@ -1551,6 +1628,7 @@ block.vault.description = Lưu trữ lượng lớn vật phẩm mỗi loại. N
block.container.description = Lưu trữ lượng lớn vật phẩm mỗi loại. Nội dung có thể được lấy ra với điểm dỡ hàng.
block.unloader.description = Lấy các vật phẩm được chọn từ các ô gần đó.
block.launch-pad.description = Phóng lô vật phẩm vào phân vùng.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.duo.description = Bắn xen kẽ đạn vào kẻ địch.
block.scatter.description = Bắn chì, phế liệu hoặc thuỷ tinh vào kẻ địch trên không.
block.scorch.description = Đốt mọi kẻ địch trên mặt đất. Hiệu quả cao ở tầm gần.
@@ -1575,7 +1653,6 @@ block.disassembler.description = Tách xỉ thành các kim loại khác nhau v
block.overdrive-dome.description = Tăng tốc độ làm việc của các công trình lân cận. Sử dụng phase fabric and silicon để hoạt động.
block.payload-conveyor.description = Di chuyển những khối hàng lớn, chẳng hạn như các quân lính từ nhà máy.
block.payload-router.description = Tách những khối hàng đầu vào thành 3 hướng đầu ra.
block.command-center.description = Kiểm soát hoạt động của của quân lính bằng một số lệnh khác nhau.
block.ground-factory.description = Sản xuất binh lính bộ binh. Các quân lính đầu ra có thể được sử dụng trực tiếp, hoặc đem nâng cấp.
block.air-factory.description = Sản xuất binh lính không quân. Các quân lính đầu ra có thể được sử dụng trực tiếp, hoặc đem nâng cấp.
block.naval-factory.description = Sản xuất binh lính hải quân. Các quân lính đầu ra có thể được sử dụng trực tiếp, hoặc đem nâng cấp.
@@ -1654,6 +1731,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
lst.unitcontrol = Control the currently bound unit.
lst.unitradar = Locate units around the currently bound unit.
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.setrule = Set a game rule.
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
logic.nounitbuild = [red]Unit building logic is not allowed here.
@@ -1667,11 +1750,12 @@ laccess.color = Màu đèn chiếu sáng.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
lacess.speed = Top speed of a unit, in tiles/sec.
graphicstype.clear = Tô màu cho màn hình.
graphicstype.color = Đặt màu cho thao tác vẽ tiếp theo.
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
graphicstype.stroke = Đặt chiều rộng đoạn thẳng.
graphicstype.line = Vẽ đoạn thẳng.
graphicstype.rect = Tô một hình chữ nhật.
@@ -1736,7 +1820,6 @@ lenum.storage = Khối lưu trữ, Ví dụ Nhà kho.
lenum.generator = Khối có thể tạo ra năng lượng.
lenum.factory = Khối có thể biến đổi vật phẩm.
lenum.repair = Điểm sửa chữa.
lenum.rally = Trung tâm chỉ huy.
lenum.battery = Bất kì pin.
lenum.resupply = Điểm tiếp tế.\nChỉ phù hợp khi [accent]"Quân lính cần đạn"[] được bật.
lenum.reactor = Lò phản ứng ThoriumNhiệt hạch.
@@ -1770,6 +1853,7 @@ unitlocate.group = Building group to look for.
lenum.idle = Không di chuyển, nhưng vẫn xây dựng/đào.\nTrạng thái mặc định.
lenum.stop = Dừng di chuyển/Đào/Xây dựng.
lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Di chuyển đến vị trí xác định.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Tìm đường đến nơi tạo ra kẻ địch.
@@ -1786,3 +1870,165 @@ lenum.build = Xây công trình.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Kiểm tra xem quân lính có gần vị trí không.
lenum.boost = Bắt đầu/Dừng tăng tốc.
block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite
block.regolith.name = Regolith
block.yellow-stone.name = Yellow Stone
block.carbon-stone.name = Carbon Stone
block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Crystal Floor
block.yellow-stone-plates.name = Yellow Stone Plates
block.red-stone.name = Red Stone
block.dense-red-stone.name = Dense Red Stone
block.red-ice.name = Red Ice
block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall
block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Red Ice Wall
block.red-stone-wall.name = Red Stone Wall
block.red-diamond-wall.name = Red Diamond Wall
block.redweed.name = Redweed
block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral
block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder
block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Crystal Blocks
block.crystal-orbs.name = Crystal Orbs
block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Electric Heater
block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector
block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Heat Reactor
block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Tungsten Wall
block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall
block.carbide-wall-large.name = Large Carbide Wall
block.radar.name = Radar
block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector
block.shield-projector.name = Shield Projector
block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct
block.duct-unloader.name = Duct Unloader
block.surge-conveyor.name = Surge Conveyor
block.surge-router.name = Surge Router
block.unit-cargo-loader.name = Unit Cargo Loader
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
block.reinforced-pump.name = Reinforced Pump
block.reinforced-conduit.name = Reinforced Conduit
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
block.reinforced-liquid-router.name = Reinforced Liquid Router
block.reinforced-liquid-container.name = Reinforced Liquid Container
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
block.beam-node.name = Beam Node
block.beam-tower.name = Beam Tower
block.beam-link.name = Beam Link
block.turbine-condenser.name = Turbine Condenser
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher
block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill
block.eruption-drill.name = Eruption Drill
block.core-bastion.name = Core Bastion
block.core-citadel.name = Core Citadel
block.core-acropolis.name = Core Acropolis
block.reinforced-container.name = Reinforced Container
block.reinforced-vault.name = Reinforced Vault
block.breach.name = Breach
block.sublimate.name = Sublimate
block.titan.name = Titan
block.disperse.name = Disperse
block.fabricator.name = Fabricator
block.tank-reconstructor.name = Tank Reconstructor
block.mech-reconstructor.name = Mech Reconstructor
block.ship-reconstructor.name = Ship Reconstructor
block.tank-assembler.name = Tank Assembler
block.ship-assembler.name = Ship Assembler
block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator
block.refabricator.name = Refabricator
block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module
unit.stell.name = Stell
unit.locus.name = Locus
unit.vanquish.name = Vanquish
unit.conquer.name = Conquer
unit.cleroi.name = Cleroi
unit.tecta.name = Tecta
unit.collaris.name = Collaris
unit.avert.name = Avert
unit.quell.name = Quell
unit.disrupt.name = Disrupt
unit.evoke.name = Evoke
unit.incite.name = Incite
unit.emanate.name = Emanate
unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone
unit.effect-drone.name = Effect Drone
unit.precept.name = Precept
unit.merui.name = Merui
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
sector.two.name = Two
sector.three.name = Three
sector.four.name = Four
sector.five.name = Five

View File

@@ -24,7 +24,6 @@ gameover.waiting = [accent]正在更换下一张地图…
highscore = [accent]新纪录!
copied = 已复制
indev.notready = 这部分玩法还未开发完成。
indev.campaign = [accent]恭喜!您已经完成了战役模式![]\n\n这是目前全部的游戏内容。 未来的更新中将添加行星际旅行。
load.sound = 音乐加载中
load.map = 地图加载中
@@ -140,7 +139,7 @@ mod.disable = 禁用
mod.content = 内容:
mod.delete.error = 无法删除模组。 文件可能正被占用。
mod.requiresversion = [scarlet]所需的最低游戏版本:[accent]{0}
mod.outdated = [scarlet]该模组可能无法在6.0版本上正确地运行(缺失 minGameVersion: 105)
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
mod.missingdependencies = [scarlet]缺少前置模组:{0}
mod.erroredcontent = [scarlet]内容错误
mod.errors = 读取内容时发生错误。
@@ -172,7 +171,9 @@ available = 可研究新科技!
