Merge remote-tracking branch 'origin/master'
This commit is contained in:
@@ -1153,6 +1153,7 @@ rules.coreincinerates = Core Incinerates Overflow
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rules.disableworldprocessors = Disable World Processors
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rules.disableworldprocessors = Disable World Processors
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rules.schematic = Schematics Allowed
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rules.schematic = Schematics Allowed
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rules.wavetimer = Wave Timer
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rules.wavetimer = Wave Timer
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rules.wavesending = Wave Sending
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rules.waves = Waves
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rules.waves = Waves
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rules.attack = Attack Mode
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rules.attack = Attack Mode
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rules.rtsai = RTS AI
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rules.rtsai = RTS AI
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@@ -2114,7 +2115,7 @@ lst.getblock = Get tile data at any location.
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lst.setblock = Set tile data at any location.
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lst.setblock = Set tile data at any location.
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lst.spawnunit = Spawn unit at a location.
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lst.spawnunit = Spawn unit at a location.
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lst.applystatus = Apply or clear a status effect from a unit.
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lst.applystatus = Apply or clear a status effect from a unit.
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lst.spawnwave = Simulate a wave being spawned at an arbitrary location.\nWill not increment the wave counter.
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lst.spawnwave = Spawn a wave.
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lst.explosion = Create an explosion at a location.
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lst.explosion = Create an explosion at a location.
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lst.setrate = Set processor execution speed in instructions/tick.
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lst.setrate = Set processor execution speed in instructions/tick.
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lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
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lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
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@@ -1132,6 +1132,7 @@ rules.coreincinerates = Core Incinerates Overflow
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rules.disableworldprocessors = Disable World Processors
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rules.disableworldprocessors = Disable World Processors
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rules.schematic = Schematics Allowed
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rules.schematic = Schematics Allowed
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rules.wavetimer = Інтэрвал хваляў
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rules.wavetimer = Інтэрвал хваляў
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rules.wavesending = Wave Sending
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rules.waves = Хвалі
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rules.waves = Хвалі
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rules.attack = Рэжым атакі
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rules.attack = Рэжым атакі
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rules.rtsai = RTS AI
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rules.rtsai = RTS AI
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@@ -1142,6 +1142,7 @@ rules.coreincinerates = Унищожаване на Ресурси при Пре
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rules.disableworldprocessors = Disable World Processors
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rules.disableworldprocessors = Disable World Processors
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rules.schematic = Позволена Употребата на Схеми
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rules.schematic = Позволена Употребата на Схеми
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rules.wavetimer = Таймер за Вълни
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rules.wavetimer = Таймер за Вълни
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rules.wavesending = Wave Sending
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rules.waves = Вълни
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rules.waves = Вълни
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rules.attack = Режим Атака
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rules.attack = Режим Атака
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rules.rtsai = RTS AI
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rules.rtsai = RTS AI
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@@ -1147,6 +1147,7 @@ rules.coreincinerates = El nucli incinera els excedents
