Automatic bundle update
This commit is contained in:
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Warte auf neue Karte...
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highscore = [accent]Neuer Highscore!
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copied = Kopiert.
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indev.notready = Dieser Teil vom Spiel ist noch nicht fertig.
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indev.campaign = [accent]Glückwunsch! Du hast das Ende der Kampagne erreicht![]\n\nMehr gibt es noch nicht. In einem zukünftigen Update wird interplanetarisches Reisen möglich werden.
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load.sound = Audio
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load.map = Karten
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@@ -139,7 +138,7 @@ mod.disable = Deaktivieren
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mod.content = Inhalt:
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mod.delete.error = Mod konnte nicht gelöscht werden. Datei könnte in Benutzung sein.
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mod.requiresversion = [scarlet]Benötigt mindestens Version:[accent] {0}
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mod.outdated = [scarlet]Nicht mit V6 kompatibel (no minGameVersion: 105)
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mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
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mod.missingdependencies = [scarlet]Fehlende Abhängigkeiten: {0}
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mod.erroredcontent = [scarlet]Inhalt-Fehler
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mod.errors = Beim Laden von Inhalt sind Fehler aufgetreten.
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@@ -171,7 +170,9 @@ available = Neue Forschung möglich
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unlock.incampaign = < Für Details in Kampagne freischalten >
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completed = [accent]Abgeschlossen
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techtree = Forschung
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research.legacy = [accent]5.0[] Forschungsdaten gefunden.\nMöchtest du [accent]diese Daten behalten[] oder [accent]sie löschen[] und neu anfangen (empfohlen)?
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techtree.select = Tech Tree Selection
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techtree.serpulo = Serpulo
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techtree.erekir = Erekir
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research.load = Behalten
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research.discard = Löschen
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research.list = [lightgray]Forschung:
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@@ -307,6 +308,7 @@ openlink = Link öffnen
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copylink = Link kopieren
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back = Zurück
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max = Max
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objective = Map Objective
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crash.export = Crash-Logs exportieren
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crash.none = Keine Crash-Logs gefunden.
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crash.exported = Crash-Logs wurden erfolgreich exportiert.
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@@ -356,12 +358,16 @@ map.publish.confirm = Willst du diese Karte wirklich veröffentlichen?\n\n[light
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workshop.menu = Wähle aus, was du mit diesem Objekt tun willst.
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workshop.info = Objekt-Info
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changelog = Änderungen (optional):
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updatedesc = Overwrite Title & Description
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eula = Steam-EULA
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missing = Dieses Objekt wurde gelöscht oder verschoben.\n[lightgray]Die Workshop-Auflistung ist nun automatisch getrennt worden.
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publishing = [accent]Veröffentlichen...
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publish.confirm = Willst du das wirklich veröffentlichen?\n\n[lightgray]Vergewissere dich, dass du der Workshop-EULA zugestimmt hast, sonst tauchen deine Objekte nicht auf!
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publish.error = Fehler beim Veröffentlichen des Objekts: {0}
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steam.error = Fehler beim Laden der Steam-Dienste.\nError: {0}
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editor.planet = Planet:
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editor.sector = Sector:
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editor.seed = Seed:
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editor.cliffs = Wände zu Klippen
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editor.brush = Pinsel
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@@ -376,6 +382,7 @@ editor.waves = Wellen:
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editor.rules = Regeln:
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editor.generation = Generator:
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editor.ingame = Im Spiel bearbeiten
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editor.playtest = Playtest
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editor.publish.workshop = Im Workshop veröffentlichen
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editor.newmap = Neue Karte
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editor.center = Zur Mitte
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@@ -391,9 +398,14 @@ waves.title = Wellen
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waves.remove = Entfernen
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waves.every = alle
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waves.waves = Welle(n)
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waves.health = health: {0}%
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waves.perspawn = pro Spawn
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waves.shields = Schilder pro Welle
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waves.to = bis
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waves.spawn = spawn:
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waves.spawn.all = <all>
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waves.spawn.select = Spawn Select
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waves.spawn.none = [scarlet]no spawns found in map
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waves.max = maximale Einheiten
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waves.guardian = Boss
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waves.preview = Vorschau
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@@ -435,6 +447,7 @@ editor.update = Aktualisieren
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editor.randomize = Zufällig anordnen
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editor.apply = Anwenden
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editor.generate = Generieren
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editor.sectorgenerate = Sector Generate
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editor.resize = Größe\nanpassen
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editor.loadmap = Karte\nladen
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editor.savemap = Karte\nspeichern
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@@ -478,6 +491,8 @@ toolmode.fillteams = Teams ausfüllen
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toolmode.fillteams.description = Füllt Teams aus statt Blöcke.
