Automatic bundle update
This commit is contained in:
@@ -24,7 +24,6 @@ gameover.waiting = [accent]正在更换下一张地图…
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highscore = [accent]新纪录!
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copied = 已复制
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indev.notready = 这部分玩法还未开发完成。
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indev.campaign = [accent]恭喜!您已经完成了战役模式![]\n\n这是目前全部的游戏内容。 未来的更新中将添加行星际旅行。
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load.sound = 音乐加载中
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load.map = 地图加载中
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@@ -140,7 +139,7 @@ mod.disable = 禁用
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mod.content = 内容:
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mod.delete.error = 无法删除模组。 文件可能正被占用。
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mod.requiresversion = [scarlet]所需的最低游戏版本:[accent]{0}
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mod.outdated = [scarlet]该模组可能无法在6.0版本上正确地运行(缺失 minGameVersion: 105)
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mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
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mod.missingdependencies = [scarlet]缺少前置模组:{0}
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mod.erroredcontent = [scarlet]内容错误
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mod.errors = 读取内容时发生错误。
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@@ -172,7 +171,9 @@ available = 可研究新科技!
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unlock.incampaign = < 在战役中解锁以显示详情 >
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completed = [accent]己研究
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techtree = 科技树
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research.legacy = 发现了[accent]5.0[]版本的研究数据。 \n您想要[accent]加载这些数据[],还是(推荐)[accent]丢弃它们[]并在新战役中重新研究?
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techtree.select = Tech Tree Selection
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techtree.serpulo = Serpulo
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techtree.erekir = Erekir
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research.load = 加载
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research.discard = 丢弃
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research.list = [lightgray]研究:
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@@ -308,6 +309,7 @@ openlink = 打开链接
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copylink = 复制链接
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back = 返回
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max = 最大值
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objective = Map Objective
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crash.export = 导出崩溃日志
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crash.none = 未找到崩溃日志。
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crash.exported = 崩溃日志已导出。
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@@ -357,12 +359,16 @@ map.publish.confirm = 确定上传此地图?\n\n[lightgray]确定您同意Stea
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workshop.menu = 选择要对此项目进行的操作。
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workshop.info = 项目信息
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changelog = 更新日志(可选):
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updatedesc = Overwrite Title & Description
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eula = Steam最终用户许可协议
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missing = 此项目已被删除或转移。 \n[lightgray]链接已在创意工坊中被删除。
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publishing = [accent]正在发布…
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publish.confirm = 确定发布?\n\n[lightgray]请确认您同意创意工坊的最终用户许可协议,否则您的项目无法展示!
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publish.error = 发布项目时出错:{0}
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steam.error = 初始化Steam服务失败。 \n错误:{0}
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editor.planet = Planet:
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editor.sector = Sector:
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editor.seed = Seed:
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editor.cliffs = 所有墙壁\n替换为悬崖
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editor.brush = 笔触大小
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@@ -377,6 +383,7 @@ editor.waves = 波次:
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editor.rules = 规则:
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editor.generation = 地形生成器:
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editor.ingame = 游戏内编辑
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editor.playtest = Playtest
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editor.publish.workshop = 上传到创意工坊
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editor.newmap = 新地图
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editor.center = 居中
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@@ -392,9 +399,14 @@ waves.title = 波次
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waves.remove = 移除
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waves.every = 每
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waves.waves = 波
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waves.health = health: {0}%
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waves.perspawn = 每波
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waves.shields = 护盾/波
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waves.to = 至
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waves.spawn = spawn:
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waves.spawn.all = <all>
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waves.spawn.select = Spawn Select
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waves.spawn.none = [scarlet]no spawns found in map
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waves.max = 最大单位数
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waves.guardian = Boss
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waves.preview = 预览
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@@ -436,6 +448,7 @@ editor.update = 更新
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editor.randomize = 重新生成
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editor.apply = 应用
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editor.generate = 自动生成
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editor.sectorgenerate = Sector Generate
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editor.resize = 改变尺寸
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editor.loadmap = 载入地图
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editor.savemap = 保存地图
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@@ -479,6 +492,8 @@ toolmode.fillteams = 填充队伍
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toolmode.fillteams.description = 不再填充方块,而是填充队伍颜色。
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toolmode.drawteams = 绘制队伍
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toolmode.drawteams.description = 不再绘制方块,而是绘制队伍颜色。
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toolmode.underliquid = Under Liquids
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toolmode.underliquid.description = Draw floors under liquid tiles.
