Automatic bundle update
This commit is contained in:
@@ -24,7 +24,6 @@ gameover.waiting = [accent]等待下一張地圖中……
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highscore = [accent]新的高分紀錄!
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copied = 已複製。
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indev.notready = 這部份的遊戲尚未完成
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indev.campaign = [accent]恭喜你完成戰役了![]\n\n這是截至目前的遊戲內容。星際旅行會在未來的更新加入遊戲~
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load.sound = 音效載入中
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load.map = 地圖載入中
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@@ -140,7 +139,7 @@ mod.disable = 禁用
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mod.content = 內容:
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mod.delete.error = 無法刪除模組,檔案可能在使用中。
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mod.requiresversion = [scarlet]最低遊戲版本要求:[accent]{0}
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mod.outdated = [scarlet]與 V6 不相容(無 最低遊戲版本:105)
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mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
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mod.missingdependencies = [scarlet]缺少依賴關係:{0}
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mod.erroredcontent = [scarlet]內容錯誤
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mod.errors = 載入內容時發生錯誤
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@@ -172,7 +171,9 @@ available = 可研究新科技!
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unlock.incampaign = <在戰役中解鎖>
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completed = [accent]完成
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techtree = 科技樹
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research.legacy = [accent]5.0[] 偵測到舊有科技資料。\n請問要[accent]載入[]資料,還是[accent]放棄[]並重置新戰役的科技樹(建議)?
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techtree.select = Tech Tree Selection
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techtree.serpulo = Serpulo
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techtree.erekir = Erekir
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research.load = 載入
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research.discard = 放棄
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research.list = [lightgray]研究︰
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@@ -308,6 +309,7 @@ openlink = 開啟連結
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copylink = 複製連結
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back = 返回
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max = 最大量
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objective = Map Objective
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crash.export = 匯出當機報告。
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crash.none = 無當機報告。
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crash.exported = 已匯出當機報告。
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@@ -357,12 +359,16 @@ map.publish.confirm = 您確定要發布此地圖嗎?\n\n[lightgray]首先請先
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workshop.menu = 選擇您要對此項目執行的動作。
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workshop.info = 項目資訊
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changelog = 變動紀錄(選擇性):
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updatedesc = Overwrite Title & Description
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eula = Steam EULA
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missing = 此項目已被刪除或移動。\n[lightgray]工作坊列表現在已自動取消連結。
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publishing = [accent]發佈中……
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publish.confirm = 您確定要發布嗎?\n\n[lightgray]首先確定您同意 Workshop EULA,否則您的項目將不會顯示!
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publish.error = 發佈項目時發生問題:{0}
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steam.error = Steam 服務初始化失敗。\n錯誤:{0}
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editor.planet = Planet:
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editor.sector = Sector:
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editor.seed = Seed:
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editor.cliffs = 牆轉為懸崖
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editor.brush = 筆刷
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@@ -377,6 +383,7 @@ editor.waves = 波次:
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editor.rules = 規則:
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editor.generation = 自動生成:
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editor.ingame = 在遊戲中編輯
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editor.playtest = Playtest
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editor.publish.workshop = 在工作坊上發佈
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editor.newmap = 新地圖
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editor.center = 中心
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@@ -392,9 +399,14 @@ waves.title = 波次
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waves.remove = 移除
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waves.every = 每
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waves.waves = 波次
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waves.health = health: {0}%
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waves.perspawn = 每次生成
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waves.shields = 護盾/波次
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waves.to = 至
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waves.spawn = spawn:
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waves.spawn.all = <all>
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waves.spawn.select = Spawn Select
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waves.spawn.none = [scarlet]no spawns found in map
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waves.max = 最大單位數
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waves.guardian = 守衛者
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waves.preview = 預覽
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@@ -436,6 +448,7 @@ editor.update = 更新
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editor.randomize = 隨機化
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editor.apply = 使用
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editor.generate = 產生
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editor.sectorgenerate = Sector Generate
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editor.resize = 調整大小
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editor.loadmap = 載入地圖
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editor.savemap = 儲存地圖
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@@ -479,6 +492,8 @@ toolmode.fillteams = 填充團隊
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toolmode.fillteams.description = 填充團隊而非方塊。
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toolmode.drawteams = 繪製團隊
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toolmode.drawteams.description = 繪製團隊而非方塊。
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toolmode.underliquid = Under Liquids
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toolmode.underliquid.description = Draw floors under liquid tiles.
