Merge remote-tracking branch 'origin/master'

This commit is contained in:
Anuken
2025-07-01 19:38:51 -04:00
2 changed files with 106 additions and 106 deletions
+58 -58
View File
@@ -261,8 +261,8 @@ servers.local.steam = Buksan ang Mga Laro at Lokal na Server
servers.remote = Remote Servers
servers.global = Server ng Komunidad
servers.disclaimer = Ang mga server ng komunidad ay [accent]hindi pagmamay-ari o kinokontrol[] ng developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
servers.showhidden = Show Hidden Servers
servers.disclaimer = Ang mga server ng komunidad ay [accent]hindi pagmamay-ari o kinokontrol[] ng developer.\n\nAng mga Server ay may merong content na user-generated hindi bagay sa lahat ng taon.
servers.showhidden = Ipakita ang mga tinagong server
server.shown = Ipinapakita
server.hidden = Tinatago
@@ -452,7 +452,7 @@ editor.brush = Brush
editor.openin = I-Open sa Editor
editor.oregen = Ore Generation
editor.oregen.info = Ore Generation:
editor.mapinfo = Map Info
editor.mapinfo = Inpormasyon ng Mapa
editor.author = Author:
editor.description = Description:
editor.nodescription = Dapat meron paglalarawan ng hindi bababa sa 4 na character bago i-publish.
@@ -462,14 +462,14 @@ editor.generation = Pagbuo:
editor.objectives = Mga Gawain
editor.locales = Locale Bundles
editor.worldprocessors = Proseso ng Map
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.editname = Iedit ang pangalan
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
editor.worldprocessors.delete.confirm = Sigurado ka ba na gusto ng itanggalin ang itong world processor?\n\nPag ito ay na-surround ng mga wall, ito ay papalitan ng.
editor.ingame = Edit In-Game
editor.playtest = Playtest
editor.publish.workshop = I-Publish Sa Workshop
editor.newmap = New Map
editor.newmap = Bagong Mapa
editor.center = Center
editor.search = Search maps...
editor.filters = I-filter ang Maps
@@ -504,7 +504,7 @@ waves.load = I-Load mula sa Clipboard
waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied.
waves.none = Walang tinukoy na mga kaaway.\nTandaan na ang mga walang laman na wave layout ay awtomatikong papalitan ng default na layout.
waves.sort = Sort By
waves.sort = Iayusin sa
waves.sort.reverse = Pabaliktad na Sort
waves.sort.begin = Simula
waves.sort.health = Health
@@ -521,14 +521,14 @@ wavemode.health = health
all = Lahat
editor.default = [lightgray]<Default>
details = Details...
details = Mga Detalya...
edit = Edit...
variables = Vars
logic.clear.confirm = Are you sure you want to clear all code from this processor?
logic.restart = Restart
logic.clear.confirm = Sigurado ka bang na gusto mo itangal ang lahat na code sa itong processor?
logic.restart = Iulitin
logic.globals = Built-in Variables
editor.name = Name:
editor.name = Pangalan:
editor.spawn = Spawn Unit
editor.removeunit = Remove Unit
editor.teams = Teams
@@ -613,7 +613,7 @@ filter.ore = Ore
filter.rivernoise = River Noise
filter.mirror = Mirror
filter.clear = Clear
filter.option.ignore = Ignore
filter.option.ignore = Ihayain
filter.scatter = Scatter
filter.terrain = Terrain
filter.logic = Logic
@@ -643,8 +643,8 @@ filter.option.percentile = Percentile
filter.option.code = Code
filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.info = Dito, pwede ka maglagay ng locale bundles para sa specifikong wika sa inyong mapa. Sa locale bundles, lahat na property ay may pangalan at value. Itong properties ay pwede igamit ng mga world processor at objective sa gamit ng kanilang pangalan. Sila ay sinusuportahan ang text formatting (pinapalitan ng placeholders sa totoong alues).\n\n[cyan]Halimbawang property:\n[]name: [accent]timer[]\nvalue: [accent]Halimbawang timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Sigurado ka ba gusto mo tanggaling ang itong locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
@@ -654,7 +654,7 @@ locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showcorrect = Ipakitang mga property na kita sa lahat na locales at may merong unique na values kung saan
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
@@ -675,7 +675,7 @@ memory = Mem: {0}mb
memory2 = Mem:\n {0}mb +\n {1}mb
language.restart = Mangyaring i-restart ang iyong laro para magkabisa ang mga setting ng wika.