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toolmode.drawteams = Teams zeichnen
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toolmode.drawteams.description = Zeichnet Teams statt Blöcke.
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toolmode.underliquid = Under Liquids
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toolmode.underliquid.description = Draw floors under liquid tiles.
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filters.empty = [lightgray]Keine Filter! Füge einen mit dem unteren Knopf hinzu.
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@@ -506,6 +521,7 @@ filter.option.circle-scale = Kreisskalierung
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filter.option.octaves = Oktaven
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filter.option.falloff = Rückgang
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filter.option.angle = Winkel
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filter.option.tilt = Tilt
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filter.option.rotate = Drehung
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filter.option.amount = Menge
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filter.option.block = Block
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@@ -548,18 +564,37 @@ requirement.core = Zerstöre den feindlichen Kern in {0}
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requirement.research = Erforsche {0}
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requirement.produce = Produziere {0}
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requirement.capture = Erobere {0}
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requirement.onplanet = Control Sector On {0}
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requirement.onsector = Land On Sector: {0}
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launch.text = Start
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research.multiplayer = Nur der Host kann forschen.
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map.multiplayer = Nur der Host kann Sektoren ansehen.
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uncover = Freischalten
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configure = Anfangsressourcen festlegen
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objective.research = [accent]Research:\n[]{0}[lightgray]{1}
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objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
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objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
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objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
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objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
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objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
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objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
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objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
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objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
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objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
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objective.destroycore = [accent]Destroy Enemy Core
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objective.command = [accent]Command Units
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objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
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announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
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loadout = Anfangsressourcen
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resources = Ressourcen
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resources.max = Max
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bannedblocks = Gesperrte Blöcke
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objectives = Objectives
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bannedunits = Gesperrte Einheiten
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addall = Alle hinzufügen
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launch.from = Items werden von [accent]{0} []gestartet
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launch.capacity = Launching Item Capacity: [accent]{0}
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launch.destination = Ziel: {0}
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configure.invalid = Anzahl muss eine Zahl zwischen 0 und {0} sein.
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add = Hinzufügen...
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@@ -601,8 +636,11 @@ sectors.rename = Sektor umbenennen
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sectors.enemybase = [scarlet]Gegnerische Basis
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sectors.vulnerable = [scarlet]Angriffsgefährdet
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sectors.underattack = [scarlet]Wird angegriffen! [accent]{0}% geschädigt
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sectors.underattack.nodamage = [scarlet]Uncaptured
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sectors.survives = [accent]Kann {0} Wellen überleben
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sectors.go = Hingehen
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sector.abandon = Abandon
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sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
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sector.curcapture = Sektor erfolgreich erobert
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sector.curlost = Sektor verloren
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sector.missingresources = [scarlet]Fehlende Kernressourcen
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@@ -611,6 +649,9 @@ sector.lost = Sektor [accent]{0}[white] verloren!
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#note: the missing space in the line below is intentional
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sector.captured = Sektor [accent]{0}[white]erobert!
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sector.changeicon = Bild ändern
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sector.noswitch.title = Unable to Switch Sectors
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sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
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sector.view = View Sector
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threat.low = Niedrig
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threat.medium = Mittel
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@@ -621,6 +662,7 @@ threat.eradication = Zerstörung
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planets = Planeten
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planet.serpulo.name = Serpulo
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planet.erekir.name = Erekir
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planet.sun.name = Sonne
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sector.impact0078.name = Impact 0078
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@@ -658,6 +700,9 @@ sector.windsweptIslands.description = Diese Inseln befinden sich in der Nähe vo
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sector.extractionOutpost.description = Ein Außenposten, der vom Gegner erstellt wurde, um Ressourcen in andere Sektoren zu transportieren.\n\nTrans-Sektorischer Transport ist nötig, um weiter voranzuschreiten. Zerstöre den Posten. Erforsche deren Launchpads.
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sector.impact0078.description = Hier liegen Reste der interplanetarischen Transporteinheit, die dieses Sonnensystem zuerst betreten hat.\n\nRette so viel wie möglich von den Ruinen. Erforsche jede intakte Technologie.
