Marker instruction rework

This commit is contained in:
Anuken
2023-09-28 01:04:03 -04:00
parent 68a5ab14be
commit 8bbf5b1f52
18 changed files with 202 additions and 89 deletions

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@@ -2302,7 +2302,8 @@ lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nLimited to 20 times a second per variable.
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
logic.nounitbuild = [red]Unit building logic is not allowed here.