Automatic bundle update
This commit is contained in:
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Hintayin ang bagong map...
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highscore = [accent]Panibagong mataas na Iskor!
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copied = Kinopya.
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indev.notready = Ang bahaging ito ng laro ay hindi pa handa
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indev.campaign = [accent]Congratulations! Natapos Mo Na Ang Campaign![]\n\nHanggang dito na lang ang nilalaman ngayon. Interplanetary travel ay idadagdag sa hinaharap na mga updates.
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load.sound = Mga Tunog
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load.map = Mga Mapa
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@@ -138,7 +137,7 @@ mod.disable = 'Wag Paganahin
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mod.content = Nilalaman:
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mod.delete.error = 'Di matanggal ang mod. Maaaring ginagamit pa 'to.
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mod.requiresversion = [scarlet]Kinakailangan ang minimum bersyon ng laro: [accent]{0}
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mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
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mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
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mod.missingdependencies = [scarlet]Nawawalang mga Dependency: {0}
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mod.erroredcontent = [scarlet]Mga Error sa Nilalaman
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mod.errors = May mga error na naitala habang ni-lo-load ang nilalaman.
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@@ -170,7 +169,9 @@ available = Bagong research available!
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unlock.incampaign = < I-unlock sa campaign para sa detalye >
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completed = [accent]Completed
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techtree = Tech Tree
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research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
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techtree.select = Tech Tree Selection
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techtree.serpulo = Serpulo
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techtree.erekir = Erekir
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research.load = Load
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research.discard = Discard
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research.list = [lightgray]Research:
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@@ -305,6 +306,7 @@ openlink = Open Link
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copylink = Copy Link
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back = Back
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max = Max
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objective = Map Objective
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crash.export = I-Export Crash Logs
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crash.none = Walang nahanap na crash logs.
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crash.exported = Na-export ang mga crash log.
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@@ -354,12 +356,16 @@ map.publish.confirm = Sigurado ka bang gusto mong i-publish ang mapang ito?\n\n[
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workshop.menu = Select what you would like to do with this item.
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workshop.info = Item Info
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changelog = Changelog (optional):
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updatedesc = Overwrite Title & Description
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eula = Steam EULA
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missing = Na-delete or na-remove and item na to.\n[lightgray]Awtomatikong na-unlink na ang listahan sa workshop.
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publishing = [accent]Publishing...
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publish.confirm = Sigurado ka bang gusto mong i-publish ang mapang ito?\n\n[lightgray]Tiyaking sumasang-ayon ka muna sa Workshop EULA, o hindi lalabas ang iyong mga items!
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publish.error = Error publishing item: {0}
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steam.error = Failed to initialize Steam services.\nError: {0}
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editor.planet = Planet:
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editor.sector = Sector:
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editor.seed = Seed:
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editor.cliffs = Walls To Cliffs
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editor.brush = Brush
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@@ -374,6 +380,7 @@ editor.waves = Waves:
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editor.rules = Rules:
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editor.generation = Generation:
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editor.ingame = Edit In-Game
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editor.playtest = Playtest
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editor.publish.workshop = I-Publish Sa Workshop
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editor.newmap = New Map
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editor.center = Center
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@@ -389,9 +396,14 @@ waves.title = Waves
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waves.remove = Remove
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waves.every = every
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waves.waves = wave(s)
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waves.health = health: {0}%
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waves.perspawn = per spawn
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waves.shields = shields/wave
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waves.to = to
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waves.spawn = spawn:
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waves.spawn.all = <all>
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waves.spawn.select = Spawn Select
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waves.spawn.none = [scarlet]no spawns found in map
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waves.max = max units
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waves.guardian = Guardian
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waves.preview = Preview
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@@ -432,6 +444,7 @@ editor.update = Update
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editor.randomize = Randomize
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editor.apply = Apply
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editor.generate = Generate
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editor.sectorgenerate = Sector Generate
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editor.resize = Resize
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editor.loadmap = Load Map
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editor.savemap = Save Map
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@@ -475,6 +488,8 @@ toolmode.fillteams = Fill Teams
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toolmode.fillteams.description = Fill teams instead of blocks.
