Merge remote-tracking branch 'origin/master'
This commit is contained in:
@@ -1280,6 +1280,8 @@ setting.fpscap.none = None
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setting.fpscap.text = {0} FPS
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setting.uiscale.name = UI Scaling
|
||||
setting.uiscale.description = Restart required to apply changes.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
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||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
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||||
setting.screenshake.name = Screen Shake
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||||
setting.bloomintensity.name = Bloom Intensity
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||||
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||||
@@ -1280,6 +1280,8 @@ setting.fpscap.none = Неабмежаваны
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setting.fpscap.text = {0} FPS
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||||
setting.uiscale.name = Маштаб карыстальніцкага інтэрфейсу [lightgray] (перазапусьціцца)[]
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setting.uiscale.description = Каб змены ўжыліся патрабуецца перазапуск.
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||||
setting.uiEdgePadding.name = UI Edge Padding
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||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Заўсёды дыяганальнае размяшчэнне
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setting.screenshake.name = Трасяніна экрана
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setting.bloomintensity.name = Інтэнсіўнасць Цвету
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||||
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||||
@@ -1280,6 +1280,8 @@ setting.fpscap.none = Няма
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||||
setting.fpscap.text = {0} FPS
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||||
setting.uiscale.name = Размер на интерфейса[lightgray] (изисква рестарт)[]
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setting.uiscale.description = Нужен е рестарт, за да се приложат промените.
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setting.uiEdgePadding.name = UI Edge Padding
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||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
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||||
setting.swapdiagonal.name = Винаги диагонално поставяне
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||||
setting.screenshake.name = Клатене на екрана
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setting.bloomintensity.name = Интензитет на сиянията
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||||
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@@ -1280,6 +1280,8 @@ setting.fpscap.none = Cap
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setting.fpscap.text = {0} FPS
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setting.uiscale.name = Escala de la interfície
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setting.uiscale.description = Cal reiniciar perquè s’apliquin els canvis.
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setting.uiEdgePadding.name = UI Edge Padding
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||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
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||||
setting.swapdiagonal.name = Permet sempre construir en diagonal
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setting.screenshake.name = Sacseig de pantalla
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setting.bloomintensity.name = Intensitat de l’efecte «bloom»
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@@ -1280,6 +1280,8 @@ setting.fpscap.none = Žádný
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setting.fpscap.text = {0} FPS
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setting.uiscale.name = Škálování uživatelského rozhraní[lightgray] (je vyžadován restart)[]
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setting.uiscale.description = Pro aplikování změn, je potřeba restart.
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setting.uiEdgePadding.name = UI Edge Padding
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setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
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setting.swapdiagonal.name = Vždy pokládat úhlopříčně
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setting.screenshake.name = Chvění obrazovky
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setting.bloomintensity.name = Intenzita Bloom
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||||
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@@ -1280,6 +1280,8 @@ setting.fpscap.none = None
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||||
setting.fpscap.text = {0} FPS
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||||
setting.uiscale.name = UI-skalering[lightgray] (genstart kræves)[]
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||||
setting.uiscale.description = Restart required to apply changes.
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||||
setting.uiEdgePadding.name = UI Edge Padding
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||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
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||||
setting.swapdiagonal.name = Altid diagonal placering
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setting.screenshake.name = Skærm-ryst
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setting.bloomintensity.name = Bloom Intensity
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||||
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||||
@@ -1280,6 +1280,8 @@ setting.fpscap.none = Kein(e)
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setting.fpscap.text = {0} FPS
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||||
setting.uiscale.name = UI-Skalierung
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setting.uiscale.description = Neustart erforderlich.
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setting.uiEdgePadding.name = UI Edge Padding
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||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
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||||
setting.swapdiagonal.name = Immer diagonale Platzierung
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setting.screenshake.name = Wackeleffekt
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||||
setting.bloomintensity.name = Bloomstärke
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||||
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@@ -1279,8 +1279,10 @@ setting.fpscap.name = Límite de FPS
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setting.fpscap.none = No
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setting.fpscap.text = {0} FPS
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setting.uiscale.name = Escala de interfaz
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||||
setting.uiscale.description = Es necesario reiniciar para aplicar los cambios.