unlock.incampaign = < 在战役中解锁以显示详情 >
completed = [accent]己研究
techtree = 科技树
research.legacy = 发现了[accent]5.0[]版本的研究数据。 \n您想要[accent]加载这些数据[],还是(推荐)[accent]丢弃它们[]并在新战役中重新研究?
techtree.select = Tech Tree Selection
techtree.serpulo = Serpulo
techtree.erekir = Erekir
research.load = 加载
research.discard = 丢弃
research.list = [lightgray]研究:
@@ -308,6 +309,7 @@ openlink = 打开链接
copylink = 复制链接
back = 返回
max = 最大值
objective = Map Objective
crash.export = 导出崩溃日志
crash.none = 未找到崩溃日志。
crash.exported = 崩溃日志已导出。
@@ -357,12 +359,16 @@ map.publish.confirm = 确定上传此地图?\n\n[lightgray]确定您同意Stea
workshop.menu = 选择要对此项目进行的操作。
workshop.info = 项目信息
changelog = 更新日志(可选):
updatedesc = Overwrite Title & Description
eula = Steam最终用户许可协议
missing = 此项目已被删除或转移。 \n[lightgray]链接已在创意工坊中被删除。
publishing = [accent]正在发布…
publish.confirm = 确定发布?\n\n[lightgray]请确认您同意创意工坊的最终用户许可协议,否则您的项目无法展示!
publish.error = 发布项目时出错:{0}
steam.error = 初始化Steam服务失败。 \n错误{0}
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = 所有墙壁\n替换为悬崖
editor.brush = 笔触大小
@@ -377,6 +383,7 @@ editor.waves = 波次:
editor.rules = 规则:
editor.generation = 地形生成器:
editor.ingame = 游戏内编辑
editor.playtest = Playtest
editor.publish.workshop = 上传到创意工坊
editor.newmap = 新地图
editor.center = 居中
@@ -392,9 +399,14 @@ waves.title = 波次
waves.remove = 移除
waves.every =
waves.waves =
waves.health = health: {0}%
waves.perspawn = 每波
waves.shields = 护盾/波
waves.to =
waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.max = 最大单位数
waves.guardian = Boss
waves.preview = 预览
@@ -436,6 +448,7 @@ editor.update = 更新
editor.randomize = 重新生成
editor.apply = 应用
editor.generate = 自动生成
editor.sectorgenerate = Sector Generate
editor.resize = 改变尺寸
editor.loadmap = 载入地图
editor.savemap = 保存地图
@@ -479,6 +492,8 @@ toolmode.fillteams = 填充队伍
toolmode.fillteams.description = 不再填充方块,而是填充队伍颜色。
toolmode.drawteams = 绘制队伍
toolmode.drawteams.description = 不再绘制方块,而是绘制队伍颜色。
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.
filters.empty = [lightgray]未创建生成器!用下方的按钮来创建。
@@ -507,6 +522,7 @@ filter.option.circle-scale = 半径
filter.option.octaves = 蔓延
filter.option.falloff = 分散
filter.option.angle = 角度
filter.option.tilt = Tilt
filter.option.rotate = 中心对称
filter.option.amount = 数量
filter.option.block = 地表方块
@@ -549,18 +565,37 @@ requirement.core = 摧毁{0}的敌方核心
requirement.research = 研究{0}
requirement.produce = 生产{0}
requirement.capture = 占领{0}
requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0}
launch.text = 发射
research.multiplayer = 只有服务器创建者能研究科技。
map.multiplayer = 只有服务器创建者能查看区块。
uncover = 已解锁
configure = 设定装运的物资
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = 装运
resources = 资源
resources.max = Max
bannedblocks = 禁用建筑
objectives = Objectives
bannedunits = 禁用单位
addall = 全部装运
launch.from = 发射自:[accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = 目的地:{0}
configure.invalid = 数量必须在0到{0}之间。
add = 添加…
@@ -602,8 +637,11 @@ sectors.rename = 重命名区块
sectors.enemybase = [scarlet]敌方基地
sectors.vulnerable = [scarlet]易受攻击
sectors.underattack = [scarlet]遭到攻击![accent]{0}%损毁度
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]预测可守{0}波
sectors.go = 进入
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = 区块已占领
sector.curlost = 区块已丢失
sector.missingresources = [scarlet]建造核心所需资源不足
@@ -612,6 +650,9 @@ sector.lost = 区块[accent]{0}[white]已丢失!
#note: the missing space in the line below is intentional中文无关
sector.captured = 区块[accent]{0}[white]已占领!
sector.changeicon = 更改图标
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
threat.low = 低度
threat.medium = 中度
@@ -622,6 +663,7 @@ threat.eradication = 毁灭
planets = 行星
planet.serpulo.name = 塞普罗
planet.erekir.name = Erekir
planet.sun.name = 太阳
sector.impact0078.name = 冲击区0078
@@ -659,6 +701,9 @@ sector.windsweptIslands.description = 海岸线之外坐落着这一串群岛。
sector.extractionOutpost.description = 一座遥远的前哨,敌人建造它来向其他区块发射资源。 \n跨区块运输是征服这个星球不可或缺的一项技术。 \n\n摧毁敌人基地研究发射台。
sector.impact0078.description = 最初进入这个星系的星际运输船,残骸留在了这里。 \n\n尽量回收可以利用的资源研究科技。
sector.planetaryTerminal.description = 最终目标。 \n这座滨海基地有一个可以将核心发射到其他行星的建筑防卫森严。 \n\n制造海军单位尽快消灭敌人研究发射建筑。
sector.onset.name = The Onset
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
status.burning.name = 燃烧
status.freezing.name = 冻结
@@ -711,6 +756,7 @@ stat.showinmap = <进入地图后显示>
stat.description = 介绍
stat.input = 输入
stat.output = 输出
stat.maxefficiency = Max Efficiency
stat.booster = 强化所需
stat.tiles = 所需地形
stat.affinities = 影响因素
@@ -772,7 +818,6 @@ stat.buildspeed = 建造速度
stat.minespeed = 采矿速度
stat.minetier = 可采集矿物
stat.payloadcapacity = 载荷容量
stat.commandlimit = 指挥上限
stat.abilities = 技能
stat.canboost = 可助推
stat.flying = 空中单位
@@ -783,6 +828,7 @@ stat.speedmultiplier = 移动速度倍率
stat.reloadmultiplier = 开火速率倍率
stat.buildspeedmultiplier = 建造速度倍率
stat.reactive = 反应
stat.immunities = Immunities
stat.healing = 治疗
ability.forcefield = 力墙场
@@ -792,10 +838,13 @@ ability.unitspawn = {0}单位工厂
ability.shieldregenfield = 护盾再生场
ability.movelightning = 闪电助推器
ability.energyfield = 能量场:[accent]{0}[]伤害~[accent]{1}[]格/[accent]{2}[]目标
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = 需要更高级的钻头
bar.noresources = 资源不足