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sector.planetaryTerminal.description = Das Endziel.\n\nDiese Uferbasis besitzt ein Gerät, mit dem es möglich ist, Kerne auf andere Planeten zu schicken. Es ist [accent]sehr[] gut beschützt.\n\nStelle Wassereinheiten her. Eliminiere den Gegner so schnell wie möglich. Erforsche das Launchgerät.
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sector.onset.name = The Onset
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sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
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sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
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status.burning.name = Brennend
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status.freezing.name = Frierend
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@@ -710,6 +755,7 @@ stat.showinmap = <öffne Spiel um zu zeigen>
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stat.description = Beschreibung
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stat.input = Eingang
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stat.output = Ausgang
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stat.maxefficiency = Max Efficiency
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stat.booster = Verstärkung
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stat.tiles = Erforderte Untergründe
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stat.affinities = Affinitäten
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@@ -771,7 +817,6 @@ stat.buildspeed = Baugeschwindigkeit
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stat.minespeed = Abbaugeschwindigkeit
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stat.minetier = Abbau-Kraft
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stat.payloadcapacity = Einheitenkapazität
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stat.commandlimit = Kommandier-Limit
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stat.abilities = Fähigkeiten
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stat.canboost = Kann boosten
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stat.flying = Flug
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@@ -782,6 +827,7 @@ stat.speedmultiplier = Geschwindigkeit-Multiplikator
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stat.reloadmultiplier = Nachlade-Multiplikator
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stat.buildspeedmultiplier = Baugeschwindigkeit-Multiplikator
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stat.reactive = Reagiert mit
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stat.immunities = Immunities
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stat.healing = Heilung
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ability.forcefield = Kraftfeld
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@@ -791,10 +837,13 @@ ability.unitspawn = {0} Fabrik
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ability.shieldregenfield = Schild-regenerations-Feld
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ability.movelightning = Bewegungsblitze
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ability.energyfield = Energiefeld: [accent]{0}[] Schaden ~ [accent]{1}[] Blöcke / [accent]{2}[] Ziele
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bar.onlycoredeposit = Only Core Depositing Allowed
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bar.drilltierreq = Besserer Bohrer benötigt
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bar.noresources = Fehlende Ressourcen
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bar.corereq = Kern-Basis erforderlich
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bar.corefloor = Core Zone Tile Required
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bar.cargounitcap = Cargo Unit Cap Reached
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bar.drillspeed = Bohrgeschwindigkeit: {0}/s
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bar.pumpspeed = Pumpengeschwindigkeit: {0}/s
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bar.efficiency = Effizienz: {0}%
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@@ -809,8 +858,12 @@ bar.capacity = Kapazität: {0}
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bar.unitcap = {0} {1}/{2}
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bar.liquid = Flüssigkeit
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bar.heat = Hitze
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bar.heatamount = Heat: {0}
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bar.heatpercent = Heat: {0} ({1}%)
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bar.power = Strom
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bar.progress = Baufortschritt
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bar.loadprogress = Progress
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bar.launchcooldown = Launch Cooldown
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bar.input = Input
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bar.output = Output
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bar.strength = [stat]{0}[lightgray]x Stärke
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@@ -821,6 +874,7 @@ bullet.damage = [stat]{0}[lightgray] Schaden
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bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln
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bullet.incendiary = [stat]entzündend
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bullet.homing = [stat]zielsuchend
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bullet.armorpierce = [stat]armor piercing
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bullet.frags = [stat]{0}[lightgray]x Splittergeschosse:
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bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden
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bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden
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@@ -828,8 +882,10 @@ bullet.knockback = [stat]{0}[lightgray] zurückstoßend
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bullet.pierce = [stat]{0}[lightgray]x Durchstechkraft
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bullet.infinitepierce = [stat]Durchstechkraft
