Automatic bundle update
This commit is contained in:
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Waiting for next map...
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highscore = [accent]Новы рэкорд!
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copied = Скапіявана.
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indev.notready = Гэта частка гульні яшчэ не зроблена.
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indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates.
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load.sound = Звукі
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load.map = Карты
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@@ -138,7 +137,7 @@ mod.disable = Выкл.
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mod.content = Змест:
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mod.delete.error = Немагчыма выдаліць мадыфікацыю. Магчыма, файл выкарыстоўваецца.
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mod.requiresversion = [scarlet]Мінімальная патрабаваная версія гульні: [accent]{0}
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mod.outdated = [scarlet]Не сумяшчальна з в6 (няма minGameVersion: 105)
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mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
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mod.missingdependencies = [scarlet]Не знойдзены бацькоўскія мадыфікацыі: {0}
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mod.erroredcontent = [scarlet]Памылкі змесціва
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mod.errors = Памылкі былі выкліканыя загружаным змесцівам.
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@@ -170,7 +169,9 @@ available = New research available!
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unlock.incampaign = < Unlock in campaign for details >
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completed = [accent]Завершаны
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techtree = Дрэва\n тэхналогій
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research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
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techtree.select = Tech Tree Selection
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techtree.serpulo = Serpulo
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techtree.erekir = Erekir
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research.load = Load
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research.discard = Discard
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research.list = [lightgray]Дасьледуйце:
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@@ -305,6 +306,7 @@ openlink = адкрыць спасылку
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copylink = скапіяваць спасылку
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back = Назад
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max = Max
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objective = Map Objective
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crash.export = Export Crash Logs
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crash.none = No crash logs found.
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crash.exported = Crash logs exported.
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@@ -354,12 +356,16 @@ map.publish.confirm = Вы ўпэўненыя, што жадаеце апубл
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workshop.menu = Выберыце, што вы хочаце зрабіць з гэтым прадметам.
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workshop.info = Інфармацыя аб прадмеце
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changelog = Спіс змен (неабавязкова):
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updatedesc = Overwrite Title & Description
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eula = Ліцэнзійнае пагадненне Steam з канчатковым карыстальнікам
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missing = Гэты прадмет быў выдалены або перамешчаны.\n[lightgray]Публікацыя ў майстэрні была аўтаматычна выдаленая.
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publishing = [accent]Адпраўка...
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publish.confirm = Вы ўпэўненыя, што хочаце апублікаваць гэты прадмет?\n\n[lightgray]Пераканайцеся, што вы згодныя з EULA Майстэрні, інакш вашыя прадметы не будуць адлюстроўвацца!
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publish.error = Памылка адпраўкі прадмета: {0}
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steam.error = Немагчыма ініцыялізаваць паслугі Steam.\nПамылка: {0}
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editor.planet = Planet:
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editor.sector = Sector:
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editor.seed = Seed:
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editor.cliffs = Walls To Cliffs
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editor.brush = Пэндаль
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@@ -374,6 +380,7 @@ editor.waves = Хвалі:
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editor.rules = Правілы:
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editor.generation = Генерацыя:
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editor.ingame = Рэдагаваць ў гульні
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editor.playtest = Playtest
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editor.publish.workshop = Апублікаваць у майстэрні
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editor.newmap = Новая карта
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editor.center = Center
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@@ -389,9 +396,14 @@ waves.title = Хвалі
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waves.remove = Выдаліць
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waves.every = кожны
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waves.waves = хваля (ы)
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waves.health = health: {0}%
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waves.perspawn = за з’яўленне
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waves.shields = адзінак шчыта/хвалю
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waves.to = да
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waves.spawn = spawn:
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waves.spawn.all = <all>
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waves.spawn.select = Spawn Select
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waves.spawn.none = [scarlet]no spawns found in map
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waves.max = max units
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waves.guardian = Вартаўнік
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waves.preview = Папярэдні прагляд
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@@ -432,6 +444,7 @@ editor.update = Абнавіць
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editor.randomize = Выпадкова
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editor.apply = Ужыць
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editor.generate = Згене- \nраваць
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editor.sectorgenerate = Sector Generate
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editor.resize = Змяніць \nразмер
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editor.loadmap = Загрузіць \nкарту
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editor.savemap = Захаваць \nкарту
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@@ -475,6 +488,8 @@ toolmode.fillteams = Змяніць каманду блокаў
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toolmode.fillteams.description = Змяняе прыналежнасць \nблокаў да каманды.
