Update bundle_de.properties (#452)
* Update bundle_de.properties * Update bundle_de.properties
This commit is contained in:
@@ -1,6 +1,6 @@
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credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
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credits = Danksagungen
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contributors = Translators and Contributors
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contributors = Übersetzer und Mitwirkende
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discord = Trete dem Mindustry Discord bei!
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link.discord.description = Der offizielle Mindustry Discord Chatroom
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link.github.description = Quellcode des Spiels
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@@ -14,11 +14,11 @@ screenshot = Screenshot saved to {0}
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gameover = Der Kern wurde zerstört.
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gameover.pvp = Das[accent] {0}[] Team ist siegreich!
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highscore = [YELLOW] Neuer Highscore!
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stat.wave = Waves Defeated:[accent] {0}
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stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
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stat.built = Buildings Built:[accent] {0}
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stat.destroyed = Buildings Destroyed:[accent] {0}
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stat.deconstructed = Buildings Deconstructed:[accent] {0}
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stat.wave = Wellen Besiegt:[accent] {0}
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stat.enemiesDestroyed = Gegner Zerstört:[accent] {0}
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stat.built = Gebäude Gebaut:[accent] {0}
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stat.destroyed = Gebäude Zerstört:[accent] {0}
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stat.deconstructed = Gebäude Abgebaut:[accent] {0}
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stat.delivered = Resources Launched:
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stat.rank = Final Rank: [accent]{0}
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placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
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@@ -30,7 +30,7 @@ level.select = Level Auswahl
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level.mode = Spielmodus:
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showagain = Nächstes mal nicht mehr anzeigen
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coreattack = < Die Basis wird angegriffen! >
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nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
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nearpoint = [[ [scarlet]SOFORT DEN DROP POINT VERLASSEN[] ]\nVernichtung droht
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outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
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database = Core Database
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savegame = Spiel speichern
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@@ -38,7 +38,7 @@ loadgame = Spiel laden
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joingame = Spiel beitreten
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addplayers = Hinzufügen/Entfernen von Spielern
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customgame = Benutzerdefiniertes Spiel
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newgame = New Game
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newgame = Neues Spiel
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none = <nichts>
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minimap = Minimap
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close = Schließen
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@@ -49,13 +49,13 @@ maps.none = [LIGHT_GRAY]Keine Karten gefunden!
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about.button = Info
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name = Name:
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noname = Pick a[accent] player name[] first.
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filename = File Name:
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filename = Dateiname:
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unlocked = Neuen Block freigeschaltet!
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completed = [accent]Completed
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techtree = Tech Tree
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research.list = [LIGHT_GRAY]Research:
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research = Research
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researched = [LIGHT_GRAY]{0} researched.
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research.list = [LIGHT_GRAY]Forschung:
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research = Forschung
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researched = [LIGHT_GRAY]{0} erforscht.
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players = {0} Spieler online
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players.single = {0} Spieler online
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server.closing = [accent]Schließe den Server...
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@@ -190,34 +190,34 @@ editor.openin = Öffne im Editor
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editor.oregen = Erze generieren
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editor.oregen.info = Erze generiert:
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editor.mapinfo = Karten Info
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editor.author = Author:
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editor.author = Autor:
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editor.description = Beschreibung:
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editor.waves = Waves:
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waves.title = Waves
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waves.remove = Remove
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editor.waves = Wellen:
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waves.title = Wellen
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waves.remove = Entfernen
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waves.never = <never>
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waves.every = every
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waves.waves = wave(s)
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waves.waves = Welle(n)
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waves.perspawn = per spawn
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waves.to = to
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waves.boss = Boss
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waves.preview = Preview
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waves.edit = Edit...
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waves.copy = Copy to Clipboard
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waves.load = Load from Clipboard
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waves.invalid = Invalid waves in clipboard.
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waves.copied = Waves copied.
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waves.preview = Vorschau
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waves.edit = Bearbeiten...
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waves.copy = Aus der Zwischenablage kopieren
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waves.load = Aus der Zwischenablage laden
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waves.invalid = Ungültige Wellen in der Zwischenablage.
