Automatic bundle update
This commit is contained in:
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Waiting for next map...
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highscore = [accent]Новы рэкорд!
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copied = Скапіявана.
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indev.notready = Гэта частка гульні яшчэ не зроблена.
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indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates.
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load.sound = Звукі
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load.map = Карты
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@@ -138,7 +137,7 @@ mod.disable = Выкл.
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mod.content = Змест:
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mod.delete.error = Немагчыма выдаліць мадыфікацыю. Магчыма, файл выкарыстоўваецца.
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mod.requiresversion = [scarlet]Мінімальная патрабаваная версія гульні: [accent]{0}
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mod.outdated = [scarlet]Не сумяшчальна з в6 (няма minGameVersion: 105)
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mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
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mod.missingdependencies = [scarlet]Не знойдзены бацькоўскія мадыфікацыі: {0}
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mod.erroredcontent = [scarlet]Памылкі змесціва
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mod.errors = Памылкі былі выкліканыя загружаным змесцівам.
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@@ -170,7 +169,9 @@ available = New research available!
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unlock.incampaign = < Unlock in campaign for details >
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completed = [accent]Завершаны
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techtree = Дрэва\n тэхналогій
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research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
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techtree.select = Tech Tree Selection
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techtree.serpulo = Serpulo
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techtree.erekir = Erekir
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research.load = Load
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research.discard = Discard
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research.list = [lightgray]Дасьледуйце:
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@@ -305,6 +306,7 @@ openlink = адкрыць спасылку
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copylink = скапіяваць спасылку
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back = Назад
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max = Max
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objective = Map Objective
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crash.export = Export Crash Logs
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crash.none = No crash logs found.
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crash.exported = Crash logs exported.
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@@ -354,12 +356,16 @@ map.publish.confirm = Вы ўпэўненыя, што жадаеце апубл
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workshop.menu = Выберыце, што вы хочаце зрабіць з гэтым прадметам.
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workshop.info = Інфармацыя аб прадмеце
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changelog = Спіс змен (неабавязкова):
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updatedesc = Overwrite Title & Description
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eula = Ліцэнзійнае пагадненне Steam з канчатковым карыстальнікам
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missing = Гэты прадмет быў выдалены або перамешчаны.\n[lightgray]Публікацыя ў майстэрні была аўтаматычна выдаленая.
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publishing = [accent]Адпраўка...
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publish.confirm = Вы ўпэўненыя, што хочаце апублікаваць гэты прадмет?\n\n[lightgray]Пераканайцеся, што вы згодныя з EULA Майстэрні, інакш вашыя прадметы не будуць адлюстроўвацца!
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publish.error = Памылка адпраўкі прадмета: {0}
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steam.error = Немагчыма ініцыялізаваць паслугі Steam.\nПамылка: {0}
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editor.planet = Planet:
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editor.sector = Sector:
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editor.seed = Seed:
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editor.cliffs = Walls To Cliffs
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editor.brush = Пэндаль
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@@ -374,6 +380,7 @@ editor.waves = Хвалі:
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editor.rules = Правілы:
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editor.generation = Генерацыя:
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editor.ingame = Рэдагаваць ў гульні
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editor.playtest = Playtest
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editor.publish.workshop = Апублікаваць у майстэрні
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editor.newmap = Новая карта
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editor.center = Center
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@@ -389,9 +396,14 @@ waves.title = Хвалі
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waves.remove = Выдаліць
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waves.every = кожны
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waves.waves = хваля (ы)
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waves.health = health: {0}%
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waves.perspawn = за з’яўленне
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waves.shields = адзінак шчыта/хвалю
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waves.to = да
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waves.spawn = spawn:
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waves.spawn.all = <all>
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waves.spawn.select = Spawn Select
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waves.spawn.none = [scarlet]no spawns found in map
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waves.max = max units
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waves.guardian = Вартаўнік
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waves.preview = Папярэдні прагляд
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@@ -432,6 +444,7 @@ editor.update = Абнавіць
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editor.randomize = Выпадкова
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editor.apply = Ужыць
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editor.generate = Згене- \nраваць
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editor.sectorgenerate = Sector Generate
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editor.resize = Змяніць \nразмер
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editor.loadmap = Загрузіць \nкарту
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editor.savemap = Захаваць \nкарту
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@@ -475,6 +488,8 @@ toolmode.fillteams = Змяніць каманду блокаў
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toolmode.fillteams.description = Змяняе прыналежнасць \nблокаў да каманды.
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toolmode.drawteams = Змяніць каманду блока
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toolmode.drawteams.description = Змяняе прыналежнасць \nблокаў да каманды.
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toolmode.underliquid = Under Liquids
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toolmode.underliquid.description = Draw floors under liquid tiles.
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filters.empty = [lightgray]Няма фільтраў! Дадайце адзін пры дапамозе кнопкі ніжэй.
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filter.distort = Скажэнне
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@@ -501,6 +516,7 @@ filter.option.circle-scale = Маштаб круга
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filter.option.octaves = Цыклічнасць прымянення
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filter.option.falloff = Спад цыклічнасці
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filter.option.angle = Кут
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filter.option.tilt = Tilt
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filter.option.rotate = Rotate
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filter.option.amount = Amount
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filter.option.block = Блок
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@@ -543,17 +559,36 @@ requirement.core = Знішчыце варожае ядро ў зоне {0
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requirement.research = Research {0}
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requirement.produce = Produce {0}
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requirement.capture = Capture {0}
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requirement.onplanet = Control Sector On {0}
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requirement.onsector = Land On Sector: {0}
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launch.text = Launch
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research.multiplayer = Only the host can research items.
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map.multiplayer = Only the host can view sectors.
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uncover = Раскрыць
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configure = Канфігурацыя выгрузкі
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objective.research = [accent]Research:\n[]{0}[lightgray]{1}
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objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
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objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
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objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
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objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
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objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
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objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
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objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
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objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
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objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
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objective.destroycore = [accent]Destroy Enemy Core
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objective.command = [accent]Command Units
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objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
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announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
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loadout = Loadout
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resources = Resources
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resources.max = Max
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bannedblocks = Забароненыя блокі
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objectives = Objectives
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bannedunits = Banned Units
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addall = Дадаць всё
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launch.from = Launching From: [accent]{0}
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launch.capacity = Launching Item Capacity: [accent]{0}
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launch.destination = Destination: {0}
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configure.invalid = Колькасць павінна быць лікам паміж 0 і {0}.
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add = Дадаць...
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@@ -595,8 +630,11 @@ sectors.rename = Rename Sector
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sectors.enemybase = [scarlet]Enemy Base
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sectors.vulnerable = [scarlet]Vulnerable
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sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
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sectors.underattack.nodamage = [scarlet]Uncaptured
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sectors.survives = [accent]Survives {0} waves
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sectors.go = Go
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sector.abandon = Abandon
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sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
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sector.curcapture = Sector Captured
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sector.curlost = Sector Lost
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sector.missingresources = [scarlet]Insufficient Core Resources
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@@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack!
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sector.lost = Sector [accent]{0}[white] lost!
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sector.captured = Sector [accent]{0}[white]captured!
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sector.changeicon = Change Icon
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sector.noswitch.title = Unable to Switch Sectors
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sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
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sector.view = View Sector
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threat.low = Low
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threat.medium = Medium
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threat.high = High
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@@ -612,6 +653,7 @@ threat.eradication = Eradication
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planets = Planets
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planet.serpulo.name = Serpulo
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planet.erekir.name = Erekir
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planet.sun.name = Sun
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sector.impact0078.name = Impact 0078
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@@ -649,6 +691,9 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
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sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
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sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
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sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
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sector.onset.name = The Onset
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sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
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sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
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status.burning.name = Burning
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status.freezing.name = Freezing
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status.wet.name = Wet
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@@ -700,6 +745,7 @@ stat.description = Purpose
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stat.input = Уваход
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stat.output = Выхад
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stat.maxefficiency = Max Efficiency
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stat.booster = Паскаральнік
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stat.tiles = Неабходныя пліткі
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stat.affinities = Павелічэнне эфектыўнасці
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@@ -761,7 +807,6 @@ stat.buildspeed = Build Speed
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stat.minespeed = Mine Speed
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stat.minetier = Mine Tier
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stat.payloadcapacity = Payload Capacity
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stat.commandlimit = Command Limit
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stat.abilities = Abilities
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stat.canboost = Can Boost
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stat.flying = Flying
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@@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier
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stat.reloadmultiplier = Reload Multiplier
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stat.buildspeedmultiplier = Build Speed Multiplier
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stat.reactive = Reacts
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stat.immunities = Immunities
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stat.healing = Healing
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ability.forcefield = Force Field
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@@ -781,10 +827,13 @@ ability.unitspawn = {0} Factory
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ability.shieldregenfield = Shield Regen Field
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ability.movelightning = Movement Lightning
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ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
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bar.onlycoredeposit = Only Core Depositing Allowed
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bar.drilltierreq = Патрабуецца свідар лепей
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bar.noresources = Missing Resources
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bar.corereq = Core Base Required
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bar.corefloor = Core Zone Tile Required
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bar.cargounitcap = Cargo Unit Cap Reached
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bar.drillspeed = Хуткасць бурэння: {0}/с
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bar.pumpspeed = Хуткасць выкачванне: {0}/с
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bar.efficiency = Эфектыўнасць: {0}%
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@@ -799,8 +848,12 @@ bar.capacity = Умяшчальнасць: {0}
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bar.unitcap = {0} {1}/{2}
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bar.liquid = Вадкасці
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bar.heat = Нагрэў
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bar.heatamount = Heat: {0}
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bar.heatpercent = Heat: {0} ({1}%)
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bar.power = Энергія
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bar.progress = Прагрэс будаўніцтва
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bar.loadprogress = Progress
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bar.launchcooldown = Launch Cooldown
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bar.input = Уваход
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bar.output = Выхад
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bar.strength = [stat]{0}[lightgray]x strength
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@@ -811,6 +864,7 @@ bullet.damage = [stat] {0} [lightgray]страты
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bullet.splashdamage = [stat] {0} [lightgray]страты ў радыусе ~ [stat] {1} [lightgray] блокаў
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bullet.incendiary = [stat] запальны
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bullet.homing = [stat] саманаводных
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bullet.armorpierce = [stat]armor piercing
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bullet.frags = [stat]{0}[lightgray]x frag bullets:
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bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
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bullet.buildingdamage = [stat]{0}%[lightgray] building damage
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@@ -818,8 +872,10 @@ bullet.knockback = [stat] {0} [lightgray]аддачы
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bullet.pierce = [stat]{0}[lightgray]x pierce
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bullet.infinitepierce = [stat]pierce
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bullet.healpercent = [stat]{0}[lightgray]% healing
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bullet.healamount = [stat]{0}[lightgray] direct repair
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bullet.multiplier = [stat]{0}[lightgray]x множнік боепрыпасаў
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bullet.reload = [stat]{0}[lightgray]x хуткасць стрэльбы
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bullet.range = [stat]{0}[lightgray] tiles range
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unit.blocks = блокі
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unit.blockssquared = blocks²
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@@ -829,6 +885,7 @@ unit.liquidsecond = вадкасных адзінак/секунду
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unit.itemssecond = прадметаў/секунду
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unit.liquidunits = вадкасных адзінак
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unit.powerunits = энерг. адзінак
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unit.heatunits = heat units
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unit.degrees = град.
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unit.seconds = сек.
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unit.minutes = mins
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@@ -881,6 +938,8 @@ setting.difficulty.hard = Складаная
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setting.difficulty.insane = Вар’яцкая
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setting.difficulty.name = Складанасць:
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setting.screenshake.name = Трасяніна экрана
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setting.bloomintensity.name = Bloom Intensity
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setting.bloomblur.name = Bloom Blur
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setting.effects.name = Эфекты
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setting.destroyedblocks.name = Адлюстроўваць знішчаныя блокі
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setting.blockstatus.name = Display Block Status
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@@ -900,6 +959,7 @@ setting.pixelate.name = Пікселізацыя
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setting.minimap.name = Адлюстроўваць міні-карту
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setting.coreitems.name = Display Core Items (WIP)
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setting.position.name = Адлюстроўваць каардынаты гульца
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setting.mouseposition.name = Show Mouse Position
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setting.musicvol.name = Гучнасць музыкі
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setting.atmosphere.name = Show Planet Atmosphere
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setting.ambientvol.name = Гучнасць акружэння
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@@ -915,6 +975,7 @@ setting.lasersopacity.name = Непразрыстасць лазераў эне
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setting.bridgeopacity.name = Непразрыстасць мастоў
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setting.playerchat.name = Адлюстроўваць аблокі чата над гульцамі
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setting.showweather.name = Show Weather Graphics
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setting.hidedisplays.name = Hide Logic Displays
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public.confirm = Вы хочаце, каб Ваша гульня стала публічнай? \n[accent] Любы гулец зможа далучыцца да Вашым гульняў. \n[lightgray] Пазней, гэта можна будзе змяніць у Налады-> Игра-> Агульная даступнасць гульні.
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public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
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public.beta = Майце на ўвазе, што бэта-версія гульні не можа рабіць гульні публічнымі.
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@@ -927,10 +988,6 @@ category.general.name = Асноўнае
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category.view.name = Прагляд
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category.multiplayer.name = Сеткавая гульня
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category.blocks.name = Block Select
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command.attack = Атакаваць
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command.rally = Кропка збору
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command.retreat = Адступіць
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command.idle = Idle
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placement.blockselectkeys = \n[lightgray]Клавіша: [{0},
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keybind.respawn.name = Respawn
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keybind.control.name = Control Unit
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@@ -945,6 +1002,7 @@ keybind.move_y.name = Рух па восі Y
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keybind.mouse_move.name = наследуе курсорам
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keybind.pan.name = Pan View
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keybind.boost.name = Boost
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keybind.command_mode.name = Command Mode
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keybind.schematic_select.name = Абраць вобласць
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keybind.schematic_menu.name = Меню схем
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keybind.schematic_flip_x.name = Адлюстраваць схему па восі X
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@@ -973,7 +1031,6 @@ keybind.break_block.name = Разбурыць блок
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keybind.deselect.name = Зняць вылучэнне
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keybind.pickupCargo.name = Pickup Cargo
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keybind.dropCargo.name = Drop Cargo
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keybind.command.name = Command
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keybind.shoot.name = Стрэл
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keybind.zoom.name = Маштабаванне
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||||
keybind.menu.name = Меню
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||||
@@ -1008,17 +1065,21 @@ mode.attack.description = Знішчыце варожую базу. \n[gray]Дл
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mode.custom = Карыстальніцкія правілы
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rules.infiniteresources = Бясконцыя рэсурсы (Гулец)
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||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.reactorexplosions = Выбухі рэактараў
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Інтэрвал хваляў
|
||||
rules.waves = Хвалі
|
||||
rules.attack = Рэжым атакі
|
||||
rules.buildai = AI Building
|
||||
rules.aitier = AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||
rules.corecapture = Capture Core On Destruction
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.enemyCheat = Бясконцыя рэсурсы ІІ (чырвоная каманда)
|
||||
rules.blockhealthmultiplier = Множнік здароўя блокаў
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
@@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Множнік здароўя баёў. адз.
|
||||
rules.unitdamagemultiplier = Множнік страт баёў. адз.
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitcap = Base Unit Cap
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = Радыус абароны варожае. ядраў: [lightgray] (блок.)
|
||||
rules.wavespacing = Інтэрвал хваль: [lightgray](сек)
|
||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Множнік выдаткаў на будаўніцтва
|
||||
rules.buildspeedmultiplier = Множнік хуткасці будаўніцтва
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
@@ -1044,9 +1107,11 @@ rules.title.unit = Баёў. адз.
|
||||
rules.title.experimental = эксперыментальнай
|
||||
rules.title.environment = Environment
|
||||
rules.title.teams = Teams
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Асвятленне
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fog = Fog of War
|
||||
rules.fire = Fire
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Навакольны свет
|
||||
rules.weather = Надвор'е
|
||||
@@ -1060,6 +1125,8 @@ content.unit.name = Баявыя адзінкі
|
||||
content.block.name = Блокі
|
||||
content.status.name = Status Effects
|
||||
content.sector.name = Sectors
|
||||
content.team.name = Factions
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = Медзь
|
||||
item.lead.name = Свінец
|
||||
@@ -1077,10 +1144,23 @@ item.blast-compound.name = Выбуховая сумесь
|
||||
item.pyratite.name = Піратыт
|
||||
item.metaglass.name = Металшкло
|
||||
item.scrap.name = Металалом
|
||||
item.fissile-matter.name = Fissile Matter
|
||||
item.beryllium.name = Beryllium
|
||||
item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
liquid.water.name = Вада
|
||||
liquid.slag.name = Шлак
|
||||
liquid.oil.name = Нафта
|
||||
liquid.cryofluid.name = Крыягенная вадкасць
|
||||
liquid.neoplasm.name = Neoplasm
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.gallium.name = Gallium
|
||||
liquid.ozone.name = Ozone
|
||||
liquid.hydrogen.name = Hydrogen
|
||||
liquid.nitrogen.name = Nitrogen
|
||||
liquid.cyanogen.name = Cyanogen
|
||||
|
||||
unit.dagger.name = Кінжал
|
||||
unit.mace.name = Булава
|
||||
@@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow
|
||||
block.container.name = Кантэйнер
|
||||
block.launch-pad.name = Пускавая пляцоўка
|
||||
block.segment.name = Segment
|
||||
block.command-center.name = Каммандны цэнтр
|
||||
block.ground-factory.name = Завод наземных адзінак
|
||||
block.air-factory.name = Завод паветраных адзінак
|
||||
block.naval-factory.name = Завод марскіх адзінак
|
||||
@@ -1354,13 +1433,13 @@ block.logic-display.name = Экран
|
||||
block.large-logic-display.name = Вялікі экран
|
||||
block.memory-cell.name = Ячэйка памяці
|
||||
block.memory-bank.name = Банк памяці
|
||||
|
||||
team.blue.name = Сіняя
|
||||
team.malis.name = Malis
|
||||
team.crux.name = Чырвоная
|
||||
team.sharded.name = Аскепакавая
|
||||
team.derelict.name = Пакінутая
|
||||
team.green.name = Зелёная
|
||||
team.purple.name = Фіялетавая
|
||||
|
||||
team.blue.name = Сіняя
|
||||
hint.skip = Skip
|
||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||
@@ -1389,8 +1468,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
||||
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
||||
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
||||
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||
@@ -1536,6 +1613,7 @@ block.vault.description = Захоўвае вялікая колькасць п
|
||||
block.container.description = Захоўвае невялікая колькасць прадметаў кожнага тыпу. Блок разгрузчика можа быць выкарыстаны для здабывання элементаў з кантэйнера.
|
||||
block.unloader.description = Выгружае прадметы з любога нетранспортного блока. Тып прадмета, які неабходна выгрузіць, можна змяніць націскам.
|
||||
block.launch-pad.description = Запускае партыі прадметаў без неабходнасці запуску ядра.
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.duo.description = Маленькая, танная турэль. Карысная супраць наземных юнітаў.
|
||||
block.scatter.description = Асноўная супрацьпаветраная турэль. Распыляе кавалкі свінцу або металалому на варожыя падраздзялення.
|
||||
block.scorch.description = Спальваеце любых наземных ворагаў побач з ім. Высокаэфектыўны на блізкай адлегласці.
|
||||
@@ -1560,7 +1638,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min
|
||||
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
||||
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
||||
block.payload-router.description = Splits input payloads into 3 output directions.
|
||||
block.command-center.description = Controls unit behavior with several different commands.
|
||||
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
@@ -1637,6 +1714,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||
lst.unitcontrol = Control the currently bound unit.
|
||||
lst.unitradar = Locate units around the currently bound unit.
|
||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||
lst.getblock = Get tile data at any location.
|
||||
lst.setblock = Set tile data at any location.
|
||||
lst.spawnunit = Spawn unit at a location.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.setrule = Set a game rule.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -1647,10 +1730,11 @@ laccess.color = Illuminator color.
|
||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
graphicstype.stroke = Set line width.
|
||||
graphicstype.line = Draw line segment.
|
||||
graphicstype.rect = Fill a rectangle.
|
||||
@@ -1706,7 +1790,6 @@ lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
lenum.factory = Buildings that transform resources.
|
||||
lenum.repair = Repair points.
|
||||
lenum.rally = Command center.
|
||||
lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
@@ -1734,6 +1817,7 @@ unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
lenum.move = Move to exact position.
|
||||
lenum.approach = Approach a position with a radius.
|
||||
lenum.pathfind = Pathfind to the enemy spawn.
|
||||
@@ -1750,3 +1834,165 @@ lenum.build = Build a structure.
|
||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||
lenum.within = Check if unit is near a position.
|
||||
lenum.boost = Start/stop boosting.
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
block.regolith.name = Regolith
|
||||
block.yellow-stone.name = Yellow Stone
|
||||
block.carbon-stone.name = Carbon Stone
|
||||
block.ferric-stone.name = Ferric Stone
|
||||
block.ferric-craters.name = Ferric Craters
|
||||
block.beryllic-stone.name = Beryllic Stone
|
||||
block.crystalline-stone.name = Crystalline Stone
|
||||
block.crystal-floor.name = Crystal Floor
|
||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||
block.red-stone.name = Red Stone
|
||||
block.dense-red-stone.name = Dense Red Stone
|
||||
block.red-ice.name = Red Ice
|
||||
block.arkycite-floor.name = Arkycite Floor
|
||||
block.arkyic-stone.name = Arkyic Stone
|
||||
block.rhyolite-vent.name = Rhyolite Vent
|
||||
block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
block.regolith-wall.name = Regolith Wall
|
||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||
block.rhyolite-wall.name = Rhyolite Wall
|
||||
block.carbon-wall.name = Carbon Wall
|
||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||
block.arkyic-wall.name = Arkyic Wall
|
||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||
block.red-ice-wall.name = Red Ice Wall
|
||||
block.red-stone-wall.name = Red Stone Wall
|
||||
block.red-diamond-wall.name = Red Diamond Wall
|
||||
block.redweed.name = Redweed
|
||||
block.pur-bush.name = Pur Bush
|
||||
block.yellowcoral.name = Yellowcoral
|
||||
block.carbon-boulder.name = Carbon Boulder
|
||||
block.ferric-boulder.name = Ferric Boulder
|
||||
block.beryllic-boulder.name = Beryllic Boulder
|
||||
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||
block.arkyic-boulder.name = Arkyic Boulder
|
||||
block.crystal-cluster.name = Crystal Cluster
|
||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||
block.crystal-blocks.name = Crystal Blocks
|
||||
block.crystal-orbs.name = Crystal Orbs
|
||||
block.crystalline-boulder.name = Crystalline Boulder
|
||||
block.red-ice-boulder.name = Red Ice Boulder
|
||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||
block.red-stone-boulder.name = Red Stone Boulder
|
||||
block.graphitic-wall.name = Graphitic Wall
|
||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||
block.electrolyzer.name = Electrolyzer
|
||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||
block.oxidation-chamber.name = Oxidation Chamber
|
||||
block.electric-heater.name = Electric Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
block.slag-centrifuge.name = Slag Centrifuge
|
||||
block.surge-crucible.name = Surge Crucible
|
||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||
block.phase-synthesizer.name = Phase Synthesizer
|
||||
block.heat-reactor.name = Heat Reactor
|
||||
block.beryllium-wall.name = Beryllium Wall
|
||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||
block.tungsten-wall.name = Tungsten Wall
|
||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||
block.blast-door.name = Blast Door
|
||||
block.carbide-wall.name = Carbide Wall
|
||||
block.carbide-wall-large.name = Large Carbide Wall
|
||||
block.radar.name = Radar
|
||||
block.build-tower.name = Build Tower
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.shield-projector.name = Shield Projector
|
||||
block.large-shield-projector.name = Large Shield Projector
|
||||
block.armored-duct.name = Armored Duct
|
||||
block.overflow-duct.name = Overflow Duct
|
||||
block.duct-unloader.name = Duct Unloader
|
||||
block.surge-conveyor.name = Surge Conveyor
|
||||
block.surge-router.name = Surge Router
|
||||
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||
block.reinforced-pump.name = Reinforced Pump
|
||||
block.reinforced-conduit.name = Reinforced Conduit
|
||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||
block.beam-node.name = Beam Node
|
||||
block.beam-tower.name = Beam Tower
|
||||
block.beam-link.name = Beam Link
|
||||
block.turbine-condenser.name = Turbine Condenser
|
||||
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
block.eruption-drill.name = Eruption Drill
|
||||
block.core-bastion.name = Core Bastion
|
||||
block.core-citadel.name = Core Citadel
|
||||
block.core-acropolis.name = Core Acropolis
|
||||
block.reinforced-container.name = Reinforced Container
|
||||
block.reinforced-vault.name = Reinforced Vault
|
||||
block.breach.name = Breach
|
||||
block.sublimate.name = Sublimate
|
||||
block.titan.name = Titan
|
||||
block.disperse.name = Disperse
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-reconstructor.name = Tank Reconstructor
|
||||
block.mech-reconstructor.name = Mech Reconstructor
|
||||
block.ship-reconstructor.name = Ship Reconstructor
|
||||
block.tank-assembler.name = Tank Assembler
|
||||
block.ship-assembler.name = Ship Assembler
|
||||
block.mech-assembler.name = Mech Assembler
|
||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
block.mech-fabricator.name = Mech Fabricator
|
||||
block.ship-fabricator.name = Ship Fabricator
|
||||
block.refabricator.name = Refabricator
|
||||
block.prime-refabricator.name = Prime Refabricator
|
||||
block.unit-repair-tower.name = Unit Repair Tower
|
||||
block.diffuse.name = Diffuse
|
||||
block.basic-assembler-module.name = Basic Assembler Module
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.vanquish.name = Vanquish
|
||||
unit.conquer.name = Conquer
|
||||
unit.cleroi.name = Cleroi
|
||||
unit.tecta.name = Tecta
|
||||
unit.collaris.name = Collaris
|
||||
unit.avert.name = Avert
|
||||
unit.quell.name = Quell
|
||||
unit.disrupt.name = Disrupt
|
||||
unit.evoke.name = Evoke
|
||||
unit.incite.name = Incite
|
||||
unit.emanate.name = Emanate
|
||||
unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.effect-drone.name = Effect Drone
|
||||
unit.precept.name = Precept
|
||||
unit.merui.name = Merui
|
||||
unit.anthicus.name = Anthicus
|
||||
unit.elude.name = Elude
|
||||
unit.obviate.name = Obviate
|
||||
sector.two.name = Two
|
||||
sector.three.name = Three
|
||||
sector.four.name = Four
|
||||
sector.five.name = Five
|
||||
|
||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Изчакване за следваща карта..
|
||||
highscore = [accent]Нов рекорд!
|
||||
copied = Копирано.
|
||||
indev.notready = Тази част от играта все още е в разработка
|
||||
indev.campaign = [accent]Поздравления! Вие завършихте режим кампания![]\n\nВ момента това е цялото съдържание на играта. В бъдеще ще можете да пътувате до други планети.\nЗа сега се насладете на мрежовата игра.
|
||||
|
||||
load.sound = Звук
|
||||
load.map = Карти
|
||||
@@ -140,7 +139,7 @@ mod.disable = Деактивирай
|
||||
mod.content = Съдържание:
|
||||
mod.delete.error = Неуспешно изтриване на мод. Вероятно файловете се използват.
|
||||
mod.requiresversion = [scarlet]Изисква минимална версия на играта: [accent]{0}
|
||||
mod.outdated = [scarlet]Несъвместим с версия 6 (no minGameVersion: 105)
|
||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||
mod.missingdependencies = [scarlet]Липсваст зависимости: {0}
|
||||
mod.erroredcontent = [scarlet]Грешки в Съдържанието
|
||||
mod.errors = Възникнаха грешки при зареждане на съдържанието.
|
||||
@@ -172,7 +171,9 @@ available = Можете да проучите нови технологии!
|
||||
unlock.incampaign = < Unlock in campaign for details >
|
||||
completed = [accent]Завършено
|
||||
techtree = Tech Tree
|
||||
research.legacy = Налична е имформация за проучвания от версия [accent]5.0[].\nЖелаете ли [accent] да заредите тези проучвания[] или [accent] да се откажете от тях[] и да започнете на чисто в новата кампания (препоръчано)?
|
||||
techtree.select = Tech Tree Selection
|
||||
techtree.serpulo = Serpulo
|
||||
techtree.erekir = Erekir
|
||||
research.load = Зареди
|
||||
research.discard = Захвърли
|
||||
research.list = [lightgray]Проучване:
|
||||
@@ -308,6 +309,7 @@ openlink = Отвори Линк
|
||||
copylink = Копирай Линк
|
||||
back = Назад
|
||||
max = Максимално
|
||||
objective = Map Objective
|
||||
crash.export = Изнеси информация за срив
|
||||
crash.none = Няма намерена информация за срив.
|
||||
crash.exported = Инесена информация за срив.
|
||||
@@ -357,12 +359,16 @@ map.publish.confirm = Сигурни ли сте, че искате да пуб
|
||||
workshop.menu = Изберете какво искате да сторите с този елемент.
|
||||
workshop.info = Информация за елемент
|
||||
changelog = История на промените (по избор):
|
||||
updatedesc = Overwrite Title & Description
|
||||
eula = Steam EULA (Условия за използване на Steam)
|
||||
missing = Този елемент е бил изтрит или преместен.\n[lightgray]Препратката към Работилницата беше автоматично изтрита.
|
||||
publishing = [accent]Публикуване...
|
||||
publish.confirm = Сигурни ли сте, че искате да публикувате това?\n\n[lightgray]Уверете се че сте приели EULA(Условия за използване) на Работилницата, иначе вашият елемент няма да се показва там!
|
||||
publish.error = Грешка при публикуване на елемент: {0}
|
||||
steam.error = Грешка при зареждане на Steam услуги.\nГрешка: {0}
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
|
||||
editor.brush = Четка
|
||||
@@ -377,6 +383,7 @@ editor.waves = Вълни:
|
||||
editor.rules = Правила:
|
||||
editor.generation = Генериране:
|
||||
editor.ingame = Редактирай в игра
|
||||
editor.playtest = Playtest
|
||||
editor.publish.workshop = Публикувай в Работилницата
|
||||
editor.newmap = Нова Карта
|
||||
editor.center = Център
|
||||
@@ -392,9 +399,14 @@ waves.title = Вълни от нападатели
|
||||
waves.remove = Премахни
|
||||
waves.every = повтаряй през
|
||||
waves.waves = вълна(и)
|
||||
waves.health = health: {0}%
|
||||
waves.perspawn = на вълна
|
||||
waves.shields = броня на вълна
|
||||
waves.to = до
|
||||
waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.max = max units
|
||||
waves.guardian = Пазител
|
||||
waves.preview = Преглед
|
||||
@@ -436,6 +448,7 @@ editor.update = Обнови
|
||||
editor.randomize = Случайно
|
||||
editor.apply = Приложи
|
||||
editor.generate = Генерирай
|
||||
editor.sectorgenerate = Sector Generate
|
||||
editor.resize = Смени размера
|
||||
editor.loadmap = Зареди Карта
|
||||
editor.savemap = Запиши Карта
|
||||
@@ -479,6 +492,8 @@ toolmode.fillteams = Запълване в отбори
|
||||
toolmode.fillteams.description = Променя отбора, не типа на обектите, чрез запълване
|
||||
toolmode.drawteams = Рисуване в отбори
|
||||
toolmode.drawteams.description = Променя отбора, не типа на обектите, чрез рисуване
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
|
||||
filters.empty = [lightgray]Няма избран филтър! Изберете чрез бутона отдоло.
|
||||
filter.distort = Изкривяване
|
||||
@@ -505,6 +520,7 @@ filter.option.circle-scale = Кръгово мащабиране
|
||||
filter.option.octaves = Октави
|
||||
filter.option.falloff = Разпадане
|
||||
filter.option.angle = Ъгъл
|
||||
filter.option.tilt = Tilt
|
||||
filter.option.rotate = Rotate
|
||||
filter.option.amount = Количество
|
||||
filter.option.block = Блок
|
||||
@@ -547,18 +563,37 @@ requirement.core = Унищожете враженското ядро в {0}
|
||||
requirement.research = Проучете {0}
|
||||
requirement.produce = Произведете {0}
|
||||
requirement.capture = Превземете {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = Изстреляй
|
||||
research.multiplayer = Само хостващият играч може да провежда изследвания.
|
||||
map.multiplayer = Само хостващият играч може да преглежда секторите.
|
||||
uncover = Разкрий
|
||||
configure = Избор на екипировка
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
|
||||
loadout = Екипировка
|
||||
resources = Ресурси
|
||||
resources.max = Max
|
||||
bannedblocks = Забранени блокове
|
||||
objectives = Objectives
|
||||
bannedunits = Banned Units
|
||||
addall = Добави Всички
|
||||
launch.from = Изстреляй от: [accent]{0}
|
||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||
launch.destination = Цел: {0}
|
||||
configure.invalid = Количеството трябва да е между 0 и {0}.
|
||||
add = Добави...
|
||||
@@ -600,8 +635,11 @@ sectors.rename = Преименувай Зоната
|
||||
sectors.enemybase = [scarlet]Вражеска база
|
||||
sectors.vulnerable = [scarlet]Уязвима
|
||||
sectors.underattack = [scarlet]Под атака! [accent]{0}% повредена
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Оцелява {0} вълни
|
||||
sectors.go = Посети
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Зоната превзета
|
||||
sector.curlost = Зоната загубена
|
||||
sector.missingresources = [scarlet]Недостатъчни ресурси в ядрото
|
||||
@@ -610,6 +648,9 @@ sector.lost = Зона [accent]{0}[white] беше загубена!
|
||||
#note: the missing space in the line below is intentional
|
||||
sector.captured = Зона [accent]{0}[white]беше превзета!
|
||||
sector.changeicon = Change Icon
|
||||
sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
|
||||
threat.low = Ниска
|
||||
threat.medium = Средна
|
||||
@@ -620,6 +661,7 @@ threat.eradication = Унищожителна
|
||||
planets = Планети
|
||||
|
||||
planet.serpulo.name = Серпуло
|
||||
planet.erekir.name = Erekir
|
||||
planet.sun.name = Слънце
|
||||
|
||||
sector.impact0078.name = Сблъсък 0078
|
||||
@@ -657,6 +699,9 @@ sector.windsweptIslands.description = По - нататък край брего
|
||||
sector.extractionOutpost.description = Отдалечен аванпост, където врагът е разследвал технологии за пренасяне на ресурси на далечни растояния.\n\nТехнологии за транспорт на материали между зони е ключова за бъдещи действия. Унищожете вражеската база и проучете вражеските Изстрелващи площадки.
|
||||
sector.impact0078.description = Тук лежат останките от първия междузвезден транспортер, влязъл в тази система.\n\nСпасете колкото е възможно повече от останките. Проучете всяка непокътната технология.
|
||||
sector.planetaryTerminal.description = Крайна цел.\n\nТази крайбрежна база съдържа структура, създадена с цел междупланетарен транспорт на ядра, макар и само в рамките на локалната звездна система. Тази локация има изключително висока защита.\n\nИзползвайте военноморски единици. Елиминирайте врага възможно най - бързо. Проучете изстрелващата структура
|
||||
sector.onset.name = The Onset
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
|
||||
status.burning.name = Горящ
|
||||
status.freezing.name = Замръзяващ
|
||||
@@ -709,6 +754,7 @@ stat.showinmap = <load map to show>
|
||||
stat.description = Предназначение
|
||||
stat.input = Вход
|
||||
stat.output = Изход
|
||||
stat.maxefficiency = Max Efficiency
|
||||
stat.booster = Двигатели
|
||||
stat.tiles = Необходим терен
|
||||
stat.affinities = Афинитети
|
||||
@@ -770,7 +816,6 @@ stat.buildspeed = Скорост на изграждане
|
||||
stat.minespeed = Скорост на добив
|
||||
stat.minetier = Ниво на добив
|
||||
stat.payloadcapacity = Товарен Капацитет
|
||||
stat.commandlimit = Команден Лимит
|
||||
stat.abilities = Способности
|
||||
stat.canboost = Може да ускорява
|
||||
stat.flying = Летящ
|
||||
@@ -781,6 +826,7 @@ stat.speedmultiplier = Множител на Скорост
|
||||
stat.reloadmultiplier = Множител на Презареждане
|
||||
stat.buildspeedmultiplier = Множител на скорост за изграждане
|
||||
stat.reactive = Реагира
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Healing
|
||||
|
||||
ability.forcefield = Енергийно Поле
|
||||
@@ -790,10 +836,13 @@ ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Възстановяващо броня Поле
|
||||
ability.movelightning = Подвижна светкавица
|
||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = Необходимо е по-добро Свредло
|
||||
bar.noresources = Недостатъчни Ресурси
|
||||
bar.corereq = Необходимо е Ядро за основа
|
||||
bar.corefloor = Core Zone Tile Required
|
||||
bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = Скорост на свредлото: {0}/сек
|
||||
bar.pumpspeed = Скорост на помпата: {0}/сек
|
||||
bar.efficiency = Ефективност: {0}%
|
||||
@@ -808,8 +857,12 @@ bar.capacity = Капацитет: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = Течност
|
||||
bar.heat = Топлина
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = Електроенергия
|
||||
bar.progress = Напредък в производството
|
||||
bar.loadprogress = Progress
|
||||
bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Вход
|
||||
bar.output = Изход
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
@@ -820,6 +873,7 @@ bullet.damage = [stat]{0}[lightgray] щети
|
||||
bullet.splashdamage = [stat]{0}[lightgray] щети на площ ~[stat] {1}[lightgray] полета
|
||||
bullet.incendiary = [stat]Подпалване
|
||||
bullet.homing = [stat]Самонасочване
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x светкавица ~ [stat]{1}[lightgray] щети
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] щети на сгради
|
||||
@@ -827,8 +881,10 @@ bullet.knockback = [stat]{0}[lightgray] отблъскване
|
||||
bullet.pierce = [stat]{0}[lightgray]x пробождане
|
||||
bullet.infinitepierce = [stat]пробождане
|
||||
bullet.healpercent = [stat]{0}[lightgray]% възстановяване
|
||||
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]{0}[lightgray]x множител на боеприпаси
|
||||
bullet.reload = [stat]{0}[lightgray]x скорост на стрелба
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
|
||||
unit.blocks = блока
|
||||
unit.blockssquared = блока²
|
||||
@@ -838,6 +894,7 @@ unit.liquidsecond = течност/секунда
|
||||
unit.itemssecond = предмети/секунда
|
||||
unit.liquidunits = течност
|
||||
unit.powerunits = електричество
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = градуси
|
||||
unit.seconds = секунди
|
||||
unit.minutes = минути
|
||||
@@ -890,6 +947,8 @@ setting.difficulty.hard = Трудно
|
||||
setting.difficulty.insane = Безумно
|
||||
setting.difficulty.name = Трудност:
|
||||
setting.screenshake.name = Клатене на Екрата
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.effects.name = Показвай Ефекти
|
||||
setting.destroyedblocks.name = Показвай Унищожени Блокове
|
||||
setting.blockstatus.name = Показвай Статус на Блоковете
|
||||
@@ -909,6 +968,7 @@ setting.pixelate.name = Пикселизирай
|
||||
setting.minimap.name = Показвай Мини-Карта
|
||||
setting.coreitems.name = Показвай Ресурсите в Ядрото
|
||||
setting.position.name = Показвай Позиция на Играч
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.musicvol.name = Сила на Звука
|
||||
setting.atmosphere.name = Показвай Атмосферата на Планетата
|
||||
setting.ambientvol.name = Сила на Звука на Околната Среда
|
||||
@@ -924,6 +984,7 @@ setting.lasersopacity.name = Плътност на Енергийните Лаз
|
||||
setting.bridgeopacity.name = Плътност на Мостовете
|
||||
setting.playerchat.name = Показвай Мехурчета с Чат
|
||||
setting.showweather.name = Показвай Графики за Климата
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Искате ли да направите вашата игра публична?\n[accent]Всеки ще може да се присъедини към вашата игра.\n[lightgray]Това може да бъде променено по-късно в Настройки->Игри->Видимост на Публичните Игри.
|
||||
public.confirm.really = Ако искате да играете с приятел, използвате [green]Покани Приятел[] вместо [scarlet]Публикувай Сървър[]!\nСигурни ли сте, че искате да направите вашата игра [scarlet]публична[]?
|
||||
public.beta = Имайте в предвид, че бета версии на играта не могат да стартират публични игри.
|
||||
@@ -936,10 +997,6 @@ category.general.name = Основни настройки
|
||||
category.view.name = Изглед
|
||||
category.multiplayer.name = Мрежова игра
|
||||
category.blocks.name = Избор на блок
|
||||
command.attack = Атака
|
||||
command.rally = Събрание
|
||||
command.retreat = Отстъпление
|
||||
command.idle = Бездействие
|
||||
placement.blockselectkeys = \n[lightgray]Клавиш: [{0},
|
||||
keybind.respawn.name = Връщане при Ядрото
|
||||
keybind.control.name = Управляване на единица
|
||||
@@ -954,6 +1011,7 @@ keybind.move_y.name = Движение по Y
|
||||
keybind.mouse_move.name = Следвай Мишката
|
||||
keybind.pan.name = Панорамен Изглед
|
||||
keybind.boost.name = Ускорение
|
||||
keybind.command_mode.name = Command Mode
|
||||
keybind.schematic_select.name = Избери Регион
|
||||
keybind.schematic_menu.name = Меню със Схеми
|
||||
keybind.schematic_flip_x.name = Завърти Схема по X
|
||||
@@ -982,7 +1040,6 @@ keybind.break_block.name = Унищожи Блок
|
||||
keybind.deselect.name = Премахни избора
|
||||
keybind.pickupCargo.name = Вземи Товар
|
||||
keybind.dropCargo.name = Остави Товар
|
||||
keybind.command.name = Командвай
|
||||
keybind.shoot.name = Стреляй
|
||||
keybind.zoom.name = Увеличи
|
||||
keybind.menu.name = Меню
|
||||
@@ -1017,17 +1074,21 @@ mode.attack.description = Унищожете вражеската база. \n[g
|
||||
mode.custom = Персонализирани Правила
|
||||
|
||||
rules.infiniteresources = Безкрайни Ресурси
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.reactorexplosions = Експлозиращи Реактори
|
||||
rules.coreincinerates = Унищожаване на Ресурси при Преливане
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = Позволена Употребата на Схеми
|
||||
rules.wavetimer = Таймер за Вълни
|
||||
rules.waves = Вълни
|
||||
rules.attack = Режим Атака
|
||||
rules.buildai = Ботът Може да Строи
|
||||
rules.aitier = AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||
rules.corecapture = Capture Core On Destruction
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.enemyCheat = Безкрайни Ресурси за Ботът (Червеният Отбор)
|
||||
rules.blockhealthmultiplier = Множител на Точките Живот на Блокове
|
||||
rules.blockdamagemultiplier = Множител на Щетите на Блокове
|
||||
@@ -1036,8 +1097,10 @@ rules.unithealthmultiplier = Множител на Точките Живот н
|
||||
rules.unitdamagemultiplier = Множител на Щетите на Единици
|
||||
rules.unitcapvariable = Ядрата Увеличават Максималния Брой Единици
|
||||
rules.unitcap = Максимален Брой Единици
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = Радиус на Защитена от Строене Зона Около Ядрата:[lightgray] (полета)
|
||||
rules.wavespacing = Време Между Вълните:[lightgray] (секунди)
|
||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Множител на Необходимите Ресурси за Строене
|
||||
rules.buildspeedmultiplier = Множител на Скоростта за Строене
|
||||
rules.deconstructrefundmultiplier = Множител на Възстановени Ресурси при Деконструкция
|
||||
@@ -1053,9 +1116,11 @@ rules.title.unit = Единици
|
||||
rules.title.experimental = Експериментално
|
||||
rules.title.environment = Околна Среда
|
||||
rules.title.teams = Teams
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Светкавици
|
||||
rules.enemyLights = Вражески Светлини
|
||||
rules.fog = Fog of War
|
||||
rules.fire = Огън
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Светлина от Околната Среда
|
||||
rules.weather = Климат
|
||||
@@ -1069,6 +1134,8 @@ content.unit.name = Единици
|
||||
content.block.name = Блокчета
|
||||
content.status.name = Статус-Ефекти
|
||||
content.sector.name = Сектори
|
||||
content.team.name = Factions
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = Мед
|
||||
item.lead.name = Олово
|
||||
@@ -1086,10 +1153,23 @@ item.blast-compound.name = Взривно съединение
|
||||
item.pyratite.name = Пиратит
|
||||
item.metaglass.name = Метастъкло
|
||||
item.scrap.name = Скрап
|
||||
item.fissile-matter.name = Fissile Matter
|
||||
item.beryllium.name = Beryllium
|
||||
item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
liquid.water.name = Вода
|
||||
liquid.slag.name = Шлака
|
||||
liquid.oil.name = Нефт
|
||||
liquid.cryofluid.name = Криофлуид
|
||||
liquid.neoplasm.name = Neoplasm
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.gallium.name = Gallium
|
||||
liquid.ozone.name = Ozone
|
||||
liquid.hydrogen.name = Hydrogen
|
||||
liquid.nitrogen.name = Nitrogen
|
||||
liquid.cyanogen.name = Cyanogen
|
||||
|
||||
unit.dagger.name = Кинжал
|
||||
unit.mace.name = Боздуган
|
||||
@@ -1324,7 +1404,6 @@ block.foreshadow.name = Предвестител
|
||||
block.container.name = Контейнер
|
||||
block.launch-pad.name = Изстрелваща Площадка
|
||||
block.segment.name = Сегмент
|
||||
block.command-center.name = Команден Център
|
||||
block.ground-factory.name = Наземна Фабрика
|
||||
block.air-factory.name = Въздушна Фабрика
|
||||
block.naval-factory.name = Морска Фабрика
|
||||
@@ -1363,13 +1442,13 @@ block.logic-display.name = Логически Дисплей
|
||||
block.large-logic-display.name = Голям Логически Дисплей
|
||||
block.memory-cell.name = Клетка Памет
|
||||
block.memory-bank.name = Банка Бамет
|
||||
|
||||
team.blue.name = син
|
||||
team.malis.name = Malis
|
||||
team.crux.name = червен
|
||||
team.sharded.name = оранжев
|
||||
team.derelict.name = изоставен
|
||||
team.green.name = зелен
|
||||
team.purple.name = пурпурен
|
||||
|
||||
team.blue.name = син
|
||||
|
||||
hint.skip = Прескочи
|
||||
hint.desktopMove = Използвайте [accent][[WASD][] за да се придвижвате.
|
||||
@@ -1399,8 +1478,6 @@ hint.schematicSelect = Задръжте [accent][[F][] и плъзнете за
|
||||
hint.conveyorPathfind = Задръжте [accent][[L-Ctrl][] докато поставяте пътека от конвейери за да генерирате пътека автоматично.
|
||||
hint.conveyorPathfind.mobile = Позволете \ue844 [accent]Диагонално Поставяне[] за автоматично намиране на пътека при поставяне на конвейери.
|
||||
hint.boost = Задръжте [accent][[L-Shift][] за да прелетите над препятствия с тази единица.\n\nСамо някои наземни единици имат двигатели за летене.
|
||||
hint.command = Натиснете [accent][[G][] за да управлявате няколко близки единици от [accent]подобен тип[] във формация.\n\nЗа да управлявате наземни единици трябва първо да използвате наземна единица.
|
||||
hint.command.mobile = [accent][[Докоснете два пъти][] вашата единица за да контролирате няколко близки единици във формация.
|
||||
hint.payloadPickup = Натиснете [accent][[[] за да вдигнете малки блокчета ил единици.
|
||||
hint.payloadPickup.mobile = [accent]Докоснете и задръжте[] върху малко блокче или единица за да го вдигнете.
|
||||
hint.payloadDrop = Натиснете [accent]][] за да оставите вашия товар.
|
||||
@@ -1546,6 +1623,7 @@ block.vault.description = Съхранява голямо количество
|
||||
block.container.description = Съхранява малко количество материали от всеки тип. Съдържанието може да бъде достъпено чрез разтоварач.
|
||||
block.unloader.description = Разтоварва избран материал от близки блокове.
|
||||
block.launch-pad.description = Изстрелва патриди от елементи в избраните сектори.
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.duo.description = Изстрелва редуващи се куршуми по враговете.
|
||||
block.scatter.description = Изстрелва топки олово, скрап или метастъкло на съчми срещу вражески въздушни единици.
|
||||
block.scorch.description = Изгаря всички наземни врагове в близост. Висока ефективност от близко разстояние.
|
||||
@@ -1570,7 +1648,6 @@ block.disassembler.description = Бавно извлича редки минер
|
||||
block.overdrive-dome.description = Повишава скоростта на близки сгради. Нуждае се от фазова тъкан и силикон за да оперира.
|
||||
block.payload-conveyor.description = Пренася големи товари, като единици от фабрика.
|
||||
block.payload-router.description = Разпределя натоварените единици в 3 различни посоки.
|
||||
block.command-center.description = Контролира поведението на единиците с няколко основни команди.
|
||||
block.ground-factory.description = Произвежда наземни единици. Произведените единици могат да бъдат използвани директно или пренесени във Реконструктори за да бъдат подобрени.
|
||||
block.air-factory.description = Произвежда въздушни единици. Произведените единици могат да бъдат използвани директно или пренесени във Реконструктори за да бъдат подобрени.
|
||||
block.naval-factory.description = Произвежда морски единици. Произведените единици могат да бъдат използвани директно или пренесени във Реконструктори за да бъдат подобрени.
|
||||
@@ -1649,6 +1726,12 @@ lst.unitbind = Поема контрол над следващата едини
|
||||
lst.unitcontrol = Управлява контролираната в момента единица.
|
||||
lst.unitradar = Засича единици около контролираната единица.
|
||||
lst.unitlocate = Намира конкретен тип постройка/позиция на картата.\nНеобходимо е да контролирате единица за да го използвате.
|
||||
lst.getblock = Get tile data at any location.
|
||||
lst.setblock = Set tile data at any location.
|
||||
lst.spawnunit = Spawn unit at a location.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.setrule = Set a game rule.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||
|
||||
logic.nounitbuild = [red]Действия за строене на единици не са позволени тук.
|
||||
|
||||
@@ -1662,11 +1745,12 @@ laccess.color = Цвят на осветителя.
|
||||
laccess.controller = Връща кой контролира единицата.\nАко е управляване от процесор, връща процесора.\nАко е във формация, връща лидера.\nИначе, връща самата единица.
|
||||
laccess.dead = Дали дадена единица/сграда е била унищожена или вече е невалидна.
|
||||
laccess.controlled = Връща:\n[accent]@ctrlProcessor[] ако единицата е контролирана от процесор\n[accent]@ctrlPlayer[] ако единицата/сградата е контролирана от играч\n[accent]@ctrlFormation[] ако единицата участва във формация\nИначе, връща 0.
|
||||
laccess.commanded = [red]Отхвърлена опция. Скоро ще бъде премахната![]\nИзползвайте [accent]controlled[] вместо това.
|
||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||
|
||||
graphicstype.clear = Запълва с цвятr.
|
||||
graphicstype.color = Задава цвят за следващи операции.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
graphicstype.stroke = Задава дебелина на линията.
|
||||
graphicstype.line = Рисува линия.
|
||||
graphicstype.rect = Запълва правоъгълник.
|
||||
@@ -1728,7 +1812,6 @@ lenum.storage = Хранилище, например склад.
|
||||
lenum.generator = Електрогенератор.
|
||||
lenum.factory = Сграда която обработва ресурси, фабрика.
|
||||
lenum.repair = Точка за ремонт.
|
||||
lenum.rally = Команден център.
|
||||
lenum.battery = Батерия.
|
||||
lenum.resupply = Точка за снабдяване.\nИма смисъл само ако [accent]"Единиците се Нуждаят от Боеприпаси"[] е активирано.
|
||||
lenum.reactor = Ударен или Ториев реактор.
|
||||
@@ -1762,6 +1845,7 @@ unitlocate.group = Група постройки за които да търси
|
||||
|
||||
lenum.idle = Не се движи, но продължи да строиш/добиваш ресурси.\nСтандартното поведение.
|
||||
lenum.stop = Спри да се движиш/добиваш ресурси/строиш.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
lenum.move = Премести се на конкретна позиция.
|
||||
lenum.approach = Доближи се до позиция на определено разстояние.
|
||||
lenum.pathfind = Намери пътека до вражеската начална точка.
|
||||
@@ -1778,3 +1862,165 @@ lenum.build = Построй структура.
|
||||
lenum.getblock = Преверете типът на постройката на дадени координати.\nПозицията трябва да е в обхвата на единицата.\nСолидни не-сгради ще имат типа [accent]@solid[].
|
||||
lenum.within = Проверете дали дадена позиция е в обхват на единицата.
|
||||
lenum.boost = Започни/Спри ускорението.
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
block.regolith.name = Regolith
|
||||
block.yellow-stone.name = Yellow Stone
|
||||
block.carbon-stone.name = Carbon Stone
|
||||
block.ferric-stone.name = Ferric Stone
|
||||
block.ferric-craters.name = Ferric Craters
|
||||
block.beryllic-stone.name = Beryllic Stone
|
||||
block.crystalline-stone.name = Crystalline Stone
|
||||
block.crystal-floor.name = Crystal Floor
|
||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||
block.red-stone.name = Red Stone
|
||||
block.dense-red-stone.name = Dense Red Stone
|
||||
block.red-ice.name = Red Ice
|
||||
block.arkycite-floor.name = Arkycite Floor
|
||||
block.arkyic-stone.name = Arkyic Stone
|
||||
block.rhyolite-vent.name = Rhyolite Vent
|
||||
block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
block.regolith-wall.name = Regolith Wall
|
||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||
block.rhyolite-wall.name = Rhyolite Wall
|
||||
block.carbon-wall.name = Carbon Wall
|
||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||
block.arkyic-wall.name = Arkyic Wall
|
||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||
block.red-ice-wall.name = Red Ice Wall
|
||||
block.red-stone-wall.name = Red Stone Wall
|
||||
block.red-diamond-wall.name = Red Diamond Wall
|
||||
block.redweed.name = Redweed
|
||||
block.pur-bush.name = Pur Bush
|
||||
block.yellowcoral.name = Yellowcoral
|
||||
block.carbon-boulder.name = Carbon Boulder
|
||||
block.ferric-boulder.name = Ferric Boulder
|
||||
block.beryllic-boulder.name = Beryllic Boulder
|
||||
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||
block.arkyic-boulder.name = Arkyic Boulder
|
||||
block.crystal-cluster.name = Crystal Cluster
|
||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||
block.crystal-blocks.name = Crystal Blocks
|
||||
block.crystal-orbs.name = Crystal Orbs
|
||||
block.crystalline-boulder.name = Crystalline Boulder
|
||||
block.red-ice-boulder.name = Red Ice Boulder
|
||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||
block.red-stone-boulder.name = Red Stone Boulder
|
||||
block.graphitic-wall.name = Graphitic Wall
|
||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||
block.electrolyzer.name = Electrolyzer
|
||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||
block.oxidation-chamber.name = Oxidation Chamber
|
||||
block.electric-heater.name = Electric Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
block.slag-centrifuge.name = Slag Centrifuge
|
||||
block.surge-crucible.name = Surge Crucible
|
||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||
block.phase-synthesizer.name = Phase Synthesizer
|
||||
block.heat-reactor.name = Heat Reactor
|
||||
block.beryllium-wall.name = Beryllium Wall
|
||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||
block.tungsten-wall.name = Tungsten Wall
|
||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||
block.blast-door.name = Blast Door
|
||||
block.carbide-wall.name = Carbide Wall
|
||||
block.carbide-wall-large.name = Large Carbide Wall
|
||||
block.radar.name = Radar
|
||||
block.build-tower.name = Build Tower
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.shield-projector.name = Shield Projector
|
||||
block.large-shield-projector.name = Large Shield Projector
|
||||
block.armored-duct.name = Armored Duct
|
||||
block.overflow-duct.name = Overflow Duct
|
||||
block.duct-unloader.name = Duct Unloader
|
||||
block.surge-conveyor.name = Surge Conveyor
|
||||
block.surge-router.name = Surge Router
|
||||
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||
block.reinforced-pump.name = Reinforced Pump
|
||||
block.reinforced-conduit.name = Reinforced Conduit
|
||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||
block.beam-node.name = Beam Node
|
||||
block.beam-tower.name = Beam Tower
|
||||
block.beam-link.name = Beam Link
|
||||
block.turbine-condenser.name = Turbine Condenser
|
||||
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
block.eruption-drill.name = Eruption Drill
|
||||
block.core-bastion.name = Core Bastion
|
||||
block.core-citadel.name = Core Citadel
|
||||
block.core-acropolis.name = Core Acropolis
|
||||
block.reinforced-container.name = Reinforced Container
|
||||
block.reinforced-vault.name = Reinforced Vault
|
||||
block.breach.name = Breach
|
||||
block.sublimate.name = Sublimate
|
||||
block.titan.name = Titan
|
||||
block.disperse.name = Disperse
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-reconstructor.name = Tank Reconstructor
|
||||
block.mech-reconstructor.name = Mech Reconstructor
|
||||
block.ship-reconstructor.name = Ship Reconstructor
|
||||
block.tank-assembler.name = Tank Assembler
|
||||
block.ship-assembler.name = Ship Assembler
|
||||
block.mech-assembler.name = Mech Assembler
|
||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
block.mech-fabricator.name = Mech Fabricator
|
||||
block.ship-fabricator.name = Ship Fabricator
|
||||
block.refabricator.name = Refabricator
|
||||
block.prime-refabricator.name = Prime Refabricator
|
||||
block.unit-repair-tower.name = Unit Repair Tower
|
||||
block.diffuse.name = Diffuse
|
||||
block.basic-assembler-module.name = Basic Assembler Module
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.vanquish.name = Vanquish
|
||||
unit.conquer.name = Conquer
|
||||
unit.cleroi.name = Cleroi
|
||||
unit.tecta.name = Tecta
|
||||
unit.collaris.name = Collaris
|
||||
unit.avert.name = Avert
|
||||
unit.quell.name = Quell
|
||||
unit.disrupt.name = Disrupt
|
||||
unit.evoke.name = Evoke
|
||||
unit.incite.name = Incite
|
||||
unit.emanate.name = Emanate
|
||||
unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.effect-drone.name = Effect Drone
|
||||
unit.precept.name = Precept
|
||||
unit.merui.name = Merui
|
||||
unit.anthicus.name = Anthicus
|
||||
unit.elude.name = Elude
|
||||
unit.obviate.name = Obviate
|
||||
sector.two.name = Two
|
||||
sector.three.name = Three
|
||||
sector.four.name = Four
|
||||
sector.five.name = Five
|
||||
|
||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Čekám na novou mapu...
|
||||
highscore = [accent]Nový rekord!
|
||||
copied = Zkopírováno.
|
||||
indev.notready = Tato část hry ještě není připravena
|
||||
indev.campaign = [accent]Blahopřejeme! Završil jsi kampaň![]\n\nTohle je vše, co Ti hra může po obsahové stránce nabídnout. Meziplanetární lety budou přidány až v budoucích aktualizacích.
|
||||
|
||||
load.sound = Zvuky
|
||||
load.map = Mapy
|
||||
@@ -140,7 +139,7 @@ mod.disable = Zakázat
|
||||
mod.content = Obsah:
|
||||
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán.
|
||||
mod.requiresversion = [scarlet]Minimální požadovaná verze hry: [accent]{0}[]
|
||||
mod.outdated = [scarlet]Nekompatibilní s V6 (chybí minGameVersion: 105)
|
||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||
mod.missingdependencies = [scarlet]Chybějící závislosti: {0}[]
|
||||
mod.erroredcontent = [scarlet]V obsahu jsou chyby[]
|
||||
mod.errors = Při načítání obsahu hry se vyskytly problémy.
|
||||
@@ -172,7 +171,9 @@ available = Je zpřístupněn nový výzkum!
|
||||
unlock.incampaign = < Odemkni v kampani pro více detailů >
|
||||
completed = [accent]Dokončeno[]
|
||||
techtree = Technologie
|
||||
research.legacy = Nalezena výzkumná data z verze [accent]5.0[].\nChceš [accent]tato data načíst[], nebo [accent]je zahodit[] a začít výzkum v nové kampani (což doporučujeme)?
|
||||
techtree.select = Tech Tree Selection
|
||||
techtree.serpulo = Serpulo
|
||||
techtree.erekir = Erekir
|
||||
research.load = Načíst
|
||||
research.discard = Zahodit
|
||||
research.list = [lightgray]Výzkum:[]
|
||||
@@ -308,6 +309,7 @@ openlink = Otevřít odkaz
|
||||
copylink = Zkopírovat odkaz
|
||||
back = Zpět
|
||||
max = Max
|
||||
objective = Map Objective
|
||||
crash.export = Exportovat záznamy o zhroucení hry
|
||||
crash.none = Záznamy o zhroucení hry nebyly nalezeny.
|
||||
crash.exported = Záznamy o zhroucení hry byly exportovány.
|
||||
@@ -357,12 +359,16 @@ map.publish.confirm = Jsi si jistý, že chceš publikovat tuto mapu?\n\n[lightg
|
||||
workshop.menu = Vyber si, co bys chtěl dělat s touto položkou.
|
||||
workshop.info = Informace o položce
|
||||
changelog = Seznam změn (volitelně):
|
||||
updatedesc = Overwrite Title & Description
|
||||
eula = Smluvní podmínky platformy Steam
|
||||
missing = Tato položka byla smazána nebo přesunuta.\n[lightgray]Položka bude automaticky odebrána ze seznamu Workshopu na Steamu.
|
||||
publishing = [accent]Publikuji...
|
||||
publish.confirm = Opravdu chceš toto publikovat?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami Workshopu na Steamu (EULA), jinak se Tvoje položky nezobrazí.[]
|
||||
publish.error = Chyba při publikování položky: {0}
|
||||
steam.error = Nepodařilo se inicializovat služby platformy Steam. Chyba: {0}
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
|
||||
editor.cliffs = Zdi Na Útesy
|
||||
editor.brush = Štětec
|
||||
@@ -377,6 +383,7 @@ editor.waves = Vln:
|
||||
editor.rules = Pravidla:
|
||||
editor.generation = Generace:
|
||||
editor.ingame = Upravit ve hře
|
||||
editor.playtest = Playtest
|
||||
editor.publish.workshop = Publikovat do Workshopu na Steamu
|
||||
editor.newmap = Nová mapa
|
||||
editor.center = Vycentrovat
|
||||
@@ -392,9 +399,14 @@ waves.title = Vlny
|
||||
waves.remove = Odebrat
|
||||
waves.every = každých
|
||||
waves.waves = vln(y)
|
||||
waves.health = health: {0}%
|
||||
waves.perspawn = za zrození
|
||||
waves.shields = štítů/vlnu
|
||||
waves.to = do
|
||||
waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.max = max jednotek
|
||||
waves.guardian = Strážce
|
||||
waves.preview = Náhled
|
||||
@@ -436,6 +448,7 @@ editor.update = Aktualizovat
|
||||
editor.randomize = Náhodně vygenerovat
|
||||
editor.apply = Aplikovat
|
||||
editor.generate = Generovat
|
||||
editor.sectorgenerate = Sector Generate
|
||||
editor.resize = Změnit velikost
|
||||
editor.loadmap = Načíst mapu
|
||||
editor.savemap = Uložit mapu
|
||||
@@ -479,6 +492,8 @@ toolmode.fillteams = Doplnit týmy
|
||||
toolmode.fillteams.description = Doplní týmy místo bloků.
|
||||
toolmode.drawteams = Kreslit týmy
|
||||
toolmode.drawteams.description = Kreslí týmy místo bloků.
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
|
||||
filters.empty = [lightgray]Nejsou zadány žádné filtry, přidej filtr tlačítkem níže.[]
|
||||
|
||||
@@ -507,6 +522,7 @@ filter.option.circle-scale = Poloměr kružnice
|
||||
filter.option.octaves = Octávy
|
||||
filter.option.falloff = Pokles
|
||||
filter.option.angle = Úhel
|
||||
filter.option.tilt = Tilt
|
||||
filter.option.rotate = Otočit
|
||||
filter.option.amount = Amount
|
||||
filter.option.block = Blok
|
||||
@@ -549,18 +565,37 @@ requirement.core = Znič nepřátelské jádro na mapě {0}
|
||||
requirement.research = Vynalezni {0}
|
||||
requirement.produce = Vyrob {0}
|
||||
requirement.capture = Polap {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = Vyslat
|
||||
research.multiplayer = Jen hostitel hry může vynalézat nové technologie.
|
||||
map.multiplayer = Jen hostitel může prohlížet sektory.
|
||||
uncover = Odkrýt mapu
|
||||
configure = Přizpůsobit vybavení
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
|
||||
loadout = Načtení
|
||||
resources = Zdroje
|
||||
resources.max = Max
|
||||
bannedblocks = Zakázané bloky
|
||||
objectives = Objectives
|
||||
bannedunits = Zakázané jednotky
|
||||
addall = Přidat vše
|
||||
launch.from = Vysláno z: [accent]{0}
|
||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||
launch.destination = Cíl: {0}
|
||||
configure.invalid = Hodnota musí být číslo mezi 0 a {0}.
|
||||
add = Přidat...
|
||||
@@ -602,8 +637,11 @@ sectors.rename = Přejmenovat sektor
|
||||
sectors.enemybase = [scarlet]Nepřátelská základna
|
||||
sectors.vulnerable = [scarlet]Zranitelný
|
||||
sectors.underattack = [scarlet]Pod palbou! [accent]{0}% poškozeno
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Přežívá již {0} vln
|
||||
sectors.go = Jdi
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sektor polapen
|
||||
sector.curlost = Sektor ztracen
|
||||
sector.missingresources = [scarlet]Nedostatečné zdroje v jádře
|
||||
@@ -612,6 +650,9 @@ sector.lost = Sektor [accent]{0}[white] ztracen! :(
|
||||
#note: chybějící mezera v řádce níže je záměrná :)
|
||||
sector.captured = Sektor [accent]{0}[white]polapen! :)
|
||||
sector.changeicon = Změnit Ikonu
|
||||
sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
|
||||
threat.low = Nízké
|
||||
threat.medium = Střední
|
||||
@@ -622,6 +663,7 @@ threat.eradication = Vyhlazující
|
||||
planets = Planets
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.erekir.name = Erekir
|
||||
planet.sun.name = Sol
|
||||
|
||||
sector.impact0078.name = Dopad 0078
|
||||
@@ -659,6 +701,9 @@ sector.windsweptIslands.description = Vzdálen od pevniny je tento řetízek ost
|
||||
sector.extractionOutpost.description = Vzdálená pevnost, postavená nepřítelem za účelem vysílání zdrojů do okolních sektorů.\n\nDoprava položek napříč sektory je nezbytná pro lapení dalších sektorů. Znič základnu. Vyzkoumej jejich Vysílací plošiny.
|
||||
sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila d otohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii.
|
||||
sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci.
|
||||
sector.onset.name = The Onset
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
|
||||
status.burning.name = Hořící
|
||||
status.freezing.name = Mrazící
|
||||
@@ -711,6 +756,7 @@ stat.showinmap = <načti mapu pro zobrazení>
|
||||
stat.description = Účel
|
||||
stat.input = Vstup
|
||||
stat.output = Výstup
|
||||
stat.maxefficiency = Max Efficiency
|
||||
stat.booster = Posilovač
|
||||
stat.tiles = Vyžadované dlaždice
|
||||
stat.affinities = Synergie
|
||||
@@ -772,7 +818,6 @@ stat.buildspeed = Rychlost stavění
|
||||
stat.minespeed = Rychlost těžení
|
||||
stat.minetier = Těžící úroveň
|
||||
stat.payloadcapacity = Kapacita pro náklad
|
||||
stat.commandlimit = Limit ovládání
|
||||
stat.abilities = Schopnosti
|
||||
stat.canboost = Umí posilovat
|
||||
stat.flying = Létající
|
||||
@@ -783,6 +828,7 @@ stat.speedmultiplier = Násobič Rychlostí
|
||||
stat.reloadmultiplier = Násobič Přebití
|
||||
stat.buildspeedmultiplier = Nasobič Rychlostí Stavby
|
||||
stat.reactive = Reaguje
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Léčí se
|
||||
|
||||
ability.forcefield = Silové pole
|
||||
@@ -792,10 +838,13 @@ ability.unitspawn = {0} továrna
|
||||
ability.shieldregenfield = Silově opravné pole
|
||||
ability.movelightning = Pohybující se blesk
|
||||
ability.energyfield = Energetické pole: [accent]{0}[] poškození ~ [accent]{1}[] dlaždic / [accent]{2}[] cílu
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = Je vyžadován lepší vrt
|
||||
bar.noresources = Chybějí zdroje
|
||||
bar.corereq = Je vyžadováno základní jádro
|
||||
bar.corefloor = Core Zone Tile Required
|
||||
bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = Rychlost vrtu: {0}/s
|
||||
bar.pumpspeed = Rychlost pumpy: {0}/s
|
||||
bar.efficiency = Účinnost: {0}%
|
||||
@@ -810,8 +859,12 @@ bar.capacity = Kapacita: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = Chlazení
|
||||
bar.heat = Teplo
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = Energie
|
||||
bar.progress = Konstrukce v průběhu
|
||||
bar.loadprogress = Progress
|
||||
bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Vstup
|
||||
bar.output = Výstup
|
||||
bar.strength = [stat]{0}[lightgray]x síla
|
||||
@@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray] poškození[]
|
||||
bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[lightgray] dlaždic
|
||||
bullet.incendiary = [stat]zápalný
|
||||
bullet.homing = [stat]samonaváděcí
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.frags = [stat]{0}[lightgray]x frag střel:
|
||||
bullet.lightning = [stat]{0}[lightgray]x jiskření ~ [stat]{1}[lightgray] poškození
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] poškození budov
|
||||
@@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray] odhození[]
|
||||
bullet.pierce = [stat]{0}[lightgray]x průrazné[]
|
||||
bullet.infinitepierce = [stat]průrazné[]
|
||||
bullet.healpercent = [stat]{0}[lightgray]% opravující
|
||||
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]{0}[lightgray]x více střel[]
|
||||
bullet.reload = [stat]{0}[lightgray]x rychlost střelby[]
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
|
||||
unit.blocks = bloky
|
||||
unit.blockssquared = bloky²
|
||||
@@ -840,6 +896,7 @@ unit.liquidsecond = kapalin/sekundu
|
||||
unit.itemssecond = předmětů/sekundu
|
||||
unit.liquidunits = jednotek kapalin
|
||||
unit.powerunits = jednotek energie
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = úhly
|
||||
unit.seconds = sekundy
|
||||
unit.minutes = minuty
|
||||
@@ -892,6 +949,8 @@ setting.difficulty.hard = Těžká
|
||||
setting.difficulty.insane = Šílená
|
||||
setting.difficulty.name = Obtížnost:
|
||||
setting.screenshake.name = Chvění obrazovky
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.effects.name = Zobrazit efekty
|
||||
setting.destroyedblocks.name = Zobrazit zničené bloky
|
||||
setting.blockstatus.name = Display Block Status
|
||||
@@ -911,6 +970,7 @@ setting.pixelate.name = Rozpixlovat
|
||||
setting.minimap.name = Ukázat mapičku
|
||||
setting.coreitems.name = Ukázat položky jádra
|
||||
setting.position.name = Ukázat pozici hráče
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.musicvol.name = Hlasitost hudby
|
||||
setting.atmosphere.name = Ukázat atmosféru planety
|
||||
setting.ambientvol.name = Hlasitost prostředí
|
||||
@@ -926,6 +986,7 @@ setting.lasersopacity.name = Průsvitnost energetického laseru
|
||||
setting.bridgeopacity.name = Průsvitnost přemostění
|
||||
setting.playerchat.name = Zobrazit bublinu se zprávami hráče
|
||||
setting.showweather.name = Zobrazit Grafiku Počasí
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Chceš Tvoji hru zpřístupnit veřejnosti?\n[accent]Kdokoli se bude moci připojit ke tvé hře.[]\n[lightgray]Toto se dá později změnit v nabídce Volby->Hra->Veřejná viditelnost hry.
|
||||
public.confirm.really = Pokud chceš hrát s přáteli, použij [green]Pozvat Přítele[] místo [scarlet]Zvěřejnit server[]!\nJseš si jist, že chceš udělat svou hru [scarlet]veřejnou[]?
|
||||
public.beta = Poznámka: nevydané verze her nemůžou být veřejné.
|
||||
@@ -938,10 +999,6 @@ category.general.name = Všeobecné
|
||||
category.view.name = Pohled
|
||||
category.multiplayer.name = Hra více hráčů
|
||||
category.blocks.name = Výběr bloků
|
||||
command.attack = Útok
|
||||
command.rally = Shromáždění
|
||||
command.retreat = Ústup
|
||||
command.idle = Nečinný
|
||||
placement.blockselectkeys = \n[lightgray]Klávesa:[] [{0},
|
||||
keybind.respawn.name = Znovuzrození
|
||||
keybind.control.name = Ovládací jednotka
|
||||
@@ -956,6 +1013,7 @@ keybind.move_y.name = Pohyb svisle
|
||||
keybind.mouse_move.name = Následovat myš
|
||||
keybind.pan.name = Následovat kameru
|
||||
keybind.boost.name = Posílení
|
||||
keybind.command_mode.name = Command Mode
|
||||
keybind.schematic_select.name = Vybrat oblast
|
||||
keybind.schematic_menu.name = Nabídka šablon
|
||||
keybind.schematic_flip_x.name = Překlopit šablona podle svislé osy
|
||||
@@ -984,7 +1042,6 @@ keybind.break_block.name = Rozbít blok
|
||||
keybind.deselect.name = Odznačit
|
||||
keybind.pickupCargo.name = Vyzvednout náklad
|
||||
keybind.dropCargo.name = Položit náklad
|
||||
keybind.command.name = Velet
|
||||
keybind.shoot.name = Střílet
|
||||
keybind.zoom.name = Přiblížení
|
||||
keybind.menu.name = Hlavní nabídka
|
||||
@@ -1019,17 +1076,21 @@ mode.attack.description = Znič nepřátelskou základnu.\n[gray]Vyžaduje pří
|
||||
mode.custom = Vlastní pravidla
|
||||
|
||||
rules.infiniteresources = Neomezeně surovin
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.reactorexplosions = Výbuch reaktoru
|
||||
rules.coreincinerates = Jádro Spaluje Nadbytečné Suroviny
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = Šablony povoleny
|
||||
rules.wavetimer = Časovač vln
|
||||
rules.waves = Vlny
|
||||
rules.attack = Režim útoku
|
||||
rules.buildai = Umělá inteligence staví
|
||||
rules.aitier = AI Stupeň
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
rules.cleanupdeadteams = Vyčistit Budovy Poražených Týmů (PvP)
|
||||
rules.corecapture = Dobýt Jádro Po Jeho Zničení
|
||||
rules.polygoncoreprotection = Polygonální Ochrana Jádra
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.enemyCheat = Neomezeně surovin pro umělou inteligenci
|
||||
rules.blockhealthmultiplier = Násobek zdraví bloků
|
||||
rules.blockdamagemultiplier = Násobek poškození bloků
|
||||
@@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = Násobek zdraví jednotek
|
||||
rules.unitdamagemultiplier = Násobek poškození jednotkami
|
||||
rules.unitcapvariable = Jádra Zvýšujou Maximum Počtu Jednotek
|
||||
rules.unitcap = Základní Maximum Počtu Jednotek
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = Poloměr, ve kterém se okolo nepřátelského jádra nesmí stavět: [lightgray](dlaždic)[]
|
||||
rules.wavespacing = Čas rozestupu mezi vlnami: [lightgray](vteřin)[]
|
||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Násobek ceny stavění
|
||||
rules.buildspeedmultiplier = Násobek rychlosti stavění
|
||||
rules.deconstructrefundmultiplier = Násobek vratky při rozebrání
|
||||
@@ -1055,9 +1118,11 @@ rules.title.unit = Jednotky
|
||||
rules.title.experimental = Experimentální
|
||||
rules.title.environment = Environmentální
|
||||
rules.title.teams = Týmy
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Osvětlení
|
||||
rules.enemyLights = Světla nepřátel
|
||||
rules.fog = Fog of War
|
||||
rules.fire = Výstřel
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Výbušné poškození bloku/jednotky
|
||||
rules.ambientlight = Světlo prostředí
|
||||
rules.weather = Počasí
|
||||
@@ -1071,6 +1136,8 @@ content.unit.name = Jednotky
|
||||
content.block.name = Bloky
|
||||
content.status.name = Stavové Efekty
|
||||
content.sector.name = Sektory
|
||||
content.team.name = Factions
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = Měď
|
||||
item.lead.name = Olovo
|
||||
@@ -1088,11 +1155,24 @@ item.blast-compound.name = Výbušnina
|
||||
item.pyratite.name = Pyratit
|
||||
item.metaglass.name = Metasklo
|
||||
item.scrap.name = Šrot
|
||||
item.fissile-matter.name = Fissile Matter
|
||||
item.beryllium.name = Beryllium
|
||||
item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
|
||||
liquid.water.name = Voda
|
||||
liquid.slag.name = Struska
|
||||
liquid.oil.name = Nafta
|
||||
liquid.cryofluid.name = Chladící kapalina
|
||||
liquid.neoplasm.name = Neoplasm
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.gallium.name = Gallium
|
||||
liquid.ozone.name = Ozone
|
||||
liquid.hydrogen.name = Hydrogen
|
||||
liquid.nitrogen.name = Nitrogen
|
||||
liquid.cyanogen.name = Cyanogen
|
||||
|
||||
unit.dagger.name = Dýka
|
||||
unit.mace.name = Palcát
|
||||
@@ -1328,7 +1408,6 @@ block.foreshadow.name = Znamení osudu
|
||||
block.container.name = Kontejnér
|
||||
block.launch-pad.name = Vysílací plošina
|
||||
block.segment.name = Úsek
|
||||
block.command-center.name = Velín
|
||||
block.ground-factory.name = Pozemní továrna
|
||||
block.air-factory.name = Letecká továrna
|
||||
block.naval-factory.name = Námořní továrna
|
||||
@@ -1367,13 +1446,13 @@ block.logic-display.name = Zobrazovač logiky
|
||||
block.large-logic-display.name = Velký zobrazovač logiky
|
||||
block.memory-cell.name = Paměťová buňka
|
||||
block.memory-bank.name = Paměťová banka
|
||||
|
||||
team.blue.name = modrý
|
||||
team.malis.name = Malis
|
||||
team.crux.name = červený
|
||||
team.sharded.name = oranžový
|
||||
team.derelict.name = opuštěný
|
||||
team.green.name = zelený
|
||||
team.purple.name = fialový
|
||||
|
||||
team.blue.name = modrý
|
||||
|
||||
hint.skip = Přeskočit
|
||||
hint.desktopMove = Použij [accent][[WASD][] k pohybu.
|
||||
@@ -1403,8 +1482,6 @@ hint.schematicSelect = Podrž [accent][[F][] a potáhni pro výběr bloků, kter
|
||||
hint.conveyorPathfind = Podrž [accent][[levý Ctrl][], když táhneš dopravníky, pro automatické vygenerování cesty.
|
||||
hint.conveyorPathfind.mobile = Povol \ue844 [accent]úhlopříčný režim[] a potáhni dopravníky pro automatické generování cesty.
|
||||
hint.boost = Podrž [accent][[levý Shift][], abys přeletěl přes překážky se svou současnou jednotkou.\n\nPouze některé jednotky však mají takový posilovač.
|
||||
hint.command = Zmáčkni [accent][[G][] pro vytvoření formace z blízkých jednotek [accent]podobného typu[].\n\nAbys mohl velet pozemní jednotce, musíš nejprve ovládat jinou pozemní jednotku.
|
||||
hint.command.mobile = [accent][[Dvojťupni][] na Tvoji jednotku pro vytvoření formace z blízkých jednotek.
|
||||
hint.payloadPickup = Zmáčkni [accent][[[] pro sebrání malých bloků nebo jednotek.
|
||||
hint.payloadPickup.mobile = [accent]Ťupni a podrž[] na malém bloku nebo jednotce pro sebrání.
|
||||
hint.payloadDrop = Zmáčkni [accent]][] pro položení nákladu.
|
||||
@@ -1551,6 +1628,7 @@ block.vault.description = Ukládá velké množství předmětů od každého ty
|
||||
block.container.description = Ukládá menší množství předmětů od každého typu. K vyskladnění věcí z kontejneru je možné použít odbavovač.
|
||||
block.unloader.description = Vyskladňuje vybrané položky z okolních bloků.
|
||||
block.launch-pad.description = Vysílá dávky předmětů do přilehlých sektorů.
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.duo.description = Střílí střídavé dávky kulek na nepřátele.
|
||||
block.scatter.description = Střílí kusy olova, pláty šrotu nebo střepy metaskla na nepřátelské letectvo.
|
||||
block.scorch.description = Sežehne pozemní jednotky blízkosti. Velmi efektivní na malé vzdálenosti.
|
||||
@@ -1575,7 +1653,6 @@ block.disassembler.description = Odděluje ze strusky stopové množství exotic
|
||||
block.overdrive-dome.description = Zvyšuje rychlost okolních konstrukcí. Vyžaduje ke svému fungování fázovou tkaninu a křemík.
|
||||
block.payload-conveyor.description = Přesouvá velké náklady, jako jednotky z továren.
|
||||
block.payload-router.description = Rozděluje vstuní náklad na 3 výstupní směry.
|
||||
block.command-center.description = Ovládá chování jednotky několika příkazy.
|
||||
block.ground-factory.description = Vyrábí pozemní jednotky. Výstupní jednotky mohou být použity přímo, nebo přesunuty do přestavovačů na vylepšení.
|
||||
block.air-factory.description = Vyrábí letecké jednotky. Výstupní jednotky mohou být použity přímo, nebo přesunuty do přestavovačů na vylepšení.
|
||||
block.naval-factory.description = Vyrání námořní jednotky. Výstupní jednotky mohou být použity přímo, nebo přesunuty do přestavovačů na vylepšení.
|
||||
@@ -1654,6 +1731,12 @@ lst.unitbind = Nastaví další jednotku daného typu a uloží jí do [accent]@
|
||||
lst.unitcontrol = Kontroluje nastavenou jednotku.
|
||||
lst.unitradar = Lokalizuje jednotky kolem nastavené jednotky.
|
||||
lst.unitlocate = Lokalizuje daný typ pozice/budovy kdekoliv na mapě.\nVyžaduje nastavenou jednotku.
|
||||
lst.getblock = Get tile data at any location.
|
||||
lst.setblock = Set tile data at any location.
|
||||
lst.spawnunit = Spawn unit at a location.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.setrule = Set a game rule.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||
|
||||
logic.nounitbuild = [red]Stavba budov pomoci jednotek kontrolované procesorem neni povolené.
|
||||
|
||||
@@ -1667,11 +1750,12 @@ laccess.color = Barva osvětlovače.
|
||||
laccess.controller = Kontroler jednotky. Pokud procesor je kontrolován, vrátí procesor\nPokud je ve formaci, vrací vůdce.\nJinak vrací jednotku.
|
||||
laccess.dead = Zda jednotka/budova je mrtvá/zničená nebo již neplatná.
|
||||
laccess.controlled = Vrací:\n[accent]@ctrlProcessor[] pokud kontroler jednotky je procesor\n[accent]@ctrlPlayer[] pokud kontroloer jednotky/budovy je hráč\n[accent]@ctrlFormation[] pokud jednotka je ve formaci\nJiank, 0.
|
||||
laccess.commanded = [red]Zastaralé. Bude smazáno![]\nMísto toho použij [accent]controlled[].
|
||||
laccess.progress = Průběh akce, 0 do 1.\nVrací průběh výroby, přebití věže nebo stavby.
|
||||
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||
|
||||
graphicstype.clear = Vyplní zobrazovač danou barvou.
|
||||
graphicstype.color = Vybere barvu pro další vykreslovací operace.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
graphicstype.stroke = Nastaví šířku čáry.
|
||||
graphicstype.line = Nakreslí čáru
|
||||
graphicstype.rect = Vyplní obdélník.
|
||||
@@ -1736,7 +1820,6 @@ lenum.storage = Uskladňovací budova, např. Trezor.
|
||||
lenum.generator = Budova generující energii.
|
||||
lenum.factory = Budovy přenášející suroviny.
|
||||
lenum.repair = Opravovací body.
|
||||
lenum.rally = Velín.
|
||||
lenum.battery = Jakákoliv baterka.
|
||||
lenum.resupply = Zásobovací body.\nRelevantní pouze v případě, že možnost [accent]"Jednotky vyžadují munici"[] je povolená.
|
||||
lenum.reactor = Rázový/Thoriový reaktor.
|
||||
@@ -1770,6 +1853,7 @@ unitlocate.group = Vyhledat skupinu budov.
|
||||
|
||||
lenum.idle = Nehýbat se, ale pokračovat ve stavění/těžení.\nVýchozí stav.
|
||||
lenum.stop = Přestat pohybovat se/těžit/stavět.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
lenum.move = Pohnout se na určité místo.
|
||||
lenum.approach = Přiblížit se k určité pozici s určitou vzdálenosti.
|
||||
lenum.pathfind = Nalézt cestu k nepřátelskému spawnu/bodu zrození
|
||||
@@ -1786,3 +1870,165 @@ lenum.build = Postavit strukturu.
|
||||
lenum.getblock = Získat budovu a typ na dané pozici.\nJednotka musí být v dosahu dané pozice.\nSolidní non-budovy budou mít typ [accent]@solid[].
|
||||
lenum.within = Zkontrolovat, jestli jednotka je blízko dané pozice.
|
||||
lenum.boost = Začít/Přestat posilovat.
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
block.regolith.name = Regolith
|
||||
block.yellow-stone.name = Yellow Stone
|
||||
block.carbon-stone.name = Carbon Stone
|
||||
block.ferric-stone.name = Ferric Stone
|
||||
block.ferric-craters.name = Ferric Craters
|
||||
block.beryllic-stone.name = Beryllic Stone
|
||||
block.crystalline-stone.name = Crystalline Stone
|
||||
block.crystal-floor.name = Crystal Floor
|
||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||
block.red-stone.name = Red Stone
|
||||
block.dense-red-stone.name = Dense Red Stone
|
||||
block.red-ice.name = Red Ice
|
||||
block.arkycite-floor.name = Arkycite Floor
|
||||
block.arkyic-stone.name = Arkyic Stone
|
||||
block.rhyolite-vent.name = Rhyolite Vent
|
||||
block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
block.regolith-wall.name = Regolith Wall
|
||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||
block.rhyolite-wall.name = Rhyolite Wall
|
||||
block.carbon-wall.name = Carbon Wall
|
||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||
block.arkyic-wall.name = Arkyic Wall
|
||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||
block.red-ice-wall.name = Red Ice Wall
|
||||
block.red-stone-wall.name = Red Stone Wall
|
||||
block.red-diamond-wall.name = Red Diamond Wall
|
||||
block.redweed.name = Redweed
|
||||
block.pur-bush.name = Pur Bush
|
||||
block.yellowcoral.name = Yellowcoral
|
||||
block.carbon-boulder.name = Carbon Boulder
|
||||
block.ferric-boulder.name = Ferric Boulder
|
||||
block.beryllic-boulder.name = Beryllic Boulder
|
||||
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||
block.arkyic-boulder.name = Arkyic Boulder
|
||||
block.crystal-cluster.name = Crystal Cluster
|
||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||
block.crystal-blocks.name = Crystal Blocks
|
||||
block.crystal-orbs.name = Crystal Orbs
|
||||
block.crystalline-boulder.name = Crystalline Boulder
|
||||
block.red-ice-boulder.name = Red Ice Boulder
|
||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||
block.red-stone-boulder.name = Red Stone Boulder
|
||||
block.graphitic-wall.name = Graphitic Wall
|
||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||
block.electrolyzer.name = Electrolyzer
|
||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||
block.oxidation-chamber.name = Oxidation Chamber
|
||||
block.electric-heater.name = Electric Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
block.slag-centrifuge.name = Slag Centrifuge
|
||||
block.surge-crucible.name = Surge Crucible
|
||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||
block.phase-synthesizer.name = Phase Synthesizer
|
||||
block.heat-reactor.name = Heat Reactor
|
||||
block.beryllium-wall.name = Beryllium Wall
|
||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||
block.tungsten-wall.name = Tungsten Wall
|
||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||
block.blast-door.name = Blast Door
|
||||
block.carbide-wall.name = Carbide Wall
|
||||
block.carbide-wall-large.name = Large Carbide Wall
|
||||
block.radar.name = Radar
|
||||
block.build-tower.name = Build Tower
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.shield-projector.name = Shield Projector
|
||||
block.large-shield-projector.name = Large Shield Projector
|
||||
block.armored-duct.name = Armored Duct
|
||||
block.overflow-duct.name = Overflow Duct
|
||||
block.duct-unloader.name = Duct Unloader
|
||||
block.surge-conveyor.name = Surge Conveyor
|
||||
block.surge-router.name = Surge Router
|
||||
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||
block.reinforced-pump.name = Reinforced Pump
|
||||
block.reinforced-conduit.name = Reinforced Conduit
|
||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||
block.beam-node.name = Beam Node
|
||||
block.beam-tower.name = Beam Tower
|
||||
block.beam-link.name = Beam Link
|
||||
block.turbine-condenser.name = Turbine Condenser
|
||||
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
block.eruption-drill.name = Eruption Drill
|
||||
block.core-bastion.name = Core Bastion
|
||||
block.core-citadel.name = Core Citadel
|
||||
block.core-acropolis.name = Core Acropolis
|
||||
block.reinforced-container.name = Reinforced Container
|
||||
block.reinforced-vault.name = Reinforced Vault
|
||||
block.breach.name = Breach
|
||||
block.sublimate.name = Sublimate
|
||||
block.titan.name = Titan
|
||||
block.disperse.name = Disperse
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-reconstructor.name = Tank Reconstructor
|
||||
block.mech-reconstructor.name = Mech Reconstructor
|
||||
block.ship-reconstructor.name = Ship Reconstructor
|
||||
block.tank-assembler.name = Tank Assembler
|
||||
block.ship-assembler.name = Ship Assembler
|
||||
block.mech-assembler.name = Mech Assembler
|
||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
block.mech-fabricator.name = Mech Fabricator
|
||||
block.ship-fabricator.name = Ship Fabricator
|
||||
block.refabricator.name = Refabricator
|
||||
block.prime-refabricator.name = Prime Refabricator
|
||||
block.unit-repair-tower.name = Unit Repair Tower
|
||||
block.diffuse.name = Diffuse
|
||||
block.basic-assembler-module.name = Basic Assembler Module
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.vanquish.name = Vanquish
|
||||
unit.conquer.name = Conquer
|
||||
unit.cleroi.name = Cleroi
|
||||
unit.tecta.name = Tecta
|
||||
unit.collaris.name = Collaris
|
||||
unit.avert.name = Avert
|
||||
unit.quell.name = Quell
|
||||
unit.disrupt.name = Disrupt
|
||||
unit.evoke.name = Evoke
|
||||
unit.incite.name = Incite
|
||||
unit.emanate.name = Emanate
|
||||
unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.effect-drone.name = Effect Drone
|
||||
unit.precept.name = Precept
|
||||
unit.merui.name = Merui
|
||||
unit.anthicus.name = Anthicus
|
||||
unit.elude.name = Elude
|
||||
unit.obviate.name = Obviate
|
||||
sector.two.name = Two
|
||||
sector.three.name = Three
|
||||
sector.four.name = Four
|
||||
sector.five.name = Five
|
||||
|
||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Waiting for next map...
|
||||
highscore = [accent]Ny highscore!
|
||||
copied = Kopieret.
|
||||
indev.notready = Denne del af spillet er ikke klar endnu.
|
||||
indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates.
|
||||
|
||||
load.sound = Lyd
|
||||
load.map = Bane
|
||||
@@ -138,7 +137,7 @@ mod.disable = Deaktiver
|
||||
mod.content = Indhold:
|
||||
mod.delete.error = Kan ikke slette mod - tilhørende filer er muligvis i brug.
|
||||
mod.requiresversion = [scarlet]Kræver mindst følgende version: [accent]{0}
|
||||
mod.outdated = [scarlet]Ikke kompatibel med V6 (no minGameVersion: 105)
|
||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||
mod.missingdependencies = [scarlet]Mangler afhængigheder: {0}
|
||||
mod.erroredcontent = [scarlet]Indholds fejl
|
||||
mod.errors = Fejl ved afhentning af indhold.
|
||||
@@ -170,7 +169,9 @@ available = New research available!
|
||||
unlock.incampaign = < Unlock in campaign for details >
|
||||
completed = [accent]Færdiggjort
|
||||
techtree = Teknologi træ
|
||||
research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
|
||||
techtree.select = Tech Tree Selection
|
||||
techtree.serpulo = Serpulo
|
||||
techtree.erekir = Erekir
|
||||
research.load = Load
|
||||
research.discard = Discard
|
||||
research.list = [lightgray]Forskning:
|
||||
@@ -305,6 +306,7 @@ openlink = Åben Link
|
||||
copylink = Kopier Link
|
||||
back = Tilbage
|
||||
max = Max
|
||||
objective = Map Objective
|
||||
crash.export = Export Crash Logs
|
||||
crash.none = No crash logs found.
|
||||
crash.exported = Crash logs exported.
|
||||
@@ -354,12 +356,16 @@ map.publish.confirm = Er du sikker på, at du vil offentliggøre denne bane?\n\n
|
||||
workshop.menu = Vælg hvad du vil gøre med denne genstand.
|
||||
workshop.info = Genstands-Info
|
||||
changelog = Changelog (ikke påkrævet):
|
||||
updatedesc = Overwrite Title & Description
|
||||
eula = Steam-EULA
|
||||
missing = Denne genstand er blevet slettet eller rykket.\n[lightgray]Workshop-indlægget er blevet automatisk frakoblet.
|
||||
publishing = [accent]Offentliggør...
|
||||
publish.confirm = Er du sikker på, at du vil offentliggøre dette?\n\n[lightgray]Vær sikker på, at du overholder Workshop-EULA'en først, for at dit indlæg kan blive godkendt!
|
||||
publish.error = Der skete en fejl ved offentliggørelsen: {0}
|
||||
steam.error = Kunne ikke etablere Steam-forbindelse.\nFejl: {0}
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
|
||||
editor.brush = Pensel
|
||||
@@ -374,6 +380,7 @@ editor.waves = Bølge:
|
||||
editor.rules = Regler:
|
||||
editor.generation = Generering:
|
||||
editor.ingame = Ændr i spil
|
||||
editor.playtest = Playtest
|
||||
editor.publish.workshop = Publicer på Workshop
|
||||
editor.newmap = Ny bane
|
||||
editor.center = Center
|
||||
@@ -389,9 +396,14 @@ waves.title = Bølger
|
||||
waves.remove = Fjern
|
||||
waves.every = hver
|
||||
waves.waves = bølge(r)
|
||||
waves.health = health: {0}%
|
||||
waves.perspawn = per opstandelsessted
|
||||
waves.shields = skjold/bølge
|
||||
waves.to = til
|
||||
waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.max = max units
|
||||
waves.guardian = Vogter
|
||||
waves.preview = Forhåndsvisning
|
||||
@@ -432,6 +444,7 @@ editor.update = Opdater
|
||||
editor.randomize = Tilfældiggør
|
||||
editor.apply = Anvend
|
||||
editor.generate = Generer
|
||||
editor.sectorgenerate = Sector Generate
|
||||
editor.resize = Omskaler
|
||||
editor.loadmap = Indlæs bane
|
||||
editor.savemap = Gem bane
|
||||
@@ -475,6 +488,8 @@ toolmode.fillteams = Udfyld hold
|
||||
toolmode.fillteams.description = Udfylder hold i stedet for blokke.
|
||||
toolmode.drawteams = Tegn hold
|
||||
toolmode.drawteams.description = Tegner hold i stedet for blokke.
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
|
||||
filters.empty = [lightgray]Ingen filtre! Tilføj filter nedenfor.
|
||||
filter.distort = Forvræng
|
||||
@@ -501,6 +516,7 @@ filter.option.circle-scale = Cirkel-skaler
|
||||
filter.option.octaves = Oktaver
|
||||
filter.option.falloff = Frafald
|
||||
filter.option.angle = Vinkel
|
||||
filter.option.tilt = Tilt
|
||||
filter.option.rotate = Rotate
|
||||
filter.option.amount = Mængde
|
||||
filter.option.block = Blok
|
||||
@@ -543,17 +559,36 @@ requirement.core = Destruer fjendens kerne i {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.produce = Produce {0}
|
||||
requirement.capture = Overtag {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = Affyr
|
||||
research.multiplayer = Kun værten kan researche genstande.
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
uncover = Afdæk
|
||||
configure = Konfigurer udrustning
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
loadout = Udrustning
|
||||
resources = Resurser
|
||||
resources.max = Max
|
||||
bannedblocks = Banlyste blokke
|
||||
objectives = Objectives
|
||||
bannedunits = Banned Units
|
||||
addall = Tilføj alle
|
||||
launch.from = Launching From: [accent]{0}
|
||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||
launch.destination = Destination: {0}
|
||||
configure.invalid = Mængde skal være mellem 0 og {0}.
|
||||
add = Tilføj...
|
||||
@@ -595,8 +630,11 @@ sectors.rename = Omdøb sektor
|
||||
sectors.enemybase = [scarlet]Enemy Base
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Survives {0} waves
|
||||
sectors.go = Go
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sector Captured
|
||||
sector.curlost = Sector Lost
|
||||
sector.missingresources = [scarlet]Ikke nok resurser i kernen.
|
||||
@@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
sector.lost = Sector [accent]{0}[white] lost!
|
||||
sector.captured = Sector [accent]{0}[white]captured!
|
||||
sector.changeicon = Change Icon
|
||||
sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
threat.low = Low
|
||||
threat.medium = Medium
|
||||
threat.high = High
|
||||
@@ -612,6 +653,7 @@ threat.eradication = Eradication
|
||||
planets = Planets
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.erekir.name = Erekir
|
||||
planet.sun.name = Solen
|
||||
sector.impact0078.name = Impact 0078
|
||||
|
||||
@@ -649,6 +691,9 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||
sector.onset.name = The Onset
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
status.burning.name = Burning
|
||||
status.freezing.name = Freezing
|
||||
status.wet.name = Wet
|
||||
@@ -700,6 +745,7 @@ stat.description = Purpose
|
||||
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.maxefficiency = Max Efficiency
|
||||
stat.booster = Booster
|
||||
stat.tiles = Påkrævet felt
|
||||
stat.affinities = Affinities
|
||||
@@ -761,7 +807,6 @@ stat.buildspeed = Bygge-hastighed
|
||||
stat.minespeed = Mine-hastighed
|
||||
stat.minetier = Mine-niveau
|
||||
stat.payloadcapacity = Last-kapacitet
|
||||
stat.commandlimit = Kommando-grænse
|
||||
stat.abilities = Evner
|
||||
stat.canboost = Can Boost
|
||||
stat.flying = Flying
|
||||
@@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier
|
||||
stat.reloadmultiplier = Reload Multiplier
|
||||
stat.buildspeedmultiplier = Build Speed Multiplier
|
||||
stat.reactive = Reacts
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Healing
|
||||
|
||||
ability.forcefield = Kraftfelt
|
||||
@@ -781,10 +827,13 @@ ability.unitspawn = {0} Fabrik
|
||||
ability.shieldregenfield = Skjold-regenereringsfelt
|
||||
ability.movelightning = Movement Lightning
|
||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = Kræver bedre bor
|
||||
bar.noresources = Mangler resurser
|
||||
bar.corereq = Kerne påkrævet
|
||||
bar.corefloor = Core Zone Tile Required
|
||||
bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = Borehastighed: {0}/s
|
||||
bar.pumpspeed = Pumpehastighed: {0}/s
|
||||
bar.efficiency = Effektivitet: {0}%
|
||||
@@ -799,8 +848,12 @@ bar.capacity = Kapacitet: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = Væske
|
||||
bar.heat = Varme
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = Strøm
|
||||
bar.progress = Byggeproces
|
||||
bar.loadprogress = Progress
|
||||
bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
@@ -811,6 +864,7 @@ bullet.damage = [stat]{0}[lightgray] skade
|
||||
bullet.splashdamage = [stat]{0}[lightgray] områdeskade ~[stat] {1}[lightgray] felter
|
||||
bullet.incendiary = [stat]brændfarlig
|
||||
bullet.homing = [stat]målsøgende
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
@@ -818,8 +872,10 @@ bullet.knockback = [stat]{0}[lightgray] tilbageslag
|
||||
bullet.pierce = [stat]{0}[lightgray]x gennemboring
|
||||
bullet.infinitepierce = [stat]gennemboring
|
||||
bullet.healpercent = [stat]{0}[lightgray]% healing
|
||||
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammunitionsfaktor
|
||||
bullet.reload = [stat]{0}[lightgray]x skydehastighed
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
|
||||
unit.blocks = blokke
|
||||
unit.blockssquared = blokke²
|
||||
@@ -829,6 +885,7 @@ unit.liquidsecond = væskeenheder/sekund
|
||||
unit.itemssecond = genstande/sekund
|
||||
unit.liquidunits = væskeenheder
|
||||
unit.powerunits = strømenheder
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = grader
|
||||
unit.seconds = sekunder
|
||||
unit.minutes = minutter
|
||||
@@ -881,6 +938,8 @@ setting.difficulty.hard = Svær
|
||||
setting.difficulty.insane = Sindssyg
|
||||
setting.difficulty.name = Sværhedsgrad:
|
||||
setting.screenshake.name = Skærm-ryst
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.effects.name = Vis effekter
|
||||
setting.destroyedblocks.name = Vis destruerede blokke
|
||||
setting.blockstatus.name = Vis blokstatus
|
||||
@@ -900,6 +959,7 @@ setting.pixelate.name = Pixeler
|
||||
setting.minimap.name = Vis minikort
|
||||
setting.coreitems.name = Vis kerne-genstande
|
||||
setting.position.name = Vis spillerposition
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.musicvol.name = Musik-volumen
|
||||
setting.atmosphere.name = Vis planet-atmosfære
|
||||
setting.ambientvol.name = Stemningslyde-volumen
|
||||
@@ -915,6 +975,7 @@ setting.lasersopacity.name = Strøm-laser-gennemsigtighed
|
||||
setting.bridgeopacity.name = Bro-gennemsigtighed
|
||||
setting.playerchat.name = Vis spillers bobbel-chat
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Vil du gøre dit spil offentligt?\n[accent]Alle og enhver vil kunne tilslutte.\n[lightgray]Dette kan ændres senere i Indstillinger->Spil->Synlighed af offentlige spil.
|
||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||
public.beta = Bemærk at beta-versioner af spillet ikke kan tilslutte sig offentlige spil.
|
||||
@@ -927,10 +988,6 @@ category.general.name = Generel
|
||||
category.view.name = Billede
|
||||
category.multiplayer.name = Spil med andre
|
||||
category.blocks.name = Blokvalg
|
||||
command.attack = Angrib
|
||||
command.rally = Følg
|
||||
command.retreat = Retrete
|
||||
command.idle = Lediggang
|
||||
placement.blockselectkeys = \n[lightgray]Tast: [{0},
|
||||
keybind.respawn.name = Genopstå
|
||||
keybind.control.name = Kontroller enhed
|
||||
@@ -945,6 +1002,7 @@ keybind.move_y.name = Bevæg Y
|
||||
keybind.mouse_move.name = Følg musen
|
||||
keybind.pan.name = Panorer billede
|
||||
keybind.boost.name = Forstærk
|
||||
keybind.command_mode.name = Command Mode
|
||||
keybind.schematic_select.name = Vælg region
|
||||
keybind.schematic_menu.name = Skabelon-visning
|
||||
keybind.schematic_flip_x.name = Flip skabelon X
|
||||
@@ -973,7 +1031,6 @@ keybind.break_block.name = Ødelæg blok
|
||||
keybind.deselect.name = Fravælg
|
||||
keybind.pickupCargo.name = Saml last op
|
||||
keybind.dropCargo.name = Smid last
|
||||
keybind.command.name = Kommando
|
||||
keybind.shoot.name = Skyd
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menu
|
||||
@@ -1008,17 +1065,21 @@ mode.attack.description = Destruer fjendens base. \n[gray]Kræver en rød kerne
|
||||
mode.custom = Brugerdefinerede regler
|
||||
|
||||
rules.infiniteresources = Uendelig resurser
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.reactorexplosions = Reaktor-eksplosioner
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = Skabeloner tilladt
|
||||
rules.wavetimer = Bølge-æggeur
|
||||
rules.waves = Bølger
|
||||
rules.attack = Angrebsmode
|
||||
rules.buildai = AI-bygning
|
||||
rules.aitier = AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||
rules.corecapture = Capture Core On Destruction
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.enemyCheat = Uendelig AI (rødt hold) resurser.
|
||||
rules.blockhealthmultiplier = Blok-helbreds-forstærker.
|
||||
rules.blockdamagemultiplier = Blok-skade-forstærker.
|
||||
@@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Enheds-helbreds-forstærker
|
||||
rules.unitdamagemultiplier = Enheds-skade-forstærker
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitcap = Base Unit Cap
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = Radius af fjendtlig kernes ubebyggelig zone:[lightgray] (felter)
|
||||
rules.wavespacing = Bølge spredning:[lightgray] (sek)
|
||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Byggepris-forstærker
|
||||
rules.buildspeedmultiplier = Byggehastigheds-forstærker
|
||||
rules.deconstructrefundmultiplier = Dekonstruerings-tilbagebetalings-forstærker
|
||||
@@ -1044,9 +1107,11 @@ rules.title.unit = Enheder
|
||||
rules.title.experimental = Eksperimentel
|
||||
rules.title.environment = Miljø
|
||||
rules.title.teams = Teams
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Lys
|
||||
rules.enemyLights = Fjende-lys
|
||||
rules.fog = Fog of War
|
||||
rules.fire = Ild
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Blok/Enheds-eksplosionsskade
|
||||
rules.ambientlight = Stemningslys
|
||||
rules.weather = Vejr
|
||||
@@ -1060,6 +1125,8 @@ content.unit.name = Enheder
|
||||
content.block.name = Blokke
|
||||
content.status.name = Status Effects
|
||||
content.sector.name = Sectors
|
||||
content.team.name = Factions
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = Kobber
|
||||
item.lead.name = Bly
|
||||
@@ -1077,10 +1144,23 @@ item.blast-compound.name = Sprængstof
|
||||
item.pyratite.name = Pyratit
|
||||
item.metaglass.name = Blyglas
|
||||
item.scrap.name = Skrot
|
||||
item.fissile-matter.name = Fissile Matter
|
||||
item.beryllium.name = Beryllium
|
||||
item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
liquid.water.name = Vand
|
||||
liquid.slag.name = Ildgrød
|
||||
liquid.oil.name = Olie
|
||||
liquid.cryofluid.name = Frysesaft
|
||||
liquid.neoplasm.name = Neoplasm
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.gallium.name = Gallium
|
||||
liquid.ozone.name = Ozone
|
||||
liquid.hydrogen.name = Hydrogen
|
||||
liquid.nitrogen.name = Nitrogen
|
||||
liquid.cyanogen.name = Cyanogen
|
||||
|
||||
unit.dagger.name = Daggert
|
||||
unit.mace.name = Kølle
|
||||
@@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow
|
||||
block.container.name = Beholder
|
||||
block.launch-pad.name = Affyringsrampe
|
||||
block.segment.name = Segment
|
||||
block.command-center.name = Kommandocenter
|
||||
block.ground-factory.name = Fodgænger-fabrik
|
||||
block.air-factory.name = Flyver-fabrik
|
||||
block.naval-factory.name = Værft
|
||||
@@ -1354,13 +1433,13 @@ block.logic-display.name = Dataskærm
|
||||
block.large-logic-display.name = Større Dataskærm
|
||||
block.memory-cell.name = Hukommelsescelle
|
||||
block.memory-bank.name = Hukommelsesbank
|
||||
|
||||
team.blue.name = blå
|
||||
team.malis.name = Malis
|
||||
team.crux.name = rød
|
||||
team.sharded.name = orange
|
||||
team.derelict.name = forladt
|
||||
team.green.name = grøn
|
||||
team.purple.name = lilla
|
||||
|
||||
team.blue.name = blå
|
||||
hint.skip = Skip
|
||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||
@@ -1389,8 +1468,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
||||
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
||||
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
||||
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||
@@ -1534,6 +1611,7 @@ block.vault.description = Opbevarer en masse genstande. En aflæsser-blok kan br
|
||||
block.container.description = Opbevarer en lille mængde genstande. En aflæsser-blok kan bruges til at hive ting ud af en container.
|
||||
block.unloader.description = Aflæsser genstande fra sidestående blokke. Typen af blok, der skal aflæsses kan justeres.
|
||||
block.launch-pad.description = Affyrer samlinger af genstande løbende. Kræver ikke affyring af kernen.
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.duo.description = En bette, billig kanon. Effektiv mod fodgængere.
|
||||
block.scatter.description = Et vigtigt luftangreb. Skyder klumper af skud mod flyvere.
|
||||
block.scorch.description = Brænder alle forbipasserende fodgængere. Meget god til hvad den gør.
|
||||
@@ -1558,7 +1636,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min
|
||||
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
||||
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
||||
block.payload-router.description = Splits input payloads into 3 output directions.
|
||||
block.command-center.description = Controls unit behavior with several different commands.
|
||||
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
@@ -1635,6 +1712,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||
lst.unitcontrol = Control the currently bound unit.
|
||||
lst.unitradar = Locate units around the currently bound unit.
|
||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||
lst.getblock = Get tile data at any location.
|
||||
lst.setblock = Set tile data at any location.
|
||||
lst.spawnunit = Spawn unit at a location.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.setrule = Set a game rule.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -1645,10 +1728,11 @@ laccess.color = Illuminator color.
|
||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
graphicstype.stroke = Set line width.
|
||||
graphicstype.line = Draw line segment.
|
||||
graphicstype.rect = Fill a rectangle.
|
||||
@@ -1704,7 +1788,6 @@ lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
lenum.factory = Buildings that transform resources.
|
||||
lenum.repair = Repair points.
|
||||
lenum.rally = Command center.
|
||||
lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
@@ -1732,6 +1815,7 @@ unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
lenum.move = Move to exact position.
|
||||
lenum.approach = Approach a position with a radius.
|
||||
lenum.pathfind = Pathfind to the enemy spawn.
|
||||
@@ -1748,3 +1832,165 @@ lenum.build = Build a structure.
|
||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||
lenum.within = Check if unit is near a position.
|
||||
lenum.boost = Start/stop boosting.
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
block.regolith.name = Regolith
|
||||
block.yellow-stone.name = Yellow Stone
|
||||
block.carbon-stone.name = Carbon Stone
|
||||
block.ferric-stone.name = Ferric Stone
|
||||
block.ferric-craters.name = Ferric Craters
|
||||
block.beryllic-stone.name = Beryllic Stone
|
||||
block.crystalline-stone.name = Crystalline Stone
|
||||
block.crystal-floor.name = Crystal Floor
|
||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||
block.red-stone.name = Red Stone
|
||||
block.dense-red-stone.name = Dense Red Stone
|
||||
block.red-ice.name = Red Ice
|
||||
block.arkycite-floor.name = Arkycite Floor
|
||||
block.arkyic-stone.name = Arkyic Stone
|
||||
block.rhyolite-vent.name = Rhyolite Vent
|
||||
block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
block.regolith-wall.name = Regolith Wall
|
||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||
block.rhyolite-wall.name = Rhyolite Wall
|
||||
block.carbon-wall.name = Carbon Wall
|
||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||
block.arkyic-wall.name = Arkyic Wall
|
||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||
block.red-ice-wall.name = Red Ice Wall
|
||||
block.red-stone-wall.name = Red Stone Wall
|
||||
block.red-diamond-wall.name = Red Diamond Wall
|
||||
block.redweed.name = Redweed
|
||||
block.pur-bush.name = Pur Bush
|
||||
block.yellowcoral.name = Yellowcoral
|
||||
block.carbon-boulder.name = Carbon Boulder
|
||||
block.ferric-boulder.name = Ferric Boulder
|
||||
block.beryllic-boulder.name = Beryllic Boulder
|
||||
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||
block.arkyic-boulder.name = Arkyic Boulder
|
||||
block.crystal-cluster.name = Crystal Cluster
|
||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||
block.crystal-blocks.name = Crystal Blocks
|
||||
block.crystal-orbs.name = Crystal Orbs
|
||||
block.crystalline-boulder.name = Crystalline Boulder
|
||||
block.red-ice-boulder.name = Red Ice Boulder
|
||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||
block.red-stone-boulder.name = Red Stone Boulder
|
||||
block.graphitic-wall.name = Graphitic Wall
|
||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||
block.electrolyzer.name = Electrolyzer
|
||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||
block.oxidation-chamber.name = Oxidation Chamber
|
||||
block.electric-heater.name = Electric Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
block.slag-centrifuge.name = Slag Centrifuge
|
||||
block.surge-crucible.name = Surge Crucible
|
||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||
block.phase-synthesizer.name = Phase Synthesizer
|
||||
block.heat-reactor.name = Heat Reactor
|
||||
block.beryllium-wall.name = Beryllium Wall
|
||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||
block.tungsten-wall.name = Tungsten Wall
|
||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||
block.blast-door.name = Blast Door
|
||||
block.carbide-wall.name = Carbide Wall
|
||||
block.carbide-wall-large.name = Large Carbide Wall
|
||||
block.radar.name = Radar
|
||||
block.build-tower.name = Build Tower
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.shield-projector.name = Shield Projector
|
||||
block.large-shield-projector.name = Large Shield Projector
|
||||
block.armored-duct.name = Armored Duct
|
||||
block.overflow-duct.name = Overflow Duct
|
||||
block.duct-unloader.name = Duct Unloader
|
||||
block.surge-conveyor.name = Surge Conveyor
|
||||
block.surge-router.name = Surge Router
|
||||
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||
block.reinforced-pump.name = Reinforced Pump
|
||||
block.reinforced-conduit.name = Reinforced Conduit
|
||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||
block.beam-node.name = Beam Node
|
||||
block.beam-tower.name = Beam Tower
|
||||
block.beam-link.name = Beam Link
|
||||
block.turbine-condenser.name = Turbine Condenser
|
||||
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
block.eruption-drill.name = Eruption Drill
|
||||
block.core-bastion.name = Core Bastion
|
||||
block.core-citadel.name = Core Citadel
|
||||
block.core-acropolis.name = Core Acropolis
|
||||
block.reinforced-container.name = Reinforced Container
|
||||
block.reinforced-vault.name = Reinforced Vault
|
||||
block.breach.name = Breach
|
||||
block.sublimate.name = Sublimate
|
||||
block.titan.name = Titan
|
||||
block.disperse.name = Disperse
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-reconstructor.name = Tank Reconstructor
|
||||
block.mech-reconstructor.name = Mech Reconstructor
|
||||
block.ship-reconstructor.name = Ship Reconstructor
|
||||
block.tank-assembler.name = Tank Assembler
|
||||
block.ship-assembler.name = Ship Assembler
|
||||
block.mech-assembler.name = Mech Assembler
|
||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
block.mech-fabricator.name = Mech Fabricator
|
||||
block.ship-fabricator.name = Ship Fabricator
|
||||
block.refabricator.name = Refabricator
|
||||
block.prime-refabricator.name = Prime Refabricator
|
||||
block.unit-repair-tower.name = Unit Repair Tower
|
||||
block.diffuse.name = Diffuse
|
||||
block.basic-assembler-module.name = Basic Assembler Module
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.vanquish.name = Vanquish
|
||||
unit.conquer.name = Conquer
|
||||
unit.cleroi.name = Cleroi
|
||||
unit.tecta.name = Tecta
|
||||
unit.collaris.name = Collaris
|
||||
unit.avert.name = Avert
|
||||
unit.quell.name = Quell
|
||||
unit.disrupt.name = Disrupt
|
||||
unit.evoke.name = Evoke
|
||||
unit.incite.name = Incite
|
||||
unit.emanate.name = Emanate
|
||||
unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.effect-drone.name = Effect Drone
|
||||
unit.precept.name = Precept
|
||||
unit.merui.name = Merui
|
||||
unit.anthicus.name = Anthicus
|
||||
unit.elude.name = Elude
|
||||
unit.obviate.name = Obviate
|
||||
sector.two.name = Two
|
||||
sector.three.name = Three
|
||||
sector.four.name = Four
|
||||
sector.five.name = Five
|
||||
|
||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Warte auf neue Karte...
|
||||
highscore = [accent]Neuer Highscore!
|
||||
copied = Kopiert.
|
||||
indev.notready = Dieser Teil vom Spiel ist noch nicht fertig.
|
||||
indev.campaign = [accent]Glückwunsch! Du hast das Ende der Kampagne erreicht![]\n\nMehr gibt es noch nicht. In einem zukünftigen Update wird interplanetarisches Reisen möglich werden.
|
||||
|
||||
load.sound = Audio
|
||||
load.map = Karten
|
||||
@@ -139,7 +138,7 @@ mod.disable = Deaktivieren
|
||||
mod.content = Inhalt:
|
||||
mod.delete.error = Mod konnte nicht gelöscht werden. Datei könnte in Benutzung sein.
|
||||
mod.requiresversion = [scarlet]Benötigt mindestens Version:[accent] {0}
|
||||
mod.outdated = [scarlet]Nicht mit V6 kompatibel (no minGameVersion: 105)
|
||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||
mod.missingdependencies = [scarlet]Fehlende Abhängigkeiten: {0}
|
||||
mod.erroredcontent = [scarlet]Inhalt-Fehler
|
||||
mod.errors = Beim Laden von Inhalt sind Fehler aufgetreten.
|
||||
@@ -171,7 +170,9 @@ available = Neue Forschung möglich
|
||||
unlock.incampaign = < Für Details in Kampagne freischalten >
|
||||
completed = [accent]Abgeschlossen
|
||||
techtree = Forschung
|
||||
research.legacy = [accent]5.0[] Forschungsdaten gefunden.\nMöchtest du [accent]diese Daten behalten[] oder [accent]sie löschen[] und neu anfangen (empfohlen)?
|
||||
techtree.select = Tech Tree Selection
|
||||
techtree.serpulo = Serpulo
|
||||
techtree.erekir = Erekir
|
||||
research.load = Behalten
|
||||
research.discard = Löschen
|
||||
research.list = [lightgray]Forschung:
|
||||
@@ -307,6 +308,7 @@ openlink = Link öffnen
|
||||
copylink = Link kopieren
|
||||
back = Zurück
|
||||
max = Max
|
||||
objective = Map Objective
|
||||
crash.export = Crash-Logs exportieren
|
||||
crash.none = Keine Crash-Logs gefunden.
|
||||
crash.exported = Crash-Logs wurden erfolgreich exportiert.
|
||||
@@ -356,12 +358,16 @@ map.publish.confirm = Willst du diese Karte wirklich veröffentlichen?\n\n[light
|
||||
workshop.menu = Wähle aus, was du mit diesem Objekt tun willst.
|
||||
workshop.info = Objekt-Info
|
||||
changelog = Änderungen (optional):
|
||||
updatedesc = Overwrite Title & Description
|
||||
eula = Steam-EULA
|
||||
missing = Dieses Objekt wurde gelöscht oder verschoben.\n[lightgray]Die Workshop-Auflistung ist nun automatisch getrennt worden.
|
||||
publishing = [accent]Veröffentlichen...
|
||||
publish.confirm = Willst du das wirklich veröffentlichen?\n\n[lightgray]Vergewissere dich, dass du der Workshop-EULA zugestimmt hast, sonst tauchen deine Objekte nicht auf!
|
||||
publish.error = Fehler beim Veröffentlichen des Objekts: {0}
|
||||
steam.error = Fehler beim Laden der Steam-Dienste.\nError: {0}
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
|
||||
editor.cliffs = Wände zu Klippen
|
||||
editor.brush = Pinsel
|
||||
@@ -376,6 +382,7 @@ editor.waves = Wellen:
|
||||
editor.rules = Regeln:
|
||||
editor.generation = Generator:
|
||||
editor.ingame = Im Spiel bearbeiten
|
||||
editor.playtest = Playtest
|
||||
editor.publish.workshop = Im Workshop veröffentlichen
|
||||
editor.newmap = Neue Karte
|
||||
editor.center = Zur Mitte
|
||||
@@ -391,9 +398,14 @@ waves.title = Wellen
|
||||
waves.remove = Entfernen
|
||||
waves.every = alle
|
||||
waves.waves = Welle(n)
|
||||
waves.health = health: {0}%
|
||||
waves.perspawn = pro Spawn
|
||||
waves.shields = Schilder pro Welle
|
||||
waves.to = bis
|
||||
waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.max = maximale Einheiten
|
||||
waves.guardian = Boss
|
||||
waves.preview = Vorschau
|
||||
@@ -435,6 +447,7 @@ editor.update = Aktualisieren
|
||||
editor.randomize = Zufällig anordnen
|
||||
editor.apply = Anwenden
|
||||
editor.generate = Generieren
|
||||
editor.sectorgenerate = Sector Generate
|
||||
editor.resize = Größe\nanpassen
|
||||
editor.loadmap = Karte\nladen
|
||||
editor.savemap = Karte\nspeichern
|
||||
@@ -478,6 +491,8 @@ toolmode.fillteams = Teams ausfüllen
|
||||
toolmode.fillteams.description = Füllt Teams aus statt Blöcke.
|
||||
toolmode.drawteams = Teams zeichnen
|
||||
toolmode.drawteams.description = Zeichnet Teams statt Blöcke.
