Automatic bundle update
This commit is contained in:
@@ -24,7 +24,6 @@ gameover.waiting = [accent]Čeka se na sledeću mapu...
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highscore = [accent]Novi rekord!
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copied = Iskopirano.
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indev.notready = Ovaj deo igre još uvek nije spreman.
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indev.campaign = [accent]Čestitamo! Došli ste to kraja kampanje![]\n\nOvo je najdalje dokle sadržaj igre ide za sad. Međuplanetarno putovanje će biti dotato u budućim verzijama..
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load.sound = Zvukovi
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load.map = Mape
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@@ -140,7 +139,7 @@ mod.disable = Onemogući
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mod.content = Sadržaj:
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mod.delete.error = Nemoguće izbrisati mod, datoteka je možda u upotrebi.
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mod.requiresversion = [scarletMinimalna verzija igre: [accent]{0}
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mod.outdated = [scarlet]Nekompatibilan sa verzijom 6 (nema minGameVersion: 105)
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mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
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mod.missingdependencies = [scarlet]Nedostaju zavisni modovi: {0}
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mod.erroredcontent = [scarlet]Greška u sadržaju
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mod.errors = Greške su nastale tokom učitavanja sadržaja.
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@@ -172,7 +171,9 @@ available = Nova tehnologija dostupna za izučavanje!
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unlock.incampaign = < Otključajte u kampanji za više detalja >
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completed = [accent]Završeno.
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techtree = Drvo tehnologija
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research.legacy = Podaci iz verzije [accent]5.0[] su pronađeni.\nDa li želite da ih [accent]učitate[], ili [accent] odbacite ih[] i nastaviti kampanju (druga opcija je preporučena)?
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techtree.select = Tech Tree Selection
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techtree.serpulo = Serpulo
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techtree.erekir = Erekir
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research.load = Učitajte
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research.discard = Odbacite
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research.list = [lightgray]Tehnologija:
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@@ -308,6 +309,7 @@ openlink = Open Link
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copylink = Copy Link
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back = Back
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max = Max
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objective = Map Objective
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crash.export = Export Crash Logs
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crash.none = No crash logs found.
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crash.exported = Crash logs exported.
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@@ -357,12 +359,16 @@ map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]M
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workshop.menu = Select what you would like to do with this item.
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workshop.info = Item Info
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changelog = Changelog (optional):
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updatedesc = Overwrite Title & Description
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eula = Steam EULA
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missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
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publishing = [accent]Publishing...
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publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
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publish.error = Error publishing item: {0}
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steam.error = Failed to initialize Steam services.\nError: {0}
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editor.planet = Planet:
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editor.sector = Sector:
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editor.seed = Seed:
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editor.cliffs = Walls To Cliffs
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editor.brush = Brush
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@@ -377,6 +383,7 @@ editor.waves = Waves:
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editor.rules = Rules:
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editor.generation = Generation:
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editor.ingame = Edit In-Game
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editor.playtest = Playtest
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editor.publish.workshop = Publish On Workshop
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editor.newmap = New Map
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editor.center = Center
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@@ -392,9 +399,14 @@ waves.title = Waves
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waves.remove = Remove
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waves.every = every
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waves.waves = wave(s)
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waves.health = health: {0}%
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waves.perspawn = per spawn
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waves.shields = shields/wave
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waves.to = to
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waves.spawn = spawn:
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waves.spawn.all = <all>
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waves.spawn.select = Spawn Select
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waves.spawn.none = [scarlet]no spawns found in map
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waves.max = max units
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waves.guardian = Čuvar
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waves.preview = Prikaz
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@@ -436,6 +448,7 @@ editor.update = Update
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editor.randomize = Randomize
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editor.apply = Apply
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editor.generate = Generate
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editor.sectorgenerate = Sector Generate
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editor.resize = Resize
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editor.loadmap = Load Map
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editor.savemap = Save Map
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@@ -479,6 +492,8 @@ toolmode.fillteams = Fill Teams
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toolmode.fillteams.description = Fill teams instead of blocks.