bar.corereq = 需要核心基座
bar.corefloor = Core Zone Tile Required
bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = 挖掘速度:{0}/秒
bar.pumpspeed = 泵送速度:{0}/秒
bar.efficiency = 效率:{0}%
@@ -810,8 +859,12 @@ bar.capacity = 容量:{0}
bar.unitcap = {0} {1}/{2}
bar.liquid = 液体
bar.heat = 热量
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = 电力
bar.progress = 制造进度
bar.loadprogress = Progress
bar.launchcooldown = Launch Cooldown
bar.input = 输入
bar.output = 输出
bar.strength = [stat]{0}[lightgray]x效率
@@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray]伤害
bullet.splashdamage = [stat]{0}[lightgray]范围伤害~[stat] {1}[lightgray]格
bullet.incendiary = [stat]燃烧
bullet.homing = [stat]追踪
bullet.armorpierce = [stat]armor piercing
bullet.frags = [stat]{0}[lightgray]x分裂子弹
bullet.lightning = [stat]{0}[lightgray]x闪电~[stat]{1}[lightgray]伤害
bullet.buildingdamage = [stat]{0}%[lightgray]对建筑伤害
@@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray]击退
bullet.pierce = [stat]{0}[lightgray]x穿透
bullet.infinitepierce = [stat]无限穿透
bullet.healpercent = [stat]{0}[lightgray]%修复
bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x装填倍数
bullet.reload = [stat]{0}[lightgray]x开火速率
bullet.range = [stat]{0}[lightgray] tiles range
unit.blocks =
unit.blockssquared = 格²
@@ -840,6 +896,7 @@ unit.liquidsecond = 液体/秒
unit.itemssecond = 物品/秒
unit.liquidunits = 液体
unit.powerunits = 电力
unit.heatunits = heat units
unit.degrees =
unit.seconds =
unit.minutes =
@@ -892,6 +949,8 @@ setting.difficulty.hard = 困难
setting.difficulty.insane = 疯狂
setting.difficulty.name = 难度:
setting.screenshake.name = 屏幕抖动
setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur
setting.effects.name = 显示特效
setting.destroyedblocks.name = 显示已摧毁的建筑
setting.blockstatus.name = 显示建筑状态
@@ -911,6 +970,7 @@ setting.pixelate.name = 像素画面
setting.minimap.name = 显示小地图
setting.coreitems.name = 显示核心物资
setting.position.name = 显示玩家坐标
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = 音乐音量
setting.atmosphere.name = 显示行星大气层
setting.ambientvol.name = 环境音量
@@ -926,6 +986,7 @@ setting.lasersopacity.name = 电力连接线不透明度
setting.bridgeopacity.name = 桥梁不透明度
setting.playerchat.name = 显示玩家聊天气泡
setting.showweather.name = 显示天气效果
setting.hidedisplays.name = Hide Logic Displays
public.confirm = 确定使您的游戏公开可见?\n[accent]其他人将可以加入到您的游戏。 \n[lightgray]此后可以在 设置->游戏->游戏公开可见 里面更改。
public.confirm.really = 如果您想与好友一起游戏,可以使用[green]邀请好友[]而不是[scarlet]公开游戏[]\n您确定要使游戏[scarlet]公开可见[]吗?
public.beta = 请注意,测试版的游戏不能公开可见。
@@ -938,10 +999,6 @@ category.general.name = 常规
category.view.name = 视图
category.multiplayer.name = 多人游戏
category.blocks.name = 建筑选择
command.attack = 攻击
command.rally = 集合
command.retreat = 撤退
command.idle = 闲置
placement.blockselectkeys = \n[lightgray]按键:[{0},
keybind.respawn.name = 重生
keybind.control.name = 控制单位
@@ -956,6 +1013,7 @@ keybind.move_y.name = 竖直移动
keybind.mouse_move.name = 单位跟随鼠标
keybind.pan.name = 鼠标控制镜头
keybind.boost.name = 启动助推
keybind.command_mode.name = Command Mode
keybind.schematic_select.name = 框选建筑
keybind.schematic_menu.name = 蓝图目录
keybind.schematic_flip_x.name = 水平翻转
@@ -984,7 +1042,6 @@ keybind.break_block.name = 拆除建筑
keybind.deselect.name = 取消选择
keybind.pickupCargo.name = 拾取载荷
keybind.dropCargo.name = 释放载荷
keybind.command.name = 指挥附近的单位
keybind.shoot.name = 射击
keybind.zoom.name = 缩放
keybind.menu.name = 菜单
@@ -1019,17 +1076,21 @@ mode.attack.description = 摧毁敌人的基地。 \n[gray]需要地图中有红
mode.custom = 自定义模式
rules.infiniteresources = 无限资源
rules.onlydepositcore = Only Allow Core Depositing
rules.reactorexplosions = 反应堆爆炸有破坏性
rules.coreincinerates = 核心自动销毁多余的物品
rules.disableworldprocessors = Disable World Processors
rules.schematic = 允许使用蓝图
rules.wavetimer = 波次计时器
rules.waves = 波次
rules.attack = 进攻模式
rules.buildai = 敌方 AI 会建造建筑
rules.aitier = AI 难度
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsminattackweight = Min Attack Weight
rules.cleanupdeadteams = 清除已战败队伍的建筑PvP模式
rules.corecapture = 摧毁核心时将其俘获
rules.polygoncoreprotection = 根据核心位置平分可建造区域
rules.placerangecheck = Placement Range Check
rules.enemyCheat = 敌人(红队)无限资源
rules.blockhealthmultiplier = 建筑生命值倍率
rules.blockdamagemultiplier = 建筑伤害倍率
@@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = 单位生命值倍率
rules.unitdamagemultiplier = 单位伤害倍率
rules.unitcapvariable = 核心可增加单位上限
rules.unitcap = 基础单位上限
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = 敌方核心不可建造区域半径:[lightgray](格)
rules.wavespacing = 波次间隔:[lightgray](秒)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = 建造花费倍率
rules.buildspeedmultiplier = 建造速度倍率
rules.deconstructrefundmultiplier = 拆除返还倍率
@@ -1055,9 +1118,11 @@ rules.title.unit = 单位
rules.title.experimental = 实验性
rules.title.environment = 环境
rules.title.teams = 队伍
rules.title.planet = Planet
rules.lighting = 迷雾
rules.enemyLights = 敌方单位发光
rules.fog = Fog of War
rules.fire = 允许火焰产生并蔓延
rules.anyenv = <Any>
rules.explosions = 建筑/单位爆炸伤害
rules.ambientlight = 迷雾颜色
rules.weather = 天气
@@ -1071,6 +1136,8 @@ content.unit.name = 单位
content.block.name = 建筑
content.status.name = 状态效果
content.sector.name = 战役区块
content.team.name = Factions
wallore = (Wall)