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filters.empty = [lightgray]沒有過濾器!使用下面的按鈕新增一個。
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@@ -507,6 +522,7 @@ filter.option.circle-scale = 圓形規模
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filter.option.octaves = 倍頻
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filter.option.falloff = 衰減
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filter.option.angle = 角度
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filter.option.tilt = Tilt
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filter.option.rotate = 旋轉
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filter.option.amount = 數量
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filter.option.block = 方塊
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@@ -549,18 +565,37 @@ requirement.core = 在{0}摧毀敵人核心
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requirement.research = 研究 {0}
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requirement.produce = 生產 {0}
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requirement.capture = 捕獲 {0}
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requirement.onplanet = Control Sector On {0}
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requirement.onsector = Land On Sector: {0}
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launch.text = 發射
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research.multiplayer = 只有管理者可以使用這個物品
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map.multiplayer = Only the host can view sectors.
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uncover = 探索
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configure = 設定
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objective.research = [accent]Research:\n[]{0}[lightgray]{1}
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objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
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objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
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objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
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objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
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objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
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objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
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objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
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objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
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objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
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objective.destroycore = [accent]Destroy Enemy Core
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objective.command = [accent]Command Units
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objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
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announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
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loadout = 裝載
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resources = 資源
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resources.max = Max
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bannedblocks = 禁用方塊
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objectives = Objectives
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bannedunits = 禁用單位
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addall = 全部加入
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launch.from = 發射來源:[accent]{0}
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launch.capacity = Launching Item Capacity: [accent]{0}
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launch.destination = 目的地:{0}
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configure.invalid = 數值必須介於 0 到 {0}。
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add = 新增……
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@@ -602,8 +637,11 @@ sectors.rename = 重新命名區域
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sectors.enemybase = [scarlet]敵方基地
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sectors.vulnerable = [scarlet]易受攻擊
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sectors.underattack = [scarlet]敵軍來襲! [accent]{0}% 受損
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sectors.underattack.nodamage = [scarlet]Uncaptured
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sectors.survives = [accent]存活 {0} 波次
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sectors.go = 進入
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sector.abandon = Abandon
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sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
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sector.curcapture = 已佔領地區
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sector.curlost = 已失去該地區
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sector.missingresources = [scarlet]核心資源不足
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@@ -612,6 +650,9 @@ sector.lost = 地區 [accent]{0}[white] 戰敗!
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#note: 校正用空行
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sector.captured = 成功佔領地區[accent]{0}[white]!
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sector.changeicon = 更改圖標
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sector.noswitch.title = Unable to Switch Sectors
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sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
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sector.view = View Sector
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threat.low = 低
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threat.medium = 中
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@@ -622,6 +663,7 @@ threat.eradication = 毀滅性
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planets = 行星
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planet.serpulo.name = 蕈孢星
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planet.erekir.name = Erekir
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planet.sun.name = 太陽
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sector.impact0078.name = 衝擊0078
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@@ -659,6 +701,9 @@ sector.windsweptIslands.description = 坐落於海岸線外的一串群島。紀
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sector.extractionOutpost.description = 由敵方建造的遠端哨站,用來發射資源到其他地區。\n\n跨地區運輸是征服星球不可或缺的技術。摧毀該基地。研究他們的發射台。
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sector.impact0078.description = 沉睡在此的是第一個進入本星系的星際運輸船。\n\n回收任何能利用的東西。研究任何含有的科技。
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sector.planetaryTerminal.description = 最終目標。\n\n這麼濱海基地具有能夠發射核心到其他行星的建築。 其防禦非常嚴密。\n\n生產海上單位。盡速摧毀敵人。研究該發射建築。
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sector.onset.name = The Onset
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sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
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sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
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status.burning.name = 燃燒
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status.freezing.name = 凍結
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@@ -711,6 +756,7 @@ stat.showinmap = <加載地圖以顯示>
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stat.description = 用途
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stat.input = 輸入
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stat.output = 輸出
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stat.maxefficiency = Max Efficiency
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stat.booster = 強化
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stat.tiles = 需求方塊