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rules.disableworldprocessors = Desactiva els processadors integrats
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rules.disableworldprocessors = Desactiva els processadors integrats
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rules.schematic = Permetre l’ús d’esquemes
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rules.schematic = Permetre l’ús d’esquemes
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rules.wavetimer = Temporitzador d’onades
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rules.wavetimer = Temporitzador d’onades
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rules.wavesending = Wave Sending
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rules.waves = Onades
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rules.waves = Onades
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rules.attack = Mode d’atac
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rules.attack = Mode d’atac
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rules.rtsai = IA avançada (RTS AI)
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rules.rtsai = IA avançada (RTS AI)
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@@ -1144,6 +1144,7 @@ rules.coreincinerates = Jádro Spaluje Nadbytečné Suroviny
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rules.disableworldprocessors = Disable World Processors
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rules.disableworldprocessors = Disable World Processors
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rules.schematic = Šablony povoleny
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rules.schematic = Šablony povoleny
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rules.wavetimer = Časovač vln
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rules.wavetimer = Časovač vln
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rules.wavesending = Wave Sending
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rules.waves = Vlny
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rules.waves = Vlny
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rules.attack = Režim útoku
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rules.attack = Režim útoku
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rules.rtsai = RTS AI
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rules.rtsai = RTS AI
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@@ -1132,6 +1132,7 @@ rules.coreincinerates = Core Incinerates Overflow
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rules.disableworldprocessors = Disable World Processors
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rules.disableworldprocessors = Disable World Processors
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rules.schematic = Skabeloner tilladt
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rules.schematic = Skabeloner tilladt
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rules.wavetimer = Bølge-æggeur
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rules.wavetimer = Bølge-æggeur
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rules.wavesending = Wave Sending
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rules.waves = Bølger
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rules.waves = Bølger
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rules.attack = Angrebsmode
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rules.attack = Angrebsmode
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rules.rtsai = RTS AI
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rules.rtsai = RTS AI
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@@ -1147,6 +1147,7 @@ rules.coreincinerates = Kern verbrennt überflüssige Materialien
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rules.disableworldprocessors = Deaktiviere Weltprozessoren
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rules.disableworldprocessors = Deaktiviere Weltprozessoren
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rules.schematic = Entwürfe erlaubt
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rules.schematic = Entwürfe erlaubt
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rules.wavetimer = Wellen-Timer
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rules.wavetimer = Wellen-Timer
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rules.wavesending = Wave Sending
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rules.waves = Wellen
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rules.waves = Wellen
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rules.attack = Angriff-Modus
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rules.attack = Angriff-Modus
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rules.rtsai = RTS AI
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rules.rtsai = RTS AI
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@@ -1152,6 +1152,7 @@ rules.coreincinerates = Incinerar exceso de recursos en el Núcleo
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rules.disableworldprocessors = Desactivar procesadores integrados
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rules.disableworldprocessors = Desactivar procesadores integrados
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rules.schematic = Permitir esquemas
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rules.schematic = Permitir esquemas
