Automatic bundle update

This commit is contained in:
Github Actions
2022-05-07 00:35:16 +00:00
parent 5e6158feff
commit 88821befe6
33 changed files with 8826 additions and 709 deletions

View File

@@ -24,7 +24,6 @@ gameover.waiting = [accent]Waiting for next map...
highscore = [accent]Ny highscore!
copied = Kopieret.
indev.notready = Denne del af spillet er ikke klar endnu.
indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates.
load.sound = Lyd
load.map = Bane
@@ -138,7 +137,7 @@ mod.disable = Deaktiver
mod.content = Indhold:
mod.delete.error = Kan ikke slette mod - tilhørende filer er muligvis i brug.
mod.requiresversion = [scarlet]Kræver mindst følgende version: [accent]{0}
mod.outdated = [scarlet]Ikke kompatibel med V6 (no minGameVersion: 105)
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
mod.missingdependencies = [scarlet]Mangler afhængigheder: {0}
mod.erroredcontent = [scarlet]Indholds fejl
mod.errors = Fejl ved afhentning af indhold.
@@ -170,7 +169,9 @@ available = New research available!
unlock.incampaign = < Unlock in campaign for details >
completed = [accent]Færdiggjort
techtree = Teknologi træ
research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
techtree.select = Tech Tree Selection
techtree.serpulo = Serpulo
techtree.erekir = Erekir
research.load = Load
research.discard = Discard
research.list = [lightgray]Forskning:
@@ -305,6 +306,7 @@ openlink = Åben Link
copylink = Kopier Link
back = Tilbage
max = Max
objective = Map Objective
crash.export = Export Crash Logs
crash.none = No crash logs found.
crash.exported = Crash logs exported.
@@ -354,12 +356,16 @@ map.publish.confirm = Er du sikker på, at du vil offentliggøre denne bane?\n\n
workshop.menu = Vælg hvad du vil gøre med denne genstand.
workshop.info = Genstands-Info
changelog = Changelog (ikke påkrævet):
updatedesc = Overwrite Title & Description
eula = Steam-EULA
missing = Denne genstand er blevet slettet eller rykket.\n[lightgray]Workshop-indlægget er blevet automatisk frakoblet.
publishing = [accent]Offentliggør...
publish.confirm = Er du sikker på, at du vil offentliggøre dette?\n\n[lightgray]Vær sikker på, at du overholder Workshop-EULA'en først, for at dit indlæg kan blive godkendt!
publish.error = Der skete en fejl ved offentliggørelsen: {0}
steam.error = Kunne ikke etablere Steam-forbindelse.\nFejl: {0}
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Pensel
@@ -374,6 +380,7 @@ editor.waves = Bølge:
editor.rules = Regler:
editor.generation = Generering:
editor.ingame = Ændr i spil
editor.playtest = Playtest
editor.publish.workshop = Publicer på Workshop
editor.newmap = Ny bane
editor.center = Center
@@ -389,9 +396,14 @@ waves.title = Bølger
waves.remove = Fjern
waves.every = hver
waves.waves = bølge(r)
waves.health = health: {0}%
waves.perspawn = per opstandelsessted
waves.shields = skjold/bølge
waves.to = til
waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.max = max units
waves.guardian = Vogter
waves.preview = Forhåndsvisning
@@ -432,6 +444,7 @@ editor.update = Opdater
editor.randomize = Tilfældiggør
editor.apply = Anvend
editor.generate = Generer
editor.sectorgenerate = Sector Generate
editor.resize = Omskaler
editor.loadmap = Indlæs bane
editor.savemap = Gem bane
@@ -475,6 +488,8 @@ toolmode.fillteams = Udfyld hold
toolmode.fillteams.description = Udfylder hold i stedet for blokke.
toolmode.drawteams = Tegn hold
toolmode.drawteams.description = Tegner hold i stedet for blokke.