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toolmode.drawteams = Змяніць каманду блока
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toolmode.drawteams.description = Змяняе прыналежнасць \nблокаў да каманды.
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toolmode.underliquid = Under Liquids
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toolmode.underliquid.description = Draw floors under liquid tiles.
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filters.empty = [lightgray]Няма фільтраў! Дадайце адзін пры дапамозе кнопкі ніжэй.
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filter.distort = Скажэнне
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@@ -501,6 +516,7 @@ filter.option.circle-scale = Маштаб круга
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filter.option.octaves = Цыклічнасць прымянення
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filter.option.falloff = Спад цыклічнасці
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filter.option.angle = Кут
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filter.option.tilt = Tilt
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filter.option.rotate = Rotate
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filter.option.amount = Amount
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filter.option.block = Блок
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@@ -543,17 +559,36 @@ requirement.core = Знішчыце варожае ядро ў зоне {0
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requirement.research = Research {0}
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requirement.produce = Produce {0}
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requirement.capture = Capture {0}
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requirement.onplanet = Control Sector On {0}
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requirement.onsector = Land On Sector: {0}
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launch.text = Launch
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research.multiplayer = Only the host can research items.
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map.multiplayer = Only the host can view sectors.
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uncover = Раскрыць
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configure = Канфігурацыя выгрузкі
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objective.research = [accent]Research:\n[]{0}[lightgray]{1}
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objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
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objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
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objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
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objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
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objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
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objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
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objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
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objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
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objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
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objective.destroycore = [accent]Destroy Enemy Core
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objective.command = [accent]Command Units
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objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
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announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
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loadout = Loadout
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resources = Resources
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resources.max = Max
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bannedblocks = Забароненыя блокі
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objectives = Objectives
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bannedunits = Banned Units
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addall = Дадаць всё
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launch.from = Launching From: [accent]{0}
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launch.capacity = Launching Item Capacity: [accent]{0}
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launch.destination = Destination: {0}
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configure.invalid = Колькасць павінна быць лікам паміж 0 і {0}.
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add = Дадаць...
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@@ -595,8 +630,11 @@ sectors.rename = Rename Sector
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sectors.enemybase = [scarlet]Enemy Base
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sectors.vulnerable = [scarlet]Vulnerable
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sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
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sectors.underattack.nodamage = [scarlet]Uncaptured
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sectors.survives = [accent]Survives {0} waves
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sectors.go = Go
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sector.abandon = Abandon
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sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
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sector.curcapture = Sector Captured
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sector.curlost = Sector Lost
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sector.missingresources = [scarlet]Insufficient Core Resources
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@@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack!
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sector.lost = Sector [accent]{0}[white] lost!
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sector.captured = Sector [accent]{0}[white]captured!