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
|
||||
filters.empty = [lightgray]Keine Filter! Füge einen mit dem unteren Knopf hinzu.
|
||||
|
||||
@@ -506,6 +521,7 @@ filter.option.circle-scale = Kreisskalierung
|
||||
filter.option.octaves = Oktaven
|
||||
filter.option.falloff = Rückgang
|
||||
filter.option.angle = Winkel
|
||||
filter.option.tilt = Tilt
|
||||
filter.option.rotate = Drehung
|
||||
filter.option.amount = Menge
|
||||
filter.option.block = Block
|
||||
@@ -548,18 +564,37 @@ requirement.core = Zerstöre den feindlichen Kern in {0}
|
||||
requirement.research = Erforsche {0}
|
||||
requirement.produce = Produziere {0}
|
||||
requirement.capture = Erobere {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = Start
|
||||
research.multiplayer = Nur der Host kann forschen.
|
||||
map.multiplayer = Nur der Host kann Sektoren ansehen.
|
||||
uncover = Freischalten
|
||||
configure = Anfangsressourcen festlegen
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
|
||||
loadout = Anfangsressourcen
|
||||
resources = Ressourcen
|
||||
resources.max = Max
|
||||
bannedblocks = Gesperrte Blöcke
|
||||
objectives = Objectives
|
||||
bannedunits = Gesperrte Einheiten
|
||||
addall = Alle hinzufügen
|
||||
launch.from = Items werden von [accent]{0} []gestartet
|
||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||
launch.destination = Ziel: {0}
|
||||
configure.invalid = Anzahl muss eine Zahl zwischen 0 und {0} sein.
|
||||
add = Hinzufügen...
|
||||
@@ -601,8 +636,11 @@ sectors.rename = Sektor umbenennen
|
||||
sectors.enemybase = [scarlet]Gegnerische Basis
|
||||
sectors.vulnerable = [scarlet]Angriffsgefährdet
|
||||
sectors.underattack = [scarlet]Wird angegriffen! [accent]{0}% geschädigt
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Kann {0} Wellen überleben
|
||||
sectors.go = Hingehen
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sektor erfolgreich erobert
|
||||
sector.curlost = Sektor verloren
|
||||
sector.missingresources = [scarlet]Fehlende Kernressourcen
|
||||
@@ -611,6 +649,9 @@ sector.lost = Sektor [accent]{0}[white] verloren!
|
||||
#note: the missing space in the line below is intentional
|
||||
sector.captured = Sektor [accent]{0}[white]erobert!
|
||||
sector.changeicon = Bild ändern
|
||||
sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
|
||||
threat.low = Niedrig
|
||||
threat.medium = Mittel
|
||||
@@ -621,6 +662,7 @@ threat.eradication = Zerstörung
|
||||
planets = Planeten
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.erekir.name = Erekir
|
||||
planet.sun.name = Sonne
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
@@ -658,6 +700,9 @@ sector.windsweptIslands.description = Diese Inseln befinden sich in der Nähe vo
|
||||
sector.extractionOutpost.description = Ein Außenposten, der vom Gegner erstellt wurde, um Ressourcen in andere Sektoren zu transportieren.\n\nTrans-Sektorischer Transport ist nötig, um weiter voranzuschreiten. Zerstöre den Posten. Erforsche deren Launchpads.
|
||||
sector.impact0078.description = Hier liegen Reste der interplanetarischen Transporteinheit, die dieses Sonnensystem zuerst betreten hat.\n\nRette so viel wie möglich von den Ruinen. Erforsche jede intakte Technologie.
|
||||
sector.planetaryTerminal.description = Das Endziel.\n\nDiese Uferbasis besitzt ein Gerät, mit dem es möglich ist, Kerne auf andere Planeten zu schicken. Es ist [accent]sehr[] gut beschützt.\n\nStelle Wassereinheiten her. Eliminiere den Gegner so schnell wie möglich. Erforsche das Launchgerät.
|
||||
sector.onset.name = The Onset
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
|
||||
status.burning.name = Brennend
|
||||
status.freezing.name = Frierend
|
||||
@@ -710,6 +755,7 @@ stat.showinmap = <öffne Spiel um zu zeigen>
|
||||
stat.description = Beschreibung
|
||||
stat.input = Eingang
|
||||
stat.output = Ausgang
|
||||
stat.maxefficiency = Max Efficiency
|
||||
stat.booster = Verstärkung
|
||||
stat.tiles = Erforderte Untergründe
|
||||
stat.affinities = Affinitäten
|
||||
@@ -771,7 +817,6 @@ stat.buildspeed = Baugeschwindigkeit
|
||||
stat.minespeed = Abbaugeschwindigkeit
|
||||
stat.minetier = Abbau-Kraft
|
||||
stat.payloadcapacity = Einheitenkapazität
|
||||
stat.commandlimit = Kommandier-Limit
|
||||
stat.abilities = Fähigkeiten
|
||||
stat.canboost = Kann boosten
|
||||
stat.flying = Flug
|
||||
@@ -782,6 +827,7 @@ stat.speedmultiplier = Geschwindigkeit-Multiplikator
|
||||
stat.reloadmultiplier = Nachlade-Multiplikator
|
||||
stat.buildspeedmultiplier = Baugeschwindigkeit-Multiplikator
|
||||
stat.reactive = Reagiert mit
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Heilung
|
||||
|
||||
ability.forcefield = Kraftfeld
|
||||
@@ -791,10 +837,13 @@ ability.unitspawn = {0} Fabrik
|
||||
ability.shieldregenfield = Schild-regenerations-Feld
|
||||
ability.movelightning = Bewegungsblitze
|
||||
ability.energyfield = Energiefeld: [accent]{0}[] Schaden ~ [accent]{1}[] Blöcke / [accent]{2}[] Ziele
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = Besserer Bohrer benötigt
|
||||
bar.noresources = Fehlende Ressourcen
|
||||
bar.corereq = Kern-Basis erforderlich
|
||||
bar.corefloor = Core Zone Tile Required
|
||||
bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = Bohrgeschwindigkeit: {0}/s
|
||||
bar.pumpspeed = Pumpengeschwindigkeit: {0}/s
|
||||
bar.efficiency = Effizienz: {0}%
|
||||
@@ -809,8 +858,12 @@ bar.capacity = Kapazität: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = Flüssigkeit
|
||||
bar.heat = Hitze
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = Strom
|
||||
bar.progress = Baufortschritt
|
||||
bar.loadprogress = Progress
|
||||
bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x Stärke
|
||||
@@ -821,6 +874,7 @@ bullet.damage = [stat]{0}[lightgray] Schaden
|
||||
bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln
|
||||
bullet.incendiary = [stat]entzündend
|
||||
bullet.homing = [stat]zielsuchend
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.frags = [stat]{0}[lightgray]x Splittergeschosse:
|
||||
bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden
|
||||
@@ -828,8 +882,10 @@ bullet.knockback = [stat]{0}[lightgray] zurückstoßend
|
||||
bullet.pierce = [stat]{0}[lightgray]x Durchstechkraft
|
||||
bullet.infinitepierce = [stat]Durchstechkraft
|
||||
bullet.healpercent = [stat]{0}[lightgray]% Heilung
|
||||
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]{0}[lightgray]x Munition Multiplikator
|
||||
bullet.reload = [stat]{0}[lightgray]x Feuerrate
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
|
||||
unit.blocks = Blöcke
|
||||
unit.blockssquared = Blöcke²
|
||||
@@ -839,6 +895,7 @@ unit.liquidsecond = Flüssigkeitseinheiten/Sekunde
|
||||
unit.itemssecond = Materialeinheiten/Sekunde
|
||||
unit.liquidunits = Flüssigkeitseinheiten
|
||||
unit.powerunits = Stromeinheiten
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = Grad
|
||||
unit.seconds = Sekunden
|
||||
unit.minutes = mins
|
||||
@@ -891,6 +948,8 @@ setting.difficulty.hard = Schwer
|
||||
setting.difficulty.insane = Verrückt
|
||||
setting.difficulty.name = Schwierigkeit:
|
||||
setting.screenshake.name = Wackeleffekt
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.effects.name = Effekte anzeigen
|
||||
setting.destroyedblocks.name = Zerstörte Blöcke anzeigen
|
||||
setting.blockstatus.name = Block-Status anzeigen
|
||||
@@ -910,6 +969,7 @@ setting.pixelate.name = Verpixeln [lightgray](Könnte die Leistung beeinträchti
|
||||
setting.minimap.name = Zeige die Minimap
|
||||
setting.coreitems.name = Kern-Items anzeigen
|
||||
setting.position.name = Spieler-Position anzeigen
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.musicvol.name = Musiklautstärke
|
||||
setting.atmosphere.name = Planetatmosphäre zeigen
|
||||
setting.ambientvol.name = Ambient-Lautstärke
|
||||
@@ -925,6 +985,7 @@ setting.lasersopacity.name = Power-Laser-Deckkraft
|
||||
setting.bridgeopacity.name = Brücken-Deckkraft
|
||||
setting.playerchat.name = Chat im Spiel anzeigen
|
||||
setting.showweather.name = Wetter anzeigen
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Willst du dein Spiel öffentlich zugänglich machen?\n[accent]Jeder kann deinem Spiel beitreten.\n[lightgray]Dies kann später in den Einstellungen->Spiel->Öffentliches Spiel geändert werden.
|
||||
public.confirm.really = Wenn du mit Freunden spielen willst, drücke [green]Freunde einladen[] statt einen [scarlet]öffentlichen Server[] zu erstellen!\nBist du dir sicher, dass du dein Spiel [scarlet]öffentlich[] machen möchtest?
|
||||
public.beta = Bemerke: Beta-Versionen des Spiels können keine öffentlichen Spiele machen.
|
||||
@@ -937,10 +998,6 @@ category.general.name = Allgemein
|
||||
category.view.name = Ansicht
|
||||
category.multiplayer.name = Mehrspieler
|
||||
category.blocks.name = Blockauswahl
|
||||
command.attack = Angreifen
|
||||
command.rally = Patrouillieren
|
||||
command.retreat = Rückzug
|
||||
command.idle = Stehen bleiben
|
||||
placement.blockselectkeys = \n[lightgray]Taste: [{0},
|
||||
keybind.respawn.name = Respawn
|
||||
keybind.control.name = Einheit steuern
|
||||
@@ -955,6 +1012,7 @@ keybind.move_y.name = Y-Achse
|
||||
keybind.mouse_move.name = Der Maus folgen
|
||||
keybind.pan.name = Kamera alleine bewegen
|
||||
keybind.boost.name = Boost
|
||||
keybind.command_mode.name = Command Mode
|
||||
keybind.schematic_select.name = Bereich auswählen
|
||||
keybind.schematic_menu.name = Entwurfsmenü
|
||||
keybind.schematic_flip_x.name = Entwurf umdrehen X
|
||||
@@ -983,7 +1041,6 @@ keybind.break_block.name = Block zerstören
|
||||
keybind.deselect.name = Auswahl aufheben
|
||||
keybind.pickupCargo.name = Block aufheben
|
||||
keybind.dropCargo.name = Block fallen lassen
|
||||
keybind.command.name = Einheiten kommandieren
|
||||
keybind.shoot.name = Schießen
|
||||
keybind.zoom.name = Zoomen
|
||||
keybind.menu.name = Menü
|
||||
@@ -1018,17 +1075,21 @@ mode.attack.description = Keine Wellen, das Ziel ist es, die gegnerische Basis z
|
||||
mode.custom = Angepasste Regeln
|
||||
|
||||
rules.infiniteresources = Unbegrenzte Ressourcen
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.reactorexplosions = Reaktor-Explosionen
|
||||
rules.coreincinerates = Kern verbrennt überflüssige Materialien
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = Entwürfe erlaubt
|
||||
rules.wavetimer = Wellen-Timer
|
||||
rules.waves = Wellen
|
||||
rules.attack = Angriff-Modus
|
||||
rules.buildai = KI kann bauen
|
||||
rules.aitier = KI Stärke
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
rules.cleanupdeadteams = Blöcke von erorberten Teams zerstören (PvP)
|
||||
rules.corecapture = Kern nach Zerstörung einnehmen
|
||||
rules.polygoncoreprotection = Polygonaler Kernschutz
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.enemyCheat = Unbegrenzte Ressourcen für die KI (Rotes Team)
|
||||
rules.blockhealthmultiplier = Block-Lebenspunkte-Multiplikator
|
||||
rules.blockdamagemultiplier = Block-Schaden-Multiplikator
|
||||
@@ -1037,8 +1098,10 @@ rules.unithealthmultiplier = Lebenspunkte-Einheit Multiplikator
|
||||
rules.unitdamagemultiplier = Schaden-Einheit Multiplikator
|
||||
rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu
|
||||
rules.unitcap = Einheiten-Limit
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = Bauverbot-Radius durch feindlichen Kern:[lightgray] (Kacheln)
|
||||
rules.wavespacing = Wellen-Abstand:[lightgray] (Sek)
|
||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Bau-Kosten Multiplikator
|
||||
rules.buildspeedmultiplier = Bau-Schnelligkeit Multiplikator
|
||||
rules.deconstructrefundmultiplier = Abbau Ressourcen-Rückerstattung
|
||||
@@ -1054,9 +1117,11 @@ rules.title.unit = Einheiten
|
||||
rules.title.experimental = Experimentell
|
||||
rules.title.environment = Umgebung
|
||||
rules.title.teams = Teams
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Blitze
|
||||
rules.enemyLights = Gegnerisches Licht
|
||||
rules.fog = Fog of War
|
||||
rules.fire = Feuer
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Explosionsschaden
|
||||
rules.ambientlight = Umgebungslicht
|
||||
rules.weather = Wetter
|
||||
@@ -1070,6 +1135,8 @@ content.unit.name = Einheiten
|
||||
content.block.name = Blöcke
|
||||
content.status.name = Effekte
|
||||
content.sector.name = Sektoren
|
||||
content.team.name = Factions
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = Kupfer
|
||||
item.lead.name = Blei
|
||||
@@ -1087,11 +1154,24 @@ item.blast-compound.name = Explosive Mischung
|
||||
item.pyratite.name = Pyratit
|
||||
item.metaglass.name = Metaglas
|
||||
item.scrap.name = Schrott
|
||||
item.fissile-matter.name = Fissile Matter
|
||||
item.beryllium.name = Beryllium
|
||||
item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
|
||||
liquid.water.name = Wasser
|
||||
liquid.slag.name = Schlacke
|
||||
liquid.oil.name = Öl
|
||||
liquid.cryofluid.name = Kryoflüssigkeit
|
||||
liquid.neoplasm.name = Neoplasm
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.gallium.name = Gallium
|
||||
liquid.ozone.name = Ozone
|
||||
liquid.hydrogen.name = Hydrogen
|
||||
liquid.nitrogen.name = Nitrogen
|
||||
liquid.cyanogen.name = Cyanogen
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
@@ -1327,7 +1407,6 @@ block.foreshadow.name = Foreshadow
|
||||
block.container.name = Behälter
|
||||
block.launch-pad.name = Launchpad
|
||||
block.segment.name = Segment
|
||||
block.command-center.name = Kommandozentrale
|
||||
block.ground-factory.name = Bodenfabrik
|
||||
block.air-factory.name = Luftfabrik
|
||||
block.naval-factory.name = Wasserfabrik
|
||||
@@ -1366,13 +1445,13 @@ block.logic-display.name = Logik-Bildschirm
|
||||
block.large-logic-display.name = Großer Logik-Bildschirm
|
||||
block.memory-cell.name = Speicherzelle
|
||||
block.memory-bank.name = Große Speicherzelle
|
||||
|
||||
team.blue.name = blau
|
||||
team.malis.name = Malis
|
||||
team.crux.name = rot
|
||||
team.sharded.name = gelb
|
||||
team.derelict.name = derelikt
|
||||
team.green.name = grün
|
||||
team.purple.name = lila
|
||||
|
||||
team.blue.name = blau
|
||||
|
||||
hint.skip = Überspringen
|
||||
hint.desktopMove = Drücke [accent][[WASD][], um dich zu bewegen.
|
||||
@@ -1402,8 +1481,6 @@ hint.schematicSelect = Halte [accent][[F][] gedrückt und bewege deine Maus, um
|
||||
hint.conveyorPathfind = Halte [accent][[L-STRG][] während du Förderbänder baust, um automatisch einen Weg zu finden.
|
||||
hint.conveyorPathfind.mobile = Aktiviere den \ue844 [accent]Diagonal-Modus[] unten rechts und platziere Förderbänder, um automatisch einen Weg zu generieren.
|
||||
hint.boost = Halte [accent][[L-Shift][] gedrückt, um über Hindernisse zu boosten.\n\nNur manche Bodeneinheiten können das.
|
||||
hint.command = Drücke [accent][[G][], um [accent]ähnliche[] Einheiten in Formation zu steuern.\n\nUm Bodeneinheiten zu steuern, musst du zuerst eine Bodeneinheit werden.
|
||||
hint.command.mobile = [accent][[Doppelklicke][] deine Einheit, um [accent]ähnliche[] Einheiten in Formation zu steuern.
|
||||
hint.payloadPickup = Du kannst [accent][[[] drücken, um kleine Einheiten oder Blöcke hochzuheben.
|
||||
hint.payloadPickup.mobile = [accent]Halte deinen Finger[] auf eine kleine Einheit oder einen kleinen Block, um ihn aufzuheben.
|
||||
hint.payloadDrop = Drücke [accent]][], um etwas fallen zu lassen.
|
||||
@@ -1550,6 +1627,7 @@ block.vault.description = Speichert eine große Menge an Materialien pro Typ. Ei
|
||||
block.container.description = Speichert eine kleine Menge an Materialien pro Typ. Ein[lightgray] Entlader[] kann verwendet werden, um Materialien auszuladen.
|
||||
block.unloader.description = Entlädt Materialien aus einem Block.
|
||||
block.launch-pad.description = Startet Materialien in andere Sektoren.
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.duo.description = Schießt auf Gegner.
|
||||
block.scatter.description = Ein mittelgroßer Anti-Luft-Turm. Sprüht Blei- oder Schrottklumpen auf feindliche Lufteinheiten.
|
||||
block.scorch.description = Verbrennt alle Bodenfeinde in der Nähe. Hochwirksam im Nahbereich.
|
||||
@@ -1574,7 +1652,6 @@ block.disassembler.description = Trennt Schlacke in winzige Mengen exotischer Mi
|
||||
block.overdrive-dome.description = Erhöht die Geschwindigkeit von nahegelegenen Blöcken. \nBenötigt Phasengewebe und Silizium.
|
||||
block.payload-conveyor.description = Bewegt größere Objekte, zum Beispiel Einheiten.
|
||||
block.payload-router.description = Verteilt Einheiten auf bis zu drei Richtungen.
|
||||
block.command-center.description = Steuert Einheiten mit verschiedenen Befehlen.
|
||||
block.ground-factory.description = Stellt Bodeneinheiten her. Einheiten können einfach so verwendet oder in einem Rekonstrukteur verbessert werden.
|
||||
block.air-factory.description = Stellt Lufteinheiten her. Einheiten können einfach so verwendet oder in einem Rekonstrukteur verbessert werden.
|
||||
block.naval-factory.description = Stellt Wassereinheiten her. Einheiten können einfach so verwendet oder in einem Rekonstrukteur verbessert werden.
|
||||
@@ -1653,6 +1730,12 @@ lst.unitbind = Speichert eine Einheit einer Sorte als [accent]@unit[].
|
||||
lst.unitcontrol = Steuert [accent]@unit[].
|
||||
lst.unitradar = Findet Einheiten in der Nähe von [accent]@unit[].
|
||||
lst.unitlocate = Findet mit [accent]@unit[] bestimmte Positionen / Blöcke auf der ganzen Karte.
|
||||
lst.getblock = Get tile data at any location.
|
||||
lst.setblock = Set tile data at any location.
|
||||
lst.spawnunit = Spawn unit at a location.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.setrule = Set a game rule.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||
|
||||
logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt.
|
||||
|
||||
@@ -1666,10 +1749,11 @@ laccess.color = Illuminiererfarbe.
|
||||
laccess.controller = Einheitensteurer. Gibt "processor" zurück, wenn die Einheit prozessorgesteuert ist,.\nGibt den Steuerer zurück, wenn die Einheit Teil einer Formation ist.\nSonst wird einfach die Einheit zurückgegeben.
|
||||
laccess.dead = Ob ein Block / eine Einheit tot oder nicht mehr gültig ist.
|
||||
laccess.controlled = Gibt zurück:\n[accent]@ctrlProcessor[] wenn die Einheit prozessorgesteuert ist\n[accent]@ctrlPlayer[] wenn die Einheit / der Block von einem Spieler gesteuert wird\n[accent]@ctrlFormation[] wenn die Einheit Teil einer Formation ist\nSonst 0.
|
||||
laccess.commanded = [red]Veraltet. Wird bald entfernt![]\nBenutze stattdessen [accent]controlled[].
|
||||
laccess.progress = Fortschritt, von 0 bis 1.\nGibt Produktion, Nachladestatus or Baufortschritt zurück.
|
||||
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||
graphicstype.clear = Füllt den Bildschirm mit einer Farbe.
|
||||
graphicstype.color = Wählt eine Farbe aus.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
|
||||
graphicstype.stroke = Setzt die Linienbreite fest.
|
||||
graphicstype.line = Zeichnet eine Linie.
|
||||
@@ -1735,7 +1819,6 @@ lenum.storage = Speicherblock, z.B. ein Tresor.
|
||||
lenum.generator = Blöcke, die Strom generieren.
|
||||
lenum.factory = Blöcke, die Ressourcen verarbeiten.
|
||||
lenum.repair = Reperaturpunkt.
|
||||
lenum.rally = Kommandozentrale
|
||||
lenum.battery = Irgendeine Batterie.
|
||||
lenum.resupply = Munitionsvorrat.\nNur wichtig, wenn [accent]"Einheiten benötigen Munition"[] an ist.
|
||||
lenum.reactor = Schlag- / Thoriumreaktor.
|
||||
@@ -1769,6 +1852,7 @@ unitlocate.group = Gesuchter Blocktyp.
|
||||
|
||||
lenum.idle = Bewegt sich nicht, baut aber weiter ab.\nDer normale Zustand.
|
||||
lenum.stop = Bewegung / Abbau / Bau abbrechen.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
lenum.move = Geht zu diese Position.
|
||||
lenum.approach = Geht auf einen Punkt mit einem bestimmten Radius zu.
|
||||
lenum.pathfind = Geht zum gegnerischen Spawnpunkt.
|
||||
@@ -1785,3 +1869,165 @@ lenum.build = Einen Block bauen.
|
||||
lenum.getblock = Gibt den Blocktyp an den Koordinaten zurück.\nEinheiten müssen nah genug dran sein.\nFeste nicht-Blöcke sind [accent]@solid[].
|
||||
lenum.within = Prüft, ob eine Einheit in einem Radius um einen Punkt ist.
|
||||
lenum.boost = Aktiviert / deaktiviert den Boost.
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
block.regolith.name = Regolith
|
||||
block.yellow-stone.name = Yellow Stone
|
||||
block.carbon-stone.name = Carbon Stone
|
||||
block.ferric-stone.name = Ferric Stone
|
||||
block.ferric-craters.name = Ferric Craters
|
||||
block.beryllic-stone.name = Beryllic Stone
|
||||
block.crystalline-stone.name = Crystalline Stone
|
||||
block.crystal-floor.name = Crystal Floor
|
||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||
block.red-stone.name = Red Stone
|
||||
block.dense-red-stone.name = Dense Red Stone
|
||||
block.red-ice.name = Red Ice
|
||||
block.arkycite-floor.name = Arkycite Floor
|
||||
block.arkyic-stone.name = Arkyic Stone
|
||||
block.rhyolite-vent.name = Rhyolite Vent
|
||||
block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
block.regolith-wall.name = Regolith Wall
|
||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||
block.rhyolite-wall.name = Rhyolite Wall
|
||||
block.carbon-wall.name = Carbon Wall
|
||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||
block.arkyic-wall.name = Arkyic Wall
|
||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||
block.red-ice-wall.name = Red Ice Wall
|
||||
block.red-stone-wall.name = Red Stone Wall
|
||||
block.red-diamond-wall.name = Red Diamond Wall
|
||||
block.redweed.name = Redweed
|
||||
block.pur-bush.name = Pur Bush
|
||||
block.yellowcoral.name = Yellowcoral
|
||||
block.carbon-boulder.name = Carbon Boulder
|
||||
block.ferric-boulder.name = Ferric Boulder
|
||||
block.beryllic-boulder.name = Beryllic Boulder
|
||||
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||
block.arkyic-boulder.name = Arkyic Boulder
|
||||
block.crystal-cluster.name = Crystal Cluster
|
||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||
block.crystal-blocks.name = Crystal Blocks
|
||||
block.crystal-orbs.name = Crystal Orbs
|
||||
block.crystalline-boulder.name = Crystalline Boulder
|
||||
block.red-ice-boulder.name = Red Ice Boulder
|
||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||
block.red-stone-boulder.name = Red Stone Boulder
|
||||
block.graphitic-wall.name = Graphitic Wall
|
||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||
block.electrolyzer.name = Electrolyzer
|
||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||
block.oxidation-chamber.name = Oxidation Chamber
|
||||
block.electric-heater.name = Electric Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
block.slag-centrifuge.name = Slag Centrifuge
|
||||
block.surge-crucible.name = Surge Crucible
|
||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||
block.phase-synthesizer.name = Phase Synthesizer
|
||||
block.heat-reactor.name = Heat Reactor
|
||||
block.beryllium-wall.name = Beryllium Wall
|
||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||
block.tungsten-wall.name = Tungsten Wall
|
||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||
block.blast-door.name = Blast Door
|
||||
block.carbide-wall.name = Carbide Wall
|
||||
block.carbide-wall-large.name = Large Carbide Wall
|
||||
block.radar.name = Radar
|
||||
block.build-tower.name = Build Tower
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.shield-projector.name = Shield Projector
|
||||
block.large-shield-projector.name = Large Shield Projector
|
||||
block.armored-duct.name = Armored Duct
|
||||
block.overflow-duct.name = Overflow Duct
|
||||
block.duct-unloader.name = Duct Unloader
|
||||
block.surge-conveyor.name = Surge Conveyor
|
||||
block.surge-router.name = Surge Router
|
||||
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||
block.reinforced-pump.name = Reinforced Pump
|
||||
block.reinforced-conduit.name = Reinforced Conduit
|
||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||
block.beam-node.name = Beam Node
|
||||
block.beam-tower.name = Beam Tower
|
||||
block.beam-link.name = Beam Link
|
||||
block.turbine-condenser.name = Turbine Condenser
|
||||
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
block.eruption-drill.name = Eruption Drill
|
||||
block.core-bastion.name = Core Bastion
|
||||
block.core-citadel.name = Core Citadel
|
||||
block.core-acropolis.name = Core Acropolis
|
||||
block.reinforced-container.name = Reinforced Container
|
||||
block.reinforced-vault.name = Reinforced Vault
|
||||
block.breach.name = Breach
|
||||
block.sublimate.name = Sublimate
|
||||
block.titan.name = Titan
|
||||
block.disperse.name = Disperse
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-reconstructor.name = Tank Reconstructor
|
||||
block.mech-reconstructor.name = Mech Reconstructor
|
||||
block.ship-reconstructor.name = Ship Reconstructor
|
||||
block.tank-assembler.name = Tank Assembler
|
||||
block.ship-assembler.name = Ship Assembler
|
||||
block.mech-assembler.name = Mech Assembler
|
||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
block.mech-fabricator.name = Mech Fabricator
|
||||
block.ship-fabricator.name = Ship Fabricator
|
||||
block.refabricator.name = Refabricator
|
||||
block.prime-refabricator.name = Prime Refabricator
|
||||
block.unit-repair-tower.name = Unit Repair Tower
|
||||
block.diffuse.name = Diffuse
|
||||
block.basic-assembler-module.name = Basic Assembler Module
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.vanquish.name = Vanquish
|
||||
unit.conquer.name = Conquer
|
||||
unit.cleroi.name = Cleroi
|
||||
unit.tecta.name = Tecta
|
||||
unit.collaris.name = Collaris
|
||||
unit.avert.name = Avert
|
||||
unit.quell.name = Quell
|
||||
unit.disrupt.name = Disrupt
|
||||
unit.evoke.name = Evoke
|
||||
unit.incite.name = Incite
|
||||
unit.emanate.name = Emanate
|
||||
unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.effect-drone.name = Effect Drone
|
||||
unit.precept.name = Precept
|
||||
unit.merui.name = Merui
|
||||
unit.anthicus.name = Anthicus
|
||||
unit.elude.name = Elude
|
||||
unit.obviate.name = Obviate
|
||||
sector.two.name = Two
|
||||
sector.three.name = Three
|
||||
sector.four.name = Four
|
||||
sector.five.name = Five
|
||||
|
||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Esperando el próximo mapa...
|
||||
highscore = [accent]¡Nuevo récord de puntuación!
|
||||
copied = Copiado
|
||||
indev.notready = Esta parte del juego no esta lista aún.
|
||||
indev.campaign = [accent]¡Has llegado al final de la campaña![]\n\nEsto es lo más lejos que puedes llegar por ahora.\nLos viajes interplanetarios se añadirán en futuras actualizaciones.
|
||||
|
||||
load.sound = Sonidos
|
||||
load.map = Mapas
|
||||
@@ -140,7 +139,7 @@ mod.disable = Desactivar
|
||||
mod.content = Contenido:
|
||||
mod.delete.error = No se pudo elminar el mod. Tal vez esté en uso por el juego.
|
||||
mod.requiresversion = [scarlet]Requiere como mínimo la versión del juego: [accent]{0}
|
||||
mod.outdated = [scarlet]No es compatible con la V6 (no minGameVersion: 105)
|
||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||
mod.missingdependencies = [scarlet]Dependencias faltantes: {0}
|
||||
mod.erroredcontent = [scarlet]Contenido erróneo
|
||||
mod.errors = Ha ocurrido un fallo al cargar el contenido.
|
||||
@@ -172,7 +171,9 @@ available = ¡Nueva investigación disponible!
|
||||
unlock.incampaign = < Desbloquealo en campaña para más detalles >
|
||||
completed = [accent]Completado
|
||||
techtree = Árbol de Tecnologías
|
||||
research.legacy = Se han encontrado datos guardados de investigaciones tecnológicas realizadas en la versión [accent]5.0[].\n¿Quieres [accent]cargar estos datos[], o [accent]descartarlos[] para reiniciar los descubrimientos tecnológicos del nuevo modo Campaña? (Recomendado)
|
||||
techtree.select = Tech Tree Selection
|
||||
techtree.serpulo = Serpulo
|
||||
techtree.erekir = Erekir
|
||||
research.load = Cargar
|
||||
research.discard = Descartar
|
||||
research.list = [lightgray]Investigaciones:
|
||||
@@ -308,6 +309,7 @@ openlink = Abrir Enlace
|
||||
copylink = Copiar Enlace
|
||||
back = Atrás
|
||||
max = Máximo
|
||||
objective = Map Objective
|
||||
crash.export = Exportar Registros de errores
|
||||
crash.none = No se encontraron Registros de errores.
|
||||
crash.exported = Registros de errores exportados.
|
||||
@@ -357,12 +359,16 @@ map.publish.confirm = ¿Deseas publicar este mapa?\n\n[lightgray]¡Asegúrate de
|
||||
workshop.menu = Selecciona lo que quieres hacer con este artículo.
|
||||
workshop.info = Información del artículo
|
||||
changelog = Lista de cambios (optional):
|
||||
updatedesc = Overwrite Title & Description
|
||||
eula = EULA de Steam
|
||||
missing = Este artículo ha sido movido o eliminado.\n[lightgray]La lista del Workshop se ha desvinculado automáticamente.
|
||||
publishing = [accent]Publicando...
|
||||
publish.confirm = ¿Estás seguro de que quieres publicar esto?\n\n[lightgray]¡Asegúrate de aceptar primero el EULA del Steam Workshop, o tus artículos no aparecerán!
|
||||
publish.error = Error publicando el artículo: {0}
|
||||
steam.error = Error al inicializar los servicios de Steam.\nError: {0}
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
|
||||
editor.cliffs = Paredes a Colinas
|
||||
editor.brush = Pincel
|
||||
@@ -377,6 +383,7 @@ editor.waves = Oleadas:
|
||||
editor.rules = Normas:
|
||||
editor.generation = Generación:
|
||||
editor.ingame = Editar dentro del juego
|
||||
editor.playtest = Playtest
|
||||
editor.publish.workshop = Publicar en el Steam Workshop
|
||||
editor.newmap = Nuevo Mapa
|
||||
editor.center = Centrar
|
||||
@@ -392,9 +399,14 @@ waves.title = Oleadas
|
||||
waves.remove = Borrar
|
||||
waves.every = cada
|
||||
waves.waves = oleada(s)
|
||||
waves.health = health: {0}%
|
||||
waves.perspawn = por lugar de aparición
|
||||
waves.shields = escudo/oleadas
|
||||
waves.to = hasta
|
||||
waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.max = Oleadas máximas
|
||||
waves.guardian = Guardián
|
||||
waves.preview = Vista previa
|
||||
@@ -436,6 +448,7 @@ editor.update = Actualizar
|
||||
editor.randomize = Aleatorio
|
||||
editor.apply = Aplicar
|
||||
editor.generate = Generar
|
||||
editor.sectorgenerate = Sector Generate
|
||||
editor.resize = Cambiar Tamaño
|
||||
editor.loadmap = Cargar Mapa
|
||||
editor.savemap = Guardar Mapa
|
||||
@@ -479,6 +492,8 @@ toolmode.fillteams = Rellenar Equipos
|
||||
toolmode.fillteams.description = Rellena equipos en lugar de bloques.
|
||||
toolmode.drawteams = Dibujar Equipos
|
||||
toolmode.drawteams.description = Dibuja equipos en lugar de bloques.
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
|
||||
filters.empty = [lightgray]¡No hay filtros! Añade uno con el botón de abajo.
|
||||
|
||||
@@ -507,6 +522,7 @@ filter.option.circle-scale = Escala del círculo
|
||||
filter.option.octaves = Continuidad
|
||||
filter.option.falloff = Caída
|
||||
filter.option.angle = Ángulo
|
||||
filter.option.tilt = Tilt
|
||||
filter.option.rotate = Rotación
|
||||
filter.option.amount = Cantidad
|
||||
filter.option.block = Bloque
|
||||
@@ -549,18 +565,37 @@ requirement.core = Destruir el núcleo enemigo en {0}
|
||||
requirement.research = Investigar {0}
|
||||
requirement.produce = Produce {0}
|
||||
requirement.capture = Capturar {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = Lanzar
|
||||
research.multiplayer = Solo el anfitrión de la partida puede \nrealizar investigaciones tecnologías.
|
||||
map.multiplayer = Solo el anfitrión de la partida puede ver los sectores del mapa.
|
||||
uncover = Descubrir
|
||||
configure = Configurar carga inicial
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
|
||||
loadout = Carga Inicial
|
||||
resources = Recursos
|
||||
resources.max = Max
|
||||
bannedblocks = Bloques prohibidos
|
||||
objectives = Objectives
|
||||
bannedunits = Unidades prohibidas
|
||||
addall = Añadir todo
|
||||
launch.from = Lanzando desde: [accent]{0}
|
||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||
launch.destination = Destino: {0}
|
||||
configure.invalid = La cantidad debe estar entre 0 y {0}.
|
||||
add = Añadir...
|
||||
@@ -602,8 +637,11 @@ sectors.rename = Renombrar sector
|
||||
sectors.enemybase = [scarlet]Base enemiga
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]¡Bajo ataque! [accent]{0}% dañado
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Sobrevive {0} oleadas
|
||||
sectors.go = Ir
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sector Capturado
|
||||
sector.curlost = Sector Perdido
|
||||
sector.missingresources = [scarlet]Recursos Insuficientes
|
||||
@@ -612,6 +650,9 @@ sector.lost = ¡Sector [accent]{0}[white] perdido[]!
|
||||
#nota: el espacio en blanco en la línea siguiente es intencionado
|
||||
sector.captured = ¡Sector [accent]{0}[white] capturado!
|
||||
sector.changeicon = Cambiar Icono
|
||||
sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
|
||||
threat.low = Baja
|
||||
threat.medium = Media
|
||||
@@ -622,6 +663,7 @@ threat.eradication = Erradicación
|
||||
planets = Planetas
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.erekir.name = Erekir
|
||||
planet.sun.name = Sol
|
||||
|
||||
sector.impact0078.name = Impacto 0078
|
||||
@@ -659,6 +701,9 @@ sector.windsweptIslands.description = Tras la costa, se encuentra esta remota ca
|
||||
sector.extractionOutpost.description = Una base remota, construida por el enemigo con el objetivo de lanzar recursos a otros sectores.\n\nLa tecnología de transporte de recursos entre sectores es esencial para conquistar a gran escala. Destruye la base. Investiga sus Plataformas de Lanzamiento.
|
||||
sector.impact0078.description = Aquí yacen las ruinas de la primera estación de transporte interestelar en estar operativa del sistema.\n\nRecupera todo lo posible de los escombros. Investiga cualquier tecnología intacta.
|
||||
sector.planetaryTerminal.description = El objetivo final.\n\nÉsta base costera alberga una estructura capaz de lanzar Núcleos a planeteas locales. Está extremadamente bien protegida.\n\nProduce unidades navales. Acaba con el enemigo lo antes posible. Analiza la estructura de lanzamiento.
|
||||
sector.onset.name = The Onset
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
|
||||
status.burning.name = En llamas
|
||||
status.freezing.name = Congelado
|
||||
@@ -711,6 +756,7 @@ stat.showinmap = <mapa para mostrar>
|
||||
stat.description = Objetivo
|
||||
stat.input = Entrada
|
||||
stat.output = Salida
|
||||
stat.maxefficiency = Max Efficiency
|
||||
stat.booster = Potenciador
|
||||
stat.tiles = Terreno requerido
|
||||
stat.affinities = Afinidades
|
||||
@@ -772,7 +818,6 @@ stat.buildspeed = Velocidad de construcción
|
||||
stat.minespeed = Velocidad de extracción
|
||||
stat.minetier = Nivel de taladro
|
||||
stat.payloadcapacity = Capacidad de Almacenamiento
|
||||
stat.commandlimit = Límite de escuadrón
|
||||
stat.abilities = Habilidades
|
||||
stat.canboost = Puede Volar
|
||||
stat.flying = Aéreo
|
||||
@@ -783,6 +828,7 @@ stat.speedmultiplier = Multiplicador de Velocidad
|
||||
stat.reloadmultiplier = Multiplicador de Recarga
|
||||
stat.buildspeedmultiplier = Multiplicador de Velocidad de Construcción
|
||||
stat.reactive = Reacciona
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Sanador
|
||||
|
||||
ability.forcefield = Campo de Fuerza
|
||||
@@ -792,10 +838,13 @@ ability.unitspawn = Fábrica de {0}
|
||||
ability.shieldregenfield = Regeneración de Armaduras
|
||||
ability.movelightning = Movimiento Relámpago
|
||||
ability.energyfield = Campo de Energía: [accent]{0}[] daño ~ [accent]{1}[] bloques / [accent]{2}[] objetivos
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = Requiere un taladro mejor
|
||||
bar.noresources = Recursos insuficientes
|
||||
bar.corereq = Necesitas un núcleo base
|
||||
bar.corefloor = Core Zone Tile Required
|
||||
bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = Velocidad del Taladro: {0}/s
|
||||
bar.pumpspeed = Velocidad de bombeado: {0}/s
|
||||
bar.efficiency = Eficiencia: {0}%
|
||||
@@ -810,8 +859,12 @@ bar.capacity = Capacidad: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = Líquido
|
||||
bar.heat = Calor
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = Energía
|
||||
bar.progress = Progreso de construcción
|
||||
bar.loadprogress = Progress
|
||||
bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Entrada
|
||||
bar.output = Salida
|
||||
bar.strength = [stat]{0}[lightgray]x fuerza
|
||||
@@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray] Daño
|
||||
bullet.splashdamage = [stat]{0}[lightgray] área daño ~[stat] {1}[lightgray] bloques
|
||||
bullet.incendiary = [stat]Incendiaria
|
||||
bullet.homing = [stat]Rastreadora
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x rayo ~ [stat]{1}[lightgray] daño
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] daño a estructuras
|
||||
@@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray] empuje
|
||||
bullet.pierce = [stat]{0}[lightgray]x perforación
|
||||
bullet.infinitepierce = [stat]Perforante
|
||||
bullet.healpercent = [stat]{0}[lightgray]% reparación
|
||||
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munición
|
||||
bullet.reload = [stat]{0}[lightgray]x cadencia de fuego
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
|
||||
unit.blocks = bloques
|
||||
unit.blockssquared = bloques²
|
||||
@@ -840,6 +896,7 @@ unit.liquidsecond = unidades de líquido/segundo
|
||||
unit.itemssecond = objetos/segundo
|
||||
unit.liquidunits = unidades de líquido
|
||||
unit.powerunits = unidades de energía
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = grados
|
||||
unit.seconds = segundos
|
||||
unit.minutes = mins
|
||||
@@ -892,6 +949,8 @@ setting.difficulty.hard = Difícil
|
||||
setting.difficulty.insane = Demencial
|
||||
setting.difficulty.name = Dificultad:
|
||||
setting.screenshake.name = Vibración de pantalla
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.effects.name = Mostrar efectos
|
||||
setting.destroyedblocks.name = Mostrar bloques destruidos
|
||||
setting.blockstatus.name = Mostrar estado de los bloques
|
||||
@@ -911,6 +970,7 @@ setting.pixelate.name = Pixelar
|
||||
setting.minimap.name = Mostrar Minimapa
|
||||
setting.coreitems.name = Mostrar Objetos en el nucleo
|
||||
setting.position.name = Mostrar indicadores de posición de jugadores
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.musicvol.name = Volumen de la Música
|
||||
setting.atmosphere.name = Mostrar Atmósfera del planeta
|
||||
setting.ambientvol.name = Volumen del Ambiente
|
||||
@@ -926,6 +986,7 @@ setting.lasersopacity.name = Opacidad del Laser de Nodos de Energía
|
||||
setting.bridgeopacity.name = Opacidad de Puentes Transportadores
|
||||
setting.playerchat.name = Mostrar el chat de burbuja
|
||||
setting.showweather.name = Efectos visuales climáticos
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = ¿Quieres hacer pública tu partida?\n[lightgray]Esto se puede cambiar más tarde en "Configuración->Juego->Visibilidad pública de la partida".
|
||||
public.confirm.really = ¡Si quieres jugar con amigos, usa [green]Invitar a Amigos[] en lugar de un [scarlet]Servidor Público[]!\n¿De verdad quieres hacer [scarlet]pública[] tu partida?
|
||||
public.beta = Recuerda que no puedes crear partidas públicas en las versiones beta del juego.
|
||||
@@ -938,10 +999,6 @@ category.general.name = General
|
||||
category.view.name = Visión
|
||||
category.multiplayer.name = Multijugador
|
||||
category.blocks.name = Seleccionar bloques
|
||||
command.attack = Atacar
|
||||
command.rally = Reunirse
|
||||
command.retreat = Retirarse
|
||||
command.idle = Esperar
|
||||
placement.blockselectkeys = \n[lightgray]Códigos: [{0},
|
||||
keybind.respawn.name = Reaparecer
|
||||
keybind.control.name = Controlar unidad
|
||||
@@ -956,6 +1013,7 @@ keybind.move_y.name = Mover y
|
||||
keybind.mouse_move.name = Seguir al Cursor del Ratón
|
||||
keybind.pan.name = Desplazar la cámara
|
||||
keybind.boost.name = Acelerar
|
||||
keybind.command_mode.name = Command Mode
|
||||
keybind.schematic_select.name = Seleccionar región
|
||||
keybind.schematic_menu.name = Menu de Plantillas
|
||||
keybind.schematic_flip_x.name = Invertir Plantilla desde X
|
||||
@@ -984,7 +1042,6 @@ keybind.break_block.name = Destruir Bloque
|
||||
keybind.deselect.name = Deseleccionar
|
||||
keybind.pickupCargo.name = Recoger carga
|
||||
keybind.dropCargo.name = Soltar carga
|
||||
keybind.command.name = Formar Escuadrón
|
||||
keybind.shoot.name = Disparar
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menú
|
||||
@@ -1019,17 +1076,21 @@ mode.attack.description = No hay oleadas, el objetivo es destruir la base enemig
|
||||
mode.custom = Normas personalizadas
|
||||
|
||||
rules.infiniteresources = Recursos infinitos
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.reactorexplosions = Los reactores pueden explotar
|
||||
rules.coreincinerates = Núcleos inceran exceso de recursos
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = Permitir Plantillas
|
||||
rules.wavetimer = Temporizador de Oleadas
|
||||
rules.waves = Oleadas
|
||||
rules.attack = Asalto
|
||||
rules.buildai = Contrucción de IA
|
||||
rules.aitier = Nivel de IA
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
rules.cleanupdeadteams = Limpiar las construcciones de enemigos derrotados (PvP)
|
||||
rules.corecapture = Capturar Núcleo al Destruirlo
|
||||
rules.polygoncoreprotection = Protección de Núcleo Poligonal
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.enemyCheat = La IA (Equipo Rojo) tiene recursos infinitos
|
||||
rules.blockhealthmultiplier = Multiplicador de Salud de Bloque
|
||||
rules.blockdamagemultiplier = Multiplicador de Daño de Bloque
|
||||
@@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = Multiplicador de Vida de Unidades
|
||||
rules.unitdamagemultiplier = Multiplicador de Daño de Unidades
|
||||
rules.unitcapvariable = Núcleos alteran el Límite de Unidades
|
||||
rules.unitcap = Límite Base de Unidades
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = Radio de No-Construcción del Núcleo Enemigo:[lightgray] (bloques)
|
||||
rules.wavespacing = Tiempo entre oleadas:[lightgray] (seg)
|
||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Multiplicador de coste de construcción
|
||||
rules.buildspeedmultiplier = Multiplicador de velocidad de construcción
|
||||
rules.deconstructrefundmultiplier = Multiplicador de devolución de desconstrucción
|
||||
@@ -1055,9 +1118,11 @@ rules.title.unit = Unidades
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Entorno
|
||||
rules.title.teams = Equipos
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Iluminación
|
||||
rules.enemyLights = Luces enemigas
|
||||
rules.fog = Fog of War
|
||||
rules.fire = Fuego
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Daño de explosiones de Bloques/Unidades
|
||||
rules.ambientlight = Iluminación ambiental
|
||||
rules.weather = Clima
|
||||
@@ -1071,6 +1136,8 @@ content.unit.name = Unidades
|
||||
content.block.name = Bloques
|
||||
content.status.name = Alteraciones de Estado
|
||||
content.sector.name = Sectores
|
||||
content.team.name = Factions
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = Cobre
|
||||
item.lead.name = Plomo
|
||||
@@ -1088,11 +1155,24 @@ item.blast-compound.name = Compuesto Explosivo
|
||||
item.pyratite.name = Pirotita
|
||||
item.metaglass.name = Metacristal
|
||||
item.scrap.name = Chatarra
|
||||
item.fissile-matter.name = Fissile Matter
|
||||
item.beryllium.name = Beryllium
|
||||
item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
|
||||
liquid.water.name = Agua
|
||||
liquid.slag.name = Magma
|
||||
liquid.oil.name = Petróleo
|
||||
liquid.cryofluid.name = Líquido criogénico
|
||||
liquid.neoplasm.name = Neoplasm
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.gallium.name = Gallium
|
||||
liquid.ozone.name = Ozone
|
||||
liquid.hydrogen.name = Hydrogen
|
||||
liquid.nitrogen.name = Nitrogen
|
||||
liquid.cyanogen.name = Cyanogen
|
||||
#Names of Units and Turrets looks better untranslated, since they are propper/own names
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
@@ -1328,7 +1408,6 @@ block.foreshadow.name = Foreshadow
|
||||
block.container.name = Contenedor
|
||||
block.launch-pad.name = Plataforma de Lanzamiento
|
||||
block.segment.name = Segment
|
||||
block.command-center.name = Centro de Comando
|
||||
block.ground-factory.name = Fábrica Terrestre
|
||||
block.air-factory.name = Fábrica Aérea
|
||||
block.naval-factory.name = Fábrica naval
|
||||
@@ -1367,13 +1446,13 @@ block.logic-display.name = Pantalla lógica
|
||||
block.large-logic-display.name = Pantalla lógica grande
|
||||
block.memory-cell.name = Unidad de memoria
|
||||
block.memory-bank.name = Servidor de memoria
|
||||
|
||||
team.blue.name = azul
|
||||
team.malis.name = Malis
|
||||
team.crux.name = crux
|
||||
team.sharded.name = sharded
|
||||
team.derelict.name = abandonado
|
||||
team.green.name = verde
|
||||
team.purple.name = morado
|
||||
|
||||
team.blue.name = azul
|
||||
|
||||
hint.skip = Omitir
|
||||
hint.desktopMove = Usa [accent][[WASD][] para moverte.
|
||||
@@ -1403,8 +1482,6 @@ hint.schematicSelect = Mantén [accent][[F][] y arrastra para crear una selecci
|
||||
hint.conveyorPathfind = Mantener [accent][[L-Ctrl][] mientras arrastras cintas transportadoras generará automáticamente una ruta.
|
||||
hint.conveyorPathfind.mobile = Activa el\ue844 [accent]modo diagonal[] y arrastra cintas transportadoras para generar una ruta inteligente.
|
||||
hint.boost = Mantén [accent][[L-Shift][] para sobrevolar obstáculos con tu unidad actual.\n\nSólo algunas unidades terrestres disponen de estos propulsores.
|
||||
hint.command = Pulsa [accent][[G][] para comandar unidades aliadas cercanas.
|
||||
hint.command.mobile = [accent][[Toca dos veces][] tu unidad para comandar unidades aliadas cercanas.
|
||||
hint.payloadPickup = Pulsa [accent][[[] para recoger bloques o unidades.
|
||||
hint.payloadPickup.mobile = [accent]Mantén[] sobre un bloque o unidad para recogerlo.
|
||||
hint.payloadDrop = Pulsa [accent]][] para soltar la carga.
|
||||
@@ -1551,6 +1628,7 @@ block.vault.description = Almacena una gran cantidad de objetos de cada tipo. Su
|
||||
block.container.description = Almacena una pequeña cantidad de objetos de cada tipo. Su contenido se puede recuperar con un descargador.
|
||||
block.unloader.description = Descarga el objeto seleccionado de bloques cercanos.
|
||||
block.launch-pad.description = Lanza lotes de recursos a los sectores seleccionados.
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.duo.description = Dispara balas sencillas a los enemigos.
|
||||
block.scatter.description = Dispara proyectiles de plomo, chatarra o metacristal a las unidades aéreas enemigas.
|
||||
block.scorch.description = Quema a cualquier enemigo terrestre cercano a él. Altamente efectivo a corto alcance.
|
||||
@@ -1575,7 +1653,6 @@ block.disassembler.description = Separa magma en cantidades moderadas de compone
|
||||
block.overdrive-dome.description = Incrementa la velocidad de estructuras cercanas. Requiere tejido de fase y silicio para operar.
|
||||
block.payload-conveyor.description = Mueve grandes cargas, como estructuras o unidades recién ensambladas de sus fábricas.
|
||||
block.payload-router.description = Divide las cargas entrantes en 3 direcciones de salida.
|
||||
block.command-center.description = Controla el comportamiento de las unidades con diferentes órdenes.
|
||||
block.ground-factory.description = Produce unidades terrestres. Las unidades resultantes se pueden usar directamente, o se pueden transportar a reconstructores para mejorarlas.
|
||||
block.air-factory.description = Produce unidades aéreas. Las unidades resultantes se pueden usar directamente, o se pueden tranportar a reconstructores para mejorarlas.
|
||||
block.naval-factory.description = Produce unidades navales. Las unidades resultantes se pueden usar directamente, o se pueden transportar a reconstructores para mejorarlas.
|
||||
@@ -1654,6 +1731,12 @@ lst.unitbind = Se enlaza a la siguiente unidad de un tipo, y la almacena en [acc
|
||||
lst.unitcontrol = Controla la unidad actualmente enlazada.
|
||||
lst.unitradar = Localiza unidades alrededor de la unidad actualmente enlazada.
|
||||
lst.unitlocate = Localiza un tipo específico de posición/bloque en cualquier lugar del mapa.\nRequiere una unidad enlazada.
|
||||
lst.getblock = Get tile data at any location.
|
||||
lst.setblock = Set tile data at any location.
|
||||
lst.spawnunit = Spawn unit at a location.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.setrule = Set a game rule.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||
|
||||
logic.nounitbuild = [red]No se permite la construcción de bloques de categoría lógica.
|
||||
|
||||
@@ -1667,11 +1750,12 @@ laccess.color = Color del iluminador.
|
||||
laccess.controller = Controlador de unidad. Si se controla mediante un procesador, devuelve dicho procesador.\nSi está en formación, devuelve su líder.\nDe otra forma, devuelve la misma unidad.
|
||||
laccess.dead = Si una unidad/bloque es destruída o inválida.
|
||||
laccess.controlled = Devuelve:\n[accent]@ctrlProcessor[] si el control de la unidad lo tiene un procesador\n[accent]@ctrlPlayer[] si el control de la unidad/bloque lo tiene un jugador\n[accent]@ctrlFormation[] si la unidad está en formación\nDe otra forma, devuelve 0.
|
||||
laccess.commanded = [red]En desuso. ¡Será eliminado![]\nUsa [accent]controlado[] en su lugar.
|
||||
laccess.progress = Progreso de una acción, 0 a 1.\nDevuelve de una producción, recarga de una torreta o progreso de una construcción.
|
||||
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||
|
||||
graphicstype.clear = Llena el monitor con un color.
|
||||
graphicstype.color = Establece el color para próximas operaciones de gráficos.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
graphicstype.stroke = Establece el ancho de la línea.
|
||||
graphicstype.line = Segmento de la línea del gráfico.
|
||||
graphicstype.rect = Rellena un rectángulo.
|
||||
@@ -1736,7 +1820,6 @@ lenum.storage = Bloque de almacenamiento, ejemplo: Contenedor.
|
||||
lenum.generator = Bloques que generan energía.
|
||||
lenum.factory = Bloques que transforman recursos.
|
||||
lenum.repair = Puntos de reparación.
|
||||
lenum.rally = Centro de comando.
|
||||
lenum.battery = Cualquier batería.
|
||||
lenum.resupply = Puntos de reabastecimiento.\nSólo es relevante cuando [accent]"Unidades necesitan munición"[] está activada.
|
||||
lenum.reactor = Reactor de Impacto/Torio.
|
||||
@@ -1770,6 +1853,7 @@ unitlocate.group = Grupo de bloque a buscar.
|
||||
|
||||
lenum.idle = No se mueve, pero seguirá construyendo/extrayendo minerales.\nEs el estado por defecto.
|
||||
lenum.stop = Deja de moverse/extraer minerales/contruir.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
lenum.move = Moverse a una posición exacta.
|
||||
lenum.approach = Aproximarse a una posición con un radio.
|
||||
lenum.pathfind = Establece una ruta hasta el punto de aterrizaje enemigo.
|
||||
@@ -1786,3 +1870,165 @@ lenum.build = Construye una estructura.
|
||||
lenum.getblock = Obtiene la construcción y su categoría en unas coordenadas específicas.\nLa unidad debe estar en el rango de su posición.\nLos bloques no-construcciones tendrán el tipo [accent]@solid[].
|
||||
lenum.within = Comprueba si una unidad se encuentra cerca de una posición.
|
||||
lenum.boost = Iniciar/Detener potenciación.
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
block.regolith.name = Regolith
|
||||
block.yellow-stone.name = Yellow Stone
|
||||
block.carbon-stone.name = Carbon Stone
|
||||
block.ferric-stone.name = Ferric Stone
|
||||
block.ferric-craters.name = Ferric Craters
|
||||
block.beryllic-stone.name = Beryllic Stone
|
||||
block.crystalline-stone.name = Crystalline Stone
|
||||
block.crystal-floor.name = Crystal Floor
|
||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||
block.red-stone.name = Red Stone
|
||||
block.dense-red-stone.name = Dense Red Stone
|
||||
block.red-ice.name = Red Ice
|
||||
block.arkycite-floor.name = Arkycite Floor
|
||||
block.arkyic-stone.name = Arkyic Stone
|
||||
block.rhyolite-vent.name = Rhyolite Vent
|
||||
block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
block.regolith-wall.name = Regolith Wall
|
||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||
block.rhyolite-wall.name = Rhyolite Wall
|
||||
block.carbon-wall.name = Carbon Wall
|
||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||
block.arkyic-wall.name = Arkyic Wall
|
||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||
block.red-ice-wall.name = Red Ice Wall
|
||||
block.red-stone-wall.name = Red Stone Wall
|
||||
block.red-diamond-wall.name = Red Diamond Wall
|
||||
block.redweed.name = Redweed
|
||||
block.pur-bush.name = Pur Bush
|
||||
block.yellowcoral.name = Yellowcoral
|
||||
block.carbon-boulder.name = Carbon Boulder
|
||||
block.ferric-boulder.name = Ferric Boulder
|
||||
block.beryllic-boulder.name = Beryllic Boulder
|
||||
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||
block.arkyic-boulder.name = Arkyic Boulder
|
||||
block.crystal-cluster.name = Crystal Cluster
|
||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||
block.crystal-blocks.name = Crystal Blocks
|
||||
block.crystal-orbs.name = Crystal Orbs
|
||||
block.crystalline-boulder.name = Crystalline Boulder
|
||||
block.red-ice-boulder.name = Red Ice Boulder
|
||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||
block.red-stone-boulder.name = Red Stone Boulder
|
||||
block.graphitic-wall.name = Graphitic Wall
|
||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||
block.electrolyzer.name = Electrolyzer
|
||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||
block.oxidation-chamber.name = Oxidation Chamber
|
||||
block.electric-heater.name = Electric Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
block.slag-centrifuge.name = Slag Centrifuge
|
||||
block.surge-crucible.name = Surge Crucible
|
||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||
block.phase-synthesizer.name = Phase Synthesizer
|
||||
block.heat-reactor.name = Heat Reactor
|
||||
block.beryllium-wall.name = Beryllium Wall
|
||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||
block.tungsten-wall.name = Tungsten Wall
|
||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||
block.blast-door.name = Blast Door
|
||||
block.carbide-wall.name = Carbide Wall
|
||||
block.carbide-wall-large.name = Large Carbide Wall
|
||||
block.radar.name = Radar
|
||||
block.build-tower.name = Build Tower
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.shield-projector.name = Shield Projector
|
||||
block.large-shield-projector.name = Large Shield Projector
|
||||
block.armored-duct.name = Armored Duct
|
||||
block.overflow-duct.name = Overflow Duct
|
||||
block.duct-unloader.name = Duct Unloader
|
||||
block.surge-conveyor.name = Surge Conveyor
|
||||
block.surge-router.name = Surge Router
|
||||
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||
block.reinforced-pump.name = Reinforced Pump
|
||||
block.reinforced-conduit.name = Reinforced Conduit
|
||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||
block.beam-node.name = Beam Node
|
||||
block.beam-tower.name = Beam Tower
|
||||
block.beam-link.name = Beam Link
|
||||
block.turbine-condenser.name = Turbine Condenser
|
||||
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
block.eruption-drill.name = Eruption Drill
|
||||
block.core-bastion.name = Core Bastion
|
||||
block.core-citadel.name = Core Citadel
|
||||
block.core-acropolis.name = Core Acropolis
|
||||
block.reinforced-container.name = Reinforced Container
|
||||
block.reinforced-vault.name = Reinforced Vault
|
||||
block.breach.name = Breach
|
||||
block.sublimate.name = Sublimate
|
||||
block.titan.name = Titan
|
||||
block.disperse.name = Disperse
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-reconstructor.name = Tank Reconstructor
|
||||
block.mech-reconstructor.name = Mech Reconstructor
|
||||
block.ship-reconstructor.name = Ship Reconstructor
|
||||
block.tank-assembler.name = Tank Assembler
|
||||
block.ship-assembler.name = Ship Assembler
|
||||
block.mech-assembler.name = Mech Assembler
|
||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
block.mech-fabricator.name = Mech Fabricator
|
||||
block.ship-fabricator.name = Ship Fabricator
|
||||
block.refabricator.name = Refabricator
|
||||
block.prime-refabricator.name = Prime Refabricator
|
||||
block.unit-repair-tower.name = Unit Repair Tower
|
||||
block.diffuse.name = Diffuse
|
||||
block.basic-assembler-module.name = Basic Assembler Module
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.vanquish.name = Vanquish
|
||||
unit.conquer.name = Conquer
|
||||
unit.cleroi.name = Cleroi
|
||||
unit.tecta.name = Tecta
|
||||
unit.collaris.name = Collaris
|
||||
unit.avert.name = Avert
|
||||
unit.quell.name = Quell
|
||||
unit.disrupt.name = Disrupt
|
||||
unit.evoke.name = Evoke
|
||||
unit.incite.name = Incite
|
||||
unit.emanate.name = Emanate
|
||||
unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.effect-drone.name = Effect Drone
|
||||
unit.precept.name = Precept
|
||||
unit.merui.name = Merui
|
||||
unit.anthicus.name = Anthicus
|
||||
unit.elude.name = Elude
|
||||
unit.obviate.name = Obviate
|
||||
sector.two.name = Two
|
||||
sector.three.name = Three
|
||||
sector.four.name = Four
|
||||
sector.five.name = Five
|
||||
|
||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Waiting for next map...
|
||||
highscore = [accent]Uus rekord!
|
||||
copied = Copied.
|
||||
indev.notready = This part of the game isn't ready yet
|
||||
indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates.
|
||||
|
||||
load.sound = Helid
|
||||
load.map = Maailmad
|
||||
@@ -138,7 +137,7 @@ mod.disable = Disable
|
||||
mod.content = Content:
|
||||
mod.delete.error = Unable to delete mod. File may be in use.
|
||||
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
||||
mod.erroredcontent = [scarlet]Content Errors
|
||||
mod.errors = Errors have occurred loading content.
|
||||
@@ -170,7 +169,9 @@ available = New research available!
|
||||
unlock.incampaign = < Unlock in campaign for details >
|
||||
completed = [accent]Olemas
|
||||
techtree = Uurimispuu
|
||||
research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
|
||||
techtree.select = Tech Tree Selection
|
||||
techtree.serpulo = Serpulo
|
||||
techtree.erekir = Erekir
|
||||
research.load = Load
|
||||
research.discard = Discard
|
||||
research.list = [lightgray]Vajalikud uuringud:
|
||||
@@ -305,6 +306,7 @@ openlink = Ava link
|
||||
copylink = Kopeeri link
|
||||
back = Tagasi
|
||||
max = Max
|
||||
objective = Map Objective
|
||||
crash.export = Export Crash Logs
|
||||
crash.none = No crash logs found.
|
||||
crash.exported = Crash logs exported.
|
||||
@@ -354,12 +356,16 @@ map.publish.confirm = Oled kindel, et soovid selle maailma üles laadida?\n\n[li
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
updatedesc = Overwrite Title & Description
|
||||
eula = Steam'i kasutustingimused
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
|
||||
editor.brush = Pintsel
|
||||
@@ -374,6 +380,7 @@ editor.waves = Lahingulained:
|
||||
editor.rules = Reeglid:
|
||||
editor.generation = Genereerimine:
|
||||
editor.ingame = Redigeeri mängus
|
||||
editor.playtest = Playtest
|
||||
editor.publish.workshop = Avalda Workshop'is
|
||||
editor.newmap = Uus maailm
|
||||
editor.center = Center
|
||||
@@ -389,9 +396,14 @@ waves.title = Lahingulained
|
||||
waves.remove = Eemalda
|
||||
waves.every = iga
|
||||
waves.waves = laine järel
|
||||
waves.health = health: {0}%
|
||||
waves.perspawn = laine kohta
|
||||
waves.shields = shields/wave
|
||||
waves.to = kuni
|
||||
waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.max = max units
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Eelvaade
|
||||
@@ -432,6 +444,7 @@ editor.update = Uuenda
|
||||
editor.randomize = Juhuslikusta
|
||||
editor.apply = Kinnita
|
||||
editor.generate = Genereeri
|
||||
editor.sectorgenerate = Sector Generate
|
||||
editor.resize = Suurus
|
||||
editor.loadmap = Lae maailm
|
||||
editor.savemap = Salvesta
|
||||
@@ -475,6 +488,8 @@ toolmode.fillteams = Täida võistkondi
|
||||
toolmode.fillteams.description = Täida blokkide asemel võistkondi.
|
||||
toolmode.drawteams = Joonista võistkondi
|
||||
toolmode.drawteams.description = Joonista blokkide asemel võistkondi.
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
|
||||
filters.empty = [lightgray]Filtrid puuduvad! Lisa filtreid alloleva nupuga.
|
||||
filter.distort = Moonutamine
|
||||
@@ -501,6 +516,7 @@ filter.option.circle-scale = Ringjoone ulatus
|
||||
filter.option.octaves = Oktaav
|
||||
filter.option.falloff = Filter
|
||||
filter.option.angle = Nurk
|
||||
filter.option.tilt = Tilt
|
||||
filter.option.rotate = Rotate
|
||||
filter.option.amount = Amount
|
||||
filter.option.block = Blokk
|
||||
@@ -543,17 +559,36 @@ requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.produce = Produce {0}
|
||||
requirement.capture = Capture {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = Launch
|
||||
research.multiplayer = Only the host can research items.
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
uncover = Ava
|
||||
configure = Muuda varustust
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
resources.max = Max
|
||||
bannedblocks = Banned Blocks
|
||||
objectives = Objectives
|
||||
bannedunits = Banned Units
|
||||
addall = Add All
|
||||
launch.from = Launching From: [accent]{0}
|
||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||
launch.destination = Destination: {0}
|
||||
configure.invalid = Arv peab olema 0 ja {0} vahel.
|
||||
add = Lisa...
|
||||
@@ -595,8 +630,11 @@ sectors.rename = Rename Sector
|
||||
sectors.enemybase = [scarlet]Enemy Base
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Survives {0} waves
|
||||
sectors.go = Go
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sector Captured
|
||||
sector.curlost = Sector Lost
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
@@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
sector.lost = Sector [accent]{0}[white] lost!
|
||||
sector.captured = Sector [accent]{0}[white]captured!
|
||||
sector.changeicon = Change Icon
|
||||
sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
threat.low = Low
|
||||
threat.medium = Medium
|
||||
threat.high = High
|
||||
@@ -612,6 +653,7 @@ threat.eradication = Eradication
|
||||
planets = Planets
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.erekir.name = Erekir
|
||||
planet.sun.name = Sun
|
||||
sector.impact0078.name = Impact 0078
|
||||
|
||||
@@ -649,6 +691,9 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||
sector.onset.name = The Onset
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
status.burning.name = Burning
|
||||
status.freezing.name = Freezing
|
||||
status.wet.name = Wet
|
||||
@@ -700,6 +745,7 @@ stat.description = Purpose
|
||||
|
||||
stat.input = Sisend
|
||||
stat.output = Väljund
|
||||
stat.maxefficiency = Max Efficiency
|
||||
stat.booster = Kiirendaja
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
@@ -761,7 +807,6 @@ stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
stat.canboost = Can Boost
|
||||
stat.flying = Flying
|
||||
@@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier
|
||||
stat.reloadmultiplier = Reload Multiplier
|
||||
stat.buildspeedmultiplier = Build Speed Multiplier
|
||||
stat.reactive = Reacts
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Healing
|
||||
|
||||
ability.forcefield = Force Field
|
||||
@@ -781,10 +827,13 @@ ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
ability.movelightning = Movement Lightning
|
||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = Nõuab paremat puuri
|
||||
bar.noresources = Missing Resources
|
||||
bar.corereq = Core Base Required
|
||||
bar.corefloor = Core Zone Tile Required
|
||||
bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = Puurimise kiirus: {0}/s
|
||||
bar.pumpspeed = Pump Speed: {0}/s
|
||||
bar.efficiency = Kasutegur: {0}%
|
||||
@@ -799,8 +848,12 @@ bar.capacity = Mahutavus: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = Vedelik
|
||||
bar.heat = Kuumus
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = Energia
|
||||
bar.progress = Edenemine
|
||||
bar.loadprogress = Progress
|
||||
bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
@@ -811,6 +864,7 @@ bullet.damage = [stat]{0}[lightgray] hävituspunkti
|
||||
bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray] blokki
|
||||
bullet.incendiary = [stat]süttiv
|
||||
bullet.homing = [stat]isesihtiv
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
@@ -818,8 +872,10 @@ bullet.knockback = [stat]{0}[lightgray]x tagasilöögi kordaja
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.healpercent = [stat]{0}[lightgray]% healing
|
||||
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]{0}[lightgray]x laskemoona kordaja
|
||||
bullet.reload = [stat]{0}[lightgray]x tulistamise kiirus
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
|
||||
unit.blocks = blokki
|
||||
unit.blockssquared = blocks²
|
||||
@@ -829,6 +885,7 @@ unit.liquidsecond = vedelikuühikut/s
|
||||
unit.itemssecond = ressursiühikut/s
|
||||
unit.liquidunits = vedelikuühikut
|
||||
unit.powerunits = energiaühikut
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = kraadi
|
||||
unit.seconds = s
|
||||
unit.minutes = mins
|
||||
@@ -881,6 +938,8 @@ setting.difficulty.hard = Raske
|
||||
setting.difficulty.insane = Hullumeelne
|
||||
setting.difficulty.name = Raskusaste:
|
||||
setting.screenshake.name = Ekraani värisemine
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.effects.name = Näita visuaalefekte
|
||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||
setting.blockstatus.name = Display Block Status
|
||||
@@ -900,6 +959,7 @@ setting.pixelate.name = Piksel-efekt[lightgray] (lülitab animatsioonid välja)
|
||||
setting.minimap.name = Näita kaarti
|
||||
setting.coreitems.name = Display Core Items (WIP)
|
||||
setting.position.name = Show Player Position
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.musicvol.name = Muusika helitugevus
|
||||
setting.atmosphere.name = Show Planet Atmosphere
|
||||
setting.ambientvol.name = Taustahelide tugevus
|
||||
@@ -915,6 +975,7 @@ setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = Näita mängusisest vestlusakent
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
@@ -927,10 +988,6 @@ category.general.name = Mäng
|
||||
category.view.name = Kaamera ja kasutajaliides
|
||||
category.multiplayer.name = Mitmikmäng
|
||||
category.blocks.name = Block Select
|
||||
command.attack = Ründa
|
||||
command.rally = Patrulli
|
||||
command.retreat = Põgene
|
||||
command.idle = Idle
|
||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||
keybind.respawn.name = Respawn
|
||||
keybind.control.name = Control Unit
|
||||
@@ -945,6 +1002,7 @@ keybind.move_y.name = Liigu Y-teljel
|
||||
keybind.mouse_move.name = Follow Mouse
|
||||
keybind.pan.name = Pan View
|
||||
keybind.boost.name = Boost
|
||||
keybind.command_mode.name = Command Mode
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
@@ -973,7 +1031,6 @@ keybind.break_block.name = Hävita blokk
|
||||
keybind.deselect.name = Tühista valik
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
keybind.command.name = Command
|
||||
keybind.shoot.name = Tulista
|
||||
keybind.zoom.name = Muuda suumi
|
||||
keybind.menu.name = Menüü
|
||||
@@ -1008,17 +1065,21 @@ mode.attack.description = Hävita vaenlaste baas. Lahingulaineid ei ole.
|
||||
mode.custom = Reeglid
|
||||
|
||||
rules.infiniteresources = Lõputult ressursse
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Kasuta taimerit
|
||||
rules.waves = Kasuta lahingulaineid
|
||||
rules.attack = Mänguviis "Rünnak"
|
||||
rules.buildai = AI Building
|
||||
rules.aitier = AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||
rules.corecapture = Capture Core On Destruction
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.enemyCheat = [scarlet]Vaenlastel[] on lõputult ressursse
|
||||
rules.blockhealthmultiplier = Block Health Multiplier
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
@@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Väeüksuste elude kordaja
|
||||
rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitcap = Base Unit Cap
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = Vaenlaste tuumiku ehitistevaba ala raadius:[lightgray] (ühik)
|
||||
rules.wavespacing = Aeg lainete vahel:[lightgray] (sekund)
|
||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Ehitamise maksumuse kordaja
|
||||
rules.buildspeedmultiplier = Ehitamise kiiruse kordaja
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
@@ -1044,9 +1107,11 @@ rules.title.unit = Väeüksused
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.title.teams = Teams
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Lighting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fog = Fog of War
|
||||
rules.fire = Fire
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
rules.weather = Weather
|
||||
@@ -1060,6 +1125,8 @@ content.unit.name = Väeüksused
|
||||
content.block.name = Konstruktsioonid
|
||||
content.status.name = Status Effects
|
||||
content.sector.name = Sectors
|
||||
content.team.name = Factions
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = Vask
|
||||
item.lead.name = Plii
|
||||
@@ -1077,10 +1144,23 @@ item.blast-compound.name = Lõhkeaine
|
||||
item.pyratite.name = Püratiit
|
||||
item.metaglass.name = Metaklaas
|
||||
item.scrap.name = Vanametall
|
||||
item.fissile-matter.name = Fissile Matter
|
||||
item.beryllium.name = Beryllium
|
||||
item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
liquid.water.name = Vesi
|
||||
liquid.slag.name = Räbu
|
||||
liquid.oil.name = Nafta
|
||||
liquid.cryofluid.name = Krüovedelik
|
||||
liquid.neoplasm.name = Neoplasm
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.gallium.name = Gallium
|
||||
liquid.ozone.name = Ozone
|
||||
liquid.hydrogen.name = Hydrogen
|
||||
liquid.nitrogen.name = Nitrogen
|
||||
liquid.cyanogen.name = Cyanogen
|
||||
|
||||
unit.dagger.name = Soldat
|
||||
unit.mace.name = Mace
|
||||
@@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow
|
||||
block.container.name = Hoidla
|
||||
block.launch-pad.name = Stardiplatvorm
|
||||
block.segment.name = Segment
|
||||
block.command-center.name = Command Center
|
||||
block.ground-factory.name = Ground Factory
|
||||
block.air-factory.name = Air Factory
|
||||
block.naval-factory.name = Naval Factory
|
||||
@@ -1354,13 +1433,13 @@ block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = sinine
|
||||
team.malis.name = Malis
|
||||
team.crux.name = punane
|
||||
team.sharded.name = killustunud
|
||||
team.derelict.name = unustatud
|
||||
team.green.name = roheline
|
||||
team.purple.name = lilla
|
||||
|
||||
team.blue.name = sinine
|
||||
hint.skip = Skip
|
||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||
@@ -1389,8 +1468,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
||||
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
||||
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
||||
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||
@@ -1536,6 +1613,7 @@ block.vault.description = Hoiustab suurt hulka igat tüüpi ressursse. Hoidlast
|
||||
block.container.description = Hoiustab väikest hulka igat tüüpi ressursse. Hoidlast ressursside kättesaamiseks kasutatakse mahalaadijat.
|
||||
block.unloader.description = Transpordib ressursse tuumikust ja hoidlatest konveieritele või külgnevatesse ehitistesse. Mahalaetava ressursi tüüpi saab valida mahalaadijale vajutades.
|
||||
block.launch-pad.description = Saadab ressursse tagasi emalaeva, ilma et oleks vaja tuumikuga lendu tõusta.
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.duo.description = Väike ja odav kahur, mis on kasulik maapealsete väeüksuste tõrjumiseks.
|
||||
block.scatter.description = Õhutõrjekahur, mis tulistab pliid või vanametalli lendavate väeüksuste pihta.
|
||||
block.scorch.description = Heidab tuld maapealsetele väeüksustele. Eriti efektiivne lähedal asuvate väeüksuste tõrjumiseks.
|
||||
@@ -1560,7 +1638,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min
|
||||
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
||||
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
||||
block.payload-router.description = Splits input payloads into 3 output directions.
|
||||
block.command-center.description = Controls unit behavior with several different commands.
|
||||
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
@@ -1637,6 +1714,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||
lst.unitcontrol = Control the currently bound unit.
|
||||
lst.unitradar = Locate units around the currently bound unit.
|
||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||
lst.getblock = Get tile data at any location.
|
||||
lst.setblock = Set tile data at any location.
|
||||
lst.spawnunit = Spawn unit at a location.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.setrule = Set a game rule.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -1647,10 +1730,11 @@ laccess.color = Illuminator color.
|
||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
graphicstype.stroke = Set line width.
|
||||
graphicstype.line = Draw line segment.
|
||||
graphicstype.rect = Fill a rectangle.
|
||||
@@ -1706,7 +1790,6 @@ lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
lenum.factory = Buildings that transform resources.
|
||||
lenum.repair = Repair points.
|
||||
lenum.rally = Command center.
|
||||
lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
@@ -1734,6 +1817,7 @@ unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
lenum.move = Move to exact position.
|
||||
lenum.approach = Approach a position with a radius.
|
||||
lenum.pathfind = Pathfind to the enemy spawn.
|
||||
@@ -1750,3 +1834,165 @@ lenum.build = Build a structure.
|
||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||
lenum.within = Check if unit is near a position.
|
||||
lenum.boost = Start/stop boosting.
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
block.regolith.name = Regolith
|
||||
block.yellow-stone.name = Yellow Stone
|
||||
block.carbon-stone.name = Carbon Stone
|
||||
block.ferric-stone.name = Ferric Stone
|
||||
block.ferric-craters.name = Ferric Craters
|
||||
block.beryllic-stone.name = Beryllic Stone
|
||||
block.crystalline-stone.name = Crystalline Stone
|
||||
block.crystal-floor.name = Crystal Floor
|
||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||
block.red-stone.name = Red Stone
|
||||
block.dense-red-stone.name = Dense Red Stone
|
||||
block.red-ice.name = Red Ice
|
||||
block.arkycite-floor.name = Arkycite Floor
|
||||
block.arkyic-stone.name = Arkyic Stone
|
||||
block.rhyolite-vent.name = Rhyolite Vent
|
||||
block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
block.regolith-wall.name = Regolith Wall
|
||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||
block.rhyolite-wall.name = Rhyolite Wall
|
||||
block.carbon-wall.name = Carbon Wall
|
||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||
block.arkyic-wall.name = Arkyic Wall
|
||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||
block.red-ice-wall.name = Red Ice Wall
|
||||
block.red-stone-wall.name = Red Stone Wall
|
||||
block.red-diamond-wall.name = Red Diamond Wall
|
||||
block.redweed.name = Redweed
|
||||
block.pur-bush.name = Pur Bush
|
||||
block.yellowcoral.name = Yellowcoral
|
||||
block.carbon-boulder.name = Carbon Boulder
|
||||
block.ferric-boulder.name = Ferric Boulder
|
||||
block.beryllic-boulder.name = Beryllic Boulder
|
||||
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||
block.arkyic-boulder.name = Arkyic Boulder
|
||||
block.crystal-cluster.name = Crystal Cluster
|
||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||
block.crystal-blocks.name = Crystal Blocks
|
||||
block.crystal-orbs.name = Crystal Orbs
|
||||
block.crystalline-boulder.name = Crystalline Boulder
|
||||
block.red-ice-boulder.name = Red Ice Boulder
|
||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||
block.red-stone-boulder.name = Red Stone Boulder
|
||||
block.graphitic-wall.name = Graphitic Wall
|
||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||
block.electrolyzer.name = Electrolyzer
|
||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||
block.oxidation-chamber.name = Oxidation Chamber
|
||||
block.electric-heater.name = Electric Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
block.slag-centrifuge.name = Slag Centrifuge
|
||||
block.surge-crucible.name = Surge Crucible
|
||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||
block.phase-synthesizer.name = Phase Synthesizer
|
||||
block.heat-reactor.name = Heat Reactor
|
||||
block.beryllium-wall.name = Beryllium Wall
|
||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||
block.tungsten-wall.name = Tungsten Wall
|
||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||
block.blast-door.name = Blast Door
|
||||
block.carbide-wall.name = Carbide Wall
|
||||
block.carbide-wall-large.name = Large Carbide Wall
|
||||
block.radar.name = Radar
|
||||
block.build-tower.name = Build Tower
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.shield-projector.name = Shield Projector
|
||||
block.large-shield-projector.name = Large Shield Projector
|
||||
block.armored-duct.name = Armored Duct
|
||||
block.overflow-duct.name = Overflow Duct
|
||||
block.duct-unloader.name = Duct Unloader
|
||||
block.surge-conveyor.name = Surge Conveyor
|
||||
block.surge-router.name = Surge Router
|
||||
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||
block.reinforced-pump.name = Reinforced Pump
|
||||
block.reinforced-conduit.name = Reinforced Conduit
|
||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||
block.beam-node.name = Beam Node
|
||||
block.beam-tower.name = Beam Tower
|
||||
block.beam-link.name = Beam Link
|
||||
block.turbine-condenser.name = Turbine Condenser
|
||||
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
block.eruption-drill.name = Eruption Drill
|
||||
block.core-bastion.name = Core Bastion
|
||||
block.core-citadel.name = Core Citadel
|
||||
block.core-acropolis.name = Core Acropolis
|
||||
block.reinforced-container.name = Reinforced Container
|
||||
block.reinforced-vault.name = Reinforced Vault
|
||||
block.breach.name = Breach
|
||||
block.sublimate.name = Sublimate
|
||||
block.titan.name = Titan
|
||||
block.disperse.name = Disperse
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-reconstructor.name = Tank Reconstructor
|
||||
block.mech-reconstructor.name = Mech Reconstructor
|
||||
block.ship-reconstructor.name = Ship Reconstructor
|
||||
block.tank-assembler.name = Tank Assembler
|
||||
block.ship-assembler.name = Ship Assembler
|
||||
block.mech-assembler.name = Mech Assembler
|
||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
block.mech-fabricator.name = Mech Fabricator
|
||||
block.ship-fabricator.name = Ship Fabricator
|
||||
block.refabricator.name = Refabricator
|
||||
block.prime-refabricator.name = Prime Refabricator
|
||||
block.unit-repair-tower.name = Unit Repair Tower
|
||||
block.diffuse.name = Diffuse
|
||||
block.basic-assembler-module.name = Basic Assembler Module
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.vanquish.name = Vanquish
|
||||
unit.conquer.name = Conquer
|
||||
unit.cleroi.name = Cleroi
|
||||
unit.tecta.name = Tecta
|
||||
unit.collaris.name = Collaris
|
||||
unit.avert.name = Avert
|
||||
unit.quell.name = Quell
|
||||
unit.disrupt.name = Disrupt
|
||||
unit.evoke.name = Evoke
|
||||
unit.incite.name = Incite
|
||||
unit.emanate.name = Emanate
|
||||
unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.effect-drone.name = Effect Drone
|
||||
unit.precept.name = Precept
|
||||
unit.merui.name = Merui
|
||||
unit.anthicus.name = Anthicus
|
||||
unit.elude.name = Elude
|
||||
unit.obviate.name = Obviate
|
||||
sector.two.name = Two
|
||||
sector.three.name = Three
|
||||
sector.four.name = Four
|
||||
sector.five.name = Five
|
||||
|
||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Waiting for next map...
|
||||
highscore = [accent]Marka berria!
|
||||
copied = Kopiatuta.
|
||||
indev.notready = This part of the game isn't ready yet
|
||||
indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates.
|
||||
|
||||
load.sound = Soinuak
|
||||
load.map = Mapak
|
||||
@@ -138,7 +137,7 @@ mod.disable = Desgaitu
|
||||
mod.content = Content:
|
||||
mod.delete.error = Ezin izan da mod-a ezabatu. Agian fitxategia erabilia izaten ari da.
|
||||
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||
mod.missingdependencies = [scarlet]Falta diren menpekotasunak: {0}
|
||||
mod.erroredcontent = [scarlet]Content Errors
|
||||
mod.errors = Errors have occurred loading content.
|
||||
@@ -170,7 +169,9 @@ available = New research available!
|
||||
unlock.incampaign = < Unlock in campaign for details >
|
||||
completed = [accent]Ikertua
|
||||
techtree = Teknologia zuhaitza
|
||||
research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
|
||||
techtree.select = Tech Tree Selection
|
||||
techtree.serpulo = Serpulo
|
||||
techtree.erekir = Erekir
|
||||
research.load = Load
|
||||
research.discard = Discard
|
||||
research.list = [lightgray]Ikertu:
|
||||
@@ -305,6 +306,7 @@ openlink = Ireki esteka
|
||||
copylink = Kopiatu esteka
|
||||
back = Atzera
|
||||
max = Max
|
||||
objective = Map Objective
|
||||
crash.export = Export Crash Logs
|
||||
crash.none = No crash logs found.
|
||||
crash.exported = Crash logs exported.
|
||||
@@ -354,12 +356,16 @@ map.publish.confirm = Ziur mapa hau argitaratu nahi duzula?\n\n[lightgray]Ziurta
|
||||
workshop.menu = Erabaki elementu honekin zer egin nahi duzun.
|
||||
workshop.info = Elementuaren informazioa
|
||||
changelog = Aldaketa egunkatia (aukerakoa):
|
||||
updatedesc = Overwrite Title & Description
|
||||
eula = Steam EULA
|
||||
missing = Elementu hau ezabatu edo lekuz aldatu da.\n[lightgray]Tailerreko zerrendatik kendu da automatikoki.
|
||||
publishing = [accent]Argitaratzen...
|
||||
publish.confirm = Ziur hau argitaratu nahi duzula?\n\n[lightgray]Egiaztatu tailerreko EULA lizentziarekin ados zaudela aurretik, bestela zure elementuak ez dira agertuko!
|
||||
publish.error = Errorea elementua argitaratzean: {0}
|
||||
steam.error = Huts egin du Steam zerbitzuak hasieratzean.\nErrorea: {0}
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
|
||||
editor.brush = Brotxa
|
||||
@@ -374,6 +380,7 @@ editor.waves = Boladak:
|
||||
editor.rules = Arauak:
|
||||
editor.generation = Sorrarazi:
|
||||
editor.ingame = Editatu jolasean
|
||||
editor.playtest = Playtest
|
||||
editor.publish.workshop = Argitaratu lantegian
|
||||
editor.newmap = Mapa berria
|
||||
editor.center = Center
|
||||
@@ -389,9 +396,14 @@ waves.title = Boladak
|
||||
waves.remove = Kendu
|
||||
waves.every = maiztasuna
|
||||
waves.waves = bolada
|
||||
waves.health = health: {0}%
|
||||
waves.perspawn = sorrerako
|
||||
waves.shields = shields/wave
|
||||
waves.to = -
|
||||
waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.max = max units
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Aurrebista
|
||||
@@ -432,6 +444,7 @@ editor.update = Eguneratu
|
||||
editor.randomize = Ausazkoa
|
||||
editor.apply = Aplikatu
|
||||
editor.generate = Sorrarazi
|
||||
editor.sectorgenerate = Sector Generate
|
||||
editor.resize = Aldatu neurria
|
||||
editor.loadmap = Kargatu mapa
|
||||
editor.savemap = Gorde mapa
|
||||
@@ -475,6 +488,8 @@ toolmode.fillteams = Bete taldeak
|
||||
toolmode.fillteams.description = Bete taldeak blokeen ordez.
|
||||
toolmode.drawteams = Marraztu taldeak
|
||||
toolmode.drawteams.description = Marraztu taldeak blokeen ordez.
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
|
||||
filters.empty = [lightgray]Iragazkirik ez! Gehitu bat beheko botoiarekin.
|
||||
filter.distort = Distortsioa
|
||||
@@ -501,6 +516,7 @@ filter.option.circle-scale = Eskala zirkularra
|
||||
filter.option.octaves = Oktabak
|
||||
filter.option.falloff = Bakandu
|
||||
filter.option.angle = Angelua
|
||||
filter.option.tilt = Tilt
|
||||
filter.option.rotate = Rotate
|
||||
filter.option.amount = Amount
|
||||
filter.option.block = Blokea
|
||||
@@ -543,17 +559,36 @@ requirement.core = Suntsitu etsaiaren muina {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.produce = Produce {0}
|
||||
requirement.capture = Capture {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = Launch
|
||||
research.multiplayer = Only the host can research items.
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
uncover = Estalgabetu
|
||||
configure = Konfiguratu zuzkidura
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
resources.max = Max
|
||||
bannedblocks = Debekatutako blokeak
|
||||
objectives = Objectives
|
||||
bannedunits = Banned Units
|
||||
addall = Gehitu denak
|
||||
launch.from = Launching From: [accent]{0}
|
||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||
launch.destination = Destination: {0}
|
||||
configure.invalid = Kopurua 0 eta {0} bitarteko zenbaki bat izan behar da.
|
||||
add = Gehitu
|
||||
@@ -595,8 +630,11 @@ sectors.rename = Rename Sector
|
||||
sectors.enemybase = [scarlet]Enemy Base
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Survives {0} waves
|
||||
sectors.go = Go
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sector Captured
|
||||
sector.curlost = Sector Lost
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
@@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
sector.lost = Sector [accent]{0}[white] lost!
|
||||
sector.captured = Sector [accent]{0}[white]captured!
|
||||
sector.changeicon = Change Icon
|
||||
sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
threat.low = Low
|
||||
threat.medium = Medium
|
||||
threat.high = High
|
||||
@@ -612,6 +653,7 @@ threat.eradication = Eradication
|
||||
planets = Planets
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.erekir.name = Erekir
|
||||
planet.sun.name = Sun
|
||||
sector.impact0078.name = Impact 0078
|
||||
|
||||
@@ -649,6 +691,9 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||
sector.onset.name = The Onset
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
status.burning.name = Burning
|
||||
status.freezing.name = Freezing
|
||||
status.wet.name = Wet
|
||||
@@ -700,6 +745,7 @@ stat.description = Purpose
|
||||
|
||||
stat.input = Sarrera
|
||||
stat.output = Irteera
|
||||
stat.maxefficiency = Max Efficiency
|
||||
stat.booster = Indargarria
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
@@ -761,7 +807,6 @@ stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
stat.canboost = Can Boost
|
||||
stat.flying = Flying
|
||||
@@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier
|
||||
stat.reloadmultiplier = Reload Multiplier
|
||||
stat.buildspeedmultiplier = Build Speed Multiplier
|
||||
stat.reactive = Reacts
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Healing
|
||||
|
||||
ability.forcefield = Force Field
|
||||
@@ -781,10 +827,13 @@ ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
ability.movelightning = Movement Lightning
|
||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = Zulagailu hobea behar da
|
||||
bar.noresources = Missing Resources
|
||||
bar.corereq = Core Base Required
|
||||
bar.corefloor = Core Zone Tile Required
|
||||
bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = Ustiatze-abiadura: {0}/s
|
||||
bar.pumpspeed = Ponpatze abiadura: {0}/s
|
||||
bar.efficiency = Eraginkortasuna: {0}%
|
||||
@@ -799,8 +848,12 @@ bar.capacity = Edukiera: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = Likidoa
|
||||
bar.heat = Beroa
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = Energia
|
||||
bar.progress = Eraikitze egoera
|
||||
bar.loadprogress = Progress
|
||||
bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
@@ -811,6 +864,7 @@ bullet.damage = [stat]{0}[lightgray] kalte
|
||||
bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray] lauza
|
||||
bullet.incendiary = [stat]su-eragilea
|
||||
bullet.homing = [stat]gidatua
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
@@ -818,8 +872,10 @@ bullet.knockback = [stat]{0}[lightgray] kontusioa
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.healpercent = [stat]{0}[lightgray]% healing
|
||||
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]{0}[lightgray]x munizio-biderkatzailea
|
||||
bullet.reload = [stat]{0}[lightgray]x tiro tasa
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
|
||||
unit.blocks = bloke
|
||||
unit.blockssquared = blocks²
|
||||
@@ -829,6 +885,7 @@ unit.liquidsecond = likido unitate/segundoko
|
||||
unit.itemssecond = elementu/segundoko
|
||||
unit.liquidunits = likido unitate
|
||||
unit.powerunits = energia unitate
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = grado
|
||||
unit.seconds = segundo
|
||||
unit.minutes = mins
|
||||
@@ -881,6 +938,8 @@ setting.difficulty.hard = Zaila
|
||||
setting.difficulty.insane = Zoramena
|
||||
setting.difficulty.name = Zailtasuna:
|
||||
setting.screenshake.name = Pantailaren astindua
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.effects.name = Bistaratze-efektuak
|
||||
setting.destroyedblocks.name = Erakutsi suntsitutako blokeak
|
||||
setting.blockstatus.name = Display Block Status
|
||||
@@ -900,6 +959,7 @@ setting.pixelate.name = Pixelatu[lightgray] (animazioak desgaitzen ditu)
|
||||
setting.minimap.name = Erakutsi mapatxoa
|
||||
setting.coreitems.name = Display Core Items (WIP)
|
||||
setting.position.name = Erakutsi jokalariaren kokalekua
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.musicvol.name = Musikaren bolumena
|
||||
setting.atmosphere.name = Show Planet Atmosphere
|
||||
setting.ambientvol.name = Giroaren bolumena
|
||||
@@ -915,6 +975,7 @@ setting.lasersopacity.name = Energia laserraren opakutasuna
|
||||
setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = Erakutsi jolas barneko txata
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Zure jolasa publikoa egin nahi duzu?\n[accent]Edonor elkartu ahal izango da zure partidetara.\n[lightgray]Hau gero ere aldatu dauteke, Ezarpenak->Partida->Partida publikoaren ikusgaitasuna.
|
||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||
public.beta = Kontuan izan jolasaren beta bertsioek ezin dituztela jokalarien gela publokoak sortu.
|
||||
@@ -927,10 +988,6 @@ category.general.name = Orokorra
|
||||
category.view.name = Bistaratzea
|
||||
category.multiplayer.name = Hainbat jokalari
|
||||
category.blocks.name = Block Select
|
||||
command.attack = Eraso
|
||||
command.rally = Batu
|
||||
command.retreat = Erretreta
|
||||
command.idle = Idle
|
||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||
keybind.respawn.name = Respawn
|
||||
keybind.control.name = Control Unit
|
||||
@@ -945,6 +1002,7 @@ keybind.move_y.name = Mugitu y
|
||||
keybind.mouse_move.name = Follow Mouse
|
||||
keybind.pan.name = Pan View
|
||||
keybind.boost.name = Boost
|
||||
keybind.command_mode.name = Command Mode
|
||||
keybind.schematic_select.name = Hautatu eskualdea
|
||||
keybind.schematic_menu.name = Eskema menua
|
||||
keybind.schematic_flip_x.name = Itzulbiratu X
|
||||
@@ -973,7 +1031,6 @@ keybind.break_block.name = Apurtu blokea
|
||||
keybind.deselect.name = Deshautatu
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
keybind.command.name = Command
|
||||
keybind.shoot.name = Tirokatu
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menua
|
||||
@@ -1008,17 +1065,21 @@ mode.attack.description = Suntsitu etsaiaren basea. Boladarik ez.\n[gray]Kono go
|
||||
mode.custom = Arau pertsonalizatuak
|
||||
|
||||
rules.infiniteresources = Baliabide amaigabeak
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Boladen denboragailua
|
||||
rules.waves = Boladak
|
||||
rules.attack = Eraso modua
|
||||
rules.buildai = AI Building
|
||||
rules.aitier = AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||
rules.corecapture = Capture Core On Destruction
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.enemyCheat = IA-k (talde gorriak) baliabide amaigabeak ditu
|
||||
rules.blockhealthmultiplier = Block Health Multiplier
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
@@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Unitateen osasun-biderkatzailea
|
||||
rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitcap = Base Unit Cap
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = Etsaien muinaren ez-eraikitze erradioa:[lightgray] (lauzak)
|
||||
rules.wavespacing = Boladen tartea:[lightgray] (seg)
|
||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Eraikitze kostu-biderkatzailea
|
||||
rules.buildspeedmultiplier = Eraikitze abiadura-biderkatzailea
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
@@ -1044,9 +1107,11 @@ rules.title.unit = Unitateak
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.title.teams = Teams
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Lighting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fog = Fog of War
|
||||
rules.fire = Fire
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
rules.weather = Weather
|
||||
@@ -1060,6 +1125,8 @@ content.unit.name = Unitateak
|
||||
content.block.name = Blokeak
|
||||
content.status.name = Status Effects
|
||||
content.sector.name = Sectors
|
||||
content.team.name = Factions
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = Kobrea
|
||||
item.lead.name = Beruna
|
||||
@@ -1077,10 +1144,23 @@ item.blast-compound.name = Lehergai konposatua
|
||||
item.pyratite.name = Piratita
|
||||
item.metaglass.name = Metabeira
|
||||
item.scrap.name = Txatarra
|
||||
item.fissile-matter.name = Fissile Matter
|
||||
item.beryllium.name = Beryllium
|
||||
item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
liquid.water.name = Ura
|
||||
liquid.slag.name = Zepa
|
||||
liquid.oil.name = Olioa
|
||||
liquid.cryofluid.name = Krio-isurkaria
|
||||
liquid.neoplasm.name = Neoplasm
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.gallium.name = Gallium
|
||||
liquid.ozone.name = Ozone
|
||||
liquid.hydrogen.name = Hydrogen
|
||||
liquid.nitrogen.name = Nitrogen
|
||||
liquid.cyanogen.name = Cyanogen
|
||||
|
||||
unit.dagger.name = Daga
|
||||
unit.mace.name = Mace
|
||||
@@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow
|
||||
block.container.name = Edukiontzia
|
||||
block.launch-pad.name = Egozketa-plataforma
|
||||
block.segment.name = Segment
|
||||
block.command-center.name = Command Center
|
||||
block.ground-factory.name = Ground Factory
|
||||
block.air-factory.name = Air Factory
|
||||
block.naval-factory.name = Naval Factory
|
||||
@@ -1354,13 +1433,13 @@ block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = urdina
|
||||
team.malis.name = Malis
|
||||
team.crux.name = gorria
|
||||
team.sharded.name = laranja
|
||||
team.derelict.name = abandonatua
|
||||
team.green.name = berdea
|
||||
team.purple.name = morea
|
||||
|
||||
team.blue.name = urdina
|
||||
hint.skip = Skip
|
||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||
@@ -1389,8 +1468,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
||||
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
||||
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
||||
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||
@@ -1536,6 +1613,7 @@ block.vault.description = Mota bakoitzeko elementuen kopuru handiak biltegiratze
|
||||
block.container.description = Mota bakoitzeko elementuen kopuru txiki bat gordetzen du. Bloke deskargagailu bat erabili daiteke elementuak edukiontzitik ateratzeko.
|
||||
block.unloader.description = Edukiontzi, kripta edo muin batetik elementuak deskargatzen ditu garraiagailu batera edo zuzenean ondoan dagoen bloke batera. Deskargatu beharreko elementu mota sakatuz aldatu daiteke.
|
||||
block.launch-pad.description = Baliabide multzoak egotzi ditzake muina egotzi gabe.
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.duo.description = Dorre txiki eta merke bat. Lurreko unitateen aurka erabilgarria.
|
||||
block.scatter.description = Aire defentsarako ezinbesteko dorrea. Berun edo txatarrezko koskorrekin ihinztatzen ditu unitate etsaiak.
|
||||
block.scorch.description = Inguruko lurreko etsaiak kiskaltzen ditu. Oso eraginkorra distantzia hurbilera.
|
||||
@@ -1560,7 +1638,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min
|
||||
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
||||
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
||||
block.payload-router.description = Splits input payloads into 3 output directions.
|
||||
block.command-center.description = Controls unit behavior with several different commands.
|
||||
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
@@ -1637,6 +1714,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||
lst.unitcontrol = Control the currently bound unit.
|
||||
lst.unitradar = Locate units around the currently bound unit.
|
||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||
lst.getblock = Get tile data at any location.
|
||||
lst.setblock = Set tile data at any location.
|
||||
lst.spawnunit = Spawn unit at a location.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.setrule = Set a game rule.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -1647,10 +1730,11 @@ laccess.color = Illuminator color.
|
||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
graphicstype.stroke = Set line width.
|
||||
graphicstype.line = Draw line segment.
|
||||
graphicstype.rect = Fill a rectangle.
|
||||
@@ -1706,7 +1790,6 @@ lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
lenum.factory = Buildings that transform resources.
|
||||
lenum.repair = Repair points.
|
||||
lenum.rally = Command center.
|
||||
lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
@@ -1734,6 +1817,7 @@ unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
lenum.move = Move to exact position.
|
||||
lenum.approach = Approach a position with a radius.
|
||||
lenum.pathfind = Pathfind to the enemy spawn.
|
||||
@@ -1750,3 +1834,165 @@ lenum.build = Build a structure.
|
||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||
lenum.within = Check if unit is near a position.
|
||||
lenum.boost = Start/stop boosting.
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
block.regolith.name = Regolith
|
||||
block.yellow-stone.name = Yellow Stone
|
||||
block.carbon-stone.name = Carbon Stone
|
||||
block.ferric-stone.name = Ferric Stone
|
||||
block.ferric-craters.name = Ferric Craters
|
||||
block.beryllic-stone.name = Beryllic Stone
|
||||
block.crystalline-stone.name = Crystalline Stone
|
||||
block.crystal-floor.name = Crystal Floor
|
||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||
block.red-stone.name = Red Stone
|
||||
block.dense-red-stone.name = Dense Red Stone
|
||||
block.red-ice.name = Red Ice
|
||||
block.arkycite-floor.name = Arkycite Floor
|
||||
block.arkyic-stone.name = Arkyic Stone
|
||||
block.rhyolite-vent.name = Rhyolite Vent
|
||||
block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
block.regolith-wall.name = Regolith Wall
|
||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||
block.rhyolite-wall.name = Rhyolite Wall
|
||||
block.carbon-wall.name = Carbon Wall
|
||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||
block.arkyic-wall.name = Arkyic Wall
|
||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||
block.red-ice-wall.name = Red Ice Wall
|
||||
block.red-stone-wall.name = Red Stone Wall
|
||||
block.red-diamond-wall.name = Red Diamond Wall
|
||||
block.redweed.name = Redweed
|
||||
block.pur-bush.name = Pur Bush
|
||||
block.yellowcoral.name = Yellowcoral
|
||||
block.carbon-boulder.name = Carbon Boulder
|
||||
block.ferric-boulder.name = Ferric Boulder
|
||||
block.beryllic-boulder.name = Beryllic Boulder
|
||||
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||
block.arkyic-boulder.name = Arkyic Boulder
|
||||
block.crystal-cluster.name = Crystal Cluster
|
||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||
block.crystal-blocks.name = Crystal Blocks
|
||||
block.crystal-orbs.name = Crystal Orbs
|
||||
block.crystalline-boulder.name = Crystalline Boulder
|
||||
block.red-ice-boulder.name = Red Ice Boulder
|
||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||
block.red-stone-boulder.name = Red Stone Boulder
|
||||
block.graphitic-wall.name = Graphitic Wall
|
||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||
block.electrolyzer.name = Electrolyzer
|
||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||
block.oxidation-chamber.name = Oxidation Chamber
|
||||
block.electric-heater.name = Electric Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
block.slag-centrifuge.name = Slag Centrifuge
|
||||
block.surge-crucible.name = Surge Crucible
|
||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||
block.phase-synthesizer.name = Phase Synthesizer
|
||||
block.heat-reactor.name = Heat Reactor
|
||||
block.beryllium-wall.name = Beryllium Wall
|
||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||
block.tungsten-wall.name = Tungsten Wall
|
||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||
block.blast-door.name = Blast Door
|
||||
block.carbide-wall.name = Carbide Wall
|
||||
block.carbide-wall-large.name = Large Carbide Wall
|
||||
block.radar.name = Radar
|
||||
block.build-tower.name = Build Tower
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.shield-projector.name = Shield Projector
|
||||
block.large-shield-projector.name = Large Shield Projector
|
||||
block.armored-duct.name = Armored Duct
|
||||
block.overflow-duct.name = Overflow Duct
|
||||
block.duct-unloader.name = Duct Unloader
|
||||
block.surge-conveyor.name = Surge Conveyor
|
||||
block.surge-router.name = Surge Router
|
||||
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||
block.reinforced-pump.name = Reinforced Pump
|
||||
block.reinforced-conduit.name = Reinforced Conduit
|
||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||
block.beam-node.name = Beam Node
|
||||
block.beam-tower.name = Beam Tower
|
||||
block.beam-link.name = Beam Link
|
||||
block.turbine-condenser.name = Turbine Condenser
|
||||
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
block.eruption-drill.name = Eruption Drill
|
||||
block.core-bastion.name = Core Bastion
|
||||
block.core-citadel.name = Core Citadel
|
||||
block.core-acropolis.name = Core Acropolis
|
||||
block.reinforced-container.name = Reinforced Container
|
||||
block.reinforced-vault.name = Reinforced Vault
|
||||
block.breach.name = Breach
|
||||
block.sublimate.name = Sublimate
|
||||
block.titan.name = Titan
|
||||
block.disperse.name = Disperse
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-reconstructor.name = Tank Reconstructor
|
||||
block.mech-reconstructor.name = Mech Reconstructor
|
||||
block.ship-reconstructor.name = Ship Reconstructor
|
||||
block.tank-assembler.name = Tank Assembler
|
||||
block.ship-assembler.name = Ship Assembler
|
||||
block.mech-assembler.name = Mech Assembler
|
||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
block.mech-fabricator.name = Mech Fabricator
|
||||
block.ship-fabricator.name = Ship Fabricator
|
||||
block.refabricator.name = Refabricator
|
||||
block.prime-refabricator.name = Prime Refabricator
|
||||
block.unit-repair-tower.name = Unit Repair Tower
|
||||
block.diffuse.name = Diffuse
|
||||
block.basic-assembler-module.name = Basic Assembler Module
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.vanquish.name = Vanquish
|
||||
unit.conquer.name = Conquer
|
||||
unit.cleroi.name = Cleroi
|
||||
unit.tecta.name = Tecta
|
||||
unit.collaris.name = Collaris
|
||||
unit.avert.name = Avert
|
||||
unit.quell.name = Quell
|
||||
unit.disrupt.name = Disrupt
|
||||
unit.evoke.name = Evoke
|
||||
unit.incite.name = Incite
|
||||
unit.emanate.name = Emanate
|
||||
unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.effect-drone.name = Effect Drone
|
||||
unit.precept.name = Precept
|
||||
unit.merui.name = Merui
|
||||
unit.anthicus.name = Anthicus
|
||||
unit.elude.name = Elude
|
||||
unit.obviate.name = Obviate
|
||||
sector.two.name = Two
|
||||
sector.three.name = Three
|
||||
sector.four.name = Four
|
||||
sector.five.name = Five
|
||||
|
||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Waiting for next map...
|
||||
highscore = [accent]Uusi ennätys!
|
||||
copied = Kopioitu.
|
||||
indev.notready = Tämä osa peliä ei ole vielä valmis
|
||||
indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates.
|
||||
|
||||
load.sound = Ääniä
|
||||
load.map = Karttoja
|
||||
@@ -138,7 +137,7 @@ mod.disable = Poista käytössä
|
||||
mod.content = Sisältö:
|
||||
mod.delete.error = Modia ei pystytty poistamaan. Tiedosto voi olla käytössä.
|
||||
mod.requiresversion = [scarlet]Tarvitsee vähintään pelin version: [accent]{0}
|
||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||
mod.missingdependencies = [scarlet]Tarvitsee nämä modit: {0}
|
||||
mod.erroredcontent = [scarlet]Sisältövirheet
|
||||
mod.errors = Virheitä on tapahtunut pelin ladatessa.
|
||||
@@ -170,7 +169,9 @@ available = New research available!
|
||||
unlock.incampaign = < Unlock in campaign for details >
|
||||
completed = [accent]Suoritettu
|
||||
techtree = Edistyspuu
|
||||
research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
|
||||
techtree.select = Tech Tree Selection
|
||||
techtree.serpulo = Serpulo
|
||||
techtree.erekir = Erekir
|
||||
research.load = Load
|
||||
research.discard = Discard
|
||||
research.list = [lightgray]Tutki:
|
||||
@@ -305,6 +306,7 @@ openlink = Avaa linkki
|
||||
copylink = Kopioi linkki
|
||||
back = Takaisin
|
||||
max = Max
|
||||
objective = Map Objective
|
||||
crash.export = Export Crash Logs
|
||||
crash.none = No crash logs found.
|
||||
crash.exported = Crash logs exported.
|
||||
@@ -354,12 +356,16 @@ map.publish.confirm = Oletko varma että haluat julkaista tämän kartan?\n\n[li
|
||||
workshop.menu = Mitä haluat tehdä tälle asialle?
|
||||
workshop.info = Kohteen Tiedot
|
||||
changelog = Loki (valinnainen):
|
||||
updatedesc = Overwrite Title & Description
|
||||
eula = Steam EULA
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Virhe julkaisussa: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
|
||||
editor.brush = Sivellin
|
||||
@@ -374,6 +380,7 @@ editor.waves = Tasot:
|
||||
editor.rules = Säännöt:
|
||||
editor.generation = Generaatio:
|
||||
editor.ingame = Muokka pelin sisällä
|
||||
editor.playtest = Playtest
|
||||
editor.publish.workshop = Julkaise Workshoppiin
|
||||
editor.newmap = Uusi kartta
|
||||
editor.center = Center
|
||||
@@ -389,9 +396,14 @@ waves.title = Tasot
|
||||
waves.remove = Poista
|
||||
waves.every = jokainen
|
||||
waves.waves = tasot
|
||||
waves.health = health: {0}%
|
||||
waves.perspawn = per syntymispiste
|
||||
waves.shields = shields/wave
|
||||
waves.to = jotta
|
||||
waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.max = max units
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Esikatselu
|
||||
@@ -432,6 +444,7 @@ editor.update = Päivitä
|
||||
editor.randomize = Satunnaista
|
||||
editor.apply = Käytä
|
||||
editor.generate = Generoi
|
||||
editor.sectorgenerate = Sector Generate
|
||||
editor.resize = Säädä kokoa
|
||||
editor.loadmap = Lataa kartta
|
||||
editor.savemap = Tallenna kartta
|
||||
@@ -475,6 +488,8 @@ toolmode.fillteams = Fill Teams
|
||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||
toolmode.drawteams = Draw Teams
|
||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
|
||||
filters.empty = [lightgray]No filters! Add one with the button below.
|
||||
filter.distort = Vääristää
|
||||
@@ -501,6 +516,7 @@ filter.option.circle-scale = Circle Scale
|
||||
filter.option.octaves = Oktaavi
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.angle = Kulma
|
||||
filter.option.tilt = Tilt
|
||||
filter.option.rotate = Rotate
|
||||
filter.option.amount = Määrä
|
||||
filter.option.block = Estää
|
||||
@@ -543,17 +559,36 @@ requirement.core = Tuhoa vihollisen ydin kartassa {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.produce = Produce {0}
|
||||
requirement.capture = Capture {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = Launch
|
||||
research.multiplayer = Only the host can research items.
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
uncover = Paljasta
|
||||
configure = Configure Loadout
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
loadout = Loadout
|
||||
resources = Resurssit
|
||||
resources.max = Max
|
||||
bannedblocks = Kielletyt Palikat
|
||||
objectives = Objectives
|
||||
bannedunits = Banned Units
|
||||
addall = Lisää kaikki
|
||||
launch.from = Launching From: [accent]{0}
|
||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||
launch.destination = Destination: {0}
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
add = Lisää...
|
||||
@@ -595,8 +630,11 @@ sectors.rename = Nimeä sektori
|
||||
sectors.enemybase = [scarlet]Enemy Base
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Survives {0} waves
|
||||
sectors.go = Go
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sector Captured
|
||||
sector.curlost = Sector Lost
|
||||
sector.missingresources = [scarlet]Sinulla ei ole tarpeeksi resursseja.
|
||||
@@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
sector.lost = Sector [accent]{0}[white] lost!
|
||||
sector.captured = Sector [accent]{0}[white]captured!
|
||||
sector.changeicon = Change Icon
|
||||
sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
threat.low = Low
|
||||
threat.medium = Medium
|
||||
threat.high = High
|
||||
@@ -612,6 +653,7 @@ threat.eradication = Eradication
|
||||
planets = Planets
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.erekir.name = Erekir
|
||||
planet.sun.name = Aurinko
|
||||
sector.impact0078.name = Impact 0078
|
||||
|
||||
@@ -649,6 +691,9 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||
sector.onset.name = The Onset
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
status.burning.name = Burning
|
||||
status.freezing.name = Freezing
|
||||
status.wet.name = Wet
|
||||
@@ -700,6 +745,7 @@ stat.description = Purpose
|
||||
|
||||
stat.input = Sisääntulo
|
||||
stat.output = Ulostulo
|
||||
stat.maxefficiency = Max Efficiency
|
||||
stat.booster = Tehostaja
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
@@ -761,7 +807,6 @@ stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Erikoisvoimat
|
||||
stat.canboost = Can Boost
|
||||
stat.flying = Flying
|
||||
@@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier
|
||||
stat.reloadmultiplier = Reload Multiplier
|
||||
stat.buildspeedmultiplier = Build Speed Multiplier
|
||||
stat.reactive = Reacts
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Healing
|
||||
|
||||
ability.forcefield = Force Field
|
||||
@@ -781,10 +827,13 @@ ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
ability.movelightning = Movement Lightning
|
||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = Parempi pora vaadittu
|
||||
bar.noresources = Missing Resources
|
||||
bar.corereq = Core Base Required
|
||||
bar.corefloor = Core Zone Tile Required
|
||||
bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = Poran nopeus: {0}/s
|
||||
bar.pumpspeed = Pumpun nopeus: {0}/s
|
||||
bar.efficiency = Tehokkuus: {0}%
|
||||
@@ -799,8 +848,12 @@ bar.capacity = Kapasiteetti: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = Neste
|
||||
bar.heat = Lämpö
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = Energia
|
||||
bar.progress = Rakennuksen edistys
|
||||
bar.loadprogress = Progress
|
||||
bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Sisääntulo
|
||||
bar.output = Ulostulo
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
@@ -811,6 +864,7 @@ bullet.damage = [stat]{0}[lightgray] Vahinko
|
||||
bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] palikkaa
|
||||
bullet.incendiary = [stat]sytyttävä
|
||||
bullet.homing = [stat]itseohjautuva
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
@@ -818,8 +872,10 @@ bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.healpercent = [stat]{0}[lightgray]% healing
|
||||
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammusmäärän kerroin
|
||||
bullet.reload = [stat]{0}[lightgray]x ampumisnopeus
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
|
||||
unit.blocks = palikat
|
||||
unit.blockssquared = palikat²
|
||||
@@ -829,6 +885,7 @@ unit.liquidsecond = nesteyksikköä/sekunti
|
||||
unit.itemssecond = esinettä/sekunti
|
||||
unit.liquidunits = nesteyksikköä
|
||||
unit.powerunits = energiayksikköä
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = astetta
|
||||
unit.seconds = sekunttia
|
||||
unit.minutes = minuuttia
|
||||
@@ -881,6 +938,8 @@ setting.difficulty.hard = Taidonnäyte
|
||||
setting.difficulty.insane = Hullun Vaikea
|
||||
setting.difficulty.name = Vaikeustaso:
|
||||
setting.screenshake.name = Näytön keikkuminen
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.effects.name = Naytön Efektit
|
||||
setting.destroyedblocks.name = Näytä tuhoutuneet palikat
|
||||
setting.blockstatus.name = Näytä Palikan Toimintakunto
|
||||
@@ -900,6 +959,7 @@ setting.pixelate.name = Pixeloi[lightgray] (poistaa animaation käytöstä)
|
||||
setting.minimap.name = Näytä pienoiskartta
|
||||
setting.coreitems.name = Display Core Items (WIP)
|
||||
setting.position.name = Näytä pelaajan sijainti
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.musicvol.name = Musiikin äänenvoimakkuus
|
||||
setting.atmosphere.name = Show Planet Atmosphere
|
||||
setting.ambientvol.name = Taustaäänet
|
||||
@@ -915,6 +975,7 @@ setting.lasersopacity.name = Energia laserin läpinäkymättömyys
|
||||
setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = Näytä pelinsisäinen keskustelu
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
@@ -927,10 +988,6 @@ category.general.name = General
|
||||
category.view.name = View
|
||||
category.multiplayer.name = Moninpeli
|
||||
category.blocks.name = Block Select
|
||||
command.attack = Hyökkäys
|
||||
command.rally = Kokoontuminen
|
||||
command.retreat = Perääntyminen
|
||||
command.idle = AFK
|
||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||
keybind.respawn.name = Synny Uudelleen
|
||||
keybind.control.name = Käytä Yksikköä
|
||||
@@ -945,6 +1002,7 @@ keybind.move_y.name = Move y
|
||||
keybind.mouse_move.name = Follow Mouse
|
||||
keybind.pan.name = Pan View
|
||||
keybind.boost.name = Boost
|
||||
keybind.command_mode.name = Command Mode
|
||||
keybind.schematic_select.name = Valitse alue
|
||||
keybind.schematic_menu.name = Kaavio Valikko
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
@@ -973,7 +1031,6 @@ keybind.break_block.name = Break Block
|
||||
keybind.deselect.name = Deselect
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
keybind.command.name = Command
|
||||
keybind.shoot.name = Shoot
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menu
|
||||
@@ -1008,17 +1065,21 @@ mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a
|
||||
mode.custom = Custom Rules
|
||||
|
||||
rules.infiniteresources = Ikuiset resurssit
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.reactorexplosions = Reaktorien räjähtäminen
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Tasojen aikaraja
|
||||
rules.waves = Tasot
|
||||
rules.attack = Hyökkäystila
|
||||
rules.buildai = AI Building
|
||||
rules.aitier = AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||
rules.corecapture = Capture Core On Destruction
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.enemyCheat = Infinite AI (Red Team) Resources
|
||||
rules.blockhealthmultiplier = Block Health Multiplier
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
@@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitcap = Base Unit Cap
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
@@ -1044,9 +1107,11 @@ rules.title.unit = Units
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.title.teams = Teams
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Lighting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fog = Fog of War
|
||||
rules.fire = Fire
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
rules.weather = Weather
|
||||
@@ -1060,6 +1125,8 @@ content.unit.name = Yksiköt
|
||||
content.block.name = Palikat
|
||||
content.status.name = Status Effects
|
||||
content.sector.name = Sectors
|
||||
content.team.name = Factions
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = Kupari
|
||||
item.lead.name = Lyijy
|
||||
@@ -1077,10 +1144,23 @@ item.blast-compound.name = Erikoisruuti
|
||||
item.pyratite.name = Rikkikiisu
|
||||
item.metaglass.name = Teräslasi
|
||||
item.scrap.name = Romu
|
||||
item.fissile-matter.name = Fissile Matter
|
||||
item.beryllium.name = Beryllium
|
||||
item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
liquid.water.name = Vesi
|
||||
liquid.slag.name = Kuona
|
||||
liquid.oil.name = Öljy
|
||||
liquid.cryofluid.name = Kryölitku
|
||||
liquid.neoplasm.name = Neoplasm
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.gallium.name = Gallium
|
||||
liquid.ozone.name = Ozone
|
||||
liquid.hydrogen.name = Hydrogen
|
||||
liquid.nitrogen.name = Nitrogen
|
||||
liquid.cyanogen.name = Cyanogen
|
||||
|
||||
unit.dagger.name = Tikari
|
||||
unit.mace.name = Mace
|
||||
@@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow
|
||||
block.container.name = Container
|
||||
block.launch-pad.name = Launch Pad
|
||||
block.segment.name = Segment
|
||||
block.command-center.name = Command Center
|
||||
block.ground-factory.name = Ground Factory
|
||||
block.air-factory.name = Air Factory
|
||||
block.naval-factory.name = Naval Factory
|
||||
@@ -1354,13 +1433,13 @@ block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = sininen
|
||||
team.malis.name = Malis
|
||||
team.crux.name = punainen
|
||||
team.sharded.name = orange
|
||||
team.derelict.name = derelict
|
||||
team.green.name = vihreä
|
||||
team.purple.name = violetti
|
||||
|
||||
team.blue.name = sininen
|
||||
hint.skip = Skip
|
||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||
@@ -1389,8 +1468,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
||||
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
||||
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
||||
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||
@@ -1536,6 +1613,7 @@ block.vault.description = Stores a large amount of items of each type. An unload
|
||||
block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
|
||||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping.
|
||||
block.launch-pad.description = Launches batches of items without any need for a core launch.
