Automatic bundle update
This commit is contained in:
@@ -1755,7 +1755,7 @@ laccess.controller = Unit controller. If processor controlled, returns processor
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laccess.dead = Whether a unit/building is dead or no longer valid.
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laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
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laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
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lacess.speed = Top speed of a unit, in tiles/sec.
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laccess.speed = Top speed of a unit, in tiles/sec.
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lcategory.unknown = Unknown
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lcategory.unknown.description = Uncategorized instructions.
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lcategory.io = Input & Output
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@@ -1771,7 +1771,7 @@ laccess.controller = Връща кой контролира единицата.\
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laccess.dead = Дали дадена единица/сграда е била унищожена или вече е невалидна.
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laccess.controlled = Връща:\n[accent]@ctrlProcessor[] ако единицата е контролирана от процесор\n[accent]@ctrlPlayer[] ако единицата/сградата е контролирана от играч\n[accent]@ctrlFormation[] ако единицата участва във формация\nИначе, връща 0.
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laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
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lacess.speed = Top speed of a unit, in tiles/sec.
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laccess.speed = Top speed of a unit, in tiles/sec.
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lcategory.unknown = Unknown
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lcategory.unknown.description = Uncategorized instructions.
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lcategory.io = Input & Output
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@@ -1776,7 +1776,7 @@ laccess.controller = Kontroler jednotky. Pokud procesor je kontrolován, vrátí
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laccess.dead = Zda jednotka/budova je mrtvá/zničená nebo již neplatná.
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laccess.controlled = Vrací:\n[accent]@ctrlProcessor[] pokud kontroler jednotky je procesor\n[accent]@ctrlPlayer[] pokud kontroloer jednotky/budovy je hráč\n[accent]@ctrlFormation[] pokud jednotka je ve formaci\nJiank, 0.
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laccess.progress = Průběh akce, 0 do 1.\nVrací průběh výroby, přebití věže nebo stavby.
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lacess.speed = Top speed of a unit, in tiles/sec.
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laccess.speed = Top speed of a unit, in tiles/sec.
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lcategory.unknown = Unknown
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lcategory.unknown.description = Uncategorized instructions.
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lcategory.io = Input & Output
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@@ -1753,7 +1753,7 @@ laccess.controller = Unit controller. If processor controlled, returns processor
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laccess.dead = Whether a unit/building is dead or no longer valid.
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laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
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laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
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lacess.speed = Top speed of a unit, in tiles/sec.
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laccess.speed = Top speed of a unit, in tiles/sec.
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lcategory.unknown = Unknown
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lcategory.unknown.description = Uncategorized instructions.
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lcategory.io = Input & Output
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@@ -1775,7 +1775,7 @@ laccess.controller = Einheitensteurer. Gibt "processor" zurück, wenn die Einhei
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laccess.dead = Ob ein Block / eine Einheit tot oder nicht mehr gültig ist.
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laccess.controlled = Gibt zurück:\n[accent]@ctrlProcessor[] wenn die Einheit prozessorgesteuert ist\n[accent]@ctrlPlayer[] wenn die Einheit / der Block von einem Spieler gesteuert wird\n[accent]@ctrlFormation[] wenn die Einheit Teil einer Formation ist\nSonst 0.
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laccess.progress = Fortschritt, von 0 bis 1.\nGibt Produktion, Nachladestatus or Baufortschritt zurück.
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lacess.speed = Top speed of a unit, in tiles/sec.
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laccess.speed = Top speed of a unit, in tiles/sec.
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lcategory.unknown = Unknown
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lcategory.unknown.description = Uncategorized instructions.
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lcategory.io = Input & Output
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@@ -1781,7 +1781,7 @@ laccess.controller = Controlador de unidad. Si se controla mediante un procesado
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laccess.dead = Si una unidad/bloque es destruída o inválida.
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laccess.controlled = Devuelve:\n[accent]@ctrlProcessor[] si el control de la unidad lo tiene un procesador\n[accent]@ctrlPlayer[] si el control de la unidad/bloque lo tiene un jugador\n[accent]@ctrlFormation[] si la unidad está en formación\nDe otra forma, devuelve 0.
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laccess.progress = Progreso de una acción, 0 a 1.\nDevuelve el valor de una producción, la recarga de una torreta o el progreso de una construcción.