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bullet.healpercent = [stat]{0}[lightgray]% Heilung
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bullet.healamount = [stat]{0}[lightgray] direct repair
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bullet.multiplier = [stat]{0}[lightgray]x Munition Multiplikator
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bullet.reload = [stat]{0}[lightgray]x Feuerrate
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bullet.range = [stat]{0}[lightgray] tiles range
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unit.blocks = Blöcke
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unit.blockssquared = Blöcke²
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@@ -839,6 +895,7 @@ unit.liquidsecond = Flüssigkeitseinheiten/Sekunde
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unit.itemssecond = Materialeinheiten/Sekunde
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unit.liquidunits = Flüssigkeitseinheiten
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unit.powerunits = Stromeinheiten
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unit.heatunits = heat units
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unit.degrees = Grad
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unit.seconds = Sekunden
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unit.minutes = mins
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@@ -891,6 +948,8 @@ setting.difficulty.hard = Schwer
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setting.difficulty.insane = Verrückt
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setting.difficulty.name = Schwierigkeit:
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setting.screenshake.name = Wackeleffekt
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setting.bloomintensity.name = Bloom Intensity
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setting.bloomblur.name = Bloom Blur
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setting.effects.name = Effekte anzeigen
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setting.destroyedblocks.name = Zerstörte Blöcke anzeigen
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setting.blockstatus.name = Block-Status anzeigen
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@@ -910,6 +969,7 @@ setting.pixelate.name = Verpixeln [lightgray](Könnte die Leistung beeinträchti
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setting.minimap.name = Zeige die Minimap
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setting.coreitems.name = Kern-Items anzeigen
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setting.position.name = Spieler-Position anzeigen
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setting.mouseposition.name = Show Mouse Position
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setting.musicvol.name = Musiklautstärke
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setting.atmosphere.name = Planetatmosphäre zeigen
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setting.ambientvol.name = Ambient-Lautstärke
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@@ -925,6 +985,7 @@ setting.lasersopacity.name = Power-Laser-Deckkraft
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setting.bridgeopacity.name = Brücken-Deckkraft
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setting.playerchat.name = Chat im Spiel anzeigen
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setting.showweather.name = Wetter anzeigen
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setting.hidedisplays.name = Hide Logic Displays
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public.confirm = Willst du dein Spiel öffentlich zugänglich machen?\n[accent]Jeder kann deinem Spiel beitreten.\n[lightgray]Dies kann später in den Einstellungen->Spiel->Öffentliches Spiel geändert werden.
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public.confirm.really = Wenn du mit Freunden spielen willst, drücke [green]Freunde einladen[] statt einen [scarlet]öffentlichen Server[] zu erstellen!\nBist du dir sicher, dass du dein Spiel [scarlet]öffentlich[] machen möchtest?
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public.beta = Bemerke: Beta-Versionen des Spiels können keine öffentlichen Spiele machen.
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@@ -937,10 +998,6 @@ category.general.name = Allgemein
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category.view.name = Ansicht
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category.multiplayer.name = Mehrspieler
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category.blocks.name = Blockauswahl
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command.attack = Angreifen
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command.rally = Patrouillieren
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command.retreat = Rückzug
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command.idle = Stehen bleiben
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placement.blockselectkeys = \n[lightgray]Taste: [{0},
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keybind.respawn.name = Respawn
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keybind.control.name = Einheit steuern
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@@ -955,6 +1012,7 @@ keybind.move_y.name = Y-Achse
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keybind.mouse_move.name = Der Maus folgen
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keybind.pan.name = Kamera alleine bewegen
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keybind.boost.name = Boost
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keybind.command_mode.name = Command Mode
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keybind.schematic_select.name = Bereich auswählen
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keybind.schematic_menu.name = Entwurfsmenü
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keybind.schematic_flip_x.name = Entwurf umdrehen X
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@@ -983,7 +1041,6 @@ keybind.break_block.name = Block zerstören
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keybind.deselect.name = Auswahl aufheben