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.
filters.empty = [lightgray]Ingen filtre! Tilføj filter nedenfor.
filter.distort = Forvræng
@@ -501,6 +516,7 @@ filter.option.circle-scale = Cirkel-skaler
filter.option.octaves = Oktaver
filter.option.falloff = Frafald
filter.option.angle = Vinkel
filter.option.tilt = Tilt
filter.option.rotate = Rotate
filter.option.amount = Mængde
filter.option.block = Blok
@@ -543,17 +559,36 @@ requirement.core = Destruer fjendens kerne i {0}
requirement.research = Research {0}
requirement.produce = Produce {0}
requirement.capture = Overtag {0}
requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0}
launch.text = Affyr
research.multiplayer = Kun værten kan researche genstande.
map.multiplayer = Only the host can view sectors.
uncover = Afdæk
configure = Konfigurer udrustning
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Udrustning
resources = Resurser
resources.max = Max
bannedblocks = Banlyste blokke
objectives = Objectives
bannedunits = Banned Units
addall = Tilføj alle
launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destination: {0}
configure.invalid = Mængde skal være mellem 0 og {0}.
add = Tilføj...
@@ -595,8 +630,11 @@ sectors.rename = Omdøb sektor
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured
sector.curlost = Sector Lost
sector.missingresources = [scarlet]Ikke nok resurser i kernen.
@@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack!
sector.lost = Sector [accent]{0}[white] lost!
sector.captured = Sector [accent]{0}[white]captured!
sector.changeicon = Change Icon
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
threat.low = Low
threat.medium = Medium
threat.high = High
@@ -612,6 +653,7 @@ threat.eradication = Eradication
planets = Planets
planet.serpulo.name = Serpulo
planet.erekir.name = Erekir
planet.sun.name = Solen
sector.impact0078.name = Impact 0078
@@ -649,6 +691,9 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.onset.name = The Onset
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
status.burning.name = Burning
status.freezing.name = Freezing
status.wet.name = Wet
@@ -700,6 +745,7 @@ stat.description = Purpose
stat.input = Input
stat.output = Output
stat.maxefficiency = Max Efficiency
stat.booster = Booster
stat.tiles = Påkrævet felt
stat.affinities = Affinities
@@ -761,7 +807,6 @@ stat.buildspeed = Bygge-hastighed
stat.minespeed = Mine-hastighed
stat.minetier = Mine-niveau
stat.payloadcapacity = Last-kapacitet
stat.commandlimit = Kommando-grænse
stat.abilities = Evner
stat.canboost = Can Boost
stat.flying = Flying
@@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier
stat.reloadmultiplier = Reload Multiplier
stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts
stat.immunities = Immunities
stat.healing = Healing
ability.forcefield = Kraftfelt
@@ -781,10 +827,13 @@ ability.unitspawn = {0} Fabrik
ability.shieldregenfield = Skjold-regenereringsfelt
ability.movelightning = Movement Lightning
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Kræver bedre bor
bar.noresources = Mangler resurser
bar.corereq = Kerne påkrævet
bar.corefloor = Core Zone Tile Required
bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = Borehastighed: {0}/s
bar.pumpspeed = Pumpehastighed: {0}/s
bar.efficiency = Effektivitet: {0}%
@@ -799,8 +848,12 @@ bar.capacity = Kapacitet: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Væske
bar.heat = Varme
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = Strøm
bar.progress = Byggeproces
bar.loadprogress = Progress
bar.launchcooldown = Launch Cooldown
bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength
@@ -811,6 +864,7 @@ bullet.damage = [stat]{0}[lightgray] skade
bullet.splashdamage = [stat]{0}[lightgray] områdeskade ~[stat] {1}[lightgray] felter
bullet.incendiary = [stat]brændfarlig
bullet.homing = [stat]målsøgende