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||||
setting.swapdiagonal.name = Construir siempre en diagonal
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||||
setting.uiscale.description = Se requiere reiniciar para aplicar los cambios.
|
||||
setting.uiEdgePadding.name = Espaciado de bordes de UI
|
||||
setting.uiEdgePadding.description = Añade espaciado a los bordes de la UI. Útil para pantallas con esquinas redondeadas o muescas.
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||||
setting.swapdiagonal.name = Colocación siempre diagonal
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||||
setting.screenshake.name = Vibración de pantalla
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||||
setting.bloomintensity.name = Intensidad de desenfoque de Bloom
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||||
setting.bloomblur.name = Difuminado de puntos de luz (Bloom)
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||||
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||||
@@ -1280,6 +1280,8 @@ setting.fpscap.none = Puudub
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setting.fpscap.text = {0} kaadrit/s
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setting.uiscale.name = Kasutajaliidese suurus[lightgray] (vajab mängu taaskäivitamist)[]
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||||
setting.uiscale.description = Restart required to apply changes.
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setting.uiEdgePadding.name = UI Edge Padding
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||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Paiguta alati diagonaalselt
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||||
setting.screenshake.name = Ekraani värisemine
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||||
setting.bloomintensity.name = Bloom Intensity
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||||
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||||
@@ -1280,6 +1280,8 @@ setting.fpscap.none = Bat ere ez
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setting.fpscap.text = {0} FPS
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setting.uiscale.name = Interfaze-eskala[lightgray] (berrabiarazi behar da)[]
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||||
setting.uiscale.description = Berrabiarazi egin behar da aldaketak aplikatzeko.
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setting.uiEdgePadding.name = UI Edge Padding
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||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
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setting.swapdiagonal.name = Kokatu beti diagonalean
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setting.screenshake.name = Pantailaren astindua
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setting.bloomintensity.name = Bloom intentsitatea
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@@ -1280,6 +1280,8 @@ setting.fpscap.none = Ei Mitään
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setting.fpscap.text = {0} FPS
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setting.uiscale.name = UI Koko[lightgray] (vaatii uudelleenkäynnistyksen)[]
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setting.uiscale.description = Muutosten toteuttaminen vaatii uudelleenkäynnistyksen
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setting.uiEdgePadding.name = UI Edge Padding
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||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
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||||
setting.swapdiagonal.name = Aina vino korvaus
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setting.screenshake.name = Näytön keikkuminen
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setting.bloomintensity.name = Bloom-intensiteetti
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@@ -1280,6 +1280,8 @@ setting.fpscap.none = None
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setting.fpscap.text = {0} FPS
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setting.uiscale.name = UI Scaling[lightgray] (restart required)[]
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setting.uiscale.description = Kinakailangan ang pag-restart upang mailapat ang mga pagbabago.
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setting.uiEdgePadding.name = UI Edge Padding
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setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
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setting.swapdiagonal.name = Palaging Diagonal na Placement
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setting.screenshake.name = Screen Shake
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setting.bloomintensity.name = Bloom Intensity
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@@ -1280,6 +1280,8 @@ setting.fpscap.none = Illimité
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setting.fpscap.text = {0} FPS
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setting.uiscale.name = Échelle de l'interface
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setting.uiscale.description = Redémarrage du jeu nécessaire pour appliquer les changements.
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setting.uiEdgePadding.name = UI Edge Padding
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setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
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setting.swapdiagonal.name = Autoriser le placement en diagonale
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setting.screenshake.name = Tremblement de l'Écran
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setting.bloomintensity.name = Intensité de l'effet de Bloom
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@@ -1280,6 +1280,8 @@ setting.fpscap.none = Nincs
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setting.fpscap.text = {0} FPS
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setting.uiscale.name = Felület méretezése
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setting.uiscale.description = A módosítások érvénybe lépéséhez újraindítás szükséges.
