Automatic bundle update
This commit is contained in:
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Menunggu peta selanjutnya...
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highscore = [accent]Rekor baru!
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copied = Tersalin.
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indev.notready = Bagian tersebut saat ini belum siap
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indev.campaign = [accent]Selamat! Kamu telah mencapai batas dari kampanye![]\n\nHanya sejauh ini yang kamu bisa. Perjalanan antarplanet akan ditambahkan di masa mendatang.
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load.sound = Suara
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load.map = Peta
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@@ -140,7 +139,7 @@ mod.disable = Aktif
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mod.content = Konten:
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mod.delete.error = Tidak dapat menghapus mod. File mungkin sedang digunakan.
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mod.requiresversion = [scarlet]Versi permainan minimal yang dibutuhkan: [accent]{0}
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mod.outdated = [scarlet]Tidak cocok dengan V6 (minGameVersion: 105)
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mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
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mod.missingdependencies = [scarlet]Ketergantungan hilang: {0}
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mod.erroredcontent = [scarlet]Konten Mengalami Kesalahan
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mod.errors = Kesalahan terjadi disaat memuat konten.
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@@ -172,7 +171,9 @@ available = Penelitian baru tersedia!
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unlock.incampaign = < Buka dalam kampanye untuk detail lebih lanjut >
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completed = [accent]Terselesaikan
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techtree = Cabang Teknologi
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research.legacy = Data penelitian [accent]5.0[] ditemukan.\nApakah kamu ingin [accent]memuat data ini[], atau [accent]mengabaikannya[] dan memulai ulang penelitian di kampanye terbaru (disarankan)?
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techtree.select = Tech Tree Selection
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techtree.serpulo = Serpulo
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techtree.erekir = Erekir
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research.load = Muat
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research.discard = Abaikan
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research.list = [lightgray]Penelitian:
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@@ -308,6 +309,7 @@ openlink = Buka Tautan
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copylink = Salin Tautan
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back = Kembali
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max = Batas
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objective = Map Objective
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crash.export = Ekspor Crash Log
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crash.none = Tidak ada crash log ditemukan.
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crash.exported = Crash log diekspor.
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@@ -357,12 +359,16 @@ map.publish.confirm = Apakah Anda yakin untuk menerbitkan peta ini?\n\n[lightgra
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workshop.menu = Pilih apa yang Anda ingin lakukan dengan item ini.
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workshop.info = Informasi item
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changelog = Catatan Pembaruan (opsional):
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updatedesc = Overwrite Title & Description
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eula = EULA Steam
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missing = Item ini telah dihapus atau dipindah.\n[lightgray]Daftar Workshop sekarang telah tidak terhubung secara otomatis.
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publishing = [accent]Menerbitkan...
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publish.confirm = Apakah Anda yakin untuk menerbitkan ini?\n\n[lightgray]Pastikan Anda setuju dengan EULA Workshop terlebih dahulu, atau item Anda tidak akan muncul!
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publish.error = Terjadi kesalahan saat menerbitkan item: {0}
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steam.error = Gagal untuk menjalankan layanan Steam.\nKesalahan: {0}
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editor.planet = Planet:
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editor.sector = Sector:
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editor.seed = Seed:
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editor.cliffs = Dinding Ke Jurang
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editor.brush = Kuas
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@@ -377,6 +383,7 @@ editor.waves = Gelombang:
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editor.rules = Peraturan:
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editor.generation = Generasi:
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editor.ingame = Sunting dalam Permainan
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editor.playtest = Playtest
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editor.publish.workshop = Terbitkan di Workshop
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editor.newmap = Peta Baru
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editor.center = Pusat
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@@ -392,9 +399,14 @@ waves.title = Gelombang
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waves.remove = Hapus
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waves.every = setiap
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waves.waves = gelombang
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waves.health = health: {0}%
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waves.perspawn = per muncul
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waves.shields = perisai/gelombang
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waves.to = sampai
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waves.spawn = spawn:
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waves.spawn.all = <all>
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waves.spawn.select = Spawn Select
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waves.spawn.none = [scarlet]no spawns found in map
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waves.max = unit maks
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waves.guardian = Penjaga
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waves.preview = Pratinjau
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@@ -436,6 +448,7 @@ editor.update = Perbaruan
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editor.randomize = Acak
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editor.apply = Terapkan
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editor.generate = Generasi
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editor.sectorgenerate = Sector Generate
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editor.resize = Ubah Ukuran
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editor.loadmap = Memuat Peta
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editor.savemap = Simpan Peta
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@@ -479,6 +492,8 @@ toolmode.fillteams = Isi Tim
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toolmode.fillteams.description = Mengisi tim bukannya blok.