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lacess.speed = Velocidad máxima de una unidad, en bloques/segundo.
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laccess.speed = Top speed of a unit, in tiles/sec.
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lcategory.unknown = Unknown
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lcategory.unknown.description = Uncategorized instructions.
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lcategory.io = Input & Output
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@@ -1755,7 +1755,7 @@ laccess.controller = Unit controller. If processor controlled, returns processor
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laccess.dead = Whether a unit/building is dead or no longer valid.
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laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
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laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
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lacess.speed = Top speed of a unit, in tiles/sec.
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laccess.speed = Top speed of a unit, in tiles/sec.
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lcategory.unknown = Unknown
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lcategory.unknown.description = Uncategorized instructions.
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lcategory.io = Input & Output
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@@ -1755,7 +1755,7 @@ laccess.controller = Unit controller. If processor controlled, returns processor
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laccess.dead = Whether a unit/building is dead or no longer valid.
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laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
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laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
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lacess.speed = Top speed of a unit, in tiles/sec.
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laccess.speed = Top speed of a unit, in tiles/sec.
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lcategory.unknown = Unknown
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lcategory.unknown.description = Uncategorized instructions.
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lcategory.io = Input & Output
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@@ -1755,7 +1755,7 @@ laccess.controller = Unit controller. If processor controlled, returns processor
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laccess.dead = Whether a unit/building is dead or no longer valid.
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laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
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laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
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lacess.speed = Top speed of a unit, in tiles/sec.
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laccess.speed = Top speed of a unit, in tiles/sec.
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lcategory.unknown = Unknown
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lcategory.unknown.description = Uncategorized instructions.
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lcategory.io = Input & Output
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@@ -1755,7 +1755,7 @@ laccess.controller = Unit controller. If processor controlled, returns processor
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laccess.dead = Whether a unit/building is dead or no longer valid.
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laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
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laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
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lacess.speed = Top speed of a unit, in tiles/sec.
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laccess.speed = Top speed of a unit, in tiles/sec.
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lcategory.unknown = Unknown
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lcategory.unknown.description = Uncategorized instructions.
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lcategory.io = Input & Output
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@@ -1786,7 +1786,7 @@ laccess.controller = Le contrôleur de l'Unité.\nSi l'Unité est contrôlée pa
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laccess.dead = Retourne si l'Unité/Bâtiment est morte/détruit ou plus valide.
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laccess.controlled = Retourne:\n[accent]@ctrlProcessor[] si le contrôleur de l'Unité est un processeur\n[accent]@ctrlPlayer[] si l'Unité/Bâtiment est contrôlé par un joueur\n[accent]@ctrlFormation[] si l'Unité est en formation\nSinon, retourne 0.
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laccess.progress = Progression de l'action, 0 à 1.\nRenvoie la progression de la production, du rechargement de la tourelle ou de la construction.
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lacess.speed = Top speed of a unit, in tiles/sec.
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laccess.speed = Top speed of a unit, in tiles/sec.
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lcategory.unknown = Unknown
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lcategory.unknown.description = Uncategorized instructions.
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lcategory.io = Input & Output
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@@ -1766,7 +1766,7 @@ laccess.controller = Unit controller. If processor controlled, returns processor
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laccess.dead = Whether a unit/building is dead or no longer valid.
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laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
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laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
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lacess.speed = Top speed of a unit, in tiles/sec.
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laccess.speed = Top speed of a unit, in tiles/sec.
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lcategory.unknown = Unknown
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lcategory.unknown.description = Uncategorized instructions.
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lcategory.io = Input & Output
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@@ -1781,7 +1781,7 @@ laccess.controller = Pengendali unit. Jika dikendalikan prosesor, mengembalikan
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laccess.dead = Menentukan apakah unit/bangunan itu hancur atau tidak ada lagi.
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laccess.controlled = Mengembalikan:\n[accent]@ctrlProcessor[] bila pengendali unit adalah prosesor\n[accent]@ctrlPlayer[] bila pengendali unit/bangunan adalah pemain\n[accent]@ctrlFormation[] bila unit dalam formasi\nSebaliknya, 0.
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laccess.progress = Memeriksa hasil kemajuan, 0 sampai 1.\nMengembalikan hasil laju produksi, pengisian ulang menara atau pembangunan.
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lacess.speed = Kecepatan tertinggi dari suatu unit, dalam petak/detik.