settings = Settings
tutorial = Tutorial
tutorial = Tutoryal
tutorial.retake = Muling Kumuha ng Tutorial
editor = Editor
mapeditor = Map Editor
@@ -701,7 +701,7 @@ objective.produce.name = Obtain
objective.item.name = Obtain Item
objective.coreitem.name = Core Item
objective.buildcount.name = Build Count
objective.unitcount.name = Unit Count
objective.unitcount.name = Bilang ng Unit
objective.destroyunits.name = Destroy Units
objective.timer.name = Timer
objective.destroyblock.name = Destroy Block
@@ -711,12 +711,12 @@ objective.commandmode.name = Command Mode
objective.flag.name = Flag
marker.shapetext.name = Shape Text
marker.point.name = Point
marker.shape.name = Shape
marker.text.name = Text
marker.line.name = Line
marker.point.name = Tuldok
marker.shape.name = Hugis
marker.text.name = Teksto
marker.line.name = Linya
marker.quad.name = Quad
marker.texture.name = Texture
marker.texture.name = Textura
marker.background = Background
marker.outline = Outline
@@ -749,7 +749,7 @@ bannedunits = Mga Pinagbabawalan na Units
unbannedunits = Unbanned Units
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Add All
addall = Ilagay Lahat
launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destination: {0}
@@ -780,7 +780,7 @@ weather.fog.name = Fog
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
sectorlist = Mga Sector
sectorlist = Mga Sektor
sectorlist.attacked = {0} ay inaatake
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
@@ -824,12 +824,12 @@ threat.low = Mababa
threat.medium = Medium
threat.high = Mataas
threat.extreme = Sobra-sobra
threat.eradication = Tiyak na talo sa hind handa
threat.eradication = Tiyak na talo sa hindi handa
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.easy = Madali
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.hard = Mahirap
difficulty.eradication = Eradication
difficulty.enemyHealthMultiplier = Enemy Health: {0}
@@ -926,19 +926,19 @@ sector.karst.name = Karst
sector.origin.name = Pinaggalingan
sector.onset.description = Ang tutorial sector. Ang objective ay hindi pa nagawa. Maghintay para sa kinabukasang impormasyon.
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.aegis.description = Itong sector ay may merong deposit ng mga tungsten.\nIresearch ang [accent]Impact Drill[] para makuha ang resource, at tanggalin ang enemy base sa lugar dito
sector.lake.description = Itong sektor na lawa na slag greatly limits viable na unit. Ang hover unit ay ang huling paraan.\nIresearch ang[accent]ship fabricator[] at gumawa ng mga [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.split.description = Ang konting presence ng kalaban sa sector na ito ay ginagawang perfect sa paggamit ng bagong teknolohiyang pangtransportasyon.
sector.basin.description = Malaking presence ng kalaban nadetektuhan sa itong sektor.\nGumawa ng units na mabilis at icapture enemy cores to gain a foothold.
sector.marsh.description = Itong sector ay ma karamihan ng arkycite, pero may has konting vents.\nGumawa ng[accent]Chemical Combustion Chambers[] para makagawa ng koryente.
sector.peaks.description = Ang Kabundukang terrain sa sector na ito ay ginagawa ang maraming unit useless. Lumilipad na unit ay kailangan.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = Walang mga enemy core nadetektuhan sa sektor na ito, kahit it ay isang importanteng transportasyang routa ng kalaban. Ekspetuhan na maraming enemy forces.\nGumawa ng [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Ang mga resource sa itong sektor ay nai-scatter sa maraming isla.\nIresearch at i-deploy drone-based transportation.
sector.stronghold.description = Ang malaking encampment ng kalaban sa sektor na ito ay binabantayan ng maraming deposit ng [accent]thorium[].\nGamitin ito para ma-idevelop mataas na tier unit at mga turret.
sector.crevice.description = Ang kalaban ay magsend ng fierce attack forces para makuha ang inyong base sa itong sektor.\nDeveloping [accent]carbide[] at ang [accent]Pyrolysis Generator[] baka magiging imperative for survival.