bullet.armorpierce = [stat]armor piercing
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
@@ -818,8 +872,10 @@ bullet.knockback = [stat]{0}[lightgray] tilbageslag
bullet.pierce = [stat]{0}[lightgray]x gennemboring
bullet.infinitepierce = [stat]gennemboring
bullet.healpercent = [stat]{0}[lightgray]% healing
bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x ammunitionsfaktor
bullet.reload = [stat]{0}[lightgray]x skydehastighed
bullet.range = [stat]{0}[lightgray] tiles range
unit.blocks = blokke
unit.blockssquared = blokke²
@@ -829,6 +885,7 @@ unit.liquidsecond = væskeenheder/sekund
unit.itemssecond = genstande/sekund
unit.liquidunits = væskeenheder
unit.powerunits = strømenheder
unit.heatunits = heat units
unit.degrees = grader
unit.seconds = sekunder
unit.minutes = minutter
@@ -881,6 +938,8 @@ setting.difficulty.hard = Svær
setting.difficulty.insane = Sindssyg
setting.difficulty.name = Sværhedsgrad:
setting.screenshake.name = Skærm-ryst
setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur
setting.effects.name = Vis effekter
setting.destroyedblocks.name = Vis destruerede blokke
setting.blockstatus.name = Vis blokstatus
@@ -900,6 +959,7 @@ setting.pixelate.name = Pixeler
setting.minimap.name = Vis minikort
setting.coreitems.name = Vis kerne-genstande
setting.position.name = Vis spillerposition
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Musik-volumen
setting.atmosphere.name = Vis planet-atmosfære
setting.ambientvol.name = Stemningslyde-volumen
@@ -915,6 +975,7 @@ setting.lasersopacity.name = Strøm-laser-gennemsigtighed
setting.bridgeopacity.name = Bro-gennemsigtighed
setting.playerchat.name = Vis spillers bobbel-chat
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
public.confirm = Vil du gøre dit spil offentligt?\n[accent]Alle og enhver vil kunne tilslutte.\n[lightgray]Dette kan ændres senere i Indstillinger->Spil->Synlighed af offentlige spil.
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
public.beta = Bemærk at beta-versioner af spillet ikke kan tilslutte sig offentlige spil.
@@ -927,10 +988,6 @@ category.general.name = Generel
category.view.name = Billede
category.multiplayer.name = Spil med andre
category.blocks.name = Blokvalg
command.attack = Angrib
command.rally = Følg
command.retreat = Retrete
command.idle = Lediggang
placement.blockselectkeys = \n[lightgray]Tast: [{0},
keybind.respawn.name = Genopstå
keybind.control.name = Kontroller enhed
@@ -945,6 +1002,7 @@ keybind.move_y.name = Bevæg Y
keybind.mouse_move.name = Følg musen
keybind.pan.name = Panorer billede
keybind.boost.name = Forstærk
keybind.command_mode.name = Command Mode
keybind.schematic_select.name = Vælg region
keybind.schematic_menu.name = Skabelon-visning
keybind.schematic_flip_x.name = Flip skabelon X
@@ -973,7 +1031,6 @@ keybind.break_block.name = Ødelæg blok
keybind.deselect.name = Fravælg
keybind.pickupCargo.name = Saml last op
keybind.dropCargo.name = Smid last
keybind.command.name = Kommando
keybind.shoot.name = Skyd
keybind.zoom.name = Zoom
keybind.menu.name = Menu
@@ -1008,17 +1065,21 @@ mode.attack.description = Destruer fjendens base. \n[gray]Kræver en rød kerne
mode.custom = Brugerdefinerede regler
rules.infiniteresources = Uendelig resurser
rules.onlydepositcore = Only Allow Core Depositing
rules.reactorexplosions = Reaktor-eksplosioner
rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors
rules.schematic = Skabeloner tilladt
rules.wavetimer = Bølge-æggeur
rules.waves = Bølger
rules.attack = Angrebsmode
rules.buildai = AI-bygning
rules.aitier = AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsminattackweight = Min Attack Weight
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check
rules.enemyCheat = Uendelig AI (rødt hold) resurser.
rules.blockhealthmultiplier = Blok-helbreds-forstærker.
rules.blockdamagemultiplier = Blok-skade-forstærker.