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waves.copied = Wellen kopiert.
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editor.default = [LIGHT_GRAY]<Default>
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edit = Edit...
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edit = Bearbeiten...
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editor.name = Name:
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editor.teams = Teams
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editor.elevation = Höhe
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editor.errorload = Error loading file:\n[accent]{0}
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editor.errorsave = Error saving file:\n[accent]{0}
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editor.errorname = Map has no name defined.
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editor.errorload = Fehler beim laden der Datei:\n[accent]{0}
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editor.errorsave = Fehler beim speichern der Datei:\n[accent]{0}
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editor.errorname = Karte hat keinen Namen.
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editor.update = Update
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editor.randomize = Randomize
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editor.apply = Apply
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editor.apply = Anwenden
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editor.generate = Generieren
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editor.resize = Grösse\nanpassen
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editor.loadmap = Karte\nladen
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@@ -249,7 +249,7 @@ editor.selectmap = Wähle eine Karte zum Laden:
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filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
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filter.distort = Distort
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filter.noise = Noise
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filter.ore = Ore
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filter.ore = Erz
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filter.rivernoise = River Noise
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filter.scatter = Scatter
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filter.terrain = Terrain
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@@ -262,8 +262,8 @@ filter.option.octaves = Octaves
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filter.option.falloff = Falloff
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filter.option.block = Block
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filter.option.floor = Floor
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filter.option.wall = Wall
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filter.option.ore = Ore
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filter.option.wall = Wand
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filter.option.ore = Erz
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filter.option.floor2 = Secondary Floor
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filter.option.threshold2 = Secondary Threshold
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width = Breite:
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@@ -282,25 +282,25 @@ editor = Editor
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mapeditor = Karten Editor
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donate = Spenden
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abandon = Abandon
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abandon.text = This zone and all its resources will be lost to the enemy.
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abandon.text = Diese Zone sowie alle Ressourcen werden dem Gegner überlassen.
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locked = Locked
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complete = [LIGHT_GRAY]Complete:
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zone.requirement = Wave {0} in zone {1}
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resume = Resume Zone:\n[LIGHT_GRAY]{0}
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zone.requirement = Welle {0} in Zone {1}
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resume = Zu Zone zurückkehren:\n[LIGHT_GRAY]{0}
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bestwave = [LIGHT_GRAY]Best: {0}
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launch = Launch
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launch.title = Launch Successful
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launch.next = [LIGHT_GRAY]next opportunity at wave {0}
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launch.next = [LIGHT_GRAY]nächste Möglichkeit bei Welle {0}
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launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
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launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
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uncover = Uncover
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configure = Configure Loadout
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configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
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zone.unlocked = [LIGHT_GRAY]{0} unlocked.
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zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
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zone.unlocked = [LIGHT_GRAY]{0} freigeschaltet.
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zone.requirement.complete = Welle {0} erreicht:\n{1} Anforderungen der Zone erfüllt.
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zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
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zone.resources = Resources Detected:
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add = Add...
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add = Hinzufügen...
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boss.health = Boss Health
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connectfail = [crimson] Verbindung zum Server konnte nicht hergestellt werden: [accent]{0}
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error.unreachable = Server nicht erreichbar.
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@@ -308,7 +308,7 @@ error.invalidaddress = Ungültige Adresse.
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error.timedout = Zeitüberschreitung!\nStelle sicher, dass die Portweiterleitung auf dem Host richtig eingerichtet ist, und die Adresse stimmt!
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error.mismatch = Paketfehler:\nClient und Server passen möglicherweise nicht zusammen.\nStelle sicher, dass du und der Host jeweils die neueste Version von Mindustry haben!
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error.alreadyconnected = Bereits verbunden.
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error.mapnotfound = Map file not found!
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error.mapnotfound = Kartendatei nicht gefunden!
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error.io = Network I/O error.
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error.any = Unbekannter Netzwerkfehler.
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zone.groundZero.name = Ground Zero
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@@ -337,14 +337,16 @@ info.title = [accent]Info
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error.title = [crimson] Ein Fehler ist aufgetreten
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error.crashtitle = Ein Fehler ist aufgetreten!