item.copper.name =
item.lead.name =
@@ -1088,11 +1155,24 @@ item.blast-compound.name = 爆炸混合物
item.pyratite.name = 硫化物
item.metaglass.name = 钢化玻璃
item.scrap.name = 废料
item.fissile-matter.name = Fissile Matter
item.beryllium.name = Beryllium
item.tungsten.name = Tungsten
item.oxide.name = Oxide
item.carbide.name = Carbide
item.dormant-cyst.name = Dormant Cyst
liquid.water.name =
liquid.slag.name = 矿渣液
liquid.oil.name = 石油
liquid.cryofluid.name = 冷冻液
liquid.neoplasm.name = Neoplasm
liquid.arkycite.name = Arkycite
liquid.gallium.name = Gallium
liquid.ozone.name = Ozone
liquid.hydrogen.name = Hydrogen
liquid.nitrogen.name = Nitrogen
liquid.cyanogen.name = Cyanogen
unit.dagger.name = 尖刀
unit.mace.name = 战锤
@@ -1308,9 +1388,9 @@ block.rotary-pump.name = 回转泵
block.thorium-reactor.name = 钍反应堆
block.mass-driver.name = 质量驱动器
block.blast-drill.name = 爆破钻头
block.thermal-pump.name = 热能泵
block.impulse-pump.name = Impulse Pump
block.thermal-generator.name = 热能发电机
block.alloy-smelter.name = 合金冶炼厂
block.surge-smelter.name = Surge Smelter
block.mender.name = 修理器
block.mend-projector.name = 修理投影器
block.surge-wall.name = 合金墙
@@ -1328,7 +1408,6 @@ block.foreshadow.name = 厄兆
block.container.name = 容器
block.launch-pad.name = 发射台
block.segment.name = 裂解光束
block.command-center.name = 指挥中心
block.ground-factory.name = 陆军工厂
block.air-factory.name = 空军工厂
block.naval-factory.name = 海军工厂
@@ -1367,13 +1446,13 @@ block.logic-display.name = 逻辑显示屏
block.large-logic-display.name = 大型逻辑显示屏
block.memory-cell.name = 内存元
block.memory-bank.name = 内存库
team.blue.name =
team.malis.name = Malis
team.crux.name =
team.sharded.name =
team.derelict.name =
team.green.name = 绿
team.purple.name =
team.blue.name =
hint.skip = 跳过
hint.desktopMove = 使用[accent][[WASD][]键来移动。
@@ -1403,8 +1482,6 @@ hint.schematicSelect = 按住[accent][[F][]键用鼠标框选,即可选择建
hint.conveyorPathfind = 按住[accent][[L-Ctrl][]键并拖动传送带,使其自动寻路。
hint.conveyorPathfind.mobile = 启用\ue844[accent]传送带自动寻路[]后,拖动传送带可使其自动寻路。
hint.boost = 按住[accent][[L-Shift][]控制当前单位助推,可飞越障碍物。 \n\n只有一部分地面单位有助推功能。
hint.command = 按[accent][[G][]键指挥附近的[accent]同类单位[]以形成编队。 \n\n您需要先控制一个地面单位才能指挥其他的地面单位。
hint.command.mobile = [accent][[双击][]您的单位指挥附近的单位以形成编队。
hint.payloadPickup = 按[accent][[[]键来将小型建筑或单位拾起作为载荷。
hint.payloadPickup.mobile = [accent]长按[]一个小型建筑或单位来拾起作为载荷。
hint.payloadDrop = 按[accent]][]键放下载荷。
@@ -1455,7 +1532,7 @@ block.silicon-smelter.description = 将沙和煤炭精炼为硅。
block.kiln.description = 将沙和铅熔炼为钢化玻璃。
block.plastanium-compressor.description = 用石油和钛生产塑钢。
block.phase-weaver.description = 用钍和沙合成相位织物。
block.alloy-smelter.description = 将钛、 铅、 硅和铜熔合成巨浪合金。
block.surge-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy.
block.cryofluid-mixer.description = 将水和细钛粉混合制成冷冻液。
block.blast-mixer.description = 利用硫化物和孢子荚生产爆炸混合物。
block.pyratite-mixer.description = 把煤炭、 铅和沙子混合成硫化物。
@@ -1508,7 +1585,7 @@ block.underflow-gate.description = 与溢流门相反,当两侧均堵塞时才
block.mass-driver.description = 远距离物品传输建筑,收集若干物品后将其发射到远处的另一个质量驱动器。
block.mechanical-pump.description = 泵送液体,不需要电力。
block.rotary-pump.description = 泵送液体,需要电力。
block.thermal-pump.description = 泵送液体,需要大量电力。
block.impulse-pump.description = Pumps and outputs liquids.
block.conduit.description = 向前方传输液体。 与泵或者其他导管联合使用。
block.pulse-conduit.description = 向前方传输液体。 比普通导管传输液体更快,且能储存更多液体。
block.plated-conduit.description = 向前方传输液体,不接受侧面输入。 不会发生泄露。
@@ -1551,6 +1628,7 @@ block.vault.description = 大量存储各种类型的物品。 可使用装卸
block.container.description = 少量存储各种类型的物品。 可使用装卸器卸载物品。
block.unloader.description = 从周围的建筑卸载指定物品。
block.launch-pad.description = 将货物发射至指定区块。
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.duo.description = 交替向敌人发射子弹。
block.scatter.description = 向敌方战机发射铅、 废料或钢化玻璃高射炮弹。
block.scorch.description = 焚烧任何靠近它的地面敌人。 近距离内十分有效。
@@ -1575,7 +1653,6 @@ block.disassembler.description = 以低效率将矿渣液分离成微量的外
block.overdrive-dome.description = 提高附近建筑物的工作效率。 需要相位织物和硅来工作。
block.payload-conveyor.description = 运送大型载荷,例如从工厂生产的单位。
block.payload-router.description = 将输入的载荷向3个方向轮流输出。
block.command-center.description = 通过若干命令来控制所有单位的行为。
block.ground-factory.description = 生产陆军单位。 产出的单位可以直接投入战场,也可以送入重构工厂进行升级。
block.air-factory.description = 生产空军单位。 产出的单位可以直接投入战场,也可以送入重构工厂进行升级。
block.naval-factory.description = 生产海军单位。 产出的单位可以直接投入战场,也可以送入重构工厂进行升级。
@@ -1654,6 +1731,12 @@ lst.unitbind = 绑定某个类型的下一个单位\n并保存至[accent]@unit[]
lst.unitcontrol = 控制已绑定的单位
lst.unitradar = 让绑定的单位搜寻感知范围内的其他单位
lst.unitlocate = 让绑定的单位搜寻整个地图中特定的建筑或位置
lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.setrule = Set a game rule.
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
logic.nounitbuild = [red]此处不允许处理器操控单位去建设
@@ -1667,11 +1750,12 @@ laccess.color = 照明器发光的颜色
laccess.controller = 单位的控制方\n如果单位由处理器控制返回对应的处理器\n如果单位在编队中返回编队的领队\n其他情况返回单位自身
laccess.dead = 单位或建筑是否已被摧毁或者已失效
laccess.controlled = 若单位的控制方是处理器,返回[accent]@ctrlProcessor[]\n若单位/建筑由玩家控制,返回[accent]@ctrlPlayer[]\n若单位在编队中返回[accent]@ctrlFormation[]\n其他情况返回0
laccess.commanded = [red]已废弃,将被移除![]\n已由[accent]controlled[]替代
laccess.progress = 进度0到1之间的数值。 \n返回工厂生产、 炮塔装填,或者建筑建造的进度
lacess.speed = Top speed of a unit, in tiles/sec.
