Marker instruction rework
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@@ -118,8 +118,8 @@ public class OverlayRenderer{
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for(var marker : obj.markers) marker.draw();
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});
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for(var marker : state.rules.markers.values()){
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if(marker != null)marker.draw();
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for(var marker : state.markers.values()){
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if(marker != null) marker.draw();
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}
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if(player.dead()) return; //dead players don't draw
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