Merge pull request #3111 from laohuaji233/patch-40
Update bundle_zh_CN.properties
This commit is contained in:
@@ -55,7 +55,7 @@ schematic.saved = 蓝图已保存。
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schematic.delete.confirm = 确认删除蓝图?
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schematic.delete.confirm = 确认删除蓝图?
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schematic.rename = 重命名蓝图
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schematic.rename = 重命名蓝图
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schematic.info = {0}x{1},{2} 个方块
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schematic.info = {0}x{1},{2} 个方块
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schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
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schematic.disabled = [scarlet]蓝图已禁用![]\n您不能在此[accent]地图[]或[accent]服务器[]上使用蓝图.
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stat.wave = 防守波数:[accent]{0}
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stat.wave = 防守波数:[accent]{0}
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stat.enemiesDestroyed = 消灭敌人:[accent]{0}
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stat.enemiesDestroyed = 消灭敌人:[accent]{0}
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@@ -151,7 +151,7 @@ researched = [lightgray]{0}己研究。
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research.progress = {0}% 完成度
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research.progress = {0}% 完成度
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players = {0} 位玩家在线
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players = {0} 位玩家在线
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players.single = {0} 位玩家在线
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players.single = {0} 位玩家在线
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players.search = search
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players.search = 研究
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players.notfound = [gray]没有找到玩家。
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players.notfound = [gray]没有找到玩家。
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server.closing = [accent]服务器关闭…
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server.closing = [accent]服务器关闭…
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server.kicked.kick = 你被踢出了服务器。
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server.kicked.kick = 你被踢出了服务器。
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@@ -291,8 +291,8 @@ waiting = [lightgray]等待中…
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waiting.players = 等待玩家中…
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waiting.players = 等待玩家中…
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wave.enemies = [lightgray]剩余 {0} 个敌人
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wave.enemies = [lightgray]剩余 {0} 个敌人
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wave.enemy = [lightgray]剩余 {0} 个敌人
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wave.enemy = [lightgray]剩余 {0} 个敌人
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wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
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wave.guardianwarn = Boss 将在[accent]{0}[]波后到来。
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wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
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wave.guardianwarn.one = Boss 将在[accent]{0}[]波后到来。
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loadimage = 加载图片
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loadimage = 加载图片
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saveimage = 保存图片
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saveimage = 保存图片
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unknown = 未知
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unknown = 未知
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@@ -331,7 +331,7 @@ editor.generation = 筛选器:
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editor.ingame = 游戏内编辑
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editor.ingame = 游戏内编辑
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editor.publish.workshop = 上传到创意工坊
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editor.publish.workshop = 上传到创意工坊
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editor.newmap = 新地图
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editor.newmap = 新地图
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editor.center = Center
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editor.center = 居中
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workshop = 创意工坊
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workshop = 创意工坊
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waves.title = 波数
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waves.title = 波数
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waves.remove = 移除
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waves.remove = 移除
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@@ -339,9 +339,9 @@ waves.never = < 无限 >
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waves.every = 每
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waves.every = 每
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waves.waves = 波
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waves.waves = 波
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waves.perspawn = 每次生成
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waves.perspawn = 每次生成
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waves.shields = 护盾/波次
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waves.shields = 护盾/波
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waves.to = 至
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waves.to = 至
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waves.guardian = 首领
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waves.guardian = Boss
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waves.preview = 预览
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waves.preview = 预览
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waves.edit = 编辑…
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waves.edit = 编辑…
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waves.copy = 复制到剪贴板
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waves.copy = 复制到剪贴板
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@@ -420,7 +420,7 @@ filters.empty = [lightgray]没有过滤条件!用下方的按钮添加。
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filter.distort = 扭曲程度
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filter.distort = 扭曲程度
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filter.noise = 波动程度
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filter.noise = 波动程度
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filter.enemyspawn = 敌人生成点选择
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filter.enemyspawn = 敌人生成点选择
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filter.spawnpath = Path To Spawn
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filter.spawnpath = 敌人生成途径
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filter.corespawn = 核心降落点选择
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filter.corespawn = 核心降落点选择