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stat.affinities = 親和方塊
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@@ -772,7 +818,6 @@ stat.buildspeed = 建築速度
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stat.minespeed = 挖掘速度
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stat.minetier = 挖掘等級
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stat.payloadcapacity = 負荷量
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stat.commandlimit = 指令限制
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stat.abilities = 能力
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stat.canboost = 可加速
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stat.flying = 飛行中
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@@ -783,6 +828,7 @@ stat.speedmultiplier = 速度加成
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stat.reloadmultiplier = 射速加成
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stat.buildspeedmultiplier = 建造速度加成
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stat.reactive = 具反應性
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stat.immunities = Immunities
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stat.healing = 治癒
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ability.forcefield = 防護罩
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@@ -792,10 +838,13 @@ ability.unitspawn = {0}工廠
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ability.shieldregenfield = 護盾充能力場
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ability.movelightning = 移動閃電
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ability.energyfield = 能量場: [accent]{0}[] 傷害 ~ [accent]{1}[] 方格 / [accent]{2}[] 目標數
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bar.onlycoredeposit = Only Core Depositing Allowed
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bar.drilltierreq = 需要更好的鑽頭
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bar.noresources = 缺少資源
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bar.corereq = 需由核心升級
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bar.corefloor = Core Zone Tile Required
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bar.cargounitcap = Cargo Unit Cap Reached
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bar.drillspeed = 鑽頭速度:{0}/秒
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bar.pumpspeed = 液體泵送速度:{0}/秒
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bar.efficiency = 效率:{0}%
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@@ -810,8 +859,12 @@ bar.capacity = 容量:{0}
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bar.unitcap = {0} {1}/{2}
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bar.liquid = 液體
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bar.heat = 熱
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bar.heatamount = Heat: {0}
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bar.heatpercent = Heat: {0} ({1}%)
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bar.power = 能量
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bar.progress = 建造進度
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bar.loadprogress = Progress
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bar.launchcooldown = Launch Cooldown
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bar.input = 輸入
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bar.output = 輸出
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bar.strength = [stat]{0}[lightgray]x 強度
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@@ -822,6 +875,7 @@ bullet.damage = [stat]{0}[lightgray]傷害
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bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格
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bullet.incendiary = [stat]燃燒
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bullet.homing = [stat]追蹤
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bullet.armorpierce = [stat]armor piercing
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bullet.frags = [stat]{0}[lightgray]x frag bullets:
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bullet.lightning = [stat]{0}[lightgray]x 電弧 ~ [stat]{1}[lightgray] 傷害
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bullet.buildingdamage = [stat]{0}%[lightgray] 建築傷害
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@@ -829,8 +883,10 @@ bullet.knockback = [stat]{0}[lightgray]擊退
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bullet.pierce = [stat]{0}[lightgray]×穿刺
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bullet.infinitepierce = [stat]穿刺
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bullet.healpercent = [stat]{0}[lightgray]% 回復
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bullet.healamount = [stat]{0}[lightgray] direct repair
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bullet.multiplier = [stat]{0}[lightgray]×彈藥倍數
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bullet.reload = [stat]{0}[lightgray]×射擊速率
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bullet.range = [stat]{0}[lightgray] tiles range
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unit.blocks = 方塊
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unit.blockssquared = 方塊²
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@@ -840,6 +896,7 @@ unit.liquidsecond = 液體單位/秒
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unit.itemssecond = 物品/秒
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unit.liquidunits = 液體單位
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unit.powerunits = 能量單位
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unit.heatunits = heat units
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unit.degrees = 度
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unit.seconds = 秒
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unit.minutes = 分
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@@ -892,6 +949,8 @@ setting.difficulty.hard = 困難
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setting.difficulty.insane = 瘋狂
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setting.difficulty.name = 難度:
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setting.screenshake.name = 畫面抖動
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setting.bloomintensity.name = Bloom Intensity
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setting.bloomblur.name = Bloom Blur
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setting.effects.name = 顯示特效
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setting.destroyedblocks.name = 顯示被破壞的方塊
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setting.blockstatus.name = 顯示方塊狀態
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@@ -911,6 +970,7 @@ setting.pixelate.name = 像素化
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setting.minimap.name = 顯示小地圖
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setting.coreitems.name = 顯示核心物品
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setting.position.name = 顯示玩家位置
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setting.mouseposition.name = Show Mouse Position
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setting.musicvol.name = 音樂音量
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setting.atmosphere.name = 顯示星球大氣層
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setting.ambientvol.name = 環境音量
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@@ -926,6 +986,7 @@ setting.lasersopacity.name = 雷射不透明度
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setting.bridgeopacity.name = 橋透明度
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setting.playerchat.name = 在遊戲中顯示聊天視窗
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setting.showweather.name = 顯示天氣動畫
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setting.hidedisplays.name = Hide Logic Displays
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public.confirm = 您想公開遊戲嗎?\n[accent]任何人都可以加入您的遊戲。\n[lightgray]之後可以在「設定」→「遊戲」→「公開遊戲可見度」中進行更改。
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public.confirm.really = 如果你想和朋友一起遊玩,可利用[green]邀請好友[]而不是[scarlet]公開伺服器[]!\n你確定要將伺服設為[scarlet]公開[]?
