Automatic bundle update

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2022-05-07 00:35:16 +00:00
parent 5e6158feff
commit 88821befe6
33 changed files with 8826 additions and 709 deletions
+267 -21
View File
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Menunggu peta selanjutnya...
highscore = [accent]Rekor baru!
copied = Tersalin.
indev.notready = Bagian tersebut saat ini belum siap
indev.campaign = [accent]Selamat! Kamu telah mencapai batas dari kampanye![]\n\nHanya sejauh ini yang kamu bisa. Perjalanan antarplanet akan ditambahkan di masa mendatang.
load.sound = Suara
load.map = Peta
@@ -140,7 +139,7 @@ mod.disable = Aktif
mod.content = Konten:
mod.delete.error = Tidak dapat menghapus mod. File mungkin sedang digunakan.
mod.requiresversion = [scarlet]Versi permainan minimal yang dibutuhkan: [accent]{0}
mod.outdated = [scarlet]Tidak cocok dengan V6 (minGameVersion: 105)
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
mod.missingdependencies = [scarlet]Ketergantungan hilang: {0}
mod.erroredcontent = [scarlet]Konten Mengalami Kesalahan
mod.errors = Kesalahan terjadi disaat memuat konten.
@@ -172,7 +171,9 @@ available = Penelitian baru tersedia!
unlock.incampaign = < Buka dalam kampanye untuk detail lebih lanjut >
completed = [accent]Terselesaikan
techtree = Cabang Teknologi
research.legacy = Data penelitian [accent]5.0[] ditemukan.\nApakah kamu ingin [accent]memuat data ini[], atau [accent]mengabaikannya[] dan memulai ulang penelitian di kampanye terbaru (disarankan)?
techtree.select = Tech Tree Selection
techtree.serpulo = Serpulo
techtree.erekir = Erekir
research.load = Muat
research.discard = Abaikan
research.list = [lightgray]Penelitian:
@@ -308,6 +309,7 @@ openlink = Buka Tautan
copylink = Salin Tautan
back = Kembali
max = Batas
objective = Map Objective
crash.export = Ekspor Crash Log
crash.none = Tidak ada crash log ditemukan.
crash.exported = Crash log diekspor.
@@ -357,12 +359,16 @@ map.publish.confirm = Apakah Anda yakin untuk menerbitkan peta ini?\n\n[lightgra
workshop.menu = Pilih apa yang Anda ingin lakukan dengan item ini.
workshop.info = Informasi item
changelog = Catatan Pembaruan (opsional):
updatedesc = Overwrite Title & Description
eula = EULA Steam
missing = Item ini telah dihapus atau dipindah.\n[lightgray]Daftar Workshop sekarang telah tidak terhubung secara otomatis.
publishing = [accent]Menerbitkan...
publish.confirm = Apakah Anda yakin untuk menerbitkan ini?\n\n[lightgray]Pastikan Anda setuju dengan EULA Workshop terlebih dahulu, atau item Anda tidak akan muncul!
publish.error = Terjadi kesalahan saat menerbitkan item: {0}
steam.error = Gagal untuk menjalankan layanan Steam.\nKesalahan: {0}
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Dinding Ke Jurang
editor.brush = Kuas
@@ -377,6 +383,7 @@ editor.waves = Gelombang:
editor.rules = Peraturan:
editor.generation = Generasi:
editor.ingame = Sunting dalam Permainan
editor.playtest = Playtest
editor.publish.workshop = Terbitkan di Workshop
editor.newmap = Peta Baru
editor.center = Pusat
@@ -392,9 +399,14 @@ waves.title = Gelombang
waves.remove = Hapus
waves.every = setiap
waves.waves = gelombang
waves.health = health: {0}%
waves.perspawn = per muncul
waves.shields = perisai/gelombang
waves.to = sampai
waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.max = unit maks
waves.guardian = Penjaga
waves.preview = Pratinjau
@@ -436,6 +448,7 @@ editor.update = Perbaruan
editor.randomize = Acak
editor.apply = Terapkan
editor.generate = Generasi
editor.sectorgenerate = Sector Generate
editor.resize = Ubah Ukuran
editor.loadmap = Memuat Peta
editor.savemap = Simpan Peta
@@ -479,6 +492,8 @@ toolmode.fillteams = Isi Tim
toolmode.fillteams.description = Mengisi tim bukannya blok.
toolmode.drawteams = Gambar Tim
toolmode.drawteams.description = Menggambar tim bukannya blok.