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toolmode.drawteams = Draw Teams
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toolmode.drawteams.description = Draw teams instead of blocks.
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toolmode.underliquid = Under Liquids
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toolmode.underliquid.description = Draw floors under liquid tiles.
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filters.empty = [lightgray]Walang mga filter! Magdagdag ng isa gamit ang button sa ibaba.
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filter.distort = Distort
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@@ -501,6 +516,7 @@ filter.option.circle-scale = Circle Scale
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filter.option.octaves = Octaves
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filter.option.falloff = Falloff
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filter.option.angle = Angle
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filter.option.tilt = Tilt
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filter.option.rotate = Rotate
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filter.option.amount = Amount
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filter.option.block = Block
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@@ -543,17 +559,36 @@ requirement.core = Wasakin ang Enemy Core sa {0}
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requirement.research = Research {0}
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requirement.produce = Produce {0}
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requirement.capture = Capture {0}
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requirement.onplanet = Control Sector On {0}
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requirement.onsector = Land On Sector: {0}
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launch.text = Launch
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research.multiplayer = Ang host lang ang makakapagsaliksik ng mga item.
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map.multiplayer = Ang host lang ang makakatingin sa mga sektor.
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uncover = Uncover
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configure = I-Configure ang Loadout
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objective.research = [accent]Research:\n[]{0}[lightgray]{1}
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objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
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objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
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objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
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objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
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objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
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objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
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objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
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objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
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objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
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objective.destroycore = [accent]Destroy Enemy Core
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objective.command = [accent]Command Units
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objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
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announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
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loadout = Loadout
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resources = Resources
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resources.max = Max
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bannedblocks = Mga Banned Blocks
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objectives = Objectives
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bannedunits = Mga Banned Units
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addall = Add All
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launch.from = Launching From: [accent]{0}
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launch.capacity = Launching Item Capacity: [accent]{0}
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launch.destination = Destination: {0}
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configure.invalid = Ang halaga ay dapat na isang numero sa pagitan ng 0 at {0}.
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add = Add...
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@@ -595,8 +630,11 @@ sectors.rename = Rename Sector
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sectors.enemybase = [scarlet]Enemy Base
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sectors.vulnerable = [scarlet]Vulnerable
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sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
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sectors.underattack.nodamage = [scarlet]Uncaptured
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sectors.survives = [accent]Survives {0} waves
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sectors.go = Go
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sector.abandon = Abandon
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sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
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sector.curcapture = Sector Captured
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sector.curlost = Sector Lost
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sector.missingresources = [scarlet]Insufficient Core Resources
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@@ -604,6 +642,9 @@ sector.attacked = Sector [accent]{0}[white] under attack!
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sector.lost = Sector [accent]{0}[white] lost!
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sector.captured = Sector [accent]{0}[white]captured!
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sector.changeicon = Change Icon
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sector.noswitch.title = Unable to Switch Sectors
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sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
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sector.view = View Sector
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threat.low = Low
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threat.medium = Medium
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threat.high = High
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@@ -612,6 +653,7 @@ threat.eradication = Eradication
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planets = Planets
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planet.serpulo.name = Serpulo
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planet.erekir.name = Erekir
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planet.sun.name = Sun
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sector.impact0078.name = Impact 0078
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@@ -649,6 +691,9 @@ sector.windsweptIslands.description = Sa kabila ng baybayin ay ang malayong hana
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sector.extractionOutpost.description = Isang malayong outpost, na itinayo ng kaaway para sa layunin ng paglulunsad ng mga mapagkukunan sa iba pang mga sektor.\n\nAng cross-sector transport technology ay mahalaga para sa karagdagang pananakop. Wasakin ang base. Magsaliksik sa kanilang mga Launch Pad.