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blocks.input = Input
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blocks.inputliquid = Input Flüssigkeiten
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blocks.liquiduse = Flüssigkeitenverbrauch
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blocks.output = Output
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blocks.booster = Booster
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block.unknown = [LIGHT_GRAY]???
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blocks.powercapacity = Kapazität
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blocks.powershot = Stromverbrauch/Schuss
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blocks.targetsair = Visiert Luft Einheiten an
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blocks.targetsground = Targets Ground
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blocks.itemsmoved = Move Speed
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blocks.targetsground = Visiert Boden Einheiten an
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blocks.itemsmoved = Bewegungsgeschwindigkeit
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blocks.launchtime = Time Between Launches
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blocks.shootrange = Reichweite
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blocks.size = Größe
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@@ -354,10 +356,10 @@ blocks.poweruse = Stromverbrauch
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blocks.powerdamage = Stromverbrauch/Schadenspunkt
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blocks.itemcapacity = Materialkapazität
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blocks.basepowergeneration = Basis-Stromerzeugung
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blocks.productiontime = Production Time
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blocks.productiontime = Produktionszeit
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blocks.repairtime = Block Full Repair Time
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blocks.speedincrease = Speed Increase
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blocks.range = Range
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blocks.speedincrease = Geschwindigkeitserhöhung
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blocks.range = Reichweite
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blocks.drilltier = Abbaubare Erze
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blocks.drillspeed = Bohrgeschwindigkeit
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blocks.boosteffect = Boost Effect
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@@ -367,26 +369,26 @@ blocks.inaccuracy = Ungenauigkeit
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blocks.shots = Schüsse
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blocks.reload = Schüsse/Sekunde
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blocks.ammo = Ammo
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bar.drillspeed = Drill Speed: {0}/s
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bar.efficiency = Efficiency: {0}%
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bar.drillspeed = Bohrgeschwindigkeit: {0}/s
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bar.efficiency = Effizienz: {0}%
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bar.powerbalance = Power: {0}
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bar.poweramount = Power: {0}
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bar.poweroutput = Power Output: {0}
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bar.items = Items: {0}
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bar.liquid = Liquid
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bar.heat = Heat
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bar.liquid = Flüssigkeit
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bar.heat = Hitze
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bar.power = Power
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bar.progress = Build Progress
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bar.spawned = Units: {0}/{1}
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bullet.damage = [stat]{0}[lightgray] dmg
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bullet.damage = [stat]{0}[lightgray] Schaden
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bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
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bullet.incendiary = [stat]incendiary
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bullet.homing = [stat]homing
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bullet.shock = [stat]shock
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bullet.frag = [stat]frag
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bullet.incendiary = [stat]entzündend
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bullet.homing = [stat]verfolgend
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bullet.shock = [stat]schock
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bullet.frag = [stat]explosiv
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bullet.knockback = [stat]{0}[lightgray] knockback
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bullet.freezing = [stat]freezing
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bullet.tarred = [stat]tarred
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bullet.freezing = [stat]gefrierend
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bullet.tarred = [stat]geteert
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bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
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bullet.reload = [stat]{0}[lightgray]x reload
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unit.blocks = Blöcke
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@@ -409,10 +411,10 @@ category.crafting = Erzeugung
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category.shooting = Schießen
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category.optional = Optional Enhancements
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setting.landscape.name = Lock Landscape
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setting.shadows.name = Shadows
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setting.animatedwater.name = Animated Water
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setting.animatedshields.name = Animated Shields
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setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