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.
filters.empty = [lightgray]Tidak ada filter! Tambahkan dengan tombol dibawah.
@@ -507,6 +522,7 @@ filter.option.circle-scale = Ukuran Lingkaran
filter.option.octaves = Oktaf
filter.option.falloff = Kemerosotan
filter.option.angle = Sudut
filter.option.tilt = Tilt
filter.option.rotate = Putar
filter.option.amount = Jumlah
filter.option.block = Blok
@@ -549,18 +565,37 @@ requirement.core = Hancurkan inti musuh dalam {0}
requirement.research = Kembangkan {0}
requirement.produce = Produksi {0}
requirement.capture = Kuasai {0}
requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0}
launch.text = Luncurkan
research.multiplayer = Hanya host yang dapat meneliti barang.
map.multiplayer = Hanya host yang dapat melihat sektor.
uncover = Buka
configure = Konfigurasi Muatan
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Muatan
resources = Sumber Daya
resources.max = Max
bannedblocks = Balok yang Dilarang
objectives = Objectives
bannedunits = Unit yang Dilarang
addall = Tambah Semua
launch.from = Meluncurkan Dari: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destinasi: {0}
configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}.
add = Tambahkan...
@@ -602,8 +637,11 @@ sectors.rename = Ganti Nama Sektor
sectors.enemybase = [scarlet]Markas Musuh
sectors.vulnerable = [scarlet]Rawan diserang
sectors.underattack = [scarlet]Dalam Serangan! [accent]Kerusakan sebesar {0}%
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Bertahan sebanyak {0} gelombang
sectors.go = Mulai
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sektor Dikuasai
sector.curlost = Sektor Gagal Bertahan
sector.missingresources = [scarlet]Sumber Daya Inti Tidak Cukup
@@ -612,6 +650,9 @@ sector.lost = Sektor [accent]{0}[white] telah dihancurkan!
#note: the missing space in the line below is intentional
sector.captured = Sektor [accent]{0}[white]ditaklukkan!
sector.changeicon = Ubah Ikon
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
threat.low = Rendah
threat.medium = Sedang
@@ -622,6 +663,7 @@ threat.eradication = Pemusnahan
planets = Planet
planet.serpulo.name = Serpulo
planet.erekir.name = Erekir
planet.sun.name = Matahari
sector.impact0078.name = Benturan 0078
@@ -659,6 +701,9 @@ sector.windsweptIslands.description = Jauh dari pantai terdapat sekumpulan pulau
sector.extractionOutpost.description = Sebuah pos jarak jauh, dibangun musuh untuk meluncurkan sumber daya ke sektor yang lain.\n\nTeknologi tarnsportasi antar sektor dapat memudahkan untuk menaklukan lebih banyak sektor. Hancurkan basis itu. Pelajari Alas Peluncur mereka.
sector.impact0078.description = Di sini terletak sisa-sisa pesawat antarbintang yang pertama kali memasuki sistem ini.\n\nSelamatkan apapun yang ada dari sisa-sisa pesawat. Pelajari teknologi apa pun yang utuh.
sector.planetaryTerminal.description = Target terakhir.\n\nBasis pantai ini memiliki struktur yang dapat meluncurkan inti ke planet disekitarnya. Memiliki pertahanan yang sangat bagus.\n\nProduksi unit laut. Hancurkan musuh secepat mungkin. Pelajari struktur peluncuran mereka.