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filters.empty = [lightgray]未创建生成器!用下方的按钮来创建。
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@@ -507,6 +522,7 @@ filter.option.circle-scale = 半径
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filter.option.octaves = 蔓延
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filter.option.falloff = 分散
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filter.option.angle = 角度
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filter.option.tilt = Tilt
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filter.option.rotate = 中心对称
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filter.option.amount = 数量
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filter.option.block = 地表方块
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@@ -549,18 +565,37 @@ requirement.core = 摧毁{0}的敌方核心
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requirement.research = 研究{0}
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requirement.produce = 生产{0}
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requirement.capture = 占领{0}
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requirement.onplanet = Control Sector On {0}
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requirement.onsector = Land On Sector: {0}
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launch.text = 发射
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research.multiplayer = 只有服务器创建者能研究科技。
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map.multiplayer = 只有服务器创建者能查看区块。
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uncover = 已解锁
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configure = 设定装运的物资
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objective.research = [accent]Research:\n[]{0}[lightgray]{1}
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objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
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objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
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objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
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objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
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objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
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objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
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objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
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objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
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objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
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objective.destroycore = [accent]Destroy Enemy Core
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objective.command = [accent]Command Units
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objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
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announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
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loadout = 装运
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resources = 资源
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resources.max = Max
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bannedblocks = 禁用建筑
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objectives = Objectives
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bannedunits = 禁用单位
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addall = 全部装运
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launch.from = 发射自:[accent]{0}
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launch.capacity = Launching Item Capacity: [accent]{0}
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launch.destination = 目的地:{0}
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configure.invalid = 数量必须在0到{0}之间。
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add = 添加…
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@@ -602,8 +637,11 @@ sectors.rename = 重命名区块
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sectors.enemybase = [scarlet]敌方基地
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sectors.vulnerable = [scarlet]易受攻击
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sectors.underattack = [scarlet]遭到攻击![accent]{0}%损毁度
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sectors.underattack.nodamage = [scarlet]Uncaptured
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sectors.survives = [accent]预测可守{0}波
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sectors.go = 进入
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sector.abandon = Abandon
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sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
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sector.curcapture = 区块已占领
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sector.curlost = 区块已丢失
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sector.missingresources = [scarlet]建造核心所需资源不足
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@@ -612,6 +650,9 @@ sector.lost = 区块[accent]{0}[white]已丢失!
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#note: the missing space in the line below is intentional(中文无关)
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sector.captured = 区块[accent]{0}[white]已占领!
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sector.changeicon = 更改图标
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sector.noswitch.title = Unable to Switch Sectors
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sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
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sector.view = View Sector
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threat.low = 低度
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threat.medium = 中度
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@@ -622,6 +663,7 @@ threat.eradication = 毁灭
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planets = 行星
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planet.serpulo.name = 塞普罗
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planet.erekir.name = Erekir
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planet.sun.name = 太阳
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sector.impact0078.name = 冲击区0078
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@@ -659,6 +701,9 @@ sector.windsweptIslands.description = 海岸线之外坐落着这一串群岛。
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sector.extractionOutpost.description = 一座遥远的前哨,敌人建造它来向其他区块发射资源。 \n跨区块运输是征服这个星球不可或缺的一项技术。 \n\n摧毁敌人基地,研究发射台。
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sector.impact0078.description = 最初进入这个星系的星际运输船,残骸留在了这里。 \n\n尽量回收可以利用的资源,研究科技。
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sector.planetaryTerminal.description = 最终目标。 \n这座滨海基地有一个可以将核心发射到其他行星的建筑,防卫森严。 \n\n制造海军单位,尽快消灭敌人,研究发射建筑。
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sector.onset.name = The Onset
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sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
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sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
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status.burning.name = 燃烧
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status.freezing.name = 冻结
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@@ -711,6 +756,7 @@ stat.showinmap = <进入地图后显示>
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stat.description = 介绍
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stat.input = 输入
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stat.output = 输出
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stat.maxefficiency = Max Efficiency
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stat.booster = 强化所需
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stat.tiles = 所需地形