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.duo.description = A small, cheap turret. Useful against ground units.
|
||||
block.scatter.description = An essential anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||
@@ -1560,7 +1638,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min
|
||||
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
||||
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
||||
block.payload-router.description = Splits input payloads into 3 output directions.
|
||||
block.command-center.description = Controls unit behavior with several different commands.
|
||||
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
@@ -1637,6 +1714,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||
lst.unitcontrol = Control the currently bound unit.
|
||||
lst.unitradar = Locate units around the currently bound unit.
|
||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||
lst.getblock = Get tile data at any location.
|
||||
lst.setblock = Set tile data at any location.
|
||||
lst.spawnunit = Spawn unit at a location.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.setrule = Set a game rule.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -1647,10 +1730,11 @@ laccess.color = Illuminator color.
|
||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
graphicstype.stroke = Set line width.
|
||||
graphicstype.line = Draw line segment.
|
||||
graphicstype.rect = Fill a rectangle.
|
||||
@@ -1706,7 +1790,6 @@ lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
lenum.factory = Buildings that transform resources.
|
||||
lenum.repair = Repair points.
|
||||
lenum.rally = Command center.
|
||||
lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
@@ -1734,6 +1817,7 @@ unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
lenum.move = Move to exact position.
|
||||
lenum.approach = Approach a position with a radius.
|
||||
lenum.pathfind = Pathfind to the enemy spawn.
|
||||
@@ -1750,3 +1834,165 @@ lenum.build = Build a structure.
|
||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||
lenum.within = Check if unit is near a position.
|
||||
lenum.boost = Start/stop boosting.
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
block.regolith.name = Regolith
|
||||
block.yellow-stone.name = Yellow Stone
|
||||
block.carbon-stone.name = Carbon Stone
|
||||
block.ferric-stone.name = Ferric Stone
|
||||
block.ferric-craters.name = Ferric Craters
|
||||
block.beryllic-stone.name = Beryllic Stone
|
||||
block.crystalline-stone.name = Crystalline Stone
|
||||
block.crystal-floor.name = Crystal Floor
|
||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||
block.red-stone.name = Red Stone
|
||||
block.dense-red-stone.name = Dense Red Stone
|
||||
block.red-ice.name = Red Ice
|
||||
block.arkycite-floor.name = Arkycite Floor
|
||||
block.arkyic-stone.name = Arkyic Stone
|
||||
block.rhyolite-vent.name = Rhyolite Vent
|
||||
block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
block.regolith-wall.name = Regolith Wall
|
||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||
block.rhyolite-wall.name = Rhyolite Wall
|
||||
block.carbon-wall.name = Carbon Wall
|
||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||
block.arkyic-wall.name = Arkyic Wall
|
||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||
block.red-ice-wall.name = Red Ice Wall
|
||||
block.red-stone-wall.name = Red Stone Wall
|
||||
block.red-diamond-wall.name = Red Diamond Wall
|
||||
block.redweed.name = Redweed
|
||||
block.pur-bush.name = Pur Bush
|
||||
block.yellowcoral.name = Yellowcoral
|
||||
block.carbon-boulder.name = Carbon Boulder
|
||||
block.ferric-boulder.name = Ferric Boulder
|
||||
block.beryllic-boulder.name = Beryllic Boulder
|
||||
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||
block.arkyic-boulder.name = Arkyic Boulder
|
||||
block.crystal-cluster.name = Crystal Cluster
|
||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||
block.crystal-blocks.name = Crystal Blocks
|
||||
block.crystal-orbs.name = Crystal Orbs
|
||||
block.crystalline-boulder.name = Crystalline Boulder
|
||||
block.red-ice-boulder.name = Red Ice Boulder
|
||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||
block.red-stone-boulder.name = Red Stone Boulder
|
||||
block.graphitic-wall.name = Graphitic Wall
|
||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||
block.electrolyzer.name = Electrolyzer
|
||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||
block.oxidation-chamber.name = Oxidation Chamber
|
||||
block.electric-heater.name = Electric Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
block.slag-centrifuge.name = Slag Centrifuge
|
||||
block.surge-crucible.name = Surge Crucible
|
||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||
block.phase-synthesizer.name = Phase Synthesizer
|
||||
block.heat-reactor.name = Heat Reactor
|
||||
block.beryllium-wall.name = Beryllium Wall
|
||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||
block.tungsten-wall.name = Tungsten Wall
|
||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||
block.blast-door.name = Blast Door
|
||||
block.carbide-wall.name = Carbide Wall
|
||||
block.carbide-wall-large.name = Large Carbide Wall
|
||||
block.radar.name = Radar
|
||||
block.build-tower.name = Build Tower
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.shield-projector.name = Shield Projector
|
||||
block.large-shield-projector.name = Large Shield Projector
|
||||
block.armored-duct.name = Armored Duct
|
||||
block.overflow-duct.name = Overflow Duct
|
||||
block.duct-unloader.name = Duct Unloader
|
||||
block.surge-conveyor.name = Surge Conveyor
|
||||
block.surge-router.name = Surge Router
|
||||
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||
block.reinforced-pump.name = Reinforced Pump
|
||||
block.reinforced-conduit.name = Reinforced Conduit
|
||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||
block.beam-node.name = Beam Node
|
||||
block.beam-tower.name = Beam Tower
|
||||
block.beam-link.name = Beam Link
|
||||
block.turbine-condenser.name = Turbine Condenser
|
||||
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
block.eruption-drill.name = Eruption Drill
|
||||
block.core-bastion.name = Core Bastion
|
||||
block.core-citadel.name = Core Citadel
|
||||
block.core-acropolis.name = Core Acropolis
|
||||
block.reinforced-container.name = Reinforced Container
|
||||
block.reinforced-vault.name = Reinforced Vault
|
||||
block.breach.name = Breach
|
||||
block.sublimate.name = Sublimate
|
||||
block.titan.name = Titan
|
||||
block.disperse.name = Disperse
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-reconstructor.name = Tank Reconstructor
|
||||
block.mech-reconstructor.name = Mech Reconstructor
|
||||
block.ship-reconstructor.name = Ship Reconstructor
|
||||
block.tank-assembler.name = Tank Assembler
|
||||
block.ship-assembler.name = Ship Assembler
|
||||
block.mech-assembler.name = Mech Assembler
|
||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
block.mech-fabricator.name = Mech Fabricator
|
||||
block.ship-fabricator.name = Ship Fabricator
|
||||
block.refabricator.name = Refabricator
|
||||
block.prime-refabricator.name = Prime Refabricator
|
||||
block.unit-repair-tower.name = Unit Repair Tower
|
||||
block.diffuse.name = Diffuse
|
||||
block.basic-assembler-module.name = Basic Assembler Module
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.vanquish.name = Vanquish
|
||||
unit.conquer.name = Conquer
|
||||
unit.cleroi.name = Cleroi
|
||||
unit.tecta.name = Tecta
|
||||
unit.collaris.name = Collaris
|
||||
unit.avert.name = Avert
|
||||
unit.quell.name = Quell
|
||||
unit.disrupt.name = Disrupt
|
||||
unit.evoke.name = Evoke
|
||||
unit.incite.name = Incite
|
||||
unit.emanate.name = Emanate
|
||||
unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.effect-drone.name = Effect Drone
|
||||
unit.precept.name = Precept
|
||||
unit.merui.name = Merui
|
||||
unit.anthicus.name = Anthicus
|
||||
unit.elude.name = Elude
|
||||
unit.obviate.name = Obviate
|
||||
sector.two.name = Two
|
||||
sector.three.name = Three
|
||||
sector.four.name = Four
|
||||
sector.five.name = Five
|
||||
|
||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Hintayin ang bagong map...
|
||||
highscore = [accent]Panibagong mataas na Iskor!
|
||||
copied = Kinopya.
|
||||
indev.notready = Ang bahaging ito ng laro ay hindi pa handa
|
||||
indev.campaign = [accent]Congratulations! Natapos Mo Na Ang Campaign![]\n\nHanggang dito na lang ang nilalaman ngayon. Interplanetary travel ay idadagdag sa hinaharap na mga updates.
|
||||
|
||||
load.sound = Mga Tunog
|
||||
load.map = Mga Mapa
|
||||
@@ -138,7 +137,7 @@ mod.disable = 'Wag Paganahin
|
||||
mod.content = Nilalaman:
|
||||
mod.delete.error = 'Di matanggal ang mod. Maaaring ginagamit pa 'to.
|
||||
mod.requiresversion = [scarlet]Kinakailangan ang minimum bersyon ng laro: [accent]{0}
|
||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||
mod.missingdependencies = [scarlet]Nawawalang mga Dependency: {0}
|
||||
mod.erroredcontent = [scarlet]Mga Error sa Nilalaman
|
||||
mod.errors = May mga error na naitala habang ni-lo-load ang nilalaman.
|
||||
@@ -170,7 +169,9 @@ available = Bagong research available!
|
||||
unlock.incampaign = < I-unlock sa campaign para sa detalye >
|
||||
completed = [accent]Completed
|
||||
techtree = Tech Tree
|
||||
research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
|
||||
techtree.select = Tech Tree Selection
|
||||
techtree.serpulo = Serpulo
|
||||
techtree.erekir = Erekir
|
||||
research.load = Load
|
||||
research.discard = Discard
|
||||
research.list = [lightgray]Research:
|
||||
@@ -305,6 +306,7 @@ openlink = Open Link
|
||||
copylink = Copy Link
|
||||
back = Back
|
||||
max = Max
|
||||
objective = Map Objective
|
||||
crash.export = I-Export Crash Logs
|
||||
crash.none = Walang nahanap na crash logs.
|
||||
crash.exported = Na-export ang mga crash log.
|
||||
@@ -354,12 +356,16 @@ map.publish.confirm = Sigurado ka bang gusto mong i-publish ang mapang ito?\n\n[
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
updatedesc = Overwrite Title & Description
|
||||
eula = Steam EULA
|
||||
missing = Na-delete or na-remove and item na to.\n[lightgray]Awtomatikong na-unlink na ang listahan sa workshop.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Sigurado ka bang gusto mong i-publish ang mapang ito?\n\n[lightgray]Tiyaking sumasang-ayon ka muna sa Workshop EULA, o hindi lalabas ang iyong mga items!
|
||||
publish.error = Error publishing item: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
|
||||
editor.brush = Brush
|
||||
@@ -374,6 +380,7 @@ editor.waves = Waves:
|
||||
editor.rules = Rules:
|
||||
editor.generation = Generation:
|
||||
editor.ingame = Edit In-Game
|
||||
editor.playtest = Playtest
|
||||
editor.publish.workshop = I-Publish Sa Workshop
|
||||
editor.newmap = New Map
|
||||
editor.center = Center
|
||||
@@ -389,9 +396,14 @@ waves.title = Waves
|
||||
waves.remove = Remove
|
||||
waves.every = every
|
||||
waves.waves = wave(s)
|
||||
waves.health = health: {0}%
|
||||
waves.perspawn = per spawn
|
||||
waves.shields = shields/wave
|
||||
waves.to = to
|
||||
waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.max = max units
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Preview
|
||||
@@ -432,6 +444,7 @@ editor.update = Update
|
||||
editor.randomize = Randomize
|
||||
editor.apply = Apply
|
||||
editor.generate = Generate
|
||||
editor.sectorgenerate = Sector Generate
|
||||
editor.resize = Resize
|
||||
editor.loadmap = Load Map
|
||||
editor.savemap = Save Map
|
||||
@@ -475,6 +488,8 @@ toolmode.fillteams = Fill Teams
|
||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||
toolmode.drawteams = Draw Teams
|
||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
|
||||
filters.empty = [lightgray]Walang mga filter! Magdagdag ng isa gamit ang button sa ibaba.
|
||||
filter.distort = Distort
|
||||
@@ -501,6 +516,7 @@ filter.option.circle-scale = Circle Scale
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.angle = Angle
|
||||
filter.option.tilt = Tilt
|
||||
filter.option.rotate = Rotate
|
||||
filter.option.amount = Amount
|
||||
filter.option.block = Block
|
||||
@@ -543,17 +559,36 @@ requirement.core = Wasakin ang Enemy Core sa {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.produce = Produce {0}
|
||||
requirement.capture = Capture {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = Launch
|
||||
research.multiplayer = Ang host lang ang makakapagsaliksik ng mga item.
|
||||
map.multiplayer = Ang host lang ang makakatingin sa mga sektor.
|
||||
uncover = Uncover
|
||||
configure = I-Configure ang Loadout
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
resources.max = Max
|
||||
bannedblocks = Mga Banned Blocks
|
||||
objectives = Objectives
|
||||
bannedunits = Mga Banned Units
|
||||
addall = Add All
|
||||
launch.from = Launching From: [accent]{0}
|
||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||
launch.destination = Destination: {0}
|
||||
configure.invalid = Ang halaga ay dapat na isang numero sa pagitan ng 0 at {0}.
|
||||
add = Add...
|
||||
@@ -595,8 +630,11 @@ sectors.rename = Rename Sector
|
||||
sectors.enemybase = [scarlet]Enemy Base
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Survives {0} waves
|
||||
sectors.go = Go
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sector Captured
|
||||
sector.curlost = Sector Lost
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
@@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
sector.lost = Sector [accent]{0}[white] lost!
|
||||
sector.captured = Sector [accent]{0}[white]captured!
|
||||
sector.changeicon = Change Icon
|
||||
sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
threat.low = Low
|
||||
threat.medium = Medium
|
||||
threat.high = High
|
||||
@@ -612,6 +653,7 @@ threat.eradication = Eradication
|
||||
planets = Planets
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.erekir.name = Erekir
|
||||
planet.sun.name = Sun
|
||||
sector.impact0078.name = Impact 0078
|
||||
|
||||
@@ -649,6 +691,9 @@ sector.windsweptIslands.description = Sa kabila ng baybayin ay ang malayong hana
|
||||
sector.extractionOutpost.description = Isang malayong outpost, na itinayo ng kaaway para sa layunin ng paglulunsad ng mga mapagkukunan sa iba pang mga sektor.\n\nAng cross-sector transport technology ay mahalaga para sa karagdagang pananakop. Wasakin ang base. Magsaliksik sa kanilang mga Launch Pad.
|
||||
sector.impact0078.description = Dito nakalatag ang mga labi ng interstellar transport vessel na unang pumasok sa sistemang ito.\n\nSalvage hangga't maaari mula sa pagkawasak. Magsaliksik ng anumang buo na teknolohiya.
|
||||
sector.planetaryTerminal.description = Ang huling target.\n\nAng coastal base na ito ay naglalaman ng isang istraktura na may kakayahang maglunsad ng mga Core sa mga lokal na planeta. Ito ay napakahusay na binabantayan.\n\nGumawa ng mga yunit ng hukbong-dagat. Tanggalin ang kalaban sa lalong madaling panahon. Magsaliksik sa istraktura ng paglulunsad.
|
||||
sector.onset.name = The Onset
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
status.burning.name = Burning
|
||||
status.freezing.name = Freezing
|
||||
status.wet.name = Wet
|
||||
@@ -700,6 +745,7 @@ stat.description = Purpose
|
||||
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.maxefficiency = Max Efficiency
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
@@ -761,7 +807,6 @@ stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
stat.canboost = Can Boost
|
||||
stat.flying = Flying
|
||||
@@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier
|
||||
stat.reloadmultiplier = Reload Multiplier
|
||||
stat.buildspeedmultiplier = Build Speed Multiplier
|
||||
stat.reactive = Reacts
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Healing
|
||||
|
||||
ability.forcefield = Force Field
|
||||
@@ -781,10 +827,13 @@ ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
ability.movelightning = Movement Lightning
|
||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.noresources = Missing Resources
|
||||
bar.corereq = Core Base Required
|
||||
bar.corefloor = Core Zone Tile Required
|
||||
bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.pumpspeed = Pump Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
@@ -799,8 +848,12 @@ bar.capacity = Capacity: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = Liquid
|
||||
bar.heat = Heat
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = Power
|
||||
bar.progress = Build Progress
|
||||
bar.loadprogress = Progress
|
||||
bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
@@ -811,6 +864,7 @@ bullet.damage = [stat]{0}[lightgray] damage
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
@@ -818,8 +872,10 @@ bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.healpercent = [stat]{0}[lightgray]% healing
|
||||
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
|
||||
unit.blocks = blocks
|
||||
unit.blockssquared = blocks²
|
||||
@@ -829,6 +885,7 @@ unit.liquidsecond = mga yunit ng likido/segundo
|
||||
unit.itemssecond = aytem/segundo
|
||||
unit.liquidunits = liquid units
|
||||
unit.powerunits = power units
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = degrees
|
||||
unit.seconds = seconds
|
||||
unit.minutes = mins
|
||||
@@ -881,6 +938,8 @@ setting.difficulty.hard = Hard
|
||||
setting.difficulty.insane = Insane
|
||||
setting.difficulty.name = Difficulty:
|
||||
setting.screenshake.name = Screen Shake
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.effects.name = I-Display Effects
|
||||
setting.destroyedblocks.name = Ipakita ang mga Nawasak na Block
|
||||
setting.blockstatus.name = I-Display Block Status
|
||||
@@ -900,6 +959,7 @@ setting.pixelate.name = Pixelate
|
||||
setting.minimap.name = Show Minimap
|
||||
setting.coreitems.name = Display Core Items (WIP)
|
||||
setting.position.name = Show Player Position
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.musicvol.name = Music Volume
|
||||
setting.atmosphere.name = Ipakita Planet Atmosphere
|
||||
setting.ambientvol.name = Ambient Volume
|
||||
@@ -915,6 +975,7 @@ setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = Ipakita Player Bubble Chat
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||
public.beta = Tandaan na ang mga beta na bersyon ng laro ay hindi maaaring gumawa ng mga pampublikong lobby.
|
||||
@@ -927,10 +988,6 @@ category.general.name = General
|
||||
category.view.name = View
|
||||
category.multiplayer.name = Multiplayer
|
||||
category.blocks.name = Block Select
|
||||
command.attack = Attack
|
||||
command.rally = Rally
|
||||
command.retreat = Retreat
|
||||
command.idle = Idle
|
||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||
keybind.respawn.name = Respawn
|
||||
keybind.control.name = Control Unit
|
||||
@@ -945,6 +1002,7 @@ keybind.move_y.name = Move Y
|
||||
keybind.mouse_move.name = Follow Mouse
|
||||
keybind.pan.name = Pan View
|
||||
keybind.boost.name = Boost
|
||||
keybind.command_mode.name = Command Mode
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
@@ -973,7 +1031,6 @@ keybind.break_block.name = Break Block
|
||||
keybind.deselect.name = Deselect
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
keybind.command.name = Command
|
||||
keybind.shoot.name = Shoot
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menu
|
||||
@@ -1008,17 +1065,21 @@ mode.attack.description = Wasakin ang base ng kalaban. \n[gray]Nangangailangan n
|
||||
mode.custom = Custom Rules
|
||||
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.attack = Attack Mode
|
||||
rules.buildai = AI Building
|
||||
rules.aitier = AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||
rules.corecapture = Capture Core On Destruction
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.enemyCheat = Infinite AI (Red Team) Resources
|
||||
rules.blockhealthmultiplier = Block Health Multiplier
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
@@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitcap = Base Unit Cap
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
@@ -1044,9 +1107,11 @@ rules.title.unit = Units
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.title.teams = Teams
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Lighting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fog = Fog of War
|
||||
rules.fire = Fire
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
rules.weather = Weather
|
||||
@@ -1060,6 +1125,8 @@ content.unit.name = Units
|
||||
content.block.name = Blocks
|
||||
content.status.name = Status Effects
|
||||
content.sector.name = Sectors
|
||||
content.team.name = Factions
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = Copper
|
||||
item.lead.name = Lead
|
||||
@@ -1077,10 +1144,23 @@ item.blast-compound.name = Blast Compound
|
||||
item.pyratite.name = Pyratite
|
||||
item.metaglass.name = Metaglass
|
||||
item.scrap.name = Scrap
|
||||
item.fissile-matter.name = Fissile Matter
|
||||
item.beryllium.name = Beryllium
|
||||
item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
liquid.water.name = Water
|
||||
liquid.slag.name = Slag
|
||||
liquid.oil.name = Oil
|
||||
liquid.cryofluid.name = Cryofluid
|
||||
liquid.neoplasm.name = Neoplasm
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.gallium.name = Gallium
|
||||
liquid.ozone.name = Ozone
|
||||
liquid.hydrogen.name = Hydrogen
|
||||
liquid.nitrogen.name = Nitrogen
|
||||
liquid.cyanogen.name = Cyanogen
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
@@ -1295,9 +1375,9 @@ block.rotary-pump.name = Rotary Pump
|
||||
block.thorium-reactor.name = Thorium Reactor
|
||||
block.mass-driver.name = Mass Driver
|
||||
block.blast-drill.name = Airblast Drill
|
||||
block.thermal-pump.name = Thermal Pump
|
||||
block.impulse-pump.name = Impulse Pump
|
||||
block.thermal-generator.name = Thermal Generator
|
||||
block.alloy-smelter.name = Alloy Smelter
|
||||
block.surge-smelter.name = Surge Smelter
|
||||
block.mender.name = Mender
|
||||
block.mend-projector.name = Mend Projector
|
||||
block.surge-wall.name = Surge Wall
|
||||
@@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow
|
||||
block.container.name = Container
|
||||
block.launch-pad.name = Launch Pad
|
||||
block.segment.name = Segment
|
||||
block.command-center.name = Command Center
|
||||
block.ground-factory.name = Ground Factory
|
||||
block.air-factory.name = Air Factory
|
||||
block.naval-factory.name = Naval Factory
|
||||
@@ -1354,13 +1433,13 @@ block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Malaking Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = blue
|
||||
team.malis.name = Malis
|
||||
team.crux.name = red
|
||||
team.sharded.name = orange
|
||||
team.derelict.name = derelict
|
||||
team.green.name = green
|
||||
team.purple.name = purple
|
||||
|
||||
team.blue.name = blue
|
||||
hint.skip = Skip
|
||||
hint.desktopMove = Gamitin ang [accent][[WASD][] para gumalaw.
|
||||
hint.zoom = [accent]Scroll[] para mag-zoom in o out.
|
||||
@@ -1389,8 +1468,6 @@ hint.schematicSelect = Pindutin ang [accent][[F][] at i-drag upang pumili ng mga
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Pindutin ang [accent][[L-Ctrl][] habang dina-drag ang mga conveyor para awtomatikong bumuo ng landas.
|
||||
hint.boost = Pindutin ang [accent][[L-Shift][] para lumipad sa mga obstacle kasama ang iyong kasalukuyang unit.\n\nIlang ground unit lang ang may mga booster
|
||||
hint.command = Pindutin ang [accent][[G][] para mag-utos ng mga kalapit na unit ng [accent]katulad na uri[] sa pagbuo.\n\nUpang mag-utos ng mga ground unit, kailangan mo munang kontrolin ang isa pang ground unit.
|
||||
hint.command.mobile = [accent][[Double-tap][] ang iyong unit para mag-utos ng mga kalapit na unit sa pagbuo.
|
||||
hint.payloadPickup = Pindutin ang [accent][[[] para kunin ang maliliit na block o unit.
|
||||
hint.payloadPickup.mobile = [accent]I-tap nang matagal ang[] isang maliit na block o unit para kunin ito.
|
||||
hint.payloadDrop = Pindutin ang [accent]][] para mag-drop ng payload.
|
||||
@@ -1440,7 +1517,7 @@ block.silicon-smelter.description = Binabawasan ang buhangin na may purong karbo
|
||||
block.kiln.description = Tinutunaw ang buhangin at humahantong sa compound na kilala bilang metaglass. Nangangailangan ng maliit na halaga ng kapangyarihan upang tumakbo.
|
||||
block.plastanium-compressor.description = Gumagawa ng plastanium mula sa langis at titanium.
|
||||
block.phase-weaver.description = Synthesizes phase fabric mula sa radioactive thorium at buhangin. Nangangailangan ng napakalaking dami ng kapangyarihan upang gumana.
|
||||
block.alloy-smelter.description = Pinagsasama ang titanium, lead, silicon at tanso upang makagawa ng surge alloy.
|
||||
block.surge-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy.
|
||||
block.cryofluid-mixer.description = Hinahalo ang tubig at pinong titanium powder sa cryofluid. Mahalaga para sa paggamit ng thorium reactor.
|
||||
block.blast-mixer.description = Dinudurog at hinahalo ang mga kumpol ng spores na may pyratite upang makagawa ng blast compound.
|
||||
block.pyratite-mixer.description = Naghahalo ng coal, lead at sand sa sobrang nasusunog na pyratite.
|
||||
@@ -1493,7 +1570,7 @@ block.underflow-gate.description = Ang kabaligtaran ng isang overflow gate. Mga
|
||||
block.mass-driver.description = Ang pinakahuling block ng transportasyon ng item. Nangongolekta ng ilang mga item at pagkatapos ay kukunan ang mga ito sa isa pang mass driver sa mahabang hanay. Nangangailangan ng kuryente upang gumana.
|
||||
block.mechanical-pump.description = Isang murang bomba na may mabagal na output, ngunit walang pagkonsumo ng kuryente.
|
||||
block.rotary-pump.description = Isang advanced na bomba. Nagbomba ng mas maraming likido, ngunit nangangailangan ng kapangyarihan.
|
||||
block.thermal-pump.description = Ang tunay na bomba.
|
||||
block.impulse-pump.description = Pumps and outputs liquids.
|
||||
block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits.
|
||||
block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||||
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
|
||||
@@ -1536,6 +1613,7 @@ block.vault.description = Stores a large amount of items of each type. An unload
|
||||
block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
|
||||
block.unloader.description = Unloads items from any nearby non-transportation block. The type of item to be unloaded can be changed by tapping.
|
||||
block.launch-pad.description = Launches batches of items without any need for a core launch.
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.duo.description = A small, cheap turret. Useful against ground units.
|
||||
block.scatter.description = An essential anti-air turret. Sprays clumps of lead, scrap or metaglass flak at enemy units.
|
||||
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||
@@ -1560,7 +1638,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min
|
||||
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
||||
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
||||
block.payload-router.description = Splits input payloads into 3 output directions.
|
||||
block.command-center.description = Controls unit behavior with several different commands.
|
||||
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
@@ -1637,6 +1714,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||
lst.unitcontrol = Control the currently bound unit.
|
||||
lst.unitradar = Locate units around the currently bound unit.
|
||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||
lst.getblock = Get tile data at any location.
|
||||
lst.setblock = Set tile data at any location.
|
||||
lst.spawnunit = Spawn unit at a location.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.setrule = Set a game rule.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -1647,10 +1730,11 @@ laccess.color = Illuminator color.
|
||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
graphicstype.stroke = Set line width.
|
||||
graphicstype.line = Draw line segment.
|
||||
graphicstype.rect = Fill a rectangle.
|
||||
@@ -1706,7 +1790,6 @@ lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
lenum.factory = Buildings that transform resources.
|
||||
lenum.repair = Repair points.
|
||||
lenum.rally = Command center.
|
||||
lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
@@ -1734,6 +1817,7 @@ unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
lenum.move = Move to exact position.
|
||||
lenum.approach = Approach a position with a radius.
|
||||
lenum.pathfind = Pathfind to the enemy spawn.
|
||||
@@ -1750,3 +1834,165 @@ lenum.build = Build a structure.
|
||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||
lenum.within = Check if unit is near a position.
|
||||
lenum.boost = Start/stop boosting.
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
block.regolith.name = Regolith
|
||||
block.yellow-stone.name = Yellow Stone
|
||||
block.carbon-stone.name = Carbon Stone
|
||||
block.ferric-stone.name = Ferric Stone
|
||||
block.ferric-craters.name = Ferric Craters
|
||||
block.beryllic-stone.name = Beryllic Stone
|
||||
block.crystalline-stone.name = Crystalline Stone
|
||||
block.crystal-floor.name = Crystal Floor
|
||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||
block.red-stone.name = Red Stone
|
||||
block.dense-red-stone.name = Dense Red Stone
|
||||
block.red-ice.name = Red Ice
|
||||
block.arkycite-floor.name = Arkycite Floor
|
||||
block.arkyic-stone.name = Arkyic Stone
|
||||
block.rhyolite-vent.name = Rhyolite Vent
|
||||
block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
block.regolith-wall.name = Regolith Wall
|
||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||
block.rhyolite-wall.name = Rhyolite Wall
|
||||
block.carbon-wall.name = Carbon Wall
|
||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||
block.arkyic-wall.name = Arkyic Wall
|
||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||
block.red-ice-wall.name = Red Ice Wall
|
||||
block.red-stone-wall.name = Red Stone Wall
|
||||
block.red-diamond-wall.name = Red Diamond Wall
|
||||
block.redweed.name = Redweed
|
||||
block.pur-bush.name = Pur Bush
|
||||
block.yellowcoral.name = Yellowcoral
|
||||
block.carbon-boulder.name = Carbon Boulder
|
||||
block.ferric-boulder.name = Ferric Boulder
|
||||
block.beryllic-boulder.name = Beryllic Boulder
|
||||
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||
block.arkyic-boulder.name = Arkyic Boulder
|
||||
block.crystal-cluster.name = Crystal Cluster
|
||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||
block.crystal-blocks.name = Crystal Blocks
|
||||
block.crystal-orbs.name = Crystal Orbs
|
||||
block.crystalline-boulder.name = Crystalline Boulder
|
||||
block.red-ice-boulder.name = Red Ice Boulder
|
||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||
block.red-stone-boulder.name = Red Stone Boulder
|
||||
block.graphitic-wall.name = Graphitic Wall
|
||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||
block.electrolyzer.name = Electrolyzer
|
||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||
block.oxidation-chamber.name = Oxidation Chamber
|
||||
block.electric-heater.name = Electric Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
block.slag-centrifuge.name = Slag Centrifuge
|
||||
block.surge-crucible.name = Surge Crucible
|
||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||
block.phase-synthesizer.name = Phase Synthesizer
|
||||
block.heat-reactor.name = Heat Reactor
|
||||
block.beryllium-wall.name = Beryllium Wall
|
||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||
block.tungsten-wall.name = Tungsten Wall
|
||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||
block.blast-door.name = Blast Door
|
||||
block.carbide-wall.name = Carbide Wall
|
||||
block.carbide-wall-large.name = Large Carbide Wall
|
||||
block.radar.name = Radar
|
||||
block.build-tower.name = Build Tower
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.shield-projector.name = Shield Projector
|
||||
block.large-shield-projector.name = Large Shield Projector
|
||||
block.armored-duct.name = Armored Duct
|
||||
block.overflow-duct.name = Overflow Duct
|
||||
block.duct-unloader.name = Duct Unloader
|
||||
block.surge-conveyor.name = Surge Conveyor
|
||||
block.surge-router.name = Surge Router
|
||||
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||
block.reinforced-pump.name = Reinforced Pump
|
||||
block.reinforced-conduit.name = Reinforced Conduit
|
||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||
block.beam-node.name = Beam Node
|
||||
block.beam-tower.name = Beam Tower
|
||||
block.beam-link.name = Beam Link
|
||||
block.turbine-condenser.name = Turbine Condenser
|
||||
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
block.eruption-drill.name = Eruption Drill
|
||||
block.core-bastion.name = Core Bastion
|
||||
block.core-citadel.name = Core Citadel
|
||||
block.core-acropolis.name = Core Acropolis
|
||||
block.reinforced-container.name = Reinforced Container
|
||||
block.reinforced-vault.name = Reinforced Vault
|
||||
block.breach.name = Breach
|
||||
block.sublimate.name = Sublimate
|
||||
block.titan.name = Titan
|
||||
block.disperse.name = Disperse
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-reconstructor.name = Tank Reconstructor
|
||||
block.mech-reconstructor.name = Mech Reconstructor
|
||||
block.ship-reconstructor.name = Ship Reconstructor
|
||||
block.tank-assembler.name = Tank Assembler
|
||||
block.ship-assembler.name = Ship Assembler
|
||||
block.mech-assembler.name = Mech Assembler
|
||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
block.mech-fabricator.name = Mech Fabricator
|
||||
block.ship-fabricator.name = Ship Fabricator
|
||||
block.refabricator.name = Refabricator
|
||||
block.prime-refabricator.name = Prime Refabricator
|
||||
block.unit-repair-tower.name = Unit Repair Tower
|
||||
block.diffuse.name = Diffuse
|
||||
block.basic-assembler-module.name = Basic Assembler Module
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.vanquish.name = Vanquish
|
||||
unit.conquer.name = Conquer
|
||||
unit.cleroi.name = Cleroi
|
||||
unit.tecta.name = Tecta
|
||||
unit.collaris.name = Collaris
|
||||
unit.avert.name = Avert
|
||||
unit.quell.name = Quell
|
||||
unit.disrupt.name = Disrupt
|
||||
unit.evoke.name = Evoke
|
||||
unit.incite.name = Incite
|
||||
unit.emanate.name = Emanate
|
||||
unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.effect-drone.name = Effect Drone
|
||||
unit.precept.name = Precept
|
||||
unit.merui.name = Merui
|
||||
unit.anthicus.name = Anthicus
|
||||
unit.elude.name = Elude
|
||||
unit.obviate.name = Obviate
|
||||
sector.two.name = Two
|
||||
sector.three.name = Three
|
||||
sector.four.name = Four
|
||||
sector.five.name = Five
|
||||
|
||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Attente de la nouvelle carte...
|
||||
highscore = [accent]Nouveau meilleur score !
|
||||
copied = Copié.
|
||||
indev.notready = Cette partie du jeu n'est pas encore prête.
|
||||
indev.campaign = [accent]Félicitations! Vous avez atteint la fin de la campagne ![]\n\nC'est ici que le contenu actuel s'arrête. Le voyage interplanétaire sera ajouté dans de futures mises à jour.
|
||||
|
||||
load.sound = Son
|
||||
load.map = Cartes
|
||||
@@ -140,7 +139,7 @@ mod.disable = Désactiver
|
||||
mod.content = Contenu :
|
||||
mod.delete.error = Impossible de supprimer le mod. Le fichier est probablement en cours d'utilisation.
|
||||
mod.requiresversion = [scarlet]Version minimale du jeu requise : [accent]{0}
|
||||
mod.outdated = [scarlet]Non compatible avec la V6 (no minGameVersion: 105)
|
||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||
mod.missingdependencies = [scarlet]Dépendances manquantes : {0}
|
||||
mod.erroredcontent = [scarlet]Erreurs de contenu !
|
||||
mod.errors = Des erreurs se sont produites lors du chargement du contenu.
|
||||
@@ -172,7 +171,9 @@ available = Nouvelle recherche disponible !
|
||||
unlock.incampaign = < Débloquer dans la campagne pour plus de détails >
|
||||
completed = [accent]Complété
|
||||
techtree = Arbre technologique
|
||||
research.legacy = Des données de recherche de la [accent]5.0[] ont été trouvées.\nVoulez-vous [accent]charger ces données[] ou [accent]les ignorer[] et recommencer la recherche dans la nouvelle campagne ? (recommandé)
|
||||
techtree.select = Tech Tree Selection
|
||||
techtree.serpulo = Serpulo
|
||||
techtree.erekir = Erekir
|
||||
research.load = Charger
|
||||
research.discard = Ignorer
|
||||
research.list = [lightgray]Recherche :
|
||||
@@ -308,6 +309,7 @@ openlink = Ouvrir le lien
|
||||
copylink = Copier le lien
|
||||
back = Retour
|
||||
max = Max
|
||||
objective = Map Objective
|
||||
crash.export = Exporter les rapports de bugs
|
||||
crash.none = Aucun rapport de bug trouvé.
|
||||
crash.exported = Rapports de bugs exportés.
|
||||
@@ -357,12 +359,16 @@ map.publish.confirm = Êtes-vous sûr de vouloir publier cette carte ?\n\n[light
|
||||
workshop.menu = Sélectionnez ce que vous souhaitez faire avec cet élément.
|
||||
workshop.info = Infos sur l'élément
|
||||
changelog = Journal des changements (optionnel):
|
||||
updatedesc = Overwrite Title & Description
|
||||
eula = CGU de Steam
|
||||
missing = Cet élément a été supprimé ou déplacé.\n[lightgray]La liste du Steam Workshop a maintenant été automatiquement dissociée.
|
||||
publishing = [accent]Publication...
|
||||
publish.confirm = Êtes-vous sûr de vouloir publier ceci ?\n\n[lightgray]Assurez-vous d'avoir accepté les CGU du workshop, sinon vos éléments n'apparaîtront pas !
|
||||
publish.error = Erreur de publication de l'élément : {0}
|
||||
steam.error = Échec d'initialisation des services Steam.\nErreur : {0}
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
|
||||
editor.cliffs = De murs à falaises
|
||||
editor.brush = Pinceau
|
||||
@@ -377,6 +383,7 @@ editor.waves = Vagues :
|
||||
editor.rules = Règles :
|
||||
editor.generation = Génération :
|
||||
editor.ingame = Éditer dans le jeu
|
||||
editor.playtest = Playtest
|
||||
editor.publish.workshop = Publier sur le Workshop
|
||||
editor.newmap = Nouvelle carte
|
||||
editor.center = Centrer
|
||||
@@ -392,9 +399,14 @@ waves.title = Vagues
|
||||
waves.remove = Supprimer
|
||||
waves.every = tous les
|
||||
waves.waves = vague(s)
|
||||
waves.health = health: {0}%
|
||||
waves.perspawn = par apparition
|
||||
waves.shields = boucliers/vague
|
||||
waves.to = à
|
||||
waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.max = Unités maximum
|
||||
waves.guardian = Gardien
|
||||
waves.preview = Prévisualiser
|
||||
@@ -436,6 +448,7 @@ editor.update = Mettre à jour
|
||||
editor.randomize = Randomiser
|
||||
editor.apply = Appliquer
|
||||
editor.generate = Générer
|
||||
editor.sectorgenerate = Sector Generate
|
||||
editor.resize = Redimensionner
|
||||
editor.loadmap = Charger la carte
|
||||
editor.savemap = Sauvegarder la carte
|
||||
@@ -479,6 +492,8 @@ toolmode.fillteams = Remplir les équipes
|
||||
toolmode.fillteams.description = Remplit les équipes\nau lieu des blocs.
|
||||
toolmode.drawteams = Dessiner les équipes
|
||||
toolmode.drawteams.description = Change les équipes\nau lieu de blocs.
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
|
||||
filters.empty = [lightgray]Aucun filtre !\nAjoutez-en un avec les boutons ci-dessous.
|
||||
|
||||
@@ -507,6 +522,7 @@ filter.option.circle-scale = Échelle circulaire
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.falloff = Détachement
|
||||
filter.option.angle = Angle
|
||||
filter.option.tilt = Tilt
|
||||
filter.option.rotate = Rotation
|
||||
filter.option.amount = Quantité
|
||||
filter.option.block = Bloc
|
||||
@@ -549,18 +565,37 @@ requirement.core = Détruire le Noyau ennemi dans {0}
|
||||
requirement.research = Recherchez {0}
|
||||
requirement.produce = Produisez {0}
|
||||
requirement.capture = Capturez {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = Décoller
|
||||
research.multiplayer = Seul l'hôte peut rechercher des objets.
|
||||
map.multiplayer = Seul l'hôte peut voir les secteurs.
|
||||
uncover = Découvrir
|
||||
configure = Modifier le chargement
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
|
||||
loadout = Chargement
|
||||
resources = Ressources
|
||||
resources.max = Max
|
||||
bannedblocks = Blocs bannis
|
||||
objectives = Objectives
|
||||
bannedunits = Unités bannies
|
||||
addall = Ajouter TOUT
|
||||
launch.from = Décollage depuis : [accent]{0}
|
||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||
launch.destination = Destination: {0}
|
||||
configure.invalid = La quantité doit être un nombre compris entre 0 et {0}.
|
||||
add = Ajouter
|
||||
@@ -602,8 +637,11 @@ sectors.rename = Renommer le secteur
|
||||
sectors.enemybase = [scarlet]Base ennemie
|
||||
sectors.vulnerable = [scarlet]Vulnérable
|
||||
sectors.underattack = [scarlet]Attaque en cours! [accent]{0}% endommagé
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Survécu à {0} vagues
|
||||
sectors.go = Aller
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Secteur capturé
|
||||
sector.curlost = Secteur perdu
|
||||
sector.missingresources = [scarlet]Ressources du Noyau insuffisantes !
|
||||
@@ -612,6 +650,9 @@ sector.lost = Secteur [accent]{0}[white] perdu !
|
||||
#note: the missing space in the line below is intentional
|
||||
sector.captured = Sector [accent]{0}[white]capturé !
|
||||
sector.changeicon = Changer l'icone
|
||||
sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
|
||||
threat.low = Faible
|
||||
threat.medium = Normale
|
||||
@@ -622,6 +663,7 @@ threat.eradication = Éradication
|
||||
planets = Planètes
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.erekir.name = Erekir
|
||||
planet.sun.name = Soleil
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
@@ -660,6 +702,9 @@ sector.windsweptIslands.description = Au-delà du rivage se trouve cette chaîne
|
||||
sector.extractionOutpost.description = Un avant-poste éloigné, construit par l’ennemi dans le but de transférer des ressources vers d’autres secteurs.\n\nCette technologie de transport inter-secteur est essentielle pour de nouvelles conquêtes. Détruisez la base et recherchez leurs Rampes de lancement.
|
||||
sector.impact0078.description = Ici reposent les vestiges d'un vaisseau de transport interstellaire, premier à être entré dans ce système.\n\nRécuperez et recherchez autant de technologies que possible dans cette épave.
|
||||
sector.planetaryTerminal.description = La cible finale.\n\nCette base côtière contient une structure capable de lancer des Noyaux sur les planètes voisines. Elle est extrêmement bien gardée.\n\nProduisez des unités navales, éliminez l’ennemi le plus rapidement possible et recherchez la structure de lancement.
|
||||
sector.onset.name = The Onset
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
|
||||
status.burning.name = Brûlé
|
||||
status.freezing.name = Gelé
|
||||
@@ -712,6 +757,7 @@ stat.showinmap = <charger la carte à afficher>
|
||||
stat.description = Description
|
||||
stat.input = Ressource(s) requise(s)
|
||||
stat.output = Ressource(s) produite(s)
|
||||
stat.maxefficiency = Max Efficiency
|
||||
stat.booster = Boosteur
|
||||
stat.tiles = Sol requis
|
||||
stat.affinities = Affinités
|
||||
@@ -773,7 +819,6 @@ stat.buildspeed = Vitesse de construction
|
||||
stat.minespeed = Vitesse de minage
|
||||
stat.minetier = Niveau de minage
|
||||
stat.payloadcapacity = Capacité de chargement
|
||||
stat.commandlimit = Limite de contrôle
|
||||
stat.abilities = Abilités
|
||||
stat.canboost = Boost
|
||||
stat.flying = Unité volante
|
||||
@@ -784,6 +829,7 @@ stat.speedmultiplier = Multiplicateur de vitesse
|
||||
stat.reloadmultiplier = Multiplicateur de rechargement
|
||||
stat.buildspeedmultiplier = Multiplicateur de vitesse de construction
|
||||
stat.reactive = Réactions
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Guérison
|
||||
|
||||
ability.forcefield = Champ de Force
|
||||
@@ -793,10 +839,13 @@ ability.unitspawn = Usine de {0}
|
||||
ability.shieldregenfield = Champ de régénération de bouclier
|
||||
ability.movelightning = Déplacement éclair
|
||||
ability.energyfield = Champ d'énergie: [accent]{0}[] dégâts ~ [accent]{1}[] blocs / [accent]{2}[] cibles
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = Meilleure Foreuse Requise
|
||||
bar.noresources = Ressources manquantes
|
||||
bar.corereq = Noyau de base requis
|
||||
bar.corefloor = Core Zone Tile Required
|
||||
bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = Vitesse de Forage: {0}/s
|
||||
bar.pumpspeed = Vitesse de Pompage: {0}/s
|
||||
bar.efficiency = Efficacité: {0}%
|
||||
@@ -811,8 +860,12 @@ bar.capacity = Capacité: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = Liquides
|
||||
bar.heat = Chaleur
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = Énergie
|
||||
bar.progress = Construction en cours
|
||||
bar.loadprogress = Progress
|
||||
bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Entrée
|
||||
bar.output = Sortie
|
||||
bar.strength = [stat]{0}[lightgray]x puissance
|
||||
@@ -823,6 +876,7 @@ bullet.damage = [stat]{0}[lightgray] dégâts
|
||||
bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgray] blocs
|
||||
bullet.incendiary = [stat]incendiaire
|
||||
bullet.homing = [stat]autoguidé
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation :
|
||||
bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments
|
||||
@@ -830,8 +884,10 @@ bullet.knockback = [stat]{0}[lightgray] recul
|
||||
bullet.pierce = [stat]{0}[lightgray]x perforant
|
||||
bullet.infinitepierce = [stat]perforant
|
||||
bullet.healpercent = [stat]{0}[lightgray]% soins
|
||||
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
|
||||
bullet.reload = [stat]{0}[lightgray]x vitesse de tir
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
|
||||
unit.blocks = blocs
|
||||
unit.blockssquared = blocs²
|
||||
@@ -841,6 +897,7 @@ unit.liquidsecond = unités de liquide/seconde
|
||||
unit.itemssecond = objets/seconde
|
||||
unit.liquidunits = unités de liquide
|
||||
unit.powerunits = unités d'énergie
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = degrés
|
||||
unit.seconds = secondes
|
||||
unit.minutes = minutes
|
||||
@@ -895,6 +952,8 @@ setting.difficulty.hard = Difficile
|
||||
setting.difficulty.insane = Extrême
|
||||
setting.difficulty.name = Difficulté:
|
||||
setting.screenshake.name = Tremblement de l'Écran
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.effects.name = Afficher les Effets
|
||||
setting.destroyedblocks.name = Afficher les Blocs détruits
|
||||
setting.blockstatus.name = Afficher le Statut des Blocs
|
||||
@@ -914,6 +973,7 @@ setting.pixelate.name = Pixeliser
|
||||
setting.minimap.name = Afficher la Mini-carte
|
||||
setting.coreitems.name = Afficher les objets du Noyau
|
||||
setting.position.name = Afficher la position du joueur
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.musicvol.name = Volume de la Musique
|
||||
setting.atmosphere.name = Montrer l'Atmosphère de la planète
|
||||
setting.ambientvol.name = Volume Ambiant
|
||||
@@ -929,6 +989,7 @@ setting.lasersopacity.name = Opacité des Connexions laser
|
||||
setting.bridgeopacity.name = Opacité des ponts
|
||||
setting.playerchat.name = Montrer les bulles de discussion des joueurs
|
||||
setting.showweather.name = Montrer les Effets météo
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
|
||||
public.confirm = Voulez-vous rendre votre partie publique ?\n[accent]N'importe qui pourra rejoindre vos parties.\n[lightgray]Ce paramètre peut être changé plus tard dans Paramètres->Jeu->Visibilité de la Partie Publique
|
||||
public.confirm.really = Si vous voulez jouer avec des amis, utilisez [green]Inviter un Ami[] Au lieu [scarlet]d'un Serveur Public[] !\nÊtes-vous sûrs de vouloir rendre votre partie [scarlet]publique[] ?
|
||||
@@ -946,11 +1007,6 @@ category.view.name = Voir
|
||||
category.multiplayer.name = Multijoueur
|
||||
category.blocks.name = Sélection des blocs
|
||||
|
||||
command.attack = Attaquer
|
||||
command.rally = Rallier
|
||||
command.retreat = Retraite
|
||||
command.idle = Inactif
|
||||
|
||||
placement.blockselectkeys = \n[lightgray]Raccourci : [{0},
|
||||
keybind.respawn.name = Réapparaître
|
||||
keybind.control.name = Contrôler une Unité
|
||||
@@ -965,6 +1021,7 @@ keybind.move_y.name = Mouvement axe Y
|
||||
keybind.mouse_move.name = Suivre la souris
|
||||
keybind.pan.name = Vue Panoramique
|
||||
keybind.boost.name = Boost
|
||||
keybind.command_mode.name = Command Mode
|
||||
keybind.schematic_select.name = Sélectionner une Région
|
||||
keybind.schematic_menu.name = Menu des schémas
|
||||
keybind.schematic_flip_x.name = Retourner le schéma sur l'axe des X
|
||||
@@ -993,7 +1050,6 @@ keybind.break_block.name = Supprimer un bloc
|
||||
keybind.deselect.name = Désélectionner
|
||||
keybind.pickupCargo.name = Prendre un Chargement
|
||||
keybind.dropCargo.name = Lâcher un Chargement
|
||||
keybind.command.name = Commander
|
||||
keybind.shoot.name = Tirer
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menu
|
||||
@@ -1029,17 +1085,21 @@ mode.attack.description = Pas forcément de vagues, le but étant de détruire l
|
||||
mode.custom = Règles Personnalisées
|
||||
|
||||
rules.infiniteresources = Ressources Infinies
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.reactorexplosions = Explosion des Réacteurs
|
||||
rules.coreincinerates = Incinération des surplus du Noyau
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = Schémas autorisés
|
||||
rules.wavetimer = Compte à rebours des vagues
|
||||
rules.waves = Vagues
|
||||
rules.attack = Mode « Attaque »
|
||||
rules.buildai = Constructions de l'IA
|
||||
rules.aitier = IA Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
rules.cleanupdeadteams = Détruire les structures des équipes vaincues (JcJ)
|
||||
rules.corecapture = Capture du Noyau lors de sa Destruction
|
||||
rules.polygoncoreprotection = Protection du noyau polygonal
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.enemyCheat = Ressources infinies pour l'IA (équipe rouge)
|
||||
rules.blockhealthmultiplier = Multiplicateur de Santé des Blocs
|
||||
rules.blockdamagemultiplier = Multiplicateur de Dégât des Blocs
|
||||
@@ -1048,8 +1108,10 @@ rules.unithealthmultiplier = Multiplicateur de Santé des Unités
|
||||
rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités
|
||||
rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives
|
||||
rules.unitcap = Limite d'Unités actives de Base
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = Périmètre de Non-Construction autour du Noyau ennemi :[lightgray] (blocs)
|
||||
rules.wavespacing = Temps entre les Vagues :[lightgray] (sec)
|
||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Multiplicateur du prix de construction
|
||||
rules.buildspeedmultiplier = Multiplicateur du temps de construction
|
||||
rules.deconstructrefundmultiplier = Multiplicateur du remboursement lors de la déconstruction
|
||||
@@ -1065,9 +1127,11 @@ rules.title.unit = Unités
|
||||
rules.title.experimental = Expérimental
|
||||
rules.title.environment = Environnement
|
||||
rules.title.teams = Équipes
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Éclairage
|
||||
rules.enemyLights = Éclairage ennemi
|
||||
rules.fog = Fog of War
|
||||
rules.fire = Feu
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Dégâts d'explosion des Blocs/Unités
|
||||
rules.ambientlight = Éclairage Ambiant
|
||||
rules.weather = Météo
|
||||
@@ -1081,6 +1145,8 @@ content.unit.name = Unités
|
||||
content.block.name = Blocs
|
||||
content.status.name = Effet
|
||||
content.sector.name = Secteurs
|
||||
content.team.name = Factions
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = Cuivre
|
||||
item.lead.name = Plomb
|
||||
@@ -1098,11 +1164,24 @@ item.blast-compound.name = Mélange Explosif
|
||||
item.pyratite.name = Pyratite
|
||||
item.metaglass.name = Verre Trempé
|
||||
item.scrap.name = Ferraille
|
||||
item.fissile-matter.name = Fissile Matter
|
||||
item.beryllium.name = Beryllium
|
||||
item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
|
||||
liquid.water.name = Eau
|
||||
liquid.slag.name = Scories
|
||||
liquid.oil.name = Pétrole
|
||||
liquid.cryofluid.name = Liquide Cryogénique
|
||||
liquid.neoplasm.name = Neoplasm
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.gallium.name = Gallium
|
||||
liquid.ozone.name = Ozone
|
||||
liquid.hydrogen.name = Hydrogen
|
||||
liquid.nitrogen.name = Nitrogen
|
||||
liquid.cyanogen.name = Cyanogen
|
||||
|
||||
unit.dagger.name = Poignard
|
||||
unit.mace.name = Titan
|
||||
@@ -1338,7 +1417,6 @@ block.foreshadow.name = Présage
|
||||
block.container.name = Conteneur
|
||||
block.launch-pad.name = Rampe de lancement
|
||||
block.segment.name = Diviseur
|
||||
block.command-center.name = Centre de Commande
|
||||
block.ground-factory.name = Usine d'Unités Terrestres
|
||||
block.air-factory.name = Usine d'Unités Aériennes
|
||||
block.naval-factory.name = Usine d'Unités Navales
|
||||
@@ -1378,13 +1456,13 @@ block.logic-display.name = Écran
|
||||
block.large-logic-display.name = Grand Écran
|
||||
block.memory-cell.name = Cellule de mémoire
|
||||
block.memory-bank.name = Banque de mémoire
|
||||
|
||||
team.blue.name = bleu
|
||||
team.malis.name = Malis
|
||||
team.crux.name = crux
|
||||
team.sharded.name = sharded
|
||||
team.derelict.name = Vestige
|
||||
team.green.name = vert
|
||||
team.purple.name = mauve
|
||||
|
||||
team.blue.name = bleu
|
||||
|
||||
hint.skip = Passer
|
||||
hint.desktopMove = Utilisez [accent][[ZQSD][] pour bouger.
|
||||
@@ -1414,8 +1492,6 @@ hint.schematicSelect = Retenez [accent][[F][] pour sélectionner des blocs dans
|
||||
hint.conveyorPathfind = Retenez [accent][[Ctrl-gauche][] pendant que vous placez des convoyeurs, afin de générer un chemin automatiquement.
|
||||
hint.conveyorPathfind.mobile = Activez le mode \ue844 [accent]Diagonale[] et déplacez des convoyeurs, afin de générer un chemin automatiquement.
|
||||
hint.boost = Retenez [accent][[Maj-gauche][] pour voler au-dessus des obstacles avec votre unité actuelle.\n\nSeules quelques unités terrestres peuvent voler.
|
||||
hint.command = Pressez [accent][[G][] pour commander les unités proches d'un [accent]type similaire[] et bouger en formation.\n\nSeules les unités terrestres peuvent contrôler d'autres unités terrestres.
|
||||
hint.command.mobile = [accent][[Tapez][] 2 fois votre unité pour commander les unités proches d'un [accent]type similaire[] et bouger en formation.
|
||||
hint.payloadPickup = Pressez [accent][[[] pour transporter des blocs ou des unités.
|
||||
hint.payloadPickup.mobile = [accent]Tapez et retenez[] votre doigt pour transporter des blocs ou des unités.
|
||||
hint.payloadDrop = Pressez [accent]][] pour larguer votre chargement.
|
||||
@@ -1562,6 +1638,7 @@ block.vault.description = Stocke un grand nombre d'objets de chaque type. Utilis
|
||||
block.container.description = Stocke un petit nombre d'objets de chaque type. Utilisez un déchargeur pour les récupérer.\nUtile pour réguler le flux d'objets quand la demande de matériaux est inconstante.
|
||||
block.unloader.description = Permet de décharger l'objet choisi, depuis les blocs adjacents.
|
||||
block.launch-pad.description = Permet de transférer des ressources vers les secteurs sélectionnés.
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.duo.description = Une petite tourelle à faible coût. Fonctionne bien contre les ennemis terrestres.
|
||||
block.scatter.description = Une tourelle anti-aérienne essentielle. Mitraille les ennemis de débris de plomb, de ferraille ou de verre trempé.
|
||||
block.scorch.description = Brûle les ennemis terrestres près de lui. Très efficace à courte portée.
|
||||
@@ -1586,7 +1663,6 @@ block.disassembler.description = Cette version avancée du séparateur peut prod
|
||||
block.overdrive-dome.description = Accélère le fonctionnement des bâtiments autour de lui. Requiert du silicium et du tissu phasé pour fonctionner.
|
||||
block.payload-conveyor.description = Ce grand convoyeur peut déplacer de gros chargements, comme des unités depuis leurs usines ou bien des conteneurs.
|
||||
block.payload-router.description = Distribue les chargements qui entrent jusqu'à 3 directions différentes.
|
||||
block.command-center.description = Contrôle le comportement des unités avec plusieurs commandes différentes.
|
||||
block.ground-factory.description = Produit des unités terrestres. Elles peuvent être soit utilisées directement, soit envoyées vers des reconstructeurs pour être améliorées.
|
||||
block.air-factory.description = Produit des unités aériennes. Elles peuvent être soit utilisées directement, soit envoyées vers des reconstructeurs pour être améliorées.
|
||||
block.naval-factory.description = Produit des unités navales. Elles peuvent être soit utilisées directement, soit envoyées vers des reconstructeurs pour être améliorées.
|
||||
@@ -1665,6 +1741,12 @@ lst.unitbind = Se lie à une unité du type donné et la stocke dans [accent]@un
|
||||
lst.unitcontrol = Contrôle l'unité actuellement liée.
|
||||
lst.unitradar = Localise des unités dans la portée de l'unité actuellement liée.
|
||||
lst.unitlocate = Localise une position ou un type spécifique de bâtiment, n'importe où sur la carte.\nRequiert une unité reliée.
|
||||
lst.getblock = Get tile data at any location.
|
||||
lst.setblock = Set tile data at any location.
|
||||
lst.spawnunit = Spawn unit at a location.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.setrule = Set a game rule.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||
|
||||
logic.nounitbuild = [red]Les unités contrôlées par des processeurs ne peuvent pas construire ici.
|
||||
|
||||
@@ -1678,11 +1760,12 @@ laccess.color = La couleur d'un illuminateur.
|
||||
laccess.controller = Le contrôleur de l'Unité.\nSi l'Unité est contrôlée par un processeur, cela retournera le processeur en question.\nSi l'Unité est en formation, cela retournera le leader de la formation.\nSinon, renvoie l’unité elle-même.
|
||||
laccess.dead = Retourne si l'Unité/Bâtiment est morte/détruit ou plus valide.
|
||||
laccess.controlled = Retourne:\n[accent]@ctrlProcessor[] si le contrôleur de l'Unité est un processeur\n[accent]@ctrlPlayer[] si l'Unité/Bâtiment est contrôlé par un joueur\n[accent]@ctrlFormation[] si l'Unité est en formation\nSinon, retourne 0.
|
||||
laccess.commanded = [red]Obsolète! Cette commande sera supprimée.[]\nUtilisez [accent]controlled[] à la place.
|
||||
laccess.progress = Progression de l'action, 0 à 1.\nRenvoie la progression de la production, du rechargement de la tourelle ou de la construction.
|
||||
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||
|
||||
graphicstype.clear = Remplit l’écran d’une couleur.
|
||||
graphicstype.color = Définit une couleur pour les prochaines opérations de dessin.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
graphicstype.stroke = Définit la largeur d'une ligne.
|
||||
graphicstype.line = Dessine un segment de droite.
|
||||
graphicstype.rect = Dessine un rectangle.
|
||||
@@ -1747,7 +1830,6 @@ lenum.storage = Bâtiments de stockage, un coffre-fort par exemple.
|
||||
lenum.generator = Bâtiments générant de l'énergie.
|
||||
lenum.factory = Bâtiments traitant des ressources.
|
||||
lenum.repair = Points de réparation.
|
||||
lenum.rally = Centres de commandes.
|
||||
lenum.battery = N'importe quelle batterie.
|
||||
lenum.resupply = Points de rechargement.\nUtile seulement lorsque [accent]"munitions"[] sont limitées.
|
||||
lenum.reactor = Réacteur à Impact/Thorium.
|
||||
@@ -1781,6 +1863,7 @@ unitlocate.group = Le groupe de bâtiments à rechercher.
|
||||
|
||||
lenum.idle = L'Unité ne bouge plus, mais elle continue de construire/miner.\nL'état par défaut.
|
||||
lenum.stop = Empêche l'unité de bouger/miner/construire.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
lenum.move = Bouge vers la position exacte.
|
||||
lenum.approach = Approche une position avec un rayon.
|
||||
lenum.pathfind = Détermine un itinéraire et bouge vers le point d'apparition ennemi.
|
||||
@@ -1797,3 +1880,165 @@ lenum.build = Construit une structure.
|
||||
lenum.getblock = Récupére des données sur un bâtiment et son type aux coordonnées données.\nL'unité doit se trouver dans la portée de la position.\nLes blocs solides qui ne sont pas des bâtiments auront le type [accent]@solid[].
|
||||
lenum.within = Vérifie si l'unité est près de la position.
|
||||
lenum.boost = Active/Désactive le boost.
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
block.regolith.name = Regolith
|
||||
block.yellow-stone.name = Yellow Stone
|
||||
block.carbon-stone.name = Carbon Stone
|
||||
block.ferric-stone.name = Ferric Stone
|
||||
block.ferric-craters.name = Ferric Craters
|
||||
block.beryllic-stone.name = Beryllic Stone
|
||||
block.crystalline-stone.name = Crystalline Stone
|
||||
block.crystal-floor.name = Crystal Floor
|
||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||
block.red-stone.name = Red Stone
|
||||
block.dense-red-stone.name = Dense Red Stone
|
||||
block.red-ice.name = Red Ice
|
||||
block.arkycite-floor.name = Arkycite Floor
|
||||
block.arkyic-stone.name = Arkyic Stone
|
||||
block.rhyolite-vent.name = Rhyolite Vent
|
||||
block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
block.regolith-wall.name = Regolith Wall
|
||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||
block.rhyolite-wall.name = Rhyolite Wall
|
||||
block.carbon-wall.name = Carbon Wall
|
||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||
block.arkyic-wall.name = Arkyic Wall
|
||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||
block.red-ice-wall.name = Red Ice Wall
|
||||
block.red-stone-wall.name = Red Stone Wall
|
||||
block.red-diamond-wall.name = Red Diamond Wall
|
||||
block.redweed.name = Redweed
|
||||
block.pur-bush.name = Pur Bush
|
||||
block.yellowcoral.name = Yellowcoral
|
||||
block.carbon-boulder.name = Carbon Boulder
|
||||
block.ferric-boulder.name = Ferric Boulder
|
||||
block.beryllic-boulder.name = Beryllic Boulder
|
||||
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||
block.arkyic-boulder.name = Arkyic Boulder
|
||||
block.crystal-cluster.name = Crystal Cluster
|
||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||
block.crystal-blocks.name = Crystal Blocks
|
||||
block.crystal-orbs.name = Crystal Orbs
|
||||
block.crystalline-boulder.name = Crystalline Boulder
|
||||
block.red-ice-boulder.name = Red Ice Boulder
|
||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||
block.red-stone-boulder.name = Red Stone Boulder
|
||||
block.graphitic-wall.name = Graphitic Wall
|
||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||
block.electrolyzer.name = Electrolyzer
|
||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||
block.oxidation-chamber.name = Oxidation Chamber
|
||||
block.electric-heater.name = Electric Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
block.slag-centrifuge.name = Slag Centrifuge
|
||||
block.surge-crucible.name = Surge Crucible
|
||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||
block.phase-synthesizer.name = Phase Synthesizer
|
||||
block.heat-reactor.name = Heat Reactor
|
||||
block.beryllium-wall.name = Beryllium Wall
|
||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||
block.tungsten-wall.name = Tungsten Wall
|
||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||
block.blast-door.name = Blast Door
|
||||
block.carbide-wall.name = Carbide Wall
|
||||
block.carbide-wall-large.name = Large Carbide Wall
|
||||
block.radar.name = Radar
|
||||
block.build-tower.name = Build Tower
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.shield-projector.name = Shield Projector
|
||||
block.large-shield-projector.name = Large Shield Projector
|
||||
block.armored-duct.name = Armored Duct
|
||||
block.overflow-duct.name = Overflow Duct
|
||||
block.duct-unloader.name = Duct Unloader
|
||||
block.surge-conveyor.name = Surge Conveyor
|
||||
block.surge-router.name = Surge Router
|
||||
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||
block.reinforced-pump.name = Reinforced Pump
|
||||
block.reinforced-conduit.name = Reinforced Conduit
|
||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||
block.beam-node.name = Beam Node
|
||||
block.beam-tower.name = Beam Tower
|
||||
block.beam-link.name = Beam Link
|
||||
block.turbine-condenser.name = Turbine Condenser
|
||||
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
block.eruption-drill.name = Eruption Drill
|
||||
block.core-bastion.name = Core Bastion
|
||||
block.core-citadel.name = Core Citadel
|
||||
block.core-acropolis.name = Core Acropolis
|
||||
block.reinforced-container.name = Reinforced Container
|
||||
block.reinforced-vault.name = Reinforced Vault
|
||||
block.breach.name = Breach
|
||||
block.sublimate.name = Sublimate
|
||||
block.titan.name = Titan
|
||||
block.disperse.name = Disperse
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-reconstructor.name = Tank Reconstructor
|
||||
block.mech-reconstructor.name = Mech Reconstructor
|
||||
block.ship-reconstructor.name = Ship Reconstructor
|
||||
block.tank-assembler.name = Tank Assembler
|
||||
block.ship-assembler.name = Ship Assembler
|
||||
block.mech-assembler.name = Mech Assembler
|
||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
block.mech-fabricator.name = Mech Fabricator
|
||||
block.ship-fabricator.name = Ship Fabricator
|
||||
block.refabricator.name = Refabricator
|
||||
block.prime-refabricator.name = Prime Refabricator
|
||||
block.unit-repair-tower.name = Unit Repair Tower
|
||||
block.diffuse.name = Diffuse
|
||||
block.basic-assembler-module.name = Basic Assembler Module
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.vanquish.name = Vanquish
|
||||
unit.conquer.name = Conquer
|
||||
unit.cleroi.name = Cleroi
|
||||
unit.tecta.name = Tecta
|
||||
unit.collaris.name = Collaris
|
||||
unit.avert.name = Avert
|
||||
unit.quell.name = Quell
|
||||
unit.disrupt.name = Disrupt
|
||||
unit.evoke.name = Evoke
|
||||
unit.incite.name = Incite
|
||||
unit.emanate.name = Emanate
|
||||
unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.effect-drone.name = Effect Drone
|
||||
unit.precept.name = Precept
|
||||
unit.merui.name = Merui
|
||||
unit.anthicus.name = Anthicus
|
||||
unit.elude.name = Elude
|
||||
unit.obviate.name = Obviate
|
||||
sector.two.name = Two
|
||||
sector.three.name = Three
|
||||
sector.four.name = Four
|
||||
sector.five.name = Five
|
||||
|
||||
@@ -25,7 +25,6 @@ gameover.waiting = [accent]Várakozás a következő mapra...
|
||||
highscore = [accent]Új rekord!
|
||||
copied = Másolva.
|
||||
indev.notready = A játéknak ez a része még nincsen kész
|
||||
indev.campaign = [accent]Gratulálunk! Elérted a kampány végét! []\n\nA tartalom jelenleg csak eddig tart. A bolygóközi utazás a jövőbeli frissítésekben szerepel.
|
||||
|
||||
load.sound = Hangok
|
||||
load.map = Mapok
|
||||
@@ -139,7 +138,7 @@ mod.disable = Letiltás
|
||||
mod.content = Tartalom:
|
||||
mod.delete.error = Nem lehet törölni a Modot. Lehet, hogy egy másik folyamat használja.
|
||||
mod.requiresversion = [scarlet]Minimális játék verzió: [accent]{0}
|
||||
mod.outdated = [scarlet]Nem kompatibilis V6-tal (no minGameVersion: 105)
|
||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||
mod.missingdependencies = [scarlet]Hiányzó függőség: {0}
|
||||
mod.erroredcontent = [scarlet]Tartalom hiba
|
||||
mod.errors = Hiba történt a tartalom betöltése közben.
|
||||
@@ -171,7 +170,9 @@ available = Új kutatás áll rendelkezésre!
|
||||
unlock.incampaign = < Unlock in campaign for details >
|
||||
completed = [accent]Kész
|
||||
techtree = Tech Tree
|
||||
research.legacy = [accent]5.0[] kutatási adatok találhatók.\nSzeretnéd [accent] betölteni ezeket az adatokat [], vagy [accent] eldobni [], és újraindítani a kutatást az új kampányban (ajánlott)?
|
||||
techtree.select = Tech Tree Selection
|
||||
techtree.serpulo = Serpulo
|
||||
techtree.erekir = Erekir
|
||||
research.load = Betöltés
|
||||
research.discard = Eldobás
|
||||
research.list = [lightgray]Fedezd fel:
|
||||
@@ -307,6 +308,7 @@ openlink = Link megnyitása
|
||||
copylink = Link másolása
|
||||
back = Vissza
|
||||
max = Max
|
||||
objective = Map Objective
|
||||
crash.export = Összeomlási napló exportálása
|
||||
crash.none = Nem található összeomlási napló.
|
||||
crash.exported = Összeomlási napló exportálva.
|
||||
@@ -356,12 +358,16 @@ map.publish.confirm = Biztos, hogy közzéteszed ezt a mapot?\n\n[lightgray] Gy
|
||||
workshop.menu = Válaszd ki, mit szeretnél csinálni ezzel az itemmel.
|
||||
workshop.info = Item Infó
|
||||
changelog = Változtatási napló (opcionális):
|
||||
updatedesc = Overwrite Title & Description
|
||||
eula = Steam EULA
|
||||
missing = Ezt az elemet törölték vagy áthelyezték.\n[lightgray] A workshop adatait automatikusan leválasztották.
|
||||
publishing = [accent]Publikálás...
|
||||
publish.confirm = Biztosan közzéteszed?\n\n[lightgray] Győződj meg róla, hogy elfogadtad a Workshop EULA-t, különben az itemjeid nem jelennek meg!
|
||||
publish.error = Hiba az item publikálásakor: {0}
|
||||
steam.error = Nem sikerült inicializálni a Steam szolgáltatásokat.\nHiba: {0}
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
|
||||
editor.brush = Méret
|
||||
@@ -376,6 +382,7 @@ editor.waves = Hullámok:
|
||||
editor.rules = Szabályok:
|
||||
editor.generation = generálás:
|
||||
editor.ingame = Szerkesztés játékban
|
||||
editor.playtest = Playtest
|
||||
editor.publish.workshop = Közzététel workshopon
|
||||
editor.newmap = Új Map
|
||||
editor.center = Ugrás középre
|
||||
@@ -391,9 +398,14 @@ waves.title = Hullámok
|
||||
waves.remove = Eltávolítás
|
||||
waves.every = every
|
||||
waves.waves = hullámonként
|
||||
waves.health = health: {0}%
|
||||
waves.perspawn = per spawn
|
||||
waves.shields = pajzs/hullám
|
||||
waves.to = -
|
||||
waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.max = max units
|
||||
waves.guardian = őrző
|
||||
waves.preview = Előnézet
|
||||
@@ -435,6 +447,7 @@ editor.update = Frissítés
|
||||
editor.randomize = Véletlenszerű
|
||||
editor.apply = Alkalmazás
|
||||
editor.generate = Haladó funkciók
|
||||
editor.sectorgenerate = Sector Generate
|
||||
editor.resize = Átméretezés
|
||||
editor.loadmap = Map betöltése
|
||||
editor.savemap = Mentés
|
||||
@@ -478,6 +491,8 @@ toolmode.fillteams = Fill Teams
|
||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||
toolmode.drawteams = Draw Teams
|
||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
|
||||
filters.empty = [lightgray]Még nincs filter! Adj hozzá egyet a lenti gombra kattintva!
|
||||
filter.distort = Distort
|
||||
@@ -504,6 +519,7 @@ filter.option.circle-scale = Circle Scale
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.angle = Angle
|
||||
filter.option.tilt = Tilt
|
||||
filter.option.rotate = Rotate
|
||||
filter.option.amount = Mennyiség
|
||||
filter.option.block = Block
|
||||
@@ -546,18 +562,37 @@ requirement.core = Pusztítsd el az ellenséges magot {0} szektorban
|
||||
requirement.research = Fedezd fel: {0}
|
||||
requirement.produce = Gyártsd le: {0}
|
||||
requirement.capture = Foglald el a(z) {0} szektort
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = Indítás
|
||||
research.multiplayer = Csak a host fedezhet fel itemeket.
|
||||
map.multiplayer = Csak a host tekintheti meg a szektorokat.
|
||||
uncover = Felfedés
|
||||
configure = Rakomány szerkesztése
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
|
||||
loadout = Rakomány
|
||||
resources = Nyersanyagok
|
||||
resources.max = Max
|
||||
bannedblocks = Tiltott blokkok
|
||||
objectives = Objectives
|
||||
bannedunits = Banned Units
|
||||
addall = Összes hozzáadása
|
||||
launch.from = Indítás: [accent]{0}
|
||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||
launch.destination = Irány: {0}
|
||||
configure.invalid = A mennyiségnek 0 és {0} között kell lennie.
|
||||
add = Hozzáadás...
|
||||
@@ -599,8 +634,11 @@ sectors.rename = Szektor átnevezése
|
||||
sectors.enemybase = [scarlet]Ellenséges bázis
|
||||
sectors.vulnerable = [scarlet]Sebezhető
|
||||
sectors.underattack = [scarlet]Támadás alatt! [accent]{0}% sérült
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Túlél {0} hullámot
|
||||
sectors.go = Utazás
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Szektor megszerezve
|
||||
sector.curlost = A szektor elveszett
|
||||
sector.missingresources = [scarlet]Nincs elég nyersanyag
|
||||
@@ -609,6 +647,9 @@ sector.lost = A(z) [accent]{0}[white] szektor elveszett!
|
||||
#note: the missing space in the line below is intentional
|
||||
sector.captured = A(z) [accent]{0}[white] szektor megvédve!
|
||||
sector.changeicon = Change Icon
|
||||
sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
|
||||
threat.low = Alacsony
|
||||
threat.medium = Közepes
|
||||
@@ -619,6 +660,7 @@ threat.eradication = Felszámolás
|
||||
planets = Bolygók
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.erekir.name = Erekir
|
||||
planet.sun.name = Nap
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
@@ -657,6 +699,9 @@ sector.windsweptIslands.description = Távolabb a partvonalon túl fekszik ez az
|
||||
sector.extractionOutpost.description = Távoli ellenséges támaszpont, fő célja nyersanyagok továbbítása másik szektorokba.\n\n A szektorok közötti szállítás elengedhetetlen a további előrehaladáshoz. Pusztítsd el a bázist! Tanulmányozd a Launch Padot!
|
||||
sector.impact0078.description = Itt fekszenek a roncsai az első csillagközi űrhajónak, amely a csillagrendszerbe érkezett.\n\nMents ki a romokból amit csak tudsz! Fedezd fel az épen maradt technológiákat.
|
||||
sector.planetaryTerminal.description = A végső célpont.\n\nEzen a vízparti bázison található egy olyan építmény, amely képes magokat kilőni közeli bolygókra. Folyamatosan őrzik.\n\nKészíts vízi egységeket! Ártalmatlanítsd az ellenséget amilyen gyorsan tudod! Fedezd fel a kilövőszerkezetet!
|
||||
sector.onset.name = The Onset
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
status.burning.name = Burning
|
||||
status.freezing.name = Freezing
|
||||
status.wet.name = Wet
|
||||
@@ -708,6 +753,7 @@ stat.showinmap = <load map to show>
|
||||
stat.description = Célja
|
||||
stat.input = Bemenet
|
||||
stat.output = Kimenet
|
||||
stat.maxefficiency = Max Efficiency
|
||||
stat.booster = Gyorsító
|
||||
stat.tiles = Szükséges talaj
|
||||
stat.affinities = Módosító körülmények
|
||||
@@ -769,7 +815,6 @@ stat.buildspeed = Építési sebesség
|
||||
stat.minespeed = Kitermelési sebesség
|
||||
stat.minetier = Kitermelési szint
|
||||
stat.payloadcapacity = Teher kapacitás
|
||||
stat.commandlimit = Utasítás limit
|
||||
stat.abilities = Képességek
|
||||
stat.canboost = Can Boost
|
||||
stat.flying = Repül
|
||||
@@ -780,6 +825,7 @@ stat.speedmultiplier = Speed Multiplier
|
||||
stat.reloadmultiplier = Reload Multiplier
|
||||
stat.buildspeedmultiplier = Build Speed Multiplier
|
||||
stat.reactive = Reacts
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Healing
|
||||
|
||||
ability.forcefield = Erőtér
|
||||
@@ -789,10 +835,13 @@ ability.unitspawn = {0} Gyár
|
||||
ability.shieldregenfield = Pajzsos regeneráló mező
|
||||
ability.movelightning = Világítás
|
||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = Erősebb Drill szükséges
|
||||
bar.noresources = Nincs elég nyersanyag
|
||||
bar.corereq = Core Base Required
|
||||
bar.corefloor = Core Zone Tile Required
|
||||
bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = Kitermelés: {0}/s
|
||||
bar.pumpspeed = Kitermelés: {0}/s
|
||||
bar.efficiency = Hatékonyság: {0}%
|
||||
@@ -807,8 +856,12 @@ bar.capacity = Tárhely: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = Folyadék
|
||||
bar.heat = Hő
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = Áram
|
||||
bar.progress = Építés állapota
|
||||
bar.loadprogress = Progress
|
||||
bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Bemenet
|
||||
bar.output = Kimenet
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
@@ -819,6 +872,7 @@ bullet.damage = [stat]{0}[lightgray] sebzés
|
||||
bullet.splashdamage = [stat]{0}[lightgray] területi sebzés ~[stat] {1}[lightgray] mező
|
||||
bullet.incendiary = [stat]gyújtó
|
||||
bullet.homing = [stat]nyomkövető
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] épület sebzés
|
||||
@@ -826,8 +880,10 @@ bullet.knockback = [stat]{0}[lightgray] hátralökés
|
||||
bullet.pierce = [stat]{0}[lightgray]x átütő
|
||||
bullet.infinitepierce = [stat]átütő
|
||||
bullet.healpercent = [stat]{0}[lightgray]% gyógyító
|
||||
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]{0}[lightgray]x lövedék szorzó
|
||||
bullet.reload = [stat]{0}[lightgray]x tüzelési sebesség
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
|
||||
unit.blocks = blokk
|
||||
unit.blockssquared = blokk²
|
||||
@@ -837,6 +893,7 @@ unit.liquidsecond = egység/sec
|
||||
unit.itemssecond = item/sec
|
||||
unit.liquidunits = egység
|
||||
unit.powerunits = egység
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = fok
|
||||
unit.seconds = másodperc
|
||||
unit.minutes = perc
|
||||
@@ -889,6 +946,8 @@ setting.difficulty.hard = Nehéz
|
||||
setting.difficulty.insane = Őrült
|
||||
setting.difficulty.name = Nehézség:
|
||||
setting.screenshake.name = Képernyő rázkódása
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.effects.name = Effektek
|
||||
setting.destroyedblocks.name = Elpusztított épületek megjelenítése
|
||||
setting.blockstatus.name = Blokk állapotának megjelenítése
|
||||
@@ -908,6 +967,7 @@ setting.pixelate.name = Pixeles
|
||||
setting.minimap.name = Minimap
|
||||
setting.coreitems.name = Magban lévő nyersanyagok megjelenítése
|
||||
setting.position.name = A játékos pozíciójának megjelenítése
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.musicvol.name = Zene hangerő
|
||||
setting.atmosphere.name = Bolygó atmoszféra
|
||||
setting.ambientvol.name = Környezeti hangerő
|
||||
@@ -923,6 +983,7 @@ setting.lasersopacity.name = Villanyvezeték álátszatlansága
|
||||
setting.bridgeopacity.name = Híd átlátszatlansága
|
||||
setting.playerchat.name = Játékos szóbuborékok megjelenítése
|
||||
setting.showweather.name = Időjárás grafika megjelenítése
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Szeretnéd a játékot nyilvánossá tenni?\n[accent]Bárki beléphet a játékaidba.\n[lightgray]Ezt később megváltoztathatod a Beállítások->Játék->Nyilvános játék láthatósága menüpontban.
|
||||
public.confirm.really = Ha a barátaiddal szeretnél játszani, használd a [green]Barátok meghívása[] funkciót [scarlet]Nyilvános szerver[] helyett!\nBiztosan szeretnéd, hogy a játékod [scarlet]nyilvános[] legyen?
|
||||
public.beta = Ne feledd, hogy a játék béta verziójában nem tudsz nyilvános szobát nyitni.
|
||||
@@ -935,10 +996,6 @@ category.general.name = Általános
|
||||
category.view.name = Nézet
|
||||
category.multiplayer.name = Többjátékos
|
||||
category.blocks.name = Blokk választás
|
||||
command.attack = Támadás
|
||||
command.rally = Gyülekezés
|
||||
command.retreat = Visszavonulás
|
||||
command.idle = Semmi
|
||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||
keybind.respawn.name = Újraéledés
|
||||
keybind.control.name = Egység irányítása
|
||||
@@ -953,6 +1010,7 @@ keybind.move_y.name = Mozgás függőlegesen
|
||||
keybind.mouse_move.name = Egér követése
|
||||
keybind.pan.name = Felderítés
|
||||
keybind.boost.name = Boost
|
||||
keybind.command_mode.name = Command Mode
|
||||
keybind.schematic_select.name = Terület kijelölése
|
||||
keybind.schematic_menu.name = Schematic menü
|
||||
keybind.schematic_flip_x.name = Schematic tükrözése vízszintesen
|
||||
@@ -981,7 +1039,6 @@ keybind.break_block.name = Blokk törlése
|
||||
keybind.deselect.name = Blokk választás törlése
|
||||
keybind.pickupCargo.name = Rakomány felvétele
|
||||
keybind.dropCargo.name = Rakomány lerakása
|
||||
keybind.command.name = Irányítás
|
||||
keybind.shoot.name = Lövés
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menü
|
||||
@@ -1016,17 +1073,21 @@ mode.attack.description = Pusztítsd el az ellenség bázisát. \n[gray]Szüksé
|
||||
mode.custom = Egyéni szabályok
|
||||
|
||||
rules.infiniteresources = Végtelen erőforrás
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.reactorexplosions = Reaktor robbanás
|
||||
rules.coreincinerates = Túlcsorduló itemek megsemmisítse a magban
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = Schematicok
|
||||
rules.wavetimer = Hullám időzítő
|
||||
rules.waves = Hullámok
|
||||
rules.attack = Támadás mód
|
||||
rules.buildai = AI Building
|
||||
rules.aitier = AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||
rules.corecapture = Capture Core On Destruction
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.enemyCheat = Végtelen AI (Piros csapat) Erőforrás
|
||||
rules.blockhealthmultiplier = Épület életpont szorzó
|
||||
rules.blockdamagemultiplier = Épület sebzés szorzó
|
||||
@@ -1035,8 +1096,10 @@ rules.unithealthmultiplier = Egység életpont szorzó
|
||||
rules.unitdamagemultiplier = Egység sebzés szorzó
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitcap = Base Unit Cap
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = Ellenséges mag körüli tiltott zóna sugara:[lightgray] (mező)
|
||||
rules.wavespacing = Hullám időzítés:[lightgray] (sec)
|
||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Építési költség szorzó
|
||||
rules.buildspeedmultiplier = Építési sebesség szorzó
|
||||
rules.deconstructrefundmultiplier = Bontási visszatérítés szorzó
|
||||
@@ -1052,9 +1115,11 @@ rules.title.unit = Egységek
|
||||
rules.title.experimental = Kísérleti
|
||||
rules.title.environment = Környezet
|
||||
rules.title.teams = Teams
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Világítás
|
||||
rules.enemyLights = Ellenséges fények
|
||||
rules.fog = Fog of War
|
||||
rules.fire = Tűz
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Épület/Egység robbanás sebzés
|
||||
rules.ambientlight = Háttérvilágítás
|
||||
rules.weather = Időjárás
|
||||
@@ -1068,6 +1133,8 @@ content.unit.name = Egységek
|
||||
content.block.name = Blokkok
|
||||
content.status.name = Status Effects
|
||||
content.sector.name = Szektor
|
||||
content.team.name = Factions
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = Réz
|
||||
item.lead.name = Ólom
|
||||
@@ -1085,10 +1152,23 @@ item.blast-compound.name = Robbanóelegy
|
||||
item.pyratite.name = Piratit
|
||||
item.metaglass.name = Ólomüveg
|
||||
item.scrap.name = Hulladék
|
||||
item.fissile-matter.name = Fissile Matter
|
||||
item.beryllium.name = Beryllium
|
||||
item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
liquid.water.name = Víz
|
||||
liquid.slag.name = Salak
|
||||
liquid.oil.name = Olaj
|
||||
liquid.cryofluid.name = Hűtőfolyadék
|
||||
liquid.neoplasm.name = Neoplasm
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.gallium.name = Gallium
|
||||
liquid.ozone.name = Ozone
|
||||
liquid.hydrogen.name = Hydrogen
|
||||
liquid.nitrogen.name = Nitrogen
|
||||
liquid.cyanogen.name = Cyanogen
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
@@ -1323,7 +1403,6 @@ block.foreshadow.name = Foreshadow
|
||||
block.container.name = Container
|
||||
block.launch-pad.name = Launch Pad
|
||||
block.segment.name = Segment
|
||||
block.command-center.name = Command Center
|
||||
block.ground-factory.name = Ground Factory
|
||||
block.air-factory.name = Air Factory
|
||||
block.naval-factory.name = Naval Factory
|
||||
@@ -1362,13 +1441,13 @@ block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = kék
|
||||
team.malis.name = Malis
|
||||
team.crux.name = piros
|
||||
team.sharded.name = narancssárga
|
||||
team.derelict.name = elhagyatott
|
||||
team.green.name = zöld
|
||||
team.purple.name = lila
|
||||
|
||||
team.blue.name = kék
|
||||
|
||||
hint.skip = Átugrás
|
||||
hint.desktopMove = Használd a [accent][[WASD][] gombokat a mozgáshoz.
|
||||
@@ -1398,8 +1477,6 @@ hint.schematicSelect = Az [accent][[F][] nyomva tartásával kijelölhetsz és m
|
||||
hint.conveyorPathfind = Tartsd nyomva a [accent][[L-Ctrl][] billentyűt futószalagok lerakása közben, hogy a játék útvnalat generáljon.
|
||||
hint.conveyorPathfind.mobile = Enegdélyezd az \ue844 [accent]átlós mód[]ot és tagyél le egyszerre több futószalagot, hogy a játék útvonalat generáljon.
|
||||
hint.boost = Tartsd nyomva a [accent][[L-Shift][] billentyűt, hogy átrepülj az akadályok felett.\n\nErre nem minden földi egység képes.
|
||||
hint.command = A [accent][[G][] megnyomására a [accent]azonos típusú[] közeli egységek formációba rendeződnek.\n\nA földi egységek irányításához neked is földi egységet kell irányítanod.
|
||||
hint.command.mobile = [accent][[Koppints kétszer][] a hajódra, hogy a közeli egységeid formációba rendeződjenek.
|
||||
hint.payloadPickup = A [accent][[[] gombbal kis épületeket vagy egységeket emelhetsz fel.
|
||||
hint.payloadPickup.mobile = [accent]Tartsd nyomva az ujjad[] egy kis épületen vagy egségen, hogy felemeld.
|
||||
hint.payloadDrop = A [accent]][] megnyomásával lerakhatod a terhedet.
|
||||
@@ -1545,6 +1622,7 @@ block.vault.description = Nagy mennyiséget tárol minden nyersanyagtípusból.
|
||||
block.container.description = Kis mennyiséget tárol minden nyersanyagtípusból. A tartalma unloader segítségével nyerhető ki.
|
||||
block.unloader.description = Kitölti a szomszédos épületekből a kiválasztott nyersanyagot.
|
||||
block.launch-pad.description = Nyersanyagokat juttat el más szektorokba.
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.duo.description = Változatos lövedékekkel lő az ellenségre.
|
||||
block.scatter.description = Ólom, ólomüveg vagy hulladék darabokkal tüzel az ellenséges légierőre.
|
||||
block.scorch.description = Megégeti az ellenség közeli földi egységeit. Kis távolságra nagyon hatékony.
|
||||
@@ -1569,7 +1647,6 @@ block.disassembler.description = Ritka ásványi elemeket választ ki salakból.
|
||||
block.overdrive-dome.description = Megnöveli a környező épületek sebességét. Phase fabricot és szilíciumot igényel.
|
||||
block.payload-conveyor.description = Képes egységeket továbbítani.
|
||||
block.payload-router.description = Háromfelé osztja szét a beérkező egységeket.
|
||||
block.command-center.description = Néhány paranccsal képes az egységeket irányítani.
|
||||
block.ground-factory.description = Földi egységeket gyárt. A kész egységek használhatók azonnal, vagy reconstructorokban fejleszthetők.
|
||||
block.air-factory.description = Légi egységeket gyárt. A kész egységek használhatók azonnal, vagy reconstructorokban fejleszthetők.
|
||||
block.naval-factory.description = Vízi egységeket gyárt. A kész egységek használhatók azonnal, vagy reconstructorokban fejleszthetők.
|
||||
@@ -1647,6 +1724,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||
lst.unitcontrol = Control the currently bound unit.
|
||||
lst.unitradar = Locate units around the currently bound unit.
|
||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||
lst.getblock = Get tile data at any location.
|
||||
lst.setblock = Set tile data at any location.
|
||||
lst.spawnunit = Spawn unit at a location.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.setrule = Set a game rule.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -1657,10 +1740,11 @@ laccess.color = Illuminator color.
|
||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
graphicstype.stroke = Set line width.
|
||||
graphicstype.line = Draw line segment.
|
||||
graphicstype.rect = Fill a rectangle.
|
||||
@@ -1716,7 +1800,6 @@ lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
lenum.factory = Buildings that transform resources.
|
||||
lenum.repair = Repair points.
|
||||
lenum.rally = Command center.
|
||||
lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
@@ -1744,6 +1827,7 @@ unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
lenum.move = Move to exact position.
|
||||
lenum.approach = Approach a position with a radius.
|
||||
lenum.pathfind = Pathfind to the enemy spawn.
|
||||
@@ -1760,3 +1844,165 @@ lenum.build = Build a structure.
|
||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||
lenum.within = Check if unit is near a position.
|
||||
lenum.boost = Start/stop boosting.
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
block.regolith.name = Regolith
|
||||
block.yellow-stone.name = Yellow Stone
|
||||
block.carbon-stone.name = Carbon Stone
|
||||
block.ferric-stone.name = Ferric Stone
|
||||
block.ferric-craters.name = Ferric Craters
|
||||
block.beryllic-stone.name = Beryllic Stone
|
||||
block.crystalline-stone.name = Crystalline Stone
|
||||
block.crystal-floor.name = Crystal Floor
|
||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||
block.red-stone.name = Red Stone
|
||||
block.dense-red-stone.name = Dense Red Stone
|
||||
block.red-ice.name = Red Ice
|
||||
block.arkycite-floor.name = Arkycite Floor
|
||||
block.arkyic-stone.name = Arkyic Stone
|
||||
block.rhyolite-vent.name = Rhyolite Vent
|
||||
block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
block.regolith-wall.name = Regolith Wall
|
||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||
block.rhyolite-wall.name = Rhyolite Wall
|
||||
block.carbon-wall.name = Carbon Wall
|
||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||
block.arkyic-wall.name = Arkyic Wall
|
||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||
block.red-ice-wall.name = Red Ice Wall
|
||||
block.red-stone-wall.name = Red Stone Wall
|
||||
block.red-diamond-wall.name = Red Diamond Wall
|
||||
block.redweed.name = Redweed
|
||||
block.pur-bush.name = Pur Bush
|
||||
block.yellowcoral.name = Yellowcoral
|
||||
block.carbon-boulder.name = Carbon Boulder
|
||||
block.ferric-boulder.name = Ferric Boulder
|
||||
block.beryllic-boulder.name = Beryllic Boulder
|
||||
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||
block.arkyic-boulder.name = Arkyic Boulder
|
||||
block.crystal-cluster.name = Crystal Cluster
|
||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||
block.crystal-blocks.name = Crystal Blocks
|
||||
block.crystal-orbs.name = Crystal Orbs
|
||||
block.crystalline-boulder.name = Crystalline Boulder
|
||||
block.red-ice-boulder.name = Red Ice Boulder
|
||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||
block.red-stone-boulder.name = Red Stone Boulder
|
||||
block.graphitic-wall.name = Graphitic Wall
|
||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||
block.electrolyzer.name = Electrolyzer
|
||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||
block.oxidation-chamber.name = Oxidation Chamber
|
||||
block.electric-heater.name = Electric Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
block.slag-centrifuge.name = Slag Centrifuge
|
||||
block.surge-crucible.name = Surge Crucible
|
||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||
block.phase-synthesizer.name = Phase Synthesizer
|
||||
block.heat-reactor.name = Heat Reactor
|
||||
block.beryllium-wall.name = Beryllium Wall
|
||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||
block.tungsten-wall.name = Tungsten Wall
|
||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||
block.blast-door.name = Blast Door
|
||||
block.carbide-wall.name = Carbide Wall
|
||||
block.carbide-wall-large.name = Large Carbide Wall
|
||||
block.radar.name = Radar
|
||||
block.build-tower.name = Build Tower
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.shield-projector.name = Shield Projector
|
||||
block.large-shield-projector.name = Large Shield Projector
|
||||
block.armored-duct.name = Armored Duct
|
||||
block.overflow-duct.name = Overflow Duct
|
||||
block.duct-unloader.name = Duct Unloader
|
||||
block.surge-conveyor.name = Surge Conveyor
|
||||
block.surge-router.name = Surge Router
|
||||
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||
block.reinforced-pump.name = Reinforced Pump
|
||||
block.reinforced-conduit.name = Reinforced Conduit
|
||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||
block.beam-node.name = Beam Node
|
||||
block.beam-tower.name = Beam Tower
|
||||
block.beam-link.name = Beam Link
|
||||
block.turbine-condenser.name = Turbine Condenser
|
||||
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
block.eruption-drill.name = Eruption Drill
|
||||
block.core-bastion.name = Core Bastion
|
||||
block.core-citadel.name = Core Citadel
|
||||
block.core-acropolis.name = Core Acropolis
|
||||
block.reinforced-container.name = Reinforced Container
|
||||
block.reinforced-vault.name = Reinforced Vault
|
||||
block.breach.name = Breach
|
||||
block.sublimate.name = Sublimate
|
||||
block.titan.name = Titan
|
||||
block.disperse.name = Disperse
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-reconstructor.name = Tank Reconstructor
|
||||
block.mech-reconstructor.name = Mech Reconstructor
|
||||
block.ship-reconstructor.name = Ship Reconstructor
|
||||
block.tank-assembler.name = Tank Assembler
|
||||
block.ship-assembler.name = Ship Assembler
|
||||
block.mech-assembler.name = Mech Assembler
|
||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
block.mech-fabricator.name = Mech Fabricator
|
||||
block.ship-fabricator.name = Ship Fabricator
|
||||
block.refabricator.name = Refabricator
|
||||
block.prime-refabricator.name = Prime Refabricator
|
||||
block.unit-repair-tower.name = Unit Repair Tower
|
||||
block.diffuse.name = Diffuse
|
||||
block.basic-assembler-module.name = Basic Assembler Module
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.vanquish.name = Vanquish
|
||||
unit.conquer.name = Conquer
|
||||
unit.cleroi.name = Cleroi
|
||||
unit.tecta.name = Tecta
|
||||
unit.collaris.name = Collaris
|
||||
unit.avert.name = Avert
|
||||
unit.quell.name = Quell
|
||||
unit.disrupt.name = Disrupt
|
||||
unit.evoke.name = Evoke
|
||||
unit.incite.name = Incite
|
||||
unit.emanate.name = Emanate
|
||||
unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.effect-drone.name = Effect Drone
|
||||
unit.precept.name = Precept
|
||||
unit.merui.name = Merui
|
||||
unit.anthicus.name = Anthicus
|
||||
unit.elude.name = Elude
|
||||
unit.obviate.name = Obviate
|
||||
sector.two.name = Two
|
||||
sector.three.name = Three
|
||||
sector.four.name = Four
|
||||
sector.five.name = Five
|
||||
|
||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Menunggu peta selanjutnya...
|
||||
highscore = [accent]Rekor baru!
|
||||
copied = Tersalin.
|
||||
indev.notready = Bagian tersebut saat ini belum siap
|
||||
indev.campaign = [accent]Selamat! Kamu telah mencapai batas dari kampanye![]\n\nHanya sejauh ini yang kamu bisa. Perjalanan antarplanet akan ditambahkan di masa mendatang.
|
||||
|
||||
load.sound = Suara
|
||||
load.map = Peta
|
||||
@@ -140,7 +139,7 @@ mod.disable = Aktif
|
||||
mod.content = Konten:
|
||||
mod.delete.error = Tidak dapat menghapus mod. File mungkin sedang digunakan.
|
||||
mod.requiresversion = [scarlet]Versi permainan minimal yang dibutuhkan: [accent]{0}
|
||||
mod.outdated = [scarlet]Tidak cocok dengan V6 (minGameVersion: 105)
|
||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||
mod.missingdependencies = [scarlet]Ketergantungan hilang: {0}
|
||||
mod.erroredcontent = [scarlet]Konten Mengalami Kesalahan
|
||||
mod.errors = Kesalahan terjadi disaat memuat konten.
|
||||
@@ -172,7 +171,9 @@ available = Penelitian baru tersedia!
|
||||
unlock.incampaign = < Buka dalam kampanye untuk detail lebih lanjut >
|
||||
completed = [accent]Terselesaikan
|
||||
techtree = Cabang Teknologi
|
||||
research.legacy = Data penelitian [accent]5.0[] ditemukan.\nApakah kamu ingin [accent]memuat data ini[], atau [accent]mengabaikannya[] dan memulai ulang penelitian di kampanye terbaru (disarankan)?
|
||||
techtree.select = Tech Tree Selection
|
||||
techtree.serpulo = Serpulo
|
||||
techtree.erekir = Erekir
|
||||
research.load = Muat
|
||||
research.discard = Abaikan
|
||||
research.list = [lightgray]Penelitian:
|
||||
@@ -308,6 +309,7 @@ openlink = Buka Tautan
|
||||
copylink = Salin Tautan
|
||||
back = Kembali
|
||||
max = Batas
|
||||
objective = Map Objective
|
||||
crash.export = Ekspor Crash Log
|
||||
crash.none = Tidak ada crash log ditemukan.
|
||||
crash.exported = Crash log diekspor.
|
||||
@@ -357,12 +359,16 @@ map.publish.confirm = Apakah Anda yakin untuk menerbitkan peta ini?\n\n[lightgra
|
||||
workshop.menu = Pilih apa yang Anda ingin lakukan dengan item ini.
|
||||
workshop.info = Informasi item
|
||||
changelog = Catatan Pembaruan (opsional):
|
||||
updatedesc = Overwrite Title & Description
|
||||
eula = EULA Steam
|
||||
missing = Item ini telah dihapus atau dipindah.\n[lightgray]Daftar Workshop sekarang telah tidak terhubung secara otomatis.
|
||||
publishing = [accent]Menerbitkan...
|
||||
publish.confirm = Apakah Anda yakin untuk menerbitkan ini?\n\n[lightgray]Pastikan Anda setuju dengan EULA Workshop terlebih dahulu, atau item Anda tidak akan muncul!
|
||||
publish.error = Terjadi kesalahan saat menerbitkan item: {0}
|
||||
steam.error = Gagal untuk menjalankan layanan Steam.\nKesalahan: {0}
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
|
||||
editor.cliffs = Dinding Ke Jurang
|
||||
editor.brush = Kuas
|
||||
@@ -377,6 +383,7 @@ editor.waves = Gelombang:
|
||||
editor.rules = Peraturan:
|
||||
editor.generation = Generasi:
|
||||
editor.ingame = Sunting dalam Permainan
|
||||
editor.playtest = Playtest
|
||||
editor.publish.workshop = Terbitkan di Workshop
|
||||
editor.newmap = Peta Baru
|
||||
editor.center = Pusat
|
||||
@@ -392,9 +399,14 @@ waves.title = Gelombang
|
||||
waves.remove = Hapus
|
||||
waves.every = setiap
|
||||
waves.waves = gelombang
|
||||
waves.health = health: {0}%
|
||||
waves.perspawn = per muncul
|
||||
waves.shields = perisai/gelombang
|
||||
waves.to = sampai
|
||||
waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.max = unit maks
|
||||
waves.guardian = Penjaga
|
||||
waves.preview = Pratinjau
|
||||
@@ -436,6 +448,7 @@ editor.update = Perbaruan
|
||||
editor.randomize = Acak
|
||||
editor.apply = Terapkan
|
||||
editor.generate = Generasi
|
||||
editor.sectorgenerate = Sector Generate
|
||||
editor.resize = Ubah Ukuran
|
||||
editor.loadmap = Memuat Peta
|
||||
editor.savemap = Simpan Peta
|
||||
@@ -479,6 +492,8 @@ toolmode.fillteams = Isi Tim
|
||||
toolmode.fillteams.description = Mengisi tim bukannya blok.
|
||||
toolmode.drawteams = Gambar Tim
|
||||
toolmode.drawteams.description = Menggambar tim bukannya blok.
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
|
||||
filters.empty = [lightgray]Tidak ada filter! Tambahkan dengan tombol dibawah.
|
||||
|
||||
@@ -507,6 +522,7 @@ filter.option.circle-scale = Ukuran Lingkaran
|
||||
filter.option.octaves = Oktaf
|
||||
filter.option.falloff = Kemerosotan
|
||||
filter.option.angle = Sudut
|
||||
filter.option.tilt = Tilt
|
||||
filter.option.rotate = Putar
|
||||
filter.option.amount = Jumlah
|
||||
filter.option.block = Blok
|
||||
@@ -549,18 +565,37 @@ requirement.core = Hancurkan inti musuh dalam {0}
|
||||
requirement.research = Kembangkan {0}
|
||||
requirement.produce = Produksi {0}
|
||||
requirement.capture = Kuasai {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = Luncurkan
|
||||
research.multiplayer = Hanya host yang dapat meneliti barang.
|
||||
map.multiplayer = Hanya host yang dapat melihat sektor.
|
||||
uncover = Buka
|
||||
configure = Konfigurasi Muatan
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
|
||||
loadout = Muatan
|
||||
resources = Sumber Daya
|
||||
resources.max = Max
|
||||
bannedblocks = Balok yang Dilarang
|
||||
objectives = Objectives
|
||||
bannedunits = Unit yang Dilarang
|
||||
addall = Tambah Semua
|
||||
launch.from = Meluncurkan Dari: [accent]{0}
|
||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||
launch.destination = Destinasi: {0}
|
||||
configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}.
|
||||
add = Tambahkan...
|
||||
@@ -602,8 +637,11 @@ sectors.rename = Ganti Nama Sektor
|
||||
sectors.enemybase = [scarlet]Markas Musuh
|
||||
sectors.vulnerable = [scarlet]Rawan diserang
|
||||
sectors.underattack = [scarlet]Dalam Serangan! [accent]Kerusakan sebesar {0}%
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Bertahan sebanyak {0} gelombang
|
||||
sectors.go = Mulai
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sektor Dikuasai
|
||||
sector.curlost = Sektor Gagal Bertahan
|
||||
sector.missingresources = [scarlet]Sumber Daya Inti Tidak Cukup
|
||||
@@ -612,6 +650,9 @@ sector.lost = Sektor [accent]{0}[white] telah dihancurkan!
|
||||
#note: the missing space in the line below is intentional
|
||||
sector.captured = Sektor [accent]{0}[white]ditaklukkan!
|
||||
sector.changeicon = Ubah Ikon
|
||||
sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
|
||||
threat.low = Rendah
|
||||
threat.medium = Sedang
|
||||
@@ -622,6 +663,7 @@ threat.eradication = Pemusnahan
|
||||
planets = Planet
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.erekir.name = Erekir
|
||||
planet.sun.name = Matahari
|
||||
|
||||
sector.impact0078.name = Benturan 0078
|
||||
@@ -659,6 +701,9 @@ sector.windsweptIslands.description = Jauh dari pantai terdapat sekumpulan pulau
|
||||
sector.extractionOutpost.description = Sebuah pos jarak jauh, dibangun musuh untuk meluncurkan sumber daya ke sektor yang lain.\n\nTeknologi tarnsportasi antar sektor dapat memudahkan untuk menaklukan lebih banyak sektor. Hancurkan basis itu. Pelajari Alas Peluncur mereka.
|
||||
sector.impact0078.description = Di sini terletak sisa-sisa pesawat antarbintang yang pertama kali memasuki sistem ini.\n\nSelamatkan apapun yang ada dari sisa-sisa pesawat. Pelajari teknologi apa pun yang utuh.
|
||||
sector.planetaryTerminal.description = Target terakhir.\n\nBasis pantai ini memiliki struktur yang dapat meluncurkan inti ke planet disekitarnya. Memiliki pertahanan yang sangat bagus.\n\nProduksi unit laut. Hancurkan musuh secepat mungkin. Pelajari struktur peluncuran mereka.
|
||||
sector.onset.name = The Onset
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
|
||||
status.burning.name = Membakar
|
||||
status.freezing.name = Membeku
|
||||
@@ -711,6 +756,7 @@ stat.showinmap = <muat peta untuk lihat>
|
||||
stat.description = Kegunaan
|
||||
stat.input = Masukan
|
||||
stat.output = Pengeluaran
|
||||
stat.maxefficiency = Max Efficiency
|
||||
stat.booster = Pendorong
|
||||
stat.tiles = Kotak yang dibutuhkan
|
||||
stat.affinities = Kecocokan
|
||||
@@ -772,7 +818,6 @@ stat.buildspeed = Kecepatan Membangun
|
||||
stat.minespeed = Kecepatan Menambang
|
||||
stat.minetier = Tingkat Menambang
|
||||
stat.payloadcapacity = Kapasitas Muatan
|
||||
stat.commandlimit = Batas Perintah
|
||||
stat.abilities = Kemampuan
|
||||
stat.canboost = Dapat dipercepat
|
||||
stat.flying = Terbang
|
||||
@@ -783,6 +828,7 @@ stat.speedmultiplier = Penggandaan Kecepatan
|
||||
stat.reloadmultiplier = Penggandaan Isi Ulang
|
||||
stat.buildspeedmultiplier = Penggandaan Kecepatan Membangun
|
||||
stat.reactive = Reaktif
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Menyembuhkan
|
||||
|
||||
ability.forcefield = Bidang Kekuatan
|
||||
@@ -792,10 +838,13 @@ ability.unitspawn = {0} Pabrik
|
||||
ability.shieldregenfield = Bidang Regenerasi Perisai
|
||||
ability.movelightning = Pergerakan Petir
|
||||
ability.energyfield = Bidang Tenaga: [accent]{0}[] kerusakan ~ [accent]{1}[] blok / [accent]{2}[] target
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
|
||||
bar.noresources = Sumber Daya Tidak Ditemukan
|
||||
bar.corereq = Memerlukan Inti Dasar
|
||||
bar.corefloor = Core Zone Tile Required
|
||||
bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = Kecepatan Bor: {0}/s
|
||||
bar.pumpspeed = Kecepatan Pompa: {0}/s
|
||||
bar.efficiency = Daya Guna: {0}%
|
||||
@@ -810,8 +859,12 @@ bar.capacity = Kapasitas: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = Zat Cair
|
||||
bar.heat = Panas
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = Tenaga
|
||||
bar.progress = Perkembangan Pembangunan
|
||||
bar.loadprogress = Progress
|
||||
bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Masukan
|
||||
bar.output = Keluaran
|
||||
bar.strength = [stat]{0}[lightgray]x penguatan
|
||||
@@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray] kekuatan (dmg)
|
||||
bullet.splashdamage = [stat]{0}[lightgray] kekuatan percikan~[stat] {1}[lightgray] kotak
|
||||
bullet.incendiary = [stat]membakar
|
||||
bullet.homing = [stat]mengejar
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.frags = [stat]{0}[lightgray]x pecahan:
|
||||
bullet.lightning = [stat]{0}[lightgray]x petir ~ [stat]{1}[lightgray] kerusakan
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] kerusakan bangunan
|
||||
@@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray] terdorong
|
||||
bullet.pierce = [stat]{0}[lightgray]x tembus
|
||||
bullet.infinitepierce = [stat]menembus
|
||||
bullet.healpercent = [stat]{0}[lightgray]% menyembuhkan
|
||||
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]{0}[lightgray]x penggandaan amunisi
|
||||
bullet.reload = [stat]{0}[lightgray]x laju tembakan
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
|
||||
unit.blocks = blok
|
||||
unit.blockssquared = blok²
|
||||
@@ -840,6 +896,7 @@ unit.liquidsecond = unit zat cair/detik
|
||||
unit.itemssecond = bahan/detik
|
||||
unit.liquidunits = unit zat cair
|
||||
unit.powerunits = unit tenaga
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = derajat
|
||||
unit.seconds = detik
|
||||
unit.minutes = menit
|
||||
@@ -892,6 +949,8 @@ setting.difficulty.hard = Susah
|
||||
setting.difficulty.insane = Sangat sulit
|
||||
setting.difficulty.name = Tingkat Kesulitan:
|
||||
setting.screenshake.name = Layar Getar
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.effects.name = Munculkan Efek
|
||||
setting.destroyedblocks.name = Tunjukkan Blok yang Telah Hancur
|
||||
setting.blockstatus.name = Tunjukan Status Blok
|
||||
@@ -911,6 +970,7 @@ setting.pixelate.name = Mode Pixel
|
||||
setting.minimap.name = Tunjukkan Peta Kecil
|
||||
setting.coreitems.name = Tunjukkan Bahan Inti
|
||||
setting.position.name = Tunjukkan Posisi Pemain
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.musicvol.name = Volume Musik
|
||||
setting.atmosphere.name = Tunjukkan Atmosfer Planet
|
||||
setting.ambientvol.name = Volume Sekeliling
|
||||
@@ -926,6 +986,7 @@ setting.lasersopacity.name = Jelas-Beningnya Tenaga Laser
|
||||
setting.bridgeopacity.name = Jelas-Beningnya Jembatan
|
||||
setting.playerchat.name = Tunjukkan Pesan dalam Permainan
|
||||
setting.showweather.name = Perlihatkan Cuaca
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Apakah kamu ingin mempublikasi permainanmu?\n[accent]Siapa saja bisa masuk ke permainanmu.\n[lightgray]Ini bisa diganti di Peraturan->Permainan->Visibilitas Game Publik.
|
||||
public.confirm.really = Jika kamu ingin bermain dengan temanmu, gunakan [green]Undang Teman[] daripada [scarlet]server publik[]!\nApakah kamu yakin ingin membuat permainanmu [scarlet]publik[]?
|
||||
public.beta = Ingat bahwa game versi beta tidak dapat membuat lobi publik.
|
||||
@@ -938,10 +999,6 @@ category.general.name = Umum
|
||||
category.view.name = Melihat
|
||||
category.multiplayer.name = Bermain Bersama
|
||||
category.blocks.name = Pilih Blok
|
||||
command.attack = Serang
|
||||
command.rally = Berkumpul
|
||||
command.retreat = Mundur
|
||||
command.idle = Diam di Tempat
|
||||
placement.blockselectkeys = \n[lightgray]Tombol: [{0},
|
||||
keybind.respawn.name = Muncul Kembali
|
||||
keybind.control.name = Kontrol Unit
|
||||
@@ -956,6 +1013,7 @@ keybind.move_y.name = Pindah Y
|
||||
keybind.mouse_move.name = Ikuti Mouse
|
||||
keybind.pan.name = Tampilan Geser
|
||||
keybind.boost.name = Dorongan
|
||||
keybind.command_mode.name = Command Mode
|
||||
keybind.schematic_select.name = Pilih Daerah
|
||||
keybind.schematic_menu.name = Menu Skema
|
||||
keybind.schematic_flip_x.name = Balik Skema X
|
||||
@@ -984,7 +1042,6 @@ keybind.break_block.name = Menghancurkan Blok
|
||||
keybind.deselect.name = Batal Memilih
|
||||
keybind.pickupCargo.name = Angkat Muatan
|
||||
keybind.dropCargo.name = Turunkan Muatan
|
||||
keybind.command.name = Perintah
|
||||
keybind.shoot.name = Menembak
|
||||
keybind.zoom.name = Perbesar
|
||||
keybind.menu.name = Menu
|
||||
@@ -1019,17 +1076,21 @@ mode.attack.description = Hancurkan markas musuh. Membutuhkan inti merah di dala
|
||||
mode.custom = Pengaturan Modifikasi
|
||||
|
||||
rules.infiniteresources = Sumber Daya Tak Terbatas
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.reactorexplosions = Ledakan Reaktor
|
||||
rules.coreincinerates = Penghangusan Luapan Inti
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = Bagan Diperbolehkan
|
||||
rules.wavetimer = Pengaturan Waktu Gelombang
|
||||
rules.waves = Gelombang
|
||||
rules.attack = Mode Penyerangan
|
||||
rules.buildai = Bangunan A.I.
|
||||
rules.aitier = Tingkatan A.I.
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
rules.cleanupdeadteams = Bersihkan Bangunan Tim yang Kalah (PvP)
|
||||
rules.corecapture = Tangkap Inti Saat Kehancuran
|
||||
rules.polygoncoreprotection = Poligon Pelindung Inti
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.enemyCheat = Sumber Daya A.I. (Tim Merah) Tak Terbatas
|
||||
rules.blockhealthmultiplier = Penggandaan Darah Blok
|
||||
rules.blockdamagemultiplier = Penggandaan Kekuatan Blok
|
||||
@@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = Penggandaan Darah Unit
|
||||
rules.unitdamagemultiplier = Penggandaan Kekuatan Unit
|
||||
rules.unitcapvariable = Inti Memengaruhi Batas Unit
|
||||
rules.unitcap = Batas Unit Dasar
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = Dilarang Membangun Radius Inti Musuh :[lightgray] (blok)
|
||||
rules.wavespacing = Jarak Gelombang:[lightgray] (detik)
|
||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Penggandaan Harga Bangunan
|
||||
rules.buildspeedmultiplier = Penggandaan Waktu Pembuatan Bangunan
|
||||
rules.deconstructrefundmultiplier = Penggandaan Kembalinya Bahan Bangunan yang Dihancurkan
|
||||
@@ -1055,9 +1118,11 @@ rules.title.unit = Unit
|
||||
rules.title.experimental = Eksperimental
|
||||
rules.title.environment = Lingkungan
|
||||
rules.title.teams = Tim
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Penerangan
|
||||
rules.enemyLights = Sinar dari Musuh
|
||||
rules.fog = Fog of War
|
||||
rules.fire = Api
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Kekuatan Ledakan Blok/Unit
|
||||
rules.ambientlight = Sinar Disekeliling
|
||||
rules.weather = Cuaca
|
||||
@@ -1071,6 +1136,8 @@ content.unit.name = Unit
|
||||
content.block.name = Blok
|
||||
content.status.name = Status Efek
|
||||
content.sector.name = Sektor
|
||||
content.team.name = Factions
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = Tembaga
|
||||
item.lead.name = Timah
|
||||
@@ -1088,11 +1155,24 @@ item.blast-compound.name = Senyawa Peledak
|
||||
item.pyratite.name = Pyratit
|
||||
item.metaglass.name = Metaglass
|
||||
item.scrap.name = Rongsokan
|
||||
item.fissile-matter.name = Fissile Matter
|
||||
item.beryllium.name = Beryllium
|
||||
item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
|
||||
liquid.water.name = Air
|
||||
liquid.slag.name = Lava
|
||||
liquid.oil.name = Minyak
|
||||
liquid.cryofluid.name = Cairan Dingin
|
||||
liquid.neoplasm.name = Neoplasm
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.gallium.name = Gallium
|
||||
liquid.ozone.name = Ozone
|
||||
liquid.hydrogen.name = Hydrogen
|
||||
liquid.nitrogen.name = Nitrogen
|
||||
liquid.cyanogen.name = Cyanogen
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
@@ -1328,7 +1408,6 @@ block.foreshadow.name = Foreshadow
|
||||
block.container.name = Kontainer
|
||||
block.launch-pad.name = Alas Peluncur
|
||||
block.segment.name = Segment
|
||||
block.command-center.name = Pusat Perintah
|
||||
block.ground-factory.name = Pabrik Unit Darat
|
||||
block.air-factory.name = Pabrik Unit Udara
|
||||
block.naval-factory.name = Pabrik Unit Laut
|
||||
@@ -1367,13 +1446,13 @@ block.logic-display.name = Tampilan Logika
|
||||
block.large-logic-display.name = Tampilan Logika Besar
|
||||
block.memory-cell.name = Sel Memori
|
||||
block.memory-bank.name = Bank Memori
|
||||
|
||||
team.blue.name = biru
|
||||
team.malis.name = Malis
|
||||
team.crux.name = merah
|
||||
team.sharded.name = kuning
|
||||
team.derelict.name = abu-abu
|
||||
team.green.name = hijau
|
||||
team.purple.name = ungu
|
||||
|
||||
team.blue.name = biru
|
||||
|
||||
hint.skip = Lewati
|
||||
hint.desktopMove = Tekan [accent][[WASD][] untuk bergerak.
|
||||
@@ -1403,8 +1482,6 @@ hint.schematicSelect = Tahan [accent][[F][] dan tarik ke bangunan untuk menyalin
|
||||
hint.conveyorPathfind = Tahan [accent][[L-Ctrl][] ketika menarik pengantar untuk membuat jalur secara otomatis.
|
||||
hint.conveyorPathfind.mobile = Aktifkan \ue844 [accent]diagonal mode[] dan tarik pengantar untuk membuat jalur secara otomatis.
|
||||
hint.boost = Tahan [accent][[L-Shift][] untuk terbang dengan unit sekarang.\n\nHanya beberapa unit darat yang memiliki pendorong.
|
||||
hint.command = Tekan [accent][[G][] untuk memperintah unit sekitarmu kedalam formasi.
|
||||
hint.command.mobile = [accent][[Tekan dua kali][] unitmu untuk memperintah unit sekitarmu kedalam formasi.
|
||||
hint.payloadPickup = Tekan [accent][[[] untuk membawa blok kecil atau unit.
|
||||
hint.payloadPickup.mobile = [accent]Tekan dan tahan[] untuk membawa blok kecil atau unit.
|
||||
hint.payloadDrop = Tekan [accent]][] untuk menurunkan muatan.
|
||||
@@ -1551,6 +1628,7 @@ block.vault.description = Menyimpan semua tipe bahan dalam jumlah besar. Bahan d
|
||||
block.container.description = Menyimpan semua tipe bahan dalam jumlah kecil. Bahan dapat dikeluarkan dengan pembongkar muatan.
|
||||
block.unloader.description = Mengeluarkan bahan yang ditentukan dari bangunan.
|
||||
block.launch-pad.description = Meluncurkan beberapa bahan ke sektor yang dipilih.
