Automatic bundle update

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2022-05-07 00:35:16 +00:00
parent 5e6158feff
commit 88821befe6
33 changed files with 8826 additions and 709 deletions

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@@ -24,7 +24,6 @@ gameover.waiting = [accent]Čeka se na sledeću mapu...
highscore = [accent]Novi rekord!
copied = Iskopirano.
indev.notready = Ovaj deo igre još uvek nije spreman.
indev.campaign = [accent]Čestitamo! Došli ste to kraja kampanje![]\n\nOvo je najdalje dokle sadržaj igre ide za sad. Međuplanetarno putovanje će biti dotato u budućim verzijama..
load.sound = Zvukovi
load.map = Mape
@@ -140,7 +139,7 @@ mod.disable = Onemogući
mod.content = Sadržaj:
mod.delete.error = Nemoguće izbrisati mod, datoteka je možda u upotrebi.
mod.requiresversion = [scarletMinimalna verzija igre: [accent]{0}
mod.outdated = [scarlet]Nekompatibilan sa verzijom 6 (nema minGameVersion: 105)
mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
mod.missingdependencies = [scarlet]Nedostaju zavisni modovi: {0}
mod.erroredcontent = [scarlet]Greška u sadržaju
mod.errors = Greške su nastale tokom učitavanja sadržaja.
@@ -172,7 +171,9 @@ available = Nova tehnologija dostupna za izučavanje!
unlock.incampaign = < Otključajte u kampanji za više detalja >
completed = [accent]Završeno.
techtree = Drvo tehnologija
research.legacy = Podaci iz verzije [accent]5.0[] su pronađeni.\nDa li želite da ih [accent]učitate[], ili [accent] odbacite ih[] i nastaviti kampanju (druga opcija je preporučena)?
techtree.select = Tech Tree Selection
techtree.serpulo = Serpulo
techtree.erekir = Erekir
research.load = Učitajte
research.discard = Odbacite
research.list = [lightgray]Tehnologija:
@@ -308,6 +309,7 @@ openlink = Open Link
copylink = Copy Link
back = Back
max = Max
objective = Map Objective
crash.export = Export Crash Logs
crash.none = No crash logs found.
crash.exported = Crash logs exported.
@@ -357,12 +359,16 @@ map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]M
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
updatedesc = Overwrite Title & Description
eula = Steam EULA
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0}
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Brush
@@ -377,6 +383,7 @@ editor.waves = Waves:
editor.rules = Rules:
editor.generation = Generation:
editor.ingame = Edit In-Game
editor.playtest = Playtest
editor.publish.workshop = Publish On Workshop
editor.newmap = New Map
editor.center = Center
@@ -392,9 +399,14 @@ waves.title = Waves
waves.remove = Remove
waves.every = every
waves.waves = wave(s)
waves.health = health: {0}%
waves.perspawn = per spawn
waves.shields = shields/wave
waves.to = to
waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.max = max units
waves.guardian = Čuvar
waves.preview = Prikaz
@@ -436,6 +448,7 @@ editor.update = Update
editor.randomize = Randomize
editor.apply = Apply
editor.generate = Generate
editor.sectorgenerate = Sector Generate
editor.resize = Resize
editor.loadmap = Load Map
editor.savemap = Save Map
@@ -479,6 +492,8 @@ toolmode.fillteams = Fill Teams
toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.drawteams = Draw Teams
toolmode.drawteams.description = Draw teams instead of blocks.
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.
filters.empty = [lightgray]No filters! Add one with the button below.
@@ -507,6 +522,7 @@ filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves
filter.option.falloff = Falloff
filter.option.angle = Angle
filter.option.tilt = Tilt
filter.option.rotate = Rotate
filter.option.amount = Amount
filter.option.block = Block
@@ -549,18 +565,37 @@ requirement.core = Destroy Enemy Core in {0}
requirement.research = Research {0}
requirement.produce = Produce {0}
requirement.capture = Capture {0}
requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0}
launch.text = Launch
research.multiplayer = Only the host can research items.
map.multiplayer = Only the host can view sectors.
uncover = Uncover
configure = Configure Loadout
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Loadout
resources = Resources
resources.max = Max
bannedblocks = Banned Blocks
objectives = Objectives
bannedunits = Banned Units
addall = Add All
launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destination: {0}
configure.invalid = Amount must be a number between 0 and {0}.
add = Add...
@@ -602,8 +637,11 @@ sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured
sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources
@@ -612,6 +650,9 @@ sector.lost = Sector [accent]{0}[white] lost!