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toolmode.drawteams = Gambar Tim
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toolmode.drawteams.description = Menggambar tim bukannya blok.
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toolmode.underliquid = Under Liquids
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toolmode.underliquid.description = Draw floors under liquid tiles.
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filters.empty = [lightgray]Tidak ada filter! Tambahkan dengan tombol dibawah.
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@@ -507,6 +522,7 @@ filter.option.circle-scale = Ukuran Lingkaran
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filter.option.octaves = Oktaf
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filter.option.falloff = Kemerosotan
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filter.option.angle = Sudut
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filter.option.tilt = Tilt
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filter.option.rotate = Putar
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filter.option.amount = Jumlah
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filter.option.block = Blok
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@@ -549,18 +565,37 @@ requirement.core = Hancurkan inti musuh dalam {0}
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requirement.research = Kembangkan {0}
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requirement.produce = Produksi {0}
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requirement.capture = Kuasai {0}
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requirement.onplanet = Control Sector On {0}
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requirement.onsector = Land On Sector: {0}
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launch.text = Luncurkan
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research.multiplayer = Hanya host yang dapat meneliti barang.
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map.multiplayer = Hanya host yang dapat melihat sektor.
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uncover = Buka
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configure = Konfigurasi Muatan
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objective.research = [accent]Research:\n[]{0}[lightgray]{1}
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objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
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objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
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objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
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objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
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objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
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objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
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objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
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objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
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objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
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objective.destroycore = [accent]Destroy Enemy Core
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objective.command = [accent]Command Units
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objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
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announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
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loadout = Muatan
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resources = Sumber Daya
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resources.max = Max
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bannedblocks = Balok yang Dilarang
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objectives = Objectives
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bannedunits = Unit yang Dilarang
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addall = Tambah Semua
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launch.from = Meluncurkan Dari: [accent]{0}
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launch.capacity = Launching Item Capacity: [accent]{0}
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launch.destination = Destinasi: {0}
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configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}.
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add = Tambahkan...
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@@ -602,8 +637,11 @@ sectors.rename = Ganti Nama Sektor
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sectors.enemybase = [scarlet]Markas Musuh
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sectors.vulnerable = [scarlet]Rawan diserang
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sectors.underattack = [scarlet]Dalam Serangan! [accent]Kerusakan sebesar {0}%
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sectors.underattack.nodamage = [scarlet]Uncaptured
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sectors.survives = [accent]Bertahan sebanyak {0} gelombang
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sectors.go = Mulai
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sector.abandon = Abandon
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sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
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sector.curcapture = Sektor Dikuasai
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sector.curlost = Sektor Gagal Bertahan
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sector.missingresources = [scarlet]Sumber Daya Inti Tidak Cukup
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@@ -612,6 +650,9 @@ sector.lost = Sektor [accent]{0}[white] telah dihancurkan!
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#note: the missing space in the line below is intentional
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sector.captured = Sektor [accent]{0}[white]ditaklukkan!
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sector.changeicon = Ubah Ikon
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sector.noswitch.title = Unable to Switch Sectors
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sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
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sector.view = View Sector
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threat.low = Rendah
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threat.medium = Sedang
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@@ -622,6 +663,7 @@ threat.eradication = Pemusnahan
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planets = Planet
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planet.serpulo.name = Serpulo
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planet.erekir.name = Erekir
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planet.sun.name = Matahari
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sector.impact0078.name = Benturan 0078
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@@ -659,6 +701,9 @@ sector.windsweptIslands.description = Jauh dari pantai terdapat sekumpulan pulau
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sector.extractionOutpost.description = Sebuah pos jarak jauh, dibangun musuh untuk meluncurkan sumber daya ke sektor yang lain.\n\nTeknologi tarnsportasi antar sektor dapat memudahkan untuk menaklukan lebih banyak sektor. Hancurkan basis itu. Pelajari Alas Peluncur mereka.
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sector.impact0078.description = Di sini terletak sisa-sisa pesawat antarbintang yang pertama kali memasuki sistem ini.\n\nSelamatkan apapun yang ada dari sisa-sisa pesawat. Pelajari teknologi apa pun yang utuh.