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setting.uiEdgePadding.name = UI Edge Padding
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setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
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setting.swapdiagonal.name = Mindig átlós elhelyezés
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setting.screenshake.name = Képernyő rázkódása
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setting.bloomintensity.name = Bloom intenzitása
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@@ -1280,6 +1280,8 @@ setting.fpscap.none = Tidak Ada
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setting.fpscap.text = {0} FPS
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setting.uiscale.name = Skala UI
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setting.uiscale.description = Mulai ulang diperlukan untuk menerapkan perubahan.
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setting.uiEdgePadding.name = UI Edge Padding
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setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
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setting.swapdiagonal.name = Penaruhan Selalu Diagonal
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setting.screenshake.name = Layar Getar
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setting.bloomintensity.name = Intensitas Bloom
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@@ -1280,6 +1280,8 @@ setting.fpscap.none = Niente
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setting.fpscap.text = {0} FPS
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setting.uiscale.name = Ridimensionamento Interfaccia[lightgray] (richiede il riavvio)[]
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setting.uiscale.description = Riavvio necessario per applicare le modifiche.
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setting.uiEdgePadding.name = UI Edge Padding
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setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
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setting.swapdiagonal.name = Posizionamento Sempre Diagonale
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setting.screenshake.name = Movimento dello Schermo
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setting.bloomintensity.name = Intensità d'illuminazione (Bloom Intensity)
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@@ -1280,6 +1280,8 @@ setting.fpscap.none = なし
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setting.fpscap.text = {0} FPS
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setting.uiscale.name = UIサイズ
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setting.uiscale.description = 再起動が必要です。
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setting.uiEdgePadding.name = UI Edge Padding
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setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
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setting.swapdiagonal.name = 常に斜め設置
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setting.screenshake.name = 画面の揺れ
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setting.bloomintensity.name = きらめきの強さ
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@@ -1280,6 +1280,8 @@ setting.fpscap.none = 없음
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setting.fpscap.text = {0} FPS
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setting.uiscale.name = UI 스케일링
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setting.uiscale.description = 적용하려면 재시작이 필요합니다.
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setting.uiEdgePadding.name = UI Edge Padding
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setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
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setting.swapdiagonal.name = 항상 대각선 배치
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setting.screenshake.name = 화면 흔들림
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setting.bloomintensity.name = 광원 세기
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@@ -1280,6 +1280,8 @@ setting.fpscap.none = Nėra
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setting.fpscap.text = {0} FPS
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setting.uiscale.name = UI mastelio keitimas[lightgray] (reikalingas perkrovimas)[]
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setting.uiscale.description = Restart required to apply changes.
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setting.uiEdgePadding.name = UI Edge Padding
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setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
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setting.swapdiagonal.name = Visada Įstrižinis Padėjimas
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setting.screenshake.name = Ekrano Drebėjimas
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setting.bloomintensity.name = Bloom Intensity
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@@ -1280,6 +1280,8 @@ setting.fpscap.none = Geen
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setting.fpscap.text = {0} FPS
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setting.uiscale.name = UI Schaal[lightgray] (herstart vereist)[]
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setting.uiscale.description = Herstart vereist om veranderingen door te voeren.
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setting.uiEdgePadding.name = UI Edge Padding
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||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
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setting.swapdiagonal.name = Altijd Diagonaal Plaatsen
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setting.screenshake.name = Schuddend Scherm
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setting.bloomintensity.name = Bloom Intensiteit
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@@ -1280,6 +1280,8 @@ setting.fpscap.none = None
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setting.fpscap.text = {0} FPS
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setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
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||||
setting.uiscale.description = Restart required to apply changes.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.screenshake.name = Screen Shake
|
||||
setting.bloomintensity.name = Bloom Intensity
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||||
|
||||
@@ -1280,6 +1280,8 @@ setting.fpscap.none = Nieograniczone
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setting.fpscap.text = {0} FPS
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setting.uiscale.name = Skalowanie interfejsu[lightgray] (wymaga restartu)[]
|
||||
setting.uiscale.description = Aby zastosować zmiany, wymagane jest ponowne uruchomienie.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Pozwala na ukośną budowę
|
||||
setting.screenshake.name = Siła wstrząsów ekranu
|
||||
setting.bloomintensity.name = Intensywaność Rozmycia
|
||||
|
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@@ -1279,8 +1279,10 @@ setting.fpscap.name = FPS Máximo
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setting.fpscap.none = Nenhum
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Escala da\ninterface[lightgray] (reinicialização requerida)[]
|
||||
setting.uiscale.description = Reinicialização necessária para aplicar as alterações.