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.duo.description = Menembakkan peluru bergantian ke musuh.
|
||||
block.scatter.description = Menembakkan gumpalan timah, rongsokan atau metaglass ke musuh udara.
|
||||
block.scorch.description = Membakar musuh darat yang dekat dengannya. Sangat efektif dalam jarak dekat.
|
||||
@@ -1575,7 +1653,6 @@ block.disassembler.description = Memisahkan lava menjadi mineral langka dalam ef
|
||||
block.overdrive-dome.description = Menambahkan kecepatan pada bangunan disekitarnya. Membutuhkan kain phase dan silikon untuk bekerja.
|
||||
block.payload-conveyor.description = Memindahkan muatan yang besar, seperti unit dari pabrik.
|
||||
block.payload-router.description = Membagi muatan masukan menjadi 3 arah keluaran.
|
||||
block.command-center.description = Mengontrol perilaku unit dengan beberapa perintah berbeda.
|
||||
block.ground-factory.description = Memproduksi unit darat. Hasil unit dapat digunakan secara langsung, atau dipindah ke rekonstruktor untuk ditingkatkan.
|
||||
block.air-factory.description = Memproduksi unit udara. Hasil unit dapat digunakan secara langsung, atau dipindah ke rekonstruktor untuk ditingkatkan.
|
||||
block.naval-factory.description = Memproduksi unit laut. Hasil unit dapat digunakan secara langsung, atau dipindah ke rekonstruktor untuk ditingkatkan.
|
||||
@@ -1654,6 +1731,12 @@ lst.unitbind = Menautkan ke unit jenis berikutnya, dan menyimpannya di [accent]@
|
||||
lst.unitcontrol = Mengendalikan unit yang saat ini dihubungkan.
|
||||
lst.unitradar = Mendeteksi unit lain di sekitar unit yang saat ini dihubungkan.
|
||||
lst.unitlocate = Mendeteksi sebuah tipe tertentu dari posisi/bangunan di mana saja di peta.\nMemerlukan unit yang dihubungkan.
|
||||
lst.getblock = Get tile data at any location.
|
||||
lst.setblock = Set tile data at any location.
|
||||
lst.spawnunit = Spawn unit at a location.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.setrule = Set a game rule.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||
|
||||
logic.nounitbuild = [red]Logika unit membangun tidak diperbolehkan di sini.
|
||||
|
||||
@@ -1667,11 +1750,12 @@ laccess.color = Warna lampu.
|
||||
laccess.controller = Pengendali unit. Jika dikendalikan prosesor, mengembalikan prosesor.\nJika unit dalam barisan, mengembalikan leader.\nSebaliknya, mengembalikan unit itu sendiri.
|
||||
laccess.dead = Menentukan apakah unit/bangunan itu hancur atau tidak ada lagi.
|
||||
laccess.controlled = Mengembalikan:\n[accent]@ctrlProcessor[] bila pengendali unit adalah prosesor\n[accent]@ctrlPlayer[] bila pengendali unit/bangunan adalah pemain\n[accent]@ctrlFormation[] bila unit dalam formasi\nSebaliknya, 0.
|
||||
laccess.commanded = [red]Kadaluarsa. Akan segera dihapus![]\nLebih baik gunakan [accent]controlled[].
|
||||
laccess.progress = Memeriksa hasil kemajuan, 0 sampai 1.\nMengembalikan hasil laju produksi, pengisian ulang menara atau pembangunan.
|
||||
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||
|
||||
graphicstype.clear = Mengisi tampilan dangan warna.
|
||||
graphicstype.color = Menentukan warna untuk operasi mengambar selanjutnya.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
graphicstype.stroke = Menentukan lebar garis.
|
||||
graphicstype.line = Menggambar segmen garis.
|
||||
graphicstype.rect = Mengisi sebuah persegi panjang.
|
||||
@@ -1736,7 +1820,6 @@ lenum.storage = Bangunan penyimpanan, misalnya gudang.
|
||||
lenum.generator = Bangunan yang menghasilkan tenaga.
|
||||
lenum.factory = Bangunan yang mengubah sumber daya.
|
||||
lenum.repair = Tempat perbaikan.
|
||||
lenum.rally = Pusat perintah.
|
||||
lenum.battery = Baterai apapun.
|
||||
lenum.resupply = Titik pemasok ulang.\nHanya berguna ketika [accent]"Amunisi Unit"[] dihidupkan.
|
||||
lenum.reactor = Reaktor Benturan/Thorium.
|
||||
@@ -1770,6 +1853,7 @@ unitlocate.group = Kumpulan bangunan yang akan dicari.
|
||||
|
||||
lenum.idle = Tidak bergerak, namun tetap membangun/menambang.\nSifat awalan.
|
||||
lenum.stop = Berhenti bergerak/menambang/membangun.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
lenum.move = Bergerak ke posisi yang ditentukan.
|
||||
lenum.approach = Mendekati posisi dalam radius.
|
||||
lenum.pathfind = Mencari arah ke tempat munculnya musuh.
|
||||
@@ -1786,3 +1870,165 @@ lenum.build = Membangun sebuah sttruktur.
|
||||
lenum.getblock = Mengambil bangunan dan tipenya pada koordinat tertentu.\nUnit harus ada dalam jangkauan tersebut.\nBentuk padat yang bukan merupakan bangunan akan memiliki tipe [accent]@solid[].
|
||||
lenum.within = Memeriksa apakah unit di dekat suatu posisi.
|
||||
lenum.boost = Mulai/berhenti mempercepat.
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
block.regolith.name = Regolith
|
||||
block.yellow-stone.name = Yellow Stone
|
||||
block.carbon-stone.name = Carbon Stone
|
||||
block.ferric-stone.name = Ferric Stone
|
||||
block.ferric-craters.name = Ferric Craters
|
||||
block.beryllic-stone.name = Beryllic Stone
|
||||
block.crystalline-stone.name = Crystalline Stone
|
||||
block.crystal-floor.name = Crystal Floor
|
||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||
block.red-stone.name = Red Stone
|
||||
block.dense-red-stone.name = Dense Red Stone
|
||||
block.red-ice.name = Red Ice
|
||||
block.arkycite-floor.name = Arkycite Floor
|
||||
block.arkyic-stone.name = Arkyic Stone
|
||||
block.rhyolite-vent.name = Rhyolite Vent
|
||||
block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
block.regolith-wall.name = Regolith Wall
|
||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||
block.rhyolite-wall.name = Rhyolite Wall
|
||||
block.carbon-wall.name = Carbon Wall
|
||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||
block.arkyic-wall.name = Arkyic Wall
|
||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||
block.red-ice-wall.name = Red Ice Wall
|
||||
block.red-stone-wall.name = Red Stone Wall
|
||||
block.red-diamond-wall.name = Red Diamond Wall
|
||||
block.redweed.name = Redweed
|
||||
block.pur-bush.name = Pur Bush
|
||||
block.yellowcoral.name = Yellowcoral
|
||||
block.carbon-boulder.name = Carbon Boulder
|
||||
block.ferric-boulder.name = Ferric Boulder
|
||||
block.beryllic-boulder.name = Beryllic Boulder
|
||||
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||
block.arkyic-boulder.name = Arkyic Boulder
|
||||
block.crystal-cluster.name = Crystal Cluster
|
||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||
block.crystal-blocks.name = Crystal Blocks
|
||||
block.crystal-orbs.name = Crystal Orbs
|
||||
block.crystalline-boulder.name = Crystalline Boulder
|
||||
block.red-ice-boulder.name = Red Ice Boulder
|
||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||
block.red-stone-boulder.name = Red Stone Boulder
|
||||
block.graphitic-wall.name = Graphitic Wall
|
||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||
block.electrolyzer.name = Electrolyzer
|
||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||
block.oxidation-chamber.name = Oxidation Chamber
|
||||
block.electric-heater.name = Electric Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
block.slag-centrifuge.name = Slag Centrifuge
|
||||
block.surge-crucible.name = Surge Crucible
|
||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||
block.phase-synthesizer.name = Phase Synthesizer
|
||||
block.heat-reactor.name = Heat Reactor
|
||||
block.beryllium-wall.name = Beryllium Wall
|
||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||
block.tungsten-wall.name = Tungsten Wall
|
||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||
block.blast-door.name = Blast Door
|
||||
block.carbide-wall.name = Carbide Wall
|
||||
block.carbide-wall-large.name = Large Carbide Wall
|
||||
block.radar.name = Radar
|
||||
block.build-tower.name = Build Tower
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.shield-projector.name = Shield Projector
|
||||
block.large-shield-projector.name = Large Shield Projector
|
||||
block.armored-duct.name = Armored Duct
|
||||
block.overflow-duct.name = Overflow Duct
|
||||
block.duct-unloader.name = Duct Unloader
|
||||
block.surge-conveyor.name = Surge Conveyor
|
||||
block.surge-router.name = Surge Router
|
||||
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||
block.reinforced-pump.name = Reinforced Pump
|
||||
block.reinforced-conduit.name = Reinforced Conduit
|
||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||
block.beam-node.name = Beam Node
|
||||
block.beam-tower.name = Beam Tower
|
||||
block.beam-link.name = Beam Link
|
||||
block.turbine-condenser.name = Turbine Condenser
|
||||
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
block.eruption-drill.name = Eruption Drill
|
||||
block.core-bastion.name = Core Bastion
|
||||
block.core-citadel.name = Core Citadel
|
||||
block.core-acropolis.name = Core Acropolis
|
||||
block.reinforced-container.name = Reinforced Container
|
||||
block.reinforced-vault.name = Reinforced Vault
|
||||
block.breach.name = Breach
|
||||
block.sublimate.name = Sublimate
|
||||
block.titan.name = Titan
|
||||
block.disperse.name = Disperse
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-reconstructor.name = Tank Reconstructor
|
||||
block.mech-reconstructor.name = Mech Reconstructor
|
||||
block.ship-reconstructor.name = Ship Reconstructor
|
||||
block.tank-assembler.name = Tank Assembler
|
||||
block.ship-assembler.name = Ship Assembler
|
||||
block.mech-assembler.name = Mech Assembler
|
||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
block.mech-fabricator.name = Mech Fabricator
|
||||
block.ship-fabricator.name = Ship Fabricator
|
||||
block.refabricator.name = Refabricator
|
||||
block.prime-refabricator.name = Prime Refabricator
|
||||
block.unit-repair-tower.name = Unit Repair Tower
|
||||
block.diffuse.name = Diffuse
|
||||
block.basic-assembler-module.name = Basic Assembler Module
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.vanquish.name = Vanquish
|
||||
unit.conquer.name = Conquer
|
||||
unit.cleroi.name = Cleroi
|
||||
unit.tecta.name = Tecta
|
||||
unit.collaris.name = Collaris
|
||||
unit.avert.name = Avert
|
||||
unit.quell.name = Quell
|
||||
unit.disrupt.name = Disrupt
|
||||
unit.evoke.name = Evoke
|
||||
unit.incite.name = Incite
|
||||
unit.emanate.name = Emanate
|
||||
unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.effect-drone.name = Effect Drone
|
||||
unit.precept.name = Precept
|
||||
unit.merui.name = Merui
|
||||
unit.anthicus.name = Anthicus
|
||||
unit.elude.name = Elude
|
||||
unit.obviate.name = Obviate
|
||||
sector.two.name = Two
|
||||
sector.three.name = Three
|
||||
sector.four.name = Four
|
||||
sector.five.name = Five
|
||||
|
||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]In attesa della prossima mappa...
|
||||
highscore = [accent]Nuovo record!
|
||||
copied = Copiato.
|
||||
indev.notready = Questa parte del gioco non è ancora pronta
|
||||
indev.campaign = [accent]Congratulazioni! Hai raggiunto la fine della modalità campagna![]\n\nI contenuti per ora si fermano qui. In qualche aggiornamento futuro scoprirai i viaggi interplanetari.
|
||||
|
||||
load.sound = Suoni
|
||||
load.map = Mappe
|
||||
@@ -138,7 +137,7 @@ mod.disable = Disabilita
|
||||
mod.content = Contenuto:
|
||||
mod.delete.error = Impossibile eliminare questa mod. Il file potrebbe essere in uso.
|
||||
mod.requiresversion = [scarlet]Versione minima richiesta: [accent]{0}
|
||||
mod.outdated = [scarlet]Non compatibile con V6 (Versione minima: 105)
|
||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||
mod.missingdependencies = [scarlet]Dipendenze mancanti: {0}
|
||||
mod.erroredcontent = [scarlet]Errori di Contenuto
|
||||
mod.errors = Si sono verificati degli errori durante il caricamento del contenuto.
|
||||
@@ -170,7 +169,9 @@ available = Nuova scoperta disponibile!
|
||||
unlock.incampaign = < Unlock in campaign for details >
|
||||
completed = [accent]Completato
|
||||
techtree = Albero Scoperte
|
||||
research.legacy = Sono stati trovati dati dell'albero delle scoperte della [accent]v5.0[]\nVuoi [accent]caricare questi dati[], o [accent]scartarli[] e ricominciare le scoperte nella nuova campagna (consigliato)?
|
||||
techtree.select = Tech Tree Selection
|
||||
techtree.serpulo = Serpulo
|
||||
techtree.erekir = Erekir
|
||||
research.load = Carica
|
||||
research.discard = Scarta
|
||||
research.list = [lightgray]Ricerca:
|
||||
@@ -306,6 +307,7 @@ openlink = Apri Link
|
||||
copylink = Copia link
|
||||
back = Indietro
|
||||
max = Max
|
||||
objective = Map Objective
|
||||
crash.export = Esporta Logs del Crash
|
||||
crash.none = Nessun Log trovato.
|
||||
crash.exported = Crash logs esportati.
|
||||
@@ -355,12 +357,16 @@ map.publish.confirm = Vuoi pubblicare questa mappa?\n\n[lightgray]Assicurati di
|
||||
workshop.menu = Seleziona cosa vorresti fare con questo elemento.
|
||||
workshop.info = Info Elemento
|
||||
changelog = Changelog (opzionale):
|
||||
updatedesc = Overwrite Title & Description
|
||||
eula = Steam EULA
|
||||
missing = Questo prodotto è stato eliminato o spostato.\n[lightgray]L'elemento è stato scollegato automaticamente dal Workshop.
|
||||
publishing = [accent]Pubblicazione...
|
||||
publish.confirm = Sei sicuro di volerlo pubblicare?\n\n[lightgray]Assicurati di accettare il contratto EULA del Workshop o i tuoi prodotti non verranno mostrati!
|
||||
publish.error = Errore nella pubblicazione del prodotto: {0}
|
||||
steam.error = Impossibile inizializzare i servizi di Steam.\nErrore: {0}
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
|
||||
editor.brush = Dimensioni Pennello
|
||||
@@ -375,6 +381,7 @@ editor.waves = Ondate:
|
||||
editor.rules = Regole:
|
||||
editor.generation = Generazione:
|
||||
editor.ingame = Modifica in Gioco
|
||||
editor.playtest = Playtest
|
||||
editor.publish.workshop = Pubblica nel Workshop
|
||||
editor.newmap = Nuova Mappa
|
||||
editor.center = Centro
|
||||
@@ -390,9 +397,14 @@ waves.title = Ondate
|
||||
waves.remove = Rimuovi
|
||||
waves.every = sempre
|
||||
waves.waves = ondata/e
|
||||
waves.health = health: {0}%
|
||||
waves.perspawn = per generazione
|
||||
waves.shields = scudi/ondata
|
||||
waves.to = a
|
||||
waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.max = max units
|
||||
waves.guardian = Guardiano
|
||||
waves.preview = Anteprima
|
||||
@@ -434,6 +446,7 @@ editor.update = Aggiorna
|
||||
editor.randomize = Casualizza
|
||||
editor.apply = Applica
|
||||
editor.generate = Genera
|
||||
editor.sectorgenerate = Sector Generate
|
||||
editor.resize = Ridimensiona
|
||||
editor.loadmap = Carica Mappa
|
||||
editor.savemap = Salva Mappa
|
||||
@@ -477,6 +490,8 @@ toolmode.fillteams = Riempi Squadre
|
||||
toolmode.fillteams.description = Riempe squadre al posto di blocchi.
|
||||
toolmode.drawteams = Disegna Squadre
|
||||
toolmode.drawteams.description = Disegna squadre al posto di blocchi.
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
|
||||
filters.empty = [lightgray]Nessun filtro! Aggiungine uno cliccando il tasto sotto.
|
||||
filter.distort = Modifica
|
||||
@@ -503,6 +518,7 @@ filter.option.circle-scale = Modifica Diametro Cerchio
|
||||
filter.option.octaves = Ottavi
|
||||
filter.option.falloff = Cadere
|
||||
filter.option.angle = Angolo
|
||||
filter.option.tilt = Tilt
|
||||
filter.option.rotate = Rotate
|
||||
filter.option.amount = Quantità
|
||||
filter.option.block = Blocco
|
||||
@@ -545,18 +561,37 @@ requirement.core = Distruggi il Nucleo Nemico in {0}
|
||||
requirement.research = Scopri {0}
|
||||
requirement.produce = Produci {0}
|
||||
requirement.capture = Cattura {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = Lancia
|
||||
research.multiplayer = Solo l'host può scoprire gli oggetti.
|
||||
map.multiplayer = Solo l'host può vedere i settori.
|
||||
uncover = Scopri
|
||||
configure = Configura Equipaggiamento
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
|
||||
loadout = Equipaggiamento
|
||||
resources = Risorse
|
||||
resources.max = Max
|
||||
bannedblocks = Blocchi Banditi
|
||||
objectives = Objectives
|
||||
bannedunits = Banned Units
|
||||
addall = Aggiungi Tutti
|
||||
launch.from = Partenza da: [accent]{0}
|
||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||
launch.destination = Destinazione: {0}
|
||||
configure.invalid = Il valore deve essere un numero compresto tra 0 e {0}.
|
||||
add = Aggiungi...
|
||||
@@ -598,8 +633,11 @@ sectors.rename = Rinomina Settore
|
||||
sectors.enemybase = [scarlet]Base Nemica
|
||||
sectors.vulnerable = [scarlet]Vulnerabile
|
||||
sectors.underattack = [scarlet]Sotto attacco! [accent]{0}% danneggiato
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Sopravvissuto a {0} ondate
|
||||
sectors.go = Lancia
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Settore Catturato
|
||||
sector.curlost = Settore Perso
|
||||
sector.missingresources = [scarlet]Risorse del Nucleo Insufficienti
|
||||
@@ -608,6 +646,9 @@ sector.lost = Settore [accent]{0}[white] perso!
|
||||
#nota: lo spazio mancante nella linea sotto è intenzionale
|
||||
sector.captured = Settore [accent]{0}[white]catturato!
|
||||
sector.changeicon = Change Icon
|
||||
sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
|
||||
threat.low = Bassa
|
||||
threat.medium = Media
|
||||
@@ -618,6 +659,7 @@ threat.eradication = Eradicazione
|
||||
planets = Pianeti
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.erekir.name = Erekir
|
||||
planet.sun.name = Sole
|
||||
|
||||
sector.impact0078.name = Impatto 0078
|
||||
@@ -655,6 +697,9 @@ sector.windsweptIslands.description = Oltre la fascia costiera si trova questo r
|
||||
sector.extractionOutpost.description = Un avamposto remoto, costruito dai nemici con l'obiettivo di lanciare risorse in altri settori.\n\nLa tecnologia di trasposto a settori-incrociati è essenziale per un ulteriore conquista. Distruggi la base. scopri la loro Rampa di Lancio.
|
||||
sector.impact0078.description = Qui giaciono i resti della nave da trasporto interstellare che fu la prima ad entrare in questo sistema.\n\nRecupera per quanto possibile dal relitto. Scopri qualsiasi tecnologia intatta.
|
||||
sector.planetaryTerminal.description = Il bersaglio finale.\n\nQuesta base costiera contiene una struttura capace di lanciare Nuclei ai pianeti locali. È estremamente protetto.\n\nProduci unità navali. Elimina il nemico il più rapidamente possibile. Scopri la struttura di lancio.
|
||||
sector.onset.name = The Onset
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
status.burning.name = Burning
|
||||
status.freezing.name = Freezing
|
||||
status.wet.name = Wet
|
||||
@@ -706,6 +751,7 @@ stat.showinmap = <load map to show>
|
||||
stat.description = Obiettivo
|
||||
stat.input = Ingresso
|
||||
stat.output = Uscita
|
||||
stat.maxefficiency = Max Efficiency
|
||||
stat.booster = Potenziamenti
|
||||
stat.tiles = Blocchi Richiesti
|
||||
stat.affinities = Affinità
|
||||
@@ -767,7 +813,6 @@ stat.buildspeed = Velocità Costruzione
|
||||
stat.minespeed = Velocità Estrazione
|
||||
stat.minetier = Livello Estrazione
|
||||
stat.payloadcapacity = Capacità di Carico
|
||||
stat.commandlimit = Limite di Comando
|
||||
stat.abilities = Abilità
|
||||
stat.canboost = Capace di Potenziamento
|
||||
stat.flying = Volo
|
||||
@@ -778,6 +823,7 @@ stat.speedmultiplier = Speed Multiplier
|
||||
stat.reloadmultiplier = Reload Multiplier
|
||||
stat.buildspeedmultiplier = Build Speed Multiplier
|
||||
stat.reactive = Reacts
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Healing
|
||||
|
||||
ability.forcefield = Campo di Forza
|
||||
@@ -787,10 +833,13 @@ ability.unitspawn = {0} Fabbrica
|
||||
ability.shieldregenfield = Campo di Rigenerazione Scudo
|
||||
ability.movelightning = Movimento Fulminante
|
||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = Miglior Trivella Richiesta
|
||||
bar.noresources = Risorse Mancanti
|
||||
bar.corereq = Nucleo Richiesto
|
||||
bar.corefloor = Core Zone Tile Required
|
||||
bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = Velocità Scavo: {0}/s
|
||||
bar.pumpspeed = Velocità di Pompaggio: {0}/s
|
||||
bar.efficiency = Efficienza: {0}%
|
||||
@@ -805,8 +854,12 @@ bar.capacity = Capacità: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = Liquido
|
||||
bar.heat = Calore
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = Energia
|
||||
bar.progress = Progresso Costruzione
|
||||
bar.loadprogress = Progress
|
||||
bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Entrata
|
||||
bar.output = Uscita
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
@@ -817,6 +870,7 @@ bullet.damage = [stat]{0}[lightgray] danno
|
||||
bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray] blocchi
|
||||
bullet.incendiary = [stat]incendiario
|
||||
bullet.homing = [stat]autoguidato
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
@@ -824,8 +878,10 @@ bullet.knockback = [stat]{0}[lightgray] contraccolpo
|
||||
bullet.pierce = [stat]{0}[lightgray]x perforazione
|
||||
bullet.infinitepierce = [stat]perforazione
|
||||
bullet.healpercent = [stat]{0}[lightgray]% guarigione
|
||||
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]{0}[lightgray]x moltiplicatore munizioni
|
||||
bullet.reload = [stat]{0}[lightgray]x ricarica
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
|
||||
unit.blocks = blocchi
|
||||
unit.blockssquared = blocchi²
|
||||
@@ -835,6 +891,7 @@ unit.liquidsecond = unità liquide/s
|
||||
unit.itemssecond = oggetti/s
|
||||
unit.liquidunits = unità liquidi
|
||||
unit.powerunits = unità energetica
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = gradi
|
||||
unit.seconds = secondi
|
||||
unit.minutes = minuti
|
||||
@@ -887,6 +944,8 @@ setting.difficulty.hard = Difficile
|
||||
setting.difficulty.insane = Impossibile
|
||||
setting.difficulty.name = Difficoltà:
|
||||
setting.screenshake.name = Movimento dello Schermo
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.effects.name = Visualizza Effetti
|
||||
setting.destroyedblocks.name = Visualizza Blocchi Distrutti
|
||||
setting.blockstatus.name = Visualizza Stato Blocchi
|
||||
@@ -906,6 +965,7 @@ setting.pixelate.name = Pixellato
|
||||
setting.minimap.name = Mostra Minimappa
|
||||
setting.coreitems.name = Mostra Oggetti Nucleo (WIP)
|
||||
setting.position.name = Mostra Posizione Giocatori
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.musicvol.name = Volume Musica
|
||||
setting.atmosphere.name = Mostra Atmosfera Pianeta
|
||||
setting.ambientvol.name = Volume Ambiente
|
||||
@@ -921,6 +981,7 @@ setting.lasersopacity.name = Opacità Raggi Energetici
|
||||
setting.bridgeopacity.name = Opacità Nastri e Condotti Sopraelevati
|
||||
setting.playerchat.name = Mostra Chat
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Vuoi rendere la tua partita pubblica?\n[accent]Chiunque sarà in grado di accedere alle tue partite.\n[lightgray]Questo può essere modificato più tardi in Impostazioni->Gioco->Partite Pubbliche.
|
||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||
public.beta = Nota che le versioni beta del gioco non possono creare lobby pubbliche.
|
||||
@@ -933,10 +994,6 @@ category.general.name = Generale
|
||||
category.view.name = Visualizzazione
|
||||
category.multiplayer.name = Multigiocatore
|
||||
category.blocks.name = Seleziona Blocco
|
||||
command.attack = Attacca
|
||||
command.rally = Guardia
|
||||
command.retreat = Ritirata
|
||||
command.idle = Inattivo
|
||||
placement.blockselectkeys = \n[lightgray]Tasto: [{0},
|
||||
keybind.respawn.name = Rinasci
|
||||
keybind.control.name = Controlla Unità
|
||||
@@ -951,6 +1008,7 @@ keybind.move_y.name = Muovi Verticalmente
|
||||
keybind.mouse_move.name = Segui il Mouse
|
||||
keybind.pan.name = Vista Panoramica
|
||||
keybind.boost.name = Scatto
|
||||
keybind.command_mode.name = Command Mode
|
||||
keybind.schematic_select.name = Seleziona Regione
|
||||
keybind.schematic_menu.name = Menu Schematica
|
||||
keybind.schematic_flip_x.name = Ruota Schematica Orizzontalmente
|
||||
@@ -979,7 +1037,6 @@ keybind.break_block.name = Rompi Blocco
|
||||
keybind.deselect.name = Deseleziona
|
||||
keybind.pickupCargo.name = Raccogli Carico
|
||||
keybind.dropCargo.name = Rilascia Carico
|
||||
keybind.command.name = Comanda
|
||||
keybind.shoot.name = Spara
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menu
|
||||
@@ -1014,17 +1071,21 @@ mode.attack.description = Distruggi la base nemica. \n[gray]Richiede un nucleo r
|
||||
mode.custom = Regole Personalizzate
|
||||
|
||||
rules.infiniteresources = Risorse Infinite
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.reactorexplosions = Esplosioni Reattore
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = Schematiche Consentite
|
||||
rules.wavetimer = Timer Ondate
|
||||
rules.waves = Ondate
|
||||
rules.attack = Modalità Attacco
|
||||
rules.buildai = Costruzioni dell'AI
|
||||
rules.aitier = AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||
rules.corecapture = Capture Core On Destruction
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.enemyCheat = Risorse AI (Team Rosso) Infinite
|
||||
rules.blockhealthmultiplier = Moltiplicatore Salute Blocco
|
||||
rules.blockdamagemultiplier = Moltiplicatore Danno Blocco
|
||||
@@ -1033,8 +1094,10 @@ rules.unithealthmultiplier = Moltiplicatore Vita Unità
|
||||
rules.unitdamagemultiplier = Moltiplicatore Danno Unità
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitcap = Base Unit Cap
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = Raggio di protezione del Nucleo Nemico dalle costruzioni:[lightgray] (blocchi)
|
||||
rules.wavespacing = Tempo fra Ondate:[lightgray] (secondi)
|
||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Moltiplicatore Costo Costruzione
|
||||
rules.buildspeedmultiplier = Moltiplicatore Velocità Costruzione
|
||||
rules.deconstructrefundmultiplier = Moltiplicatore Rimborso di Smantellamento
|
||||
@@ -1050,9 +1113,11 @@ rules.title.unit = Unità
|
||||
rules.title.experimental = Sperimentale
|
||||
rules.title.environment = Ambiente
|
||||
rules.title.teams = Teams
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Illuminazione
|
||||
rules.enemyLights = Illuminazione Nemica
|
||||
rules.fog = Fog of War
|
||||
rules.fire = Fuoco
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Danno da Esplosione Blocchi/Unità
|
||||
rules.ambientlight = Illuminazione\nAmbientale
|
||||
rules.weather = Meteo
|
||||
@@ -1066,6 +1131,8 @@ content.unit.name = Unità
|
||||
content.block.name = Blocchi
|
||||
content.status.name = Status Effects
|
||||
content.sector.name = Settori
|
||||
content.team.name = Factions
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = Rame
|
||||
item.lead.name = Piombo
|
||||
@@ -1083,10 +1150,23 @@ item.blast-compound.name = Composto Esplosivo
|
||||
item.pyratite.name = Pirite
|
||||
item.metaglass.name = Vetro Metallico
|
||||
item.scrap.name = Rottame
|
||||
item.fissile-matter.name = Fissile Matter
|
||||
item.beryllium.name = Beryllium
|
||||
item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
liquid.water.name = Acqua
|
||||
liquid.slag.name = Scoria
|
||||
liquid.oil.name = Petrolio
|
||||
liquid.cryofluid.name = Criofluido
|
||||
liquid.neoplasm.name = Neoplasm
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.gallium.name = Gallium
|
||||
liquid.ozone.name = Ozone
|
||||
liquid.hydrogen.name = Hydrogen
|
||||
liquid.nitrogen.name = Nitrogen
|
||||
liquid.cyanogen.name = Cyanogen
|
||||
|
||||
unit.dagger.name = Pugnalatore
|
||||
unit.mace.name = Randellatore
|
||||
@@ -1321,7 +1401,6 @@ block.foreshadow.name = Tenebra
|
||||
block.container.name = Contenitore
|
||||
block.launch-pad.name = Ascensore Spaziale
|
||||
block.segment.name = Segmentatore
|
||||
block.command-center.name = Centro di Controllo
|
||||
block.ground-factory.name = Fabbrica Terrestre
|
||||
block.air-factory.name = Fabbrica Aerea
|
||||
block.naval-factory.name = Fabbrica Navale
|
||||
@@ -1360,13 +1439,13 @@ block.logic-display.name = Display Logico
|
||||
block.large-logic-display.name = Grande Display Logico
|
||||
block.memory-cell.name = Cella di Memoria
|
||||
block.memory-bank.name = Banca di Memoria
|
||||
|
||||
team.blue.name = blu
|
||||
team.malis.name = Malis
|
||||
team.crux.name = rosso
|
||||
team.sharded.name = arancione
|
||||
team.derelict.name = abbandonato
|
||||
team.green.name = verde
|
||||
team.purple.name = viola
|
||||
|
||||
team.blue.name = blu
|
||||
|
||||
hint.skip = Salta
|
||||
hint.desktopMove = Usa [accent][[WASD][] per muoverti.
|
||||
@@ -1396,8 +1475,6 @@ hint.schematicSelect = Tieni premuto [accent][[F][] e trascina per selezionare b
|
||||
hint.conveyorPathfind = Tieni premuto [accent][[L-Ctrl][] mentre trascini nastri per generare automaticamente un percorso.
|
||||
hint.conveyorPathfind.mobile = Attiva la \ue844 [accent]modalità diagonale[] e trascina nastri per generare automaticamente un percorso.
|
||||
hint.boost = Tieni premuto [accent][[L-Shift][] per volare sopra gli ostacoli con la tua unità attuale.\n\nSolo poche unità terrestri possono farlo.
|
||||
hint.command = Premi [accent][[G][] per comandare le unità vicine di [accent]simile tipologia[] in formazione.\n\nPer comandare unità terrestri, devi prima controllare un'altra unità terrestre.
|
||||
hint.command.mobile = [accent][[Double-tap][] per comandare le unità vicine in formazione.
|
||||
hint.payloadPickup = Premi [accent][[[] per raccogliere piccoli blocchi o unità.
|
||||
hint.payloadPickup.mobile = [accent]Clicca e trattieni[] piccoli blocchi o unità per raccglierla.
|
||||
hint.payloadDrop = Premi [accent]][] per rilasciare un carico.
|
||||
@@ -1543,6 +1620,7 @@ block.vault.description = Immagazzina grandi quantità di oggetti di ogni tipo.
|
||||
block.container.description = Imagazzina piccole quantità di oggetti di ogni tipo. Può essere svuotato con uno scaricatore.
|
||||
block.unloader.description = Scarica l'oggetto selezionato dai blocchi adiacenti.
|
||||
block.launch-pad.description = Lancia lotti di oggetti ai settori selezionati.
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.duo.description = Spara proiettili ai nemici.
|
||||
block.scatter.description = Spara agglomerati di piombo, rottami o vetro metallico ai nemici aerei.
|
||||
block.scorch.description = Incenerisce qualsiasi unità terrena nelle vicinanze. Altamente efficace a distanza ravvicinata.
|
||||
@@ -1567,7 +1645,6 @@ block.disassembler.description = Separa le scorie in diversi minerali, tra cui i
|
||||
block.overdrive-dome.description = Aumenta la velocità delle strutture vicine. Richiede tessuto di fase e silicio per funzionare.
|
||||
block.payload-conveyor.description = Trasporta carichi pesanti come le unità prodotte nelle fabbriche.
|
||||
block.payload-router.description = Divide equamente il carico dei trasportatori di massa in 3 direzioni.
|
||||
block.command-center.description = Permette di controllare il comportamento delle unità con diversi comandi.
|
||||
block.ground-factory.description = Produce le unità terrene. Le unità prodotte possono essere utilizzate direttamente o trasferite nei ricostruttori per essere potenziate.
|
||||
block.air-factory.description = Produce le unità aeree. Le unità prodotte possono essere utilizzate direttamente o trasferite nei ricostruttori per essere potenziate.
|
||||
block.naval-factory.description = Produce le unità navali. Le unità prodotte possono essere utilizzate direttamente o trasferite nei ricostruttori per essere potenziate.
|
||||
@@ -1645,6 +1722,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||
lst.unitcontrol = Control the currently bound unit.
|
||||
lst.unitradar = Locate units around the currently bound unit.
|
||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||
lst.getblock = Get tile data at any location.
|
||||
lst.setblock = Set tile data at any location.
|
||||
lst.spawnunit = Spawn unit at a location.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.setrule = Set a game rule.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -1655,10 +1738,11 @@ laccess.color = Illuminator color.
|
||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
graphicstype.stroke = Set line width.
|
||||
graphicstype.line = Draw line segment.
|
||||
graphicstype.rect = Fill a rectangle.
|
||||
@@ -1714,7 +1798,6 @@ lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
lenum.factory = Buildings that transform resources.
|
||||
lenum.repair = Repair points.
|
||||
lenum.rally = Command center.
|
||||
lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
@@ -1742,6 +1825,7 @@ unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
lenum.move = Move to exact position.
|
||||
lenum.approach = Approach a position with a radius.
|
||||
lenum.pathfind = Pathfind to the enemy spawn.
|
||||
@@ -1758,3 +1842,165 @@ lenum.build = Build a structure.
|
||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||
lenum.within = Check if unit is near a position.
|
||||
lenum.boost = Start/stop boosting.
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
block.regolith.name = Regolith
|
||||
block.yellow-stone.name = Yellow Stone
|
||||
block.carbon-stone.name = Carbon Stone
|
||||
block.ferric-stone.name = Ferric Stone
|
||||
block.ferric-craters.name = Ferric Craters
|
||||
block.beryllic-stone.name = Beryllic Stone
|
||||
block.crystalline-stone.name = Crystalline Stone
|
||||
block.crystal-floor.name = Crystal Floor
|
||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||
block.red-stone.name = Red Stone
|
||||
block.dense-red-stone.name = Dense Red Stone
|
||||
block.red-ice.name = Red Ice
|
||||
block.arkycite-floor.name = Arkycite Floor
|
||||
block.arkyic-stone.name = Arkyic Stone
|
||||
block.rhyolite-vent.name = Rhyolite Vent
|
||||
block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
block.regolith-wall.name = Regolith Wall
|
||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||
block.rhyolite-wall.name = Rhyolite Wall
|
||||
block.carbon-wall.name = Carbon Wall
|
||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||
block.arkyic-wall.name = Arkyic Wall
|
||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||
block.red-ice-wall.name = Red Ice Wall
|
||||
block.red-stone-wall.name = Red Stone Wall
|
||||
block.red-diamond-wall.name = Red Diamond Wall
|
||||
block.redweed.name = Redweed
|
||||
block.pur-bush.name = Pur Bush
|
||||
block.yellowcoral.name = Yellowcoral
|
||||
block.carbon-boulder.name = Carbon Boulder
|
||||
block.ferric-boulder.name = Ferric Boulder
|
||||
block.beryllic-boulder.name = Beryllic Boulder
|
||||
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||
block.arkyic-boulder.name = Arkyic Boulder
|
||||
block.crystal-cluster.name = Crystal Cluster
|
||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||
block.crystal-blocks.name = Crystal Blocks
|
||||
block.crystal-orbs.name = Crystal Orbs
|
||||
block.crystalline-boulder.name = Crystalline Boulder
|
||||
block.red-ice-boulder.name = Red Ice Boulder
|
||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||
block.red-stone-boulder.name = Red Stone Boulder
|
||||
block.graphitic-wall.name = Graphitic Wall
|
||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||
block.electrolyzer.name = Electrolyzer
|
||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||
block.oxidation-chamber.name = Oxidation Chamber
|
||||
block.electric-heater.name = Electric Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
block.slag-centrifuge.name = Slag Centrifuge
|
||||
block.surge-crucible.name = Surge Crucible
|
||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||
block.phase-synthesizer.name = Phase Synthesizer
|
||||
block.heat-reactor.name = Heat Reactor
|
||||
block.beryllium-wall.name = Beryllium Wall
|
||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||
block.tungsten-wall.name = Tungsten Wall
|
||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||
block.blast-door.name = Blast Door
|
||||
block.carbide-wall.name = Carbide Wall
|
||||
block.carbide-wall-large.name = Large Carbide Wall
|
||||
block.radar.name = Radar
|
||||
block.build-tower.name = Build Tower
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.shield-projector.name = Shield Projector
|
||||
block.large-shield-projector.name = Large Shield Projector
|
||||
block.armored-duct.name = Armored Duct
|
||||
block.overflow-duct.name = Overflow Duct
|
||||
block.duct-unloader.name = Duct Unloader
|
||||
block.surge-conveyor.name = Surge Conveyor
|
||||
block.surge-router.name = Surge Router
|
||||
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||
block.reinforced-pump.name = Reinforced Pump
|
||||
block.reinforced-conduit.name = Reinforced Conduit
|
||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||
block.beam-node.name = Beam Node
|
||||
block.beam-tower.name = Beam Tower
|
||||
block.beam-link.name = Beam Link
|
||||
block.turbine-condenser.name = Turbine Condenser
|
||||
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
block.eruption-drill.name = Eruption Drill
|
||||
block.core-bastion.name = Core Bastion
|
||||
block.core-citadel.name = Core Citadel
|
||||
block.core-acropolis.name = Core Acropolis
|
||||
block.reinforced-container.name = Reinforced Container
|
||||
block.reinforced-vault.name = Reinforced Vault
|
||||
block.breach.name = Breach
|
||||
block.sublimate.name = Sublimate
|
||||
block.titan.name = Titan
|
||||
block.disperse.name = Disperse
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-reconstructor.name = Tank Reconstructor
|
||||
block.mech-reconstructor.name = Mech Reconstructor
|
||||
block.ship-reconstructor.name = Ship Reconstructor
|
||||
block.tank-assembler.name = Tank Assembler
|
||||
block.ship-assembler.name = Ship Assembler
|
||||
block.mech-assembler.name = Mech Assembler
|
||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
block.mech-fabricator.name = Mech Fabricator
|
||||
block.ship-fabricator.name = Ship Fabricator
|
||||
block.refabricator.name = Refabricator
|
||||
block.prime-refabricator.name = Prime Refabricator
|
||||
block.unit-repair-tower.name = Unit Repair Tower
|
||||
block.diffuse.name = Diffuse
|
||||
block.basic-assembler-module.name = Basic Assembler Module
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.vanquish.name = Vanquish
|
||||
unit.conquer.name = Conquer
|
||||
unit.cleroi.name = Cleroi
|
||||
unit.tecta.name = Tecta
|
||||
unit.collaris.name = Collaris
|
||||
unit.avert.name = Avert
|
||||
unit.quell.name = Quell
|
||||
unit.disrupt.name = Disrupt
|
||||
unit.evoke.name = Evoke
|
||||
unit.incite.name = Incite
|
||||
unit.emanate.name = Emanate
|
||||
unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.effect-drone.name = Effect Drone
|
||||
unit.precept.name = Precept
|
||||
unit.merui.name = Merui
|
||||
unit.anthicus.name = Anthicus
|
||||
unit.elude.name = Elude
|
||||
unit.obviate.name = Obviate
|
||||
sector.two.name = Two
|
||||
sector.three.name = Three
|
||||
sector.four.name = Four
|
||||
sector.five.name = Five
|
||||
|
||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]次のマップを待っています...
|
||||
highscore = [accent]ハイスコアを更新!
|
||||
copied = コピーしました。
|
||||
indev.notready = ゲームのこの要素はまだ準備中です
|
||||
indev.campaign = [accent]おめでとう! キャンペーンを達成しました![]\n\n現時点での内容はここまでです。 惑星間旅行は、今後のアップデートで追加される予定です。
|
||||
|
||||
load.sound = サウンド
|
||||
load.map = マップ
|
||||
@@ -140,7 +139,7 @@ mod.disable = 無効化
|
||||
mod.content = コンテンツ:
|
||||
mod.delete.error = Modを削除することができませんでした。
|
||||
mod.requiresversion = [scarlet]Modが要求する最低バージョン: [accent]{0}
|
||||
mod.outdated = [scarlet]V6 との互換性がありません (minGameVersion が 105 未満)
|
||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||
mod.missingdependencies = [scarlet]依存関係がありません。: {0}
|
||||
mod.erroredcontent = [scarlet]コンテンツエラー
|
||||
mod.errors = コンテンツの読み込み中にエラーが発生しました。
|
||||
@@ -172,7 +171,9 @@ available = 新しい研究が利用可能です!
|
||||
unlock.incampaign = < 詳細はキャンペーンでアンロックしてください >
|
||||
completed = [accent]完了
|
||||
techtree = テックツリー
|
||||
research.legacy = [accent]5.0[] の研究データが見つかりました。\n[accent]このデータを読み込みますか?[] それとも、[accent]破棄して新しいキャンペーンで研究をやり直しますか?[](推奨)
|
||||
techtree.select = Tech Tree Selection
|
||||
techtree.serpulo = Serpulo
|
||||
techtree.erekir = Erekir
|
||||
research.load = ロード
|
||||
research.discard = 破棄
|
||||
research.list = [lightgray]研究:
|
||||
@@ -308,6 +309,7 @@ openlink = リンクを開く
|
||||
copylink = リンクをコピー
|
||||
back = 戻る
|
||||
max = Max
|
||||
objective = Map Objective
|
||||
crash.export = クラッシュログを出力
|
||||
crash.none = クラッシュログが見つかりません。
|
||||
crash.exported = クラッシュログを出力しました。
|
||||
@@ -357,12 +359,16 @@ map.publish.confirm = 本当にこのマップを公開しますか?\n\n[lightgr
|
||||
workshop.menu = このアイテムに対して行う操作を選択してください。
|
||||
workshop.info = アイテムの詳細
|
||||
changelog = 更新履歴 (オプション):
|
||||
updatedesc = Overwrite Title & Description
|
||||
eula = Steamの使用許諾契約
|
||||
missing = このアイテムは削除または移動されています。\n[lightgray]ワークショップのリストは自動的にリンク解除されました。
|
||||
publishing = [accent]公開中...
|
||||
publish.confirm = 公開してもよろしいですか?\n\n[lightgray]最初に、ワークショップの使用許諾契約に同意するか確認してください。
|
||||
publish.error = 公開中のエラー: {0}
|
||||
steam.error = Steam サービスの初期化に失敗しました。\nエラー: {0}
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
|
||||
editor.cliffs = 壁を崖にする
|
||||
editor.brush = ブラシ
|
||||
@@ -377,6 +383,7 @@ editor.waves = ウェーブ:
|
||||
editor.rules = ルール:
|
||||
editor.generation = 生成:
|
||||
editor.ingame = ゲーム内で編集する
|
||||
editor.playtest = Playtest
|
||||
editor.publish.workshop = ワークショップで公開
|
||||
editor.newmap = 新しいマップ
|
||||
editor.center = 中心
|
||||
@@ -392,9 +399,14 @@ waves.title = ウェーブ
|
||||
waves.remove = 削除
|
||||
waves.every = ウェーブ
|
||||
waves.waves = ごとに出現
|
||||
waves.health = health: {0}%
|
||||
waves.perspawn = 体出現
|
||||
waves.shields = シールド/ウェーブ
|
||||
waves.to = から
|
||||
waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.max = 最大ユニット数
|
||||
waves.guardian = ガーディアン
|
||||
waves.preview = プレビュー
|
||||
@@ -436,6 +448,7 @@ editor.update = 更新
|
||||
editor.randomize = ランダム
|
||||
editor.apply = 適用
|
||||
editor.generate = 生成
|
||||
editor.sectorgenerate = Sector Generate
|
||||
editor.resize = リサイズ
|
||||
editor.loadmap = マップを読み込む
|
||||
editor.savemap = マップを保存
|
||||
@@ -479,6 +492,8 @@ toolmode.fillteams = チームを変更
|
||||
toolmode.fillteams.description = ブロックの所属チームを上書きします。
|
||||
toolmode.drawteams = チームを変更
|
||||
toolmode.drawteams.description = ブロックの所属チームを上書きします。
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
|
||||
filters.empty = [lightgray]フィルターが設定されていません! 下のボタンからフィルターを追加してください。
|
||||
|
||||
@@ -507,6 +522,7 @@ filter.option.circle-scale = サークルスケール
|
||||
filter.option.octaves = オクターブ
|
||||
filter.option.falloff = 減衰
|
||||
filter.option.angle = 角度
|
||||
filter.option.tilt = Tilt
|
||||
filter.option.rotate = 回転
|
||||
filter.option.amount = 量
|
||||
filter.option.block = ブロック
|
||||
@@ -549,18 +565,37 @@ requirement.core = {0} の敵のコアを破壊
|
||||
requirement.research = 研究: {0}
|
||||
requirement.produce = 獲得: {0}
|
||||
requirement.capture = 制圧: {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = 発射
|
||||
research.multiplayer = 研究できるのはホストのみです。
|
||||
map.multiplayer = ホストのみがセクターを表示できます。
|
||||
uncover = 開放
|
||||
configure = 積み荷の設定
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
|
||||
loadout = ロードアウト
|
||||
resources = 資源
|
||||
resources.max = Max
|
||||
bannedblocks = 禁止ブロック
|
||||
objectives = Objectives
|
||||
bannedunits = 禁止ユニット
|
||||
addall = すべて追加
|
||||
launch.from = [accent]{0}[] からの発射
|
||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||
launch.destination = 目的地: {0}
|
||||
configure.invalid = 値は 0 から {0} の間でなければなりません。
|
||||
add = 追加...
|
||||
@@ -602,8 +637,11 @@ sectors.rename = セクター名を変更
|
||||
sectors.enemybase = [scarlet]敵基地
|
||||
sectors.vulnerable = [scarlet]脆弱
|
||||
sectors.underattack = [scarlet]攻撃を受けています! [accent]{0}% 破損
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]{0} ウェーブ生存
|
||||
sectors.go = Go
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = 制圧したセクター
|
||||
sector.curlost = 失われたセクター
|
||||
sector.missingresources = [scarlet]資源が足りません
|
||||
@@ -612,6 +650,9 @@ sector.lost = セクター [accent]{0}[white] 喪失!
|
||||
#note: the missing space in the line below is intentional
|
||||
sector.captured = セクター [accent]{0}[white]制圧!
|
||||
sector.changeicon = アイコンを変更
|
||||
sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
|
||||
threat.low = 低
|
||||
threat.medium = 中
|
||||
@@ -622,6 +663,7 @@ threat.eradication = 根絶
|
||||
planets = 惑星
|
||||
|
||||
planet.serpulo.name = セルプロ
|
||||
planet.erekir.name = Erekir
|
||||
planet.sun.name = 太陽
|
||||
|
||||
sector.impact0078.name = 墜落地点 0078
|
||||
@@ -659,6 +701,9 @@ sector.windsweptIslands.description = 海岸をさらに進むと、辺鄙な列
|
||||
sector.extractionOutpost.description = 他のセクターへ資源を輸送するために建設された敵の遠隔地の前哨基地です。\n\nさらなる征伐のためには、セクター間を通ずる輸送技術が不可欠です。基地を破壊してください。彼らの発射台を研究しましょう。
|
||||
sector.impact0078.description = ここには、最初にこの星系に入った星間輸送船の残骸があります。\n\n残骸を可能な限り回収し、解析可能な技術を研究しましょう。
|
||||
sector.planetaryTerminal.description = 最終目標です。\n\nこの沿岸基地には、コアを他の惑星に打ち上げることが出来る建造物があります。しかし、極めて堅固に守られています。\n\n海軍ユニットを生産し、可及的速やかに敵を排除してください。\nそして、発射場を研究しましょう。
|
||||
sector.onset.name = The Onset
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
|
||||
status.burning.name = 燃焼
|
||||
status.freezing.name = 凍結
|
||||
@@ -711,6 +756,7 @@ stat.showinmap = <表示のマップを読み込む>
|
||||
stat.description = 説明
|
||||
stat.input = 搬入
|
||||
stat.output = 搬出
|
||||
stat.maxefficiency = Max Efficiency
|
||||
stat.booster = ブースト
|
||||
stat.tiles = 必要なタイル
|
||||
stat.affinities = 親和性
|
||||
@@ -772,7 +818,6 @@ stat.buildspeed = 建築速度
|
||||
stat.minespeed = 採掘速度
|
||||
stat.minetier = 採掘
|
||||
stat.payloadcapacity = 積載容量
|
||||
stat.commandlimit = 指揮上限
|
||||
stat.abilities = 能力
|
||||
stat.canboost = ブースト可能
|
||||
stat.flying = 飛行
|
||||
@@ -783,6 +828,7 @@ stat.speedmultiplier = スピード倍率
|
||||
stat.reloadmultiplier = リロード倍率
|
||||
stat.buildspeedmultiplier = 建築速度倍率
|
||||
stat.reactive = 反応
|
||||
stat.immunities = Immunities
|
||||
stat.healing = 治癒
|
||||
|
||||
ability.forcefield = フォースフィールド
|
||||
@@ -792,10 +838,13 @@ ability.unitspawn = {0} 生産
|
||||
ability.shieldregenfield = シールドリペアフィールド
|
||||
ability.movelightning = ムーブメントライトニング
|
||||
ability.energyfield = エネルギー範囲: [accent]{0}[] ダメージ ~ [accent]{1}[] ブロック / [accent]{2}[] ターゲット
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = より高性能なドリルを使用してください
|
||||
bar.noresources = 不足している資源
|
||||
bar.corereq = コアベースが必要
|
||||
bar.corefloor = Core Zone Tile Required
|
||||
bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = 採掘速度: {0}/秒
|
||||
bar.pumpspeed = ポンプの速度: {0}/s
|
||||
bar.efficiency = 効率: {0}%
|
||||
@@ -810,8 +859,12 @@ bar.capacity = 容量: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = 液体
|
||||
bar.heat = 熱
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = 電力
|
||||
bar.progress = 建設状況
|
||||
bar.loadprogress = Progress
|
||||
bar.launchcooldown = Launch Cooldown
|
||||
bar.input = 入力
|
||||
bar.output = 出力
|
||||
bar.strength = [stat]{0}[lightgray]x 強化
|
||||
@@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray] ダメージ
|
||||
bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル
|
||||
bullet.incendiary = [stat]焼夷弾
|
||||
bullet.homing = [stat]追尾弾
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x ライトニング ~ [stat]{1}[lightgray] ダメージ
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] 対物ダメージ
|
||||
@@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray] ノックバック
|
||||
bullet.pierce = [stat]{0}[lightgray]x レーザー弾
|
||||
bullet.infinitepierce = [stat]レーザー弾
|
||||
bullet.healpercent = [stat]{0}[lightgray]% 回復
|
||||
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]弾薬 {0}[lightgray]倍
|
||||
bullet.reload = [stat]リロード速度 {0}[lightgray]倍
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
|
||||
unit.blocks = ブロック
|
||||
unit.blockssquared = ブロック²
|
||||
@@ -840,6 +896,7 @@ unit.liquidsecond = 液体/秒
|
||||
unit.itemssecond = アイテム/秒
|
||||
unit.liquidunits = 液体
|
||||
unit.powerunits = 電力
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = 度
|
||||
unit.seconds = 秒
|
||||
unit.minutes = 分
|
||||
@@ -892,6 +949,8 @@ setting.difficulty.hard = ハード
|
||||
setting.difficulty.insane = クレイジー
|
||||
setting.difficulty.name = 難易度:
|
||||
setting.screenshake.name = 画面の揺れ
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.effects.name = 画面効果
|
||||
setting.destroyedblocks.name = 破壊されたブロックを表示
|
||||
setting.blockstatus.name = ブロックの状態を表示
|
||||
@@ -911,6 +970,7 @@ setting.pixelate.name = ピクセル化[lightgray] (アニメーションが無
|
||||
setting.minimap.name = ミニマップを表示
|
||||
setting.coreitems.name = コアの資源を表示
|
||||
setting.position.name = プレイヤーの位置表示
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.musicvol.name = 音楽 音量
|
||||
setting.atmosphere.name = 惑星の大気を表示
|
||||
setting.ambientvol.name = 環境音 音量
|
||||
@@ -926,6 +986,7 @@ setting.lasersopacity.name = 電線の透明度
|
||||
setting.bridgeopacity.name = ブリッジの透明度
|
||||
setting.playerchat.name = ゲーム内にチャットを表示
|
||||
setting.showweather.name = 天気のグラフィックを表示
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = ゲームを公開しますか?\n[accent]誰でもゲームに参加できるようになります。\n[lightgray]あとから設定で変更できます。
|
||||
public.confirm.really = フレンドと遊びたい場合は、[scarlet]公開サーバー[] ではなく [green]フレンド招待[] を使おう!\nゲームを [scarlet]公開[]してもよろしいですか?
|
||||
public.beta = ベータ版では使用できません。
|
||||
@@ -938,10 +999,6 @@ category.general.name = 一般
|
||||
category.view.name = 表示
|
||||
category.multiplayer.name = マルチプレイ
|
||||
category.blocks.name = ブロックセレクト
|
||||
command.attack = 攻撃
|
||||
command.rally = 結集
|
||||
command.retreat = 後退
|
||||
command.idle = 待機
|
||||
placement.blockselectkeys = \n[lightgray]キー: [{0},
|
||||
keybind.respawn.name = リスポーン
|
||||
keybind.control.name = ユニットをコントロール
|
||||
@@ -956,6 +1013,7 @@ keybind.move_y.name = 上下移動
|
||||
keybind.mouse_move.name = マウスを追う
|
||||
keybind.pan.name = 視点移動
|
||||
keybind.boost.name = ブースト
|
||||
keybind.command_mode.name = Command Mode
|
||||
keybind.schematic_select.name = 範囲選択
|
||||
keybind.schematic_menu.name = 設計図メニュー
|
||||
keybind.schematic_flip_x.name = 設計図をX座標で反転
|
||||
@@ -984,7 +1042,6 @@ keybind.break_block.name = ブロックの破壊
|
||||
keybind.deselect.name = 選択解除
|
||||
keybind.pickupCargo.name = 貨物を拾う
|
||||
keybind.dropCargo.name = 貨物を降ろす
|
||||
keybind.command.name = 指揮
|
||||
keybind.shoot.name = ショット
|
||||
keybind.zoom.name = ズーム
|
||||
keybind.menu.name = メニュー
|
||||
@@ -1019,17 +1076,21 @@ mode.attack.description = ウェーブがなく、敵の基地を破壊するこ
|
||||
mode.custom = カスタムルール
|
||||
|
||||
rules.infiniteresources = 資源の無限化
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.reactorexplosions = リアクターの爆発
|
||||
rules.coreincinerates = 余剰アイテムの焼却
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = 設計図を許可
|
||||
rules.wavetimer = ウェーブの自動進行
|
||||
rules.waves = ウェーブ
|
||||
rules.attack = アタックモード
|
||||
rules.buildai = AI 建築
|
||||
rules.aitier = AI 階級
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
rules.cleanupdeadteams = 敗北したチームの建設物を片付ける (PvP)
|
||||
rules.corecapture = 破壊時にコアを奪取
|
||||
rules.polygoncoreprotection = 多角形の建設禁止区域の設定
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.enemyCheat = 敵(赤チーム)の資源の無限化
|
||||
rules.blockhealthmultiplier = ブロックの体力倍率
|
||||
rules.blockdamagemultiplier = ブロックのダメージ倍率
|
||||
@@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = ユニットの体力倍率
|
||||
rules.unitdamagemultiplier = ユニットのダメージ倍率
|
||||
rules.unitcapvariable = コア数によってユニット上限を変動
|
||||
rules.unitcap = 基礎ユニット上限数
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = 敵コア周辺の建設禁止区域の半径:[lightgray] (タイル)
|
||||
rules.wavespacing = ウェーブ間の待機時間:[lightgray] (秒)
|
||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = 建設コストの倍率
|
||||
rules.buildspeedmultiplier = 建設速度の倍率
|
||||
rules.deconstructrefundmultiplier = ブロック破壊時の還元倍率
|
||||
@@ -1055,9 +1118,11 @@ rules.title.unit = ユニット
|
||||
rules.title.experimental = 実験的なゲームプレイ
|
||||
rules.title.environment = 環境
|
||||
rules.title.teams = チーム
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = 霧
|
||||
rules.enemyLights = 敵を発光させる
|
||||
rules.fog = Fog of War
|
||||
rules.fire = 火災
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = 爆発ダメージ
|
||||
rules.ambientlight = 霧の色
|
||||
rules.weather = 気象
|
||||
@@ -1071,6 +1136,8 @@ content.unit.name = ユニット
|
||||
content.block.name = ブロック
|
||||
content.status.name = ステータス効果
|
||||
content.sector.name = セクター
|
||||
content.team.name = Factions
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = 銅
|
||||
item.lead.name = 鉛
|
||||
@@ -1088,11 +1155,24 @@ item.blast-compound.name = 爆発性化合物
|
||||
item.pyratite.name = ピラタイト
|
||||
item.metaglass.name = メタガラス
|
||||
item.scrap.name = スクラップ
|
||||
item.fissile-matter.name = Fissile Matter
|
||||
item.beryllium.name = Beryllium
|
||||
item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
|
||||
liquid.water.name = 水
|
||||
liquid.slag.name = スラグ
|
||||
liquid.oil.name = 石油
|
||||
liquid.cryofluid.name = 冷却水
|
||||
liquid.neoplasm.name = Neoplasm
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.gallium.name = Gallium
|
||||
liquid.ozone.name = Ozone
|
||||
liquid.hydrogen.name = Hydrogen
|
||||
liquid.nitrogen.name = Nitrogen
|
||||
liquid.cyanogen.name = Cyanogen
|
||||
|
||||
unit.dagger.name = ダガー
|
||||
unit.mace.name = メイス
|
||||
@@ -1328,7 +1408,6 @@ block.foreshadow.name = フォーシャドウ
|
||||
block.container.name = コンテナー
|
||||
block.launch-pad.name = 発射台
|
||||
block.segment.name = セグメント
|
||||
block.command-center.name = 司令塔
|
||||
block.ground-factory.name = 陸軍工場
|
||||
block.air-factory.name = 空軍工場
|
||||
block.naval-factory.name = 海軍工場
|
||||
@@ -1367,13 +1446,13 @@ block.logic-display.name = ロジックディスプレイ
|
||||
block.large-logic-display.name = 大型ロジックディスプレイ
|
||||
block.memory-cell.name = メモリーセル
|
||||
block.memory-bank.name = メモリーバンク
|
||||
|
||||
team.blue.name = ブルー
|
||||
team.malis.name = Malis
|
||||
team.crux.name = レッド
|
||||
team.sharded.name = オレンジ
|
||||
team.derelict.name = 廃墟
|
||||
team.green.name = グリーン
|
||||
team.purple.name = パープル
|
||||
|
||||
team.blue.name = ブルー
|
||||
|
||||
hint.skip = スキップ
|
||||
hint.desktopMove = [accent][[WASD][]を使い移動します。
|
||||
@@ -1403,8 +1482,6 @@ hint.schematicSelect = [accent][[F][]を押しながらドラッグして、コ
|
||||
hint.conveyorPathfind = [accent][[左-Ctrl][]を押しながらコンベアーをドラッグすると、経路が自動生成されます。
|
||||
hint.conveyorPathfind.mobile = \ue844 [accent]対角線モード[]を有効にし、コンベアーをドラッグすると経路が自動生成します。
|
||||
hint.boost = [accent][[左シフト][]を押したままにすると、操作中のユニットは障害物を飛び越えます。\n\n少数の地上ユニットのみがこのブースターを搭載しています。
|
||||
hint.command = [accent][[G][]を押して、近くの [accent]同様のタイプ[]のユニットと編隊を組みます。\n\n地上ユニットを指揮するには、まず別個の地上ユニットをコントロールする必要があります。
|
||||
hint.command.mobile = [accent][[ダブルタップ][]すると、操作中のユニットは近くのユニットと編隊を組みます。
|
||||
hint.payloadPickup = [accent][[[]を押して、小さなブロックまたはユニットを格納します。
|
||||
hint.payloadPickup.mobile = [accent]タップ&ホールド[]により、小さなブロックまたはユニットを格納します。
|
||||
hint.payloadDrop = [accent]][]を押すと、積載物を降ろします。
|
||||
@@ -1551,6 +1628,7 @@ block.vault.description = 各種類のアイテムを大量に保管します。
|
||||
block.container.description = 各種類のアイテムを少量ずつ保管します。隣接するコンテナーやボール卜、コアは一つのストレージユニットとして扱われます。 [lightgray]搬出機[]を使って、コンテナーからアイテムを搬出できます。
|
||||
block.unloader.description = コンテナやボールト、コアからアイテムをコンベアーか隣接するブロックに搬出します。搬出機をタップして搬出するアイテムを変更することができます。
|
||||
block.launch-pad.description = 離脱することなく、アイテムを回収することができます。
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.duo.description = 小さく安価なタレットです。
|
||||
block.scatter.description = 中規模の対空型タレットです。敵に鉛やスクラップの塊、メタガラスを分散するように発射します。
|
||||
block.scorch.description = 近くの地上の敵を燃やします。近距離だと非常に効果的です。
|
||||
@@ -1575,7 +1653,6 @@ block.disassembler.description = スラグを低効率で貴重な鉱物成分
|
||||
block.overdrive-dome.description = 近くの建造物の速度を上げます。電気の他に、フェーズファイバーとシリコンが必要です。
|
||||
block.payload-conveyor.description = 工場で生産されたユニットなど、大きな物を輸送します。
|
||||
block.payload-router.description = 搬入した物を3方向に均等に搬出します。
|
||||
block.command-center.description = いくつかのコマンドでユニットの動作を制御します。
|
||||
block.ground-factory.description = 陸軍ユニットを生産します。生産されたユニットは直接使用するだけでなく、アップグレードのために移動させることもできます。
|
||||
block.air-factory.description = 空軍ユニットを生産します。生産されたユニットは直接使用するだけでなく、アップグレードのために移動させることもできます。
|
||||
block.naval-factory.description = 海軍ユニットを生産します。生産されたユニットは直接使用するだけでなく、アップグレードのために移動させることもできます。
|
||||
@@ -1653,6 +1730,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||
lst.unitcontrol = Control the currently bound unit.
|
||||
lst.unitradar = Locate units around the currently bound unit.
|
||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||
lst.getblock = Get tile data at any location.
|
||||
lst.setblock = Set tile data at any location.
|
||||
lst.spawnunit = Spawn unit at a location.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.setrule = Set a game rule.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -1663,10 +1746,11 @@ laccess.color = Illuminator color.
|
||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
graphicstype.stroke = Set line width.
|
||||
graphicstype.line = Draw line segment.
|
||||
graphicstype.rect = Fill a rectangle.
|
||||
@@ -1722,7 +1806,6 @@ lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
lenum.factory = Buildings that transform resources.
|
||||
lenum.repair = Repair points.
|
||||
lenum.rally = Command center.
|
||||
lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
@@ -1750,6 +1833,7 @@ unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
lenum.move = Move to exact position.
|
||||
lenum.approach = Approach a position with a radius.
|
||||
lenum.pathfind = Pathfind to the enemy spawn.
|
||||
@@ -1766,3 +1850,165 @@ lenum.build = Build a structure.
|
||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||
lenum.within = Check if unit is near a position.
|
||||
lenum.boost = Start/stop boosting.
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
block.regolith.name = Regolith
|
||||
block.yellow-stone.name = Yellow Stone
|
||||
block.carbon-stone.name = Carbon Stone
|
||||
block.ferric-stone.name = Ferric Stone
|
||||
block.ferric-craters.name = Ferric Craters
|
||||
block.beryllic-stone.name = Beryllic Stone
|
||||
block.crystalline-stone.name = Crystalline Stone
|
||||
block.crystal-floor.name = Crystal Floor
|
||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||
block.red-stone.name = Red Stone
|
||||
block.dense-red-stone.name = Dense Red Stone
|
||||
block.red-ice.name = Red Ice
|
||||
block.arkycite-floor.name = Arkycite Floor
|
||||
block.arkyic-stone.name = Arkyic Stone
|
||||
block.rhyolite-vent.name = Rhyolite Vent
|
||||
block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
block.regolith-wall.name = Regolith Wall
|
||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||
block.rhyolite-wall.name = Rhyolite Wall
|
||||
block.carbon-wall.name = Carbon Wall
|
||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||
block.arkyic-wall.name = Arkyic Wall
|
||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||
block.red-ice-wall.name = Red Ice Wall
|
||||
block.red-stone-wall.name = Red Stone Wall
|
||||
block.red-diamond-wall.name = Red Diamond Wall
|
||||
block.redweed.name = Redweed
|
||||
block.pur-bush.name = Pur Bush
|
||||
block.yellowcoral.name = Yellowcoral
|
||||
block.carbon-boulder.name = Carbon Boulder
|
||||
block.ferric-boulder.name = Ferric Boulder
|
||||
block.beryllic-boulder.name = Beryllic Boulder
|
||||
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||
block.arkyic-boulder.name = Arkyic Boulder
|
||||
block.crystal-cluster.name = Crystal Cluster
|
||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||
block.crystal-blocks.name = Crystal Blocks
|
||||
block.crystal-orbs.name = Crystal Orbs
|
||||
block.crystalline-boulder.name = Crystalline Boulder
|
||||
block.red-ice-boulder.name = Red Ice Boulder
|
||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||
block.red-stone-boulder.name = Red Stone Boulder
|
||||
block.graphitic-wall.name = Graphitic Wall
|
||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||
block.electrolyzer.name = Electrolyzer
|
||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||
block.oxidation-chamber.name = Oxidation Chamber
|
||||
block.electric-heater.name = Electric Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
block.slag-centrifuge.name = Slag Centrifuge
|
||||
block.surge-crucible.name = Surge Crucible
|
||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||
block.phase-synthesizer.name = Phase Synthesizer
|
||||
block.heat-reactor.name = Heat Reactor
|
||||
block.beryllium-wall.name = Beryllium Wall
|
||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||
block.tungsten-wall.name = Tungsten Wall
|
||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||
block.blast-door.name = Blast Door
|
||||
block.carbide-wall.name = Carbide Wall
|
||||
block.carbide-wall-large.name = Large Carbide Wall
|
||||
block.radar.name = Radar
|
||||
block.build-tower.name = Build Tower
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.shield-projector.name = Shield Projector
|
||||
block.large-shield-projector.name = Large Shield Projector
|
||||
block.armored-duct.name = Armored Duct
|
||||
block.overflow-duct.name = Overflow Duct
|
||||
block.duct-unloader.name = Duct Unloader
|
||||
block.surge-conveyor.name = Surge Conveyor
|
||||
block.surge-router.name = Surge Router
|
||||
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||
block.reinforced-pump.name = Reinforced Pump
|
||||
block.reinforced-conduit.name = Reinforced Conduit
|
||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||
block.beam-node.name = Beam Node
|
||||
block.beam-tower.name = Beam Tower
|
||||
block.beam-link.name = Beam Link
|
||||
block.turbine-condenser.name = Turbine Condenser
|
||||
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
block.eruption-drill.name = Eruption Drill
|
||||
block.core-bastion.name = Core Bastion
|
||||
block.core-citadel.name = Core Citadel
|
||||
block.core-acropolis.name = Core Acropolis
|
||||
block.reinforced-container.name = Reinforced Container
|
||||
block.reinforced-vault.name = Reinforced Vault
|
||||
block.breach.name = Breach
|
||||
block.sublimate.name = Sublimate
|
||||
block.titan.name = Titan
|
||||
block.disperse.name = Disperse
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-reconstructor.name = Tank Reconstructor
|
||||
block.mech-reconstructor.name = Mech Reconstructor
|
||||
block.ship-reconstructor.name = Ship Reconstructor
|
||||
block.tank-assembler.name = Tank Assembler
|
||||
block.ship-assembler.name = Ship Assembler
|
||||
block.mech-assembler.name = Mech Assembler
|
||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
block.mech-fabricator.name = Mech Fabricator
|
||||
block.ship-fabricator.name = Ship Fabricator
|
||||
block.refabricator.name = Refabricator
|
||||
block.prime-refabricator.name = Prime Refabricator
|
||||
block.unit-repair-tower.name = Unit Repair Tower
|
||||
block.diffuse.name = Diffuse
|
||||
block.basic-assembler-module.name = Basic Assembler Module
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.vanquish.name = Vanquish
|
||||
unit.conquer.name = Conquer
|
||||
unit.cleroi.name = Cleroi
|
||||
unit.tecta.name = Tecta
|
||||
unit.collaris.name = Collaris
|
||||
unit.avert.name = Avert
|
||||
unit.quell.name = Quell
|
||||
unit.disrupt.name = Disrupt
|
||||
unit.evoke.name = Evoke
|
||||
unit.incite.name = Incite
|
||||
unit.emanate.name = Emanate
|
||||
unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.effect-drone.name = Effect Drone
|
||||
unit.precept.name = Precept
|
||||
unit.merui.name = Merui
|
||||
unit.anthicus.name = Anthicus
|
||||
unit.elude.name = Elude
|
||||
unit.obviate.name = Obviate
|
||||
sector.two.name = Two
|
||||
sector.three.name = Three
|
||||
sector.four.name = Four
|
||||
sector.five.name = Five
|
||||
|
||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]다음 맵 기다리는 중...
|
||||
highscore = [accent]새로운 최고 점수!
|
||||
copied = 복사됨.
|
||||
indev.notready = 이 부분은 아직 준비되지 않았습니다.
|
||||
indev.campaign = [accent]당신은 캠페인의 끝에 도달했습니다![]\n\n이것으로 캠페인에 있는 대부분의 콘텐츠는 끝났으며, 행성 간 여행은 향후 업데이트에 추가될 예정입니다.
|
||||
|
||||
load.sound = 소리
|
||||
load.map = 맵
|
||||
@@ -140,7 +139,7 @@ mod.disable = 비활성화
|
||||
mod.content = 콘텐츠:
|
||||
mod.delete.error = 모드를 삭제할 수 없습니다. 파일이 사용 중일 수 있습니다.
|
||||
mod.requiresversion = [scarlet]필요한 최소 게임 버전: [accent]{0}
|
||||
mod.outdated = [scarlet]6.0 버전과 호환되지 않음 (minGameVersion: 105 이상이 아님)
|
||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||
mod.missingdependencies = [scarlet]누락된 필요 모드: {0}
|
||||
mod.erroredcontent = [scarlet]콘텐츠 오류
|
||||
mod.errors = 콘텐츠를 불러오는 중에 오류가 발생함.
|
||||
@@ -172,7 +171,9 @@ available = 새로운 콘텐츠 해금이 가능합니다!
|
||||
unlock.incampaign = < 해금 후 상세정보 열람이 가능합니다 >
|
||||
completed = [accent]완료됨
|
||||
techtree = 연구 기록
|
||||
research.legacy = [accent]5.0[] 연구 데이터를 찾았습니다.\n[accent]이 데이터를 불러오시겠습니까?[], 아니면 이 데이터를 무시하고 캠페인을 새로 시작하시겠습니까? [accent]무시한 데이터는 삭제됩니다.[] (권장됨)
|
||||
techtree.select = Tech Tree Selection
|
||||
techtree.serpulo = Serpulo
|
||||
techtree.erekir = Erekir
|
||||
research.load = 불러오기
|
||||
research.discard = 무시하기
|
||||
research.list = [lightgray]연구:
|
||||
@@ -308,6 +309,7 @@ openlink = 링크 열기
|
||||
copylink = 링크 복사
|
||||
back = 뒤로가기
|
||||
max = 최대
|
||||
objective = Map Objective
|
||||
crash.export = 오류 로그 내보내기
|
||||
crash.none = 오류 로그가 발견되지 않았습니다.
|
||||
crash.exported = 오류 로그가 추출되었습니다.
|
||||
@@ -357,12 +359,16 @@ map.publish.confirm = 이 맵을 게시하시겠습니까?\n\n[lightgray]창작
|
||||
workshop.menu = 이 아이템으로 수행 할 작업을 선택하세요.
|
||||
workshop.info = 아이템 정보
|
||||
changelog = 변경점 (선택 사항):
|
||||
updatedesc = Overwrite Title & Description
|
||||
eula = 스팀 EULA
|
||||
missing = 이 아이템은 삭제되거나 이동되었습니다.\n[lightgray]창작마당 목록이 자동으로 연결 해제되었습니다.
|
||||
publishing = [accent]게시 중...
|
||||
publish.confirm = 이것을 게시하시겠습니까?[lightgray]창작마당 EULA에 동의해야 합니다. 그렇지 않으면 아이템이 표시되지 않습니다!
|
||||
publish.error = 아이템 게시 오류: {0}
|
||||
steam.error = 스팀 서비스를 초기화하지 못했습니다.\n오류: {0}
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
|
||||
editor.cliffs = 언덕 전환
|
||||
editor.brush = 브러쉬
|
||||
@@ -377,6 +383,7 @@ editor.waves = 단계:
|
||||
editor.rules = 규칙:
|
||||
editor.generation = 지형 생성:
|
||||
editor.ingame = 인 게임 편집
|
||||
editor.playtest = Playtest
|
||||
editor.publish.workshop = 창작마당 게시
|
||||
editor.newmap = 신규 맵
|
||||
editor.center = 중앙
|
||||
@@ -392,9 +399,14 @@ waves.title = 단계
|
||||
waves.remove = 삭제
|
||||
waves.every = 매
|
||||
waves.waves = 단계마다
|
||||
waves.health = health: {0}%
|
||||
waves.perspawn = 기씩
|
||||
waves.shields = 방어막만큼 소환
|
||||
waves.to = 부터
|
||||
waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.max = 기까지
|
||||
waves.guardian = 수호자
|
||||
waves.preview = 미리보기
|
||||
@@ -436,6 +448,7 @@ editor.update = 업데이트
|
||||
editor.randomize = 무작위
|
||||
editor.apply = 적용
|
||||
editor.generate = 생성
|
||||
editor.sectorgenerate = Sector Generate
|
||||
editor.resize = 맵 크기조정
|
||||
editor.loadmap = 맵 불러오기
|
||||
editor.savemap = 맵 저장
|
||||
@@ -479,6 +492,8 @@ toolmode.fillteams = 팀 채우기
|
||||
toolmode.fillteams.description = 블록 대신 선택한 팀으로 블록 팀을 채웁니다.
|
||||
toolmode.drawteams = 팀 그리기
|
||||
toolmode.drawteams.description = 블록 대신 선택한 팀으로 블록 팀을 그립니다.
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
|
||||
filters.empty = [lightgray]필터가 없습니다! 아래 버튼을 눌러 하나를 추가하세요.
|
||||
|
||||
@@ -507,6 +522,7 @@ filter.option.circle-scale = 원 크기
|
||||
filter.option.octaves = 옥타브
|
||||
filter.option.falloff = 경사
|
||||
filter.option.angle = 각도
|
||||
filter.option.tilt = Tilt
|
||||
filter.option.rotate = 방향
|
||||
filter.option.amount = 개수
|
||||
filter.option.block = 블록
|
||||
@@ -549,18 +565,37 @@ requirement.core = {0} 지역에서 적 코어를 파괴
|
||||
requirement.research = {0} 연구
|
||||
requirement.produce = Produce {0}
|
||||
requirement.capture = {0} 점령
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = 출격
|
||||
research.multiplayer = 캠페인 멀티 플레이 시에는 해당 캠페인 서버의 호스트만 연구할 수 있습니다.
|
||||
map.multiplayer = 캠페인 멀티 플레이 시에는 해당 캠페인 서버의 호스트만 다른 구역을 보고, 이동이 가능합니다.
|
||||
uncover = 지역 개방
|
||||
configure = 초기자원 설정
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
|
||||
loadout = 출격
|
||||
resources = 자원
|
||||
resources.max = Max
|
||||
bannedblocks = 금지된 블록
|
||||
objectives = Objectives
|
||||
bannedunits = 금지된 기체
|
||||
addall = 모두 추가
|
||||
launch.from = 출격 출발지: [accent]{0}[]
|
||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||
launch.destination = 목적지: {0}
|
||||
configure.invalid = 해당 값은 0에서 {0} 사이의 숫자여야 합니다.
|
||||
add = 추가...
|
||||
@@ -602,8 +637,11 @@ sectors.rename = 지역 이름 변경하기
|
||||
sectors.enemybase = [scarlet]적 기지[]
|
||||
sectors.vulnerable = [scarlet]취약함[]
|
||||
sectors.underattack = [scarlet]공격받고 있습니다! [accent]{0}% 손상됨[][]
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]{0} 단계 이상 버티세요.[]
|
||||
sectors.go = 진입
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = 지역 점령됨
|
||||
sector.curlost = 지역 잃음
|
||||
sector.missingresources = [scarlet]자원 부족[]
|
||||
@@ -612,6 +650,9 @@ sector.lost = [accent]{0}[white] 지역을 잃었습니다![]
|
||||
#note: the missing space in the line below is intentional
|
||||
sector.captured = [accent]{0}[white] 지역을 점령했습니다![]
|
||||
sector.changeicon = 아이콘 바꾸기
|
||||
sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
|
||||
threat.low = 낮음
|
||||
threat.medium = 보통
|
||||
@@ -622,6 +663,7 @@ threat.eradication = 극한
|
||||
planets = 태양계
|
||||
|
||||
planet.serpulo.name = 세르플로
|
||||
planet.erekir.name = Erekir
|
||||
planet.sun.name = 태양
|
||||
|
||||
sector.impact0078.name = 폐허 : Impact 0078
|
||||
@@ -659,6 +701,9 @@ sector.windsweptIslands.description = 육지에서 멀리 떨어진 이곳에는
|
||||
sector.extractionOutpost.description = 적이 다른 지역에 자원을 보내기 위한 용도로 건설한 보급기지입니다.\n\n강력한 적들이 지키고 있는 지역을 공격하거나, 적에게 침공당한 지역을 효과적으로 수호하기 위해서는 우리도 이 수송 기술이 필요합니다. 적의 기지를 파괴하고, 그들의 수송 기술을 강탈하십시오.
|
||||
sector.impact0078.description = 이곳에는 태양계에 처음 진입한 우주 수송선의 잔해가 존재합니다.\n\n우주선이 파괴된 잔해에서 최대한 많은 자원을 회수하고, 손상되지 않은 그들의 기술을 획득하십시오.
|
||||
sector.planetaryTerminal.description = 이 행성에서의 마지막 전투를 준비하십시오.\n\n적이 필사의 각오로 지키고 있는 이 해안 기지엔 우주에 코어를 발사할 수 있는 시설이 있습니다.\n\n해군을 생산하여 적을 신속하게 제거하고, 그들의 행성간 이동 기술을 강탈하십시오.\n\n[royal] 건투를 빕니다.[]
|
||||
sector.onset.name = The Onset
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
|
||||
status.burning.name = 발화
|
||||
status.freezing.name = 빙결
|
||||
@@ -711,6 +756,7 @@ stat.showinmap = <맵을 먼저 불러와야 합니다>
|
||||
stat.description = 특성
|
||||
stat.input = 입력
|
||||
stat.output = 출력
|
||||
stat.maxefficiency = Max Efficiency
|
||||
stat.booster = 가속
|
||||
stat.tiles = 필요한 타일
|
||||
stat.affinities = 작용 가능
|
||||
@@ -772,7 +818,6 @@ stat.buildspeed = 건설 속도
|
||||
stat.minespeed = 채굴 속도
|
||||
stat.minetier = 채굴 티어
|
||||
stat.payloadcapacity = 화물 용량
|
||||
stat.commandlimit = 지휘 한계
|
||||
stat.abilities = 능력
|
||||
stat.canboost = 이륙 가능
|
||||
stat.flying = 비행
|
||||
@@ -783,6 +828,7 @@ stat.speedmultiplier = 이동속도 배수
|
||||
stat.reloadmultiplier = 재장전 배수
|
||||
stat.buildspeedmultiplier = 건설속도 배수
|
||||
stat.reactive = 작용 받음
|
||||
stat.immunities = Immunities
|
||||
stat.healing = 회복량
|
||||
|
||||
ability.forcefield = 보호막 필드
|
||||
@@ -792,10 +838,13 @@ ability.unitspawn = {0} 공장
|
||||
ability.shieldregenfield = 방어막 복구 필드
|
||||
ability.movelightning = 가속 전격
|
||||
ability.energyfield = 에너지 필드: [accent]{1}[]타일 내 [accent]{2}[]개 목표물에게 [accent]{0}[]피해량
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = 더 좋은 드릴 필요
|
||||
bar.noresources = 자원 부족
|
||||
bar.corereq = 기본 코어 필요
|
||||
bar.corefloor = Core Zone Tile Required
|
||||
bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = 드릴 속도: {0}/s
|
||||
bar.pumpspeed = 펌프 속도: {0}/s
|
||||
bar.efficiency = 효율: {0}%
|
||||
@@ -810,8 +859,12 @@ bar.capacity = 용량: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = 액체
|
||||
bar.heat = 발열
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = 전력
|
||||
bar.progress = 건설 진행도
|
||||
bar.loadprogress = Progress
|
||||
bar.launchcooldown = Launch Cooldown
|
||||
bar.input = 입력
|
||||
bar.output = 출력
|
||||
bar.strength = [stat]{0}[lightgray]x 치료 속도[][]
|
||||
@@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray] 피해량[][]
|
||||
bullet.splashdamage = [stat]{0}[lightgray] 범위 피해량 ~ [stat]{1}[lightgray] 타일[][][][]
|
||||
bullet.incendiary = [stat]방화[]
|
||||
bullet.homing = [stat]유도[]
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.frags = [stat]{0}[lightgray]개 파편 탄환:[][]
|
||||
bullet.lightning = [stat]{0}[lightgray]x 전격 ~ [stat]{1}[lightgray] 피해량[][][][]
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] 건물 피해량[][]
|
||||
@@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray] 넉백[][]
|
||||
bullet.pierce = [stat]{0}[lightgray]번 관통[][]
|
||||
bullet.infinitepierce = [stat]관통[]
|
||||
bullet.healpercent = [stat]{0}[lightgray]% 회복[][]
|
||||
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]{0}[lightgray]배 탄약 배수[][]
|
||||
bullet.reload = [stat]{0}[lightgray]배 발사 속도[][]
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
|
||||
unit.blocks = 블록
|
||||
unit.blockssquared = 블록²
|
||||
@@ -840,6 +896,7 @@ unit.liquidsecond = 액체/초
|
||||
unit.itemssecond = 자원/초
|
||||
unit.liquidunits = 액체
|
||||
unit.powerunits = 전력
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = 도
|
||||
unit.seconds = 초
|
||||
unit.minutes = 분
|
||||
@@ -892,6 +949,8 @@ setting.difficulty.hard = 어려움
|
||||
setting.difficulty.insane = 박멸
|
||||
setting.difficulty.name = 난이도:
|
||||
setting.screenshake.name = 화면 흔들림
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.effects.name = 입자 효과 표시
|
||||
setting.destroyedblocks.name = 파괴된 블록 표시
|
||||
setting.blockstatus.name = 블록 상태 표시
|
||||
@@ -911,6 +970,7 @@ setting.pixelate.name = 픽셀화
|
||||
setting.minimap.name = 미니맵 표시
|
||||
setting.coreitems.name = 코어에 있는 자원 표시
|
||||
setting.position.name = 플레이어 위치 표시
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.musicvol.name = 음악 크기
|
||||
setting.atmosphere.name = 행성 배경화면 표시
|
||||
setting.ambientvol.name = 배경음 크기
|
||||
@@ -926,6 +986,7 @@ setting.lasersopacity.name = 전선 투명도
|
||||
setting.bridgeopacity.name = 터널 투명도
|
||||
setting.playerchat.name = 채팅 말풍선 표시
|
||||
setting.showweather.name = 날씨 그래픽 표시
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = 게임을 모두에게 공개하시겠습니까?\n[accent]모든 플레이어가 게임에 참여할 수 있습니다.\n[lightgray]설정->게임->멀티플레이 공용 서버로 표시에서 나중에 변경할 수 있습니다.\n\n[sky]번역자 추가[]\n[accent]친구끼리 하려고 이 기능을 활성화 한 뒤에, 친구 외에 다른 플레이어가 들어왔을 때\n해당 플레이어를 차단하는 행위는 비매너를 넘어서는 얌체 행위 그 자체입니다.\n정말로 [scarlet]많은 다른 플레이어들이 오길 원한다[]면 확인하세요.
|
||||
public.confirm.really = [red]친구하고 플레이 하고 싶으면 [scarlet]공용 서버[] 대신에 [green]친구 초대[] 를 사용하세요. 정말로 [scarlet]공용 서버[] 를 열겠습니까?[]
|
||||
public.beta = 베타 버전의 게임은 공개 서버를 만들 수 없습니다.
|
||||
@@ -938,10 +999,6 @@ category.general.name = 일반
|
||||
category.view.name = 보기
|
||||
category.multiplayer.name = 멀티플레이어
|
||||
category.blocks.name = 블록 선택
|
||||
command.attack = 공격
|
||||
command.rally = 집결
|
||||
command.retreat = 후퇴
|
||||
command.idle = 대기
|
||||
placement.blockselectkeys = \n[lightgray]단축키: [{0},
|
||||
keybind.respawn.name = 리스폰
|
||||
keybind.control.name = 기체 제어
|
||||
@@ -956,6 +1013,7 @@ keybind.move_y.name = Y축 이동
|
||||
keybind.mouse_move.name = 커서를 따라서 이동
|
||||
keybind.pan.name = 펜 보기
|
||||
keybind.boost.name = 이륙
|
||||
keybind.command_mode.name = Command Mode
|
||||
keybind.schematic_select.name = 영역 설정
|
||||
keybind.schematic_menu.name = 설계도 메뉴
|
||||
keybind.schematic_flip_x.name = 설계도 X축 뒤집기
|
||||
@@ -984,7 +1042,6 @@ keybind.break_block.name = 블록 파괴
|
||||
keybind.deselect.name = 선택해제
|
||||
keybind.pickupCargo.name = 화물 집기
|
||||
keybind.dropCargo.name = 화물 내려놓기
|
||||
keybind.command.name = 명령
|
||||
keybind.shoot.name = 사격
|
||||
keybind.zoom.name = 확대/축소
|
||||
keybind.menu.name = 메뉴
|
||||
@@ -1019,17 +1076,21 @@ mode.attack.description = 적의 기지를 파괴하세요.\n[gray]플레이하
|
||||
mode.custom = 사용자 정의 규칙
|
||||
|
||||
rules.infiniteresources = 무한 자원
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.reactorexplosions = 원자로 폭발 허용
|
||||
rules.coreincinerates = 코어 방화 비허용
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = 설계도 허용
|
||||
rules.wavetimer = 시간 제한이 있는 단계
|
||||
rules.waves = 단계
|
||||
rules.attack = 공격 모드
|
||||
rules.buildai = AI 건설
|
||||
rules.aitier = AI 등급
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
rules.cleanupdeadteams = 패배한 팀 건물 정리하기 (PvP)
|
||||
rules.corecapture = 코어 파괴 시 점령
|
||||
rules.polygoncoreprotection = 다각형 코어 건설 금지구역
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.enemyCheat = 적Ai 무한자원
|
||||
rules.blockhealthmultiplier = 블록 체력 배수
|
||||
rules.blockdamagemultiplier = 블록 공격력 배수
|
||||
@@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = 기체 체력 배수
|
||||
rules.unitdamagemultiplier = 기체 공격력 배수
|
||||
rules.unitcapvariable = 코어 기체수 제한 추가
|
||||
rules.unitcap = 기본 기체 제한
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = 적 코어 건설금지구역 범위:[lightgray] (타일)
|
||||
rules.wavespacing = 단계 간격:[lightgray] (초)
|
||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = 건설 비용 배수
|
||||
rules.buildspeedmultiplier = 건설 속도 배수
|
||||
rules.deconstructrefundmultiplier = 철거 환불 배수
|
||||
@@ -1055,9 +1118,11 @@ rules.title.unit = 기체
|
||||
rules.title.experimental = 실험적인 기능
|
||||
rules.title.environment = 환경
|
||||
rules.title.teams = 팀
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = 조명 표시
|
||||
rules.enemyLights = 상대에게 조명 표시
|
||||
rules.fog = Fog of War
|
||||
rules.fire = 방화 허용
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = 블록/기체 폭발 데미지
|
||||
rules.ambientlight = 자연 조명 표시
|
||||
rules.weather = 날씨 추가
|
||||
@@ -1071,6 +1136,8 @@ content.unit.name = Units
|
||||
content.block.name = 블록
|
||||
content.status.name = 상태 이상
|
||||
content.sector.name = 지역
|
||||
content.team.name = Factions
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = 구리
|
||||
item.lead.name = 납
|
||||
@@ -1088,11 +1155,24 @@ item.blast-compound.name = 폭발물
|
||||
item.pyratite.name = 파이라타이트
|
||||
item.metaglass.name = 강화 유리
|
||||
item.scrap.name = 고철
|
||||
item.fissile-matter.name = Fissile Matter
|
||||
item.beryllium.name = Beryllium
|
||||
item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
|
||||
liquid.water.name = 물
|
||||
liquid.slag.name = 광재
|
||||
liquid.oil.name = 석유
|
||||
liquid.cryofluid.name = 냉각수
|
||||
liquid.neoplasm.name = Neoplasm
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.gallium.name = Gallium
|
||||
liquid.ozone.name = Ozone
|
||||
liquid.hydrogen.name = Hydrogen
|
||||
liquid.nitrogen.name = Nitrogen
|
||||
liquid.cyanogen.name = Cyanogen
|
||||
|
||||
unit.dagger.name = 대거
|
||||
unit.mace.name = 메이스
|
||||
@@ -1308,9 +1388,9 @@ block.rotary-pump.name = 동력 펌프
|
||||
block.thorium-reactor.name = 토륨 원자로
|
||||
block.mass-driver.name = 매스 드라이버
|
||||
block.blast-drill.name = 압축 공기분사 드릴
|
||||
block.thermal-pump.name = 화력 펌프
|
||||
block.impulse-pump.name = Impulse Pump
|
||||
block.thermal-generator.name = 지열 발전기
|
||||
block.alloy-smelter.name = 설금 제련소
|
||||
block.surge-smelter.name = Surge Smelter
|
||||
block.mender.name = 멘더
|
||||
block.mend-projector.name = 수리 프로젝터
|
||||
block.surge-wall.name = 설금 벽
|
||||
@@ -1328,7 +1408,6 @@ block.foreshadow.name = 포어쉐도우
|
||||
block.container.name = 컨테이너
|
||||
block.launch-pad.name = 지역 자원 수송기
|
||||
block.segment.name = 세그먼트
|
||||
block.command-center.name = 기체 지휘소
|
||||
block.ground-factory.name = 지상 공장
|
||||
block.air-factory.name = 항공 공장
|
||||
block.naval-factory.name = 해양 공장
|
||||
@@ -1367,13 +1446,13 @@ block.logic-display.name = 로직 디스플레이
|
||||
block.large-logic-display.name = 대형 로직 디스플레이
|
||||
block.memory-cell.name = 메모리 셀
|
||||
block.memory-bank.name = 메모리 보관소
|
||||
|
||||
team.blue.name = 파랑색 팀
|
||||
team.malis.name = Malis
|
||||
team.crux.name = 빨강색 팀
|
||||
team.sharded.name = 주황색 팀
|
||||
team.derelict.name = 버려진 팀
|
||||
team.green.name = 초록색 팀
|
||||
team.purple.name = 보라색 팀
|
||||
|
||||
team.blue.name = 파랑색 팀
|
||||
|
||||
hint.skip = 힌트 넘기기
|
||||
hint.desktopMove = [accent][[WASD][] 키를 이용해 움직이십시오.
|
||||
@@ -1403,8 +1482,6 @@ hint.schematicSelect = 블록을 복사하고 붙여넣으려면 [accent][[F][]
|
||||
hint.conveyorPathfind = [accent][[왼쪽 Ctrl][]을 누른 채로 컨베이어를 대각선으로 끌면 길을 자동으로 만들어줍니다.
|
||||
hint.conveyorPathfind.mobile = \ue844 [accent]대각 모드[]를 활성화하고 컨베이어를 대각선으로 끌면 길을 자동으로 찾아줍니다.
|
||||
hint.boost = [accent][[L-Shift][]를 눌러 탑승한 기체로 장애물을 넘을 수 있습니다. \n\n 일부 지상 기체만 이륙할 수 있습니다.
|
||||
hint.command = [accent][[G][]를 눌러 주변에 있는 비슷한 유형의 기체로 편대를 형성할 수 있습니다. \n\n 지상 기체를 지휘하기 위해서는 먼저 다른 지상 기체에 탑승해야 합니다.
|
||||
hint.command.mobile = [accent]빠르게 두 번 눌러[] 주변 기체로 편대를 형성할 수 있습니다.
|
||||
hint.payloadPickup = 작은 블록이나 기체를 집으려면 [accent][[[]를 누르십시오.
|
||||
hint.payloadPickup.mobile = 작은 블록이나 기체를 집으려면 [accent]잠깐 누르십시오[].
|
||||
hint.payloadDrop = 다시 내려놓으려면 [accent]][]를 누르십시오.
|
||||
@@ -1455,7 +1532,7 @@ block.silicon-smelter.description = 석탄과 모래에서 실리콘을 정제
|
||||
block.kiln.description = 모래와 납을 강화 유리로 제련합니다.
|
||||
block.plastanium-compressor.description = 석유와 티타늄으로 플라스터늄을 생산합니다.
|
||||
block.phase-weaver.description = 토륨과 모래로 메타를 합성합니다.
|
||||
block.alloy-smelter.description = 티타늄, 납, 실리콘, 구리를 결합하여 설금을 생산합니다.
|
||||
block.surge-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy.
|
||||
block.cryofluid-mixer.description = 물과 미세 티타늄 분말을 냉각수로 혼합합니다.
|
||||
block.blast-mixer.description = 파이라타이트와 포자로 폭발물을 생산합니다.
|
||||
block.pyratite-mixer.description = 석탄, 납, 그리고 모래를 파이라타이트로 혼합합니다.
|
||||
@@ -1508,7 +1585,7 @@ block.underflow-gate.description = 포화 필터의 반대. 왼쪽 및 오른쪽
|
||||
block.mass-driver.description = 장거리 자원 운송 구조물. 자원을 모아서 연결된 매스 드라이버로 발사합니다. 작동하려면 전력이 필요합니다.
|
||||
block.mechanical-pump.description = 액체를 퍼 올립니다. 전력이 필요하지 않습니다.
|
||||
block.rotary-pump.description = 액체를 퍼 올립니다. 작동하려면 전력이 필요합니다.
|
||||
block.thermal-pump.description = 액체를 퍼 올립니다.
|
||||
block.impulse-pump.description = Pumps and outputs liquids.
|
||||
block.conduit.description = 액체를 앞으로 움직입니다. 펌프 및 다른 파이프와 함께 사용합니다.
|
||||
block.pulse-conduit.description = 액체를 앞으로 움직입니다. 파이프보다 더 빠르게 운반하고 더 많이 저장합니다.
|
||||
block.plated-conduit.description = 액체를 앞으로 움직입니다. 측면에서 액체를 받아들이지 않습니다. 액체를 누설하지 않습니다.
|
||||
@@ -1551,6 +1628,7 @@ block.vault.description = 각 종류별로 많은 양의 자원을 저장합니
|
||||
block.container.description = 각 종류별로 적은 양의 자원을 저장합니다. 언로더를 사용하여 내용물을 빼낼 수 있습니다.
|
||||
block.unloader.description = 근처의 블록에서 선택한 자원을 빼냅니다. 수송 블록 및 포탑에게는 작동하지 않습니다.
|
||||
block.launch-pad.description = 선택한 구역으로 자원을 출격합니다.
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.duo.description = 적을 향해 번갈아 탄환을 발사합니다.
|
||||
block.scatter.description = 공중 목표물을 향해 납, 고철, 또는 강화유리 조각 덩어리를 발사합니다.
|
||||
block.scorch.description = 주변의 모든 지상 적을 불태웁니다. 근거리에서 매우 효과적입니다.
|
||||
@@ -1575,7 +1653,6 @@ block.disassembler.description = 광재를 낮은 효율로 미량의 희귀한
|
||||
block.overdrive-dome.description = 주변 건물의 속도를 높입니다. 작동하려면 메타와 실리콘이 필요합니다.
|
||||
block.payload-conveyor.description = 공장에서 생산된 기체같은 큰 화물을 운반합니다.
|
||||
block.payload-router.description = 화물을 3가지 방향으로 번갈아 운반합니다.
|
||||
block.command-center.description = 각각의 명령어로 기체의 행동을 제어합니다.
|
||||
block.ground-factory.description = 지상 기체를 생산합니다. 생산된 기체는 바로 사용하거나 강화를 위해 재구성기로 이동할 수 있습니다.
|
||||
block.air-factory.description = 공중 기체 생산합니다. 생산된 기체는 바로 사용하거나 강화를 위해 재구성기로 이동할 수 있습니다.
|
||||
block.naval-factory.description = 해상 기체를 생산합니다. 생산된 기체는 바로 사용하거나 강화를 위해 재구성기로 이동할 수 있습니다.
|
||||
@@ -1654,6 +1731,12 @@ lst.unitbind = type 옆에 있는 기체를 지정하고, [accent]@unit[]에 저
|
||||
lst.unitcontrol = 현재 지정된 기체를 조종하기
|
||||
lst.unitradar = 현재 지정된 기체 주변의 기체 검색하기
|
||||
lst.unitlocate = 특정 유형의 위치/건물을 지도상에서 찾기\n지정된 기체가 필요합니다.
|
||||
lst.getblock = Get tile data at any location.
|
||||
lst.setblock = Set tile data at any location.
|
||||
lst.spawnunit = Spawn unit at a location.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.setrule = Set a game rule.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||
|
||||
logic.nounitbuild = [red]기체의 건설 로직은 여기서 허용되지 않습니다.
|
||||
|
||||
@@ -1667,11 +1750,12 @@ laccess.color = Illuminator color.
|
||||
laccess.controller = 기체 제어자. 프로세서가 제어하면, 프로세서를 반환합니다.\n다른 기체에 의해 지휘되면(G키), 지휘하는 기체를 반환합니다.\n그 외에는 자신을 반환합니다.
|
||||
laccess.dead = 기체 또는 건물 사망/무효 여부
|
||||
laccess.controlled = 만약 기체 제어자가 프로세서라면 [accent]@ctrlProcessor[]를 반환합니다.\n만약 기체/건물 제어자가 플레이어라면 [accent]@ctrlPlayer[]를 반환합니다.\n만약 기체가 다른 기체에 의해 지휘되면(G키)[accent]@ctrlFormation[]를 반환합니다.\n그 외에는 0을 반환합니다.
|
||||
laccess.commanded = [red]이제 사용되지 않으며, 곧 제거될 예정입니다![]\n대신 [accent]controlled[]를 사용하십시오.
|
||||
laccess.progress = 작업 진행률, 0 에서 1 로 감.\n포탑 재장전이나 구조물 진행률을 반환합니다.
|
||||
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||
|
||||
graphicstype.clear = 이 색으로 화면을 채우기
|
||||
graphicstype.color = 아래 그래픽 실행문들의 색 설정하기
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
graphicstype.stroke = 선 굵기 설정하기
|
||||
graphicstype.line = 선분 그리기
|
||||
graphicstype.rect = 직사각형 채우기
|
||||
@@ -1736,7 +1820,6 @@ lenum.storage = 창고같은 저장 건물
|
||||
lenum.generator = 전력을 생산하는 건물
|
||||
lenum.factory = 자원을 변환하는 건물
|
||||
lenum.repair = 수리 지점
|
||||
lenum.rally = 지휘소
|
||||
lenum.battery = 배터리
|
||||
lenum.resupply = 보급 지점.\n[accent]"기체 탄약 필요"[]가 활성화되었을 때만 유의미합니다.
|
||||
lenum.reactor = 핵융합로/토륨 원자로
|
||||
@@ -1770,6 +1853,7 @@ unitlocate.group = 찾을 건물 집단
|
||||
|
||||
lenum.idle = 채광/건설 제외 이동만 중단\n기본 상태입니다.
|
||||
lenum.stop = 이동/채광/건설 중단
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
lenum.move = 특정 위치로 이동
|
||||
lenum.approach = 특정 위치로 반지름만큼 접근
|
||||
lenum.pathfind = 적 스폰 지점으로 길찾기
|
||||
@@ -1786,6 +1870,168 @@ lenum.build = 구조물 건설
|
||||
lenum.getblock = 특정 좌표의 빌딩과 블록을 반환합니다.\n위치는 기체의 인지 범위 내여야 합니다.\n자연 지형은 [accent]@solid[]의 타입을 가집니다.
|
||||
lenum.within = 좌표 주변 기체 발견 여부
|
||||
lenum.boost = 이륙 시작/중단
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
block.regolith.name = Regolith
|
||||
block.yellow-stone.name = Yellow Stone
|
||||
block.carbon-stone.name = Carbon Stone
|
||||
block.ferric-stone.name = Ferric Stone
|
||||
block.ferric-craters.name = Ferric Craters
|
||||
block.beryllic-stone.name = Beryllic Stone
|
||||
block.crystalline-stone.name = Crystalline Stone
|
||||
block.crystal-floor.name = Crystal Floor
|
||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||
block.red-stone.name = Red Stone
|
||||
block.dense-red-stone.name = Dense Red Stone
|
||||
block.red-ice.name = Red Ice
|
||||
block.arkycite-floor.name = Arkycite Floor
|
||||
block.arkyic-stone.name = Arkyic Stone
|
||||
block.rhyolite-vent.name = Rhyolite Vent
|
||||
block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
block.regolith-wall.name = Regolith Wall
|
||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||
block.rhyolite-wall.name = Rhyolite Wall
|
||||
block.carbon-wall.name = Carbon Wall
|
||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||
block.arkyic-wall.name = Arkyic Wall
|
||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||
block.red-ice-wall.name = Red Ice Wall
|
||||
block.red-stone-wall.name = Red Stone Wall
|
||||
block.red-diamond-wall.name = Red Diamond Wall
|
||||
block.redweed.name = Redweed
|
||||
block.pur-bush.name = Pur Bush
|
||||
block.yellowcoral.name = Yellowcoral
|
||||
block.carbon-boulder.name = Carbon Boulder
|
||||
block.ferric-boulder.name = Ferric Boulder
|
||||
block.beryllic-boulder.name = Beryllic Boulder
|
||||
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||
block.arkyic-boulder.name = Arkyic Boulder
|
||||
block.crystal-cluster.name = Crystal Cluster
|
||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||
block.crystal-blocks.name = Crystal Blocks
|
||||
block.crystal-orbs.name = Crystal Orbs
|
||||
block.crystalline-boulder.name = Crystalline Boulder
|
||||
block.red-ice-boulder.name = Red Ice Boulder
|
||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||
block.red-stone-boulder.name = Red Stone Boulder
|
||||
block.graphitic-wall.name = Graphitic Wall
|
||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||
block.electrolyzer.name = Electrolyzer
|
||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||
block.oxidation-chamber.name = Oxidation Chamber
|
||||
block.electric-heater.name = Electric Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
block.slag-centrifuge.name = Slag Centrifuge
|
||||
block.surge-crucible.name = Surge Crucible
|
||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||
block.phase-synthesizer.name = Phase Synthesizer
|
||||
block.heat-reactor.name = Heat Reactor
|
||||
block.beryllium-wall.name = Beryllium Wall
|
||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||
block.tungsten-wall.name = Tungsten Wall
|
||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||
block.blast-door.name = Blast Door
|
||||
block.carbide-wall.name = Carbide Wall
|
||||
block.carbide-wall-large.name = Large Carbide Wall
|
||||
block.radar.name = Radar
|
||||
block.build-tower.name = Build Tower
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.shield-projector.name = Shield Projector
|
||||
block.large-shield-projector.name = Large Shield Projector
|
||||
block.armored-duct.name = Armored Duct
|
||||
block.overflow-duct.name = Overflow Duct
|
||||
block.duct-unloader.name = Duct Unloader
|
||||
block.surge-conveyor.name = Surge Conveyor
|
||||
block.surge-router.name = Surge Router
|
||||
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||
block.reinforced-pump.name = Reinforced Pump
|
||||
block.reinforced-conduit.name = Reinforced Conduit
|
||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||
block.beam-node.name = Beam Node
|
||||
block.beam-tower.name = Beam Tower
|
||||
block.beam-link.name = Beam Link
|
||||
block.turbine-condenser.name = Turbine Condenser
|
||||
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
block.eruption-drill.name = Eruption Drill
|
||||
block.core-bastion.name = Core Bastion
|
||||
block.core-citadel.name = Core Citadel
|
||||
block.core-acropolis.name = Core Acropolis
|
||||
block.reinforced-container.name = Reinforced Container
|
||||
block.reinforced-vault.name = Reinforced Vault
|
||||
block.breach.name = Breach
|
||||
block.sublimate.name = Sublimate
|
||||
block.titan.name = Titan
|
||||
block.disperse.name = Disperse
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-reconstructor.name = Tank Reconstructor
|
||||
block.mech-reconstructor.name = Mech Reconstructor
|
||||
block.ship-reconstructor.name = Ship Reconstructor
|
||||
block.tank-assembler.name = Tank Assembler
|
||||
block.ship-assembler.name = Ship Assembler
|
||||
block.mech-assembler.name = Mech Assembler
|
||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
block.mech-fabricator.name = Mech Fabricator
|
||||
block.ship-fabricator.name = Ship Fabricator
|
||||
block.refabricator.name = Refabricator
|
||||
block.prime-refabricator.name = Prime Refabricator
|
||||
block.unit-repair-tower.name = Unit Repair Tower
|
||||
block.diffuse.name = Diffuse
|
||||
block.basic-assembler-module.name = Basic Assembler Module
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.vanquish.name = Vanquish
|
||||
unit.conquer.name = Conquer
|
||||
unit.cleroi.name = Cleroi
|
||||
unit.tecta.name = Tecta
|
||||
unit.collaris.name = Collaris
|
||||
unit.avert.name = Avert
|
||||
unit.quell.name = Quell
|
||||
unit.disrupt.name = Disrupt
|
||||
unit.evoke.name = Evoke
|
||||
unit.incite.name = Incite
|
||||
unit.emanate.name = Emanate
|
||||
unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.effect-drone.name = Effect Drone
|
||||
unit.precept.name = Precept
|
||||
unit.merui.name = Merui
|
||||
unit.anthicus.name = Anthicus
|
||||
unit.elude.name = Elude
|
||||
unit.obviate.name = Obviate
|
||||
sector.two.name = Two
|
||||
sector.three.name = Three
|
||||
sector.four.name = Four
|
||||
sector.five.name = Five
|
||||
|
||||
|
||||
#1788 line matching
|
||||
|
||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Waiting for next map...
|
||||
highscore = [accent]Naujas rekordas!
|
||||
copied = Nukopijuota.
|
||||
indev.notready = This part of the game isn't ready yet
|
||||
indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates.
|
||||
|
||||
load.sound = Garsai
|
||||
load.map = Žemėlapiai
|
||||
@@ -138,7 +137,7 @@ mod.disable = Išjungti
|
||||
mod.content = Tūrinys:
|
||||
mod.delete.error = Negalima ištrinti modifikacijos. Failas gali būti naudojamas.
|
||||
mod.requiresversion = [scarlet]Žemiausia privaloma žaidimo versija: [accent]{0}
|
||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||
mod.missingdependencies = [scarlet]Trūkstamos priklausomybės: {0}
|
||||
mod.erroredcontent = [scarlet]Turinio klaidos.
|
||||
mod.errors = Įvyko klaida kraunant turinį.
|
||||
@@ -170,7 +169,9 @@ available = New research available!
|
||||
unlock.incampaign = < Unlock in campaign for details >
|
||||
completed = [accent]Išrasta
|
||||
techtree = Technologijų Medis
|
||||
research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
|
||||
techtree.select = Tech Tree Selection
|
||||
techtree.serpulo = Serpulo
|
||||
techtree.erekir = Erekir
|
||||
research.load = Load
|
||||
research.discard = Discard
|
||||
research.list = [lightgray]Išradimai:
|
||||
@@ -305,6 +306,7 @@ openlink = Atidaryti Nuorodą
|
||||
copylink = Kopijuoti Nuorodą
|
||||
back = Sugrįžti
|
||||
max = Max
|
||||
objective = Map Objective
|
||||
crash.export = Export Crash Logs
|
||||
crash.none = No crash logs found.
|
||||
crash.exported = Crash logs exported.
|
||||
@@ -354,12 +356,16 @@ map.publish.confirm = Ar tikrai norite publikuoti šį žemėlapį?\n\n[lightgra
|
||||
workshop.menu = Pasirinkite ką norite daryti su šiuo elementu.
|
||||
workshop.info = Elemento informacija
|
||||
changelog = Pasikeitimai (neprivaloma):
|
||||
updatedesc = Overwrite Title & Description
|
||||
eula = Steam EULA
|
||||
missing = Šis elementas buvo ištrintas arba pakeistas.\n[lightgray]Workshop'o elementas buvo automatiškai atsietas.
|
||||
publishing = [accent]Publikuojama...
|
||||
publish.confirm = Ar tikrai norite publikuoti tai?\n\n[lightgray]Pirma įsitikinkite, jog sustinkate su Workshop'o EULA arba jūsų elementai nebus rodomi!
|
||||
publish.error = Įvyko klaida publikuojant elementą: {0}
|
||||
steam.error = Nepavyko inicijuoti Steam paslaugų.Klaida: {0}
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
|
||||
editor.brush = Teptukas
|
||||
@@ -374,6 +380,7 @@ editor.waves = Bangos:
|
||||
editor.rules = Taisyklės:
|
||||
editor.generation = Generacija:
|
||||
editor.ingame = Redaguoti žaidime
|
||||
editor.playtest = Playtest
|
||||
editor.publish.workshop = Publikuoti Dirbtuvėje
|
||||
editor.newmap = Naujas žemėlapis
|
||||
editor.center = Center
|
||||
@@ -389,9 +396,14 @@ waves.title = Bangos
|
||||
waves.remove = Panaikinti
|
||||
waves.every = kiekvieną
|
||||
waves.waves = banga(os)
|
||||
waves.health = health: {0}%
|
||||
waves.perspawn = per spawn
|
||||
waves.shields = shields/wave
|
||||
waves.to = iki
|
||||
waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.max = max units
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Apžiūra
|
||||
@@ -432,6 +444,7 @@ editor.update = Atnaujinti
|
||||
editor.randomize = Sumaišyti atsitiktinai
|
||||
editor.apply = Taikyti
|
||||
editor.generate = Generuoti
|
||||
editor.sectorgenerate = Sector Generate
|
||||
editor.resize = Pakeisti dydį
|
||||
editor.loadmap = Užkrauti žemėlapį
|
||||
editor.savemap = Išsaugoti žemėlapį
|
||||
@@ -475,6 +488,8 @@ toolmode.fillteams = Užpildyti komandas
|
||||
toolmode.fillteams.description = Užpildykite komandas, o ne blokus.
|
||||
toolmode.drawteams = Piešti komandas
|
||||
toolmode.drawteams.description = Pieškite komandas, o ne blokus.
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
|
||||
filters.empty = [lightgray]Nėra filtrų! Pridėkite su mygtuku easančiu žemiau.
|
||||
filter.distort = Iškraipyti
|
||||
@@ -501,6 +516,7 @@ filter.option.circle-scale = Apskritimo mastelis
|
||||
filter.option.octaves = Oktavos
|
||||
filter.option.falloff = Mažėjimas
|
||||
filter.option.angle = Kampas
|
||||
filter.option.tilt = Tilt
|
||||
filter.option.rotate = Rotate
|
||||
filter.option.amount = Kiekis
|
||||
filter.option.block = Blokas
|
||||
@@ -543,17 +559,36 @@ requirement.core = Sunaikinkite priešų branduolį zonoje {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.produce = Produce {0}
|
||||
requirement.capture = Capture {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = Launch
|
||||
research.multiplayer = Only the host can research items.