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stat.affinities = 影响因素
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@@ -772,7 +818,6 @@ stat.buildspeed = 建造速度
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stat.minespeed = 采矿速度
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stat.minetier = 可采集矿物
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stat.payloadcapacity = 载荷容量
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stat.commandlimit = 指挥上限
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stat.abilities = 技能
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stat.canboost = 可助推
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stat.flying = 空中单位
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@@ -783,6 +828,7 @@ stat.speedmultiplier = 移动速度倍率
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stat.reloadmultiplier = 开火速率倍率
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stat.buildspeedmultiplier = 建造速度倍率
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stat.reactive = 反应
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stat.immunities = Immunities
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stat.healing = 治疗
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ability.forcefield = 力墙场
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@@ -792,10 +838,13 @@ ability.unitspawn = {0}单位工厂
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ability.shieldregenfield = 护盾再生场
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ability.movelightning = 闪电助推器
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ability.energyfield = 能量场:[accent]{0}[]伤害~[accent]{1}[]格/[accent]{2}[]目标
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bar.onlycoredeposit = Only Core Depositing Allowed
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bar.drilltierreq = 需要更高级的钻头
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bar.noresources = 资源不足
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bar.corereq = 需要核心基座
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bar.corefloor = Core Zone Tile Required
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bar.cargounitcap = Cargo Unit Cap Reached
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bar.drillspeed = 挖掘速度:{0}/秒
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bar.pumpspeed = 泵送速度:{0}/秒
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bar.efficiency = 效率:{0}%
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@@ -810,8 +859,12 @@ bar.capacity = 容量:{0}
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bar.unitcap = {0} {1}/{2}
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bar.liquid = 液体
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bar.heat = 热量
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bar.heatamount = Heat: {0}
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bar.heatpercent = Heat: {0} ({1}%)
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bar.power = 电力
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bar.progress = 制造进度
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bar.loadprogress = Progress
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bar.launchcooldown = Launch Cooldown
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bar.input = 输入
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bar.output = 输出
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bar.strength = [stat]{0}[lightgray]x效率
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@@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray]伤害
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bullet.splashdamage = [stat]{0}[lightgray]范围伤害~[stat] {1}[lightgray]格
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bullet.incendiary = [stat]燃烧
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bullet.homing = [stat]追踪
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bullet.armorpierce = [stat]armor piercing
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bullet.frags = [stat]{0}[lightgray]x分裂子弹:
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bullet.lightning = [stat]{0}[lightgray]x闪电~[stat]{1}[lightgray]伤害
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bullet.buildingdamage = [stat]{0}%[lightgray]对建筑伤害
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@@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray]击退
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bullet.pierce = [stat]{0}[lightgray]x穿透
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bullet.infinitepierce = [stat]无限穿透
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bullet.healpercent = [stat]{0}[lightgray]%修复
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bullet.healamount = [stat]{0}[lightgray] direct repair
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bullet.multiplier = [stat]{0}[lightgray]x装填倍数
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bullet.reload = [stat]{0}[lightgray]x开火速率
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bullet.range = [stat]{0}[lightgray] tiles range
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unit.blocks = 格
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unit.blockssquared = 格²
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@@ -840,6 +896,7 @@ unit.liquidsecond = 液体/秒
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unit.itemssecond = 物品/秒
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unit.liquidunits = 液体
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unit.powerunits = 电力
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unit.heatunits = heat units
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unit.degrees = 度
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unit.seconds = 秒
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unit.minutes = 分
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@@ -892,6 +949,8 @@ setting.difficulty.hard = 困难
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setting.difficulty.insane = 疯狂
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setting.difficulty.name = 难度:
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setting.screenshake.name = 屏幕抖动
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setting.bloomintensity.name = Bloom Intensity
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setting.bloomblur.name = Bloom Blur
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setting.effects.name = 显示特效
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setting.destroyedblocks.name = 显示已摧毁的建筑
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setting.blockstatus.name = 显示建筑状态
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@@ -911,6 +970,7 @@ setting.pixelate.name = 像素画面
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setting.minimap.name = 显示小地图
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setting.coreitems.name = 显示核心物资
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setting.position.name = 显示玩家坐标
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setting.mouseposition.name = Show Mouse Position
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setting.musicvol.name = 音乐音量
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setting.atmosphere.name = 显示行星大气层
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setting.ambientvol.name = 环境音量
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@@ -926,6 +986,7 @@ setting.lasersopacity.name = 电力连接线不透明度
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setting.bridgeopacity.name = 桥梁不透明度
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setting.playerchat.name = 显示玩家聊天气泡
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setting.showweather.name = 显示天气效果
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setting.hidedisplays.name = Hide Logic Displays
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public.confirm = 确定使您的游戏公开可见?\n[accent]其他人将可以加入到您的游戏。 \n[lightgray]此后可以在 设置->游戏->游戏公开可见 里面更改。
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public.confirm.really = 如果您想与好友一起游戏,可以使用[green]邀请好友[]而不是[scarlet]公开游戏[]!\n您确定要使游戏[scarlet]公开可见[]吗?