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filter.median = 平均数
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filter.median = 平均数
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filter.oremedian = 矿石平均数
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filter.oremedian = 矿石平均数
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@@ -445,7 +445,7 @@ filter.option.amount = 数量
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filter.option.block = 方块
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filter.option.block = 方块
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filter.option.floor = 地面
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filter.option.floor = 地面
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filter.option.flooronto = 地面目标
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filter.option.flooronto = 地面目标
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filter.option.target = Target
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filter.option.target = 目标
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filter.option.wall = 墙
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filter.option.wall = 墙
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filter.option.ore = 矿石
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filter.option.ore = 矿石
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filter.option.floor2 = 二重地面
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filter.option.floor2 = 二重地面
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@@ -479,7 +479,7 @@ requirement.research = 研究 {0}
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requirement.capture = 占领 {0}
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requirement.capture = 占领 {0}
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bestwave = [lightgray]最高波次:{0}
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bestwave = [lightgray]最高波次:{0}
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launch.text = 发射
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launch.text = 发射
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research.multiplayer = Only the host can research items.
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research.multiplayer = 仅有服主可研究物品。
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uncover = 解锁
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uncover = 解锁
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configure = 设定装运的数量
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configure = 设定装运的数量
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loadout = 装运
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loadout = 装运
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@@ -495,7 +495,7 @@ zone.objective = [lightgray]目标:[accent]{0}
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zone.objective.survival = 生存
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zone.objective.survival = 生存
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zone.objective.attack = 摧毁敌方核心
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zone.objective.attack = 摧毁敌方核心
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add = 添加…
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add = 添加…
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boss.health = BOSS 生命值
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boss.health = Boss 生命值
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connectfail = [crimson]服务器连接失败:[accent]{0}
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connectfail = [crimson]服务器连接失败:[accent]{0}
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error.unreachable = 无法访问服务器。\n确定输对地址了吗?
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error.unreachable = 无法访问服务器。\n确定输对地址了吗?
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@@ -512,7 +512,7 @@ weather.rain.name = 降雨
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weather.snow.name = 降雪
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weather.snow.name = 降雪
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weather.sandstorm.name = 沙尘暴
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weather.sandstorm.name = 沙尘暴
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weather.sporestorm.name = 孢子雾
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weather.sporestorm.name = 孢子雾
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weather.fog.name = Fog
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weather.fog.name = 雾
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sectors.unexplored = [lightgray]未探索
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sectors.unexplored = [lightgray]未探索
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sectors.resources = 资源:
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sectors.resources = 资源:
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@@ -522,11 +522,11 @@ sectors.resume = 继续
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sectors.launch = 发射
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sectors.launch = 发射
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sectors.select = 选择
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sectors.select = 选择
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sectors.nonelaunch = [lightgray]无 (太阳)
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sectors.nonelaunch = [lightgray]无 (太阳)
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sectors.rename = Rename Sector
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sectors.rename = 重命名区块
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sector.missingresources = [scarlet]Insufficient Core Resources
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sector.missingresources = [scarlet]核心资源不足
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planet.serpulo.name = Serpulo
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planet.serpulo.name = 塞普罗
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planet.sun.name = Sun
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planet.sun.name = 太阳
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sector.groundZero.name = 零号地区
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sector.groundZero.name = 零号地区
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sector.craters.name = 陨石带
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sector.craters.name = 陨石带
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@@ -538,7 +538,7 @@ sector.nuclearComplex.name = 核裂阵
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sector.overgrowth.name = 增生区
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sector.overgrowth.name = 增生区
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sector.tarFields.name = 油田
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sector.tarFields.name = 油田
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sector.saltFlats.name = 盐碱荒滩
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sector.saltFlats.name = 盐碱荒滩
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sector.fungalPass.name = Fungal Pass
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sector.fungalPass.name = 真菌通道
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sector.groundZero.description = 踏上旅程的最佳位置。这儿的敌人威胁很小,但资源也少。\n收集尽可能多的铅和铜。\n出发吧!