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laccess.speed = Top speed of a unit, in tiles/sec.
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lcategory.unknown = Unknown
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lcategory.unknown.description = Uncategorized instructions.
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lcategory.io = Input & Output
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@@ -1764,7 +1764,7 @@ laccess.controller = Unit controller. If processor controlled, returns processor
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laccess.dead = Whether a unit/building is dead or no longer valid.
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laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
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laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
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lacess.speed = Top speed of a unit, in tiles/sec.
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laccess.speed = Top speed of a unit, in tiles/sec.
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lcategory.unknown = Unknown
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lcategory.unknown.description = Uncategorized instructions.
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lcategory.io = Input & Output
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@@ -1772,7 +1772,7 @@ laccess.controller = Unit controller. If processor controlled, returns processor
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laccess.dead = Whether a unit/building is dead or no longer valid.
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laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
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laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
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lacess.speed = Top speed of a unit, in tiles/sec.
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laccess.speed = Top speed of a unit, in tiles/sec.
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lcategory.unknown = Unknown
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lcategory.unknown.description = Uncategorized instructions.
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lcategory.io = Input & Output
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@@ -1776,7 +1776,7 @@ laccess.controller = 기체 제어자. 프로세서가 제어하면, 프로세
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laccess.dead = 기체 또는 건물 사망/무효 여부
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laccess.controlled = 만약 기체 제어자가 프로세서라면 [accent]@ctrlProcessor[]를 반환합니다.\n만약 기체/건물 제어자가 플레이어라면 [accent]@ctrlPlayer[]를 반환합니다.\n만약 기체가 다른 기체에 의해 지휘되면(G키)[accent]@ctrlFormation[]를 반환합니다.\n그 외에는 0을 반환합니다.
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laccess.progress = 작업 진행률, 0 에서 1 로 감.\n포탑 재장전이나 구조물 진행률을 반환합니다.
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lacess.speed = 기체의 최대 속도, 타일/초
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laccess.speed = Top speed of a unit, in tiles/sec.
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lcategory.unknown = 알 수 없음
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lcategory.unknown.description = 분류되지 않은 설명
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lcategory.io = 입력 & 출력
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@@ -1755,7 +1755,7 @@ laccess.controller = Unit controller. If processor controlled, returns processor
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laccess.dead = Whether a unit/building is dead or no longer valid.
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laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
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laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
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lacess.speed = Top speed of a unit, in tiles/sec.
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laccess.speed = Top speed of a unit, in tiles/sec.
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lcategory.unknown = Unknown
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lcategory.unknown.description = Uncategorized instructions.
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lcategory.io = Input & Output
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@@ -1755,7 +1755,7 @@ laccess.controller = Unit controller. If processor controlled, returns processor
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laccess.dead = Whether a unit/building is dead or no longer valid.
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laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
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laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
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lacess.speed = Top speed of a unit, in tiles/sec.
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laccess.speed = Top speed of a unit, in tiles/sec.
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lcategory.unknown = Unknown
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lcategory.unknown.description = Uncategorized instructions.
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lcategory.io = Input & Output
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@@ -1755,7 +1755,7 @@ laccess.controller = Unit controller. If processor controlled, returns processor
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laccess.dead = Whether a unit/building is dead or no longer valid.
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laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
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laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
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lacess.speed = Top speed of a unit, in tiles/sec.
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laccess.speed = Top speed of a unit, in tiles/sec.
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lcategory.unknown = Unknown
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lcategory.unknown.description = Uncategorized instructions.
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lcategory.io = Input & Output
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@@ -1772,7 +1772,7 @@ laccess.controller = Kontroler jednostki. Jeśli jest kontrolowana przez proceso
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laccess.dead = Sprawdza czy jednostka/budynek jest zniszczony lub już nie istnieje.
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laccess.controlled = Zwraca:\n[accent]@ctrlProcessor[] jeśli kontrolerem jednostki jest procesor\n[accent]@ctrlPlayer[] jeśli kontrolerem jednostki/budynku jest gracz\n[accent]@ctrlFormation[] jeśli jednostka jest w formacji\nW innym wypadku 0.
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laccess.progress = Postęp akcji, od 0 do 1.\nZwraca produkcję, przeładowanie wieżyczki lub postęp konstrukcji.