sector.siege.description = Itong sektor ay may merong dalawang parallel na canyon na mag-force ng two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
@@ -1130,7 +1130,7 @@ bar.drillspeed = Bilis ng Drill: {0}/s
bar.pumpspeed = Bilis ng Pump: {0}/s
bar.efficiency = Kahusayan: {0}%
bar.boost = Palakas: +{0}%
bar.powerbuffer = Batteries: {0}/{1}
bar.powerbuffer = Battery: {0}/{1}
bar.powerbalance = Kuryente: {0}/s
bar.powerstored = Nakaimbak: {0}/{1}
bar.poweramount = Kuryente: {0}
@@ -1253,16 +1253,16 @@ setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required)
setting.borderlesswindow.name.windows = Borderless Fullscreen
setting.borderlesswindow.description = Maaaring kailanganin ang pag-restart upang mailapat ang mga pagbabago.
setting.fps.name = Show FPS & Ping
setting.fps.name = Ipakita ang FPS & Ping
setting.console.name = Enable Console
setting.smoothcamera.name = Smooth Camera
setting.vsync.name = VSync
setting.pixelate.name = Pixelate
setting.minimap.name = Show Minimap
setting.minimap.name = Ipakita ang Minimap
setting.coreitems.name = Display Core Items
setting.position.name = Show Player Position
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Music Volume
setting.position.name = Ipakita ang posisyon ng Player
setting.mouseposition.name = Ipakita ang Mouse Position
setting.musicvol.name = Volume ng Music
setting.atmosphere.name = Ipakita Planet Atmosphere
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Ambient Volume
@@ -1283,7 +1283,7 @@ setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
setting.macnotch.name = Iangkop ang interface upang ipakita ang bingaw
setting.macnotch.description = Kinakailangan ang pag-restart upang mailapat ang mga pagbabago
steam.friendsonly = Friends Only
steam.friendsonly = Mga Kaibigan lang
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
setting.minmagnificationmultiplierpercent.name = Max Camera Distance
@@ -1304,7 +1304,7 @@ keybind.respawn.name = Respawn
keybind.control.name = Control Unit
keybind.clear_building.name = Clear Building
keybind.press = Press a key...
keybind.press.axis = Press an axis or key...
keybind.press.axis = Magpindot ng axis o key...
keybind.screenshot.name = Map Screenshot
keybind.toggle_power_lines.name = Toggle Power Lasers
keybind.toggle_block_status.name = Toggle Block Statuses
@@ -1404,7 +1404,7 @@ mode.attack.description = Wasakin ang base ng kalaban. \n[gray]Nangangailangan n
mode.custom = Custom Rules
rules.invaliddata = Invalid clipboard data.
rules.hidebannedblocks = Hide Banned Blocks
rules.hidebannedblocks = Itago ang ibinabawal na blocks
rules.infiniteresources = Infinite Resources
rules.fillitems = Fill Core With Items
rules.onlydepositcore = Only Allow Core Depositing
@@ -1428,9 +1428,9 @@ rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size
rules.rtsai.campaign.info = Sa mapang attake, ginagawa gina grupo ang mga unit at inaatake ang player bases sa mas-maraming matalinong na manner.
rules.rtsminsquadsize = Pinakamaliit Squad Size
rules.rtsmaxsquadsize = Pinakaraming Squad Size
rules.rtsminattackweight = Min Attack Weight
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
@@ -1489,8 +1489,8 @@ rules.weather.always = Always
rules.weather.duration = Duration:
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
rules.placerangecheck.info = Ipinagbawalan ang mga player sa paglagay ng kahit ano malapit sa mga enemy buildings. Pag naitry naglagay ng turret, ang range ay nataas, para ang turret hindi makaabot ang kalaban.
rules.onlydepositcore.info = Ipinagbawalan ang mga units sa paglagay ng items sa kahit anong buildings except cores.
content.item.name = Aytems
content.liquid.name = Likido
@@ -2046,8 +2046,8 @@ hint.coreIncinerate = After the core is filled to capacity with an item, any ext
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
gz.mine = Pumunta malapit sa :ore-copper: [accent]copper ore[] sa ground at i-click ito para magsimula magmina.
gz.mine.mobile = Pumunta malapit sa :ore-copper: [accent]copper ore[] sa ground at pindutin ito para magsimula magmina.
gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
@@ -2183,10 +2183,10 @@ block.phase-wall.description = Isang pader na pinahiran ng espesyal na phase-bas
block.phase-wall-large.description = Isang pader na pinahiran ng espesyal na phase-based na reflective compound. Pinapalihis ang karamihan sa mga bala kapag natamaan.\nGumagamit ng maraming tile.
block.surge-wall.description = Isang napakatibay na defensive block.\nNagpapalaki ng singil sa bullet contact, na ilalabas ito nang random.
block.surge-wall-large.description = Isang napakatibay na defensive block.\nBumubuo ng singil sa bullet contact, ilalabas ito nang random.\nGumagamit ng maraming tile.
block.scrap-wall.description = Protects structures from enemy projectiles.
block.scrap-wall-large.description = Protects structures from enemy projectiles.