@@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Enheds-helbreds-forstærker
rules.unitdamagemultiplier = Enheds-skade-forstærker
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Radius af fjendtlig kernes ubebyggelig zone:[lightgray] (felter)
rules.wavespacing = Bølge spredning:[lightgray] (sek)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Byggepris-forstærker
rules.buildspeedmultiplier = Byggehastigheds-forstærker
rules.deconstructrefundmultiplier = Dekonstruerings-tilbagebetalings-forstærker
@@ -1044,9 +1107,11 @@ rules.title.unit = Enheder
rules.title.experimental = Eksperimentel
rules.title.environment = Miljø
rules.title.teams = Teams
rules.title.planet = Planet
rules.lighting = Lys
rules.enemyLights = Fjende-lys
rules.fog = Fog of War
rules.fire = Ild
rules.anyenv = <Any>
rules.explosions = Blok/Enheds-eksplosionsskade
rules.ambientlight = Stemningslys
rules.weather = Vejr
@@ -1060,6 +1125,8 @@ content.unit.name = Enheder
content.block.name = Blokke
content.status.name = Status Effects
content.sector.name = Sectors
content.team.name = Factions
wallore = (Wall)
item.copper.name = Kobber
item.lead.name = Bly
@@ -1077,10 +1144,23 @@ item.blast-compound.name = Sprængstof
item.pyratite.name = Pyratit
item.metaglass.name = Blyglas
item.scrap.name = Skrot
item.fissile-matter.name = Fissile Matter
item.beryllium.name = Beryllium
item.tungsten.name = Tungsten
item.oxide.name = Oxide
item.carbide.name = Carbide
item.dormant-cyst.name = Dormant Cyst
liquid.water.name = Vand
liquid.slag.name = Ildgrød
liquid.oil.name = Olie
liquid.cryofluid.name = Frysesaft
liquid.neoplasm.name = Neoplasm
liquid.arkycite.name = Arkycite
liquid.gallium.name = Gallium
liquid.ozone.name = Ozone
liquid.hydrogen.name = Hydrogen
liquid.nitrogen.name = Nitrogen
liquid.cyanogen.name = Cyanogen
unit.dagger.name = Daggert
unit.mace.name = Kølle
@@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow
block.container.name = Beholder
block.launch-pad.name = Affyringsrampe
block.segment.name = Segment
block.command-center.name = Kommandocenter
block.ground-factory.name = Fodgænger-fabrik
block.air-factory.name = Flyver-fabrik
block.naval-factory.name = Værft
@@ -1354,13 +1433,13 @@ block.logic-display.name = Dataskærm
block.large-logic-display.name = Større Dataskærm
block.memory-cell.name = Hukommelsescelle
block.memory-bank.name = Hukommelsesbank
team.blue.name = blå
team.malis.name = Malis
team.crux.name = rød
team.sharded.name = orange
team.derelict.name = forladt
team.green.name = grøn
team.purple.name = lilla
team.blue.name = blå
hint.skip = Skip
hint.desktopMove = Use [accent][[WASD][] to move.
hint.zoom = [accent]Scroll[] to zoom in or out.
@@ -1389,8 +1468,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
hint.payloadDrop = Press [accent]][] to drop a payload.
@@ -1534,6 +1611,7 @@ block.vault.description = Opbevarer en masse genstande. En aflæsser-blok kan br
block.container.description = Opbevarer en lille mængde genstande. En aflæsser-blok kan bruges til at hive ting ud af en container.
block.unloader.description = Aflæsser genstande fra sidestående blokke. Typen af blok, der skal aflæsses kan justeres.
block.launch-pad.description = Affyrer samlinger af genstande løbende. Kræver ikke affyring af kernen.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.duo.description = En bette, billig kanon. Effektiv mod fodgængere.
block.scatter.description = Et vigtigt luftangreb. Skyder klumper af skud mod flyvere.
block.scorch.description = Brænder alle forbipasserende fodgængere. Meget god til hvad den gør.
@@ -1558,7 +1636,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
block.payload-conveyor.description = Moves large payloads, such as units from factories.
block.payload-router.description = Splits input payloads into 3 output directions.
block.command-center.description = Controls unit behavior with several different commands.