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public.beta = 請注意,該遊戲的Beta版本無法公開遊戲大廳。
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@@ -938,10 +999,6 @@ category.general.name = 一般
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category.view.name = 查看
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category.multiplayer.name = 多人
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category.blocks.name = 選取方塊
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command.attack = 攻擊
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command.rally = 集結
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command.retreat = 撤退
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command.idle = 閒置
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placement.blockselectkeys = \n[lightgray]按鍵:[{0},
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keybind.respawn.name = 重生
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keybind.control.name = 控制單位
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@@ -956,6 +1013,7 @@ keybind.move_y.name = 垂直移動
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keybind.mouse_move.name = 跟隨滑鼠
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keybind.pan.name = 平移鏡頭
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keybind.boost.name = 加速
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keybind.command_mode.name = Command Mode
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keybind.schematic_select.name = 選擇區域
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keybind.schematic_menu.name = 藍圖目錄
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keybind.schematic_flip_x.name = X軸翻轉
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@@ -984,7 +1042,6 @@ keybind.break_block.name = 移除方塊
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keybind.deselect.name = 取消選取
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keybind.pickupCargo.name = 撿起貨物
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keybind.dropCargo.name = 丟棄貨物
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keybind.command.name = 指令
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keybind.shoot.name = 射擊
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keybind.zoom.name = 縮放
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keybind.menu.name = 主選單
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@@ -1019,17 +1076,21 @@ mode.attack.description = 目標是摧毀敵人的基地。\n[gray]地圖中需
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mode.custom = 自訂規則
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rules.infiniteresources = 無限資源
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rules.onlydepositcore = Only Allow Core Depositing
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rules.reactorexplosions = 反應爐爆炸
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rules.coreincinerates = 核心銷毀物品
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rules.disableworldprocessors = Disable World Processors
|
||||
rules.schematic = 允許使用藍圖
|
||||
rules.wavetimer = 波次時間
|
||||
rules.waves = 波次
|
||||
rules.attack = 攻擊模式
|
||||
rules.buildai = 電腦自動建築
|
||||
rules.aitier = AI 等級
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
rules.cleanupdeadteams = 移除戰敗玩家的建築(對戰)
|
||||
rules.corecapture = 佔領摧毀的核心
|
||||
rules.polygoncoreprotection = 核心禁築區呈多邊形
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.enemyCheat = 電腦無限資源
|
||||
rules.blockhealthmultiplier = 建築物耐久度倍數
|
||||
rules.blockdamagemultiplier = 建築物傷害倍數
|
||||
@@ -1038,8 +1099,10 @@ rules.unithealthmultiplier = 單位生命值倍數
|
||||
rules.unitdamagemultiplier = 單位傷害倍數
|
||||
rules.unitcapvariable = 核心限制單位上限
|
||||
rules.unitcap = 基礎單位上限
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.enemycorebuildradius = 敵人核心禁止建設半徑︰[lightgray](格)
|
||||
rules.wavespacing = 波次間距︰[lightgray](秒)
|
||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = 建設成本倍數