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sector.impact0078.description = Dito nakalatag ang mga labi ng interstellar transport vessel na unang pumasok sa sistemang ito.\n\nSalvage hangga't maaari mula sa pagkawasak. Magsaliksik ng anumang buo na teknolohiya.
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sector.planetaryTerminal.description = Ang huling target.\n\nAng coastal base na ito ay naglalaman ng isang istraktura na may kakayahang maglunsad ng mga Core sa mga lokal na planeta. Ito ay napakahusay na binabantayan.\n\nGumawa ng mga yunit ng hukbong-dagat. Tanggalin ang kalaban sa lalong madaling panahon. Magsaliksik sa istraktura ng paglulunsad.
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sector.onset.name = The Onset
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sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
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sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
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status.burning.name = Burning
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status.freezing.name = Freezing
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status.wet.name = Wet
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@@ -700,6 +745,7 @@ stat.description = Purpose
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stat.input = Input
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stat.output = Output
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stat.maxefficiency = Max Efficiency
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stat.booster = Booster
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stat.tiles = Required Tiles
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stat.affinities = Affinities
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@@ -761,7 +807,6 @@ stat.buildspeed = Build Speed
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stat.minespeed = Mine Speed
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stat.minetier = Mine Tier
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stat.payloadcapacity = Payload Capacity
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stat.commandlimit = Command Limit
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stat.abilities = Abilities
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stat.canboost = Can Boost
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stat.flying = Flying
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@@ -772,6 +817,7 @@ stat.speedmultiplier = Speed Multiplier
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stat.reloadmultiplier = Reload Multiplier
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stat.buildspeedmultiplier = Build Speed Multiplier
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stat.reactive = Reacts
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stat.immunities = Immunities
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stat.healing = Healing
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ability.forcefield = Force Field
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@@ -781,10 +827,13 @@ ability.unitspawn = {0} Factory
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ability.shieldregenfield = Shield Regen Field
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ability.movelightning = Movement Lightning
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ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
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bar.onlycoredeposit = Only Core Depositing Allowed
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bar.drilltierreq = Better Drill Required
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bar.noresources = Missing Resources
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bar.corereq = Core Base Required
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bar.corefloor = Core Zone Tile Required
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bar.cargounitcap = Cargo Unit Cap Reached
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bar.drillspeed = Drill Speed: {0}/s
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bar.pumpspeed = Pump Speed: {0}/s
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bar.efficiency = Efficiency: {0}%
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@@ -799,8 +848,12 @@ bar.capacity = Capacity: {0}
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bar.unitcap = {0} {1}/{2}
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bar.liquid = Liquid
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bar.heat = Heat
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bar.heatamount = Heat: {0}
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bar.heatpercent = Heat: {0} ({1}%)
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bar.power = Power
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bar.progress = Build Progress
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bar.loadprogress = Progress
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bar.launchcooldown = Launch Cooldown
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bar.input = Input
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bar.output = Output
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bar.strength = [stat]{0}[lightgray]x strength
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@@ -811,6 +864,7 @@ bullet.damage = [stat]{0}[lightgray] damage
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bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
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bullet.incendiary = [stat]incendiary
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bullet.homing = [stat]homing
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bullet.armorpierce = [stat]armor piercing
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bullet.frags = [stat]{0}[lightgray]x frag bullets:
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bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
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bullet.buildingdamage = [stat]{0}%[lightgray] building damage
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@@ -818,8 +872,10 @@ bullet.knockback = [stat]{0}[lightgray] knockback
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bullet.pierce = [stat]{0}[lightgray]x pierce
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bullet.infinitepierce = [stat]pierce
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bullet.healpercent = [stat]{0}[lightgray]% healing
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bullet.healamount = [stat]{0}[lightgray] direct repair