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
uncover = Atidengti
|
||||
configure = Keisti resursų kiekį
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
resources.max = Max
|
||||
bannedblocks = Uždrausti blokai
|
||||
objectives = Objectives
|
||||
bannedunits = Banned Units
|
||||
addall = Pridėti visus
|
||||
launch.from = Launching From: [accent]{0}
|
||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||
launch.destination = Destination: {0}
|
||||
configure.invalid = Kiekis turi būti numeris tarp 0 ir {0}.
|
||||
add = Pridėti...
|
||||
@@ -595,8 +630,11 @@ sectors.rename = Rename Sector
|
||||
sectors.enemybase = [scarlet]Enemy Base
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Survives {0} waves
|
||||
sectors.go = Go
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sector Captured
|
||||
sector.curlost = Sector Lost
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
@@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
sector.lost = Sector [accent]{0}[white] lost!
|
||||
sector.captured = Sector [accent]{0}[white]captured!
|
||||
sector.changeicon = Change Icon
|
||||
sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
threat.low = Low
|
||||
threat.medium = Medium
|
||||
threat.high = High
|
||||
@@ -612,6 +653,7 @@ threat.eradication = Eradication
|
||||
planets = Planets
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.erekir.name = Erekir
|
||||
planet.sun.name = Sun
|
||||
sector.impact0078.name = Impact 0078
|
||||
|
||||
@@ -649,6 +691,9 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||
sector.onset.name = The Onset
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
status.burning.name = Burning
|
||||
status.freezing.name = Freezing
|
||||
status.wet.name = Wet
|
||||
@@ -700,6 +745,7 @@ stat.description = Purpose
|
||||
|
||||
stat.input = Įeiga
|
||||
stat.output = Išeiga
|
||||
stat.maxefficiency = Max Efficiency
|
||||
stat.booster = Stiprintuvas
|
||||
stat.tiles = Privalomi
|
||||
stat.affinities = Affinities
|
||||
@@ -761,7 +807,6 @@ stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
stat.canboost = Can Boost
|
||||
stat.flying = Flying
|
||||
@@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier
|
||||
stat.reloadmultiplier = Reload Multiplier
|
||||
stat.buildspeedmultiplier = Build Speed Multiplier
|
||||
stat.reactive = Reacts
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Healing
|
||||
|
||||
ability.forcefield = Force Field
|
||||
@@ -781,10 +827,13 @@ ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
ability.movelightning = Movement Lightning
|
||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = Privalomas Geresnis Grąžtas
|
||||
bar.noresources = Missing Resources
|
||||
bar.corereq = Core Base Required
|
||||
bar.corefloor = Core Zone Tile Required
|
||||
bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = Grąžto Greitis: {0}/s
|
||||
bar.pumpspeed = Pompos Greitis: {0}/s
|
||||
bar.efficiency = Efektyvumas: {0}%
|
||||
@@ -799,8 +848,12 @@ bar.capacity = Talpumas: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = Skystis
|
||||
bar.heat = Karščiai
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = Jėga
|
||||
bar.progress = Statymo Progresas
|
||||
bar.loadprogress = Progress
|
||||
bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Įeiga
|
||||
bar.output = Išeiga
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
@@ -811,6 +864,7 @@ bullet.damage = [stat]{0}[lightgray] žalos
|
||||
bullet.splashdamage = [stat]{0}[lightgray] zonos žalos ~[stat] {1}[lightgray] blokai
|
||||
bullet.incendiary = [stat]uždegantis
|
||||
bullet.homing = [stat]sekimas
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
@@ -818,8 +872,10 @@ bullet.knockback = [stat]{0}[lightgray] numušimas
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.healpercent = [stat]{0}[lightgray]% healing
|
||||
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]{0}[lightgray]x šovinių daugiklis
|
||||
bullet.reload = [stat]{0}[lightgray]x šaudymo greitis
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
|
||||
unit.blocks = blokai
|
||||
unit.blockssquared = blocks²
|
||||
@@ -829,6 +885,7 @@ unit.liquidsecond = skysčio per sekundę
|
||||
unit.itemssecond = daiktų per sekundę
|
||||
unit.liquidunits = skysčio vienetai
|
||||
unit.powerunits = energijos vienetai
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = laipsnių
|
||||
unit.seconds = sekundės
|
||||
unit.minutes = mins
|
||||
@@ -881,6 +938,8 @@ setting.difficulty.hard = Sunkus
|
||||
setting.difficulty.insane = Beprotiškas
|
||||
setting.difficulty.name = Sunkumas:
|
||||
setting.screenshake.name = Ekrano Drebėjimas
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.effects.name = Rodyti Efektus
|
||||
setting.destroyedblocks.name = Rodyti Sugriautus Blokus
|
||||
setting.blockstatus.name = Rodyti Blokų Būseną
|
||||
@@ -900,6 +959,7 @@ setting.pixelate.name = Pikseliavimas
|
||||
setting.minimap.name = Rodyti Mini Žemėlapį
|
||||
setting.coreitems.name = Display Core Items (WIP)
|
||||
setting.position.name = Rodyti Žaidėjų Pozicijas
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.musicvol.name = Muzikos Garsumas
|
||||
setting.atmosphere.name = Show Planet Atmosphere
|
||||
setting.ambientvol.name = Aplinkos Garsas
|
||||
@@ -915,6 +975,7 @@ setting.lasersopacity.name = Elektros Tinklo Nepermatomumas
|
||||
setting.bridgeopacity.name = Tilto Nepermatomumas
|
||||
setting.playerchat.name = Rodyti Pokalbių Teksto Burbulus Virš Žaidėjų
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Ar norite savo žaidimą paversti viešu?\n[accent]Bet kas galės įeiti į jūsų žaidimą.\n[lightgray]Tai gali būti pakeista nuėjus į Nustatymai->Žaidimas->Viešojo Žaidimo Matomumas.
|
||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||
public.beta = Įsiminkite, jog beta versijoje negalima sukrti viešų kambarių.
|
||||
@@ -927,10 +988,6 @@ category.general.name = Bendra
|
||||
category.view.name = Vaizdas
|
||||
category.multiplayer.name = Žaidimas Tinkle
|
||||
category.blocks.name = Block Select
|
||||
command.attack = Pulti
|
||||
command.rally = Susitelkti
|
||||
command.retreat = Atsitraukti
|
||||
command.idle = Idle
|
||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||
keybind.respawn.name = Respawn
|
||||
keybind.control.name = Control Unit
|
||||
@@ -945,6 +1002,7 @@ keybind.move_y.name = Judėjimas Y ašimi
|
||||
keybind.mouse_move.name = Sekti Pelę
|
||||
keybind.pan.name = Pan View
|
||||
keybind.boost.name = Boost
|
||||
keybind.command_mode.name = Command Mode
|
||||
keybind.schematic_select.name = Pasirinkite Regioną
|
||||
keybind.schematic_menu.name = Schemų Meniu
|
||||
keybind.schematic_flip_x.name = Apversti schemą per X ašį
|
||||
@@ -973,7 +1031,6 @@ keybind.break_block.name = Išgriauti Bloką
|
||||
keybind.deselect.name = Panaikinti Pasirinkimą
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
keybind.command.name = Command
|
||||
keybind.shoot.name = Šauti
|
||||
keybind.zoom.name = Keisti Vaizdo Mastelį
|
||||
keybind.menu.name = Meniu
|
||||
@@ -1008,17 +1065,21 @@ mode.attack.description = Sunaikinkite priešų branduolį. \n[gray]Norint žais
|
||||
mode.custom = Pasirinktinės Taisyklės
|
||||
|
||||
rules.infiniteresources = Neriboti Resursai
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.reactorexplosions = Reaktorių Sprogimai
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Bangų Laikmatis
|
||||
rules.waves = Bangos
|
||||
rules.attack = Puolimo Režimas
|
||||
rules.buildai = AI Building
|
||||
rules.aitier = AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||
rules.corecapture = Capture Core On Destruction
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.enemyCheat = Neriboti Kompiuterio (Raudonosios Komandos) Resursai
|
||||
rules.blockhealthmultiplier = Blokų Gyvybių Daugiklis
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
@@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Vienetų Gyvybių Daugiklis
|
||||
rules.unitdamagemultiplier = Vienetų Žalos Daugiklis
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitcap = Base Unit Cap
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = Nestatymo aplink priešų branduolį spindulys:[lightgray] (blokais)
|
||||
rules.wavespacing = Tarpai Tarp Bangų:[lightgray] (sek.)
|
||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Statymo Kainų Daugiklis
|
||||
rules.buildspeedmultiplier = Statymo Greičio Daugiklis
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
@@ -1044,9 +1107,11 @@ rules.title.unit = Vienetai
|
||||
rules.title.experimental = Eksperimentinis
|
||||
rules.title.environment = Environment
|
||||
rules.title.teams = Teams
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Apšvietimas
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fog = Fog of War
|
||||
rules.fire = Fire
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Aplinkos Šviesa
|
||||
rules.weather = Weather
|
||||
@@ -1060,6 +1125,8 @@ content.unit.name = Vienetai
|
||||
content.block.name = Blokai
|
||||
content.status.name = Status Effects
|
||||
content.sector.name = Sectors
|
||||
content.team.name = Factions
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = Varis
|
||||
item.lead.name = Švinas
|
||||
@@ -1077,10 +1144,23 @@ item.blast-compound.name = Sprogusis Junginys
|
||||
item.pyratite.name = Piratitas
|
||||
item.metaglass.name = Meta Stiklas
|
||||
item.scrap.name = Metalo Laužas
|
||||
item.fissile-matter.name = Fissile Matter
|
||||
item.beryllium.name = Beryllium
|
||||
item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
liquid.water.name = Vanduo
|
||||
liquid.slag.name = Šlakas
|
||||
liquid.oil.name = Nafta
|
||||
liquid.cryofluid.name = Krio Skystis
|
||||
liquid.neoplasm.name = Neoplasm
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.gallium.name = Gallium
|
||||
liquid.ozone.name = Ozone
|
||||
liquid.hydrogen.name = Hydrogen
|
||||
liquid.nitrogen.name = Nitrogen
|
||||
liquid.cyanogen.name = Cyanogen
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
@@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow
|
||||
block.container.name = Talpykla
|
||||
block.launch-pad.name = Paleidimo Aikštelė
|
||||
block.segment.name = Segment
|
||||
block.command-center.name = Command Center
|
||||
block.ground-factory.name = Ground Factory
|
||||
block.air-factory.name = Air Factory
|
||||
block.naval-factory.name = Naval Factory
|
||||
@@ -1354,13 +1433,13 @@ block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = mėlyna
|
||||
team.malis.name = Malis
|
||||
team.crux.name = raudona
|
||||
team.sharded.name = oranžinė
|
||||
team.derelict.name = apleista
|
||||
team.green.name = žalia
|
||||
team.purple.name = violetinė
|
||||
|
||||
team.blue.name = mėlyna
|
||||
hint.skip = Skip
|
||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||
@@ -1389,8 +1468,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
||||
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
||||
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
||||
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||
@@ -1536,6 +1613,7 @@ block.vault.description = Laiko didelį kiekį skirtingų rūšių medžiagų. G
|
||||
block.container.description = Laiko nedidelį kiekį skirtingų rūšių medžiagų. Gali būti naudojamas iškroviklis daiktų paėmimui iš talpyklos.
|
||||
block.unloader.description = Paima resursus iš gretimų ne gabenimui skirtų pastatų. Paimamos medžiagos rūšis gali būti pakeista paspaudus ant iškroviklio.
|
||||
block.launch-pad.description = Paleidžia daiktų paketus be branduolio paleidimo.
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.duo.description = Mažas ir pigus bokštas. Naudingas prieš antžeminius vienetus.
|
||||
block.scatter.description = Pagrindinis bokštas skirtas kovai su oro pajėgomis. Šaudo švino arba metalo laužo gabalais į priešus.
|
||||
block.scorch.description = Degina visus netoliese esančius priešus. Itin efektyvus artimame nuotolyje.
|
||||
@@ -1560,7 +1638,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min
|
||||
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
||||
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
||||
block.payload-router.description = Splits input payloads into 3 output directions.
|
||||
block.command-center.description = Controls unit behavior with several different commands.
|
||||
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
@@ -1637,6 +1714,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||
lst.unitcontrol = Control the currently bound unit.
|
||||
lst.unitradar = Locate units around the currently bound unit.
|
||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||
lst.getblock = Get tile data at any location.
|
||||
lst.setblock = Set tile data at any location.
|
||||
lst.spawnunit = Spawn unit at a location.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.setrule = Set a game rule.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -1647,10 +1730,11 @@ laccess.color = Illuminator color.
|
||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
graphicstype.stroke = Set line width.
|
||||
graphicstype.line = Draw line segment.
|
||||
graphicstype.rect = Fill a rectangle.
|
||||
@@ -1706,7 +1790,6 @@ lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
lenum.factory = Buildings that transform resources.
|
||||
lenum.repair = Repair points.
|
||||
lenum.rally = Command center.
|
||||
lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
@@ -1734,6 +1817,7 @@ unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
lenum.move = Move to exact position.
|
||||
lenum.approach = Approach a position with a radius.
|
||||
lenum.pathfind = Pathfind to the enemy spawn.
|
||||
@@ -1750,3 +1834,165 @@ lenum.build = Build a structure.
|
||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||
lenum.within = Check if unit is near a position.
|
||||
lenum.boost = Start/stop boosting.
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
block.regolith.name = Regolith
|
||||
block.yellow-stone.name = Yellow Stone
|
||||
block.carbon-stone.name = Carbon Stone
|
||||
block.ferric-stone.name = Ferric Stone
|
||||
block.ferric-craters.name = Ferric Craters
|
||||
block.beryllic-stone.name = Beryllic Stone
|
||||
block.crystalline-stone.name = Crystalline Stone
|
||||
block.crystal-floor.name = Crystal Floor
|
||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||
block.red-stone.name = Red Stone
|
||||
block.dense-red-stone.name = Dense Red Stone
|
||||
block.red-ice.name = Red Ice
|
||||
block.arkycite-floor.name = Arkycite Floor
|
||||
block.arkyic-stone.name = Arkyic Stone
|
||||
block.rhyolite-vent.name = Rhyolite Vent
|
||||
block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
block.regolith-wall.name = Regolith Wall
|
||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||
block.rhyolite-wall.name = Rhyolite Wall
|
||||
block.carbon-wall.name = Carbon Wall
|
||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||
block.arkyic-wall.name = Arkyic Wall
|
||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||
block.red-ice-wall.name = Red Ice Wall
|
||||
block.red-stone-wall.name = Red Stone Wall
|
||||
block.red-diamond-wall.name = Red Diamond Wall
|
||||
block.redweed.name = Redweed
|
||||
block.pur-bush.name = Pur Bush
|
||||
block.yellowcoral.name = Yellowcoral
|
||||
block.carbon-boulder.name = Carbon Boulder
|
||||
block.ferric-boulder.name = Ferric Boulder
|
||||
block.beryllic-boulder.name = Beryllic Boulder
|
||||
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||
block.arkyic-boulder.name = Arkyic Boulder
|
||||
block.crystal-cluster.name = Crystal Cluster
|
||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||
block.crystal-blocks.name = Crystal Blocks
|
||||
block.crystal-orbs.name = Crystal Orbs
|
||||
block.crystalline-boulder.name = Crystalline Boulder
|
||||
block.red-ice-boulder.name = Red Ice Boulder
|
||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||
block.red-stone-boulder.name = Red Stone Boulder
|
||||
block.graphitic-wall.name = Graphitic Wall
|
||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||
block.electrolyzer.name = Electrolyzer
|
||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||
block.oxidation-chamber.name = Oxidation Chamber
|
||||
block.electric-heater.name = Electric Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
block.slag-centrifuge.name = Slag Centrifuge
|
||||
block.surge-crucible.name = Surge Crucible
|
||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||
block.phase-synthesizer.name = Phase Synthesizer
|
||||
block.heat-reactor.name = Heat Reactor
|
||||
block.beryllium-wall.name = Beryllium Wall
|
||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||
block.tungsten-wall.name = Tungsten Wall
|
||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||
block.blast-door.name = Blast Door
|
||||
block.carbide-wall.name = Carbide Wall
|
||||
block.carbide-wall-large.name = Large Carbide Wall
|
||||
block.radar.name = Radar
|
||||
block.build-tower.name = Build Tower
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.shield-projector.name = Shield Projector
|
||||
block.large-shield-projector.name = Large Shield Projector
|
||||
block.armored-duct.name = Armored Duct
|
||||
block.overflow-duct.name = Overflow Duct
|
||||
block.duct-unloader.name = Duct Unloader
|
||||
block.surge-conveyor.name = Surge Conveyor
|
||||
block.surge-router.name = Surge Router
|
||||
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||
block.reinforced-pump.name = Reinforced Pump
|
||||
block.reinforced-conduit.name = Reinforced Conduit
|
||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||
block.beam-node.name = Beam Node
|
||||
block.beam-tower.name = Beam Tower
|
||||
block.beam-link.name = Beam Link
|
||||
block.turbine-condenser.name = Turbine Condenser
|
||||
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
block.eruption-drill.name = Eruption Drill
|
||||
block.core-bastion.name = Core Bastion
|
||||
block.core-citadel.name = Core Citadel
|
||||
block.core-acropolis.name = Core Acropolis
|
||||
block.reinforced-container.name = Reinforced Container
|
||||
block.reinforced-vault.name = Reinforced Vault
|
||||
block.breach.name = Breach
|
||||
block.sublimate.name = Sublimate
|
||||
block.titan.name = Titan
|
||||
block.disperse.name = Disperse
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-reconstructor.name = Tank Reconstructor
|
||||
block.mech-reconstructor.name = Mech Reconstructor
|
||||
block.ship-reconstructor.name = Ship Reconstructor
|
||||
block.tank-assembler.name = Tank Assembler
|
||||
block.ship-assembler.name = Ship Assembler
|
||||
block.mech-assembler.name = Mech Assembler
|
||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
block.mech-fabricator.name = Mech Fabricator
|
||||
block.ship-fabricator.name = Ship Fabricator
|
||||
block.refabricator.name = Refabricator
|
||||
block.prime-refabricator.name = Prime Refabricator
|
||||
block.unit-repair-tower.name = Unit Repair Tower
|
||||
block.diffuse.name = Diffuse
|
||||
block.basic-assembler-module.name = Basic Assembler Module
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.vanquish.name = Vanquish
|
||||
unit.conquer.name = Conquer
|
||||
unit.cleroi.name = Cleroi
|
||||
unit.tecta.name = Tecta
|
||||
unit.collaris.name = Collaris
|
||||
unit.avert.name = Avert
|
||||
unit.quell.name = Quell
|
||||
unit.disrupt.name = Disrupt
|
||||
unit.evoke.name = Evoke
|
||||
unit.incite.name = Incite
|
||||
unit.emanate.name = Emanate
|
||||
unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.effect-drone.name = Effect Drone
|
||||
unit.precept.name = Precept
|
||||
unit.merui.name = Merui
|
||||
unit.anthicus.name = Anthicus
|
||||
unit.elude.name = Elude
|
||||
unit.obviate.name = Obviate
|
||||
sector.two.name = Two
|
||||
sector.three.name = Three
|
||||
sector.four.name = Four
|
||||
sector.five.name = Five
|
||||
|
||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Waiting for next map...
|
||||
highscore = [accent]Nieuw topscore!
|
||||
copied = Gekopieerd.
|
||||
indev.notready = This part of the game isn't ready yet
|
||||
indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates.
|
||||
|
||||
load.sound = Geluid
|
||||
load.map = Kaarten
|
||||
@@ -138,7 +137,7 @@ mod.disable = Deactiveer
|
||||
mod.content = Content:
|
||||
mod.delete.error = Mod verwijderen mislukt. Bestand mogelijk in gebruik.
|
||||
mod.requiresversion = [scarlet]Vereist minimaal mindustry versie: [accent]{0}
|
||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||
mod.missingdependencies = [scarlet]Missende benodigdheden: {0}
|
||||
mod.erroredcontent = [scarlet]Inhoud Fouten
|
||||
mod.errors = Er hebben zich fouten voordaan tijdens het laden van de inhoud.
|
||||
@@ -170,7 +169,9 @@ available = New research available!
|
||||
unlock.incampaign = < Unlock in campaign for details >
|
||||
completed = [accent]Voltooid
|
||||
techtree = Tech boom
|
||||
research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
|
||||
techtree.select = Tech Tree Selection
|
||||
techtree.serpulo = Serpulo
|
||||
techtree.erekir = Erekir
|
||||
research.load = Load
|
||||
research.discard = Discard
|
||||
research.list = [lightgray]Onderzoek:
|
||||
@@ -305,6 +306,7 @@ openlink = Open Link
|
||||
copylink = Kopieer Link
|
||||
back = Terug
|
||||
max = Max
|
||||
objective = Map Objective
|
||||
crash.export = Export Crash Logs
|
||||
crash.none = No crash logs found.
|
||||
crash.exported = Crash logs exported.
|
||||
@@ -354,12 +356,16 @@ map.publish.confirm = Weet je zeker dat je deze map wilt publiceren?\n\n[lightgr
|
||||
workshop.menu = Selecteer wat je hiermee wilt doen.
|
||||
workshop.info = Informatie
|
||||
changelog = Update logboek (optioneel):
|
||||
updatedesc = Overwrite Title & Description
|
||||
eula = Steam EULA
|
||||
missing = Dit object is verwijderd of verplaatst.\n[lightgray]De workshop vermelding is nu niet meer gelinkt.
|
||||
publishing = [accent]Publiceren...
|
||||
publish.confirm = Weet je zeker dat je dit wilt publiceren?\n\n[lightgray]Zorg ervoor dat je de EULA van de workshop leest, anders zal je map niet zichtbaar zijn!
|
||||
publish.error = Fout met het publiceren: {0}
|
||||
steam.error = Fout met het opstarten van steam diensten.\nError: {0}
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
|
||||
editor.brush = Kwast
|
||||
@@ -374,6 +380,7 @@ editor.waves = Rondes:
|
||||
editor.rules = Regels:
|
||||
editor.generation = Generatie:
|
||||
editor.ingame = Bewerk In-Game
|
||||
editor.playtest = Playtest
|
||||
editor.publish.workshop = Publiceer in Werkplaats
|
||||
editor.newmap = Nieuwe Kaart
|
||||
editor.center = Center
|
||||
@@ -389,9 +396,14 @@ waves.title = Rondes
|
||||
waves.remove = Verwijder
|
||||
waves.every = elke
|
||||
waves.waves = ronde(s)
|
||||
waves.health = health: {0}%
|
||||
waves.perspawn = per keer
|
||||
waves.shields = shields/wave
|
||||
waves.to = tot
|
||||
waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.max = max units
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Voorvertoning
|
||||
@@ -432,6 +444,7 @@ editor.update = Bijwerken
|
||||
editor.randomize = Willekeurig
|
||||
editor.apply = Gebruiken
|
||||
editor.generate = Genereer
|
||||
editor.sectorgenerate = Sector Generate
|
||||
editor.resize = Verander formaat
|
||||
editor.loadmap = Laad Kaart
|
||||
editor.savemap = Bewaar Kaart
|
||||
@@ -475,6 +488,8 @@ toolmode.fillteams = Vervang Teams
|
||||
toolmode.fillteams.description = Vervangt teams in plaats van blokken.
|
||||
toolmode.drawteams = Teken Teams
|
||||
toolmode.drawteams.description = Tekent teams in plaats van blokken.
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
|
||||
filters.empty = [lightgray]Geen filters! Voeg een toe met onderstaande knop.
|
||||
filter.distort = Verdraai
|
||||
@@ -501,6 +516,7 @@ filter.option.circle-scale = Formaat Rondje
|
||||
filter.option.octaves = Octaven
|
||||
filter.option.falloff = Afval
|
||||
filter.option.angle = Hoek
|
||||
filter.option.tilt = Tilt
|
||||
filter.option.rotate = Rotate
|
||||
filter.option.amount = Amount
|
||||
filter.option.block = Blok
|
||||
@@ -543,17 +559,36 @@ requirement.core = Vernietig vijandige core in {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.produce = Produce {0}
|
||||
requirement.capture = Capture {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = Launch
|
||||
research.multiplayer = Only the host can research items.
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
uncover = Ontdek
|
||||
configure = Configureer startinventaris
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
resources.max = Max
|
||||
bannedblocks = Verboden Blokken
|
||||
objectives = Objectives
|
||||
bannedunits = Banned Units
|
||||
addall = Voeg Alles Toe
|
||||
launch.from = Launching From: [accent]{0}
|
||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||
launch.destination = Destination: {0}
|
||||
configure.invalid = Hoeveelheid moet een getal zijn tussen 0 en {0}.
|
||||
add = Voeg toe...
|
||||
@@ -595,8 +630,11 @@ sectors.rename = Rename Sector
|
||||
sectors.enemybase = [scarlet]Enemy Base
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Survives {0} waves
|
||||
sectors.go = Go
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sector Captured
|
||||
sector.curlost = Sector Lost
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
@@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
sector.lost = Sector [accent]{0}[white] lost!
|
||||
sector.captured = Sector [accent]{0}[white]captured!
|
||||
sector.changeicon = Change Icon
|
||||
sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
threat.low = Low
|
||||
threat.medium = Medium
|
||||
threat.high = High
|
||||
@@ -612,6 +653,7 @@ threat.eradication = Eradication
|
||||
planets = Planets
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.erekir.name = Erekir
|
||||
planet.sun.name = Sun
|
||||
sector.impact0078.name = Impact 0078
|
||||
|
||||
@@ -649,6 +691,9 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||
sector.onset.name = The Onset
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
status.burning.name = Burning
|
||||
status.freezing.name = Freezing
|
||||
status.wet.name = Wet
|
||||
@@ -700,6 +745,7 @@ stat.description = Purpose
|
||||
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.maxefficiency = Max Efficiency
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
@@ -761,7 +807,6 @@ stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
stat.canboost = Can Boost
|
||||
stat.flying = Flying
|
||||
@@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier
|
||||
stat.reloadmultiplier = Reload Multiplier
|
||||
stat.buildspeedmultiplier = Build Speed Multiplier
|
||||
stat.reactive = Reacts
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Healing
|
||||
|
||||
ability.forcefield = Force Field
|
||||
@@ -781,10 +827,13 @@ ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
ability.movelightning = Movement Lightning
|
||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = Betere miner nodig
|
||||
bar.noresources = Missing Resources
|
||||
bar.corereq = Core Base Required
|
||||
bar.corefloor = Core Zone Tile Required
|
||||
bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = Mining Snelheid: {0}/s
|
||||
bar.pumpspeed = Pompsnelheid: {0}/s
|
||||
bar.efficiency = Rendement: {0}%
|
||||
@@ -799,8 +848,12 @@ bar.capacity = Capaciteit: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = Vloeistof
|
||||
bar.heat = Warmte
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = Stroom
|
||||
bar.progress = Bouw Voortgang
|
||||
bar.loadprogress = Progress
|
||||
bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
@@ -811,6 +864,7 @@ bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] gebied dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]brandstichtend
|
||||
bullet.homing = [stat]doelzoekend
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
@@ -818,8 +872,10 @@ bullet.knockback = [stat]{0}[lightgray] terugslag
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.healpercent = [stat]{0}[lightgray]% healing
|
||||
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammunitieverdubbelaar
|
||||
bullet.reload = [stat]{0}[lightgray]x herlaad
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
|
||||
unit.blocks = blokken
|
||||
unit.blockssquared = blocks²
|
||||
@@ -829,6 +885,7 @@ unit.liquidsecond = vloeistofeenheid/seconde
|
||||
unit.itemssecond = items/seconde
|
||||
unit.liquidunits = vloeistofeenheid
|
||||
unit.powerunits = stroomeenheid
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = graden
|
||||
unit.seconds = secondes
|
||||
unit.minutes = mins
|
||||
@@ -881,6 +938,8 @@ setting.difficulty.hard = moeilijk
|
||||
setting.difficulty.insane = krankzinnig
|
||||
setting.difficulty.name = Moeilijkheidsgraad:
|
||||
setting.screenshake.name = Schuddend Scherm
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.effects.name = Toon Effecten
|
||||
setting.destroyedblocks.name = Toon Vernietigde Blokken
|
||||
setting.blockstatus.name = Display Block Status
|
||||
@@ -900,6 +959,7 @@ setting.pixelate.name = Pixelate [lightgray](mogelijk verminderde performance)
|
||||
setting.minimap.name = Toon Minimap
|
||||
setting.coreitems.name = Display Core Items (WIP)
|
||||
setting.position.name = Toon Speler Posities
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.musicvol.name = Muziek Volume
|
||||
setting.atmosphere.name = Show Planet Atmosphere
|
||||
setting.ambientvol.name = Achtergronds Volume
|
||||
@@ -915,6 +975,7 @@ setting.lasersopacity.name = Stroom Draad Transparantie
|
||||
setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = Toon chat
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Wil je je game publiek maken?\n[accent]Iedereen kan dan je games joinen.\n[lightgray]Dit kan je later veranderen in Instellingen->Spel->Publieke Server Zichtbaarheid.
|
||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||
public.beta = Onthoud dat beta versies van het spel niet publiek kunnen lobbyen.
|
||||
@@ -927,10 +988,6 @@ category.general.name = Algemeen
|
||||
category.view.name = Toon
|
||||
category.multiplayer.name = Multiplayer
|
||||
category.blocks.name = Block Select
|
||||
command.attack = Val aan
|
||||
command.rally = Groepeer
|
||||
command.retreat = Terugtrekken
|
||||
command.idle = Idle
|
||||
placement.blockselectkeys = \n[lightgray]Toets: [{0},
|
||||
keybind.respawn.name = Respawn
|
||||
keybind.control.name = Control Unit
|
||||
@@ -945,6 +1002,7 @@ keybind.move_y.name = Beweeg y
|
||||
keybind.mouse_move.name = Volg Muis
|
||||
keybind.pan.name = Pan View
|
||||
keybind.boost.name = Boost
|
||||
keybind.command_mode.name = Command Mode
|
||||
keybind.schematic_select.name = Selecteer gebied
|
||||
keybind.schematic_menu.name = Ontwerp Menu
|
||||
keybind.schematic_flip_x.name = Spiegel ontwerp X
|
||||
@@ -973,7 +1031,6 @@ keybind.break_block.name = Breek Blok
|
||||
keybind.deselect.name = Deselecteer
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
keybind.command.name = Command
|
||||
keybind.shoot.name = Schiet
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menu
|
||||
@@ -1008,17 +1065,21 @@ mode.attack.description = Geen rondes, maar met als doel de vijandlijke core(s)
|
||||
mode.custom = Aangepaste regels
|
||||
|
||||
rules.infiniteresources = Oneindige Resources
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.reactorexplosions = Ontploffende Reactors
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Ronde timer
|
||||
rules.waves = Rondes
|
||||
rules.attack = Aanval modus
|
||||
rules.buildai = AI Building
|
||||
rules.aitier = AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||
rules.corecapture = Capture Core On Destruction
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.enemyCheat = Oneindige AI grondstoffen
|
||||
rules.blockhealthmultiplier = Blok Health Vermenigvulder
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
@@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Unit Health Vermenigvulder
|
||||
rules.unitdamagemultiplier = Unit Damage Vermenigvulder
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitcap = Base Unit Cap
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = Niet-Bouw Bereik Vijandelijke Cores:[lightgray] (tegels)
|
||||
rules.wavespacing = Tijd Tussen Rondes:[lightgray] (sec)
|
||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Bouw kosten Vermenigvulder
|
||||
rules.buildspeedmultiplier = Bouw snelheid Vermenigvulder
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
@@ -1044,9 +1107,11 @@ rules.title.unit = Units
|
||||
rules.title.experimental = Experimenteel
|
||||
rules.title.environment = Environment
|
||||
rules.title.teams = Teams
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Belichting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fog = Fog of War
|
||||
rules.fire = Fire
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Mist
|
||||
rules.weather = Weather
|
||||
@@ -1060,6 +1125,8 @@ content.unit.name = Eenheiden
|
||||
content.block.name = Blokken
|
||||
content.status.name = Status Effects
|
||||
content.sector.name = Sectors
|
||||
content.team.name = Factions
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = Coper
|
||||
item.lead.name = Lood
|
||||
@@ -1077,10 +1144,23 @@ item.blast-compound.name = Blast Compound
|
||||
item.pyratite.name = Pyratite
|
||||
item.metaglass.name = Metaglas
|
||||
item.scrap.name = Scrap
|
||||
item.fissile-matter.name = Fissile Matter
|
||||
item.beryllium.name = Beryllium
|
||||
item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
liquid.water.name = Water
|
||||
liquid.slag.name = Slag
|
||||
liquid.oil.name = Olie
|
||||
liquid.cryofluid.name = Koelvloeistof
|
||||
liquid.neoplasm.name = Neoplasm
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.gallium.name = Gallium
|
||||
liquid.ozone.name = Ozone
|
||||
liquid.hydrogen.name = Hydrogen
|
||||
liquid.nitrogen.name = Nitrogen
|
||||
liquid.cyanogen.name = Cyanogen
|
||||
|
||||
unit.dagger.name = Dolk
|
||||
unit.mace.name = Mace
|
||||
@@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow
|
||||
block.container.name = Doos
|
||||
block.launch-pad.name = Lanceerplatform
|
||||
block.segment.name = Segment
|
||||
block.command-center.name = Command Center
|
||||
block.ground-factory.name = Ground Factory
|
||||
block.air-factory.name = Air Factory
|
||||
block.naval-factory.name = Naval Factory
|
||||
@@ -1354,13 +1433,13 @@ block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = blauw
|
||||
team.malis.name = Malis
|
||||
team.crux.name = rood
|
||||
team.sharded.name = oranje
|
||||
team.derelict.name = wees
|
||||
team.green.name = groen
|
||||
team.purple.name = paars
|
||||
|
||||
team.blue.name = blauw
|
||||
hint.skip = Skip
|
||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||
@@ -1389,8 +1468,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
||||
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
||||
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
||||
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||
@@ -1536,6 +1613,7 @@ block.vault.description = Stores a large amount of items of each type. Adjacent
|
||||
block.container.description = Stores a small amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[lightgray] unloader[] can be used to retrieve items from the container.
|
||||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.duo.description = A small, cheap turret.
|
||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||
@@ -1560,7 +1638,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min
|
||||
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
||||
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
||||
block.payload-router.description = Splits input payloads into 3 output directions.
|
||||
block.command-center.description = Controls unit behavior with several different commands.
|
||||
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
@@ -1637,6 +1714,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||
lst.unitcontrol = Control the currently bound unit.
|
||||
lst.unitradar = Locate units around the currently bound unit.
|
||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||
lst.getblock = Get tile data at any location.
|
||||
lst.setblock = Set tile data at any location.
|
||||
lst.spawnunit = Spawn unit at a location.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.setrule = Set a game rule.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -1647,10 +1730,11 @@ laccess.color = Illuminator color.
|
||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
graphicstype.stroke = Set line width.
|
||||
graphicstype.line = Draw line segment.
|
||||
graphicstype.rect = Fill a rectangle.
|
||||
@@ -1706,7 +1790,6 @@ lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
lenum.factory = Buildings that transform resources.
|
||||
lenum.repair = Repair points.
|
||||
lenum.rally = Command center.
|
||||
lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
@@ -1734,6 +1817,7 @@ unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
lenum.move = Move to exact position.
|
||||
lenum.approach = Approach a position with a radius.
|
||||
lenum.pathfind = Pathfind to the enemy spawn.
|
||||
@@ -1750,3 +1834,165 @@ lenum.build = Build a structure.
|
||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||
lenum.within = Check if unit is near a position.
|
||||
lenum.boost = Start/stop boosting.
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
block.regolith.name = Regolith
|
||||
block.yellow-stone.name = Yellow Stone
|
||||
block.carbon-stone.name = Carbon Stone
|
||||
block.ferric-stone.name = Ferric Stone
|
||||
block.ferric-craters.name = Ferric Craters
|
||||
block.beryllic-stone.name = Beryllic Stone
|
||||
block.crystalline-stone.name = Crystalline Stone
|
||||
block.crystal-floor.name = Crystal Floor
|
||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||
block.red-stone.name = Red Stone
|
||||
block.dense-red-stone.name = Dense Red Stone
|
||||
block.red-ice.name = Red Ice
|
||||
block.arkycite-floor.name = Arkycite Floor
|
||||
block.arkyic-stone.name = Arkyic Stone
|
||||
block.rhyolite-vent.name = Rhyolite Vent
|
||||
block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
block.regolith-wall.name = Regolith Wall
|
||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||
block.rhyolite-wall.name = Rhyolite Wall
|
||||
block.carbon-wall.name = Carbon Wall
|
||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||
block.arkyic-wall.name = Arkyic Wall
|
||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||
block.red-ice-wall.name = Red Ice Wall
|
||||
block.red-stone-wall.name = Red Stone Wall
|
||||
block.red-diamond-wall.name = Red Diamond Wall
|
||||
block.redweed.name = Redweed
|
||||
block.pur-bush.name = Pur Bush
|
||||
block.yellowcoral.name = Yellowcoral
|
||||
block.carbon-boulder.name = Carbon Boulder
|
||||
block.ferric-boulder.name = Ferric Boulder
|
||||
block.beryllic-boulder.name = Beryllic Boulder
|
||||
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||
block.arkyic-boulder.name = Arkyic Boulder
|
||||
block.crystal-cluster.name = Crystal Cluster
|
||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||
block.crystal-blocks.name = Crystal Blocks
|
||||
block.crystal-orbs.name = Crystal Orbs
|
||||
block.crystalline-boulder.name = Crystalline Boulder
|
||||
block.red-ice-boulder.name = Red Ice Boulder
|
||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||
block.red-stone-boulder.name = Red Stone Boulder
|
||||
block.graphitic-wall.name = Graphitic Wall
|
||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||
block.electrolyzer.name = Electrolyzer
|
||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||
block.oxidation-chamber.name = Oxidation Chamber
|
||||
block.electric-heater.name = Electric Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
block.slag-centrifuge.name = Slag Centrifuge
|
||||
block.surge-crucible.name = Surge Crucible
|
||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||
block.phase-synthesizer.name = Phase Synthesizer
|
||||
block.heat-reactor.name = Heat Reactor
|
||||
block.beryllium-wall.name = Beryllium Wall
|
||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||
block.tungsten-wall.name = Tungsten Wall
|
||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||
block.blast-door.name = Blast Door
|
||||
block.carbide-wall.name = Carbide Wall
|
||||
block.carbide-wall-large.name = Large Carbide Wall
|
||||
block.radar.name = Radar
|
||||
block.build-tower.name = Build Tower
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.shield-projector.name = Shield Projector
|
||||
block.large-shield-projector.name = Large Shield Projector
|
||||
block.armored-duct.name = Armored Duct
|
||||
block.overflow-duct.name = Overflow Duct
|
||||
block.duct-unloader.name = Duct Unloader
|
||||
block.surge-conveyor.name = Surge Conveyor
|
||||
block.surge-router.name = Surge Router
|
||||
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||
block.reinforced-pump.name = Reinforced Pump
|
||||
block.reinforced-conduit.name = Reinforced Conduit
|
||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||
block.beam-node.name = Beam Node
|
||||
block.beam-tower.name = Beam Tower
|
||||
block.beam-link.name = Beam Link
|
||||
block.turbine-condenser.name = Turbine Condenser
|
||||
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
block.eruption-drill.name = Eruption Drill
|
||||
block.core-bastion.name = Core Bastion
|
||||
block.core-citadel.name = Core Citadel
|
||||
block.core-acropolis.name = Core Acropolis
|
||||
block.reinforced-container.name = Reinforced Container
|
||||
block.reinforced-vault.name = Reinforced Vault
|
||||
block.breach.name = Breach
|
||||
block.sublimate.name = Sublimate
|
||||
block.titan.name = Titan
|
||||
block.disperse.name = Disperse
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-reconstructor.name = Tank Reconstructor
|
||||
block.mech-reconstructor.name = Mech Reconstructor
|
||||
block.ship-reconstructor.name = Ship Reconstructor
|
||||
block.tank-assembler.name = Tank Assembler
|
||||
block.ship-assembler.name = Ship Assembler
|
||||
block.mech-assembler.name = Mech Assembler
|
||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
block.mech-fabricator.name = Mech Fabricator
|
||||
block.ship-fabricator.name = Ship Fabricator
|
||||
block.refabricator.name = Refabricator
|
||||
block.prime-refabricator.name = Prime Refabricator
|
||||
block.unit-repair-tower.name = Unit Repair Tower
|
||||
block.diffuse.name = Diffuse
|
||||
block.basic-assembler-module.name = Basic Assembler Module
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.vanquish.name = Vanquish
|
||||
unit.conquer.name = Conquer
|
||||
unit.cleroi.name = Cleroi
|
||||
unit.tecta.name = Tecta
|
||||
unit.collaris.name = Collaris
|
||||
unit.avert.name = Avert
|
||||
unit.quell.name = Quell
|
||||
unit.disrupt.name = Disrupt
|
||||
unit.evoke.name = Evoke
|
||||
unit.incite.name = Incite
|
||||
unit.emanate.name = Emanate
|
||||
unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.effect-drone.name = Effect Drone
|
||||
unit.precept.name = Precept
|
||||
unit.merui.name = Merui
|
||||
unit.anthicus.name = Anthicus
|
||||
unit.elude.name = Elude
|
||||
unit.obviate.name = Obviate
|
||||
sector.two.name = Two
|
||||
sector.three.name = Three
|
||||
sector.four.name = Four
|
||||
sector.five.name = Five
|
||||
|
||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Waiting for next map...
|
||||
highscore = [accent]Nieuw record!
|
||||
copied = Gekopieerd.
|
||||
indev.notready = This part of the game isn't ready yet
|
||||
indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates.
|
||||
|
||||
load.sound = Geluiden
|
||||
load.map = Kaarten
|
||||
@@ -138,7 +137,7 @@ mod.disable = Schakel uit
|
||||
mod.content = Content:
|
||||
mod.delete.error = Kan mod niet verwijderen. Bestand is mogelijk in gebruik.
|
||||
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
||||
mod.erroredcontent = [scarlet]Content Errors
|
||||
mod.errors = Errors have occurred loading content.
|
||||
@@ -170,7 +169,9 @@ available = New research available!
|
||||
unlock.incampaign = < Unlock in campaign for details >
|
||||
completed = [accent]Voltooid
|
||||
techtree = Technische vooruitgang
|
||||
research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
|
||||
techtree.select = Tech Tree Selection
|
||||
techtree.serpulo = Serpulo
|
||||
techtree.erekir = Erekir
|
||||
research.load = Load
|
||||
research.discard = Discard
|
||||
research.list = [lightgray]Onderzoek:
|
||||
@@ -305,6 +306,7 @@ openlink = Open Link
|
||||
copylink = Kopiëer Link
|
||||
back = Terug
|
||||
max = Max
|
||||
objective = Map Objective
|
||||
crash.export = Export Crash Logs
|
||||
crash.none = No crash logs found.
|
||||
crash.exported = Crash logs exported.
|
||||
@@ -354,12 +356,16 @@ map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]M
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
updatedesc = Overwrite Title & Description
|
||||
eula = Steam EULA
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
|
||||
editor.brush = Brush
|
||||
@@ -374,6 +380,7 @@ editor.waves = Waves:
|
||||
editor.rules = Rules:
|
||||
editor.generation = Generation:
|
||||
editor.ingame = Edit In-Game
|
||||
editor.playtest = Playtest
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = New Map
|
||||
editor.center = Center
|
||||
@@ -389,9 +396,14 @@ waves.title = Waves
|
||||
waves.remove = Remove
|
||||
waves.every = every
|
||||
waves.waves = wave(s)
|
||||
waves.health = health: {0}%
|
||||
waves.perspawn = per spawn
|
||||
waves.shields = shields/wave
|
||||
waves.to = to
|
||||
waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.max = max units
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Preview
|
||||
@@ -432,6 +444,7 @@ editor.update = Update
|
||||
editor.randomize = Randomize
|
||||
editor.apply = Apply
|
||||
editor.generate = Generate
|
||||
editor.sectorgenerate = Sector Generate
|
||||
editor.resize = Resize
|
||||
editor.loadmap = Load Map
|
||||
editor.savemap = Save Map
|
||||
@@ -475,6 +488,8 @@ toolmode.fillteams = Fill Teams
|
||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||
toolmode.drawteams = Draw Teams
|
||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
|
||||
filters.empty = [lightgray]No filters! Add one with the button below.
|
||||
filter.distort = Distort
|
||||
@@ -501,6 +516,7 @@ filter.option.circle-scale = Circle Scale
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.angle = Angle
|
||||
filter.option.tilt = Tilt
|
||||
filter.option.rotate = Rotate
|
||||
filter.option.amount = Amount
|
||||
filter.option.block = Block
|
||||
@@ -543,17 +559,36 @@ requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.produce = Produce {0}
|
||||
requirement.capture = Capture {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = Launch
|
||||
research.multiplayer = Only the host can research items.
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
resources.max = Max
|
||||
bannedblocks = Banned Blocks
|
||||
objectives = Objectives
|
||||
bannedunits = Banned Units
|
||||
addall = Add All
|
||||
launch.from = Launching From: [accent]{0}
|
||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||
launch.destination = Destination: {0}
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
add = Add...
|
||||
@@ -595,8 +630,11 @@ sectors.rename = Rename Sector
|
||||
sectors.enemybase = [scarlet]Enemy Base
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Survives {0} waves
|
||||
sectors.go = Go
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sector Captured
|
||||
sector.curlost = Sector Lost
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
@@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
sector.lost = Sector [accent]{0}[white] lost!
|
||||
sector.captured = Sector [accent]{0}[white]captured!
|
||||
sector.changeicon = Change Icon
|
||||
sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
threat.low = Low
|
||||
threat.medium = Medium
|
||||
threat.high = High
|
||||
@@ -612,6 +653,7 @@ threat.eradication = Eradication
|
||||
planets = Planets
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.erekir.name = Erekir
|
||||
planet.sun.name = Sun
|
||||
sector.impact0078.name = Impact 0078
|
||||
|
||||
@@ -649,6 +691,9 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||
sector.onset.name = The Onset
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
status.burning.name = Burning
|
||||
status.freezing.name = Freezing
|
||||
status.wet.name = Wet
|
||||
@@ -700,6 +745,7 @@ stat.description = Purpose
|
||||
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.maxefficiency = Max Efficiency
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
@@ -761,7 +807,6 @@ stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
stat.canboost = Can Boost
|
||||
stat.flying = Flying
|
||||
@@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier
|
||||
stat.reloadmultiplier = Reload Multiplier
|
||||
stat.buildspeedmultiplier = Build Speed Multiplier
|
||||
stat.reactive = Reacts
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Healing
|
||||
|
||||
ability.forcefield = Force Field
|
||||
@@ -781,10 +827,13 @@ ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
ability.movelightning = Movement Lightning
|
||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.noresources = Missing Resources
|
||||
bar.corereq = Core Base Required
|
||||
bar.corefloor = Core Zone Tile Required
|
||||
bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.pumpspeed = Pump Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
@@ -799,8 +848,12 @@ bar.capacity = Capacity: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = Liquid
|
||||
bar.heat = Heat
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = Power
|
||||
bar.progress = Build Progress
|
||||
bar.loadprogress = Progress
|
||||
bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
@@ -811,6 +864,7 @@ bullet.damage = [stat]{0}[lightgray] damage
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
@@ -818,8 +872,10 @@ bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.healpercent = [stat]{0}[lightgray]% healing
|
||||
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
|
||||
unit.blocks = blocks
|
||||
unit.blockssquared = blocks²
|
||||
@@ -829,6 +885,7 @@ unit.liquidsecond = liquid units/second
|
||||
unit.itemssecond = items/second
|
||||
unit.liquidunits = liquid units
|
||||
unit.powerunits = power units
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = degrees
|
||||
unit.seconds = seconds
|
||||
unit.minutes = mins
|
||||
@@ -881,6 +938,8 @@ setting.difficulty.hard = hard
|
||||
setting.difficulty.insane = insane
|
||||
setting.difficulty.name = Difficulty:
|
||||
setting.screenshake.name = Screen Shake
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.effects.name = Display Effects
|
||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||
setting.blockstatus.name = Display Block Status
|
||||
@@ -900,6 +959,7 @@ setting.pixelate.name = Pixelate [lightgray](may decrease performance, disables
|
||||
setting.minimap.name = Show Minimap
|
||||
setting.coreitems.name = Display Core Items (WIP)
|
||||
setting.position.name = Show Player Position
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.musicvol.name = Music Volume
|
||||
setting.atmosphere.name = Show Planet Atmosphere
|
||||
setting.ambientvol.name = Ambient Volume
|
||||
@@ -915,6 +975,7 @@ setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
@@ -927,10 +988,6 @@ category.general.name = General
|
||||
category.view.name = View
|
||||
category.multiplayer.name = Multiplayer
|
||||
category.blocks.name = Block Select
|
||||
command.attack = Attack
|
||||
command.rally = Rally
|
||||
command.retreat = Retreat
|
||||
command.idle = Idle
|
||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||
keybind.respawn.name = Respawn
|
||||
keybind.control.name = Control Unit
|
||||
@@ -945,6 +1002,7 @@ keybind.move_y.name = Move y
|
||||
keybind.mouse_move.name = Follow Mouse
|
||||
keybind.pan.name = Pan View
|
||||
keybind.boost.name = Boost
|
||||
keybind.command_mode.name = Command Mode
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
@@ -973,7 +1031,6 @@ keybind.break_block.name = Break Block
|
||||
keybind.deselect.name = Deselect
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
keybind.command.name = Command
|
||||
keybind.shoot.name = Shoot
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menu
|
||||
@@ -1008,17 +1065,21 @@ mode.attack.description = No waves, with the goal to destroy the enemy base.
|
||||
mode.custom = Custom Rules
|
||||
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.attack = Attack Mode
|
||||
rules.buildai = AI Building
|
||||
rules.aitier = AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||
rules.corecapture = Capture Core On Destruction
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.enemyCheat = Infinite AI (Red Team) Resources
|
||||
rules.blockhealthmultiplier = Block Health Multiplier
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
@@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitcap = Base Unit Cap
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
@@ -1044,9 +1107,11 @@ rules.title.unit = Units
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.title.teams = Teams
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Lighting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fog = Fog of War
|
||||
rules.fire = Fire
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
rules.weather = Weather
|
||||
@@ -1060,6 +1125,8 @@ content.unit.name = Units
|
||||
content.block.name = Blocks
|
||||
content.status.name = Status Effects
|
||||
content.sector.name = Sectors
|
||||
content.team.name = Factions
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = Copper
|
||||
item.lead.name = Lead
|
||||
@@ -1077,10 +1144,23 @@ item.blast-compound.name = Blast Compound
|
||||
item.pyratite.name = Pyratite
|
||||
item.metaglass.name = Metaglass
|
||||
item.scrap.name = Scrap
|
||||
item.fissile-matter.name = Fissile Matter
|
||||
item.beryllium.name = Beryllium
|
||||
item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
liquid.water.name = Water
|
||||
liquid.slag.name = Slag
|
||||
liquid.oil.name = Oil
|
||||
liquid.cryofluid.name = Cryofluid
|
||||
liquid.neoplasm.name = Neoplasm
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.gallium.name = Gallium
|
||||
liquid.ozone.name = Ozone
|
||||
liquid.hydrogen.name = Hydrogen
|
||||
liquid.nitrogen.name = Nitrogen
|
||||
liquid.cyanogen.name = Cyanogen
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
@@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow
|
||||
block.container.name = Container
|
||||
block.launch-pad.name = Launch Pad
|
||||
block.segment.name = Segment
|
||||
block.command-center.name = Command Center
|
||||
block.ground-factory.name = Ground Factory
|
||||
block.air-factory.name = Air Factory
|
||||
block.naval-factory.name = Naval Factory
|
||||
@@ -1354,13 +1433,13 @@ block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = blue
|
||||
team.malis.name = Malis
|
||||
team.crux.name = red
|
||||
team.sharded.name = orange
|
||||
team.derelict.name = derelict
|
||||
team.green.name = green
|
||||
team.purple.name = purple
|
||||
|
||||
team.blue.name = blue
|
||||
hint.skip = Skip
|
||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||
@@ -1389,8 +1468,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
||||
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
||||
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
||||
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||
@@ -1536,6 +1613,7 @@ block.vault.description = Stores a large amount of items of each type. An[lightg
|
||||
block.container.description = Stores a small amount of items of each type. An[lightgray] unloader[] can be used to retrieve items from the container.
|
||||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.duo.description = A small, cheap turret. Useful against ground units.
|
||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||
@@ -1560,7 +1638,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min
|
||||
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
||||
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
||||
block.payload-router.description = Splits input payloads into 3 output directions.
|
||||
block.command-center.description = Controls unit behavior with several different commands.
|
||||
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
@@ -1637,6 +1714,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||
lst.unitcontrol = Control the currently bound unit.
|
||||
lst.unitradar = Locate units around the currently bound unit.
|
||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||
lst.getblock = Get tile data at any location.
|
||||
lst.setblock = Set tile data at any location.
|
||||
lst.spawnunit = Spawn unit at a location.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.setrule = Set a game rule.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -1647,10 +1730,11 @@ laccess.color = Illuminator color.
|
||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
graphicstype.stroke = Set line width.
|
||||
graphicstype.line = Draw line segment.
|
||||
graphicstype.rect = Fill a rectangle.
|
||||
@@ -1706,7 +1790,6 @@ lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
lenum.factory = Buildings that transform resources.
|
||||
lenum.repair = Repair points.
|
||||
lenum.rally = Command center.
|
||||
lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
@@ -1734,6 +1817,7 @@ unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
lenum.move = Move to exact position.
|
||||
lenum.approach = Approach a position with a radius.
|
||||
lenum.pathfind = Pathfind to the enemy spawn.
|
||||
@@ -1750,3 +1834,165 @@ lenum.build = Build a structure.
|
||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||
lenum.within = Check if unit is near a position.
|
||||
lenum.boost = Start/stop boosting.
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
block.regolith.name = Regolith
|
||||
block.yellow-stone.name = Yellow Stone
|
||||
block.carbon-stone.name = Carbon Stone
|
||||
block.ferric-stone.name = Ferric Stone
|
||||
block.ferric-craters.name = Ferric Craters
|
||||
block.beryllic-stone.name = Beryllic Stone
|
||||
block.crystalline-stone.name = Crystalline Stone
|
||||
block.crystal-floor.name = Crystal Floor
|
||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||
block.red-stone.name = Red Stone
|
||||
block.dense-red-stone.name = Dense Red Stone
|
||||
block.red-ice.name = Red Ice
|
||||
block.arkycite-floor.name = Arkycite Floor
|
||||
block.arkyic-stone.name = Arkyic Stone
|
||||
block.rhyolite-vent.name = Rhyolite Vent
|
||||
block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
block.regolith-wall.name = Regolith Wall
|
||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||
block.rhyolite-wall.name = Rhyolite Wall
|
||||
block.carbon-wall.name = Carbon Wall
|
||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||
block.arkyic-wall.name = Arkyic Wall
|
||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||
block.red-ice-wall.name = Red Ice Wall
|
||||
block.red-stone-wall.name = Red Stone Wall
|
||||
block.red-diamond-wall.name = Red Diamond Wall
|
||||
block.redweed.name = Redweed
|
||||
block.pur-bush.name = Pur Bush
|
||||
block.yellowcoral.name = Yellowcoral
|
||||
block.carbon-boulder.name = Carbon Boulder
|
||||
block.ferric-boulder.name = Ferric Boulder
|
||||
block.beryllic-boulder.name = Beryllic Boulder
|
||||
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||
block.arkyic-boulder.name = Arkyic Boulder
|
||||
block.crystal-cluster.name = Crystal Cluster
|
||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||
block.crystal-blocks.name = Crystal Blocks
|
||||
block.crystal-orbs.name = Crystal Orbs
|
||||
block.crystalline-boulder.name = Crystalline Boulder
|
||||
block.red-ice-boulder.name = Red Ice Boulder
|
||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||
block.red-stone-boulder.name = Red Stone Boulder
|
||||
block.graphitic-wall.name = Graphitic Wall
|
||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||
block.electrolyzer.name = Electrolyzer
|
||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||
block.oxidation-chamber.name = Oxidation Chamber
|
||||
block.electric-heater.name = Electric Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
block.slag-centrifuge.name = Slag Centrifuge
|
||||
block.surge-crucible.name = Surge Crucible
|
||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||
block.phase-synthesizer.name = Phase Synthesizer
|
||||
block.heat-reactor.name = Heat Reactor
|
||||
block.beryllium-wall.name = Beryllium Wall
|
||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||
block.tungsten-wall.name = Tungsten Wall
|
||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||
block.blast-door.name = Blast Door
|
||||
block.carbide-wall.name = Carbide Wall
|
||||
block.carbide-wall-large.name = Large Carbide Wall
|
||||
block.radar.name = Radar
|
||||
block.build-tower.name = Build Tower
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.shield-projector.name = Shield Projector
|
||||
block.large-shield-projector.name = Large Shield Projector
|
||||
block.armored-duct.name = Armored Duct
|
||||
block.overflow-duct.name = Overflow Duct
|
||||
block.duct-unloader.name = Duct Unloader
|
||||
block.surge-conveyor.name = Surge Conveyor
|
||||
block.surge-router.name = Surge Router
|
||||
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||
block.reinforced-pump.name = Reinforced Pump
|
||||
block.reinforced-conduit.name = Reinforced Conduit
|
||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||
block.beam-node.name = Beam Node
|
||||
block.beam-tower.name = Beam Tower
|
||||
block.beam-link.name = Beam Link
|
||||
block.turbine-condenser.name = Turbine Condenser
|
||||
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
block.eruption-drill.name = Eruption Drill
|
||||
block.core-bastion.name = Core Bastion
|
||||
block.core-citadel.name = Core Citadel
|
||||
block.core-acropolis.name = Core Acropolis
|
||||
block.reinforced-container.name = Reinforced Container
|
||||
block.reinforced-vault.name = Reinforced Vault
|
||||
block.breach.name = Breach
|
||||
block.sublimate.name = Sublimate
|
||||
block.titan.name = Titan
|
||||
block.disperse.name = Disperse
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-reconstructor.name = Tank Reconstructor
|
||||
block.mech-reconstructor.name = Mech Reconstructor
|
||||
block.ship-reconstructor.name = Ship Reconstructor
|
||||
block.tank-assembler.name = Tank Assembler
|
||||
block.ship-assembler.name = Ship Assembler
|
||||
block.mech-assembler.name = Mech Assembler
|
||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
block.mech-fabricator.name = Mech Fabricator
|
||||
block.ship-fabricator.name = Ship Fabricator
|
||||
block.refabricator.name = Refabricator
|
||||
block.prime-refabricator.name = Prime Refabricator
|
||||
block.unit-repair-tower.name = Unit Repair Tower
|
||||
block.diffuse.name = Diffuse
|
||||
block.basic-assembler-module.name = Basic Assembler Module
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.vanquish.name = Vanquish
|
||||
unit.conquer.name = Conquer
|
||||
unit.cleroi.name = Cleroi
|
||||
unit.tecta.name = Tecta
|
||||
unit.collaris.name = Collaris
|
||||
unit.avert.name = Avert
|
||||
unit.quell.name = Quell
|
||||
unit.disrupt.name = Disrupt
|
||||
unit.evoke.name = Evoke
|
||||
unit.incite.name = Incite
|
||||
unit.emanate.name = Emanate
|
||||
unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.effect-drone.name = Effect Drone
|
||||
unit.precept.name = Precept
|
||||
unit.merui.name = Merui
|
||||
unit.anthicus.name = Anthicus
|
||||
unit.elude.name = Elude
|
||||
unit.obviate.name = Obviate
|
||||
sector.two.name = Two
|
||||
sector.three.name = Three
|
||||
sector.four.name = Four
|
||||
sector.five.name = Five
|
||||
|
||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Oczekiwanie na następną mapę...
|
||||
highscore = [accent]Nowy rekord!
|
||||
copied = Skopiowano.
|
||||
indev.notready = Ta część gry nie jest jeszcze ukończona
|
||||
indev.campaign = [accent]Udało ci się zakończyć kampanię![]\n\nZawartość kończy się na tym. Podróż międzyplanetarna zostanie dodana w przyszłych aktualizacjach.
|
||||
|
||||
load.sound = Dźwięki
|
||||
load.map = Mapy
|
||||
@@ -140,7 +139,7 @@ mod.disable = Wyłącz
|
||||
mod.content = Zawartość:
|
||||
mod.delete.error = Nie udało się usunąć moda. Plik może być w użyciu.
|
||||
mod.requiresversion = [scarlet]Wymaga gry w wersji co najmniej: [accent]{0}
|
||||
mod.outdated = [scarlet]Niekompatybilne z wersją v6 (no minGameVersion: 105)
|
||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||
mod.missingdependencies = [scarlet]Brakujące zależności: {0}
|
||||
mod.erroredcontent = [scarlet]Błędy Zawartości
|
||||
mod.errors = Wystąpił błąd podczas ładowania treści.
|
||||
@@ -172,7 +171,9 @@ available = Nowe Odkrycie dostępne
|
||||
unlock.incampaign = < Unlock in campaign for details >
|
||||
completed = [accent]Ukończony
|
||||
techtree = Drzewo Techno-\nlogiczne
|
||||
research.legacy = Znaleziono badania z wersji [accent]5.0[].\nChcesz [accent]załadować je[], czy [accent]usunąć[] dane z drzewa technologicznego w nowej kampanii (zalecane)?
|
||||
techtree.select = Tech Tree Selection
|
||||
techtree.serpulo = Serpulo
|
||||
techtree.erekir = Erekir
|
||||
research.load = Załaduj
|
||||
research.discard = Odrzuć
|
||||
research.list = [lightgray]Badania:
|
||||
@@ -308,6 +309,7 @@ openlink = Otwórz Link
|
||||
copylink = Kopiuj Link
|
||||
back = Wróć
|
||||
max = Max
|
||||
objective = Map Objective
|
||||
crash.export = Eksportuj Logi Błędów
|
||||
crash.none = Nie znaleziono logów błędów.
|
||||
crash.exported = Logi zostały wyeksportowane.
|
||||
@@ -357,12 +359,16 @@ map.publish.confirm = Czy jesteś pewien, że chcesz opublikować tę mapę?\n\n
|
||||
workshop.menu = Wybierz co chcesz zrobić z tą pozycją.
|
||||
workshop.info = Informacja o pozycji
|
||||
changelog = Historia aktualizacji (opcjonalna):
|
||||
updatedesc = Overwrite Title & Description
|
||||
eula = Umowa Użytkownika Końcowego (EULA) Steam
|
||||
missing = Ta pozycja została przeniesiona bądź usunięta.\n[lightgray]Pozycja na Warsztacie została automatycznie odłączona.
|
||||
publishing = [accent]Publikowanie...
|
||||
publish.confirm = Czy jesteś pewien, że chcesz to opublikować?\n\n[lightgray]Najpierw upewnij się, że zgadzasz się z umową EULA Warsztatu, w przeciwnym razie twoje pozycje nie będą widoczne!
|
||||
publish.error = Błąd podczas publikowania pozycji: {0}
|
||||
steam.error = Nie udało się zainicjować serwisów Steam.\nBłąd: {0}
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
|
||||
editor.brush = Pędzel
|
||||
@@ -377,6 +383,7 @@ editor.waves = Fale:
|
||||
editor.rules = Zasady:
|
||||
editor.generation = Generacja:
|
||||
editor.ingame = Edytuj w Grze
|
||||
editor.playtest = Playtest
|
||||
editor.publish.workshop = Opublikuj w Warsztacie
|
||||
editor.newmap = Nowa Mapa
|
||||
editor.center = Wyśrodkuj
|
||||
@@ -392,9 +399,14 @@ waves.title = Fale
|
||||
waves.remove = Usuń
|
||||
waves.every = co
|
||||
waves.waves = fal(e)
|
||||
waves.health = health: {0}%
|
||||
waves.perspawn = co pojawienie
|
||||
waves.shields = tarcze/fala
|
||||
waves.to = do
|
||||
waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.max = max units
|
||||
waves.guardian = Strażnik
|
||||
waves.preview = Podgląd
|
||||
@@ -436,6 +448,7 @@ editor.update = Aktualizuj
|
||||
editor.randomize = Losuj
|
||||
editor.apply = Zastosuj
|
||||
editor.generate = Generuj
|
||||
editor.sectorgenerate = Sector Generate
|
||||
editor.resize = Zmień Rozmiar
|
||||
editor.loadmap = Załaduj Mapę
|
||||
editor.savemap = Zapisz Mapę
|
||||
@@ -479,6 +492,8 @@ toolmode.fillteams = Wypełnij Drużyny
|
||||
toolmode.fillteams.description = Wypełnia drużyny zamiast bloków.
|
||||
toolmode.drawteams = Rysuj Drużyny
|
||||
toolmode.drawteams.description = Rysuje drużyny zamiast bloków.
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
|
||||
filters.empty = [lightgray]Brak filtrów! Dodaj jeden za pomocą przycisku poniżej.
|
||||
filter.distort = Zniekształcanie
|
||||
@@ -505,6 +520,7 @@ filter.option.circle-scale = Skala Koła
|
||||
filter.option.octaves = Oktawy
|
||||
filter.option.falloff = Spadek
|
||||
filter.option.angle = Kąt
|
||||
filter.option.tilt = Tilt
|
||||
filter.option.rotate = Obróć
|
||||
filter.option.amount = Ilość
|
||||
filter.option.block = Blok
|
||||
@@ -547,18 +563,37 @@ requirement.core = Zniszcz rdzeń wroga w {0}
|
||||
requirement.research = Zbadaj {0}
|
||||
requirement.produce = Produkcja {0}
|
||||
requirement.capture = Zdobądź {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = Wystrzel
|
||||
research.multiplayer = Tylko host może odkrywać przedmoty.
|
||||
map.multiplayer = Tylko host może widzieć sektory
|
||||
uncover = Odkryj
|
||||
configure = Skonfiguruj Ładunek
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
|
||||
loadout = Ładunek
|
||||
resources = Zasoby
|
||||
resources.max = Max
|
||||
bannedblocks = Zabronione bloki
|
||||
objectives = Objectives
|
||||
bannedunits = Zabronione jednostki
|
||||
addall = Dodaj wszystkie
|
||||
launch.from = Wystrzelony z: [accent]{0}
|
||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||
launch.destination = Cel: {0}
|
||||
configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}.
|
||||
add = Dodaj...
|
||||
@@ -600,8 +635,11 @@ sectors.rename = Zmień Nazwę Sektora
|
||||
sectors.enemybase = [scarlet]Baza Wroga
|
||||
sectors.vulnerable = [scarlet]Wrażliwy
|
||||
sectors.underattack = [scarlet] Jest Atakowany! [accent]{0}% uszkodzono
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Przeżywa {0} fal
|
||||
sectors.go = Idź
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sektor Podbity
|
||||
sector.curlost = Sektor Stracony
|
||||
sector.missingresources = [scarlet]Niewystarczające Zasoby Rdzenia
|
||||
@@ -610,6 +648,9 @@ sector.lost = Sektor [accent]{0}[white] został stracony!
|
||||
#note: the missing space in the line below is intentional
|
||||
sector.captured = Sektor [accent]{0}[white]został podbity!
|
||||
sector.changeicon = Zmień Ikonę
|
||||
sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
|
||||
threat.low = Niski
|
||||
threat.medium = Średni
|
||||
@@ -620,6 +661,7 @@ threat.eradication = Czystka
|
||||
planets = Planety
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.erekir.name = Erekir
|
||||
planet.sun.name = Słońce
|
||||
|
||||
sector.impact0078.name = Uderzenie 0078
|
||||
@@ -657,6 +699,9 @@ sector.windsweptIslands.description = Dalej za linią brzegową znajduje się te
|
||||
sector.extractionOutpost.description = Odległa placówka zbudowana przez wroga w celu wystrzeliwania zasobów do innych sektorów.\n\nDo dalszych podbojów niezbędna jest międzysektorowa technologia transportu. Zniszcz bazę. Zbadaj ich Wyrzutnie.
|
||||
sector.impact0078.description = Tutaj leżą pozostałości międzygwiezdnego statku transportowego, który jako pierwszy wszedł do tego układu.\n\nWydobądź jak najwięcej z wraku. Zbadaj każdą nienaruszoną technologię.
|
||||
sector.planetaryTerminal.description = Ostatni cel.\n\nTa baza przybrzeżna zawiera strukturę zdolną do wyrzucania rdzeni na lokalne planety. Jest wyjątkowo dobrze strzeżona.\n\nProdukuj jednostki morskie. Jak najszybciej wyeliminuj wroga. Zbadaj tą strukturę.
|
||||
sector.onset.name = The Onset
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
|
||||
status.burning.name = Podpalenie
|
||||
status.freezing.name = Zamrożenie
|
||||
@@ -709,6 +754,7 @@ stat.showinmap = <load map to show>
|
||||
stat.description = Opis
|
||||
stat.input = Wejście
|
||||
stat.output = Wyjście
|
||||
stat.maxefficiency = Max Efficiency
|
||||
stat.booster = Wzmacniacz
|
||||
stat.tiles = Wymagane Pola
|
||||
stat.affinities = Uwydajnienia
|
||||
@@ -770,7 +816,6 @@ stat.buildspeed = Prędkość Budowy
|
||||
stat.minespeed = Prędkość Wydobycia
|
||||
stat.minetier = Stopień Wydobycia
|
||||
stat.payloadcapacity = Ładowność
|
||||
stat.commandlimit = Limit Zarządanych Jednostek
|
||||
stat.abilities = Umiejętności
|
||||
stat.canboost = Może przyspieszyć
|
||||
stat.flying = Może latać
|
||||
@@ -781,6 +826,7 @@ stat.speedmultiplier = Mnożnik Prędkości
|
||||
stat.reloadmultiplier = Mnożnik Prędkości Przeładowywania
|
||||
stat.buildspeedmultiplier = Mnożnik Prędkości Budowania
|
||||
stat.reactive = Reaguje
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Leczy
|
||||
|
||||
ability.forcefield = Pole Siłowe
|
||||
@@ -790,10 +836,13 @@ ability.unitspawn = Fabryka Jednostek {0}
|
||||
ability.shieldregenfield = Strefa Tarczy Regenerującej
|
||||
ability.movelightning = Pioruny Poruszania
|
||||
ability.energyfield = Pole Energii: [accent]{0}[] obrażenia ~ [accent]{1}[] bloki / [accent]{2}[] cele
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = Wymagane Lepsze Wiertło
|
||||
bar.noresources = Brak Zasobów
|
||||
bar.corereq = Wymagany Rdzeń
|
||||
bar.corefloor = Core Zone Tile Required
|
||||
bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = Prędkość wiertła: {0}/s
|
||||
bar.pumpspeed = Prędkość pompy: {0}/s
|
||||
bar.efficiency = Efektywność: {0}%
|
||||
@@ -808,8 +857,12 @@ bar.capacity = Pojemność: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = Płyn
|
||||
bar.heat = Ciepło
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = Prąd
|
||||
bar.progress = Postęp Budowy
|
||||
bar.loadprogress = Progress
|
||||
bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Wejście
|
||||
bar.output = Wyjście
|
||||
bar.strength = [stat]{0}[lightgray]x siły
|
||||
@@ -820,6 +873,7 @@ bullet.damage = [stat]{0}[lightgray] Obrażenia
|
||||
bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[lightgray] kratki
|
||||
bullet.incendiary = [stat]zapalający
|
||||
bullet.homing = [stat]naprowadzający
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x błyskawice ~ [stat]{1}[lightgray] Obrażenia
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] obrażeń budynkom
|
||||
@@ -827,8 +881,10 @@ bullet.knockback = [stat]{0}[lightgray] odrzut
|
||||
bullet.pierce = [stat]{0}[lightgray]x przebicia
|
||||
bullet.infinitepierce = [stat]przebijający
|
||||
bullet.healpercent = [stat]{0}[lightgray]% leczenia
|
||||
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]{0}[lightgray]x mnożnik amunicji
|
||||
bullet.reload = [stat]{0}[lightgray]x szybkość ataku
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
|
||||
unit.blocks = bloki
|
||||
unit.blockssquared = bloki²
|
||||
@@ -838,6 +894,7 @@ unit.liquidsecond = jednostek płynu na sekundę
|
||||
unit.itemssecond = przedmiotów na sekundę
|
||||
unit.liquidunits = jednostek płynu
|
||||
unit.powerunits = jednostek prądu
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = stopnie
|
||||
unit.seconds = sekundy
|
||||
unit.minutes = mins
|
||||
@@ -890,6 +947,8 @@ setting.difficulty.hard = Trudny
|
||||
setting.difficulty.insane = Szalony
|
||||
setting.difficulty.name = Poziom trudności
|
||||
setting.screenshake.name = Siła wstrząsów ekranu
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.effects.name = Wyświetlanie efektów
|
||||
setting.destroyedblocks.name = Wyświetl zniszczone bloki
|
||||
setting.blockstatus.name = Wyświetl status bloków
|
||||
@@ -909,6 +968,7 @@ setting.pixelate.name = Pikselacja [lightgray](wyłącza animacje)
|
||||
setting.minimap.name = Pokaż minimapę
|
||||
setting.coreitems.name = Pokazuj przedmoty w rdzeniu
|
||||
setting.position.name = Pokazuj położenie gracza
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.musicvol.name = Głośność muzyki
|
||||
setting.atmosphere.name = Pokazuj atmosferę planety
|
||||
setting.ambientvol.name = Głośność otoczenia
|
||||
@@ -924,6 +984,7 @@ setting.lasersopacity.name = Przezroczystość laserów zasilających
|
||||
setting.bridgeopacity.name = Przezroczystość mostów
|
||||
setting.playerchat.name = Wyświetlaj dymek czatu w grze
|
||||
setting.showweather.name = Pokaż pogodę
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Czy chcesz ustawić swoją grę jako publiczną?\n[accent]Każdy będzie mógł dołączyć do Twojej gry.\n[lightgray]Można to później zmienić w Ustawienia->Gra->Widoczność Gry Publicznej.
|
||||
public.confirm.really = Jeśli chcesz zagrać ze znajomymi, użyj opcji [green]Zaproś Znajomych[] zamiast [scarlet]Publiczny serwer[]!\nJesteś pewny że chcesz rozpocząć grę [scarlet]publiczną[]?
|
||||
public.beta = Wersje beta gry nie mogą tworzyć publicznych pokoi.
|
||||
@@ -936,10 +997,6 @@ category.general.name = Ogólne
|
||||
category.view.name = Wyświetl
|
||||
category.multiplayer.name = Wielu graczy
|
||||
category.blocks.name = Wybierz Blok
|
||||
command.attack = Atakuj
|
||||
command.rally = Zbiórka
|
||||
command.retreat = Wycofaj
|
||||
command.idle = Nieaktywny
|
||||
placement.blockselectkeys = \n[lightgray]Klawisz: [{0},
|
||||
keybind.respawn.name = Odrodzenie
|
||||
keybind.control.name = Kontroluj jednostkę
|
||||
@@ -954,6 +1011,7 @@ keybind.move_y.name = Poruszanie w pionie
|
||||
keybind.mouse_move.name = Podążaj Za Myszą
|
||||
keybind.pan.name = Widok Panoramiczny
|
||||
keybind.boost.name = Przyspiesz
|
||||
keybind.command_mode.name = Command Mode
|
||||
keybind.schematic_select.name = Wybierz region
|
||||
keybind.schematic_menu.name = Menu schematów
|
||||
keybind.schematic_flip_x.name = Obróć schemat horyzontalnie
|
||||
@@ -982,7 +1040,6 @@ keybind.break_block.name = Zniszcz Blok
|
||||
keybind.deselect.name = Odznacz
|
||||
keybind.pickupCargo.name = Podnieś Ładunek
|
||||
keybind.dropCargo.name = Opuść Ładunek
|
||||
keybind.command.name = Rozkazuj
|
||||
keybind.shoot.name = Strzelanie
|
||||
keybind.zoom.name = Przybliżanie
|
||||
keybind.menu.name = Menu
|
||||
@@ -1017,17 +1074,21 @@ mode.attack.description = Brak fal. Celem jest zniszczenie bazy przeciwnika.\n[g
|
||||
mode.custom = Własny Tryb
|
||||
|
||||
rules.infiniteresources = Nieskończone Zasoby
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.reactorexplosions = Eksplozje Reaktorów
|
||||
rules.coreincinerates = Rdzeń Spala Nadmiarowe Przedmioty
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = Zezwalaj na schematy
|
||||
rules.wavetimer = Zegar Fal
|
||||
rules.waves = Fale
|
||||
rules.attack = Tryb Ataku
|
||||
rules.buildai = SI Może Budować
|
||||
rules.aitier = AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||
rules.corecapture = Capture Core On Destruction
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.enemyCheat = Nieskończone Zasoby SI (czerwonego zespołu)
|
||||
rules.blockhealthmultiplier = Mnożnik Życia Bloków
|
||||
rules.blockdamagemultiplier = Mnożnik Uszkodzeń Bloków
|
||||
@@ -1036,8 +1097,10 @@ rules.unithealthmultiplier = Mnożnik Życia Jednostek
|
||||
rules.unitdamagemultiplier = Mnożnik Obrażeń jednostek
|
||||
rules.unitcapvariable = Rdzenie mają wpływ na limit jednostek
|
||||
rules.unitcap = Podstawowy limit jednostek
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = Zasięg Blokady Budowy Przy Rdzeniu Wroga:[lightgray] (kratki)
|
||||
rules.wavespacing = Odstępy Między Falami:[lightgray] (sek)
|
||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Mnożnik Kosztów Budowania
|
||||
rules.buildspeedmultiplier = Mnożnik Prędkości Budowania
|
||||
rules.deconstructrefundmultiplier = Mnożnik Zwrotu Dekonstrukcji
|
||||
@@ -1053,9 +1116,11 @@ rules.title.unit = Jednostki
|
||||
rules.title.experimental = Eksperymentalne
|
||||
rules.title.environment = Otoczenie
|
||||
rules.title.teams = Drużyny
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Oświetlenie
|
||||
rules.enemyLights = Wrogowie Emitują Światło
|
||||
rules.fog = Fog of War
|
||||
rules.fire = Ogień
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Uszkodzenia Wybuchu Bloku/Jednostki
|
||||
rules.ambientlight = Otaczające\nŚwiatło
|
||||
rules.weather = Pogoda
|
||||
@@ -1069,6 +1134,8 @@ content.unit.name = Jednostki
|
||||
content.block.name = Bloki
|
||||
content.status.name = Efekty Statusu
|
||||
content.sector.name = Sektory
|
||||
content.team.name = Factions
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = Miedź
|
||||
item.lead.name = Ołów
|
||||
@@ -1086,10 +1153,23 @@ item.blast-compound.name = Wybuchowy Związek
|
||||
item.pyratite.name = Piratian
|
||||
item.metaglass.name = Metaszkło
|
||||
item.scrap.name = Złom
|
||||
item.fissile-matter.name = Fissile Matter
|
||||
item.beryllium.name = Beryllium
|
||||
item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
liquid.water.name = Woda
|
||||
liquid.slag.name = Żużel
|
||||
liquid.oil.name = Ropa
|
||||
liquid.cryofluid.name = Lodociecz
|
||||
liquid.neoplasm.name = Neoplasm
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.gallium.name = Gallium
|
||||
liquid.ozone.name = Ozone
|
||||
liquid.hydrogen.name = Hydrogen
|
||||
liquid.nitrogen.name = Nitrogen
|
||||
liquid.cyanogen.name = Cyanogen
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
@@ -1324,7 +1404,6 @@ block.foreshadow.name = Foreshadow
|
||||
block.container.name = Kontener
|
||||
block.launch-pad.name = Wyrzutnia
|
||||
block.segment.name = Segment
|
||||
block.command-center.name = Centrum Dowodzenia
|
||||
block.ground-factory.name = Fabryka Naziemna
|
||||
block.air-factory.name = Fabryka Powietrzna
|
||||
block.naval-factory.name = Fabryka Morska
|
||||
@@ -1363,13 +1442,13 @@ block.logic-display.name = Wyświetlacz Logiczny
|
||||
block.large-logic-display.name = Duży Wyświetlacz Logiczny
|
||||
block.memory-cell.name = Komórka Pamięci
|
||||
block.memory-bank.name = Bank Pamięci
|
||||
|
||||
team.blue.name = niebieski
|
||||
team.malis.name = Malis
|
||||
team.crux.name = czerwony
|
||||
team.sharded.name = żółty
|
||||
team.derelict.name = szary
|
||||
team.green.name = zielony
|
||||
team.purple.name = fioletowy
|
||||
|
||||
team.blue.name = niebieski
|
||||
|
||||
hint.skip = Pomiń
|
||||
hint.desktopMove = Użyj [accent][[WASD][] by się poruszać.
|
||||
@@ -1399,8 +1478,6 @@ hint.schematicSelect = Przytrzymaj [accent][[F][] by kopiować i wkleić bloki.\
|
||||
hint.conveyorPathfind = Przeciągij i przytrzymaj [accent][[Lewy CTRL][] w trakcie budowania przenośników by wygenerować ścieżkę.
|
||||
hint.conveyorPathfind.mobile = Włącz \ue844 [accent]tryb ukośny[] i przeciągnij w trakcie budowania przenośników by wygenerować ścieżkę.
|
||||
hint.boost = Przytrzymaj [accent][[Lewy Shift][] by przelecieć ponad przeszkody.\n\nNie wszystkie jednostki tak mogą.
|
||||
hint.command = Kliknij [accent][[G][] by ukształtować formacje z pobliskich jednostek.
|
||||
hint.command.mobile = [accent][[Podwójne kliknięcie][] kształtuje formacje z pobliskich jednostek.
|
||||
hint.payloadPickup = Kliknij [accent][[[] by podnieść małe bloki lub jednostki.
|
||||
hint.payloadPickup.mobile = [accent]Kliknij i przytrzymaj[] mały blok by go podnieść.
|
||||
hint.payloadDrop = Kliknij [accent]][] by opuścić podniesiony towar.
|
||||
@@ -1546,6 +1623,7 @@ block.vault.description = Przechowuje duże ilości przedmiotów każdego rodzaj
|
||||
block.container.description = Przechowuje małe ilości przedmiotów każdego rodzaju. Zawartość kontenera można wyciągnąć za pomocą ekstraktorów.
|
||||
block.unloader.description = Wyciąga przedmioty z przyległych bloków. Typ przedmiotu jaki zostanie wyciągniety może zostać zmieniony poprzez kliknięcie.
|
||||
block.launch-pad.description = Wysyła pakiety przedmiotów bez potrzeby wystrzeliwania rdżenia.
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.duo.description = Mała, tania wieża. Przydatna przeciwko jednostkom naziemnym.
|
||||
block.scatter.description = Średniej wielkości wieża przeciwlotnicza. Rozsiewa śruty z ołowiu, złomu lub metaszkła na jednostki wroga.
|
||||
block.scorch.description = Spala wszystkich wrogów naziemnych w pobliżu. Bardzo skuteczny z bliskiej odległości.
|
||||
@@ -1570,7 +1648,6 @@ block.disassembler.description = Oddziela egzotyczne materiały z mieszaniny jak
|
||||
block.overdrive-dome.description = Zwiększa szybkość budynków w zasięgu. Wymaga włókna fazowego oraz krzemu by działać.
|
||||
block.payload-conveyor.description = Przenosi duże ładunki, takie jak jednostki z fabryk.
|
||||
block.payload-router.description = Dzieli wejście z przenośnika masowego w 3 różne strony.
|
||||
block.command-center.description = Kontroluje zachowanie jednostek paroma różnymi komendami.
|
||||
block.ground-factory.description = Produkuje jednostki naziemne. Jednostki mogą być do razu wykorzystane lub przeniesone do rekonstrukota by je ulepszyć.
|
||||
block.air-factory.description = Produkuje jednostki powietrzne. Jednostki mogą być do razu wykorzystane lub przeniesone do rekonstrukota by je ulepszyć.
|
||||
block.naval-factory.description = Produkuje jednostki morskie. Jednostki mogą być do razu wykorzystane lub przeniesone do rekonstrukota by je ulepszyć.
|
||||
@@ -1649,6 +1726,12 @@ lst.unitbind = Powiązuje z następną jednostką danego typu i przechowuje ją
|
||||
lst.unitcontrol = Kontroluje obecnie powiązaną jednostkę.
|
||||
lst.unitradar = Lokalizuje jednostki wokół obecnie powiązanej jednostki.
|
||||
lst.unitlocate = Lokalizuje specyficzny typ pozycji/budynku gdziekolwiek na mapie.\nWymaga powiązanej jednostki.
|
||||
lst.getblock = Get tile data at any location.
|
||||
lst.setblock = Set tile data at any location.
|
||||
lst.spawnunit = Spawn unit at a location.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.setrule = Set a game rule.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||
|
||||
logic.nounitbuild = [red]Logika budowania jednostek nie jest tu dozwolona.
|
||||
|
||||
@@ -1662,11 +1745,12 @@ laccess.color = Kolor iluminatora.
|
||||
laccess.controller = Kontroler jednostki. Jeśli jest kontrolowana przez procesor, zwraca procesor.\nJeśli we formacji, zwracja przywódcę.\nW innym wypadku zwraca samą jednostkę.
|
||||
laccess.dead = Sprawdza czy jednostka/budynek jest zniszczony lub już nie istnieje.
|
||||
laccess.controlled = Zwraca:\n[accent]@ctrlProcessor[] jeśli kontrolerem jednostki jest procesor\n[accent]@ctrlPlayer[] jeśli kontrolerem jednostki/budynku jest gracz\n[accent]@ctrlFormation[] jeśli jednostka jest w formacji\nW innym wypadku 0.
|
||||
laccess.commanded = [red]Przestarzałe. Zostanie usunięte![]\nZamiast tego użyj [accent]controlled[].
|
||||
laccess.progress = Postęp akcji, od 0 do 1.\nZwraca produkcję, przeładowanie wieżyczki lub postęp konstrukcji.
|
||||
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||
|
||||
graphicstype.clear = Wypełnia wyświetlacz kolorem.
|
||||
graphicstype.color = Ustawia kolor następnych operacji rysujących.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
graphicstype.stroke = Ustawia grubość linii.
|
||||
graphicstype.line = Rysuje segment linii.
|
||||
graphicstype.rect = Wypełnia prostokąt.
|
||||
@@ -1730,7 +1814,6 @@ lenum.storage = Budynek przechowujący, np. Magazyn.
|
||||
lenum.generator = Budynki generujące prąd.
|
||||
lenum.factory = Budynki przetwarzające surowce.
|
||||
lenum.repair = Punkty naprawy.
|
||||
lenum.rally = Centrum dowodzenia.
|
||||
lenum.battery = Dowolna bateria.
|
||||
lenum.resupply = Punkty uzupełniające.\nMa znaczenie tylko gdy [accent]"Unit Ammo"[] jest załączone.
|
||||
lenum.reactor = Reaktor uderzeniowy/torowy.
|
||||
@@ -1764,6 +1847,7 @@ unitlocate.group = Grupa szukanych budynków.
|
||||
|
||||
lenum.idle = Przestań się poruszać, jednak nadal buduj/wydobywaj.\nDomyślny stan.
|
||||
lenum.stop = Przestań poruszać się/kopać/budować.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
lenum.move = Przemieść się do określonej pozycji.
|
||||
lenum.approach = Podejdź do pozycji w promieniu.
|
||||
lenum.pathfind = Odnajdź ścieżkę do punktu zrzutu przeciwników.
|
||||
@@ -1780,3 +1864,165 @@ lenum.build = Buduj strukturę.
|
||||
lenum.getblock = Pobierz budynek i typ z koordynatów.\nJednostka musi być w zasięgu pozycji.\nSolidne niebudynki będą miały typ [accent]@solid[].
|
||||
lenum.within = Sprawdź czy jednostka jest w pobliżu pozycji.
|
||||
lenum.boost = Zacznij/zakończ przyspieszać.
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
block.regolith.name = Regolith
|
||||
block.yellow-stone.name = Yellow Stone
|
||||
block.carbon-stone.name = Carbon Stone
|
||||
block.ferric-stone.name = Ferric Stone
|
||||
block.ferric-craters.name = Ferric Craters
|
||||
block.beryllic-stone.name = Beryllic Stone
|
||||
block.crystalline-stone.name = Crystalline Stone
|
||||
block.crystal-floor.name = Crystal Floor
|
||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||
block.red-stone.name = Red Stone
|
||||
block.dense-red-stone.name = Dense Red Stone
|
||||
block.red-ice.name = Red Ice
|
||||
block.arkycite-floor.name = Arkycite Floor
|
||||
block.arkyic-stone.name = Arkyic Stone
|
||||
block.rhyolite-vent.name = Rhyolite Vent
|
||||
block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
block.regolith-wall.name = Regolith Wall
|
||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||
block.rhyolite-wall.name = Rhyolite Wall
|
||||
block.carbon-wall.name = Carbon Wall
|
||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||
block.arkyic-wall.name = Arkyic Wall
|
||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||
block.red-ice-wall.name = Red Ice Wall
|
||||
block.red-stone-wall.name = Red Stone Wall
|
||||
block.red-diamond-wall.name = Red Diamond Wall
|
||||
block.redweed.name = Redweed
|
||||
block.pur-bush.name = Pur Bush
|
||||
block.yellowcoral.name = Yellowcoral
|
||||
block.carbon-boulder.name = Carbon Boulder
|
||||
block.ferric-boulder.name = Ferric Boulder
|
||||
block.beryllic-boulder.name = Beryllic Boulder
|
||||
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||
block.arkyic-boulder.name = Arkyic Boulder
|
||||
block.crystal-cluster.name = Crystal Cluster
|
||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||
block.crystal-blocks.name = Crystal Blocks
|
||||
block.crystal-orbs.name = Crystal Orbs
|
||||
block.crystalline-boulder.name = Crystalline Boulder
|
||||
block.red-ice-boulder.name = Red Ice Boulder
|
||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||
block.red-stone-boulder.name = Red Stone Boulder
|
||||
block.graphitic-wall.name = Graphitic Wall
|
||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||
block.electrolyzer.name = Electrolyzer
|
||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||
block.oxidation-chamber.name = Oxidation Chamber
|
||||
block.electric-heater.name = Electric Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
block.slag-centrifuge.name = Slag Centrifuge
|
||||
block.surge-crucible.name = Surge Crucible
|
||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||
block.phase-synthesizer.name = Phase Synthesizer
|
||||
block.heat-reactor.name = Heat Reactor
|
||||
block.beryllium-wall.name = Beryllium Wall
|
||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||
block.tungsten-wall.name = Tungsten Wall
|
||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||
block.blast-door.name = Blast Door
|
||||
block.carbide-wall.name = Carbide Wall
|
||||
block.carbide-wall-large.name = Large Carbide Wall
|
||||
block.radar.name = Radar
|
||||
block.build-tower.name = Build Tower
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.shield-projector.name = Shield Projector
|
||||
block.large-shield-projector.name = Large Shield Projector
|
||||
block.armored-duct.name = Armored Duct
|
||||
block.overflow-duct.name = Overflow Duct
|
||||
block.duct-unloader.name = Duct Unloader
|
||||
block.surge-conveyor.name = Surge Conveyor
|
||||
block.surge-router.name = Surge Router
|
||||
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||
block.reinforced-pump.name = Reinforced Pump
|
||||
block.reinforced-conduit.name = Reinforced Conduit
|
||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||
block.beam-node.name = Beam Node
|
||||
block.beam-tower.name = Beam Tower
|
||||
block.beam-link.name = Beam Link
|
||||
block.turbine-condenser.name = Turbine Condenser
|
||||
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
block.eruption-drill.name = Eruption Drill
|
||||
block.core-bastion.name = Core Bastion
|
||||
block.core-citadel.name = Core Citadel
|
||||
block.core-acropolis.name = Core Acropolis
|
||||
block.reinforced-container.name = Reinforced Container
|
||||
block.reinforced-vault.name = Reinforced Vault
|
||||
block.breach.name = Breach
|
||||
block.sublimate.name = Sublimate
|
||||
block.titan.name = Titan
|
||||
block.disperse.name = Disperse
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-reconstructor.name = Tank Reconstructor
|
||||
block.mech-reconstructor.name = Mech Reconstructor
|
||||
block.ship-reconstructor.name = Ship Reconstructor
|
||||
block.tank-assembler.name = Tank Assembler
|
||||
block.ship-assembler.name = Ship Assembler
|
||||
block.mech-assembler.name = Mech Assembler
|
||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
block.mech-fabricator.name = Mech Fabricator
|
||||
block.ship-fabricator.name = Ship Fabricator
|
||||
block.refabricator.name = Refabricator
|
||||
block.prime-refabricator.name = Prime Refabricator
|
||||
block.unit-repair-tower.name = Unit Repair Tower
|
||||
block.diffuse.name = Diffuse
|
||||
block.basic-assembler-module.name = Basic Assembler Module
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.vanquish.name = Vanquish
|
||||
unit.conquer.name = Conquer
|
||||
unit.cleroi.name = Cleroi
|
||||
unit.tecta.name = Tecta
|
||||
unit.collaris.name = Collaris
|
||||
unit.avert.name = Avert
|
||||
unit.quell.name = Quell
|
||||
unit.disrupt.name = Disrupt
|
||||
unit.evoke.name = Evoke
|
||||
unit.incite.name = Incite
|
||||
unit.emanate.name = Emanate
|
||||
unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.effect-drone.name = Effect Drone
|
||||
unit.precept.name = Precept
|
||||
unit.merui.name = Merui
|
||||
unit.anthicus.name = Anthicus
|
||||
unit.elude.name = Elude
|
||||
unit.obviate.name = Obviate
|
||||
sector.two.name = Two
|
||||
sector.three.name = Three
|
||||
sector.four.name = Four
|
||||
sector.five.name = Five
|
||||
|
||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Esperando pelo próximo mapa...
|
||||
highscore = [accent]Novo recorde!
|
||||
copied = Copiado
|
||||
indev.notready = Essa parte do jogo ainda não esta pronta
|
||||
indev.campaign = [accent]Parabéns! Você chegou ao fim da campanha![]\n\nEsse é todo o conteudo do jogo até o momento. Viagem interplanetária será adicionada em futuras atualizações.
|
||||
|
||||
load.sound = Sons
|
||||
load.map = Mapas
|
||||
@@ -140,7 +139,7 @@ mod.disable = Desati-\nvar
|
||||
mod.content = Conteúdo:
|
||||
mod.delete.error = Incapaz de deletar o mod. O arquivo talvez esteja em uso.
|
||||
mod.requiresversion = [scarlet]Requer no mínimo versão [accent]{0} [scarlet]do jogo.
|
||||
mod.outdated = [scarlet]Não compatível com a V6 (sem minGameVersion: 105)
|
||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||
mod.missingdependencies = [scarlet]Dependências ausentes: {0}
|
||||
mod.erroredcontent = [scarlet]Erros no conteúdo
|
||||
mod.errors = Ocorreram erros ao carregar o conteúdo.
|
||||
@@ -172,7 +171,9 @@ available = Nova pesquisa disponível!
|
||||
unlock.incampaign = < Desbloqueie na campanha para mais detalhes >
|
||||
completed = [accent]Completado
|
||||
techtree = Árvore Tecnológica
|
||||
research.legacy = dados de pesquisa da versão [accent]5.0[] encontrados.\nVocê quer [accent]carregar esses dados[], ou [accent]descartar eles[] e recomeçar as pesquisas da nova campanha (recomendado)?
|
||||
techtree.select = Tech Tree Selection
|
||||
techtree.serpulo = Serpulo
|
||||
techtree.erekir = Erekir
|
||||
research.load = Carregar
|
||||
research.discard = Descartar
|
||||
research.list = [lightgray]Pesquise:
|
||||
@@ -308,6 +309,7 @@ openlink = Abrir Link
|
||||
copylink = Copiar link
|
||||
back = Voltar
|
||||
max = Máximo
|
||||
objective = Map Objective
|
||||
crash.export = Exportar Históricos de Crashes.
|
||||
crash.none = Nenhum Histórico de Crashes Encontrado.
|
||||
crash.exported = Históricos de Crashes Exportado.
|
||||
@@ -357,12 +359,16 @@ map.publish.confirm = Você tem certeza de que quer publicar este mapa?\n\n[ligh
|
||||
workshop.menu = Selecione oquê você gostaria de fazer com esse item.
|
||||
workshop.info = Informação do item
|
||||
changelog = Mudanças (opcional):
|
||||
updatedesc = Overwrite Title & Description
|
||||
eula = EULA da Steam
|
||||
missing = Este item foi deletado ou movido.\n[lightgray]O listamento da oficina foi automaticamente desligado.
|
||||
publishing = [accent]Publicando...
|
||||
publish.confirm = Você tem certeza de que quer publicar isso?\n\n[lightgray]Primeiramente tenha certeza de que você concorda com o EULA da oficina, ou seus itens não irão aparecer!
|
||||
publish.error = Erro publicando o item: {0}
|
||||
steam.error = Falha em iniciar os serviços da Steam.\nErro: {0}
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
|
||||
editor.cliffs = Paredes para Penhascos
|
||||
editor.brush = Pincel
|
||||
@@ -377,6 +383,7 @@ editor.waves = Hordas:
|
||||
editor.rules = Regras:
|
||||
editor.generation = Geração:
|
||||
editor.ingame = Editar em jogo
|
||||
editor.playtest = Playtest
|
||||
editor.publish.workshop = Publicar na oficina
|
||||
editor.newmap = Novo mapa
|
||||
editor.center = Centro
|
||||
@@ -392,9 +399,14 @@ waves.title = Hordas
|
||||
waves.remove = Remover
|
||||
waves.every = a cada
|
||||
waves.waves = Horda(s)
|
||||
waves.health = health: {0}%
|
||||
waves.perspawn = por spawn
|
||||
waves.shields = Escudo/Horda
|
||||
waves.to = para
|
||||
waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.max = quantidade máxima
|
||||
waves.guardian = Guardião
|
||||
waves.preview = Pré-visualizar
|
||||
@@ -436,6 +448,7 @@ editor.update = Atualizar
|
||||
editor.randomize = Aleatorizar
|
||||
editor.apply = Aplicar
|
||||
editor.generate = Gerar
|
||||
editor.sectorgenerate = Sector Generate
|
||||
editor.resize = Redimen-\nsionar
|
||||
editor.loadmap = Carregar\nmapa
|
||||
editor.savemap = Salvar\nmapa
|
||||
@@ -479,6 +492,8 @@ toolmode.fillteams = Preencher times
|
||||
toolmode.fillteams.description = Muda o time do qual todos os blocos pertencem.
|
||||
toolmode.drawteams = Desenhar times
|
||||
toolmode.drawteams.description = Muda o time do qual o bloco pertence.
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
|
||||
filters.empty = [lightgray]Sem filtro! Adicione um usando o botão abaixo.
|
||||
filter.distort = Distorcedor
|
||||
@@ -505,6 +520,7 @@ filter.option.circle-scale = Escala de círculo
|
||||
filter.option.octaves = Oitavas
|
||||
filter.option.falloff = Caída
|
||||
filter.option.angle = Ângulo
|
||||
filter.option.tilt = Tilt
|
||||
filter.option.rotate = Rotate
|
||||
filter.option.amount = Amount
|
||||
filter.option.block = Bloco
|
||||
@@ -547,17 +563,36 @@ requirement.core = Destruir o núcleo inimigo em {0}
|
||||
requirement.research = Pesquise {0}
|
||||
requirement.produce = Produce {0}
|
||||
requirement.capture = Capture {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = Lançar
|
||||
research.multiplayer = Apenas o host pode pesquisar itens.
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
uncover = Descobrir
|
||||
configure = Configurar carregamento
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
loadout = Carregamento
|
||||
resources = Recursos
|
||||
resources.max = Max
|
||||
bannedblocks = Blocos Banidos
|
||||
objectives = Objectives
|
||||
bannedunits = Banned Units
|
||||
addall = Adicionar Todos
|
||||
launch.from = Launching From: [accent]{0}
|
||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||
launch.destination = Destino: {0}
|
||||
configure.invalid = A quantidade deve ser um número entre 0 e {0}.
|
||||
add = Adicionar...
|
||||
@@ -599,8 +634,11 @@ sectors.rename = Renomear Setor
|
||||
sectors.enemybase = [scarlet]Enemy Base
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Survives {0} waves
|
||||
sectors.go = Go
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sector Captured
|
||||
sector.curlost = Sector Lost
|
||||
sector.missingresources = [scarlet]Recursos Insuficientes no Núcleo
|
||||
@@ -608,6 +646,9 @@ sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
sector.lost = Sector [accent]{0}[white] lost!
|
||||
sector.captured = Sector [accent]{0}[white]captured!
|
||||
sector.changeicon = Change Icon
|
||||
sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
threat.low = Low
|
||||
threat.medium = Medium
|
||||
threat.high = High
|
||||
@@ -616,6 +657,7 @@ threat.eradication = Eradication
|
||||
planets = Planets
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.erekir.name = Erekir
|
||||
planet.sun.name = Sol
|
||||
sector.impact0078.name = Impacto 0078
|
||||
|
||||
@@ -653,6 +695,9 @@ sector.windsweptIslands.description = Um pouco depois do literal tem essa remota
|
||||
sector.extractionOutpost.description = Um posto avançado remoto, construído pelo inimigo com o objetivo de lançar recursos para outros setores.\n\nTecnologia de transporte entre setores é essencial para mais conquista de território. Destrua a base. Pesquise suas Plataformas de Lançamento.
|
||||
sector.impact0078.description = Aqui repousas restos de um reservatório de transporte interestelar que entrou nesse sistema primeiro.\nSalve o quanto puder dos destroços. Pesquise qualquer tecnologia intacta.
|
||||
sector.planetaryTerminal.description = O último alvo.\n\nEssa base costeira contém a estrutura capaz de lançar Núcleos para planetas locais. É extremamente bem guardado.\n\nProduza unidades navais. Elimine o inimigo o mais rápido o possível. pesquise a estrutura de lançamento.
|
||||
sector.onset.name = The Onset
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
|
||||
status.burning.name = Queimando
|
||||
status.freezing.name = Congelado
|
||||
@@ -705,6 +750,7 @@ stat.description = Purpose
|
||||
|
||||
stat.input = Entrada
|
||||
stat.output = Saída
|
||||
stat.maxefficiency = Max Efficiency
|
||||
stat.booster = Apoio
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Afinidades
|
||||
@@ -767,7 +813,6 @@ stat.buildspeed = Velocidade de Construção
|
||||
stat.minespeed = Velocidade de Mineração
|
||||
stat.minetier = Nível de Mineração
|
||||
stat.payloadcapacity = Capacidade de Carga
|
||||
stat.commandlimit = Limite de Comando
|
||||
stat.abilities = Habilidades
|
||||
stat.canboost = Pode impulsionar
|
||||
stat.flying = Voador
|
||||
@@ -778,6 +823,7 @@ stat.speedmultiplier = Multiplicador de Velocidade
|
||||
stat.reloadmultiplier = Multiplicador de Recarregamento
|
||||
stat.buildspeedmultiplier = Multiplicador de Velocidade de Construção
|
||||
stat.reactive = Reage
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Reparo
|
||||
|
||||
ability.forcefield = Campo de Força
|
||||
@@ -787,10 +833,13 @@ ability.unitspawn = Fábrica de {0}
|
||||
ability.shieldregenfield = Raio de Regeneração do Escudo
|
||||
ability.movelightning = Raio de Movimento
|
||||
ability.energyfield = Campo de Energia: dano [accent]{0}[] ~ blocos [accent]{1}[] / alvos [accent]{2}[]
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = Broca melhor necessária.
|
||||
bar.noresources = Recursos Insuficientes
|
||||
bar.corereq = Base do Núcleo Necessária
|
||||
bar.corefloor = Core Zone Tile Required
|
||||
bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = Velocidade da Broca: {0}/s
|
||||
bar.pumpspeed = Velocidade da Bomba: {0}/s
|
||||
bar.efficiency = Eficiência: {0}%
|
||||
@@ -805,8 +854,12 @@ bar.capacity = Capacidade: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = Líquido
|
||||
bar.heat = Aquecer
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = Poder
|
||||
bar.progress = Progresso da construção
|
||||
bar.loadprogress = Progress
|
||||
bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Entrada
|
||||
bar.output = Saída
|
||||
bar.strength = [stat]{0}[lightgray]x força
|
||||
@@ -817,6 +870,7 @@ bullet.damage = [stat]{0}[lightgray] de dano
|
||||
bullet.splashdamage = [stat]{0}[lightgray] de dano em área ~[stat] {1}[lightgray] bloco(s)
|
||||
bullet.incendiary = [stat]Incendiário
|
||||
bullet.homing = [stat]Guiado
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x raio ~ [stat]{1}[lightgray] dano
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] dano em construção
|
||||
@@ -824,8 +878,10 @@ bullet.knockback = [stat]{0}[lightgray] Impulso
|
||||
bullet.pierce = [stat]{0}[lightgray]x perfuração
|
||||
bullet.infinitepierce = [stat]perfuração
|
||||
bullet.healpercent = [stat]{0}[lightgray]% reparo
|
||||
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição
|
||||
bullet.reload = [stat]{0}[lightgray]x cadência de tiro
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
|
||||
unit.blocks = Blocos
|
||||
unit.blockssquared = Blocos²
|
||||
@@ -835,6 +891,7 @@ unit.liquidsecond = líquido segundo
|
||||
unit.itemssecond = itens por segundo
|
||||
unit.liquidunits = unidades de líquido
|
||||
unit.powerunits = unidades de energia
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = Graus
|
||||
unit.seconds = segundos
|
||||
unit.minutes = mins
|
||||
@@ -887,6 +944,8 @@ setting.difficulty.hard = Difícil
|
||||
setting.difficulty.insane = Insano
|
||||
setting.difficulty.name = Dificuldade
|
||||
setting.screenshake.name = Vibração da Tela
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.effects.name = Efeitos
|
||||
setting.destroyedblocks.name = Mostrar Blocos Destruídos
|
||||
setting.blockstatus.name = Mostrar a Propriedade dos Blocos
|
||||
@@ -906,6 +965,7 @@ setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace)
|
||||
setting.minimap.name = Mostrar minimapa
|
||||
setting.coreitems.name = Mostrar Itens no Núcleo (WIP)
|
||||
setting.position.name = Mostrar a posição do Jogador
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.musicvol.name = Volume da Música
|
||||
setting.atmosphere.name = Mostrar a atmosfera do planeta
|
||||
setting.ambientvol.name = Volume do Ambiente
|
||||
@@ -921,6 +981,7 @@ setting.lasersopacity.name = Opacidade do laser
|
||||
setting.bridgeopacity.name = Opacidade da ponte
|
||||
setting.playerchat.name = Mostrar chat em jogo
|
||||
setting.showweather.name = Mostrar Gráficos do Clima
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Você quer fazer sua partida pública?\n[accent]Qualquer um será capaz de entrar na sua partida.\n[lightgray]Isso pode ser mudado depois em Configurações->Jogo->Visibilidade da partida pública.
|
||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||
public.beta = Note que as versões beta do jogo não podem fazer salas públicas.
|
||||
@@ -933,10 +994,6 @@ category.general.name = Geral
|
||||
category.view.name = Ver
|
||||
category.multiplayer.name = Multijogador
|
||||
category.blocks.name = Selecionar bloco
|
||||
command.attack = Atacar
|
||||
command.rally = Reunir
|
||||
command.retreat = Recuar
|
||||
command.idle = Parado
|
||||
placement.blockselectkeys = \n[lightgray]Tecla: [{0},
|
||||
keybind.respawn.name = Reaparecer
|
||||
keybind.control.name = Controlar unidade
|
||||
@@ -951,6 +1008,7 @@ keybind.move_y.name = Mover no eixo Y
|
||||
keybind.mouse_move.name = Seguir o Cursor
|
||||
keybind.pan.name = Câmera livre
|
||||
keybind.boost.name = Impulsionar
|
||||
keybind.command_mode.name = Command Mode
|
||||
keybind.schematic_select.name = Selecionar região
|
||||
keybind.schematic_menu.name = Menu de Esquemas
|
||||
keybind.schematic_flip_x.name = Girar o Esquema no eixo X
|
||||
@@ -979,7 +1037,6 @@ keybind.break_block.name = Quebrar bloco
|
||||
keybind.deselect.name = Desselecionar
|
||||
keybind.pickupCargo.name = Pegar Carga
|
||||
keybind.dropCargo.name = Soltar Carga
|
||||
keybind.command.name = Comandar
|
||||
keybind.shoot.name = Atirar
|
||||
keybind.zoom.name = Ampliar
|
||||
keybind.menu.name = Menu
|
||||
@@ -1014,17 +1071,21 @@ mode.attack.description = Sem hordas, com o objetivo de destruir a base inimiga.
|
||||
mode.custom = Regras personalizadas
|
||||
|
||||
rules.infiniteresources = Recursos infinitos
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.reactorexplosions = Reatores explodem
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = Permitir Esquemas
|
||||
rules.wavetimer = Tempo de horda
|
||||
rules.waves = Hordas
|
||||
rules.attack = Modo de ataque
|
||||
rules.buildai = Habilitar construção da IA
|
||||
rules.aitier = AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||
rules.corecapture = Capture Core On Destruction
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.enemyCheat = Recursos de IA Infinitos
|
||||
rules.blockhealthmultiplier = Multiplicador de vida do bloco
|
||||
rules.blockdamagemultiplier = Multiplicador de dano do bloco
|
||||
@@ -1033,8 +1094,10 @@ rules.unithealthmultiplier = Multiplicador de vida de unidade
|
||||
rules.unitdamagemultiplier = Multiplicador de dano de Unidade
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitcap = Base Unit Cap
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = Raio de "não-criação" de core inimigo:[lightgray] (blocos)
|
||||
rules.wavespacing = Espaço de tempo entre hordas:[lightgray] (seg)
|
||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Multiplicador de custo de construção
|
||||
rules.buildspeedmultiplier = Multiplicador de velocidade de construção
|
||||
rules.deconstructrefundmultiplier = Multiplicador de reembolso de desconstrução
|
||||
@@ -1050,9 +1113,11 @@ rules.title.unit = Unidades
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Ambiente
|
||||
rules.title.teams = Teams
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Iluminação
|
||||
rules.enemyLights = Iluminação Inimiga
|
||||
rules.fog = Fog of War
|
||||
rules.fire = Fogo
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Dano de explosão de unidades/blocos
|
||||
rules.ambientlight = Luz ambiente
|
||||
rules.weather = Clima
|
||||
@@ -1066,6 +1131,8 @@ content.unit.name = Unidades
|
||||
content.block.name = Blocos
|
||||
content.status.name = Status Effects
|
||||
content.sector.name = Sectors
|
||||
content.team.name = Factions
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = Cobre
|
||||
item.lead.name = Chumbo
|
||||
@@ -1083,10 +1150,23 @@ item.blast-compound.name = Composto Explosivo
|
||||
item.pyratite.name = Piratita
|
||||
item.metaglass.name = Metavidro
|
||||
item.scrap.name = Sucata
|
||||
item.fissile-matter.name = Fissile Matter
|
||||
item.beryllium.name = Beryllium
|
||||
item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
liquid.water.name = Água
|
||||
liquid.slag.name = Escória
|
||||
liquid.oil.name = Petróleo
|
||||
liquid.cryofluid.name = Crio-fluido
|
||||
liquid.neoplasm.name = Neoplasm
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.gallium.name = Gallium
|
||||
liquid.ozone.name = Ozone
|
||||
liquid.hydrogen.name = Hydrogen
|
||||
liquid.nitrogen.name = Nitrogen
|
||||
liquid.cyanogen.name = Cyanogen
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
@@ -1321,7 +1401,6 @@ block.foreshadow.name = Foreshadow
|
||||
block.container.name = Contêiner
|
||||
block.launch-pad.name = Plataforma de lançamento
|
||||
block.segment.name = Segmento
|
||||
block.command-center.name = Centro de Comando
|
||||
block.ground-factory.name = Fábrica de unidades terrestres
|
||||
block.air-factory.name = Fábrica de unidades aéreas
|
||||
block.naval-factory.name = Fábrica de unidades navais
|
||||
@@ -1360,13 +1439,13 @@ block.logic-display.name = Monitor Lógico
|
||||
block.large-logic-display.name = Monitor lógico grande
|
||||
block.memory-cell.name = Célula de Memória
|
||||
block.memory-bank.name = Banco de Memória
|
||||
|
||||
team.blue.name = Azul
|
||||
team.malis.name = Malis
|
||||
team.crux.name = Vermelho
|
||||
team.sharded.name = Fragmentado
|
||||
team.derelict.name = Abandonado
|
||||
team.green.name = Verde
|
||||
team.purple.name = Roxa
|
||||
|
||||
team.blue.name = Azul
|
||||
hint.skip = Skip
|
||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||
@@ -1395,8 +1474,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
||||
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
||||
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
||||
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||
@@ -1542,6 +1619,7 @@ block.vault.description = Carrega uma alta quantidade de itens. Usado para criar
|
||||
block.container.description = Guarda uma pequena quantidade de itens. Usado para criar fontes quando não há uma entrada constante de materiais. Um[lightgray] descarregador[] pode ser usado para recuperar esses itens do container.
|
||||
block.unloader.description = Descarrega itens de um container, Descarrega em uma esteira ou diretamente em um bloco adjacente. O tipo de item que pode ser descarregado pode ser mudado clicando no descarregador.
|
||||
block.launch-pad.description = Lança montes de itens sem qualquer necessidade de um lançamento de núcleo.
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.duo.description = Dispara balas alternadas em inimigos.
|
||||
block.scatter.description = Dispara tiros aglomerados de chumbo, sucata ou metavidro em unidades aéreas.
|
||||
block.scorch.description = Queima qualquer unidade que estiver próxima. Altamente efetivo se for de perto.
|
||||
@@ -1566,7 +1644,6 @@ block.disassembler.description = Separa escória em traços de minerais componen
|
||||
block.overdrive-dome.description = Aumenta a velocidade de construções vizinhas. Requer tecido de fase e silício para operar.
|
||||
block.payload-conveyor.description = Move cargas grandes, como unidades de fábricas.
|
||||
block.payload-router.description = Separa cargas recebidas em 3 direções de saída.
|
||||
block.command-center.description = Controla o comportamento de unidades com vários comandos diferentes.
|
||||
block.ground-factory.description = Produz unidades terrestres. Unidades produzidas podem ser usadas diretamente, ou movido em reconstrutores para melhorar.
|
||||
block.air-factory.description = Produz unidades aéreas. Unidades produzidas podem ser usadas diretamente, ou movido em reconstrutores para melhorar.
|
||||
block.naval-factory.description = Produz unidades navais. Unidades produzidas podem ser usadas diretamente, ou movido em reconstrutores para melhorar.
|
||||
@@ -1645,6 +1722,12 @@ lst.unitbind = Vincula a próxima unidade de um tipo, e armazena-a em [accent]@u
|
||||
lst.unitcontrol = Controla a unidade atualmente vinculada.
|
||||
lst.unitradar = Localiza unidades em volta da unidade vinculada.
|
||||
lst.unitlocate = Localiza um tipo específico de posição/construção em qualquer lugar do mapa.\nRequer uma unidade vinculada.
|
||||
lst.getblock = Get tile data at any location.
|
||||
lst.setblock = Set tile data at any location.
|
||||
lst.spawnunit = Spawn unit at a location.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.setrule = Set a game rule.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -1655,10 +1738,11 @@ laccess.color = Illuminator color.
|
||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
graphicstype.stroke = Set line width.
|
||||
graphicstype.line = Draw line segment.
|
||||
graphicstype.rect = Fill a rectangle.
|
||||
@@ -1714,7 +1798,6 @@ lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
lenum.factory = Buildings that transform resources.
|
||||
lenum.repair = Repair points.
|
||||
lenum.rally = Command center.
|
||||
lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
@@ -1742,6 +1825,7 @@ unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
lenum.move = Move to exact position.
|
||||
lenum.approach = Approach a position with a radius.
|
||||
lenum.pathfind = Pathfind to the enemy spawn.
|
||||
@@ -1758,3 +1842,165 @@ lenum.build = Build a structure.
|
||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||
lenum.within = Check if unit is near a position.
|
||||
lenum.boost = Start/stop boosting.
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
block.regolith.name = Regolith
|
||||
block.yellow-stone.name = Yellow Stone
|
||||
block.carbon-stone.name = Carbon Stone
|
||||
block.ferric-stone.name = Ferric Stone
|
||||
block.ferric-craters.name = Ferric Craters
|
||||
block.beryllic-stone.name = Beryllic Stone
|
||||
block.crystalline-stone.name = Crystalline Stone
|
||||
block.crystal-floor.name = Crystal Floor
|
||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||
block.red-stone.name = Red Stone
|
||||
block.dense-red-stone.name = Dense Red Stone
|
||||
block.red-ice.name = Red Ice
|
||||
block.arkycite-floor.name = Arkycite Floor
|
||||
block.arkyic-stone.name = Arkyic Stone
|
||||
block.rhyolite-vent.name = Rhyolite Vent
|
||||
block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
block.regolith-wall.name = Regolith Wall
|
||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||
block.rhyolite-wall.name = Rhyolite Wall
|
||||
block.carbon-wall.name = Carbon Wall
|
||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||
block.arkyic-wall.name = Arkyic Wall
|
||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||
block.red-ice-wall.name = Red Ice Wall
|
||||
block.red-stone-wall.name = Red Stone Wall
|
||||
block.red-diamond-wall.name = Red Diamond Wall
|
||||
block.redweed.name = Redweed
|
||||
block.pur-bush.name = Pur Bush
|
||||
block.yellowcoral.name = Yellowcoral
|
||||
block.carbon-boulder.name = Carbon Boulder
|
||||
block.ferric-boulder.name = Ferric Boulder
|
||||
block.beryllic-boulder.name = Beryllic Boulder
|
||||
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||
block.arkyic-boulder.name = Arkyic Boulder
|
||||
block.crystal-cluster.name = Crystal Cluster
|
||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||
block.crystal-blocks.name = Crystal Blocks
|
||||
block.crystal-orbs.name = Crystal Orbs
|
||||
block.crystalline-boulder.name = Crystalline Boulder
|
||||
block.red-ice-boulder.name = Red Ice Boulder
|
||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||
block.red-stone-boulder.name = Red Stone Boulder
|
||||
block.graphitic-wall.name = Graphitic Wall
|
||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||
block.electrolyzer.name = Electrolyzer
|
||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||
block.oxidation-chamber.name = Oxidation Chamber
|
||||
block.electric-heater.name = Electric Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
block.slag-centrifuge.name = Slag Centrifuge
|
||||
block.surge-crucible.name = Surge Crucible
|
||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||
block.phase-synthesizer.name = Phase Synthesizer
|
||||
block.heat-reactor.name = Heat Reactor
|
||||
block.beryllium-wall.name = Beryllium Wall
|
||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||
block.tungsten-wall.name = Tungsten Wall
|
||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||
block.blast-door.name = Blast Door
|
||||
block.carbide-wall.name = Carbide Wall
|
||||
block.carbide-wall-large.name = Large Carbide Wall
|
||||
block.radar.name = Radar
|
||||
block.build-tower.name = Build Tower
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.shield-projector.name = Shield Projector
|
||||
block.large-shield-projector.name = Large Shield Projector
|
||||
block.armored-duct.name = Armored Duct
|
||||
block.overflow-duct.name = Overflow Duct
|
||||
block.duct-unloader.name = Duct Unloader
|
||||
block.surge-conveyor.name = Surge Conveyor
|
||||
block.surge-router.name = Surge Router
|
||||
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||
block.reinforced-pump.name = Reinforced Pump
|
||||
block.reinforced-conduit.name = Reinforced Conduit
|
||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||
block.beam-node.name = Beam Node
|
||||
block.beam-tower.name = Beam Tower
|
||||
block.beam-link.name = Beam Link
|
||||
block.turbine-condenser.name = Turbine Condenser
|
||||
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
block.eruption-drill.name = Eruption Drill
|
||||
block.core-bastion.name = Core Bastion
|
||||
block.core-citadel.name = Core Citadel
|
||||
block.core-acropolis.name = Core Acropolis
|
||||
block.reinforced-container.name = Reinforced Container
|
||||
block.reinforced-vault.name = Reinforced Vault
|
||||
block.breach.name = Breach
|
||||
block.sublimate.name = Sublimate
|
||||
block.titan.name = Titan
|
||||
block.disperse.name = Disperse
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-reconstructor.name = Tank Reconstructor
|
||||
block.mech-reconstructor.name = Mech Reconstructor
|
||||
block.ship-reconstructor.name = Ship Reconstructor
|
||||
block.tank-assembler.name = Tank Assembler
|
||||
block.ship-assembler.name = Ship Assembler
|
||||
block.mech-assembler.name = Mech Assembler
|
||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
block.mech-fabricator.name = Mech Fabricator
|
||||
block.ship-fabricator.name = Ship Fabricator
|
||||
block.refabricator.name = Refabricator
|
||||
block.prime-refabricator.name = Prime Refabricator
|
||||
block.unit-repair-tower.name = Unit Repair Tower
|
||||
block.diffuse.name = Diffuse
|
||||
block.basic-assembler-module.name = Basic Assembler Module
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.vanquish.name = Vanquish
|
||||
unit.conquer.name = Conquer
|
||||
unit.cleroi.name = Cleroi
|
||||
unit.tecta.name = Tecta
|
||||
unit.collaris.name = Collaris
|
||||
unit.avert.name = Avert
|
||||
unit.quell.name = Quell
|
||||
unit.disrupt.name = Disrupt
|
||||
unit.evoke.name = Evoke
|
||||
unit.incite.name = Incite
|
||||
unit.emanate.name = Emanate
|
||||
unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.effect-drone.name = Effect Drone
|
||||
unit.precept.name = Precept
|
||||
unit.merui.name = Merui
|
||||
unit.anthicus.name = Anthicus
|
||||
unit.elude.name = Elude
|
||||
unit.obviate.name = Obviate
|
||||
sector.two.name = Two
|
||||
sector.three.name = Three
|
||||
sector.four.name = Four
|
||||
sector.five.name = Five
|
||||
|
||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Waiting for next map...
|
||||
highscore = [accent]Novo recorde!
|
||||
copied = Copiado.
|
||||
indev.notready = This part of the game isn't ready yet
|
||||
indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates.
|
||||
|
||||
load.sound = Sons
|
||||
load.map = Mapas
|
||||
@@ -138,7 +137,7 @@ mod.disable = Desativar
|
||||
mod.content = Content:
|
||||
mod.delete.error = Incapaz de apagar o mod. Ficheiro já em uso.
|
||||
mod.requiresversion = [scarlet]Requer versão minima de jogo: [accent]{0}
|
||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||
mod.missingdependencies = [scarlet]Dependências ausentes: {0}
|
||||
mod.erroredcontent = [scarlet]Erros de conteudo
|
||||
mod.errors = Ocorreram erros ao carregar o conteúdo.
|
||||
@@ -170,7 +169,9 @@ available = New research available!
|
||||
unlock.incampaign = < Unlock in campaign for details >
|
||||
completed = [accent]Completado
|
||||
techtree = Árvore de tecnologia
|
||||
research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
|
||||
techtree.select = Tech Tree Selection
|
||||
techtree.serpulo = Serpulo
|
||||
techtree.erekir = Erekir
|
||||
research.load = Load
|
||||
research.discard = Discard
|
||||
research.list = [lightgray]Pesquise:
|
||||
@@ -305,6 +306,7 @@ openlink = Abrir Ligação
|
||||
copylink = Copiar ligação
|
||||
back = Voltar
|
||||
max = Max
|
||||
objective = Map Objective
|
||||
crash.export = Export Crash Logs
|
||||
crash.none = No crash logs found.
|
||||
crash.exported = Crash logs exported.
|
||||
@@ -354,12 +356,16 @@ map.publish.confirm = Você tem certeza de que quer publicar este mapa?\n\n[ligh
|
||||
workshop.menu = Seleciona o que tu gostarias de fazer com este item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
updatedesc = Overwrite Title & Description
|
||||
eula = EULA do Steam
|
||||
missing = Este item foi apagodo ou movido.\n[lightgray]A listagem da oficina foi automaticamente desassociada.
|
||||
publishing = [accent]A publicar...
|
||||
publish.confirm = Tens a certeza que queres publicar isto?\n\n[lightgray]Certifique-se de concordar com o EULA do workshpop primeiro, ou seus itens não aparecerão!
|
||||
publish.error = Erro ao publicao os items: {0}
|
||||
steam.error = Falha ao iniciar os serviços da Steam.\nError: {0}
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
|
||||
editor.brush = Pincel
|
||||
@@ -374,6 +380,7 @@ editor.waves = Hordas:
|
||||
editor.rules = Regras:
|
||||
editor.generation = Geração:
|
||||
editor.ingame = Editar em jogo
|
||||
editor.playtest = Playtest
|
||||
editor.publish.workshop = Publicar na oficina
|
||||
editor.newmap = Novo mapa
|
||||
editor.center = Center
|
||||
@@ -389,9 +396,14 @@ waves.title = Hordas
|
||||
waves.remove = Remover
|
||||
waves.every = a cada
|
||||
waves.waves = Hordas(s)
|
||||
waves.health = health: {0}%
|
||||
waves.perspawn = por spawn
|
||||
waves.shields = shields/wave
|
||||
waves.to = para
|
||||
waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.max = max units
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Pré visualizar
|
||||
@@ -432,6 +444,7 @@ editor.update = Atualizar
|
||||
editor.randomize = Aleatorizar
|
||||
editor.apply = Aplicar
|
||||
editor.generate = Gerar
|
||||
editor.sectorgenerate = Sector Generate
|
||||
editor.resize = Redimen-\nsionar
|
||||
editor.loadmap = Carregar\nmapa
|
||||
editor.savemap = Gravar\nmapa
|
||||
@@ -475,6 +488,8 @@ toolmode.fillteams = Encher times
|
||||
toolmode.fillteams.description = Muda o time do qual todos os blocos pertencem.
|
||||
toolmode.drawteams = Desenhar times
|
||||
toolmode.drawteams.description = Muda o time do qual o bloco pertence.