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rules.wavetimer = Temporizador de oleadas
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rules.wavetimer = Temporizador de oleadas
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rules.wavesending = Wave Sending
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rules.waves = Oleadas
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rules.waves = Oleadas
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rules.attack = Modo de ataque
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rules.attack = Modo de ataque
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rules.rtsai = IA enemiga avanzada (RTS AI)
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rules.rtsai = IA enemiga avanzada (RTS AI)
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@@ -1132,6 +1132,7 @@ rules.coreincinerates = Core Incinerates Overflow
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rules.disableworldprocessors = Disable World Processors
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rules.disableworldprocessors = Disable World Processors
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rules.schematic = Schematics Allowed
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rules.schematic = Schematics Allowed
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rules.wavetimer = Kasuta taimerit
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rules.wavetimer = Kasuta taimerit
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rules.wavesending = Wave Sending
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rules.waves = Kasuta lahingulaineid
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rules.waves = Kasuta lahingulaineid
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rules.attack = Mänguviis "Rünnak"
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rules.attack = Mänguviis "Rünnak"
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rules.rtsai = RTS AI
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rules.rtsai = RTS AI
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@@ -1132,6 +1132,7 @@ rules.coreincinerates = Core Incinerates Overflow
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rules.disableworldprocessors = Disable World Processors
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rules.disableworldprocessors = Disable World Processors
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rules.schematic = Schematics Allowed
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rules.schematic = Schematics Allowed
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rules.wavetimer = Boladen denboragailua
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rules.wavetimer = Boladen denboragailua
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rules.wavesending = Wave Sending
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rules.waves = Boladak
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rules.waves = Boladak
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rules.attack = Eraso modua
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rules.attack = Eraso modua
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rules.rtsai = RTS AI
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rules.rtsai = RTS AI
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@@ -1132,6 +1132,7 @@ rules.coreincinerates = Ydin höyrystää ylivuodon
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rules.disableworldprocessors = Poista maailmaprosessorit käytöstä
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rules.disableworldprocessors = Poista maailmaprosessorit käytöstä
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rules.schematic = Salli kaaviot
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rules.schematic = Salli kaaviot
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rules.wavetimer = Tasojen aikaraja
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rules.wavetimer = Tasojen aikaraja
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rules.wavesending = Wave Sending
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rules.waves = Tasot
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rules.waves = Tasot
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rules.attack = Hyökkäystila
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rules.attack = Hyökkäystila
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rules.rtsai = RTS AI
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rules.rtsai = RTS AI
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@@ -1132,6 +1132,7 @@ rules.coreincinerates = Core Incinerates Overflow
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rules.disableworldprocessors = Disable World Processors
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rules.disableworldprocessors = Disable World Processors
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rules.schematic = Schematics Allowed
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rules.schematic = Schematics Allowed
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rules.wavetimer = Wave Timer
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rules.wavetimer = Wave Timer
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rules.wavesending = Wave Sending
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rules.waves = Waves
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rules.waves = Waves