#note: the missing space in the line below is intentional
sector.captured = Sector [accent]{0}[white]captured!
sector.changeicon = Change Icon
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
threat.low = Low
threat.medium = Medium
@@ -622,6 +663,7 @@ threat.eradication = Eradication
planets = Planets
planet.serpulo.name = Serpulo
planet.erekir.name = Erekir
planet.sun.name = Sunce
sector.impact0078.name = Udar 0078
@@ -659,6 +701,9 @@ sector.windsweptIslands.description = Dalje nakon obale leže zabačena ostrva.
sector.extractionOutpost.description = Zabačena utvrda, sagrađena od strane neprijatelja za lansiranje resursa u druge sektore..\n\nMeđusektorski transport je kljulčan za dalje osvajanje. Zauzmite bazu. Izučite njihove Lansirne Rampe.
sector.impact0078.description = Ovde padošei ostaci međuzvezdane transportne letelice koja je prva ušla u sistem..\n\nSakupite sve što je ostalo celo, nađite primenu za tu novu tehnologiju.
sector.planetaryTerminal.description = Krajnji cilj.\n\nOva obalska struktura ima objekat sposoban za lansiranje Jezgara na druge planete. Maksimalno je čuvan.\n\nProizvodite brodove. Elimiši neprijatelja što brže moguće. Sagradi Interplanetarni Akcelerator po osvanjanju sektora.
sector.onset.name = The Onset
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
status.burning.name = Burning
status.freezing.name = Freezing
@@ -711,6 +756,7 @@ stat.showinmap = <Učitajte mapu da se vidi>
stat.description = Namena
stat.input = Ulaz
stat.output = Izlaz
stat.maxefficiency = Max Efficiency
stat.booster = Pojačivač
stat.tiles = Potrebni blokovi
stat.affinities = Afiniteti
@@ -772,7 +818,6 @@ stat.buildspeed = Brzina gradnje
stat.minespeed = Brzina kopanja
stat.minetier = Nivo kopanja
stat.payloadcapacity = Tovarni kapacitet
stat.commandlimit = Ograničenje komandovanja
stat.abilities = Spospbnosti
stat.canboost = Može lebdeti
stat.flying = Leteća jedinica
@@ -783,6 +828,7 @@ stat.speedmultiplier = Umnožavač brzine
stat.reloadmultiplier = Umnožavač brzine paljbe
stat.buildspeedmultiplier = Umnožavač brzine gradnje
stat.reactive = Reaguje sa
stat.immunities = Immunities
stat.healing = Popravlja
ability.forcefield = Polje sile
@@ -792,10 +838,13 @@ ability.unitspawn = {0} Fabrika
ability.shieldregenfield = Brzina obnovke štita
ability.movelightning = Munje pri kretanju
ability.energyfield = Energetsko polje: [accent]{0}[] štete ~ [accent]{1}[] blokova / [accent]{2}[] maksimalnih meta
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Bolja bušilica potrebna
bar.noresources = Nedostaju resursi
bar.corereq = Potrebno Jezgro kao osnova
bar.corefloor = Core Zone Tile Required
bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = Brzina bušenja: {0}/s
bar.pumpspeed = Brzina pumpanja: {0}/s
bar.efficiency = Efikasnost: {0}%
@@ -810,8 +859,12 @@ bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Liquid
bar.heat = Heat
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = Power
bar.progress = Build Progress
bar.loadprogress = Progress
bar.launchcooldown = Launch Cooldown
bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength
@@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray] šteta
bullet.splashdamage = [stat]{0}[lightgray] oblasna šteta ~[stat] {1}[lightgray] blokova
bullet.incendiary = [stat]zapaljiv
bullet.homing = [stat]navođen
bullet.armorpierce = [stat]armor piercing
bullet.frags = [stat]{0}[lightgray]x šrapnela:
bullet.lightning = [stat]{0}[lightgray]x munja ~ [stat]{1}[lightgray] štete
bullet.buildingdamage = [stat]{0}%[lightgray] šteta za strukture
@@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray] odbacivanje
bullet.pierce = [stat]{0}[lightgray]x probijanje
bullet.infinitepierce = [stat]proboj
bullet.healpercent = [stat]{0}[lightgray]% popravljanje
bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x umnožavanje municije
bullet.reload = [stat]{0}[lightgray]x brzina paljbe
bullet.range = [stat]{0}[lightgray] tiles range
unit.blocks = blocks
unit.blockssquared = blocks²
@@ -840,6 +896,7 @@ unit.liquidsecond = liquid units/second
unit.itemssecond = items/second
unit.liquidunits = liquid units
unit.powerunits = power units
unit.heatunits = heat units
unit.degrees = degrees
unit.seconds = seconds
unit.minutes = mins
@@ -892,6 +949,8 @@ setting.difficulty.hard = Hard
setting.difficulty.insane = Insane
setting.difficulty.name = Difficulty:
setting.screenshake.name = Screen Shake
setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur
setting.effects.name = Display Effects
setting.destroyedblocks.name = Display Destroyed Blocks
setting.blockstatus.name = Display Block Status
@@ -911,6 +970,7 @@ setting.pixelate.name = Pixelate
setting.minimap.name = Show Minimap
setting.coreitems.name = Display Core Items
setting.position.name = Show Player Position
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Music Volume
setting.atmosphere.name = Show Planet Atmosphere
setting.ambientvol.name = Ambient Volume
@@ -926,6 +986,7 @@ setting.lasersopacity.name = Power Laser Opacity
setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Display Player Bubble Chat
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
public.beta = Note that beta versions of the game cannot make public lobbies.