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public.beta = 请注意,测试版的游戏不能公开可见。
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@@ -938,10 +999,6 @@ category.general.name = 常规
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category.view.name = 视图
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category.multiplayer.name = 多人游戏
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category.blocks.name = 建筑选择
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command.attack = 攻击
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command.rally = 集合
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command.retreat = 撤退
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command.idle = 闲置
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placement.blockselectkeys = \n[lightgray]按键:[{0},
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keybind.respawn.name = 重生
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keybind.control.name = 控制单位
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@@ -956,6 +1013,7 @@ keybind.move_y.name = 竖直移动
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keybind.mouse_move.name = 单位跟随鼠标
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keybind.pan.name = 鼠标控制镜头
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keybind.boost.name = 启动助推
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keybind.command_mode.name = Command Mode
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keybind.schematic_select.name = 框选建筑
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keybind.schematic_menu.name = 蓝图目录
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keybind.schematic_flip_x.name = 水平翻转
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@@ -984,7 +1042,6 @@ keybind.break_block.name = 拆除建筑
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keybind.deselect.name = 取消选择
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keybind.pickupCargo.name = 拾取载荷
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keybind.dropCargo.name = 释放载荷
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keybind.command.name = 指挥附近的单位
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keybind.shoot.name = 射击
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keybind.zoom.name = 缩放
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keybind.menu.name = 菜单
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@@ -1019,17 +1076,21 @@ mode.attack.description = 摧毁敌人的基地。 \n[gray]需要地图中有红
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mode.custom = 自定义模式
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rules.infiniteresources = 无限资源
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rules.onlydepositcore = Only Allow Core Depositing
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rules.reactorexplosions = 反应堆爆炸有破坏性
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rules.coreincinerates = 核心自动销毁多余的物品
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rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = 允许使用蓝图
|
||||
rules.wavetimer = 波次计时器
|
||||
rules.waves = 波次
|
||||
rules.attack = 进攻模式
|
||||
rules.buildai = 敌方 AI 会建造建筑
|
||||
rules.aitier = AI 难度
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
rules.cleanupdeadteams = 清除已战败队伍的建筑(PvP模式)
|
||||
rules.corecapture = 摧毁核心时将其俘获
|
||||
rules.polygoncoreprotection = 根据核心位置平分可建造区域
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.enemyCheat = 敌人(红队)无限资源
|
||||
rules.blockhealthmultiplier = 建筑生命值倍率
|
||||
rules.blockdamagemultiplier = 建筑伤害倍率
|
||||
@@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = 单位生命值倍率
|
||||
rules.unitdamagemultiplier = 单位伤害倍率
|
||||
rules.unitcapvariable = 核心可增加单位上限
|
||||
rules.unitcap = 基础单位上限
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = 敌方核心不可建造区域半径:[lightgray](格)
|
||||
rules.wavespacing = 波次间隔:[lightgray](秒)
|
||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = 建造花费倍率
