Multiple unit stance support
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@@ -523,7 +523,7 @@ public class TypeIO{
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write.b(3);
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write.i(logic.controller.pos());
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}else if(control instanceof CommandAI ai){
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write.b(8);
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write.b(9);
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write.bool(ai.attackTarget != null);
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write.bool(ai.targetPos != null);
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@@ -559,7 +559,16 @@ public class TypeIO{
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}
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}
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writeStance(write, ai.stance);
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int count = content.unitStances().count(ai::hasStance);
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write.b(count);
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for(var stance : content.unitStances()){
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if(ai.hasStance(stance)){
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writeStance(write, stance);
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}
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}
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}else if(control instanceof AssemblerAI){ //hate
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write.b(5);
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}else{
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@@ -591,8 +600,8 @@ public class TypeIO{
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out.controller = world.build(pos);
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return out;
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}
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//type 4 is the old CommandAI with no commandIndex, type 6 is the new one with the index as a single byte, type 7 is the one with the command queue, 8 adds a stance
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}else if(type == 4 || type == 6 || type == 7 || type == 8){
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//type 4 is the old CommandAI with no commandIndex, type 6 is the new one with the index as a single byte, type 7 is the one with the command queue, 8 adds a stance, 9 adds multiple stances
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}else if(type == 4 || type == 6 || type == 7 || type == 8 || type == 9){
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CommandAI ai = prev instanceof CommandAI pai ? pai : new CommandAI();
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boolean hasAttack = read.bool(), hasPos = read.bool();
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@@ -616,14 +625,14 @@ public class TypeIO{
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ai.attackTarget = null;
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}
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if(type == 6 || type == 7 || type == 8){
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if(type == 6 || type == 7 || type == 8 || type == 9){
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byte id = read.b();
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ai.command = id < 0 ? null : content.unitCommand(id);
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if(ai.command == null) ai.command = UnitCommand.moveCommand;
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}
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//command queue only in type 7/8
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if(type == 7 || type == 8){
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if(type == 7 || type == 8 || type == 9){
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ai.commandQueue.clear();
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int length = read.ub();
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for(int i = 0; i < length; i++){
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@@ -646,7 +655,12 @@ public class TypeIO{
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}
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if(type == 8){
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ai.stance = readStance(read);
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ai.setStance(readStance(read));
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}else if(type == 9){
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int stances = read.ub();
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for(int i = 0; i < stances; i++){
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ai.setStance(readStance(read));
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}
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}
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return ai;
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