cost tweaks

This commit is contained in:
Anuken
2022-04-28 18:07:19 -04:00
parent 7a6da35356
commit 969b70d512
2 changed files with 3 additions and 3 deletions

View File

@@ -4142,7 +4142,7 @@ public class Blocks{
requirements(Category.units, with(Items.silicon, 200, Items.beryllium, 200));
size = 3;
configurable = false;
plans.add(new UnitPlan(UnitTypes.stell, 60f * 45f * 1f, with(Items.beryllium, 50f, Items.silicon, 60f)));
plans.add(new UnitPlan(UnitTypes.stell, 60f * 40f, with(Items.beryllium, 40f, Items.silicon, 60f)));
researchCost = with(Items.beryllium, 200, Items.graphite, 80, Items.silicon, 80);
regionSuffix = "-dark";
fogRadius = 3;

View File

@@ -212,10 +212,10 @@ public class Control implements ApplicationListener, Loadable{
if(state.isCampaign()){
if(state.rules.sector.planet.prebuildBase){
float unitsPerTick = 1f;
float unitsPerTick = 2f;
float buildRadius = state.rules.enemyCoreBuildRadius * 1.5f;
//TODO if the save is unloaded, these blocks do not get built.
//TODO if the save is unloaded or map is hosted, these blocks do not get built.
boolean anyBuilds = false;
for(var build : state.rules.defaultTeam.data().buildings.copy()){
if(!(build instanceof CoreBuild) && !build.block.privileged){