|
||||
rules.buildspeedmultiplier = 建造速度倍率
|
||||
rules.deconstructrefundmultiplier = 拆除返还倍率
|
||||
@@ -1055,9 +1118,11 @@ rules.title.unit = 单位
|
||||
rules.title.experimental = 实验性
|
||||
rules.title.environment = 环境
|
||||
rules.title.teams = 队伍
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = 迷雾
|
||||
rules.enemyLights = 敌方单位发光
|
||||
rules.fog = Fog of War
|
||||
rules.fire = 允许火焰产生并蔓延
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = 建筑/单位爆炸伤害
|
||||
rules.ambientlight = 迷雾颜色
|
||||
rules.weather = 天气
|
||||
@@ -1071,6 +1136,8 @@ content.unit.name = 单位
|
||||
content.block.name = 建筑
|
||||
content.status.name = 状态效果
|
||||
content.sector.name = 战役区块
|
||||
content.team.name = Factions
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = 铜
|
||||
item.lead.name = 铅
|
||||
@@ -1088,11 +1155,24 @@ item.blast-compound.name = 爆炸混合物
|
||||
item.pyratite.name = 硫化物
|
||||
item.metaglass.name = 钢化玻璃
|
||||
item.scrap.name = 废料
|
||||
item.fissile-matter.name = Fissile Matter
|
||||
item.beryllium.name = Beryllium
|
||||
item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
|
||||
liquid.water.name = 水
|
||||
liquid.slag.name = 矿渣液
|
||||
liquid.oil.name = 石油
|
||||
liquid.cryofluid.name = 冷冻液
|
||||
liquid.neoplasm.name = Neoplasm
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.gallium.name = Gallium
|
||||
liquid.ozone.name = Ozone
|
||||
liquid.hydrogen.name = Hydrogen
|
||||
liquid.nitrogen.name = Nitrogen
|
||||
liquid.cyanogen.name = Cyanogen
|
||||
|
||||
unit.dagger.name = 尖刀
|
||||
unit.mace.name = 战锤
|
||||
@@ -1308,9 +1388,9 @@ block.rotary-pump.name = 回转泵
|
||||
block.thorium-reactor.name = 钍反应堆
|
||||
block.mass-driver.name = 质量驱动器
|
||||
block.blast-drill.name = 爆破钻头
|
||||
block.thermal-pump.name = 热能泵
|
||||
block.impulse-pump.name = Impulse Pump
|
||||
block.thermal-generator.name = 热能发电机
|
||||
block.alloy-smelter.name = 合金冶炼厂
|
||||
block.surge-smelter.name = Surge Smelter
|
||||
block.mender.name = 修理器
|
||||
block.mend-projector.name = 修理投影器
|
||||
block.surge-wall.name = 合金墙
|
||||
@@ -1328,7 +1408,6 @@ block.foreshadow.name = 厄兆
|
||||
block.container.name = 容器
|
||||
block.launch-pad.name = 发射台
|
||||
block.segment.name = 裂解光束
|
||||
block.command-center.name = 指挥中心
|
||||
block.ground-factory.name = 陆军工厂
|
||||
block.air-factory.name = 空军工厂
|
||||
block.naval-factory.name = 海军工厂
|
||||
@@ -1367,13 +1446,13 @@ block.logic-display.name = 逻辑显示屏
|
||||
block.large-logic-display.name = 大型逻辑显示屏
|
||||
block.memory-cell.name = 内存元
|
||||
block.memory-bank.name = 内存库
|
||||
|
||||
team.blue.name = 蓝
|
||||
team.malis.name = Malis
|
||||
team.crux.name = 红
|
||||
team.sharded.name = 黄
|
||||
team.derelict.name = 灰
|
||||
team.green.name = 绿
|
||||
team.purple.name = 紫
|
||||
|
||||
team.blue.name = 蓝
|
||||
|
||||
hint.skip = 跳过
|
||||
hint.desktopMove = 使用[accent][[WASD][]键来移动。
|
||||
@@ -1403,8 +1482,6 @@ hint.schematicSelect = 按住[accent][[F][]键用鼠标框选,即可选择建
|
||||
hint.conveyorPathfind = 按住[accent][[L-Ctrl][]键并拖动传送带,使其自动寻路。
|
||||
hint.conveyorPathfind.mobile = 启用\ue844[accent]传送带自动寻路[]后,拖动传送带可使其自动寻路。
|
||||
hint.boost = 按住[accent][[L-Shift][]控制当前单位助推,可飞越障碍物。 \n\n只有一部分地面单位有助推功能。
|
||||
hint.command = 按[accent][[G][]键指挥附近的[accent]同类单位[]以形成编队。 \n\n您需要先控制一个地面单位,才能指挥其他的地面单位。
|
||||
hint.command.mobile = [accent][[双击][]您的单位指挥附近的单位以形成编队。
|
||||
hint.payloadPickup = 按[accent][[[]键来将小型建筑或单位拾起作为载荷。
|
||||
hint.payloadPickup.mobile = [accent]长按[]一个小型建筑或单位来拾起作为载荷。
|
||||
hint.payloadDrop = 按[accent]][]键放下载荷。
|
||||
@@ -1455,7 +1532,7 @@ block.silicon-smelter.description = 将沙和煤炭精炼为硅。
|
||||
block.kiln.description = 将沙和铅熔炼为钢化玻璃。
|
||||
block.plastanium-compressor.description = 用石油和钛生产塑钢。
|
||||
block.phase-weaver.description = 用钍和沙合成相位织物。
|
||||
block.alloy-smelter.description = 将钛、 铅、 硅和铜熔合成巨浪合金。
|
||||
block.surge-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy.