graphicstype.clear = 用指定的颜色填充整个显示屏
graphicstype.color = 设置后续画图操作所使用的颜色
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
graphicstype.stroke = 设置线条宽度
graphicstype.line = 绘制线段
graphicstype.rect = 绘制实心矩形
@@ -1736,7 +1820,6 @@ lenum.storage = 仓储建筑(容器/仓库)
lenum.generator = 发电建筑
lenum.factory = 生产物品的工厂
lenum.repair = 维修点
lenum.rally = 指挥中心
lenum.battery = 电池
lenum.resupply = 补给点\n仅当启用了[accent]“单位有弹药限制”[]时生效
lenum.reactor = 钍反应堆/冲击反应堆
@@ -1770,6 +1853,7 @@ unitlocate.group = 所搜寻的建筑分类
lenum.idle = 原地不动,但继续进行手上的采矿/建造动作\n单位的默认状态
lenum.stop = 停止移动/采矿/建造动作
lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = 移动到某个位置
lenum.approach = 靠近某个位置至一定的距离内
lenum.pathfind = 寻路移动至敌人出生点
@@ -1786,3 +1870,165 @@ lenum.build = 建造建筑
lenum.getblock = 获取某个坐标处的建筑及其类型\n坐标需要在单位的感知范围内\n无建筑的地面返回[accent]@air[],墙壁返回[accent]@solid[]
lenum.within = 检查单位是否接近了某个位置
lenum.boost = 开始/停止助推
block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite
block.regolith.name = Regolith
block.yellow-stone.name = Yellow Stone
block.carbon-stone.name = Carbon Stone
block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Crystal Floor
block.yellow-stone-plates.name = Yellow Stone Plates
block.red-stone.name = Red Stone
block.dense-red-stone.name = Dense Red Stone
block.red-ice.name = Red Ice
block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall
block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Red Ice Wall
block.red-stone-wall.name = Red Stone Wall
block.red-diamond-wall.name = Red Diamond Wall
block.redweed.name = Redweed
block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral
block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder
block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Crystal Blocks
block.crystal-orbs.name = Crystal Orbs
block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Electric Heater
block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector
block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Heat Reactor
block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Tungsten Wall
block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall
block.carbide-wall-large.name = Large Carbide Wall
block.radar.name = Radar
block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector
block.shield-projector.name = Shield Projector
block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct
block.duct-unloader.name = Duct Unloader
block.surge-conveyor.name = Surge Conveyor
block.surge-router.name = Surge Router
block.unit-cargo-loader.name = Unit Cargo Loader
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
block.reinforced-pump.name = Reinforced Pump
block.reinforced-conduit.name = Reinforced Conduit
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
block.reinforced-liquid-router.name = Reinforced Liquid Router
block.reinforced-liquid-container.name = Reinforced Liquid Container
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
block.beam-node.name = Beam Node
block.beam-tower.name = Beam Tower
block.beam-link.name = Beam Link
block.turbine-condenser.name = Turbine Condenser
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher
block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill
block.eruption-drill.name = Eruption Drill
block.core-bastion.name = Core Bastion
block.core-citadel.name = Core Citadel
block.core-acropolis.name = Core Acropolis
block.reinforced-container.name = Reinforced Container
block.reinforced-vault.name = Reinforced Vault
block.breach.name = Breach
block.sublimate.name = Sublimate
block.titan.name = Titan
block.disperse.name = Disperse
block.fabricator.name = Fabricator
block.tank-reconstructor.name = Tank Reconstructor
block.mech-reconstructor.name = Mech Reconstructor
block.ship-reconstructor.name = Ship Reconstructor
block.tank-assembler.name = Tank Assembler
block.ship-assembler.name = Ship Assembler
block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator
block.refabricator.name = Refabricator
block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module
unit.stell.name = Stell
unit.locus.name = Locus
unit.vanquish.name = Vanquish
unit.conquer.name = Conquer
unit.cleroi.name = Cleroi
unit.tecta.name = Tecta
unit.collaris.name = Collaris
unit.avert.name = Avert
unit.quell.name = Quell
unit.disrupt.name = Disrupt
unit.evoke.name = Evoke
unit.incite.name = Incite
unit.emanate.name = Emanate
unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone
unit.effect-drone.name = Effect Drone
unit.precept.name = Precept
unit.merui.name = Merui
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
sector.two.name = Two
sector.three.name = Three
sector.four.name = Four
sector.five.name = Five

View File

@@ -24,7 +24,6 @@ gameover.waiting = [accent]等待下一張地圖中……
highscore = [accent]新的高分紀錄!
copied = 已複製。
indev.notready = 這部份的遊戲尚未完成
indev.campaign = [accent]恭喜你完成戰役了![]\n\n這是截至目前的遊戲內容。星際旅行會在未來的更新加入遊戲~
load.sound = 音效載入中
load.map = 地圖載入中
@@ -140,7 +139,7 @@ mod.disable = 禁用
mod.content = 內容:
mod.delete.error = 無法刪除模組,檔案可能在使用中。
mod.requiresversion = [scarlet]最低遊戲版本要求:[accent]{0}
mod.outdated = [scarlet]與 V6 不相容(無 最低遊戲版本105
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
mod.missingdependencies = [scarlet]缺少依賴關係:{0}
mod.erroredcontent = [scarlet]內容錯誤
mod.errors = 載入內容時發生錯誤
@@ -172,7 +171,9 @@ available = 可研究新科技!
unlock.incampaign = <在戰役中解鎖>
completed = [accent]完成
techtree = 科技樹
research.legacy = [accent]5.0[] 偵測到舊有科技資料。\n請問要[accent]載入[]資料,還是[accent]放棄[]並重置新戰役的科技樹(建議)
techtree.select = Tech Tree Selection
techtree.serpulo = Serpulo
techtree.erekir = Erekir
research.load = 載入
research.discard = 放棄
research.list = [lightgray]研究︰
@@ -308,6 +309,7 @@ openlink = 開啟連結
copylink = 複製連結
back = 返回
max = 最大量
objective = Map Objective
crash.export = 匯出當機報告。
crash.none = 無當機報告。
crash.exported = 已匯出當機報告。
@@ -357,12 +359,16 @@ map.publish.confirm = 您確定要發布此地圖嗎?\n\n[lightgray]首先請先
workshop.menu = 選擇您要對此項目執行的動作。
workshop.info = 項目資訊
changelog = 變動紀錄(選擇性):
updatedesc = Overwrite Title & Description
eula = Steam EULA
missing = 此項目已被刪除或移動。\n[lightgray]工作坊列表現在已自動取消連結。
publishing = [accent]發佈中……
publish.confirm = 您確定要發布嗎?\n\n[lightgray]首先確定您同意 Workshop EULA否則您的項目將不會顯示
publish.error = 發佈項目時發生問題:{0}
steam.error = Steam 服務初始化失敗。\n錯誤{0}
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = 牆轉為懸崖
editor.brush = 筆刷
@@ -377,6 +383,7 @@ editor.waves = 波次:
editor.rules = 規則:
editor.generation = 自動生成:
editor.ingame = 在遊戲中編輯
editor.playtest = Playtest
editor.publish.workshop = 在工作坊上發佈
editor.newmap = 新地圖
editor.center = 中心
@@ -392,9 +399,14 @@ waves.title = 波次
waves.remove = 移除
waves.every =
waves.waves = 波次
waves.health = health: {0}%
waves.perspawn = 每次生成
waves.shields = 護盾/波次
waves.to =
waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.max = 最大單位數
waves.guardian = 守衛者
waves.preview = 預覽
@@ -436,6 +448,7 @@ editor.update = 更新
editor.randomize = 隨機化
editor.apply = 使用
editor.generate = 產生
editor.sectorgenerate = Sector Generate
editor.resize = 調整大小
editor.loadmap = 載入地圖
editor.savemap = 儲存地圖
@@ -479,6 +492,8 @@ toolmode.fillteams = 填充團隊
toolmode.fillteams.description = 填充團隊而非方塊。
toolmode.drawteams = 繪製團隊
toolmode.drawteams.description = 繪製團隊而非方塊。
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.
filters.empty = [lightgray]沒有過濾器!使用下面的按鈕新增一個。
@@ -507,6 +522,7 @@ filter.option.circle-scale = 圓形規模
filter.option.octaves = 倍頻
filter.option.falloff = 衰減
filter.option.angle = 角度
filter.option.tilt = Tilt
filter.option.rotate = 旋轉
filter.option.amount = 數量
filter.option.block = 方塊
@@ -549,18 +565,37 @@ requirement.core = 在{0}摧毀敵人核心
requirement.research = 研究 {0}
requirement.produce = 生產 {0}
requirement.capture = 捕獲 {0}
requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0}
launch.text = 發射
research.multiplayer = 只有管理者可以使用這個物品
map.multiplayer = Only the host can view sectors.