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bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
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bullet.reload = [stat]{0}[lightgray]x fire rate
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bullet.range = [stat]{0}[lightgray] tiles range
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unit.blocks = blocks
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unit.blockssquared = blocks²
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@@ -829,6 +885,7 @@ unit.liquidsecond = mga yunit ng likido/segundo
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unit.itemssecond = aytem/segundo
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unit.liquidunits = liquid units
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unit.powerunits = power units
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unit.heatunits = heat units
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unit.degrees = degrees
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unit.seconds = seconds
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unit.minutes = mins
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@@ -881,6 +938,8 @@ setting.difficulty.hard = Hard
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setting.difficulty.insane = Insane
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setting.difficulty.name = Difficulty:
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setting.screenshake.name = Screen Shake
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setting.bloomintensity.name = Bloom Intensity
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setting.bloomblur.name = Bloom Blur
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setting.effects.name = I-Display Effects
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setting.destroyedblocks.name = Ipakita ang mga Nawasak na Block
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setting.blockstatus.name = I-Display Block Status
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@@ -900,6 +959,7 @@ setting.pixelate.name = Pixelate
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setting.minimap.name = Show Minimap
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setting.coreitems.name = Display Core Items (WIP)
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setting.position.name = Show Player Position
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setting.mouseposition.name = Show Mouse Position
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setting.musicvol.name = Music Volume
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setting.atmosphere.name = Ipakita Planet Atmosphere
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setting.ambientvol.name = Ambient Volume
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@@ -915,6 +975,7 @@ setting.lasersopacity.name = Power Laser Opacity
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setting.bridgeopacity.name = Bridge Opacity
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setting.playerchat.name = Ipakita Player Bubble Chat
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setting.showweather.name = Show Weather Graphics
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setting.hidedisplays.name = Hide Logic Displays
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public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
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public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
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public.beta = Tandaan na ang mga beta na bersyon ng laro ay hindi maaaring gumawa ng mga pampublikong lobby.
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@@ -927,10 +988,6 @@ category.general.name = General
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category.view.name = View
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category.multiplayer.name = Multiplayer
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category.blocks.name = Block Select
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command.attack = Attack
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command.rally = Rally
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command.retreat = Retreat
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command.idle = Idle
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placement.blockselectkeys = \n[lightgray]Key: [{0},
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keybind.respawn.name = Respawn
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keybind.control.name = Control Unit
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@@ -945,6 +1002,7 @@ keybind.move_y.name = Move Y
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keybind.mouse_move.name = Follow Mouse
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keybind.pan.name = Pan View
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keybind.boost.name = Boost
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keybind.command_mode.name = Command Mode
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keybind.schematic_select.name = Select Region
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keybind.schematic_menu.name = Schematic Menu
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keybind.schematic_flip_x.name = Flip Schematic X
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@@ -973,7 +1031,6 @@ keybind.break_block.name = Break Block
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keybind.deselect.name = Deselect
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keybind.pickupCargo.name = Pickup Cargo
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keybind.dropCargo.name = Drop Cargo
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keybind.command.name = Command
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keybind.shoot.name = Shoot
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keybind.zoom.name = Zoom
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keybind.menu.name = Menu
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@@ -1008,17 +1065,21 @@ mode.attack.description = Wasakin ang base ng kalaban. \n[gray]Nangangailangan n
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mode.custom = Custom Rules
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rules.infiniteresources = Infinite Resources
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rules.onlydepositcore = Only Allow Core Depositing
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rules.reactorexplosions = Reactor Explosions