@@ -938,10 +999,6 @@ category.general.name = General
category.view.name = View
category.multiplayer.name = Multiplayer
category.blocks.name = Block Select
command.attack = Attack
command.rally = Rally
command.retreat = Retreat
command.idle = Idle
placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
@@ -956,6 +1013,7 @@ keybind.move_y.name = Move Y
keybind.mouse_move.name = Follow Mouse
keybind.pan.name = Pan View
keybind.boost.name = Boost
keybind.command_mode.name = Command Mode
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
@@ -984,7 +1042,6 @@ keybind.break_block.name = Break Block
keybind.deselect.name = Deselect
keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo
keybind.command.name = Command
keybind.shoot.name = Shoot
keybind.zoom.name = Zoom
keybind.menu.name = Menu
@@ -1019,17 +1076,21 @@ mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core
mode.custom = Custom Rules
rules.infiniteresources = Infinite Resources
rules.onlydepositcore = Only Allow Core Depositing
rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed
rules.wavetimer = Wave Timer
rules.waves = Waves
rules.attack = Attack Mode
rules.buildai = AI Building
rules.aitier = AI Tier
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsminattackweight = Min Attack Weight
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check
rules.enemyCheat = Infinite AI (Red Team) Resources
rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier
@@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Wave Spacing:[lightgray] (sec)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
@@ -1055,9 +1118,11 @@ rules.title.unit = Units
rules.title.experimental = Experimental
rules.title.environment = Environment
rules.title.teams = Teams
rules.title.planet = Planet
rules.lighting = Lighting
rules.enemyLights = Enemy Lights
rules.fog = Fog of War
rules.fire = Fire
rules.anyenv = <Any>
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light
rules.weather = Weather
@@ -1071,6 +1136,8 @@ content.unit.name = Units
content.block.name = Blocks
content.status.name = Status Effects
content.sector.name = Sectors
content.team.name = Factions
wallore = (Wall)
item.copper.name = Bakar
item.lead.name = Olovo
@@ -1088,11 +1155,24 @@ item.blast-compound.name = Eksploziv
item.pyratite.name = Piratit
item.metaglass.name = Olovno staklo
item.scrap.name = Opiljci
item.fissile-matter.name = Fissile Matter
item.beryllium.name = Beryllium
item.tungsten.name = Tungsten
item.oxide.name = Oxide
item.carbide.name = Carbide
item.dormant-cyst.name = Dormant Cyst
liquid.water.name = Voda
liquid.slag.name = Šljaka
liquid.oil.name = Nafta
liquid.cryofluid.name = Rashladna tečnost
liquid.neoplasm.name = Neoplasm
liquid.arkycite.name = Arkycite
liquid.gallium.name = Gallium
liquid.ozone.name = Ozone
liquid.hydrogen.name = Hydrogen
liquid.nitrogen.name = Nitrogen
liquid.cyanogen.name = Cyanogen
unit.dagger.name = Bodež
unit.mace.name = Topuz
@@ -1328,7 +1408,6 @@ block.foreshadow.name = Predznak
block.container.name = Kontejner
block.launch-pad.name = Launch Pad
block.segment.name = Segment
block.command-center.name = Komandni toranj
block.ground-factory.name = Zemna fabrika
block.air-factory.name = Vazdučna fabrika
block.naval-factory.name = Mornarička fabrika
@@ -1367,13 +1446,13 @@ block.logic-display.name = Logički displej
block.large-logic-display.name = Veliki logički displej
block.memory-cell.name = Memorijska ćelija
block.memory-bank.name = Memorijska banka
team.blue.name = plavi
team.malis.name = Malis
team.crux.name = kruks
team.sharded.name = skrhani
team.derelict.name = zaostali
team.green.name = zeleni
team.purple.name = ljubičasti
team.blue.name = plavi
hint.skip = Skip
hint.desktopMove = Use [accent][[WASD][] to move.
@@ -1403,8 +1482,6 @@ hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
hint.payloadDrop = Press [accent]][] to drop a payload.