|
||||
setting.swapdiagonal.name = Sempre colocação diagonal
|
||||
setting.uiscale.description = É necessário reiniciar para aplicar as mudanças.
|
||||
setting.uiEdgePadding.name = Espaçamento de bordas da UI
|
||||
setting.uiEdgePadding.description = Adiciona espaçamento às bordas da UI. Útil para telas com cantos arredondados ou entalhes (notches).
|
||||
setting.swapdiagonal.name = Colocação sempre diagonal
|
||||
setting.screenshake.name = Vibração da Tela
|
||||
setting.bloomintensity.name = Itensidade do Bloom
|
||||
setting.bloomblur.name = Desfoque do Bloom
|
||||
|
||||
@@ -1279,8 +1279,10 @@ setting.fpscap.name = Limite de FPS
|
||||
setting.fpscap.none = Nenhum
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Escala da IU[lightgray] (reinicío requerida)[]
|
||||
setting.uiscale.description = Reinicío necessário para aplicar as alterações.
|
||||
setting.swapdiagonal.name = Colocação Diagonal Sempre
|
||||
setting.uiscale.description = É necessário reiniciar para aplicar as mudanças.
|
||||
setting.uiEdgePadding.name = Espaçamento de bordas da UI
|
||||
setting.uiEdgePadding.description = Adiciona espaçamento às bordas da UI. Útil para telas com cantos arredondados ou entalhes (notches).
|
||||
setting.swapdiagonal.name = Colocação sempre diagonal
|
||||
setting.screenshake.name = Vibração do Ecrã
|
||||
setting.bloomintensity.name = Intensidade do Bloom
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
|
||||
@@ -1280,6 +1280,8 @@ setting.fpscap.none = Niciuna
|
||||
setting.fpscap.text = FPS {0}
|
||||
setting.uiscale.name = Scară Interfață
|
||||
setting.uiscale.description = Repornire necesară pt a aplica schimbările.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Plasează Mereu Diagonal
|
||||
setting.screenshake.name = Agitare Ecran
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
|
||||
@@ -1280,6 +1280,8 @@ setting.fpscap.none = Неограниченный
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Масштаб пользовательского интерфейса
|
||||
setting.uiscale.description = Для вступления изменений в силу может потребоваться перезагрузка игры.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Всегда диагональное размещение
|
||||
setting.screenshake.name = Тряска экрана
|
||||
setting.bloomintensity.name = Интенсивность свечения
|
||||
|
||||
@@ -1280,6 +1280,8 @@ setting.fpscap.none = Nema
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Skala
|
||||
setting.uiscale.description = Restartovanje je zahtevano da bi se učitale promene.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Uvek Dijagonalno Postavljanje
|
||||
setting.screenshake.name = Screen Shake
|
||||
setting.bloomintensity.name = Bloom Intezitet
|
||||
|
||||
@@ -1280,6 +1280,8 @@ setting.fpscap.none = Inga
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
||||
setting.uiscale.description = Restart required to apply changes.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.screenshake.name = Skärmskak
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
|
||||
@@ -1280,6 +1280,8 @@ setting.fpscap.none = ∞
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = อัตราขนาด UI
|
||||
setting.uiscale.description = อาจจะต้องรีสตาร์ทเพื่อใช้งานการเปลี่ยนแปลง
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = วางเป็นเส้นทแยงเสมอ
|
||||
setting.screenshake.name = การสั่นของจอ
|
||||
setting.bloomintensity.name = ความรุนแรงของบลูม
|
||||
|
||||
@@ -1280,6 +1280,8 @@ setting.fpscap.none = Yok
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
||||
setting.uiscale.description = Restart required to apply changes.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.screenshake.name = Ekran sallanmasi
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
|
||||
@@ -1280,6 +1280,8 @@ setting.fpscap.none = Limitsiz ∞
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Arayüz Ölçeği [lightgray](yeniden başlatma gerekebilir)[]
|
||||
setting.uiscale.description = Değişikleri uygulamak için yeniden başlatma gerekli.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Her Zaman Çapraz Yerleştirme
|
||||
setting.screenshake.name = Ekran Sarsılması
|
||||
setting.bloomintensity.name = Parlaklık Şiddeti
|
||||
|
||||
@@ -1280,6 +1280,8 @@ setting.fpscap.none = Жодне
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Масштабування користувацького інтерфейсу
|
||||
setting.uiscale.description = Потрібен перезапуск для застосування змін.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Завжди діагональне розміщення
|
||||
setting.screenshake.name = Тряска екрану
|
||||
setting.bloomintensity.name = Інтенсивність світіння
|
||||
|
||||
@@ -1280,6 +1280,8 @@ setting.fpscap.none = Không có
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Tỉ lệ giao diện
|
||||
setting.uiscale.description = Cần khởi động lại để áp dụng các thay đổi.
