Automatic bundle update
This commit is contained in:
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Waiting for next map...
|
||||
highscore = [accent]Ny highscore!
|
||||
copied = Kopieret.
|
||||
indev.notready = Denne del af spillet er ikke klar endnu.
|
||||
indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates.
|
||||
|
||||
load.sound = Lyd
|
||||
load.map = Bane
|
||||
@@ -138,7 +137,7 @@ mod.disable = Deaktiver
|
||||
mod.content = Indhold:
|
||||
mod.delete.error = Kan ikke slette mod - tilhørende filer er muligvis i brug.
|
||||
mod.requiresversion = [scarlet]Kræver mindst følgende version: [accent]{0}
|
||||
mod.outdated = [scarlet]Ikke kompatibel med V6 (no minGameVersion: 105)
|
||||
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
|
||||
mod.missingdependencies = [scarlet]Mangler afhængigheder: {0}
|
||||
mod.erroredcontent = [scarlet]Indholds fejl
|
||||
mod.errors = Fejl ved afhentning af indhold.
|
||||
@@ -170,7 +169,9 @@ available = New research available!
|
||||
unlock.incampaign = < Unlock in campaign for details >
|
||||
completed = [accent]Færdiggjort
|
||||
techtree = Teknologi træ
|
||||
research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
|
||||
techtree.select = Tech Tree Selection
|
||||
techtree.serpulo = Serpulo
|
||||
techtree.erekir = Erekir
|
||||
research.load = Load
|
||||
research.discard = Discard
|
||||
research.list = [lightgray]Forskning:
|
||||
@@ -305,6 +306,7 @@ openlink = Åben Link
|
||||
copylink = Kopier Link
|
||||
back = Tilbage
|
||||
max = Max
|
||||
objective = Map Objective
|
||||
crash.export = Export Crash Logs
|
||||
crash.none = No crash logs found.
|
||||
crash.exported = Crash logs exported.
|
||||
@@ -354,12 +356,16 @@ map.publish.confirm = Er du sikker på, at du vil offentliggøre denne bane?\n\n
|
||||
workshop.menu = Vælg hvad du vil gøre med denne genstand.
|
||||
workshop.info = Genstands-Info
|
||||
changelog = Changelog (ikke påkrævet):
|
||||
updatedesc = Overwrite Title & Description
|
||||
eula = Steam-EULA
|
||||
missing = Denne genstand er blevet slettet eller rykket.\n[lightgray]Workshop-indlægget er blevet automatisk frakoblet.
|
||||
publishing = [accent]Offentliggør...
|
||||
publish.confirm = Er du sikker på, at du vil offentliggøre dette?\n\n[lightgray]Vær sikker på, at du overholder Workshop-EULA'en først, for at dit indlæg kan blive godkendt!
|
||||
publish.error = Der skete en fejl ved offentliggørelsen: {0}
|
||||
steam.error = Kunne ikke etablere Steam-forbindelse.\nFejl: {0}
|
||||
editor.planet = Planet:
|
||||
editor.sector = Sector:
|
||||
editor.seed = Seed:
|
||||
editor.cliffs = Walls To Cliffs
|
||||
|
||||
editor.brush = Pensel
|
||||
@@ -374,6 +380,7 @@ editor.waves = Bølge:
|
||||
editor.rules = Regler:
|
||||
editor.generation = Generering:
|
||||
editor.ingame = Ændr i spil
|
||||
editor.playtest = Playtest
|
||||
editor.publish.workshop = Publicer på Workshop
|
||||
editor.newmap = Ny bane
|
||||
editor.center = Center
|
||||
@@ -389,9 +396,14 @@ waves.title = Bølger
|
||||
waves.remove = Fjern
|
||||
waves.every = hver
|
||||
waves.waves = bølge(r)
|
||||
waves.health = health: {0}%
|
||||
waves.perspawn = per opstandelsessted
|
||||
waves.shields = skjold/bølge
|
||||
waves.to = til
|
||||
waves.spawn = spawn:
|
||||
waves.spawn.all = <all>
|
||||
waves.spawn.select = Spawn Select
|
||||
waves.spawn.none = [scarlet]no spawns found in map
|
||||
waves.max = max units
|
||||
waves.guardian = Vogter
|
||||
waves.preview = Forhåndsvisning
|
||||
@@ -432,6 +444,7 @@ editor.update = Opdater
|
||||
editor.randomize = Tilfældiggør
|
||||
editor.apply = Anvend
|
||||
editor.generate = Generer
|
||||
editor.sectorgenerate = Sector Generate
|
||||
editor.resize = Omskaler
|
||||
editor.loadmap = Indlæs bane
|
||||
editor.savemap = Gem bane
|
||||
@@ -475,6 +488,8 @@ toolmode.fillteams = Udfyld hold
|
||||
toolmode.fillteams.description = Udfylder hold i stedet for blokke.