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sector.planetaryTerminal.description = Target terakhir.\n\nBasis pantai ini memiliki struktur yang dapat meluncurkan inti ke planet disekitarnya. Memiliki pertahanan yang sangat bagus.\n\nProduksi unit laut. Hancurkan musuh secepat mungkin. Pelajari struktur peluncuran mereka.
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sector.onset.name = The Onset
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sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
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sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
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status.burning.name = Membakar
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status.freezing.name = Membeku
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@@ -711,6 +756,7 @@ stat.showinmap = <muat peta untuk lihat>
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stat.description = Kegunaan
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stat.input = Masukan
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stat.output = Pengeluaran
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stat.maxefficiency = Max Efficiency
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stat.booster = Pendorong
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stat.tiles = Kotak yang dibutuhkan
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stat.affinities = Kecocokan
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@@ -772,7 +818,6 @@ stat.buildspeed = Kecepatan Membangun
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stat.minespeed = Kecepatan Menambang
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stat.minetier = Tingkat Menambang
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stat.payloadcapacity = Kapasitas Muatan
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stat.commandlimit = Batas Perintah
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stat.abilities = Kemampuan
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stat.canboost = Dapat dipercepat
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stat.flying = Terbang
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@@ -783,6 +828,7 @@ stat.speedmultiplier = Penggandaan Kecepatan
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stat.reloadmultiplier = Penggandaan Isi Ulang
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stat.buildspeedmultiplier = Penggandaan Kecepatan Membangun
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stat.reactive = Reaktif
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stat.immunities = Immunities
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stat.healing = Menyembuhkan
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ability.forcefield = Bidang Kekuatan
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@@ -792,10 +838,13 @@ ability.unitspawn = {0} Pabrik
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ability.shieldregenfield = Bidang Regenerasi Perisai
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ability.movelightning = Pergerakan Petir
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ability.energyfield = Bidang Tenaga: [accent]{0}[] kerusakan ~ [accent]{1}[] blok / [accent]{2}[] target
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bar.onlycoredeposit = Only Core Depositing Allowed
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bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
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bar.noresources = Sumber Daya Tidak Ditemukan
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bar.corereq = Memerlukan Inti Dasar
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bar.corefloor = Core Zone Tile Required
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bar.cargounitcap = Cargo Unit Cap Reached
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bar.drillspeed = Kecepatan Bor: {0}/s
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bar.pumpspeed = Kecepatan Pompa: {0}/s
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bar.efficiency = Daya Guna: {0}%
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@@ -810,8 +859,12 @@ bar.capacity = Kapasitas: {0}
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bar.unitcap = {0} {1}/{2}
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bar.liquid = Zat Cair
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bar.heat = Panas
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bar.heatamount = Heat: {0}
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bar.heatpercent = Heat: {0} ({1}%)
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bar.power = Tenaga
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bar.progress = Perkembangan Pembangunan
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bar.loadprogress = Progress
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bar.launchcooldown = Launch Cooldown
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bar.input = Masukan
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bar.output = Keluaran
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bar.strength = [stat]{0}[lightgray]x penguatan
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@@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray] kekuatan (dmg)
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bullet.splashdamage = [stat]{0}[lightgray] kekuatan percikan~[stat] {1}[lightgray] kotak
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bullet.incendiary = [stat]membakar
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bullet.homing = [stat]mengejar
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bullet.armorpierce = [stat]armor piercing
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bullet.frags = [stat]{0}[lightgray]x pecahan:
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bullet.lightning = [stat]{0}[lightgray]x petir ~ [stat]{1}[lightgray] kerusakan
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bullet.buildingdamage = [stat]{0}%[lightgray] kerusakan bangunan
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@@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray] terdorong
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bullet.pierce = [stat]{0}[lightgray]x tembus
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bullet.infinitepierce = [stat]menembus
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bullet.healpercent = [stat]{0}[lightgray]% menyembuhkan
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bullet.healamount = [stat]{0}[lightgray] direct repair
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bullet.multiplier = [stat]{0}[lightgray]x penggandaan amunisi
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bullet.reload = [stat]{0}[lightgray]x laju tembakan
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bullet.range = [stat]{0}[lightgray] tiles range
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unit.blocks = blok
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unit.blockssquared = blok²