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rules.coreincinerates = Core Incinerates Overflow
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rules.disableworldprocessors = Disable World Processors
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rules.schematic = Schematics Allowed
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rules.wavetimer = Wave Timer
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rules.waves = Waves
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rules.attack = Attack Mode
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rules.buildai = AI Building
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rules.aitier = AI Tier
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsminattackweight = Min Attack Weight
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rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
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rules.corecapture = Capture Core On Destruction
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rules.polygoncoreprotection = Polygonal Core Protection
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rules.placerangecheck = Placement Range Check
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rules.enemyCheat = Infinite AI (Red Team) Resources
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rules.blockhealthmultiplier = Block Health Multiplier
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rules.blockdamagemultiplier = Block Damage Multiplier
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@@ -1027,8 +1088,10 @@ rules.unithealthmultiplier = Unit Health Multiplier
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rules.unitdamagemultiplier = Unit Damage Multiplier
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rules.unitcapvariable = Cores Contribute To Unit Cap
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rules.unitcap = Base Unit Cap
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rules.limitarea = Limit Map Area
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rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
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rules.wavespacing = Wave Spacing:[lightgray] (sec)
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rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
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rules.buildcostmultiplier = Build Cost Multiplier
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rules.buildspeedmultiplier = Build Speed Multiplier
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rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
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@@ -1044,9 +1107,11 @@ rules.title.unit = Units
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rules.title.experimental = Experimental
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rules.title.environment = Environment
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||||
rules.title.teams = Teams
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||||
rules.title.planet = Planet
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rules.lighting = Lighting
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rules.enemyLights = Enemy Lights
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rules.fog = Fog of War
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rules.fire = Fire
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rules.anyenv = <Any>
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rules.explosions = Block/Unit Explosion Damage
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rules.ambientlight = Ambient Light
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rules.weather = Weather
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@@ -1060,6 +1125,8 @@ content.unit.name = Units
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content.block.name = Blocks
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content.status.name = Status Effects
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||||
content.sector.name = Sectors
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content.team.name = Factions
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wallore = (Wall)
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|
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item.copper.name = Copper
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item.lead.name = Lead
|
||||
@@ -1077,10 +1144,23 @@ item.blast-compound.name = Blast Compound
|
||||
item.pyratite.name = Pyratite
|
||||
item.metaglass.name = Metaglass
|
||||
item.scrap.name = Scrap
|
||||
item.fissile-matter.name = Fissile Matter
|
||||
item.beryllium.name = Beryllium
|
||||
item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
liquid.water.name = Water
|
||||
liquid.slag.name = Slag
|
||||
liquid.oil.name = Oil
|
||||
liquid.cryofluid.name = Cryofluid
|
||||
liquid.neoplasm.name = Neoplasm
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.gallium.name = Gallium
|
||||
liquid.ozone.name = Ozone
|
||||
liquid.hydrogen.name = Hydrogen
|
||||
liquid.nitrogen.name = Nitrogen
|
||||
liquid.cyanogen.name = Cyanogen
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
@@ -1295,9 +1375,9 @@ block.rotary-pump.name = Rotary Pump
|
||||
block.thorium-reactor.name = Thorium Reactor
|
||||
block.mass-driver.name = Mass Driver
|
||||
block.blast-drill.name = Airblast Drill
|
||||
block.thermal-pump.name = Thermal Pump
|
||||
block.impulse-pump.name = Impulse Pump
|
||||
block.thermal-generator.name = Thermal Generator
|
||||
block.alloy-smelter.name = Alloy Smelter
|
||||
block.surge-smelter.name = Surge Smelter
|
||||
block.mender.name = Mender
|
||||
block.mend-projector.name = Mend Projector
|
||||
block.surge-wall.name = Surge Wall
|
||||
@@ -1315,7 +1395,6 @@ block.foreshadow.name = Foreshadow
|
||||
block.container.name = Container
|
||||
block.launch-pad.name = Launch Pad
|
||||
block.segment.name = Segment
|
||||
block.command-center.name = Command Center
|
||||
block.ground-factory.name = Ground Factory
|
||||
block.air-factory.name = Air Factory
|
||||
block.naval-factory.name = Naval Factory
|
||||
@@ -1354,13 +1433,13 @@ block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Malaking Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = blue
|
||||
team.malis.name = Malis
|
||||
team.crux.name = red
|
||||
team.sharded.name = orange
|
||||
team.derelict.name = derelict
|
||||
team.green.name = green
|
||||
team.purple.name = purple
|
||||
|
||||
team.blue.name = blue
|
||||
hint.skip = Skip
|
||||
hint.desktopMove = Gamitin ang [accent][[WASD][] para gumalaw.