|
||||
toolmode.drawteams = Tegn hold
|
||||
toolmode.drawteams.description = Tegner hold i stedet for blokke.
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
|
||||
filters.empty = [lightgray]Ingen filtre! Tilføj filter nedenfor.
|
||||
filter.distort = Forvræng
|
||||
@@ -501,6 +516,7 @@ filter.option.circle-scale = Cirkel-skaler
|
||||
filter.option.octaves = Oktaver
|
||||
filter.option.falloff = Frafald
|
||||
filter.option.angle = Vinkel
|
||||
filter.option.tilt = Tilt
|
||||
filter.option.rotate = Rotate
|
||||
filter.option.amount = Mængde
|
||||
filter.option.block = Blok
|
||||
@@ -543,17 +559,36 @@ requirement.core = Destruer fjendens kerne i {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.produce = Produce {0}
|
||||
requirement.capture = Overtag {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = Affyr
|
||||
research.multiplayer = Kun værten kan researche genstande.
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
uncover = Afdæk
|
||||
configure = Konfigurer udrustning
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
||||
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
||||
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
||||
loadout = Udrustning
|
||||
resources = Resurser
|
||||
resources.max = Max
|
||||
bannedblocks = Banlyste blokke
|
||||
objectives = Objectives
|
||||
bannedunits = Banned Units
|
||||
addall = Tilføj alle
|
||||
launch.from = Launching From: [accent]{0}
|
||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||
launch.destination = Destination: {0}
|
||||
configure.invalid = Mængde skal være mellem 0 og {0}.
|
||||
add = Tilføj...
|
||||
@@ -595,8 +630,11 @@ sectors.rename = Omdøb sektor
|
||||
sectors.enemybase = [scarlet]Enemy Base
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Survives {0} waves
|
||||
sectors.go = Go
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.curcapture = Sector Captured
|
||||
sector.curlost = Sector Lost
|
||||
sector.missingresources = [scarlet]Ikke nok resurser i kernen.
|
||||
@@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
sector.lost = Sector [accent]{0}[white] lost!
|
||||
sector.captured = Sector [accent]{0}[white]captured!