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
|
||||
filters.empty = [lightgray]Sem filtro! Adicione um usando o botão abaixo.
|
||||
filter.distort = Distorcedor
|
||||
@@ -501,6 +516,7 @@ filter.option.circle-scale = Escala de círculo
|
||||
filter.option.octaves = Oitavas
|
||||
filter.option.falloff = Caída
|
||||
filter.option.angle = Ângulo
|
||||
filter.option.tilt = Tilt
|
||||
filter.option.rotate = Rotate
|
||||
filter.option.amount = Amount
|
||||
filter.option.block = Bloco
|
||||
@@ -543,17 +559,36 @@ requirement.core = Destruir Núcleo Inimigo em {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.produce = Produce {0}
|
||||
requirement.capture = Capture {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = Launch
|
||||
research.multiplayer = Only the host can research items.
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
uncover = Descobrir
|
||||
configure = Configurar carregamento
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
resources.max = Max
|
||||
bannedblocks = Blocos banidos
|
||||
objectives = Objectives
|
||||
bannedunits = Banned Units
|
||||
addall = Adiciona tudo
|
||||
launch.from = Launching From: [accent]{0}
|
||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||
launch.destination = Destination: {0}
|
||||
configure.invalid = A quantidade deve ser um número entre 0 e {0}.
|
||||
add = Adicionar...
|
||||
@@ -595,8 +630,11 @@ sectors.rename = Rename Sector
|
||||
sectors.enemybase = [scarlet]Enemy Base
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Survives {0} waves
|
||||
sectors.go = Go
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sector Captured
|
||||
sector.curlost = Sector Lost
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
@@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
sector.lost = Sector [accent]{0}[white] lost!
|
||||
sector.captured = Sector [accent]{0}[white]captured!
|
||||
sector.changeicon = Change Icon
|
||||
sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
threat.low = Low
|
||||
threat.medium = Medium
|
||||
threat.high = High
|
||||
@@ -612,6 +653,7 @@ threat.eradication = Eradication
|
||||
planets = Planets
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.erekir.name = Erekir
|
||||
planet.sun.name = Sun
|
||||
sector.impact0078.name = Impact 0078
|
||||
|
||||
@@ -649,6 +691,9 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||
sector.onset.name = The Onset
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
status.burning.name = Burning
|
||||
status.freezing.name = Freezing
|
||||
status.wet.name = Wet
|
||||
@@ -700,6 +745,7 @@ stat.description = Purpose
|
||||
|
||||
stat.input = Entrada
|
||||
stat.output = Saida
|
||||
stat.maxefficiency = Max Efficiency
|
||||
stat.booster = Booster
|
||||
stat.tiles = Telhas Requeridas
|
||||
stat.affinities = Afinidades
|
||||
@@ -761,7 +807,6 @@ stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
stat.canboost = Can Boost
|
||||
stat.flying = Flying
|
||||
@@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier
|
||||
stat.reloadmultiplier = Reload Multiplier
|
||||
stat.buildspeedmultiplier = Build Speed Multiplier
|
||||
stat.reactive = Reacts
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Healing
|
||||
|
||||
ability.forcefield = Force Field
|
||||
@@ -781,10 +827,13 @@ ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
ability.movelightning = Movement Lightning
|
||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = Broca melhor necessária.
|
||||
bar.noresources = Missing Resources
|
||||
bar.corereq = Core Base Required
|
||||
bar.corefloor = Core Zone Tile Required
|
||||
bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = Velocidade da broca: {0}/s
|
||||
bar.pumpspeed = Pump Speed: {0}/s
|
||||
bar.efficiency = Eficiência: {0}%
|
||||
@@ -799,8 +848,12 @@ bar.capacity = Capacidade: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = Liquido
|
||||
bar.heat = Aquecimento
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = Poder
|
||||
bar.progress = Progresso da construção
|
||||
bar.loadprogress = Progress
|
||||
bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
@@ -811,6 +864,7 @@ bullet.damage = [stat]{0}[lightgray] dano
|
||||
bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray] Blocos
|
||||
bullet.incendiary = [stat]Incendiário
|
||||
bullet.homing = [stat]Guiado
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
@@ -818,8 +872,10 @@ bullet.knockback = [stat]{0}[lightgray]Impulso
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.healpercent = [stat]{0}[lightgray]% healing
|
||||
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição
|
||||
bullet.reload = [stat]{0}[lightgray]x cadência de tiro
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
|
||||
unit.blocks = Blocos
|
||||
unit.blockssquared = blocks²
|
||||
@@ -829,6 +885,7 @@ unit.liquidsecond = Unidades de líquido/segundo
|
||||
unit.itemssecond = itens/segundo
|
||||
unit.liquidunits = Unidades de liquido
|
||||
unit.powerunits = Unidades de energia
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = Graus
|
||||
unit.seconds = segundos
|
||||
unit.minutes = mins
|
||||
@@ -881,6 +938,8 @@ setting.difficulty.hard = Difícil
|
||||
setting.difficulty.insane = Insano
|
||||
setting.difficulty.name = Dificuldade
|
||||
setting.screenshake.name = Balanço do Ecrã
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.effects.name = Efeitos
|
||||
setting.destroyedblocks.name = Mostrar Blocos Destruidos
|
||||
setting.blockstatus.name = Display Block Status
|
||||
@@ -900,6 +959,7 @@ setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace)
|
||||
setting.minimap.name = Mostrar minimapa
|
||||
setting.coreitems.name = Display Core Items (WIP)
|
||||
setting.position.name = Show Player Position
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.musicvol.name = Volume da Música
|
||||
setting.atmosphere.name = Show Planet Atmosphere
|
||||
setting.ambientvol.name = Volume do ambiente
|
||||
@@ -915,6 +975,7 @@ setting.lasersopacity.name = Opacidade do Power Laser
|
||||
setting.bridgeopacity.name = Opacidade da Ponte
|
||||
setting.playerchat.name = Mostrar chat em jogo
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Queres que o teu jogo fique publico?\n[accent]Qualquer jogador vai conseguir juntar-se ao teu jogo.\n[lightgray]Isto pode ser alterado mais tarde in Settings->Game->Public Game Visibility.
|
||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||
public.beta = Observe que as versões beta do jogo não podem criar lobbies públicos.
|
||||
@@ -927,10 +988,6 @@ category.general.name = Geral
|
||||
category.view.name = Ver
|
||||
category.multiplayer.name = Multijogador
|
||||
category.blocks.name = Block Select
|
||||
command.attack = Atacar
|
||||
command.rally = Reunir
|
||||
command.retreat = Recuar
|
||||
command.idle = Idle
|
||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||
keybind.respawn.name = Respawn
|
||||
keybind.control.name = Control Unit
|
||||
@@ -945,6 +1002,7 @@ keybind.move_y.name = mover_y
|
||||
keybind.mouse_move.name = Follow Mouse
|
||||
keybind.pan.name = Pan View
|
||||
keybind.boost.name = Boost
|
||||
keybind.command_mode.name = Command Mode
|
||||
keybind.schematic_select.name = Selecionar região
|
||||
keybind.schematic_menu.name = Menu esquemático
|
||||
keybind.schematic_flip_x.name = Rodar esquema X
|
||||
@@ -973,7 +1031,6 @@ keybind.break_block.name = Quebrar bloco
|
||||
keybind.deselect.name = Deselecionar
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
keybind.command.name = Command
|
||||
keybind.shoot.name = Atirar
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menu
|
||||
@@ -1008,17 +1065,21 @@ mode.attack.description = Sem hordas, com o objetivo de destruir a base inimiga.
|
||||
mode.custom = Regras personalizadas
|
||||
|
||||
rules.infiniteresources = Recursos infinitos
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Tempo de horda
|
||||
rules.waves = Hordas
|
||||
rules.attack = Modo de ataque
|
||||
rules.buildai = AI Building
|
||||
rules.aitier = AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||
rules.corecapture = Capture Core On Destruction
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.enemyCheat = Recursos de IA Infinitos
|
||||
rules.blockhealthmultiplier = Block Health Multiplier
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
@@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Multiplicador de vida de unidade
|
||||
rules.unitdamagemultiplier = Multiplicador de dano de Unidade
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitcap = Base Unit Cap
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[lightgray] (blocos)
|
||||
rules.wavespacing = Espaço entre hordas:[lightgray] (seg)
|
||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Multiplicador de custo de construção
|
||||
rules.buildspeedmultiplier = Multiplicador de velocidade de construção
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
@@ -1044,9 +1107,11 @@ rules.title.unit = Unidades
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.title.teams = Teams
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Lighting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fog = Fog of War
|
||||
rules.fire = Fire
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
rules.weather = Weather
|
||||
@@ -1060,6 +1125,8 @@ content.unit.name = Unidades
|
||||
content.block.name = Blocos
|
||||
content.status.name = Status Effects
|
||||
content.sector.name = Sectors
|
||||
content.team.name = Factions
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = Cobre
|
||||
item.lead.name = Chumbo
|
||||
@@ -1077,10 +1144,23 @@ item.blast-compound.name = Composto de explosão
|
||||
item.pyratite.name = Piratita
|
||||
item.metaglass.name = Metavidro
|
||||
item.scrap.name = Sucata
|
||||
item.fissile-matter.name = Fissile Matter
|
||||
item.beryllium.name = Beryllium
|
||||
item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
liquid.water.name = Água
|
||||
liquid.slag.name = Escória
|
||||
liquid.oil.name = Petróleo
|
||||
liquid.cryofluid.name = Crio Fluido
|
||||
liquid.neoplasm.name = Neoplasm
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.gallium.name = Gallium
|
||||
liquid.ozone.name = Ozone
|
||||
liquid.hydrogen.name = Hydrogen
|
||||
liquid.nitrogen.name = Nitrogen
|
||||
liquid.cyanogen.name = Cyanogen
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
@@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow
|
||||
block.container.name = Contâiner
|
||||
block.launch-pad.name = Plataforma de lançamento
|
||||
block.segment.name = Segment
|
||||
block.command-center.name = Command Center
|
||||
block.ground-factory.name = Ground Factory
|
||||
block.air-factory.name = Air Factory
|
||||
block.naval-factory.name = Naval Factory
|
||||
@@ -1354,13 +1433,13 @@ block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = Azul
|
||||
team.malis.name = Malis
|
||||
team.crux.name = Vermelho
|
||||
team.sharded.name = orange
|
||||
team.derelict.name = derelict
|
||||
team.green.name = Verde
|
||||
team.purple.name = Roxo
|
||||
|
||||
team.blue.name = Azul
|
||||
hint.skip = Skip
|
||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||
@@ -1389,8 +1468,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
||||
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
||||
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
||||
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||
@@ -1536,6 +1613,7 @@ block.vault.description = Carrega uma alta quantidade de itens. Usado para criar
|
||||
block.container.description = Carrega uma baixa quantidade de itens. Usado para criar fontes Quando não tem uma necessidade constante de materiais. Um[lightgray] Descarregador[] pode ser usado para recuperar esses itens do container.
|
||||
block.unloader.description = Descarrega itens de um container, Descarrega em uma esteira ou diretamente em um bloco adjacente. O tipo de item que pode ser descarregado pode ser mudado clicando no descarregador.
|
||||
block.launch-pad.description = Lança montes de itens sem qualquer necessidade de um lançamento de núcleo.
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.duo.description = Uma torre pequena e barata.
|
||||
block.scatter.description = Uma torre anti aerea media. Joga montes de cobre ou sucata aos inimigos.
|
||||
block.scorch.description = Queima qualquer inimigo terrestre próximo. Altamente efetivo a curta distncia.
|
||||
@@ -1560,7 +1638,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min
|
||||
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
||||
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
||||
block.payload-router.description = Splits input payloads into 3 output directions.
|
||||
block.command-center.description = Controls unit behavior with several different commands.
|
||||
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
@@ -1637,6 +1714,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||
lst.unitcontrol = Control the currently bound unit.
|
||||
lst.unitradar = Locate units around the currently bound unit.
|
||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||
lst.getblock = Get tile data at any location.
|
||||
lst.setblock = Set tile data at any location.
|
||||
lst.spawnunit = Spawn unit at a location.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.setrule = Set a game rule.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -1647,10 +1730,11 @@ laccess.color = Illuminator color.
|
||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
graphicstype.stroke = Set line width.
|
||||
graphicstype.line = Draw line segment.
|
||||
graphicstype.rect = Fill a rectangle.
|
||||
@@ -1706,7 +1790,6 @@ lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
lenum.factory = Buildings that transform resources.
|
||||
lenum.repair = Repair points.
|
||||
lenum.rally = Command center.
|
||||
lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
@@ -1734,6 +1817,7 @@ unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
lenum.move = Move to exact position.
|
||||
lenum.approach = Approach a position with a radius.
|
||||
lenum.pathfind = Pathfind to the enemy spawn.
|
||||
@@ -1750,3 +1834,165 @@ lenum.build = Build a structure.
|
||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||
lenum.within = Check if unit is near a position.
|
||||
lenum.boost = Start/stop boosting.
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
block.regolith.name = Regolith
|
||||
block.yellow-stone.name = Yellow Stone
|
||||
block.carbon-stone.name = Carbon Stone
|
||||
block.ferric-stone.name = Ferric Stone
|
||||
block.ferric-craters.name = Ferric Craters
|
||||
block.beryllic-stone.name = Beryllic Stone
|
||||
block.crystalline-stone.name = Crystalline Stone
|
||||
block.crystal-floor.name = Crystal Floor
|
||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||
block.red-stone.name = Red Stone
|
||||
block.dense-red-stone.name = Dense Red Stone
|
||||
block.red-ice.name = Red Ice
|
||||
block.arkycite-floor.name = Arkycite Floor
|
||||
block.arkyic-stone.name = Arkyic Stone
|
||||
block.rhyolite-vent.name = Rhyolite Vent
|
||||
block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
block.regolith-wall.name = Regolith Wall
|
||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||
block.rhyolite-wall.name = Rhyolite Wall
|
||||
block.carbon-wall.name = Carbon Wall
|
||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||
block.arkyic-wall.name = Arkyic Wall
|
||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||
block.red-ice-wall.name = Red Ice Wall
|
||||
block.red-stone-wall.name = Red Stone Wall
|
||||
block.red-diamond-wall.name = Red Diamond Wall
|
||||
block.redweed.name = Redweed
|
||||
block.pur-bush.name = Pur Bush
|
||||
block.yellowcoral.name = Yellowcoral
|
||||
block.carbon-boulder.name = Carbon Boulder
|
||||
block.ferric-boulder.name = Ferric Boulder
|
||||
block.beryllic-boulder.name = Beryllic Boulder
|
||||
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||
block.arkyic-boulder.name = Arkyic Boulder
|
||||
block.crystal-cluster.name = Crystal Cluster
|
||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||
block.crystal-blocks.name = Crystal Blocks
|
||||
block.crystal-orbs.name = Crystal Orbs
|
||||
block.crystalline-boulder.name = Crystalline Boulder
|
||||
block.red-ice-boulder.name = Red Ice Boulder
|
||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||
block.red-stone-boulder.name = Red Stone Boulder
|
||||
block.graphitic-wall.name = Graphitic Wall
|
||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||
block.electrolyzer.name = Electrolyzer
|
||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||
block.oxidation-chamber.name = Oxidation Chamber
|
||||
block.electric-heater.name = Electric Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
block.slag-centrifuge.name = Slag Centrifuge
|
||||
block.surge-crucible.name = Surge Crucible
|
||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||
block.phase-synthesizer.name = Phase Synthesizer
|
||||
block.heat-reactor.name = Heat Reactor
|
||||
block.beryllium-wall.name = Beryllium Wall
|
||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||
block.tungsten-wall.name = Tungsten Wall
|
||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||
block.blast-door.name = Blast Door
|
||||
block.carbide-wall.name = Carbide Wall
|
||||
block.carbide-wall-large.name = Large Carbide Wall
|
||||
block.radar.name = Radar
|
||||
block.build-tower.name = Build Tower
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.shield-projector.name = Shield Projector
|
||||
block.large-shield-projector.name = Large Shield Projector
|
||||
block.armored-duct.name = Armored Duct
|
||||
block.overflow-duct.name = Overflow Duct
|
||||
block.duct-unloader.name = Duct Unloader
|
||||
block.surge-conveyor.name = Surge Conveyor
|
||||
block.surge-router.name = Surge Router
|
||||
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||
block.reinforced-pump.name = Reinforced Pump
|
||||
block.reinforced-conduit.name = Reinforced Conduit
|
||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||
block.beam-node.name = Beam Node
|
||||
block.beam-tower.name = Beam Tower
|
||||
block.beam-link.name = Beam Link
|
||||
block.turbine-condenser.name = Turbine Condenser
|
||||
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
block.eruption-drill.name = Eruption Drill
|
||||
block.core-bastion.name = Core Bastion
|
||||
block.core-citadel.name = Core Citadel
|
||||
block.core-acropolis.name = Core Acropolis
|
||||
block.reinforced-container.name = Reinforced Container
|
||||
block.reinforced-vault.name = Reinforced Vault
|
||||
block.breach.name = Breach
|
||||
block.sublimate.name = Sublimate
|
||||
block.titan.name = Titan
|
||||
block.disperse.name = Disperse
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-reconstructor.name = Tank Reconstructor
|
||||
block.mech-reconstructor.name = Mech Reconstructor
|
||||
block.ship-reconstructor.name = Ship Reconstructor
|
||||
block.tank-assembler.name = Tank Assembler
|
||||
block.ship-assembler.name = Ship Assembler
|
||||
block.mech-assembler.name = Mech Assembler
|
||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
block.mech-fabricator.name = Mech Fabricator
|
||||
block.ship-fabricator.name = Ship Fabricator
|
||||
block.refabricator.name = Refabricator
|
||||
block.prime-refabricator.name = Prime Refabricator
|
||||
block.unit-repair-tower.name = Unit Repair Tower
|
||||
block.diffuse.name = Diffuse
|
||||
block.basic-assembler-module.name = Basic Assembler Module
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.vanquish.name = Vanquish
|
||||
unit.conquer.name = Conquer
|
||||
unit.cleroi.name = Cleroi
|
||||
unit.tecta.name = Tecta
|
||||
unit.collaris.name = Collaris
|
||||
unit.avert.name = Avert
|
||||
unit.quell.name = Quell
|
||||
unit.disrupt.name = Disrupt
|
||||
unit.evoke.name = Evoke
|
||||
unit.incite.name = Incite
|
||||
unit.emanate.name = Emanate
|
||||
unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.effect-drone.name = Effect Drone
|
||||
unit.precept.name = Precept
|
||||
unit.merui.name = Merui
|
||||
unit.anthicus.name = Anthicus
|
||||
unit.elude.name = Elude
|
||||
unit.obviate.name = Obviate
|
||||
sector.two.name = Two
|
||||
sector.three.name = Three
|
||||
sector.four.name = Four
|
||||
sector.five.name = Five
|
||||
|
||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Se așteaptă următoarea hartă...
|
||||
highscore = [accent]Scor maxim nou!
|
||||
copied = Copiat.
|
||||
indev.notready = Această secțiune a jocului nu este gata încă.
|
||||
indev.campaign = [accent]Felicitări! Ai ajuns la finalul campaniei![]\n\nAi mers cât de departe se poate momentan. Călătoria interplanetară va fi adăugată într-un update viitor.
|
||||
|
||||
load.sound = Sunete
|
||||
load.map = Hărți
|
||||
@@ -140,7 +139,7 @@ mod.disable = Dezactivează
|
||||
mod.content = Conținut:
|
||||
mod.delete.error = Nu s-a putut șterge modul. Fișierul ar putea fi în uz.
|
||||
mod.requiresversion = [scarlet]Ai nevoie de versiunea de joc minimă: [accent]{0}
|
||||
mod.outdated = [scarlet]Nu este compatibil cu V6 (no minGameVersion: 105)
|
||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||
mod.missingdependencies = [scarlet]Dependențe Lipsă: {0}
|
||||
mod.erroredcontent = [scarlet]Erori de Conținut
|
||||
mod.errors = Au apărut erori la încărcarea conținutului.
|
||||
@@ -172,7 +171,9 @@ available = Poți cerceta noi tehnologii!
|
||||
unlock.incampaign = < Deblochează în campanie pt detalii >
|
||||
completed = [accent]Finalizat
|
||||
techtree = Cercetează
|
||||
research.legacy = Au fost găsite date de cercetare din versiunea [accent]5.0[].\n Dorești să [accent]păstrezi aceste date[], sau [accent]să renunți la ele[] și să reîncepi cercetarea în noua campanie (recomandat)?
|
||||
techtree.select = Tech Tree Selection
|
||||
techtree.serpulo = Serpulo
|
||||
techtree.erekir = Erekir
|
||||
research.load = Păstrează Datele
|
||||
research.discard = Renunță
|
||||
research.list = [lightgray]Cercetare:
|
||||
@@ -308,6 +309,7 @@ openlink = Deschide Linkul
|
||||
copylink = Copiază Linkul
|
||||
back = Înapoi
|
||||
max = Maximum
|
||||
objective = Map Objective
|
||||
crash.export = Exportă Crash Logs
|
||||
crash.none = Nu s-au găsit crash logs.
|
||||
crash.exported = Crash logs exportate.
|
||||
@@ -357,12 +359,16 @@ map.publish.confirm = Sigur vrei să publici această hartă?\n\n[lightgray] Asi
|
||||
workshop.menu = Selectează ce ai vrea să faci cu acest item.
|
||||
workshop.info = Informații despre Item
|
||||
changelog = Schimbări (opțional):
|
||||
updatedesc = Overwrite Title & Description
|
||||
eula = Steam EULA (Termeni și Condiții)
|
||||
missing = Acest item a fost șters sau mutat.\n[lightgray]Listarea de pe Workshop a fost automat dezlegată.
|
||||
publishing = [accent]Se Publică...
|
||||
publish.confirm = Sigur vrei să publici asta?\n\n[lightgray]Asigură-te că ai verificat Termenii și Condițiile Workshop mai întâi, sau itemurile tale nu vor apărea!
|
||||
publish.error = Eroare la publicarea itemului: {0}
|
||||
steam.error = Inițializarea serviciilor Steam a eșuat.\nEroare: {0}
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
|
||||
editor.cliffs = Pereți >> Dealuri
|
||||
editor.brush = Pensulă
|
||||
@@ -377,6 +383,7 @@ editor.waves = Valuri:
|
||||
editor.rules = Reguli:
|
||||
editor.generation = Generare:
|
||||
editor.ingame = Editează în Joc
|
||||
editor.playtest = Playtest
|
||||
editor.publish.workshop = Publică pe Workshop
|
||||
editor.newmap = Hartă Nouă
|
||||
editor.center = Centrează
|
||||
@@ -392,9 +399,14 @@ waves.title = Valuri
|
||||
waves.remove = Elimină
|
||||
waves.every = la fiecare
|
||||
waves.waves = val(uri)
|
||||
waves.health = health: {0}%
|
||||
waves.perspawn = per apariție
|
||||
waves.shields = scuturi/val
|
||||
waves.to = până la
|
||||
waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.max = unități maxime
|
||||
waves.guardian = Gardian
|
||||
waves.preview = Previzualizare
|
||||
@@ -436,6 +448,7 @@ editor.update = Update
|
||||
editor.randomize = Aleatoriu
|
||||
editor.apply = Aplică
|
||||
editor.generate = Generează
|
||||
editor.sectorgenerate = Sector Generate
|
||||
editor.resize = Schimbă Dimensiune
|
||||
editor.loadmap = Încarcă Harta
|
||||
editor.savemap = Salvează Harta
|
||||
@@ -479,6 +492,8 @@ toolmode.fillteams = Umplere Echipe
|
||||
toolmode.fillteams.description = Umple harta cu echipe în loc de blocuri.
|
||||
toolmode.drawteams = Desenează Echipe
|
||||
toolmode.drawteams.description = Desenează echipe în loc de blocuri.
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
|
||||
filters.empty = [lightgray]Fără filtre! Adaugă unul folosind butonul de mai jos.
|
||||
|
||||
@@ -507,6 +522,7 @@ filter.option.circle-scale = Scară circulară
|
||||
filter.option.octaves = Octave
|
||||
filter.option.falloff = Cădere
|
||||
filter.option.angle = Unghi
|
||||
filter.option.tilt = Tilt
|
||||
filter.option.rotate = Rotește
|
||||
filter.option.amount = Cantitate
|
||||
filter.option.block = Bloc
|
||||
@@ -549,18 +565,37 @@ requirement.core = Distruge Nucleul Inamic din {0}
|
||||
requirement.research = Cercetează {0}
|
||||
requirement.produce = Produ {0}
|
||||
requirement.capture = Capturează {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = Lansează
|
||||
research.multiplayer = Doar gazda poate cerceta noi tehnologii.
|
||||
map.multiplayer = Doar gazda poate vedea harta sectoarelor.
|
||||
uncover = Descoperă
|
||||
configure = Configurează Încărcarea
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
|
||||
loadout = Încărcare
|
||||
resources = Resurse
|
||||
resources.max = Max
|
||||
bannedblocks = Blocuri Interzise
|
||||
objectives = Objectives
|
||||
bannedunits = Unități Interzise
|
||||
addall = Adaugă-le pe toate
|
||||
launch.from = Lansează Din: [accent]{0}
|
||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||
launch.destination = Destinație: {0}
|
||||
configure.invalid = Cantitatea trebuie să fie un număr între 0 și {0}.
|
||||
add = Adaugă...
|
||||
@@ -602,8 +637,11 @@ sectors.rename = Redenumește Sectorul
|
||||
sectors.enemybase = [scarlet]Bază Inamică
|
||||
sectors.vulnerable = [scarlet]Vulnerabil
|
||||
sectors.underattack = [scarlet]Sectorul e atacat! [accent]{0}% deteriorat
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Supraviețuiește {0} valuri
|
||||
sectors.go = Start
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sector Capturat
|
||||
sector.curlost = Sector Pierdut
|
||||
sector.missingresources = [scarlet]Resurse din Nucleu Insuficiente
|
||||
@@ -612,6 +650,9 @@ sector.lost = Ai pierdut sectorul [accent]{0}[white]!
|
||||
#spațiul lipsă de mai jos e intenționat
|
||||
sector.captured = Ai capturat sectorul [accent]{0}[white]!
|
||||
sector.changeicon = Schimbă Iconița
|
||||
sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
|
||||
threat.low = Scăzută
|
||||
threat.medium = Medie
|
||||
@@ -622,6 +663,7 @@ threat.eradication = Eradicare
|
||||
planets = Planete
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.erekir.name = Erekir
|
||||
planet.sun.name = Soare
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
@@ -659,6 +701,9 @@ sector.windsweptIslands.description = Acest arhipelag izolat se află mai depart
|
||||
sector.extractionOutpost.description = Un avanpost izolat, construit de inamic cu scopul de a lansa resurse către alte sectoare.\n\nTehnologia de transport intersectorial este esențială pt cuceririle ce urmează. Distruge baza. Cercetează platformele lor de lansare.
|
||||
sector.impact0078.description = Aici se află rămășițele primei nave de transport interstelar care a intrat în acest sistem stelar.\n\nSalvează cât de mult posibil din epavă. Cercetează orice tehnologie intactă.
|
||||
sector.planetaryTerminal.description = Ținta finală.\n\nAceastă bază de coastă conține o structură capabilă să lanseze nuclee către alte planete locale. Este extrem de bine păzită.\n\nProdu unități navale. Elimină inamicul cât de rapid se poate. Cercetează structura de lansare.
|
||||
sector.onset.name = The Onset
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
|
||||
status.burning.name = Arde
|
||||
status.freezing.name = Îngheață
|
||||
@@ -711,6 +756,7 @@ stat.showinmap = <vezi pe hartă>
|
||||
stat.description = Utilizare
|
||||
stat.input = Necesită
|
||||
stat.output = Produce
|
||||
stat.maxefficiency = Max Efficiency
|
||||
stat.booster = Îmbunătățiri
|
||||
stat.tiles = Teren Necesar
|
||||
stat.affinities = Afinități
|
||||
@@ -772,7 +818,6 @@ stat.buildspeed = Viteză Construcție
|
||||
stat.minespeed = Viteză Minare
|
||||
stat.minetier = Minabile
|
||||
stat.payloadcapacity = Capacitate Încărcătură
|
||||
stat.commandlimit = Nr Unități Comandate
|
||||
stat.abilities = Abilități
|
||||
stat.canboost = Are Propulsor
|
||||
stat.flying = Zboară
|
||||
@@ -783,6 +828,7 @@ stat.speedmultiplier = Multiplicator Viteză
|
||||
stat.reloadmultiplier = Multiplicator Lovituri/sec
|
||||
stat.buildspeedmultiplier = Multiplicator Viteză Construcție
|
||||
stat.reactive = Reacționează la
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Reparare
|
||||
|
||||
ability.forcefield = Câmp de Forță
|
||||
@@ -792,10 +838,13 @@ ability.unitspawn = Fabrică de {0}
|
||||
ability.shieldregenfield = Câmp Regenerare Scut
|
||||
ability.movelightning = Mișcare Fulger
|
||||
ability.energyfield = Câmp de Energie: [accent]{0}[] forță pe ~ [accent]{1}[] blocuri / [accent]{2}[] ținte
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = Burghiu Mai Bun Necesar
|
||||
bar.noresources = Resurse lipsă
|
||||
bar.corereq = Plasare pe Nucleu Necesară
|
||||
bar.corefloor = Core Zone Tile Required
|
||||
bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = Viteză Minare: {0}/s
|
||||
bar.pumpspeed = Viteză Pompare: {0}/s
|
||||
bar.efficiency = Eficiență: {0}%
|
||||
@@ -810,8 +859,12 @@ bar.capacity = Capacitate: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = Lichid
|
||||
bar.heat = Căldură
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = Electricitate
|
||||
bar.progress = Progres
|
||||
bar.loadprogress = Progress
|
||||
bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Necesită
|
||||
bar.output = Produce
|
||||
bar.strength = [stat]{0}[lightgray]x putere
|
||||
@@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray] forță
|
||||
bullet.splashdamage = [stat]{0}[lightgray] forță pe raza ~[stat] {1}[lightgray] pătrate
|
||||
bullet.incendiary = [stat]incendiar
|
||||
bullet.homing = [stat]cu radar
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.frags = [stat]{0}[lightgray]x fragmente:
|
||||
bullet.lightning = [stat]{0}[lightgray]x fulgere ~ [stat]{1}[lightgray] forță
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] forță/clădire
|
||||
@@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray] împingere
|
||||
bullet.pierce = [stat]{0}[lightgray]x penetrează
|
||||
bullet.infinitepierce = [stat]penetrează
|
||||
bullet.healpercent = [stat]{0}[lightgray]% reparare
|
||||
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicator muniție
|
||||
bullet.reload = [stat]{0}[lightgray]x lovituri
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
|
||||
unit.blocks = blocuri
|
||||
unit.blockssquared = blocuri²
|
||||
@@ -840,6 +896,7 @@ unit.liquidsecond = unități lichid/secundă
|
||||
unit.itemssecond = materiale/secundă
|
||||
unit.liquidunits = unități lichid
|
||||
unit.powerunits = electricitate
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = grade
|
||||
unit.seconds = secunde
|
||||
unit.minutes = min
|
||||
@@ -892,6 +949,8 @@ setting.difficulty.hard = Greu
|
||||
setting.difficulty.insane = Nebunesc
|
||||
setting.difficulty.name = Dificultate:
|
||||
setting.screenshake.name = Agitare Ecran
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.effects.name = Vezi Efectele
|
||||
setting.destroyedblocks.name = Vezi Blocurile Distruse
|
||||
setting.blockstatus.name = Vezi Starea Blocului
|
||||
@@ -911,6 +970,7 @@ setting.pixelate.name = Pixelează
|
||||
setting.minimap.name = Vezi Miniharta
|
||||
setting.coreitems.name = Vezi Materialele din Nucleu
|
||||
setting.position.name = Vezi Poziția Jucătorului
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.musicvol.name = Volumul Muzicii
|
||||
setting.atmosphere.name = Vezi Atmosfera Planetelor
|
||||
setting.ambientvol.name = Volum Ambiental
|
||||
@@ -926,6 +986,7 @@ setting.lasersopacity.name = Opacitate Laser Electric
|
||||
setting.bridgeopacity.name = Opacitate Poduri
|
||||
setting.playerchat.name = Vezi Chat Temporar
|
||||
setting.showweather.name = Vezi Vremea
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Vrei să îți faci jocul public?\n[accent]Oricine va putea intra în jocurile tale.\n[lightgray]Poți schimba asta mai târziu din Setări->Joc->Vizibilitatea Jocurilor Publice.
|
||||
public.confirm.really = Dacă vrei să joci cu prietenii, folosește butonul [green]Invită Prieteni[] în loc de un [scarlet]Server Public[]!\nSigur vrei să-ți faci jocul [scarlet]public[]?
|
||||
public.beta = De reținut că versiunile beta ale jocului nu poate face servere publice.
|
||||
@@ -938,10 +999,6 @@ category.general.name = General
|
||||
category.view.name = Privire
|
||||
category.multiplayer.name = Multiplayer
|
||||
category.blocks.name = Selectare Bloc
|
||||
command.attack = Atac
|
||||
command.rally = Adunare
|
||||
command.retreat = Retragere
|
||||
command.idle = Inactiv
|
||||
placement.blockselectkeys = \n[lightgray]Taste: [{0},
|
||||
keybind.respawn.name = Regenerare
|
||||
keybind.control.name = Controlează Unități
|
||||
@@ -956,6 +1013,7 @@ keybind.move_y.name = Mergi pe Y
|
||||
keybind.mouse_move.name = Urmărește Mouseul
|
||||
keybind.pan.name = Mișcă Harta
|
||||
keybind.boost.name = Boost
|
||||
keybind.command_mode.name = Command Mode
|
||||
keybind.schematic_select.name = Selectează Regiunea
|
||||
keybind.schematic_menu.name = Meniu Scheme
|
||||
keybind.schematic_flip_x.name = Întoarce Schema X
|
||||
@@ -984,7 +1042,6 @@ keybind.break_block.name = Distruge Bloc
|
||||
keybind.deselect.name = Deselectează
|
||||
keybind.pickupCargo.name = Ridică Încărcătura
|
||||
keybind.dropCargo.name = Aruncă Încărcătura
|
||||
keybind.command.name = Comandă Unitățile
|
||||
keybind.shoot.name = Trage
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Meniu
|
||||
@@ -1019,17 +1076,21 @@ mode.attack.description = Distruge baza inamicului. \n[gray]E nevoie de un nucle
|
||||
mode.custom = Reguli Personalizate
|
||||
|
||||
rules.infiniteresources = Resurse Infinite
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.reactorexplosions = Reactoarele Explodează
|
||||
rules.coreincinerates = Nucleul Incinerează Resursele în Plus
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = Se Pot Folosi Scheme
|
||||
rules.wavetimer = Valuri pe Timp
|
||||
rules.waves = Valuri
|
||||
rules.attack = Modul Atac
|
||||
rules.buildai = AI-ul Construiește
|
||||
rules.aitier = Nivel AI
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
rules.cleanupdeadteams = Îndepărtează Clădirile Echipelor Învinse (PvP)
|
||||
rules.corecapture = Capturează Nucleele Distruse
|
||||
rules.polygoncoreprotection = Protecție Poligonală a Nucleului
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.enemyCheat = Resurse infinite pt AI (echipa roșie)
|
||||
rules.blockhealthmultiplier = Multiplicatorul Vieții Blocurilor
|
||||
rules.blockdamagemultiplier = Multiplicatorul Deteriorării Blocurilor
|
||||
@@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = Multiplicatorul Vieții Unităților
|
||||
rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților
|
||||
rules.unitcapvariable = Nucleele Contribuie la Limita Unităților
|
||||
rules.unitcap = Limita de Bază a Unităților
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = Interzisă Construirea în Jurul Nucleului Inamic:[lightgray] (pătrate)
|
||||
rules.wavespacing = Spațiul Dintre Valuri:[lightgray] (sec)
|
||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Multiplicatorul Costului Construcției
|
||||
rules.buildspeedmultiplier = Multiplicatorul Vitezei de Construcție
|
||||
rules.deconstructrefundmultiplier = Multiplicatorul Recompensei la Deconstrucție
|
||||
@@ -1055,9 +1118,11 @@ rules.title.unit = Unități
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Mediu
|
||||
rules.title.teams = Echipe
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Luminozitate Ambientală
|
||||
rules.enemyLights = Inamicii Luminează
|
||||
rules.fog = Fog of War
|
||||
rules.fire = Foc
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Explozia Deteriorează Blocul/Unitatea
|
||||
rules.ambientlight = Ambient
|
||||
rules.weather = Vreme
|
||||
@@ -1071,6 +1136,8 @@ content.unit.name = Unități
|
||||
content.block.name = Blocuri
|
||||
content.status.name = Efecte de Stare
|
||||
content.sector.name = Sectoare
|
||||
content.team.name = Factions
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = Cupru
|
||||
item.lead.name = Plumb
|
||||
@@ -1088,11 +1155,24 @@ item.blast-compound.name = Compus Explozibil
|
||||
item.pyratite.name = Piratită
|
||||
item.metaglass.name = Metasticlă
|
||||
item.scrap.name = Fier Vechi
|
||||
item.fissile-matter.name = Fissile Matter
|
||||
item.beryllium.name = Beryllium
|
||||
item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
|
||||
liquid.water.name = Apă
|
||||
liquid.slag.name = Zgură
|
||||
liquid.oil.name = Petrol
|
||||
liquid.cryofluid.name = Criofluid
|
||||
liquid.neoplasm.name = Neoplasm
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.gallium.name = Gallium
|
||||
liquid.ozone.name = Ozone
|
||||
liquid.hydrogen.name = Hydrogen
|
||||
liquid.nitrogen.name = Nitrogen
|
||||
liquid.cyanogen.name = Cyanogen
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
@@ -1328,7 +1408,6 @@ block.foreshadow.name = Foreshadow
|
||||
block.container.name = Container
|
||||
block.launch-pad.name = Platformă de Lansare
|
||||
block.segment.name = Segment
|
||||
block.command-center.name = Centru de Comandă
|
||||
block.ground-factory.name = Fabrică Unități Artilerie
|
||||
block.air-factory.name = Fabrică Unități Aeriene
|
||||
block.naval-factory.name = Fabrică Unități Navale
|
||||
@@ -1367,13 +1446,13 @@ block.logic-display.name = Monitor Logic
|
||||
block.large-logic-display.name = Monitor Logic Mare
|
||||
block.memory-cell.name = Celulă de Memorie
|
||||
block.memory-bank.name = Bancă de Memorie
|
||||
|
||||
team.blue.name = Albastru
|
||||
team.malis.name = Malis
|
||||
team.crux.name = Agresor
|
||||
team.sharded.name = Portocaliu
|
||||
team.derelict.name = Ruină
|
||||
team.green.name = Verde
|
||||
team.purple.name = Mov
|
||||
|
||||
team.blue.name = Albastru
|
||||
|
||||
hint.skip = Treci peste
|
||||
hint.desktopMove = Folosește [accent][[WASD][] ca să te miști.
|
||||
@@ -1403,8 +1482,6 @@ hint.schematicSelect = Ține apăsat [accent][[F][] și trage pt a selecta blocu
|
||||
hint.conveyorPathfind = Ține apăsat [accent][[Ctrl][] în timp ce plasezi benzi pt a genera automat o cale între 2 puncte.
|
||||
hint.conveyorPathfind.mobile = Activează \ue844 [accent]modul diagonal[] și plasează benzi pt a genera automat o cale între 2 puncte.
|
||||
hint.boost = Ține apăsat [accent][[Shift][] pt a zbura peste obstacole cu unitatea ta.\n\nDoar câteva unități de artilerie au propulsoare.
|
||||
hint.command = Apasă [accent][[G][] pt a comanda unitățile [accent]similare[] din apropiere în formație.\n\nPt a comanda unități de artilerie, trebuie întâi să controlezi o unitate de artilerie.
|
||||
hint.command.mobile = [accent][[Dublu-click][] pe unitatea ta pt a comanda unitățile [accent]similare[] din apropiere în formație.
|
||||
hint.payloadPickup = Apasă [accent][[[] pt a ridica blocuri mici sau unități.
|
||||
hint.payloadPickup.mobile = [accent]Ține apăsat[] pe un bloc mic/o unitate pt a o ridica.
|
||||
hint.payloadDrop = Apasă [accent]][] pt a descărca încărcătura.
|
||||
@@ -1551,6 +1628,7 @@ block.vault.description = Stochează o mare cantitate de materiale de orice tip.
|
||||
block.container.description = Stochează o mică cantitate de materiale de orice tip. Conținutul poate fi recuperat folosind un descărcător.
|
||||
block.unloader.description = Descarcă materialele din orice bloc din apropiere, mai puțin cele de transport.
|
||||
block.launch-pad.description = Lansează grămezi de materiale către sectoarele selectate.
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.duo.description = Trage cu gloanțe alternante către inamici.
|
||||
block.scatter.description = Trage cu bucățele de plumb, fier vechi sau metasticlă către aeronavele inamice.
|
||||
block.scorch.description = Arde orice artilerie inamică din apropiere. Foarte eficient la distanță mică.
|
||||
@@ -1575,7 +1653,6 @@ block.disassembler.description = Separă zgura în componentele sale minerale ex
|
||||
block.overdrive-dome.description = Grăbește blocurile din apropiere. Necesită fibră-fază și silicon pt a opera.
|
||||
block.payload-conveyor.description = Mișcă încărcături mari, cum ar fi unitățile militare din fabrici.
|
||||
block.payload-router.description = Distribuie încărcătura primită în 3 direcții diferite.
|
||||
block.command-center.description = Controlează comportamentul unităților militare folosind diverse comenzi.
|
||||
block.ground-factory.description = Produce unități de artilerie. Unitățile produse pot fi folosite direct sau mutate în reconstructoare pt îmbunătățiri.
|
||||
block.air-factory.description = Produce unități aeriene. Unitățile produse pot fi folosite direct sau mutate în reconstructoare pt îmbunătățiri.
|
||||
block.naval-factory.description = Produce unități navale. Unitățile produse pot fi folosite direct sau mutate în reconstructoare pt îmbunătățiri.
|
||||
@@ -1654,6 +1731,12 @@ lst.unitbind = Controlează următoarea unitate de tipul selectat și reține-o
|
||||
lst.unitcontrol = Controlează unitatea controlată de procesor.
|
||||
lst.unitradar = Localizează unitățile din jurul unității controlate de procesor.
|
||||
lst.unitlocate = Localizează o poziție/clădire specifică oriunde pe hartă.\nNecesită o unitate controlată de procesor.
|
||||
lst.getblock = Get tile data at any location.
|
||||
lst.setblock = Set tile data at any location.
|
||||
lst.spawnunit = Spawn unit at a location.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.setrule = Set a game rule.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||
|
||||
logic.nounitbuild = [red]Nu ai voie să construiești cu unitățile folosind procesoare.
|
||||
|
||||
@@ -1667,11 +1750,12 @@ laccess.color = Culoarea iluminatorului.
|
||||
laccess.controller = Controlorul unității. Dacă e controlată de procesor, returnează procesorul.\nDacă e într-o formație, returnează liderul.\nAltfel, returnează unitatea însăși.
|
||||
laccess.dead = Specifică dacă o unitate sau clădire a murit/nu mai e validă.
|
||||
laccess.controlled = Returnează:\n[accent]@ctrlProcessor[] dacă controlorul unității e procesor\n[accent]@ctrlPlayer[] dacă controlorul unității/clădirii e jucător\n[accent]@ctrlFormation[] dacă unitatea e într-o formație\nAltfel dă 0.
|
||||
laccess.commanded = [red]Învechit. Se va șterge![]\nFolosește [accent]controlled[].
|
||||
laccess.progress = Progresul acțiunii, de la 0 la 1.\nReturnează progresul producției, al construcției sau reîncărcarea armelor.
|
||||
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||
|
||||
graphicstype.clear = Umple monitorul cu o culoare.
|
||||
graphicstype.color = Setează culoarea pt următoarele instrucțiuni Draw.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
graphicstype.stroke = Setează grosimea liniei.
|
||||
graphicstype.line = Desenează un segment de linie.
|
||||
graphicstype.rect = Desenează un dreptunghi.
|
||||
@@ -1736,7 +1820,6 @@ lenum.storage = Clădire de stocare, de ex. Containerul.
|
||||
lenum.generator = Clădiri care generează electricitate.
|
||||
lenum.factory = Clădiri care transformă resurse.
|
||||
lenum.repair = Puncte de Reparare.
|
||||
lenum.rally = Centre de Comandă.
|
||||
lenum.battery = Orice baterie.
|
||||
lenum.resupply = Puncte de Realimentare.\nRelevant doar când [accent]"Unitățile Necesită Muniție"[] este activată.
|
||||
lenum.reactor = Reactor de Toriu/Impact.
|
||||
@@ -1770,6 +1853,7 @@ unitlocate.group = Grupul clădirilor de detectat.
|
||||
|
||||
lenum.idle = Nu mișca, dar continuă să construiești/minezi.\nModul prestabilit.
|
||||
lenum.stop = Oprește acțiunea curentă. Nu mișca/mina/construi.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
lenum.move = Mergi la această poziție.
|
||||
lenum.approach = Apropie-te la o anumită distanță de poziție.
|
||||
lenum.pathfind = Găsește ruta către punctul de lansare inamic. Poate fi un nucleu.
|
||||
@@ -1786,3 +1870,165 @@ lenum.build = Construiește o structură.
|
||||
lenum.getblock = Obține clădirea și tipul clădirii aflate la coordonatele specificate.\nUnitatea trebuie să se afle în raza poziției.\nBlocurile solide care nu sunt clădiri vor avea tipul [accent]@solid[].
|
||||
lenum.within = Verifică dacă unitatea se află în apropierea poziției.
|
||||
lenum.boost = Pornește/oprește propulsorul.
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
block.regolith.name = Regolith
|
||||
block.yellow-stone.name = Yellow Stone
|
||||
block.carbon-stone.name = Carbon Stone
|
||||
block.ferric-stone.name = Ferric Stone
|
||||
block.ferric-craters.name = Ferric Craters
|
||||
block.beryllic-stone.name = Beryllic Stone
|
||||
block.crystalline-stone.name = Crystalline Stone
|
||||
block.crystal-floor.name = Crystal Floor
|
||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||
block.red-stone.name = Red Stone
|
||||
block.dense-red-stone.name = Dense Red Stone
|
||||
block.red-ice.name = Red Ice
|
||||
block.arkycite-floor.name = Arkycite Floor
|
||||
block.arkyic-stone.name = Arkyic Stone
|
||||
block.rhyolite-vent.name = Rhyolite Vent
|
||||
block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
block.regolith-wall.name = Regolith Wall
|
||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||
block.rhyolite-wall.name = Rhyolite Wall
|
||||
block.carbon-wall.name = Carbon Wall
|
||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||
block.arkyic-wall.name = Arkyic Wall
|
||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||
block.red-ice-wall.name = Red Ice Wall
|
||||
block.red-stone-wall.name = Red Stone Wall
|
||||
block.red-diamond-wall.name = Red Diamond Wall
|
||||
block.redweed.name = Redweed
|
||||
block.pur-bush.name = Pur Bush
|
||||
block.yellowcoral.name = Yellowcoral
|
||||
block.carbon-boulder.name = Carbon Boulder
|
||||
block.ferric-boulder.name = Ferric Boulder
|
||||
block.beryllic-boulder.name = Beryllic Boulder
|
||||
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||
block.arkyic-boulder.name = Arkyic Boulder
|
||||
block.crystal-cluster.name = Crystal Cluster
|
||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||
block.crystal-blocks.name = Crystal Blocks
|
||||
block.crystal-orbs.name = Crystal Orbs
|
||||
block.crystalline-boulder.name = Crystalline Boulder
|
||||
block.red-ice-boulder.name = Red Ice Boulder
|
||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||
block.red-stone-boulder.name = Red Stone Boulder
|
||||
block.graphitic-wall.name = Graphitic Wall
|
||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||
block.electrolyzer.name = Electrolyzer
|
||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||
block.oxidation-chamber.name = Oxidation Chamber
|
||||
block.electric-heater.name = Electric Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
block.slag-centrifuge.name = Slag Centrifuge
|
||||
block.surge-crucible.name = Surge Crucible
|
||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||
block.phase-synthesizer.name = Phase Synthesizer
|
||||
block.heat-reactor.name = Heat Reactor
|
||||
block.beryllium-wall.name = Beryllium Wall
|
||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||
block.tungsten-wall.name = Tungsten Wall
|
||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||
block.blast-door.name = Blast Door
|
||||
block.carbide-wall.name = Carbide Wall
|
||||
block.carbide-wall-large.name = Large Carbide Wall
|
||||
block.radar.name = Radar
|
||||
block.build-tower.name = Build Tower
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.shield-projector.name = Shield Projector
|
||||
block.large-shield-projector.name = Large Shield Projector
|
||||
block.armored-duct.name = Armored Duct
|
||||
block.overflow-duct.name = Overflow Duct
|
||||
block.duct-unloader.name = Duct Unloader
|
||||
block.surge-conveyor.name = Surge Conveyor
|
||||
block.surge-router.name = Surge Router
|
||||
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||
block.reinforced-pump.name = Reinforced Pump
|
||||
block.reinforced-conduit.name = Reinforced Conduit
|
||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||
block.beam-node.name = Beam Node
|
||||
block.beam-tower.name = Beam Tower
|
||||
block.beam-link.name = Beam Link
|
||||
block.turbine-condenser.name = Turbine Condenser
|
||||
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
block.eruption-drill.name = Eruption Drill
|
||||
block.core-bastion.name = Core Bastion
|
||||
block.core-citadel.name = Core Citadel
|
||||
block.core-acropolis.name = Core Acropolis
|
||||
block.reinforced-container.name = Reinforced Container
|
||||
block.reinforced-vault.name = Reinforced Vault
|
||||
block.breach.name = Breach
|
||||
block.sublimate.name = Sublimate
|
||||
block.titan.name = Titan
|
||||
block.disperse.name = Disperse
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-reconstructor.name = Tank Reconstructor
|
||||
block.mech-reconstructor.name = Mech Reconstructor
|
||||
block.ship-reconstructor.name = Ship Reconstructor
|
||||
block.tank-assembler.name = Tank Assembler
|
||||
block.ship-assembler.name = Ship Assembler
|
||||
block.mech-assembler.name = Mech Assembler
|
||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
block.mech-fabricator.name = Mech Fabricator
|
||||
block.ship-fabricator.name = Ship Fabricator
|
||||
block.refabricator.name = Refabricator
|
||||
block.prime-refabricator.name = Prime Refabricator
|
||||
block.unit-repair-tower.name = Unit Repair Tower
|
||||
block.diffuse.name = Diffuse
|
||||
block.basic-assembler-module.name = Basic Assembler Module
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.vanquish.name = Vanquish
|
||||
unit.conquer.name = Conquer
|
||||
unit.cleroi.name = Cleroi
|
||||
unit.tecta.name = Tecta
|
||||
unit.collaris.name = Collaris
|
||||
unit.avert.name = Avert
|
||||
unit.quell.name = Quell
|
||||
unit.disrupt.name = Disrupt
|
||||
unit.evoke.name = Evoke
|
||||
unit.incite.name = Incite
|
||||
unit.emanate.name = Emanate
|
||||
unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.effect-drone.name = Effect Drone
|
||||
unit.precept.name = Precept
|
||||
unit.merui.name = Merui
|
||||
unit.anthicus.name = Anthicus
|
||||
unit.elude.name = Elude
|
||||
unit.obviate.name = Obviate
|
||||
sector.two.name = Two
|
||||
sector.three.name = Three
|
||||
sector.four.name = Four
|
||||
sector.five.name = Five
|
||||
|
||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Ожидание следующей карты...
|
||||
highscore = [accent]Новый рекорд!
|
||||
copied = Скопировано.
|
||||
indev.notready = Эта часть игры ещё не готова
|
||||
indev.campaign = [accent]Поздравляем! Вы достигли конца кампании![]\n\nЭто всё, что предоставляет сейчас контент. Межпланетные путешествия будут добавлены в будущих обновлениях.
|
||||
|
||||
load.sound = Звуки
|
||||
load.map = Карты
|
||||
@@ -140,7 +139,7 @@ mod.disable = Выкл.
|
||||
mod.content = Содержимое:
|
||||
mod.delete.error = Невозможно удалить модификацию. Возможно, файл используется.
|
||||
mod.requiresversion = [scarlet]Требуемая минимальная версия игры: [accent]{0}
|
||||
mod.outdated = [scarlet]Не совместим с V6 (нет "minGameVersion: 105")
|
||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||
mod.missingdependencies = [scarlet]Не найдены родительские модификации: {0}
|
||||
mod.erroredcontent = [scarlet]Ошибки содержимого
|
||||
mod.errors = Ошибки были вызваны загружаемым содержимым.
|
||||
@@ -172,7 +171,9 @@ available = Доступно новое исследование!
|
||||
unlock.incampaign = < Разблокируйте в кампании для подробностей >
|
||||
completed = [accent]Завершено
|
||||
techtree = Дерево\n технологий
|
||||
research.legacy = Найдены данные исследований из [accent]5.0[].\nХотите [accent]загрузить эти данные[], или [accent]отказаться от них[] и перезапустить исследования в новой кампании (рекомендуется)?
|
||||
techtree.select = Tech Tree Selection
|
||||
techtree.serpulo = Serpulo
|
||||
techtree.erekir = Erekir
|
||||
research.load = Загрузить
|
||||
research.discard = Отказаться
|
||||
research.list = [lightgray]Исследуйте:
|
||||
@@ -307,6 +308,7 @@ openlink = Открыть ссылку
|
||||
copylink = Скопировать ссылку
|
||||
back = Назад
|
||||
max = Заполнить полностью
|
||||
objective = Map Objective
|
||||
crash.export = Экспорт отчёта об ошибках
|
||||
crash.none = Отчёты об ошибках не найдены.
|
||||
crash.exported = Отчёты об ошибках экспортированы.
|
||||
@@ -356,12 +358,16 @@ map.publish.confirm = Вы уверены, что хотите опублико
|
||||
workshop.menu = Выберите, что вы хотите сделать с этим предметом.
|
||||
workshop.info = Информация о предмете
|
||||
changelog = Список изменений (необязательно):
|
||||
updatedesc = Overwrite Title & Description
|
||||
eula = Лицензионное соглашение Steam с конечным пользователем
|
||||
missing = Этот предмет был удалён или перемещён.\n[lightgray]Публикация в Мастерской была автоматически удалена.
|
||||
publishing = [accent]Отправка…
|
||||
publish.confirm = Вы уверены, что хотите опубликовать этот предмет?\n\n[lightgray]Убедитесь, что вы согласны с EULA Мастерской, иначе ваши предметы не будут отображаться!
|
||||
publish.error = Ошибка отправки предмета: {0}
|
||||
steam.error = Не удалось инициализировать сервисы Steam.\nОшибка: {0}
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Создать скалы из стен
|
||||
|
||||
editor.brush = Кисть
|
||||
@@ -376,6 +382,7 @@ editor.waves = Волны:
|
||||
editor.rules = Правила:
|
||||
editor.generation = Генерация:
|
||||
editor.ingame = Редактировать в игре
|
||||
editor.playtest = Playtest
|
||||
editor.publish.workshop = Опубликовать в Мастерской
|
||||
editor.newmap = Новая карта
|
||||
editor.center = Центрировать
|
||||
@@ -391,9 +398,14 @@ waves.title = Волны
|
||||
waves.remove = Удалить
|
||||
waves.every = каждый
|
||||
waves.waves = волна(ы)
|
||||
waves.health = health: {0}%
|
||||
waves.perspawn = за появление
|
||||
waves.shields = ед. щита/волну
|
||||
waves.to = до
|
||||
waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.max = максимум единиц
|
||||
waves.guardian = Страж
|
||||
waves.preview = Предварительный просмотр
|
||||
@@ -435,6 +447,7 @@ editor.update = Обновить
|
||||
editor.randomize = Случайно
|
||||
editor.apply = Применить
|
||||
editor.generate = Сгенери-\nровать
|
||||
editor.sectorgenerate = Sector Generate
|
||||
editor.resize = Изменить\nразмер
|
||||
editor.loadmap = Загрузить\nкарту
|
||||
editor.savemap = Сохранить\nкарту
|
||||
@@ -478,6 +491,8 @@ toolmode.fillteams = Изменить команду блоков
|
||||
toolmode.fillteams.description = Изменяет принадлежность\nблоков к команде.
|
||||
toolmode.drawteams = Изменить команду блока
|
||||
toolmode.drawteams.description = Изменяет принадлежность\nблока к команде.
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
|
||||
filters.empty = [lightgray]Нет фильтров! Добавьте один при помощи кнопки ниже.
|
||||
|
||||
@@ -506,6 +521,7 @@ filter.option.circle-scale = Масштаб круга
|
||||
filter.option.octaves = Цикличность применения
|
||||
filter.option.falloff = Спад цикличности
|
||||
filter.option.angle = Угол
|
||||
filter.option.tilt = Tilt
|
||||
filter.option.rotate = Повернуть
|
||||
filter.option.amount = Количество
|
||||
filter.option.block = Блок
|
||||
@@ -548,18 +564,37 @@ requirement.core = Уничтожьте вражеское ядро в зоне
|
||||
requirement.research = Исследуйте {0}
|
||||
requirement.produce = Произведите {0}
|
||||
requirement.capture = Захватите {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = Высадка
|
||||
research.multiplayer = Только хост может исследовать предметы.
|
||||
map.multiplayer = Только хост может просматривать секторы.
|
||||
uncover = Раскрыть
|
||||
configure = Конфигурация выгрузки
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
|
||||
loadout = Груз
|
||||
resources = Ресурсы
|
||||
resources.max = Max
|
||||
bannedblocks = Запрещённые блоки
|
||||
objectives = Objectives
|
||||
bannedunits = Запрещённые единицы
|
||||
addall = Добавить всё
|
||||
launch.from = Запуск из: [accent]{0}
|
||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||
launch.destination = Место назначения: {0}
|
||||
configure.invalid = Количество должно быть числом между 0 и {0}.
|
||||
add = Добавить...
|
||||
@@ -601,8 +636,11 @@ sectors.rename = Переименовать сектор
|
||||
sectors.enemybase = [scarlet]Вражеская база
|
||||
sectors.vulnerable = [scarlet]Уязвим
|
||||
sectors.underattack = [scarlet]Атакован! [accent]{0}% повреждений
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Продержится {0} волн(ы)
|
||||
sectors.go = Перейти
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Сектор захвачен
|
||||
sector.curlost = Сектор потерян
|
||||
sector.missingresources = [scarlet]Недостаточно ресурсов для высадки
|
||||
@@ -611,6 +649,9 @@ sector.lost = Сектор [accent]{0}[white] потерян!
|
||||
#note: the missing space in the line below is intentional (недостающий пробел управляется кодом)
|
||||
sector.captured = Сектор [accent]{0}[white]захвачен!
|
||||
sector.changeicon = Изменить иконку
|
||||
sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
|
||||
threat.low = Низкая
|
||||
threat.medium = Средняя
|
||||
@@ -621,6 +662,7 @@ threat.eradication = Истребляющая
|
||||
planets = Планеты
|
||||
|
||||
planet.serpulo.name = Серпуло
|
||||
planet.erekir.name = Erekir
|
||||
planet.sun.name = Солнце
|
||||
|
||||
sector.impact0078.name = Крушение 0078
|
||||
@@ -658,6 +700,9 @@ sector.windsweptIslands.description = Дальше за береговой ли
|
||||
sector.extractionOutpost.description = Отдаленный аванпост, построенный противником с целью переброски ресурсов в другие секторы.\n\nМежсекторная транспортная технология необходима для дальнейшего завоевания. Уничтожьте базу. Изучите их пусковые площадки.
|
||||
sector.impact0078.description = Здесь лежат остатки межзвездного транспортного судна, первым вошедшего в эту систему.\n\nИзвлеките как можно больше из обломков. Изучите любую уцелевшую технологию.
|
||||
sector.planetaryTerminal.description = Конечная цель.\n\nЭта береговая база содержит сооружение, способное запускать ядра к окрестным планетам. Оно крайне хорошо охраняется.\n\nПроизведите морские единицы. Уничтожьте врага как можно скорее. Изучите пусковую конструкцию.
|
||||
sector.onset.name = The Onset
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
|
||||
status.burning.name = Горение
|
||||
status.freezing.name = Замерзание
|
||||
@@ -710,6 +755,7 @@ stat.showinmap = <загрузите карту для отображения>
|
||||
stat.description = Назначение
|
||||
stat.input = Вход
|
||||
stat.output = Выход
|
||||
stat.maxefficiency = Max Efficiency
|
||||
stat.booster = Ускоритель
|
||||
stat.tiles = Необходимые плитки
|
||||
stat.affinities = Множитель эффективности
|
||||
@@ -771,7 +817,6 @@ stat.buildspeed = Скорость строительства
|
||||
stat.minespeed = Скорость добычи
|
||||
stat.minetier = Уровень добычи
|
||||
stat.payloadcapacity = Грузоподъёмность
|
||||
stat.commandlimit = Лимит командования
|
||||
stat.abilities = Способности
|
||||
stat.canboost = Может взлететь
|
||||
stat.flying = Летающий
|
||||
@@ -782,6 +827,7 @@ stat.speedmultiplier = Множитель скорости
|
||||
stat.reloadmultiplier = Множитель перезарядки
|
||||
stat.buildspeedmultiplier = Множитель скорости строительства
|
||||
stat.reactive = Реактивен
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Ремонт
|
||||
|
||||
ability.forcefield = Силовое поле
|
||||
@@ -791,10 +837,13 @@ ability.unitspawn = Завод единиц «{0}»
|
||||
ability.shieldregenfield = Поле восстановления щита
|
||||
ability.movelightning = Молнии при движении
|
||||
ability.energyfield = Энергетическое поле: [accent]{0}[] урона ~ [accent]{1}[] блоков / [accent]{2}[] целей
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = Требуется бур получше
|
||||
bar.noresources = Недостаточно ресурсов
|
||||
bar.corereq = Требуется основа ядра
|
||||
bar.corefloor = Core Zone Tile Required
|
||||
bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = Скорость бурения: {0}/с
|
||||
bar.pumpspeed = Скорость выкачивания: {0}/с
|
||||
bar.efficiency = Эффективность: {0}%
|
||||
@@ -809,8 +858,12 @@ bar.capacity = Вместимость: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = Жидкости
|
||||
bar.heat = Нагрев
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = Энергия
|
||||
bar.progress = Прогресс строительства
|
||||
bar.loadprogress = Progress
|
||||
bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Ввод
|
||||
bar.output = Вывод
|
||||
bar.strength = [stat]{0}[lightgray]x эффективность
|
||||
@@ -821,6 +874,7 @@ bullet.damage = [stat]{0}[lightgray] урона
|
||||
bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat] {1}[lightgray] блоков
|
||||
bullet.incendiary = [stat]зажигательный
|
||||
bullet.homing = [stat]самонаводящийся
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.frags = [stat]{0}[lightgray]x осколочный(ых) снаряд(ов):
|
||||
bullet.lightning = [stat]{0}[lightgray]x молнии ~ [stat]{1}[lightgray] урона
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] урона по постройкам
|
||||
@@ -828,8 +882,10 @@ bullet.knockback = [stat]{0}[lightgray] отбрасывания
|
||||
bullet.pierce = [stat]{0}[lightgray]x пробития
|
||||
bullet.infinitepierce = [stat]бесконечное пробитие
|
||||
bullet.healpercent = [stat]{0}[lightgray]% ремонта
|
||||
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]{0}[lightgray]x множитель боеприпасов
|
||||
bullet.reload = [stat]{0}[lightgray]x скорость стрельбы
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
|
||||
unit.blocks = блоков
|
||||
unit.blockssquared = блоков²
|
||||
@@ -839,6 +895,7 @@ unit.liquidsecond = жидкостных единиц/секунду
|
||||
unit.itemssecond = предметов/секунду
|
||||
unit.liquidunits = жидкостных единиц
|
||||
unit.powerunits = энерг. единиц
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = °
|
||||
unit.seconds = сек
|
||||
unit.minutes = мин
|
||||
@@ -891,6 +948,8 @@ setting.difficulty.hard = Сложная
|
||||
setting.difficulty.insane = Безумная
|
||||
setting.difficulty.name = Сложность:
|
||||
setting.screenshake.name = Тряска экрана
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.effects.name = Эффекты
|
||||
setting.destroyedblocks.name = Отображать уничтоженные блоки
|
||||
setting.blockstatus.name = Показывать статус блока
|
||||
@@ -910,6 +969,7 @@ setting.pixelate.name = Пикселизация
|
||||
setting.minimap.name = Отображать мини-карту
|
||||
setting.coreitems.name = Отображать предметы из ядра
|
||||
setting.position.name = Отображать координаты игрока
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.musicvol.name = Громкость музыки
|
||||
setting.atmosphere.name = Отображать атмосферу планеты
|
||||
setting.ambientvol.name = Громкость окружения
|
||||
@@ -925,6 +985,7 @@ setting.lasersopacity.name = Непрозрачность лазеров эне
|
||||
setting.bridgeopacity.name = Непрозрачность мостов
|
||||
setting.playerchat.name = Отображать облака чата над игроками
|
||||
setting.showweather.name = Отображать погоду
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Вы хотите, чтобы ваша игра стала публичной?\n[accent] Любой игрок сможет присоединиться к вашим играм.\n[lightgray]Позже, это можно будет изменить в Настройки->Игра->Общедоступность игры.
|
||||
public.confirm.really = Если вы хотите поиграть с друзьями, то используйте кнопку «[green]Пригласить друзей[]» вместо создания [scarlet]публичного сервера[]!\nВы уверены, что хотите сделать свою игру [scarlet]публичной[]?
|
||||
public.beta = Имейте в виду, что бета-версия игры не может делать игры публичными.
|
||||
@@ -937,10 +998,6 @@ category.general.name = Основное
|
||||
category.view.name = Просмотр
|
||||
category.multiplayer.name = Сетевая игра
|
||||
category.blocks.name = Выбор блока
|
||||
command.attack = Атаковать
|
||||
command.rally = Точка сбора
|
||||
command.retreat = Отступить
|
||||
command.idle = Ждать
|
||||
placement.blockselectkeys = \n[lightgray]Клавиша: [{0},
|
||||
keybind.respawn.name = Возрождение в ядре
|
||||
keybind.control.name = Перехватить контроль над единицей
|
||||
@@ -955,6 +1012,7 @@ keybind.move_y.name = Движение по оси Y
|
||||
keybind.mouse_move.name = Следовать за курсором
|
||||
keybind.pan.name = Панорамирование камеры
|
||||
keybind.boost.name = Полёт/ускорение
|
||||
keybind.command_mode.name = Command Mode
|
||||
keybind.schematic_select.name = Выбрать область
|
||||
keybind.schematic_menu.name = Меню схем
|
||||
keybind.schematic_flip_x.name = Отразить схему по оси X
|
||||
@@ -983,7 +1041,6 @@ keybind.break_block.name = Разрушить блок
|
||||
keybind.deselect.name = Снять выделение
|
||||
keybind.pickupCargo.name = Взять груз
|
||||
keybind.dropCargo.name = Сбросить груз
|
||||
keybind.command.name = Командовать группой
|
||||
keybind.shoot.name = Выстрел
|
||||
keybind.zoom.name = Масштабирование
|
||||
keybind.menu.name = Меню
|
||||
@@ -1017,18 +1074,22 @@ mode.attack.name = Атака
|
||||
mode.attack.description = Уничтожьте вражескую базу.\n[gray]Для игры требуется красное ядро на карте.
|
||||
mode.custom = Пользовательские правила
|
||||
rules.infiniteresources = Бесконечные ресурсы (Игрок)
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.reactorexplosions = Взрывы реакторов
|
||||
rules.coreincinerates = Ядро сжигает избыток ресурсов
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = Схемы разрешены
|
||||
rules.wavetimer = Интервал волн
|
||||
rules.waves = Волны
|
||||
rules.attack = Режим атаки
|
||||
rules.buildai = Строительство ИИ
|
||||
rules.aitier = Уровень ИИ
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
|
||||
rules.cleanupdeadteams = Очистка строений побежденных команд (PvP)
|
||||
rules.corecapture = Захват ядра после уничтожения
|
||||
rules.polygoncoreprotection = Полигональная защита ядер
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.enemyCheat = Бесконечные ресурсы ИИ (красная команда)
|
||||
rules.blockhealthmultiplier = Множитель прочности блоков
|
||||
rules.blockdamagemultiplier = Множитель урона блоков
|
||||
@@ -1037,8 +1098,10 @@ rules.unithealthmultiplier = Множитель прочности боев. е
|
||||
rules.unitdamagemultiplier = Множитель урона боев. ед.
|
||||
rules.unitcapvariable = Ядра увеличивают лимит единиц
|
||||
rules.unitcap = Начальный лимит единиц
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = Радиус защиты враж. ядер:[lightgray] (блок.)
|
||||
rules.wavespacing = Интервал волн:[lightgray] (сек)
|
||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Множитель затрат на строительство
|
||||
rules.buildspeedmultiplier = Множитель скорости строительства
|
||||
rules.deconstructrefundmultiplier = Множитель возврата ресурсов при разборке
|
||||
@@ -1054,9 +1117,11 @@ rules.title.unit = Боевые единицы
|
||||
rules.title.experimental = Экспериментально
|
||||
rules.title.environment = Окружение
|
||||
rules.title.teams = Команды
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Освещение
|
||||
rules.enemyLights = Вражеские огни
|
||||
rules.fog = Fog of War
|
||||
rules.fire = Огонь
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Урон от взрывов блоков/единиц
|
||||
rules.ambientlight = Окружающий свет
|
||||
rules.weather = Погода
|
||||
@@ -1070,6 +1135,8 @@ content.unit.name = Боевые единицы
|
||||
content.block.name = Блоки
|
||||
content.status.name = Эффекты статуса
|
||||
content.sector.name = Секторы
|
||||
content.team.name = Factions
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = Медь
|
||||
item.lead.name = Свинец
|
||||
@@ -1087,11 +1154,24 @@ item.blast-compound.name = Взрывчатая смесь
|
||||
item.pyratite.name = Пиротит
|
||||
item.metaglass.name = Метастекло
|
||||
item.scrap.name = Металлолом
|
||||
item.fissile-matter.name = Fissile Matter
|
||||
item.beryllium.name = Beryllium
|
||||
item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
|
||||
liquid.water.name = Вода
|
||||
liquid.slag.name = Шлак
|
||||
liquid.oil.name = Нефть
|
||||
liquid.cryofluid.name = Криогенная жидкость
|
||||
liquid.neoplasm.name = Neoplasm
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.gallium.name = Gallium
|
||||
liquid.ozone.name = Ozone
|
||||
liquid.hydrogen.name = Hydrogen
|
||||
liquid.nitrogen.name = Nitrogen
|
||||
liquid.cyanogen.name = Cyanogen
|
||||
|
||||
unit.dagger.name = Кинжал
|
||||
unit.mace.name = Булава
|
||||
@@ -1327,7 +1407,6 @@ block.foreshadow.name = Знамение
|
||||
block.container.name = Контейнер
|
||||
block.launch-pad.name = Пусковая площадка
|
||||
block.segment.name = Сегмент
|
||||
block.command-center.name = Командный центр
|
||||
block.ground-factory.name = Наземная фабрика
|
||||
block.air-factory.name = Воздушная фабрика
|
||||
block.naval-factory.name = Морская фабрика
|
||||
@@ -1366,13 +1445,13 @@ block.logic-display.name = Логический дисплей
|
||||
block.large-logic-display.name = Большой логический дисплей
|
||||
block.memory-cell.name = Ячейка памяти
|
||||
block.memory-bank.name = Блок памяти
|
||||
|
||||
team.blue.name = Синяя
|
||||
team.malis.name = Malis
|
||||
team.crux.name = Агрессоры
|
||||
team.sharded.name = Расколотые
|
||||
team.derelict.name = Покинутая
|
||||
team.green.name = Зелёная
|
||||
team.purple.name = Фиолетовая
|
||||
|
||||
team.blue.name = Синяя
|
||||
|
||||
hint.skip = Пропустить
|
||||
hint.desktopMove = Используйте [accent][[WASD][], чтобы двигаться.
|
||||
@@ -1402,8 +1481,6 @@ hint.schematicSelect = Зажмите [accent][[F][] и переместите,
|
||||
hint.conveyorPathfind = Удерживайте [accent][[Л-Ctrl][] при размещении конвейеров для автоматической прокладки пути.
|
||||
hint.conveyorPathfind.mobile = Включите \ue844 [accent]диагональный режим[] и перетащите конвейеры для автоматической прокладки пути.
|
||||
hint.boost = Удерживайте [accent][[Л-Shift][], чтобы пролететь над препятствиями при помощи вашей единицы.\n\nТолько некоторые наземные единицы могут взлетать.
|
||||
hint.command = Нажмите [accent][[G][], чтобы объединить ближайшие единицы [accent]схожего типа[] в группу.\n\nЧтобы управлять наземными единицами, вы должны сначала взять под контроль другую наземную единицу.
|
||||
hint.command.mobile = [accent][[Дважды нажмите][] на вашу единицу, чтобы объединить ближайшие единицы в группу.
|
||||
hint.payloadPickup = Нажмите [accent][[[], чтобы подобрать маленькие блоки или единицы.
|
||||
hint.payloadPickup.mobile = [accent]Нажмите и удерживайте[] палец на маленьком блоке или единице, чтобы подобрать их.
|
||||
hint.payloadDrop = Нажмите [accent]][], чтобы сбросить груз.
|
||||
@@ -1550,6 +1627,7 @@ block.vault.description = Хранит большое количество пр
|
||||
block.container.description = Хранит небольшое количество предметов каждого типа. Предметы можно извлечь при помощи разгрузчика.
|
||||
block.unloader.description = Выгружает выбранный предмет из соседних блоков.
|
||||
block.launch-pad.description = Запускает партии предметов в выбранные секторы.
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.duo.description = Стреляет по врагам чередующимися пулями.
|
||||
block.scatter.description = Стреляет кусками свинца, металлолома или метастекла по вражеским воздушным единицам.
|
||||
block.scorch.description = Сжигает любых наземных врагов рядом с ним. Высокоэффективен на близком расстоянии.
|
||||
@@ -1574,7 +1652,6 @@ block.disassembler.description = Разделяет шлак на крупицы
|
||||
block.overdrive-dome.description = Увеличивает скорость близлежащих зданий. Требует фазовую ткань и кремний для работы.
|
||||
block.payload-conveyor.description = Передвигает большие грузы, такие как единицы из фабрик.
|
||||
block.payload-router.description = Разделяет входящие грузы на 3 выходящих направления.
|
||||
block.command-center.description = Управляет поведением единиц при помощи различных команд.
|
||||
block.ground-factory.description = Производит наземные единицы. Вывод единиц может быть осуществлён напрямую, либо перенаправлен в реконструкторы для улучшения.
|
||||
block.air-factory.description = Производит воздушные единицы. Вывод единиц может быть осуществлён напрямую, либо перенаправлен в реконструкторы для улучшения.
|
||||
block.naval-factory.description = Производит морские единицы. Вывод единиц может быть осуществлён напрямую, либо перенаправлен в реконструкторы для улучшения.
|
||||
@@ -1653,6 +1730,12 @@ lst.unitbind = Привязывается к единице определённ
|
||||
lst.unitcontrol = Управляет привязанной в данный момент единицей.
|
||||
lst.unitradar = Обнаруживает единицы вокруг привязанной в данный момент единицы.
|
||||
lst.unitlocate = Обнаруживает позицию/постройку определённого типа где-либо на карте. Требует привязанную единицу.
|
||||
lst.getblock = Get tile data at any location.
|
||||
lst.setblock = Set tile data at any location.
|
||||
lst.spawnunit = Spawn unit at a location.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.setrule = Set a game rule.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||
|
||||
logic.nounitbuild = [red]Строительство с помощью процессоров здесь запрещено.
|
||||
|
||||
@@ -1666,11 +1749,12 @@ laccess.color = Цвет осветителя.
|
||||
laccess.controller = Командующий единицей. Если единица управляется процессором, возвращает процессор. Если в строю, возвращает командующего.\nВ противном случае возвращает саму единицу.
|
||||
laccess.dead = Является ли единица/постройка неработающей или несуществующей.
|
||||
laccess.controlled = Возвращает:\n[accent]@ctrlProcessor[] если единица управляется процессором\n[accent]@ctrlPlayer[] если единица/постройка управляется игроком\n[accent]@ctrlFormation[] если единица в строю\nВ противном случае — 0.
|
||||
laccess.commanded = [red]Устарело. Будет удалено![]\nВместо этого, используйте [accent]controlled[].
|
||||
laccess.progress = Прогресс действия от 0 до 1. Возвращает прогресс производства, перезарядку турели или прогресс постройки.
|
||||
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||
|
||||
graphicstype.clear = Заливка дисплея цветом.
|
||||
graphicstype.color = Установка цвета для следующих операций отрисовки.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
graphicstype.stroke = Установка толщины линии.
|
||||
graphicstype.line = Отрисовка отрезка.
|
||||
graphicstype.rect = Отрисовка закрашенного прямоугольника.
|
||||
@@ -1735,7 +1819,6 @@ lenum.storage = Здание хранения, например, хранили
|
||||
lenum.generator = Постройки, вырабатывающие энергию.
|
||||
lenum.factory = Постройки, перерабатывающие предметы.
|
||||
lenum.repair = Ремонтные пункты.
|
||||
lenum.rally = Командный центр.
|
||||
lenum.battery = Любой аккумулятор.
|
||||
lenum.resupply = Пункты снабжения.\nАктуально только при включённом [accent]"Боев. ед. требуют боеприпасы"[].
|
||||
lenum.reactor = Импульсный/ториевый реактор.
|
||||
@@ -1769,6 +1852,7 @@ unitlocate.group = Группа построек для поиска.
|
||||
|
||||
lenum.idle = Остановка движения, но продолжение строительства/копания.\nСостояние по умолчанию.
|
||||
lenum.stop = Остановка передвижения/копания/строительства.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
lenum.move = Перемещение в определённую позицию.
|
||||
lenum.approach = Приближение к позиции с указанным радиусом.
|
||||
lenum.pathfind = Перемещение к точке появления врагов.
|
||||
@@ -1785,3 +1869,165 @@ lenum.build = Строительство структур.
|
||||
lenum.getblock = Распознавание блока и его типа на координатах.\nЕдиница должна находиться в пределах досягаемости.\nТвёрдые не-постройки будут иметь тип [accent]@solid[].
|
||||
lenum.within = Проверка на нахождение единицы рядом с позицией.
|
||||
lenum.boost = Включение/выключение полёта.
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
block.regolith.name = Regolith
|
||||
block.yellow-stone.name = Yellow Stone
|
||||
block.carbon-stone.name = Carbon Stone
|
||||
block.ferric-stone.name = Ferric Stone
|
||||
block.ferric-craters.name = Ferric Craters
|
||||
block.beryllic-stone.name = Beryllic Stone
|
||||
block.crystalline-stone.name = Crystalline Stone
|
||||
block.crystal-floor.name = Crystal Floor
|
||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||
block.red-stone.name = Red Stone
|
||||
block.dense-red-stone.name = Dense Red Stone
|
||||
block.red-ice.name = Red Ice
|
||||
block.arkycite-floor.name = Arkycite Floor
|
||||
block.arkyic-stone.name = Arkyic Stone
|
||||
block.rhyolite-vent.name = Rhyolite Vent
|
||||
block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
block.regolith-wall.name = Regolith Wall
|
||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||
block.rhyolite-wall.name = Rhyolite Wall
|
||||
block.carbon-wall.name = Carbon Wall
|
||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||
block.arkyic-wall.name = Arkyic Wall
|
||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||
block.red-ice-wall.name = Red Ice Wall
|
||||
block.red-stone-wall.name = Red Stone Wall
|
||||
block.red-diamond-wall.name = Red Diamond Wall
|
||||
block.redweed.name = Redweed
|
||||
block.pur-bush.name = Pur Bush
|
||||
block.yellowcoral.name = Yellowcoral
|
||||
block.carbon-boulder.name = Carbon Boulder
|
||||
block.ferric-boulder.name = Ferric Boulder
|
||||
block.beryllic-boulder.name = Beryllic Boulder
|
||||
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||
block.arkyic-boulder.name = Arkyic Boulder
|
||||
block.crystal-cluster.name = Crystal Cluster
|
||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||
block.crystal-blocks.name = Crystal Blocks
|
||||
block.crystal-orbs.name = Crystal Orbs
|
||||
block.crystalline-boulder.name = Crystalline Boulder
|
||||
block.red-ice-boulder.name = Red Ice Boulder
|
||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||
block.red-stone-boulder.name = Red Stone Boulder
|
||||
block.graphitic-wall.name = Graphitic Wall
|
||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||
block.electrolyzer.name = Electrolyzer
|
||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||
block.oxidation-chamber.name = Oxidation Chamber
|
||||
block.electric-heater.name = Electric Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
block.slag-centrifuge.name = Slag Centrifuge
|
||||
block.surge-crucible.name = Surge Crucible
|
||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||
block.phase-synthesizer.name = Phase Synthesizer
|
||||
block.heat-reactor.name = Heat Reactor
|
||||
block.beryllium-wall.name = Beryllium Wall
|
||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||
block.tungsten-wall.name = Tungsten Wall
|
||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||
block.blast-door.name = Blast Door
|
||||
block.carbide-wall.name = Carbide Wall
|
||||
block.carbide-wall-large.name = Large Carbide Wall
|
||||
block.radar.name = Radar
|
||||
block.build-tower.name = Build Tower
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.shield-projector.name = Shield Projector
|
||||
block.large-shield-projector.name = Large Shield Projector
|
||||
block.armored-duct.name = Armored Duct
|
||||
block.overflow-duct.name = Overflow Duct
|
||||
block.duct-unloader.name = Duct Unloader
|
||||
block.surge-conveyor.name = Surge Conveyor
|
||||
block.surge-router.name = Surge Router
|
||||
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||
block.reinforced-pump.name = Reinforced Pump
|
||||
block.reinforced-conduit.name = Reinforced Conduit
|
||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||
block.beam-node.name = Beam Node
|
||||
block.beam-tower.name = Beam Tower
|
||||
block.beam-link.name = Beam Link
|
||||
block.turbine-condenser.name = Turbine Condenser
|
||||
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
block.eruption-drill.name = Eruption Drill
|
||||
block.core-bastion.name = Core Bastion
|
||||
block.core-citadel.name = Core Citadel
|
||||
block.core-acropolis.name = Core Acropolis
|
||||
block.reinforced-container.name = Reinforced Container
|
||||
block.reinforced-vault.name = Reinforced Vault
|
||||
block.breach.name = Breach
|
||||
block.sublimate.name = Sublimate
|
||||
block.titan.name = Titan
|
||||
block.disperse.name = Disperse
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-reconstructor.name = Tank Reconstructor
|
||||
block.mech-reconstructor.name = Mech Reconstructor
|
||||
block.ship-reconstructor.name = Ship Reconstructor
|
||||
block.tank-assembler.name = Tank Assembler
|
||||
block.ship-assembler.name = Ship Assembler
|
||||
block.mech-assembler.name = Mech Assembler
|
||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
block.mech-fabricator.name = Mech Fabricator
|
||||
block.ship-fabricator.name = Ship Fabricator
|
||||
block.refabricator.name = Refabricator
|
||||
block.prime-refabricator.name = Prime Refabricator
|
||||
block.unit-repair-tower.name = Unit Repair Tower
|
||||
block.diffuse.name = Diffuse
|
||||
block.basic-assembler-module.name = Basic Assembler Module
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.vanquish.name = Vanquish
|
||||
unit.conquer.name = Conquer
|
||||
unit.cleroi.name = Cleroi
|
||||
unit.tecta.name = Tecta
|
||||
unit.collaris.name = Collaris
|
||||
unit.avert.name = Avert
|
||||
unit.quell.name = Quell
|
||||
unit.disrupt.name = Disrupt
|
||||
unit.evoke.name = Evoke
|
||||
unit.incite.name = Incite
|
||||
unit.emanate.name = Emanate
|
||||
unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.effect-drone.name = Effect Drone
|
||||
unit.precept.name = Precept
|
||||
unit.merui.name = Merui
|
||||
unit.anthicus.name = Anthicus
|
||||
unit.elude.name = Elude
|
||||
unit.obviate.name = Obviate
|
||||
sector.two.name = Two
|
||||
sector.three.name = Three
|
||||
sector.four.name = Four
|
||||
sector.five.name = Five
|
||||
|
||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Čeka se na sledeću mapu...
|
||||
highscore = [accent]Novi rekord!
|
||||
copied = Iskopirano.
|
||||
indev.notready = Ovaj deo igre još uvek nije spreman.
|
||||
indev.campaign = [accent]Čestitamo! Došli ste to kraja kampanje![]\n\nOvo je najdalje dokle sadržaj igre ide za sad. Međuplanetarno putovanje će biti dotato u budućim verzijama..
|
||||
|
||||
load.sound = Zvukovi
|
||||
load.map = Mape
|
||||
@@ -140,7 +139,7 @@ mod.disable = Onemogući
|
||||
mod.content = Sadržaj:
|
||||
mod.delete.error = Nemoguće izbrisati mod, datoteka je možda u upotrebi.
|
||||
mod.requiresversion = [scarletMinimalna verzija igre: [accent]{0}
|
||||
mod.outdated = [scarlet]Nekompatibilan sa verzijom 6 (nema minGameVersion: 105)
|
||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||
mod.missingdependencies = [scarlet]Nedostaju zavisni modovi: {0}
|
||||
mod.erroredcontent = [scarlet]Greška u sadržaju
|
||||
mod.errors = Greške su nastale tokom učitavanja sadržaja.
|
||||
@@ -172,7 +171,9 @@ available = Nova tehnologija dostupna za izučavanje!
|
||||
unlock.incampaign = < Otključajte u kampanji za više detalja >
|
||||
completed = [accent]Završeno.
|
||||
techtree = Drvo tehnologija
|
||||
research.legacy = Podaci iz verzije [accent]5.0[] su pronađeni.\nDa li želite da ih [accent]učitate[], ili [accent] odbacite ih[] i nastaviti kampanju (druga opcija je preporučena)?
|
||||
techtree.select = Tech Tree Selection
|
||||
techtree.serpulo = Serpulo
|
||||
techtree.erekir = Erekir
|
||||
research.load = Učitajte
|
||||
research.discard = Odbacite
|
||||
research.list = [lightgray]Tehnologija:
|
||||
@@ -308,6 +309,7 @@ openlink = Open Link
|
||||
copylink = Copy Link
|
||||
back = Back
|
||||
max = Max
|
||||
objective = Map Objective
|
||||
crash.export = Export Crash Logs
|
||||
crash.none = No crash logs found.
|
||||
crash.exported = Crash logs exported.
|
||||
@@ -357,12 +359,16 @@ map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]M
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
updatedesc = Overwrite Title & Description
|
||||
eula = Steam EULA
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
|
||||
editor.cliffs = Walls To Cliffs
|
||||
editor.brush = Brush
|
||||
@@ -377,6 +383,7 @@ editor.waves = Waves:
|
||||
editor.rules = Rules:
|
||||
editor.generation = Generation:
|
||||
editor.ingame = Edit In-Game
|
||||
editor.playtest = Playtest
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = New Map
|
||||
editor.center = Center
|
||||
@@ -392,9 +399,14 @@ waves.title = Waves
|
||||
waves.remove = Remove
|
||||
waves.every = every
|
||||
waves.waves = wave(s)
|
||||
waves.health = health: {0}%
|
||||
waves.perspawn = per spawn
|
||||
waves.shields = shields/wave
|
||||
waves.to = to
|
||||
waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.max = max units
|
||||
waves.guardian = Čuvar
|
||||
waves.preview = Prikaz
|
||||
@@ -436,6 +448,7 @@ editor.update = Update
|
||||
editor.randomize = Randomize
|
||||
editor.apply = Apply
|
||||
editor.generate = Generate
|
||||
editor.sectorgenerate = Sector Generate
|
||||
editor.resize = Resize
|
||||
editor.loadmap = Load Map
|
||||
editor.savemap = Save Map
|
||||
@@ -479,6 +492,8 @@ toolmode.fillteams = Fill Teams
|
||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||
toolmode.drawteams = Draw Teams
|
||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
|
||||
filters.empty = [lightgray]No filters! Add one with the button below.
|
||||
|
||||
@@ -507,6 +522,7 @@ filter.option.circle-scale = Circle Scale
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.angle = Angle
|
||||
filter.option.tilt = Tilt
|
||||
filter.option.rotate = Rotate
|
||||
filter.option.amount = Amount
|
||||
filter.option.block = Block
|
||||
@@ -549,18 +565,37 @@ requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.produce = Produce {0}
|
||||
requirement.capture = Capture {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = Launch
|
||||
research.multiplayer = Only the host can research items.
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
resources.max = Max
|
||||
bannedblocks = Banned Blocks
|
||||
objectives = Objectives
|
||||
bannedunits = Banned Units
|
||||
addall = Add All
|
||||
launch.from = Launching From: [accent]{0}
|
||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||
launch.destination = Destination: {0}
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
add = Add...
|
||||
@@ -602,8 +637,11 @@ sectors.rename = Rename Sector
|
||||
sectors.enemybase = [scarlet]Enemy Base
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Survives {0} waves
|
||||
sectors.go = Go
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sector Captured
|
||||
sector.curlost = Sector Lost
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
@@ -612,6 +650,9 @@ sector.lost = Sector [accent]{0}[white] lost!
|
||||
#note: the missing space in the line below is intentional
|
||||
sector.captured = Sector [accent]{0}[white]captured!
|
||||
sector.changeicon = Change Icon
|
||||
sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
|
||||
threat.low = Low
|
||||
threat.medium = Medium
|
||||
@@ -622,6 +663,7 @@ threat.eradication = Eradication
|
||||
planets = Planets
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.erekir.name = Erekir
|
||||
planet.sun.name = Sunce
|
||||
|
||||
sector.impact0078.name = Udar 0078
|
||||
@@ -659,6 +701,9 @@ sector.windsweptIslands.description = Dalje nakon obale leže zabačena ostrva.
|
||||
sector.extractionOutpost.description = Zabačena utvrda, sagrađena od strane neprijatelja za lansiranje resursa u druge sektore..\n\nMeđusektorski transport je kljulčan za dalje osvajanje. Zauzmite bazu. Izučite njihove Lansirne Rampe.
|
||||
sector.impact0078.description = Ovde padošei ostaci međuzvezdane transportne letelice koja je prva ušla u sistem..\n\nSakupite sve što je ostalo celo, nađite primenu za tu novu tehnologiju.
|
||||
sector.planetaryTerminal.description = Krajnji cilj.\n\nOva obalska struktura ima objekat sposoban za lansiranje Jezgara na druge planete. Maksimalno je čuvan.\n\nProizvodite brodove. Elimiši neprijatelja što brže moguće. Sagradi Interplanetarni Akcelerator po osvanjanju sektora.
|
||||
sector.onset.name = The Onset
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
|
||||
status.burning.name = Burning
|
||||
status.freezing.name = Freezing
|
||||
@@ -711,6 +756,7 @@ stat.showinmap = <Učitajte mapu da se vidi>
|
||||
stat.description = Namena
|
||||
stat.input = Ulaz
|
||||
stat.output = Izlaz
|
||||
stat.maxefficiency = Max Efficiency
|
||||
stat.booster = Pojačivač
|
||||
stat.tiles = Potrebni blokovi
|
||||
stat.affinities = Afiniteti
|
||||
@@ -772,7 +818,6 @@ stat.buildspeed = Brzina gradnje
|
||||
stat.minespeed = Brzina kopanja
|
||||
stat.minetier = Nivo kopanja
|
||||
stat.payloadcapacity = Tovarni kapacitet
|
||||
stat.commandlimit = Ograničenje komandovanja
|
||||
stat.abilities = Spospbnosti
|
||||
stat.canboost = Može lebdeti
|
||||
stat.flying = Leteća jedinica
|
||||
@@ -783,6 +828,7 @@ stat.speedmultiplier = Umnožavač brzine
|
||||
stat.reloadmultiplier = Umnožavač brzine paljbe
|
||||
stat.buildspeedmultiplier = Umnožavač brzine gradnje
|
||||
stat.reactive = Reaguje sa
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Popravlja
|
||||
|
||||
ability.forcefield = Polje sile
|
||||
@@ -792,10 +838,13 @@ ability.unitspawn = {0} Fabrika
|
||||
ability.shieldregenfield = Brzina obnovke štita
|
||||
ability.movelightning = Munje pri kretanju
|
||||
ability.energyfield = Energetsko polje: [accent]{0}[] štete ~ [accent]{1}[] blokova / [accent]{2}[] maksimalnih meta
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = Bolja bušilica potrebna
|
||||
bar.noresources = Nedostaju resursi
|
||||
bar.corereq = Potrebno Jezgro kao osnova
|
||||
bar.corefloor = Core Zone Tile Required
|
||||
bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = Brzina bušenja: {0}/s
|
||||
bar.pumpspeed = Brzina pumpanja: {0}/s
|
||||
bar.efficiency = Efikasnost: {0}%
|
||||
@@ -810,8 +859,12 @@ bar.capacity = Capacity: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = Liquid
|
||||
bar.heat = Heat
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = Power
|
||||
bar.progress = Build Progress
|
||||
bar.loadprogress = Progress
|
||||
bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
@@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray] šteta
|
||||
bullet.splashdamage = [stat]{0}[lightgray] oblasna šteta ~[stat] {1}[lightgray] blokova
|
||||
bullet.incendiary = [stat]zapaljiv
|
||||
bullet.homing = [stat]navođen
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.frags = [stat]{0}[lightgray]x šrapnela:
|
||||
bullet.lightning = [stat]{0}[lightgray]x munja ~ [stat]{1}[lightgray] štete
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] šteta za strukture
|
||||
@@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray] odbacivanje
|
||||
bullet.pierce = [stat]{0}[lightgray]x probijanje
|
||||
bullet.infinitepierce = [stat]proboj
|
||||
bullet.healpercent = [stat]{0}[lightgray]% popravljanje
|
||||
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]{0}[lightgray]x umnožavanje municije
|
||||
bullet.reload = [stat]{0}[lightgray]x brzina paljbe
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
|
||||
unit.blocks = blocks
|
||||
unit.blockssquared = blocks²
|
||||
@@ -840,6 +896,7 @@ unit.liquidsecond = liquid units/second
|
||||
unit.itemssecond = items/second
|
||||
unit.liquidunits = liquid units
|
||||
unit.powerunits = power units
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = degrees
|
||||
unit.seconds = seconds
|
||||
unit.minutes = mins
|
||||
@@ -892,6 +949,8 @@ setting.difficulty.hard = Hard
|
||||
setting.difficulty.insane = Insane
|
||||
setting.difficulty.name = Difficulty:
|
||||
setting.screenshake.name = Screen Shake
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.effects.name = Display Effects
|
||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||
setting.blockstatus.name = Display Block Status
|
||||
@@ -911,6 +970,7 @@ setting.pixelate.name = Pixelate
|
||||
setting.minimap.name = Show Minimap
|
||||
setting.coreitems.name = Display Core Items
|
||||
setting.position.name = Show Player Position
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.musicvol.name = Music Volume
|
||||
setting.atmosphere.name = Show Planet Atmosphere
|
||||
setting.ambientvol.name = Ambient Volume
|
||||
@@ -926,6 +986,7 @@ setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = Display Player Bubble Chat
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
@@ -938,10 +999,6 @@ category.general.name = General
|
||||
category.view.name = View
|
||||
category.multiplayer.name = Multiplayer
|
||||
category.blocks.name = Block Select
|
||||
command.attack = Attack
|
||||
command.rally = Rally
|
||||
command.retreat = Retreat
|
||||
command.idle = Idle
|
||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||
keybind.respawn.name = Respawn
|
||||
keybind.control.name = Control Unit
|
||||
@@ -956,6 +1013,7 @@ keybind.move_y.name = Move Y
|
||||
keybind.mouse_move.name = Follow Mouse
|
||||
keybind.pan.name = Pan View
|
||||
keybind.boost.name = Boost
|
||||
keybind.command_mode.name = Command Mode
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
@@ -984,7 +1042,6 @@ keybind.break_block.name = Break Block
|
||||
keybind.deselect.name = Deselect
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
keybind.command.name = Command
|
||||
keybind.shoot.name = Shoot
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menu
|
||||
@@ -1019,17 +1076,21 @@ mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core
|
||||
mode.custom = Custom Rules
|
||||
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.attack = Attack Mode
|
||||
rules.buildai = AI Building
|
||||
rules.aitier = AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||
rules.corecapture = Capture Core On Destruction
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.enemyCheat = Infinite AI (Red Team) Resources
|
||||
rules.blockhealthmultiplier = Block Health Multiplier
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
@@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitcap = Base Unit Cap
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
@@ -1055,9 +1118,11 @@ rules.title.unit = Units
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.title.teams = Teams
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Lighting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fog = Fog of War
|
||||
rules.fire = Fire
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
rules.weather = Weather
|
||||
@@ -1071,6 +1136,8 @@ content.unit.name = Units
|
||||
content.block.name = Blocks
|
||||
content.status.name = Status Effects
|
||||
content.sector.name = Sectors
|
||||
content.team.name = Factions
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = Bakar
|
||||
item.lead.name = Olovo
|
||||
@@ -1088,11 +1155,24 @@ item.blast-compound.name = Eksploziv
|
||||
item.pyratite.name = Piratit
|
||||
item.metaglass.name = Olovno staklo
|
||||
item.scrap.name = Opiljci
|
||||
item.fissile-matter.name = Fissile Matter
|
||||
item.beryllium.name = Beryllium
|
||||
item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
|
||||
liquid.water.name = Voda
|
||||
liquid.slag.name = Šljaka
|
||||
liquid.oil.name = Nafta
|
||||
liquid.cryofluid.name = Rashladna tečnost
|
||||
liquid.neoplasm.name = Neoplasm
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.gallium.name = Gallium
|
||||
liquid.ozone.name = Ozone
|
||||
liquid.hydrogen.name = Hydrogen
|
||||
liquid.nitrogen.name = Nitrogen
|
||||
liquid.cyanogen.name = Cyanogen
|
||||
|
||||
unit.dagger.name = Bodež
|
||||
unit.mace.name = Topuz
|
||||
@@ -1328,7 +1408,6 @@ block.foreshadow.name = Predznak
|
||||
block.container.name = Kontejner
|
||||
block.launch-pad.name = Launch Pad
|
||||
block.segment.name = Segment
|
||||
block.command-center.name = Komandni toranj
|
||||
block.ground-factory.name = Zemna fabrika
|
||||
block.air-factory.name = Vazdučna fabrika
|
||||
block.naval-factory.name = Mornarička fabrika
|
||||
@@ -1367,13 +1446,13 @@ block.logic-display.name = Logički displej
|
||||
block.large-logic-display.name = Veliki logički displej
|
||||
block.memory-cell.name = Memorijska ćelija
|
||||
block.memory-bank.name = Memorijska banka
|
||||
|
||||
team.blue.name = plavi
|
||||
team.malis.name = Malis
|
||||
team.crux.name = kruks
|
||||
team.sharded.name = skrhani
|
||||
team.derelict.name = zaostali
|
||||
team.green.name = zeleni
|
||||
team.purple.name = ljubičasti
|
||||
|
||||
team.blue.name = plavi
|
||||
|
||||
hint.skip = Skip
|
||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||
@@ -1403,8 +1482,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
||||
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
||||
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
||||
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||
@@ -1551,6 +1628,7 @@ block.vault.description = Stores a large amount of items of each type. Contents
|
||||
block.container.description = Stores a small amount of items of each type. Contents can be retrieved with an unloader.
|
||||
block.unloader.description = Unloads the selected item from nearby blocks.
|
||||
block.launch-pad.description = Launches batches of items to selected sectors.
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.duo.description = Fires alternating bullets at enemies.
|
||||
block.scatter.description = Fires clumps of lead, scrap or metaglass flak at enemy aircraft.
|
||||
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||
@@ -1575,7 +1653,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min
|
||||
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
||||
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
||||
block.payload-router.description = Splits input payloads into 3 output directions.
|
||||
block.command-center.description = Controls unit behavior with several different commands.
|
||||
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
@@ -1654,6 +1731,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||
lst.unitcontrol = Control the currently bound unit.
|
||||
lst.unitradar = Locate units around the currently bound unit.
|
||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||
lst.getblock = Get tile data at any location.
|
||||
lst.setblock = Set tile data at any location.
|
||||
lst.spawnunit = Spawn unit at a location.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.setrule = Set a game rule.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
@@ -1667,11 +1750,12 @@ laccess.color = Illuminator color.
|
||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
graphicstype.stroke = Set line width.
|
||||
graphicstype.line = Draw line segment.
|
||||
graphicstype.rect = Fill a rectangle.
|
||||
@@ -1736,7 +1820,6 @@ lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
lenum.factory = Buildings that transform resources.
|
||||
lenum.repair = Repair points.
|
||||
lenum.rally = Command center.
|
||||
lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
@@ -1770,6 +1853,7 @@ unitlocate.group = Building group to look for.
|
||||
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
lenum.move = Move to exact position.
|
||||
lenum.approach = Approach a position with a radius.
|
||||
lenum.pathfind = Pathfind to the enemy spawn.
|
||||
@@ -1786,3 +1870,165 @@ lenum.build = Build a structure.
|
||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||
lenum.within = Check if unit is near a position.
|
||||
lenum.boost = Start/stop boosting.
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
block.regolith.name = Regolith
|
||||
block.yellow-stone.name = Yellow Stone
|
||||
block.carbon-stone.name = Carbon Stone
|
||||
block.ferric-stone.name = Ferric Stone
|
||||
block.ferric-craters.name = Ferric Craters
|
||||
block.beryllic-stone.name = Beryllic Stone
|
||||
block.crystalline-stone.name = Crystalline Stone
|
||||
block.crystal-floor.name = Crystal Floor
|
||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||
block.red-stone.name = Red Stone
|
||||
block.dense-red-stone.name = Dense Red Stone
|
||||
block.red-ice.name = Red Ice
|
||||
block.arkycite-floor.name = Arkycite Floor
|
||||
block.arkyic-stone.name = Arkyic Stone
|
||||
block.rhyolite-vent.name = Rhyolite Vent
|
||||
block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
block.regolith-wall.name = Regolith Wall
|
||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||
block.rhyolite-wall.name = Rhyolite Wall
|
||||
block.carbon-wall.name = Carbon Wall
|
||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||
block.arkyic-wall.name = Arkyic Wall
|
||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||
block.red-ice-wall.name = Red Ice Wall
|
||||
block.red-stone-wall.name = Red Stone Wall
|
||||
block.red-diamond-wall.name = Red Diamond Wall
|
||||
block.redweed.name = Redweed
|
||||
block.pur-bush.name = Pur Bush
|
||||
block.yellowcoral.name = Yellowcoral
|
||||
block.carbon-boulder.name = Carbon Boulder
|
||||
block.ferric-boulder.name = Ferric Boulder
|
||||
block.beryllic-boulder.name = Beryllic Boulder
|
||||
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||
block.arkyic-boulder.name = Arkyic Boulder
|
||||
block.crystal-cluster.name = Crystal Cluster
|
||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||
block.crystal-blocks.name = Crystal Blocks
|
||||
block.crystal-orbs.name = Crystal Orbs
|
||||
block.crystalline-boulder.name = Crystalline Boulder
|
||||
block.red-ice-boulder.name = Red Ice Boulder
|
||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||
block.red-stone-boulder.name = Red Stone Boulder
|
||||
block.graphitic-wall.name = Graphitic Wall
|
||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||
block.electrolyzer.name = Electrolyzer
|
||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||
block.oxidation-chamber.name = Oxidation Chamber
|
||||
block.electric-heater.name = Electric Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
block.slag-centrifuge.name = Slag Centrifuge
|
||||
block.surge-crucible.name = Surge Crucible
|
||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||
block.phase-synthesizer.name = Phase Synthesizer
|
||||
block.heat-reactor.name = Heat Reactor
|
||||
block.beryllium-wall.name = Beryllium Wall
|
||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||
block.tungsten-wall.name = Tungsten Wall
|
||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||
block.blast-door.name = Blast Door
|
||||
block.carbide-wall.name = Carbide Wall
|
||||
block.carbide-wall-large.name = Large Carbide Wall
|
||||
block.radar.name = Radar
|
||||
block.build-tower.name = Build Tower
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.shield-projector.name = Shield Projector
|
||||
block.large-shield-projector.name = Large Shield Projector
|
||||
block.armored-duct.name = Armored Duct
|
||||
block.overflow-duct.name = Overflow Duct
|
||||
block.duct-unloader.name = Duct Unloader
|
||||
block.surge-conveyor.name = Surge Conveyor
|
||||
block.surge-router.name = Surge Router
|
||||
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||
block.reinforced-pump.name = Reinforced Pump
|
||||
block.reinforced-conduit.name = Reinforced Conduit
|
||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||
block.beam-node.name = Beam Node
|
||||
block.beam-tower.name = Beam Tower
|
||||
block.beam-link.name = Beam Link
|
||||
block.turbine-condenser.name = Turbine Condenser
|
||||
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
block.eruption-drill.name = Eruption Drill
|
||||
block.core-bastion.name = Core Bastion
|
||||
block.core-citadel.name = Core Citadel
|
||||
block.core-acropolis.name = Core Acropolis
|
||||
block.reinforced-container.name = Reinforced Container
|
||||
block.reinforced-vault.name = Reinforced Vault
|
||||
block.breach.name = Breach
|
||||
block.sublimate.name = Sublimate
|
||||
block.titan.name = Titan
|
||||
block.disperse.name = Disperse
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-reconstructor.name = Tank Reconstructor
|
||||
block.mech-reconstructor.name = Mech Reconstructor
|
||||
block.ship-reconstructor.name = Ship Reconstructor
|
||||
block.tank-assembler.name = Tank Assembler
|
||||
block.ship-assembler.name = Ship Assembler
|
||||
block.mech-assembler.name = Mech Assembler
|
||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
block.mech-fabricator.name = Mech Fabricator
|
||||
block.ship-fabricator.name = Ship Fabricator
|
||||
block.refabricator.name = Refabricator
|
||||
block.prime-refabricator.name = Prime Refabricator
|
||||
block.unit-repair-tower.name = Unit Repair Tower
|
||||
block.diffuse.name = Diffuse
|
||||
block.basic-assembler-module.name = Basic Assembler Module
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.vanquish.name = Vanquish
|
||||
unit.conquer.name = Conquer
|
||||
unit.cleroi.name = Cleroi
|
||||
unit.tecta.name = Tecta
|
||||
unit.collaris.name = Collaris
|
||||
unit.avert.name = Avert
|
||||
unit.quell.name = Quell
|
||||
unit.disrupt.name = Disrupt
|
||||
unit.evoke.name = Evoke
|
||||
unit.incite.name = Incite
|
||||
unit.emanate.name = Emanate
|
||||
unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.effect-drone.name = Effect Drone
|
||||
unit.precept.name = Precept
|
||||
unit.merui.name = Merui
|
||||
unit.anthicus.name = Anthicus
|
||||
unit.elude.name = Elude
|
||||
unit.obviate.name = Obviate
|
||||
sector.two.name = Two
|
||||
sector.three.name = Three
|
||||
sector.four.name = Four
|
||||
sector.five.name = Five
|
||||
|
||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Waiting for next map...
|
||||
highscore = [accent]Nytt rekord!
|
||||
copied = Kopierad.
|
||||
indev.notready = Denna del av spelet är iunte färdig ännu
|
||||
indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates.
|
||||
|
||||
load.sound = Ljud
|
||||
load.map = Kartor
|
||||
@@ -138,7 +137,7 @@ mod.disable = Inaktivera
|
||||
mod.content = Content:
|
||||
mod.delete.error = Kunde inte ta bort modden. Filen kanske används.
|
||||
mod.requiresversion = [scarlet]Kräver som minst version: [accent]{0}
|
||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
||||
mod.erroredcontent = [scarlet]Content Errors
|
||||
mod.errors = Errors have occurred loading content.
|
||||
@@ -170,7 +169,9 @@ available = New research available!
|
||||
unlock.incampaign = < Unlock in campaign for details >
|
||||
completed = [accent]Avklarad
|
||||
techtree = Teknologiträd
|
||||
research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
|
||||
techtree.select = Tech Tree Selection
|
||||
techtree.serpulo = Serpulo
|
||||
techtree.erekir = Erekir
|
||||
research.load = Load
|
||||
research.discard = Discard
|
||||
research.list = [lightgray]Forskning:
|
||||
@@ -305,6 +306,7 @@ openlink = Öppna Länk
|
||||
copylink = Kopiera Länk
|
||||
back = Tillbaka
|
||||
max = Max
|
||||
objective = Map Objective
|
||||
crash.export = Export Crash Logs
|
||||
crash.none = No crash logs found.
|
||||
crash.exported = Crash logs exported.
|
||||
@@ -354,12 +356,16 @@ map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]M
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
updatedesc = Overwrite Title & Description
|
||||
eula = Steam EULA
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
|
||||
editor.brush = Pensel
|
||||
@@ -374,6 +380,7 @@ editor.waves = Vågor:
|
||||
editor.rules = Regler:
|
||||
editor.generation = Generering:
|
||||
editor.ingame = Edit In-Game
|
||||
editor.playtest = Playtest
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = New Map
|
||||
editor.center = Center
|
||||
@@ -389,9 +396,14 @@ waves.title = Vågor
|
||||
waves.remove = Ta bort
|
||||
waves.every = var
|
||||
waves.waves = våg(or)
|
||||
waves.health = health: {0}%
|
||||
waves.perspawn = per spawn
|
||||
waves.shields = shields/wave
|
||||
waves.to = till
|
||||
waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.max = max units
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Förhandsvisning
|
||||
@@ -432,6 +444,7 @@ editor.update = Uppdatera
|
||||
editor.randomize = Slumpa
|
||||
editor.apply = Verkställ
|
||||
editor.generate = Generera
|
||||
editor.sectorgenerate = Sector Generate
|
||||
editor.resize = Resize
|
||||
editor.loadmap = Load Map
|
||||
editor.savemap = Save Map
|
||||
@@ -475,6 +488,8 @@ toolmode.fillteams = Fyll Lag
|
||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||
toolmode.drawteams = Rita Lag
|
||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
|
||||
filters.empty = [lightgray]No filters! Add one with the button below.
|
||||
filter.distort = Distort
|
||||
@@ -501,6 +516,7 @@ filter.option.circle-scale = Cirkelskala
|
||||
filter.option.octaves = Oktaver
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.angle = Vinkel
|
||||
filter.option.tilt = Tilt
|
||||
filter.option.rotate = Rotate
|
||||
filter.option.amount = Amount
|
||||
filter.option.block = Block
|
||||
@@ -543,17 +559,36 @@ requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.produce = Produce {0}
|
||||
requirement.capture = Capture {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = Launch
|
||||
research.multiplayer = Only the host can research items.
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
resources.max = Max
|
||||
bannedblocks = Banned Blocks
|
||||
objectives = Objectives
|
||||
bannedunits = Banned Units
|
||||
addall = Add All
|
||||
launch.from = Launching From: [accent]{0}
|
||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||
launch.destination = Destination: {0}
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
add = Lägg till...
|
||||
@@ -595,8 +630,11 @@ sectors.rename = Byt namn på sektor
|
||||
sectors.enemybase = [scarlet]Enemy Base
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Survives {0} waves
|
||||
sectors.go = Go
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sector Captured
|
||||
sector.curlost = Sector Lost
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
@@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
sector.lost = Sector [accent]{0}[white] lost!
|
||||
sector.captured = Sector [accent]{0}[white]captured!
|
||||
sector.changeicon = Change Icon
|
||||
sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
threat.low = Low
|
||||
threat.medium = Medium
|
||||
threat.high = High
|
||||
@@ -612,6 +653,7 @@ threat.eradication = Eradication
|
||||
planets = Planets
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.erekir.name = Erekir
|
||||
planet.sun.name = Sun
|
||||
sector.impact0078.name = Impact 0078
|
||||
|
||||
@@ -649,6 +691,9 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||
sector.onset.name = The Onset
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
status.burning.name = Burning
|
||||
status.freezing.name = Freezing
|
||||
status.wet.name = Wet
|
||||
@@ -700,6 +745,7 @@ stat.description = Purpose
|
||||
|
||||
stat.input = Inmatning
|
||||
stat.output = Utmatning
|
||||
stat.maxefficiency = Max Efficiency
|
||||
stat.booster = Booster
|
||||
stat.tiles = Nödvändiga Tiles
|
||||
stat.affinities = Affinities
|
||||
@@ -761,7 +807,6 @@ stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
stat.canboost = Can Boost
|
||||
stat.flying = Flying
|
||||
@@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier
|
||||
stat.reloadmultiplier = Reload Multiplier
|
||||
stat.buildspeedmultiplier = Build Speed Multiplier
|
||||
stat.reactive = Reacts
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Healing
|
||||
|
||||
ability.forcefield = Force Field
|
||||
@@ -781,10 +827,13 @@ ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
ability.movelightning = Movement Lightning
|
||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = Bättre Borr Krävs
|
||||
bar.noresources = Missing Resources
|
||||
bar.corereq = Core Base Required
|
||||
bar.corefloor = Core Zone Tile Required
|
||||
bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.pumpspeed = Pump Speed: {0}/s
|
||||
bar.efficiency = Effektivitet: {0}%
|
||||
@@ -799,8 +848,12 @@ bar.capacity = Capacity: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = Vätska
|
||||
bar.heat = Hetta
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = Power
|
||||
bar.progress = Build Progress
|
||||
bar.loadprogress = Progress
|
||||
bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
@@ -811,6 +864,7 @@ bullet.damage = [stat]{0}[lightgray] skada
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
@@ -818,8 +872,10 @@ bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.healpercent = [stat]{0}[lightgray]% healing
|
||||
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
|
||||
unit.blocks = block
|
||||
unit.blockssquared = blocks²
|
||||
@@ -829,6 +885,7 @@ unit.liquidsecond = liquid units/second
|
||||
unit.itemssecond = items/second
|
||||
unit.liquidunits = liquid units
|
||||
unit.powerunits = power units
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = grader
|
||||
unit.seconds = sekunder
|
||||
unit.minutes = mins
|
||||
@@ -881,6 +938,8 @@ setting.difficulty.hard = Svårt
|
||||
setting.difficulty.insane = Galet
|
||||
setting.difficulty.name = Svårighetsgrad:
|
||||
setting.screenshake.name = Skärmskak
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.effects.name = Visa Effekter
|
||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||
setting.blockstatus.name = Display Block Status
|
||||
@@ -900,6 +959,7 @@ setting.pixelate.name = Pixellera[lightgray] (disables animations)
|
||||
setting.minimap.name = Visa Minikarta
|
||||
setting.coreitems.name = Display Core Items (WIP)
|
||||
setting.position.name = Show Player Position
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.musicvol.name = Musikvolym
|
||||
setting.atmosphere.name = Show Planet Atmosphere
|
||||
setting.ambientvol.name = Ambient Volume
|
||||
@@ -915,6 +975,7 @@ setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = Visa
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
@@ -927,10 +988,6 @@ category.general.name = General
|
||||
category.view.name = View
|
||||
category.multiplayer.name = Multiplayer
|
||||
category.blocks.name = Block Select
|
||||
command.attack = Attack
|
||||
command.rally = Rally
|
||||
command.retreat = Retreat
|
||||
command.idle = Idle
|
||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||
keybind.respawn.name = Respawn
|
||||
keybind.control.name = Control Unit
|
||||
@@ -945,6 +1002,7 @@ keybind.move_y.name = Move y
|
||||
keybind.mouse_move.name = Follow Mouse
|
||||
keybind.pan.name = Pan View
|
||||
keybind.boost.name = Boost
|
||||
keybind.command_mode.name = Command Mode
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
@@ -973,7 +1031,6 @@ keybind.break_block.name = Break Block
|
||||
keybind.deselect.name = Deselect
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
keybind.command.name = Command
|
||||
keybind.shoot.name = Shoot
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menu
|
||||
@@ -1008,17 +1065,21 @@ mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a
|
||||
mode.custom = Custom Rules
|
||||
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Vågtimer
|
||||
rules.waves = Vågor
|
||||
rules.attack = Attack Mode
|
||||
rules.buildai = AI Building
|
||||
rules.aitier = AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||
rules.corecapture = Capture Core On Destruction
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.enemyCheat = Infinite AI (Red Team) Resources
|
||||
rules.blockhealthmultiplier = Block Health Multiplier
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
@@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitcap = Base Unit Cap
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
@@ -1044,9 +1107,11 @@ rules.title.unit = Units
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.title.teams = Teams
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Lighting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fog = Fog of War
|
||||
rules.fire = Fire
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
rules.weather = Weather
|
||||
@@ -1060,6 +1125,8 @@ content.unit.name = Enheter
|
||||
content.block.name = Block
|
||||
content.status.name = Status Effects
|
||||
content.sector.name = Sectors
|
||||
content.team.name = Factions
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = Koppar
|
||||
item.lead.name = Bly
|
||||
@@ -1077,10 +1144,23 @@ item.blast-compound.name = Sprängmedel
|
||||
item.pyratite.name = Pyratit
|
||||
item.metaglass.name = Metaglas
|
||||
item.scrap.name = Scrap
|
||||
item.fissile-matter.name = Fissile Matter
|
||||
item.beryllium.name = Beryllium
|
||||
item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
liquid.water.name = Vatten
|
||||
liquid.slag.name = Slag
|
||||
liquid.oil.name = Olja
|
||||
liquid.cryofluid.name = Cryofluid
|
||||
liquid.neoplasm.name = Neoplasm
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.gallium.name = Gallium
|
||||
liquid.ozone.name = Ozone
|
||||
liquid.hydrogen.name = Hydrogen
|
||||
liquid.nitrogen.name = Nitrogen
|
||||
liquid.cyanogen.name = Cyanogen
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
@@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow
|
||||
block.container.name = Container
|
||||
block.launch-pad.name = Launch Pad
|
||||
block.segment.name = Segment
|
||||
block.command-center.name = Command Center
|
||||
block.ground-factory.name = Ground Factory
|
||||
block.air-factory.name = Air Factory
|
||||
block.naval-factory.name = Naval Factory
|
||||
@@ -1354,13 +1433,13 @@ block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = blåa
|
||||
team.malis.name = Malis
|
||||
team.crux.name = röda
|
||||
team.sharded.name = orangea
|
||||
team.derelict.name = derelicta
|
||||
team.green.name = gröna
|
||||
team.purple.name = lila
|
||||
|
||||
team.blue.name = blåa
|
||||
hint.skip = Skip
|
||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||
@@ -1389,8 +1468,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
||||
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
||||
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
||||
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||
@@ -1536,6 +1613,7 @@ block.vault.description = Stores a large amount of items of each type. An unload
|
||||
block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
|
||||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping.
|
||||
block.launch-pad.description = Launches batches of items without any need for a core launch.