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = Luôn đặt theo đường chéo
|
||||
setting.screenshake.name = Rung chuyển khung hình
|
||||
setting.bloomintensity.name = Mức độ phát sáng
|
||||
|
||||
@@ -1280,6 +1280,8 @@ setting.fpscap.none = 无
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = 界面缩放比例
|
||||
setting.uiscale.description = 需要重新启动
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = 总是斜线建造
|
||||
setting.screenshake.name = 屏幕抖动
|
||||
setting.bloomintensity.name = 光效强度
|
||||
|
||||
@@ -1280,6 +1280,8 @@ setting.fpscap.none = 無
|
||||
setting.fpscap.text = {0}FPS
|
||||
setting.uiscale.name = 操作介面大小
|
||||
setting.uiscale.description = 需要重新啟動遊戲以更改大小
|
||||
setting.uiEdgePadding.name = UI Edge Padding
|
||||
setting.uiEdgePadding.description = Adds padding to the edges of the UI. Useful for displays with rounded corners or notches.
|
||||
setting.swapdiagonal.name = 預設對角線放置
|
||||
setting.screenshake.name = 畫面抖動
|
||||
setting.bloomintensity.name = 火花強度
|
||||
|
||||
@@ -117,11 +117,7 @@ public class UI implements ApplicationListener, Loadable{
|
||||
Core.scene = new Scene();
|
||||
Core.input.addProcessor(Core.scene);
|
||||
|
||||
int[] insets = Core.graphics.getSafeInsets();
|
||||
Core.scene.marginLeft = insets[0];
|
||||
Core.scene.marginRight = insets[1];
|
||||
Core.scene.marginTop = insets[2];
|
||||
Core.scene.marginBottom = insets[3];
|
||||
updateMargins();
|
||||
|
||||
Tex.load();
|
||||
Icon.load();
|
||||
@@ -248,16 +244,31 @@ public class UI implements ApplicationListener, Loadable{
|
||||
new FadeInFragment().build(group);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void resize(int width, int height){
|
||||
if(Core.scene == null) return;
|
||||
|
||||
/** Updates scene margins based on safe insets and custom edge padding setting. */
|
||||
public void updateMargins(){
|
||||
int[] insets = Core.graphics.getSafeInsets();
|
||||
int customPadding = (int)Scl.scl(Core.settings.getInt("uiEdgePadding", 0));
|
||||
|
||||
Core.scene.marginLeft = insets[0];
|
||||
Core.scene.marginRight = insets[1];
|
||||
Core.scene.marginTop = insets[2];
|
||||
Core.scene.marginBottom = insets[3];
|
||||
|
||||
if(Core.graphics.getHeight() > Core.graphics.getWidth()){
|
||||
Core.scene.marginTop += customPadding;
|
||||
Core.scene.marginBottom += customPadding;
|
||||
}else{
|
||||
Core.scene.marginLeft += customPadding;
|
||||
Core.scene.marginRight += customPadding;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void resize(int width, int height){
|
||||
if(Core.scene == null) return;
|
||||
|
||||
updateMargins();
|
||||
|
||||
Core.scene.resize(width, height);
|
||||
Events.fire(new ResizeEvent());
|
||||
}
|
||||
|
||||
@@ -54,11 +54,16 @@ public class SettingsMenuDialog extends BaseDialog{
|
||||
rebuildMenu();
|
||||
});
|
||||
|
||||
int[] lastRebuildSize = {Core.graphics.getWidth(), Core.graphics.getHeight()};