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rules.attack = Attack Mode
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rules.attack = Attack Mode
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rules.rtsai = RTS AI
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rules.rtsai = RTS AI
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@@ -1152,6 +1152,7 @@ rules.coreincinerates = Incinération des surplus du Noyau
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rules.disableworldprocessors = Désactiver les Processeurs Globaux
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rules.disableworldprocessors = Désactiver les Processeurs Globaux
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rules.schematic = Schémas autorisés
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rules.schematic = Schémas autorisés
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rules.wavetimer = Compte à rebours des vagues
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rules.wavetimer = Compte à rebours des vagues
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rules.wavesending = Wave Sending
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rules.waves = Vagues
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rules.waves = Vagues
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rules.attack = Mode « Attaque »
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rules.attack = Mode « Attaque »
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rules.rtsai = IA de RTS
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rules.rtsai = IA de RTS
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@@ -1141,6 +1141,7 @@ rules.coreincinerates = Túlcsorduló itemek megsemmisítse a magban
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rules.disableworldprocessors = Disable World Processors
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rules.disableworldprocessors = Disable World Processors
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rules.schematic = Schematicok
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rules.schematic = Schematicok
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rules.wavetimer = Hullám időzítő
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rules.wavetimer = Hullám időzítő
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rules.wavesending = Wave Sending
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rules.waves = Hullámok
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rules.waves = Hullámok
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rules.attack = Támadás mód
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rules.attack = Támadás mód
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rules.rtsai = RTS AI
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rules.rtsai = RTS AI
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@@ -1152,6 +1152,7 @@ rules.coreincinerates = Penghangusan Luapan Inti
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rules.disableworldprocessors = Nonaktifkan Prosesor Dunia
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rules.disableworldprocessors = Nonaktifkan Prosesor Dunia
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rules.schematic = Bagan Diperbolehkan
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rules.schematic = Bagan Diperbolehkan
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rules.wavetimer = Pengaturan Waktu Gelombang
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rules.wavetimer = Pengaturan Waktu Gelombang
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rules.wavesending = Wave Sending
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rules.waves = Gelombang
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rules.waves = Gelombang
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rules.attack = Mode Penyerangan
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rules.attack = Mode Penyerangan
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rules.rtsai = A.I. RTS
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rules.rtsai = A.I. RTS
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@@ -1139,6 +1139,7 @@ rules.coreincinerates = Core Incinerates Overflow
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rules.disableworldprocessors = Disabilita processori
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rules.disableworldprocessors = Disabilita processori
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rules.schematic = Schematiche Consentite
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rules.schematic = Schematiche Consentite
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rules.wavetimer = Timer Ondate
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rules.wavetimer = Timer Ondate
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rules.wavesending = Wave Sending
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rules.waves = Ondate
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rules.waves = Ondate
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rules.attack = Modalità Attacco
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rules.attack = Modalità Attacco
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rules.rtsai = RTS AI
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rules.rtsai = RTS AI
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@@ -1144,6 +1144,7 @@ rules.coreincinerates = 余剰アイテムの焼却