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
@@ -1635,6 +1712,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
lst.unitcontrol = Control the currently bound unit.
lst.unitradar = Locate units around the currently bound unit.
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.setrule = Set a game rule.
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
@@ -1645,10 +1728,11 @@ laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
lacess.speed = Top speed of a unit, in tiles/sec.
graphicstype.clear = Fill the display with a color.
graphicstype.color = Set color for next drawing operations.
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
graphicstype.stroke = Set line width.
graphicstype.line = Draw line segment.
graphicstype.rect = Fill a rectangle.
@@ -1704,7 +1788,6 @@ lenum.storage = Storage building, e.g. Vault.
lenum.generator = Buildings that generate power.
lenum.factory = Buildings that transform resources.
lenum.repair = Repair points.
lenum.rally = Command center.
lenum.battery = Any battery.
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
lenum.reactor = Impact/Thorium reactor.
@@ -1732,6 +1815,7 @@ unitlocate.outy = Output Y coordinate.
unitlocate.group = Building group to look for.
lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building.
lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
@@ -1748,3 +1832,165 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite
block.regolith.name = Regolith
block.yellow-stone.name = Yellow Stone
block.carbon-stone.name = Carbon Stone
block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Crystal Floor
block.yellow-stone-plates.name = Yellow Stone Plates
block.red-stone.name = Red Stone
block.dense-red-stone.name = Dense Red Stone
block.red-ice.name = Red Ice
block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall
block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Red Ice Wall
block.red-stone-wall.name = Red Stone Wall
block.red-diamond-wall.name = Red Diamond Wall
block.redweed.name = Redweed
block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral
block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder
block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Crystal Blocks
block.crystal-orbs.name = Crystal Orbs
block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Electric Heater
block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector
block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Heat Reactor
block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Tungsten Wall
block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall
block.carbide-wall-large.name = Large Carbide Wall
block.radar.name = Radar
block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector
block.shield-projector.name = Shield Projector
block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct
block.duct-unloader.name = Duct Unloader
block.surge-conveyor.name = Surge Conveyor
block.surge-router.name = Surge Router
block.unit-cargo-loader.name = Unit Cargo Loader
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
block.reinforced-pump.name = Reinforced Pump
block.reinforced-conduit.name = Reinforced Conduit
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
block.reinforced-liquid-router.name = Reinforced Liquid Router
block.reinforced-liquid-container.name = Reinforced Liquid Container
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
block.beam-node.name = Beam Node
block.beam-tower.name = Beam Tower
block.beam-link.name = Beam Link
block.turbine-condenser.name = Turbine Condenser
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher
block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill
block.eruption-drill.name = Eruption Drill
block.core-bastion.name = Core Bastion
block.core-citadel.name = Core Citadel
block.core-acropolis.name = Core Acropolis
block.reinforced-container.name = Reinforced Container
block.reinforced-vault.name = Reinforced Vault
block.breach.name = Breach
block.sublimate.name = Sublimate
block.titan.name = Titan
block.disperse.name = Disperse
block.fabricator.name = Fabricator
block.tank-reconstructor.name = Tank Reconstructor
block.mech-reconstructor.name = Mech Reconstructor
block.ship-reconstructor.name = Ship Reconstructor
block.tank-assembler.name = Tank Assembler
block.ship-assembler.name = Ship Assembler
block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator
block.refabricator.name = Refabricator
block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module
unit.stell.name = Stell
unit.locus.name = Locus
unit.vanquish.name = Vanquish
unit.conquer.name = Conquer
unit.cleroi.name = Cleroi
unit.tecta.name = Tecta
unit.collaris.name = Collaris
unit.avert.name = Avert
unit.quell.name = Quell
unit.disrupt.name = Disrupt
unit.evoke.name = Evoke
unit.incite.name = Incite
unit.emanate.name = Emanate
unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone
unit.effect-drone.name = Effect Drone
unit.precept.name = Precept
unit.merui.name = Merui
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
sector.two.name = Two
sector.three.name = Three
sector.four.name = Four
sector.five.name = Five