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sector.groundZero.description = 踏上旅程的最佳位置。这儿的敌人威胁很小,但资源也少。\n收集尽可能多的铅和铜。\n出发吧!
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sector.frozenForest.description = 即使是靠近山脉的这里,孢子也已经扩散。他们不能长期停留在寒冷的温度中。\n\n开始运用电力。建造火力发电机并学会使用修理者。
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sector.frozenForest.description = 即使是靠近山脉的这里,孢子也已经扩散。他们不能长期停留在寒冷的温度中。\n\n开始运用电力。建造火力发电机并学会使用修理者。
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@@ -566,10 +566,10 @@ settings.clear.confirm = 您确定要清除此数据?\n此操作无法撤销
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settings.clearall.confirm = [scarlet]警告![]\n这将清除所有数据,包括存档、地图、解锁和按键绑定。\n按「是」后,游戏将删除所有数据并自动退出。
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settings.clearall.confirm = [scarlet]警告![]\n这将清除所有数据,包括存档、地图、解锁和按键绑定。\n按「是」后,游戏将删除所有数据并自动退出。
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settings.clearsaves.confirm = 您确定要清除存档?
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settings.clearsaves.confirm = 您确定要清除存档?
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settings.clearsaves = 清除存档
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settings.clearsaves = 清除存档
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settings.clearresearch = Clear Research
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settings.clearresearch = 清除研究进度
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settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
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settings.clearresearch.confirm = 您确定要清除战役研究进度?
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settings.clearcampaignsaves = Clear Campaign Saves
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settings.clearcampaignsaves = 清除战役进度
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settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
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settings.clearcampaignsaves.confirm = 您确定要清除战役进度?
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paused = [accent]< 暂停 >
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paused = [accent]< 暂停 >
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clear = 清除
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clear = 清除
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banned = [scarlet]已禁止
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banned = [scarlet]已禁止
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@@ -580,7 +580,7 @@ info.title = [accent]详情
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error.title = [crimson]发生了一个错误
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error.title = [crimson]发生了一个错误
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error.crashtitle = 发生了一个错误
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error.crashtitle = 发生了一个错误
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unit.nobuild = [scarlet]单位未能建造
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unit.nobuild = [scarlet]单位未能建造
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lastaccessed = [lightgray]Last Accessed: {0}
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lastaccessed = [lightgray]上次操作: {0}
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block.unknown = [lightgray]???
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block.unknown = [lightgray]???
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stat.input = 输入
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stat.input = 输入
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@@ -606,7 +606,7 @@ stat.powerconnections = 最多连接
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stat.poweruse = 使用能量
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stat.poweruse = 使用能量
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stat.powerdamage = 功率/损伤
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stat.powerdamage = 功率/损伤
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stat.itemcapacity = 物品容量
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stat.itemcapacity = 物品容量
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stat.memorycapacity = Memory Capacity
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stat.memorycapacity = 内存容量
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stat.basepowergeneration = 基础能源输出
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stat.basepowergeneration = 基础能源输出
