cost tweaks
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@@ -4142,7 +4142,7 @@ public class Blocks{
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requirements(Category.units, with(Items.silicon, 200, Items.beryllium, 200));
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size = 3;
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configurable = false;
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plans.add(new UnitPlan(UnitTypes.stell, 60f * 45f * 1f, with(Items.beryllium, 50f, Items.silicon, 60f)));
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plans.add(new UnitPlan(UnitTypes.stell, 60f * 40f, with(Items.beryllium, 40f, Items.silicon, 60f)));
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researchCost = with(Items.beryllium, 200, Items.graphite, 80, Items.silicon, 80);
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regionSuffix = "-dark";
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fogRadius = 3;
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@@ -212,10 +212,10 @@ public class Control implements ApplicationListener, Loadable{
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if(state.isCampaign()){
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if(state.rules.sector.planet.prebuildBase){
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float unitsPerTick = 1f;
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float unitsPerTick = 2f;
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float buildRadius = state.rules.enemyCoreBuildRadius * 1.5f;
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//TODO if the save is unloaded, these blocks do not get built.
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//TODO if the save is unloaded or map is hosted, these blocks do not get built.
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boolean anyBuilds = false;
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for(var build : state.rules.defaultTeam.data().buildings.copy()){
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if(!(build instanceof CoreBuild) && !build.block.privileged){
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