|
||||
block.cryofluid-mixer.description = 将水和细钛粉混合制成冷冻液。
|
||||
block.blast-mixer.description = 利用硫化物和孢子荚生产爆炸混合物。
|
||||
block.pyratite-mixer.description = 把煤炭、 铅和沙子混合成硫化物。
|
||||
@@ -1508,7 +1585,7 @@ block.underflow-gate.description = 与溢流门相反,当两侧均堵塞时才
|
||||
block.mass-driver.description = 远距离物品传输建筑,收集若干物品后将其发射到远处的另一个质量驱动器。
|
||||
block.mechanical-pump.description = 泵送液体,不需要电力。
|
||||
block.rotary-pump.description = 泵送液体,需要电力。
|
||||
block.thermal-pump.description = 泵送液体,需要大量电力。
|
||||
block.impulse-pump.description = Pumps and outputs liquids.
|
||||
block.conduit.description = 向前方传输液体。 与泵或者其他导管联合使用。
|
||||
block.pulse-conduit.description = 向前方传输液体。 比普通导管传输液体更快,且能储存更多液体。
|
||||
block.plated-conduit.description = 向前方传输液体,不接受侧面输入。 不会发生泄露。
|
||||
@@ -1551,6 +1628,7 @@ block.vault.description = 大量存储各种类型的物品。 可使用装卸
|
||||
block.container.description = 少量存储各种类型的物品。 可使用装卸器卸载物品。
|
||||
block.unloader.description = 从周围的建筑卸载指定物品。
|
||||
block.launch-pad.description = 将货物发射至指定区块。
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.duo.description = 交替向敌人发射子弹。
|
||||
block.scatter.description = 向敌方战机发射铅、 废料或钢化玻璃高射炮弹。
|
||||
block.scorch.description = 焚烧任何靠近它的地面敌人。 近距离内十分有效。
|
||||
@@ -1575,7 +1653,6 @@ block.disassembler.description = 以低效率将矿渣液分离成微量的外
|
||||
block.overdrive-dome.description = 提高附近建筑物的工作效率。 需要相位织物和硅来工作。
|
||||
block.payload-conveyor.description = 运送大型载荷,例如从工厂生产的单位。
|
||||
block.payload-router.description = 将输入的载荷向3个方向轮流输出。
|
||||
block.command-center.description = 通过若干命令来控制所有单位的行为。
|
||||
block.ground-factory.description = 生产陆军单位。 产出的单位可以直接投入战场,也可以送入重构工厂进行升级。
|
||||
block.air-factory.description = 生产空军单位。 产出的单位可以直接投入战场,也可以送入重构工厂进行升级。
|
||||
block.naval-factory.description = 生产海军单位。 产出的单位可以直接投入战场,也可以送入重构工厂进行升级。
|
||||
@@ -1654,6 +1731,12 @@ lst.unitbind = 绑定某个类型的下一个单位\n并保存至[accent]@unit[]
|
||||
lst.unitcontrol = 控制已绑定的单位
|
||||
lst.unitradar = 让绑定的单位搜寻感知范围内的其他单位
|
||||
lst.unitlocate = 让绑定的单位搜寻整个地图中特定的建筑或位置
|
||||
lst.getblock = Get tile data at any location.
|
||||
lst.setblock = Set tile data at any location.