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sector.changeicon = Change Icon
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sector.noswitch.title = Unable to Switch Sectors
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sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
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sector.view = View Sector
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threat.low = Low
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threat.medium = Medium
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threat.high = High
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@@ -612,6 +653,7 @@ threat.eradication = Eradication
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planets = Planets
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planet.serpulo.name = Serpulo
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planet.erekir.name = Erekir
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planet.sun.name = Sun
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sector.impact0078.name = Impact 0078
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@@ -649,6 +691,9 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
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sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
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sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
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sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
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sector.onset.name = The Onset
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sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
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sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
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status.burning.name = Burning
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status.freezing.name = Freezing
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status.wet.name = Wet
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@@ -700,6 +745,7 @@ stat.description = Purpose
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stat.input = Уваход
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stat.output = Выхад
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stat.maxefficiency = Max Efficiency
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stat.booster = Паскаральнік
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stat.tiles = Неабходныя пліткі
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stat.affinities = Павелічэнне эфектыўнасці
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@@ -761,7 +807,6 @@ stat.buildspeed = Build Speed
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stat.minespeed = Mine Speed
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stat.minetier = Mine Tier
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stat.payloadcapacity = Payload Capacity
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stat.commandlimit = Command Limit
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stat.abilities = Abilities
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stat.canboost = Can Boost
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stat.flying = Flying
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@@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier
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stat.reloadmultiplier = Reload Multiplier
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stat.buildspeedmultiplier = Build Speed Multiplier
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stat.reactive = Reacts
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stat.immunities = Immunities
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stat.healing = Healing
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ability.forcefield = Force Field
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@@ -781,10 +827,13 @@ ability.unitspawn = {0} Factory
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ability.shieldregenfield = Shield Regen Field
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ability.movelightning = Movement Lightning
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ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
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bar.onlycoredeposit = Only Core Depositing Allowed
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bar.drilltierreq = Патрабуецца свідар лепей
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bar.noresources = Missing Resources
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bar.corereq = Core Base Required
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bar.corefloor = Core Zone Tile Required
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bar.cargounitcap = Cargo Unit Cap Reached
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bar.drillspeed = Хуткасць бурэння: {0}/с
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bar.pumpspeed = Хуткасць выкачванне: {0}/с
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bar.efficiency = Эфектыўнасць: {0}%
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@@ -799,8 +848,12 @@ bar.capacity = Умяшчальнасць: {0}
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bar.unitcap = {0} {1}/{2}
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bar.liquid = Вадкасці
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bar.heat = Нагрэў
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bar.heatamount = Heat: {0}
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bar.heatpercent = Heat: {0} ({1}%)
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bar.power = Энергія
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bar.progress = Прагрэс будаўніцтва
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bar.loadprogress = Progress
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bar.launchcooldown = Launch Cooldown
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bar.input = Уваход
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bar.output = Выхад
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bar.strength = [stat]{0}[lightgray]x strength
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@@ -811,6 +864,7 @@ bullet.damage = [stat] {0} [lightgray]страты
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bullet.splashdamage = [stat] {0} [lightgray]страты ў радыусе ~ [stat] {1} [lightgray] блокаў
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bullet.incendiary = [stat] запальны
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bullet.homing = [stat] саманаводных
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bullet.armorpierce = [stat]armor piercing
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bullet.frags = [stat]{0}[lightgray]x frag bullets:
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bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
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bullet.buildingdamage = [stat]{0}%[lightgray] building damage
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@@ -818,8 +872,10 @@ bullet.knockback = [stat] {0} [lightgray]аддачы
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bullet.pierce = [stat]{0}[lightgray]x pierce
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bullet.infinitepierce = [stat]pierce
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bullet.healpercent = [stat]{0}[lightgray]% healing
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bullet.healamount = [stat]{0}[lightgray] direct repair
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bullet.multiplier = [stat]{0}[lightgray]x множнік боепрыпасаў
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bullet.reload = [stat]{0}[lightgray]x хуткасць стрэльбы
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bullet.range = [stat]{0}[lightgray] tiles range
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unit.blocks = блокі
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unit.blockssquared = blocks²
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@@ -829,6 +885,7 @@ unit.liquidsecond = вадкасных адзінак/секунду
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unit.itemssecond = прадметаў/секунду
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unit.liquidunits = вадкасных адзінак
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unit.powerunits = энерг. адзінак
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unit.heatunits = heat units
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unit.degrees = град.
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unit.seconds = сек.