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
block.scrap-wall.description = Ipinaprotektahan ang structures sa projectiles ng kalaban.
block.scrap-wall-large.description = Ipinaprotektahan ang structures sa projectiles ng kalaban.
block.scrap-wall-huge.description = Ipinaprotektahan ang structures sa projectiles ng kalaban.
block.scrap-wall-gigantic.description = Ipinaprotektahan ang structures sa projectiles ng kalaban.
block.door.description = Isang maliit na pinto. Maaaring buksan o isara sa pamamagitan ng pag-tap.
block.door-large.description = Isang malaking pinto. Maaaring buksan at isara sa pamamagitan ng pag-tap.\nSpans maramihang mga tile.
block.mender.description = Pana-panahong nag-aayos ng mga blocks sa paligid nito. Pinapanatiling maayos ang mga depensa sa pagitan ng mga alon.\nOpsyonal na gumagamit ng silicon upang palakasin ang saklaw at kahusayan.
+48 -48
View File
@@ -185,14 +185,14 @@ mod.folder.missing = Seuls les mods sous forme de dossiers peuvent être publié
mod.scripts.disable = Votre appareil ne prend pas en charge les mods avec des scripts. Vous devez désactiver ces mods pour pouvoir jouer.
mod.dependencies.error = [scarlet]Mods are missing dependencies
mod.dependencies.soft = (optional)
mod.dependencies.soft = (optionnel)
mod.dependencies.download = Import
mod.dependencies.downloadreq = Import Required
mod.dependencies.downloadall = Import All
mod.dependencies.status = Import Results
mod.dependencies.success = Successfully downloaded:
mod.dependencies.failure = Failed to download:
mod.dependencies.imported = This mod requires dependencies. Download?
mod.dependencies.downloadreq = Importer les requis
mod.dependencies.downloadall = Importer les tous
mod.dependencies.status = Résultat de l'import
mod.dependencies.success = Téléchargement réussi:
mod.dependencies.failure = Téléchargement en échec:
mod.dependencies.imported = Ce mod requiert des dépendances. Voulez-vous les télécharger?
about.button = À propos
name = Nom :
@@ -208,7 +208,7 @@ campaign.select = Sélectionnez la Campagne de Départ
campaign.none = [lightgray]Sélectionnez votre planète de départ.\nCela peut être changé à tout moment.
campaign.erekir = Contenu récent et mieux travaillé. Une progression dans la campagne assez linéaire.\n\nPlus difficile. Des cartes et une expérience de qualité.
campaign.serpulo = Contenu ancien, l'expérience classique de Mindustry. Avec plus de contenu et de possibilités.\n\nCartes et mécaniques de campagnes possiblement moins équilibrées. Moins travaillé.
campaign.difficulty = Difficulty
campaign.difficulty = Difficulté
completed = [accent]Complété
techtree = Arbre technologique
techtree.select = Sélection de l'Arbre technologique
@@ -271,7 +271,7 @@ trace = Suivre le joueur
trace.playername = Nom du joueur : [accent]{0}
trace.ip = IP : [accent]{0}
trace.id = ID : [accent]{0}
trace.language = Language: [accent]{0}
trace.language = Langue: [accent]{0}
trace.mobile = Client Mobile : [accent]{0}
trace.modclient = Client personnalisé : [accent]{0}
trace.times.joined = Nombre de connexions : [accent]{0}
@@ -318,7 +318,7 @@ reconnecting = [accent]Reconnexion...
connecting.data = [accent]Chargement des données du monde...
server.port = Port :
server.invalidport = Numéro de port invalide !
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
server.error.addressinuse = [scarlet]Echec d'ouverture du port 6567.[]\n\nVérifier qu'aucun autre logiciel ne fonctionne sur ce port!
server.error = [scarlet]Erreur lors de l'hébergement du serveur.
save.new = Nouvelle sauvegarde
save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ?