|
||||
lst.spawnunit = Spawn unit at a location.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.setrule = Set a game rule.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||
|
||||
logic.nounitbuild = [red]此处不允许处理器操控单位去建设
|
||||
|
||||
@@ -1667,11 +1750,12 @@ laccess.color = 照明器发光的颜色
|
||||
laccess.controller = 单位的控制方\n如果单位由处理器控制,返回对应的处理器\n如果单位在编队中,返回编队的领队\n其他情况,返回单位自身
|
||||
laccess.dead = 单位或建筑是否已被摧毁或者已失效
|
||||
laccess.controlled = 若单位的控制方是处理器,返回[accent]@ctrlProcessor[]\n若单位/建筑由玩家控制,返回[accent]@ctrlPlayer[]\n若单位在编队中,返回[accent]@ctrlFormation[]\n其他情况,返回0
|
||||
laccess.commanded = [red]已废弃,将被移除![]\n已由[accent]controlled[]替代
|
||||
laccess.progress = 进度,0到1之间的数值。 \n返回工厂生产、 炮塔装填,或者建筑建造的进度
|
||||
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||
|
||||
graphicstype.clear = 用指定的颜色填充整个显示屏
|
||||
graphicstype.color = 设置后续画图操作所使用的颜色
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
graphicstype.stroke = 设置线条宽度
|
||||
graphicstype.line = 绘制线段
|
||||
graphicstype.rect = 绘制实心矩形
|
||||
@@ -1736,7 +1820,6 @@ lenum.storage = 仓储建筑(容器/仓库)
|
||||
lenum.generator = 发电建筑
|
||||
lenum.factory = 生产物品的工厂
|
||||
lenum.repair = 维修点
|
||||
lenum.rally = 指挥中心
|
||||
lenum.battery = 电池
|
||||
lenum.resupply = 补给点\n仅当启用了[accent]“单位有弹药限制”[]时生效
|
||||
lenum.reactor = 钍反应堆/冲击反应堆
|
||||
@@ -1770,6 +1853,7 @@ unitlocate.group = 所搜寻的建筑分类
|
||||
|
||||
lenum.idle = 原地不动,但继续进行手上的采矿/建造动作\n单位的默认状态
|
||||
lenum.stop = 停止移动/采矿/建造动作
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
lenum.move = 移动到某个位置
|
||||
lenum.approach = 靠近某个位置至一定的距离内
|
||||
lenum.pathfind = 寻路移动至敌人出生点
|
||||
@@ -1786,3 +1870,165 @@ lenum.build = 建造建筑
|
||||
lenum.getblock = 获取某个坐标处的建筑及其类型\n坐标需要在单位的感知范围内\n无建筑的地面返回[accent]@air[],墙壁返回[accent]@solid[]
|
||||
lenum.within = 检查单位是否接近了某个位置
|
||||
lenum.boost = 开始/停止助推
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
block.regolith.name = Regolith
|
||||
block.yellow-stone.name = Yellow Stone
|
||||
block.carbon-stone.name = Carbon Stone
|
||||
block.ferric-stone.name = Ferric Stone
|
||||
block.ferric-craters.name = Ferric Craters
|
||||
block.beryllic-stone.name = Beryllic Stone
|
||||
block.crystalline-stone.name = Crystalline Stone
|
||||
block.crystal-floor.name = Crystal Floor
|
||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||
block.red-stone.name = Red Stone
|
||||
block.dense-red-stone.name = Dense Red Stone
|
||||
block.red-ice.name = Red Ice
|
||||
block.arkycite-floor.name = Arkycite Floor
|
||||
block.arkyic-stone.name = Arkyic Stone
|
||||
block.rhyolite-vent.name = Rhyolite Vent
|
||||
block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
block.regolith-wall.name = Regolith Wall
|
||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||
block.rhyolite-wall.name = Rhyolite Wall
|
||||
block.carbon-wall.name = Carbon Wall
|
||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||
block.arkyic-wall.name = Arkyic Wall
|
||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||
block.red-ice-wall.name = Red Ice Wall
|
||||
block.red-stone-wall.name = Red Stone Wall
|
||||
block.red-diamond-wall.name = Red Diamond Wall
|
||||
block.redweed.name = Redweed
|
||||
block.pur-bush.name = Pur Bush
|
||||
block.yellowcoral.name = Yellowcoral
|
||||
block.carbon-boulder.name = Carbon Boulder
|
||||
block.ferric-boulder.name = Ferric Boulder
|
||||
block.beryllic-boulder.name = Beryllic Boulder
|
||||
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||
block.arkyic-boulder.name = Arkyic Boulder
|
||||
block.crystal-cluster.name = Crystal Cluster
|
||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||
block.crystal-blocks.name = Crystal Blocks
|
||||
block.crystal-orbs.name = Crystal Orbs
|
||||
block.crystalline-boulder.name = Crystalline Boulder
|
||||
block.red-ice-boulder.name = Red Ice Boulder
|
||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||
block.red-stone-boulder.name = Red Stone Boulder
|
||||
block.graphitic-wall.name = Graphitic Wall