sector.onset.name = The Onset
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
status.burning.name = Membakar
status.freezing.name = Membeku
@@ -711,6 +756,7 @@ stat.showinmap = <muat peta untuk lihat>
stat.description = Kegunaan
stat.input = Masukan
stat.output = Pengeluaran
stat.maxefficiency = Max Efficiency
stat.booster = Pendorong
stat.tiles = Kotak yang dibutuhkan
stat.affinities = Kecocokan
@@ -772,7 +818,6 @@ stat.buildspeed = Kecepatan Membangun
stat.minespeed = Kecepatan Menambang
stat.minetier = Tingkat Menambang
stat.payloadcapacity = Kapasitas Muatan
stat.commandlimit = Batas Perintah
stat.abilities = Kemampuan
stat.canboost = Dapat dipercepat
stat.flying = Terbang
@@ -783,6 +828,7 @@ stat.speedmultiplier = Penggandaan Kecepatan
stat.reloadmultiplier = Penggandaan Isi Ulang
stat.buildspeedmultiplier = Penggandaan Kecepatan Membangun
stat.reactive = Reaktif
stat.immunities = Immunities
stat.healing = Menyembuhkan
ability.forcefield = Bidang Kekuatan
@@ -792,10 +838,13 @@ ability.unitspawn = {0} Pabrik
ability.shieldregenfield = Bidang Regenerasi Perisai
ability.movelightning = Pergerakan Petir
ability.energyfield = Bidang Tenaga: [accent]{0}[] kerusakan ~ [accent]{1}[] blok / [accent]{2}[] target
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
bar.noresources = Sumber Daya Tidak Ditemukan
bar.corereq = Memerlukan Inti Dasar
bar.corefloor = Core Zone Tile Required
bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = Kecepatan Bor: {0}/s
bar.pumpspeed = Kecepatan Pompa: {0}/s
bar.efficiency = Daya Guna: {0}%
@@ -810,8 +859,12 @@ bar.capacity = Kapasitas: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Zat Cair
bar.heat = Panas
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = Tenaga
bar.progress = Perkembangan Pembangunan
bar.loadprogress = Progress
bar.launchcooldown = Launch Cooldown
bar.input = Masukan
bar.output = Keluaran
bar.strength = [stat]{0}[lightgray]x penguatan
@@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray] kekuatan (dmg)
bullet.splashdamage = [stat]{0}[lightgray] kekuatan percikan~[stat] {1}[lightgray] kotak
bullet.incendiary = [stat]membakar
bullet.homing = [stat]mengejar
bullet.armorpierce = [stat]armor piercing
bullet.frags = [stat]{0}[lightgray]x pecahan:
bullet.lightning = [stat]{0}[lightgray]x petir ~ [stat]{1}[lightgray] kerusakan
bullet.buildingdamage = [stat]{0}%[lightgray] kerusakan bangunan
@@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray] terdorong
bullet.pierce = [stat]{0}[lightgray]x tembus
bullet.infinitepierce = [stat]menembus
bullet.healpercent = [stat]{0}[lightgray]% menyembuhkan
bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x penggandaan amunisi
bullet.reload = [stat]{0}[lightgray]x laju tembakan
bullet.range = [stat]{0}[lightgray] tiles range
unit.blocks = blok
unit.blockssquared = blok²
@@ -840,6 +896,7 @@ unit.liquidsecond = unit zat cair/detik
unit.itemssecond = bahan/detik
unit.liquidunits = unit zat cair
unit.powerunits = unit tenaga
unit.heatunits = heat units
unit.degrees = derajat
unit.seconds = detik
unit.minutes = menit
@@ -892,6 +949,8 @@ setting.difficulty.hard = Susah
setting.difficulty.insane = Sangat sulit
setting.difficulty.name = Tingkat Kesulitan:
setting.screenshake.name = Layar Getar
setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur
setting.effects.name = Munculkan Efek
setting.destroyedblocks.name = Tunjukkan Blok yang Telah Hancur
setting.blockstatus.name = Tunjukan Status Blok
@@ -911,6 +970,7 @@ setting.pixelate.name = Mode Pixel
setting.minimap.name = Tunjukkan Peta Kecil
setting.coreitems.name = Tunjukkan Bahan Inti
setting.position.name = Tunjukkan Posisi Pemain
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Volume Musik
setting.atmosphere.name = Tunjukkan Atmosfer Planet
setting.ambientvol.name = Volume Sekeliling
@@ -926,6 +986,7 @@ setting.lasersopacity.name = Jelas-Beningnya Tenaga Laser
setting.bridgeopacity.name = Jelas-Beningnya Jembatan
setting.playerchat.name = Tunjukkan Pesan dalam Permainan
setting.showweather.name = Perlihatkan Cuaca
setting.hidedisplays.name = Hide Logic Displays
public.confirm = Apakah kamu ingin mempublikasi permainanmu?\n[accent]Siapa saja bisa masuk ke permainanmu.\n[lightgray]Ini bisa diganti di Peraturan->Permainan->Visibilitas Game Publik.