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stat.productiontime = 生产时间
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stat.productiontime = 生产时间
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stat.repairtime = 建筑完全修复时间
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stat.repairtime = 建筑完全修复时间
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@@ -626,28 +626,28 @@ stat.reload = 每秒发射数
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stat.ammo = 弹药
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stat.ammo = 弹药
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stat.shieldhealth = 盾容
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stat.shieldhealth = 盾容
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stat.cooldowntime = 冷却时间
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stat.cooldowntime = 冷却时间
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stat.explosiveness = Explosiveness
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stat.explosiveness = 爆炸性
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stat.basedeflectchance = Base Deflect Chance
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stat.basedeflectchance = 基础反射几率
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stat.lightningchance = Lightning Chance
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stat.lightningchance = 激发闪电几率
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stat.lightningdamage = Lightning Damage
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stat.lightningdamage = 激发闪电伤害
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stat.flammability = Flammability
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stat.flammability = 燃烧性
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stat.radioactivity = Radioactivity
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stat.radioactivity = 放射性
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stat.heatcapacity = HeatCapacity
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stat.heatcapacity = 热容量
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stat.viscosity = Viscosity
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stat.viscosity = 粘度
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stat.temperature = Temperature
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stat.temperature = 温度
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stat.speed = Speed
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stat.speed = 速度
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stat.buildspeed = Build Speed
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stat.buildspeed = 建造速度
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stat.minespeed = Mine Speed
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stat.minespeed = 采矿速度
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stat.minetier = Mine Tier
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stat.minetier = 采矿等级
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stat.payloadcapacity = Payload Capacity
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stat.payloadcapacity = 载货容量
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stat.commandlimit = Command Limit
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stat.commandlimit = 指挥上限
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stat.abilities = Abilities
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stat.abilities = 能力
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ability.forcefield = Force Field
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ability.forcefield = 力墙场
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ability.repairfield = Repair Field
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ability.repairfield = 修复场
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ability.statusfield = Status Field
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ability.statusfield = 状态场
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ability.unitspawn = {0} Factory
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ability.unitspawn = {0} 工厂
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ability.shieldregenfield = Shield Regen Field
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ability.shieldregenfield = 护盾再生场