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rules.disableworldprocessors = Disable World Processors
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rules.disableworldprocessors = Disable World Processors
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rules.schematic = 設計図を許可
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rules.schematic = 設計図を許可
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rules.wavetimer = ウェーブの自動進行
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rules.wavetimer = ウェーブの自動進行
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rules.wavesending = Wave Sending
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rules.waves = ウェーブ
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rules.waves = ウェーブ
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rules.attack = アタックモード
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rules.attack = アタックモード
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rules.rtsai = RTS AI
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rules.rtsai = RTS AI
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@@ -1145,6 +1145,7 @@ rules.coreincinerates = 코어 방화 비허용
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rules.disableworldprocessors = 월드 프로세서 비활성화
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rules.disableworldprocessors = 월드 프로세서 비활성화
|
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rules.schematic = 설계도 허용
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rules.schematic = 설계도 허용
|
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rules.wavetimer = 시간 제한이 있는 단계
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rules.wavetimer = 시간 제한이 있는 단계
|
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rules.wavesending = Wave Sending
|
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rules.waves = 단계
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rules.waves = 단계
|
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rules.attack = 공격 모드
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rules.attack = 공격 모드
|
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rules.rtsai = RTS AI
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rules.rtsai = RTS AI
|
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@@ -1132,6 +1132,7 @@ rules.coreincinerates = Core Incinerates Overflow
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rules.disableworldprocessors = Disable World Processors
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rules.disableworldprocessors = Disable World Processors
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rules.schematic = Schematics Allowed
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rules.schematic = Schematics Allowed
|
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rules.wavetimer = Bangų Laikmatis
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rules.wavetimer = Bangų Laikmatis
|
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rules.wavesending = Wave Sending
|
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rules.waves = Bangos
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rules.waves = Bangos
|
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rules.attack = Puolimo Režimas
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rules.attack = Puolimo Režimas
|
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rules.rtsai = RTS AI
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rules.rtsai = RTS AI
|
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|
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@@ -1132,6 +1132,7 @@ rules.coreincinerates = Core Incinerates Overflow
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rules.disableworldprocessors = Disable World Processors
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rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schematics Allowed
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Ronde timer
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rules.wavetimer = Ronde timer
|
||||||
|
rules.wavesending = Wave Sending
|
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rules.waves = Rondes
|
rules.waves = Rondes
|
||||||
rules.attack = Aanval modus
|
rules.attack = Aanval modus
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
|
|||||||
@@ -1132,6 +1132,7 @@ rules.coreincinerates = Core Incinerates Overflow
|
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rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schematics Allowed
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
|
|||||||
@@ -1143,6 +1143,7 @@ rules.coreincinerates = Rdzeń Spala Nadmiarowe Przedmioty
|
|||||||
rules.disableworldprocessors = Wyłącz Procesor Świata
|
rules.disableworldprocessors = Wyłącz Procesor Świata
|
||||||
rules.schematic = Zezwalaj na schematy
|
rules.schematic = Zezwalaj na schematy
|
||||||
rules.wavetimer = Zegar Fal
|
rules.wavetimer = Zegar Fal
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Fale
|
rules.waves = Fale
|
||||||
rules.attack = Tryb Ataku
|
rules.attack = Tryb Ataku
|
||||||
rules.rtsai = RTS SI
|
rules.rtsai = RTS SI
|
||||||
|
|||||||
@@ -1139,6 +1139,7 @@ rules.coreincinerates = Core Incinerates Overflow
|
|||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Permitir Esquemas
|
rules.schematic = Permitir Esquemas
|
||||||
rules.wavetimer = Tempo de horda
|
rules.wavetimer = Tempo de horda
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Hordas
|