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@@ -840,6 +896,7 @@ unit.liquidsecond = unit zat cair/detik
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unit.itemssecond = bahan/detik
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unit.liquidunits = unit zat cair
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unit.powerunits = unit tenaga
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unit.heatunits = heat units
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unit.degrees = derajat
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unit.seconds = detik
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unit.minutes = menit
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@@ -892,6 +949,8 @@ setting.difficulty.hard = Susah
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setting.difficulty.insane = Sangat sulit
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setting.difficulty.name = Tingkat Kesulitan:
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setting.screenshake.name = Layar Getar
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setting.bloomintensity.name = Bloom Intensity
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setting.bloomblur.name = Bloom Blur
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setting.effects.name = Munculkan Efek
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setting.destroyedblocks.name = Tunjukkan Blok yang Telah Hancur
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setting.blockstatus.name = Tunjukan Status Blok
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@@ -911,6 +970,7 @@ setting.pixelate.name = Mode Pixel
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setting.minimap.name = Tunjukkan Peta Kecil
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setting.coreitems.name = Tunjukkan Bahan Inti
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setting.position.name = Tunjukkan Posisi Pemain
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setting.mouseposition.name = Show Mouse Position
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setting.musicvol.name = Volume Musik
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setting.atmosphere.name = Tunjukkan Atmosfer Planet
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setting.ambientvol.name = Volume Sekeliling
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@@ -926,6 +986,7 @@ setting.lasersopacity.name = Jelas-Beningnya Tenaga Laser
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setting.bridgeopacity.name = Jelas-Beningnya Jembatan
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setting.playerchat.name = Tunjukkan Pesan dalam Permainan
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setting.showweather.name = Perlihatkan Cuaca
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setting.hidedisplays.name = Hide Logic Displays
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public.confirm = Apakah kamu ingin mempublikasi permainanmu?\n[accent]Siapa saja bisa masuk ke permainanmu.\n[lightgray]Ini bisa diganti di Peraturan->Permainan->Visibilitas Game Publik.
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public.confirm.really = Jika kamu ingin bermain dengan temanmu, gunakan [green]Undang Teman[] daripada [scarlet]server publik[]!\nApakah kamu yakin ingin membuat permainanmu [scarlet]publik[]?
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public.beta = Ingat bahwa game versi beta tidak dapat membuat lobi publik.
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@@ -938,10 +999,6 @@ category.general.name = Umum
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category.view.name = Melihat
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category.multiplayer.name = Bermain Bersama
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category.blocks.name = Pilih Blok
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command.attack = Serang
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command.rally = Berkumpul
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command.retreat = Mundur
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command.idle = Diam di Tempat
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placement.blockselectkeys = \n[lightgray]Tombol: [{0},
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keybind.respawn.name = Muncul Kembali
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keybind.control.name = Kontrol Unit
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@@ -956,6 +1013,7 @@ keybind.move_y.name = Pindah Y
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keybind.mouse_move.name = Ikuti Mouse
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keybind.pan.name = Tampilan Geser
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keybind.boost.name = Dorongan
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keybind.command_mode.name = Command Mode
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keybind.schematic_select.name = Pilih Daerah
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keybind.schematic_menu.name = Menu Skema
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keybind.schematic_flip_x.name = Balik Skema X
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@@ -984,7 +1042,6 @@ keybind.break_block.name = Menghancurkan Blok
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keybind.deselect.name = Batal Memilih
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keybind.pickupCargo.name = Angkat Muatan
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keybind.dropCargo.name = Turunkan Muatan
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keybind.command.name = Perintah
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keybind.shoot.name = Menembak
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keybind.zoom.name = Perbesar
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keybind.menu.name = Menu
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@@ -1019,17 +1076,21 @@ mode.attack.description = Hancurkan markas musuh. Membutuhkan inti merah di dala
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mode.custom = Pengaturan Modifikasi
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rules.infiniteresources = Sumber Daya Tak Terbatas
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rules.onlydepositcore = Only Allow Core Depositing
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rules.reactorexplosions = Ledakan Reaktor
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rules.coreincinerates = Penghangusan Luapan Inti
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rules.disableworldprocessors = Disable World Processors
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rules.schematic = Bagan Diperbolehkan
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rules.wavetimer = Pengaturan Waktu Gelombang
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rules.waves = Gelombang
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rules.attack = Mode Penyerangan
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rules.buildai = Bangunan A.I.
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rules.aitier = Tingkatan A.I.