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bar.drilltierreq = 需要更好的钻头
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bar.drilltierreq = 需要更好的钻头
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bar.noresources = 缺失资源
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bar.noresources = 缺失资源
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@@ -659,7 +659,7 @@ bar.powerbalance = 能量:{0}/秒
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bar.powerstored = 储能:{0}/{1}
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bar.powerstored = 储能:{0}/{1}
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bar.poweramount = 能量:{0}
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bar.poweramount = 能量:{0}
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bar.poweroutput = 能量输出:{0}
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bar.poweroutput = 能量输出:{0}
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bar.powerlines = Connections: {0}/{1}
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bar.powerlines = 链接: {0}/{1}
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bar.items = 物品:{0}
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bar.items = 物品:{0}
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bar.capacity = 容量:{0}
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bar.capacity = 容量:{0}
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bar.unitcap = {0} {1}/{2}
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bar.unitcap = {0} {1}/{2}
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@@ -671,7 +671,7 @@ bar.progress = 制造进度
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bar.input = 输入
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bar.input = 输入
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bar.output = 输出
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bar.output = 输出
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units.processorcontrol = [lightgray]Processor Controlled
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units.processorcontrol = [lightgray]由处理器控制
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bullet.damage = [stat]{0}[lightgray] 伤害
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bullet.damage = [stat]{0}[lightgray] 伤害
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bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~[stat] {1}[lightgray] 格
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bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~[stat] {1}[lightgray] 格
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@@ -680,7 +680,7 @@ bullet.homing = [stat] 追踪
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bullet.shock = [stat] 电击
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bullet.shock = [stat] 电击
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bullet.frag = [stat] 分裂
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bullet.frag = [stat] 分裂
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bullet.knockback = [stat]{0}[lightgray] 击退
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bullet.knockback = [stat]{0}[lightgray] 击退
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bullet.pierce = [stat]{0}[lightgray]x pierce
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bullet.pierce = [stat]{0}[lightgray]x 穿透
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bullet.infinitepierce = [stat]pierce
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bullet.infinitepierce = [stat]pierce
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bullet.freezing = [stat] 冰冻
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bullet.freezing = [stat] 冰冻
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bullet.tarred = [stat] 减速
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bullet.tarred = [stat] 减速
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@@ -688,7 +688,7 @@ bullet.multiplier = [stat]{0}[lightgray]x 装弹数量
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bullet.reload = [stat]{0}[lightgray]x 装弹速度
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bullet.reload = [stat]{0}[lightgray]x 装弹速度
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unit.blocks = 方块
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unit.blocks = 方块
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unit.blockssquared = blocks²