|
||||
sector.changeicon = Change Icon
|
||||
sector.noswitch.title = Unable to Switch Sectors
|
||||
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
||||
sector.view = View Sector
|
||||
threat.low = Low
|
||||
threat.medium = Medium
|
||||
threat.high = High
|
||||
@@ -612,6 +653,7 @@ threat.eradication = Eradication
|
||||
planets = Planets
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
planet.erekir.name = Erekir
|
||||
planet.sun.name = Solen
|
||||
sector.impact0078.name = Impact 0078
|
||||
|
||||
@@ -649,6 +691,9 @@ sector.windsweptIslands.description = Further past the shoreline is this remote
|
||||
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
||||
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||
sector.onset.name = The Onset
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
status.burning.name = Burning
|
||||
status.freezing.name = Freezing
|
||||
status.wet.name = Wet
|
||||
@@ -700,6 +745,7 @@ stat.description = Purpose
|
||||
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.maxefficiency = Max Efficiency
|
||||
stat.booster = Booster
|
||||
stat.tiles = Påkrævet felt
|
||||
stat.affinities = Affinities
|
||||
@@ -761,7 +807,6 @@ stat.buildspeed = Bygge-hastighed
|
||||
stat.minespeed = Mine-hastighed
|
||||
stat.minetier = Mine-niveau
|
||||
stat.payloadcapacity = Last-kapacitet
|
||||
stat.commandlimit = Kommando-grænse
|
||||
stat.abilities = Evner
|
||||
stat.canboost = Can Boost
|
||||
stat.flying = Flying
|
||||
@@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier
|
||||
stat.reloadmultiplier = Reload Multiplier
|
||||
stat.buildspeedmultiplier = Build Speed Multiplier
|
||||
stat.reactive = Reacts
|
||||
stat.immunities = Immunities
|
||||
stat.healing = Healing
|
||||
|
||||
ability.forcefield = Kraftfelt
|
||||
@@ -781,10 +827,13 @@ ability.unitspawn = {0} Fabrik
|
||||
ability.shieldregenfield = Skjold-regenereringsfelt
|
||||
ability.movelightning = Movement Lightning
|
||||
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||
|
||||
bar.drilltierreq = Kræver bedre bor
|
||||
bar.noresources = Mangler resurser
|
||||
bar.corereq = Kerne påkrævet
|
||||
bar.corefloor = Core Zone Tile Required
|
||||
bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.drillspeed = Borehastighed: {0}/s
|
||||
bar.pumpspeed = Pumpehastighed: {0}/s
|
||||
bar.efficiency = Effektivitet: {0}%
|
||||
@@ -799,8 +848,12 @@ bar.capacity = Kapacitet: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = Væske
|
||||
bar.heat = Varme
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.power = Strøm
|
||||
bar.progress = Byggeproces
|
||||
bar.loadprogress = Progress
|
||||
bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
@@ -811,6 +864,7 @@ bullet.damage = [stat]{0}[lightgray] skade
|
||||
bullet.splashdamage = [stat]{0}[lightgray] områdeskade ~[stat] {1}[lightgray] felter
|
||||
bullet.incendiary = [stat]brændfarlig
|
||||
bullet.homing = [stat]målsøgende
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||
@@ -818,8 +872,10 @@ bullet.knockback = [stat]{0}[lightgray] tilbageslag
|
||||
bullet.pierce = [stat]{0}[lightgray]x gennemboring
|
||||
bullet.infinitepierce = [stat]gennemboring
|
||||
bullet.healpercent = [stat]{0}[lightgray]% healing
|
||||
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammunitionsfaktor
|
||||
bullet.reload = [stat]{0}[lightgray]x skydehastighed
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
|
||||
unit.blocks = blokke
|
||||
unit.blockssquared = blokke²
|
||||
@@ -829,6 +885,7 @@ unit.liquidsecond = væskeenheder/sekund
|
||||
unit.itemssecond = genstande/sekund
|
||||
unit.liquidunits = væskeenheder
|
||||
unit.powerunits = strømenheder
|
||||
unit.heatunits = heat units
|
||||
unit.degrees = grader
|
||||
unit.seconds = sekunder
|
||||
unit.minutes = minutter
|
||||
@@ -881,6 +938,8 @@ setting.difficulty.hard = Svær
|
||||
setting.difficulty.insane = Sindssyg
|
||||
setting.difficulty.name = Sværhedsgrad:
|
||||
setting.screenshake.name = Skærm-ryst
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
setting.effects.name = Vis effekter
|
||||
setting.destroyedblocks.name = Vis destruerede blokke
|
||||
setting.blockstatus.name = Vis blokstatus
|
||||
@@ -900,6 +959,7 @@ setting.pixelate.name = Pixeler
|
||||
setting.minimap.name = Vis minikort
|
||||
setting.coreitems.name = Vis kerne-genstande
|
||||
setting.position.name = Vis spillerposition
|
||||
setting.mouseposition.name = Show Mouse Position
|
||||
setting.musicvol.name = Musik-volumen
|
||||
setting.atmosphere.name = Vis planet-atmosfære
|
||||
setting.ambientvol.name = Stemningslyde-volumen
|
||||
@@ -915,6 +975,7 @@ setting.lasersopacity.name = Strøm-laser-gennemsigtighed
|
||||
setting.bridgeopacity.name = Bro-gennemsigtighed
|
||||
setting.playerchat.name = Vis spillers bobbel-chat
|
||||
setting.showweather.name = Show Weather Graphics
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
public.confirm = Vil du gøre dit spil offentligt?\n[accent]Alle og enhver vil kunne tilslutte.\n[lightgray]Dette kan ændres senere i Indstillinger->Spil->Synlighed af offentlige spil.