|
||||
hint.zoom = [accent]Scroll[] para mag-zoom in o out.
|
||||
@@ -1389,8 +1468,6 @@ hint.schematicSelect = Pindutin ang [accent][[F][] at i-drag upang pumili ng mga
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Pindutin ang [accent][[L-Ctrl][] habang dina-drag ang mga conveyor para awtomatikong bumuo ng landas.
|
||||
hint.boost = Pindutin ang [accent][[L-Shift][] para lumipad sa mga obstacle kasama ang iyong kasalukuyang unit.\n\nIlang ground unit lang ang may mga booster
|
||||
hint.command = Pindutin ang [accent][[G][] para mag-utos ng mga kalapit na unit ng [accent]katulad na uri[] sa pagbuo.\n\nUpang mag-utos ng mga ground unit, kailangan mo munang kontrolin ang isa pang ground unit.
|
||||
hint.command.mobile = [accent][[Double-tap][] ang iyong unit para mag-utos ng mga kalapit na unit sa pagbuo.
|
||||
hint.payloadPickup = Pindutin ang [accent][[[] para kunin ang maliliit na block o unit.
|
||||
hint.payloadPickup.mobile = [accent]I-tap nang matagal ang[] isang maliit na block o unit para kunin ito.
|
||||
hint.payloadDrop = Pindutin ang [accent]][] para mag-drop ng payload.
|
||||
@@ -1440,7 +1517,7 @@ block.silicon-smelter.description = Binabawasan ang buhangin na may purong karbo
|
||||
block.kiln.description = Tinutunaw ang buhangin at humahantong sa compound na kilala bilang metaglass. Nangangailangan ng maliit na halaga ng kapangyarihan upang tumakbo.
|
||||
block.plastanium-compressor.description = Gumagawa ng plastanium mula sa langis at titanium.
|
||||
block.phase-weaver.description = Synthesizes phase fabric mula sa radioactive thorium at buhangin. Nangangailangan ng napakalaking dami ng kapangyarihan upang gumana.
|
||||
block.alloy-smelter.description = Pinagsasama ang titanium, lead, silicon at tanso upang makagawa ng surge alloy.
|
||||
block.surge-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy.
|
||||
block.cryofluid-mixer.description = Hinahalo ang tubig at pinong titanium powder sa cryofluid. Mahalaga para sa paggamit ng thorium reactor.
|
||||
block.blast-mixer.description = Dinudurog at hinahalo ang mga kumpol ng spores na may pyratite upang makagawa ng blast compound.
|
||||
block.pyratite-mixer.description = Naghahalo ng coal, lead at sand sa sobrang nasusunog na pyratite.
|
||||
@@ -1493,7 +1570,7 @@ block.underflow-gate.description = Ang kabaligtaran ng isang overflow gate. Mga
|
||||
block.mass-driver.description = Ang pinakahuling block ng transportasyon ng item. Nangongolekta ng ilang mga item at pagkatapos ay kukunan ang mga ito sa isa pang mass driver sa mahabang hanay. Nangangailangan ng kuryente upang gumana.
|
||||
block.mechanical-pump.description = Isang murang bomba na may mabagal na output, ngunit walang pagkonsumo ng kuryente.
|
||||
block.rotary-pump.description = Isang advanced na bomba. Nagbomba ng mas maraming likido, ngunit nangangailangan ng kapangyarihan.
|
||||
block.thermal-pump.description = Ang tunay na bomba.
|
||||
block.impulse-pump.description = Pumps and outputs liquids.
|
||||
block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits.
|
||||
block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||||
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
|
||||
@@ -1536,6 +1613,7 @@ block.vault.description = Stores a large amount of items of each type. An unload
|
||||
block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
|
||||
block.unloader.description = Unloads items from any nearby non-transportation block. The type of item to be unloaded can be changed by tapping.
|
||||
block.launch-pad.description = Launches batches of items without any need for a core launch.