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setting.shadows.name = Schatten
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setting.animatedwater.name = Animiertes Wasser
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setting.animatedshields.name = Animierte Schilde
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setting.antialias.name = Antialias[LIGHT_GRAY] (benötigt Neustart)[]
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setting.indicators.name = Ally Indicators
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setting.autotarget.name = Auto-Zielauswahl
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setting.fpscap.name = Max FPS
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@@ -431,17 +433,17 @@ setting.sensitivity.name = Controller-Empfindlichkeit
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setting.saveinterval.name = Autosave Häufigkeit
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setting.seconds = {0} Sekunden
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setting.fullscreen.name = Vollbild
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setting.borderless.name = Borderless Window
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setting.borderless.name = Randlos Fenster
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setting.fps.name = Zeige FPS
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setting.vsync.name = VSync
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setting.lasers.name = Zeige Stromlaser
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setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
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setting.pixelate.name = Verpixeln [LIGHT_GRAY](Könnte die Leistung beeinträchtigen)
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setting.minimap.name = Zeige die Minimap
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setting.musicvol.name = Musiklautstärke
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setting.mutemusic.name = Musik stummschalten
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setting.sfxvol.name = Audioeffekt-Lautstärke
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setting.mutesound.name = Audioeffekte stummschalten
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setting.crashreport.name = Send Anonymous Crash Reports
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setting.crashreport.name = Anonyme Absturzberichte senden
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keybind.title = Tasten zuweisen
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category.general.name = Allgemein
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category.view.name = Ansicht
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@@ -450,16 +452,16 @@ command.attack = Angreifen
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command.retreat = Rückzug
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command.patrol = Patrouillieren
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keybind.gridMode.name = Block Select
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keybind.gridModeShift.name = Category Select
|
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keybind.gridModeShift.name = Kategorie auswählen
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keybind.press = Drücke eine Taste...
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keybind.press.axis = Drücke eine Taste oder bewege eine Achse...
|
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keybind.screenshot.name = Map Screenshot
|
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keybind.move_x.name = X-Achse
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keybind.move_y.name = Y-Achse
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keybind.select.name = Auswählen/Schießen
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keybind.diagonal_placement.name = Diagonal Placement
|
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keybind.diagonal_placement.name = Diagonal platzieren
|
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keybind.pick.name = Pick Block
|
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keybind.break_block.name = Break Block
|
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keybind.break_block.name = Block zerstören
|
||||
keybind.deselect.name = Auswahl aufheben
|
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keybind.shoot.name = Schießen
|
||||
keybind.zoom_hold.name = Zoom halten
|
||||
@@ -479,7 +481,7 @@ keybind.drop_unit.name = Einheit absetzen
|
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keybind.zoom_minimap.name = Minimap-Zoom
|
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mode.help.title = Beschreibung der Modi
|
||||
mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
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mode.survival.description = Der normale Modus. Ressourcen sind limitiert und Wellen kommen automatisch.
|
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mode.sandbox.name = Sandkasten
|
||||
mode.sandbox.description = Unendliche Ressourcen und kein Timer für Wellen.
|
||||
mode.freebuild.name = Freier Bau
|
||||
@@ -487,12 +489,12 @@ mode.freebuild.description = Begrenzte Ressourcen und kein Timer für Wellen.
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Kämpfe gegen andere Spieler local.
|
||||
mode.attack.name = Attack
|
||||
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
||||
mode.custom = Custom Rules
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
mode.attack.description = Keine Wellen, das Ziel ist es die gegnerische Basis zu zerstören.
|
||||
mode.custom = Angepasste Regeln
|
||||
rules.infiniteresources = Unbegrenzte Ressourcen
|
||||
rules.wavetimer = Wellen Timer
|
||||
rules.waves = Wellen
|
||||
rules.enemyCheat = Unbegrenzte Ressourcen für KI
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||
@@ -536,9 +538,9 @@ item.blast-compound.description = Eine flüchtige Mischung, die in Bomben und Sp
|
||||
item.pyratite.name = Pyratit
|
||||
item.pyratite.description = Eine extrem leicht entflammbare Substanz. Findet Verwendeung in Brandwaffen.
|
||||
item.metaglass.name = Metaglass
|
||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||
item.metaglass.description = Eine super harte Glasmischung. Wird zur Verteilung und Lagerung von Flüssigkeiten benutzt.
|
||||
item.scrap.name = Scrap
|
||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||
item.scrap.description = Überreste alter Gebäude und Einheiten. Enthalten Spuren verschiedenster Metalle.