|
||||
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
||||
public.beta = Bemærk at beta-versioner af spillet ikke kan tilslutte sig offentlige spil.
|
||||
@@ -927,10 +988,6 @@ category.general.name = Generel
|
||||
category.view.name = Billede
|
||||
category.multiplayer.name = Spil med andre
|
||||
category.blocks.name = Blokvalg
|
||||
command.attack = Angrib
|
||||
command.rally = Følg
|
||||
command.retreat = Retrete
|
||||
command.idle = Lediggang
|
||||
placement.blockselectkeys = \n[lightgray]Tast: [{0},
|
||||
keybind.respawn.name = Genopstå
|
||||
keybind.control.name = Kontroller enhed
|
||||
@@ -945,6 +1002,7 @@ keybind.move_y.name = Bevæg Y
|
||||
keybind.mouse_move.name = Følg musen
|
||||
keybind.pan.name = Panorer billede
|
||||
keybind.boost.name = Forstærk
|
||||
keybind.command_mode.name = Command Mode
|
||||
keybind.schematic_select.name = Vælg region
|
||||
keybind.schematic_menu.name = Skabelon-visning
|
||||
keybind.schematic_flip_x.name = Flip skabelon X
|
||||
@@ -973,7 +1031,6 @@ keybind.break_block.name = Ødelæg blok
|
||||
keybind.deselect.name = Fravælg
|
||||
keybind.pickupCargo.name = Saml last op
|
||||
keybind.dropCargo.name = Smid last
|
||||
keybind.command.name = Kommando
|
||||
keybind.shoot.name = Skyd
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menu
|
||||
@@ -1008,17 +1065,21 @@ mode.attack.description = Destruer fjendens base. \n[gray]Kræver en rød kerne
|
||||
mode.custom = Brugerdefinerede regler
|
||||
|
||||
rules.infiniteresources = Uendelig resurser
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.reactorexplosions = Reaktor-eksplosioner
|
||||
rules.coreincinerates = Core Incinerates Overflow
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = Skabeloner tilladt
|
||||
rules.wavetimer = Bølge-æggeur
|
||||
rules.waves = Bølger
|
||||
rules.attack = Angrebsmode
|
||||
rules.buildai = AI-bygning
|
||||
rules.aitier = AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
||||
rules.corecapture = Capture Core On Destruction
|
||||
rules.polygoncoreprotection = Polygonal Core Protection
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.enemyCheat = Uendelig AI (rødt hold) resurser.
|
||||
rules.blockhealthmultiplier = Blok-helbreds-forstærker.
|
||||
rules.blockdamagemultiplier = Blok-skade-forstærker.