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.duo.description = A small, cheap turret. Useful against ground units.
|
||||
block.scatter.description = An essential anti-air turret. Sprays clumps of lead, scrap or metaglass flak at enemy units.
|
||||
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||
@@ -1560,7 +1638,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min
|
||||
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
||||
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
||||
block.payload-router.description = Splits input payloads into 3 output directions.
|
||||
block.command-center.description = Controls unit behavior with several different commands.
|
||||
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
@@ -1637,6 +1714,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||
lst.unitcontrol = Control the currently bound unit.
|
||||
lst.unitradar = Locate units around the currently bound unit.
|
||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||
lst.getblock = Get tile data at any location.
|
||||
lst.setblock = Set tile data at any location.
|
||||
lst.spawnunit = Spawn unit at a location.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.setrule = Set a game rule.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||
lenum.shoot = Shoot at a position.
|
||||
@@ -1647,10 +1730,11 @@ laccess.color = Illuminator color.
|
||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
graphicstype.stroke = Set line width.
|
||||
graphicstype.line = Draw line segment.
|
||||
graphicstype.rect = Fill a rectangle.
|
||||
@@ -1706,7 +1790,6 @@ lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
lenum.factory = Buildings that transform resources.
|
||||
lenum.repair = Repair points.
|
||||
lenum.rally = Command center.
|
||||
lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
@@ -1734,6 +1817,7 @@ unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
lenum.move = Move to exact position.
|
||||
lenum.approach = Approach a position with a radius.
|
||||
lenum.pathfind = Pathfind to the enemy spawn.
|
||||
@@ -1750,3 +1834,165 @@ lenum.build = Build a structure.
|
||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||
lenum.within = Check if unit is near a position.
|
||||
lenum.boost = Start/stop boosting.
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
block.regolith.name = Regolith
|
||||
block.yellow-stone.name = Yellow Stone
|
||||
block.carbon-stone.name = Carbon Stone
|
||||
block.ferric-stone.name = Ferric Stone
|
||||
block.ferric-craters.name = Ferric Craters
|
||||
block.beryllic-stone.name = Beryllic Stone
|
||||
block.crystalline-stone.name = Crystalline Stone
|
||||
block.crystal-floor.name = Crystal Floor
|
||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||
block.red-stone.name = Red Stone
|
||||
block.dense-red-stone.name = Dense Red Stone
|
||||
block.red-ice.name = Red Ice
|
||||
block.arkycite-floor.name = Arkycite Floor
|
||||
block.arkyic-stone.name = Arkyic Stone
|
||||
block.rhyolite-vent.name = Rhyolite Vent
|
||||
block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
block.regolith-wall.name = Regolith Wall
|
||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||
block.rhyolite-wall.name = Rhyolite Wall
|
||||
block.carbon-wall.name = Carbon Wall
|
||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||
block.arkyic-wall.name = Arkyic Wall
|
||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||
block.red-ice-wall.name = Red Ice Wall
|
||||
block.red-stone-wall.name = Red Stone Wall
|
||||
block.red-diamond-wall.name = Red Diamond Wall
|
||||
block.redweed.name = Redweed
|
||||
block.pur-bush.name = Pur Bush
|
||||
block.yellowcoral.name = Yellowcoral
|
||||
block.carbon-boulder.name = Carbon Boulder
|
||||
block.ferric-boulder.name = Ferric Boulder
|
||||
block.beryllic-boulder.name = Beryllic Boulder
|
||||
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||
block.arkyic-boulder.name = Arkyic Boulder
|
||||
block.crystal-cluster.name = Crystal Cluster
|
||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||
block.crystal-blocks.name = Crystal Blocks
|
||||
block.crystal-orbs.name = Crystal Orbs
|