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.duo.description = A small, cheap turret. Useful against ground units.
|
||||
block.scatter.description = An essential anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||
@@ -1560,7 +1638,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min
|
||||
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
||||
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
||||
block.payload-router.description = Splits input payloads into 3 output directions.
|
||||
block.command-center.description = Controls unit behavior with several different commands.
|
||||
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
@@ -1637,6 +1714,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||
lst.unitcontrol = Control the currently bound unit.
|
||||
lst.unitradar = Locate units around the currently bound unit.
|
||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||
lst.getblock = Get tile data at any location.
|
||||
lst.setblock = Set tile data at any location.
|
||||
lst.spawnunit = Spawn unit at a location.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.setrule = Set a game rule.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -1647,10 +1730,11 @@ laccess.color = Illuminator color.
|
||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
graphicstype.stroke = Set line width.
|
||||
graphicstype.line = Draw line segment.
|
||||
graphicstype.rect = Fill a rectangle.
|
||||
@@ -1706,7 +1790,6 @@ lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
lenum.factory = Buildings that transform resources.
|
||||
lenum.repair = Repair points.
|
||||
lenum.rally = Command center.
|
||||
lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
@@ -1734,6 +1817,7 @@ unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
lenum.move = Move to exact position.
|
||||
lenum.approach = Approach a position with a radius.
|
||||
lenum.pathfind = Pathfind to the enemy spawn.
|
||||
@@ -1750,3 +1834,165 @@ lenum.build = Build a structure.
|
||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||
lenum.within = Check if unit is near a position.
|
||||
lenum.boost = Start/stop boosting.
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
block.regolith.name = Regolith
|
||||
block.yellow-stone.name = Yellow Stone
|
||||
block.carbon-stone.name = Carbon Stone
|
||||
block.ferric-stone.name = Ferric Stone
|
||||
block.ferric-craters.name = Ferric Craters
|
||||
block.beryllic-stone.name = Beryllic Stone
|
||||
block.crystalline-stone.name = Crystalline Stone
|
||||
block.crystal-floor.name = Crystal Floor
|
||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||
block.red-stone.name = Red Stone
|
||||
block.dense-red-stone.name = Dense Red Stone
|
||||
block.red-ice.name = Red Ice
|
||||
block.arkycite-floor.name = Arkycite Floor
|
||||
block.arkyic-stone.name = Arkyic Stone
|
||||
block.rhyolite-vent.name = Rhyolite Vent
|
||||
block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
block.regolith-wall.name = Regolith Wall
|
||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||
block.rhyolite-wall.name = Rhyolite Wall
|
||||
block.carbon-wall.name = Carbon Wall
|
||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||
block.arkyic-wall.name = Arkyic Wall
|
||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||
block.red-ice-wall.name = Red Ice Wall
|
||||
block.red-stone-wall.name = Red Stone Wall
|
||||
block.red-diamond-wall.name = Red Diamond Wall
|
||||
block.redweed.name = Redweed
|
||||
block.pur-bush.name = Pur Bush
|
||||
block.yellowcoral.name = Yellowcoral
|
||||
block.carbon-boulder.name = Carbon Boulder
|
||||
block.ferric-boulder.name = Ferric Boulder
|
||||
block.beryllic-boulder.name = Beryllic Boulder
|
||||
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||
block.arkyic-boulder.name = Arkyic Boulder
|
||||
block.crystal-cluster.name = Crystal Cluster
|
||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||
block.crystal-blocks.name = Crystal Blocks
|
||||
block.crystal-orbs.name = Crystal Orbs
|
||||
block.crystalline-boulder.name = Crystalline Boulder
|
||||
block.red-ice-boulder.name = Red Ice Boulder
|
||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||
block.red-stone-boulder.name = Red Stone Boulder
|
||||
block.graphitic-wall.name = Graphitic Wall
|
||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||
block.electrolyzer.name = Electrolyzer
|
||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||
block.oxidation-chamber.name = Oxidation Chamber
|
||||
block.electric-heater.name = Electric Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
block.slag-centrifuge.name = Slag Centrifuge
|
||||
block.surge-crucible.name = Surge Crucible
|
||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||
block.phase-synthesizer.name = Phase Synthesizer
|
||||
block.heat-reactor.name = Heat Reactor
|
||||
block.beryllium-wall.name = Beryllium Wall
|
||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||
block.tungsten-wall.name = Tungsten Wall
|
||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||
block.blast-door.name = Blast Door
|
||||
block.carbide-wall.name = Carbide Wall
|
||||
block.carbide-wall-large.name = Large Carbide Wall
|
||||
block.radar.name = Radar
|
||||
block.build-tower.name = Build Tower
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.shield-projector.name = Shield Projector
|
||||
block.large-shield-projector.name = Large Shield Projector
|
||||
block.armored-duct.name = Armored Duct
|
||||
block.overflow-duct.name = Overflow Duct
|
||||
block.duct-unloader.name = Duct Unloader
|
||||
block.surge-conveyor.name = Surge Conveyor
|
||||
block.surge-router.name = Surge Router
|
||||
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||
block.reinforced-pump.name = Reinforced Pump
|
||||
block.reinforced-conduit.name = Reinforced Conduit
|
||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||
block.beam-node.name = Beam Node
|
||||
block.beam-tower.name = Beam Tower
|
||||
block.beam-link.name = Beam Link
|
||||
block.turbine-condenser.name = Turbine Condenser
|
||||
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
block.eruption-drill.name = Eruption Drill
|
||||
block.core-bastion.name = Core Bastion
|
||||
block.core-citadel.name = Core Citadel
|
||||
block.core-acropolis.name = Core Acropolis
|
||||
block.reinforced-container.name = Reinforced Container
|
||||
block.reinforced-vault.name = Reinforced Vault
|
||||
block.breach.name = Breach
|
||||
block.sublimate.name = Sublimate
|
||||
block.titan.name = Titan
|
||||
block.disperse.name = Disperse
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-reconstructor.name = Tank Reconstructor
|
||||
block.mech-reconstructor.name = Mech Reconstructor
|
||||
block.ship-reconstructor.name = Ship Reconstructor
|
||||
block.tank-assembler.name = Tank Assembler
|
||||
block.ship-assembler.name = Ship Assembler
|
||||
block.mech-assembler.name = Mech Assembler
|
||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
block.mech-fabricator.name = Mech Fabricator
|
||||
block.ship-fabricator.name = Ship Fabricator
|
||||
block.refabricator.name = Refabricator
|
||||
block.prime-refabricator.name = Prime Refabricator
|
||||
block.unit-repair-tower.name = Unit Repair Tower
|
||||
block.diffuse.name = Diffuse
|
||||
block.basic-assembler-module.name = Basic Assembler Module
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.vanquish.name = Vanquish
|
||||
unit.conquer.name = Conquer
|
||||
unit.cleroi.name = Cleroi
|
||||
unit.tecta.name = Tecta
|
||||
unit.collaris.name = Collaris
|
||||
unit.avert.name = Avert
|
||||
unit.quell.name = Quell
|
||||
unit.disrupt.name = Disrupt
|
||||
unit.evoke.name = Evoke
|
||||
unit.incite.name = Incite
|
||||
unit.emanate.name = Emanate
|
||||
unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.effect-drone.name = Effect Drone
|
||||
unit.precept.name = Precept
|
||||
unit.merui.name = Merui
|
||||
unit.anthicus.name = Anthicus
|
||||
unit.elude.name = Elude
|
||||
unit.obviate.name = Obviate
|
||||
sector.two.name = Two
|
||||
sector.three.name = Three
|
||||
sector.four.name = Four
|
||||
sector.five.name = Five
|
||||
|
||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]กำลังรอแมพใหม่...
|
||||
highscore = [accent]คะแนนสูงสุดใหม่!
|
||||
copied = คัดลอกแล้ว
|
||||
indev.notready = ส่วนนี้ของเกมยังไม่พร้อมให้ใช้งาน
|
||||
indev.campaign = [accent]ยินดีด้วย! คุณได้มาถึงจุดจบของแคมเปญแล้ว![]\n\nนี่คือเท่าที่เนื้อเรื่องจะดำเนินต่อไปได้ ณ ตอนนี้ การเดินทางข้ามโลกจะเพิ่มมาในอนาคต
|
||||
|
||||
load.sound = เสียง
|
||||
load.map = แมพ
|
||||
@@ -140,7 +139,7 @@ mod.disable = ปิดใช้งาน
|
||||
mod.content = เนื้อหา:
|
||||
mod.delete.error = ไม่สามารถลบม็อดออกได้ ไฟล์อาจอยู่ในระหว่างการใช้งาน
|
||||
mod.requiresversion = [scarlet]เวอร์ชั่นเกมขั้นต่ำที่ต้องการ: [accent]{0}
|
||||
mod.outdated = [scarlet]ไม่สามารถใช้ได้ในเวอร์ชั่น V6 (ไม่มี minGameVersion: 105)
|
||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||
mod.missingdependencies = [scarlet]ม็อดพึ่งพาขาดหาย: {0}
|
||||
mod.erroredcontent = [scarlet]เนื้อหาผิดพลาด
|
||||
mod.errors = มีข้อผิดพลาดเกิดขึ้นระหว่างโหลดเนื้อหา
|
||||
@@ -172,7 +171,9 @@ available = มีการวิจัยใหม่พร้อมปลด
|
||||
unlock.incampaign = < ปลดล็อกในแคมเปญเพื่อดูรายละเอียด >
|
||||
completed = [accent]วิจัยแล้ว
|
||||
techtree = ต้นไม้แห่งเทคโนโลยี
|
||||
research.legacy = พบข้อมูลการวิจัยของเวอร์ชั่น [accent]5.0[]\nคุณต้องการ[accent]โหลดข้อมูล[]หรือ[accent]ทิ้งข้อมูลไป[]และเริ่มต้นวิจัยในแคมเปญใหม่ (แนะนำ)
|
||||
techtree.select = Tech Tree Selection
|
||||
techtree.serpulo = Serpulo
|
||||
techtree.erekir = Erekir
|
||||
research.load = โหลด
|
||||
research.discard = ทอดทิ้ง
|
||||
research.list = [lightgray]การวิจัย:
|
||||
@@ -308,6 +309,7 @@ openlink = เปิดลิ้งค์
|
||||
copylink = คัดลอกลิ้งค์
|
||||
back = กลับ
|
||||
max = เต็ม
|
||||
objective = Map Objective
|
||||
crash.export = ส่งออกบันทึกข้อขัดข้อง
|
||||
crash.none = ไม่เจอบันทึกข้อขัดข้อง
|
||||
crash.exported = ส่งออกบันทึกข้อขัดข้องแล้ว
|
||||
@@ -357,12 +359,16 @@ map.publish.confirm = คุณแน่ใจหรือว่าจะเผ
|
||||
workshop.menu = เลือกว่าจะทำอะไรกับไอเท็มนี้
|
||||
workshop.info = ข้อมูลไอเท็ม
|
||||
changelog = สิ่งที่เปลี่ยนไป (ไม่จำเป็น):
|
||||
updatedesc = Overwrite Title & Description
|
||||
eula = Steam EULA
|
||||
missing = ไอเท็มนี้ถูกลบหรือย้าย\n[lightgray]ยกเลิกการเชื่อมต่อของหน้ารายการเวิร์กช็อปแล้ว
|
||||
publishing = [accent]กำลังเผยแพร่...
|
||||
publish.confirm = คุณแน่ใจหรือว่าจะเผยแพร่สิ่งนี้?\n\n[lightgray]คุณต้องแน่ใจก่อนว่าคุณเห็นด้วยกับ Workshop EULA มิฉนั้นไอเท็มของคุณจะไม่ปรากฏ!
|
||||
publish.error = เกิดข้อผิดพลาดการเผยแพร่ไอเท็มดังต่อไปนี้: {0}
|
||||
steam.error = ไม่สามารถเริ่ม Steam service ได้\nข้อผิดพลาด: {0}
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
|
||||
editor.cliffs = เปลี่ยนกำแพงเป็นหน้าผา
|
||||
editor.brush = แปรง
|
||||
@@ -377,6 +383,7 @@ editor.waves = คลื่น:
|
||||
editor.rules = กฎ:
|
||||
editor.generation = เจนเนอเรชั่น:
|
||||
editor.ingame = แก้ไขในเกม
|
||||
editor.playtest = Playtest
|
||||
editor.publish.workshop = เผยแพร่บนเวิร์กช็อป
|
||||
editor.newmap = แมพใหม่
|
||||
editor.center = ศูนย์กลางแมพ
|
||||
@@ -392,9 +399,14 @@ waves.title = คลื่น
|
||||
waves.remove = ลบ
|
||||
waves.every = ทุกๆ
|
||||
waves.waves = คลื่น
|
||||
waves.health = health: {0}%
|
||||
waves.perspawn = ต่อการเกิด
|
||||
waves.shields = เกราะ/คลื่น
|
||||
waves.to = ถึง
|
||||
waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.max = ยูนิตสูงสุด
|
||||
waves.guardian = ผู้พิทักษ์
|
||||
waves.preview = พรีวิว
|
||||
@@ -436,6 +448,7 @@ editor.update = อัปเดต
|
||||
editor.randomize = สุ่ม
|
||||
editor.apply = ใช้
|
||||
editor.generate = การกำเนิด
|
||||
editor.sectorgenerate = Sector Generate
|
||||
editor.resize = เปลี่ยนขนาด
|
||||
editor.loadmap = โหลดแมพ
|
||||
editor.savemap = เซฟแมพ
|
||||
@@ -479,6 +492,8 @@ toolmode.fillteams = เติมทีม
|
||||
toolmode.fillteams.description = เติมทีมแทนที่จะเป็นบล็อก
|
||||
toolmode.drawteams = วาดทีม
|
||||
toolmode.drawteams.description = วาดทีมแทนที่จะเป็นบล็อก
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
|
||||
filters.empty = [lightgray]ไม่มีฟิลเตอร์! เพิ่มด้วยปุ่มด้านล่างนี้
|
||||
|
||||
@@ -507,6 +522,7 @@ filter.option.circle-scale = อัตราวงกลม
|
||||
filter.option.octaves = เลอะเลือน
|
||||
filter.option.falloff = หลุดร่วง
|
||||
filter.option.angle = มุม
|
||||
filter.option.tilt = Tilt
|
||||
filter.option.rotate = หมุน
|
||||
filter.option.amount = จำนวน
|
||||
filter.option.block = บล็อก
|
||||
@@ -549,18 +565,37 @@ requirement.core = ทำลายแกนกลางของศัตรู
|
||||
requirement.research = วิจัย {0}
|
||||
requirement.produce = ผลิต {0}
|
||||
requirement.capture = ยึดครอง {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = ลุย!
|
||||
research.multiplayer = โฮสต์เท่านั้นที่วิจัยได้
|
||||
map.multiplayer = โฮสต์เท่านั้นที่สามารถดูเซ็กเตอร์ได้
|
||||
uncover = เปิดเผย
|
||||
configure = ตั้งค่าทรัพยากร
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
|
||||
loadout = ทรัพยากรเริ่มต้น
|
||||
resources = ทรัพยากร
|
||||
resources.max = Max
|
||||
bannedblocks = บล็อกต้องห้าม
|
||||
objectives = Objectives
|
||||
bannedunits = ยูนิตต้องห้าม
|
||||
addall = เพิ่มทั้งหมด
|
||||
launch.from = ลงจอดจากเซ็กเตอร์: [accent]{0}
|
||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||
launch.destination = จุดหมายปลายทาง: {0}
|
||||
configure.invalid = จำนวนต้องอยู่ระหว่าง 0 ถึง {0}
|
||||
add = เพิ่ม...
|
||||
@@ -602,8 +637,11 @@ sectors.rename = เปลี่ยนชื่อเซ็กเตอร์
|
||||
sectors.enemybase = [scarlet]ฐานทัพศัตรู
|
||||
sectors.vulnerable = [scarlet]เสี่ยงภัย
|
||||
sectors.underattack = [scarlet]เซ็กเตอร์ถูกโจมตี! เสียหาย [accent]{0}%
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]จะอยู่รอดได้ {0} คลื่น
|
||||
sectors.go = ไป
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = ยึดครองแล้ว
|
||||
sector.curlost = เราเสียเซ็กเตอร์!
|
||||
sector.missingresources = [scarlet]ขาดทรัพยากรในการลงจอด
|
||||
@@ -612,6 +650,9 @@ sector.lost = เราเสียเซ็กเตอร์ [accent]{0}[white
|
||||
#note: the missing space in the line below is intentional
|
||||
sector.captured = เรายึดครองเซ็กเตอร์[accent]{0}[white]ได้แล้ว!
|
||||
sector.changeicon = เปลี่ยนไอคอน
|
||||
sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
|
||||
threat.low = ต่ำ
|
||||
threat.medium = กลาง
|
||||
@@ -622,6 +663,7 @@ threat.eradication = ทำลายล้าง
|
||||
planets = ดาวเคราะห์
|
||||
|
||||
planet.serpulo.name = เซอร์ปูโล่
|
||||
planet.erekir.name = Erekir
|
||||
planet.sun.name = ดวงอาทิตย์
|
||||
|
||||
sector.impact0078.name = อิมแพค 0078
|
||||
@@ -659,6 +701,9 @@ sector.windsweptIslands.description = เลยแนวชายฝั่งไ
|
||||
sector.extractionOutpost.description = ด่านที่อยู่ห่างไกล สร้างโดยศัตรูเพื่อใช้ในการส่งทรัพยากรไปยังฐานทัพอื่น\n\nเทคโนโลยีการส่งไอเท็มข้ามเซ็กเตอร์เป็นสิ่งจำเป็นสำหรับการพิชิตถัดๆ ไป ทำลายด่าน วิจัยฐานส่งของ
|
||||
sector.impact0078.description = ณ ที่แห่งนี้คือเศษซากของเรือขนส่งระหว่างดวงดาวที่เคยเข้ามายังระบบนี้\nเศษเหล็กและหิมะปกคลุมทั่วทั้งพื้นที่\n\nกอบกู้ซากยานให้ได้มากที่สุด วิจัยเทคโนโลยีทั้งหมดที่ยังเหลือรอด\n\n\n[gray]อย่าประมาทกับฐานทัพศัตรูที่อยู่ใกล้ๆ โดยอันขาด\nศัตรูจะส่งกองกำลังมาโจมตีเรื่อยๆ จนกว่าคุณจะพ่ายแพ้[]
|
||||
sector.planetaryTerminal.description = เป้าหมายสุดท้าย\n\nฐานทัพติดชายหาดนี้มีสิ่งประดิษฐ์ที่สามารถส่งแกนกลางไปยังดาวที่อยู่ใกล้ๆ ได้ ฐานทัพมีการป้องกันที่แน่นหนามาก\n\nผลิตยูนิตเรือ กวาดล้างศัตรูให้เร็วที่สุด วิจัยสิ่งประดิษฐ์นั่น
|
||||
sector.onset.name = The Onset
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
|
||||
status.burning.name = เผาไหม้
|
||||
status.freezing.name = แช่แข็ง
|
||||
@@ -711,6 +756,7 @@ stat.showinmap = <โหลดแมพเพื่อแสดง>
|
||||
stat.description = วัตถุประสงค์
|
||||
stat.input = ต้องการ
|
||||
stat.output = ส่งออก
|
||||
stat.maxefficiency = Max Efficiency
|
||||
stat.booster = บูสเตอร์
|
||||
stat.tiles = ช่องที่ต้องการ
|
||||
stat.affinities = ความสัมพันธ์
|
||||
@@ -772,7 +818,6 @@ stat.buildspeed = ความเร็วการสร้าง
|
||||
stat.minespeed = ความเร็วการขุด
|
||||
stat.minetier = แร่ที่ขุดได้
|
||||
stat.payloadcapacity = ความจุสิ่งบรรทุก
|
||||
stat.commandlimit = จำนวนยูนิตที่สั่งการได้สูงสุด
|
||||
stat.abilities = ทักษะ
|
||||
stat.canboost = สามารถบูสต์
|
||||
stat.flying = บินได้
|
||||
@@ -783,6 +828,7 @@ stat.speedmultiplier = พหุคูณความเร็ว
|
||||
stat.reloadmultiplier = พหุคูณการรีโหลด
|
||||
stat.buildspeedmultiplier = พหุคูณความเร็วการสร้าง
|
||||
stat.reactive = ปฏิกิริยา
|
||||
stat.immunities = Immunities
|
||||
stat.healing = การรักษา
|
||||
|
||||
ability.forcefield = โล่พลังงาน
|
||||
@@ -792,10 +838,13 @@ ability.unitspawn = โรงงาน{0}
|
||||
ability.shieldregenfield = สนามรักษาโล่
|
||||
ability.movelightning = ปล่อยสายฟ้าเมื่อเคลื่อนที่
|
||||
ability.energyfield = สนามพลังงาน: [accent]{0}[] ดาเมจ ~ [accent]{1}[] บล็อก / [accent]{2}[] เป้าหมาย
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = ต้องมีเครื่องขุดที่ดีกว่านี้
|
||||
bar.noresources = ขาดทรัพยากร
|
||||
bar.corereq = ต้องวางบนแกนกลาง
|
||||
bar.corefloor = Core Zone Tile Required
|
||||
bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = ความเร็วการขุด: {0}/วิ
|
||||
bar.pumpspeed = ความเร็วการปั้ม: {0}/วิ
|
||||
bar.efficiency = ประสิทธิภาพ: {0}%
|
||||
@@ -810,8 +859,12 @@ bar.capacity = ความจุ: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = ของเหลว
|
||||
bar.heat = ความร้อน
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = พลังงาน
|
||||
bar.progress = ความคืบหน้า
|
||||
bar.loadprogress = Progress
|
||||
bar.launchcooldown = Launch Cooldown
|
||||
bar.input = ด้านเข้า
|
||||
bar.output = ด้านออก
|
||||
bar.strength = [lightgray]ความแรง [stat]{0}[lightgray]x
|
||||
@@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray] ดาเมจ
|
||||
bullet.splashdamage = [stat]{0}[lightgray] ดาเมจกระจาย ~[stat] {1}[lightgray] ช่อง
|
||||
bullet.incendiary = [stat]ติดไฟ
|
||||
bullet.homing = [stat]ติดตามตัว
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.frags = [stat]{0}[lightgray]x กระจาย กระสุน:
|
||||
bullet.lightning = [stat]{0}[lightgray]x สายฟ้า ~ [stat]{1}[lightgray] ดาเมจ
|
||||
bullet.buildingdamage = [lightgray]ดาเมจต่อสิ่งก่อสร้าง [stat]{0}%[lightgray]
|
||||
@@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray] ดันกลับ
|
||||
bullet.pierce = [lightgray]เจาะทะลุ [stat]{0}[lightgray]x
|
||||
bullet.infinitepierce = [stat]เจาะทะลุ
|
||||
bullet.healpercent = [lightgray]เปอร์เซ็นการรักษา: [stat]{0}[lightgray]%
|
||||
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [lightgray]จำนวนกระสุนต่อไอเท็ม [stat]{0}[lightgray]x
|
||||
bullet.reload = [lightgray]ความเร็วการยิง: [stat]{0}[lightgray]x
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
|
||||
unit.blocks = บล็อก
|
||||
unit.blockssquared = บล็อก²
|
||||
@@ -840,6 +896,7 @@ unit.liquidsecond = หน่วย/วินาที
|
||||
unit.itemssecond = ไอเท็ม/วินาที
|
||||
unit.liquidunits = หน่วยของเหลว
|
||||
unit.powerunits = หน่วยพลังงาน
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = องศา
|
||||
unit.seconds = วินาที
|
||||
unit.minutes = นาที
|
||||
@@ -892,6 +949,8 @@ setting.difficulty.hard = ยาก
|
||||
setting.difficulty.insane = โหดเหี้ยม
|
||||
setting.difficulty.name = ระดับความยาก:
|
||||
setting.screenshake.name = การสั่นของจอ
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.effects.name = แสดงเอฟเฟกต์
|
||||
setting.destroyedblocks.name = แสดงบล็อกที่ถูกทำลาย
|
||||
setting.blockstatus.name = แสดงสถานะของบล็อก
|
||||
@@ -911,6 +970,7 @@ setting.pixelate.name = ภาพพิกเซล[lightgray] (ปิดใช
|
||||
setting.minimap.name = แสดงมินิแมพ
|
||||
setting.coreitems.name = แสดงไอเท็มในแกนกลาง
|
||||
setting.position.name = แสดงตำแหน่งของผู้เล่น
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.musicvol.name = ระดับเสียงเพลง
|
||||
setting.atmosphere.name = แสดงชั้นบรรยากาศของดาว
|
||||
setting.ambientvol.name = ระดับเสียงล้อมรอบ
|
||||
@@ -926,6 +986,7 @@ setting.lasersopacity.name = ความโปร่งแสงของเล
|
||||
setting.bridgeopacity.name = ความโปร่งแสงของสะพาน
|
||||
setting.playerchat.name = แสดงบับเบิ้ลแชทของผู้เล่น
|
||||
setting.showweather.name = แสดงแกรฟฟิกสภาพอากาศ
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = คุณต้องการให้เกมของคุณเปิดเป็นสาธารณะหรือไม่?\n[accent]ทุกคนจะสามารถเข้าร่วมเกมของคุณได้\n[lightgray]คุณสามารถเปลี่ยนการตั้งค่านี้ได้ที่ ตั้งค่า->เกม->การมองเห็นเซิร์ฟเวอร์สาธารณะ
|
||||
public.confirm.really = หากคุณอยากเล่นกับเล่นกับเพื่อน ใช้[green]ชวนเพื่อน[]ดีกว่า แทนที่จะใช้[scarlet]เซิร์ฟเวอร์สาธารณะ[]!\nคุณแน่ใจนะว่าจะเปลี่ยนเกมคุณเป็น[scarlet]สาธารณะ[]?
|
||||
public.beta = เกมเวอร์ชั่นเบต้าไม่สามารถเปิดเซิร์ฟเวอร์สาธารณะได้
|
||||
@@ -938,10 +999,6 @@ category.general.name = ทั่วไป
|
||||
category.view.name = การมองเห็น
|
||||
category.multiplayer.name = โหมดผู้เล่นหลายคน
|
||||
category.blocks.name = เลือกบล็อก
|
||||
command.attack = โจมตี
|
||||
command.rally = รวมตัว
|
||||
command.retreat = ถอยกลับ
|
||||
command.idle = อยู่เฉยๆ
|
||||
placement.blockselectkeys = \n[lightgray]ปุ่ม: [{0},
|
||||
keybind.respawn.name = เกิดใหม่
|
||||
keybind.control.name = ควบคุมยูนิต
|
||||
@@ -956,6 +1013,7 @@ keybind.move_y.name = เคลี่อนที่ในแกน y
|
||||
keybind.mouse_move.name = ตามเม้าส์
|
||||
keybind.pan.name = แพนวิว
|
||||
keybind.boost.name = บูสต์
|
||||
keybind.command_mode.name = Command Mode
|
||||
keybind.schematic_select.name = เลือกพื้นที่
|
||||
keybind.schematic_menu.name = เมนูแผนผัง
|
||||
keybind.schematic_flip_x.name = กลับด้านแผนผังแกน X
|
||||
@@ -984,7 +1042,6 @@ keybind.break_block.name = ทุบบล็อก
|
||||
keybind.deselect.name = ยกเลิกการเลือก
|
||||
keybind.pickupCargo.name = ยกของขึ้น
|
||||
keybind.dropCargo.name = วางของลง
|
||||
keybind.command.name = สั่งการ
|
||||
keybind.shoot.name = ยิง
|
||||
keybind.zoom.name = ซูม
|
||||
keybind.menu.name = เมนู
|
||||
@@ -1019,17 +1076,21 @@ mode.attack.description = ทำลายฐานของศัตรู \n[gr
|
||||
mode.custom = กฎแบบกำหนดเอง
|
||||
|
||||
rules.infiniteresources = ทรัพยากรไม่จำกัด
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.reactorexplosions = การระเบิดของเตาปฏิกร
|
||||
rules.coreincinerates = แกนกลางเผาไอเท็มส่วนเกิน
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = อนุญาตแผนผัง
|
||||
rules.wavetimer = นับถอยหลังการปล่อยคลื่น
|
||||
rules.waves = คลื่น
|
||||
rules.attack = โหมดการโจมตี
|
||||
rules.buildai = AI ก่อสร้าง
|
||||
rules.aitier = ระดับของ AI
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
rules.cleanupdeadteams = ลบล้างสิ่งก่อสร้างศัตรูที่พ่ายแพ้ (PvP)
|
||||
rules.corecapture = ยืดแกนกลางเมื่อทำลาย
|
||||
rules.polygoncoreprotection = รัศมีปกป้องแกนกลางแบบหลายเหลี่ยม
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.enemyCheat = AI (ทีมสีแดง) มีทรัพยากรไม่จำกัด
|
||||
rules.blockhealthmultiplier = พหุคูณพลังชีวิตของบล็อก
|
||||
rules.blockdamagemultiplier = พหุคูณดาเมจของบล็อก
|
||||
@@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = พหุคูณพลังชีวิตขอ
|
||||
rules.unitdamagemultiplier = พหุคูณพลังโจมตีของยูนิต
|
||||
rules.unitcapvariable = เพิ่มจำนวนยูนิตสูงสุดต่อแกนกลาง
|
||||
rules.unitcap = ขีดกำจัดยูนิตสูงสุดพื้นฐาน
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = รัศมีห้ามสร้างบริเวณแกนกลางของศัตรู:[lightgray] (ช่อง)
|
||||
rules.wavespacing = ระยะเวลาระหว่างคลื่น:[lightgray] (วินาที)
|
||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = พหุคูณจำนวนทรัพยากรที่ใช้ในการสร้าง
|
||||
rules.buildspeedmultiplier = พหุคูณความเร็วการสร้าง
|
||||
rules.deconstructrefundmultiplier = พหุคูณการคืนทรัพยากรเมื่อทำลาย
|
||||
@@ -1055,9 +1118,11 @@ rules.title.unit = ยูนิต
|
||||
rules.title.experimental = ทดลอง
|
||||
rules.title.environment = สิ่งแวดล้อม
|
||||
rules.title.teams = ทีม
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = แสง
|
||||
rules.enemyLights = ไฟศัตรู
|
||||
rules.fog = Fog of War
|
||||
rules.fire = ไฟ
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = ดาเมจการระเบิดของบล็อก/ยูนิต
|
||||
rules.ambientlight = แสงจากแวดล้อม
|
||||
rules.weather = สภาพอากาศ
|
||||
@@ -1071,6 +1136,8 @@ content.unit.name = ยูนิต
|
||||
content.block.name = บล็อก
|
||||
content.status.name = เอฟเฟกต์สถานะ
|
||||
content.sector.name = เซ็กเตอร์
|
||||
content.team.name = Factions
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = ทองแดง
|
||||
item.lead.name = ตะกั่ว
|
||||
@@ -1088,11 +1155,24 @@ item.blast-compound.name = สารระเบิด
|
||||
item.pyratite.name = ไพราไทต์
|
||||
item.metaglass.name = กระจกเมต้า
|
||||
item.scrap.name = เศษเหล็ก
|
||||
item.fissile-matter.name = Fissile Matter
|
||||
item.beryllium.name = Beryllium
|
||||
item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
|
||||
liquid.water.name = น้ำ
|
||||
liquid.slag.name = แร่หลอม
|
||||
liquid.oil.name = น้ำมัน
|
||||
liquid.cryofluid.name = สารหล่อเย็น
|
||||
liquid.neoplasm.name = Neoplasm
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.gallium.name = Gallium
|
||||
liquid.ozone.name = Ozone
|
||||
liquid.hydrogen.name = Hydrogen
|
||||
liquid.nitrogen.name = Nitrogen
|
||||
liquid.cyanogen.name = Cyanogen
|
||||
|
||||
unit.dagger.name = แด็กเกอร์
|
||||
unit.mace.name = เมส
|
||||
@@ -1328,7 +1408,6 @@ block.foreshadow.name = ฟอร์ชาโดว์
|
||||
block.container.name = ตู้เก็บของ
|
||||
block.launch-pad.name = ฐานส่งของ
|
||||
block.segment.name = เซ็กเมนต์
|
||||
block.command-center.name = ศูนย์ควบคุม
|
||||
block.ground-factory.name = โรงงานยูนิตพื้นดิน
|
||||
block.air-factory.name = โรงงานยูนิตอากาศ
|
||||
block.naval-factory.name = โรงงานยูนิตน้ำ
|
||||
@@ -1367,13 +1446,13 @@ block.logic-display.name = หน้าจอลอจิก
|
||||
block.large-logic-display.name = หน้าจอลอจิกขนาดใหญ่
|
||||
block.memory-cell.name = เซลล์ความจำ
|
||||
block.memory-bank.name = ธนาคารความจำ
|
||||
|
||||
team.blue.name = น้ำเงิน
|
||||
team.malis.name = Malis
|
||||
team.crux.name = ครักซ์
|
||||
team.sharded.name = ชาร์ด
|
||||
team.derelict.name = ทิ้งร้าง
|
||||
team.green.name = เขียว
|
||||
team.purple.name = ม่วง
|
||||
|
||||
team.blue.name = น้ำเงิน
|
||||
|
||||
hint.skip = ข้าม
|
||||
hint.desktopMove = กด [accent][[WASD][] เพื่อขยับ
|
||||
@@ -1403,8 +1482,6 @@ hint.schematicSelect = กด [accent][[F][] แล้วลากเพื่
|
||||
hint.conveyorPathfind = กด [accent][[L-Ctrl][] ในขณะที่กำลังลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ
|
||||
hint.conveyorPathfind.mobile = เปิดใช้งาน \ue844 [accent]โหมดแนวทแยง[] แล้วลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ
|
||||
hint.boost = กด [accent][[L-Shift][] เพื่อบูสต์ข้ามสิ่งกีดขวางด้วยยูนิตของคุณ\n\nยูนิตพื้นดินบางประเภทเท่านั้นที่บินได้
|
||||
hint.command = กด [accent][[G][] เพื่อสั่งการยูนิตข้างๆ ของตัว[accent]ชนิดคล้ายกัน[]จัดเป็นรูปแบบล้อมรอบคุณ\n\nถ้าจะสั่งการยูนิตพื้นดิน คุณต้องควบคุมยูนิตประเภทเดียวกันอยู่ก่อน
|
||||
hint.command.mobile = [accent][[กดสองครั้ง][] ที่ตัวยูนิตของคุณเพื่อสั่งการยูนิตรอบข้างให้มารวมตัวกันเป็นวงล้อมรอบคุณ
|
||||
hint.payloadPickup = กด [accent][[[] เพื่อหยิบบล็อกเล็กๆ หรือยูนิต
|
||||
hint.payloadPickup.mobile = [accent]กดค้างไว้[]ที่บล็อกเล็กๆ หรือตัวยูนิตเพื่อหยิบขึ้นมา
|
||||
hint.payloadDrop = กด [accent]][] เพื่อปล่อยสิ่งที่บรรทุกอยู่
|
||||
@@ -1551,6 +1628,7 @@ block.vault.description = เก็บไอเท็มแต่ละชนิ
|
||||
block.container.description = เก็บไอเท็มแต่ละชนิดได้นิดหน่อย สามารถใช้ตัวถ่ายไอเท็มในการดึงไอเท็มออกมาได้
|
||||
block.unloader.description = ดึงไอเท็มที่เลือกไว้ออกมาจากบล็อกใกล้เคียง
|
||||
block.launch-pad.description = ส่งไอเท็มเป็นชุดๆ ไปยังเซ็กเตอร์ที่เลือกไว้
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.duo.description = ป้อมปืนขนาดเล็ก ยิงกระสุนที่อยู่ในตัวมันใส่ศัตรู
|
||||
block.scatter.description = ยิงก้อนตะกั่ว เศษเหล็กหรือกระจกเมต้าใส่ยานบินศัตรูที่อยู่ใกล้เคียง
|
||||
block.scorch.description = เผาศัตรูพื้นดินที่อยู่ใกล้ๆ มีประสิทธิภาพสูงสุดเมื่อใช้ในระยะใกล้
|
||||
@@ -1575,7 +1653,6 @@ block.disassembler.description = แยกแร่หลอมออกเป
|
||||
block.overdrive-dome.description = เร่งประสิทธิภาพสิ่งก่อสร้างรอบข้างอย่างมหาศาล ต้องมีใยเฟสกับซิลิกอนเพื่อทำงาน
|
||||
block.payload-conveyor.description = เคลื่อนย้ายสิ่งของบรรทุกหนัก อย่างเช่นยูนิต
|
||||
block.payload-router.description = แยกสิ่งของบรรทุกออกเป็นสามทิศทาง
|
||||
block.command-center.description = ควบคุมและสั่งการยูนิตด้วยคำสั่งที่มีมากมาย
|
||||
block.ground-factory.description = ผลิตยูนิตทางบก ยูนิตที่ผลิตสามารถใช้ได้เลย หรือนำไปใส่ในเครื่องพัฒนาเพื่ออัปเกรด
|
||||
block.air-factory.description = ผลิตยูนิตทางอากาศ ยูนิตที่ผลิตสามารถใช้ได้เลย หรือนำไปใส่ในเครื่องพัฒนาเพื่ออัปเกรด
|
||||
block.naval-factory.description = ผลิตยูนิตเรือ ยูนิตที่ผลิตสามารถใช้ได้เลย หรือนำไปใส่ในเครื่องพัฒนาเพื่ออัปเกรด
|
||||
@@ -1654,6 +1731,12 @@ lst.unitbind = เลือกยูนิตถัดไปเป็นชน
|
||||
lst.unitcontrol = ควบคุมยูนิตที่เลือกไว้
|
||||
lst.unitradar = ค้นหายูนิตรอบๆ ยูนิตที่เลือกไว้
|
||||
lst.unitlocate = ค้นหาตำแหน่ง/สิ่งก่อสร้างเฉพาะอย่างที่ใดก็ได้บนแผนที่\nต้องมียูนิตที่เลือกไว้
|
||||
lst.getblock = Get tile data at any location.
|
||||
lst.setblock = Set tile data at any location.
|
||||
lst.spawnunit = Spawn unit at a location.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.setrule = Set a game rule.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||
|
||||
logic.nounitbuild = [red]ไม่อนุญาตให้ใช้ลอจิกบังคับให้ยูนิตสร้างที่นี่
|
||||
|
||||
@@ -1667,11 +1750,12 @@ laccess.color = สีของตัวเปล่งแสง
|
||||
laccess.controller = ผู้ควบคุมยูนิต ถ้าผู้ควบคุมคือตัวประมวลผล จะส่งกลับว่า processor\nถ้าเป็นผู้สั่งการรูปแบบ จะส่งกลับว่า leader\nนอกนั้น จะส่งตัวยูนิตเอง
|
||||
laccess.dead = ว่าสิ่งก่อสร้าง/ยูนิตตายแล้วหรือใช้ไม่ได้แล้ว
|
||||
laccess.controlled = จะส่งกลับ:\n[accent]@ctrlProcessor[] ถ้าผู้ควบคุมคือตัวประมวลผลลอจิก\n[accent]@ctrlPlayer[] ถ้าสิ่งก่อสร้าง/ยูนิตถูกควบคุมโดยผู้เล่น\n[accent]@ctrlFormation[] ถ้ายูนิตถูกสั่งการให้อยู่เป็นรูปแบบอยู่\nนอกนั้น 0
|
||||
laccess.commanded = [red]อันนี้เลิกใช้แล้ว จะถูกลบ![]\nให้ใช้ [accent]controlled[] แทน
|
||||
laccess.progress = ความคืบหน้าการดำเนินการ 0 ถึง 1\nจะส่งกลับ production หรือ turret reload หรือ construction progress
|
||||
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||
|
||||
graphicstype.clear = เติมจอแสดงผลด้วยสี
|
||||
graphicstype.color = ตั้งค่าสีสำหรับการวาดครั้งต่อไป
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
graphicstype.stroke = ตั้งค่าความกว้างของเส้น
|
||||
graphicstype.line = วาดส่วนของเส้นตรง
|
||||
graphicstype.rect = เติมรูปเหลี่ยม
|
||||
@@ -1736,7 +1820,6 @@ lenum.storage = บล็อกเก็บของ เช่น ตู้น
|
||||
lenum.generator = สิ่งก่อสร้างที่ผลิตพลังงาน
|
||||
lenum.factory = สิ่งก่อสร้างที่เปลี่ยนสิ่งหนึ่งเป็นอีกสิ่งหนึ่ง
|
||||
lenum.repair = จุดซ่อมแซมหรือป้อมซ่อมแซมยูนิต
|
||||
lenum.rally = ศูนย์ควบคุม
|
||||
lenum.battery = แบตเตอรี่อะไรก็ได้
|
||||
lenum.resupply = จุดเติมของ\nจะใช้ได้เมื่อ [accent]"ยูนิตต้องใช้กระสุน"[] เปิดอยู่
|
||||
lenum.reactor = เตาปฏิกรอิมแพค/ทอเรี่ยม
|
||||
@@ -1770,6 +1853,7 @@ unitlocate.group = กลุ่มสิ่งก่อสร้างที่
|
||||
|
||||
lenum.idle = หยุดขยับ แต่ยังคงขุด/ก่อสร้าง\nสถานะเริ่มต้นของยูนิต
|
||||
lenum.stop = หยุดขยับ/ขุด/ก่อสร้าง
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
lenum.move = ขยับไปที่ตำแหน่งที่กำหนดไว้
|
||||
lenum.approach = เข้าใกล้ตำแหน่งโดยกำหนดระยะห่าง
|
||||
lenum.pathfind = ใช้ AI ปกติเดินทางไปหาแกนกลางศัตรู
|
||||
@@ -1786,6 +1870,168 @@ lenum.build = สร้างสิ่งก่อสร้าง
|
||||
lenum.getblock = ดึงข้อมูลสิ่งก่อสร้างและประเภทสิ่งก่อสร้างที่ตำแหน่งเป้าหมาย\nหน่วยต้องอยู่ในช่วงของตำแหน่ง\nของแข็งที่ไม่ใช่สิ่งก่อสร้างจะส่งกลับเป็น [accent]@solid[]
|
||||
lenum.within = ตรวจสอบว่ายูนิตอยู่ในระยะหรือไม่
|
||||
lenum.boost = เริ่ม/หยุดการบูสต์
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
block.regolith.name = Regolith
|
||||
block.yellow-stone.name = Yellow Stone
|
||||
block.carbon-stone.name = Carbon Stone
|
||||
block.ferric-stone.name = Ferric Stone
|
||||
block.ferric-craters.name = Ferric Craters
|
||||
block.beryllic-stone.name = Beryllic Stone
|
||||
block.crystalline-stone.name = Crystalline Stone
|
||||
block.crystal-floor.name = Crystal Floor
|
||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||
block.red-stone.name = Red Stone
|
||||
block.dense-red-stone.name = Dense Red Stone
|
||||
block.red-ice.name = Red Ice
|
||||
block.arkycite-floor.name = Arkycite Floor
|
||||
block.arkyic-stone.name = Arkyic Stone
|
||||
block.rhyolite-vent.name = Rhyolite Vent
|
||||
block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
block.regolith-wall.name = Regolith Wall
|
||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||
block.rhyolite-wall.name = Rhyolite Wall
|
||||
block.carbon-wall.name = Carbon Wall
|
||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||
block.arkyic-wall.name = Arkyic Wall
|
||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||
block.red-ice-wall.name = Red Ice Wall
|
||||
block.red-stone-wall.name = Red Stone Wall
|
||||
block.red-diamond-wall.name = Red Diamond Wall
|
||||
block.redweed.name = Redweed
|
||||
block.pur-bush.name = Pur Bush
|
||||
block.yellowcoral.name = Yellowcoral
|
||||
block.carbon-boulder.name = Carbon Boulder
|
||||
block.ferric-boulder.name = Ferric Boulder
|
||||
block.beryllic-boulder.name = Beryllic Boulder
|
||||
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||
block.arkyic-boulder.name = Arkyic Boulder
|
||||
block.crystal-cluster.name = Crystal Cluster
|
||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||
block.crystal-blocks.name = Crystal Blocks
|
||||
block.crystal-orbs.name = Crystal Orbs
|
||||
block.crystalline-boulder.name = Crystalline Boulder
|
||||
block.red-ice-boulder.name = Red Ice Boulder
|
||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||
block.red-stone-boulder.name = Red Stone Boulder
|
||||
block.graphitic-wall.name = Graphitic Wall
|
||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||
block.electrolyzer.name = Electrolyzer
|
||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||
block.oxidation-chamber.name = Oxidation Chamber
|
||||
block.electric-heater.name = Electric Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
block.slag-centrifuge.name = Slag Centrifuge
|
||||
block.surge-crucible.name = Surge Crucible
|
||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||
block.phase-synthesizer.name = Phase Synthesizer
|
||||
block.heat-reactor.name = Heat Reactor
|
||||
block.beryllium-wall.name = Beryllium Wall
|
||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||
block.tungsten-wall.name = Tungsten Wall
|
||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||
block.blast-door.name = Blast Door
|
||||
block.carbide-wall.name = Carbide Wall
|
||||
block.carbide-wall-large.name = Large Carbide Wall
|
||||
block.radar.name = Radar
|
||||
block.build-tower.name = Build Tower
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.shield-projector.name = Shield Projector
|
||||
block.large-shield-projector.name = Large Shield Projector
|
||||
block.armored-duct.name = Armored Duct
|
||||
block.overflow-duct.name = Overflow Duct
|
||||
block.duct-unloader.name = Duct Unloader
|
||||
block.surge-conveyor.name = Surge Conveyor
|
||||
block.surge-router.name = Surge Router
|
||||
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||
block.reinforced-pump.name = Reinforced Pump
|
||||
block.reinforced-conduit.name = Reinforced Conduit
|
||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||
block.beam-node.name = Beam Node
|
||||
block.beam-tower.name = Beam Tower
|
||||
block.beam-link.name = Beam Link
|
||||
block.turbine-condenser.name = Turbine Condenser
|
||||
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
block.eruption-drill.name = Eruption Drill
|
||||
block.core-bastion.name = Core Bastion
|
||||
block.core-citadel.name = Core Citadel
|
||||
block.core-acropolis.name = Core Acropolis
|
||||
block.reinforced-container.name = Reinforced Container
|
||||
block.reinforced-vault.name = Reinforced Vault
|
||||
block.breach.name = Breach
|
||||
block.sublimate.name = Sublimate
|
||||
block.titan.name = Titan
|
||||
block.disperse.name = Disperse
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-reconstructor.name = Tank Reconstructor
|
||||
block.mech-reconstructor.name = Mech Reconstructor
|
||||
block.ship-reconstructor.name = Ship Reconstructor
|
||||
block.tank-assembler.name = Tank Assembler
|
||||
block.ship-assembler.name = Ship Assembler
|
||||
block.mech-assembler.name = Mech Assembler
|
||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
block.mech-fabricator.name = Mech Fabricator
|
||||
block.ship-fabricator.name = Ship Fabricator
|
||||
block.refabricator.name = Refabricator
|
||||
block.prime-refabricator.name = Prime Refabricator
|
||||
block.unit-repair-tower.name = Unit Repair Tower
|
||||
block.diffuse.name = Diffuse
|
||||
block.basic-assembler-module.name = Basic Assembler Module
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.vanquish.name = Vanquish
|
||||
unit.conquer.name = Conquer
|
||||
unit.cleroi.name = Cleroi
|
||||
unit.tecta.name = Tecta
|
||||
unit.collaris.name = Collaris
|
||||
unit.avert.name = Avert
|
||||
unit.quell.name = Quell
|
||||
unit.disrupt.name = Disrupt
|
||||
unit.evoke.name = Evoke
|
||||
unit.incite.name = Incite
|
||||
unit.emanate.name = Emanate
|
||||
unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.effect-drone.name = Effect Drone
|
||||
unit.precept.name = Precept
|
||||
unit.merui.name = Merui
|
||||
unit.anthicus.name = Anthicus
|
||||
unit.elude.name = Elude
|
||||
unit.obviate.name = Obviate
|
||||
sector.two.name = Two
|
||||
sector.three.name = Three
|
||||
sector.four.name = Four
|
||||
sector.five.name = Five
|
||||
item.metaglass.details = กระจกที่แข็งแรงและทนทานอย่างมากจากการเสริมเกราะ\nด้วยตะกั่ว
|
||||
item.titanium.details = โลหะเบาซึ่งหายากตามธรรมชาติ เป็นโลหะที่แข็งแรงใช้ได้ จึงใช้กันอย่างแพร่หลายในการแปรรูปหรือสิ่งก่อสร้าง
|
||||
item.thorium.details = แร่ธาตุที่หาได้ยากมากในธรรมชาติ เป็นแร่ธาตุที่ทั้งแข็งแกร่งและหนาแน่น จึงใช้กันอย่างแพร่หลายในสิ่งก่อสร้างคงทน มีคุณสมบัติพิเศษคือกัมมันตภาพรังสี ทำให้แร่ธาตุนี้อาจเป็นภัยหากใช้ในทางที่ผิด
|
||||
|
||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Waiting for next map...
|
||||
highscore = [accent]Yeni Yuksek skor!
|
||||
copied = Copied.
|
||||
indev.notready = This part of the game isn't ready yet
|
||||
indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates.
|
||||
|
||||
load.sound = Sounds
|
||||
load.map = Maps
|
||||
@@ -138,7 +137,7 @@ mod.disable = Disable
|
||||
mod.content = Content:
|
||||
mod.delete.error = Unable to delete mod. File may be in use.
|
||||
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||
mod.missingdependencies = [scarlet]Missing dependencies: {0}
|
||||
mod.erroredcontent = [scarlet]Content Errors
|
||||
mod.errors = Errors have occurred loading content.
|
||||
@@ -170,7 +169,9 @@ available = New research available!
|
||||
unlock.incampaign = < Unlock in campaign for details >
|
||||
completed = [accent]Completed
|
||||
techtree = Tech Tree
|
||||
research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
|
||||
techtree.select = Tech Tree Selection
|
||||
techtree.serpulo = Serpulo
|
||||
techtree.erekir = Erekir
|
||||
research.load = Load
|
||||
research.discard = Discard
|
||||
research.list = [lightgray]Research:
|
||||
@@ -305,6 +306,7 @@ openlink = Linki ac
|
||||
copylink = Linki kopyala
|
||||
back = Geri don
|
||||
max = Max
|
||||
objective = Map Objective
|
||||
crash.export = Export Crash Logs
|
||||
crash.none = No crash logs found.
|
||||
crash.exported = Crash logs exported.
|
||||
@@ -354,12 +356,16 @@ map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]M
|
||||
workshop.menu = Select what you would like to do with this item.
|
||||
workshop.info = Item Info
|
||||
changelog = Changelog (optional):
|
||||
updatedesc = Overwrite Title & Description
|
||||
eula = Steam EULA
|
||||
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
||||
publishing = [accent]Publishing...
|
||||
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
||||
publish.error = Error publishing item: {0}
|
||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
|
||||
editor.brush = Firca
|
||||
@@ -374,6 +380,7 @@ editor.waves = Waves:
|
||||
editor.rules = Rules:
|
||||
editor.generation = Generation:
|
||||
editor.ingame = Edit In-Game
|
||||
editor.playtest = Playtest
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = New Map
|
||||
editor.center = Center
|
||||
@@ -389,9 +396,14 @@ waves.title = Waves
|
||||
waves.remove = Remove
|
||||
waves.every = every
|
||||
waves.waves = wave(s)
|
||||
waves.health = health: {0}%
|
||||
waves.perspawn = per spawn
|
||||
waves.shields = shields/wave
|
||||
waves.to = to
|
||||
waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.max = max units
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Preview
|
||||
@@ -432,6 +444,7 @@ editor.update = Update
|
||||
editor.randomize = Randomize
|
||||
editor.apply = Apply
|
||||
editor.generate = Yarat
|
||||
editor.sectorgenerate = Sector Generate
|
||||
editor.resize = Boyutunu degistir
|
||||
editor.loadmap = Harita yukle
|
||||
editor.savemap = Haritayi kaydet
|
||||
@@ -475,6 +488,8 @@ toolmode.fillteams = Fill Teams
|
||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||
toolmode.drawteams = Draw Teams
|
||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
|
||||
filters.empty = [lightgray]No filters! Add one with the button below.
|
||||
filter.distort = Distort
|
||||
@@ -501,6 +516,7 @@ filter.option.circle-scale = Circle Scale
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.angle = Angle
|
||||
filter.option.tilt = Tilt
|
||||
filter.option.rotate = Rotate
|
||||
filter.option.amount = Amount
|
||||
filter.option.block = Block
|
||||
@@ -543,17 +559,36 @@ requirement.core = Destroy Enemy Core in {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.produce = Produce {0}
|
||||
requirement.capture = Capture {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = Launch
|
||||
research.multiplayer = Only the host can research items.
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
resources.max = Max
|
||||
bannedblocks = Banned Blocks
|
||||
objectives = Objectives
|
||||
bannedunits = Banned Units
|
||||
addall = Add All
|
||||
launch.from = Launching From: [accent]{0}
|
||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||
launch.destination = Destination: {0}
|
||||
configure.invalid = Amount must be a number between 0 and {0}.
|
||||
add = Add...
|
||||
@@ -595,8 +630,11 @@ sectors.rename = Rename Sector
|
||||
sectors.enemybase = [scarlet]Enemy Base
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Survives {0} waves
|
||||
sectors.go = Go
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sector Captured
|
||||
sector.curlost = Sector Lost
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
@@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
sector.lost = Sector [accent]{0}[white] lost!
|
||||
sector.captured = Sector [accent]{0}[white]captured!
|
||||
sector.changeicon = Change Icon
|
||||
sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
threat.low = Low
|
||||
threat.medium = Medium
|
||||
threat.high = High
|
||||
@@ -612,6 +653,7 @@ threat.eradication = Eradication
|
||||
planets = Planets
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.erekir.name = Erekir
|
||||
planet.sun.name = Sun
|
||||
sector.impact0078.name = Impact 0078
|
||||
|
||||
@@ -649,6 +691,9 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||
sector.onset.name = The Onset
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
status.burning.name = Burning
|
||||
status.freezing.name = Freezing
|
||||
status.wet.name = Wet
|
||||
@@ -700,6 +745,7 @@ stat.description = Purpose
|
||||
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.maxefficiency = Max Efficiency
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
@@ -761,7 +807,6 @@ stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
stat.payloadcapacity = Payload Capacity
|
||||
stat.commandlimit = Command Limit
|
||||
stat.abilities = Abilities
|
||||
stat.canboost = Can Boost
|
||||
stat.flying = Flying
|
||||
@@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier
|
||||
stat.reloadmultiplier = Reload Multiplier
|
||||
stat.buildspeedmultiplier = Build Speed Multiplier
|
||||
stat.reactive = Reacts
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Healing
|
||||
|
||||
ability.forcefield = Force Field
|
||||
@@ -781,10 +827,13 @@ ability.unitspawn = {0} Factory
|
||||
ability.shieldregenfield = Shield Regen Field
|
||||
ability.movelightning = Movement Lightning
|
||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.noresources = Missing Resources
|
||||
bar.corereq = Core Base Required
|
||||
bar.corefloor = Core Zone Tile Required
|
||||
bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.pumpspeed = Pump Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
@@ -799,8 +848,12 @@ bar.capacity = Capacity: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = Liquid
|
||||
bar.heat = Heat
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = Power
|
||||
bar.progress = Build Progress
|
||||
bar.loadprogress = Progress
|
||||
bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
@@ -811,6 +864,7 @@ bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
@@ -818,8 +872,10 @@ bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.healpercent = [stat]{0}[lightgray]% healing
|
||||
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x reload
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
|
||||
unit.blocks = Yapilar
|
||||
unit.blockssquared = blocks²
|
||||
@@ -829,6 +885,7 @@ unit.liquidsecond = Saniyede bir
|
||||
unit.itemssecond = Saniyede bir
|
||||
unit.liquidunits = Litre
|
||||
unit.powerunits = Volt
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = derece
|
||||
unit.seconds = saniye
|
||||
unit.minutes = mins
|
||||
@@ -881,6 +938,8 @@ setting.difficulty.hard = zor
|
||||
setting.difficulty.insane = cok zor
|
||||
setting.difficulty.name = Zorluk derecesi:
|
||||
setting.screenshake.name = Ekran sallanmasi
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.effects.name = Efekleri goster
|
||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||
setting.blockstatus.name = Display Block Status
|
||||
@@ -900,6 +959,7 @@ setting.pixelate.name = Pixelate [lightgray](may decrease performance)
|
||||
setting.minimap.name = Haritayi goster
|
||||
setting.coreitems.name = Display Core Items (WIP)
|
||||
setting.position.name = Show Player Position
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.musicvol.name = Ses yuksekligi
|
||||
setting.atmosphere.name = Show Planet Atmosphere
|
||||
setting.ambientvol.name = Ambient Volume
|
||||
@@ -915,6 +975,7 @@ setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
@@ -927,10 +988,6 @@ category.general.name = General
|
||||
category.view.name = Goster
|
||||
category.multiplayer.name = Cok oyunculu
|
||||
category.blocks.name = Block Select
|
||||
command.attack = Attack
|
||||
command.rally = Rally
|
||||
command.retreat = Retreat
|
||||
command.idle = Idle
|
||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||
keybind.respawn.name = Respawn
|
||||
keybind.control.name = Control Unit
|
||||
@@ -945,6 +1002,7 @@ keybind.move_y.name = Yukari/asagi hareket
|
||||
keybind.mouse_move.name = Follow Mouse
|
||||
keybind.pan.name = Pan View
|
||||
keybind.boost.name = Boost
|
||||
keybind.command_mode.name = Command Mode
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
@@ -973,7 +1031,6 @@ keybind.break_block.name = Break Block
|
||||
keybind.deselect.name = Eldeki yapiyi birak
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
keybind.command.name = Command
|
||||
keybind.shoot.name = Sik
|
||||
keybind.zoom.name = Yaklas
|
||||
keybind.menu.name = Menu
|
||||
@@ -1008,17 +1065,21 @@ mode.attack.description = No waves, with the goal to destroy the enemy base.
|
||||
mode.custom = Custom Rules
|
||||
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.reactorexplosions = Reactor Explosions
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.attack = Attack Mode
|
||||
rules.buildai = AI Building
|
||||
rules.aitier = AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||
rules.corecapture = Capture Core On Destruction
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.blockhealthmultiplier = Block Health Multiplier
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
@@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitcap = Base Unit Cap
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
@@ -1044,9 +1107,11 @@ rules.title.unit = Units
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.title.teams = Teams
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Lighting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fog = Fog of War
|
||||
rules.fire = Fire
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
rules.weather = Weather
|
||||
@@ -1060,6 +1125,8 @@ content.unit.name = Units
|
||||
content.block.name = Blocks
|
||||
content.status.name = Status Effects
|
||||
content.sector.name = Sectors
|
||||
content.team.name = Factions
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = Bakir
|
||||
item.lead.name = Kursun
|
||||
@@ -1077,10 +1144,23 @@ item.blast-compound.name = patlama birlesimi
|
||||
item.pyratite.name = Pyratite
|
||||
item.metaglass.name = Metaglass
|
||||
item.scrap.name = Scrap
|
||||
item.fissile-matter.name = Fissile Matter
|
||||
item.beryllium.name = Beryllium
|
||||
item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
liquid.water.name = Su
|
||||
liquid.slag.name = Slag
|
||||
liquid.oil.name = Benzin
|
||||
liquid.cryofluid.name = kriyo sivisi
|
||||
liquid.neoplasm.name = Neoplasm
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.gallium.name = Gallium
|
||||
liquid.ozone.name = Ozone
|
||||
liquid.hydrogen.name = Hydrogen
|
||||
liquid.nitrogen.name = Nitrogen
|
||||
liquid.cyanogen.name = Cyanogen
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
@@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow
|
||||
block.container.name = Container
|
||||
block.launch-pad.name = Launch Pad
|
||||
block.segment.name = Segment
|
||||
block.command-center.name = Command Center
|
||||
block.ground-factory.name = Ground Factory
|
||||
block.air-factory.name = Air Factory
|
||||
block.naval-factory.name = Naval Factory
|
||||
@@ -1354,13 +1433,13 @@ block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = blue
|
||||
team.malis.name = Malis
|
||||
team.crux.name = red
|
||||
team.sharded.name = orange
|
||||
team.derelict.name = derelict
|
||||
team.green.name = green
|
||||
team.purple.name = purple
|
||||
|
||||
team.blue.name = blue
|
||||
hint.skip = Skip
|
||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||
@@ -1389,8 +1468,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
||||
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
||||
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
||||
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||
@@ -1536,6 +1613,7 @@ block.vault.description = Stores a large amount of items. Use it for creating bu
|
||||
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[lightgray] unloader[] can be used to retrieve items from the container.
|
||||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.duo.description = A small, cheap turret.
|
||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||
@@ -1560,7 +1638,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min
|
||||
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
||||
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
||||
block.payload-router.description = Splits input payloads into 3 output directions.
|
||||
block.command-center.description = Controls unit behavior with several different commands.
|
||||
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
@@ -1637,6 +1714,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||
lst.unitcontrol = Control the currently bound unit.
|
||||
lst.unitradar = Locate units around the currently bound unit.
|
||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||
lst.getblock = Get tile data at any location.
|
||||
lst.setblock = Set tile data at any location.
|
||||
lst.spawnunit = Spawn unit at a location.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.setrule = Set a game rule.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -1647,10 +1730,11 @@ laccess.color = Illuminator color.
|
||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
graphicstype.stroke = Set line width.
|
||||
graphicstype.line = Draw line segment.
|
||||
graphicstype.rect = Fill a rectangle.
|
||||
@@ -1706,7 +1790,6 @@ lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
lenum.factory = Buildings that transform resources.
|
||||
lenum.repair = Repair points.
|
||||
lenum.rally = Command center.
|
||||
lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
@@ -1734,6 +1817,7 @@ unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
lenum.move = Move to exact position.
|
||||
lenum.approach = Approach a position with a radius.
|
||||
lenum.pathfind = Pathfind to the enemy spawn.
|
||||
@@ -1750,3 +1834,165 @@ lenum.build = Build a structure.
|
||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||
lenum.within = Check if unit is near a position.
|
||||
lenum.boost = Start/stop boosting.
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
block.regolith.name = Regolith
|
||||
block.yellow-stone.name = Yellow Stone
|
||||
block.carbon-stone.name = Carbon Stone
|
||||
block.ferric-stone.name = Ferric Stone
|
||||
block.ferric-craters.name = Ferric Craters
|
||||
block.beryllic-stone.name = Beryllic Stone
|
||||
block.crystalline-stone.name = Crystalline Stone
|
||||
block.crystal-floor.name = Crystal Floor
|
||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||
block.red-stone.name = Red Stone
|
||||
block.dense-red-stone.name = Dense Red Stone
|
||||
block.red-ice.name = Red Ice
|
||||
block.arkycite-floor.name = Arkycite Floor
|
||||
block.arkyic-stone.name = Arkyic Stone
|
||||
block.rhyolite-vent.name = Rhyolite Vent
|
||||
block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
block.regolith-wall.name = Regolith Wall
|
||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||
block.rhyolite-wall.name = Rhyolite Wall
|
||||
block.carbon-wall.name = Carbon Wall
|
||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||
block.arkyic-wall.name = Arkyic Wall
|
||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||
block.red-ice-wall.name = Red Ice Wall
|
||||
block.red-stone-wall.name = Red Stone Wall
|
||||
block.red-diamond-wall.name = Red Diamond Wall
|
||||
block.redweed.name = Redweed
|
||||
block.pur-bush.name = Pur Bush
|
||||
block.yellowcoral.name = Yellowcoral
|
||||
block.carbon-boulder.name = Carbon Boulder
|
||||
block.ferric-boulder.name = Ferric Boulder
|
||||
block.beryllic-boulder.name = Beryllic Boulder
|
||||
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||
block.arkyic-boulder.name = Arkyic Boulder
|
||||
block.crystal-cluster.name = Crystal Cluster
|
||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||
block.crystal-blocks.name = Crystal Blocks
|
||||
block.crystal-orbs.name = Crystal Orbs
|
||||
block.crystalline-boulder.name = Crystalline Boulder
|
||||
block.red-ice-boulder.name = Red Ice Boulder
|
||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||
block.red-stone-boulder.name = Red Stone Boulder
|
||||
block.graphitic-wall.name = Graphitic Wall
|
||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||
block.electrolyzer.name = Electrolyzer
|
||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||
block.oxidation-chamber.name = Oxidation Chamber
|
||||
block.electric-heater.name = Electric Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
block.slag-centrifuge.name = Slag Centrifuge
|
||||
block.surge-crucible.name = Surge Crucible
|
||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||
block.phase-synthesizer.name = Phase Synthesizer
|
||||
block.heat-reactor.name = Heat Reactor
|
||||
block.beryllium-wall.name = Beryllium Wall
|
||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||
block.tungsten-wall.name = Tungsten Wall
|
||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||
block.blast-door.name = Blast Door
|
||||
block.carbide-wall.name = Carbide Wall
|
||||
block.carbide-wall-large.name = Large Carbide Wall
|
||||
block.radar.name = Radar
|
||||
block.build-tower.name = Build Tower
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.shield-projector.name = Shield Projector
|
||||
block.large-shield-projector.name = Large Shield Projector
|
||||
block.armored-duct.name = Armored Duct
|
||||
block.overflow-duct.name = Overflow Duct
|
||||
block.duct-unloader.name = Duct Unloader
|
||||
block.surge-conveyor.name = Surge Conveyor
|
||||
block.surge-router.name = Surge Router
|
||||
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||
block.reinforced-pump.name = Reinforced Pump
|
||||
block.reinforced-conduit.name = Reinforced Conduit
|
||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||
block.beam-node.name = Beam Node
|
||||
block.beam-tower.name = Beam Tower
|
||||
block.beam-link.name = Beam Link
|
||||
block.turbine-condenser.name = Turbine Condenser
|
||||
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
block.eruption-drill.name = Eruption Drill
|
||||
block.core-bastion.name = Core Bastion
|
||||
block.core-citadel.name = Core Citadel
|
||||
block.core-acropolis.name = Core Acropolis
|
||||
block.reinforced-container.name = Reinforced Container
|
||||
block.reinforced-vault.name = Reinforced Vault
|
||||
block.breach.name = Breach
|
||||
block.sublimate.name = Sublimate
|
||||
block.titan.name = Titan
|
||||
block.disperse.name = Disperse
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-reconstructor.name = Tank Reconstructor
|
||||
block.mech-reconstructor.name = Mech Reconstructor
|
||||
block.ship-reconstructor.name = Ship Reconstructor
|
||||
block.tank-assembler.name = Tank Assembler
|
||||
block.ship-assembler.name = Ship Assembler
|
||||
block.mech-assembler.name = Mech Assembler
|
||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
block.mech-fabricator.name = Mech Fabricator
|
||||
block.ship-fabricator.name = Ship Fabricator
|
||||
block.refabricator.name = Refabricator
|
||||
block.prime-refabricator.name = Prime Refabricator
|
||||
block.unit-repair-tower.name = Unit Repair Tower
|
||||
block.diffuse.name = Diffuse
|
||||
block.basic-assembler-module.name = Basic Assembler Module
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.vanquish.name = Vanquish
|
||||
unit.conquer.name = Conquer
|
||||
unit.cleroi.name = Cleroi
|
||||
unit.tecta.name = Tecta
|
||||
unit.collaris.name = Collaris
|
||||
unit.avert.name = Avert
|
||||
unit.quell.name = Quell
|
||||
unit.disrupt.name = Disrupt
|
||||
unit.evoke.name = Evoke
|
||||
unit.incite.name = Incite
|
||||
unit.emanate.name = Emanate
|
||||
unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.effect-drone.name = Effect Drone
|
||||
unit.precept.name = Precept
|
||||
unit.merui.name = Merui
|
||||
unit.anthicus.name = Anthicus
|
||||
unit.elude.name = Elude
|
||||
unit.obviate.name = Obviate
|
||||
sector.two.name = Two
|
||||
sector.three.name = Three
|
||||
sector.four.name = Four
|
||||
sector.five.name = Five
|
||||
|
||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Sonraki Harita Bekleniyor...
|
||||
highscore = [accent]Yeni rekor!
|
||||
copied = Panoya Kopyalandı.
|
||||
indev.notready = Oyunun bu kısmı henüz hazır değil.
|
||||
indev.campaign = [accent]Tebrikler! Mücadelenin sonuna ulaştın![]\n\nİçerikler bir sonraki sürüme kadar bu kadar.. Gezegenler arası ulaşım gelecek güncellemelerde eklenicek.
|
||||
|
||||
load.sound = Sesler
|
||||
load.map = Haritalar
|
||||
@@ -140,7 +139,7 @@ mod.disable = Devre Dışı Bırak
|
||||
mod.content = İçerik:
|
||||
mod.delete.error = Mod silinemiyor. Dosya kullanımda olabilir.
|
||||
mod.requiresversion = [scarlet]Gereken en düşük oyun versiyonu: [accent]{0}
|
||||
mod.outdated = [scarlet]V6 ile uyumlu değil (minGameVersion: 105 yok)
|
||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||
mod.missingdependencies = [scarlet]Bu modun çalışması için gereken modlar: {0}
|
||||
mod.erroredcontent = [scarlet]İçerik hatası.
|
||||
mod.errors = İçerik yüklenirken bir hata oluştu.
|
||||
@@ -172,7 +171,9 @@ available = Yeni Araştırma Mümkün!
|
||||
unlock.incampaign = < Detaylar için Mücadelede Araştır >
|
||||
completed = [accent]Tamamlandı
|
||||
techtree = Teknoloji Ağacı
|
||||
research.legacy = [accent]5.0[] Araştırma Datası Bulnudu.\n[accent]Bu datayı Yüklemek ister misin?[], yoksa [accent]silip[] baştan mı başlamak istersin? (önerilir)?
|
||||
techtree.select = Tech Tree Selection
|
||||
techtree.serpulo = Serpulo
|
||||
techtree.erekir = Erekir
|
||||
research.load = Yükle
|
||||
research.discard = Sil
|
||||
research.list = [lightgray]Araştırmalar:
|
||||
@@ -308,6 +309,7 @@ openlink = Bağlantıyı Aç
|
||||
copylink = Bağlantıyı Kopyala
|
||||
back = Geri
|
||||
max = Maks
|
||||
objective = Map Objective
|
||||
crash.export = Çökme Hatasını Günlüğünü Dışarı Aktar
|
||||
crash.none = Çökme Hatası Günlüğü Bulunamadı.
|
||||
crash.exported = Çökme Hatası Günlüğü Dışarı Aktarıldı.
|
||||
@@ -357,12 +359,16 @@ map.publish.confirm = Bu haritayı yayınlamak istediğinize emin misiniz?\n[lig
|
||||
workshop.menu = Bu eşya ile ne yapmak istediğinizi seçin.
|
||||
workshop.info = Eşya açıklaması
|
||||
changelog = Değişim Listesi (isteğe bağlı):
|
||||
updatedesc = Overwrite Title & Description
|
||||
eula = Steam Kullanıcı Sözleşmesi
|
||||
missing = Bu eşya silinmiş veya taşınmış.\n[lightgray]Workshop listesinden kaldırıldı.
|
||||
publishing = [accent]Yayınlanıyor...
|
||||
publish.confirm = Bunu yayınlamak istediğinize emin misiniz?\n[lightgray]önce Atölye Sözleşmesine uyduğunuza emin olun, yoksa yapıtlarınız gözükmeyecektir!
|
||||
publish.error = Nesneyi yayınlarken hata oluştu: {0}
|
||||
steam.error = Steam hatası.\nHata kodu: {0}
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
|
||||
editor.cliffs = Duvardan Kayalığa
|
||||
editor.brush = Fırça
|
||||
@@ -377,6 +383,7 @@ editor.waves = Dalgalar:
|
||||
editor.rules = Kurallar:
|
||||
editor.generation = Oluşum:
|
||||
editor.ingame = Oyun içinde düzenle
|
||||
editor.playtest = Playtest
|
||||
editor.publish.workshop = Atölyede Yayınla
|
||||
editor.newmap = Yeni Harita
|
||||
editor.center = Ortala
|
||||
@@ -392,9 +399,14 @@ waves.title = Dalgalar
|
||||
waves.remove = Kaldır
|
||||
waves.every = her
|
||||
waves.waves = dalga(lar)
|
||||
waves.health = health: {0}%
|
||||
waves.perspawn = doğma noktası başına
|
||||
waves.shields = kalkan/dalga
|
||||
waves.to = doğru
|
||||
waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.max = maks birim
|
||||
waves.guardian = Gardiyan
|
||||
waves.preview = Önizleme
|
||||
@@ -436,6 +448,7 @@ editor.update = Güncelle
|
||||
editor.randomize = Rastgele Yap
|
||||
editor.apply = Uygula
|
||||
editor.generate = Oluştur
|
||||
editor.sectorgenerate = Sector Generate
|
||||
editor.resize = Yeniden Boyutlandır
|
||||
editor.loadmap = Harita Yükle
|
||||
editor.savemap = Harita Kaydet
|
||||
@@ -479,6 +492,8 @@ toolmode.fillteams = Takımları Doldur
|
||||
toolmode.fillteams.description = Bloklar yerine takımları doldurur.
|
||||
toolmode.drawteams = Takım Çiz
|
||||
toolmode.drawteams.description = Bloklar yerine takımları çizer..
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
|
||||
filters.empty = [lightgray]Hiç filtre yok! Aşağıdaki butonla bir adet ekleyin.
|
||||
|
||||
@@ -507,6 +522,7 @@ filter.option.circle-scale = Daire Ölçek
|
||||
filter.option.octaves = Oktavlar
|
||||
filter.option.falloff = Düşüş
|
||||
filter.option.angle = Açı
|
||||
filter.option.tilt = Tilt
|
||||
filter.option.rotate = Döndür
|
||||
filter.option.amount = Miktar
|
||||
filter.option.block = Blok
|
||||
@@ -549,18 +565,37 @@ requirement.core = {0}`da Düşman Çekirdeği Yok Et
|
||||
requirement.research = {0} araştır
|
||||
requirement.produce = {0} üret
|
||||
requirement.capture = {0} sektörünü ele geçir
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = Kalkış
|
||||
research.multiplayer = Sadece kurucu araştırma yapabilir.
|
||||
map.multiplayer = Sadece sunucu sahibi sektörleri görebilir.
|
||||
uncover = Aç
|
||||
configure = Ekipmanı Yapılandır
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
|
||||
loadout = Yükleme
|
||||
resources = Kaynaklar
|
||||
resources.max = Max
|
||||
bannedblocks = Yasaklı Bloklar
|
||||
objectives = Objectives
|
||||
bannedunits = Yasaklı Elemanlar
|
||||
addall = Hepsini Ekle
|
||||
launch.from = [accent]{0} dan fırlatılıyor.
|
||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||
launch.destination = Varış Yeri: {0}
|
||||
configure.invalid = Miktar 0 ve {0} arasında bir sayı olmalı.
|
||||
add = Ekle...
|
||||
@@ -602,8 +637,11 @@ sectors.rename = Sektörü Yeniden Adlandır
|
||||
sectors.enemybase = [scarlet]Düşman Base
|
||||
sectors.vulnerable = [scarlet]Dayanıksız
|
||||
sectors.underattack = [scarlet]Saldırı Altında! [accent]{0}% hasarlı
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]{0} Dalgaya dayanabilir!
|
||||
sectors.go = Git
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sektör Elegeçirildi
|
||||
sector.curlost = Sektör Kaybedildi
|
||||
sector.missingresources = [scarlet]Yetersiz Çekirdek Kaynakları
|
||||
@@ -612,6 +650,9 @@ sector.lost = Sektör [accent]{0}[white] kaybedildi!
|
||||
#note: the missing space in the line below is intentional
|
||||
sector.captured = Sektör [accent]{0}[white]elegeçirildi!
|
||||
sector.changeicon = İkon Değiştir
|
||||
sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
|
||||
threat.low = Düşük
|
||||
threat.medium = Orta
|
||||
@@ -622,6 +663,7 @@ threat.eradication = İmkansız
|
||||
planets = Gezegenler
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.erekir.name = Erekir
|
||||
planet.sun.name = Güneş
|
||||
|
||||
sector.impact0078.name = 0078 Darbesi
|
||||
@@ -659,6 +701,9 @@ sector.windsweptIslands.description = Kıyının hemen yanında, bir adalar topl
|
||||
sector.extractionOutpost.description = Uzak bir üs, düşman tarafından inşa edildiği düşünülüyor.\n\nSektörler arası aktarım, gelecek için çok önemli bir kademe. Üssü yok et, Fırlatış rampasını aç!
|
||||
sector.impact0078.description = Burası, eskiden buraya düşmüş bir yıldızlar arası uzay gemisinin kalıntıları.\n\nOlabildiğince çok şeyi araştır. Teknolojiden yaralan.
|
||||
sector.planetaryTerminal.description = Son aşama.\n\nBu üs, başka gezegenlere gitmeyi sağlayan teknolojiyi barıdırıyor. Aşırı iyi bir şekilde korunuyor.\n\nOlabildiğince hızlı bir şekilde gemi üret ve düşman üssü elegeçir. Gezegenler Arası Hızladırıcıyı aç!
|
||||
sector.onset.name = The Onset
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
|
||||
status.burning.name = Yanıyor
|
||||
status.freezing.name = Donuyor
|
||||
@@ -711,6 +756,7 @@ stat.showinmap = <görüntülenecek haritayı yükle>
|
||||
stat.description = Amaç
|
||||
stat.input = Giriş
|
||||
stat.output = Çıkış
|
||||
stat.maxefficiency = Max Efficiency
|
||||
stat.booster = Güçlendirici
|
||||
stat.tiles = Gereken Kare
|
||||
stat.affinities = Yakınlıklar
|
||||
@@ -772,7 +818,6 @@ stat.buildspeed = İnşa Hızı
|
||||
stat.minespeed = Kazı Hızı
|
||||
stat.minetier = Kazı Seviyesi
|
||||
stat.payloadcapacity = Yük Kapasitesi
|
||||
stat.commandlimit = Komut Limiti
|
||||
stat.abilities = Kabiliyetler
|
||||
stat.canboost = Can Boost
|
||||
stat.flying = Uçuyor
|
||||
@@ -783,6 +828,7 @@ stat.speedmultiplier = Hız Çarpanı
|
||||
stat.reloadmultiplier = Yeniden Yükleme Çarpanı
|
||||
stat.buildspeedmultiplier = İnşa Hızı Çarpanı
|
||||
stat.reactive = Tepki Verir
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Tamir Eder
|
||||
|
||||
ability.forcefield = Güç Kalkanı
|
||||
@@ -792,10 +838,13 @@ ability.unitspawn = {0} Birliği Fabrikası
|
||||
ability.shieldregenfield = Kalkan Yenileme Alanı
|
||||
ability.movelightning = Hareket Enerjisi
|
||||
ability.energyfield = Güç Kalkanı: [accent]{0}[] hasar ~ [accent]{1}[] blok / [accent]{2}[] hedef
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = Daha Güçlü Matkap Gerekli
|
||||
bar.noresources = Kaynak Yetersiz
|
||||
bar.corereq = Çekirdek Tabanı Gerekli
|
||||
bar.corefloor = Core Zone Tile Required
|
||||
bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = Matkap Hızı: {0}/s
|
||||
bar.pumpspeed = Pompa Hızı: {0}/s
|
||||
bar.efficiency = Verim: {0}%
|
||||
@@ -810,8 +859,12 @@ bar.capacity = Kapasite: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = Sıvı
|
||||
bar.heat = Isı
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = Enerji
|
||||
bar.progress = İnşa İlerlemesi
|
||||
bar.loadprogress = Progress
|
||||
bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Girdi
|
||||
bar.output = Çıktı
|
||||
bar.strength = [stat]{0}[lightgray]x Güç
|
||||
@@ -822,6 +875,7 @@ bullet.damage = [stat]{0} [lightgray]hasar
|
||||
bullet.splashdamage = [stat]{0} [lightgray]alan hasarı ~[stat] {1} [lightgray]kare
|
||||
bullet.incendiary = [stat]yakıcı
|
||||
bullet.homing = [stat]güdümlü
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.frags = [stat]{0}[lightgray]x parçalı mermiler:
|
||||
bullet.lightning = [stat]{0}[lightgray]x elektrik ~ [stat]{1}[lightgray] hasarı
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] inşaa hasarı
|
||||
@@ -829,8 +883,10 @@ bullet.knockback = [stat]{0} [lightgray]savurma
|
||||
bullet.pierce = [stat]{0}[lightgray]x delme
|
||||
bullet.infinitepierce = [stat]delme
|
||||
bullet.healpercent = [stat]{0}[lightgray]% ototamir
|
||||
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]{0}[lightgray]x mermi çarpanı
|
||||
bullet.reload = [stat]{0}[lightgray]x atış hızı
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
|
||||
unit.blocks = blok
|
||||
unit.blockssquared = blok²
|
||||
@@ -840,6 +896,7 @@ unit.liquidsecond = sıvı birimi/saniye
|
||||
unit.itemssecond = eşya/saniye
|
||||
unit.liquidunits = sıvı birimi
|
||||
unit.powerunits = enerji birimi
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = derece
|
||||
unit.seconds = saniye
|
||||
unit.minutes = dakika
|
||||
@@ -892,6 +949,8 @@ setting.difficulty.hard = Zor
|
||||
setting.difficulty.insane = İmkansız
|
||||
setting.difficulty.name = Zorluk:
|
||||
setting.screenshake.name = Ekranı Sars
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.effects.name = Efektleri Görüntüle
|
||||
setting.destroyedblocks.name = Kırılmış Blokları Göster
|
||||
setting.blockstatus.name = Blok Durumunu Göster
|
||||
@@ -911,6 +970,7 @@ setting.pixelate.name = Pixelleştir [lightgray](animasyonları kapatır)
|
||||
setting.minimap.name = Haritayı Göster
|
||||
setting.coreitems.name = Çekirdekteki Eşyaları Göster [lightgray](üzerinde çalışılıyor)
|
||||
setting.position.name = Oyuncu Noktasını Göster
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.musicvol.name = Müzik Sesi
|
||||
setting.atmosphere.name = Gezegen Atmosferini Göster
|
||||
setting.ambientvol.name = Çevresel Ses
|
||||
@@ -926,6 +986,7 @@ setting.lasersopacity.name = Enerji Lazeri Opaklığı
|
||||
setting.bridgeopacity.name = Köprü Opaklığı
|
||||
setting.playerchat.name = Oyun-içi Konuşmayı Göster
|
||||
setting.showweather.name = Hava Durmu Grafiklerini Göster
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Oyununuzu halka açık yapmak ister misiniz?\n[accent]Oyunlarınıza herkes katılabilecektir.\n[lightgray]Bu seçenek daha sonra Ayarlar->Oyun->Halka Açık Oyunlar'dan değiştirilebilir.
|
||||
public.confirm.really = Eğer Arkadaşlarınla oynamak istiyorsan [green]Arkadaş Davet Et[] e bas. [scarlet]Halka Açık Sunucuya Değil[]!\nOyununu Gerçekten Halka açık yapmak istediğine [scarlet]Emin Misin[]?
|
||||
public.beta = Oyunun beta sürümlerinin halka açık lobiler yapamayacağını unutmayın.
|
||||
@@ -938,10 +999,6 @@ category.general.name = Genel
|
||||
category.view.name = Görünüm
|
||||
category.multiplayer.name = Çok Oyunculu
|
||||
category.blocks.name = Blok Seçimi
|
||||
command.attack = Saldır
|
||||
command.rally = Toplan
|
||||
command.retreat = Geri Çekil
|
||||
command.idle = Boşta
|
||||
placement.blockselectkeys = \n[lightgray]Tuş: [{0},
|
||||
keybind.respawn.name = Yeniden Doğ
|
||||
keybind.control.name = Birliği Kontrol Et
|
||||
@@ -956,6 +1013,7 @@ keybind.move_y.name = y Ekseninde Hareket
|
||||
keybind.mouse_move.name = Fareyi Takip Et
|
||||
keybind.pan.name = Yatay Kaydırma Görünümü
|
||||
keybind.boost.name = Yükselt
|
||||
keybind.command_mode.name = Command Mode
|
||||
keybind.schematic_select.name = Bölge Seç
|
||||
keybind.schematic_menu.name = Şema Menüsü
|
||||
keybind.schematic_flip_x.name = Şemayı X ekseninde Döndür
|
||||
@@ -984,7 +1042,6 @@ keybind.break_block.name = Blok Kır
|
||||
keybind.deselect.name = Seçimleri Kaldır
|
||||
keybind.pickupCargo.name = Kargoyu Al
|
||||
keybind.dropCargo.name = Kargoyu Bırak
|
||||
keybind.command.name = Komut
|
||||
keybind.shoot.name = Ateş Et
|
||||
keybind.zoom.name = Yakınlaştırma/Uzaklaştırma
|
||||
keybind.menu.name = Menü
|
||||
@@ -1019,17 +1076,21 @@ mode.attack.description = Düşman üssünü yok et. Dalga yok.\n[gray]Oynamak i
|
||||
mode.custom = Özel Kurallar
|
||||
|
||||
rules.infiniteresources = Sınırsız Kaynaklar
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.reactorexplosions = Reaktör Patlamaları
|
||||
rules.coreincinerates = Çekirdek Taşanları Eritir
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = Şema Kullanılabilir
|
||||
rules.wavetimer = Dalga Zamanlayıcısı
|
||||
rules.waves = Dalgalar
|
||||
rules.attack = Saldırı Modu
|
||||
rules.buildai = Yapay Zeka İnşası
|
||||
rules.aitier = Yapay Zeka Seviyesi
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
rules.cleanupdeadteams = Kaybeden Takımın Bloklarını Temizle (PvP)
|
||||
rules.corecapture = Yıkımca Çekirdeği Elegeçir
|
||||
rules.polygoncoreprotection = Çokgenli Çekirdek Koruması
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.enemyCheat = Sonsuz AI (Kırmızı Takım) Kaynakları
|
||||
rules.blockhealthmultiplier = Blok Canı Çarpanı
|
||||
rules.blockdamagemultiplier = Blok Hasarı Çarpanı
|
||||
@@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = Birim Canı Çarpanı
|
||||
rules.unitdamagemultiplier = Birim Hasarı Çapanı
|
||||
rules.unitcapvariable = Çekirdekler Eleman Sınırını Etkiler
|
||||
rules.unitcap = Sabit eleman Sınırı
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = Düşman Çekirdeği İnşa Yasağı Yarıçapı: [lightgray](kare)
|
||||
rules.wavespacing = Dalga Aralığı: [lightgray](sn)
|
||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = İnşa Ücreti Çarpanı
|
||||
rules.buildspeedmultiplier = İnşa Hızı Çarpanı
|
||||
rules.deconstructrefundmultiplier = Yıkım İade Çarpanı
|
||||
@@ -1055,9 +1118,11 @@ rules.title.unit = Birlikler
|
||||
rules.title.experimental = Deneysel
|
||||
rules.title.environment = Çevre
|
||||
rules.title.teams = Takımlar
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Işıklandırma
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fog = Fog of War
|
||||
rules.fire = Ateş
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Blok/Birlik Patlama Hasarı
|
||||
rules.ambientlight = Ortam Işığı
|
||||
rules.weather = Hava
|
||||
@@ -1071,6 +1136,8 @@ content.unit.name = Birimler
|
||||
content.block.name = Bloklar
|
||||
content.status.name = Durum Etkileri
|
||||
content.sector.name = Sektörler
|
||||
content.team.name = Factions
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = Bakır
|
||||
item.lead.name = Kurşun
|
||||
@@ -1088,11 +1155,24 @@ item.blast-compound.name = Patlayıcı Bileşik
|
||||
item.pyratite.name = Pirratit
|
||||
item.metaglass.name = Metacam
|
||||
item.scrap.name = Hurda
|
||||
item.fissile-matter.name = Fissile Matter
|
||||
item.beryllium.name = Beryllium
|
||||
item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
|
||||
liquid.water.name = Su
|
||||
liquid.slag.name = Cüruf
|
||||
liquid.oil.name = Petrol
|
||||
liquid.cryofluid.name = Kriyosıvı
|
||||
liquid.neoplasm.name = Neoplasm
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.gallium.name = Gallium
|
||||
liquid.ozone.name = Ozone
|
||||
liquid.hydrogen.name = Hydrogen
|
||||
liquid.nitrogen.name = Nitrogen
|
||||
liquid.cyanogen.name = Cyanogen
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
@@ -1328,7 +1408,6 @@ block.foreshadow.name = Foreshadow
|
||||
block.container.name = Konteyner
|
||||
block.launch-pad.name = Fıralatış Rampası
|
||||
block.segment.name = Segment
|
||||
block.command-center.name = Komuta Merkezi
|
||||
block.ground-factory.name = Yer Birimi Fabrikası
|
||||
block.air-factory.name = Hava Birimi Fabrikası
|
||||
block.naval-factory.name = Deniz Birimi Fabrikası
|
||||
@@ -1368,13 +1447,13 @@ block.logic-display.name = Ekran
|
||||
block.large-logic-display.name = Büyük Ekran
|
||||
block.memory-cell.name = Bellek Hücresi
|
||||
block.memory-bank.name = Bellek Bankası
|
||||
|
||||
team.blue.name = mavi
|
||||
team.malis.name = Malis
|
||||
team.crux.name = öz
|
||||
team.sharded.name = parçalanmış
|
||||
team.derelict.name = sahipsiz
|
||||
team.green.name = yeşil
|
||||
team.purple.name = mor
|
||||
|
||||
team.blue.name = mavi
|
||||
|
||||
hint.skip = Geç
|
||||
hint.desktopMove = [accent][[WASD][] ile hareket et.
|
||||
@@ -1404,8 +1483,6 @@ hint.schematicSelect = İstediğiniz blokları kopyalayıp yapıştırmak için
|
||||
hint.conveyorPathfind = Konveyörler ile yol yaparken bir noktadan diğer noktaya otomatik yol oluşturmak için [accent][[Sol CTRL][] tuşunu basılı tutun.
|
||||
hint.conveyorPathfind.mobile = Konveyörler ile yol yaparken bir noktadan diğer noktaya otomatik yol oluşturmak için \ue844 [accent]Çapraz Mod'u[] etkinleştirin.
|
||||
hint.boost = Bazı yer birimleri duvarların, taretlerin, diğer birimlerin üstünden uçma özelliği vardır. [accent][[Sol Shift][] tuşunu basılı tutarak bazı yer üniteleri ile uçabilirsiniz.
|
||||
hint.command = [accent]Benzer Türdeki[] birimleri kontrol etmek için [accent][[G][] tuşuna basın. \n\nYer birimlerini kontrol etmek için ilk önce bir yer birimini kontrol etmeniz gerekir.
|
||||
hint.command.mobile = Ekrana [accent][[2 kere yıklayarak][] benzer türdeki birimleri kontrol edebilirsiniz. \n\nYer birimlerini kontrol etmek için ilk önce bir yer birimini kontrol etmeniz gerekir.
|
||||
hint.payloadPickup = Bazı birimlerin binaları ve birimleri alma özelliği vardır. Bir binanın yada birimin üstündeyken [accent][[[] tuşuna basarak kendinizden küçük binaları ve birimleri alabilirsiniz.
|
||||
hint.payloadPickup.mobile = Bazı birimlerin binaları ve birimleri alma özelliği vardır. Bir binaya yada birime [accent]Tıklayıp Basılı Tutarak[] kendinizden küçük binaları ve birimleri alabilirsiniz.
|
||||
hint.payloadDrop = [accent]][] tuşuna basarak taşıdğınız yükü bırakabilirsiniz.
|
||||
@@ -1552,6 +1629,7 @@ block.vault.description = Her materyalden az miktarda saklar. Materyalleri kasad
|
||||
block.container.description = Her materyalden az miktarda saklar. Materyalleri konteynerden almak için bir boşaltıcı bloğu kullanılabilir.
|
||||
block.unloader.description = Materyalleri bir konteyner, kasa, veya çekirdekten çıkarıp; bir konveyöre veya dibindeki bir bloğa koyar. Çıkardığı materyal türü dokunularak değiştirilebilir.
|
||||
block.launch-pad.description = Başka Bir Sektöre item gönderir.
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.duo.description = Küçük, ucuz bir taret. Yer birimlerine karşı etkilidir.
|
||||
block.scatter.description = Önemli bir uçaksavar tareti. Düşman birimlerine hurda ya da kurşun uçaksavar mermileri atar.
|
||||
block.scorch.description = Etrafındaki düşmanları ateşe verir. Yakın mesafede çok etkilidir.
|
||||
@@ -1576,7 +1654,6 @@ block.disassembler.description = Cürüfü aşırı sıcak ortamda seritir. Tory
|
||||
block.overdrive-dome.description = Yakındaki binaları hızlandırır. Çalışmak için silikon ve faz gerektirir.
|
||||
block.payload-conveyor.description = Büyük yükleri hareket ettirir. Birimler gibi.
|
||||
block.payload-router.description = Büyük Yükleri 3 Ayrı yöne aktarır.
|
||||
block.command-center.description = Birimleri birkaç farklı şekilde yönlendirir.
|
||||
block.ground-factory.description = Yer Birimi üretir. Bu birimler direk kullanılabilir veya geliştirilebilir.
|
||||
block.air-factory.description = Hava Birimi üretir. Bu birimler direk kullanılabilir veya geliştirilebilir.
|
||||
block.naval-factory.description = Su Birimi üretir. Bu birimler direk kullanılabilir veya geliştirilebilir.
|
||||
@@ -1655,6 +1732,12 @@ lst.unitbind = Bir birimi bağla: [accent]@unit[].
|
||||
lst.unitcontrol = Bağlı birimi kontrol et.
|
||||
lst.unitradar = Bağlı birimin etrafındaki birimleri tara.
|
||||
lst.unitlocate = Etraftaki blokları algılar.\nBağlı birim gerektirir.
|
||||
lst.getblock = Get tile data at any location.
|
||||
lst.setblock = Set tile data at any location.
|
||||
lst.spawnunit = Spawn unit at a location.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.setrule = Set a game rule.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||
|
||||
logic.nounitbuild = [red]Birim İnşası Yasak!
|
||||
|
||||
@@ -1668,11 +1751,12 @@ laccess.color = Aydınlatıcı Rengi.
|
||||
laccess.controller = Birim Kontrol edici. Eğer işlemci kontrol ediyorsa işlemci döner. \nFormasyon durumundaysa, lider döner.\nDiğer şekilde, birimi kendi döner.
|
||||
laccess.dead = Bir bina veya birim hala var mı?
|
||||
laccess.controlled = Bir birim ne tarafından kontrol ediliyor?
|
||||
laccess.commanded = [red]Bu komut sonradan silicek! Controlled kullan!
|
||||
laccess.progress = Bir şeyin oluş aşaması, örnek: bir turetin yeniden doldurma süresindeki aşama.
|
||||
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||
|
||||
graphicstype.clear = Ekranı bir renkle kapla.
|
||||
graphicstype.color = Bir sonraki çizim için Renk.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
graphicstype.stroke = Çizgi Kalınlığını belirle.
|
||||
graphicstype.line = Çizgiyi Belirle.
|
||||
graphicstype.rect = Bir Dikdörtgeni doldur.
|
||||
@@ -1737,7 +1821,6 @@ lenum.storage = Depolama Bloğu
|
||||
lenum.generator = Enerji Üreten bir Blok
|
||||
lenum.factory = Fabrika Bloğu
|
||||
lenum.repair = Tamir Bloğu
|
||||
lenum.rally = Komut Bloğu
|
||||
lenum.battery = Pil
|
||||
lenum.resupply = Mermi Aktarım Bloğu
|
||||
lenum.reactor = Patlama/Toryum Reaktör
|
||||
@@ -1771,6 +1854,7 @@ unitlocate.group = Aranan binanın türü.
|
||||
|
||||
lenum.idle = Hareket etmez ancak kazmaya ve inşa etmeye devam eder.
|
||||
lenum.stop = Dur!
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
lenum.move = Tam konuma git.
|
||||
lenum.approach = Bir Konuma yaklaş.
|
||||
lenum.pathfind = Düşman Doğuş noktasına git.
|
||||
@@ -1787,3 +1871,165 @@ lenum.build = Bina inşa et.
|
||||
lenum.getblock = Bir bloğun verilerini al.
|
||||
lenum.within = Bir birim menzil alanında mı?
|
||||
lenum.boost = Boostlamaya başla/dur
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
block.regolith.name = Regolith
|
||||
block.yellow-stone.name = Yellow Stone
|
||||
block.carbon-stone.name = Carbon Stone
|
||||
block.ferric-stone.name = Ferric Stone
|
||||
block.ferric-craters.name = Ferric Craters
|
||||
block.beryllic-stone.name = Beryllic Stone
|
||||
block.crystalline-stone.name = Crystalline Stone
|
||||
block.crystal-floor.name = Crystal Floor
|
||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||
block.red-stone.name = Red Stone
|
||||
block.dense-red-stone.name = Dense Red Stone
|
||||
block.red-ice.name = Red Ice
|
||||
block.arkycite-floor.name = Arkycite Floor
|
||||
block.arkyic-stone.name = Arkyic Stone
|
||||
block.rhyolite-vent.name = Rhyolite Vent
|
||||
block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
block.regolith-wall.name = Regolith Wall
|
||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||
block.rhyolite-wall.name = Rhyolite Wall
|
||||
block.carbon-wall.name = Carbon Wall
|
||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||
block.arkyic-wall.name = Arkyic Wall
|
||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||
block.red-ice-wall.name = Red Ice Wall
|
||||
block.red-stone-wall.name = Red Stone Wall
|
||||
block.red-diamond-wall.name = Red Diamond Wall
|
||||
block.redweed.name = Redweed
|
||||
block.pur-bush.name = Pur Bush
|
||||
block.yellowcoral.name = Yellowcoral
|
||||
block.carbon-boulder.name = Carbon Boulder
|
||||
block.ferric-boulder.name = Ferric Boulder
|
||||
block.beryllic-boulder.name = Beryllic Boulder
|
||||
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||
block.arkyic-boulder.name = Arkyic Boulder
|
||||
block.crystal-cluster.name = Crystal Cluster
|
||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||
block.crystal-blocks.name = Crystal Blocks
|
||||
block.crystal-orbs.name = Crystal Orbs
|
||||
block.crystalline-boulder.name = Crystalline Boulder
|
||||
block.red-ice-boulder.name = Red Ice Boulder
|
||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||
block.red-stone-boulder.name = Red Stone Boulder
|
||||
block.graphitic-wall.name = Graphitic Wall
|
||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||
block.electrolyzer.name = Electrolyzer
|
||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||
block.oxidation-chamber.name = Oxidation Chamber
|
||||
block.electric-heater.name = Electric Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
block.slag-centrifuge.name = Slag Centrifuge
|
||||
block.surge-crucible.name = Surge Crucible
|
||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||
block.phase-synthesizer.name = Phase Synthesizer
|
||||
block.heat-reactor.name = Heat Reactor
|
||||
block.beryllium-wall.name = Beryllium Wall
|
||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||
block.tungsten-wall.name = Tungsten Wall
|
||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||
block.blast-door.name = Blast Door
|
||||
block.carbide-wall.name = Carbide Wall
|
||||
block.carbide-wall-large.name = Large Carbide Wall
|
||||
block.radar.name = Radar
|
||||
block.build-tower.name = Build Tower
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.shield-projector.name = Shield Projector
|
||||
block.large-shield-projector.name = Large Shield Projector
|
||||
block.armored-duct.name = Armored Duct
|
||||
block.overflow-duct.name = Overflow Duct
|
||||
block.duct-unloader.name = Duct Unloader
|
||||
block.surge-conveyor.name = Surge Conveyor
|
||||
block.surge-router.name = Surge Router
|
||||
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||
block.reinforced-pump.name = Reinforced Pump
|
||||
block.reinforced-conduit.name = Reinforced Conduit
|
||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||
block.beam-node.name = Beam Node
|
||||
block.beam-tower.name = Beam Tower
|
||||
block.beam-link.name = Beam Link
|
||||
block.turbine-condenser.name = Turbine Condenser
|
||||
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
block.eruption-drill.name = Eruption Drill
|
||||
block.core-bastion.name = Core Bastion
|
||||
block.core-citadel.name = Core Citadel
|
||||
block.core-acropolis.name = Core Acropolis
|
||||
block.reinforced-container.name = Reinforced Container
|
||||
block.reinforced-vault.name = Reinforced Vault
|
||||
block.breach.name = Breach
|
||||
block.sublimate.name = Sublimate
|
||||
block.titan.name = Titan
|
||||
block.disperse.name = Disperse
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-reconstructor.name = Tank Reconstructor
|
||||
block.mech-reconstructor.name = Mech Reconstructor
|
||||
block.ship-reconstructor.name = Ship Reconstructor
|
||||
block.tank-assembler.name = Tank Assembler
|
||||
block.ship-assembler.name = Ship Assembler
|
||||
block.mech-assembler.name = Mech Assembler
|
||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
block.mech-fabricator.name = Mech Fabricator
|
||||
block.ship-fabricator.name = Ship Fabricator
|
||||
block.refabricator.name = Refabricator
|
||||
block.prime-refabricator.name = Prime Refabricator
|
||||
block.unit-repair-tower.name = Unit Repair Tower
|
||||
block.diffuse.name = Diffuse
|
||||
block.basic-assembler-module.name = Basic Assembler Module
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.vanquish.name = Vanquish
|
||||
unit.conquer.name = Conquer
|
||||
unit.cleroi.name = Cleroi
|
||||
unit.tecta.name = Tecta
|
||||
unit.collaris.name = Collaris
|
||||
unit.avert.name = Avert
|
||||
unit.quell.name = Quell
|
||||
unit.disrupt.name = Disrupt
|
||||
unit.evoke.name = Evoke
|
||||
unit.incite.name = Incite
|
||||
unit.emanate.name = Emanate
|
||||
unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.effect-drone.name = Effect Drone
|
||||
unit.precept.name = Precept
|
||||
unit.merui.name = Merui
|
||||
unit.anthicus.name = Anthicus
|
||||
unit.elude.name = Elude
|
||||
unit.obviate.name = Obviate
|
||||
sector.two.name = Two
|
||||
sector.three.name = Three
|
||||
sector.four.name = Four
|
||||
sector.five.name = Five
|
||||
|
||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Очікуємо наступно мапу…
|
||||
highscore = [accent]Новий рекорд!
|
||||
copied = Скопійовано.
|
||||
indev.notready = Ця частина гри ще не готова.
|
||||
indev.campaign = [accent]Вітання! Ви досягли кінця кампанії![]\n\nНаразі це все, що може запропонувати вам гра. Міжпланетні подорожі зʼявляться в наступних оновленнях.
|
||||
load.sound = Звуки
|
||||
load.map = Мапи
|
||||
load.image = Зображення
|
||||
@@ -136,7 +135,7 @@ mod.disable = Вимкнути
|
||||
mod.content = Зміст:
|
||||
mod.delete.error = Неможливо видалити модифікацію. Файл, можливо, використовується.
|
||||
mod.requiresversion = [scarlet]Необхідна мінімальна версія гри: [accent]{0}
|
||||
mod.outdated = [scarlet]Не сумісна з V6
|
||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||
mod.missingdependencies = [scarlet]Відсутні залежності: {0}
|
||||
mod.erroredcontent = [scarlet]Помилки під час завантаження
|
||||
mod.errors = Виникли помилки під час завантаження змісту.
|
||||
@@ -167,7 +166,9 @@ available = Нове дослідження доступно!
|
||||
unlock.incampaign = < Розблокуйте в кампанії для отримання подробиць >
|
||||
completed = [accent]Завершено
|
||||
techtree = Дерево технологій
|
||||
research.legacy = Були знайдені дослідження з [accent]5.0[].\nЧи бажаєте ви [accent]завантажити ці дані[] або [accent]ви хочете відмовитися від цього[] і почати досліджувати із самого початку в новій кампанії (рекомендовано)?
|
||||
techtree.select = Tech Tree Selection
|
||||
techtree.serpulo = Serpulo
|
||||
techtree.erekir = Erekir
|
||||
research.load = Завантажити
|
||||
research.discard = Відмовитися
|
||||
research.list = [lightgray]Дослідження:
|
||||
@@ -301,6 +302,7 @@ openlink = Перейти за посиланням
|
||||
copylink = Скопіювати посилання
|
||||
back = Назад
|
||||
max = Макс.
|
||||
objective = Map Objective
|
||||
crash.export = Експортувати аварійні звіти
|
||||
crash.none = Аварійних звітів не знайдено
|
||||
crash.exported = Аварійні звіти експортовано
|
||||
@@ -350,12 +352,16 @@ map.publish.confirm = Ви дійсно хочете опублікувати ц
|
||||
workshop.menu = Виберіть, що ви хочете зробити з цим предметом.
|
||||
workshop.info = Інформація про предмет
|
||||
changelog = Змінопис (за бажанням):
|
||||
updatedesc = Overwrite Title & Description
|
||||
eula = Ліцензійна угода Steam
|
||||
missing = Цей предмет було видалено або переміщено.\n[lightgray]Список Майстерні тепер автоматично від’єднано.
|
||||
publishing = [accent]Публікація…
|
||||
publish.confirm = Ви дійсно хочете опублікувати це?\n\n[lightgray]Переконайтеся, що ви спочатку погоджуєтеся з EULA Майстерні, або ваші предмети не з’являться!
|
||||
publish.error = Виникла помилка під час публікації предмета: {0}
|
||||
steam.error = Не вдалося ініціалізувати сервіси Steam.\nПомилка: {0}
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Стіни в скелі
|
||||
editor.brush = Пензлик
|
||||
editor.openin = Відкрити в редакторі
|
||||
@@ -369,6 +375,7 @@ editor.waves = Хвилі:
|
||||
editor.rules = Правила:
|
||||
editor.generation = Генерація:
|
||||
editor.ingame = Редагувати в грі
|
||||
editor.playtest = Playtest
|
||||
editor.publish.workshop = Опублікувати в Майстерні Steam
|
||||
editor.newmap = Нова мапа
|
||||
editor.center = Центрувати
|
||||
@@ -384,9 +391,14 @@ waves.title = Хвилі
|
||||
waves.remove = Видалити
|
||||
waves.every = кожен
|
||||
waves.waves = хвиля(і)
|
||||
waves.health = health: {0}%
|
||||
waves.perspawn = за появу
|
||||
waves.shields = щитів за хвилю
|
||||
waves.to = до
|
||||
waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.max = max units
|
||||
waves.guardian = Вартовий
|
||||
waves.preview = Попередній перегляд
|
||||
@@ -425,6 +437,7 @@ editor.update = Оновити
|
||||
editor.randomize = Випадково
|
||||
editor.apply = Застосувати
|
||||
editor.generate = Згенерувати
|
||||
editor.sectorgenerate = Sector Generate
|
||||
editor.resize = Змінити\nрозмір
|
||||
editor.loadmap = Завантажити мапу
|
||||
editor.savemap = Зберегти мапу
|
||||
@@ -467,6 +480,8 @@ toolmode.fillteams = Змінити блок у команді
|
||||
toolmode.fillteams.description = Змінює належність\nблоків до команди.
|
||||
toolmode.drawteams = Змінити команду блока
|
||||
toolmode.drawteams.description = Змінює належність\nблока до команди.
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
filters.empty = [lightgray]Немає фільтрів! Додайте хоча б один за допомогою кнопки нижче.
|
||||
filter.distort = Спотворення
|
||||
filter.noise = Шум
|
||||
@@ -492,6 +507,7 @@ filter.option.circle-scale = Масштаб круга
|
||||
filter.option.octaves = Циклічність застосування
|
||||
filter.option.falloff = Спад циклічності
|
||||
filter.option.angle = Кут
|
||||
filter.option.tilt = Tilt
|
||||
filter.option.rotate = Повернути
|
||||
filter.option.amount = Кількість
|
||||
filter.option.block = Блок
|
||||
@@ -532,17 +548,36 @@ requirement.core = Знищте вороже ядро в зоні «{0}»
|
||||
requirement.research = Дослідіть {0}
|
||||
requirement.produce = Виробіть {0}
|
||||
requirement.capture = Захопіть {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = Запуск
|
||||
research.multiplayer = Лише власник сервера має змогу досліджувати предмети.
|
||||
map.multiplayer = Лише власник може переглядати сектори.
|
||||
uncover = Розкрити
|
||||
configure = Налаштувати вивантаження
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
loadout = Вивантаження
|
||||
resources = Ресурси
|
||||
resources.max = Max
|
||||
bannedblocks = Заборонені блоки
|
||||
objectives = Objectives
|
||||
bannedunits = Заборонені одиниці
|
||||
addall = Додати все
|
||||
launch.from = Запуск з [accent]{0}
|
||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||
launch.destination = Пункт призначення: {0}
|
||||
configure.invalid = Кількість має бути числом між 0 та {0}.
|
||||
add = Додати…
|
||||
@@ -581,8 +616,11 @@ sectors.rename = Перейменування сектору
|
||||
sectors.enemybase = [scarlet]Ворожа база
|
||||
sectors.vulnerable = [scarlet]Уразливий
|
||||
sectors.underattack = [scarlet]Атаковано! [accent]{0}% пошкоджено
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Протримайтеся {0} хвиль
|
||||
sectors.go = Перейти
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Сектор захоплено
|
||||
sector.curlost = Сектор втрачено
|
||||
sector.missingresources = [scarlet]Недостатньо ресурсів у ядрі
|
||||
@@ -590,6 +628,9 @@ sector.attacked = Сектор [accent]{0}[white] під атакою!
|
||||
sector.lost = Сектор [accent]{0}[white] втрачено!
|
||||
sector.captured = Сектор [accent]{0}[white]захоплено!
|
||||
sector.changeicon = Змінити значок
|
||||
sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
threat.low = низька
|
||||
threat.medium = середня
|
||||
threat.high = висока
|
||||
@@ -597,6 +638,7 @@ threat.extreme = екстремальна
|
||||
threat.eradication = викорінювальна
|
||||
planets = Планети
|
||||
planet.serpulo.name = Cерпуло
|
||||
planet.erekir.name = Erekir
|
||||
planet.sun.name = Сонце
|
||||
sector.impact0078.name = Аварійне приземлення 0078
|
||||
sector.groundZero.name = Відправний пункт
|
||||
@@ -632,6 +674,9 @@ sector.windsweptIslands.description = Далі, за береговою ліні
|
||||
sector.extractionOutpost.description = Віддалений форпост, побудований ворогом для запуску ресурсів в інші сектори. \n\nМіжсекторна транспортна технологія має важливе значення для подальшого завоювання. Знищте базу. Дослідіть їхні пускові майданчики.
|
||||
sector.impact0078.description = Тут лежать залишки міжзоряного транспортного судна, яке вперше потрапило в цю систему. \n\nВилучіть якомога більше корисного з уламків. Дослідіть будь-яку вцілілу технологію.
|
||||
sector.planetaryTerminal.description = Кінцева мета.\n\nЦя прибережна база містить структуру, здатну запускати ядра на навколишні планети. Надзвичайно добре охороняється.\n\nВиробляє військово-морські підрозділи. Усуньте ворога якомога швидше. Дослідіть структуру запуску.
|
||||
sector.onset.name = The Onset
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
|
||||
status.burning.name = Палає
|
||||
status.freezing.name = Замерзає
|
||||
@@ -683,6 +728,7 @@ stat.showinmap = <завантажте мапу для показу>
|
||||
stat.description = Призначення
|
||||
stat.input = Ввід
|
||||
stat.output = Вивід
|
||||
stat.maxefficiency = Max Efficiency
|
||||
stat.booster = Прискорювач
|
||||
stat.tiles = Необхідні плитки
|
||||
stat.affinities = Збільшення ефективності
|
||||
@@ -744,7 +790,6 @@ stat.buildspeed = Швидкість будування
|
||||
stat.minespeed = Швидкість видобутку
|
||||
stat.minetier = Рівень видобутку
|
||||
stat.payloadcapacity = Вантажність
|
||||
stat.commandlimit = Максимум у загоні
|
||||
stat.abilities = Здібності
|
||||
stat.canboost = Можна прискорити
|
||||
stat.flying = Літає
|
||||
@@ -755,6 +800,7 @@ stat.speedmultiplier = Множник швидкості
|
||||
stat.reloadmultiplier = Множник перезарядки
|
||||
stat.buildspeedmultiplier = Множник швидкості будування
|
||||
stat.reactive = Реактивний
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Healing
|
||||
|
||||
ability.forcefield = Щитове поле
|
||||
@@ -764,9 +810,12 @@ ability.unitspawn = Завод одиниць «{0}»
|
||||
ability.shieldregenfield = Поле, що відновлює щити
|
||||
ability.movelightning = Блискавки під час руху
|
||||
ability.energyfield = Енергетичне поле: [accent]{0}[] шкоди ~ [accent]{1}[] блоків / [accent]{2}[] цілей
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
bar.drilltierreq = Потрібен ліпший бур
|
||||
bar.noresources = Бракує ресурсів
|
||||
bar.corereq = Необхідне основне ядро
|
||||
bar.corefloor = Core Zone Tile Required
|
||||
bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = Швидкість буріння: {0} за с.
|
||||
bar.pumpspeed = Швидкість викачування: {0} за с.
|
||||
bar.efficiency = Ефективність: {0}%
|
||||
@@ -781,8 +830,12 @@ bar.capacity = Місткість: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = Рідина
|
||||
bar.heat = Нагрівання
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = Енергія
|
||||
bar.progress = Хід будування
|
||||
bar.loadprogress = Progress
|
||||
bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Ввід
|
||||
bar.output = Вивід
|
||||
bar.strength = x[stat]{0}[lightgray] сила
|
||||
@@ -791,6 +844,7 @@ bullet.damage = [stat]{0}[lightgray] шкода
|
||||
bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat] {1}[lightgray] плиток
|
||||
bullet.incendiary = [stat]запальний
|
||||
bullet.homing = [stat]самонаведення
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.frags = [stat]{0}[lightgray]x шкода по ділянці від снарядів:
|
||||
bullet.lightning = [stat]{0}[lightgray]x блискавки ~ [stat]{1}[lightgray] шкоди
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] шкода по будівлям
|
||||
@@ -798,8 +852,10 @@ bullet.knockback = [stat]{0}[lightgray] відкидання
|
||||
bullet.pierce = [stat]{0}[lightgray]x пробиття
|
||||
bullet.infinitepierce = [stat]пробиття
|
||||
bullet.healpercent = [stat]{0}[lightgray]% лікування
|
||||
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]{0}[lightgray]x патронів
|
||||
bullet.reload = [stat]{0}[lightgray]x швидкість перезаряджання
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
unit.blocks = блоки
|
||||
unit.blockssquared = блоків²
|
||||
unit.powersecond = одиниць енергії за секунду
|
||||
@@ -808,6 +864,7 @@ unit.liquidsecond = одиниць рідини за секунду
|
||||
unit.itemssecond = предметів за секунду
|
||||
unit.liquidunits = одиниць рідини
|
||||
unit.powerunits = одиниць енергії
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = град.
|
||||
unit.seconds = с
|
||||
unit.minutes = хв
|
||||
@@ -860,6 +917,8 @@ setting.difficulty.hard = Важка
|
||||
setting.difficulty.insane = Неможлива
|
||||
setting.difficulty.name = Складність:
|
||||
setting.screenshake.name = Тряска екрану
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.effects.name = Ефекти
|
||||
setting.destroyedblocks.name = Показувати зруйновані блоки
|
||||
setting.blockstatus.name = Показувати стан блоку
|
||||
@@ -879,6 +938,7 @@ setting.pixelate.name = Пікселізація
|
||||
setting.minimap.name = Показувати мінімапу
|
||||
setting.coreitems.name = Показувати предмети в ядрі
|
||||
setting.position.name = Показувати координати гравця
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.musicvol.name = Гучність музики
|
||||
setting.atmosphere.name = Показувати планетарну атмосферу
|
||||
setting.ambientvol.name = Звуки довкілля
|
||||
@@ -894,6 +954,7 @@ setting.lasersopacity.name = Непрозорість лазерів енерг
|
||||
setting.bridgeopacity.name = Непрозорість мостів
|
||||
setting.playerchat.name = Показувати хмару чата над гравцями
|
||||
setting.showweather.name = Показувати погоду
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Ви хочете зробити цю гру загальнодоступною?\n[accent]Будь-хто може приєднатися до вашої гри.\n[lightgray]Це можна змінити в Налаштування->Гра->Загальнодоступність гри.
|
||||
public.confirm.really = Якщо ви хочете грати з друзями, використовуйте [green]Запросити друзів[] замість [scarlet]Публічного серверу[]!\nВи справді хочете зробити свою гру [scarlet]публічною[]?
|
||||
public.beta = Зауважте, що в бета-версії гри ви не можете робити публічні ігри.
|
||||
@@ -906,10 +967,6 @@ category.general.name = Загальне
|
||||
category.view.name = Перегляд
|
||||
category.multiplayer.name = Мережева гра
|
||||
category.blocks.name = Вибір блока
|
||||
command.attack = Наступ
|
||||
command.rally = Точка збору
|
||||
command.retreat = Відступити
|
||||
command.idle = Бездіяльність
|
||||
placement.blockselectkeys = \n[lightgray]Клавіші: [{0},
|
||||
keybind.respawn.name = Відродження
|
||||
keybind.control.name = Контролювання одиниці
|
||||
@@ -924,6 +981,7 @@ keybind.move_y.name = Рух за віссю Y
|
||||
keybind.mouse_move.name = Рухатися за мишею
|
||||
keybind.pan.name = Політ камери за мишею
|
||||
keybind.boost.name = Прискорення
|
||||
keybind.command_mode.name = Command Mode
|
||||
keybind.schematic_select.name = Вибрати ділянку
|
||||
keybind.schematic_menu.name = Меню схем
|
||||
keybind.schematic_flip_x.name = Віддзеркалити за віссю X
|
||||
@@ -952,7 +1010,6 @@ keybind.break_block.name = Зламати блок
|
||||
keybind.deselect.name = Скасувати
|
||||
keybind.pickupCargo.name = Взяти вантаж
|
||||
keybind.dropCargo.name = Скинути вантаж
|
||||
keybind.command.name = Взяти командування над одиницями
|
||||
keybind.shoot.name = Постріл
|
||||
keybind.zoom.name = Наблизити
|
||||
keybind.menu.name = Меню
|
||||
@@ -986,17 +1043,21 @@ mode.attack.name = Атака
|
||||
mode.attack.description = Зруйнуйте ворожу базу. \n[gray]Потрібно червоне ядро на мапі для гри.
|
||||
mode.custom = Користувацькі правила
|
||||
rules.infiniteresources = Нескінченні ресурси
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.reactorexplosions = Вибухи реактора
|
||||
rules.coreincinerates = Ядро спалює надлишкові предмети
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = Використання схем дозволено
|
||||
rules.wavetimer = Таймер для хвиль
|
||||
rules.waves = Хвилі
|
||||
rules.attack = Режим атаки
|
||||
rules.buildai = Будування ШІ
|
||||
rules.aitier = Рівень складності будівель ШІ [0;1]
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
rules.cleanupdeadteams = Очистити будівлі переможеної команди (PvP)
|
||||
rules.corecapture = Захоплення ядра після знищення
|
||||
rules.polygoncoreprotection = Полігональний захист ядер
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.enemyCheat = Нескінченні ресурси для червоної команди ШІ
|
||||
rules.blockhealthmultiplier = Множник здоров’я блоків
|
||||
rules.blockdamagemultiplier = Множник шкоди блоків
|
||||
@@ -1005,9 +1066,11 @@ rules.unithealthmultiplier = Множник здоров’я бойових о
|
||||
rules.unitdamagemultiplier = Множник шкоди бойових одиниць
|
||||
rules.unitcapvariable = Ядра збільшують обмеження на кількість одиниць
|
||||
rules.unitcap = Початкове обмеження одиниць
|
||||
rules.limitarea = Limit Map Area
|
||||
|
||||
rules.enemycorebuildradius = Радіус оборони для ворожого ядра:[lightgray] (плитки)
|
||||
rules.wavespacing = Інтервал хвиль:[lightgray] (секунди)
|
||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Множник затрат на будування
|
||||
rules.buildspeedmultiplier = Множник швидкості будування
|
||||
rules.deconstructrefundmultiplier = Множник відшкодування в разі демонтажу
|
||||
@@ -1023,9 +1086,11 @@ rules.title.unit = Бойові одиниці
|
||||
rules.title.experimental = Експериментальне
|
||||
rules.title.environment = Середовище
|
||||
rules.title.teams = Команди
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Світлотінь
|
||||
rules.enemyLights = Ворожі вогні
|
||||
rules.fog = Fog of War
|
||||
rules.fire = Вогонь
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Шкода від вибухів блоків і одиниць
|
||||
rules.ambientlight = Навколишнє світло
|
||||
rules.weather = Погода
|
||||
@@ -1038,6 +1103,8 @@ content.unit.name = Бойові одиниці
|
||||
content.block.name = Блоки
|
||||
content.status.name = Ефекти стану
|
||||
content.sector.name = Cектори
|
||||
content.team.name = Factions
|
||||
wallore = (Wall)
|
||||
item.copper.name = Мідь
|
||||
item.lead.name = Свинець
|
||||
item.coal.name = Вугілля
|
||||
@@ -1054,10 +1121,23 @@ item.blast-compound.name = Вибухова суміш
|
||||
item.pyratite.name = Пиротит
|
||||
item.metaglass.name = Метаскло
|
||||
item.scrap.name = Брухт
|
||||
item.fissile-matter.name = Fissile Matter
|
||||
item.beryllium.name = Beryllium
|
||||
item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
liquid.water.name = Вода
|
||||
liquid.slag.name = Шлак
|
||||
liquid.oil.name = Нафта
|
||||
liquid.cryofluid.name = Кріогенна рідина
|
||||
liquid.neoplasm.name = Neoplasm
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.gallium.name = Gallium
|
||||
liquid.ozone.name = Ozone
|
||||
liquid.hydrogen.name = Hydrogen
|
||||
liquid.nitrogen.name = Nitrogen
|
||||
liquid.cyanogen.name = Cyanogen
|
||||
unit.dagger.name = Кинджал
|
||||
unit.mace.name = Булава
|
||||
unit.fortress.name = Фортеця
|
||||
@@ -1291,7 +1371,6 @@ block.foreshadow.name = Передвісник
|
||||
block.container.name = Сховище
|
||||
block.launch-pad.name = Пусковий майданчик
|
||||
block.segment.name = Сегмент
|
||||
block.command-center.name = Командний центр
|
||||
block.ground-factory.name = Наземний завод
|
||||
block.air-factory.name = Повітряний завод
|
||||
block.naval-factory.name = Морський завод
|
||||
@@ -1330,12 +1409,12 @@ block.logic-display.name = Логічний дисплей
|
||||
block.large-logic-display.name = Великий логічний дисплей
|
||||
block.memory-cell.name = Комірка пам’яті
|
||||
block.memory-bank.name = Блок пам’яті
|
||||
team.blue.name = Сині
|
||||
team.malis.name = Malis
|
||||
team.crux.name = Загарбники
|
||||
team.sharded.name = Розколоті
|
||||
team.derelict.name = Переможені
|
||||
team.green.name = Зелені
|
||||
team.purple.name = Фіолетові
|
||||
team.blue.name = Сині
|
||||
hint.skip = Пропустити
|
||||
hint.desktopMove = Використовуйте [accent][[WASD][], щоби рухатися.
|
||||
hint.zoom = [accent]Прокручуйте коліщатком миші[], щоби збільшити чи зменшити масштаб мапи.
|
||||
@@ -1364,8 +1443,6 @@ hint.schematicSelect = Утримуйте [accent][[F][] і тягніть, що
|
||||
hint.conveyorPathfind = Утримуйте [accent][[лівий Ctrl][], коли тягнете конвеєри, щоб автоматично прокласти шлях.
|
||||
hint.conveyorPathfind.mobile = Увімкніть \ue844 [accent]діагональний режим[] і тягніть конвеєри, щоб автоматично прокласти шлях.
|
||||
hint.boost = Утримуйте [accent][[лівий Shift][], щоби літати над перешкодами поточною одиницею.\n\nЛише декілька наземних одиниць мають цю перевагу.
|
||||
hint.command = Натисніть [accent][[G][], щоб узяти командування над найближчими одиницями [accent]схожого типу[] і сформувати загін.\n\nЩоб командувати наземними одиницями, ви мусите спершу взяти контроль над іншою наземною одиницею.
|
||||
hint.command.mobile = [accent][[Торкніться двічі][] своєї одиниці, щоб узяти командування над найближчими союзними одиницями і сформувати загін.
|
||||
hint.payloadPickup = Натисніть [accent][[[], щоби підібрати невеличкі блоки чи одиниці.
|
||||
hint.payloadPickup.mobile = [accent]Торкніться й утримуйте[] невеличкий блок чи одиницю, щоби підібрати їх.
|
||||
hint.payloadDrop = Натисніть [accent]][], щоби вивантажити вантаж.
|
||||
@@ -1510,6 +1587,7 @@ block.vault.description = Зберігає велику кількість пр
|
||||
block.container.description = Зберігає малу кількість предметів кожного типу. Блок розвантажувача може використовуватися для отримання предметів зі сховища.
|
||||
block.unloader.description = Вивантажує предмети з найближчих блоків
|
||||
block.launch-pad.description = Запускає партії предметів без необхідності запуску ядра.