|
||||
rules.buildspeedmultiplier = 建設速度倍數
|
||||
rules.deconstructrefundmultiplier = 拆除資源返還比例
|
||||
@@ -1055,9 +1118,11 @@ rules.title.unit = 單位
|
||||
rules.title.experimental = 實驗中
|
||||
rules.title.environment = 環境
|
||||
rules.title.teams = 分隊
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = 光照
|
||||
rules.enemyLights = 敵方發光
|
||||
rules.fog = Fog of War
|
||||
rules.fire = 火
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = 方塊/單位爆炸傷害
|
||||
rules.ambientlight = 環境光照
|
||||
rules.weather = 天氣
|
||||
@@ -1071,6 +1136,8 @@ content.unit.name = 單位
|
||||
content.block.name = 方塊
|
||||
content.status.name = 狀態效果
|
||||
content.sector.name = 地區
|
||||
content.team.name = Factions
|
||||
wallore = (Wall)
|
||||
|
||||
item.copper.name = 銅
|
||||
item.lead.name = 鉛
|
||||
@@ -1088,11 +1155,24 @@ item.blast-compound.name = 爆炸化合物
|
||||
item.pyratite.name = 火焰彈
|
||||
item.metaglass.name = 鋼化玻璃
|
||||
item.scrap.name = 廢料
|
||||
item.fissile-matter.name = Fissile Matter
|
||||
item.beryllium.name = Beryllium
|
||||
item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
|
||||
liquid.water.name = 水
|
||||
liquid.slag.name = 熔渣
|
||||
liquid.oil.name = 原油
|
||||
liquid.cryofluid.name = 冷凍液
|
||||
liquid.neoplasm.name = Neoplasm
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.gallium.name = Gallium
|
||||
liquid.ozone.name = Ozone
|
||||
liquid.hydrogen.name = Hydrogen
|
||||
liquid.nitrogen.name = Nitrogen
|
||||
liquid.cyanogen.name = Cyanogen
|
||||
|
||||
unit.dagger.name = 匕首機甲
|
||||
unit.mace.name = 甩棍
|
||||
@@ -1308,9 +1388,9 @@ block.rotary-pump.name = 迴旋泵
|
||||
block.thorium-reactor.name = 釷反應堆
|
||||
block.mass-driver.name = 質量驅動器
|
||||
block.blast-drill.name = 氣爆鑽頭
|
||||
block.thermal-pump.name = 熱能泵
|
||||
block.impulse-pump.name = Impulse Pump
|
||||
block.thermal-generator.name = 地熱發電機
|
||||
block.alloy-smelter.name = 合金冶煉廠
|
||||
block.surge-smelter.name = Surge Smelter
|
||||
block.mender.name = 修理方塊
|
||||
block.mend-projector.name = 修理投影器
|
||||
block.surge-wall.name = 波動牆
|
||||
@@ -1328,7 +1408,6 @@ block.foreshadow.name = 狙擊砲
|
||||
block.container.name = 容器
|
||||
block.launch-pad.name = 小型發射台
|
||||
block.segment.name = 片段
|
||||
block.command-center.name = 指揮中心
|
||||
block.ground-factory.name = 地面工廠
|
||||
block.air-factory.name = 航空工廠
|
||||
block.naval-factory.name = 海軍工廠
|
||||
@@ -1367,13 +1446,13 @@ block.logic-display.name = 顯示器
|
||||
block.large-logic-display.name = 大型顯示器
|
||||
block.memory-cell.name = 記憶單元
|
||||
block.memory-bank.name = 記憶體
|
||||
|
||||
team.blue.name = 藍
|
||||
team.malis.name = Malis
|
||||
team.crux.name = 紅
|
||||
team.sharded.name = 黃
|
||||
team.derelict.name = 灰
|
||||
team.green.name = 綠
|
||||
team.purple.name = 紫
|
||||
|
||||
team.blue.name = 藍
|
||||
|
||||
hint.skip = 跳過
|
||||
hint.desktopMove = 使用[accent][[WASD][]來移動。
|
||||
@@ -1403,8 +1482,6 @@ hint.schematicSelect = 按住[accent][[F][]並拖曳可以選取方塊並貼上
|
||||
hint.conveyorPathfind = 在建造輸送帶時按下[accent][[L-Ctrl][]可以自動產生路徑。
|
||||
hint.conveyorPathfind.mobile = 啟用 \ue844 [accent]對角線模式[]可以在建造輸送帶時自動產生路徑。
|
||||
hint.boost = 按住[accent][[L-Shift][]可以帶著你的機甲一起飛越障礙物\n\n只有少數陸行機甲有推進器。
|
||||
hint.command = 按下[accent][[G][]集結附近[accent]相似類別[]的機甲進入編隊。\n\n你要先控制一台陸行機甲才能集結其他陸行機甲。
|
||||
hint.command.mobile = [accent][[點擊兩下][]你的機甲使其他機甲進入編隊。
|
||||
hint.payloadPickup = 按下 [accent][[[] 拾起小方塊或機甲。
|
||||
hint.payloadPickup.mobile = [accent]長按[]一個方塊或單位可將其拾起。
|
||||
hint.payloadDrop = 按下 [accent]][] 可以放下持有的方塊或單位。
|
||||
@@ -1455,7 +1532,7 @@ block.silicon-smelter.description = 使用高純度焦炭還原沙子以生產
|
||||
block.kiln.description = 將沙子和鉛熔煉成鋼化玻璃。需要少量能量。
|
||||
block.plastanium-compressor.description = 將原油和鈦壓縮製造塑鋼。
|
||||
block.phase-weaver.description = 使用放射性的釷和大量的沙子生產相織布。
|
||||
block.alloy-smelter.description = 使用鈦、鉛、矽和銅以生產波動合金。
|
||||
block.surge-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy.