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keybind.pickupCargo.name = Block aufheben
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keybind.dropCargo.name = Block fallen lassen
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keybind.command.name = Einheiten kommandieren
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keybind.shoot.name = Schießen
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keybind.zoom.name = Zoomen
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keybind.menu.name = Menü
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@@ -1018,17 +1075,21 @@ mode.attack.description = Keine Wellen, das Ziel ist es, die gegnerische Basis z
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mode.custom = Angepasste Regeln
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rules.infiniteresources = Unbegrenzte Ressourcen
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rules.onlydepositcore = Only Allow Core Depositing
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rules.reactorexplosions = Reaktor-Explosionen
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rules.coreincinerates = Kern verbrennt überflüssige Materialien
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rules.disableworldprocessors = Disable World Processors
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rules.schematic = Entwürfe erlaubt
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rules.wavetimer = Wellen-Timer
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rules.waves = Wellen
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rules.attack = Angriff-Modus
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rules.buildai = KI kann bauen
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rules.aitier = KI Stärke
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsminattackweight = Min Attack Weight
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rules.cleanupdeadteams = Blöcke von erorberten Teams zerstören (PvP)
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rules.corecapture = Kern nach Zerstörung einnehmen
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rules.polygoncoreprotection = Polygonaler Kernschutz
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rules.placerangecheck = Placement Range Check
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rules.enemyCheat = Unbegrenzte Ressourcen für die KI (Rotes Team)
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rules.blockhealthmultiplier = Block-Lebenspunkte-Multiplikator
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rules.blockdamagemultiplier = Block-Schaden-Multiplikator
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@@ -1037,8 +1098,10 @@ rules.unithealthmultiplier = Lebenspunkte-Einheit Multiplikator
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rules.unitdamagemultiplier = Schaden-Einheit Multiplikator
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rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu
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rules.unitcap = Einheiten-Limit
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rules.limitarea = Limit Map Area
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rules.enemycorebuildradius = Bauverbot-Radius durch feindlichen Kern:[lightgray] (Kacheln)
|
||||
rules.wavespacing = Wellen-Abstand:[lightgray] (Sek)
|
||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Bau-Kosten Multiplikator
|
||||
rules.buildspeedmultiplier = Bau-Schnelligkeit Multiplikator
|
||||
rules.deconstructrefundmultiplier = Abbau Ressourcen-Rückerstattung
|
||||
@@ -1054,9 +1117,11 @@ rules.title.unit = Einheiten
|
||||
rules.title.experimental = Experimentell
|
||||
rules.title.environment = Umgebung
|
||||
rules.title.teams = Teams
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Blitze
|
||||
rules.enemyLights = Gegnerisches Licht
|
||||
rules.fog = Fog of War
|
||||
rules.fire = Feuer
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Explosionsschaden
|
||||
rules.ambientlight = Umgebungslicht
|
||||
rules.weather = Wetter
|
||||
@@ -1070,6 +1135,8 @@ content.unit.name = Einheiten
|
||||
content.block.name = Blöcke
|
||||
content.status.name = Effekte
|
||||
content.sector.name = Sektoren
|
||||
content.team.name = Factions
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = Kupfer
|
||||
item.lead.name = Blei
|
||||
@@ -1087,11 +1154,24 @@ item.blast-compound.name = Explosive Mischung
|
||||
item.pyratite.name = Pyratit
|
||||
item.metaglass.name = Metaglas
|
||||
item.scrap.name = Schrott
|
||||
item.fissile-matter.name = Fissile Matter
|
||||
item.beryllium.name = Beryllium
|
||||
item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
|
||||
liquid.water.name = Wasser
|
||||
liquid.slag.name = Schlacke
|
||||
liquid.oil.name = Öl
|
||||
liquid.cryofluid.name = Kryoflüssigkeit
|
||||
liquid.neoplasm.name = Neoplasm
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.gallium.name = Gallium
|
||||
liquid.ozone.name = Ozone
|
||||
liquid.hydrogen.name = Hydrogen
|
||||
liquid.nitrogen.name = Nitrogen
|
||||
liquid.cyanogen.name = Cyanogen
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
@@ -1327,7 +1407,6 @@ block.foreshadow.name = Foreshadow
|
||||
block.container.name = Behälter
|
||||
block.launch-pad.name = Launchpad
|
||||
block.segment.name = Segment
|
||||
block.command-center.name = Kommandozentrale
|
||||
block.ground-factory.name = Bodenfabrik
|
||||
block.air-factory.name = Luftfabrik
|
||||
block.naval-factory.name = Wasserfabrik
|
||||
@@ -1366,13 +1445,13 @@ block.logic-display.name = Logik-Bildschirm
|
||||
block.large-logic-display.name = Großer Logik-Bildschirm
|
||||
block.memory-cell.name = Speicherzelle
|
||||
block.memory-bank.name = Große Speicherzelle
|
||||
|
||||
team.blue.name = blau
|
||||
team.malis.name = Malis
|
||||
team.crux.name = rot
|
||||
team.sharded.name = gelb
|
||||
team.derelict.name = derelikt
|
||||
team.green.name = grün
|
||||
team.purple.name = lila
|
||||
|
||||
team.blue.name = blau
|
||||
|
||||
hint.skip = Überspringen
|
||||
hint.desktopMove = Drücke [accent][[WASD][], um dich zu bewegen.
|
||||
@@ -1402,8 +1481,6 @@ hint.schematicSelect = Halte [accent][[F][] gedrückt und bewege deine Maus, um
|
||||
hint.conveyorPathfind = Halte [accent][[L-STRG][] während du Förderbänder baust, um automatisch einen Weg zu finden.