|
||||
@@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Enheds-helbreds-forstærker
|
||||
rules.unitdamagemultiplier = Enheds-skade-forstærker
|
||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||
rules.unitcap = Base Unit Cap
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = Radius af fjendtlig kernes ubebyggelig zone:[lightgray] (felter)
|
||||
rules.wavespacing = Bølge spredning:[lightgray] (sek)
|
||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Byggepris-forstærker
|
||||
rules.buildspeedmultiplier = Byggehastigheds-forstærker
|
||||
rules.deconstructrefundmultiplier = Dekonstruerings-tilbagebetalings-forstærker
|
||||
@@ -1044,9 +1107,11 @@ rules.title.unit = Enheder
|
||||
rules.title.experimental = Eksperimentel
|
||||
rules.title.environment = Miljø
|
||||
rules.title.teams = Teams
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Lys
|
||||
rules.enemyLights = Fjende-lys
|
||||
rules.fog = Fog of War
|
||||
rules.fire = Ild
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Blok/Enheds-eksplosionsskade
|
||||
rules.ambientlight = Stemningslys
|
||||
rules.weather = Vejr
|
||||
@@ -1060,6 +1125,8 @@ content.unit.name = Enheder
|
||||
content.block.name = Blokke
|
||||
content.status.name = Status Effects
|
||||
content.sector.name = Sectors
|
||||
content.team.name = Factions
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = Kobber
|
||||
item.lead.name = Bly
|
||||
@@ -1077,10 +1144,23 @@ item.blast-compound.name = Sprængstof
|
||||
item.pyratite.name = Pyratit
|
||||
item.metaglass.name = Blyglas
|
||||
item.scrap.name = Skrot
|
||||
item.fissile-matter.name = Fissile Matter
|
||||
item.beryllium.name = Beryllium
|
||||
item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
liquid.water.name = Vand
|
||||
liquid.slag.name = Ildgrød
|
||||
liquid.oil.name = Olie
|
||||
liquid.cryofluid.name = Frysesaft
|
||||
liquid.neoplasm.name = Neoplasm
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.gallium.name = Gallium
|
||||
liquid.ozone.name = Ozone
|
||||
liquid.hydrogen.name = Hydrogen
|
||||
liquid.nitrogen.name = Nitrogen
|
||||
liquid.cyanogen.name = Cyanogen
|
||||
|
||||
unit.dagger.name = Daggert
|
||||
unit.mace.name = Kølle
|
||||
@@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow
|
||||
block.container.name = Beholder
|
||||
block.launch-pad.name = Affyringsrampe
|
||||
block.segment.name = Segment
|
||||
block.command-center.name = Kommandocenter
|
||||
block.ground-factory.name = Fodgænger-fabrik
|
||||
block.air-factory.name = Flyver-fabrik
|
||||
block.naval-factory.name = Værft
|
||||
@@ -1354,13 +1433,13 @@ block.logic-display.name = Dataskærm
|
||||
block.large-logic-display.name = Større Dataskærm
|
||||
block.memory-cell.name = Hukommelsescelle
|
||||
block.memory-bank.name = Hukommelsesbank
|
||||
|
||||
team.blue.name = blå
|
||||
team.malis.name = Malis
|
||||
team.crux.name = rød
|
||||
team.sharded.name = orange
|
||||
team.derelict.name = forladt
|
||||
team.green.name = grøn
|
||||
team.purple.name = lilla
|
||||
|
||||
team.blue.name = blå
|
||||
hint.skip = Skip
|
||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||
hint.zoom = [accent]Scroll[] to zoom in or out.
|
||||
@@ -1389,8 +1468,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
||||
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
||||
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
||||
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||
@@ -1534,6 +1611,7 @@ block.vault.description = Opbevarer en masse genstande. En aflæsser-blok kan br
|
||||
block.container.description = Opbevarer en lille mængde genstande. En aflæsser-blok kan bruges til at hive ting ud af en container.
|
||||
block.unloader.description = Aflæsser genstande fra sidestående blokke. Typen af blok, der skal aflæsses kan justeres.
|
||||
block.launch-pad.description = Affyrer samlinger af genstande løbende. Kræver ikke affyring af kernen.