@@ -1551,6 +1628,7 @@ block.vault.description = Stores a large amount of items of each type. Contents
block.container.description = Stores a small amount of items of each type. Contents can be retrieved with an unloader.
block.unloader.description = Unloads the selected item from nearby blocks.
block.launch-pad.description = Launches batches of items to selected sectors.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.duo.description = Fires alternating bullets at enemies.
block.scatter.description = Fires clumps of lead, scrap or metaglass flak at enemy aircraft.
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
@@ -1575,7 +1653,6 @@ block.disassembler.description = Separates slag into trace amounts of exotic min
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
block.payload-conveyor.description = Moves large payloads, such as units from factories.
block.payload-router.description = Splits input payloads into 3 output directions.
block.command-center.description = Controls unit behavior with several different commands.
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
@@ -1654,6 +1731,12 @@ lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
lst.unitcontrol = Control the currently bound unit.
lst.unitradar = Locate units around the currently bound unit.
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.setrule = Set a game rule.
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
logic.nounitbuild = [red]Unit building logic is not allowed here.
@@ -1667,11 +1750,12 @@ laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
lacess.speed = Top speed of a unit, in tiles/sec.
graphicstype.clear = Fill the display with a color.
graphicstype.color = Set color for next drawing operations.
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
graphicstype.stroke = Set line width.
graphicstype.line = Draw line segment.
graphicstype.rect = Fill a rectangle.
@@ -1736,7 +1820,6 @@ lenum.storage = Storage building, e.g. Vault.
lenum.generator = Buildings that generate power.
lenum.factory = Buildings that transform resources.
lenum.repair = Repair points.
lenum.rally = Command center.
lenum.battery = Any battery.
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
lenum.reactor = Impact/Thorium reactor.
@@ -1770,6 +1853,7 @@ unitlocate.group = Building group to look for.
lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building.
lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
@@ -1786,3 +1870,165 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite
block.regolith.name = Regolith
block.yellow-stone.name = Yellow Stone
block.carbon-stone.name = Carbon Stone
block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Crystal Floor
block.yellow-stone-plates.name = Yellow Stone Plates
block.red-stone.name = Red Stone
block.dense-red-stone.name = Dense Red Stone
block.red-ice.name = Red Ice
block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall
block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Red Ice Wall
block.red-stone-wall.name = Red Stone Wall
block.red-diamond-wall.name = Red Diamond Wall
block.redweed.name = Redweed
block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral
block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder
block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Crystal Blocks
block.crystal-orbs.name = Crystal Orbs
block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Electric Heater
block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector
block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Heat Reactor
block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Tungsten Wall
block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall
block.carbide-wall-large.name = Large Carbide Wall
block.radar.name = Radar
block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector
block.shield-projector.name = Shield Projector
block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct
block.duct-unloader.name = Duct Unloader
block.surge-conveyor.name = Surge Conveyor
block.surge-router.name = Surge Router
block.unit-cargo-loader.name = Unit Cargo Loader
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
block.reinforced-pump.name = Reinforced Pump
block.reinforced-conduit.name = Reinforced Conduit
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
block.reinforced-liquid-router.name = Reinforced Liquid Router
block.reinforced-liquid-container.name = Reinforced Liquid Container
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
block.beam-node.name = Beam Node
block.beam-tower.name = Beam Tower
block.beam-link.name = Beam Link
block.turbine-condenser.name = Turbine Condenser
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher
block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill
block.eruption-drill.name = Eruption Drill
block.core-bastion.name = Core Bastion
block.core-citadel.name = Core Citadel
block.core-acropolis.name = Core Acropolis
block.reinforced-container.name = Reinforced Container
block.reinforced-vault.name = Reinforced Vault
block.breach.name = Breach
block.sublimate.name = Sublimate
block.titan.name = Titan
block.disperse.name = Disperse
block.fabricator.name = Fabricator
block.tank-reconstructor.name = Tank Reconstructor
block.mech-reconstructor.name = Mech Reconstructor
block.ship-reconstructor.name = Ship Reconstructor
block.tank-assembler.name = Tank Assembler
block.ship-assembler.name = Ship Assembler
block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator
block.refabricator.name = Refabricator
block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module
unit.stell.name = Stell
unit.locus.name = Locus
unit.vanquish.name = Vanquish
unit.conquer.name = Conquer
unit.cleroi.name = Cleroi
unit.tecta.name = Tecta
unit.collaris.name = Collaris
unit.avert.name = Avert
unit.quell.name = Quell
unit.disrupt.name = Disrupt
unit.evoke.name = Evoke
unit.incite.name = Incite
unit.emanate.name = Emanate
unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone
unit.effect-drone.name = Effect Drone
unit.precept.name = Precept
unit.merui.name = Merui
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
sector.two.name = Two
sector.three.name = Three
sector.four.name = Four
sector.five.name = Five