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toolmode.drawteams = Draw Teams
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toolmode.drawteams.description = Draw teams instead of blocks.
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toolmode.underliquid = Under Liquids
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toolmode.underliquid.description = Draw floors under liquid tiles.
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filters.empty = [lightgray]No filters! Add one with the button below.
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@@ -507,6 +522,7 @@ filter.option.circle-scale = Circle Scale
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filter.option.octaves = Octaves
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filter.option.falloff = Falloff
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filter.option.angle = Angle
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filter.option.tilt = Tilt
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filter.option.rotate = Rotate
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filter.option.amount = Amount
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filter.option.block = Block
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@@ -549,18 +565,37 @@ requirement.core = Destroy Enemy Core in {0}
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requirement.research = Research {0}
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requirement.produce = Produce {0}
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requirement.capture = Capture {0}
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requirement.onplanet = Control Sector On {0}
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requirement.onsector = Land On Sector: {0}
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launch.text = Launch
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research.multiplayer = Only the host can research items.
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map.multiplayer = Only the host can view sectors.
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uncover = Uncover
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configure = Configure Loadout
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objective.research = [accent]Research:\n[]{0}[lightgray]{1}
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objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
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objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
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objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
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objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
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objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
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objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
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objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
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objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
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objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
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objective.destroycore = [accent]Destroy Enemy Core
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objective.command = [accent]Command Units
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objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
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announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
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loadout = Loadout
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resources = Resources
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resources.max = Max
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bannedblocks = Banned Blocks
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objectives = Objectives
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bannedunits = Banned Units
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addall = Add All
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launch.from = Launching From: [accent]{0}
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launch.capacity = Launching Item Capacity: [accent]{0}
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launch.destination = Destination: {0}
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configure.invalid = Amount must be a number between 0 and {0}.
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add = Add...
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@@ -602,8 +637,11 @@ sectors.rename = Rename Sector
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sectors.enemybase = [scarlet]Enemy Base
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sectors.vulnerable = [scarlet]Vulnerable
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sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
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sectors.underattack.nodamage = [scarlet]Uncaptured
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sectors.survives = [accent]Survives {0} waves
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sectors.go = Go
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sector.abandon = Abandon
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sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
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sector.curcapture = Sector Captured
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sector.curlost = Sector Lost
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sector.missingresources = [scarlet]Insufficient Core Resources
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@@ -612,6 +650,9 @@ sector.lost = Sector [accent]{0}[white] lost!
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#note: the missing space in the line below is intentional
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sector.captured = Sector [accent]{0}[white]captured!
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sector.changeicon = Change Icon
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sector.noswitch.title = Unable to Switch Sectors
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sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
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sector.view = View Sector
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threat.low = Low
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threat.medium = Medium
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@@ -622,6 +663,7 @@ threat.eradication = Eradication
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planets = Planets
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planet.serpulo.name = Serpulo
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planet.erekir.name = Erekir
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planet.sun.name = Sunce
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sector.impact0078.name = Udar 0078
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@@ -659,6 +701,9 @@ sector.windsweptIslands.description = Dalje nakon obale leže zabačena ostrva.
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sector.extractionOutpost.description = Zabačena utvrda, sagrađena od strane neprijatelja za lansiranje resursa u druge sektore..\n\nMeđusektorski transport je kljulčan za dalje osvajanje. Zauzmite bazu. Izučite njihove Lansirne Rampe.
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sector.impact0078.description = Ovde padošei ostaci međuzvezdane transportne letelice koja je prva ušla u sistem..\n\nSakupite sve što je ostalo celo, nađite primenu za tu novu tehnologiju.
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sector.planetaryTerminal.description = Krajnji cilj.\n\nOva obalska struktura ima objekat sposoban za lansiranje Jezgara na druge planete. Maksimalno je čuvan.\n\nProizvodite brodove. Elimiši neprijatelja što brže moguće. Sagradi Interplanetarni Akcelerator po osvanjanju sektora.