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.duo.description = En bette, billig kanon. Effektiv mod fodgængere.
|
||||
block.scatter.description = Et vigtigt luftangreb. Skyder klumper af skud mod flyvere.
|
||||
block.scorch.description = Brænder alle forbipasserende fodgængere. Meget god til hvad den gør.
|
||||
@@ -1558,7 +1636,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min
|
||||
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
||||
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
||||
block.payload-router.description = Splits input payloads into 3 output directions.
|
||||
block.command-center.description = Controls unit behavior with several different commands.
|
||||
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
@@ -1635,6 +1712,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||
lst.unitcontrol = Control the currently bound unit.
|
||||
lst.unitradar = Locate units around the currently bound unit.
|
||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||
lst.getblock = Get tile data at any location.
|
||||
lst.setblock = Set tile data at any location.
|
||||
lst.spawnunit = Spawn unit at a location.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.setrule = Set a game rule.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -1645,10 +1728,11 @@ laccess.color = Illuminator color.
|
||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
graphicstype.stroke = Set line width.
|
||||
graphicstype.line = Draw line segment.
|
||||
graphicstype.rect = Fill a rectangle.
|
||||
@@ -1704,7 +1788,6 @@ lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
lenum.factory = Buildings that transform resources.
|
||||
lenum.repair = Repair points.
|
||||
lenum.rally = Command center.
|
||||
lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
@@ -1732,6 +1815,7 @@ unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
lenum.move = Move to exact position.
|
||||
lenum.approach = Approach a position with a radius.
|
||||
lenum.pathfind = Pathfind to the enemy spawn.
|
||||
@@ -1748,3 +1832,165 @@ lenum.build = Build a structure.
|
||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||
lenum.within = Check if unit is near a position.
|
||||
lenum.boost = Start/stop boosting.
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
block.regolith.name = Regolith
|
||||
block.yellow-stone.name = Yellow Stone
|
||||
block.carbon-stone.name = Carbon Stone
|
||||
block.ferric-stone.name = Ferric Stone
|
||||
block.ferric-craters.name = Ferric Craters
|
||||
block.beryllic-stone.name = Beryllic Stone
|
||||
block.crystalline-stone.name = Crystalline Stone
|
||||
block.crystal-floor.name = Crystal Floor
|
||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||
block.red-stone.name = Red Stone
|
||||
block.dense-red-stone.name = Dense Red Stone
|
||||
block.red-ice.name = Red Ice
|
||||
block.arkycite-floor.name = Arkycite Floor
|
||||
block.arkyic-stone.name = Arkyic Stone
|
||||
block.rhyolite-vent.name = Rhyolite Vent
|
||||
block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
block.regolith-wall.name = Regolith Wall
|
||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||
block.rhyolite-wall.name = Rhyolite Wall
|
||||
block.carbon-wall.name = Carbon Wall
|
||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||
block.arkyic-wall.name = Arkyic Wall
|
||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||
block.red-ice-wall.name = Red Ice Wall
|
||||
block.red-stone-wall.name = Red Stone Wall
|
||||
block.red-diamond-wall.name = Red Diamond Wall
|
||||
block.redweed.name = Redweed
|
||||
block.pur-bush.name = Pur Bush
|
||||
block.yellowcoral.name = Yellowcoral
|
||||
block.carbon-boulder.name = Carbon Boulder
|
||||
block.ferric-boulder.name = Ferric Boulder
|
||||
block.beryllic-boulder.name = Beryllic Boulder
|
||||
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||
block.arkyic-boulder.name = Arkyic Boulder
|
||||
block.crystal-cluster.name = Crystal Cluster
|
||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||
block.crystal-blocks.name = Crystal Blocks
|
||||
block.crystal-orbs.name = Crystal Orbs
|
||||