||||
block.crystalline-boulder.name = Crystalline Boulder
|
||||
block.red-ice-boulder.name = Red Ice Boulder
|
||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||
block.red-stone-boulder.name = Red Stone Boulder
|
||||
block.graphitic-wall.name = Graphitic Wall
|
||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||
block.electrolyzer.name = Electrolyzer
|
||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||
block.oxidation-chamber.name = Oxidation Chamber
|
||||
block.electric-heater.name = Electric Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
block.slag-centrifuge.name = Slag Centrifuge
|
||||
block.surge-crucible.name = Surge Crucible
|
||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||
block.phase-synthesizer.name = Phase Synthesizer
|
||||
block.heat-reactor.name = Heat Reactor
|
||||
block.beryllium-wall.name = Beryllium Wall
|
||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||
block.tungsten-wall.name = Tungsten Wall
|
||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||
block.blast-door.name = Blast Door
|
||||
block.carbide-wall.name = Carbide Wall
|
||||
block.carbide-wall-large.name = Large Carbide Wall
|
||||
block.radar.name = Radar
|
||||
block.build-tower.name = Build Tower
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.shield-projector.name = Shield Projector
|
||||
block.large-shield-projector.name = Large Shield Projector
|
||||
block.armored-duct.name = Armored Duct
|
||||
block.overflow-duct.name = Overflow Duct
|
||||
block.duct-unloader.name = Duct Unloader
|
||||
block.surge-conveyor.name = Surge Conveyor
|
||||
block.surge-router.name = Surge Router
|
||||
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||
block.reinforced-pump.name = Reinforced Pump
|
||||
block.reinforced-conduit.name = Reinforced Conduit
|
||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||
block.beam-node.name = Beam Node
|
||||
block.beam-tower.name = Beam Tower
|
||||
block.beam-link.name = Beam Link
|
||||
block.turbine-condenser.name = Turbine Condenser
|
||||
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
block.eruption-drill.name = Eruption Drill
|
||||
block.core-bastion.name = Core Bastion
|
||||
block.core-citadel.name = Core Citadel
|
||||
block.core-acropolis.name = Core Acropolis
|
||||
block.reinforced-container.name = Reinforced Container
|
||||
block.reinforced-vault.name = Reinforced Vault
|
||||
block.breach.name = Breach
|
||||
block.sublimate.name = Sublimate
|
||||
block.titan.name = Titan
|
||||
block.disperse.name = Disperse
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-reconstructor.name = Tank Reconstructor
|
||||
block.mech-reconstructor.name = Mech Reconstructor
|
||||
block.ship-reconstructor.name = Ship Reconstructor
|
||||
block.tank-assembler.name = Tank Assembler
|
||||
block.ship-assembler.name = Ship Assembler
|
||||
block.mech-assembler.name = Mech Assembler
|
||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
block.mech-fabricator.name = Mech Fabricator
|
||||
block.ship-fabricator.name = Ship Fabricator
|
||||
block.refabricator.name = Refabricator
|
||||
block.prime-refabricator.name = Prime Refabricator
|
||||
block.unit-repair-tower.name = Unit Repair Tower
|
||||
block.diffuse.name = Diffuse
|
||||
block.basic-assembler-module.name = Basic Assembler Module
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.vanquish.name = Vanquish
|
||||
unit.conquer.name = Conquer
|
||||
unit.cleroi.name = Cleroi
|
||||
unit.tecta.name = Tecta
|
||||
unit.collaris.name = Collaris
|
||||
unit.avert.name = Avert
|
||||
unit.quell.name = Quell
|
||||
unit.disrupt.name = Disrupt
|
||||
unit.evoke.name = Evoke
|
||||
unit.incite.name = Incite
|
||||
unit.emanate.name = Emanate
|
||||
unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.effect-drone.name = Effect Drone
|
||||
unit.precept.name = Precept
|
||||
unit.merui.name = Merui
|
||||
unit.anthicus.name = Anthicus
|
||||
unit.elude.name = Elude
|
||||
unit.obviate.name = Obviate
|
||||
sector.two.name = Two
|
||||
sector.three.name = Three
|
||||
sector.four.name = Four
|
||||
sector.five.name = Five
|
||||
|
||||
Reference in New Issue
Block a user