|
||||
hint.conveyorPathfind.mobile = Aktiviere den \ue844 [accent]Diagonal-Modus[] unten rechts und platziere Förderbänder, um automatisch einen Weg zu generieren.
|
||||
hint.boost = Halte [accent][[L-Shift][] gedrückt, um über Hindernisse zu boosten.\n\nNur manche Bodeneinheiten können das.
|
||||
hint.command = Drücke [accent][[G][], um [accent]ähnliche[] Einheiten in Formation zu steuern.\n\nUm Bodeneinheiten zu steuern, musst du zuerst eine Bodeneinheit werden.
|
||||
hint.command.mobile = [accent][[Doppelklicke][] deine Einheit, um [accent]ähnliche[] Einheiten in Formation zu steuern.
|
||||
hint.payloadPickup = Du kannst [accent][[[] drücken, um kleine Einheiten oder Blöcke hochzuheben.
|
||||
hint.payloadPickup.mobile = [accent]Halte deinen Finger[] auf eine kleine Einheit oder einen kleinen Block, um ihn aufzuheben.
|
||||
hint.payloadDrop = Drücke [accent]][], um etwas fallen zu lassen.
|
||||
@@ -1550,6 +1627,7 @@ block.vault.description = Speichert eine große Menge an Materialien pro Typ. Ei
|
||||
block.container.description = Speichert eine kleine Menge an Materialien pro Typ. Ein[lightgray] Entlader[] kann verwendet werden, um Materialien auszuladen.
|
||||
block.unloader.description = Entlädt Materialien aus einem Block.
|
||||
block.launch-pad.description = Startet Materialien in andere Sektoren.
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.duo.description = Schießt auf Gegner.
|
||||
block.scatter.description = Ein mittelgroßer Anti-Luft-Turm. Sprüht Blei- oder Schrottklumpen auf feindliche Lufteinheiten.
|
||||
block.scorch.description = Verbrennt alle Bodenfeinde in der Nähe. Hochwirksam im Nahbereich.
|
||||
@@ -1574,7 +1652,6 @@ block.disassembler.description = Trennt Schlacke in winzige Mengen exotischer Mi
|
||||
block.overdrive-dome.description = Erhöht die Geschwindigkeit von nahegelegenen Blöcken. \nBenötigt Phasengewebe und Silizium.
|
||||
block.payload-conveyor.description = Bewegt größere Objekte, zum Beispiel Einheiten.
|
||||
block.payload-router.description = Verteilt Einheiten auf bis zu drei Richtungen.
|
||||
block.command-center.description = Steuert Einheiten mit verschiedenen Befehlen.
|
||||
block.ground-factory.description = Stellt Bodeneinheiten her. Einheiten können einfach so verwendet oder in einem Rekonstrukteur verbessert werden.
|
||||
block.air-factory.description = Stellt Lufteinheiten her. Einheiten können einfach so verwendet oder in einem Rekonstrukteur verbessert werden.
|
||||
block.naval-factory.description = Stellt Wassereinheiten her. Einheiten können einfach so verwendet oder in einem Rekonstrukteur verbessert werden.
|
||||
@@ -1653,6 +1730,12 @@ lst.unitbind = Speichert eine Einheit einer Sorte als [accent]@unit[].
|
||||
lst.unitcontrol = Steuert [accent]@unit[].
|
||||
lst.unitradar = Findet Einheiten in der Nähe von [accent]@unit[].
|
||||
lst.unitlocate = Findet mit [accent]@unit[] bestimmte Positionen / Blöcke auf der ganzen Karte.
|
||||
lst.getblock = Get tile data at any location.
|
||||
lst.setblock = Set tile data at any location.
|
||||
lst.spawnunit = Spawn unit at a location.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.setrule = Set a game rule.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||
|
||||
logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt.
|
||||
|
||||
@@ -1666,10 +1749,11 @@ laccess.color = Illuminiererfarbe.
|
||||
laccess.controller = Einheitensteurer. Gibt "processor" zurück, wenn die Einheit prozessorgesteuert ist,.\nGibt den Steuerer zurück, wenn die Einheit Teil einer Formation ist.\nSonst wird einfach die Einheit zurückgegeben.
|
||||
laccess.dead = Ob ein Block / eine Einheit tot oder nicht mehr gültig ist.