public.confirm.really = Jika kamu ingin bermain dengan temanmu, gunakan [green]Undang Teman[] daripada [scarlet]server publik[]!\nApakah kamu yakin ingin membuat permainanmu [scarlet]publik[]?
public.beta = Ingat bahwa game versi beta tidak dapat membuat lobi publik.
@@ -938,10 +999,6 @@ category.general.name = Umum
category.view.name = Melihat
category.multiplayer.name = Bermain Bersama
category.blocks.name = Pilih Blok
command.attack = Serang
command.rally = Berkumpul
command.retreat = Mundur
command.idle = Diam di Tempat
placement.blockselectkeys = \n[lightgray]Tombol: [{0},
keybind.respawn.name = Muncul Kembali
keybind.control.name = Kontrol Unit
@@ -956,6 +1013,7 @@ keybind.move_y.name = Pindah Y
keybind.mouse_move.name = Ikuti Mouse
keybind.pan.name = Tampilan Geser
keybind.boost.name = Dorongan
keybind.command_mode.name = Command Mode
keybind.schematic_select.name = Pilih Daerah
keybind.schematic_menu.name = Menu Skema
keybind.schematic_flip_x.name = Balik Skema X
@@ -984,7 +1042,6 @@ keybind.break_block.name = Menghancurkan Blok
keybind.deselect.name = Batal Memilih
keybind.pickupCargo.name = Angkat Muatan
keybind.dropCargo.name = Turunkan Muatan
keybind.command.name = Perintah
keybind.shoot.name = Menembak
keybind.zoom.name = Perbesar
keybind.menu.name = Menu
@@ -1019,17 +1076,21 @@ mode.attack.description = Hancurkan markas musuh. Membutuhkan inti merah di dala
mode.custom = Pengaturan Modifikasi
rules.infiniteresources = Sumber Daya Tak Terbatas
rules.onlydepositcore = Only Allow Core Depositing
rules.reactorexplosions = Ledakan Reaktor
rules.coreincinerates = Penghangusan Luapan Inti
rules.disableworldprocessors = Disable World Processors
rules.schematic = Bagan Diperbolehkan
rules.wavetimer = Pengaturan Waktu Gelombang
rules.waves = Gelombang
rules.attack = Mode Penyerangan
rules.buildai = Bangunan A.I.
rules.aitier = Tingkatan A.I.