|
||||
liquid.water.name = Wasser
|
||||
liquid.slag.name = Slag
|
||||
liquid.oil.name = Öl
|
||||
@@ -587,16 +589,16 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Wärmekapazität: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Viskosität: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperatur: {0}
|
||||
block.grass.name = Grass
|
||||
block.salt.name = Salt
|
||||
block.sandrocks.name = Sand Rocks
|
||||
block.grass.name = Gras
|
||||
block.salt.name = Salz
|
||||
block.sandrocks.name = Sandstein
|
||||
block.spore-pine.name = Spore Pine
|
||||
block.sporerocks.name = Spore Rocks
|
||||
block.rock.name = Rock
|
||||
block.rock.name = Gestein
|
||||
block.snowrock.name = Snow Rock
|
||||
block.shale.name = Shale
|
||||
block.shale-boulder.name = Shale Boulder
|
||||
block.moss.name = Moss
|
||||
block.moss.name = Moos
|
||||
block.spore-moss.name = Spore Moss
|
||||
block.shalerocks.name = Shale Rocks
|
||||
block.scrap-wall.name = Scrap Wall
|
||||
@@ -605,7 +607,7 @@ block.scrap-wall-huge.name = Huge Scrap Wall
|
||||
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
||||
block.thruster.name = Thruster
|
||||
block.kiln.name = Kiln
|
||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||
block.kiln.description = Schmelzt Sand und Blei zu metaglass. Erfordert kleine Mengen Energie.
|
||||
block.graphite-press.name = Graphite Press
|
||||
block.multi-press.name = Multi-Press
|
||||
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
||||
@@ -620,36 +622,36 @@ block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||
block.tar.name = Teer
|
||||
block.stone.name = Stein
|
||||
block.sand.name = Sand
|
||||
block.darksand.name = Dark Sand
|
||||
block.darksand.name = Dunkler Sand
|
||||
block.ice.name = Eis
|
||||
block.snow.name = Schnee
|
||||
block.craters.name = Craters
|
||||
block.sand-water.name = Sand water
|
||||
block.sand-water.name = Sandiges Wasser
|
||||
block.darksand-water.name = Dark Sand Water
|
||||
block.char.name = Char
|
||||
block.holostone.name = Holo stone
|
||||
block.ice-snow.name = Ice Snow
|
||||
block.rocks.name = Rocks
|
||||
block.rocks.name = Felsen
|
||||
block.icerocks.name = Ice rocks
|
||||
block.snowrocks.name = Snow Rocks
|
||||
block.dunerocks.name = Dune Rocks
|
||||
block.pine.name = Pine
|
||||
block.white-tree-dead.name = White Tree Dead
|
||||
block.white-tree.name = White Tree
|
||||
block.white-tree.name = Weißer Baum
|
||||
block.spore-cluster.name = Spore Cluster
|
||||
block.metal-floor.name = Metal Floor
|
||||
block.metal-floor-2.name = Metal Floor 2
|
||||
block.metal-floor-3.name = Metal Floor 3
|
||||
block.metal-floor-5.name = Metal Floor 5
|
||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||
block.metal-floor.name = Metallboden
|
||||
block.metal-floor-2.name = Metallboden 2
|
||||
block.metal-floor-3.name = Metallboden 3
|
||||
block.metal-floor-5.name = Metallboden 5
|
||||
block.metal-floor-damaged.name = Metallboden Beschädigt
|
||||
block.ignarock.name = Igna Rock
|
||||
block.hotrock.name = Hot Rock
|
||||
block.magmarock.name = Magma Rock
|
||||
block.cliffs.name = Cliffs
|
||||
block.copper-wall.name = Kupfermauer
|
||||
block.copper-wall-large.name = Große Kupfermauer
|
||||
block.titanium-wall.name = Titanium Wall
|
||||
block.titanium-wall-large.name = Large Titanium Wall
|
||||
block.titanium-wall.name = Titanmauer
|
||||
block.titanium-wall-large.name = Große Titanmauer
|
||||
block.phase-wall.name = Phasenmauer
|
||||
block.phase-wall-large.name = Große Phasenmauer
|
||||
block.thorium-wall.name = Thorium-Mauer
|
||||
@@ -776,7 +778,7 @@ unit.crawler.name = Crawler
|
||||
unit.titan.name = Titan
|
||||
unit.titan.description = Eine fortgeschrittene gepanzerte Bodeneinheit. Greift sowohl Boden- als auch Luftziele an.