rules.waves = Hordas
|
||||||
rules.attack = Modo de ataque
|
rules.attack = Modo de ataque
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
|
|||||||
@@ -1132,6 +1132,7 @@ rules.coreincinerates = Core Incinerates Overflow
|
|||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schematics Allowed
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Tempo de horda
|
rules.wavetimer = Tempo de horda
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Hordas
|
rules.waves = Hordas
|
||||||
rules.attack = Modo de ataque
|
rules.attack = Modo de ataque
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
|
|||||||
@@ -1144,6 +1144,7 @@ rules.coreincinerates = Nucleul Incinerează Resursele în Plus
|
|||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Se Pot Folosi Scheme
|
rules.schematic = Se Pot Folosi Scheme
|
||||||
rules.wavetimer = Valuri pe Timp
|
rules.wavetimer = Valuri pe Timp
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Valuri
|
rules.waves = Valuri
|
||||||
rules.attack = Modul Atac
|
rules.attack = Modul Atac
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
|
|||||||
@@ -1142,6 +1142,7 @@ rules.coreincinerates = Ядро сжигает избыток ресурсов
|
|||||||
rules.disableworldprocessors = Отключить мировые процессоры
|
rules.disableworldprocessors = Отключить мировые процессоры
|
||||||
rules.schematic = Схемы разрешены
|
rules.schematic = Схемы разрешены
|
||||||
rules.wavetimer = Интервал волн
|
rules.wavetimer = Интервал волн
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Волны
|
rules.waves = Волны
|
||||||
rules.attack = Режим атаки
|
rules.attack = Режим атаки
|
||||||
rules.rtsai = ИИ в реальном времени
|
rules.rtsai = ИИ в реальном времени
|
||||||
|
|||||||
@@ -1144,6 +1144,7 @@ rules.coreincinerates = Core Incinerates Overflow
|
|||||||
rules.disableworldprocessors = Onesposobi Svetovne Procesore
|
rules.disableworldprocessors = Onesposobi Svetovne Procesore
|
||||||
rules.schematic = Šeme Su Dozvoljene
|
rules.schematic = Šeme Su Dozvoljene
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Talasi
|
rules.waves = Talasi
|
||||||
rules.attack = Mod Napada
|
rules.attack = Mod Napada
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
|
|||||||
@@ -1132,6 +1132,7 @@ rules.coreincinerates = Core Incinerates Overflow
|
|||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schematics Allowed
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Vågtimer
|
rules.wavetimer = Vågtimer
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Vågor
|
rules.waves = Vågor
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
|
|||||||
@@ -1144,6 +1144,7 @@ rules.coreincinerates = แกนกลางเผาทรัพยากร
|
|||||||
rules.disableworldprocessors = ปิดการทำงานของตัวประมวลผลโลก
|
rules.disableworldprocessors = ปิดการทำงานของตัวประมวลผลโลก
|
||||||
rules.schematic = อนุญาตแผนผัง
|
rules.schematic = อนุญาตแผนผัง
|
||||||
rules.wavetimer = นับถอยหลังการปล่อยคลื่น
|
rules.wavetimer = นับถอยหลังการปล่อยคลื่น
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = คลื่น
|
rules.waves = คลื่น
|
||||||
rules.attack = โหมดการโจมตี
|
rules.attack = โหมดการโจมตี
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
|
|||||||
@@ -1132,6 +1132,7 @@ rules.coreincinerates = Core Incinerates Overflow
|
|||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Schematics Allowed
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
|
|||||||
@@ -1144,6 +1144,7 @@ rules.coreincinerates = Merkez Taşanları Eritir
|
|||||||
rules.disableworldprocessors = Evrensel İşlemcileri Devredışı Bırak
|
rules.disableworldprocessors = Evrensel İşlemcileri Devredışı Bırak
|
||||||
rules.schematic = Şema Kullanılabilir
|
rules.schematic = Şema Kullanılabilir
|
||||||
rules.wavetimer = Dalga Zamanlayıcısı
|
rules.wavetimer = Dalga Zamanlayıcısı
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Dalgalar
|
rules.waves = Dalgalar
|
||||||
rules.attack = Saldırı Modu
|
rules.attack = Saldırı Modu
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
|
|||||||
@@ -1147,6 +1147,7 @@ rules.coreincinerates = Ядро спалює надлишкові предме
|
|||||||
rules.disableworldprocessors = Вимкнути світові процесори
|
rules.disableworldprocessors = Вимкнути світові процесори
|
||||||
rules.schematic = Використання схем дозволено
|
rules.schematic = Використання схем дозволено
|
||||||
rules.wavetimer = Таймер для хвиль
|
rules.wavetimer = Таймер для хвиль
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Хвилі
|
rules.waves = Хвилі
|
||||||
rules.attack = Режим атаки
|
rules.attack = Режим атаки
|
||||||
rules.rtsai = ШІ зі стратегій реального часу
|
rules.rtsai = ШІ зі стратегій реального часу
|
||||||
|
|||||||
@@ -1144,6 +1144,7 @@ rules.coreincinerates = Hủy vật phẩm khi căn cứ đầy
|
|||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Disable World Processors
|
||||||
rules.schematic = Cho phép dùng bản thiết kế
|
rules.schematic = Cho phép dùng bản thiết kế
|
||||||
rules.wavetimer = Đếm ngược đợt
|
rules.wavetimer = Đếm ngược đợt
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Đợt
|
rules.waves = Đợt
|
||||||
rules.attack = Chế độ tấn công
|
rules.attack = Chế độ tấn công
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
|
|||||||
@@ -1145,6 +1145,7 @@ rules.coreincinerates = 核心焚烧
|
|||||||
rules.disableworldprocessors = 禁用世界处理器
|
rules.disableworldprocessors = 禁用世界处理器
|
||||||
rules.schematic = 允许使用蓝图
|
rules.schematic = 允许使用蓝图
|
||||||
rules.wavetimer = 波次计时器
|
rules.wavetimer = 波次计时器