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsminattackweight = Min Attack Weight
rules.cleanupdeadteams = Bersihkan Bangunan Tim yang Kalah (PvP)
rules.corecapture = Tangkap Inti Saat Kehancuran
rules.polygoncoreprotection = Poligon Pelindung Inti
rules.placerangecheck = Placement Range Check
rules.enemyCheat = Sumber Daya A.I. (Tim Merah) Tak Terbatas
rules.blockhealthmultiplier = Penggandaan Darah Blok
rules.blockdamagemultiplier = Penggandaan Kekuatan Blok
@@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = Penggandaan Darah Unit
rules.unitdamagemultiplier = Penggandaan Kekuatan Unit
rules.unitcapvariable = Inti Memengaruhi Batas Unit
rules.unitcap = Batas Unit Dasar
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Dilarang Membangun Radius Inti Musuh :[lightgray] (blok)
rules.wavespacing = Jarak Gelombang:[lightgray] (detik)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Penggandaan Harga Bangunan
rules.buildspeedmultiplier = Penggandaan Waktu Pembuatan Bangunan
rules.deconstructrefundmultiplier = Penggandaan Kembalinya Bahan Bangunan yang Dihancurkan
@@ -1055,9 +1118,11 @@ rules.title.unit = Unit
rules.title.experimental = Eksperimental
rules.title.environment = Lingkungan
rules.title.teams = Tim
rules.title.planet = Planet
rules.lighting = Penerangan
rules.enemyLights = Sinar dari Musuh
rules.fog = Fog of War
rules.fire = Api
rules.anyenv = <Any>
rules.explosions = Kekuatan Ledakan Blok/Unit
rules.ambientlight = Sinar Disekeliling
rules.weather = Cuaca
@@ -1071,6 +1136,8 @@ content.unit.name = Unit
content.block.name = Blok
content.status.name = Status Efek
content.sector.name = Sektor
content.team.name = Factions
wallore = (Wall)
item.copper.name = Tembaga
item.lead.name = Timah
@@ -1088,11 +1155,24 @@ item.blast-compound.name = Senyawa Peledak
item.pyratite.name = Pyratit
item.metaglass.name = Metaglass
item.scrap.name = Rongsokan
item.fissile-matter.name = Fissile Matter
item.beryllium.name = Beryllium
item.tungsten.name = Tungsten
item.oxide.name = Oxide
item.carbide.name = Carbide
item.dormant-cyst.name = Dormant Cyst
liquid.water.name = Air
liquid.slag.name = Lava
liquid.oil.name = Minyak
liquid.cryofluid.name = Cairan Dingin
liquid.neoplasm.name = Neoplasm
liquid.arkycite.name = Arkycite
liquid.gallium.name = Gallium
liquid.ozone.name = Ozone
liquid.hydrogen.name = Hydrogen
liquid.nitrogen.name = Nitrogen
liquid.cyanogen.name = Cyanogen
unit.dagger.name = Dagger
unit.mace.name = Mace
@@ -1328,7 +1408,6 @@ block.foreshadow.name = Foreshadow
block.container.name = Kontainer
block.launch-pad.name = Alas Peluncur
block.segment.name = Segment
block.command-center.name = Pusat Perintah
block.ground-factory.name = Pabrik Unit Darat
block.air-factory.name = Pabrik Unit Udara
block.naval-factory.name = Pabrik Unit Laut
@@ -1367,13 +1446,13 @@ block.logic-display.name = Tampilan Logika
block.large-logic-display.name = Tampilan Logika Besar
block.memory-cell.name = Sel Memori
block.memory-bank.name = Bank Memori
team.blue.name = biru
team.malis.name = Malis
team.crux.name = merah
team.sharded.name = kuning
team.derelict.name = abu-abu
team.green.name = hijau
team.purple.name = ungu
team.blue.name = biru
hint.skip = Lewati
hint.desktopMove = Tekan [accent][[WASD][] untuk bergerak.
@@ -1403,8 +1482,6 @@ hint.schematicSelect = Tahan [accent][[F][] dan tarik ke bangunan untuk menyalin
hint.conveyorPathfind = Tahan [accent][[L-Ctrl][] ketika menarik pengantar untuk membuat jalur secara otomatis.
hint.conveyorPathfind.mobile = Aktifkan \ue844 [accent]diagonal mode[] dan tarik pengantar untuk membuat jalur secara otomatis.
hint.boost = Tahan [accent][[L-Shift][] untuk terbang dengan unit sekarang.\n\nHanya beberapa unit darat yang memiliki pendorong.
hint.command = Tekan [accent][[G][] untuk memperintah unit sekitarmu kedalam formasi.
hint.command.mobile = [accent][[Tekan dua kali][] unitmu untuk memperintah unit sekitarmu kedalam formasi.
hint.payloadPickup = Tekan [accent][[[] untuk membawa blok kecil atau unit.
hint.payloadPickup.mobile = [accent]Tekan dan tahan[] untuk membawa blok kecil atau unit.
hint.payloadDrop = Tekan [accent]][] untuk menurunkan muatan.