|
||||
laccess.controlled = Gibt zurück:\n[accent]@ctrlProcessor[] wenn die Einheit prozessorgesteuert ist\n[accent]@ctrlPlayer[] wenn die Einheit / der Block von einem Spieler gesteuert wird\n[accent]@ctrlFormation[] wenn die Einheit Teil einer Formation ist\nSonst 0.
|
||||
laccess.commanded = [red]Veraltet. Wird bald entfernt![]\nBenutze stattdessen [accent]controlled[].
|
||||
laccess.progress = Fortschritt, von 0 bis 1.\nGibt Produktion, Nachladestatus or Baufortschritt zurück.
|
||||
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||
graphicstype.clear = Füllt den Bildschirm mit einer Farbe.
|
||||
graphicstype.color = Wählt eine Farbe aus.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
|
||||
graphicstype.stroke = Setzt die Linienbreite fest.
|
||||
graphicstype.line = Zeichnet eine Linie.
|
||||
@@ -1735,7 +1819,6 @@ lenum.storage = Speicherblock, z.B. ein Tresor.
|
||||
lenum.generator = Blöcke, die Strom generieren.
|
||||
lenum.factory = Blöcke, die Ressourcen verarbeiten.
|
||||
lenum.repair = Reperaturpunkt.
|
||||
lenum.rally = Kommandozentrale
|
||||
lenum.battery = Irgendeine Batterie.
|
||||
lenum.resupply = Munitionsvorrat.\nNur wichtig, wenn [accent]"Einheiten benötigen Munition"[] an ist.
|
||||
lenum.reactor = Schlag- / Thoriumreaktor.
|
||||
@@ -1769,6 +1852,7 @@ unitlocate.group = Gesuchter Blocktyp.
|
||||
|
||||
lenum.idle = Bewegt sich nicht, baut aber weiter ab.\nDer normale Zustand.
|
||||
lenum.stop = Bewegung / Abbau / Bau abbrechen.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
lenum.move = Geht zu diese Position.
|
||||
lenum.approach = Geht auf einen Punkt mit einem bestimmten Radius zu.
|
||||
lenum.pathfind = Geht zum gegnerischen Spawnpunkt.
|
||||
@@ -1785,3 +1869,165 @@ lenum.build = Einen Block bauen.
|
||||
lenum.getblock = Gibt den Blocktyp an den Koordinaten zurück.\nEinheiten müssen nah genug dran sein.\nFeste nicht-Blöcke sind [accent]@solid[].
|
||||
lenum.within = Prüft, ob eine Einheit in einem Radius um einen Punkt ist.
|
||||
lenum.boost = Aktiviert / deaktiviert den Boost.
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
block.regolith.name = Regolith
|
||||
block.yellow-stone.name = Yellow Stone
|
||||
block.carbon-stone.name = Carbon Stone
|
||||
block.ferric-stone.name = Ferric Stone
|
||||
block.ferric-craters.name = Ferric Craters
|
||||
block.beryllic-stone.name = Beryllic Stone
|
||||
block.crystalline-stone.name = Crystalline Stone
|
||||
block.crystal-floor.name = Crystal Floor
|
||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||
block.red-stone.name = Red Stone
|
||||
block.dense-red-stone.name = Dense Red Stone
|
||||
block.red-ice.name = Red Ice
|
||||
block.arkycite-floor.name = Arkycite Floor
|
||||
block.arkyic-stone.name = Arkyic Stone
|
||||
block.rhyolite-vent.name = Rhyolite Vent
|
||||
block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
block.regolith-wall.name = Regolith Wall
|
||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||
block.rhyolite-wall.name = Rhyolite Wall
|
||||
block.carbon-wall.name = Carbon Wall
|
||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||
block.arkyic-wall.name = Arkyic Wall
|
||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||
block.red-ice-wall.name = Red Ice Wall
|
||||
block.red-stone-wall.name = Red Stone Wall
|
||||
block.red-diamond-wall.name = Red Diamond Wall
|
||||
block.redweed.name = Redweed
|
||||
block.pur-bush.name = Pur Bush
|
||||
block.yellowcoral.name = Yellowcoral
|
||||
block.carbon-boulder.name = Carbon Boulder
|
||||
block.ferric-boulder.name = Ferric Boulder
|
||||
block.beryllic-boulder.name = Beryllic Boulder
|
||||
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||
block.arkyic-boulder.name = Arkyic Boulder
|
||||
block.crystal-cluster.name = Crystal Cluster
|
||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||
block.crystal-blocks.name = Crystal Blocks
|
||||
block.crystal-orbs.name = Crystal Orbs
|
||||
block.crystalline-boulder.name = Crystalline Boulder
|
||||
block.red-ice-boulder.name = Red Ice Boulder