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unit.minutes = mins
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@@ -881,6 +938,8 @@ setting.difficulty.hard = Складаная
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setting.difficulty.insane = Вар’яцкая
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setting.difficulty.name = Складанасць:
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setting.screenshake.name = Трасяніна экрана
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setting.bloomintensity.name = Bloom Intensity
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setting.bloomblur.name = Bloom Blur
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setting.effects.name = Эфекты
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setting.destroyedblocks.name = Адлюстроўваць знішчаныя блокі
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setting.blockstatus.name = Display Block Status
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@@ -900,6 +959,7 @@ setting.pixelate.name = Пікселізацыя
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setting.minimap.name = Адлюстроўваць міні-карту
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setting.coreitems.name = Display Core Items (WIP)
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setting.position.name = Адлюстроўваць каардынаты гульца
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setting.mouseposition.name = Show Mouse Position
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setting.musicvol.name = Гучнасць музыкі
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setting.atmosphere.name = Show Planet Atmosphere
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setting.ambientvol.name = Гучнасць акружэння
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@@ -915,6 +975,7 @@ setting.lasersopacity.name = Непразрыстасць лазераў эне
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setting.bridgeopacity.name = Непразрыстасць мастоў
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setting.playerchat.name = Адлюстроўваць аблокі чата над гульцамі
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setting.showweather.name = Show Weather Graphics
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setting.hidedisplays.name = Hide Logic Displays
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public.confirm = Вы хочаце, каб Ваша гульня стала публічнай? \n[accent] Любы гулец зможа далучыцца да Вашым гульняў. \n[lightgray] Пазней, гэта можна будзе змяніць у Налады-> Игра-> Агульная даступнасць гульні.
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public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
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public.beta = Майце на ўвазе, што бэта-версія гульні не можа рабіць гульні публічнымі.
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@@ -927,10 +988,6 @@ category.general.name = Асноўнае
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category.view.name = Прагляд
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category.multiplayer.name = Сеткавая гульня
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category.blocks.name = Block Select
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command.attack = Атакаваць
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command.rally = Кропка збору
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command.retreat = Адступіць
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command.idle = Idle
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placement.blockselectkeys = \n[lightgray]Клавіша: [{0},
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keybind.respawn.name = Respawn
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keybind.control.name = Control Unit
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@@ -945,6 +1002,7 @@ keybind.move_y.name = Рух па восі Y
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keybind.mouse_move.name = наследуе курсорам
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keybind.pan.name = Pan View
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keybind.boost.name = Boost
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keybind.command_mode.name = Command Mode
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keybind.schematic_select.name = Абраць вобласць
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keybind.schematic_menu.name = Меню схем
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keybind.schematic_flip_x.name = Адлюстраваць схему па восі X
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@@ -973,7 +1031,6 @@ keybind.break_block.name = Разбурыць блок
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keybind.deselect.name = Зняць вылучэнне
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keybind.pickupCargo.name = Pickup Cargo
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keybind.dropCargo.name = Drop Cargo
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keybind.command.name = Command
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keybind.shoot.name = Стрэл
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keybind.zoom.name = Маштабаванне
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||||
keybind.menu.name = Меню
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||||
@@ -1008,17 +1065,21 @@ mode.attack.description = Знішчыце варожую базу. \n[gray]Дл
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mode.custom = Карыстальніцкія правілы
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rules.infiniteresources = Бясконцыя рэсурсы (Гулец)
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||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.reactorexplosions = Выбухі рэактараў
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = Schematics Allowed
|
||||
rules.wavetimer = Інтэрвал хваляў
|
||||
rules.waves = Хвалі
|
||||
rules.attack = Рэжым атакі
|
||||
rules.buildai = AI Building
|
||||
rules.aitier = AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||
rules.corecapture = Capture Core On Destruction
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.enemyCheat = Бясконцыя рэсурсы ІІ (чырвоная каманда)
|
||||
rules.blockhealthmultiplier = Множнік здароўя блокаў
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
@@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Множнік здароўя баёў. адз.
|
||||
rules.unitdamagemultiplier = Множнік страт баёў. адз.