|
||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||
block.electrolyzer.name = Electrolyzer
|
||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||
block.oxidation-chamber.name = Oxidation Chamber
|
||||
block.electric-heater.name = Electric Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
block.slag-centrifuge.name = Slag Centrifuge
|
||||
block.surge-crucible.name = Surge Crucible
|
||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||
block.phase-synthesizer.name = Phase Synthesizer
|
||||
block.heat-reactor.name = Heat Reactor
|
||||
block.beryllium-wall.name = Beryllium Wall
|
||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||
block.tungsten-wall.name = Tungsten Wall
|
||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||
block.blast-door.name = Blast Door
|
||||
block.carbide-wall.name = Carbide Wall
|
||||
block.carbide-wall-large.name = Large Carbide Wall
|
||||
block.radar.name = Radar
|
||||
block.build-tower.name = Build Tower
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.shield-projector.name = Shield Projector
|
||||
block.large-shield-projector.name = Large Shield Projector
|
||||
block.armored-duct.name = Armored Duct
|
||||
block.overflow-duct.name = Overflow Duct
|
||||
block.duct-unloader.name = Duct Unloader
|
||||
block.surge-conveyor.name = Surge Conveyor
|
||||
block.surge-router.name = Surge Router
|
||||
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||
block.reinforced-pump.name = Reinforced Pump
|
||||
block.reinforced-conduit.name = Reinforced Conduit
|
||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||
block.beam-node.name = Beam Node
|
||||
block.beam-tower.name = Beam Tower
|
||||
block.beam-link.name = Beam Link
|
||||
block.turbine-condenser.name = Turbine Condenser
|
||||
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
block.eruption-drill.name = Eruption Drill
|
||||
block.core-bastion.name = Core Bastion
|
||||
block.core-citadel.name = Core Citadel
|
||||
block.core-acropolis.name = Core Acropolis
|
||||
block.reinforced-container.name = Reinforced Container
|
||||
block.reinforced-vault.name = Reinforced Vault
|
||||
block.breach.name = Breach
|
||||
block.sublimate.name = Sublimate
|
||||
block.titan.name = Titan
|
||||
block.disperse.name = Disperse
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-reconstructor.name = Tank Reconstructor
|
||||
block.mech-reconstructor.name = Mech Reconstructor
|
||||
block.ship-reconstructor.name = Ship Reconstructor
|
||||
block.tank-assembler.name = Tank Assembler
|
||||
block.ship-assembler.name = Ship Assembler
|
||||
block.mech-assembler.name = Mech Assembler
|
||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
block.mech-fabricator.name = Mech Fabricator
|
||||
block.ship-fabricator.name = Ship Fabricator
|
||||
block.refabricator.name = Refabricator
|
||||
block.prime-refabricator.name = Prime Refabricator
|
||||
block.unit-repair-tower.name = Unit Repair Tower
|
||||
block.diffuse.name = Diffuse
|
||||
block.basic-assembler-module.name = Basic Assembler Module
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.vanquish.name = Vanquish
|
||||
unit.conquer.name = Conquer
|
||||
unit.cleroi.name = Cleroi
|
||||
unit.tecta.name = Tecta
|
||||
unit.collaris.name = Collaris
|
||||
unit.avert.name = Avert
|
||||
unit.quell.name = Quell
|
||||
unit.disrupt.name = Disrupt
|
||||
unit.evoke.name = Evoke
|
||||
unit.incite.name = Incite
|
||||
unit.emanate.name = Emanate
|
||||
unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.effect-drone.name = Effect Drone
|
||||
unit.precept.name = Precept
|
||||
unit.merui.name = Merui
|
||||
unit.anthicus.name = Anthicus
|
||||
unit.elude.name = Elude
|
||||
unit.obviate.name = Obviate
|
||||
sector.two.name = Two
|
||||
sector.three.name = Three
|
||||
sector.four.name = Four
|
||||
sector.five.name = Five
|
||||
|
||||
Reference in New Issue
Block a user