|
||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||
block.red-stone-boulder.name = Red Stone Boulder
|
||||
block.graphitic-wall.name = Graphitic Wall
|
||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||
block.electrolyzer.name = Electrolyzer
|
||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||
block.oxidation-chamber.name = Oxidation Chamber
|
||||
block.electric-heater.name = Electric Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
block.slag-centrifuge.name = Slag Centrifuge
|
||||
block.surge-crucible.name = Surge Crucible
|
||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||
block.phase-synthesizer.name = Phase Synthesizer
|
||||
block.heat-reactor.name = Heat Reactor
|
||||
block.beryllium-wall.name = Beryllium Wall
|
||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||
block.tungsten-wall.name = Tungsten Wall
|
||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||
block.blast-door.name = Blast Door
|
||||
block.carbide-wall.name = Carbide Wall
|
||||
block.carbide-wall-large.name = Large Carbide Wall
|
||||
block.radar.name = Radar
|
||||
block.build-tower.name = Build Tower
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.shield-projector.name = Shield Projector
|
||||
block.large-shield-projector.name = Large Shield Projector
|
||||
block.armored-duct.name = Armored Duct
|
||||
block.overflow-duct.name = Overflow Duct
|
||||
block.duct-unloader.name = Duct Unloader
|
||||
block.surge-conveyor.name = Surge Conveyor
|
||||
block.surge-router.name = Surge Router
|
||||
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||
block.reinforced-pump.name = Reinforced Pump
|
||||
block.reinforced-conduit.name = Reinforced Conduit
|
||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||
block.beam-node.name = Beam Node
|
||||
block.beam-tower.name = Beam Tower
|
||||
block.beam-link.name = Beam Link
|
||||
block.turbine-condenser.name = Turbine Condenser
|
||||
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
block.eruption-drill.name = Eruption Drill
|
||||
block.core-bastion.name = Core Bastion
|
||||
block.core-citadel.name = Core Citadel
|
||||
block.core-acropolis.name = Core Acropolis
|
||||
block.reinforced-container.name = Reinforced Container
|
||||
block.reinforced-vault.name = Reinforced Vault
|
||||
block.breach.name = Breach
|
||||
block.sublimate.name = Sublimate
|
||||
block.titan.name = Titan
|
||||
block.disperse.name = Disperse
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-reconstructor.name = Tank Reconstructor
|
||||
block.mech-reconstructor.name = Mech Reconstructor
|
||||
block.ship-reconstructor.name = Ship Reconstructor
|
||||
block.tank-assembler.name = Tank Assembler
|
||||
block.ship-assembler.name = Ship Assembler
|
||||
block.mech-assembler.name = Mech Assembler
|
||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
block.mech-fabricator.name = Mech Fabricator
|
||||
block.ship-fabricator.name = Ship Fabricator
|
||||
block.refabricator.name = Refabricator
|
||||
block.prime-refabricator.name = Prime Refabricator
|
||||
block.unit-repair-tower.name = Unit Repair Tower
|
||||
block.diffuse.name = Diffuse
|
||||
block.basic-assembler-module.name = Basic Assembler Module
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.vanquish.name = Vanquish
|
||||
unit.conquer.name = Conquer
|
||||
unit.cleroi.name = Cleroi
|
||||
unit.tecta.name = Tecta
|
||||
unit.collaris.name = Collaris
|
||||
unit.avert.name = Avert
|
||||
unit.quell.name = Quell
|
||||
unit.disrupt.name = Disrupt
|
||||
unit.evoke.name = Evoke
|
||||
unit.incite.name = Incite
|
||||
unit.emanate.name = Emanate
|
||||
unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.effect-drone.name = Effect Drone
|
||||
unit.precept.name = Precept
|
||||
unit.merui.name = Merui
|
||||
unit.anthicus.name = Anthicus
|
||||
unit.elude.name = Elude
|
||||
unit.obviate.name = Obviate
|
||||
sector.two.name = Two
|
||||
sector.three.name = Three
|
||||
sector.four.name = Four
|
||||
sector.five.name = Five
|
||||
|
||||
Reference in New Issue
Block a user