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitcap = Base Unit Cap
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = Радыус абароны варожае. ядраў: [lightgray] (блок.)
|
||||
rules.wavespacing = Інтэрвал хваль: [lightgray](сек)
|
||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Множнік выдаткаў на будаўніцтва
|
||||
rules.buildspeedmultiplier = Множнік хуткасці будаўніцтва
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
@@ -1044,9 +1107,11 @@ rules.title.unit = Баёў. адз.
|
||||
rules.title.experimental = эксперыментальнай
|
||||
rules.title.environment = Environment
|
||||
rules.title.teams = Teams
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Асвятленне
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fog = Fog of War
|
||||
rules.fire = Fire
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Навакольны свет
|
||||
rules.weather = Надвор'е
|
||||
@@ -1060,6 +1125,8 @@ content.unit.name = Баявыя адзінкі
|
||||
content.block.name = Блокі
|
||||
content.status.name = Status Effects
|
||||
content.sector.name = Sectors
|
||||
content.team.name = Factions
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = Медзь
|
||||
item.lead.name = Свінец
|
||||
@@ -1077,10 +1144,23 @@ item.blast-compound.name = Выбуховая сумесь
|
||||
item.pyratite.name = Піратыт
|
||||
item.metaglass.name = Металшкло
|
||||
item.scrap.name = Металалом
|
||||
item.fissile-matter.name = Fissile Matter
|
||||
item.beryllium.name = Beryllium
|
||||
item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
liquid.water.name = Вада
|
||||
liquid.slag.name = Шлак
|
||||
liquid.oil.name = Нафта
|
||||
liquid.cryofluid.name = Крыягенная вадкасць
|
||||
liquid.neoplasm.name = Neoplasm
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.gallium.name = Gallium
|
||||
liquid.ozone.name = Ozone
|
||||
liquid.hydrogen.name = Hydrogen
|
||||
liquid.nitrogen.name = Nitrogen
|
||||
liquid.cyanogen.name = Cyanogen
|
||||
|
||||
unit.dagger.name = Кінжал
|
||||
unit.mace.name = Булава
|
||||
@@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow
|
||||
block.container.name = Кантэйнер
|
||||
block.launch-pad.name = Пускавая пляцоўка
|
||||
block.segment.name = Segment
|
||||
block.command-center.name = Каммандны цэнтр
|
||||
block.ground-factory.name = Завод наземных адзінак
|
||||
block.air-factory.name = Завод паветраных адзінак
|
||||
block.naval-factory.name = Завод марскіх адзінак
|
||||
@@ -1354,13 +1433,13 @@ block.logic-display.name = Экран
|
||||
block.large-logic-display.name = Вялікі экран
|
||||
block.memory-cell.name = Ячэйка памяці
|
||||
block.memory-bank.name = Банк памяці
|
||||
|
||||
team.blue.name = Сіняя
|
||||
team.malis.name = Malis
|
||||
team.crux.name = Чырвоная
|
||||
team.sharded.name = Аскепакавая
|
||||
team.derelict.name = Пакінутая
|
||||
team.green.name = Зелёная
|
||||
team.purple.name = Фіялетавая
|
||||
|
||||
team.blue.name = Сіняя
|
||||
hint.skip = Skip
|
||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||
@@ -1389,8 +1468,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
||||
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
||||
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
||||
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||
@@ -1536,6 +1613,7 @@ block.vault.description = Захоўвае вялікая колькасць п
|
||||
block.container.description = Захоўвае невялікая колькасць прадметаў кожнага тыпу. Блок разгрузчика можа быць выкарыстаны для здабывання элементаў з кантэйнера.
|
||||
block.unloader.description = Выгружае прадметы з любога нетранспортного блока. Тып прадмета, які неабходна выгрузіць, можна змяніць націскам.
|
||||
block.launch-pad.description = Запускае партыі прадметаў без неабходнасці запуску ядра.