@@ -462,7 +462,7 @@ editor.generation = Génération
editor.objectives = Objectifs
editor.locales = Locale Bundles
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.editname = Editer le nom
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
@@ -524,9 +524,9 @@ editor.default = [lightgray]<par défaut>
details = Détails...
edit = Modifier...
variables = Variables
logic.clear.confirm = Are you sure you want to clear all code from this processor?
logic.clear.confirm = Êtes-vous sûr de vouloir supprimer tout le code de ce processeur?
logic.restart = Restart
logic.globals = Built-in Variables
logic.globals = Variables prédéfinies
editor.name = Nom :
editor.spawn = Ajouter une unité
@@ -551,7 +551,7 @@ editor.sectorgenerate = Générer un Secteur
editor.resize = Redimensionner
editor.loadmap = Charger la carte
editor.savemap = Sauvegarder la carte
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.savechanges = [scarlet]Vous avez des changements non suvegardés!\n\n[]Voulez-vous les sauvegarder?
editor.saved = Sauvegardé !
editor.save.noname = Votre carte n'a pas de nom !\nAjoutez un nom dans le menu 'Infos de la Carte'.
editor.save.overwrite = Votre carte écrase une carte de base du jeu !\nChoisissez un nom différent dans le menu 'Infos de la Carte'.
@@ -570,7 +570,7 @@ editor.exportimage = Exporter l'image du terrain
editor.exportimage.description = Exporter une image de la carte avec du terrain seulement
editor.loadimage = Importer un terrain
editor.saveimage = Exporter le terrain
editor.unsaved = [scarlet]Vous n'avez pas sauvegardé vos modifications![] Voulez-vous vraiment quitter ?
editor.unsaved = [scarlet]Vous n'avez pas sauvegardé vos modifications![] Voulez-vous vraiment quitter?
editor.resizemap = Redimensionner\nla carte
editor.mapname = Nom de la carte :
editor.overwrite = [accent]Attention !\nCeci écrase une carte existante.
@@ -659,7 +659,7 @@ locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon
locales.addicon = Ajouter une icône
width = Largeur :
height = Hauteur :
@@ -812,8 +812,8 @@ sector.curlost = Secteur perdu
sector.missingresources = [scarlet]Ressources du Noyau insuffisantes !
sector.attacked = Secteur [accent]{0}[white] attaqué !
sector.lost = Secteur [accent]{0}[white] perdu !
sector.capture = Sector [accent]{0}[white]Captured!
sector.capture.current = Sector Captured!
sector.capture = Secteur [accent]{0}[white]Capturé !
sector.capture.current = Secteur Capturé !
sector.changeicon = Changer l'Icône
sector.noswitch.title = Impossible de changer de Secteur
sector.noswitch = Vous ne pouvez pas changer de secteur pendant quun autre est attaqué.\n\nSecteur: [accent]{0}[] sur [accent]{1}[]
@@ -826,16 +826,16 @@ threat.high = Grande
threat.extreme = Extrême
threat.eradication = Éradication
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.casual = Paisible
difficulty.easy = Facile
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
difficulty.hard = Difficile
difficulty.eradication = Éradication
difficulty.enemyHealthMultiplier = Enemy Health: {0}
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
difficulty.waveTimeMultiplier = Wave Timer: {0}
difficulty.nomodifiers = [lightgray](No modifiers)
difficulty.enemyHealthMultiplier = Vie des ennemis: {0}
difficulty.enemySpawnMultiplier = Nombre d'ennemis: {0}
difficulty.waveTimeMultiplier = Espacement des Vagues: {0}
difficulty.nomodifiers = [lightgray](Sans modification)
planets = Planètes
@@ -1072,16 +1072,16 @@ stat.buildspeedmultiplier = Multiplicateur de vitesse de construction
stat.reactive = Réactions
stat.immunities = Immunités
stat.healing = Guérison
stat.efficiency = [stat]{0}% Efficiency
stat.efficiency = [stat]{0}% Efficacité
ability.forcefield = Champ de Force
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Champ de Réparation
ability.repairfield.description = Repairs nearby units
ability.repairfield.description = Répare les unités proches
ability.statusfield = Champ d'Amélioration
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Usine
ability.unitspawn.description = Constructs units
ability.unitspawn.description = Construit des unités
ability.shieldregenfield = Champ de régénération de bouclier
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Déplacement éclair
@@ -1200,7 +1200,7 @@ unit.items = objets
unit.thousands = k
unit.millions = M
unit.billions = Md
unit.shots = shots
unit.shots = tirs
unit.pershot = /tirs
category.purpose = Description
category.general = Caractéristiques
@@ -1210,8 +1210,8 @@ category.items = Objets
category.crafting = Fabrication
category.function = Fonction
category.optional = Améliorations facultatives
setting.alwaysmusic.name = Always Play Music
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
setting.alwaysmusic.name = Musique en continu
setting.alwaysmusic.description = Quand activé, la musique est jouée en continu.\nSinon, la musique est jouée en intervalles aléatoires.