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sector.onset.name = The Onset
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sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
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sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
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status.burning.name = Burning
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status.freezing.name = Freezing
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@@ -711,6 +756,7 @@ stat.showinmap = <Učitajte mapu da se vidi>
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stat.description = Namena
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stat.input = Ulaz
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stat.output = Izlaz
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stat.maxefficiency = Max Efficiency
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stat.booster = Pojačivač
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stat.tiles = Potrebni blokovi
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stat.affinities = Afiniteti
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@@ -772,7 +818,6 @@ stat.buildspeed = Brzina gradnje
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stat.minespeed = Brzina kopanja
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stat.minetier = Nivo kopanja
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stat.payloadcapacity = Tovarni kapacitet
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stat.commandlimit = Ograničenje komandovanja
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stat.abilities = Spospbnosti
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stat.canboost = Može lebdeti
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stat.flying = Leteća jedinica
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@@ -783,6 +828,7 @@ stat.speedmultiplier = Umnožavač brzine
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stat.reloadmultiplier = Umnožavač brzine paljbe
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stat.buildspeedmultiplier = Umnožavač brzine gradnje
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stat.reactive = Reaguje sa
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stat.immunities = Immunities
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stat.healing = Popravlja
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ability.forcefield = Polje sile
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@@ -792,10 +838,13 @@ ability.unitspawn = {0} Fabrika
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ability.shieldregenfield = Brzina obnovke štita
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ability.movelightning = Munje pri kretanju
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ability.energyfield = Energetsko polje: [accent]{0}[] štete ~ [accent]{1}[] blokova / [accent]{2}[] maksimalnih meta
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bar.onlycoredeposit = Only Core Depositing Allowed
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bar.drilltierreq = Bolja bušilica potrebna
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bar.noresources = Nedostaju resursi
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bar.corereq = Potrebno Jezgro kao osnova
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bar.corefloor = Core Zone Tile Required
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bar.cargounitcap = Cargo Unit Cap Reached
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bar.drillspeed = Brzina bušenja: {0}/s
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bar.pumpspeed = Brzina pumpanja: {0}/s
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bar.efficiency = Efikasnost: {0}%
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@@ -810,8 +859,12 @@ bar.capacity = Capacity: {0}
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bar.unitcap = {0} {1}/{2}
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bar.liquid = Liquid
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bar.heat = Heat
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bar.heatamount = Heat: {0}
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bar.heatpercent = Heat: {0} ({1}%)
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bar.power = Power
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bar.progress = Build Progress
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bar.loadprogress = Progress
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bar.launchcooldown = Launch Cooldown
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bar.input = Input
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bar.output = Output
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bar.strength = [stat]{0}[lightgray]x strength
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@@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray] šteta
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bullet.splashdamage = [stat]{0}[lightgray] oblasna šteta ~[stat] {1}[lightgray] blokova
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bullet.incendiary = [stat]zapaljiv
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bullet.homing = [stat]navođen
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bullet.armorpierce = [stat]armor piercing
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bullet.frags = [stat]{0}[lightgray]x šrapnela:
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bullet.lightning = [stat]{0}[lightgray]x munja ~ [stat]{1}[lightgray] štete
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bullet.buildingdamage = [stat]{0}%[lightgray] šteta za strukture
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@@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray] odbacivanje
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bullet.pierce = [stat]{0}[lightgray]x probijanje
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bullet.infinitepierce = [stat]proboj
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bullet.healpercent = [stat]{0}[lightgray]% popravljanje
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bullet.healamount = [stat]{0}[lightgray] direct repair
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bullet.multiplier = [stat]{0}[lightgray]x umnožavanje municije
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bullet.reload = [stat]{0}[lightgray]x brzina paljbe