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = 波次
|
rules.waves = 波次
|
||||||
rules.attack = 进攻模式
|
rules.attack = 进攻模式
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
|
|||||||
@@ -1152,6 +1152,7 @@ rules.coreincinerates = 核心銷毀物品
|
|||||||
rules.disableworldprocessors = 停用世界處理器
|
rules.disableworldprocessors = 停用世界處理器
|
||||||
rules.schematic = 允許使用藍圖
|
rules.schematic = 允許使用藍圖
|
||||||
rules.wavetimer = 波次時間
|
rules.wavetimer = 波次時間
|
||||||
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = 波次
|
rules.waves = 波次
|
||||||
rules.attack = 攻擊模式
|
rules.attack = 攻擊模式
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
|
|||||||
@@ -5,6 +5,7 @@ import arc.util.*;
|
|||||||
import mindustry.annotations.Annotations.*;
|
import mindustry.annotations.Annotations.*;
|
||||||
import mindustry.game.*;
|
import mindustry.game.*;
|
||||||
import mindustry.gen.*;
|
import mindustry.gen.*;
|
||||||
|
import mindustry.type.*;
|
||||||
|
|
||||||
import static mindustry.Vars.*;
|
import static mindustry.Vars.*;
|
||||||
|
|
||||||
@@ -12,11 +13,14 @@ import static mindustry.Vars.*;
|
|||||||
abstract class BoundedComp implements Velc, Posc, Healthc, Flyingc{
|
abstract class BoundedComp implements Velc, Posc, Healthc, Flyingc{
|
||||||
static final float warpDst = 30f;
|
static final float warpDst = 30f;
|
||||||
|
|
||||||
|
@Import UnitType type;
|
||||||
@Import float x, y;
|
@Import float x, y;
|
||||||
@Import Team team;
|
@Import Team team;
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void update(){
|
public void update(){
|
||||||
|
if(!type.bounded) return;
|
||||||
|
|
||||||
float bot = 0f, left = 0f, top = world.unitHeight(), right = world.unitWidth();
|
float bot = 0f, left = 0f, top = world.unitHeight(), right = world.unitWidth();
|
||||||
|
|
||||||
//TODO hidden map rules only apply to player teams? should they?
|
//TODO hidden map rules only apply to player teams? should they?
|
||||||
|
|||||||
@@ -380,7 +380,7 @@ public class MapObjectives implements Iterable<MapObjective>, Eachable<MapObject
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public String text(){
|
public String text(){
|
||||||
return Core.bundle.format("objective.build", count, block.emoji(), block.localizedName);
|
return Core.bundle.format("objective.build", count - state.stats.placedBlockCount.get(block, 0), block.emoji(), block.localizedName);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -403,7 +403,7 @@ public class MapObjectives implements Iterable<MapObjective>, Eachable<MapObject
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public String text(){
|
public String text(){
|
||||||
return Core.bundle.format("objective.buildunit", count, unit.emoji(), unit.localizedName);
|
return Core.bundle.format("objective.buildunit", count - state.rules.defaultTeam.data().countType(unit), unit.emoji(), unit.localizedName);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -424,7 +424,7 @@ public class MapObjectives implements Iterable<MapObjective>, Eachable<MapObject
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public String text(){
|
public String text(){
|
||||||
return Core.bundle.format("objective.destroyunits", count);
|
return Core.bundle.format("objective.destroyunits", count - state.stats.enemyUnitsDestroyed);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -25,6 +25,8 @@ public class Rules{
|
|||||||
public TeamRules teams = new TeamRules();
|
public TeamRules teams = new TeamRules();
|
||||||
/** Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. */
|
/** Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. */
|
||||||
public boolean waveTimer = true;
|
public boolean waveTimer = true;
|
||||||
|
/** Whether the waves can be manually summoned with the play button. */
|
||||||
|
public boolean waveSending = true;
|
||||||
/** Whether waves are spawnable at all. */
|
/** Whether waves are spawnable at all. */
|
||||||
public boolean waves;
|
public boolean waves;
|
||||||
/** Whether the game objective is PvP. Note that this enables automatic hosting. */
|
/** Whether the game objective is PvP. Note that this enables automatic hosting. */
|
||||||
|
|||||||
@@ -1409,6 +1409,7 @@ public class LExecutor{
|
|||||||
case wave -> state.wave = exec.numi(value);
|
case wave -> state.wave = exec.numi(value);
|
||||||
case currentWaveTime -> state.wavetime = exec.numf(value) * 60f;
|
case currentWaveTime -> state.wavetime = exec.numf(value) * 60f;
|
||||||
case waves -> state.rules.waves = exec.bool(value);
|
case waves -> state.rules.waves = exec.bool(value);
|
||||||
|
case waveSending -> state.rules.waveSending = exec.bool(value);
|
||||||
case attackMode -> state.rules.attackMode = exec.bool(value);
|
case attackMode -> state.rules.attackMode = exec.bool(value);
|
||||||
case waveSpacing -> state.rules.waveSpacing = exec.numf(value) * 60f;
|
case waveSpacing -> state.rules.waveSpacing = exec.numf(value) * 60f;
|
||||||
case enemyCoreBuildRadius -> state.rules.enemyCoreBuildRadius = exec.numf(value) * 8f;
|
case enemyCoreBuildRadius -> state.rules.enemyCoreBuildRadius = exec.numf(value) * 8f;
|
||||||
@@ -1641,12 +1642,14 @@ public class LExecutor{
|
|||||||
}
|
}
|
||||||
|
|
||||||
public static class SpawnWaveI implements LInstruction{
|
public static class SpawnWaveI implements LInstruction{
|
||||||
|
public int natural;
|
||||||
public int x, y;
|
public int x, y;
|
||||||
|
|
||||||
public SpawnWaveI(){
|
public SpawnWaveI(){
|
||||||
}
|
}
|
||||||
|
|
||||||