setting.skipcoreanimation.name = Ignorer l'animation du lancement du noyau et de l'atterrissage
setting.landscape.name = Verrouiller la rotation en mode paysage
setting.shadows.name = Ombres
@@ -1285,9 +1285,9 @@ setting.macnotch.name = Adapter l'interface pour afficher l'encoche
setting.macnotch.description = Redémarrage du jeu nécessaire pour appliquer les changements
steam.friendsonly = Amis seulement
steam.friendsonly.tooltip = Indique si seuls les amis Steam peuvent rejoindre votre partie.\nSi vous décochez cette case, votre partie deviendra publique et tout le monde pourra la rejoindre.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
setting.minmagnificationmultiplierpercent.name = Max Camera Distance
setting.minmagnificationmultiplierpercent.description = High values may cause performance issues.
setting.maxmagnificationmultiplierpercent.name = Distance min de la caméra
setting.minmagnificationmultiplierpercent.name = Distance max de la caméra
setting.minmagnificationmultiplierpercent.description = Une valeur trop haute peut causer des problèmes de performance.
public.beta = Notez que les versions bêta du jeu ne peuvent pas créer de salons publics.
uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer.\n[scarlet]Rétablissement des anciens paramètres et fermeture du jeu dans [accent] {0}[] secondes...
uiscale.cancel = Annuler & Quitter
@@ -1373,7 +1373,7 @@ keybind.shoot.name = Tirer
keybind.zoom.name = Zoomer
keybind.menu.name = Menu
keybind.pause.name = Pause
keybind.skip_wave.name = Skip Wave
keybind.skip_wave.name = Passer à la vague suivante
keybind.pause_building.name = Pauser/Reprendre la Construction
keybind.minimap.name = Mini-carte
keybind.planet_map.name = Carte de la Planète
@@ -1473,7 +1473,7 @@ rules.title.teams = Équipes
rules.title.planet = Planète
rules.lighting = Éclairage
rules.fog = Brouillard de Guerre
rules.invasions = Enemy Sector Invasions
rules.invasions = L'ennemi peut attaquer vos secteurs
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
@@ -1633,7 +1633,7 @@ block.graphite-press.name = Presse à Graphite
block.multi-press.name = Multi-Presse
block.constructing = {0} [lightgray](En Construction)
block.spawn.name = Point d'Apparition Ennemi
block.remove-wall.name = Remove Wall
block.remove-wall.name = Supprimer le mur
block.remove-ore.name = Remove Ore
block.core-shard.name = Noyau: Fragment
block.core-foundation.name = Noyau: Fondation
@@ -2027,7 +2027,7 @@ hint.unitSelectControl.mobile = Pour contrôler les unités, entrez en mode [acc
hint.launch = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la :map: [accent]Carte[] en bas à droite.
hint.launch.mobile = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la :map: [accent]Carte[] dans le :menu: [accent]Menu[].
hint.schematicSelect = Retenez [accent][[F][] pour sélectionner des blocs dans une zone afin de les copier et les coller.\n\n[accent][[Clic molette][] pour copier un seul type de bloc.
hint.rebuildSelect = Retenez [accent][[B][] et faites glissez pour selectionner les plans des blocs détruits.\nCela va automatiquement les reconstruire.
hint.rebuildSelect = Retenez [accent][[B][] et faites glisser pour selectionner les plans des blocs détruits.\nCela va automatiquement les reconstruire.
hint.rebuildSelect.mobile = Selectionnez le :copy: bouton de copie, ensuite tapez le :wrench: bouton de reconstruction et faites glisser pour sélectionner les plans des blocs détruits.\nCela va les reconstruire automatiquement.
hint.conveyorPathfind = Retenez [accent][[Ctrl-gauche][] pendant que vous placez des convoyeurs, afin de générer un chemin automatiquement.
hint.conveyorPathfind.mobile = Activez le mode :diagonal: [accent]Diagonale[] et déplacez des convoyeurs, afin de générer un chemin automatiquement.