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bullet.range = [stat]{0}[lightgray] tiles range
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unit.blocks = blocks
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unit.blockssquared = blocks²
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@@ -840,6 +896,7 @@ unit.liquidsecond = liquid units/second
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unit.itemssecond = items/second
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unit.liquidunits = liquid units
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unit.powerunits = power units
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unit.heatunits = heat units
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unit.degrees = degrees
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unit.seconds = seconds
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unit.minutes = mins
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@@ -892,6 +949,8 @@ setting.difficulty.hard = Hard
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setting.difficulty.insane = Insane
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setting.difficulty.name = Difficulty:
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setting.screenshake.name = Screen Shake
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setting.bloomintensity.name = Bloom Intensity
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setting.bloomblur.name = Bloom Blur
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setting.effects.name = Display Effects
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setting.destroyedblocks.name = Display Destroyed Blocks
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setting.blockstatus.name = Display Block Status
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@@ -911,6 +970,7 @@ setting.pixelate.name = Pixelate
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setting.minimap.name = Show Minimap
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setting.coreitems.name = Display Core Items
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setting.position.name = Show Player Position
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setting.mouseposition.name = Show Mouse Position
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setting.musicvol.name = Music Volume
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setting.atmosphere.name = Show Planet Atmosphere
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setting.ambientvol.name = Ambient Volume
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@@ -926,6 +986,7 @@ setting.lasersopacity.name = Power Laser Opacity
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setting.bridgeopacity.name = Bridge Opacity
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setting.playerchat.name = Display Player Bubble Chat
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setting.showweather.name = Show Weather Graphics
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setting.hidedisplays.name = Hide Logic Displays
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public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
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public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
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public.beta = Note that beta versions of the game cannot make public lobbies.
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@@ -938,10 +999,6 @@ category.general.name = General
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category.view.name = View
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category.multiplayer.name = Multiplayer
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category.blocks.name = Block Select
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command.attack = Attack
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command.rally = Rally
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command.retreat = Retreat
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command.idle = Idle
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placement.blockselectkeys = \n[lightgray]Key: [{0},
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keybind.respawn.name = Respawn
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keybind.control.name = Control Unit
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@@ -956,6 +1013,7 @@ keybind.move_y.name = Move Y
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keybind.mouse_move.name = Follow Mouse
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keybind.pan.name = Pan View
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keybind.boost.name = Boost
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keybind.command_mode.name = Command Mode
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keybind.schematic_select.name = Select Region
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keybind.schematic_menu.name = Schematic Menu
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keybind.schematic_flip_x.name = Flip Schematic X
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@@ -984,7 +1042,6 @@ keybind.break_block.name = Break Block
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keybind.deselect.name = Deselect
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keybind.pickupCargo.name = Pickup Cargo
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keybind.dropCargo.name = Drop Cargo
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keybind.command.name = Command
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keybind.shoot.name = Shoot
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keybind.zoom.name = Zoom
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keybind.menu.name = Menu
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@@ -1019,17 +1076,21 @@ mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core
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mode.custom = Custom Rules
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rules.infiniteresources = Infinite Resources
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rules.onlydepositcore = Only Allow Core Depositing
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rules.reactorexplosions = Reactor Explosions
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rules.coreincinerates = Core Incinerates Overflow
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rules.disableworldprocessors = Disable World Processors