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unit.blockssquared = 方块²
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unit.powersecond = 能量/秒
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unit.powersecond = 能量/秒
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unit.liquidsecond = 液体/秒
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unit.liquidsecond = 液体/秒
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unit.itemssecond = 物品/秒
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unit.itemssecond = 物品/秒
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@@ -711,7 +711,7 @@ category.power = 能量
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category.liquids = 液体
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category.liquids = 液体
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category.items = 物品
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category.items = 物品
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category.crafting = 制造
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category.crafting = 制造
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category.function = Function
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category.function = 功能
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category.optional = 可选的增强
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category.optional = 可选的增强
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setting.landscape.name = 锁定横屏
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setting.landscape.name = 锁定横屏
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setting.shadows.name = 影子
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setting.shadows.name = 影子
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@@ -861,7 +861,7 @@ mode.custom = 自定义模式
|
|||||||
|
|
||||||
rules.infiniteresources = 无限资源
|
rules.infiniteresources = 无限资源
|
||||||
rules.reactorexplosions = 反应堆爆炸
|
rules.reactorexplosions = 反应堆爆炸
|
||||||
rules.schematic = Schematics Allowed
|
rules.schematic = 启用蓝图
|
||||||
rules.wavetimer = 波次计时器
|
rules.wavetimer = 波次计时器
|
||||||
rules.waves = 波次
|
rules.waves = 波次
|
||||||
rules.attack = 攻击模式
|
rules.attack = 攻击模式
|
||||||
@@ -887,8 +887,8 @@ rules.title.unit = 单位
|
|||||||
rules.title.experimental = 实验性
|
rules.title.experimental = 实验性
|
||||||
rules.title.environment = 环境性
|
rules.title.environment = 环境性
|
||||||
rules.lighting = 光照
|
rules.lighting = 光照
|
||||||
rules.enemyLights = Enemy Lights
|
rules.enemyLights = 单位光照
|
||||||
rules.fire = Fire
|
rules.fire = 火焰
|
||||||
rules.explosions = 建筑/单位爆炸伤害
|
rules.explosions = 建筑/单位爆炸伤害
|
||||||
rules.ambientlight = 环境光
|
rules.ambientlight = 环境光
|
||||||
rules.weather = 气候
|
rules.weather = 气候
|
||||||
@@ -926,7 +926,7 @@ unit.mace.name = 战锤
|
|||||||
unit.fortress.name = 堡垒
|
unit.fortress.name = 堡垒
|
||||||
unit.nova.name = 新星
|
unit.nova.name = 新星
|
||||||
unit.pulsar.name = 恒星
|
unit.pulsar.name = 恒星
|
||||||
unit.quasar.name = 超星
|
unit.quasar.name = 耀星
|
||||||
unit.crawler.name = 爬虫
|
unit.crawler.name = 爬虫
|
||||||
unit.atrax.name = 毒蛛
|
unit.atrax.name = 毒蛛
|
||||||
unit.spiroct.name = 血蛭
|
unit.spiroct.name = 血蛭
|
||||||
@@ -938,16 +938,16 @@ unit.zenith.name = 苍穹
|
|||||||
unit.antumbra.name = 月影
|
unit.antumbra.name = 月影
|
||||||
unit.eclipse.name = 日蚀
|
unit.eclipse.name = 日蚀
|
||||||
unit.mono.name = 独影
|
unit.mono.name = 独影
|
||||||
unit.poly.name = 聚辉
|
unit.poly.name = 聚幻
|
||||||
unit.mega.name = 巨灵
|
unit.mega.name = 巨灵
|
||||||
unit.quad.name = 雷霆
|
unit.quad.name = 雷霆
|
||||||
unit.oct.name = 要塞
|
unit.oct.name = 要塞
|
||||||
unit.risso.name = 梭鱼
|
unit.risso.name = 梭鱼
|
||||||
unit.minke.name = 刺鲸
|
unit.minke.name = 飞鲨
|
||||||
unit.bryde.name = 戟鲸
|
unit.bryde.name = 戟鲸
|
||||||
unit.sei.name = 水怪
|
unit.sei.name = 蛟龙
|
||||||
unit.omura.name = 海神
|
unit.omura.name = 海神
|
||||||
unit.alpha.name = 沉思者
|
unit.alpha.name = 阿尔法
|
||||||
unit.beta.name = 贝塔
|
unit.beta.name = 贝塔
|
||||||
unit.gamma.name = 伽马
|
unit.gamma.name = 伽马
|
||||||
unit.scepter.name = 权杖
|
unit.scepter.name = 权杖
|
||||||
@@ -956,12 +956,12 @@ unit.vela.name = 灾星
|
|||||||
unit.corvus.name = 死星
|
unit.corvus.name = 死星
|
||||||
|
|
||||||
block.resupply-point.name = 补给点
|
block.resupply-point.name = 补给点
|
||||||
block.parallax.name = 阻滞光束
|
block.parallax.name = 差扰光束
|
||||||
block.cliff.name = 悬崖
|
block.cliff.name = 悬崖
|
||||||