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.duo.description = Вистрілює чергами куль у ворогів.
|
||||
block.scatter.description = Вистрілює скупченням свинцю, брухту чи метаскла в повітряних противників.
|
||||
block.scorch.description = Підпалює будь-яких наземних противників поблизу. Високоефективна на близькій відстані.
|
||||
@@ -1534,7 +1612,6 @@ block.disassembler.description = Поділяє шлак на незначні
|
||||
block.overdrive-dome.description = Збільшує швидкість найближчих будівель. Потребує фазову тканину і кремній.
|
||||
block.payload-conveyor.description = Переміщує великі вантажі, як-от одиниці з заводів.
|
||||
block.payload-router.description = Розділяє вантажі, що надходять, у 3 різні сторони.
|
||||
block.command-center.description = Контролює поведінку одиниць за допомогою декількох різних команд.
|
||||
block.ground-factory.description = Виробляє наземних одиниць. Вивід одиниць можна здійснити безпосередньо на місцевість, або спрямувати до реконструкторів для поліпшення.
|
||||
block.air-factory.description = Виробляє повітряних одиниць. Вивід одиниць можна здійснити безпосередньо на місцевість, або спрямувати до реконструкторів для поліпшення.
|
||||
block.naval-factory.description = Виробляє одиниць. Вивід одиниць можна здійснити безпосередньо на місцевість, або спрямувати до реконструкторів для поліпшення.
|
||||
@@ -1613,6 +1690,12 @@ lst.unitbind = Прив’язка до одиниці певного типу
|
||||
lst.unitcontrol = Контролювати поточну прив’язану одиницю.
|
||||
lst.unitradar = Знайти одиницю біля поточної прив’язаної одиниці.
|
||||
lst.unitlocate = Виявляє позицію чи будівлю певного типу де завгодно на мапі.\nПотрібна прив’язана одиниця.
|
||||
lst.getblock = Get tile data at any location.
|
||||
lst.setblock = Set tile data at any location.
|
||||
lst.spawnunit = Spawn unit at a location.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.setrule = Set a game rule.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||
|
||||
logic.nounitbuild = [red]Будування за допомогою процесорів заборено.
|
||||
|
||||
@@ -1626,11 +1709,12 @@ laccess.color = Колір освітлювача.
|
||||
laccess.controller = Керувач одиницями. Якщо процесор керує одиницею, повертає процесор.\nЯкщо у формуванні, повертається лідер.\nІнакше повертає саму одиницю.
|
||||
laccess.dead = Чи є одиниця або будівля мертвою або недійсною.
|
||||
laccess.controlled = Повертає \n[accent]@ctrlProcessor[] якщо одиниця контролюється процесором;\n[accent]@ctrlPlayer[] якщо одиниця чи будівля контролюєть гравцем\n[accent]@ctrlFormation[] якщо одиниця у загоні (формуванні)\nІнакше — 0.
|
||||
laccess.commanded = [red]Застаріле. Буде видалено![]\nВикористовуйте натомість [accent]controlled[].
|
||||
laccess.progress = Прогрес дії, від 0 до 1.\nПовертає виробництво, перезавантаження башти або хід будівництва.
|
||||
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||
|
||||
graphicstype.clear = Залити дисплей вказаним кольором.
|
||||
graphicstype.color = Установити колір для подальшої операції малювання.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
graphicstype.stroke = Установити ширину ліній.
|
||||
graphicstype.line = Накреслити відрізок лінії.
|
||||
graphicstype.rect = Залити кольором прямокутник.
|
||||
@@ -1692,7 +1776,6 @@ lenum.storage = Складське приміщення, як-от Сховищ
|
||||
lenum.generator = Будівлі, що виробляють енергію.
|
||||
lenum.factory = Будівлі, що видозмінюють ресурси.
|
||||
lenum.repair = Ремонтні пункти.
|
||||
lenum.rally = Командний центр.
|
||||
lenum.battery = Будь-який акумулятор.
|
||||
lenum.resupply = Пункти постачання.\nДоречні лише коли кор. правило [accent]«Бойові одиниці потребують боєприпасів»[] увімкнено.
|
||||
lenum.reactor = Імпульсний чи Торієвий реактор.
|
||||
@@ -1726,6 +1809,7 @@ unitlocate.group = Група будівль для пошуку.
|
||||
|
||||
lenum.idle = Зупиняти рух, проте продовжути будувати чи видобувати.\nСтан за замовчуванням.
|
||||
lenum.stop = Зупинити або рух, або видобуток, або будівництво.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
lenum.move = Перемістити в точне положення.
|
||||
lenum.approach = Наближення до позиції із зазначеним радіусом.
|
||||
lenum.pathfind = Знайдення шляху до точки появи ворогів.
|
||||
@@ -1742,3 +1826,165 @@ lenum.build = Побудувати будівлю.
|
||||
lenum.getblock = Розпізнавання блока та його типа за координатами.\nОдиниця повинна знаходитися в межах досяжності.\nСуцільні не-будівлі матимуть тип [accent]@solid[].
|
||||
lenum.within = Чи знаходиться одиниця біля позиції.
|
||||
lenum.boost = Почати чи зупинити політ.
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
block.regolith.name = Regolith
|
||||
block.yellow-stone.name = Yellow Stone
|
||||
block.carbon-stone.name = Carbon Stone
|
||||
block.ferric-stone.name = Ferric Stone
|
||||
block.ferric-craters.name = Ferric Craters
|
||||
block.beryllic-stone.name = Beryllic Stone
|
||||
block.crystalline-stone.name = Crystalline Stone
|
||||
block.crystal-floor.name = Crystal Floor
|
||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||
block.red-stone.name = Red Stone
|
||||
block.dense-red-stone.name = Dense Red Stone
|
||||
block.red-ice.name = Red Ice
|
||||
block.arkycite-floor.name = Arkycite Floor
|
||||
block.arkyic-stone.name = Arkyic Stone
|
||||
block.rhyolite-vent.name = Rhyolite Vent
|
||||
block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
block.regolith-wall.name = Regolith Wall
|
||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||
block.rhyolite-wall.name = Rhyolite Wall
|
||||
block.carbon-wall.name = Carbon Wall
|
||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||
block.arkyic-wall.name = Arkyic Wall
|
||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||
block.red-ice-wall.name = Red Ice Wall
|
||||
block.red-stone-wall.name = Red Stone Wall
|
||||
block.red-diamond-wall.name = Red Diamond Wall
|
||||
block.redweed.name = Redweed
|
||||
block.pur-bush.name = Pur Bush
|
||||
block.yellowcoral.name = Yellowcoral
|
||||
block.carbon-boulder.name = Carbon Boulder
|
||||
block.ferric-boulder.name = Ferric Boulder
|
||||
block.beryllic-boulder.name = Beryllic Boulder
|
||||
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||
block.arkyic-boulder.name = Arkyic Boulder
|
||||
block.crystal-cluster.name = Crystal Cluster
|
||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||
block.crystal-blocks.name = Crystal Blocks
|
||||
block.crystal-orbs.name = Crystal Orbs
|
||||
block.crystalline-boulder.name = Crystalline Boulder
|
||||
block.red-ice-boulder.name = Red Ice Boulder
|
||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||
block.red-stone-boulder.name = Red Stone Boulder
|
||||
block.graphitic-wall.name = Graphitic Wall
|
||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||
block.electrolyzer.name = Electrolyzer
|
||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||
block.oxidation-chamber.name = Oxidation Chamber
|
||||
block.electric-heater.name = Electric Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
block.slag-centrifuge.name = Slag Centrifuge
|
||||
block.surge-crucible.name = Surge Crucible
|
||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||
block.phase-synthesizer.name = Phase Synthesizer
|
||||
block.heat-reactor.name = Heat Reactor
|
||||
block.beryllium-wall.name = Beryllium Wall
|
||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||
block.tungsten-wall.name = Tungsten Wall
|
||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||
block.blast-door.name = Blast Door
|
||||
block.carbide-wall.name = Carbide Wall
|
||||
block.carbide-wall-large.name = Large Carbide Wall
|
||||
block.radar.name = Radar
|
||||
block.build-tower.name = Build Tower
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.shield-projector.name = Shield Projector
|
||||
block.large-shield-projector.name = Large Shield Projector
|
||||
block.armored-duct.name = Armored Duct
|
||||
block.overflow-duct.name = Overflow Duct
|
||||
block.duct-unloader.name = Duct Unloader
|
||||
block.surge-conveyor.name = Surge Conveyor
|
||||
block.surge-router.name = Surge Router
|
||||
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||
block.reinforced-pump.name = Reinforced Pump
|
||||
block.reinforced-conduit.name = Reinforced Conduit
|
||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||
block.beam-node.name = Beam Node
|
||||
block.beam-tower.name = Beam Tower
|
||||
block.beam-link.name = Beam Link
|
||||
block.turbine-condenser.name = Turbine Condenser
|
||||
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
block.eruption-drill.name = Eruption Drill
|
||||
block.core-bastion.name = Core Bastion
|
||||
block.core-citadel.name = Core Citadel
|
||||
block.core-acropolis.name = Core Acropolis
|
||||
block.reinforced-container.name = Reinforced Container
|
||||
block.reinforced-vault.name = Reinforced Vault
|
||||
block.breach.name = Breach
|
||||
block.sublimate.name = Sublimate
|
||||
block.titan.name = Titan
|
||||
block.disperse.name = Disperse
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-reconstructor.name = Tank Reconstructor
|
||||
block.mech-reconstructor.name = Mech Reconstructor
|
||||
block.ship-reconstructor.name = Ship Reconstructor
|
||||
block.tank-assembler.name = Tank Assembler
|
||||
block.ship-assembler.name = Ship Assembler
|
||||
block.mech-assembler.name = Mech Assembler
|
||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
block.mech-fabricator.name = Mech Fabricator
|
||||
block.ship-fabricator.name = Ship Fabricator
|
||||
block.refabricator.name = Refabricator
|
||||
block.prime-refabricator.name = Prime Refabricator
|
||||
block.unit-repair-tower.name = Unit Repair Tower
|
||||
block.diffuse.name = Diffuse
|
||||
block.basic-assembler-module.name = Basic Assembler Module
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.vanquish.name = Vanquish
|
||||
unit.conquer.name = Conquer
|
||||
unit.cleroi.name = Cleroi
|
||||
unit.tecta.name = Tecta
|
||||
unit.collaris.name = Collaris
|
||||
unit.avert.name = Avert
|
||||
unit.quell.name = Quell
|
||||
unit.disrupt.name = Disrupt
|
||||
unit.evoke.name = Evoke
|
||||
unit.incite.name = Incite
|
||||
unit.emanate.name = Emanate
|
||||
unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.effect-drone.name = Effect Drone
|
||||
unit.precept.name = Precept
|
||||
unit.merui.name = Merui
|
||||
unit.anthicus.name = Anthicus
|
||||
unit.elude.name = Elude
|
||||
unit.obviate.name = Obviate
|
||||
sector.two.name = Two
|
||||
sector.three.name = Three
|
||||
sector.four.name = Four
|
||||
sector.five.name = Five
|
||||
|
||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Đang đợi bản đồ tiếp theo...
|
||||
highscore = [accent]Điểm cao mới!
|
||||
copied = Đã sao chép.
|
||||
indev.notready = Phần này của trò chơi chưa sẵn sàng
|
||||
indev.campaign = [accent]Bạn đã đến cuối chiến dịch![]\n\nDu hành liên hành tinh sẽ được bổ sung trong các bản cập nhật tương lai.
|
||||
|
||||
load.sound = Âm thanh
|
||||
load.map = Bản đồ
|
||||
@@ -140,7 +139,7 @@ mod.disable = Tắt
|
||||
mod.content = Nội dung:
|
||||
mod.delete.error = Không thể xóa mod. Tệp có thể đang được sử dụng.
|
||||
mod.requiresversion = [scarlet]Cần phiên bản tối thiểu: [accent]{0}
|
||||
mod.outdated = [scarlet]Không tương thích với V6 (no minGameVersion: 105)
|
||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||
mod.missingdependencies = [scarlet]Thiếu phụ thuộc: {0}
|
||||
mod.erroredcontent = [scarlet]Lỗi nội dung
|
||||
mod.errors = Đã xảy ra lỗi khi tải nội dung.
|
||||
@@ -172,7 +171,9 @@ available = Đã có mục nghiên cứu mới!
|
||||
unlock.incampaign = < Mở khóa trong chiến dịch để biết chi tiết >
|
||||
completed = [accent]Hoàn tất
|
||||
techtree = Tiến trình
|
||||
research.legacy = Dữ liệu nghiên cứu từ phiên bản[accent]5.0[] được tìm thấy.\nBạn có muốn [accent]tải dữ liệu này[], hoặc [accent]bỏ qua[] và bắt đầu nghiên cứu lại trong chiến dịch mới (khuyến nghị)?
|
||||
techtree.select = Tech Tree Selection
|
||||
techtree.serpulo = Serpulo
|
||||
techtree.erekir = Erekir
|
||||
research.load = Tải
|
||||
research.discard = Bỏ qua
|
||||
research.list = [lightgray]Nghiên cứu:
|
||||
@@ -308,6 +309,7 @@ openlink = Mở link
|
||||
copylink = Sao chép link
|
||||
back = Quay lại
|
||||
max = Tối đa
|
||||
objective = Map Objective
|
||||
crash.export = Xuất Crash Logs
|
||||
crash.none = Không có Crash Logs nào được tìm thấy.
|
||||
crash.exported = Crash logs đã được xuất.
|
||||
@@ -357,12 +359,16 @@ map.publish.confirm = Bạn có chắc chắn muốn xuất bản bản đồ n
|
||||
workshop.menu = Chọn những gì bạn muốn làm với mục này.
|
||||
workshop.info = Thông tin mục
|
||||
changelog = Danh sách các thay đổi (không bắt buộc):
|
||||
updatedesc = Overwrite Title & Description
|
||||
eula = Steam EULA
|
||||
missing = Mục này đã bị xóa hoặc di chuyển.\n[lightgray]Danh sách workshop hiện đã được tự động hủy liên kết.
|
||||
publishing = [accent]Đang xuất bản...
|
||||
publish.confirm = Bạn có chắc chắn muốn xuất bản không?\n\n[lightgray]Đảm bảo rằng bạn đồng ý với Workshop EULA trước, hoặc mục của bạn sẽ không hiển thị!
|
||||
publish.error = Lỗi khi xuất bản: {0}
|
||||
steam.error = Không thể khởi chạy dịch vụ Steam.\nLỗi: {0}
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
|
||||
editor.cliffs = Chuyển tường thành vách đá
|
||||
editor.brush = Kích thước
|
||||
@@ -377,6 +383,7 @@ editor.waves = Lượt:
|
||||
editor.rules = Luật:
|
||||
editor.generation = Cấu trúc:
|
||||
editor.ingame = Chỉnh sửa trong trò chơi
|
||||
editor.playtest = Playtest
|
||||
editor.publish.workshop = Xuất bản lên Workshop
|
||||
editor.newmap = Bản đồ mới
|
||||
editor.center = Trung tâm
|
||||
@@ -392,9 +399,14 @@ waves.title = Đợt
|
||||
waves.remove = Xóa
|
||||
waves.every = mỗi
|
||||
waves.waves = đợt
|
||||
waves.health = health: {0}%
|
||||
waves.perspawn = mỗi lần xuất hiện
|
||||
waves.shields = khiên/đợt
|
||||
waves.to = đến
|
||||
waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.max = Số lượng quân lính tối đa
|
||||
waves.guardian = Boss
|
||||
waves.preview = Xem trước
|
||||
@@ -436,6 +448,7 @@ editor.update = Cập nhật
|
||||
editor.randomize = Ngẫu nhiên
|
||||
editor.apply = Áp dụng
|
||||
editor.generate = Tạo ra
|
||||
editor.sectorgenerate = Sector Generate
|
||||
editor.resize = Thay đổi kích thước
|
||||
editor.loadmap = Mở bản đồ
|
||||
editor.savemap = Lưu bản đồ
|
||||
@@ -479,6 +492,8 @@ toolmode.fillteams = Fill Teams
|
||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||
toolmode.drawteams = Draw Teams
|
||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
|
||||
filters.empty = [lightgray]Không có bộ lọc! Thêm một cái bằng nút bên dưới.
|
||||
|
||||
@@ -507,6 +522,7 @@ filter.option.circle-scale = Độ lớn vòng tròn
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.angle = Góc
|
||||
filter.option.tilt = Tilt
|
||||
filter.option.rotate = Quay
|
||||
filter.option.amount = Số lượng
|
||||
filter.option.block = Khối
|
||||
@@ -549,18 +565,37 @@ requirement.core = Phá hủy căn cứ địch ở {0}
|
||||
requirement.research = Nghiên cứu {0}
|
||||
requirement.produce = Sản lượng {0}
|
||||
requirement.capture = Chiếm {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = Phóng
|
||||
research.multiplayer = Chỉ máy chủ mới có thể nghiên cứu các mục.
|
||||
map.multiplayer = Chỉ máy chủ mới có thể xem các khu vực.
|
||||
uncover = Khám phá
|
||||
configure = Tùy chỉnh vật phẩm
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
|
||||
loadout = Vật phẩm
|
||||
resources = Tài nguyên
|
||||
resources.max = Max
|
||||
bannedblocks = Khối bị cấm
|
||||
objectives = Objectives
|
||||
bannedunits = Quân lính bị cấm
|
||||
addall = Thêm tất cả
|
||||
launch.from = Đang phóng từ: [accent]{0}
|
||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||
launch.destination = Đích đến: {0}
|
||||
configure.invalid = Số lượng phải là số trong khoảng 0 đến {0}.
|
||||
add = Thêm...
|
||||
@@ -602,8 +637,11 @@ sectors.rename = Đổi tên khu vực
|
||||
sectors.enemybase = [scarlet]Căn cứ địch
|
||||
sectors.vulnerable = [scarlet]Dễ bị tổn thất
|
||||
sectors.underattack = [scarlet]Đang bị tấn công! [accent]{0}% tổn thất
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Vượt qua {0} đợt
|
||||
sectors.go = Đi
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Khu vực đã chiếm
|
||||
sector.curlost = Khu vực đã mất
|
||||
sector.missingresources = [scarlet]Không đủ tài nguyên căn cứ
|
||||
@@ -612,6 +650,9 @@ sector.lost = Khu vực [accent]{0}[white] đã mất!
|
||||
#note: the missing space in the line below is intentional
|
||||
sector.captured = Khu vực [accent]{0}[white]đã chiếm!
|
||||
sector.changeicon = Thay đổi icon
|
||||
sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
|
||||
threat.low = Thấp
|
||||
threat.medium = Trung bình
|
||||
@@ -622,6 +663,7 @@ threat.eradication = Hủy diệt
|
||||
planets = Hành tinh
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.erekir.name = Erekir
|
||||
planet.sun.name = Mặt trời
|
||||
|
||||
sector.impact0078.name = Impact 0078
|
||||
@@ -659,6 +701,9 @@ sector.windsweptIslands.description = Xa hơn đường bờ biển là chuỗi
|
||||
sector.extractionOutpost.description = Một tiền đồn xa, được kẻ thù xây dựng với mục đích phóng nguồn lực sang các khu vực khác.\n\nCông nghệ vận tải xuyên ngành là điều cần thiết để chinh phục hơn nữa. Phá hủy căn cứ. Nghiên cứu bệ phóng của họ.
|
||||
sector.impact0078.description = Đây là tàn tích của tàu vận chuyển giữa các vì sao lần đầu tiên đi vào hệ thống này.\n\nLấy càng nhiều càng tốt từ đống đổ nát. Nghiên cứu bất kỳ công nghệ nguyên vẹn nào.
|
||||
sector.planetaryTerminal.description = Mục tiêu cuối cùng.\n\nCăn cứ ven biển này chứa một cấu trúc có khả năng phóng căn cứ tới các hành tinh địa phương. Nó được bảo vệ cực kỳ cẩn thận.\n\nSản xuất quân lính hải quân. Loại bỏ kẻ thù càng nhanh càng tốt. Nghiên cứu cấu trúc phóng.
|
||||
sector.onset.name = The Onset
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
|
||||
status.burning.name = Cháy
|
||||
status.freezing.name = Đóng băng
|
||||
@@ -711,6 +756,7 @@ stat.showinmap = <Mở bản đồ để hiện thị>
|
||||
stat.description = Mô tả
|
||||
stat.input = Đầu vào
|
||||
stat.output = Sản phẩm
|
||||
stat.maxefficiency = Max Efficiency
|
||||
stat.booster = Tăng cường
|
||||
stat.tiles = Yêu cầu khu vực
|
||||
stat.affinities = Phù hợp
|
||||
@@ -772,7 +818,6 @@ stat.buildspeed = Tốc độ xây
|
||||
stat.minespeed = Tốc độ đào
|
||||
stat.minetier = Cấp độ đào
|
||||
stat.payloadcapacity = Sức chứa khối hàng
|
||||
stat.commandlimit = Giới hạn lệnh
|
||||
stat.abilities = Khả năng
|
||||
stat.canboost = Nâng cấp
|
||||
stat.flying = Bay
|
||||
@@ -783,6 +828,7 @@ stat.speedmultiplier = Hệ số tốc độ
|
||||
stat.reloadmultiplier = Reload Multiplier
|
||||
stat.buildspeedmultiplier = Hệ số tốc độ xây dựng
|
||||
stat.reactive = Phản ứng.
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Sửa chữa
|
||||
|
||||
ability.forcefield = Tạo khiên
|
||||
@@ -792,10 +838,13 @@ ability.unitspawn = Sản xuất {0}
|
||||
ability.shieldregenfield = Tạo khiên nhỏ
|
||||
ability.movelightning = Movement Lightning
|
||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = Cần máy khoan tốt hơn
|
||||
bar.noresources = Thiếu tài nguyên
|
||||
bar.corereq = Yêu cầu căn cứ
|
||||
bar.corefloor = Core Zone Tile Required
|
||||
bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = Tốc độ khoan: {0}/giây
|
||||
bar.pumpspeed = Tốc độ bơm: {0}/giây
|
||||
bar.efficiency = Hiệu suất: {0}%
|
||||
@@ -810,8 +859,12 @@ bar.capacity = Sức chứa: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = Chất lỏng
|
||||
bar.heat = Nhiệt độ
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = Năng lượng
|
||||
bar.progress = Đang xây dựng
|
||||
bar.loadprogress = Progress
|
||||
bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Đầu vào
|
||||
bar.output = Sản phẩm
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
@@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray] sát thương
|
||||
bullet.splashdamage = [stat]{0}[lightgray] sát thương diện rộng ~[stat] {1}[lightgray] ô
|
||||
bullet.incendiary = [stat]cháy
|
||||
bullet.homing = [stat]truy đuổi
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.frags = [stat]phá mảnh
|
||||
bullet.lightning = [stat]{0}[lightgray]x tia chớp ~ [stat]{1}[lightgray] sát thương
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] sát thương khối
|
||||
@@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray] bật lùi
|
||||
bullet.pierce = [stat]{0}[lightgray]x xuyên giáp
|
||||
bullet.infinitepierce = [stat]xuyên thấu
|
||||
bullet.healpercent = [stat]{0}[lightgray]% sửa chữa
|
||||
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]{0}[lightgray]x lượng đạn
|
||||
bullet.reload = [stat]{0}[lightgray]x tốc độ bắn
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
|
||||
unit.blocks = Khối
|
||||
unit.blockssquared = Khối²
|
||||
@@ -840,6 +896,7 @@ unit.liquidsecond = đơn vị chất lỏng/giây
|
||||
unit.itemssecond = vật phẩm/giây
|
||||
unit.liquidunits = đơn vị chất lỏng
|
||||
unit.powerunits = đơn vị năng lượng
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = độ
|
||||
unit.seconds = giây
|
||||
unit.minutes = phút
|
||||
@@ -892,6 +949,8 @@ setting.difficulty.hard = Khó
|
||||
setting.difficulty.insane = Rất khó
|
||||
setting.difficulty.name = Độ khó:
|
||||
setting.screenshake.name = Rung chuyển khung hình
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.effects.name = Hiển thị hiệu ứng
|
||||
setting.destroyedblocks.name = Hiển thị khối bị phá
|
||||
setting.blockstatus.name = Hiển thị trạng thái khối
|
||||
@@ -911,6 +970,7 @@ setting.pixelate.name = Đồ họa pixel
|
||||
setting.minimap.name = Hiển thị bản đồ mini
|
||||
setting.coreitems.name = Hiển thị vật phẩm trong căn cứ
|
||||
setting.position.name = Hiển thị vị trí người chơi
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.musicvol.name = Âm lượng nhạc
|
||||
setting.atmosphere.name = Hiển thị bầu khí quyển hành tinh
|
||||
setting.ambientvol.name = Âm lượng tổng
|
||||
@@ -926,6 +986,7 @@ setting.lasersopacity.name = Độ mờ kết nối năng lượng
|
||||
setting.bridgeopacity.name = Độ mờ cầu
|
||||
setting.playerchat.name = Hiển thị bong bóng trò chuyện của người chơi
|
||||
setting.showweather.name = Hiển thị đồ họa thời tiết
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Bạn có muốn công khai trò chơi của mình không?\n[accent]Bất kỳ ai cũng có thể tham gia trò chơi của bạn.\n[lightgray]Điều này có thể được thay đổi sau trong Cài đặt-> Trò chơi-> Hiển thị trò chơi công khai.
|
||||
public.confirm.really = Nếu bạn muốn chơi với bạn bè, sử dụng [green]Invite Friend[] thay vì [scarlet]Public server[]!\nBạn có chắc chắn muốn làm trò chơi của mình [scarlet]công khai[]?
|
||||
public.beta = Lưu ý rằng phiên bản beta của trò chơi không thể tạo sảnh công khai.
|
||||
@@ -938,10 +999,6 @@ category.general.name = Chung
|
||||
category.view.name = Xem
|
||||
category.multiplayer.name = Nhiều người chơi
|
||||
category.blocks.name = Chọn khối
|
||||
command.attack = Tấn công
|
||||
command.rally = Tập hợp
|
||||
command.retreat = Rút lui
|
||||
command.idle = Không hoạt động
|
||||
placement.blockselectkeys = \n[lightgray]Phím: [{0},
|
||||
keybind.respawn.name = Hồi sinh
|
||||
keybind.control.name = Điều khiển quân lính
|
||||
@@ -956,6 +1013,7 @@ keybind.move_y.name = Di chuyển Y
|
||||
keybind.mouse_move.name = Theo chuột
|
||||
keybind.pan.name = Di chuyển góc nhìn
|
||||
keybind.boost.name = Tăng tốc
|
||||
keybind.command_mode.name = Command Mode
|
||||
keybind.schematic_select.name = Chọn khu vực
|
||||
keybind.schematic_menu.name = Menu bản thiết kế
|
||||
keybind.schematic_flip_x.name = Lật bản thiết kế X
|
||||
@@ -984,7 +1042,6 @@ keybind.break_block.name = Phá khối
|
||||
keybind.deselect.name = Bỏ chọn
|
||||
keybind.pickupCargo.name = Nhặt hàng
|
||||
keybind.dropCargo.name = Thả hàng
|
||||
keybind.command.name = Lệnh
|
||||
keybind.shoot.name = Bắn
|
||||
keybind.zoom.name = Thu phóng
|
||||
keybind.menu.name = Menu
|
||||
@@ -1019,17 +1076,21 @@ mode.attack.description = Phá hủy căn cứ của kẻ địch. \n[gray]Cần
|
||||
mode.custom = Tùy chỉnh luật
|
||||
|
||||
rules.infiniteresources = Tài nguyên vô hạn
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.reactorexplosions = Nổ lò phản ứng
|
||||
rules.coreincinerates = Hủy vật phẩm khi căn cứ đầy
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = Cho phép dùng bản thiết kế
|
||||
rules.wavetimer = Đếm ngược đợt
|
||||
rules.waves = Đợt
|
||||
rules.attack = Chế độ tấn công
|
||||
rules.buildai = AI Xây dựng
|
||||
rules.aitier = Cấp độ AI
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
rules.cleanupdeadteams = Xóa công trình của đội bị đánh bại (PvP)
|
||||
rules.corecapture = Chiếm căn cứ khi phá hủy
|
||||
rules.polygoncoreprotection = Bảo vệ lõi kiểu đa giác.
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.enemyCheat = Tài nguyên vô hạn (kẻ địch)
|
||||
rules.blockhealthmultiplier = Hệ số độ bền khối
|
||||
rules.blockdamagemultiplier = Hệ số sát thương của khối
|
||||
@@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = Hệ số máu của quân lính
|
||||
rules.unitdamagemultiplier = Hệ số sát thương của quân lính
|
||||
rules.unitcapvariable = Căn cứ tăng giới hạn quân lính
|
||||
rules.unitcap = Giới hạn quân lính
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = Bán kính không xây dựng trong căn cứ của kẻ địch:[lightgray] (ô)
|
||||
rules.wavespacing = Thời gian giữa các đợt:[lightgray] (giây)
|
||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Hệ số chi phí xây dựng
|
||||
rules.buildspeedmultiplier = Hệ số tốc độ xây dựng
|
||||
rules.deconstructrefundmultiplier = Hệ số số vật phẩm hoàn lại khi phá công trình
|
||||
@@ -1055,9 +1118,11 @@ rules.title.unit = Quân lính
|
||||
rules.title.experimental = Thực nghiệm
|
||||
rules.title.environment = Môi trường
|
||||
rules.title.teams = Đội
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Ánh sáng
|
||||
rules.enemyLights = Đèn địch
|
||||
rules.fog = Fog of War
|
||||
rules.fire = Lửa
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Sát thương nổ của Khối/Quân lính
|
||||
rules.ambientlight = Ánh sáng môi trường
|
||||
rules.weather = Thời tiết
|
||||
@@ -1071,6 +1136,8 @@ content.unit.name = Quân lính
|
||||
content.block.name = Khối
|
||||
content.status.name = Trạng thái hiệu ứng
|
||||
content.sector.name = Khu vực
|
||||
content.team.name = Factions
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = Đồng
|
||||
item.lead.name = Chì
|
||||
@@ -1088,11 +1155,24 @@ item.blast-compound.name = Chất nổ
|
||||
item.pyratite.name = Nhiệt thạch
|
||||
item.metaglass.name = Thuỷ tinh
|
||||
item.scrap.name = Phế liệu
|
||||
item.fissile-matter.name = Fissile Matter
|
||||
item.beryllium.name = Beryllium
|
||||
item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
|
||||
liquid.water.name = Nước
|
||||
liquid.slag.name = Xỉ nóng chảy
|
||||
liquid.oil.name = Dầu
|
||||
liquid.cryofluid.name = Chất làm lạnh
|
||||
liquid.neoplasm.name = Neoplasm
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.gallium.name = Gallium
|
||||
liquid.ozone.name = Ozone
|
||||
liquid.hydrogen.name = Hydrogen
|
||||
liquid.nitrogen.name = Nitrogen
|
||||
liquid.cyanogen.name = Cyanogen
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
@@ -1328,7 +1408,6 @@ block.foreshadow.name = Foreshadow
|
||||
block.container.name = Container
|
||||
block.launch-pad.name = Bệ phóng
|
||||
block.segment.name = Segment
|
||||
block.command-center.name = Trung tâm chỉ huy
|
||||
block.ground-factory.name = Nhà máy bộ binh
|
||||
block.air-factory.name = Nhà máy Không quân
|
||||
block.naval-factory.name = Nhà máy Hải quân
|
||||
@@ -1367,13 +1446,13 @@ block.logic-display.name = Màn hình
|
||||
block.large-logic-display.name = Màn hình lớn
|
||||
block.memory-cell.name = Bộ nhớ
|
||||
block.memory-bank.name = Bộ nhớ lớn
|
||||
|
||||
team.blue.name = Xanh dương
|
||||
team.malis.name = Malis
|
||||
team.crux.name = Crux
|
||||
team.sharded.name = Sharded
|
||||
team.derelict.name = Không xác định
|
||||
team.green.name = Xanh lá cây
|
||||
team.purple.name = Tím
|
||||
|
||||
team.blue.name = Xanh dương
|
||||
|
||||
hint.skip = Bỏ qua
|
||||
hint.desktopMove = Sử dụng [accent][[WASD][] để di chuyển.
|
||||
@@ -1403,8 +1482,6 @@ hint.schematicSelect = Giữ [accent][[F][] và kéo để chọn các khối đ
|
||||
hint.conveyorPathfind = Giữ [accent][[L-Ctrl][] trong khi kéo băng chuyền để tự động tạo đường dẫn.
|
||||
hint.conveyorPathfind.mobile = Mở \ue844 [accent]chế độ đường chéo[] và kéo băng chuyền để tự động tạo đường dẫn.
|
||||
hint.boost = Giữ [accent][[L-Shift][] bay qua các chướng ngại vật với quân lính hiện tại của bạn.\n\nChỉ một số quân lính mặt đất có thể bay được.
|
||||
hint.command = Nhấn [accent][[G][] để chỉ huy quân lính lân cận hoặc [accent]loại tương tự[].\n\nĐể chỉ huy các quân lính mặt đất, trước tiên bạn phải điều khiển một quân lính mặt đất khác.
|
||||
hint.command.mobile = [accent][[Nhấn đúp][] quân lính của bạn để chỉ huy các quân lính lân cận thành đội.
|
||||
hint.payloadPickup = Nhấn [accent][[[] để nhặt một khối nhỏ hoặc một quân lính.
|
||||
hint.payloadPickup.mobile = [accent]Nhấn và giữ[] một khối nhỏ hoặc một quân lính để nhặt nó.
|
||||
hint.payloadDrop = Nhấn [accent]][] để thả một vật phẩm.
|
||||
@@ -1551,6 +1628,7 @@ block.vault.description = Lưu trữ lượng lớn vật phẩm mỗi loại. N
|
||||
block.container.description = Lưu trữ lượng lớn vật phẩm mỗi loại. Nội dung có thể được lấy ra với điểm dỡ hàng.
|
||||
block.unloader.description = Lấy các vật phẩm được chọn từ các ô gần đó.
|
||||
block.launch-pad.description = Phóng lô vật phẩm vào phân vùng.
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.duo.description = Bắn xen kẽ đạn vào kẻ địch.
|
||||
block.scatter.description = Bắn chì, phế liệu hoặc thuỷ tinh vào kẻ địch trên không.
|
||||
block.scorch.description = Đốt mọi kẻ địch trên mặt đất. Hiệu quả cao ở tầm gần.
|
||||
@@ -1575,7 +1653,6 @@ block.disassembler.description = Tách xỉ thành các kim loại khác nhau v
|
||||
block.overdrive-dome.description = Tăng tốc độ làm việc của các công trình lân cận. Sử dụng phase fabric and silicon để hoạt động.
|
||||
block.payload-conveyor.description = Di chuyển những khối hàng lớn, chẳng hạn như các quân lính từ nhà máy.
|
||||
block.payload-router.description = Tách những khối hàng đầu vào thành 3 hướng đầu ra.
|
||||
block.command-center.description = Kiểm soát hoạt động của của quân lính bằng một số lệnh khác nhau.
|
||||
block.ground-factory.description = Sản xuất binh lính bộ binh. Các quân lính đầu ra có thể được sử dụng trực tiếp, hoặc đem nâng cấp.
|
||||
block.air-factory.description = Sản xuất binh lính không quân. Các quân lính đầu ra có thể được sử dụng trực tiếp, hoặc đem nâng cấp.
|
||||
block.naval-factory.description = Sản xuất binh lính hải quân. Các quân lính đầu ra có thể được sử dụng trực tiếp, hoặc đem nâng cấp.
|
||||
@@ -1654,6 +1731,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||
lst.unitcontrol = Control the currently bound unit.
|
||||
lst.unitradar = Locate units around the currently bound unit.
|
||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||
lst.getblock = Get tile data at any location.
|
||||
lst.setblock = Set tile data at any location.
|
||||
lst.spawnunit = Spawn unit at a location.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.setrule = Set a game rule.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
@@ -1667,11 +1750,12 @@ laccess.color = Màu đèn chiếu sáng.
|
||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||
|
||||
graphicstype.clear = Tô màu cho màn hình.
|
||||
graphicstype.color = Đặt màu cho thao tác vẽ tiếp theo.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
graphicstype.stroke = Đặt chiều rộng đoạn thẳng.
|
||||
graphicstype.line = Vẽ đoạn thẳng.
|
||||
graphicstype.rect = Tô một hình chữ nhật.
|
||||
@@ -1736,7 +1820,6 @@ lenum.storage = Khối lưu trữ, Ví dụ Nhà kho.
|
||||
lenum.generator = Khối có thể tạo ra năng lượng.
|
||||
lenum.factory = Khối có thể biến đổi vật phẩm.
|
||||
lenum.repair = Điểm sửa chữa.
|
||||
lenum.rally = Trung tâm chỉ huy.
|
||||
lenum.battery = Bất kì pin.
|
||||
lenum.resupply = Điểm tiếp tế.\nChỉ phù hợp khi [accent]"Quân lính cần đạn"[] được bật.
|
||||
lenum.reactor = Lò phản ứng ThoriumNhiệt hạch.
|
||||
@@ -1770,6 +1853,7 @@ unitlocate.group = Building group to look for.
|
||||
|
||||
lenum.idle = Không di chuyển, nhưng vẫn xây dựng/đào.\nTrạng thái mặc định.
|
||||
lenum.stop = Dừng di chuyển/Đào/Xây dựng.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
lenum.move = Di chuyển đến vị trí xác định.
|
||||
lenum.approach = Approach a position with a radius.
|
||||
lenum.pathfind = Tìm đường đến nơi tạo ra kẻ địch.
|
||||
@@ -1786,3 +1870,165 @@ lenum.build = Xây công trình.
|
||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||
lenum.within = Kiểm tra xem quân lính có gần vị trí không.
|
||||
lenum.boost = Bắt đầu/Dừng tăng tốc.
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
block.regolith.name = Regolith
|
||||
block.yellow-stone.name = Yellow Stone
|
||||
block.carbon-stone.name = Carbon Stone
|
||||
block.ferric-stone.name = Ferric Stone
|
||||
block.ferric-craters.name = Ferric Craters
|
||||
block.beryllic-stone.name = Beryllic Stone
|
||||
block.crystalline-stone.name = Crystalline Stone
|
||||
block.crystal-floor.name = Crystal Floor
|
||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||
block.red-stone.name = Red Stone
|
||||
block.dense-red-stone.name = Dense Red Stone
|
||||
block.red-ice.name = Red Ice
|
||||
block.arkycite-floor.name = Arkycite Floor
|
||||
block.arkyic-stone.name = Arkyic Stone
|
||||
block.rhyolite-vent.name = Rhyolite Vent
|
||||
block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
block.regolith-wall.name = Regolith Wall
|
||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||
block.rhyolite-wall.name = Rhyolite Wall
|
||||
block.carbon-wall.name = Carbon Wall
|
||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||
block.arkyic-wall.name = Arkyic Wall
|
||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||
block.red-ice-wall.name = Red Ice Wall
|
||||
block.red-stone-wall.name = Red Stone Wall
|
||||
block.red-diamond-wall.name = Red Diamond Wall
|
||||
block.redweed.name = Redweed
|
||||
block.pur-bush.name = Pur Bush
|
||||
block.yellowcoral.name = Yellowcoral
|
||||
block.carbon-boulder.name = Carbon Boulder
|
||||
block.ferric-boulder.name = Ferric Boulder
|
||||
block.beryllic-boulder.name = Beryllic Boulder
|
||||
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||
block.arkyic-boulder.name = Arkyic Boulder
|
||||
block.crystal-cluster.name = Crystal Cluster
|
||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||
block.crystal-blocks.name = Crystal Blocks
|
||||
block.crystal-orbs.name = Crystal Orbs
|
||||
block.crystalline-boulder.name = Crystalline Boulder
|
||||
block.red-ice-boulder.name = Red Ice Boulder
|
||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||
block.red-stone-boulder.name = Red Stone Boulder
|
||||
block.graphitic-wall.name = Graphitic Wall
|
||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||
block.electrolyzer.name = Electrolyzer
|
||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||
block.oxidation-chamber.name = Oxidation Chamber
|
||||
block.electric-heater.name = Electric Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
block.slag-centrifuge.name = Slag Centrifuge
|
||||
block.surge-crucible.name = Surge Crucible
|
||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||
block.phase-synthesizer.name = Phase Synthesizer
|
||||
block.heat-reactor.name = Heat Reactor
|
||||
block.beryllium-wall.name = Beryllium Wall
|
||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||
block.tungsten-wall.name = Tungsten Wall
|
||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||
block.blast-door.name = Blast Door
|
||||
block.carbide-wall.name = Carbide Wall
|
||||
block.carbide-wall-large.name = Large Carbide Wall
|
||||
block.radar.name = Radar
|
||||
block.build-tower.name = Build Tower
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.shield-projector.name = Shield Projector
|
||||
block.large-shield-projector.name = Large Shield Projector
|
||||
block.armored-duct.name = Armored Duct
|
||||
block.overflow-duct.name = Overflow Duct
|
||||
block.duct-unloader.name = Duct Unloader
|
||||
block.surge-conveyor.name = Surge Conveyor
|
||||
block.surge-router.name = Surge Router
|
||||
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||
block.reinforced-pump.name = Reinforced Pump
|
||||
block.reinforced-conduit.name = Reinforced Conduit
|
||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||
block.beam-node.name = Beam Node
|
||||
block.beam-tower.name = Beam Tower
|
||||
block.beam-link.name = Beam Link
|
||||
block.turbine-condenser.name = Turbine Condenser
|
||||
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
block.eruption-drill.name = Eruption Drill
|
||||
block.core-bastion.name = Core Bastion
|
||||
block.core-citadel.name = Core Citadel
|
||||
block.core-acropolis.name = Core Acropolis
|
||||
block.reinforced-container.name = Reinforced Container
|
||||
block.reinforced-vault.name = Reinforced Vault
|
||||
block.breach.name = Breach
|
||||
block.sublimate.name = Sublimate
|
||||
block.titan.name = Titan
|
||||
block.disperse.name = Disperse
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-reconstructor.name = Tank Reconstructor
|
||||
block.mech-reconstructor.name = Mech Reconstructor
|
||||
block.ship-reconstructor.name = Ship Reconstructor
|
||||
block.tank-assembler.name = Tank Assembler
|
||||
block.ship-assembler.name = Ship Assembler
|
||||
block.mech-assembler.name = Mech Assembler
|
||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
block.mech-fabricator.name = Mech Fabricator
|
||||
block.ship-fabricator.name = Ship Fabricator
|
||||
block.refabricator.name = Refabricator
|
||||
block.prime-refabricator.name = Prime Refabricator
|
||||
block.unit-repair-tower.name = Unit Repair Tower
|
||||
block.diffuse.name = Diffuse
|
||||
block.basic-assembler-module.name = Basic Assembler Module
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.vanquish.name = Vanquish
|
||||
unit.conquer.name = Conquer
|
||||
unit.cleroi.name = Cleroi
|
||||
unit.tecta.name = Tecta
|
||||
unit.collaris.name = Collaris
|
||||
unit.avert.name = Avert
|
||||
unit.quell.name = Quell
|
||||
unit.disrupt.name = Disrupt
|
||||
unit.evoke.name = Evoke
|
||||
unit.incite.name = Incite
|
||||
unit.emanate.name = Emanate
|
||||
unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.effect-drone.name = Effect Drone
|
||||
unit.precept.name = Precept
|
||||
unit.merui.name = Merui
|
||||
unit.anthicus.name = Anthicus
|
||||
unit.elude.name = Elude
|
||||
unit.obviate.name = Obviate
|
||||
sector.two.name = Two
|
||||
sector.three.name = Three
|
||||
sector.four.name = Four
|
||||
sector.five.name = Five
|
||||
|
||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]正在更换下一张地图…
|
||||
highscore = [accent]新纪录!
|
||||
copied = 已复制
|
||||
indev.notready = 这部分玩法还未开发完成。
|
||||
indev.campaign = [accent]恭喜!您已经完成了战役模式![]\n\n这是目前全部的游戏内容。 未来的更新中将添加行星际旅行。
|
||||
|
||||
load.sound = 音乐加载中
|
||||
load.map = 地图加载中
|
||||
@@ -140,7 +139,7 @@ mod.disable = 禁用
|
||||
mod.content = 内容:
|
||||
mod.delete.error = 无法删除模组。 文件可能正被占用。
|
||||
mod.requiresversion = [scarlet]所需的最低游戏版本:[accent]{0}
|
||||
mod.outdated = [scarlet]该模组可能无法在6.0版本上正确地运行(缺失 minGameVersion: 105)
|
||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||
mod.missingdependencies = [scarlet]缺少前置模组:{0}
|
||||
mod.erroredcontent = [scarlet]内容错误
|
||||
mod.errors = 读取内容时发生错误。
|
||||
@@ -172,7 +171,9 @@ available = 可研究新科技!
|
||||
unlock.incampaign = < 在战役中解锁以显示详情 >
|
||||
completed = [accent]己研究
|
||||
techtree = 科技树
|
||||
research.legacy = 发现了[accent]5.0[]版本的研究数据。 \n您想要[accent]加载这些数据[],还是(推荐)[accent]丢弃它们[]并在新战役中重新研究?
|
||||
techtree.select = Tech Tree Selection
|
||||
techtree.serpulo = Serpulo
|
||||
techtree.erekir = Erekir
|
||||
research.load = 加载
|
||||
research.discard = 丢弃
|
||||
research.list = [lightgray]研究:
|
||||
@@ -308,6 +309,7 @@ openlink = 打开链接
|
||||
copylink = 复制链接
|
||||
back = 返回
|
||||
max = 最大值
|
||||
objective = Map Objective
|
||||
crash.export = 导出崩溃日志
|
||||
crash.none = 未找到崩溃日志。
|
||||
crash.exported = 崩溃日志已导出。
|
||||
@@ -357,12 +359,16 @@ map.publish.confirm = 确定上传此地图?\n\n[lightgray]确定您同意Stea
|
||||
workshop.menu = 选择要对此项目进行的操作。
|
||||
workshop.info = 项目信息
|
||||
changelog = 更新日志(可选):
|
||||
updatedesc = Overwrite Title & Description
|
||||
eula = Steam最终用户许可协议
|
||||
missing = 此项目已被删除或转移。 \n[lightgray]链接已在创意工坊中被删除。
|
||||
publishing = [accent]正在发布…
|
||||
publish.confirm = 确定发布?\n\n[lightgray]请确认您同意创意工坊的最终用户许可协议,否则您的项目无法展示!
|
||||
publish.error = 发布项目时出错:{0}
|
||||
steam.error = 初始化Steam服务失败。 \n错误:{0}
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
|
||||
editor.cliffs = 所有墙壁\n替换为悬崖
|
||||
editor.brush = 笔触大小
|
||||
@@ -377,6 +383,7 @@ editor.waves = 波次:
|
||||
editor.rules = 规则:
|
||||
editor.generation = 地形生成器:
|
||||
editor.ingame = 游戏内编辑
|
||||
editor.playtest = Playtest
|
||||
editor.publish.workshop = 上传到创意工坊
|
||||
editor.newmap = 新地图
|
||||
editor.center = 居中
|
||||
@@ -392,9 +399,14 @@ waves.title = 波次
|
||||
waves.remove = 移除
|
||||
waves.every = 每
|
||||
waves.waves = 波
|
||||
waves.health = health: {0}%
|
||||
waves.perspawn = 每波
|
||||
waves.shields = 护盾/波
|
||||
waves.to = 至
|
||||
waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.max = 最大单位数
|
||||
waves.guardian = Boss
|
||||
waves.preview = 预览
|
||||
@@ -436,6 +448,7 @@ editor.update = 更新
|
||||
editor.randomize = 重新生成
|
||||
editor.apply = 应用
|
||||
editor.generate = 自动生成
|
||||
editor.sectorgenerate = Sector Generate
|
||||
editor.resize = 改变尺寸
|
||||
editor.loadmap = 载入地图
|
||||
editor.savemap = 保存地图
|
||||
@@ -479,6 +492,8 @@ toolmode.fillteams = 填充队伍
|
||||
toolmode.fillteams.description = 不再填充方块,而是填充队伍颜色。
|
||||
toolmode.drawteams = 绘制队伍
|
||||
toolmode.drawteams.description = 不再绘制方块,而是绘制队伍颜色。
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
|
||||
filters.empty = [lightgray]未创建生成器!用下方的按钮来创建。
|
||||
|
||||
@@ -507,6 +522,7 @@ filter.option.circle-scale = 半径
|
||||
filter.option.octaves = 蔓延
|
||||
filter.option.falloff = 分散
|
||||
filter.option.angle = 角度
|
||||
filter.option.tilt = Tilt
|
||||
filter.option.rotate = 中心对称
|
||||
filter.option.amount = 数量
|
||||
filter.option.block = 地表方块
|
||||
@@ -549,18 +565,37 @@ requirement.core = 摧毁{0}的敌方核心
|
||||
requirement.research = 研究{0}
|
||||
requirement.produce = 生产{0}
|
||||
requirement.capture = 占领{0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = 发射
|
||||
research.multiplayer = 只有服务器创建者能研究科技。
|
||||
map.multiplayer = 只有服务器创建者能查看区块。
|
||||
uncover = 已解锁
|
||||
configure = 设定装运的物资
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
|
||||
loadout = 装运
|
||||
resources = 资源
|
||||
resources.max = Max
|
||||
bannedblocks = 禁用建筑
|
||||
objectives = Objectives
|
||||
bannedunits = 禁用单位
|
||||
addall = 全部装运
|
||||
launch.from = 发射自:[accent]{0}
|
||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||
launch.destination = 目的地:{0}
|
||||
configure.invalid = 数量必须在0到{0}之间。
|
||||
add = 添加…
|
||||
@@ -602,8 +637,11 @@ sectors.rename = 重命名区块
|
||||
sectors.enemybase = [scarlet]敌方基地
|
||||
sectors.vulnerable = [scarlet]易受攻击
|
||||
sectors.underattack = [scarlet]遭到攻击![accent]{0}%损毁度
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]预测可守{0}波
|
||||
sectors.go = 进入
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = 区块已占领
|
||||
sector.curlost = 区块已丢失
|
||||
sector.missingresources = [scarlet]建造核心所需资源不足
|
||||
@@ -612,6 +650,9 @@ sector.lost = 区块[accent]{0}[white]已丢失!
|
||||
#note: the missing space in the line below is intentional(中文无关)
|
||||
sector.captured = 区块[accent]{0}[white]已占领!
|
||||
sector.changeicon = 更改图标
|
||||
sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
|
||||
threat.low = 低度
|
||||
threat.medium = 中度
|
||||
@@ -622,6 +663,7 @@ threat.eradication = 毁灭
|
||||
planets = 行星
|
||||
|
||||
planet.serpulo.name = 塞普罗
|
||||
planet.erekir.name = Erekir
|
||||
planet.sun.name = 太阳
|
||||
|
||||
sector.impact0078.name = 冲击区0078
|
||||
@@ -659,6 +701,9 @@ sector.windsweptIslands.description = 海岸线之外坐落着这一串群岛。
|
||||
sector.extractionOutpost.description = 一座遥远的前哨,敌人建造它来向其他区块发射资源。 \n跨区块运输是征服这个星球不可或缺的一项技术。 \n\n摧毁敌人基地,研究发射台。
|
||||
sector.impact0078.description = 最初进入这个星系的星际运输船,残骸留在了这里。 \n\n尽量回收可以利用的资源,研究科技。
|
||||
sector.planetaryTerminal.description = 最终目标。 \n这座滨海基地有一个可以将核心发射到其他行星的建筑,防卫森严。 \n\n制造海军单位,尽快消灭敌人,研究发射建筑。
|
||||
sector.onset.name = The Onset
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
|
||||
status.burning.name = 燃烧
|
||||
status.freezing.name = 冻结
|
||||
@@ -711,6 +756,7 @@ stat.showinmap = <进入地图后显示>
|
||||
stat.description = 介绍
|
||||
stat.input = 输入
|
||||
stat.output = 输出
|
||||
stat.maxefficiency = Max Efficiency
|
||||
stat.booster = 强化所需
|
||||
stat.tiles = 所需地形
|
||||
stat.affinities = 影响因素
|
||||
@@ -772,7 +818,6 @@ stat.buildspeed = 建造速度
|
||||
stat.minespeed = 采矿速度
|
||||
stat.minetier = 可采集矿物
|
||||
stat.payloadcapacity = 载荷容量
|
||||
stat.commandlimit = 指挥上限
|
||||
stat.abilities = 技能
|
||||
stat.canboost = 可助推
|
||||
stat.flying = 空中单位
|
||||
@@ -783,6 +828,7 @@ stat.speedmultiplier = 移动速度倍率
|
||||
stat.reloadmultiplier = 开火速率倍率
|
||||
stat.buildspeedmultiplier = 建造速度倍率
|
||||
stat.reactive = 反应
|
||||
stat.immunities = Immunities
|
||||
stat.healing = 治疗
|
||||
|
||||
ability.forcefield = 力墙场
|
||||
@@ -792,10 +838,13 @@ ability.unitspawn = {0}单位工厂
|
||||
ability.shieldregenfield = 护盾再生场
|
||||
ability.movelightning = 闪电助推器
|
||||
ability.energyfield = 能量场:[accent]{0}[]伤害~[accent]{1}[]格/[accent]{2}[]目标
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = 需要更高级的钻头
|
||||
bar.noresources = 资源不足
|
||||
bar.corereq = 需要核心基座
|
||||
bar.corefloor = Core Zone Tile Required
|
||||
bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = 挖掘速度:{0}/秒
|
||||
bar.pumpspeed = 泵送速度:{0}/秒
|
||||
bar.efficiency = 效率:{0}%
|
||||
@@ -810,8 +859,12 @@ bar.capacity = 容量:{0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = 液体
|
||||
bar.heat = 热量
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = 电力
|
||||
bar.progress = 制造进度
|
||||
bar.loadprogress = Progress
|
||||
bar.launchcooldown = Launch Cooldown
|
||||
bar.input = 输入
|
||||
bar.output = 输出
|
||||
bar.strength = [stat]{0}[lightgray]x效率
|
||||
@@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray]伤害
|
||||
bullet.splashdamage = [stat]{0}[lightgray]范围伤害~[stat] {1}[lightgray]格
|
||||
bullet.incendiary = [stat]燃烧
|
||||
bullet.homing = [stat]追踪
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.frags = [stat]{0}[lightgray]x分裂子弹:
|
||||
bullet.lightning = [stat]{0}[lightgray]x闪电~[stat]{1}[lightgray]伤害
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray]对建筑伤害
|
||||
@@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray]击退
|
||||
bullet.pierce = [stat]{0}[lightgray]x穿透
|
||||
bullet.infinitepierce = [stat]无限穿透
|
||||
bullet.healpercent = [stat]{0}[lightgray]%修复
|
||||
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]{0}[lightgray]x装填倍数
|
||||
bullet.reload = [stat]{0}[lightgray]x开火速率
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
|
||||
unit.blocks = 格
|
||||
unit.blockssquared = 格²
|
||||
@@ -840,6 +896,7 @@ unit.liquidsecond = 液体/秒
|
||||
unit.itemssecond = 物品/秒
|
||||
unit.liquidunits = 液体
|
||||
unit.powerunits = 电力
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = 度
|
||||
unit.seconds = 秒
|
||||
unit.minutes = 分
|
||||
@@ -892,6 +949,8 @@ setting.difficulty.hard = 困难
|
||||
setting.difficulty.insane = 疯狂
|
||||
setting.difficulty.name = 难度:
|
||||
setting.screenshake.name = 屏幕抖动
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.effects.name = 显示特效
|
||||
setting.destroyedblocks.name = 显示已摧毁的建筑
|
||||
setting.blockstatus.name = 显示建筑状态
|
||||
@@ -911,6 +970,7 @@ setting.pixelate.name = 像素画面
|
||||
setting.minimap.name = 显示小地图
|
||||
setting.coreitems.name = 显示核心物资
|
||||
setting.position.name = 显示玩家坐标
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.musicvol.name = 音乐音量
|
||||
setting.atmosphere.name = 显示行星大气层
|
||||
setting.ambientvol.name = 环境音量
|
||||
@@ -926,6 +986,7 @@ setting.lasersopacity.name = 电力连接线不透明度
|
||||
setting.bridgeopacity.name = 桥梁不透明度
|
||||
setting.playerchat.name = 显示玩家聊天气泡
|
||||
setting.showweather.name = 显示天气效果
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = 确定使您的游戏公开可见?\n[accent]其他人将可以加入到您的游戏。 \n[lightgray]此后可以在 设置->游戏->游戏公开可见 里面更改。
|
||||
public.confirm.really = 如果您想与好友一起游戏,可以使用[green]邀请好友[]而不是[scarlet]公开游戏[]!\n您确定要使游戏[scarlet]公开可见[]吗?
|
||||
public.beta = 请注意,测试版的游戏不能公开可见。
|
||||
@@ -938,10 +999,6 @@ category.general.name = 常规
|
||||
category.view.name = 视图
|
||||
category.multiplayer.name = 多人游戏
|
||||
category.blocks.name = 建筑选择
|
||||
command.attack = 攻击
|
||||
command.rally = 集合
|
||||
command.retreat = 撤退
|
||||
command.idle = 闲置
|
||||
placement.blockselectkeys = \n[lightgray]按键:[{0},
|
||||
keybind.respawn.name = 重生
|
||||
keybind.control.name = 控制单位
|
||||
@@ -956,6 +1013,7 @@ keybind.move_y.name = 竖直移动
|
||||
keybind.mouse_move.name = 单位跟随鼠标
|
||||
keybind.pan.name = 鼠标控制镜头
|
||||
keybind.boost.name = 启动助推
|
||||
keybind.command_mode.name = Command Mode
|
||||
keybind.schematic_select.name = 框选建筑
|
||||
keybind.schematic_menu.name = 蓝图目录
|
||||
keybind.schematic_flip_x.name = 水平翻转
|
||||
@@ -984,7 +1042,6 @@ keybind.break_block.name = 拆除建筑
|
||||
keybind.deselect.name = 取消选择
|
||||
keybind.pickupCargo.name = 拾取载荷
|
||||
keybind.dropCargo.name = 释放载荷
|
||||
keybind.command.name = 指挥附近的单位
|
||||
keybind.shoot.name = 射击
|
||||
keybind.zoom.name = 缩放
|
||||
keybind.menu.name = 菜单
|
||||
@@ -1019,17 +1076,21 @@ mode.attack.description = 摧毁敌人的基地。 \n[gray]需要地图中有红
|
||||
mode.custom = 自定义模式
|
||||
|
||||
rules.infiniteresources = 无限资源
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.reactorexplosions = 反应堆爆炸有破坏性
|
||||
rules.coreincinerates = 核心自动销毁多余的物品
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = 允许使用蓝图
|
||||
rules.wavetimer = 波次计时器
|
||||
rules.waves = 波次
|
||||
rules.attack = 进攻模式
|
||||
rules.buildai = 敌方 AI 会建造建筑
|
||||
rules.aitier = AI 难度
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
rules.cleanupdeadteams = 清除已战败队伍的建筑(PvP模式)
|
||||
rules.corecapture = 摧毁核心时将其俘获
|
||||
rules.polygoncoreprotection = 根据核心位置平分可建造区域
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.enemyCheat = 敌人(红队)无限资源
|
||||
rules.blockhealthmultiplier = 建筑生命值倍率
|
||||
rules.blockdamagemultiplier = 建筑伤害倍率
|
||||
@@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = 单位生命值倍率
|
||||
rules.unitdamagemultiplier = 单位伤害倍率
|
||||
rules.unitcapvariable = 核心可增加单位上限
|
||||
rules.unitcap = 基础单位上限
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = 敌方核心不可建造区域半径:[lightgray](格)
|
||||
rules.wavespacing = 波次间隔:[lightgray](秒)
|
||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = 建造花费倍率
|
||||
rules.buildspeedmultiplier = 建造速度倍率
|
||||
rules.deconstructrefundmultiplier = 拆除返还倍率
|
||||
@@ -1055,9 +1118,11 @@ rules.title.unit = 单位
|
||||
rules.title.experimental = 实验性
|
||||
rules.title.environment = 环境
|
||||
rules.title.teams = 队伍
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = 迷雾
|
||||
rules.enemyLights = 敌方单位发光
|
||||
rules.fog = Fog of War
|
||||
rules.fire = 允许火焰产生并蔓延
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = 建筑/单位爆炸伤害
|
||||
rules.ambientlight = 迷雾颜色
|
||||
rules.weather = 天气
|
||||
@@ -1071,6 +1136,8 @@ content.unit.name = 单位
|
||||
content.block.name = 建筑
|
||||
content.status.name = 状态效果
|
||||
content.sector.name = 战役区块
|
||||
content.team.name = Factions
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = 铜
|
||||
item.lead.name = 铅
|
||||
@@ -1088,11 +1155,24 @@ item.blast-compound.name = 爆炸混合物
|
||||
item.pyratite.name = 硫化物
|
||||
item.metaglass.name = 钢化玻璃
|
||||
item.scrap.name = 废料
|
||||
item.fissile-matter.name = Fissile Matter
|
||||
item.beryllium.name = Beryllium
|
||||
item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
|
||||
liquid.water.name = 水
|
||||
liquid.slag.name = 矿渣液
|
||||
liquid.oil.name = 石油
|
||||
liquid.cryofluid.name = 冷冻液
|
||||
liquid.neoplasm.name = Neoplasm
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.gallium.name = Gallium
|
||||
liquid.ozone.name = Ozone
|
||||
liquid.hydrogen.name = Hydrogen
|
||||
liquid.nitrogen.name = Nitrogen
|
||||
liquid.cyanogen.name = Cyanogen
|
||||
|
||||
unit.dagger.name = 尖刀
|
||||
unit.mace.name = 战锤
|
||||
@@ -1308,9 +1388,9 @@ block.rotary-pump.name = 回转泵
|
||||
block.thorium-reactor.name = 钍反应堆
|
||||
block.mass-driver.name = 质量驱动器
|
||||
block.blast-drill.name = 爆破钻头
|
||||
block.thermal-pump.name = 热能泵
|
||||
block.impulse-pump.name = Impulse Pump
|
||||
block.thermal-generator.name = 热能发电机
|
||||
block.alloy-smelter.name = 合金冶炼厂
|
||||
block.surge-smelter.name = Surge Smelter
|
||||
block.mender.name = 修理器
|
||||
block.mend-projector.name = 修理投影器
|
||||
block.surge-wall.name = 合金墙
|
||||
@@ -1328,7 +1408,6 @@ block.foreshadow.name = 厄兆
|
||||
block.container.name = 容器
|
||||
block.launch-pad.name = 发射台
|
||||
block.segment.name = 裂解光束
|
||||
block.command-center.name = 指挥中心
|
||||
block.ground-factory.name = 陆军工厂
|
||||
block.air-factory.name = 空军工厂
|
||||
block.naval-factory.name = 海军工厂
|
||||
@@ -1367,13 +1446,13 @@ block.logic-display.name = 逻辑显示屏
|
||||
block.large-logic-display.name = 大型逻辑显示屏
|
||||
block.memory-cell.name = 内存元
|
||||
block.memory-bank.name = 内存库
|
||||
|
||||
team.blue.name = 蓝
|
||||
team.malis.name = Malis
|
||||
team.crux.name = 红
|
||||
team.sharded.name = 黄
|
||||
team.derelict.name = 灰
|
||||
team.green.name = 绿
|
||||
team.purple.name = 紫
|
||||
|
||||
team.blue.name = 蓝
|
||||
|
||||
hint.skip = 跳过
|
||||
hint.desktopMove = 使用[accent][[WASD][]键来移动。
|
||||
@@ -1403,8 +1482,6 @@ hint.schematicSelect = 按住[accent][[F][]键用鼠标框选,即可选择建
|
||||
hint.conveyorPathfind = 按住[accent][[L-Ctrl][]键并拖动传送带,使其自动寻路。
|
||||
hint.conveyorPathfind.mobile = 启用\ue844[accent]传送带自动寻路[]后,拖动传送带可使其自动寻路。
|
||||
hint.boost = 按住[accent][[L-Shift][]控制当前单位助推,可飞越障碍物。 \n\n只有一部分地面单位有助推功能。
|
||||
hint.command = 按[accent][[G][]键指挥附近的[accent]同类单位[]以形成编队。 \n\n您需要先控制一个地面单位,才能指挥其他的地面单位。
|
||||
hint.command.mobile = [accent][[双击][]您的单位指挥附近的单位以形成编队。
|
||||
hint.payloadPickup = 按[accent][[[]键来将小型建筑或单位拾起作为载荷。
|
||||
hint.payloadPickup.mobile = [accent]长按[]一个小型建筑或单位来拾起作为载荷。
|
||||
hint.payloadDrop = 按[accent]][]键放下载荷。
|
||||
@@ -1455,7 +1532,7 @@ block.silicon-smelter.description = 将沙和煤炭精炼为硅。
|
||||
block.kiln.description = 将沙和铅熔炼为钢化玻璃。
|
||||
block.plastanium-compressor.description = 用石油和钛生产塑钢。
|
||||
block.phase-weaver.description = 用钍和沙合成相位织物。
|
||||
block.alloy-smelter.description = 将钛、 铅、 硅和铜熔合成巨浪合金。
|
||||
block.surge-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy.
|
||||
block.cryofluid-mixer.description = 将水和细钛粉混合制成冷冻液。
|
||||
block.blast-mixer.description = 利用硫化物和孢子荚生产爆炸混合物。
|
||||
block.pyratite-mixer.description = 把煤炭、 铅和沙子混合成硫化物。
|
||||
@@ -1508,7 +1585,7 @@ block.underflow-gate.description = 与溢流门相反,当两侧均堵塞时才
|
||||
block.mass-driver.description = 远距离物品传输建筑,收集若干物品后将其发射到远处的另一个质量驱动器。
|
||||
block.mechanical-pump.description = 泵送液体,不需要电力。
|
||||
block.rotary-pump.description = 泵送液体,需要电力。
|
||||
block.thermal-pump.description = 泵送液体,需要大量电力。
|
||||
block.impulse-pump.description = Pumps and outputs liquids.
|
||||
block.conduit.description = 向前方传输液体。 与泵或者其他导管联合使用。
|
||||
block.pulse-conduit.description = 向前方传输液体。 比普通导管传输液体更快,且能储存更多液体。
|
||||
block.plated-conduit.description = 向前方传输液体,不接受侧面输入。 不会发生泄露。
|
||||
@@ -1551,6 +1628,7 @@ block.vault.description = 大量存储各种类型的物品。 可使用装卸
|
||||
block.container.description = 少量存储各种类型的物品。 可使用装卸器卸载物品。
|
||||
block.unloader.description = 从周围的建筑卸载指定物品。
|
||||
block.launch-pad.description = 将货物发射至指定区块。
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.duo.description = 交替向敌人发射子弹。
|
||||
block.scatter.description = 向敌方战机发射铅、 废料或钢化玻璃高射炮弹。
|
||||
block.scorch.description = 焚烧任何靠近它的地面敌人。 近距离内十分有效。
|
||||
@@ -1575,7 +1653,6 @@ block.disassembler.description = 以低效率将矿渣液分离成微量的外
|
||||
block.overdrive-dome.description = 提高附近建筑物的工作效率。 需要相位织物和硅来工作。
|
||||
block.payload-conveyor.description = 运送大型载荷,例如从工厂生产的单位。
|
||||
block.payload-router.description = 将输入的载荷向3个方向轮流输出。
|
||||
block.command-center.description = 通过若干命令来控制所有单位的行为。
|
||||
block.ground-factory.description = 生产陆军单位。 产出的单位可以直接投入战场,也可以送入重构工厂进行升级。
|
||||
block.air-factory.description = 生产空军单位。 产出的单位可以直接投入战场,也可以送入重构工厂进行升级。
|
||||
block.naval-factory.description = 生产海军单位。 产出的单位可以直接投入战场,也可以送入重构工厂进行升级。
|
||||
@@ -1654,6 +1731,12 @@ lst.unitbind = 绑定某个类型的下一个单位\n并保存至[accent]@unit[]
|
||||
lst.unitcontrol = 控制已绑定的单位
|
||||
lst.unitradar = 让绑定的单位搜寻感知范围内的其他单位
|
||||
lst.unitlocate = 让绑定的单位搜寻整个地图中特定的建筑或位置
|
||||
lst.getblock = Get tile data at any location.
|
||||
lst.setblock = Set tile data at any location.
|
||||
lst.spawnunit = Spawn unit at a location.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.setrule = Set a game rule.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||
|
||||
logic.nounitbuild = [red]此处不允许处理器操控单位去建设
|
||||
|
||||
@@ -1667,11 +1750,12 @@ laccess.color = 照明器发光的颜色
|
||||
laccess.controller = 单位的控制方\n如果单位由处理器控制,返回对应的处理器\n如果单位在编队中,返回编队的领队\n其他情况,返回单位自身
|
||||
laccess.dead = 单位或建筑是否已被摧毁或者已失效
|
||||
laccess.controlled = 若单位的控制方是处理器,返回[accent]@ctrlProcessor[]\n若单位/建筑由玩家控制,返回[accent]@ctrlPlayer[]\n若单位在编队中,返回[accent]@ctrlFormation[]\n其他情况,返回0
|
||||
laccess.commanded = [red]已废弃,将被移除![]\n已由[accent]controlled[]替代
|
||||
laccess.progress = 进度,0到1之间的数值。 \n返回工厂生产、 炮塔装填,或者建筑建造的进度
|
||||
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||
|
||||
graphicstype.clear = 用指定的颜色填充整个显示屏
|
||||
graphicstype.color = 设置后续画图操作所使用的颜色
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
graphicstype.stroke = 设置线条宽度
|
||||
graphicstype.line = 绘制线段
|
||||
graphicstype.rect = 绘制实心矩形
|
||||
@@ -1736,7 +1820,6 @@ lenum.storage = 仓储建筑(容器/仓库)
|
||||
lenum.generator = 发电建筑
|
||||
lenum.factory = 生产物品的工厂
|
||||
lenum.repair = 维修点
|
||||
lenum.rally = 指挥中心
|
||||
lenum.battery = 电池
|
||||
lenum.resupply = 补给点\n仅当启用了[accent]“单位有弹药限制”[]时生效
|
||||
lenum.reactor = 钍反应堆/冲击反应堆
|
||||
@@ -1770,6 +1853,7 @@ unitlocate.group = 所搜寻的建筑分类
|
||||
|
||||
lenum.idle = 原地不动,但继续进行手上的采矿/建造动作\n单位的默认状态
|
||||
lenum.stop = 停止移动/采矿/建造动作
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
lenum.move = 移动到某个位置
|
||||
lenum.approach = 靠近某个位置至一定的距离内
|
||||
lenum.pathfind = 寻路移动至敌人出生点
|
||||
@@ -1786,3 +1870,165 @@ lenum.build = 建造建筑
|
||||
lenum.getblock = 获取某个坐标处的建筑及其类型\n坐标需要在单位的感知范围内\n无建筑的地面返回[accent]@air[],墙壁返回[accent]@solid[]
|
||||
lenum.within = 检查单位是否接近了某个位置
|
||||
lenum.boost = 开始/停止助推
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
block.regolith.name = Regolith
|
||||
block.yellow-stone.name = Yellow Stone
|
||||
block.carbon-stone.name = Carbon Stone
|
||||
block.ferric-stone.name = Ferric Stone
|
||||
block.ferric-craters.name = Ferric Craters
|
||||
block.beryllic-stone.name = Beryllic Stone
|
||||
block.crystalline-stone.name = Crystalline Stone
|
||||
block.crystal-floor.name = Crystal Floor
|
||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||
block.red-stone.name = Red Stone
|
||||
block.dense-red-stone.name = Dense Red Stone
|
||||
block.red-ice.name = Red Ice
|
||||
block.arkycite-floor.name = Arkycite Floor
|
||||
block.arkyic-stone.name = Arkyic Stone
|
||||
block.rhyolite-vent.name = Rhyolite Vent
|
||||
block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
block.regolith-wall.name = Regolith Wall
|
||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||
block.rhyolite-wall.name = Rhyolite Wall
|
||||
block.carbon-wall.name = Carbon Wall
|
||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||
block.arkyic-wall.name = Arkyic Wall
|
||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||
block.red-ice-wall.name = Red Ice Wall
|
||||
block.red-stone-wall.name = Red Stone Wall
|
||||
block.red-diamond-wall.name = Red Diamond Wall
|
||||
block.redweed.name = Redweed
|
||||
block.pur-bush.name = Pur Bush
|
||||
block.yellowcoral.name = Yellowcoral
|
||||
block.carbon-boulder.name = Carbon Boulder
|
||||
block.ferric-boulder.name = Ferric Boulder
|
||||
block.beryllic-boulder.name = Beryllic Boulder
|
||||
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||
block.arkyic-boulder.name = Arkyic Boulder
|
||||
block.crystal-cluster.name = Crystal Cluster
|
||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||
block.crystal-blocks.name = Crystal Blocks
|
||||
block.crystal-orbs.name = Crystal Orbs
|
||||
block.crystalline-boulder.name = Crystalline Boulder
|
||||
block.red-ice-boulder.name = Red Ice Boulder
|
||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||
block.red-stone-boulder.name = Red Stone Boulder
|
||||
block.graphitic-wall.name = Graphitic Wall
|
||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||
block.electrolyzer.name = Electrolyzer
|
||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||
block.oxidation-chamber.name = Oxidation Chamber
|
||||
block.electric-heater.name = Electric Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
block.slag-centrifuge.name = Slag Centrifuge
|
||||
block.surge-crucible.name = Surge Crucible
|
||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||
block.phase-synthesizer.name = Phase Synthesizer
|
||||
block.heat-reactor.name = Heat Reactor
|
||||
block.beryllium-wall.name = Beryllium Wall
|
||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||
block.tungsten-wall.name = Tungsten Wall
|
||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||
block.blast-door.name = Blast Door
|
||||
block.carbide-wall.name = Carbide Wall
|
||||
block.carbide-wall-large.name = Large Carbide Wall
|
||||
block.radar.name = Radar
|
||||
block.build-tower.name = Build Tower
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.shield-projector.name = Shield Projector
|
||||
block.large-shield-projector.name = Large Shield Projector
|
||||
block.armored-duct.name = Armored Duct
|
||||
block.overflow-duct.name = Overflow Duct
|
||||
block.duct-unloader.name = Duct Unloader
|
||||
block.surge-conveyor.name = Surge Conveyor
|
||||
block.surge-router.name = Surge Router
|
||||
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||
block.reinforced-pump.name = Reinforced Pump
|
||||
block.reinforced-conduit.name = Reinforced Conduit
|
||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||
block.beam-node.name = Beam Node
|
||||
block.beam-tower.name = Beam Tower
|
||||
block.beam-link.name = Beam Link
|
||||
block.turbine-condenser.name = Turbine Condenser
|
||||
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
block.eruption-drill.name = Eruption Drill
|
||||
block.core-bastion.name = Core Bastion
|
||||
block.core-citadel.name = Core Citadel
|
||||
block.core-acropolis.name = Core Acropolis
|
||||
block.reinforced-container.name = Reinforced Container
|
||||
block.reinforced-vault.name = Reinforced Vault
|
||||
block.breach.name = Breach
|
||||
block.sublimate.name = Sublimate
|
||||
block.titan.name = Titan
|
||||
block.disperse.name = Disperse
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-reconstructor.name = Tank Reconstructor
|
||||
block.mech-reconstructor.name = Mech Reconstructor
|
||||
block.ship-reconstructor.name = Ship Reconstructor
|
||||
block.tank-assembler.name = Tank Assembler
|
||||
block.ship-assembler.name = Ship Assembler
|
||||
block.mech-assembler.name = Mech Assembler
|
||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
block.mech-fabricator.name = Mech Fabricator
|
||||
block.ship-fabricator.name = Ship Fabricator
|
||||
block.refabricator.name = Refabricator
|
||||
block.prime-refabricator.name = Prime Refabricator
|
||||
block.unit-repair-tower.name = Unit Repair Tower
|
||||
block.diffuse.name = Diffuse
|
||||
block.basic-assembler-module.name = Basic Assembler Module
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.vanquish.name = Vanquish
|
||||
unit.conquer.name = Conquer
|
||||
unit.cleroi.name = Cleroi
|
||||
unit.tecta.name = Tecta
|
||||
unit.collaris.name = Collaris
|
||||
unit.avert.name = Avert
|
||||
unit.quell.name = Quell
|
||||
unit.disrupt.name = Disrupt
|
||||
unit.evoke.name = Evoke
|
||||
unit.incite.name = Incite
|
||||
unit.emanate.name = Emanate
|
||||
unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.effect-drone.name = Effect Drone
|
||||
unit.precept.name = Precept
|
||||
unit.merui.name = Merui
|
||||
unit.anthicus.name = Anthicus
|
||||
unit.elude.name = Elude
|
||||
unit.obviate.name = Obviate
|
||||
sector.two.name = Two
|
||||
sector.three.name = Three
|
||||
sector.four.name = Four
|
||||
sector.five.name = Five
|
||||
|
||||
@@ -24,7 +24,6 @@ gameover.waiting = [accent]等待下一張地圖中……
|
||||
highscore = [accent]新的高分紀錄!
|
||||
copied = 已複製。
|
||||
indev.notready = 這部份的遊戲尚未完成
|
||||
indev.campaign = [accent]恭喜你完成戰役了![]\n\n這是截至目前的遊戲內容。星際旅行會在未來的更新加入遊戲~
|
||||
|
||||
load.sound = 音效載入中
|
||||
load.map = 地圖載入中
|
||||
@@ -140,7 +139,7 @@ mod.disable = 禁用
|
||||
mod.content = 內容:
|
||||
mod.delete.error = 無法刪除模組,檔案可能在使用中。
|
||||
mod.requiresversion = [scarlet]最低遊戲版本要求:[accent]{0}
|
||||
mod.outdated = [scarlet]與 V6 不相容(無 最低遊戲版本:105)
|
||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||
mod.missingdependencies = [scarlet]缺少依賴關係:{0}
|
||||
mod.erroredcontent = [scarlet]內容錯誤
|
||||
mod.errors = 載入內容時發生錯誤
|
||||
@@ -172,7 +171,9 @@ available = 可研究新科技!
|
||||
unlock.incampaign = <在戰役中解鎖>
|
||||
completed = [accent]完成
|
||||
techtree = 科技樹
|
||||
research.legacy = [accent]5.0[] 偵測到舊有科技資料。\n請問要[accent]載入[]資料,還是[accent]放棄[]並重置新戰役的科技樹(建議)?
|
||||
techtree.select = Tech Tree Selection
|
||||
techtree.serpulo = Serpulo
|
||||
techtree.erekir = Erekir
|
||||
research.load = 載入
|
||||
research.discard = 放棄
|
||||
research.list = [lightgray]研究︰
|
||||
@@ -308,6 +309,7 @@ openlink = 開啟連結
|
||||
copylink = 複製連結
|
||||
back = 返回
|
||||
max = 最大量
|
||||
objective = Map Objective
|
||||
crash.export = 匯出當機報告。
|
||||
crash.none = 無當機報告。
|
||||
crash.exported = 已匯出當機報告。
|
||||
@@ -357,12 +359,16 @@ map.publish.confirm = 您確定要發布此地圖嗎?\n\n[lightgray]首先請先
|
||||
workshop.menu = 選擇您要對此項目執行的動作。
|
||||
workshop.info = 項目資訊
|
||||
changelog = 變動紀錄(選擇性):
|
||||
updatedesc = Overwrite Title & Description
|
||||
eula = Steam EULA
|
||||
missing = 此項目已被刪除或移動。\n[lightgray]工作坊列表現在已自動取消連結。
|
||||
publishing = [accent]發佈中……
|
||||
publish.confirm = 您確定要發布嗎?\n\n[lightgray]首先確定您同意 Workshop EULA,否則您的項目將不會顯示!
|
||||
publish.error = 發佈項目時發生問題:{0}
|
||||
steam.error = Steam 服務初始化失敗。\n錯誤:{0}
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
|
||||
editor.cliffs = 牆轉為懸崖
|
||||
editor.brush = 筆刷
|
||||
@@ -377,6 +383,7 @@ editor.waves = 波次:
|
||||
editor.rules = 規則:
|
||||
editor.generation = 自動生成:
|
||||
editor.ingame = 在遊戲中編輯
|
||||
editor.playtest = Playtest
|
||||
editor.publish.workshop = 在工作坊上發佈
|
||||
editor.newmap = 新地圖
|
||||
editor.center = 中心
|
||||
@@ -392,9 +399,14 @@ waves.title = 波次
|
||||
waves.remove = 移除
|
||||
waves.every = 每
|
||||
waves.waves = 波次
|
||||
waves.health = health: {0}%
|
||||
waves.perspawn = 每次生成
|
||||
waves.shields = 護盾/波次
|
||||
waves.to = 至
|
||||
waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.max = 最大單位數
|
||||
waves.guardian = 守衛者
|
||||
waves.preview = 預覽
|
||||
@@ -436,6 +448,7 @@ editor.update = 更新
|
||||
editor.randomize = 隨機化
|
||||
editor.apply = 使用
|
||||
editor.generate = 產生
|
||||
editor.sectorgenerate = Sector Generate
|
||||
editor.resize = 調整大小
|
||||
editor.loadmap = 載入地圖
|
||||
editor.savemap = 儲存地圖
|
||||
@@ -479,6 +492,8 @@ toolmode.fillteams = 填充團隊
|
||||
toolmode.fillteams.description = 填充團隊而非方塊。
|
||||
toolmode.drawteams = 繪製團隊
|
||||
toolmode.drawteams.description = 繪製團隊而非方塊。
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
|
||||
filters.empty = [lightgray]沒有過濾器!使用下面的按鈕新增一個。
|
||||
|
||||
@@ -507,6 +522,7 @@ filter.option.circle-scale = 圓形規模
|
||||
filter.option.octaves = 倍頻
|
||||
filter.option.falloff = 衰減
|
||||
filter.option.angle = 角度
|
||||
filter.option.tilt = Tilt
|
||||
filter.option.rotate = 旋轉
|
||||
filter.option.amount = 數量
|
||||
filter.option.block = 方塊
|
||||
@@ -549,18 +565,37 @@ requirement.core = 在{0}摧毀敵人核心
|
||||
requirement.research = 研究 {0}
|
||||
requirement.produce = 生產 {0}
|
||||
requirement.capture = 捕獲 {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = 發射
|
||||
research.multiplayer = 只有管理者可以使用這個物品
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
uncover = 探索
|
||||
configure = 設定
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
|
||||
loadout = 裝載
|
||||
resources = 資源
|
||||
resources.max = Max
|
||||
bannedblocks = 禁用方塊
|
||||
objectives = Objectives
|
||||
bannedunits = 禁用單位
|
||||
addall = 全部加入
|
||||
launch.from = 發射來源:[accent]{0}
|
||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||
launch.destination = 目的地:{0}
|
||||
configure.invalid = 數值必須介於 0 到 {0}。
|
||||
add = 新增……
|
||||
@@ -602,8 +637,11 @@ sectors.rename = 重新命名區域
|
||||
sectors.enemybase = [scarlet]敵方基地
|
||||
sectors.vulnerable = [scarlet]易受攻擊
|
||||
sectors.underattack = [scarlet]敵軍來襲! [accent]{0}% 受損
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]存活 {0} 波次
|
||||
sectors.go = 進入
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = 已佔領地區
|
||||
sector.curlost = 已失去該地區
|
||||
sector.missingresources = [scarlet]核心資源不足
|
||||
@@ -612,6 +650,9 @@ sector.lost = 地區 [accent]{0}[white] 戰敗!
|
||||
#note: 校正用空行
|
||||
sector.captured = 成功佔領地區[accent]{0}[white]!
|
||||
sector.changeicon = 更改圖標
|
||||
sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
|
||||
threat.low = 低
|
||||
threat.medium = 中
|
||||
@@ -622,6 +663,7 @@ threat.eradication = 毀滅性
|
||||
planets = 行星
|
||||
|
||||
planet.serpulo.name = 蕈孢星
|
||||
planet.erekir.name = Erekir
|
||||
planet.sun.name = 太陽
|
||||
|
||||
sector.impact0078.name = 衝擊0078
|
||||
@@ -659,6 +701,9 @@ sector.windsweptIslands.description = 坐落於海岸線外的一串群島。紀
|
||||
sector.extractionOutpost.description = 由敵方建造的遠端哨站,用來發射資源到其他地區。\n\n跨地區運輸是征服星球不可或缺的技術。摧毀該基地。研究他們的發射台。
|
||||
sector.impact0078.description = 沉睡在此的是第一個進入本星系的星際運輸船。\n\n回收任何能利用的東西。研究任何含有的科技。
|
||||
sector.planetaryTerminal.description = 最終目標。\n\n這麼濱海基地具有能夠發射核心到其他行星的建築。 其防禦非常嚴密。\n\n生產海上單位。盡速摧毀敵人。研究該發射建築。
|
||||
sector.onset.name = The Onset
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
|
||||
status.burning.name = 燃燒
|
||||
status.freezing.name = 凍結
|
||||
@@ -711,6 +756,7 @@ stat.showinmap = <加載地圖以顯示>
|
||||
stat.description = 用途
|
||||
stat.input = 輸入
|
||||
stat.output = 輸出
|
||||
stat.maxefficiency = Max Efficiency
|
||||
stat.booster = 強化
|
||||
stat.tiles = 需求方塊
|
||||
stat.affinities = 親和方塊
|
||||
@@ -772,7 +818,6 @@ stat.buildspeed = 建築速度
|
||||
stat.minespeed = 挖掘速度
|
||||
stat.minetier = 挖掘等級
|
||||
stat.payloadcapacity = 負荷量
|
||||
stat.commandlimit = 指令限制
|
||||
stat.abilities = 能力
|
||||
stat.canboost = 可加速
|
||||
stat.flying = 飛行中
|
||||
@@ -783,6 +828,7 @@ stat.speedmultiplier = 速度加成
|
||||
stat.reloadmultiplier = 射速加成
|
||||
stat.buildspeedmultiplier = 建造速度加成
|
||||
stat.reactive = 具反應性
|
||||
stat.immunities = Immunities
|
||||
stat.healing = 治癒
|
||||
|
||||
ability.forcefield = 防護罩
|
||||
@@ -792,10 +838,13 @@ ability.unitspawn = {0}工廠
|
||||
ability.shieldregenfield = 護盾充能力場
|
||||
ability.movelightning = 移動閃電
|
||||
ability.energyfield = 能量場: [accent]{0}[] 傷害 ~ [accent]{1}[] 方格 / [accent]{2}[] 目標數
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = 需要更好的鑽頭
|
||||
bar.noresources = 缺少資源
|
||||
bar.corereq = 需由核心升級
|
||||
bar.corefloor = Core Zone Tile Required
|
||||
bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = 鑽頭速度:{0}/秒
|
||||
bar.pumpspeed = 液體泵送速度:{0}/秒
|
||||
bar.efficiency = 效率:{0}%
|
||||
@@ -810,8 +859,12 @@ bar.capacity = 容量:{0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = 液體
|
||||
bar.heat = 熱
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = 能量
|
||||
bar.progress = 建造進度
|
||||
bar.loadprogress = Progress
|
||||
bar.launchcooldown = Launch Cooldown
|
||||
bar.input = 輸入
|
||||
bar.output = 輸出
|
||||
bar.strength = [stat]{0}[lightgray]x 強度
|
||||
@@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray]傷害
|
||||
bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格
|
||||
bullet.incendiary = [stat]燃燒
|
||||
bullet.homing = [stat]追蹤
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x 電弧 ~ [stat]{1}[lightgray] 傷害
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] 建築傷害
|
||||
@@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray]擊退
|
||||
bullet.pierce = [stat]{0}[lightgray]×穿刺
|
||||
bullet.infinitepierce = [stat]穿刺
|
||||
bullet.healpercent = [stat]{0}[lightgray]% 回復
|
||||
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]{0}[lightgray]×彈藥倍數
|
||||
bullet.reload = [stat]{0}[lightgray]×射擊速率
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
|
||||
unit.blocks = 方塊
|
||||
unit.blockssquared = 方塊²
|
||||
@@ -840,6 +896,7 @@ unit.liquidsecond = 液體單位/秒
|
||||
unit.itemssecond = 物品/秒
|
||||
unit.liquidunits = 液體單位
|
||||
unit.powerunits = 能量單位
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = 度
|
||||
unit.seconds = 秒
|
||||
unit.minutes = 分
|
||||
@@ -892,6 +949,8 @@ setting.difficulty.hard = 困難
|
||||
setting.difficulty.insane = 瘋狂
|
||||
setting.difficulty.name = 難度:
|
||||
setting.screenshake.name = 畫面抖動
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.effects.name = 顯示特效
|
||||
setting.destroyedblocks.name = 顯示被破壞的方塊
|
||||
setting.blockstatus.name = 顯示方塊狀態
|
||||
@@ -911,6 +970,7 @@ setting.pixelate.name = 像素化
|
||||
setting.minimap.name = 顯示小地圖
|
||||
setting.coreitems.name = 顯示核心物品
|
||||
setting.position.name = 顯示玩家位置
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.musicvol.name = 音樂音量
|
||||
setting.atmosphere.name = 顯示星球大氣層
|
||||
setting.ambientvol.name = 環境音量
|
||||
@@ -926,6 +986,7 @@ setting.lasersopacity.name = 雷射不透明度
|
||||
setting.bridgeopacity.name = 橋透明度
|
||||
setting.playerchat.name = 在遊戲中顯示聊天視窗
|
||||
setting.showweather.name = 顯示天氣動畫
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = 您想公開遊戲嗎?\n[accent]任何人都可以加入您的遊戲。\n[lightgray]之後可以在「設定」→「遊戲」→「公開遊戲可見度」中進行更改。
|
||||
public.confirm.really = 如果你想和朋友一起遊玩,可利用[green]邀請好友[]而不是[scarlet]公開伺服器[]!\n你確定要將伺服設為[scarlet]公開[]?
|
||||
public.beta = 請注意,該遊戲的Beta版本無法公開遊戲大廳。
|
||||
@@ -938,10 +999,6 @@ category.general.name = 一般
|
||||
category.view.name = 查看
|
||||
category.multiplayer.name = 多人
|
||||
category.blocks.name = 選取方塊
|
||||
command.attack = 攻擊
|
||||
command.rally = 集結
|
||||
command.retreat = 撤退
|
||||
command.idle = 閒置
|
||||
placement.blockselectkeys = \n[lightgray]按鍵:[{0},
|
||||
keybind.respawn.name = 重生
|
||||
keybind.control.name = 控制單位
|
||||
@@ -956,6 +1013,7 @@ keybind.move_y.name = 垂直移動
|
||||
keybind.mouse_move.name = 跟隨滑鼠
|
||||
keybind.pan.name = 平移鏡頭
|
||||
keybind.boost.name = 加速
|
||||
keybind.command_mode.name = Command Mode
|
||||
keybind.schematic_select.name = 選擇區域
|
||||
keybind.schematic_menu.name = 藍圖目錄
|
||||
keybind.schematic_flip_x.name = X軸翻轉
|
||||
@@ -984,7 +1042,6 @@ keybind.break_block.name = 移除方塊
|
||||
keybind.deselect.name = 取消選取
|
||||
keybind.pickupCargo.name = 撿起貨物
|
||||
keybind.dropCargo.name = 丟棄貨物
|
||||
keybind.command.name = 指令
|
||||
keybind.shoot.name = 射擊
|
||||
keybind.zoom.name = 縮放
|
||||
keybind.menu.name = 主選單
|
||||
@@ -1019,17 +1076,21 @@ mode.attack.description = 目標是摧毀敵人的基地。\n[gray]地圖中需
|
||||
mode.custom = 自訂規則
|
||||
|
||||
rules.infiniteresources = 無限資源
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.reactorexplosions = 反應爐爆炸
|
||||
rules.coreincinerates = 核心銷毀物品
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = 允許使用藍圖
|
||||
rules.wavetimer = 波次時間
|
||||
rules.waves = 波次
|
||||
rules.attack = 攻擊模式
|
||||
rules.buildai = 電腦自動建築
|
||||
rules.aitier = AI 等級
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
rules.cleanupdeadteams = 移除戰敗玩家的建築(對戰)
|
||||
rules.corecapture = 佔領摧毀的核心
|
||||
rules.polygoncoreprotection = 核心禁築區呈多邊形
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.enemyCheat = 電腦無限資源
|
||||
rules.blockhealthmultiplier = 建築物耐久度倍數
|
||||
rules.blockdamagemultiplier = 建築物傷害倍數
|
||||
@@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = 單位生命值倍數
|
||||
rules.unitdamagemultiplier = 單位傷害倍數
|
||||
rules.unitcapvariable = 核心限制單位上限
|
||||
rules.unitcap = 基礎單位上限
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = 敵人核心禁止建設半徑︰[lightgray](格)
|
||||
rules.wavespacing = 波次間距︰[lightgray](秒)
|
||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = 建設成本倍數
|
||||
rules.buildspeedmultiplier = 建設速度倍數
|
||||
rules.deconstructrefundmultiplier = 拆除資源返還比例
|
||||
@@ -1055,9 +1118,11 @@ rules.title.unit = 單位
|
||||
rules.title.experimental = 實驗中
|
||||
rules.title.environment = 環境
|
||||
rules.title.teams = 分隊
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = 光照
|
||||
rules.enemyLights = 敵方發光
|
||||
rules.fog = Fog of War
|
||||
rules.fire = 火
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = 方塊/單位爆炸傷害
|
||||
rules.ambientlight = 環境光照
|
||||
rules.weather = 天氣
|
||||
@@ -1071,6 +1136,8 @@ content.unit.name = 單位
|
||||
content.block.name = 方塊
|
||||
content.status.name = 狀態效果
|
||||
content.sector.name = 地區
|
||||
content.team.name = Factions
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = 銅
|
||||
item.lead.name = 鉛
|
||||
@@ -1088,11 +1155,24 @@ item.blast-compound.name = 爆炸化合物
|
||||
item.pyratite.name = 火焰彈
|
||||
item.metaglass.name = 鋼化玻璃
|
||||
item.scrap.name = 廢料
|
||||
item.fissile-matter.name = Fissile Matter
|
||||
item.beryllium.name = Beryllium
|
||||
item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
|
||||
liquid.water.name = 水
|
||||
liquid.slag.name = 熔渣
|
||||
liquid.oil.name = 原油
|
||||
liquid.cryofluid.name = 冷凍液
|
||||
liquid.neoplasm.name = Neoplasm
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.gallium.name = Gallium
|
||||
liquid.ozone.name = Ozone
|
||||
liquid.hydrogen.name = Hydrogen
|
||||
liquid.nitrogen.name = Nitrogen
|
||||
liquid.cyanogen.name = Cyanogen
|
||||
|
||||
unit.dagger.name = 匕首機甲
|
||||
unit.mace.name = 甩棍
|
||||
@@ -1308,9 +1388,9 @@ block.rotary-pump.name = 迴旋泵
|
||||
block.thorium-reactor.name = 釷反應堆
|
||||
block.mass-driver.name = 質量驅動器
|
||||
block.blast-drill.name = 氣爆鑽頭
|
||||
block.thermal-pump.name = 熱能泵
|
||||
block.impulse-pump.name = Impulse Pump
|
||||
block.thermal-generator.name = 地熱發電機
|
||||
block.alloy-smelter.name = 合金冶煉廠
|
||||
block.surge-smelter.name = Surge Smelter
|
||||
block.mender.name = 修理方塊
|
||||
block.mend-projector.name = 修理投影器
|
||||
block.surge-wall.name = 波動牆
|
||||
@@ -1328,7 +1408,6 @@ block.foreshadow.name = 狙擊砲
|
||||
block.container.name = 容器
|
||||
block.launch-pad.name = 小型發射台
|
||||
block.segment.name = 片段
|
||||
block.command-center.name = 指揮中心
|
||||
block.ground-factory.name = 地面工廠
|
||||
block.air-factory.name = 航空工廠
|
||||
block.naval-factory.name = 海軍工廠
|
||||
@@ -1367,13 +1446,13 @@ block.logic-display.name = 顯示器
|
||||
block.large-logic-display.name = 大型顯示器
|
||||
block.memory-cell.name = 記憶單元
|
||||
block.memory-bank.name = 記憶體
|
||||
|
||||
team.blue.name = 藍
|
||||
team.malis.name = Malis
|
||||
team.crux.name = 紅
|
||||
team.sharded.name = 黃
|
||||
team.derelict.name = 灰
|
||||
team.green.name = 綠
|
||||
team.purple.name = 紫
|
||||
|
||||
team.blue.name = 藍
|
||||
|
||||
hint.skip = 跳過
|
||||
hint.desktopMove = 使用[accent][[WASD][]來移動。
|
||||
@@ -1403,8 +1482,6 @@ hint.schematicSelect = 按住[accent][[F][]並拖曳可以選取方塊並貼上
|
||||
hint.conveyorPathfind = 在建造輸送帶時按下[accent][[L-Ctrl][]可以自動產生路徑。
|
||||
hint.conveyorPathfind.mobile = 啟用 \ue844 [accent]對角線模式[]可以在建造輸送帶時自動產生路徑。
|
||||
hint.boost = 按住[accent][[L-Shift][]可以帶著你的機甲一起飛越障礙物\n\n只有少數陸行機甲有推進器。
|
||||
hint.command = 按下[accent][[G][]集結附近[accent]相似類別[]的機甲進入編隊。\n\n你要先控制一台陸行機甲才能集結其他陸行機甲。
|
||||
hint.command.mobile = [accent][[點擊兩下][]你的機甲使其他機甲進入編隊。
|
||||
hint.payloadPickup = 按下 [accent][[[] 拾起小方塊或機甲。
|
||||
hint.payloadPickup.mobile = [accent]長按[]一個方塊或單位可將其拾起。
|
||||
hint.payloadDrop = 按下 [accent]][] 可以放下持有的方塊或單位。
|
||||
@@ -1455,7 +1532,7 @@ block.silicon-smelter.description = 使用高純度焦炭還原沙子以生產
|
||||
block.kiln.description = 將沙子和鉛熔煉成鋼化玻璃。需要少量能量。
|
||||
block.plastanium-compressor.description = 將原油和鈦壓縮製造塑鋼。
|
||||
block.phase-weaver.description = 使用放射性的釷和大量的沙子生產相織布。
|
||||
block.alloy-smelter.description = 使用鈦、鉛、矽和銅以生產波動合金。
|
||||
block.surge-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy.
|
||||
block.cryofluid-mixer.description = 混合水和研磨的鈦粉製造冷卻效率更高的冷凍液。對釷反應堆是必要的。
|
||||
block.blast-mixer.description = 混合胞子碎塊將火焰彈變成比較不易燃但更具爆炸性的爆炸混合物。
|
||||
block.pyratite-mixer.description = 混合煤、鉛和沙子混合成為易燃的火焰彈。
|
||||
@@ -1508,7 +1585,7 @@ block.underflow-gate.description = 反向的溢流器。如果側面被阻擋,
|
||||
block.mass-driver.description = 終極物品運輸方塊。收集大量物品,然後將它們射向另一個質量驅動器。需要能源以運作。
|
||||
block.mechanical-pump.description = 一種便宜的泵,輸出速度慢,但不使用能量。
|
||||
block.rotary-pump.description = 高級的泵。抽更多液體,但需要能量。
|
||||
block.thermal-pump.description = 終極的泵。
|
||||
block.impulse-pump.description = Pumps and outputs liquids.
|
||||
block.conduit.description = 基本液體運輸方塊。將液體往前輸送。用於提取器、泵或其他管線。
|
||||
block.pulse-conduit.description = 高級的液體運輸方塊。比標準管線更快地輸送並儲存更多液體。
|
||||
block.plated-conduit.description = 用和脈衝管線相同的速率運送液體,但有更強的裝甲。除了其他管線以外,不會接受來自側面的其他液體\n比較不會漏液。
|
||||
@@ -1551,6 +1628,7 @@ block.vault.description = 儲存大量的每一種物品。當物品需求非恆
|
||||
block.container.description = 儲存少量的每一種物品。當物品需求非恆定時,使用它來創建緩衝。使用[lightgray]裝卸器[]以從容器提取物品。
|
||||
block.unloader.description = 將物品從容器、倉庫或核心卸載到傳輸帶上或直接卸貨到相鄰的方塊中。透過點擊卸貨器來更改要卸貨的物品類型。
|
||||
block.launch-pad.description = 無需發射核心即可直接發射物品。
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.duo.description = 一種小而便宜的砲塔。
|
||||
block.scatter.description = 不可或缺的中型防空砲塔。向敵方單位噴射鉛塊、廢料或是鋼化玻璃彈片。
|
||||
block.scorch.description = 燃燒所有靠近它的地面敵人。在近距離非常有效。
|
||||
@@ -1575,7 +1653,6 @@ block.disassembler.description = 以低效率將熔渣分離成少量的礦物
|
||||
block.overdrive-dome.description = 用相織布和矽增加附近建築物的速度。
|
||||
block.payload-conveyor.description = 移動大型物體,像是從工廠出來的機甲。
|
||||
block.payload-router.description = 把大型物體分配到三個方向。
|
||||
block.command-center.description = 用幾個不同的指令控制機甲的行為。
|
||||
block.ground-factory.description = 生產陸行機甲,造好的機甲可以直接使用或者是送進重塑機升級。
|
||||
block.air-factory.description = 生產空中機甲,造好的機甲可以直接使用或者是送進重塑機升級。
|
||||
block.naval-factory.description = 生產海上機甲,造好的機甲可以直接使用或者是送進重塑機升級。
|
||||
@@ -1654,6 +1731,12 @@ lst.unitbind = 綁定下一同種單位,存入[accent]@unit[]中.
|
||||
lst.unitcontrol = 控制現在綁定的單位
|
||||
lst.unitradar = 偵測綁定單位附近的單位
|
||||
lst.unitlocate = 尋找整個地圖上特定的位置/建築\n需要綁定的單位
|
||||
lst.getblock = Get tile data at any location.
|
||||
lst.setblock = Set tile data at any location.
|
||||
lst.spawnunit = Spawn unit at a location.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.setrule = Set a game rule.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||
|
||||
logic.nounitbuild = [red]單位建造邏輯已被禁止。
|
||||
|
||||
@@ -1666,11 +1749,12 @@ laccess.color = Illuminator color.
|
||||
laccess.controller = 單位的控制者。受處理器控制時回傳處理器。\n在隊形中回傳領導的單位。\n否則回傳單位自己。
|
||||
laccess.dead = 單位或建築是否已死亡或不存在。
|
||||
laccess.controlled = 將回傳:\n處理器控制:[accent]@ctrlProcessor[]\n玩家控制:[accent]@ctrlPlayer[]\n在隊形中:[accent]@ctrlFormation[]\n其他:[accent]0[]。
|
||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
||||
laccess.progress = 建造、生產進度。以 0 到 1 表示。以及砲台裝填。
|
||||
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||
|
||||
graphicstype.clear = 重製版面為指定顏色
|
||||
graphicstype.color = 為後續所有圖畫指令設定顏色
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
graphicstype.stroke = 為後續所有圖畫指令設定直線寬度
|
||||
graphicstype.line = 畫一直線
|
||||
graphicstype.rect = 畫實心長方形
|
||||
@@ -1735,7 +1819,6 @@ lenum.storage = 儲藏建築
|
||||
lenum.generator = 會發電的建築
|
||||
lenum.factory = 生產加工資源的建築,如煉矽場
|
||||
lenum.repair = 維修點
|
||||
lenum.rally = 指揮中心
|
||||
lenum.battery = 電池
|
||||
lenum.resupply = 補給點\n只有在[accent]"單位需要彈藥"[]被啟用時才有效果
|
||||
lenum.reactor = 衝擊/釷反應爐
|
||||
@@ -1769,6 +1852,7 @@ unitlocate.group = 搜索建築種類
|
||||
|
||||
lenum.idle = 預設AI
|
||||
lenum.stop = 停止移動/挖礦/建造
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
lenum.move = 移動到指定位置
|
||||
lenum.approach = 移動到距離指定位置一段距離的地方
|
||||
lenum.pathfind = 由內建AI前往敵方重生點
|
||||
@@ -1785,3 +1869,165 @@ lenum.build = 建造一個建築
|
||||
lenum.getblock = 獲取指定位置的建築種類和該建築\n必須在單位的範圍內\n實體障礙物,如高山會回傳[accent]@solid[]
|
||||
lenum.within = 單位是否在指定範圍內
|
||||
lenum.boost = 使用推進器
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
block.regolith.name = Regolith
|
||||
block.yellow-stone.name = Yellow Stone
|
||||
block.carbon-stone.name = Carbon Stone
|
||||
block.ferric-stone.name = Ferric Stone
|
||||
block.ferric-craters.name = Ferric Craters
|
||||
block.beryllic-stone.name = Beryllic Stone
|
||||
block.crystalline-stone.name = Crystalline Stone
|
||||
block.crystal-floor.name = Crystal Floor
|
||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||
block.red-stone.name = Red Stone
|
||||
block.dense-red-stone.name = Dense Red Stone
|
||||
block.red-ice.name = Red Ice
|
||||
block.arkycite-floor.name = Arkycite Floor
|
||||
block.arkyic-stone.name = Arkyic Stone
|
||||
block.rhyolite-vent.name = Rhyolite Vent
|
||||
block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
block.regolith-wall.name = Regolith Wall
|
||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||
block.rhyolite-wall.name = Rhyolite Wall
|
||||
block.carbon-wall.name = Carbon Wall
|
||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||
block.arkyic-wall.name = Arkyic Wall
|
||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||
block.red-ice-wall.name = Red Ice Wall
|
||||
block.red-stone-wall.name = Red Stone Wall
|
||||
block.red-diamond-wall.name = Red Diamond Wall
|
||||
block.redweed.name = Redweed
|
||||
block.pur-bush.name = Pur Bush
|
||||
block.yellowcoral.name = Yellowcoral
|
||||
block.carbon-boulder.name = Carbon Boulder
|
||||
block.ferric-boulder.name = Ferric Boulder
|
||||
block.beryllic-boulder.name = Beryllic Boulder
|
||||
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||
block.arkyic-boulder.name = Arkyic Boulder
|
||||
block.crystal-cluster.name = Crystal Cluster
|
||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||
block.crystal-blocks.name = Crystal Blocks
|
||||
block.crystal-orbs.name = Crystal Orbs
|
||||
block.crystalline-boulder.name = Crystalline Boulder
|
||||
block.red-ice-boulder.name = Red Ice Boulder
|
||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||
block.red-stone-boulder.name = Red Stone Boulder
|
||||
block.graphitic-wall.name = Graphitic Wall
|
||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||
block.electrolyzer.name = Electrolyzer
|
||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||
block.oxidation-chamber.name = Oxidation Chamber
|
||||
block.electric-heater.name = Electric Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
block.slag-centrifuge.name = Slag Centrifuge
|
||||
block.surge-crucible.name = Surge Crucible
|
||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||
block.phase-synthesizer.name = Phase Synthesizer
|
||||
block.heat-reactor.name = Heat Reactor
|
||||
block.beryllium-wall.name = Beryllium Wall
|
||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||
block.tungsten-wall.name = Tungsten Wall
|
||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||
block.blast-door.name = Blast Door
|
||||
block.carbide-wall.name = Carbide Wall
|
||||
block.carbide-wall-large.name = Large Carbide Wall
|
||||
block.radar.name = Radar
|
||||
block.build-tower.name = Build Tower
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.shield-projector.name = Shield Projector
|
||||
block.large-shield-projector.name = Large Shield Projector
|
||||
block.armored-duct.name = Armored Duct
|
||||
block.overflow-duct.name = Overflow Duct
|
||||
block.duct-unloader.name = Duct Unloader
|
||||
block.surge-conveyor.name = Surge Conveyor
|
||||
block.surge-router.name = Surge Router
|
||||
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||
block.reinforced-pump.name = Reinforced Pump
|
||||
block.reinforced-conduit.name = Reinforced Conduit
|
||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||
block.beam-node.name = Beam Node
|
||||
block.beam-tower.name = Beam Tower
|
||||
block.beam-link.name = Beam Link
|
||||
block.turbine-condenser.name = Turbine Condenser
|
||||
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
block.eruption-drill.name = Eruption Drill
|
||||
block.core-bastion.name = Core Bastion
|
||||
block.core-citadel.name = Core Citadel
|
||||
block.core-acropolis.name = Core Acropolis
|
||||
block.reinforced-container.name = Reinforced Container
|
||||
block.reinforced-vault.name = Reinforced Vault
|
||||
block.breach.name = Breach
|
||||
block.sublimate.name = Sublimate
|
||||
block.titan.name = Titan
|
||||
block.disperse.name = Disperse
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-reconstructor.name = Tank Reconstructor
|
||||
block.mech-reconstructor.name = Mech Reconstructor
|
||||
block.ship-reconstructor.name = Ship Reconstructor
|
||||
block.tank-assembler.name = Tank Assembler
|
||||
block.ship-assembler.name = Ship Assembler
|
||||
block.mech-assembler.name = Mech Assembler
|
||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
block.mech-fabricator.name = Mech Fabricator
|
||||
block.ship-fabricator.name = Ship Fabricator
|
||||
block.refabricator.name = Refabricator
|
||||
block.prime-refabricator.name = Prime Refabricator
|
||||
block.unit-repair-tower.name = Unit Repair Tower
|
||||
block.diffuse.name = Diffuse
|
||||
block.basic-assembler-module.name = Basic Assembler Module
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.vanquish.name = Vanquish
|
||||
unit.conquer.name = Conquer
|
||||
unit.cleroi.name = Cleroi
|
||||
unit.tecta.name = Tecta
|
||||
unit.collaris.name = Collaris
|
||||
unit.avert.name = Avert
|
||||
unit.quell.name = Quell
|
||||
unit.disrupt.name = Disrupt
|
||||
unit.evoke.name = Evoke
|
||||
unit.incite.name = Incite
|
||||
unit.emanate.name = Emanate
|
||||
unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.effect-drone.name = Effect Drone
|
||||
unit.precept.name = Precept
|
||||
unit.merui.name = Merui
|
||||
unit.anthicus.name = Anthicus
|
||||
unit.elude.name = Elude
|
||||
unit.obviate.name = Obviate
|
||||
sector.two.name = Two
|
||||
sector.three.name = Three
|
||||
sector.four.name = Four
|
||||
sector.five.name = Five
|
||||
|
||||
Reference in New Issue
Block a user