@@ -2085,7 +2085,7 @@ onset.turrets = Les unités sont efficaces, mais les [accent]tourelles[] ont de
onset.turretammo = Approvisionnez les tourelles avec du [accent]béryllium[].
onset.walls = Les [accent]murs[] peuvent encaisser les dégâts des attaques ennemies avant qu'elles atteignent vos constructions.\nPlacez quelques :beryllium-wall: [accent]murs de béryllium[] autour de la tourelle.
onset.enemies = Ennemis en approche, préparez-vous à défendre.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.defenses = [accent]Préparez vos défenses:[lightgray] {0}
onset.attack = L'ennemi est vulnérable. Contre-attaquez !
onset.cores = Les noyaux peuvent être placés sur des [accent]tuiles de noyau[].\nCes nouveaux noyaux servent à faire avancer votre base et partager vos ressources avec d'autres noyaux.\nPlacez un noyau :core-bastion:.
onset.detect = L'ennemi sera capable de vous détecter dans 2 minutes.\nAméliorez vos défenses, vos exploitations minières ainsi que votre production.
@@ -2183,10 +2183,10 @@ block.phase-wall.description = Ce mur est moins puissant qu'un mur en thorium, m
block.phase-wall-large.description = Ce mur est moins puissant qu'un mur en thorium, mais il peut dévier les balles, sauf si elles sont trop puissantes.
block.surge-wall.description = Le plus puissant bloc défensif.\nA une faible chance d'envoyer des éclairs vers les ennemis.
block.surge-wall-large.description = Le plus puissant bloc défensif.\nA une faible chance d'envoyer des éclairs vers les ennemis.
block.scrap-wall.description = Protects structures from enemy projectiles.
block.scrap-wall-large.description = Protects structures from enemy projectiles.
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
block.scrap-wall.description = Protège les structures des projectiles ennemis.
block.scrap-wall-large.description = Protège les structures des projectiles ennemis.
block.scrap-wall-huge.description = Protège les structures des projectiles ennemis.
block.scrap-wall-gigantic.description = Protège les structures des projectiles ennemis.
block.door.description = Une petite porte pouvant être ouverte et fermée en appuyant dessus.\nSi elle est ouverte, les ennemis peuvent passer à travers.
block.door-large.description = Une grande porte pouvant être ouverte et fermée en appuyant dessus.\nSi elle est ouverte, les ennemis peuvent passer à travers.
block.mender.description = Soigne périodiquement les bâtiments autour de lui, ce qui permet de remettre les défenses en bon état entre les vagues ennemies.\nPeut utiliser du silicium pour booster la portée et l'efficacité.
@@ -2484,7 +2484,7 @@ lst.spawnunit = Fait apparaître une unité à un emplacement.
lst.applystatus = Ajoute ou enlève un effet de statut d'une unité.
lst.weathersense = Check if a type of weather is active.
lst.weatherset = Set the current state of a type of weather.
lst.spawnwave = Simule un déclenchement de vague à n'importe quel emplacement.\nCela n'incrémente pas le compteur de vaugues.
lst.spawnwave = Simule un déclenchement de vague à n'importe quel emplacement.\nCela n'incrémente pas le compteur de vagues.
lst.explosion = Crée une explosion à un emplacement.
lst.setrate = Définit la vitesse d'exécution d'un processeur en instructions/tick.
lst.fetch = Cherche les unités, noyaux, joueurs ou constructions par index. Commence à 0 et termine par le nombre retourné.
@@ -2506,8 +2506,8 @@ lst.localeprint = Add map locale property value to the text buffer.\nTo set map
lglobal.false = 0
lglobal.true = 1
lglobal.null = null
lglobal.@pi = The mathematical constant pi (3.141...)
lglobal.@e = The mathematical constant e (2.718...)
lglobal.@pi = La constante mathématique pi (3.141...)
lglobal.@e = La constante mathématique e (2.718...)
lglobal.@degToRad = Multiply by this number to convert degrees to radians
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
@@ -2544,7 +2544,7 @@ lglobal.@clientLocale = Locale of the client running the code. For example: en_U
lglobal.@clientUnit = Unit of client running the code
lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
lglobal.@clientMobile = True if the client running the code is on mobile, false otherwise
logic.nounitbuild = [red]Les unités contrôlées par des processeurs ne peuvent pas construire ici.