|
||||
block.cryofluid-mixer.description = 混合水和研磨的鈦粉製造冷卻效率更高的冷凍液。對釷反應堆是必要的。
|
||||
block.blast-mixer.description = 混合胞子碎塊將火焰彈變成比較不易燃但更具爆炸性的爆炸混合物。
|
||||
block.pyratite-mixer.description = 混合煤、鉛和沙子混合成為易燃的火焰彈。
|
||||
@@ -1508,7 +1585,7 @@ block.underflow-gate.description = 反向的溢流器。如果側面被阻擋,
|
||||
block.mass-driver.description = 終極物品運輸方塊。收集大量物品,然後將它們射向另一個質量驅動器。需要能源以運作。
|
||||
block.mechanical-pump.description = 一種便宜的泵,輸出速度慢,但不使用能量。
|
||||
block.rotary-pump.description = 高級的泵。抽更多液體,但需要能量。
|
||||
block.thermal-pump.description = 終極的泵。
|
||||
block.impulse-pump.description = Pumps and outputs liquids.
|
||||
block.conduit.description = 基本液體運輸方塊。將液體往前輸送。用於提取器、泵或其他管線。
|
||||
block.pulse-conduit.description = 高級的液體運輸方塊。比標準管線更快地輸送並儲存更多液體。
|
||||
block.plated-conduit.description = 用和脈衝管線相同的速率運送液體,但有更強的裝甲。除了其他管線以外,不會接受來自側面的其他液體\n比較不會漏液。
|
||||
@@ -1551,6 +1628,7 @@ block.vault.description = 儲存大量的每一種物品。當物品需求非恆
|
||||
block.container.description = 儲存少量的每一種物品。當物品需求非恆定時,使用它來創建緩衝。使用[lightgray]裝卸器[]以從容器提取物品。
|
||||
block.unloader.description = 將物品從容器、倉庫或核心卸載到傳輸帶上或直接卸貨到相鄰的方塊中。透過點擊卸貨器來更改要卸貨的物品類型。
|
||||
block.launch-pad.description = 無需發射核心即可直接發射物品。
|
||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||
block.duo.description = 一種小而便宜的砲塔。
|
||||
block.scatter.description = 不可或缺的中型防空砲塔。向敵方單位噴射鉛塊、廢料或是鋼化玻璃彈片。
|
||||
block.scorch.description = 燃燒所有靠近它的地面敵人。在近距離非常有效。
|
||||
@@ -1575,7 +1653,6 @@ block.disassembler.description = 以低效率將熔渣分離成少量的礦物
|
||||
block.overdrive-dome.description = 用相織布和矽增加附近建築物的速度。
|
||||
block.payload-conveyor.description = 移動大型物體,像是從工廠出來的機甲。
|
||||
block.payload-router.description = 把大型物體分配到三個方向。
|
||||
block.command-center.description = 用幾個不同的指令控制機甲的行為。
|
||||
block.ground-factory.description = 生產陸行機甲,造好的機甲可以直接使用或者是送進重塑機升級。
|
||||
block.air-factory.description = 生產空中機甲,造好的機甲可以直接使用或者是送進重塑機升級。
|
||||
block.naval-factory.description = 生產海上機甲,造好的機甲可以直接使用或者是送進重塑機升級。
|
||||
@@ -1654,6 +1731,12 @@ lst.unitbind = 綁定下一同種單位,存入[accent]@unit[]中.
|
||||
lst.unitcontrol = 控制現在綁定的單位
|
||||
lst.unitradar = 偵測綁定單位附近的單位
|
||||
lst.unitlocate = 尋找整個地圖上特定的位置/建築\n需要綁定的單位
|
||||
lst.getblock = Get tile data at any location.
|
||||
lst.setblock = Set tile data at any location.
|
||||
lst.spawnunit = Spawn unit at a location.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.setrule = Set a game rule.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||
|
||||
logic.nounitbuild = [red]單位建造邏輯已被禁止。
|
||||
|
||||
@@ -1666,11 +1749,12 @@ laccess.color = Illuminator color.
