cost tweaks
This commit is contained in:
@@ -4142,7 +4142,7 @@ public class Blocks{
|
|||||||
requirements(Category.units, with(Items.silicon, 200, Items.beryllium, 200));
|
requirements(Category.units, with(Items.silicon, 200, Items.beryllium, 200));
|
||||||
size = 3;
|
size = 3;
|
||||||
configurable = false;
|
configurable = false;
|
||||||
plans.add(new UnitPlan(UnitTypes.stell, 60f * 45f * 1f, with(Items.beryllium, 50f, Items.silicon, 60f)));
|
plans.add(new UnitPlan(UnitTypes.stell, 60f * 40f, with(Items.beryllium, 40f, Items.silicon, 60f)));
|
||||||
researchCost = with(Items.beryllium, 200, Items.graphite, 80, Items.silicon, 80);
|
researchCost = with(Items.beryllium, 200, Items.graphite, 80, Items.silicon, 80);
|
||||||
regionSuffix = "-dark";
|
regionSuffix = "-dark";
|
||||||
fogRadius = 3;
|
fogRadius = 3;
|
||||||
|
|||||||
@@ -212,10 +212,10 @@ public class Control implements ApplicationListener, Loadable{
|
|||||||
if(state.isCampaign()){
|
if(state.isCampaign()){
|
||||||
|
|
||||||
if(state.rules.sector.planet.prebuildBase){
|
if(state.rules.sector.planet.prebuildBase){
|
||||||
float unitsPerTick = 1f;
|
float unitsPerTick = 2f;
|
||||||
float buildRadius = state.rules.enemyCoreBuildRadius * 1.5f;
|
float buildRadius = state.rules.enemyCoreBuildRadius * 1.5f;
|
||||||
|
|
||||||
//TODO if the save is unloaded, these blocks do not get built.
|
//TODO if the save is unloaded or map is hosted, these blocks do not get built.
|
||||||
boolean anyBuilds = false;
|
boolean anyBuilds = false;
|
||||||
for(var build : state.rules.defaultTeam.data().buildings.copy()){
|
for(var build : state.rules.defaultTeam.data().buildings.copy()){
|
||||||
if(!(build instanceof CoreBuild) && !build.block.privileged){
|
if(!(build instanceof CoreBuild) && !build.block.privileged){
|
||||||
|
|||||||
Reference in New Issue
Block a user