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rules.schematic = Schematics Allowed
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rules.wavetimer = Wave Timer
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rules.waves = Waves
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rules.attack = Attack Mode
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rules.buildai = AI Building
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rules.aitier = AI Tier
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsminattackweight = Min Attack Weight
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rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
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rules.corecapture = Capture Core On Destruction
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rules.polygoncoreprotection = Polygonal Core Protection
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rules.placerangecheck = Placement Range Check
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rules.enemyCheat = Infinite AI (Red Team) Resources
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rules.blockhealthmultiplier = Block Health Multiplier
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rules.blockdamagemultiplier = Block Damage Multiplier
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@@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = Unit Health Multiplier
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rules.unitdamagemultiplier = Unit Damage Multiplier
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rules.unitcapvariable = Cores Contribute To Unit Cap
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rules.unitcap = Base Unit Cap
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rules.limitarea = Limit Map Area
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rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
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rules.wavespacing = Wave Spacing:[lightgray] (sec)
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rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
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rules.buildcostmultiplier = Build Cost Multiplier
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rules.buildspeedmultiplier = Build Speed Multiplier
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rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
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@@ -1055,9 +1118,11 @@ rules.title.unit = Units
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rules.title.experimental = Experimental
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rules.title.environment = Environment
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rules.title.teams = Teams
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rules.title.planet = Planet
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||||
rules.lighting = Lighting
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rules.enemyLights = Enemy Lights
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rules.fog = Fog of War
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rules.fire = Fire
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rules.anyenv = <Any>
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rules.explosions = Block/Unit Explosion Damage
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rules.ambientlight = Ambient Light
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rules.weather = Weather
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@@ -1071,6 +1136,8 @@ content.unit.name = Units
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content.block.name = Blocks
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content.status.name = Status Effects
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||||
content.sector.name = Sectors
|
||||
content.team.name = Factions
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = Bakar
|
||||
item.lead.name = Olovo
|
||||
@@ -1088,11 +1155,24 @@ item.blast-compound.name = Eksploziv
|
||||
item.pyratite.name = Piratit
|
||||
item.metaglass.name = Olovno staklo
|
||||
item.scrap.name = Opiljci
|
||||
item.fissile-matter.name = Fissile Matter
|
||||
item.beryllium.name = Beryllium
|
||||
item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
|
||||
liquid.water.name = Voda
|
||||
liquid.slag.name = Šljaka
|
||||
liquid.oil.name = Nafta
|
||||
liquid.cryofluid.name = Rashladna tečnost
|
||||
liquid.neoplasm.name = Neoplasm
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.gallium.name = Gallium
|
||||
liquid.ozone.name = Ozone
|
||||
liquid.hydrogen.name = Hydrogen
|
||||
liquid.nitrogen.name = Nitrogen
|
||||
liquid.cyanogen.name = Cyanogen
|
||||
|
||||
unit.dagger.name = Bodež
|
||||
unit.mace.name = Topuz
|
||||
@@ -1328,7 +1408,6 @@ block.foreshadow.name = Predznak
|
||||
block.container.name = Kontejner
|
||||
block.launch-pad.name = Launch Pad
|
||||
block.segment.name = Segment
|
||||
block.command-center.name = Komandni toranj
|
||||
block.ground-factory.name = Zemna fabrika
|
||||
block.air-factory.name = Vazdučna fabrika
|
||||
block.naval-factory.name = Mornarička fabrika
|
||||
@@ -1367,13 +1446,13 @@ block.logic-display.name = Logički displej
|
||||
block.large-logic-display.name = Veliki logički displej
|
||||
block.memory-cell.name = Memorijska ćelija
|
||||
block.memory-bank.name = Memorijska banka
|
||||
|
||||
team.blue.name = plavi
|
||||
team.malis.name = Malis
|
||||
team.crux.name = kruks
|
||||
team.sharded.name = skrhani
|
||||
team.derelict.name = zaostali
|
||||
team.green.name = zeleni
|
||||
team.purple.name = ljubičasti
|
||||
|
||||
team.blue.name = plavi
|
||||
|
||||
hint.skip = Skip
|
||||
hint.desktopMove = Use [accent][[WASD][] to move.
|
||||
@@ -1403,8 +1482,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and
|
||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
||||
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
||||
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
||||
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||
@@ -1551,6 +1628,7 @@ block.vault.description = Stores a large amount of items of each type. Contents
|
||||
block.container.description = Stores a small amount of items of each type. Contents can be retrieved with an unloader.
|
||||
block.unloader.description = Unloads the selected item from nearby blocks.
|
||||
block.launch-pad.description = Launches batches of items to selected sectors.