uncover = 探索
configure = 設定
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = 裝載
resources = 資源
resources.max = Max
bannedblocks = 禁用方塊
objectives = Objectives
bannedunits = 禁用單位
addall = 全部加入
launch.from = 發射來源:[accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = 目的地:{0}
configure.invalid = 數值必須介於 0 到 {0}。
add = 新增……
@@ -602,8 +637,11 @@ sectors.rename = 重新命名區域
sectors.enemybase = [scarlet]敵方基地
sectors.vulnerable = [scarlet]易受攻擊
sectors.underattack = [scarlet]敵軍來襲! [accent]{0}% 受損
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]存活 {0} 波次
sectors.go = 進入
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = 已佔領地區
sector.curlost = 已失去該地區
sector.missingresources = [scarlet]核心資源不足
@@ -612,6 +650,9 @@ sector.lost = 地區 [accent]{0}[white] 戰敗!
#note: 校正用空行
sector.captured = 成功佔領地區[accent]{0}[white]
sector.changeicon = 更改圖標
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
threat.low =
threat.medium =
@@ -622,6 +663,7 @@ threat.eradication = 毀滅性
planets = 行星
planet.serpulo.name = 蕈孢星
planet.erekir.name = Erekir
planet.sun.name = 太陽
sector.impact0078.name = 衝擊0078
@@ -659,6 +701,9 @@ sector.windsweptIslands.description = 坐落於海岸線外的一串群島。紀
sector.extractionOutpost.description = 由敵方建造的遠端哨站,用來發射資源到其他地區。\n\n跨地區運輸是征服星球不可或缺的技術。摧毀該基地。研究他們的發射台。
sector.impact0078.description = 沉睡在此的是第一個進入本星系的星際運輸船。\n\n回收任何能利用的東西。研究任何含有的科技。
sector.planetaryTerminal.description = 最終目標。\n\n這麼濱海基地具有能夠發射核心到其他行星的建築。 其防禦非常嚴密。\n\n生產海上單位。盡速摧毀敵人。研究該發射建築。
sector.onset.name = The Onset
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
status.burning.name = 燃燒
status.freezing.name = 凍結
@@ -711,6 +756,7 @@ stat.showinmap = <加載地圖以顯示>
stat.description = 用途
stat.input = 輸入
stat.output = 輸出
stat.maxefficiency = Max Efficiency
stat.booster = 強化
stat.tiles = 需求方塊
stat.affinities = 親和方塊
@@ -772,7 +818,6 @@ stat.buildspeed = 建築速度
stat.minespeed = 挖掘速度
stat.minetier = 挖掘等級
stat.payloadcapacity = 負荷量
stat.commandlimit = 指令限制
stat.abilities = 能力
stat.canboost = 可加速
stat.flying = 飛行中
@@ -783,6 +828,7 @@ stat.speedmultiplier = 速度加成
stat.reloadmultiplier = 射速加成
stat.buildspeedmultiplier = 建造速度加成
stat.reactive = 具反應性
stat.immunities = Immunities
stat.healing = 治癒
ability.forcefield = 防護罩
@@ -792,10 +838,13 @@ ability.unitspawn = {0}工廠
ability.shieldregenfield = 護盾充能力場
ability.movelightning = 移動閃電
ability.energyfield = 能量場: [accent]{0}[] 傷害 ~ [accent]{1}[] 方格 / [accent]{2}[] 目標數
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = 需要更好的鑽頭
bar.noresources = 缺少資源
bar.corereq = 需由核心升級
bar.corefloor = Core Zone Tile Required
bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = 鑽頭速度:{0}/秒
bar.pumpspeed = 液體泵送速度:{0}/秒
bar.efficiency = 效率:{0}%
@@ -810,8 +859,12 @@ bar.capacity = 容量:{0}
bar.unitcap = {0} {1}/{2}
bar.liquid = 液體
bar.heat =
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = 能量
bar.progress = 建造進度
bar.loadprogress = Progress
bar.launchcooldown = Launch Cooldown
bar.input = 輸入
bar.output = 輸出
bar.strength = [stat]{0}[lightgray]x 強度
@@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray]傷害
bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格
bullet.incendiary = [stat]燃燒
bullet.homing = [stat]追蹤
bullet.armorpierce = [stat]armor piercing
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x 電弧 ~ [stat]{1}[lightgray] 傷害
bullet.buildingdamage = [stat]{0}%[lightgray] 建築傷害
@@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray]擊退
bullet.pierce = [stat]{0}[lightgray]×穿刺
bullet.infinitepierce = [stat]穿刺
bullet.healpercent = [stat]{0}[lightgray]% 回復
bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]×彈藥倍數
bullet.reload = [stat]{0}[lightgray]×射擊速率
bullet.range = [stat]{0}[lightgray] tiles range
unit.blocks = 方塊
unit.blockssquared = 方塊²
@@ -840,6 +896,7 @@ unit.liquidsecond = 液體單位/秒
unit.itemssecond = 物品/秒
unit.liquidunits = 液體單位
unit.powerunits = 能量單位
unit.heatunits = heat units
unit.degrees =
unit.seconds =
unit.minutes =
@@ -892,6 +949,8 @@ setting.difficulty.hard = 困難
setting.difficulty.insane = 瘋狂
setting.difficulty.name = 難度:
setting.screenshake.name = 畫面抖動
setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur
setting.effects.name = 顯示特效
setting.destroyedblocks.name = 顯示被破壞的方塊
setting.blockstatus.name = 顯示方塊狀態
@@ -911,6 +970,7 @@ setting.pixelate.name = 像素化
setting.minimap.name = 顯示小地圖
setting.coreitems.name = 顯示核心物品
setting.position.name = 顯示玩家位置
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = 音樂音量
setting.atmosphere.name = 顯示星球大氣層
setting.ambientvol.name = 環境音量
@@ -926,6 +986,7 @@ setting.lasersopacity.name = 雷射不透明度
setting.bridgeopacity.name = 橋透明度
setting.playerchat.name = 在遊戲中顯示聊天視窗
setting.showweather.name = 顯示天氣動畫
setting.hidedisplays.name = Hide Logic Displays
public.confirm = 您想公開遊戲嗎?\n[accent]任何人都可以加入您的遊戲。\n[lightgray]之後可以在「設定」→「遊戲」→「公開遊戲可見度」中進行更改。
public.confirm.really = 如果你想和朋友一起遊玩,可利用[green]邀請好友[]而不是[scarlet]公開伺服器[]\n你確定要將伺服設為[scarlet]公開[]
public.beta = 請注意該遊戲的Beta版本無法公開遊戲大廳。
@@ -938,10 +999,6 @@ category.general.name = 一般
category.view.name = 查看
category.multiplayer.name = 多人
category.blocks.name = 選取方塊
command.attack = 攻擊
command.rally = 集結
command.retreat = 撤退
command.idle = 閒置
placement.blockselectkeys = \n[lightgray]按鍵:[{0},
keybind.respawn.name = 重生
keybind.control.name = 控制單位
@@ -956,6 +1013,7 @@ keybind.move_y.name = 垂直移動
keybind.mouse_move.name = 跟隨滑鼠
keybind.pan.name = 平移鏡頭