|
||||
unit.ghoul.name = Ghoul Bomber
|
||||
unit.ghoul.description = Ein schwerer Flächenbomber.
|
||||
unit.ghoul.description = Ein schwerer Flächenbomber.
|
||||
unit.wraith.name = Wraith Fighter
|
||||
unit.wraith.description = Eine schneller Abfangjäger.
|
||||
unit.fortress.name = Fortress
|
||||
@@ -791,8 +793,8 @@ tutorial.begin = Deine Mission ist es den [LIGHT_GRAY]Gegner[] auszurotten.\n\n
|
||||
tutorial.drill = Manuelles Abbauen von Ressourcen ist ineffizient.\n[accent]Bohrer[] können automatisch abbauen.\n Platziere einen auf einem Kupfer Vorkommen.
|
||||
tutorial.conveyor = [accent]Transportbänder[] werden dazu benutzt Materialien zum Kern zu transportieren.\n Erstelle eine Reihe von Transportbändern zum Kern.
|
||||
tutorial.morecopper = Du brauchst [accent]mehr Kupfer[]!\n\nEntweder du baust es manuell ab, oder du platzierst weitere Bohrer.
|
||||
tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base.
|
||||
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
|
||||
tutorial.turret = Verteidigungsgebäude müssen gebaut werden um[LIGHT_GRAY] Gegner[] abzuwehren.\nBaue einen Duo Geschützturm in die Nähe deiner Basis.
|
||||
tutorial.drillturret = Duo Geschütztürme benötigen[accent] Kupfermunition []um zu schießen.\nPlatziere einen Bohrer neben das Geschütz um es mit Kupfer zu versorgen.
|
||||
tutorial.waves = Der [LIGHT_GRAY] Gegner[] greift an.\n\nVerteidige deinen Kern 2 Wellen lang. Bau mehr Türme.
|
||||
tutorial.lead = Mehr Erz ist verfügbar. Finde Blei und bau es ab.\n\n Klicke auf deine Einheit und ziehe die Maus auf den Kern um Ressourcen zu übertragen.
|
||||
tutorial.smelter = Kupfer und Blei sind schwache Metalle.\n Super [accent]dichte Legierung [] kann in einem Schmeltzer erzeugt werden.\n\n Bau einen.
|
||||
@@ -839,7 +841,7 @@ block.conveyor.description = Basis-Transportblock. Bewegt Materialien vorwärts
|
||||
block.titanium-conveyor.description = Verbesserter Transportblock. Bewegt Materialien schneller als Standard-Förderbänder.
|
||||
block.phase-conveyor.description = Verbesserter Transportblock. Verwendet Strom, um Materialien zu einem verbundenen Phasen-Förderband über mehrere Kacheln zu teleportieren.
|
||||
block.junction.description = Fungiert als Brücke zwischen zwei kreuzenden Förderbändern. Nützlich, wenn zwei verschiedene Förderbänder sich kreuzen, aber unterschiedliche Materialien verwenden.
|
||||
block.mass-driver.description = Ultimativer Transportblock. Sammelt mehrere Materialien und schießt sie zu einem verbundenen Massenbeschleuniger über eine große Reichweite.
|
||||
block.mass-driver.description = Ultimativer Transportblock. Sammelt mehrere Materialien und schießt sie zu einem verbundenen Massenbeschleuniger über eine große Reichweite.
|
||||
block.silicon-smelter.description = Reduziert Sand mit hochreinem Kohlenstoff, um Silizium zu produzieren.
|
||||
block.plastanium-compressor.description = Produziert Plastanium aus Öl und Titan.
|
||||
block.phase-weaver.description = Produziert Phasengewebe aus radioaktivem Thorium und großen Mengen an Sand.
|
||||
|
||||
Reference in New Issue
Block a user