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.duo.description = Fires alternating bullets at enemies.
|
||||
block.scatter.description = Fires clumps of lead, scrap or metaglass flak at enemy aircraft.
|
||||
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||
@@ -1575,7 +1653,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min
|
||||
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
||||
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
||||
block.payload-router.description = Splits input payloads into 3 output directions.
|
||||
block.command-center.description = Controls unit behavior with several different commands.
|
||||
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||
@@ -1654,6 +1731,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
||||
lst.unitcontrol = Control the currently bound unit.
|
||||
lst.unitradar = Locate units around the currently bound unit.
|
||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
||||
lst.getblock = Get tile data at any location.
|
||||
lst.setblock = Set tile data at any location.
|
||||
lst.spawnunit = Spawn unit at a location.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.setrule = Set a game rule.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||
|
||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||
|
||||
@@ -1667,11 +1750,12 @@ laccess.color = Illuminator color.
|
||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||
|
||||
graphicstype.clear = Fill the display with a color.
|
||||
graphicstype.color = Set color for next drawing operations.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
graphicstype.stroke = Set line width.
|
||||
graphicstype.line = Draw line segment.
|
||||
graphicstype.rect = Fill a rectangle.
|
||||
@@ -1736,7 +1820,6 @@ lenum.storage = Storage building, e.g. Vault.
|
||||
lenum.generator = Buildings that generate power.
|
||||
lenum.factory = Buildings that transform resources.
|
||||
lenum.repair = Repair points.
|
||||
lenum.rally = Command center.
|
||||
lenum.battery = Any battery.
|
||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
||||
lenum.reactor = Impact/Thorium reactor.
|
||||
@@ -1770,6 +1853,7 @@ unitlocate.group = Building group to look for.
|
||||
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
lenum.move = Move to exact position.
|
||||
lenum.approach = Approach a position with a radius.
|
||||
lenum.pathfind = Pathfind to the enemy spawn.
|
||||
@@ -1786,3 +1870,165 @@ lenum.build = Build a structure.
|
||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
||||
lenum.within = Check if unit is near a position.
|
||||
lenum.boost = Start/stop boosting.
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
block.regolith.name = Regolith
|
||||
block.yellow-stone.name = Yellow Stone
|
||||
block.carbon-stone.name = Carbon Stone
|
||||
block.ferric-stone.name = Ferric Stone
|
||||
block.ferric-craters.name = Ferric Craters
|
||||
block.beryllic-stone.name = Beryllic Stone
|
||||
block.crystalline-stone.name = Crystalline Stone
|
||||
block.crystal-floor.name = Crystal Floor
|
||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||
block.red-stone.name = Red Stone
|
||||
block.dense-red-stone.name = Dense Red Stone
|
||||
block.red-ice.name = Red Ice
|
||||
block.arkycite-floor.name = Arkycite Floor
|
||||
block.arkyic-stone.name = Arkyic Stone
|
||||
block.rhyolite-vent.name = Rhyolite Vent
|
||||
block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
block.regolith-wall.name = Regolith Wall
|
||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||
block.rhyolite-wall.name = Rhyolite Wall
|
||||
block.carbon-wall.name = Carbon Wall
|
||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||
block.arkyic-wall.name = Arkyic Wall
|
||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||
block.red-ice-wall.name = Red Ice Wall
|
||||
block.red-stone-wall.name = Red Stone Wall
|
||||
block.red-diamond-wall.name = Red Diamond Wall
|
||||
block.redweed.name = Redweed
|
||||
block.pur-bush.name = Pur Bush
|
||||
block.yellowcoral.name = Yellowcoral
|
||||
block.carbon-boulder.name = Carbon Boulder
|
||||
block.ferric-boulder.name = Ferric Boulder
|
||||
block.beryllic-boulder.name = Beryllic Boulder
|
||||
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||
block.arkyic-boulder.name = Arkyic Boulder
|
||||