block.crystalline-boulder.name = Crystalline Boulder
|
||||
block.red-ice-boulder.name = Red Ice Boulder
|
||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||
block.red-stone-boulder.name = Red Stone Boulder
|
||||
block.graphitic-wall.name = Graphitic Wall
|
||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||
block.electrolyzer.name = Electrolyzer
|
||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||
block.oxidation-chamber.name = Oxidation Chamber
|
||||
block.electric-heater.name = Electric Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
block.slag-centrifuge.name = Slag Centrifuge
|
||||
block.surge-crucible.name = Surge Crucible
|
||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||
block.phase-synthesizer.name = Phase Synthesizer
|
||||
block.heat-reactor.name = Heat Reactor
|
||||
block.beryllium-wall.name = Beryllium Wall
|
||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||
block.tungsten-wall.name = Tungsten Wall
|
||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||
block.blast-door.name = Blast Door
|
||||
block.carbide-wall.name = Carbide Wall
|
||||
block.carbide-wall-large.name = Large Carbide Wall
|
||||
block.radar.name = Radar
|
||||
block.build-tower.name = Build Tower
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.shield-projector.name = Shield Projector
|
||||
block.large-shield-projector.name = Large Shield Projector
|
||||
block.armored-duct.name = Armored Duct
|
||||
block.overflow-duct.name = Overflow Duct
|
||||
block.duct-unloader.name = Duct Unloader
|
||||
block.surge-conveyor.name = Surge Conveyor
|
||||
block.surge-router.name = Surge Router
|
||||
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||
block.reinforced-pump.name = Reinforced Pump
|
||||
block.reinforced-conduit.name = Reinforced Conduit
|
||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||
block.beam-node.name = Beam Node
|
||||
block.beam-tower.name = Beam Tower
|
||||
block.beam-link.name = Beam Link
|
||||
block.turbine-condenser.name = Turbine Condenser
|
||||
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
block.eruption-drill.name = Eruption Drill
|
||||
block.core-bastion.name = Core Bastion
|
||||
block.core-citadel.name = Core Citadel
|
||||
block.core-acropolis.name = Core Acropolis
|
||||
block.reinforced-container.name = Reinforced Container
|
||||
block.reinforced-vault.name = Reinforced Vault
|
||||
block.breach.name = Breach
|
||||
block.sublimate.name = Sublimate
|
||||
block.titan.name = Titan
|
||||
block.disperse.name = Disperse
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-reconstructor.name = Tank Reconstructor
|
||||
block.mech-reconstructor.name = Mech Reconstructor
|
||||
block.ship-reconstructor.name = Ship Reconstructor
|
||||
block.tank-assembler.name = Tank Assembler
|
||||
block.ship-assembler.name = Ship Assembler
|
||||
block.mech-assembler.name = Mech Assembler
|
||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
block.mech-fabricator.name = Mech Fabricator
|
||||
block.ship-fabricator.name = Ship Fabricator
|
||||
block.refabricator.name = Refabricator
|
||||
block.prime-refabricator.name = Prime Refabricator
|
||||
block.unit-repair-tower.name = Unit Repair Tower
|
||||
block.diffuse.name = Diffuse
|
||||
block.basic-assembler-module.name = Basic Assembler Module
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.vanquish.name = Vanquish
|
||||
unit.conquer.name = Conquer
|
||||
unit.cleroi.name = Cleroi
|
||||
unit.tecta.name = Tecta
|
||||
unit.collaris.name = Collaris
|
||||
unit.avert.name = Avert
|
||||
unit.quell.name = Quell
|
||||
unit.disrupt.name = Disrupt
|
||||
unit.evoke.name = Evoke
|
||||
unit.incite.name = Incite
|
||||
unit.emanate.name = Emanate
|
||||
unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.effect-drone.name = Effect Drone
|
||||
unit.precept.name = Precept
|
||||
unit.merui.name = Merui
|
||||
unit.anthicus.name = Anthicus
|
||||
unit.elude.name = Elude
|
||||
unit.obviate.name = Obviate
|
||||
sector.two.name = Two
|
||||
sector.three.name = Three
|
||||
sector.four.name = Four
|
||||
sector.five.name = Five
|
||||
|
||||
Reference in New Issue
Block a user