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lacess.speed = Maksymalna prędkość jednostki, wyrażona w blokach/sek.
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laccess.speed = Top speed of a unit, in tiles/sec.
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lcategory.unknown = Unknown
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lcategory.unknown.description = Uncategorized instructions.
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lcategory.io = Input & Output
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@@ -1764,7 +1764,7 @@ laccess.controller = Unit controller. If processor controlled, returns processor
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laccess.dead = Whether a unit/building is dead or no longer valid.
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laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
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laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
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lacess.speed = Top speed of a unit, in tiles/sec.
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laccess.speed = Top speed of a unit, in tiles/sec.
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lcategory.unknown = Unknown
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lcategory.unknown.description = Uncategorized instructions.
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lcategory.io = Input & Output
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@@ -1755,7 +1755,7 @@ laccess.controller = Unit controller. If processor controlled, returns processor
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laccess.dead = Whether a unit/building is dead or no longer valid.
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laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
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laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
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lacess.speed = Top speed of a unit, in tiles/sec.
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laccess.speed = Top speed of a unit, in tiles/sec.
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lcategory.unknown = Unknown
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lcategory.unknown.description = Uncategorized instructions.
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lcategory.io = Input & Output
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@@ -1776,7 +1776,7 @@ laccess.controller = Controlorul unității. Dacă e controlată de procesor, re
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laccess.dead = Specifică dacă o unitate sau clădire a murit/nu mai e validă.
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laccess.controlled = Returnează:\n[accent]@ctrlProcessor[] dacă controlorul unității e procesor\n[accent]@ctrlPlayer[] dacă controlorul unității/clădirii e jucător\n[accent]@ctrlFormation[] dacă unitatea e într-o formație\nAltfel dă 0.
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laccess.progress = Progresul acțiunii, de la 0 la 1.\nReturnează progresul producției, al construcției sau reîncărcarea armelor.
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lacess.speed = Top speed of a unit, in tiles/sec.
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laccess.speed = Top speed of a unit, in tiles/sec.
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lcategory.unknown = Unknown
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lcategory.unknown.description = Uncategorized instructions.
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lcategory.io = Input & Output
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@@ -1775,7 +1775,7 @@ laccess.controller = Командующий единицей. Если един
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laccess.dead = Является ли единица/постройка неработающей или несуществующей.
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laccess.controlled = Возвращает:\n[accent]@ctrlProcessor[] если единица управляется процессором\n[accent]@ctrlPlayer[] если единица/постройка управляется игроком\n[accent]@ctrlFormation[] если единица в строю\nВ противном случае — 0.
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laccess.progress = Прогресс действия от 0 до 1. Возвращает прогресс производства, перезарядку турели или прогресс постройки.
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lacess.speed = Максимальная скорость юнита, плитки/сек.
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laccess.speed = Top speed of a unit, in tiles/sec.
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lcategory.unknown = Unknown
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lcategory.unknown.description = Uncategorized instructions.
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lcategory.io = Input & Output
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@@ -1776,7 +1776,7 @@ laccess.controller = Unit controller. If processor controlled, returns processor
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laccess.dead = Whether a unit/building is dead or no longer valid.
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laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
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laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
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lacess.speed = Top speed of a unit, in tiles/sec.
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laccess.speed = Top speed of a unit, in tiles/sec.
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lcategory.unknown = Unknown
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lcategory.unknown.description = Uncategorized instructions.
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lcategory.io = Input & Output
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@@ -1755,7 +1755,7 @@ laccess.controller = Unit controller. If processor controlled, returns processor
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laccess.dead = Whether a unit/building is dead or no longer valid.
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laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
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laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
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lacess.speed = Top speed of a unit, in tiles/sec.
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laccess.speed = Top speed of a unit, in tiles/sec.
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lcategory.unknown = Unknown
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lcategory.unknown.description = Uncategorized instructions.