|
||||
onResize(() -> {
|
||||
graphics.rebuild();
|
||||
sound.rebuild();
|
||||
game.rebuild();
|
||||
updateScrollFocus();
|
||||
if(lastRebuildSize[0] != Core.graphics.getWidth() || lastRebuildSize[1] != Core.graphics.getHeight()){
|
||||
graphics.rebuild();
|
||||
sound.rebuild();
|
||||
game.rebuild();
|
||||
updateScrollFocus();
|
||||
lastRebuildSize[0] = Core.graphics.getWidth();
|
||||
lastRebuildSize[1] = Core.graphics.getHeight();
|
||||
}
|
||||
});
|
||||
|
||||
cont.clearChildren();
|
||||
@@ -374,6 +379,13 @@ public class SettingsMenuDialog extends BaseDialog{
|
||||
game.checkPref("console", false);
|
||||
}
|
||||
|
||||
graphics.sliderPref("uiEdgePadding", 0, 0, 100, s -> s + "px", s -> {
|
||||
if(ui != null){
|
||||
ui.updateMargins();
|
||||
Core.scene.resize(Core.graphics.getWidth(), Core.graphics.getHeight());
|
||||
}
|
||||
});
|
||||
|
||||
int[] lastUiScale = {settings.getInt("uiscale", 100)};
|
||||
|
||||
graphics.sliderPref("uiscale", 100, 25, 300, 5, s -> {
|
||||
@@ -674,8 +686,16 @@ public class SettingsMenuDialog extends BaseDialog{
|
||||
}
|
||||
|
||||
public SliderSetting sliderPref(String name, int def, int min, int max, int step, StringProcessor s){
|
||||
return sliderPref(name, def, min, max, step, s, null);
|
||||
}
|
||||
|
||||
public SliderSetting sliderPref(String name, int def, int min, int max, StringProcessor s, Intc changed){
|
||||
return sliderPref(name, def, min, max, 1, s, changed);
|
||||
}
|
||||
|
||||
public SliderSetting sliderPref(String name, int def, int min, int max, int step, StringProcessor s, Intc changed){
|
||||
SliderSetting res;
|
||||
list.add(res = new SliderSetting(name, def, min, max, step, s));
|
||||
list.add(res = new SliderSetting(name, def, min, max, step, s, changed));
|
||||
settings.defaults(name, def);
|
||||
rebuild();
|
||||
return res;
|
||||
@@ -784,14 +804,16 @@ public class SettingsMenuDialog extends BaseDialog{
|
||||
public static class SliderSetting extends Setting{
|
||||
int def, min, max, step;
|
||||
StringProcessor sp;
|
||||
Intc changed;
|
||||
|
||||
public SliderSetting(String name, int def, int min, int max, int step, StringProcessor s){
|
||||
public SliderSetting(String name, int def, int min, int max, int step, StringProcessor s, Intc changed){
|
||||
super(name);
|
||||
this.def = def;
|
||||
this.min = min;
|
||||
this.max = max;
|
||||
this.step = step;
|
||||
this.sp = s;
|
||||
this.changed = changed;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -810,6 +832,7 @@ public class SettingsMenuDialog extends BaseDialog{
|
||||
slider.changed(() -> {
|
||||
settings.put(name, (int)slider.getValue());
|
||||
value.setText(sp.get((int)slider.getValue()));
|
||||
if(changed != null) changed.get((int)slider.getValue());
|
||||
});
|
||||
|
||||
slider.change();
|
||||
|
||||
Reference in New Issue
Block a user