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsminattackweight = Min Attack Weight
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rules.cleanupdeadteams = Bersihkan Bangunan Tim yang Kalah (PvP)
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rules.corecapture = Tangkap Inti Saat Kehancuran
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rules.polygoncoreprotection = Poligon Pelindung Inti
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rules.placerangecheck = Placement Range Check
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rules.enemyCheat = Sumber Daya A.I. (Tim Merah) Tak Terbatas
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rules.blockhealthmultiplier = Penggandaan Darah Blok
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rules.blockdamagemultiplier = Penggandaan Kekuatan Blok
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@@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = Penggandaan Darah Unit
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rules.unitdamagemultiplier = Penggandaan Kekuatan Unit
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rules.unitcapvariable = Inti Memengaruhi Batas Unit
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||||
rules.unitcap = Batas Unit Dasar
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = Dilarang Membangun Radius Inti Musuh :[lightgray] (blok)
|
||||
rules.wavespacing = Jarak Gelombang:[lightgray] (detik)
|
||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Penggandaan Harga Bangunan
|
||||
rules.buildspeedmultiplier = Penggandaan Waktu Pembuatan Bangunan
|
||||
rules.deconstructrefundmultiplier = Penggandaan Kembalinya Bahan Bangunan yang Dihancurkan
|
||||
@@ -1055,9 +1118,11 @@ rules.title.unit = Unit
|
||||
rules.title.experimental = Eksperimental
|
||||
rules.title.environment = Lingkungan
|
||||
rules.title.teams = Tim
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Penerangan
|
||||
rules.enemyLights = Sinar dari Musuh
|
||||
rules.fog = Fog of War
|
||||
rules.fire = Api
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Kekuatan Ledakan Blok/Unit
|
||||
rules.ambientlight = Sinar Disekeliling
|
||||
rules.weather = Cuaca
|
||||
@@ -1071,6 +1136,8 @@ content.unit.name = Unit
|
||||
content.block.name = Blok
|
||||
content.status.name = Status Efek
|
||||
content.sector.name = Sektor
|
||||
content.team.name = Factions
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = Tembaga
|
||||
item.lead.name = Timah
|
||||
@@ -1088,11 +1155,24 @@ item.blast-compound.name = Senyawa Peledak
|
||||
item.pyratite.name = Pyratit
|
||||
item.metaglass.name = Metaglass
|
||||
item.scrap.name = Rongsokan
|
||||
item.fissile-matter.name = Fissile Matter
|
||||
item.beryllium.name = Beryllium
|
||||
item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
|
||||
liquid.water.name = Air
|
||||
liquid.slag.name = Lava
|
||||
liquid.oil.name = Minyak
|
||||
liquid.cryofluid.name = Cairan Dingin
|
||||
liquid.neoplasm.name = Neoplasm
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.gallium.name = Gallium
|
||||
liquid.ozone.name = Ozone
|
||||
liquid.hydrogen.name = Hydrogen
|
||||
liquid.nitrogen.name = Nitrogen
|
||||
liquid.cyanogen.name = Cyanogen
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
@@ -1328,7 +1408,6 @@ block.foreshadow.name = Foreshadow
|
||||
block.container.name = Kontainer
|
||||
block.launch-pad.name = Alas Peluncur
|
||||
block.segment.name = Segment
|
||||
block.command-center.name = Pusat Perintah
|
||||
block.ground-factory.name = Pabrik Unit Darat
|
||||
block.air-factory.name = Pabrik Unit Udara
|
||||
block.naval-factory.name = Pabrik Unit Laut
|
||||
@@ -1367,13 +1446,13 @@ block.logic-display.name = Tampilan Logika
|
||||
block.large-logic-display.name = Tampilan Logika Besar
|
||||
block.memory-cell.name = Sel Memori
|
||||
block.memory-bank.name = Bank Memori
|
||||
|
||||
team.blue.name = biru
|
||||
team.malis.name = Malis
|
||||
team.crux.name = merah
|
||||
team.sharded.name = kuning
|
||||
team.derelict.name = abu-abu
|
||||
team.green.name = hijau
|
||||
team.purple.name = ungu
|
||||
|
||||
team.blue.name = biru
|
||||
|
||||
hint.skip = Lewati
|
||||
hint.desktopMove = Tekan [accent][[WASD][] untuk bergerak.
|
||||
@@ -1403,8 +1482,6 @@ hint.schematicSelect = Tahan [accent][[F][] dan tarik ke bangunan untuk menyalin
|
||||
hint.conveyorPathfind = Tahan [accent][[L-Ctrl][] ketika menarik pengantar untuk membuat jalur secara otomatis.