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.duo.description = Маленькая, танная турэль. Карысная супраць наземных юнітаў.
|
||||
block.scatter.description = Асноўная супрацьпаветраная турэль. Распыляе кавалкі свінцу або металалому на варожыя падраздзялення.
|
||||
block.scorch.description = Спальваеце любых наземных ворагаў побач з ім. Высокаэфектыўны на блізкай адлегласці.
|
||||
@@ -1560,7 +1638,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min
|
||||
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
||||
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
||||
block.payload-router.description = Splits input payloads into 3 output directions.
|
||||
block.command-center.description = Controls unit behavior with several different commands.
|
||||
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
@@ -1637,6 +1714,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||
lst.unitcontrol = Control the currently bound unit.
|
||||
lst.unitradar = Locate units around the currently bound unit.
|
||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||
lst.getblock = Get tile data at any location.
|
||||
lst.setblock = Set tile data at any location.
|
||||
lst.spawnunit = Spawn unit at a location.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.setrule = Set a game rule.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -1647,10 +1730,11 @@ laccess.color = Illuminator color.
|
||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
graphicstype.stroke = Set line width.
|
||||
graphicstype.line = Draw line segment.
|
||||
graphicstype.rect = Fill a rectangle.
|
||||
@@ -1706,7 +1790,6 @@ lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
lenum.factory = Buildings that transform resources.
|
||||
lenum.repair = Repair points.
|
||||
lenum.rally = Command center.
|
||||
lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
@@ -1734,6 +1817,7 @@ unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
lenum.move = Move to exact position.
|
||||
lenum.approach = Approach a position with a radius.
|
||||
lenum.pathfind = Pathfind to the enemy spawn.
|
||||
@@ -1750,3 +1834,165 @@ lenum.build = Build a structure.
|
||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||
lenum.within = Check if unit is near a position.
|
||||
lenum.boost = Start/stop boosting.
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
block.regolith.name = Regolith
|
||||
block.yellow-stone.name = Yellow Stone
|
||||
block.carbon-stone.name = Carbon Stone
|
||||
block.ferric-stone.name = Ferric Stone
|
||||
block.ferric-craters.name = Ferric Craters
|
||||
block.beryllic-stone.name = Beryllic Stone
|
||||
block.crystalline-stone.name = Crystalline Stone
|
||||
block.crystal-floor.name = Crystal Floor
|
||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||
block.red-stone.name = Red Stone
|
||||
block.dense-red-stone.name = Dense Red Stone
|
||||
block.red-ice.name = Red Ice
|
||||
block.arkycite-floor.name = Arkycite Floor
|
||||
block.arkyic-stone.name = Arkyic Stone
|
||||
block.rhyolite-vent.name = Rhyolite Vent
|
||||
block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
block.regolith-wall.name = Regolith Wall
|
||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||
block.rhyolite-wall.name = Rhyolite Wall
|
||||
block.carbon-wall.name = Carbon Wall
|
||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||
block.arkyic-wall.name = Arkyic Wall
|
||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||
block.red-ice-wall.name = Red Ice Wall
|
||||
block.red-stone-wall.name = Red Stone Wall
|
||||
block.red-diamond-wall.name = Red Diamond Wall
|
||||
block.redweed.name = Redweed
|
||||
block.pur-bush.name = Pur Bush
|
||||
block.yellowcoral.name = Yellowcoral
|
||||
block.carbon-boulder.name = Carbon Boulder
|
||||
block.ferric-boulder.name = Ferric Boulder
|
||||
block.beryllic-boulder.name = Beryllic Boulder
|
||||
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||
block.arkyic-boulder.name = Arkyic Boulder
|
||||
block.crystal-cluster.name = Crystal Cluster
|
||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||
block.crystal-blocks.name = Crystal Blocks
|
||||
block.crystal-orbs.name = Crystal Orbs