block.crystal-cluster.name = Crystal Cluster
|
||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||
block.crystal-blocks.name = Crystal Blocks
|
||||
block.crystal-orbs.name = Crystal Orbs
|
||||
block.crystalline-boulder.name = Crystalline Boulder
|
||||
block.red-ice-boulder.name = Red Ice Boulder
|
||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||
block.red-stone-boulder.name = Red Stone Boulder
|
||||
block.graphitic-wall.name = Graphitic Wall
|
||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||
block.electrolyzer.name = Electrolyzer
|
||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||
block.oxidation-chamber.name = Oxidation Chamber
|
||||
block.electric-heater.name = Electric Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
block.slag-centrifuge.name = Slag Centrifuge
|
||||
block.surge-crucible.name = Surge Crucible
|
||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||
block.phase-synthesizer.name = Phase Synthesizer
|
||||
block.heat-reactor.name = Heat Reactor
|
||||
block.beryllium-wall.name = Beryllium Wall
|
||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||
block.tungsten-wall.name = Tungsten Wall
|
||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||
block.blast-door.name = Blast Door
|
||||
block.carbide-wall.name = Carbide Wall
|
||||
block.carbide-wall-large.name = Large Carbide Wall
|
||||
block.radar.name = Radar
|
||||
block.build-tower.name = Build Tower
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.shield-projector.name = Shield Projector
|
||||
block.large-shield-projector.name = Large Shield Projector
|
||||
block.armored-duct.name = Armored Duct
|
||||
block.overflow-duct.name = Overflow Duct
|
||||
block.duct-unloader.name = Duct Unloader
|
||||
block.surge-conveyor.name = Surge Conveyor
|
||||
block.surge-router.name = Surge Router
|
||||
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||
block.reinforced-pump.name = Reinforced Pump
|
||||
block.reinforced-conduit.name = Reinforced Conduit
|
||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||
block.beam-node.name = Beam Node
|
||||
block.beam-tower.name = Beam Tower
|
||||
block.beam-link.name = Beam Link
|
||||
block.turbine-condenser.name = Turbine Condenser
|
||||
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
block.eruption-drill.name = Eruption Drill
|
||||
block.core-bastion.name = Core Bastion
|
||||
block.core-citadel.name = Core Citadel
|
||||
block.core-acropolis.name = Core Acropolis
|
||||
block.reinforced-container.name = Reinforced Container
|
||||
block.reinforced-vault.name = Reinforced Vault
|
||||
block.breach.name = Breach
|
||||
block.sublimate.name = Sublimate
|
||||
block.titan.name = Titan
|
||||
block.disperse.name = Disperse
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-reconstructor.name = Tank Reconstructor
|
||||
block.mech-reconstructor.name = Mech Reconstructor
|
||||
block.ship-reconstructor.name = Ship Reconstructor
|
||||
block.tank-assembler.name = Tank Assembler
|
||||
block.ship-assembler.name = Ship Assembler
|
||||
block.mech-assembler.name = Mech Assembler
|
||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
block.mech-fabricator.name = Mech Fabricator
|
||||
block.ship-fabricator.name = Ship Fabricator
|
||||
block.refabricator.name = Refabricator
|
||||
block.prime-refabricator.name = Prime Refabricator
|
||||
block.unit-repair-tower.name = Unit Repair Tower
|
||||
block.diffuse.name = Diffuse
|
||||
block.basic-assembler-module.name = Basic Assembler Module
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.vanquish.name = Vanquish
|
||||
unit.conquer.name = Conquer
|
||||
unit.cleroi.name = Cleroi
|
||||
unit.tecta.name = Tecta
|
||||
unit.collaris.name = Collaris
|
||||
unit.avert.name = Avert
|
||||
unit.quell.name = Quell
|
||||
unit.disrupt.name = Disrupt
|
||||
unit.evoke.name = Evoke
|
||||
unit.incite.name = Incite
|
||||
unit.emanate.name = Emanate
|
||||
unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.effect-drone.name = Effect Drone
|
||||
unit.precept.name = Precept
|
||||
unit.merui.name = Merui
|
||||
unit.anthicus.name = Anthicus
|
||||
unit.elude.name = Elude
|
||||
unit.obviate.name = Obviate
|
||||
sector.two.name = Two
|
||||
sector.three.name = Three
|
||||
sector.four.name = Four
|
||||
sector.five.name = Five
|
||||
|
||||
Reference in New Issue
Block a user