|
||||
laccess.controller = 單位的控制者。受處理器控制時回傳處理器。\n在隊形中回傳領導的單位。\n否則回傳單位自己。
|
||||
laccess.dead = 單位或建築是否已死亡或不存在。
|
||||
laccess.controlled = 將回傳:\n處理器控制:[accent]@ctrlProcessor[]\n玩家控制:[accent]@ctrlPlayer[]\n在隊形中:[accent]@ctrlFormation[]\n其他:[accent]0[]。
|
||||
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
||||
laccess.progress = 建造、生產進度。以 0 到 1 表示。以及砲台裝填。
|
||||
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||
|
||||
graphicstype.clear = 重製版面為指定顏色
|
||||
graphicstype.color = 為後續所有圖畫指令設定顏色
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
graphicstype.stroke = 為後續所有圖畫指令設定直線寬度
|
||||
graphicstype.line = 畫一直線
|
||||
graphicstype.rect = 畫實心長方形
|
||||
@@ -1735,7 +1819,6 @@ lenum.storage = 儲藏建築
|
||||
lenum.generator = 會發電的建築
|
||||
lenum.factory = 生產加工資源的建築,如煉矽場
|
||||
lenum.repair = 維修點
|
||||
lenum.rally = 指揮中心
|
||||
lenum.battery = 電池
|
||||
lenum.resupply = 補給點\n只有在[accent]"單位需要彈藥"[]被啟用時才有效果
|
||||
lenum.reactor = 衝擊/釷反應爐
|
||||
@@ -1769,6 +1852,7 @@ unitlocate.group = 搜索建築種類
|
||||
|
||||
lenum.idle = 預設AI
|
||||
lenum.stop = 停止移動/挖礦/建造
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
lenum.move = 移動到指定位置
|
||||
lenum.approach = 移動到距離指定位置一段距離的地方
|
||||
lenum.pathfind = 由內建AI前往敵方重生點
|
||||
@@ -1785,3 +1869,165 @@ lenum.build = 建造一個建築
|
||||
lenum.getblock = 獲取指定位置的建築種類和該建築\n必須在單位的範圍內\n實體障礙物,如高山會回傳[accent]@solid[]
|
||||
lenum.within = 單位是否在指定範圍內
|
||||
lenum.boost = 使用推進器
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
block.regolith.name = Regolith
|
||||
block.yellow-stone.name = Yellow Stone
|
||||
block.carbon-stone.name = Carbon Stone
|
||||
block.ferric-stone.name = Ferric Stone
|
||||
block.ferric-craters.name = Ferric Craters
|
||||
block.beryllic-stone.name = Beryllic Stone
|
||||
block.crystalline-stone.name = Crystalline Stone
|
||||
block.crystal-floor.name = Crystal Floor
|
||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||
block.red-stone.name = Red Stone
|
||||
block.dense-red-stone.name = Dense Red Stone
|
||||
block.red-ice.name = Red Ice
|
||||
block.arkycite-floor.name = Arkycite Floor
|
||||
block.arkyic-stone.name = Arkyic Stone
|
||||
block.rhyolite-vent.name = Rhyolite Vent
|
||||
block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
block.regolith-wall.name = Regolith Wall
|
||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||
block.rhyolite-wall.name = Rhyolite Wall
|
||||
block.carbon-wall.name = Carbon Wall
|
||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||
block.arkyic-wall.name = Arkyic Wall
|
||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||
block.red-ice-wall.name = Red Ice Wall
|
||||
block.red-stone-wall.name = Red Stone Wall
|
||||
block.red-diamond-wall.name = Red Diamond Wall
|
||||
block.redweed.name = Redweed
|
||||
block.pur-bush.name = Pur Bush
|
||||
block.yellowcoral.name = Yellowcoral
|
||||
block.carbon-boulder.name = Carbon Boulder
|
||||
block.ferric-boulder.name = Ferric Boulder
|
||||
block.beryllic-boulder.name = Beryllic Boulder
|
||||
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||
block.arkyic-boulder.name = Arkyic Boulder
|
||||
block.crystal-cluster.name = Crystal Cluster
|
||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||
block.crystal-blocks.name = Crystal Blocks
|
||||
block.crystal-orbs.name = Crystal Orbs
|
||||
block.crystalline-boulder.name = Crystalline Boulder
|
||||
block.red-ice-boulder.name = Red Ice Boulder
|
||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||
block.red-stone-boulder.name = Red Stone Boulder
|
||||
block.graphitic-wall.name = Graphitic Wall
|
||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||
block.electrolyzer.name = Electrolyzer
|
||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||
block.oxidation-chamber.name = Oxidation Chamber
|
||||
block.electric-heater.name = Electric Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