|
||||
hint.conveyorPathfind.mobile = Aktifkan \ue844 [accent]diagonal mode[] dan tarik pengantar untuk membuat jalur secara otomatis.
|
||||
hint.boost = Tahan [accent][[L-Shift][] untuk terbang dengan unit sekarang.\n\nHanya beberapa unit darat yang memiliki pendorong.
|
||||
hint.command = Tekan [accent][[G][] untuk memperintah unit sekitarmu kedalam formasi.
|
||||
hint.command.mobile = [accent][[Tekan dua kali][] unitmu untuk memperintah unit sekitarmu kedalam formasi.
|
||||
hint.payloadPickup = Tekan [accent][[[] untuk membawa blok kecil atau unit.
|
||||
hint.payloadPickup.mobile = [accent]Tekan dan tahan[] untuk membawa blok kecil atau unit.
|
||||
hint.payloadDrop = Tekan [accent]][] untuk menurunkan muatan.
|
||||
@@ -1551,6 +1628,7 @@ block.vault.description = Menyimpan semua tipe bahan dalam jumlah besar. Bahan d
|
||||
block.container.description = Menyimpan semua tipe bahan dalam jumlah kecil. Bahan dapat dikeluarkan dengan pembongkar muatan.
|
||||
block.unloader.description = Mengeluarkan bahan yang ditentukan dari bangunan.
|
||||
block.launch-pad.description = Meluncurkan beberapa bahan ke sektor yang dipilih.
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.duo.description = Menembakkan peluru bergantian ke musuh.
|
||||
block.scatter.description = Menembakkan gumpalan timah, rongsokan atau metaglass ke musuh udara.
|
||||
block.scorch.description = Membakar musuh darat yang dekat dengannya. Sangat efektif dalam jarak dekat.
|
||||
@@ -1575,7 +1653,6 @@ block.disassembler.description = Memisahkan lava menjadi mineral langka dalam ef
|
||||
block.overdrive-dome.description = Menambahkan kecepatan pada bangunan disekitarnya. Membutuhkan kain phase dan silikon untuk bekerja.
|
||||
block.payload-conveyor.description = Memindahkan muatan yang besar, seperti unit dari pabrik.
|
||||
block.payload-router.description = Membagi muatan masukan menjadi 3 arah keluaran.
|
||||
block.command-center.description = Mengontrol perilaku unit dengan beberapa perintah berbeda.
|
||||
block.ground-factory.description = Memproduksi unit darat. Hasil unit dapat digunakan secara langsung, atau dipindah ke rekonstruktor untuk ditingkatkan.
|
||||
block.air-factory.description = Memproduksi unit udara. Hasil unit dapat digunakan secara langsung, atau dipindah ke rekonstruktor untuk ditingkatkan.
|
||||
block.naval-factory.description = Memproduksi unit laut. Hasil unit dapat digunakan secara langsung, atau dipindah ke rekonstruktor untuk ditingkatkan.
|
||||
@@ -1654,6 +1731,12 @@ lst.unitbind = Menautkan ke unit jenis berikutnya, dan menyimpannya di [accent]@
|
||||
lst.unitcontrol = Mengendalikan unit yang saat ini dihubungkan.
|
||||
lst.unitradar = Mendeteksi unit lain di sekitar unit yang saat ini dihubungkan.
|
||||
lst.unitlocate = Mendeteksi sebuah tipe tertentu dari posisi/bangunan di mana saja di peta.\nMemerlukan unit yang dihubungkan.
|
||||
lst.getblock = Get tile data at any location.
|
||||
lst.setblock = Set tile data at any location.
|
||||
lst.spawnunit = Spawn unit at a location.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.setrule = Set a game rule.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||
|
||||
logic.nounitbuild = [red]Logika unit membangun tidak diperbolehkan di sini.
|
||||
|
||||
@@ -1667,11 +1750,12 @@ laccess.color = Warna lampu.
|
||||
laccess.controller = Pengendali unit. Jika dikendalikan prosesor, mengembalikan prosesor.\nJika unit dalam barisan, mengembalikan leader.\nSebaliknya, mengembalikan unit itu sendiri.
|
||||
laccess.dead = Menentukan apakah unit/bangunan itu hancur atau tidak ada lagi.