keybind.boost.name = 加速
keybind.command_mode.name = Command Mode
keybind.schematic_select.name = 選擇區域
keybind.schematic_menu.name = 藍圖目錄
keybind.schematic_flip_x.name = X軸翻轉
@@ -984,7 +1042,6 @@ keybind.break_block.name = 移除方塊
keybind.deselect.name = 取消選取
keybind.pickupCargo.name = 撿起貨物
keybind.dropCargo.name = 丟棄貨物
keybind.command.name = 指令
keybind.shoot.name = 射擊
keybind.zoom.name = 縮放
keybind.menu.name = 主選單
@@ -1019,17 +1076,21 @@ mode.attack.description = 目標是摧毀敵人的基地。\n[gray]地圖中需
mode.custom = 自訂規則
rules.infiniteresources = 無限資源
rules.onlydepositcore = Only Allow Core Depositing
rules.reactorexplosions = 反應爐爆炸
rules.coreincinerates = 核心銷毀物品
rules.disableworldprocessors = Disable World Processors
rules.schematic = 允許使用藍圖
rules.wavetimer = 波次時間
rules.waves = 波次
rules.attack = 攻擊模式
rules.buildai = 電腦自動建築
rules.aitier = AI 等級
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsminattackweight = Min Attack Weight
rules.cleanupdeadteams = 移除戰敗玩家的建築(對戰)
rules.corecapture = 佔領摧毀的核心
rules.polygoncoreprotection = 核心禁築區呈多邊形
rules.placerangecheck = Placement Range Check
rules.enemyCheat = 電腦無限資源
rules.blockhealthmultiplier = 建築物耐久度倍數
rules.blockdamagemultiplier = 建築物傷害倍數
@@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = 單位生命值倍數
rules.unitdamagemultiplier = 單位傷害倍數
rules.unitcapvariable = 核心限制單位上限
rules.unitcap = 基礎單位上限
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = 敵人核心禁止建設半徑︰[lightgray](格)
rules.wavespacing = 波次間距︰[lightgray](秒)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = 建設成本倍數
rules.buildspeedmultiplier = 建設速度倍數
rules.deconstructrefundmultiplier = 拆除資源返還比例
@@ -1055,9 +1118,11 @@ rules.title.unit = 單位
rules.title.experimental = 實驗中
rules.title.environment = 環境
rules.title.teams = 分隊
rules.title.planet = Planet
rules.lighting = 光照
rules.enemyLights = 敵方發光
rules.fog = Fog of War
rules.fire =
rules.anyenv = <Any>
rules.explosions = 方塊/單位爆炸傷害
rules.ambientlight = 環境光照
rules.weather = 天氣
@@ -1071,6 +1136,8 @@ content.unit.name = 單位
content.block.name = 方塊
content.status.name = 狀態效果
content.sector.name = 地區
content.team.name = Factions
wallore = (Wall)
item.copper.name =
item.lead.name =
@@ -1088,11 +1155,24 @@ item.blast-compound.name = 爆炸化合物
item.pyratite.name = 火焰彈
item.metaglass.name = 鋼化玻璃
item.scrap.name = 廢料
item.fissile-matter.name = Fissile Matter
item.beryllium.name = Beryllium
item.tungsten.name = Tungsten
item.oxide.name = Oxide
item.carbide.name = Carbide
item.dormant-cyst.name = Dormant Cyst
liquid.water.name =
liquid.slag.name = 熔渣
liquid.oil.name = 原油
liquid.cryofluid.name = 冷凍液
liquid.neoplasm.name = Neoplasm
liquid.arkycite.name = Arkycite
liquid.gallium.name = Gallium
liquid.ozone.name = Ozone
liquid.hydrogen.name = Hydrogen
liquid.nitrogen.name = Nitrogen
liquid.cyanogen.name = Cyanogen
unit.dagger.name = 匕首機甲
unit.mace.name = 甩棍
@@ -1308,9 +1388,9 @@ block.rotary-pump.name = 迴旋泵
block.thorium-reactor.name = 釷反應堆
block.mass-driver.name = 質量驅動器
block.blast-drill.name = 氣爆鑽頭
block.thermal-pump.name = 熱能泵
block.impulse-pump.name = Impulse Pump
block.thermal-generator.name = 地熱發電機
block.alloy-smelter.name = 合金冶煉廠
block.surge-smelter.name = Surge Smelter
block.mender.name = 修理方塊
block.mend-projector.name = 修理投影器
block.surge-wall.name = 波動牆
@@ -1328,7 +1408,6 @@ block.foreshadow.name = 狙擊砲
block.container.name = 容器
block.launch-pad.name = 小型發射台
block.segment.name = 片段
block.command-center.name = 指揮中心
block.ground-factory.name = 地面工廠
block.air-factory.name = 航空工廠
block.naval-factory.name = 海軍工廠
@@ -1367,13 +1446,13 @@ block.logic-display.name = 顯示器
block.large-logic-display.name = 大型顯示器
block.memory-cell.name = 記憶單元
block.memory-bank.name = 記憶體
team.blue.name =
team.malis.name = Malis
team.crux.name =
team.sharded.name =
team.derelict.name =
team.green.name =
team.purple.name =
team.blue.name =
hint.skip = 跳過
hint.desktopMove = 使用[accent][[WASD][]來移動。
@@ -1403,8 +1482,6 @@ hint.schematicSelect = 按住[accent][[F][]並拖曳可以選取方塊並貼上
hint.conveyorPathfind = 在建造輸送帶時按下[accent][[L-Ctrl][]可以自動產生路徑。
hint.conveyorPathfind.mobile = 啟用 \ue844 [accent]對角線模式[]可以在建造輸送帶時自動產生路徑。
hint.boost = 按住[accent][[L-Shift][]可以帶著你的機甲一起飛越障礙物\n\n只有少數陸行機甲有推進器。
hint.command = 按下[accent][[G][]集結附近[accent]相似類別[]的機甲進入編隊。\n\n你要先控制一台陸行機甲才能集結其他陸行機甲。
hint.command.mobile = [accent][[點擊兩下][]你的機甲使其他機甲進入編隊。
hint.payloadPickup = 按下 [accent][[[] 拾起小方塊或機甲。
hint.payloadPickup.mobile = [accent]長按[]一個方塊或單位可將其拾起。
hint.payloadDrop = 按下 [accent]][] 可以放下持有的方塊或單位。
@@ -1455,7 +1532,7 @@ block.silicon-smelter.description = 使用高純度焦炭還原沙子以生產
block.kiln.description = 將沙子和鉛熔煉成鋼化玻璃。需要少量能量。
block.plastanium-compressor.description = 將原油和鈦壓縮製造塑鋼。
block.phase-weaver.description = 使用放射性的釷和大量的沙子生產相織布。
block.alloy-smelter.description = 使用鈦、鉛、矽和銅以生產波動合金。
block.surge-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy.
block.cryofluid-mixer.description = 混合水和研磨的鈦粉製造冷卻效率更高的冷凍液。對釷反應堆是必要的。
block.blast-mixer.description = 混合胞子碎塊將火焰彈變成比較不易燃但更具爆炸性的爆炸混合物。
block.pyratite-mixer.description = 混合煤、鉛和沙子混合成為易燃的火焰彈。
@@ -1508,7 +1585,7 @@ block.underflow-gate.description = 反向的溢流器。如果側面被阻擋,
block.mass-driver.description = 終極物品運輸方塊。收集大量物品,然後將它們射向另一個質量驅動器。需要能源以運作。
block.mechanical-pump.description = 一種便宜的泵,輸出速度慢,但不使用能量。
block.rotary-pump.description = 高級的泵。抽更多液體,但需要能量。
block.thermal-pump.description = 終極的泵。
block.impulse-pump.description = Pumps and outputs liquids.