@@ -1551,6 +1628,7 @@ block.vault.description = Menyimpan semua tipe bahan dalam jumlah besar. Bahan d
block.container.description = Menyimpan semua tipe bahan dalam jumlah kecil. Bahan dapat dikeluarkan dengan pembongkar muatan.
block.unloader.description = Mengeluarkan bahan yang ditentukan dari bangunan.
block.launch-pad.description = Meluncurkan beberapa bahan ke sektor yang dipilih.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.duo.description = Menembakkan peluru bergantian ke musuh.
block.scatter.description = Menembakkan gumpalan timah, rongsokan atau metaglass ke musuh udara.
block.scorch.description = Membakar musuh darat yang dekat dengannya. Sangat efektif dalam jarak dekat.
@@ -1575,7 +1653,6 @@ block.disassembler.description = Memisahkan lava menjadi mineral langka dalam ef
block.overdrive-dome.description = Menambahkan kecepatan pada bangunan disekitarnya. Membutuhkan kain phase dan silikon untuk bekerja.
block.payload-conveyor.description = Memindahkan muatan yang besar, seperti unit dari pabrik.
block.payload-router.description = Membagi muatan masukan menjadi 3 arah keluaran.
block.command-center.description = Mengontrol perilaku unit dengan beberapa perintah berbeda.
block.ground-factory.description = Memproduksi unit darat. Hasil unit dapat digunakan secara langsung, atau dipindah ke rekonstruktor untuk ditingkatkan.
block.air-factory.description = Memproduksi unit udara. Hasil unit dapat digunakan secara langsung, atau dipindah ke rekonstruktor untuk ditingkatkan.
block.naval-factory.description = Memproduksi unit laut. Hasil unit dapat digunakan secara langsung, atau dipindah ke rekonstruktor untuk ditingkatkan.
@@ -1654,6 +1731,12 @@ lst.unitbind = Menautkan ke unit jenis berikutnya, dan menyimpannya di [accent]@
lst.unitcontrol = Mengendalikan unit yang saat ini dihubungkan.
lst.unitradar = Mendeteksi unit lain di sekitar unit yang saat ini dihubungkan.
lst.unitlocate = Mendeteksi sebuah tipe tertentu dari posisi/bangunan di mana saja di peta.\nMemerlukan unit yang dihubungkan.
lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.setrule = Set a game rule.
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
logic.nounitbuild = [red]Logika unit membangun tidak diperbolehkan di sini.
@@ -1667,11 +1750,12 @@ laccess.color = Warna lampu.
laccess.controller = Pengendali unit. Jika dikendalikan prosesor, mengembalikan prosesor.\nJika unit dalam barisan, mengembalikan leader.\nSebaliknya, mengembalikan unit itu sendiri.
laccess.dead = Menentukan apakah unit/bangunan itu hancur atau tidak ada lagi.
laccess.controlled = Mengembalikan:\n[accent]@ctrlProcessor[] bila pengendali unit adalah prosesor\n[accent]@ctrlPlayer[] bila pengendali unit/bangunan adalah pemain\n[accent]@ctrlFormation[] bila unit dalam formasi\nSebaliknya, 0.
laccess.commanded = [red]Kadaluarsa. Akan segera dihapus![]\nLebih baik gunakan [accent]controlled[].
laccess.progress = Memeriksa hasil kemajuan, 0 sampai 1.\nMengembalikan hasil laju produksi, pengisian ulang menara atau pembangunan.
lacess.speed = Top speed of a unit, in tiles/sec.
graphicstype.clear = Mengisi tampilan dangan warna.
graphicstype.color = Menentukan warna untuk operasi mengambar selanjutnya.
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
graphicstype.stroke = Menentukan lebar garis.
graphicstype.line = Menggambar segmen garis.
graphicstype.rect = Mengisi sebuah persegi panjang.
@@ -1736,7 +1820,6 @@ lenum.storage = Bangunan penyimpanan, misalnya gudang.
lenum.generator = Bangunan yang menghasilkan tenaga.
lenum.factory = Bangunan yang mengubah sumber daya.
lenum.repair = Tempat perbaikan.
lenum.rally = Pusat perintah.
lenum.battery = Baterai apapun.
lenum.resupply = Titik pemasok ulang.\nHanya berguna ketika [accent]"Amunisi Unit"[] dihidupkan.
lenum.reactor = Reaktor Benturan/Thorium.