|
||||
laccess.controlled = Mengembalikan:\n[accent]@ctrlProcessor[] bila pengendali unit adalah prosesor\n[accent]@ctrlPlayer[] bila pengendali unit/bangunan adalah pemain\n[accent]@ctrlFormation[] bila unit dalam formasi\nSebaliknya, 0.
|
||||
laccess.commanded = [red]Kadaluarsa. Akan segera dihapus![]\nLebih baik gunakan [accent]controlled[].
|
||||
laccess.progress = Memeriksa hasil kemajuan, 0 sampai 1.\nMengembalikan hasil laju produksi, pengisian ulang menara atau pembangunan.
|
||||
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||
|
||||
graphicstype.clear = Mengisi tampilan dangan warna.
|
||||
graphicstype.color = Menentukan warna untuk operasi mengambar selanjutnya.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
graphicstype.stroke = Menentukan lebar garis.
|
||||
graphicstype.line = Menggambar segmen garis.
|
||||
graphicstype.rect = Mengisi sebuah persegi panjang.
|
||||
@@ -1736,7 +1820,6 @@ lenum.storage = Bangunan penyimpanan, misalnya gudang.
|
||||
lenum.generator = Bangunan yang menghasilkan tenaga.
|
||||
lenum.factory = Bangunan yang mengubah sumber daya.
|
||||
lenum.repair = Tempat perbaikan.
|
||||
lenum.rally = Pusat perintah.
|
||||
lenum.battery = Baterai apapun.
|
||||
lenum.resupply = Titik pemasok ulang.\nHanya berguna ketika [accent]"Amunisi Unit"[] dihidupkan.
|
||||
lenum.reactor = Reaktor Benturan/Thorium.
|
||||
@@ -1770,6 +1853,7 @@ unitlocate.group = Kumpulan bangunan yang akan dicari.
|
||||
|
||||
lenum.idle = Tidak bergerak, namun tetap membangun/menambang.\nSifat awalan.
|
||||
lenum.stop = Berhenti bergerak/menambang/membangun.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
lenum.move = Bergerak ke posisi yang ditentukan.
|
||||
lenum.approach = Mendekati posisi dalam radius.
|
||||
lenum.pathfind = Mencari arah ke tempat munculnya musuh.
|
||||
@@ -1786,3 +1870,165 @@ lenum.build = Membangun sebuah sttruktur.
|
||||
lenum.getblock = Mengambil bangunan dan tipenya pada koordinat tertentu.\nUnit harus ada dalam jangkauan tersebut.\nBentuk padat yang bukan merupakan bangunan akan memiliki tipe [accent]@solid[].
|
||||
lenum.within = Memeriksa apakah unit di dekat suatu posisi.
|
||||
lenum.boost = Mulai/berhenti mempercepat.
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
block.regolith.name = Regolith
|
||||
block.yellow-stone.name = Yellow Stone
|
||||
block.carbon-stone.name = Carbon Stone
|
||||
block.ferric-stone.name = Ferric Stone
|
||||
block.ferric-craters.name = Ferric Craters
|
||||
block.beryllic-stone.name = Beryllic Stone
|
||||
block.crystalline-stone.name = Crystalline Stone
|
||||
block.crystal-floor.name = Crystal Floor
|
||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||
block.red-stone.name = Red Stone
|
||||
block.dense-red-stone.name = Dense Red Stone
|
||||
block.red-ice.name = Red Ice
|
||||
block.arkycite-floor.name = Arkycite Floor
|
||||
block.arkyic-stone.name = Arkyic Stone
|
||||
block.rhyolite-vent.name = Rhyolite Vent
|
||||
block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
block.regolith-wall.name = Regolith Wall
|
||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||
block.rhyolite-wall.name = Rhyolite Wall
|
||||
block.carbon-wall.name = Carbon Wall
|
||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||
block.arkyic-wall.name = Arkyic Wall
|
||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||
block.red-ice-wall.name = Red Ice Wall
|
||||
block.red-stone-wall.name = Red Stone Wall
|
||||
block.red-diamond-wall.name = Red Diamond Wall
|
||||
block.redweed.name = Redweed
|
||||
block.pur-bush.name = Pur Bush
|
||||
block.yellowcoral.name = Yellowcoral
|
||||
block.carbon-boulder.name = Carbon Boulder
|
||||
block.ferric-boulder.name = Ferric Boulder
|
||||
block.beryllic-boulder.name = Beryllic Boulder
|
||||
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||
block.arkyic-boulder.name = Arkyic Boulder
|
||||
block.crystal-cluster.name = Crystal Cluster
|
||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||
block.crystal-blocks.name = Crystal Blocks
|
||||
block.crystal-orbs.name = Crystal Orbs
|
||||
block.crystalline-boulder.name = Crystalline Boulder