block.conduit.description = 基本液體運輸方塊。將液體往前輸送。用於提取器、泵或其他管線。
block.pulse-conduit.description = 高級的液體運輸方塊。比標準管線更快地輸送並儲存更多液體。
block.plated-conduit.description = 用和脈衝管線相同的速率運送液體,但有更強的裝甲。除了其他管線以外,不會接受來自側面的其他液體\n比較不會漏液。
@@ -1551,6 +1628,7 @@ block.vault.description = 儲存大量的每一種物品。當物品需求非恆
block.container.description = 儲存少量的每一種物品。當物品需求非恆定時,使用它來創建緩衝。使用[lightgray]裝卸器[]以從容器提取物品。
block.unloader.description = 將物品從容器、倉庫或核心卸載到傳輸帶上或直接卸貨到相鄰的方塊中。透過點擊卸貨器來更改要卸貨的物品類型。
block.launch-pad.description = 無需發射核心即可直接發射物品。
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.duo.description = 一種小而便宜的砲塔。
block.scatter.description = 不可或缺的中型防空砲塔。向敵方單位噴射鉛塊、廢料或是鋼化玻璃彈片。
block.scorch.description = 燃燒所有靠近它的地面敵人。在近距離非常有效。
@@ -1575,7 +1653,6 @@ block.disassembler.description = 以低效率將熔渣分離成少量的礦物
block.overdrive-dome.description = 用相織布和矽增加附近建築物的速度。
block.payload-conveyor.description = 移動大型物體,像是從工廠出來的機甲。
block.payload-router.description = 把大型物體分配到三個方向。
block.command-center.description = 用幾個不同的指令控制機甲的行為。
block.ground-factory.description = 生產陸行機甲,造好的機甲可以直接使用或者是送進重塑機升級。
block.air-factory.description = 生產空中機甲,造好的機甲可以直接使用或者是送進重塑機升級。
block.naval-factory.description = 生產海上機甲,造好的機甲可以直接使用或者是送進重塑機升級。
@@ -1654,6 +1731,12 @@ lst.unitbind = 綁定下一同種單位,存入[accent]@unit[]中.
lst.unitcontrol = 控制現在綁定的單位
lst.unitradar = 偵測綁定單位附近的單位
lst.unitlocate = 尋找整個地圖上特定的位置/建築\n需要綁定的單位
lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.setrule = Set a game rule.
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
logic.nounitbuild = [red]單位建造邏輯已被禁止。
@@ -1666,11 +1749,12 @@ laccess.color = Illuminator color.
laccess.controller = 單位的控制者。受處理器控制時回傳處理器。\n在隊形中回傳領導的單位。\n否則回傳單位自己。
laccess.dead = 單位或建築是否已死亡或不存在。
laccess.controlled = 將回傳:\n處理器控制[accent]@ctrlProcessor[]\n玩家控制[accent]@ctrlPlayer[]\n在隊形中[accent]@ctrlFormation[]\n其他[accent]0[]。
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
laccess.progress = 建造、生產進度。以 0 到 1 表示。以及砲台裝填。
lacess.speed = Top speed of a unit, in tiles/sec.
graphicstype.clear = 重製版面為指定顏色
graphicstype.color = 為後續所有圖畫指令設定顏色
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
graphicstype.stroke = 為後續所有圖畫指令設定直線寬度
graphicstype.line = 畫一直線
graphicstype.rect = 畫實心長方形
@@ -1735,7 +1819,6 @@ lenum.storage = 儲藏建築
lenum.generator = 會發電的建築
lenum.factory = 生產加工資源的建築,如煉矽場
lenum.repair = 維修點
lenum.rally = 指揮中心
lenum.battery = 電池
lenum.resupply = 補給點\n只有在[accent]"單位需要彈藥"[]被啟用時才有效果
lenum.reactor = 衝擊/釷反應爐
@@ -1769,6 +1852,7 @@ unitlocate.group = 搜索建築種類
lenum.idle = 預設AI
lenum.stop = 停止移動/挖礦/建造
lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = 移動到指定位置
lenum.approach = 移動到距離指定位置一段距離的地方
lenum.pathfind = 由內建AI前往敵方重生點
@@ -1785,3 +1869,165 @@ lenum.build = 建造一個建築
lenum.getblock = 獲取指定位置的建築種類和該建築\n必須在單位的範圍內\n實體障礙物如高山會回傳[accent]@solid[]
lenum.within = 單位是否在指定範圍內
lenum.boost = 使用推進器
block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite
block.regolith.name = Regolith
block.yellow-stone.name = Yellow Stone
block.carbon-stone.name = Carbon Stone
block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Crystal Floor
block.yellow-stone-plates.name = Yellow Stone Plates
block.red-stone.name = Red Stone
block.dense-red-stone.name = Dense Red Stone
block.red-ice.name = Red Ice
block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall
block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Red Ice Wall
block.red-stone-wall.name = Red Stone Wall
block.red-diamond-wall.name = Red Diamond Wall
block.redweed.name = Redweed
block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral
block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder
block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Crystal Blocks
block.crystal-orbs.name = Crystal Orbs
block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Electric Heater
block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector
block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Heat Reactor
block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Tungsten Wall
block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall
block.carbide-wall-large.name = Large Carbide Wall
block.radar.name = Radar
block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector
block.shield-projector.name = Shield Projector
block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct
block.duct-unloader.name = Duct Unloader
block.surge-conveyor.name = Surge Conveyor
block.surge-router.name = Surge Router
block.unit-cargo-loader.name = Unit Cargo Loader
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
block.reinforced-pump.name = Reinforced Pump
block.reinforced-conduit.name = Reinforced Conduit
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
block.reinforced-liquid-router.name = Reinforced Liquid Router
block.reinforced-liquid-container.name = Reinforced Liquid Container
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
block.beam-node.name = Beam Node
block.beam-tower.name = Beam Tower
block.beam-link.name = Beam Link
block.turbine-condenser.name = Turbine Condenser
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher
block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill
block.eruption-drill.name = Eruption Drill
block.core-bastion.name = Core Bastion
block.core-citadel.name = Core Citadel
block.core-acropolis.name = Core Acropolis
block.reinforced-container.name = Reinforced Container
block.reinforced-vault.name = Reinforced Vault
block.breach.name = Breach
block.sublimate.name = Sublimate
block.titan.name = Titan
block.disperse.name = Disperse
block.fabricator.name = Fabricator
block.tank-reconstructor.name = Tank Reconstructor
block.mech-reconstructor.name = Mech Reconstructor
block.ship-reconstructor.name = Ship Reconstructor
block.tank-assembler.name = Tank Assembler
block.ship-assembler.name = Ship Assembler
block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator
block.refabricator.name = Refabricator
block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module
unit.stell.name = Stell
unit.locus.name = Locus
unit.vanquish.name = Vanquish
unit.conquer.name = Conquer
unit.cleroi.name = Cleroi
unit.tecta.name = Tecta
unit.collaris.name = Collaris
unit.avert.name = Avert
unit.quell.name = Quell
unit.disrupt.name = Disrupt
unit.evoke.name = Evoke
unit.incite.name = Incite
unit.emanate.name = Emanate
unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone
unit.effect-drone.name = Effect Drone
unit.precept.name = Precept
unit.merui.name = Merui
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
sector.two.name = Two
sector.three.name = Three
sector.four.name = Four
sector.five.name = Five