@@ -1770,6 +1853,7 @@ unitlocate.group = Kumpulan bangunan yang akan dicari.
lenum.idle = Tidak bergerak, namun tetap membangun/menambang.\nSifat awalan.
lenum.stop = Berhenti bergerak/menambang/membangun.
lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Bergerak ke posisi yang ditentukan.
lenum.approach = Mendekati posisi dalam radius.
lenum.pathfind = Mencari arah ke tempat munculnya musuh.
@@ -1786,3 +1870,165 @@ lenum.build = Membangun sebuah sttruktur.
lenum.getblock = Mengambil bangunan dan tipenya pada koordinat tertentu.\nUnit harus ada dalam jangkauan tersebut.\nBentuk padat yang bukan merupakan bangunan akan memiliki tipe [accent]@solid[].
lenum.within = Memeriksa apakah unit di dekat suatu posisi.
lenum.boost = Mulai/berhenti mempercepat.
block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite
block.regolith.name = Regolith
block.yellow-stone.name = Yellow Stone
block.carbon-stone.name = Carbon Stone
block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Crystal Floor
block.yellow-stone-plates.name = Yellow Stone Plates
block.red-stone.name = Red Stone
block.dense-red-stone.name = Dense Red Stone
block.red-ice.name = Red Ice
block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall
block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Red Ice Wall
block.red-stone-wall.name = Red Stone Wall
block.red-diamond-wall.name = Red Diamond Wall
block.redweed.name = Redweed
block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral
block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder
block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Crystal Blocks
block.crystal-orbs.name = Crystal Orbs
block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Electric Heater
block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector
block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Heat Reactor
block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Tungsten Wall
block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall
block.carbide-wall-large.name = Large Carbide Wall
block.radar.name = Radar
block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector
block.shield-projector.name = Shield Projector
block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct
block.duct-unloader.name = Duct Unloader
block.surge-conveyor.name = Surge Conveyor
block.surge-router.name = Surge Router
block.unit-cargo-loader.name = Unit Cargo Loader
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
block.reinforced-pump.name = Reinforced Pump
block.reinforced-conduit.name = Reinforced Conduit
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
block.reinforced-liquid-router.name = Reinforced Liquid Router
block.reinforced-liquid-container.name = Reinforced Liquid Container
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
block.beam-node.name = Beam Node
block.beam-tower.name = Beam Tower
block.beam-link.name = Beam Link
block.turbine-condenser.name = Turbine Condenser
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher
block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill
block.eruption-drill.name = Eruption Drill
block.core-bastion.name = Core Bastion
block.core-citadel.name = Core Citadel
block.core-acropolis.name = Core Acropolis
block.reinforced-container.name = Reinforced Container
block.reinforced-vault.name = Reinforced Vault
block.breach.name = Breach
block.sublimate.name = Sublimate
block.titan.name = Titan
block.disperse.name = Disperse
block.fabricator.name = Fabricator
block.tank-reconstructor.name = Tank Reconstructor
block.mech-reconstructor.name = Mech Reconstructor
block.ship-reconstructor.name = Ship Reconstructor
block.tank-assembler.name = Tank Assembler
block.ship-assembler.name = Ship Assembler
block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator
block.refabricator.name = Refabricator
block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module
unit.stell.name = Stell
unit.locus.name = Locus
unit.vanquish.name = Vanquish
unit.conquer.name = Conquer
unit.cleroi.name = Cleroi
unit.tecta.name = Tecta
unit.collaris.name = Collaris
unit.avert.name = Avert
unit.quell.name = Quell
unit.disrupt.name = Disrupt
unit.evoke.name = Evoke
unit.incite.name = Incite
unit.emanate.name = Emanate
unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone
unit.effect-drone.name = Effect Drone
unit.precept.name = Precept
unit.merui.name = Merui
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
sector.two.name = Two
sector.three.name = Three
sector.four.name = Four
sector.five.name = Five