|
||||
block.red-ice-boulder.name = Red Ice Boulder
|
||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||
block.red-stone-boulder.name = Red Stone Boulder
|
||||
block.graphitic-wall.name = Graphitic Wall
|
||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||
block.electrolyzer.name = Electrolyzer
|
||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||
block.oxidation-chamber.name = Oxidation Chamber
|
||||
block.electric-heater.name = Electric Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
block.slag-centrifuge.name = Slag Centrifuge
|
||||
block.surge-crucible.name = Surge Crucible
|
||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||
block.phase-synthesizer.name = Phase Synthesizer
|
||||
block.heat-reactor.name = Heat Reactor
|
||||
block.beryllium-wall.name = Beryllium Wall
|
||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||
block.tungsten-wall.name = Tungsten Wall
|
||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||
block.blast-door.name = Blast Door
|
||||
block.carbide-wall.name = Carbide Wall
|
||||
block.carbide-wall-large.name = Large Carbide Wall
|
||||
block.radar.name = Radar
|
||||
block.build-tower.name = Build Tower
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.shield-projector.name = Shield Projector
|
||||
block.large-shield-projector.name = Large Shield Projector
|
||||
block.armored-duct.name = Armored Duct
|
||||
block.overflow-duct.name = Overflow Duct
|
||||
block.duct-unloader.name = Duct Unloader
|
||||
block.surge-conveyor.name = Surge Conveyor
|
||||
block.surge-router.name = Surge Router
|
||||
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||
block.reinforced-pump.name = Reinforced Pump
|
||||
block.reinforced-conduit.name = Reinforced Conduit
|
||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||
block.beam-node.name = Beam Node
|
||||
block.beam-tower.name = Beam Tower
|
||||
block.beam-link.name = Beam Link
|
||||
block.turbine-condenser.name = Turbine Condenser
|
||||
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
block.eruption-drill.name = Eruption Drill
|
||||
block.core-bastion.name = Core Bastion
|
||||
block.core-citadel.name = Core Citadel
|
||||
block.core-acropolis.name = Core Acropolis
|
||||
block.reinforced-container.name = Reinforced Container
|
||||
block.reinforced-vault.name = Reinforced Vault
|
||||
block.breach.name = Breach
|
||||
block.sublimate.name = Sublimate
|
||||
block.titan.name = Titan
|
||||
block.disperse.name = Disperse
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-reconstructor.name = Tank Reconstructor
|
||||
block.mech-reconstructor.name = Mech Reconstructor
|
||||
block.ship-reconstructor.name = Ship Reconstructor
|
||||
block.tank-assembler.name = Tank Assembler
|
||||
block.ship-assembler.name = Ship Assembler
|
||||
block.mech-assembler.name = Mech Assembler
|
||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
block.mech-fabricator.name = Mech Fabricator
|
||||
block.ship-fabricator.name = Ship Fabricator
|
||||
block.refabricator.name = Refabricator
|
||||
block.prime-refabricator.name = Prime Refabricator
|
||||
block.unit-repair-tower.name = Unit Repair Tower
|
||||
block.diffuse.name = Diffuse
|
||||
block.basic-assembler-module.name = Basic Assembler Module
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.vanquish.name = Vanquish
|
||||
unit.conquer.name = Conquer
|
||||
unit.cleroi.name = Cleroi
|
||||
unit.tecta.name = Tecta
|
||||
unit.collaris.name = Collaris
|
||||
unit.avert.name = Avert
|
||||
unit.quell.name = Quell
|
||||
unit.disrupt.name = Disrupt
|
||||
unit.evoke.name = Evoke
|
||||
unit.incite.name = Incite
|
||||
unit.emanate.name = Emanate
|
||||
unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.effect-drone.name = Effect Drone
|
||||
unit.precept.name = Precept
|
||||
unit.merui.name = Merui
|
||||
unit.anthicus.name = Anthicus
|
||||
unit.elude.name = Elude
|
||||
unit.obviate.name = Obviate
|
||||
sector.two.name = Two
|
||||
sector.three.name = Three
|
||||
sector.four.name = Four
|
||||
sector.five.name = Five
|
||||
|
||||
Reference in New Issue
Block a user