|
||||
block.crystalline-boulder.name = Crystalline Boulder
|
||||
block.red-ice-boulder.name = Red Ice Boulder
|
||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||
block.red-stone-boulder.name = Red Stone Boulder
|
||||
block.graphitic-wall.name = Graphitic Wall
|
||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||
block.electrolyzer.name = Electrolyzer
|
||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||
block.oxidation-chamber.name = Oxidation Chamber
|
||||
block.electric-heater.name = Electric Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
block.slag-centrifuge.name = Slag Centrifuge
|
||||
block.surge-crucible.name = Surge Crucible
|
||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||
block.phase-synthesizer.name = Phase Synthesizer
|
||||
block.heat-reactor.name = Heat Reactor
|
||||
block.beryllium-wall.name = Beryllium Wall
|
||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||
block.tungsten-wall.name = Tungsten Wall
|
||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||
block.blast-door.name = Blast Door
|
||||
block.carbide-wall.name = Carbide Wall
|
||||
block.carbide-wall-large.name = Large Carbide Wall
|
||||
block.radar.name = Radar
|
||||
block.build-tower.name = Build Tower
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.shield-projector.name = Shield Projector
|
||||
block.large-shield-projector.name = Large Shield Projector
|
||||
block.armored-duct.name = Armored Duct
|
||||
block.overflow-duct.name = Overflow Duct
|
||||
block.duct-unloader.name = Duct Unloader
|
||||
block.surge-conveyor.name = Surge Conveyor
|
||||
block.surge-router.name = Surge Router
|
||||
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||
block.reinforced-pump.name = Reinforced Pump
|
||||
block.reinforced-conduit.name = Reinforced Conduit
|
||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||
block.beam-node.name = Beam Node
|
||||
block.beam-tower.name = Beam Tower
|
||||
block.beam-link.name = Beam Link
|
||||
block.turbine-condenser.name = Turbine Condenser
|
||||
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
block.eruption-drill.name = Eruption Drill
|
||||
block.core-bastion.name = Core Bastion
|
||||
block.core-citadel.name = Core Citadel
|
||||
block.core-acropolis.name = Core Acropolis
|
||||
block.reinforced-container.name = Reinforced Container
|
||||
block.reinforced-vault.name = Reinforced Vault
|
||||
block.breach.name = Breach
|
||||
block.sublimate.name = Sublimate
|
||||
block.titan.name = Titan
|
||||
block.disperse.name = Disperse
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-reconstructor.name = Tank Reconstructor
|
||||
block.mech-reconstructor.name = Mech Reconstructor
|
||||
block.ship-reconstructor.name = Ship Reconstructor
|
||||
block.tank-assembler.name = Tank Assembler
|
||||
block.ship-assembler.name = Ship Assembler
|
||||
block.mech-assembler.name = Mech Assembler
|
||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
block.mech-fabricator.name = Mech Fabricator
|
||||
block.ship-fabricator.name = Ship Fabricator
|
||||
block.refabricator.name = Refabricator
|
||||
block.prime-refabricator.name = Prime Refabricator
|
||||
block.unit-repair-tower.name = Unit Repair Tower
|
||||
block.diffuse.name = Diffuse
|
||||
block.basic-assembler-module.name = Basic Assembler Module
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.vanquish.name = Vanquish
|
||||
unit.conquer.name = Conquer
|
||||
unit.cleroi.name = Cleroi
|
||||
unit.tecta.name = Tecta
|
||||
unit.collaris.name = Collaris
|
||||
unit.avert.name = Avert
|
||||
unit.quell.name = Quell
|
||||
unit.disrupt.name = Disrupt
|
||||
unit.evoke.name = Evoke
|
||||
unit.incite.name = Incite
|
||||
unit.emanate.name = Emanate
|
||||
unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.effect-drone.name = Effect Drone
|
||||
unit.precept.name = Precept
|
||||
unit.merui.name = Merui
|
||||
unit.anthicus.name = Anthicus
|
||||
unit.elude.name = Elude
|
||||
unit.obviate.name = Obviate
|
||||
sector.two.name = Two
|
||||
sector.three.name = Three
|
||||
sector.four.name = Four
|
||||
sector.five.name = Five
|
||||
|
||||
Reference in New Issue
Block a user