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lcategory.io = Input & Output
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|
||||
@@ -1776,7 +1776,7 @@ laccess.controller = ผู้ควบคุมยูนิต ถ้าผู
|
||||
laccess.dead = ว่าสิ่งก่อสร้าง/ยูนิตตายแล้วหรือใช้ไม่ได้แล้ว
|
||||
laccess.controlled = จะส่งกลับ:\n[accent]@ctrlProcessor[] ถ้าผู้ควบคุมคือตัวประมวลผลลอจิก\n[accent]@ctrlPlayer[] ถ้าสิ่งก่อสร้าง/ยูนิตถูกควบคุมโดยผู้เล่น\n[accent]@ctrlFormation[] ถ้ายูนิตถูกสั่งการให้อยู่เป็นรูปแบบอยู่\nนอกนั้น 0
|
||||
laccess.progress = ความคืบหน้าการดำเนินการจาก 0 ถึง 1\nจะส่งกลับ production หรือ turret reload หรือ construction progress
|
||||
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||
|
||||
lcategory.unknown = ไม่ทราบ
|
||||
lcategory.unknown.description = คำสั่งที่ไม่อยู่ในหมวดหมู่ใดเลย
|
||||
|
||||
@@ -1755,7 +1755,7 @@ laccess.controller = Unit controller. If processor controlled, returns processor
|
||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
lcategory.io = Input & Output
|
||||
|
||||
@@ -1777,7 +1777,7 @@ laccess.controller = Birim Kontrol edici. Eğer işlemci kontrol ediyorsa işlem
|
||||
laccess.dead = Bir bina veya birim hala var mı?
|
||||
laccess.controlled = Bir birim ne tarafından kontrol ediliyor?
|
||||
laccess.progress = Bir şeyin oluş aşaması, örnek: bir turetin yeniden doldurma süresindeki aşama.
|
||||
lacess.speed = Bir Birimin maks hızı, blok/sn.
|
||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
lcategory.io = Input & Output
|
||||
|
||||
@@ -1781,7 +1781,7 @@ laccess.controller = Керувач одиницями. Якщо процесо
|
||||
laccess.dead = Чи є одиниця або будівля мертвою або недійсною.
|
||||
laccess.controlled = Повертає \n[accent]@ctrlProcessor[] якщо одиниця контролюється процесором;\n[accent]@ctrlPlayer[] якщо одиниця чи будівля контролюєть гравцем\n[accent]@ctrlFormation[] якщо одиниця у загоні (формуванні)\nІнакше — 0.
|
||||
laccess.progress = Прогрес дії, від 0 до 1.\nПовертає виробництво, перезавантаження башти або хід будівництва.
|
||||
lacess.speed = Максимальна швидкість одиниці, у плитках за секунду.
|
||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||
lcategory.unknown = Невідома категорія
|
||||
lcategory.unknown.description = Команди без категорії.
|
||||
lcategory.io = Ввід та вивід
|
||||
|
||||
@@ -1776,7 +1776,7 @@ laccess.controller = Unit controller. If processor controlled, returns processor
|
||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
||||
lacess.speed = Top speed of a unit, in tiles/sec.
|
||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
lcategory.io = Input & Output
|
||||
|
||||
@@ -1775,7 +1775,7 @@ laccess.controller = 单位的控制方\n如果单位由处理器控制,返回
|
||||
laccess.dead = 单位或建筑是否已被摧毁或者已失效
|
||||
laccess.controlled = 若单位的控制方是处理器,返回[accent]@ctrlProcessor[]\n若单位/建筑由玩家控制,返回[accent]@ctrlPlayer[]\n若单位在编队中,返回[accent]@ctrlFormation[]\n其他情况,返回0
|
||||
laccess.progress = 进度,0到1之间的数值。 \n返回工厂生产、 炮塔装填,或者建筑建造的进度
|
||||
lacess.speed = 单位的最高速度(格/秒)
|
||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||
|
||||
lcategory.unknown = 未知
|
||||
lcategory.unknown.description = 未分类的指令
|
||||
|
||||
@@ -1781,7 +1781,7 @@ laccess.controller = 單位的控制者。受處理器控制時回傳處理器
|
||||
laccess.dead = 單位或建築是否已死亡或不存在。
|
||||
laccess.controlled = 將回傳:\n處理器控制:[accent]@ctrlProcessor[]\n玩家控制:[accent]@ctrlPlayer[]\n在隊形中:[accent]@ctrlFormation[]\n其他:[accent]0[]。
|
||||
laccess.progress = 建造、生產進度。以 0 到 1 表示。以及砲台裝填。
|
||||
lacess.speed = 單位的最高速度 (方塊/秒)
|
||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
lcategory.io = Input & Output
|
||||
|
||||
Reference in New Issue
Block a user