public SpawnWaveI(int x, int y){
|
public SpawnWaveI(int natural, int x, int y){
|
||||||
|
this.natural = natural;
|
||||||
this.x = x;
|
this.x = x;
|
||||||
this.y = y;
|
this.y = y;
|
||||||
}
|
}
|
||||||
@@ -1655,9 +1658,14 @@ public class LExecutor{
|
|||||||
public void run(LExecutor exec){
|
public void run(LExecutor exec){
|
||||||
if(net.client()) return;
|
if(net.client()) return;
|
||||||
|
|
||||||
|
if(exec.bool(natural)){
|
||||||
|
logic.skipWave();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
float
|
float
|
||||||
spawnX = World.unconv(exec.numf(x)),
|
spawnX = World.unconv(exec.numf(x)),
|
||||||
spawnY = World.unconv(exec.numf(y));
|
spawnY = World.unconv(exec.numf(y));
|
||||||
int packed = Point2.pack(exec.numi(x), exec.numi(y));
|
int packed = Point2.pack(exec.numi(x), exec.numi(y));
|
||||||
|
|
||||||
for(SpawnGroup group : state.rules.spawns){
|
for(SpawnGroup group : state.rules.spawns){
|
||||||
|
|||||||
@@ -1309,16 +1309,18 @@ public class LStatements{
|
|||||||
|
|
||||||
@RegisterStatement("spawnwave")
|
@RegisterStatement("spawnwave")
|
||||||
public static class SpawnWaveStatement extends LStatement{
|
public static class SpawnWaveStatement extends LStatement{
|
||||||
public String x = "10", y = "10";
|
public String x = "10", y = "10", natural = "false";
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void build(Table table){
|
public void build(Table table){
|
||||||
|
table.add("natural ");
|
||||||
|
fields(table, natural, str -> natural = str);
|
||||||
|
|
||||||
table.add("x ");
|
table.add("x ").visible(() -> natural.equals("false"));
|
||||||
fields(table, x, str -> x = str);
|
fields(table, x, str -> x = str).visible(() -> natural.equals("false"));
|
||||||
|
|
||||||
table.add(" y ");
|
table.add(" y ").visible(() -> natural.equals("false"));
|
||||||
fields(table, y, str -> y = str);
|
fields(table, y, str -> y = str).visible(() -> natural.equals("false"));
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@@ -1328,7 +1330,7 @@ public class LStatements{
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public LInstruction build(LAssembler builder){
|
public LInstruction build(LAssembler builder){
|
||||||
return new SpawnWaveI(builder.var(x), builder.var(y));
|
return new SpawnWaveI(builder.var(natural), builder.var(x), builder.var(y));
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -6,6 +6,7 @@ public enum LogicRule{
|
|||||||
waves,
|
waves,
|
||||||
wave,
|
wave,
|
||||||
waveSpacing,
|
waveSpacing,
|
||||||
|
waveSending,
|
||||||
attackMode,
|
attackMode,
|
||||||
enemyCoreBuildRadius,
|
enemyCoreBuildRadius,
|
||||||
dropZoneRadius,
|
dropZoneRadius,
|
||||||
|
|||||||
@@ -208,6 +208,8 @@ public class UnitType extends UnlockableContent{
|
|||||||
hidden = false,
|
hidden = false,
|
||||||
/** if true, this unit is for internal use only and does not have a sprite generated. */
|
/** if true, this unit is for internal use only and does not have a sprite generated. */
|
||||||
internal = false,
|
internal = false,
|
||||||
|
/** If false, this unit is not pushed away from map edges. */
|
||||||
|
bounded = true,
|
||||||
/** if true, this unit is detected as naval - do NOT assign this manually! Initialized in init() */
|
/** if true, this unit is detected as naval - do NOT assign this manually! Initialized in init() */
|
||||||
naval = false,
|
naval = false,
|
||||||
|
|
||||||
|
|||||||
@@ -25,6 +25,7 @@ public class MissileUnitType extends UnitType{
|
|||||||
envEnabled = Env.any;
|
envEnabled = Env.any;
|
||||||
envDisabled = Env.none;
|
envDisabled = Env.none;
|
||||||
physics = false;
|
physics = false;
|
||||||
|
bounded = false;
|
||||||
trailLength = 7;
|
trailLength = 7;
|
||||||
hidden = true;
|
hidden = true;
|
||||||
speed = 4f;
|
speed = 4f;
|
||||||
|
|||||||
@@ -139,6 +139,7 @@ public class CustomRulesDialog extends BaseDialog{
|
|||||||
title("@rules.title.waves");
|
title("@rules.title.waves");
|
||||||
check("@rules.waves", b -> rules.waves = b, () -> rules.waves);
|
check("@rules.waves", b -> rules.waves = b, () -> rules.waves);
|
||||||
check("@rules.wavetimer", b -> rules.waveTimer = b, () -> rules.waveTimer);
|
check("@rules.wavetimer", b -> rules.waveTimer = b, () -> rules.waveTimer);
|
||||||
|
check("@rules.wavesending", b -> rules.waveSending = b, () -> rules.waveSending);
|
||||||
check("@rules.waitForWaveToEnd", b -> rules.waitEnemies = b, () -> rules.waitEnemies);
|
check("@rules.waitForWaveToEnd", b -> rules.waitEnemies = b, () -> rules.waitEnemies);
|
||||||
number("@rules.wavespacing", false, f -> rules.waveSpacing = f * 60f, () -> rules.waveSpacing / 60f, () -> rules.waveTimer, 1, Float.MAX_VALUE);
|
number("@rules.wavespacing", false, f -> rules.waveSpacing = f * 60f, () -> rules.waveSpacing / 60f, () -> rules.waveTimer, 1, Float.MAX_VALUE);
|
||||||
//this is experimental, because it's not clear that 0 makes it default.
|
//this is experimental, because it's not clear that 0 makes it default.
|
||||||
|
|||||||
@@ -908,7 +908,7 @@ public class HudFragment{
|
|||||||
}
|
}
|
||||||
|
|
||||||
private boolean canSkipWave(){
|
private boolean canSkipWave(){
|
||||||
return state.rules.waves && ((net.server() || player.admin) || !net.active()) && state.enemies == 0 && !spawner.isSpawning();
|
return state.rules.waves && state.rules.waveSending && ((net.server() || player.admin) || !net.active()) && state.enemies == 0 && !spawner.isSpawning();
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user