block.sand-boulder.name = 沙砂巨石
|
block.sand-boulder.name = 砂岩
|
||||||
block.grass.name = 草地
|
block.grass.name = 草地
|
||||||
block.slag.name = 矿渣
|
block.slag.name = 矿渣
|
||||||
block.space.name = Space
|
block.space.name = 太空
|
||||||
block.salt.name = 盐碱地
|
block.salt.name = 盐碱地
|
||||||
block.salt-wall.name = 盐墙
|
block.salt-wall.name = 盐墙
|
||||||
block.pebbles.name = 鹅卵石
|
block.pebbles.name = 鹅卵石
|
||||||
@@ -1007,7 +1007,7 @@ block.darksand-water.name = 暗沙 水
|
|||||||
block.char.name = 焦土
|
block.char.name = 焦土
|
||||||
block.dacite.name = 英安岩
|
block.dacite.name = 英安岩
|
||||||
block.dacite-wall.name = 英安岩墙
|
block.dacite-wall.name = 英安岩墙
|
||||||
block.dacite-boulder.name = Dacite Boulder
|
block.dacite-boulder.name = 英安巨岩
|
||||||
block.ice-snow.name = 冰雪地
|
block.ice-snow.name = 冰雪地
|
||||||
block.stone-wall.name = 石墙
|
block.stone-wall.name = 石墙
|
||||||
block.ice-wall.name = 冰墙
|
block.ice-wall.name = 冰墙
|
||||||
@@ -1041,7 +1041,7 @@ block.titanium-wall.name = 钛墙
|
|||||||
block.titanium-wall-large.name = 大型钛墙
|
block.titanium-wall-large.name = 大型钛墙
|
||||||
block.plastanium-wall.name = 塑钢墙
|
block.plastanium-wall.name = 塑钢墙
|
||||||
block.plastanium-wall-large.name = 大型塑钢墙
|
block.plastanium-wall-large.name = 大型塑钢墙
|
||||||
block.phase-wall.name = 相织布墙
|
block.phase-wall.name = 相织物墙
|
||||||
block.phase-wall-large.name = 大型相织物墙
|
block.phase-wall-large.name = 大型相织物墙
|
||||||
block.thorium-wall.name = 钍墙
|
block.thorium-wall.name = 钍墙
|
||||||
block.thorium-wall-large.name = 大型钍墙
|
block.thorium-wall-large.name = 大型钍墙
|
||||||
@@ -1102,7 +1102,7 @@ block.power-source.name = 无限能源
|
|||||||
block.unloader.name = 装卸器
|
block.unloader.name = 装卸器
|
||||||
block.vault.name = 仓库
|
block.vault.name = 仓库
|
||||||
block.wave.name = 波浪
|
block.wave.name = 波浪
|
||||||
block.tsunami.name = Tsunami
|
block.tsunami.name = 海啸
|
||||||
block.swarmer.name = 蜂群
|
block.swarmer.name = 蜂群
|
||||||
block.salvo.name = 齐射炮
|
block.salvo.name = 齐射炮
|
||||||
block.ripple.name = 浪涌
|
block.ripple.name = 浪涌
|
||||||
@@ -1142,7 +1142,7 @@ block.arc.name = 电弧
|
|||||||
block.rtg-generator.name = RTG 发电机
|
block.rtg-generator.name = RTG 发电机
|
||||||
block.spectre.name = 幽灵
|
block.spectre.name = 幽灵
|
||||||
block.meltdown.name = 熔毁
|
block.meltdown.name = 熔毁
|
||||||
block.foreshadow.name = Foreshadow
|
block.foreshadow.name = 厄兆
|
||||||
block.container.name = 容器
|
block.container.name = 容器
|
||||||
block.launch-pad.name = 发射台
|
block.launch-pad.name = 发射台
|
||||||
block.launch-pad-large.name = 大型发射台
|
block.launch-pad-large.name = 大型发射台
|
||||||
@@ -1151,14 +1151,14 @@ block.command-center.name = 指挥中心
|
|||||||
block.ground-factory.name = 陆军工厂
|
block.ground-factory.name = 陆军工厂
|
||||||
block.air-factory.name = 空军工厂
|
block.air-factory.name = 空军工厂
|
||||||
block.naval-factory.name = 海军工厂
|
block.naval-factory.name = 海军工厂
|
||||||
block.additive-reconstructor.name = 添改单位重构工厂
|
block.additive-reconstructor.name = 数增级单位重构工厂
|
||||||
block.multiplicative-reconstructor.name = 多倍单位重构工厂
|
block.multiplicative-reconstructor.name = 倍乘级单位重构工厂
|
||||||
block.exponential-reconstructor.name = 多幂级单位重构工厂
|
block.exponential-reconstructor.name = 多幂级单位重构工厂
|
||||||
block.tetrative-reconstructor.name = 实验性泰坦重构工厂
|
block.tetrative-reconstructor.name = 无量级单位重构工厂
|
||||||
block.payload-conveyor.name = 载荷传送带
|
block.payload-conveyor.name = 载荷传送带
|
||||||
block.payload-router.name = 载荷路由器
|
block.payload-router.name = 载荷路由器
|
||||||
block.disassembler.name = 离心机
|
block.disassembler.name = 解离机
|
||||||
block.silicon-crucible.name = 硅坩埚
|
block.silicon-crucible.name = 热能坩埚
|
||||||
block.overdrive-dome.name = 超速穹顶投射器
|
block.overdrive-dome.name = 超速穹顶投射器
|
||||||
|
|
||||||
block.switch.name = 开关
|
block.switch.name = 开关
|
||||||
@@ -1167,8 +1167,8 @@ block.logic-processor.name = 逻辑处理器
|
|||||||
block.hyper-processor.name = 超核处理器
|
block.hyper-processor.name = 超核处理器
|
||||||
block.logic-display.name = 逻辑显示屏
|
block.logic-display.name = 逻辑显示屏
|
||||||
block.large-logic-display.name = 大型逻辑显示屏
|
block.large-logic-display.name = 大型逻辑显示屏
|
||||||
block.memory-cell.name = 内存单位
|
block.memory-cell.name = 内存元
|
||||||
block.memory-bank.name = Memory Bank
|
block.memory-bank.name = 内存库
|
||||||
|
|
||||||
team.blue.name = 蓝
|
team.blue.name = 蓝
|
||||||
team.crux.name = 红
|
team.crux.name = 红
|
||||||
|
|||||||
Reference in New Issue
Block a user