block.slag-centrifuge.name = Slag Centrifuge
|
||||
block.surge-crucible.name = Surge Crucible
|
||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||
block.phase-synthesizer.name = Phase Synthesizer
|
||||
block.heat-reactor.name = Heat Reactor
|
||||
block.beryllium-wall.name = Beryllium Wall
|
||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||
block.tungsten-wall.name = Tungsten Wall
|
||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||
block.blast-door.name = Blast Door
|
||||
block.carbide-wall.name = Carbide Wall
|
||||
block.carbide-wall-large.name = Large Carbide Wall
|
||||
block.radar.name = Radar
|
||||
block.build-tower.name = Build Tower
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.shield-projector.name = Shield Projector
|
||||
block.large-shield-projector.name = Large Shield Projector
|
||||
block.armored-duct.name = Armored Duct
|
||||
block.overflow-duct.name = Overflow Duct
|
||||
block.duct-unloader.name = Duct Unloader
|
||||
block.surge-conveyor.name = Surge Conveyor
|
||||
block.surge-router.name = Surge Router
|
||||
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||
block.reinforced-pump.name = Reinforced Pump
|
||||
block.reinforced-conduit.name = Reinforced Conduit
|
||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||
block.beam-node.name = Beam Node
|
||||
block.beam-tower.name = Beam Tower
|
||||
block.beam-link.name = Beam Link
|
||||
block.turbine-condenser.name = Turbine Condenser
|
||||
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
block.eruption-drill.name = Eruption Drill
|
||||
block.core-bastion.name = Core Bastion
|
||||
block.core-citadel.name = Core Citadel
|
||||
block.core-acropolis.name = Core Acropolis
|
||||
block.reinforced-container.name = Reinforced Container
|
||||
block.reinforced-vault.name = Reinforced Vault
|
||||
block.breach.name = Breach
|
||||
block.sublimate.name = Sublimate
|
||||
block.titan.name = Titan
|
||||
block.disperse.name = Disperse
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-reconstructor.name = Tank Reconstructor
|
||||
block.mech-reconstructor.name = Mech Reconstructor
|
||||
block.ship-reconstructor.name = Ship Reconstructor
|
||||
block.tank-assembler.name = Tank Assembler
|
||||
block.ship-assembler.name = Ship Assembler
|
||||
block.mech-assembler.name = Mech Assembler
|
||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.payload-mass-driver.name = Payload Mass Driver
|
||||
block.small-deconstructor.name = Small Deconstructor
|
||||
block.canvas.name = Canvas
|
||||
block.world-processor.name = World Processor
|
||||
block.world-cell.name = World Cell
|
||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
block.mech-fabricator.name = Mech Fabricator
|
||||
block.ship-fabricator.name = Ship Fabricator
|
||||
block.refabricator.name = Refabricator
|
||||
block.prime-refabricator.name = Prime Refabricator
|
||||
block.unit-repair-tower.name = Unit Repair Tower
|
||||
block.diffuse.name = Diffuse
|
||||
block.basic-assembler-module.name = Basic Assembler Module
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.vanquish.name = Vanquish
|
||||
unit.conquer.name = Conquer
|
||||
unit.cleroi.name = Cleroi
|
||||
unit.tecta.name = Tecta
|
||||
unit.collaris.name = Collaris
|
||||
unit.avert.name = Avert
|
||||
unit.quell.name = Quell
|
||||
unit.disrupt.name = Disrupt
|
||||
unit.evoke.name = Evoke
|
||||
unit.incite.name = Incite
|
||||
unit.emanate.name = Emanate
|
||||
unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.effect-drone.name = Effect Drone
|
||||
unit.precept.name = Precept
|
||||
unit.merui.name = Merui
|
||||
unit.anthicus.name = Anthicus
|
||||
unit.elude.name = Elude
|
||||
unit.obviate.name = Obviate
|
||||
sector.two.name = Two
|
||||
sector.three.name = Three
|
||||
sector.four.name = Four
|
||||
sector.five.name = Five
|
||||
|
||||
Reference in New Issue
Block a user